Firework Rocket

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Firework Rocket
Firework Rocket.png
Type

Manufactured items‎

Rarity

Common

Durability

0 (one use)

Renewable

Yes

Stackable

Yes (64)

Internal ID

22

Network ID

76

Entity ID

See Data values

Data value

dec: 401 hex: 191 bin: 110010001

Namespaced ID

See Data values

Firework rockets, or simply fireworks, are items (and entities) used to create decorative explosions, propel the elytra, and serve as ammunition for crossbows.

Obtaining[edit]

In Java Edition, fireworks can be obtained by crafting. A firework with no explosion effect is available on the Creative inventory.

Crafting[edit]

Ingredients Crafting recipe Description
Paper +
Gunpowder

3
When crafted this way (without a firework star), the rocket will have no explosion effects.
Any Firework Star +
Paper +
Gunpowder

3
Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars will go off simultaneously when the rocket detonates.

Creative inventory[edit]

Five pre-made firework rockets are listed in the Creative inventory.‌[Legacy Console Edition only]

They are equivalent to the following rockets:

Crafting the firework star: Adding a fade color: Crafting the firework: Preview


No fade color


Small Ball Brown Twinkle Fireworks.png


No fade color


Creeper shaped Magenta Fireworks.png






Burst Orange fade to Red Fireworks.png






Burst Green fade to Yellow Twinkle Fireworks.png






Star shaped Blue fade to Red Trail Fireworks.png

Usage[edit]

Launching fireworks[edit]

To launch a firework rocket, use its item on a block. They can also be launched from dispensers and crossbows.

Elytra[edit]

When the player holds a firework rocket in their hand and are gliding with the elytra, using the firework rocket will boost the flying speed. If the rocket is equipped with a firework star of any kind, the player will be hurt; the amount depending on the duration of the rocket. The duration or strength of the speed boost depends on the flight duration of the firework rocket.

Crossbow[edit]

A firework rocket can be used as ammunition for crossbows. However, if the firework rocket has no explosion effect, it deals no damage. A higher flight duration will give the firework rocket a longer range. When firework rockets shot from a crossbow hit an entity it instantly explodes, no matter the flight duration. More damage will be added per firework star.

Behavior[edit]

Once launched, fireworks will fly out vertically, with random horizontal offset up to 5 blocks. In the Bedrock Edition, fireworks can fly in any direction. After some time, the firework will explode into a colorful explosion based on the effects of the firework stars added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they will all explode simultaneously.

The explosion of a firework rocket deals 5 (Heart.svgHeart.svgHalf Heart.svg) to 6 (Heart.svgHeart.svgHeart.svg) points of damage, with one firework star. Each additional firework star on the rocket will deal an additional 1 (Half Heart.svg) to 2 (Heart.svg) points of damage. There is also a delay between detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.[1][2] The explosion of a firework can be seen 64 blocks away, regardless of its height.

Care should be taken during firework assembly so as not to exceed the (unmodded) particle limit of 16,384 with fireworks. If the limit is exceeded, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:

Ball Type Plain Trail
Small 98 ~1300
Large 387 4000+
Star 122 ~1600
Creeper 266 ~3500
Burst 72 ~930

Twinkle effect adds 2 particles to the count.

Like most other entities, they can be moved by water and explosions, and teleported via portals. They also cannot move through solid surfaced blocks, upon hitting one they will either move to a side or explode based on the duration. If a firework explodes under a block, its explosion will be flattened.

Duration and direction[edit]

Fireworks travel different heights based on the amount of gunpowder added. The number will be displayed as a tag on the item's tooltip with the description of "Flight Duration".

The height it rises is between 12 to 22 blocks with 1 gunpowder, 23 to 39 blocks with 2 gunpowder, and 40 to 60 blocks with 3 gunpowder. (Note: Using command blocks, firework rockets with higher durations will go much higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1000000 blocks and speeds of over 10000 m/s in a matter of minutes. Such fireworks with significant X and Z motions will speed up sideways exponentially and reach outside the world boundary in a matter of seconds.)

When spawned fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it will explode. Each tick, the firework will accelerate horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.

Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction then rapidly arcs to the horizontal and the travel distance increases to a point further than the height.

Data values[edit]

ID[edit]

Java Edition:

Firework Rocket Namespaced ID
Firework Rocket firework_rocket

Bedrock Edition:

Firework Rocket Namespaced ID Numeric ID
Item fireworks 401
Entity fireworks_rocket 72

Item data[edit]

  •  tag: The item's tag tag.
    •  Explosion: One of these may appear on a firework star.
      •  Flicker: 1 or 0 (true/false) - true if this explosion will have the Twinkle effect (glowstone dust). May be absent.
      •  Trail: 1 or 0 (true/false) - true if this explosion will have the Trail effect (diamond). May be absent.
      •  Type: The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, 4 = Burst. Other values will be named "Unknown Shape" and render as Small Ball.
      •  Colors: Array of integer values corresponding to the primary colors of this firework's explosion. If custom color codes are used, the game will render it as "Custom" in the tooltip, but the proper color will be used in the explosion. Custom colors are integers in the same format as the color tag from Display Properties.
      •  FadeColors: Array of integer values corresponding to the fading colors of this firework's explosion. Same handling of custom colors as Colors. May be absent.
    •  Fireworks: One of these may appear on a firework rocket.
      •  Flight: Indicates the flight duration of the firework (equals the amount of gunpowder used in crafting the rocket). Can be anything from -128 to 127.
      •  Explosions: List of compounds representing each explosion this firework will cause.
        • Same format as 'Explosion' compound on a firework star, as described above.


Entity data[edit]

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  Life: The number of ticks this fireworks rocket has been flying for.
    •  LifeTime: The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched: ((Flight + 1) * 10 + random(0 to 5) + random(0 to 6))
    •  ShotAtAngle: 1 if the firework was shot from a crossbow, 0 otherwise.[verify]
    •  FireworksItem: The crafted firework rocket.
      •  id: The id of the item, should be minecraft:firework_rocket.
      •  Count: The item count, typically 1.
      •  tag: The tag tag.
        •  Fireworks: The firework rocket's item data.
          •  Flight: Indicates the flight duration of the firework (equals the amount of gunpowder used in crafting the rocket). While this value can be anything from -128 to 127, values of -2 and under almost never detonate at all.
          •  Explosions: List of compounds representing each explosion this firework will cause.
            •  Explosion: One of the explosions.
              •  Flicker: 1 or 0 (true/false) - true if this explosion will have the Twinkle effect (glowstone dust). May be absent.
              •  Trail: 1 or 0 (true/false) - true if this explosion will have the Trail effect (diamond). May be absent.
              •  Type: The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, 4 = Burst. Other values will be named "Unknown Shape" and render as Small Ball.
              •  Colors: Array of integer values corresponding to the primary colors of this firework's explosion. If custom color codes are used, the game will render it as "Custom" in the tooltip, but the proper color will be used in the explosion. Custom colors are integers in the same format as the color tag from Display Properties.
              •  FadeColors: Array of integer values corresponding to the fading colors of this firework's explosion. Same handling of custom colors as Colors. May be absent.

Video[edit]

History[edit]

Java Edition
November 24, 2012Jeb stated that there may be fireworks in Minecraft at the Future Updates with the Minecraft PC Team panel at MINECON 2012.
December 5, 2012Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes will be craftable.
1.4.612w49aFirework Rocket Revision 1.png Added firework rockets.
12w50aAdded sound and more effects to firework rockets.
1.1016w20aFirework rocket recipe now produces 3 rockets, rather than 1.
1.1116w32aThe entity ID is changed from FireworksRocketEntity to fireworks_rocket.
1.11.116w50aFirework rockets can now damage entities that are within their explosion radius.
Firework rockets can now boost players while flying with an elytra.
1.1317w47aThe ID has been changed from fireworks to firework_rocket.
The fade effects on fireworks can now be added by combining the firework star with dyes.
Prior to The Flattening, this item's numeral ID was 401.
pre5Entity ID changed to firework_rocket.
1.1418w43aFireworks can now be shot from crossbows.
Firework Rocket TextureUpdate.png Changed the texture of firework rockets.
Bedrock Edition
1.2.0beta 1.2.0.2Firework Rocket Revision 1.png Added firework rockets.
1.8.0beta 1.8.0.10Firework rockets can now be held in the off-hand and be shot from crossbows.
1.10.0beta 1.10.0.3Firework Rocket TextureUpdate.png Changed the texture of firework rockets.
Legacy Console Edition
TU19CU71.12Patch 1Patch s1Firework Rocket Revision 1.png Added firework rockets.
TU46CU361.38Patch 15Updated crafting interface to allow crafting firework stars and fireworks.
TU53CU431.49Patch 23Patch s3Firework rockets can now boost players while flying with an elytra.
Firework rockets now damage user if there is a firework star applicated to the firework rocket.
TU56CU471.55Patch 26Patch s6Firework rockets now produce 3 rockets upon crafting them instead of 1.
PlayStation 4 Edition
1.90Firework Rocket TextureUpdate.png Changed the texture of firework rockets.

Issues[edit]

Issues relating to "Firework Rocket" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Launching a rocket by hand on a wooden pressure plate will activate it. The same doesn't hold for stone pressure plates, or for a dispenser placing a rocket onto a wooden pressure plate.
  • 2012 New Years is what inspired Jeb to add fireworks.[3]
  • If the player shoots a firework into a Nether portal, it will explode in the Nether.

Gallery[edit]

References[edit]