Crossbow

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Crossbow
Crossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png
Arrow Loaded Crossbow.pngCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png
Firework Loaded Crossbow.pngCrossbow.png
Rarity

Common

Durability

326

Renewable

Yes

Stackable

No

Namespaced ID

crossbow

A crossbow is a ranged weapon that uses arrows or fireworks as ammunition.

Obtaining[edit]

Crafting[edit]

Ingredients Crafting recipe
Stick +
Iron Ingot +
String +
Tripwire Hook

Repairing[edit]

Ingredients Grinding recipe Description
2x Damaged Crossbow or
2x Damaged Arrow Loaded Crossbow or
2x Damaged Firework Loaded Crossbow
The durability of the two crossbows is added together, plus an extra 5% durability.‌
Ingredients Crafting recipe Description
Damaged Crossbow or
Damaged Arrow Loaded Crossbow or
Damaged Firework Loaded Crossbow


The durability of the two crossbows is added together, plus an extra 5% durability.‌

Pillagers[edit]

Pillagers have a small chance (8.5%) of dropping a loaded or unloaded crossbow when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It will have a random durability, and can be rarely (10% chance) enchanted at level 5–19 whether or not it was enchanted when it spawned.

Natural generation[edit]

Crossbows have a 50% chance to be found in pillager outpost watchtower chest.

Trading[edit]

Journeyman-level Fletcher villagers will sell an unenchanted crossbow for 3 emeralds.‌[Java and Bedrock editions only]

Master-level Fletcher villagers have a 116 (6.25%) chance of selling an enchanted crossbow for 8 emeralds.‌[Bedrock Edition only]

Master-level Fletcher villagers have 23 chance of selling an enchanted crossbow for 7-22 emeralds.‌[Java Edition only]

Usage[edit]

Steve aiming with Crossbow.pngAlex aiming with Crossbow.png

Despite using iron in their crafting recipe, crossbows cannot be smelted into iron nuggets.[1]

Weapon[edit]

Charging the crossbow (GIF).

Crossbows are similar to bows, but take longer to load and are slightly more powerful, shooting farther due to slightly higher accuracy. They can be drawn back by using them, forcing the player to move at a sneaking speed, and unlike bows, the arrow or firework rocket can be fired only after it is fully charged. Once it has reached full charge, the player's speed returns to normal and the crossbow can be placed in another inventory slot or into an item frame without the arrow or firework rocket being unloaded or fired. In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose which type of arrow to fire based on its location in their inventory. Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Once loaded, a crossbow retains its ammunition even if unselected. Also, crossbows take about three seconds to load. However, once loaded, they still need to be used once more to fire the arrow or firework. The player can load either an arrow (tipped will still work) or a firework. Any color of firework will work.

Endermen teleport away from projectile paths, so they cannot be hit with crossbow arrows.

Attack strength

Java Edition:

Damage
Minimum 6♥♥♥
Maximum 11♥ × 5.5
Average 9♥♥♥♥♥

Bedrock Edition

  • Always 9♥♥♥♥♥

Fireworks[edit]

Firework rockets can be fired by loading the crossbow while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight durations have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 durability points per shot.

Firework rockets also work with the Multishot enchantment, enabling the player to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.

A shot firework rocket explodes instantly when it hits a mob or block.‌[Java Edition only] If the firework rocket has no explosion effect, it deals no damage. The explosion of a firework rocket deals 5♥♥♥ to 6♥♥♥ points of damage, with one firework star. Each additional firework star on the rocket deals an additional 1♥ to 2♥ points of damage, for a maximum of 11♥ × 5.5 to 18♥ × 9 with 7 firework stars.

Repair[edit]

Crossbows can be repaired in an anvil or grindstone by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot, but sacrificed from the crossbow in the second slot.

Enchantments[edit]

Name Description Max Level
Quick Charge Decreases the reloading time of the crossbow by level * 0.25 seconds. Crossbows with Quick Charge III fire slightly faster than bows. If commands are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only in Java Edition. III
Multishot Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both arrows and firework rockets. Each shot still costs one projectile, and because of that, it is possible to recover only one of three arrows shot from a Multishot crossbow. Multishot crossbows use 3 durability points per shot. I
Piercing Makes arrows shot from the crossbow pierce entities they hit and continue their flight, which allows each arrow to hit up to level + 1 entities. This is useful for targeting mobs closely packed together. IV
Unbreaking Causes a(100/(Level+1))% chance a shot fired reduces the durability of the crossbow. III
Mending Allows a certain proportion of experience orbs collected to contribute towards repairing the crossbow, rather than raising the player's experience. I

Multishot and Piercing are mutually exclusive. Normal methods of enchanting allow only one of them to be applied to a crossbow.

Crossbows can receive 3 unique enchantments, and have a base enchantability of 1. Enchantments specific to crossbows include Quick Charge, Multishot and Piercing.

Fuel[edit]

Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.

Sounds[edit]

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
[more information needed] Crossbow charges up item.crossbow.loading_start subtitles.item.crossbow.charge Players 1.0 0.3 ?
item.crossbow.loading_middle Players 0.9 / 0.95 / 1.0 / 1.05 / 1.2 0.65 ?
Crossbow loads item.crossbow.loading_end subtitles.item.crossbow.load Players 1.0 1.0 ?
[more information needed] Crossbow charges up item.crossbow.quick_charge_1 subtitles.item.crossbow.charge Players 0.9 / 0.95 / 1.0 0.5 / 0.65 ?
[more information needed] Crossbow charges up item.crossbow.quick_charge_2 subtitles.item.crossbow.charge Players 0.9 / 0.95 / 1.0 / 1.05 0.5 / 0.65 ?
[more information needed] Crossbow charges up item.crossbow.quick_charge_3 subtitles.item.crossbow.charge Players 0.95 / 0.9 / 1.0 / 1.05 0.5 / 0.65 ?
Arrow hits item.crossbow.hit subtitles.item.crossbow.hit Players 1.0 1.0 ?
Crossbow fires item.crossbow.shoot subtitles.item.crossbow.shoot Players 0.9 / 1.0 0.8 / 0.9 ?

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png Ol' BetsyShoot a crossbowAdventureminecraft:adventure/ol_betsy
Advancement-fancy-raw.png Two Birds, One ArrowKill two Phantoms with a piercing arrowOl' Betsyminecraft:adventure/two_birds_one_arrow
Advancement-plain-raw.png Who's the Pillager Now?Give a Pillager a taste of their own medicineOl' BetsyKill a pillager with a crossbow.minecraft:adventure/whos_the_pillager_now
Advancement-fancy-raw.png ArbalisticKill five unique mobs with one crossbow shotOl' Betsyminecraft:adventure/arbalistic

History[edit]

September 29, 2018Crossbows are announced at MINECON Earth 2018.
Java Edition
1.1418w43aCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Arrow Loaded Crossbow.pngCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Firework Loaded Crossbow.pngCrossbow.png Added crossbows.
Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I).
18w47aCrossbows can now be found inside loot chests at the top of pillager outposts.
Bedrock Edition
1.8.0beta 1.8.0.10Crossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Arrow Loaded Crossbow.pngCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Firework Loaded Crossbow.pngCrossbow.png Added crossbows as part of Experimental Gameplay.
1.9.0beta 1.9.0.0Added pillagers, which use and drop crossbows.
beta 1.9.0.3Crossbows now appear bigger in a pillager's hand.
1.10.0beta 1.10.0.3Crossbows are now fully implemented and separate from Experimental Gameplay.
Crossbows can now be found in pillager outpost chests.
1.11.0beta 1.11.0.4Unenchanted and enchanted crossbows can now be bought from fletcher villagers.
1.12.0beta 1.12.0.3Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance.
PlayStation 4 Edition
1.90Crossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Arrow Loaded Crossbow.pngCrossbow.pngCrossbow Pull 0.pngCrossbow Pull 1.pngCrossbow Pull 2.png Firework Loaded Crossbow.pngCrossbow.png Added crossbows.

Issues[edit]

Issues relating to "Crossbow" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
  • Due to being able to be put away and still be loaded, a player could have 9 crossbows in their hotbar, allowing for the rapid unloading of arrows. With average damage, this does 90 total damage with normal arrows, which is enough to kill a player in Protection IV diamond armor with Resistance II (38.1 damage total, taking armor toughness into account), the highest effect obtainable in survival without using a Potion of the Turtle Master.
  • In terms of ammunition, power, and single targets, bows are more effective with the Infinity and Power enchantments, while crossbows are good at crowd-controlling with Multishot/Piercing enchantments.
  • Skeletons and their variants do not know how to use a crossbow, despite the same using method as a bow.
  • Loading a crossbow with fireworks and then firing it at an enderman or wither with its Wither Armor active can damage it. This is because fireworks deal explosion damage and not projectile damage. This is the only method of damaging an enderman or wither with its Wither Armor at a long range.
  • The Piercing enchantment can be useful to save arrows because they can still be picked up after they hit a wall.
  • Shooting a charged crossbow will not delay any of the player's current action like sprinting, swimming, etc.
  • Although Piercing allows arrows to bypass shields, they can't get through the Wither Armor.
  • The Advancement "Ol' Betsy" is most likely a reference to the character Trigger from the 1973 Disney animated film Robin Hood, who has a crossbow he calls Ol' Betsy.
  • In Bedrock Edition, the crossbow has a constant damage of 9 per arrow.
  • The crossbow's first-person loading animation in Bedrock is different from Java.

Gallery[edit]

References[edit]