Fire Charge
Rarity |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Internal ID | |
Network ID |
JE: 64 |
Entity ID |
See § Data values |
Data value |
dec: 385 hex: 181 bin: 110000001 |
Namespaced ID |
See § Data values |
![]() |
“ |
|
„ |
— Duncan Geere[1] |
Fire charges are combats that light fires when used.
Contents
Obtaining[edit]
Crafting[edit]
Ingredients | Crafting recipe |
---|---|
Blaze Powder + Coal or Charcoal + Gunpowder |
Usage[edit]
Fire charges can be used as ammunition for dispensers, or as an inefficient substitute for flint and steel (although easily renewable and farmable).
When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can prime TNT and light nether portals and campfires like flint and steel. However, it cannot be used to detonate creepers.
When a fire charge is fired from a dispenser, it acts like a blaze fireball, flying in a straight line (with random offset from the dispenser’s line of sight). It places fire when it hits a block. It produces no explosive effect. If it hits a player or entity, it can deal up to 9 damage: 5
projectile damage, and 4
fire damage from being set on fire. These fireballs can prime minecarts with TNT. They can also light campfires.[upcoming: JE 1.15] They cannot be deflected.
Crafting ingredient[edit]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Firework Star | Gunpowder + Matching Dye + Fire Charge + Glowstone Dust + Diamond |
Up to eight dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients. | |
White Firework Star or Blue Firework Star or Brown Firework Star or Black Firework Star |
Gunpowder + Bone Meal or Lapis Lazuli or Cocoa Beans or Ink Sac + Fire Charge + Glowstone Dust + Diamond |
[Bedrock, Education and Legacy Console editions only] Up to eight dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients. |
Sounds[edit]
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
Fireball whooshes | item.firecharge.use
|
subtitles.item.firecharge.use
|
? | ? | ? | 16 |
Data values[edit]
ID[edit]
Fire Charge | Namespaced ID |
---|---|
Item | fire_charge
|
Entity | small_fireball
|
Fire Charge | Namespaced ID | Numeric ID |
---|---|---|
Item | fireball
|
385 |
Entity | small_fireball
|
94 |
Entity data[edit]
Shot fire charges have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- direction: List of 3 doubles. Should be identical to Motion.
- life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
- power: List of 3 doubles that adds to
direction
every tick. Act as the acceleration. - Item: The item to render as, may be absent.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
Video[edit]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.2.1 | 12w04a | ![]() | |||
12w05a | Fire charges can now be crafted with charcoal. | ||||
1.4.2 | 12w38b | The sound when using the fire charge has now been changed. It is now the same sound as when flint and steel is used. | |||
1.4.6 | 12w49a | Fire charges can now be used to craft fireworks. | |||
1.8 | 14w31a | The sound when using fire charges to set fire has now been changed. It is now the same sound as when it's fired from dispensers. | |||
1.9 | 15w33c | Fire charges now appear purple and explode with dragon's breath when fired from dispensers. | |||
15w44b | Fire charges once again appear as blaze fireballs when fired from dispensers. | ||||
1.11 | 16w32a | The entity ID has now been changed from SmallFireball to small_fireball . | |||
16w40a | Tags xTile , yTile , zTile , inTile and inGround have now been removed from the small fireball entity data.
| ||||
The life tag is no longer used for anything, but still saved/read. | |||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 385. | |||
1.14 | 18w43a | ![]() | |||
Upcoming Java Edition | |||||
1.15 | 19w42a | Dispensed fire charges can now light campfires. | |||
Pocket Edition Alpha | |||||
0.15.0 | build 1 | ![]() | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Fire charges can now be used to craft firework stars. | |||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Legacy Console Edition | |||||
TU9 | CU1 | 1.0 | Patch 1 | ![]() | |
TU31 | CU19 | 1.22 | Patch 3 | Fire charges now make sounds when igniting blocks. | |
PlayStation 4 Edition | |||||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Fire Charge" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- The
Fireball
entities, which are also known as "ghast fireballs", have the same texture as theSmallFireball
entity. - Their hit damage is actually fire damage, as seen by the fact that they do not deal damage to a player with Fire Resistance.
- When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
- A fire charge flies infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
- When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way up to the target.