Fire Charge

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Fire Charge
Fire Charge.png





Yes (64)

Internal ID

JE: 13
BE: 94

Network ID

JE: 64

Entity ID

See Data values

First appearances

See history

Data value

dec: 385 hex: 181 bin: 110000001


See Data values

Fire charges are items that light fires when used.



Ingredients Crafting recipe
Blaze Powder +
Coal or
Charcoal +



Dispensing Fire Charge

Fire charges can be used as ammunition for dispensers, or as an inefficient substitute for flint and steel (although easily renewable and farmable).

When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can also prime TNT like flint and steel. However, it cannot be used to detonate creepers.

When a fire charge is fired from a dispenser, it acts like a blaze fireball, flying in a straight line (with random aim). When it hits a block, it will place fire. It produces no explosive effect. If it hits a player or entity, it can deal a total up to 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) damage: 5 (Heart.svgHeart.svgHalf Heart.svg) projectile damage, and 4 (Heart.svgHeart.svg) fire damage from being set on fire. These fireballs can prime minecarts with TNT. They cannot be deflected.

When thrown at a nether portal frame, it lights the portal like flint and steel.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Firework Star Gunpowder +
Matching Dye +
Fire Charge +
Glowstone Dust +

Up to eight dyes can be added.
Up to one of any head, a gold nugget, a feather, or a fire charge can be added.
Both the diamond and the glowstone dust can be added with any of the other ingredients.

Data values[edit]


Java Edition:

Fire Charge ID Name
Item fire_charge
Entity small_fireball

Bedrock Edition:

Fire Charge ID Name Numeral ID
Item fireball 385
Entity smallfireball 94

Entity data[edit]

See also: Chunk format

Shot fire charges have entity data which define various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  direction: List of 3 doubles. Should be identical to Motion.
    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
    •  power: List of 3 doubles that acts like direction but without resistance



Java Edition
1.2.1 12w04a Added fire charge, could only be crafted with coal.
12w05a Could now be crafted with charcoal.
1.4.2 12w38b Changed sound when using the fire charge, now same as when using flint and steel.
1.4.6 12w49a Fire charges can be used to craft fireworks.
1.8 14w31a Changed sound when using fire charges to set fire, now the same as when fired from dispensers.
1.9 15w33c Appear purple and explode with dragons breath when fired from dispensers.
15w44b Once again appear as blaze fireballs when fired from dispensers.
1.11 16w32a Changed entity ID from SmallFireball to small_fireball.
16w40a Tags xTile, yTile, zTile, inTile and inGround were removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
1.13 17w47a Prior to The Flattening, this item's numeral ID was 385.
Pocket Edition Alpha
0.15.0 build 1 Added fire charges.
Legacy Console Edition
TU9CU11.0Patch 1Added fire charges.
TU31CU191.22Patch 3Fire charges now makes sounds when igniting blocks.
New Nintendo 3DS Edition
0.1.0 Added Fire Charges.


Issues relating to "Fire Charge" are maintained on the bug tracker. Report issues there.


  • The Fireball entity, AKA Ghast fireballs, have the same texture as the SmallFireball entity.
  • Their hit damage is actually fire damage, as seen by the fact that they will not deal damage to you if you have fire resistance.
  • When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
  • A fire charge will fly infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
  • When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way up to the target.

See also[edit]