Fire Protection reduces ongoing fire damage, which is normally not absorbed by armor.
Fire Protection also reduces burn time when set on fire by
(15 × level)%. If multiple pieces have the enchantment, only the highest level's burn time reduction is used.
Theoretically at level 8, the player cannot be lit on fire through Fire Aspect enchantments. The only way to burn is standing in lava or fire. The initiated fire-ticks (lava: 300, fire: 150) are canceled, and only the remaining time in the fire source is added to the fire-tick timer.
Protection, Blast Protection, Fire Protection, and Projectile Protection are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, the effects stack.
|?||Added Fire Protection|
|1.14||?||Protection enchantments are no longer mutually exclusive.|
|1.14.3||pre2||Protection enchantments are again mutually exclusive.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added Fire Protection|