Fire Protection reduces all kinds of ongoing fire damage, which is normally not absorbed by armor, by
(8 × level)%, so every additional level of Fire Protection adds an extra 8% of protection, up to 32% reduction on one piece of armor. The reduction stacks with multiple pieces of armor enchanted with Fire Protection, up to a max of 80% reduction.
In Bedrock Edition, as long as the Fire Protection total adds up to 7 or higher (for example, a chestplate with Fire Protection 4 and a helmet with Fire Protection 3), a player cannot catch fire through normal sources, although damage is still taken when standing on fire.
In Java Edition, Fire Protection reduces burn time when set on fire by
(15 × level)%. If multiple pieces have the enchantment, only the highest level's burn time reduction is used. Theoretically at level 8, the player cannot be lit on fire through Fire Aspect enchantments. The only way to burn is standing in lava or fire. The initiated fire-ticks (lava: 300, fire: 150) are canceled, and only the remaining time in the fire source is added to the fire-tick timer.
Protection, Blast Protection, Fire Protection, and Projectile Protection are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, the effects stack.
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|1.0.0||Beta 1.9 Prerelease 3||Added Fire Protection.|
|1.14||19w02a||Protection enchantments are no longer mutually exclusive.|
|1.14.3||Pre-Release 2||Protection enchantments are again mutually exclusive.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added Fire Protection.|
|Legacy Console Edition|
|TU7||CU1||1.0||Patch 1||1.0.1||Added Fire Protection.|