Fire Charge

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Fire Charge
Fire Charge.png







Yes (64)

Internal ID

JE: 13
BE: 94

Network ID

JE: 64

Entity ID

See § Data values

Data value

dec: 385 hex: 181 bin: 110000001

Namespaced ID

See § Data values

Duncan Geere Mojang avatar.png

You might be wondering what they’re for. Good news, I’m here to let you know! If you right-click one onto a surface then it’ll start a fire, just like a flint and steel. Unlike a flint and steel, though, they can make fire at a distance. Because when you put them into a dispenser… well now, that’s when the real magic happens.

Duncan Geere[1]

Fire charges are items that light fires when used.



Ingredients Crafting recipe
Blaze Powder +
Coal or
Charcoal +



Dispensing Fire Charge

Fire charges can be used as ammunition for dispensers, or as an inefficient substitute for flint and steel (although easily renewable and farmable).

When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can prime TNT and light nether portals like flint and steel. However, it cannot be used to detonate creepers.

When a fire charge is fired from a dispenser, it acts like a blaze fireball, flying in a straight line (with random offset from the dispenser’s line of sight). When it hits a block, it will place fire. It produces no explosive effect. If it hits a player or entity, it can deal up to 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg damage: 5Heart.svgHeart.svgHalf Heart.svg projectile damage, and 4Heart.svgHeart.svg fire damage from being set on fire. These fireballs can prime minecarts with TNT. They cannot be deflected.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Firework Star Gunpowder +
Matching Dye +
Fire Charge +
Glowstone Dust +

Up to eight dyes can be added.
One head, gold nugget, feather, or fire charge can be added.
Both the diamond and the glowstone dust can be added with any of the other ingredients.

Data values[edit]


Java Edition:

Fire Charge Namespaced ID
Item fire_charge
Entity small_fireball

Bedrock Edition:

Fire Charge Namespaced ID Numeric ID
Item fireball 385
Entity small_fireball 94

Entity data[edit]

Shot fire charges have entity data which define various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  direction: List of 3 doubles. Should be identical to Motion.
    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
    •  power: List of 3 doubles that adds to direction every tick. Act as the acceleration.
    •  Item: The item to render as, may be absent.



Java Edition
1.2.112w04aAdded fire charge, could only be crafted with coal.
12w05aCould now be crafted with charcoal.
1.4.212w38bChanged sound when using the fire charge, now same as when using flint and steel.
1.4.612w49aFire charges can be used to craft fireworks.
1.814w31aChanged sound when using fire charges to set fire, now the same as when fired from dispensers.
1.915w33cAppear purple and explode with dragons breath when fired from dispensers.
15w44bOnce again appear as blaze fireballs when fired from dispensers.
1.1116w32aChanged entity ID from SmallFireball to small_fireball.
16w40aTags xTile, yTile, zTile, inTile and inGround were removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
1.1317w47aPrior to The Flattening, this item's numeral ID was 385.
Pocket Edition Alpha
0.15.0build 1Added fire charges.
Bedrock Edition
1.2.0beta charge can be used to craft firework star.
Legacy Console Edition
TU9CU11.0Patch 1Added fire charges.
TU31CU191.22Patch 3Fire charges now makes sounds when igniting blocks.
New Nintendo 3DS Edition
0.1.0Added Fire Charges.


Issues relating to "Fire Charge" are maintained on the bug tracker. Report issues there.


  • The Fireball entity, AKA Ghast fireballs, have the same texture as the SmallFireball entity.
  • Their hit damage is actually fire damage, as seen by the fact that they will not deal damage to you if you have fire resistance.
  • When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
  • A fire charge will fly infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
  • When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way up to the target.

See also[edit]