Fire Charge

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Fire Charge
Fire Charge JE2 BE2.png
Rarity color

Common

Renewable

Yes

Stackable

Yes (64)

Network ID

JE: 64

Fire charges are combat items that light fires when used.

Obtaining[edit]

Chest loot[edit]

Item Structure Container Quantity Chance
Java Edition
Fire Charge Ruined portal Chest 1 46.4%
Bedrock Edition
Fire Charge Ruined portal Chest 1 46.4%

Crafting[edit]

Ingredients Crafting recipe
Blaze Powder +
Coal or
Charcoal +
Gunpowder

3

Bartering[edit]

Piglins may barter 1-5 fire charges when given a gold ingot.

Usage[edit]

Dispensing Fire Charge

Fire charges can be used as ammunition for dispensers, or as a substitute for flint and steel.

When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can prime TNT and light nether portals and campfires like flint and steel. However, it cannot be used to detonate creepers.

When a fire charge is fired from a dispenser, it acts like a blaze's fireball, flying in a straight line (with a random offset from the dispenser's line of sight). It places fire when it hits a block. It produces no explosive effect. If it hits a player or entity, it can deal up to 9♥♥♥♥♥ damage: 5♥♥♥ projectile damage, and 4♥♥ fire damage from being set on fire. These fireballs can prime minecarts with TNT. They cannot be deflected.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Firework Star Gunpowder +
Matching Dye +
Fire Charge +
Glowstone Dust +
Diamond


Up to eight dyes can be added.
One head, gold nugget, feather, or fire charge can be added.
Both the diamond and the glowstone dust can be added with any of the other ingredients.
White Firework Star or
Blue Firework Star or
Brown Firework Star or
Black Firework Star
Gunpowder +
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
Fire Charge +
Glowstone Dust +
Diamond


[Bedrock and Education editions only]
Up to eight dyes can be added.
One head, gold nugget, feather, or fire charge can be added.
Both the diamond and the glowstone dust can be added with any of the other ingredients.

Sounds[edit]

This section is missing information about do dispensers use a different sound event? are there any ways to use a fire charge that produce a different sound?.
Please expand the section to include this information. Further details may exist on the talk page.
SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Fireball whooshes??item.firecharge.usesubtitles.item.firecharge.use The fire charge comes from a ghast.??16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Fire Chargefire_charge item.minecraft.fire_charge
NameNamespaced IDEntity tags (JE)Translation key
Small Fireballsmall_fireball impact_projectilesentity.minecraft.small_fireball

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Fire Chargefireball 385item.fireball.name
NameNamespaced IDNumeric ID Translation key
Small Fireballsmall_fireball 94entity.small_fireball.name

Entity data[edit]

See also: Chunk format

Shot fire charges have entity data that define various properties of the entity.

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

We Need to Go Deeper
Build, light and enter a Nether PortalIce Bucket ChallengeEnter the Nether dimension.story/enter_the_nether

Advancement-fancy-raw.png

Bullseye
Hit the bullseye of a Target block from at least 30 meters awayTake AimBe at least 30 blocks away when the center of a target is shot with a projectile horizontally by the player.adventure/bullseye

Video[edit]

History[edit]

Java Edition
1.2.112w04aFire Charge JE1 BE1.png Added fire charges, which can be crafted only with coal.
12w05aFire charges can now be crafted with charcoal.
1.4.212w38bThe sound when using the fire charge has now been changed. It is now the same sound as when flint and steel is used.
1.4.612w49aFire charges can now be used to craft fireworks.
1.814w31aThe sound when using fire charges to set fire has now been changed. It is now the same sound as when it's fired from dispensers.
1.915w33cFire charges now appear purple and explode with dragon's breath when fired from dispensers.
15w44bFire charges once again appear as blaze fireballs when fired from dispensers.
1.1116w32aThe entity ID has now been changed from SmallFireball to small_fireball.
16w40aTags xTile, yTile, zTile, inTile and inGround have now been removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
1.1317w47aPrior to The Flattening, this item's numeral ID was 385.
1.1418w43aFire Charge JE2 BE2.png The texture of fire charges has now been changed.
1.1519w42aDispensed fire charges can now light campfires.
1.1620w07aFire charges have a 5109 (~4.59%) chance of being given by the new piglins when bartering, in a stack size of 1.
20w09aFire charges now have a 20226 (~8.82%) chance of being given by piglins when bartering, in a stack size of 1–5.
20w16aFire charges now generate in ruined portal chests.
Pocket Edition Alpha
0.15.0build 1Fire Charge JE1 BE1.png Added fire charges.
Bedrock Edition
1.2.0beta 1.2.0.2Fire charges can now be used to craft firework stars.
1.10.0beta 1.10.0.3Fire Charge JE2 BE2.png The texture of fire charges has now been changed.
1.16.0beta 1.16.0.57Fire charges can now be obtained from bartering with piglin.
Fire charges can now be found in ruined portal chests.
Legacy Console Edition
TU9CU1 1.0 Patch 1Fire Charge JE1 BE1.png Added fire charges.
TU31CU19 1.22 Patch 3Fire charges now make sounds when igniting blocks.
PlayStation 4 Edition
1.90Fire Charge JE2 BE2.png The texture of fire charges has now been changed.
New Nintendo 3DS Edition
0.1.0Fire Charge JE1 BE1.png Added fire charges.

Issues[edit]

Issues relating to "Fire Charge" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The fireball entities, which are also known as "ghast fireballs," have the same texture as the small_fireball entity.
  • Their hit damage is actually fire damage, as seen by the fact that they do not deal damage to a player with Fire Resistance.
  • When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
  • A fire charge flies infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
  • When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way up to the target.

See also[edit]

References[edit]