Join us on Discord!
dec: 51 hex: 33 bin: 110011
Fire is a harmful non-solid block.
Fire cannot be obtained as an item under any circumstances.
Fire naturally generates across the terrain of the Nether.
Lava generated next to flammable blocks can naturally ignite fires (see below).
Lightning strikes can also set fires.
When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will die out. If water touches fire, the fire will be extinguished.
Mobs and players will catch fire when exposed to it. Fire will obstruct the player's view slightly and they will slowly lose health at a rate of 1 () per second. This is the same rate that the player gains health in Peaceful difficulty, so fire alone will not kill you in this mode. After they move out of the fire block, they will keep burning for 8 seconds, which deals additional 4 hearts damage (unless the fire is put out by rain or water). Attacks from burning zombies set fire to the player.
Items or blocks falling into fire will catch light and quickly disappear.
If a mob that can drop meat dies while on fire, it will drop the cooked version of it, with the exception of the fish dropped from polar bears, common drop of fish from guardians[Bedrock and Legacy Console editions only] and the rare drop of fish dropped from guardians.
Nether mobs will not catch fire and cannot be damaged by fire.
Fire will spread over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire block (not the block the fire is on/next to). Therefore if the player is using fire to build a fireplace, caution is needed. Blocks in the way will not prevent fire from igniting blocks above it—so even if you protect your wooden roof with cobblestone between it and the fire, the fire will completely ignore that cobblestone.
Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Fire can spread onto and burn away any flammable block. (Or in the case of TNT, ignite it). On the other hand, fire that is not adjacent to any flammable block will not spread, even to another flammable block within the normal range.
In the following table, the higher the encouragement, the more quickly a block will catch fire if fire is available to spread there. The higher the flammability, the more quickly a block on fire will burn away. These are relative values; actual flammability and burn time depends not only on these values, but on difficulty, rain, the age of the fire, and a certain amount of randomness due to block ticks, among other things. Fire spread is also reduced significantly if the flammable blocks are located in a rather humid biome. Humid biomes are swamp, mushroom island and jungle with all of their respective variants excluding jungle edge.
|Block||Encouragement||Flammability||Can catch fire
Signs [Bedrock Edition only]
TNT (ignites instead of vanishing)
Grasses, ferns, shrubs, both 1-block and 2-block
Dead bushes [Java and Legacy Console editions only]
Certain blocks can catch fire from nearby lava, though they will not burn away:
|Block||Can catch fire
|Can burn away|
Signs [Java and Legacy Console editions only]
Wooden doors of all types
Wooden pressure plates
|Wood-derived blocks such as:
Rails of all types
... and all other non-flammable blocks
Fire will burn out after a while on its own; however, the player may want to extinguish the fire as soon as possible to prevent damage. You can use water to extinguish the fire. Punching or hitting the side of a burning block will extinguish the fire block on that side. Hitting fire with a tool does not reduce the durability value for the tool. When extinguished by punching/attacking it, causes the fire block to do a "fizz" sound. Placing blocks on the fire will extinguish it. Fire can also be extinguished with splash and lingering water bottles.
Mobs on fire will be extinguished when in water or in a cauldron containing it. In the latter case, one layer of water will disappear.
Fire will extinguish much more quickly if nothing flammable is present, and very soon after it consumes a flammable block immediately beneath it.
- Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire will be extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick will have a 1⁄4 chance to extinguish the fire.
If fire is exposed to rain, it will extinguish much more quickly.
- Rain will affect fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 3 percentage points per age of the fire.
When lit, netherrack and magma blocks will maintain fire forever, unless put out by lava, water or the player. Note that rain won't put out netherrack fire. Bedrock in the End will also burn eternally.
/gamerule doFireTick is
false, fire will last forever until it is put out by the player and will not spread.
Fire blocks have ID
minecraft:fire (51) and are further defined by block states.
- See also: Block states
||Newly-placed fire has an age of 0, and fire has a 1⁄3 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
||Fire texture shows on the upper face.
In normal gameplay, this occurs when there is a block above the fire, but none below it.
||When true, fire texture shows on that face of the block.
In normal gameplay, this occurs when there is a flammable block in that direction.
|0.31 (January 9, 2010)||Fire was added and was placed directly like a block.|
|0.31 (January 11, 2010, 1)||Lava now sets fire to flammable materials.|
|All items and mobs can now catch fire.|
|Fire is now placed by flint and steel.|
|0.31 (January 29, 2010)||Ores can be smelted by using fire on dropped items.|
|v1.2.6||Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation.|
|1.2_02||Ability for blocks to burn forever was removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.|
|1.6||Fire spreading was severely nerfed — infinite fire spread was disabled.|
|1.2.1||12w06a||Hitting fire in Creative now doesn't remove the block under the fire.|
|1.4.2||12w34a||Fire spreads differently based on difficulty.|
|12w40a||Firespread has been slightly nerfed again to prevent infinitely spreading fires.|
|1.5||13w02a||The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.|
|1.8||14w25a||The model was changed slightly (the sides are no longer rotated).|
|The block form of fire (ID 51) is removed. It can no longer exist in inventories, only as a block in the world. This makes chain armor uncraftable.|
|1.9||15w31a||The block states alt and flip were removed, and the state upper was changed to the byte state up. The behavior of fire was unchanged.|
|15w38a||Fire's chance of extinguishing in the rain on its block tick is decreased from 100% to a chance from 0–45% depending on its age state.|
|15w49a||Fire's chance of extinguishing in the rain on its block tick increased to 20–65% depending on its age state.|
|1.12||17w06a||Fire now burns infinitely on magma blocks.|
|Pocket Edition Alpha|
|0.3.3||Fire was replaced by reserved6 due to a spreading error.|
|0.7.0||Replaced reserved6 with fire that has better spreading mechanics.|
|Added reserved6 as ID 255.|
|0.7.1||Fire now burns infinitely on netherrack.|
|0.8.0||build 2||Burning mobs turn orange and emit large fire particles.|
|build 4||Fire ignites TNT more aggresively.|
|?||Undead mobs now actually catch fire in sunlight, rather than just taking damage.|
|0.9.0||build 2||Fire burns out faster in jungle and roofed forest biomes.|
|0.11.0||build 9||Attacks from burning mobs can now catch fire to the victim.|
|build 14||Removed burning animation from Creative mode completely.|
|0.12.1||build 1||Burning mobs have a sizzling particle effect once extinguished.|
|0.15.0||reserved6 texture was removed, causing it to have an info_update block texture.|
|1.2||Removed the unique animation from burning mobs and replaced it with a burning animation like that on the Java Edition.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added fire.|
- Sometimes, in Survival when you walk into a fire and then walk out very quickly you will take a little bit of damage, but not stay on fire.
- Curiously, if a gravity-affected block such as sand or gravel falls on a block of which the top is on fire, it will extinguish the fire rather than drop itself as an item, despite fire being a non-solid block.
- Fire uses two texture files, one for the inner fire and one for the outer fire.
- End crystals will continuously generate a block of fire at their location, if the crystal is placed or generated in the End. This fire is incapable of spreading.
In Bedrock Edition
- Burning mobs turn orange and emit large fire particles around their body.
- The fire spreading mechanic is based on how prior Java Edition Beta 1.6 would be.
- When the player is on fire, there is a different burning animation on the screen than in the Java Edition (it partially obstructs view when looking downwards).
A burning zombie in Bedrock Edition emitting unique fire particles.