|Catches fire from lava||
dec: 51 hex: 33 bin: 110011
Fire is a harmful non-solid block.
In the Bedrock Edition, it may be obtained as an item via inventory editing.[Bedrock Edition only]
Fire naturally generates across the terrain of the Nether.
Lava generated next to flammable blocks can naturally ignite fires (see below).
Lightning strikes can also set fires.
When placed, fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.
Mobs and players catch fire when exposed to it. Fire obstructs the player's view slightly, inflicting health damage at a rate of 1 per second. This is the same rate that the player gains health in Peaceful difficulty, so fire alone cannot kill the player in this mode. A player continues burning for 8 seconds after moving out of the fire block, which deals additional 8 damage unless the fire is extinguished by rain or water. Attacks from burning zombies also set fire to the player.
Items or blocks falling into fire briefly catch fire and disappear, extinguishing the fire block on which it fell.
If a mob that can drop meat dies while on fire, it drops the cooked version of it, with the exception of the fish dropped from polar bears, common drop of fish from guardians[Bedrock and Legacy Console editions only] and the rare drop of fish dropped from guardians.
Nether mobs do not catch fire and cannot be damaged by fire.
Fire spreads over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire block (not the block the fire is on/next to). Therefore if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.
Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range.
In the following table, the higher the encouragement, the more quickly a block catches fire if fire is available to spread there. The higher the flammability, the more quickly a block on fire burns away. These are relative values; actual flammability and burn time depends not only on these values, but on difficulty, rain, the age of the fire, and a certain amount of randomness due to block ticks, among other things. Fire spread is also reduced significantly if the flammable blocks are located in a rather humid biome. Humid biomes are swamp, mushroom island and jungle with all of their respective variants excluding jungle edge.
|Block||Encouragement||Flammability||Can catch fire|
|Block of Coal||No|
Signs [Bedrock Edition only]
Bee Hive[upcoming: JE 1.15]
|TNT (ignites instead of vanishing)
Bee Nest[upcoming: JE 1.15]
|Dried Kelp Block||No|
Sweet Berry Bush
Grass, ferns, shrubs, both 1-block and 2-block
|Dead Bush [Java and Legacy Console editions only]|
Certain blocks can catch fire from nearby lava, though they do not burn away:
|Block||Can catch fire
|Can burn away|
Wooden Doors of all types
Wooden Pressure Plates of all types
Wooden Trapdoors of all types
|Wood-derived blocks such as:
Rails of all types
Wooden Buttons of all types
... and all other non-flammable blocks
Fire burns out after a while on its own; however, the player may want to extinguish the fire as soon as possible to prevent damage. Punching or hitting the side of a burning block extinguishes the fire on that side and makes a "fizz" sound. Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.
Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.
Fire extinguishes more quickly if nothing flammable is present, and very soon after it consumes a flammable block immediately beneath it.
- Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 1⁄4 chance to extinguish the fire.
If fire is exposed to rain, it extinguishes quickly.
- Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 3 percentage points per age of the fire.
/gamerule doFireTick is
false, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.
|Name||Default value||Allowed values||Description|
|age||Newly-placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick.|
This factor affects how the fire extinguishes.
|east||When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.|
|north||When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.|
|south||When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.|
|up||When true, fire texture shows on that face of the block above; false if there's a block below this fire.|
|west||When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.|
|This page would benefit from the addition of more images.|
Please remove this notice once you've added suitable images to the article. The specific instructions are: pretty sure fire rendered differently back in the day. also pocket edition 0.7.0 occasionally had bugged fire, so might want to render that.
|Java Edition Indev|
|0.31||January 9, 2010||Fire was added and was placed directly like a block.|
|January 11, 2010, 1||Lava now sets fire to flammable materials.|
|All items and mobs can now catch fire.|
|Fire is now placed by flint and steel.|
|January 25, 2010, 1||Now have particle effects.|
|January 29, 2010||Ores can be smelted by using fire on dropped items. It is not known when this was removed.|
|Java Edition Alpha|
|v1.2.0||preview||Now generates in the Nether.|
|v1.2.6||Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation.|
|Java Edition Beta|
|1.2_02||Ability for blocks to burn forever was removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.|
|1.6||?||Fire spreading was severely nerfed — infinite fire spread was disabled.|
|1.2.1||12w06a||Hitting fire in Creative now doesn't remove the block under the fire.|
|1.4.2||12w34a||Fire spreads differently based on difficulty.|
|12w40a||Firespread has been slightly nerfed again to prevent infinitely spreading fires.|
|1.5||13w02a||The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.|
|1.8||14w25a||The model was changed slightly (the sides are no longer rotated).|
|The block form of fire (ID 51) is removed. It can no longer exist in inventories, only as a block in the world. This makes chain armor uncraftable.|
|1.9||15w31a||The block states alt and flip were removed, and the state upper was changed to the byte state up. The behavior of fire was unchanged.|
|15w38a||Fire's chance of extinguishing in the rain on its block tick is decreased from 100% to a chance from 0–45% depending on its age state.|
|15w49a||Fire's chance of extinguishing in the rain on its block tick increased to 20–65% depending on its age state.|
|1.12||17w06a||Fire now burns infinitely on magma blocks.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 51.|
|Pocket Edition Alpha|
|0.3.3||Fire was replaced by reserved6 due to a bug in fire spreading mechanics that caused fire to spread to any block.|
|0.7.0||Replaced reserved6 with fire that has better spreading mechanics.|
|Added reserved6 as ID 255.|
|0.7.1||Fire now burns infinitely on netherrack.|
|0.8.0||build 2||Burning mobs turn orange and emit large fire particles.|
|build 4||Fire ignites TNT more aggressively.|
|?||Undead mobs now actually catch fire in sunlight, rather than just taking damage.|
|0.9.0||build 2||Fire burns out faster in jungle and roofed forest biomes.|
|0.11.0||build 9||Attacks from burning mobs can now catch fire to the victim.|
|build 14||Removed burning animation from Creative mode completely.|
|0.12.1||build 1||Burning mobs have a sizzling particle effect once extinguished.|
|0.15.0||?||reserved6 texture was removed, causing it to have an info_update block texture.|
|1.2.0||?||Removed the unique animation from burning mobs and replaced it with a stretched burning animation like that on the Java Edition.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added fire.|
|New Nintendo 3DS Edition|
- Sometimes, in survival, when the player walks into a fire briefly and walk out quickly enough, the player takes only a little bit of damage, but does not stay on fire.
- Fire uses two texture files, one for the inner fire and one for the outer fire.
- Each end crystal continuously generates a block of fire at its location, if the crystal is placed or generated in the End. This fire is incapable of spreading.
- Burning mobs turn orange and emit large fire particles around their body.
- The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
- When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downwards).
A burning zombie in Bedrock Edition emitting unique fire particles.