Wheat is an item primarily obtained by harvesting fully-grown wheat crops. It is used for crafting as well as to feed certain animals.
Obtaining[]
Natural generation[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Wheat | Dungeon | Chest | 1–4 | 34.1% |
Igloo | Chest | 2–3 | 55.3% | |
Warm Ocean ruins | Warm ruins suspicious sand | 1 | 13.3% | |
Cold ruins suspicious gravel | 1 | 13.3% | ||
Pillager Outpost | Chest | 3–5 | 72.5% | |
Shipwreck | Supply chest | 8–21 | 42.1% | |
Trail ruins | Suspicious gravel | 1 | 4.4% | |
Underwater ruins | Small ruins chest | 2–3 | 84.2% | |
Big ruins chest | 2–3 | 81% | ||
Village | Butcher's chest | 1–3 | 48.6% | |
Desert house chest | 1–7 | 80.6% | ||
Shepherd's chest | 1–6 | 55.8% | ||
Woodland mansion | Chest | 1–4 | 34.1% | |
Bedrock Edition | ||||
Wheat | Dungeon | Chest | 1–4 | 34.1% |
Igloo | Chest | 2–3 | 55.3% | |
Warm Ocean ruins | Warm ruins suspicious sand | 1 | 13.3% | |
Cold ruins suspicious gravel | 1 | 13.3% | ||
Pillager Outpost | Chest | 3–5 | 72.5% | |
Shipwreck | Supply chest | 8–21 | 42.1% | |
Trail ruins | Suspicious gravel | 1 | 4.3% | |
Underwater ruins | Small ruins chest | 2–3 | 84.2% | |
Big ruins chest | 2–3 | 81% | ||
Village | Butcher's chest | 1–3 | 48.6% | |
Desert house chest | 1–7 | 80.6% | ||
Shepherd's chest | 1–6 | 55.8% | ||
Woodland mansion | Chest | 1–4 | 34.1% |
Farming[]
When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 wheat seeds (2 5⁄7 per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a Fortune-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Hay Bale |
Drops[]
A fox sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a food item, causing the fox to drop the wheat.
Usage[]
Food[]
When wheat is held, it causes nearby cows, sheep, goats and mooshrooms to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.
Wheat may be used to breed cows, sheep, goats, and mooshrooms by first herding two of them together and then using the wheat on them to begin "Love Mode."
Wheat can heal a horse 1 health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.
Similarly, wheat can heal a llama 2 health, and it decreases the time it takes a baby llama to grow by 10 seconds.
Crafting ingredient[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Bread | Wheat | ||
Cake | Milk Bucket + Sugar + Egg + Wheat |
Empty buckets remain in the crafting grid after crafting the cake. | |
Cookie | Wheat + Cocoa Beans |
||
Hay Bale | Wheat | ||
Packed Mud | Mud + Wheat |
Trading[]
Novice-level farmer villagers have a 25%[Bedrock Edition only] or 40%[Java Edition only] chance to buy 20 wheat for one emerald.
Composting[]
Placing wheat into a composter has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 bone meal.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Bake Bread | Turn wheat into bread. | Pick up bread from a crafting table output. | 15G | Bronze | ||
The Lie | Bake a cake using: wheat, sugar, milk, and eggs. | Pick up a cake from a crafting table output. | 30G | Bronze | ||
Repopulation | Breed two cows with wheat. | Breed two cows or two mooshrooms. | 15G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 7 crops: Other crops and plants can be planted, but are ignored for this advancement. | husbandry/plant_seed
|
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Wheat | wheat | Item | item.minecraft.wheat |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Wheat | wheat | 334 | Item | item.wheat.name |
Video[]
- Note: the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version JE 1.1, wheat can be destroyed only by a player or mob jumping on it or falling on it.
History[]
Java Edition Indev | |||||
---|---|---|---|---|---|
20100206{{Extension DPL}}<ul><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item | image = Warped Fungus on a Stick.png | durability = 100 | renewable = Yes | stackable = No }} A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s. == Obtaining == === Crafting === {{Crafting |head=1 |showdescription=1 |A1=Fishing Rod; Damaged Fishing Rod |B2=Warped Fungus |Output= Warped Fungus on a Stick |description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table. |type= Transportation }} {{crafting |foot=1 |ignoreusage=1 |Damaged Warped Fungus on a Stick |Damaged Warped Fungus on a Stick |Output= Warped Fungus on a Stick |description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability. |type= Transportation }} === Mobs === A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III. == Usage == [[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]] Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod. Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse. === Enchantments === A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a warped fungus on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a warped fungus on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Warped Fungus on a Stick |spritetype=item |nameid=warped_fungus_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Warped Fungus on a Stick |spritetype=item |nameid=warped_fungus_on_a_stick |id=618 |form=item |foot=1}} == Advancements == {{load advancements|This Boat Has Legs}} == History == {{History|java}} {{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}} {{History|||snap=20w14a|Now has 100 durability instead of 25. |Now takes only 1 damage every time the strider is speed boosted.}} {{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}} {{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}} {{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}} {{History|foot}} == Issues == {{Issue list}} == See also == * {{ItemLink|Carrot on a Stick}} * {{ItemLink|Saddle}} == References == {{Items}} [[Category:Renewable resources]] [[de:Wirrpilzrute]] [[es:Caña con hongo distorsionado]] [[fr:Champignon biscornu sur un bâton]] [[ja:歪んだキノコ付きの棒]] [[lzh:譎蕈釣竿]] [[pl:Spaczony grzyb na patyku]] [[pt:Vara com fungo distorcido]] [[ru:Удочка с искажённым грибком]] [[zh:诡异菌钓竿]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item | title = Spyglass | image = Spyglass.png | durability = | rarity = Common | renewable = Yes | stackable = No }} A '''spyglass''' is a [[tool]] used to zoom in on distant objects. == Obtaining == === Crafting === {{Crafting |B1=Amethyst Shard |B2=Copper Ingot |B3=Copper Ingot |Output=Spyglass |type=Tool }} == Usage == [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]] To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction. Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]]. A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees. The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed. If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen. [[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]] == Sounds == {{edition|java}}: {{Sound table |sound=Spyglass use.ogg |subtitle=Spyglass expands |source=player |description=When a player uses a spyglass |id=item.spyglass.use |translationkey=subtitles.item.spyglass.use |volume=0.5 |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref> |distance=16}} {{Sound table |sound=Spyglass stop.ogg |subtitle=Spyglass retracts |source=player |description=When a player stops using a spyglass |id=item.spyglass.stop_using |translationkey=subtitles.item.spyglass.stop_using |volume=0.5 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Spyglass use.ogg |source=player |description=When a player uses a spyglass |id=item.spyglass.use |volume=0.5 |pitch=1.15-1.55}} {{Sound table |sound=Spyglass stop.ogg |source=player |description=When a player stops using a spyglass |id=item.spyglass.stop_using |volume=0.5 |pitch=0.8-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Spyglass |spritetype=item |nameid=spyglass |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Spyglass |spritetype=item |nameid=spyglass |form=item |foot=1|id=626}} == Advancements == {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}} == History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses. |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}} {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}} {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite. |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed. |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}} {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}} {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}} {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}} {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}} {{History|foot}} == Issues == {{Issue list}} == Trivia == *If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face. == Gallery == <gallery> Villager Spyglass.png|Spying on [[villager]]s through a spyglass. After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay. Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref> JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope. JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square. File:Ari Spyglass.jpg|How the spyglass looks in the third person. Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added. Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added. File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022 {{Items}} [[Category:Renewable resources]] [[de:Fernrohr]] [[es:Catalejo]] [[fr:Longue-vue]] [[it:Cannocchiale]] [[ja:望遠鏡]] [[pl:Luneta]] [[pt:Luneta]] [[ru:Подзорная труба]] [[zh:望远镜]]</li></ul> | Wheat has been added. | ||||
Wheat can be used to craft bread. | |||||
20100223{{Extension DPL}}<ul><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}} {{Item | title = Dried Kelp | image = Dried Kelp.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} '''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]]. == Obtaining == === Cooking === [[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack). {{Smelting |Kelp |Dried Kelp |0,1 }} === Crafting === {{Crafting |Dried Kelp Block |Output= Dried Kelp,9 |type= Foodstuff }} == Usage == === Food === [[File:Eating dried kelp.png|thumb|A player eating dried kelp.]] To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]]. A player can consume dried kelp about twice as fast as any other food item in the game. === Crafting ingredient === {{Crafting usage}} === Composting === Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Achievements == {{load achievements|Castaway}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Dried Kelp |spritetype=item |nameid=dried_kelp |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Dried Kelp |spritetype=item |nameid=dried_kelp |id=270 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}} {{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}} {{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}} {{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}} {{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[de:Getrockneter Seetang]] [[es:Algas secas]] [[fr:Algue séchée]] [[ja:乾燥した昆布]] [[ko:말린 켈프]] [[lzh:乾海帶]] [[nl:Gedroogde kelp]] [[pl:Suszone wodorosty]] [[pt:Algas secas]] [[ru:Сушёная ламинария]] [[th:สาหร่ายทะเลแห้ง]] [[zh:干海带]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}} {{Item | image = Photo EE2.png | renewable = No (unless [[portfolio]] is available) | stackable = }} A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref> == Obtaining == A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it. == Usage == Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio. == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Photo |spritetype=item |nameid=photo_item |id=? |form=item |foot=1}} == History == {{History|education}} {{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}} {{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}} {{History|foot}} == Gallery == <gallery> Photo Item 1.png|A photo being placed in an item frame. Photo Item 2.png|A photo being saved from a portfolio. Photo Item 3.png|A photo being added to a book and quill. </gallery> == References == {{Reflist}} {{Items}} {{Education Edition}} [[Category:Education Edition items]] [[Category:Non-renewable resources]] [[ja:写真]] [[pl:Zdjęcie]] [[zh:相片]]</li></ul> | Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted. | ||||
Java Edition Infdev | |||||
20100625-2{{Extension DPL}}<ul><li>[[Raw Cod|Raw Cod]]<br/>{{about|the item|the mob|Cod}} {{redirect|Raw Fish|raw salmon|Raw Salmon|pufferfish|Pufferfish (item)|tropical fish/clownfish|Tropical fish (item)}} {{Item | image = Raw Cod.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} '''Raw cod''' is a [[food]] item that can be eaten by the player or cooked to make [[cooked cod]]. == Obtaining == === Mob loot === ==== Cod ==== [[Cod]] always drops 1 raw cod when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[cooked cod]] instead. ==== Dolphins ==== When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead. ==== Guardians and elder guardians ==== [[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed. Guardians and elder guardians also have a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected. ==== Polar bears ==== [[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead. === Fishing === {{main|Fishing}} Raw cod can be obtained from fishing. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Catching cod awards 1-6 experience. === Natural generation === {{el|java}}{{LootChestItem|raw-cod}} === Villager gifts === {{in|java}}, fisherman [[villager]]<nowiki/>s throw raw cod at [[player]]s under the [[Hero of the Village]] effect. == Usage == === Smelting ingredient === {{smelting |Raw Cod |Cooked Cod |0.35 }} === Food === Raw cod restores {{hunger|2}} [[hunger]] and 0.4 [[Hunger#Mechanics|saturation]]. === Cats === Raw cod can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw cod can be used to heal cats by {{hp|2|mob=1}}. Raw cod can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. === Dolphins === [[Dolphin]]s can be fed raw cod. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed. When a player feeds raw cod to a dolphin, it swims toward the nearest chest in an [[underwater ruins]] or [[shipwreck]]. If the chest in the nearest structure is broken, they swim to the next nearest structure that has a chest. ===Trading=== Fisherman villagers have 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]] as part of their first tier trade. Apprentice-level fisherman villagers have a {{frac|2|3}} chance to buy 15 raw cod for an emerald in Java Edition, and always offer the same trade in Bedrock Edition. === Wolves === {{IN|bedrock}}, raw cod can be used to feed [[wolves]], to heal them by {{hp|2|mob=1}}. However, unlike other meat items, raw cod cannot be used to speed up the growth of baby wolves nor used to breed them, thus making it only feedable when wolves are not at full health. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Cod |spritetype=item |nameid=cod |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Cod |spritetype=item |nameid=cod |aliasid=fish |id=264 |form=item |translationkey=item.fish.name |foot=1}} == Achievements == {{load achievements|Delicious Fish;Lion Tamer;Echolocation}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}} == History == {{History|java alpha}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish, which restores {{hp|2}}.}} {{History|java beta}} {{History||1.5|Cooking raw fish now gives the '''Delicious Fish''' [[achievement]].}} {{History||1.8|snap=Pre-release|Raw fish is now stackable to 64 and fills {{hunger|2}} instead of {{hp|2}}.}} {{History|java}} {{History||1.2.1|snap=12w04a|Raw fish can now be fed to [[ocelot]]s to tame them into cats.}} {{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}} {{History|||snap=14w25a|Raw fish is now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardian]]s.}} {{History||1.10|snap=16w20a|Raw fish is now dropped from [[polar bear]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs. |"Raw Fish" has been renamed to "Raw Cod". |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}} {{History|||snap=18w07a|Raw cod is now used to breed [[turtle]]s.}} {{History|||snap=18w07b|Raw cod is no longer used to [[breeding|breed]] turtles. [[Seagrass]] is used instead.}} {{History|||snap=18w08b|Cod, and other [[fish]], have been added as [[mob]]s, which drop their (raw) item form when killed. |[[File:Raw Cod JE2 BE2.png|32px]] The texture of raw cod has been changed.}} {{History|||snap=18w15a|Raw cod can now be used to feed [[dolphin]]s. |Raw cod can now be obtained as a [[drops|drop]] from [[dolphin]]s.}} {{History||1.14|snap=18w43a|[[File:Raw Cod JE3.png|32px]] The texture of raw cod has been changed.}} {{History|||snap=18w47b|[[File:Raw Cod JE4 BE2.png|32px]] The previous texture change to raw cod has been reverted.}} {{History|||snap=18w48a|Raw cod can now be found in chests in [[village]] fisher cottages.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw cod.}} {{History|||snap=19w13a|Fisherman villagers now give raw cod to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}} {{History||v0.12.1|snap=build 1|Raw fish now restore [[hunger]] instead of [[health]]. |Raw fish can now be used to feed [[ocelot]]s to tame them into [[cat]]s.}} {{History||v0.16.0|snap=build 1|Raw fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which [[drops|drop]] raw fish.}} {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their (raw) [[item]] form when killed. |[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}} {{History|||snap=beta 1.2.20.2|Raw cod is now [[drops|dropped]] by [[dolphin]]s and can be used to feed them.}} {{History||1.5.0|snap=beta 1.5.0.0|Giving raw cod to [[dolphin]]s lead the [[player]] to the nearest [[underwater ruins]] or [[shipwreck]].}} {{History||1.7.0|snap=beta 1.7.0.2|"Raw Fish" has been renamed to "Raw Cod".}} {{History||1.8.0|snap=beta 1.8.0.8|Raw cod can no longer can be used to tame [[ocelot]]s. |Raw cod can now be used to [[breeding|breed]] ocelots and increase baby ocelot growth speed. |Added [[stray cat]]s, which can be tamed using raw cod.}} {{History||1.11.0|snap=beta 1.11.0.4|Raw cod can be [[trading|sold]] to fisherman [[villager]]s. |Fisherman villagers now have 50% chance to [[trading|sell]] 6 cooked cod for 6 raw cod and an [[emerald]] as part of their first tier [[trading|trade]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}} {{History||xbox=TU5|Raw fish is now stackable to 64. |Raw fish now fills [[hunger]] instead of [[health]].}} {{History||xbox=TU12|Raw fish can now be fed to [[ocelot]]s to tame them into [[cat]]s.}} {{History||xbox=TU13|ps=1.0|Raw fish is no longer removed from the [[player]]'s [[inventory]] when trying to tame an [[ocelot]] in [[creative]] mode.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Raw Fish" has been renamed to "Raw Cod". |[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}} {{History|foot}} == Issues == {{issue list}} == Trivia == [[File:Steve wearing Raw Cod.png|75px]] [[File:Alex wearing Raw Cod.png|75px]] * While a raw cod cannot be equipped in the head slot in Survival mode, equipping it using the {{cmd|item}} command causes it to appear at the side of the player's head. == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Roher Kabeljau]] [[es:Bacalao crudo]] [[ja:生鱈]] [[ko:생대구]] [[pt:Bacalhau cru]] [[ru:Сырая треска]] [[zh:生鳕鱼]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}} {{Block | group = Inactive (connected) | 1-1= Inactive Redstone Wire (NESW).png | 1-2 = Inactive Redstone Wire (NESW) BE.png | group2 = Inactive (unconnected) | 2-1 = Inactive Redstone Wire (unconnected).png | 2-2 = Inactive Redstone Wire (unconnected).png | group3 = Active (connected) | 3-1 = Active Redstone Wire (NESW).png | 3-2 = Active Redstone Wire (NESW) BE.png | group4 = Active (unconnected) | 4-1 = Active Redstone Wire (unconnected).png | 4-2 = Active Redstone Wire (unconnected).png | image = Redstone Dust JE2 BE2.png | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = No | tool = all | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]]. == Obtaining == === Mining === {{see also|Redstone Ore#Natural generation}} [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust. === Natural generation === 15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry. === Breaking === Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item. Redstone dust is removed and drops as an item if: * its attachment block is moved, removed, or destroyed * [[water]] or [[lava]] flows into its space * a [[piston]] tries to push it or moves a block into its space === Mob loot === [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust. === Chest loot === {{LootChestItem|redstone}} === Crafting === Redstone dust can be crafted from [[blocks of redstone]]. {{Crafting |Block of Redstone |Output=Redstone Dust,9 |type=Redstone }} === Smelting === {{Smelting |showname=1 |Redstone Ore; Deepslate Redstone Ore |Redstone Dust |0.7 }} === Trading === {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]]. {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald. === Villager gifts === {{see also|Tutorials/Raid farming}} {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift. == Usage == Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components. === Brewing ingredient === {{Brewing |head=1 |Redstone Dust |Mundane Potion |base=Water Bottle }} {{Brewing |foot=1 |name=Increased Duration |Redstone Dust |showbase=1 |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling }} === Crafting ingredient === {{crafting usage|Redstone Dust}} === {{anchor|Redstone dust}} Redstone component === When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust |Any Armor Trim Smithing Template |Netherite Chestplate |Redstone |Redstone Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|redstone dust}} === Placement === [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]] [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]] Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref> Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire. If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed. When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions. {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there. When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]]. {{-}} === Behavior === {{Schematic|caption= {{IN|be}}, the signal can go down from glass blocks. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-! }}{{Schematic|caption = However, the signal can never go down from slabs. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL }} Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.). Redstone wire can be "powered" by a number of methods: * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block * from the output of a redstone repeater or redstone comparator * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions: ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward. ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust. The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level. {{Schematic | caption = Redstone wire can transmit power up to 15 blocks. |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0 }} Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater. Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered. When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color. While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Redstone Dust |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Dust |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |id=55 |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |id=373 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}} == Achievements == {{load achievements|Dispense With This}} == Video == {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}} <div style="text-align:center"> <span style="display:inline-block">{{yt|zldqknGFWb4}}</span> <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span> </div> == History == {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}} {{History|java alpha}} {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]]. |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. |Redstone dust as a placed block has two power appearances; either completely on, or completely off. |Redstone dust is used to craft [[redstone torch]]es. |At this time, redstone has not been given an official name.}} {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}} {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}} {{History||v1.2.0|snap=?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}} {{History|java beta}} {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}} {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}} {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit. |Its particles now appear gray due to not being tinted. |Redstone is now used to craft [[redstone repeater]]s.}} {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black. |Redstone dust can now be placed on [[snow]]. |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}} {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}} {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it. |Redstone can now be used to craft [[piston]]s.}} {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]]. |Redstone can now be found in the new [[stronghold]] altar [[chest]]s. |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}} {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}} {{History||?|Redstone wire block particles are now correctly colored.}} {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}} {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}} {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}} {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}} {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}} {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}} {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}} {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}} {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}} {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}} {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}} {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}} {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form. |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}} {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half. |The average yield of redstone in [[mineshaft]] chests has been increased.}} {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}} {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s. |Redstone can now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}} {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}} {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}} {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}} {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}} {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}} {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}} {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape. |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref> |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref> |Unconnected redstone dust now has all direction block states set to "side". |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it. |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}} {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]]. |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}} {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}} {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]]. |Redstone can be used to craft [[compass]]es and [[clock]]s.}} {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}} {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}} {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }} {{History||v0.13.0|snap=build 1|Redstone can now be placed. |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}} {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}} {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}} {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}} {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}} {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||ps=1.95|Redstone can now be placed on [[glass]].}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}} {{History|foot}} === Redstone wire "item" === {{:Technical blocks/Redstone Wire}} == Gallery == === Renders === ; Java Edition <gallery> Inactive Redstone Wire (NESW).png | Inactive Redstone Wire (unconnected).png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE).png | Inactive Redstone Wire (ES).png | Inactive Redstone Wire (SW).png | Inactive Redstone Wire (NW).png | Inactive Redstone Wire (NEW).png | Inactive Redstone Wire (NES).png | Inactive Redstone Wire (ESW).png | Inactive Redstone Wire (NSW).png </gallery> <gallery> Active Redstone Wire (NESW).png | Active Redstone Wire (unconnected).png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE).png | Active Redstone Wire (ES).png | Active Redstone Wire (SW).png | Active Redstone Wire (NW).png | Active Redstone Wire (NEW).png | Active Redstone Wire (NES).png | Active Redstone Wire (ESW).png | Active Redstone Wire (NSW).png </gallery> ; Bedrock Edition <gallery> Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE) BE.png | Inactive Redstone Wire (ES) BE.png | Inactive Redstone Wire (SW) BE.png | Inactive Redstone Wire (NW) BE.png | Inactive Redstone Wire (NEW) BE.png | Inactive Redstone Wire (NES) BE.png | Inactive Redstone Wire (ESW) BE.png | Inactive Redstone Wire (NSW) BE.png </gallery> <gallery> Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE) BE.png | Active Redstone Wire (ES) BE.png | Active Redstone Wire (SW) BE.png | Active Redstone Wire (NW) BE.png | Active Redstone Wire (NEW) BE.png | Active Redstone Wire (NES) BE.png | Active Redstone Wire (ESW) BE.png | Active Redstone Wire (NSW) BE.png </gallery> === Screenshots === <gallery> Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs. File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust. File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust. </gallery> === In other media === <gallery> Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX]. File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust. </gallery> == Issues == {{issue list|redstone|redstone dust|redstone wire}} == Trivia == * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref> * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800. * According to {{el|ee}}, redstone dust contains radioactive [[element]]s. == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[Category:Mechanics]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Brewing recipe]] [[cs:Rudit]] [[de:Redstone]] [[el:Σκόνη Κοκκινόπετρας]] [[es:Polvo de redstone]] [[fr:Poudre de redstone]] [[hu:Redstone]] [[it:Polvere di redstone]] [[ja:レッドストーンダスト]] [[ko:레드스톤 가루]] [[nl:Redstonestof]] [[pl:Redstone]] [[pt:Pó de redstone]] [[ru:Красная пыль]] [[th:ผงเรดสโตน]] [[tr:Kızıltaş]] [[uk:Редстоун]] [[zh:红石粉]]</li></ul></nowiki> | Wheat can now be found in the new dungeon chests. | ||||
Java Edition Beta | |||||
1.2{{Extension DPL}}<ul><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item | title = Rotten Flesh | image = Rotten Flesh.png | renewable = Yes | heals = {{hunger|4}} |effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) | stackable = Yes (64) }} '''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]]. == Obtaining == === Mob loot === ==== Zombies ==== [[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh. ==== Zoglins ==== [[Zoglin]]s drop 1-3. Looting III grants a maximum of 6. ==== Zombified piglins ==== [[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4. === Fishing === Rotten flesh can be obtained as a "junk" item while [[fishing]]. === Chest loot === {{LootChestItem|rotten-flesh}} === Cat gifts === {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh. == Usage == === Food === {{see also|Tutorials/Hunger management}} To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar. Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds. === Wolves === Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. Wolves are immune to the Hunger effect. === Trading === Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rotten Flesh |spritetype=item |nameid=rotten_flesh |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rotten Flesh |spritetype=item |nameid=rotten_flesh |id=277 |form=item |foot=1}} == Achievements == {{load achievements|Iron Belly}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == {{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}} <div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div> == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. |[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}} {{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}} {{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s. |Priest [[villager]]s now [[trading|buy]] rotten flesh.}} {{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}} {{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests. |Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}} {{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}} {{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}} {{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basement [[chest]]s.}} {{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests. |The average yield of rotten flesh has been decreased in [[desert temple]] chests.}} {{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}} {{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death. |Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}} {{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}} {{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}} {{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12. |[[Hoglin]]s no longer drop rotten flesh.}} {{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}} {{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. |As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]]. |[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}} {{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}} {{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect. |Rotten flesh now restores [[hunger]] instead of [[health]]. |Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}} {{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed. |Rotten flesh can now be found inside [[jungle temple]] chests.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basement [[chest]]s of [[igloo]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}} {{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}} {{History|new3ds}} {{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020 {{Items}} [[cs:Shnilé maso]] [[de:Verrottetes Fleisch]] [[es:Carne podrida]] [[fr:Chair putréfiée]] [[hu:Rohadt hús]] [[it:Carne marcia]] [[ja:腐った肉]] [[ko:썩은 살점]] [[nl:Bedorven vlees]] [[pl:Zgniłe mięso]] [[pt:Carne podre]] [[ru:Гнилая плоть]] [[uk:Гнила плоть]] [[zh:腐肉]] [[Category:Renewable resources]] [[Category:Food]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Item | image = <gallery> Splash Water Bottle.png | Water Bottle Uncraftable Splash Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br> '''All others''': Yes | stackable = No }} '''Splash potions''' are a variant of [[potion]]s that can be thrown. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Gunpowder |Any Splash Potion |base= Any Potion }} Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}. === Natural generation === One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement. === Filling bottles === Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}} === Bartering === [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]]. {{anchor|Area of effect}} <!-- compatibility anchor --> == Usage == ===Brewing=== {{Brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion }} [[Lingering potions]] are brewed by adding dragon's breath to a splash potion. ===Using=== Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected. {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration. If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less. === Splash water bottles === Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it. A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one. Splash water bottles can extinguish a burning entity. ==== Mud ==== Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Filling cauldrons === {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable splash potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows. It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Splash Potion|link=none}} ! Uncraftable Splash Potion |} == Custom effects == {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Splash potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=player |description=When a splash potion is thrown by a player |id=entity.splash_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |subtitle=Witch throws |description=When a splash potion is thrown by a [[witch]] |source=hostile |id=entity.witch.throw |translationkey=subtitles.entity.witch.throw |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Dispensed item |source=block |description=When a splash potion is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |source=hostile |description=When a splash potion is thrown by a witch |id=mob.witch.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |form=item |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |id=561 |form=item |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Entity === {{Entity | title = Thrown splash potion | networkid = '''JE:''' 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Splash Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Splash Potion |spritetype=entity |nameid=splash_potion |id=86 |foot=1}} ==== Entity data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Splash potions when thrown have entity data that define various properties of the entity. {{/ED}} == Achievements == {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}} == Advancements == {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div> == History == {{Info needed section|Splash Potion of Weakness; }} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}} {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}} {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]]. |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}} {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]]. |Splash potions of Night Vision are now brewable.}} {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}} {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}} {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}} {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}} {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}} {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}} {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}} {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}} {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}} {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s. |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion. |[[Witch]]es now use splash potions for attacking.}} {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s. |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s. |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s. |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]]. |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]]. |Added dragon's breath, which can be brewed from lingering potions and splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions. |Removed all types of extended-enhanced potions for all five potion effects.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion. *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic'' *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). ==Unused splash potions== [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Splash Potion of Absorption BE2.png|Splash Potion of Absorption Splash Potion of Blindness BE2.png|Splash Potion of Blindness Splash Potion of Haste BE2.png|Splash Potion of Haste Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost Splash Potion of Hunger BE2.png|Splash Potion of Hunger Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue Splash Potion of Nausea BE2.png|Splash Potion of Nausea Splash Potion of Resistance BE2.png|Splash Potion of Resistance Splash Potion of Saturation BE2.png|Splash Potion of Saturation Potion of Levitation BE2.png|Splash Potion of Levitation </gallery> == Gallery == <gallery> Splash Water Bottle.png|Splash water bottle Splash Potion of Night Vision.png|Night Vision Splash Potion of Invisibility.png|Invisibility Splash Potion of Leaping.png|Leaping Splash Potion of Fire Resistance.png|Fire Resistance Splash Potion of Swiftness.png|Swiftness Splash Potion of Slowness.png|Slowness Splash Potion of the Turtle Master.png|Turtle Master Splash Potion of Water Breathing.png|Water Breathing Splash Potion of Healing.png|Healing Splash Potion of Harming.png|Harming Splash Potion of Poison.png|Poison Splash Potion of Regeneration.png|Regeneration Splash Potion of Strength.png|Strength Splash Potion of Weakness.png|Weakness Splash Potion of Slow Falling.png|Slow Falling Splash Potion of Luck.png|Luck Splash Potion of Decay.png|Decay Uncraftable Splash Potion.png|Uncraftable splash potion </gallery> === Other === <gallery> Splash Potion Weakness.png|A splash potion hovered over in a brewing stand Splash Potion Radius.png|Splash potions' area of effect </gallery> == See also== * {{ItemLink|Glass Bottle}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Bottle o' Enchanting}} == Notes == {{notelist|n}} == References == {{reflist}} == External links == * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] * [http://potioncraft.net/ Minecraft Potions - A Visual Guide] {{Items}} {{entities}} [[Category:Combat]] [[cs:Vrhací lektvar]] [[de:Wurftrank]] [[fr:Potion jetable]] [[ja:スプラッシュポーション]] [[ko:투척용 물약]] [[nl:Spattende dranken]] [[pl:Mikstury miotane]] [[pt:Poção arremessável]] [[ru:Взрывающиеся зелья]] [[zh:喷溅药水]]</li></ul> | Wheat can now be used to craft cake. | ||||
1.4{{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}} {{exclusive|java}} {{Item | image = Debug Stick.gif | rarity = Epic | renewable = No | stackable = No }} The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]). == Obtaining == The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on. == Usage == The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order. It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref> The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens). == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Debug Stick |spritetype=item |nameid=debug_stick |form=item |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Debug Sticks}} </div> == History == {{History|java}} {{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}} {{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}} {{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|foot}} == Issues == The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref> {{issue list}} == Trivia == *An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref> == Gallery == <gallery> Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks. </gallery> == See also == *[[Block states]] == References == {{Reflist}} {{Items}} [[Category:Non-renewable resources]] [[de:Debug-Stab]] [[es:Palo de depuración]] [[fr:Bâton de débogage]] [[ja:デバッグ棒]] [[ko:디버그 막대기]] [[pl:Patyk debugujący]] [[pt:Graveto de depuração]] [[ru:Палка отладки]] [[zh:调试棒]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item | title = Yellow Dye | renewable = Yes | stackable = Yes (64) }} '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid. == Obtaining == === Crafting === {{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material }} === Chest loot === {{LootChestItem|yellow-dye}} === Trading === [[Wandering trader]]s sell 3 yellow dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Yellow Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |aliasid=dye / 11 |id=406 |form=item |translationkey=item.dye.yellow.name |foot=1}} == Video == {{yt|nOQUDjEHGRg}} == History == {{History|java beta}} {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}} {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}} {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye". |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}} {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}} {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}} {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}} {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}} {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}} {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}} {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s. |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|ps4}} {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[cs:Pampelišková žluť]] [[de:Gelber Farbstoff]] [[es:Tinte amarillo]] [[fr:Teinture jaune]] [[hu:Pitypangsárga]] [[ja:黄色の染料]] [[ko:노란색 염료]] [[nl:Paardenbloemgeel]] [[pl:Żółty barwnik]] [[pt:Corante amarelo]] [[ru:Жёлтый краситель]] [[zh:黄色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li></ul> | Wheat can now be used to craft cookies. | ||||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}} {{Item | image = [[File:Brick JE2 BE2.png|32px]] | stackable = Yes (64) | renewable = Yes }} A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s. == Obtaining == === Smelting === A brick can be obtained by smelting a [[clay ball]]. {{Smelting |Clay Ball |Brick |0,3 }} === Mining === When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of. === Loot === {{LootChestItem|brick}} === Trading === Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]]. == Usage == Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |id=383 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}} {{History|java}} {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}} {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}} {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Bricks can now be obtained by smelting clay balls. |Bricks are now used to craft [[brick block]]s.}} {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}} {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s. |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Cihla]] [[de:Ziegel]] [[es:Ladrillo]] [[fr:Brique]] [[hu:Tégla]] [[it:Mattone]] [[ja:レンガ]] [[ko:벽돌 (아이템)]] [[nl:Baksteen]] [[pl:Cegła]] [[pt:Tijolo]] [[ru:Кирпич]] [[th:อิฐ]] [[uk:Цеглина]] [[zh:红砖]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item | title = Echo Shard | image = Echo Shard.png | renewable = No | stackable = Yes (64) }} An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es. == Obtaining == === Chest loot === {{LootChestItem|echo-shard}} == Usage == === Crafting ingredient === {{crafting usage|Echo Shard}} == History == {{History|java}} {{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards. |Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}} {{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Non-renewable resources]] [[de:Echoscherbe]] [[es:Fragmento resonante]] [[fr:Éclat d'écho]] [[ja:残響の欠片]] [[lzh:回音殘片]] [[pt:Fragmento de eco]] [[pl:Odłamek pogłosu]] [[ru:Осколок эха]] [[th:เศษเอคโค]] [[uk:Уламок відлуння]] [[zh:回响碎片]]</li></ul> | Beta 1.9 Prerelease 2 | Wheat can now be used in breeding. | |||
1.3.1{{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item | image = Purple_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |Blue Dye |Red Dye |Output=Purple Dye,2 |type=Material }} {{Crafting |foot=1 |Lapis Lazuli |Red Dye |Output=Purple Dye,2 |description={{only|bedrock|education}} |type=Material }} === Trading === [[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Purple Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Purple Dye |spritetype=item |nameid=purple_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Purple Dye |spritetype=item |nameid=purple_dye |aliasid=dye / 5 |id=400 |form=item |translationkey=item.dye.purple.name |foot=1}} == Video == <div style="text-align:center">{{yt|Cx52CGo5QnI}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}} {{History|||snap=14w30a|Added [[banner]]s which can be dyed.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]]. |[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}} {{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}} {{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}} {{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}} {{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli. |Purple dye can now be used to craft purple [[wool]].}} {{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}} {{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}} {{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s. |Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}} {{History|PS4}} {{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Fialové barvivo]] [[de:Violetter Farbstoff]] [[es:Tinte morado]] [[fr:Teinture violette]] [[hu:Lila festék]] [[ja:紫色の染料]] [[ko:보라색 염료]] [[nl:Paarse kleurstof]] [[pl:Fioletowy barwnik]] [[pt:Corante roxo]] [[ru:Фиолетовый краситель]] [[zh:紫色染料]]</li><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity |image=Bottle o' Enchanting.gif |imagesize=160px |invimage=Bottle o' Enchanting |stackable=Yes (64) |renewable=Yes |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |rarity=Uncommon |networkid='''[[JE]]''': 75 }} A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact. == Obtaining == === Trading === Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade. === Natural generation === {{LootChestItem|bottle-o'-enchanting}} == Usage == A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles. == Sounds == {{Edition|Java}}:<br> Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a bottle o' enchanting impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=neutral |description=When a bottle o' enchanting is thrown by a player |id=entity.experience_bottle.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a bottle o' enchanting is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=item |nameid=experience_bottle |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Bottle o' Enchanting |spritetype=entity |spritename=Bottle o' Enchanting |nameid=experience_bottle |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=item |nameid=experience_bottle |id=508 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=entity |nameid=xp_bottle |id=68 |foot=1}} === Entity data === {{see also|Chunk format}} Thrown bottles o' enchanting have entity data that define various properties of the entity. {{/ED}} == History == <!--When were dispensers made able to fire these? Or was this always a thing?--> {{History|java}} {{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}} {{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}} {{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}} {{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}} {{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}} {{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}} {{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}} {{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}} {{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}} {{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests. |[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}} {{History|PS4}} {{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting are not available within the [[Creative inventory]].}} {{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}} {{History|foot}} == Issues == {{issue list|Bottle o' Enchanting|Experience Bottle}} == Gallery == <gallery> Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact. Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode. </gallery> {{Items}} {{Entities}} [[cs:Lektvar očarování]] [[de:Erfahrungsfläschchen]] [[es:Frasco con experiencia]] [[fr:Fiole d'expérience]] [[ja:エンチャントの瓶]] [[ko:경험치 병]] [[pl:Zaklęta butelka]] [[pt:Frasco de experiência]] [[ru:Зелье опыта]] [[th:ขวดแห่งเวทมนตร์]] [[zh:附魔之瓶]]</li></ul> | 12w21a | Wheat can now be sold to farmer villagers, at 18–21 wheat for 1 emerald. | |||
1.4.2{{Extension DPL}}<ul><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block | image = | image2 = | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No | group = Redstone Comparator | group2 = Subtracting | group3 = Powered | group4 = Powered+Subtracting | 1-1 = Redstone Comparator.png | 2-1 = Subtracting Redstone Comparator.png | 3-1 = Powered Redstone Comparator.png | 4-1 = Powered Subtracting Redstone Comparator.png }} {{Many images}} A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on). == Obtaining == === Natural generation === Redstone comparators generate in [[Ancient City|ancient cities]]. === Breaking === A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item. {{Breaking row|Redstone Comparator|horizontal=y}} A redstone comparator is removed and dropped as an item if: * its attachment block is moved, removed, or destroyed; * [[water]] flows into its space;{{only|java}} * a [[piston]] tries to push it or moves a block into its space. If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item. === Crafting === {{Crafting |B1=Redstone Torch |A2=Redstone Torch |B2=Nether Quartz |C2=Redstone Torch |A3=Stone |B3=Stone |C3=Stone |Output= Redstone Comparator |type=Redstone }} == Usage == A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]]. The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator: * Down and unpowered (indicating the comparator is in "comparison mode") * Up and powered (indicating the comparator is in "subtraction mode") The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output. It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses. The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers). === Maintain signal strength === A redstone comparator with no powered sides outputs the same signal strength as its rear input. === Compare signal strength === [[File:Comparators Explained.png|Comparators in comparison mode.|thumb]] A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input. The formula for calculating the output signal strength is as follows: <code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code> {{-}} === Subtract signal strength === [[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]] A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input. <code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code> For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''. If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''. === Measure block state === {{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block. |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew! }} A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref> [[Category:Java Edition specific information]] {{-}} ==== Fullness of containers ==== {| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;" |+ Minimum Items for Container Signal Strength |- !Containers !{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}} !{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}} !{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}} !{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}} ![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}} ]] !{{BlockSprite|Jukebox|link=Jukebox}} |- !Total Slots !3!!5!!9!!27!!54!!1 |- !Power Level ! colspan="5" |Number of Items !Music Disc |- |0||0||0||0||0||0||No disc |- |1||1||1||1||1||1||"13" |- |2||14||23||42||1s 60||3s 55||"cat" |- |3||28||46||1s 19||3s 55||7s 46||"blocks" |- |4||42||1s 5||1s 60||5s 51||11s 37||"chirp" |- |5||55||1s 28||2s 37||7s 46||15s 28||"far" |- |6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall" |- |7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi" |- |8||1s 32||2s 32||4s 32||13s 32||27s||"stal" |- |9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad" |- |10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward" |- |11||2s 10||3s 37||6s 28||19s 19||38s 37||"11" |- |12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait" |- |13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep" |- |14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic" |- |15||3s||5s||9s||27s||54s||"5" |} A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section. Containers that can be measured by a comparator include: * {{BlockLink|Furnace}} * {{BlockLink|Blast Furnace}} * {{BlockLink|Smoker}} * {{BlockLink|Brewing Stand}} * {{BlockLink|Hopper}} * {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]] * {{BlockLink|Dispenser}} * {{BlockLink|Dropper}} * {{BlockLink|Chest}} * {{BlockLink|Trapped Chest}} * {{ItemLink|Minecart with Chest}} on top of a [[detector rail]] * {{BlockLink|Barrel}} * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest * {{BlockLink|Shulker Box}} (any color) Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items). The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after. One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''. Items that stack to a max of 16 ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1. Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''. Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''. Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''. Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt. When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open. ;Calculating signal strength from items :When a container is empty, the output is off. :When it is not empty, the output signal strength is calculated as follows: :<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code> :<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code> :''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8: <blockquote> 1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8 </blockquote> ;Calculating items from signal strength :It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows: :<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code> :''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items: <blockquote> max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110 </blockquote> {{-}} ==== Miscellaneous ==== [[File:Comparator storage.png|Comparators used to measure containers.|thumb]] Some non-container blocks can also be measured by a redstone comparator: ;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}} : A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest. ;{{BlockLink|Cake}} : A cake outputs a signal strength relative to the amount of cake remaining. Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake. [[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]] ;{{BlockLink|Cauldron}} : A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3. [[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]] ;{{BlockLink|Composter}} : A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8. ;{{Anchor|CommandBlock}}{{BlockLink|Command Block}} : A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful. : Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values). : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off). ;{{BlockLink|End Portal Frame}} : An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise. [[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]] ;{{EntityLink|Item Frame}} : A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8. : For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4. : The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}} ;{{BlockLink|Jukebox}} : A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above. ;{{BlockLink|Lectern}} : A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is: :<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code> :This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15. :For example, a book with 15 pages will output a signal equal to the current page number. A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100. : ;{{BlockLink|Respawn Anchor}} : A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value. ;{{BlockLink|Sculk Sensor}} : A sculk sensor outputs a signal strength depending on the type of vibration that is detected. ;{{BlockLink|Chiseled Bookshelf}} : A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0. {{-}} == Sounds == === Generic === {{Edition|Java}}: {{Sound table/Block/Stone/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} === Unique === {{edition|java}}: {{Sound table |rowspan=2 |sound=Click.ogg |subtitle=Comparator clicks |source=block |description=When a comparator is set to subtraction mode |id=block.comparator.click |translationkey=subtitles.block.comparator.click |volume=0.3 |pitch=0.55 |distance=16}} {{Sound table |subtitle=Comparator clicks |source=block |description=When a comparator is set to comparison mode |id=block.comparator.click |translationkey=subtitles.block.comparator.click |volume=0.3 |pitch=0.5 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Click.ogg |source=block |description=When a comparator is set to subtraction mode |id=block.click |volume=0.2 |pitch=0.55}} {{Sound table |source=block |description=When a comparator is set to comparison mode |id=block.click |volume=0.2 |pitch=0.5 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Redstone Comparator |spritetype=block |nameid=comparator |foot=1}} {{ID table |displayname=Block entity |spritename=redstone-comparator |spritetype=block |nameid=comparator |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Comparator |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Unpowered block |spritename=unpowered-comparator |spritetype=block |nameid=unpowered_comparator |id=149 |form=block |translationkey=-}} {{ID table |displayname=Powered block |spritename=powered-comparator |spritetype=block |nameid=powered_comparator |id=150 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=redstone-comparator |spritetype=item |nameid=comparator |id=522 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=redstone-comparator |spritetype=block |nameid=Comparator |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A redstone comparator has a block entity associated with it that holds additional data about the block. {{el|je}}: {{see also|Block entity format}} {{/BE}} {{el|be}}: : See [[Bedrock Edition level format/Block entity format]]. == Advancements == {{Load advancements|the power of books}} == Video == <div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div> == History == {{info needed section|If {{bug|MC-50242}} also affected comparators?}} ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java}} {{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }} {{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}} {{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}} {{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators. |Redstone comparators have 0 delay. At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}} {{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs. |The ability to measure containers to redstone comparators has now been added.}} {{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture. |The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}} {{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}} {{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s. |Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}} {{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}} {{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output. |Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}} {{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}} {{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}} {{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}} {{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}} {{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}} {{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion. |Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}} {{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower. |Comparators set to subtract by hand now appear normally again.}} {{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}} {{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below: {{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values" ! Original values {{!}}- {{!}} *0: 0 *1: 1 *2: 19 *3: 37 *4: 55 *5: 1s 10 *6: 1s 28 *7: 1s 46 *8: 2s *9: 2s 19 *10: 2s 37 *11: 2s 55 *12: 3s 10 *13: 3s 28 *14: 3s 46 *15: 4s {{!}}} }} {{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}} {{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>. |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]. |Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404. |As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}} {{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} {{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}} {{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}} {{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}} {{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}} {{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}} {{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}} {{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}} {{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}} {{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron]]s.}} {{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}} {{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}} {{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}} {{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es. |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}} {{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}} {{History|foot}} === Redstone comparator "items" === {{:Technical blocks/Redstone Comparator}} == Issues == {{issue list}} == Trivia == * Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref> == Gallery == <gallery> Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work. Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work. Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work. Dinnerbone Comparators 1.png|A contraption incorporating comparators. Dinnerbone Comparators 2.png|Comparators in action. Dinnerbone Comparators 3.png|Output specific signals. Dinnerbone Comparator Thing.png|Another comparator in use. Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output. </gallery> == References == {{reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Mechanics]] [[Category:Block entities]] [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[Category:Manufactured blocks]] [[Category:Non-solid blocks]] [[de:Redstone-Komparator]] [[es:Comparador de redstone]] [[fr:Comparateur de redstone]] [[hu:Redstone-komparátor]] [[ja:レッドストーンコンパレーター]] [[ko:레드스톤 비교기]] [[nl:Redstonevergelijker]] [[pl:Komparator]] [[pt:Comparador de redstone]] [[ru:Компаратор]] [[uk:Редстоуновий компаратор]] [[zh:红石比较器]]</li><li>[[Sugar|Sugar]]<br/>{{Item | image = Sugar.png | renewable = Yes | stackable = Yes (64) }} '''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]]. == Obtaining == === Mob loot === [[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar. === Crafting === {{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material }} {{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1 }} === Compound creation === Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Sugar |6 Carbon<br>12 Hydrogen<br>6 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6 |Output=Sugar}} |} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness }} === Horses === Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%. == Achievements == {{load achievements|The Lie}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar |spritetype=item |nameid=sugar |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |notshowbeitemforms=y |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Sugar |spritetype=item |nameid=sugar |id=416 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|DnMFkmC7BxE}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}} {{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}} {{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}} {{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}} {{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}} {{History||v0.7.0|Sugar is now used to craft [[cake]].}} {{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}} {{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s. |Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}} {{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar. |Sugar is used to craft [[cake]].}} {{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}} {{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022 {{Items}} [[cs:Cukr]] [[de:Zucker]] [[es:Azúcar]] [[fr:Sucre]] [[hu:Cukor]] [[it:Zucchero]] [[ja:砂糖]] [[ko:설탕]] [[nl:Suiker]] [[pl:Cukier]] [[pt:Açúcar]] [[ru:Сахар]] [[th:น้ำตาล]] [[uk:Цукор]] [[zh:糖]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li></ul></nowiki> | 12w36a | Chickens and pigs no longer use wheat to breed. | |||
1.6.1{{Extension DPL}}<ul><li>[[Charcoal|Charcoal]]<br/>{{Item | image = Charcoal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted. == Obtaining == === Breaking === A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal. === Smelting === {{Smelting |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood |Charcoal |foot=1 |0,15 }} === Compound creation === Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Charcoal |7 Carbon<br>4 Hydrogen<br>1 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen |Output=Charcoal}} |} == Usage == === Crafting ingredient === {{crafting usage|Charcoal}} {{Crafting |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire }} === Lab table ingredient === Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}} {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center> |} === Fuel === When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |aliasid=coal / 1 |id=303 |itemtags=minecraft:coals |form=item |foot=1}} == Achievements == {{load achievements|Renewable Energy}} == History == {{History|java beta}} {{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}} {{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. |Charcoal is not used as a writing implement.}} {{History|java}} {{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}} {{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}} {{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}} {{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}} {{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}} {{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]]. |Charcoal can now be used in the [[lab table]] to create a [[heat block]].}} {{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}} {{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}} {{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}} {{History|foot}} == Issues == {{issue list|Charcoal}} == How it's renewable == Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}} [[Category:Renewable resources]] [[de:Holzkohle]] [[fr:Charbon (objet)#Charbon de bois]] [[hu:Faszén]] [[it:Carbonella]] [[ko:목탄]] [[pt:Carvão#Carvão vegetal]] [[nl:Steenkool#Houtskool]] [[ru:Уголь#Древесный уголь]] [[zh:木炭]]</li><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi. [[Category:Blocks]] [[Category:Items]] [[ja:カテゴリ:菌類]]</li></ul> | 13w16a | Horses can now be healed by being fed wheat. | |||
Foals can now have their growth increased by being fed wheat. | |||||
13w17a | Horses can now have their tempers lowered with wheat. | ||||
13w18a | Nine wheat can now be crafted to make a hay bale. | ||||
1.8{{Extension DPL}}<ul><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}} {{Block |image=<gallery> Chain Axis Y.png | Y-axis Chain Axis X.png | X-axis Chain Axis Z.png | Z-axis </gallery> | transparent = Yes | light = No | tool = Wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Chains''' are metallic decoration [[block]]s. == Obtaining == === Breaking === Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. {{breaking row|Chain|Pickaxe|Wood|horizontal=1}} === Natural generation === Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s. Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]]. === Chest loot === {{LootChestItem|chain}} === Crafting === {{Crafting |B1=Iron Nugget |B2=Iron Ingot |B3=Iron Nugget |Output=Chain |type=Building block }} == Usage == Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block). Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted. Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges. Chains can be pushed by [[piston]]s without being broken. === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table/Block/Chain}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Chain |spritetype=block |nameid=chain |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Chain |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chain |spritetype=block |nameid=chain |id=541 |form=block |itemform=item.chain}} {{ID table |displayname=Item |spritename=chain |spritetype=item |nameid=chain |id=619 |form=item |translationkey=tile.chain.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java}} {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains. |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s. |Chains currently use the generic metal [[block]] [[sound]]s.}} {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}} {{History|||snap=20w18a|Chains can now be [[waterlogged]].}} {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}} {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}} {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}} {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}} {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally. * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref> * Chains do not stick together when moved by pistons, regardless of orientation. == Gallery == <gallery> Chained Stone Bricks.jpg|Chains and stone bricks. Barbell.jpg|Chains and chiseled blackstone. Barbell Evoker.jpg|An evoker lifting weights. Chain with Lantern.png|A [[lantern]] hanging from a chain. Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants. </gallery> == References == {{reflist}} {{blocks|Building}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Nether blocks]] [[de:Kette]] [[es:Cadena]] [[fr:Chaîne]] [[ja:鎖]] [[ko:사슬]] [[pl:Łańcuch]] [[pt:Corrente]] [[ru:Цепь]] [[zh:锁链]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}} {{Item | image = Slimeball.png | renewable = Yes | stackable = Yes (64) }} A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s. == Obtaining == === Mob loot === ==== Slimes ==== {{see also|Tutorials/Slime farming}} If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III. ==== Pandas ==== Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing. === Crafting === {{Crafting |Slime Block |Output= Slimeball,9 |type= Miscellaneous }} === Trading === [[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s. == Usage == === Crafting ingredient === {{crafting usage}} === Breeding === Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball. ==Video== {{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}} {{yt|J6oR3fdbbjY}} == Data values == ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |id=388 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}} {{History|java beta}} {{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}} {{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}} {{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}} {{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}} {{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}} {{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]]. |Slimeballs can now be obtained by killing [[slime]]s. |Slimeballs are now used to craft [[magma cream]].}} {{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}} {{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}} {{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History|foot}} ==Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021 {{Items}} [[Category:Renewable resources]] [[cs:Sliz]] [[de:Schleimball]] [[es:Bola de slime]] [[fr:Boule de Slime]] [[hu:Nyálkagolyó]] [[it:Palla di slime]] [[ja:スライムボール]] [[ko:슬라임볼]] [[nl:Slijmbal]] [[pl:Kula szlamu]] [[pt:Bola de slime]] [[ru:Слизь]] [[th:ลูกเมือก]] [[uk:Слизова кулька]] [[zh:黏液球]]</li></ul> | 14w02a | Trading has been changed: farmer villagers now buy 18–22 wheat for 1 emerald. | |||
1.9{{Extension DPL}}<ul><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}} {{education feature}} {{ItemEntity |image=White Balloon.png |extratext = View [[#Gallery|all renders]] |invimage=White Balloon |invimage2=Orange Balloon |invimage3=Magenta Balloon |invimage4=Light Blue Balloon |invimage5=Yellow Balloon |invimage6=Lime Balloon |invimage7=Pink Balloon |invimage8=Gray Balloon |invimage9=Light Gray Balloon |invimage10=Cyan Balloon |invimage11=Purple Balloon |invimage12=Blue Balloon |invimage13=Brown Balloon |invimage14=Green Balloon |invimage15=Red Balloon |invimage16=Black Balloon |renewable=No |stackable=Yes |size=Height: 0.4 Blocks<br>Width: 0.4 Blocks }} '''Balloons''' are [[entities]] that float upward when placed. == Obtaining == Balloons are not available in the [[Creative]] inventory or [[commands]]. === Crafting === {{Crafting |A1= Latex |B1= Matching Dye |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= Matching Balloon |description={{only|bedrock|education}} |type= Miscellaneous |head=1 }} {{Crafting |A1= Latex |B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon |description={{only|bedrock|education}} |type= Miscellaneous |foot=1 }} == Usage == When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear. {| class="wikitable sortable" style="text-align: left;" |+ Balloon-attachable mobs ! Mob ! Mass |- | {{EntityLink|Chicken}} | 0.6 |- | {{EntityLink|Cow}} | 1.0 |- | {{EntityLink|Donkey}} | 1.0 |- | {{EntityLink|Horse}} | 1.0 |- | {{EntityLink|Iron Golem}} | 2.0 |- | {{EntityLink|Llama}} | 1.0 |- | {{EntityLink|Mule}} | 1.0 |- | {{EntityLink|Mooshroom}} | 1.0 |- | {{EntityLink|Panda}} | 1.5 |- | {{EntityLink|Pig}} | 0.75 |- | {{EntityLink|Sheep}} | 0.75 |- | {{EntityLink|Snow Golem}} | 1.0 |- | {{EntityLink|Fox}} | 0.6 |} When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction. == Sounds == {{Sound table |type=bedrock |sound=Balloon pop1.ogg |sound2=Balloon pop2.ogg |source=neutral |description=When a balloon collides with a block from above |id=balloon.pop |volume=10.0 |pitch=1.75/2.0 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Balloon |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=balloons |spritetype=item |nameid=balloon |id=598 |form=item |translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Balloon |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=balloons |spritetype=entity |nameid=balloon |id=107 |foot=1}} === Metadata === In ''Bedrock Edition'', balloon items use the following data values: {{/DV}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}} {{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}} {{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}} {{History|education}} {{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}} {{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}} {{History|foot}} ==Gallery== === Colors === <gallery> Orange Balloon.png Magenta Balloon.png Light Blue Balloon.png Yellow Balloon.png Lime Balloon.png Pink Balloon.png Gray Balloon.png Light Gray Balloon.png Cyan Balloon.png Purple Balloon.png Blue Balloon.png Brown Balloon.png Green Balloon.png Red Balloon.png Black Balloon.png </gallery> === [[Event servers]] === <gallery> File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''. File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]]. File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event. File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event. </gallery>{{Items}} {{Entities}} {{Education Edition}} [[Category:Education Edition entities]] [[Category:Education Edition items]] [[de:Ballon]] [[it:Palloncino]] [[ja:風船]] [[ko:풍선]] [[pl:Balon]] [[pt:Balão]] [[ru:Воздушный шар]] [[zh:气球]]</li></ul> | 15w43a | Wheat may now be found in igloo basement chests. | |||
15w44a | The average yield of wheat in dungeon chests has been decreased. | ||||
1.11{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item | title = Green Dye | renewable = Yes | stackable = Yes (64) }} '''Green dye''' is a [[primary color dye]]. == Obtaining == === Chest loot === {{LootChestItem|green-dye}} === Smelting === {{Smelting |head=1 |showdescription=1 |Cactus |Green Dye |1 |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref> }} {{Smelting |head=0 |showdescription=1 |Cactus |Green Dye |0,2 |description={{only|Bedrock}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 green dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Green Dye}} === Trading === Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |aliasid=dye / 2 |id=397 |form=item |translationkey=item.dye.green.name |foot=1}} == Video == <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}} {{History|java}} {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye". |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}} {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}} {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}} {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}} {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}} {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}} {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}} {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s. |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|PS4}} {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[cs:Kaktusová zeleň]] [[de:Grüner Farbstoff]] [[es:Tinte verde]] [[fr:Teinture verte]] [[hu:Kaktuszzöld]] [[ja:緑色の染料]] [[ko:초록색 염료]] [[nl:Cactusgroen]] [[pl:Zielony barwnik]] [[pt:Corante verde]] [[ru:Зелёный краситель]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}} {{Block |image=<gallery> Chain Axis Y.png | Y-axis Chain Axis X.png | X-axis Chain Axis Z.png | Z-axis </gallery> | transparent = Yes | light = No | tool = Wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Chains''' are metallic decoration [[block]]s. == Obtaining == === Breaking === Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. {{breaking row|Chain|Pickaxe|Wood|horizontal=1}} === Natural generation === Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s. Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]]. === Chest loot === {{LootChestItem|chain}} === Crafting === {{Crafting |B1=Iron Nugget |B2=Iron Ingot |B3=Iron Nugget |Output=Chain |type=Building block }} == Usage == Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block). Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted. Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges. Chains can be pushed by [[piston]]s without being broken. === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table/Block/Chain}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Chain |spritetype=block |nameid=chain |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Chain |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chain |spritetype=block |nameid=chain |id=541 |form=block |itemform=item.chain}} {{ID table |displayname=Item |spritename=chain |spritetype=item |nameid=chain |id=619 |form=item |translationkey=tile.chain.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java}} {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains. |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s. |Chains currently use the generic metal [[block]] [[sound]]s.}} {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}} {{History|||snap=20w18a|Chains can now be [[waterlogged]].}} {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}} {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}} {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}} {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}} {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally. * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref> * Chains do not stick together when moved by pistons, regardless of orientation. == Gallery == <gallery> Chained Stone Bricks.jpg|Chains and stone bricks. Barbell.jpg|Chains and chiseled blackstone. Barbell Evoker.jpg|An evoker lifting weights. Chain with Lantern.png|A [[lantern]] hanging from a chain. Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants. </gallery> == References == {{reflist}} {{blocks|Building}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Nether blocks]] [[de:Kette]] [[es:Cadena]] [[fr:Chaîne]] [[ja:鎖]] [[ko:사슬]] [[pl:Łańcuch]] [[pt:Corrente]] [[ru:Цепь]] [[zh:锁链]]</li></ul> | 16w39a | Wheat can now be found in the new woodland mansion chests. | |||
1.13{{Extension DPL}}<ul><li>[[Brush|Brush]]<br/>{{Item |image=Brush.png |rarity=Common |renewable=Yes |durability=64 |stackable=No }} A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items. ==Obtaining== ===Crafting=== {{Crafting |head=1 |showname=0 |showdescription=1 |B1=Feather |B2=Copper Ingot |B3=Stick |Output=Brush |type=Tool }} {{crafting |foot=1 |ignoreusage=1 |Damaged Brush |Damaged Brush |Output=Brush |description=The durability of the two brushes is added together, plus an extra 5% durability. |type=Tool }} ==Usage== {{Main|Suspicious Block}} {{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. === Enchantments === A brush can receive the following [[enchantment]]s: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table <!--All of these sounds are, in fact, different--> |sound=Brushing sand1.ogg |sound2=Brushing sand2.ogg |sound3=Brushing sand3.ogg |sound4=Brushing sand4.ogg |subtitle=Brushing Sand |source=block |description=While a brush is brushing suspicious sand |id=item.brush.brushing.sand |translationkey=subtitles.item.brush.brushing.sand |volume=0.6 |pitch=0.6 |distance=16}} {{Sound table |sound=Brushing gravel1.ogg |sound2=Brushing gravel2.ogg |sound3=Brushing gravel3.ogg |sound4=Brushing gravel4.ogg |subtitle=Brushing Gravel |source=block |description=While a brush is brushing suspicious gravel |id=item.brush.brushing.gravel |translationkey=subtitles.item.brush.brushing.gravel |volume=0.6 |pitch=0.6 |distance=16}} {{Sound table |sound=Brushing generic1.ogg |sound2=Brushing generic2.ogg |sound3=Brushing generic3.ogg |sound4=Brushing generic4.ogg |subtitle=Brushing |source=block |description=While a brush is brushing any other block |id=item.brush.brushing.generic |translationkey=subtitles.item.brush.brushing.generic |volume=0.6 |pitch=0.6 |distance=16}} {{Sound table |sound=Brushing sand completed1.ogg |sound2=Brushing sand completed2.ogg |sound3=Brushing sand completed3.ogg |sound4=Brushing sand completed4.ogg |sound5=Brushing sand completed5.ogg |subtitle=Brushing Sand completed |source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1 |description=When a brush finishes brushing suspicious sand |id=item.brush.brushing.sand.complete |translationkey=subtitles.item.brush.brushing.sand.complete |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Brushing gravel completed1.ogg |sound2=Brushing gravel completed2.ogg |sound3=Brushing gravel completed3.ogg |sound4=Brushing gravel completed4.ogg |subtitle=Brushing Gravel completed |source=Players<ref group=sound name=badsource/>|overridesource=1 |description=When a brush finishes brushing suspicious gravel |id=item.brush.brushing.gravel.complete |translationkey=subtitles.item.brush.brushing.gravel.complete |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Brushing sand1.ogg |sound2=Brushing sand2.ogg |sound3=Brushing sand3.ogg |sound4=Brushing sand4.ogg |source=player |description=While a brush is brushing suspicious sand |id=brush.suspicious_sand |volume=1.0 |pitch=0.8-1.0}} {{Sound table |sound=Brushing gravel1.ogg |sound2=Brushing gravel2.ogg |sound3=Brushing gravel3.ogg |sound4=Brushing gravel4.ogg |source=player |description=While a brush is brushing suspicious gravel |id=brush.suspicious_gravel |volume=1.0 |pitch=0.8-1.0}} {{Sound table |sound=Brushing generic1.ogg |sound2=Brushing generic2.ogg |sound3=Brushing generic3.ogg |sound4=Brushing generic4.ogg |source=player |description=While a brush is brushing any other block |id=brush.generic |volume=1.0 |pitch=0.8-1.0}} {{Sound table |sound=Brushing sand completed1.ogg |sound2=Brushing sand completed2.ogg |sound3=Brushing sand completed3.ogg |sound4=Brushing sand completed4.ogg |sound5=Brushing sand completed5.ogg |source=player |description=When a brush finishes brushing suspicious sand |id=brush_completed.suspicious_sand |volume=1.0 |pitch=0.8-1.0}} {{Sound table |sound=Brushing gravel completed1.ogg |sound2=Brushing gravel completed2.ogg |sound3=Brushing gravel completed3.ogg |sound4=Brushing gravel completed4.ogg |source=player |description=When a brush finishes brushing suspicious gravel |id=brush_completed.suspicious_gravel |volume=1.0 |pitch=0.8-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brush |spritetype=item |nameid=brush |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brush |spritetype=item |nameid=brush |id=684 |form=item |foot=1}} == Advancements == {{load advancements|Respecting the Remnants}} == History == {{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}} {{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}} {{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}}{{Crafting Table |A1 = String |B1 = String |C1 = String |B2 = Stick |B3 = Stick |Output = Brush |type = Tool |ignoreusage=1}} {{!}}} }} {{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed: {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}}{{Crafting Table |B1 = Feather |B2 = Copper Ingot |B3 = Stick |Output = Brush |type = Tool |ignoreusage=1}} {{!}}} }} {{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack. |Brushes can now brush [[suspicious gravel]].}} {{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}} {{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. |The crafting recipe is originally three [[string]] and two [[stick]]s. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}}{{Crafting Table |A1 = String |B1 = String |C1 = String |B2 = Stick |B3 = Stick |Output = Brush |type = Tool |ignoreusage=1}} {{!}}} }} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed: {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}}{{Crafting Table |B1 = Feather |B2 = Copper Ingot |B3 = Stick |Output = Brush |type = Tool |ignoreusage=1}} {{!}}} }} {{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}} {{History|foot}} == Issues == {{Issue list}} == References == {{Reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023 {{Items}} [[Category:Renewable resources]] [[de:Pinsel]] [[es:Pincel]] [[ja:ブラシ]] [[pt:Pincel]] [[pl:Pędzel]] [[uk:Щітка]] [[zh:刷子]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}} {{planned|BE}} {{Item | image = Bundle.png | image2 = Bundle Filled.png | rarity = Common | renewable = No | stackable = No }} A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items. == Obtaining == === Crafting === {{Crafting |showdescription=1 |A1=String |B1=Rabbit Hide |C1=String |A2=Rabbit Hide |C2=Rabbit Hide |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide |Output=Bundle |type=Tool |description={{OnlyExperimental|bundle}} }} == Usage == <!--The tooltip does not reflect the current bundle "tooltip"--> {{FakeImage|style=max-width:250px; |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}} |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots. }} Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots. Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref> To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A. Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world. Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>. [[Shulker box]]es cannot be placed inside of bundles. [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]] == Sounds == {{Sound table |sound=Bundle drop contents1.ogg |sound2=Bundle drop contents2.ogg |sound3=Bundle drop contents3.ogg |subtitle=Bundle empties |source=player |description=When a bundle's items are thrown onto the ground |id=item.bundle.drop_contents |translationkey=subtitles.item.bundle.drop_contents |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle insert1.ogg |sound2=Bundle insert2.ogg |sound3=Bundle insert3.ogg |subtitle=Item packed |source=player |description=When items are placed into a bundle |id=item.bundle.insert |translationkey=subtitles.item.bundle.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle remove one1.ogg |sound2=Bundle remove one2.ogg |sound3=Bundle remove one3.ogg |subtitle=Item unpacked |source=player |description=When items are removed from a bundle |id=item.bundle.remove_one |translationkey=subtitles.item.bundle.remove_one |volume=0.8 |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bundle |spritetype=item |nameid=bundle |form=item |foot=1}} === Item data === <div class="treeview" style="margin-top: 0;"> * {{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Bundle}} </div> == History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}} {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}} {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed. |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}} {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled. |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]]. |{{ctrl|Using}} a bundle now throws out its entire content into the world.}} {{History|||snap=20w49a|Bundle fullness is now always shown. |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}} {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]]. |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code> |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them. |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}} {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}} {{History|||snap=21w19a|Bundles are now accessible only through commands.}} {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}} {{History|||snap=21w37a|Bundles are once again accessible only through commands.}} {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}} {{h|bedrock}} {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> JE 1.17 Development Bundle.png|The original bundle UI Bundle in Inventory.jpg|A bundle inventory in the inventory </gallery> == References == {{Reflist}} {{Items}} [[Category:Storage]] [[Category:Tools]] [[Category:Renewable resources]] [[de:Bündel]] [[es:Saco]] [[fr:Sac]] [[ja:バンドル]] [[pl:Sakwa]] [[pt:Trouxa]] [[ru:Мешок]] [[zh:收纳袋]]</li></ul> | 17w47a | Prior to The Flattening, this item's numeral ID was 296. | |||
18w09a | Wheat can now generate in the chests of underwater ruins. | ||||
18w11a | Wheat can now generate in shipwreck chests. | ||||
1.14{{Extension DPL}}<ul><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]] [[Category:Items]]</li><li>[[Boots|Boots]]<br/>{{Item | image = <gallery> Leather Boots.png | Leather Chainmail Boots.png | Chainmail Iron Boots.png | Iron Diamond Boots.png | Diamond Golden Boots.png | Golden Netherite Boots.png | Netherite </gallery> | durability = * Leather: 65 * Chainmail: 195 * Iron: 195 * Golden: 91 * Diamond: 429 * Netherite: 481 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Boots |Netherite Ingot |Netherite Boots |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]] |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots |description=The durability of the two boots are added together, plus an extra 5% durability. }} ==== Anvil ==== Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots. They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised. ==== Crafting ==== You can craft two sets of boots together using a crafting table, but enchantments are removed. === Mob loot === If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted. [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]] {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted. === Chest loot === {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}} === Trading === {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s. Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds. {{notelist}} === Bartering === [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]]. === Fishing === Leather boots can be caught as a "junk" item when [[fishing]]. == Usage == Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by boots. {| class="wikitable" data-description="Boots defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | rowspan="3" | {{armor|1}} |- !scope="row" | Golden |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|2}} |- !scope="row" | Diamond | rowspan="2" | {{armor|3}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite boots provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Boots durability" |- ! Material !Durability |- !scope="row" | Leather | 65 |- !scope="row" | Golden | 91 |- !scope="row" | Chainmail/Iron | 195 |- !scope="row" | Diamond | 429 |- !scope="row" | Netherite | 481 |} === Enchantments === Boots can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Feather Falling]] || IV || |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> |- | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2" /> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots. === Powder snow=== Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage. ===Decoration=== It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond). These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}} ==Sounds== {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather boots are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail boots are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron boots are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold boots are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond boots are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite boots are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of boots' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather boots are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain boots are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron boots are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold boots are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond boots are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite boots are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather boots are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather boots' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of boots' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |id=338 |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |id=342 |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |id=346 |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |id=350 |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |id=354 |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |id=612 |form=item |foot=1}} === Item data=== When leather boots are dyed, it has the following NBT: <div class="treeview"> *{{nbt|compound|tag}}: Parent tag. **{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> ==Achievements== {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}} ==Advancements== {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}} ==History== {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}} {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}} |Boots can now be [[crafting|crafted]] and worn. |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}} {{History|java alpha}} {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time. |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}} {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s. |Blacksmith villagers now sell diamond boots for 7 emeralds. |Blacksmith villagers now sell iron boots for 4–5 emeralds. |Butcher villagers now sell leather boots for 2-3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}} {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]]. |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing boots.}} {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with boots.}} {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s. |Armorer villagers no longer sell diamond boots. |Armorer villagers no longer sell iron boots. |Leatherworker villagers no longer sell leather boots.}} {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Boots' durability affecting value has been removed. |Boots now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}} {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}} {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}} {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again. |Leatherworker villagers now sell randomly [[dye]]d leather boots.}} {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots. |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}} {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}} {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}} {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests. |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}} {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}} {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}} {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}} {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it. |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}} {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests. |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside plains village tannery chests. |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}} {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots. |Iron and diamond boots are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table. |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}} {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table. |Golden boots can now be found in [[ruined portal]] chest. |Golden and netherite boots can be found in [[bastion remnant]] chest.}} {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |Added a quick equip for boots to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d. |[[Item repair]] can now repair boots.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History|PS4}} {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed. |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed. |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed. |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed. |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots. |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *Netherite boots are shorter in their item texture but are longer in their texture when being worn *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. *Leather boots are the only piece of leather armor that has the same name as other armor materials. *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types. *Chainmail boots are the only boots that have transparent pixels in their texture currently ==Gallery== ===Enchanted Boots=== <gallery> File:Enchanted Leather Boots (item).gif File:Enchanted Chainmail Boots (item).gif File:Enchanted Iron Boots (item).gif File:Enchanted Golden Boots (item).gif File:Enchanted Diamond Boots (item).gif File:Enchanted Netherite Boots (item).gif </gallery> <gallery> File:Enchanted Leather Boots.gif File:Enchanted Chainmail Boots.gif File:Enchanted Iron Boots.gif File:Enchanted Golden Boots.gif File:Enchanted Diamond Boots.gif File:Enchanted Netherite Boots.gif </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019 {{Items}} [[Category:Armor]] [[ja:ブーツ]] [[ko:부츠]] [[pl:Buty]] [[pt:Botas]] [[th:รองเท้า]] [[zh:靴子]]</li></ul> | 18w43a | The texture of wheat has been changed. | |||
18w47a | Wheat can now generate inside of loot chests on top of pillager outposts. | ||||
18w49a | Wheat can now generate in chests in village butcher and shepherd houses. | ||||
18w50a | Wheat can now generate in chests in desert village houses. | ||||
19w03a | Placing wheat into the new composter has a 50% chance of raising the compost level by 1. | ||||
19w05a | Wheat now has a 65% chance of increasing the compost level in a composter by 1. | ||||
19w07a | Added foxes, which sometimes spawn with wheat in their mouths. | ||||
1.17{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item |image = Blue_Dye_JE1_BE1.png |renewable = Yes |stackable = Yes (64) }} '''Blue dye''' is a [[Dye#Primary|primary dye color]]. == Obtaining == === Crafting === {{Crafting |Lapis Lazuli |Output=Blue Dye |type=Material |head=1 }} {{Crafting |Cornflower |Output=Blue Dye |type=Material |foot=1 }} === Chest loot === {{#invoke:LootChest|base3|blue-dye}} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Blue Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |aliasid=dye / 18 |id=399 |form=item |translationkey=item.dye.blue_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}} {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}} {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}} {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}} {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}} {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Blauer Farbstoff]] [[es:Tinte azul]] [[fr:Teinture bleue]] [[ja:青色の染料]] [[ko:파란색 염료]] [[pl: Niebieski barwnik]] [[pt:Corante azul]] [[zh:蓝色染料]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item | title = Powder Snow Bucket | image = Powder Snow Bucket.png | renewable = Yes | stackable = No }} A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside. == Obtaining == A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]]. == Usage == Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons. [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling. == Sounds == {{el|je}}: {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When a powder snow bucket is placed |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref> |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with powder snow |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref> |distance=16}} {{Sound table |sound=Powder Snow break1.ogg |sound2=Powder Snow break2.ogg |sound3=Powder Snow break3.ogg |sound4=Powder Snow break4.ogg |sound5=Powder Snow break5.ogg |sound6=Powder Snow break6.ogg |sound7=Powder Snow break7.ogg |subtitle=Block broken |source=block |description=When a bucket is filled with powder snow |id=block.powder_snow.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=0.8 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When a bucket is filled with powder snow |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When a powder snow bucket is placed |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |aliasid=bucket / 11 |form=item |id=368 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}} {{History|bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets. |The powder snow bucket replaced the powder snow block in the creative inventory.}} {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}} {{h|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Pulverschneeeimer]] [[es:Cubo con nieve polvo]] [[fr:Seau de neige poudreuse]] [[it:Secchio di neve polverosa]] [[ja:粉雪入りバケツ]] [[pl:Wiadro sypkiego śniegu]] [[pt:Balde de neve fofa]] [[ru:Ведро с рыхлым снегом]] [[zh:细雪桶]]</li></ul> | 21w13a | Wheat can now be used to breed goats. | |||
1.19{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity |image=Minecart with Hopper.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents |health={{hp|6}} }} A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]]. == Obtaining == === Crafting === {{Crafting |Output= Minecart with Hopper |type= Transportation |Hopper|Minecart}} Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well. == Usage == [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]] Minecarts with hoppers are placed similarly to other [[minecart]]s. A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref> The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail. An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup. {{See also|Tutorials/Storage minecarts}} == Sounds == {{Edition|Java}}:<br> Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with hopper is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with hopper is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |id=526 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |id=96 |foot=1}} === Entity data === Minecarts with hoppers have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|I5etC7LeCac}}</div> == History == {{History|java}} {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}} {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}} {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}} {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}} {{History|||snap=19w39a|The hopper now renders correctly.}} {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper. |Minecarts with hopper emit smoke [[particles]] when destroyed.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref> File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]]. </gallery> == References == {{reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[Category:Storage]] [[cs:Vozík s násypkou]] [[de:Trichterlore]] [[es:Vagoneta con tolva]] [[fr:Wagonnet à entonnoir]] [[hu:Tölcsér csille]] [[it:Carrello da miniera]] [[ja:ホッパー付きのトロッコ]] [[ko:호퍼가 실린 광산 수레]] [[nl:Mijnkar met trechter]] [[pl:Wagonik z lejem]] [[pt:Carrinho de mina com funil]] [[ru:Вагонетка с воронкой]] [[uk:Вагонетка з лійкою]] [[zh:漏斗矿车]]</li><li>[[Cake|Cake]]<br/>{{Distinguish|Pumpkin Pie}} {{Block | title = Cake | image = <gallery> Cake.png|0 bites Cake (1 bite).png|1 bite Cake (2 bites).png|2 bites Cake (3 bites).png|3 bites Cake (4 bites).png|4 bites Cake (5 bites).png|5 bites Cake (6 bites).png|6 bites </gallery> |image2 = <gallery> Cake with Candle.png|Unlit Candle Cake (lit).png|Lit </gallery> | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No | tool = any | renewable = Yes | stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}} | flammable = No | lavasusceptible = No }} '''Cake''' is a [[food]] and a block that can be eaten by the player. A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake. == Obtaining == === Breaking === Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]]. Candle cakes always drop their respective [[candle]] when broken. {{breaking row|horizontal=1|Cake|drop=0}} === Chest loot === {{LootChestItem|cake}} === Crafting === {{Crafting |A1=Milk Bucket |B1=Milk Bucket |C1=Milk Bucket |A2=Sugar |B2=Egg |C2=Sugar |A3=Wheat |B3=Wheat |C3=Wheat |Output=Cake |type=Foodstuff |showdescription=1 |description= Empty [[bucket]]s remain in the crafting grid after crafting the cake. }} === Trading === Expert-level farmer [[villager]]s can [[trading|sell]] cake for a single [[emerald]] each. The chance is {{frac|2|7}} {{in|je}}. == Usage == {{see also|Tutorials/Hunger management}} Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation. Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods. As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. Cake destroys [[Entity#Falling Blocks|falling blocks]] if placed under them, similar to a [[torch]]. === Pandas === Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. === Composting === Placing a cake into a [[composter]] raises the compost level by 1. === Piston interactivity === A cake is broken when pushed by a [[piston]], and it drops nothing. === Cakes with candles === [[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]] {{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop. {{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it. == Sounds == === Generic === {{Sound table/Block/Wool}} === Unique === {{edition|java}}: {{Sound table |sound=Cake add_candle1.ogg |sound2=Cake add_candle2.ogg |sound3=Cake add_candle3.ogg |subtitle=Cake squishes |source=Blocks |description=When a [[candle]] is placed on a cake |id=block.cake.add_candle |translationkey=subtitles.block.cake.add_candle |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Cake add_candle1.ogg |sound2=Cake add_candle2.ogg |sound3=Cake add_candle3.ogg |source=block |description=When a candle is placed on a cake |id=cake.add_candle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Burp.ogg |source=player |description=After a player eats a cake |id=random.burp |volume=0.5 |pitch=0.9-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Cake |spritetype=block |nameid=cake}} {{ID table |displayname=Cake with Candle |spritename=candle-cake |spritetype=block |nameid=candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with White Candle |spritename=white-candle-cake |spritetype=block |nameid=white_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Orange Candle |spritename=orange-candle-cake |spritetype=block |nameid=orange_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Magenta Candle |spritename=magenta-candle-cake |spritetype=block |nameid=magenta_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Light Blue Candle |spritename=light-blue-candle-cake |spritetype=block |nameid=light_blue_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Yellow Candle |spritename=yellow-candle-cake |spritetype=block |nameid=yellow_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Lime Candle |spritename=lime-candle-cake |spritetype=block |nameid=lime_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Pink Candle |spritename=pink-candle-cake |spritetype=block |nameid=pink_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Gray Candle |spritename=gray-candle-cake |spritetype=block |nameid=gray_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Light Gray Candle |spritename=light-gray-candle-cake |spritetype=block |nameid=light_gray_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Cyan Candle |spritename=cyan-candle-cake |spritetype=block |nameid=cyan_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Purple Candle |spritename=purple-candle-cake |spritetype=block |nameid=purple_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Blue Candle |spritename=blue-candle-cake |spritetype=block |nameid=blue_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Brown Candle |spritename=brown-candle-cake |spritetype=block |nameid=brown_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Green Candle |spritename=green-candle-cake |spritetype=block |nameid=green_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Red Candle |spritename=red-candle-cake |spritetype=block |nameid=red_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Black Candle |spritename=black-candle-cake |spritetype=block |nameid=black_candle_cake |blocktags=candle_cakes |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Cake |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=cake |spritetype=block |nameid=cake |id=92 |form=block |itemform=item.cake}} {{ID table |displayname=Item |spritename=cake |spritetype=item |nameid=cake |id=417 |form=item}} {{ID table |displayname=Cake with Candle |spritename=candle-cake |spritetype=block |nameid=candle_cake |blocktags=candle_cakes |form=block |id=684}} {{ID table |displayname=Cake with White Candle |spritename=white-candle-cake |spritetype=block |nameid=white_candle_cake |blocktags=candle_cakes |form=block |id=685}} {{ID table |displayname=Cake with Orange Candle |spritename=orange-candle-cake |spritetype=block |nameid=orange_candle_cake |blocktags=candle_cakes |form=block |id=686}} {{ID table |displayname=Cake with Magenta Candle |spritename=magenta-candle-cake |spritetype=block |nameid=magenta_candle_cake |blocktags=candle_cakes |form=block |id=687}} {{ID table |displayname=Cake with Light Blue Candle |spritename=light-blue-candle-cake |spritetype=block |nameid=light_blue_candle_cake |blocktags=candle_cakes |form=block |id=688}} {{ID table |displayname=Cake with Yellow Candle |spritename=yellow-candle-cake |spritetype=block |nameid=yellow_candle_cake |blocktags=candle_cakes |form=block |id=689}} {{ID table |displayname=Cake with Lime Candle |spritename=lime-candle-cake |spritetype=block |nameid=lime_candle_cake |blocktags=candle_cakes |form=block |id=690}} {{ID table |displayname=Cake with Pink Candle |spritename=pink-candle-cake |spritetype=block |nameid=pink_candle_cake |blocktags=candle_cakes |form=block |id=691}} {{ID table |displayname=Cake with Gray Candle |spritename=gray-candle-cake |spritetype=block |nameid=gray_candle_cake |blocktags=candle_cakes |form=block |id=692}} {{ID table |displayname=Cake with Light Gray Candle |spritename=light-gray-candle-cake |spritetype=block |nameid=light_gray_candle_cake |blocktags=candle_cakes |form=block |id=693}} {{ID table |displayname=Cake with Cyan Candle |spritename=cyan-candle-cake |spritetype=block |nameid=cyan_candle_cake |blocktags=candle_cakes |form=block |id=694}} {{ID table |displayname=Cake with Purple Candle |spritename=purple-candle-cake |spritetype=block |nameid=purple_candle_cake |blocktags=candle_cakes |form=block |id=695}} {{ID table |displayname=Cake with Blue Candle |spritename=blue-candle-cake |spritetype=block |nameid=blue_candle_cake |blocktags=candle_cakes |form=block |id=696}} {{ID table |displayname=Cake with Brown Candle |spritename=brown-candle-cake |spritetype=block |nameid=brown_candle_cake |blocktags=candle_cakes |form=block |id=697}} {{ID table |displayname=Cake with Green Candle |spritename=green-candle-cake |spritetype=block |nameid=green_candle_cake |blocktags=candle_cakes |form=block |id=698}} {{ID table |displayname=Cake with Red Candle |spritename=red-candle-cake |spritetype=block |nameid=red_candle_cake |blocktags=candle_cakes |form=block |id=699}} {{ID table |displayname=Cake with Black Candle |spritename=black-candle-cake |spritetype=block |nameid=black_candle_cake |blocktags=candle_cakes |form=block |id=700 |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{load achievements|The Lie;Birthday Song}} == Advancements == {{load advancements|Birthday Song}} == History == {{info needed section|{{bug|MC-45375}}}} {{History|java beta}} {{History||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}} {{History||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added. |Cake heals {{hp|18}}. |[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible. |[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}} {{History||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}} {{History||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}} {{History||1.8|snap=Pre-release|Cake now restores {{hunger|12}}. |[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]]. |Dropped cake items{{info needed|the proper item form, or the unobtainable one?}} no longer appear larger than normal blocks.}} {{History|||snap=?|Cake is available both in item and block forms in the creative inventory.}} {{History|java}} {{History||1.0.0|snap=?|Cake blocks have been removed from creative.}} {{History||1.2.1|snap=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}} {{History||1.5|snap=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces. |[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture. |From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119}}</ref> |[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}} {{History|||snap=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}} {{History||1.6.1|snap=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}} {{History|||snap=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}} {{History||1.7.2|snap=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}} {{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}} {{History|||snap=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately. |Cake now emits a [[redstone comparator|comparator]] signal. |When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}} {{History||1.9|snap=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}} {{History||1.14|snap=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed. |Cakes can now be eaten by [[panda]]s when they are thrown to them.}} {{History|||snap=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}} {{History|||snap=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}} {{History||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}} {{History||1.17|snap=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}} {{History||1.17|snap=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}} {{History||1.17|snap=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake. |Cake restores {{hp|18}}.}} {{History||v0.12.1|snap=build 1|Cake now restore {{hunger|12}}.}} {{History||v0.14.0|snap=build 1|Cake can now be used to emit a [[redstone comparator|comparator]] signal.}} {{History||v0.15.0|snap=?|Cake currently does not show its inside texture on two or more bites.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}} {{History|bedrock}} {{History||unknown|Cake is now stackable.}} {{History||1.4.0|snap=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}} {{History|||snap=beta 1.11.0.7|Cake [[trading|trades]] from farmer [[villager]]s have been reverted.}} {{History||1.16.0|snap=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}} {{History||1.17.10|snap=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} {{History||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} {{History|foot}} === Cake "item" === {{:Technical blocks/Cake}} == Issues == {{issue list}} == Trivia == === Interaction === * Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. * It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on. * It is also possible to place any block on top of cakes (including another cake) by [[sneaking]] and placing the block on top of a cake. * [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s. * If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole. * Cake can be used to create a functioning staircase, by placing a cake on each level of a 1 block by 1 block incline. This would be one of the most labor-intensive staircases available, given the requirements to craft a cake, compared to any other method of creating a staircase. This staircase is also extremely overpowered when combined with a horse being one of the fastest forms of travel. *At some point, it was possible to push cakes into the void using pistons.<ref>https://www.youtube.com/watch?v=GxniEMGBXC4&t=340s</ref> === Miscellaneous === [[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]] * Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award. * Placing a cake makes the same sound as placing [[wool]]. * The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head. * The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''. * On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]]. * Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561}}</ref> == Gallery == === Renders === {{hidden begin}} <div style="clear: both"></div> <gallery> Cake.png Cake (1 bite).png Cake (2 bites).png Cake (3 bites).png Cake (4 bites).png Cake (5 bites).png Cake (6 bites).png </gallery> <gallery> Cake with Candle.png Cake with White Candle.png Cake with Light Gray Candle.png Cake with Gray Candle.png Cake with Black Candle.png Cake with Brown Candle.png Cake with Red Candle.png Cake with Orange Candle.png Cake with Yellow Candle.png Cake with Lime Candle.png Cake with Green Candle.png Cake with Cyan Candle.png Cake with Light Blue Candle.png Cake with Blue Candle.png Cake with Purple Candle.png Cake with Magenta Candle.png Cake with Pink Candle.png </gallery> <gallery> Candle Cake (lit).png White Candle Cake (lit).png Light Gray Candle Cake (lit).png Gray Candle Cake (lit).png Black Candle Cake (lit).png Brown Candle Cake (lit).png Red Candle Cake (lit).png Orange Candle Cake (lit).png Yellow Candle Cake (lit).png Lime Candle Cake (lit).png Green Candle Cake (lit).png Cyan Candle Cake (lit).png Light Blue Candle Cake (lit).png Blue Candle Cake (lit).png Purple Candle Cake (lit).png Magenta Candle Cake (lit).png Pink Candle Cake (lit).png </gallery> {{hidden end}} === In-game === <gallery> Cakes stacked.png|A cake placed on top of another. Cakeeating.png|The sizes of cake when eaten. 10 Years Cake.jpg|The 10-years cake [[model]] placed in the world. </gallery> == References == {{Reflist}} {{Blocks|Utility}} {{Items}} [[Category:Food]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[cs:Dort]] [[de:Kuchen]] [[es:Tarta]] [[fr:Gâteau]] [[hu:Torta]] [[it:Torta]] [[ja:ケーキ]] [[ko:케이크]] [[nl:Taart]] [[pl:Ciasto]] [[pt:Bolo]] [[ru:Торт]] [[th:เค้ก]] [[tr:Pasta]] [[uk:Торт]] [[zh:蛋糕]]</li></ul></nowiki> | 22w11a | Wheat can now be used to craft packed mud. | |||
1.20{{Extension DPL}}<ul><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}} {{Education feature}} {{Exclusive|bedrock|education}} {{Item | image = <gallery> Antidote.png | Antidote Elixir.png | Elixir Eye Drops.png | Eye Drops Tonic.png | Tonic </gallery> | renewable = Yes | stackable = No }} A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it. == Obtaining == === Brewing === Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions. {| class="wikitable" style="text-align: center;" data-description="Remedies" ! Potion ! Reagent, base ! Effect ! Notes |- ! {{Inventory slot|Antidote}}<br>Antidote | {{Brewing Stand |Input= Silver |Output2= Awkward Potion }} | Cures [[Poison]] | Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties. |- ! {{Inventory slot|Elixir}}<br>Elixir | {{Brewing Stand |Input= Cobalt |Output2= Awkward Potion }} | Cures [[Weakness]] | |- ! {{Inventory slot|Eye Drops}}<br>Eye Drops | {{Brewing Stand |Input= Calcium |Output2= Awkward Potion }} | Cures [[Blindness]] | |- ! {{Inventory slot|Tonic}}<br>Tonic | {{Brewing Stand |Input= Bismuth |Output2= Awkward Potion }} | Cures [[Nausea]] | In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment. |} == Usage == Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back. == Sounds == {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=When a player drinks medicine |id=random.drink |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Medicine |spritetype=item |nameid=medicine |id=599 |form=item |notshowbeitemforms=y |translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|education}} {{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|foot}} == Issues == {{issue list|Cures|Medicine}} == See also == * [[Potion]] * [[Splash Potion]] * [[Lingering Potion]] {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Medizin]] [[it:Medicinale]] [[ja:治療薬]] [[lzh:藥]] [[pl:Leki]] [[pt:Remédio]] [[zh:药物]]</li><li>[[Cake|Cake]]<br/>{{Distinguish|Pumpkin Pie}} {{Block | title = Cake | image = <gallery> Cake.png|0 bites Cake (1 bite).png|1 bite Cake (2 bites).png|2 bites Cake (3 bites).png|3 bites Cake (4 bites).png|4 bites Cake (5 bites).png|5 bites Cake (6 bites).png|6 bites </gallery> |image2 = <gallery> Cake with Candle.png|Unlit Candle Cake (lit).png|Lit </gallery> | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No | tool = any | renewable = Yes | stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}} | flammable = No | lavasusceptible = No }} '''Cake''' is a [[food]] and a block that can be eaten by the player. A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake. == Obtaining == === Breaking === Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]]. Candle cakes always drop their respective [[candle]] when broken. {{breaking row|horizontal=1|Cake|drop=0}} === Chest loot === {{LootChestItem|cake}} === Crafting === {{Crafting |A1=Milk Bucket |B1=Milk Bucket |C1=Milk Bucket |A2=Sugar |B2=Egg |C2=Sugar |A3=Wheat |B3=Wheat |C3=Wheat |Output=Cake |type=Foodstuff |showdescription=1 |description= Empty [[bucket]]s remain in the crafting grid after crafting the cake. }} === Trading === Expert-level farmer [[villager]]s can [[trading|sell]] cake for a single [[emerald]] each. The chance is {{frac|2|7}} {{in|je}}. == Usage == {{see also|Tutorials/Hunger management}} Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation. Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods. As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. Cake destroys [[Entity#Falling Blocks|falling blocks]] if placed under them, similar to a [[torch]]. === Pandas === Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. === Composting === Placing a cake into a [[composter]] raises the compost level by 1. === Piston interactivity === A cake is broken when pushed by a [[piston]], and it drops nothing. === Cakes with candles === [[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]] {{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop. {{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it. == Sounds == === Generic === {{Sound table/Block/Wool}} === Unique === {{edition|java}}: {{Sound table |sound=Cake add_candle1.ogg |sound2=Cake add_candle2.ogg |sound3=Cake add_candle3.ogg |subtitle=Cake squishes |source=Blocks |description=When a [[candle]] is placed on a cake |id=block.cake.add_candle |translationkey=subtitles.block.cake.add_candle |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Cake add_candle1.ogg |sound2=Cake add_candle2.ogg |sound3=Cake add_candle3.ogg |source=block |description=When a candle is placed on a cake |id=cake.add_candle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Burp.ogg |source=player |description=After a player eats a cake |id=random.burp |volume=0.5 |pitch=0.9-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Cake |spritetype=block |nameid=cake}} {{ID table |displayname=Cake with Candle |spritename=candle-cake |spritetype=block |nameid=candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with White Candle |spritename=white-candle-cake |spritetype=block |nameid=white_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Orange Candle |spritename=orange-candle-cake |spritetype=block |nameid=orange_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Magenta Candle |spritename=magenta-candle-cake |spritetype=block |nameid=magenta_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Light Blue Candle |spritename=light-blue-candle-cake |spritetype=block |nameid=light_blue_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Yellow Candle |spritename=yellow-candle-cake |spritetype=block |nameid=yellow_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Lime Candle |spritename=lime-candle-cake |spritetype=block |nameid=lime_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Pink Candle |spritename=pink-candle-cake |spritetype=block |nameid=pink_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Gray Candle |spritename=gray-candle-cake |spritetype=block |nameid=gray_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Light Gray Candle |spritename=light-gray-candle-cake |spritetype=block |nameid=light_gray_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Cyan Candle |spritename=cyan-candle-cake |spritetype=block |nameid=cyan_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Purple Candle |spritename=purple-candle-cake |spritetype=block |nameid=purple_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Blue Candle |spritename=blue-candle-cake |spritetype=block |nameid=blue_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Brown Candle |spritename=brown-candle-cake |spritetype=block |nameid=brown_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Green Candle |spritename=green-candle-cake |spritetype=block |nameid=green_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Red Candle |spritename=red-candle-cake |spritetype=block |nameid=red_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Black Candle |spritename=black-candle-cake |spritetype=block |nameid=black_candle_cake |blocktags=candle_cakes |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Cake |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=cake |spritetype=block |nameid=cake |id=92 |form=block |itemform=item.cake}} {{ID table |displayname=Item |spritename=cake |spritetype=item |nameid=cake |id=417 |form=item}} {{ID table |displayname=Cake with Candle |spritename=candle-cake |spritetype=block |nameid=candle_cake |blocktags=candle_cakes |form=block |id=684}} {{ID table |displayname=Cake with White Candle |spritename=white-candle-cake |spritetype=block |nameid=white_candle_cake |blocktags=candle_cakes |form=block |id=685}} {{ID table |displayname=Cake with Orange Candle |spritename=orange-candle-cake |spritetype=block |nameid=orange_candle_cake |blocktags=candle_cakes |form=block |id=686}} {{ID table |displayname=Cake with Magenta Candle |spritename=magenta-candle-cake |spritetype=block |nameid=magenta_candle_cake |blocktags=candle_cakes |form=block |id=687}} {{ID table |displayname=Cake with Light Blue Candle |spritename=light-blue-candle-cake |spritetype=block |nameid=light_blue_candle_cake |blocktags=candle_cakes |form=block |id=688}} {{ID table |displayname=Cake with Yellow Candle |spritename=yellow-candle-cake |spritetype=block |nameid=yellow_candle_cake |blocktags=candle_cakes |form=block |id=689}} {{ID table |displayname=Cake with Lime Candle |spritename=lime-candle-cake |spritetype=block |nameid=lime_candle_cake |blocktags=candle_cakes |form=block |id=690}} {{ID table |displayname=Cake with Pink Candle |spritename=pink-candle-cake |spritetype=block |nameid=pink_candle_cake |blocktags=candle_cakes |form=block |id=691}} {{ID table |displayname=Cake with Gray Candle |spritename=gray-candle-cake |spritetype=block |nameid=gray_candle_cake |blocktags=candle_cakes |form=block |id=692}} {{ID table |displayname=Cake with Light Gray Candle |spritename=light-gray-candle-cake |spritetype=block |nameid=light_gray_candle_cake |blocktags=candle_cakes |form=block |id=693}} {{ID table |displayname=Cake with Cyan Candle |spritename=cyan-candle-cake |spritetype=block |nameid=cyan_candle_cake |blocktags=candle_cakes |form=block |id=694}} {{ID table |displayname=Cake with Purple Candle |spritename=purple-candle-cake |spritetype=block |nameid=purple_candle_cake |blocktags=candle_cakes |form=block |id=695}} {{ID table |displayname=Cake with Blue Candle |spritename=blue-candle-cake |spritetype=block |nameid=blue_candle_cake |blocktags=candle_cakes |form=block |id=696}} {{ID table |displayname=Cake with Brown Candle |spritename=brown-candle-cake |spritetype=block |nameid=brown_candle_cake |blocktags=candle_cakes |form=block |id=697}} {{ID table |displayname=Cake with Green Candle |spritename=green-candle-cake |spritetype=block |nameid=green_candle_cake |blocktags=candle_cakes |form=block |id=698}} {{ID table |displayname=Cake with Red Candle |spritename=red-candle-cake |spritetype=block |nameid=red_candle_cake |blocktags=candle_cakes |form=block |id=699}} {{ID table |displayname=Cake with Black Candle |spritename=black-candle-cake |spritetype=block |nameid=black_candle_cake |blocktags=candle_cakes |form=block |id=700 |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{load achievements|The Lie;Birthday Song}} == Advancements == {{load advancements|Birthday Song}} == History == {{info needed section|{{bug|MC-45375}}}} {{History|java beta}} {{History||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}} {{History||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added. |Cake heals {{hp|18}}. |[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible. |[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}} {{History||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}} {{History||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}} {{History||1.8|snap=Pre-release|Cake now restores {{hunger|12}}. |[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]]. |Dropped cake items{{info needed|the proper item form, or the unobtainable one?}} no longer appear larger than normal blocks.}} {{History|||snap=?|Cake is available both in item and block forms in the creative inventory.}} {{History|java}} {{History||1.0.0|snap=?|Cake blocks have been removed from creative.}} {{History||1.2.1|snap=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}} {{History||1.5|snap=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces. |[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture. |From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119}}</ref> |[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}} {{History|||snap=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}} {{History||1.6.1|snap=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}} {{History|||snap=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}} {{History||1.7.2|snap=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}} {{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}} {{History|||snap=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately. |Cake now emits a [[redstone comparator|comparator]] signal. |When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}} {{History||1.9|snap=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}} {{History||1.14|snap=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed. |Cakes can now be eaten by [[panda]]s when they are thrown to them.}} {{History|||snap=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}} {{History|||snap=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}} {{History||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}} {{History||1.17|snap=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}} {{History||1.17|snap=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}} {{History||1.17|snap=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake. |Cake restores {{hp|18}}.}} {{History||v0.12.1|snap=build 1|Cake now restore {{hunger|12}}.}} {{History||v0.14.0|snap=build 1|Cake can now be used to emit a [[redstone comparator|comparator]] signal.}} {{History||v0.15.0|snap=?|Cake currently does not show its inside texture on two or more bites.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}} {{History|bedrock}} {{History||unknown|Cake is now stackable.}} {{History||1.4.0|snap=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}} {{History|||snap=beta 1.11.0.7|Cake [[trading|trades]] from farmer [[villager]]s have been reverted.}} {{History||1.16.0|snap=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}} {{History||1.17.10|snap=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} {{History||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} {{History|foot}} === Cake "item" === {{:Technical blocks/Cake}} == Issues == {{issue list}} == Trivia == === Interaction === * Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. * It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on. * It is also possible to place any block on top of cakes (including another cake) by [[sneaking]] and placing the block on top of a cake. * [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s. * If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole. * Cake can be used to create a functioning staircase, by placing a cake on each level of a 1 block by 1 block incline. This would be one of the most labor-intensive staircases available, given the requirements to craft a cake, compared to any other method of creating a staircase. This staircase is also extremely overpowered when combined with a horse being one of the fastest forms of travel. *At some point, it was possible to push cakes into the void using pistons.<ref>https://www.youtube.com/watch?v=GxniEMGBXC4&t=340s</ref> === Miscellaneous === [[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]] * Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award. * Placing a cake makes the same sound as placing [[wool]]. * The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head. * The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''. * On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]]. * Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561}}</ref> == Gallery == === Renders === {{hidden begin}} <div style="clear: both"></div> <gallery> Cake.png Cake (1 bite).png Cake (2 bites).png Cake (3 bites).png Cake (4 bites).png Cake (5 bites).png Cake (6 bites).png </gallery> <gallery> Cake with Candle.png Cake with White Candle.png Cake with Light Gray Candle.png Cake with Gray Candle.png Cake with Black Candle.png Cake with Brown Candle.png Cake with Red Candle.png Cake with Orange Candle.png Cake with Yellow Candle.png Cake with Lime Candle.png Cake with Green Candle.png Cake with Cyan Candle.png Cake with Light Blue Candle.png Cake with Blue Candle.png Cake with Purple Candle.png Cake with Magenta Candle.png Cake with Pink Candle.png </gallery> <gallery> Candle Cake (lit).png White Candle Cake (lit).png Light Gray Candle Cake (lit).png Gray Candle Cake (lit).png Black Candle Cake (lit).png Brown Candle Cake (lit).png Red Candle Cake (lit).png Orange Candle Cake (lit).png Yellow Candle Cake (lit).png Lime Candle Cake (lit).png Green Candle Cake (lit).png Cyan Candle Cake (lit).png Light Blue Candle Cake (lit).png Blue Candle Cake (lit).png Purple Candle Cake (lit).png Magenta Candle Cake (lit).png Pink Candle Cake (lit).png </gallery> {{hidden end}} === In-game === <gallery> Cakes stacked.png|A cake placed on top of another. Cakeeating.png|The sizes of cake when eaten. 10 Years Cake.jpg|The 10-years cake [[model]] placed in the world. </gallery> == References == {{Reflist}} {{Blocks|Utility}} {{Items}} [[Category:Food]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[cs:Dort]] [[de:Kuchen]] [[es:Tarta]] [[fr:Gâteau]] [[hu:Torta]] [[it:Torta]] [[ja:ケーキ]] [[ko:케이크]] [[nl:Taart]] [[pl:Ciasto]] [[pt:Bolo]] [[ru:Торт]] [[th:เค้ก]] [[tr:Pasta]] [[uk:Торт]] [[zh:蛋糕]]</li></ul> | 23w12a | Wheat can now be found in suspicious gravel and suspicious sand in cold and warm ocean ruins and in trail ruins. | |||
23w16a | Wheat no longer generates in suspicious sand in trail ruins. | ||||
Due to the split of the archaeological loot tables for suspicious gravel within trail ruins, wheat is now common loot. | |||||
Pocket Edition Alpha | |||||
v0.2.0{{Extension DPL}}<ul><li>[[Clay Ball|Clay Ball]]<br/>{{Item | image = Clay Ball.png | stackable = Yes (64) | renewable = Yes }} {{about|the item|the block|Clay|other uses|Clay (disambiguation)}} A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s. == Obtaining == === Block loot === Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]]. === Chest loot === {{LootChestItem|clay-ball}} === Villager gifts === If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls. == Usage == Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s. === Crafting ingredient === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=1 |Clay Ball |Brick |0.3 }} === Trading === Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Clay Ball |spritetype=item |nameid=clay_ball |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Clay |spritetype=item |nameid=clay_ball |id=384 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}} {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}} {{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}} {{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}} {{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}} {{History||v0.3.2|4 clay items are now dropped from clay blocks when broken. |Clay can now be crafted into clay blocks. |Clay can now be smelted into bricks.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}} {{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}} {{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:ClayInNumerousForms.png </gallery> == Notes == {{fnlist}} {{Items}} [[cs:Jíl]] [[de:Tonklumpen]] [[es:Bola de arcilla]] [[fr:Motte d'argile]] [[hu:Agyag (Tárgy)]] [[it:Zolla di argilla]] [[ja:粘土玉]] [[ko:점토 덩이]] [[nl:Klei (voorwerp)]] [[pl:Glina]] [[pt:Bola de argila]] [[ru:Глина]] [[uk:Глиняна кулька]] [[zh:黏土球]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}} {{Fluid | image = Lava.gif | image2 = Lava BE.gif | invimage = Lava Bucket | invimage2 = Lava | renewable = Yes | transparent = Yes | light = Yes (15) | tool = Bucket | infinite = No | flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether) | flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether) }} '''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]]. == Obtaining == Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing. Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava. === Natural generation === During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s. Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground. Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]]. Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings. Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame. Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room". In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined. Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s. === Post-generation === Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks. == Usage == === Fuel === When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items). === Burning === [[File:Inside Lava.png|thumb|What it looks like inside lava.]] [[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]] Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly. In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect. An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%. {{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. [[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently. A player in lava lasts a few seconds before dying: ==== ''Java Edition'' ==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4 seconds with full gold armor, no enchantments * 4.5 seconds with full chain armor, no enchantments * 5.5 seconds with full iron armor, no enchantments * 10.5 seconds with full diamond armor, no enchantments * 11 seconds with full netherite armor, no enchantments ==== Bedrock Edition==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4.5 seconds with full gold armor, no enchantments * 5 seconds with full chain armor, no enchantments * 6.5 seconds with full iron armor, no enchantments * 12.5 seconds with full diamond armor, no enchantments * 12.5 seconds with full netherite armor, no enchantments If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]]. ==== Fire spread ==== Lava can cause fires by turning air blocks to fire blocks. In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. The lava of any depth can start fires this way, whether or not it appears to have a current. Additional conditions must be met, depending on the edition of Minecraft. ===== Java Edition ===== {{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance. }} Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava. Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks. ===== Bedrock Edition ===== The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block. === Flow === {{See also|Fluid}} Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]]. In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.) Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage. Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. Flowing lava can push entities. ==== Flow arrangement tables ==== ===== Overworld and the End ===== {| class="wikitable" |+ | | | !4 | | | |- | | !4 !3 !4 | | |- | !4 !3 !2 !3 !4 | |- !4 !3 !2 !1 !2 !3 !4 |- | !4 !3 !2 !3 !4 | |- | | !4 !3 !4 | | |- | | | !4 | | | |} {| class="wikitable" |+ ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.5-0.75 |- !4 |blocks |0.25-0.5 |} ===== The Nether ===== {| class="wikitable" |+ | | | | | | !7 | | | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- !7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 !7 |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | | | !7 | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Lava and water === {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice. === Light source === Lava blocks emit a [[light]] level of 15. === Other === [[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]] Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower. Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once. Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref> Lava can be placed in an empty [[cauldron]]. If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava. == Farming == {{main|Tutorials/Lava farming}} Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath. == Sounds == {{edition|java}}: {{Sound table |sound=Lava.ogg |subtitle=Lava pops |source=block |description=Randomly |id=block.lava.ambient |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Lava hisses |source=block |description=When lava mixes with water, making a block |id=block.lava.extinguish |translationkey=subtitles.block.lava.extinguish |volume=0.5 |pitch=1.8-3.4 |distance=16}} {{Sound table |sound=Lava pop.ogg |subtitle=Lava pops |source=block |description=When a lava bubble particle spawns |id=block.lava.pop |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When lava is placed with a bucket |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=player |description=When lava is collected with a bucket |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Fire extinguishes |description=When something [[freezing]] is dunked into lava |source=block |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=0.7 |pitch=1.2-2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lava.ogg |source=block |description=Randomly |id=liquid.lava |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Fizz.ogg |source=block |description=When lava mixes with water, making a block |id=random.fizz |volume=0.5 |pitch=1.8-2.4}} {{Sound table |sound=Lava pop.ogg |source=block |description=When a lava bubble particle spawns |id=liquid.lavapop |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When lava is placed with a bucket |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When lava is collected with a bucket |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When something freezing is dunked into lava |id=random.fizz |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Lava |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=lava |spritetype=block |nameid=lava |blocktags=strider_warm_blocks |form=block |foot=1}} {{ID table |firstcolumnname=Lava |showfluidtags=y |displayname=Fluid |spritename=lava |spritetype=block |nameid=lava |fluidtags=lava}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=lava |nameid=flowing_lava |fluidtags=lava |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Lava |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=lava |spritetype=block |nameid=flowing_lava |id=10 |form=block}} {{ID table |displayname=Stationary |spritename=lava |spritetype=block |nameid=lava |id=11 |form=block |foot=1}} Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary. === Block states === {{see also|Block states}} {{/BS}} === Fluid states === {{see also|Block states}} {{/FS}} == Achievements == {{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}} == Advancements == {{Load advancements|Hot Stuff;Feels Like Home}} == History == {{main|/History}} {{History|java classic}} {{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava. |The texture is transparent. |Lava spreads by duplicating itself to open horizontal and downward squares. |Lava is slower than [[water]] and can be easily outrun. |Model has z-fighting with blocks below lava.}} {{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}} {{History||0.0.13a_03|Lava lakes no longer generate.}} {{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}} {{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}} {{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}} {{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}} {{History||0.24_SURVIVAL_TEST|Lava now deals damage.}} {{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-2|Lava is now luminous.}} {{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}} {{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5. |Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref> |Dropped [[item]]s now burn in lava. |Shot [[arrow]]s catch [[fire]] and not burn in lava.}} {{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}} {{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}} {{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}} {{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}} {{History|java infdev}} {{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}} {{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed. |Added flowing lava. |Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block. |Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}} {{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset. |Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}} {{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset. |Lava now flows 3 blocks horizontally instead of 7. |Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]]. |Removed the infinite lava sea at the bottom of the map.}} {{History|java alpha}} {{History||v1.0.2_02|Flowing of lava has been tweaked.}} {{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}} {{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}} {{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}} {{History||v1.2.2|Lava now flows further in the Nether.}} {{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]]. |When lava is touched by [[rain]], it emits smoke [[particles]]. |Lava now generates in the blacksmiths of the newly added [[village]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping. |Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}} {{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}} {{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}} {{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}} {{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}} {{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files. |There is now "hidden lava" in [[the Nether]]. |Lava now flows much more quickly in the Nether.}} {{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}} {{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}} {{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}} {{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored. |Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}} {{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}} {{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}} {{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}} {{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}} {{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}} {{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}} {{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}} {{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}} {{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}} {{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53. |Lava [[spring]]s are able to generate below Y{{=}}0.}} {{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}} {{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}} {{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}} {{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced. |[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}} {{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}} {{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}} {{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire. |[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}} {{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}} {{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain. |Lava dripping [[particles]] have been added. |Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}} {{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava. |Lava now generates in [[the Nether]].}} {{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}} {{History|||snap=build 8|Lava now cancels all fall [[damage]].}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}} {{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}} {{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]]. |Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}} {{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}} {{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed. |Lava (as well as the embers that pop out of it) now makes [[sound]]s.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}} {{History|foot}} === Data history === {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster. * A player cannot sprint-swim in lava. * An arrow catches fire when shot into flowing lava, but not still lava. * [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa. * Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref> * A player sleeping in a bed cannot be damaged by lava. * If the lava is changed to be transparent via a [[resource pack]], it does not become transparent. * {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does. * Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]]. ** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref> * Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny. * When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead. ** A splash text now says "Made with 'lave'". == Gallery == <gallery> Lavameltpattern1.png|Lava's melting pattern for snow and ice. Water and lava springs.png|A natural lava spring near a waterfall. Cave Lava.png|The lava "ocean" layer of [[cave]]s. Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore. Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point. Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain. Lava with Night vision potion.png|The inside view of lava with the night vision effect. Ladders Blocking Lava.png|Ladders can stop lava from flowing. Lava flowing off cliff.png|A lava [[spring]]. Minecraft Surface LavaFall.png|Lava spreading into dirt. Exposed Cavern Lava.png|Lava in a ravine. Lava in Ravine.png|Lava found in a snowy [[ravine]]. BedrockLava.png|Lava generates on bedrock. BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. LavaRiver.png| Lava pool and water pool meeting each other naturally. Lavafall.png| Two lava springs meeting water in a savannah plateau. Lava spring.png| Lava spreading in the Overworld. Minecraft lavalake.png| A lava spring spreading into a lava lake. Lava cane.png|Sugar cane growing with lava flowing around it. TallLavafall.png|Tall lavafall flowing into ravine. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Underground Lava Lake.png|Another example of underground lava lake. Lwava.png|Lava pouring from a cliff. Extreme Hills Falls.png|Lava and water pouring from a cliff. Lavalake.png|Lava and ores in a cave underground. Cavern2.png|Lava texture in Classic [[0.0.21a_01]]. Lavaspring.png|Lava setting fire to [[grass]]. File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava. File:Lava Moodlight.jpg|An officially licensed lava block moodlight. </gallery> == References == {{Reflist}} == External links == *[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017 *[[wikipedia:Lava|Real-life lava on Wikipedia]] *[[wikipedia:Magma|Real-life magma on Wikipedia]] {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[Category:Light sources]] [[cs:Láva]] [[de:Lava]] [[es:Lava]] [[fr:Lave]] [[hu:Láva]] [[it:Lava]] [[ja:溶岩]] [[ko:용암]] [[nl:Lava]] [[pl:Lawa]] [[pt:Lava]] [[ru:Лава]] [[th:ลาวา]] [[tr:Lav]] [[uk:Лава]] [[zh:熔岩]]</li></ul> | Added wheat. It is currently unobtainable and serves no purpose. | ||||
v0.4.0{{Extension DPL}}<ul><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}} {{Item | image = Copper Ingot.png | renewable = Yes | stackable = Yes (64) }} '''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]]. == Obtaining == === Crafting === {{Crafting |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9 |type=Miscellaneous }} === Smelting === Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]]. {{Smelting |head=1 |Raw Copper |Copper Ingot |0.7 }} {{Smelting |foot=1 |Copper Ore; Deepslate Copper Ore |Copper Ingot |0.7 }} === Mob loot === ==== Drowned ==== When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III. == Usage == === Crafting ingredient === {{crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Copper Ingot |Copper Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|copper ingot}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Copper Ingot |spritetype=item |nameid=copper_ingot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Copper Ingot |spritetype=item |nameid=copper_ingot |form=item |id=504 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}} {{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}} {{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}} {{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}} {{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}} {{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}} {{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}} {{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}} {{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}} {{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}} {{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}} {{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}} {{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022 {{Items}} [[Category:Renewable resources]] [[de:Kupferbarren]] [[es:Lingote de cobre]] [[fr:Lingot de cuivre]] [[it:Lingotto di rame]] [[ja:Copper Ingot]] [[ko:구리괴]] [[pl:Sztabka miedzi]] [[pt:Barra de cobre]] [[ru:Медный слиток]] [[uk:Мідний злиток]] [[zh:铜锭]]</li><li>[[Campfire|Campfire]]<br/>{{Block | image = <gallery> Campfire.gif|Campfire Soul Campfire.gif|Soul Campfire Unlit Campfire.png|Unlit </gallery> | image2 = <gallery> Campfire (item) JE2.png|Campfire Soul Campfire (item) JE2.png|Soul Campfire </gallery> | invimage = Campfire | invimage2 = Soul Campfire | transparent = No | light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit | tool = axe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = Yes }} A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block. A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires. == Obtaining == === Breaking === Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item. {{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}. {{breaking row |Campfire, Soul Campfire |axe |horizontal=1}} === Natural generation === Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s. Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks. === Crafting === {{Crafting |head=1 |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire |type= Decoration block }} {{Crafting |foot=1 |B1= Stick |A2= Stick |B2= Soul Sand; Soul Soil |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Soul Campfire |type= Decoration block }} === Trading === {{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s. {{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s. == Usage == Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances. Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref> Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead. Any items cooking on a campfire always drop when the campfire block is broken. === Particles and smoke signals === [[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]] Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it. Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up. Campfires emit extra smoke particles during rain, similar to [[lava]]. Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref> === Damage === Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots. Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block. === Cooking === [[File:Campfire (Cooking).gif|thumb]] The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. Other items can be placed on campfires using external editors, mods or add-ons. === Hoppers === Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]]. A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper. === Bees === Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s. There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}} === Piglins === Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire. === Light source === Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice. === Note blocks === Campfires can be placed under [[note block]]s to produce "bass" sounds. === Converting soul sand to soul soil === Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref> === Piston interactivity === {{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons. {{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons. == Sounds == === Generic === {{Sound table/Block/Wood}} === Unique === {{edition|java}}: {{Sound table |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |subtitle=Campfire crackles |source=block |description=Randomly while lit |id=block.campfire.crackle |translationkey=subtitles.block.campfire.crackle |volume=0.5-1.5 |pitch=0.6-1.3 |distance=16}} {{Sound table |sound=Flint and steel click.ogg |subtitle=Flint and steel click |source=block |description=When a campfire is lit with a flint and steel |id=item.flintandsteel.use |translationkey=subtitles.item.flintandsteel.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Ghast fireball4.ogg |subtitle=Fireball whooshes |source=block |description=When a campfire is lit with a fire charge |id=item.firecharge.use |translationkey=subtitles.item.firecharge.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |rowspan=2 |sound=Fizz.ogg |subtitle=Fire extinguishes |source=block |description=When a campfire is extinguished with water |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Fire extinguished |source=block |description=When a campfire is extinguished |id=block.fire.extinguish |translationkey=subtitles.block.fire.extinguish |volume=0.5 |pitch=2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |source=block |description=Randomly while lit |id=block.campfire.crackle |volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}} |pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}} {{Sound table |sound=Flint and steel click.ogg |source=block |description=When a campfire is lit |id=fire.ignite |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a campfire is lit with a fire charge |id=mob.ghast.fireball |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When a campfire is extinguished |id=random.fizz |volume=0.5 |pitch=1.8-2.4 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Campfire |spritetype=block |nameid=campfire |blocktags=campfires}} {{ID table |displayname=Soul Campfire |spritetype=block |nameid=soul_campfire |blocktags=campfires, piglin_repellents |itemtags=piglin_repellents |foot=1}} {{ID table |displayname=Block entity |spritename=campfire |spritetype=block |nameid=campfire |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Campfire |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Normal block |spritename=campfire |spritetype=block |nameid=campfire |id=464 |form=block |itemform=item.campfire}} {{ID table |displayname=Normal item |spritename=campfire |spritetype=item |nameid=campfire |id=589 |form=item |translationkey=tile.campfire.name}} {{ID table |displayname=Soul block |spritename=soul-campfire |spritetype=block |nameid=soul_campfire |id=545 |form=block |itemform=item.soul_campfire}} {{ID table |displayname=Soul item |spritename=soul-campfire |spritetype=item |nameid=soul_campfire |id=622 |form=item |translationkey=tile.soul_campfire.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=campfire |spritetype=block |nameid=Campfire |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A campfire has a [[block entity]] associated with it that holds additional data about the [[block]]. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Bee our guest}} == Advancements == {{Load advancements|Bee Our Guest}} == History == {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}} {{History|java}} {{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}} {{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed. |Lit campfires now produce spark [[particles]]. |The [[light]] level of campfires has been changed from 9 to 15. |Campfires are now directionally placed. |Lit campfires produce smoke plume [[particles]] more often.}} {{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys. |Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}} {{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}} {{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}} {{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}} {{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}} {{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}} {{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}} {{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}} {{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}} {{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}} {{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}} {{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}} {{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires. |Campfires are available only through [[Experimental Gameplay]].}} {{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented. |[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}} {{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}} {{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}} {{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}} {{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}} {{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}} {{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}} {{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin. Cozy Cabin Campfire.jpg|Campfire near a cozy cabin. 1.14 Dev Campfire.jpg|Dev screenshot. Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]]. Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right). Campfire Particles.png|The number of particles depends on the height of the top block. Campfire cooking.png|Cooking porkchops with a campfire. Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]]. </gallery> == References == {{reflist}} {{Blocks|Utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Storage]] [[Category:Light sources]] [[de:Lagerfeuer]] [[fr:Feu de camp]] [[ja:焚き火]] [[ko:모닥불]] [[pl:Ognisko]] [[pt:Fogueira]] [[ru:Костёр]] [[th:แคมป์ไฟ]] [[zh:营火]]</li></ul> | Wheat is now obtainable via farming and can be used to craft bread. | ||||
v0.7.0{{Extension DPL}}<ul><li>[[Heart of the Sea|Heart of the Sea]]<br/>{{Item | image = Heart of the Sea.png | stackable = Yes (64) | rarity = Uncommon | renewable = No }} A '''heart of the sea''' is a rare [[item]] that can be crafted into a [[conduit]]. == Obtaining == The heart of the sea must be found. It cannot be crafted or obtained by trading, making it a [[non-renewable resource]]. A heart of the sea is obtained from a [[buried treasure]]. The location is marked with a noticeable red X on a [[Explorer Map|buried treasure map]], which is found in [[Ocean_Ruins|ocean ruins]] and [[Shipwreck|shipwrecks]]. Feeding [[raw cod]] or [[raw salmon]] to a [[dolphin]] causes the dolphin to swim toward the nearest [[buried treasure]], [[shipwreck]], or [[ocean ruins]]. === Chest loot === {{LootChestItem|heart-of-the-sea}} == Usage == === Crafting=== {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |id=571 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w15a|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|||snap=18w19a|Heart of the sea now generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|An entry in the [[buried treasure]] loot table has been added named <code>nautilus_core</code>. It is unobtainable though since the <code>nautilus_core</code> has not been added into the game yet.}} {{History|||snap=beta 1.2.20.1|[[File:Heart of the Sea BE1.png|32px]] Added heart of the sea as an [[item]] obtainable in buried treasure [[chest]]s. It cannot be used to craft [[conduit]]s yet.}} {{History|||snap=beta 1.2.20.2|[[File:Heart of the Sea JE1 BE2.png|32px]] The texture of heart of the sea has been changed.}} {{History||1.5.0|snap=beta 1.5.0.1|Heart of the sea can now be used to craft [[conduit]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|education}} {{History||1.4.0|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea. It generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Before the heart of the sea was added to {{el|be}}, there was an entry found in the buried treasure chest loot table named <code>nautilus_core</code>, which was later revealed to be the heart of the sea. Despite the name change, the heart of the sea continues to be referred to as the <code>nautilus_core</code> in most game files. == External Links == *[https://www.minecraft.net/en-us/article/heart-sea Taking Inventory: Heart of the Sea] – Minecraft.net on August 31, 2023 {{items}} [[Category:Non-renewable resources]] [[de:Herz des Meeres]] [[fr:Cœur de la mer]] [[es:Corazón del mar]] [[it:Cuore del mare]] [[ja:海洋の心]] [[ko:바다의 심장]] [[nl:Hart van de zee]] [[pl:Serce oceanu]] [[pt:Coração do mar]] [[ru:Сердце моря]] [[uk:Серце моря]] [[zh:海洋之心]]</li><li>[[Elytra|Elytra]]<br/>{{Item | image = Elytra.png | rarity = Uncommon | renewable = No | durability = 432 | stackable = No }} '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode. == Obtaining == === Natural generation === Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests. === Repairing === Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them. Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting |showname=0 |showdescription=1 |ignoreusage=1 |Damaged Elytra |Damaged Elytra |Output= Elytra |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. |type= Transportation }} Similarly, two damaged elytra pairs can be combined on a [[grindstone]]. {{Grinding |showdescription=1 |ingredients=2x Damaged [[Elytra]] |Damaged Elytra |Damaged Elytra |Elytra |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. }} Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra" ! scope="col" style="width:64px;" | Name ! Ingredients ! [[Anvil]] usage |- ! scope="row" style="text-align: center;" | '''Elytra''' | [[Elytra]] +<br>[[Phantom Membrane]] | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}} |- |} Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone. == Usage == [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]] Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]]. === Flying === To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction. Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory. In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ==== Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon. Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary. The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°). To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1. [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra. It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237. ==== Stalling ==== Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall. Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon. ==== Powered flight ==== {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}} [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration. If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars. It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges. === Durability and Repair === {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}} [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds. When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them. Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone. === Enchantments === Elytra can receive the following [[enchantments]] by combining in an anvil: {| class="wikitable sortable" |- ! Enchantment ! Max Level ![[Enchanting|Method]] |- | [[Unbreaking]] | III |{{Inventory slot|Anvil}} |- | [[Mending]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Vanishing]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Binding]] | I |{{Inventory slot|Anvil}} |} {{notelist|columns=1}} == Sounds == {{edition|java}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Elytra rustles |source=player |description=When a pair of elytra is equipped |id=item.armor.equip_elytra |translationkey=subtitles.item.armor.equip_elytra |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Elytra loop.ogg |subtitle=MC-177084 |source=player |description=While flying with a pair of elytra |id=item.elytra.flying |translationkey=- |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref> |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref> |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of elytra's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a pair of elytra is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Elytra loop.ogg |source=player |description=While flying with a pair of elytra |id=elytra.loop |volume=''Depends'' {{checkthecode}} |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of elytra's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |id=564 |form=item |foot=1}} == Achievements == {{Load achievements|Super Sonic}} == Advancements == {{load advancements|Sky's the Limit}} == History == {{History|java}} {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}} {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. |Elytra are currently repaired with [[leather]] when using [[anvil]].}} {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches. |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]]. |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding. |The [[player]] can no longer go higher than the starting point of the glide.}} {{History|||snap=15w43a|The player's point of view now shifts while gliding.}} {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}} {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling. |The cape option in the [[options|options menu]] now also disables custom elytra textures. |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}} {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}} {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}} {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}} {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}} {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}} {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}} {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}} {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}} {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother. |Elytra can now start to glide immediately after a jump, not only during falls.}} {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used. |Speed boosts from firework rockets are slightly weaker. |Now break when the item reaches 0 durability.}} {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}} {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}} {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}} {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The singular form of elytra is an {{w|elytron}}. * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding. * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet. * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration. * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/> * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics. **Because [[chicken]]s fall slowly, they can move more distance. ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground. ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability. * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref> * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s. * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref> * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref> {{cite |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions | title = Part of the tradeoff of having an Elytra is it takes up half your armor. |website=Minecraft Feedback |date=July 12, 2018}} </ref> == Gallery == <gallery> ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play. FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing. Minecon2015Alternative.png|The minecon 2015 cape elytra. Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down. ElytraEnd.png|Elytra in an [[end ship]]. PlayerElytraBack.png|A [[player]] wearing elytra. PlayerElytraFront.png|A player using elytra. Broken Elytra.png|Elytra with only 1 [[item durability|durability]]. UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}. FlyBlock.png|A player gliding while blocking with a [[shield]]. Suspic10us.jpg|An image of players using elytra. Steve Gliding with Elytra.png|Steve gliding with elytra. Alex Gliding with Elytra.png|Alex gliding with elytra. Enchanted Elytra (item).gif|A pair of enchanted elytra. </gallery> === Console exclusive === <gallery> Glide Score Cavern 2.png|Screenshot of Glide mini-games. Glide Time Cavern 2.png|Another screenshot of Glide mini-games. GLIDE Official.jpg|''Glide'' launch poster. Elytra Tutorial Map.jpg|Official elytra themed tutorial map. </gallery>(These maps can be found for a price on the Microsoft Store) === Designs when wearing capes === <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery> File:Mojang employees Elytra.png|Old [[Mojang]] cape File:Mojang employees 2015 Elytra.png|New Mojang cape File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape File:DannyBstyle's Elytra.png|dannyBstyle's cape File:JulianClark's Elyrtra.png|JulianClark's cape File:Millionth Customer Elytra.png|Millionth Customer cape File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape File:MrMessiah's Elytra.png|MrMessiah's cape File:Prismarine Elytra.png|[[Prismarine]] cape File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape File:Scrolls Elytra.png|[[Scrolls]] cape File:Turtle Elytra.png|[[Turtle]] cape File:PancapeElyR.png|Pancape cape File:MSCapeElyR.png|Migrator cape File:Gr8 Escape's elytra.png|Gr8_Escape's cape File:Valentine Elytra.png|Valentine cape File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}} File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}} </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019 {{Items}} [[de:Elytren]] [[es:Élitros]] [[fr:Élytres]] [[ja:エリトラ]] [[ko:겉날개]] [[nl:Dekschild]] [[pl:Elytry]] [[pt:Élitros]] [[ru:Элитры]] [[tr:Elitra]] [[zh:鞘翅]] [[Category:Non-renewable resources]]</li></ul> | Wheat can now be used to craft cake. | ||||
v0.8.0{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity |image=Minecart with Hopper.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents |health={{hp|6}} }} A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]]. == Obtaining == === Crafting === {{Crafting |Output= Minecart with Hopper |type= Transportation |Hopper|Minecart}} Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well. == Usage == [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]] Minecarts with hoppers are placed similarly to other [[minecart]]s. A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref> The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail. An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup. {{See also|Tutorials/Storage minecarts}} == Sounds == {{Edition|Java}}:<br> Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with hopper is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with hopper is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |id=526 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |id=96 |foot=1}} === Entity data === Minecarts with hoppers have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|I5etC7LeCac}}</div> == History == {{History|java}} {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}} {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}} {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}} {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}} {{History|||snap=19w39a|The hopper now renders correctly.}} {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper. |Minecarts with hopper emit smoke [[particles]] when destroyed.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref> File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]]. </gallery> == References == {{reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[Category:Storage]] [[cs:Vozík s násypkou]] [[de:Trichterlore]] [[es:Vagoneta con tolva]] [[fr:Wagonnet à entonnoir]] [[hu:Tölcsér csille]] [[it:Carrello da miniera]] [[ja:ホッパー付きのトロッコ]] [[ko:호퍼가 실린 광산 수레]] [[nl:Mijnkar met trechter]] [[pl:Wagonik z lejem]] [[pt:Carrinho de mina com funil]] [[ru:Вагонетка с воронкой]] [[uk:Вагонетка з лійкою]] [[zh:漏斗矿车]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}} {{education feature}} {{exclusive|bedrock|education}} {{Item | image = Water (compound).png | image2 = Garbage.png | renewable = No | stackable = Yes (64) }} '''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s. == Obtaining == Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula. == List of compounds == {| class="wikitable" data-description="Compounds" !Icon !Compound Name !Compound Recipe !Description !Uses |- |{{slot|Aluminum Oxide|link=none}} |{{text anchor|Aluminium Oxide}} |{{slot|Aluminum,2}}{{slot|Oxygen,3}} |Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires. |Used to craft [[hardened glass]]. |- |{{slot|Ammonia|link=none}} |{{text anchor|Ammonia}} |{{slot|Nitrogen}}{{slot|Hydrogen,3}} | |Used to create [[super fertilizer]]. |- |{{slot|Barium Sulfate|link=none}} |{{text anchor|Barium Sulfate}} |{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}} | | |- |{{slot|Benzene|link=none}} |{{text anchor|Benzene}} |{{slot|Carbon,6}}{{slot|Hydrogen,6}} | | |- |{{slot|Boron Trioxide|link=none}} |{{text anchor|Boron Trioxide}} |{{slot|Boron,2}}{{slot|Oxygen,3}} | |Used to craft [[hardened glass]]. |- |{{slot|Calcium Bromide|link=none}} |{{text anchor|Calcium Bromide}} |{{slot|Calcium}}{{slot|Bromine,2}} | | |- |{{slot|Crude Oil|link=none}} |{{text anchor|Crude Oil}} |{{slot|Carbon,9}}{{slot|Hydrogen,20}} |C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane. | |- |{{slot|Glue|link=none}} |{{text anchor|Glue}} (Cyanoacrylate) |{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}} |C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>. | |- |{{slot|Hydrogen Peroxide|link=none}} |{{text anchor|Hydrogen Peroxide}} |{{slot|Hydrogen,2}}{{slot|Oxygen,2}} | |Used to craft [[glow stick]]. |- |{{slot|Iron Sulfide|link=none}} |{{text anchor|Iron Sulfide}} |{{slot|Iron}}{{slot|Sulfur}} | | |- |{{slot|Latex|link=none}} |{{text anchor|Latex}} |{{slot|Carbon,5}}{{slot|Hydrogen,8}} |C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>. |Used to craft [[balloon]]s. |- |{{slot|Lithium Hydride|link=none}} |{{text anchor|Lithium Hydride}} |{{slot|Lithium}}{{slot|Hydrogen}} | | |- |{{slot|Luminol|link=none}} |{{text anchor|Luminol}} | class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}} |Luminol is a chemical that glows blue when oxidized. It can detect blood. |Used to craft [[glow stick]]. |- |{{slot|Lye|link=none}} |{{text anchor|Lye}} |{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}} | | |- |{{slot|Magnesium Nitrate|link=none}} |{{text anchor|Magnesium Nitrate}} |{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}} |Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub> | |- |{{slot|Magnesium Oxide|link=none}} |{{text anchor|Magnesium Oxide}} |{{slot|Magnesium}}{{slot|Oxygen}} | | |- |{{slot|Polyethylene|link=none}} |{{text anchor|Polyethylene}} |{{slot|Carbon,10}}{{slot|Hydrogen,20}} |Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic. |Used to craft [[glow stick]]. |- |{{slot|Potassium Iodide|link=none}} |{{text anchor|Potassium Iodide}} |{{slot|Potassium}}{{slot|Iodine}} |Used for making iodized salt and other things. | |- |{{slot|Soap|link=none}} |{{text anchor|Soap}} |{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}} |C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap. | |- |{{slot|Sodium Acetate|link=none}} |{{text anchor|Sodium Acetate}} |{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}} |Used to make hand warmers because it heats up when it "freezes". |Used to create [[Ice Bomb]]. |- |{{slot|Sodium Fluoride|link=none}} |{{text anchor|Sodium Fluoride}} |{{slot|Sodium}}{{slot|Fluorine}} |Commonly used in toothpaste to prevent cavity, among other uses. | |- |{{slot|Sodium Hydride|link=none}} |{{text anchor|Sodium Hydride}} |{{slot|Sodium}}{{slot|Hydrogen}} | | |- |{{slot|Sodium Hypochlorite|link=none}} |{{text anchor|Sodium Hypochlorite}} |{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}} |Main ingredient of real-life bleach. |Used to create [[Bleach]]. |- |{{slot|Sodium Oxide|link=none}} |{{text anchor|Sodium Oxide}} |{{slot|Sodium,2}}{{slot|Oxygen}} | | |- |{{slot|Sulfate|link=none}} |{{text anchor|Sulfate}} |{{slot|Sulfur}}{{slot|Oxygen,4}} |Cannot actually exist on its own, as it should have a <sup>2-</sup> charge. | |} === Chlorides === {| class="wikitable" data-description="Chlorides" !Icon !Compound !Recipe !Uses |- |{{slot|Salt|link=none}} |{{text anchor|Salt}} |{{slot|Sodium}}{{slot|Chlorine}} |Used to create [[heat block]]. |- |{{slot|Calcium Chloride|link=none}} |{{text anchor|Calcium Chloride}} |{{slot|Calcium}}{{slot|Chlorine,2}} |Used to craft [[sparkler|orange sparkler]]. |- |{{slot|Cerium Chloride|link=none}} |{{text anchor|Cerium Chloride}} |{{slot|Cerium}}{{slot|Chlorine,3}} |Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]]. |- |{{slot|Mercuric Chloride|link=none}} |{{text anchor|Mercuric Chloride}} |{{slot|Mercury}}{{slot|Chlorine,2}} |Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]]. |- |{{slot|Potassium Chloride|link=none}} |{{text anchor|Potassium Chloride}} |{{slot|Potassium}}{{slot|Chlorine}} |Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]]. |- |{{slot|Tungsten Chloride|link=none}} |{{text anchor|Tungsten Chloride}} |{{slot|Tungsten}}{{slot|Chlorine,6}} |Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]]. |} === Natural compounds === Natural compounds are compounds which can be obtained naturally in ''Minecraft''. {| class="wikitable" data-description="Chlorides" !Icon !Compound ! class="nowrap" |Chemical formula !Natural source !Method !Notes |- |{{slot|Charcoal}} |[[Charcoal]] |{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}} |[[Log]] or [[Wood]] |[[Smelting]] |The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal. |- |{{slot|Glow Ink Sac}} {{slot|Ink Sac}} |[[Glow Ink Sac]], [[Ink Sac]] |{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}} |[[Glow Squid]], [[Squid]] |Killing Glow Squid, Squid |FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species. |- |{{slot|Sugar}} |[[Sugar]] |{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}} |[[Sugar Cane]]s or [[Honey Bottle]]s |Harvesting and [[crafting]] |C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>). |- |{{slot|Water (compound)|link=water}} |{{text anchor|Water}} |{{slot|Hydrogen,2}}{{slot|Oxygen}} |[[Water]] |Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block |One of the easiest to obtain. |} === Garbage === Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses. == Usage == Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles. === Crafting ingredient === {{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}} ==== Chloride coloring ==== {{Crafting usage|Chloride,Cerium Chloride|match=end}} === Lab table ingredient === {| class="wikitable" !Result !Materials needed |- ! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>Water ×3, Sodium Hypochlorite ×3</center> |- ! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center> |- ! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]] |{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}} |- |<center>Sodium Acetate ×4</center> |- ! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]] |{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}} |- |<center>Ammonia, [[Phosphorus]]</center> |} == Sounds == Sounds are produced when a [[lab table]] creates garbage. {{Sound table |type=bedrock |sound=Fizz.ogg |source=block |description=When a lab table creates garbage{{verify}} |id=random.fizz |volume=1.0 |pitch=0.5/0.7}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a lab table creates garbage{{verify}} |id=mob.blaze.shoot |volume=1.0 |pitch=0.8/1.0}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a lab table creates garbage |id=random.explode |volume=1.0 |pitch=0.4/0.6}} {{Sound table |sound=Fire.ogg |source=sound |description=When a lab table creates garbage |id=lt.reaction.fire |volume=2.0 |pitch=0.4/0.6}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=weather |description=When a lab table creates garbage |id=ambient.weather.lightning.impact |volume=1.0 |pitch=0.6/0.8 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Compound |spritetype=item |nameid=compound |id=594 |form=item |translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name |foot=1}} ===Item data=== {{see also|Data values}}Compounds uses the following data values:{{/DV}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}} {{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}} {{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}} {{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}} {{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}} {{History|foot}} == Unused compound textures == In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>. <gallery widths="48" heights="48" perrow="30" class="center"> Flask EE1.png|Flask Black Flask EE1.png|Black Flask Blue Flask EE1.png|Blue Flask Brown Beaker EE1.png|Brown Beaker Brown Flask EE1.png|Brown Flask Dark Gray Beaker EE1.png|Dark Gray Beaker Dark Gray Flask EE1.png|Dark Gray Flask Dark Gray Jar EE1.png|Dark Gray Jar Green Beaker EE1.png|Green Beaker Green Flask EE1.png|Green Flask Green Jar EE1.png|Green Jar Indigo Beaker EE1.png|Indigo Beaker Indigo Flask EE1.png|Indigo Flask Indigo Jar EE1.png|Indigo Jar Light Gray Beaker EE1.png|Light Gray Beaker Light Gray Flask EE1.png|Light Gray Flask Orange Beaker EE1.png|Orange Beaker Orange Flask EE1.png|Orange Flask Orange Jar EE1.png|Orange Jar Purple Beaker EE1.png|Purple Beaker Purple Flask EE1.png|Purple Flask Purple Jar EE1.png|Purple Jar Red Beaker EE1.png|Red Beaker Red Flask EE1.png|Red Flask Red Jar EE1.png|Red Jar White Flask EE1.png|White Flask Yellow Flask EE1.png|Yellow Flask Bleach (compound).png|Bleach </gallery> == Gallery == <gallery> Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex. </gallery> == See also == *[[Compound Creator]] *[[Crafting]] *[[Element Constructor]] *[[Lab Table]] *[[Brewing Stand]] *[[Brewing]] *[[Crafting Table]] == References == {{reflist}} {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Verbindung]] [[it:Composto]] [[ja:化合物]] [[pl:Związki chemiczne]] [[pt:Composto]] [[ru:Соединение]] [[th:สารประกอบ]] [[uk:Сполуки]] [[zh:化合物]]</li></ul></nowiki> | build 1 | Wheat can now be used to breed cows and sheep. | |||
Wheat can now be used to craft hay bales. | |||||
v0.9.0{{Extension DPL}}<ul><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}} {{Item | image = Scute.png | renewable = Yes | stackable = Yes (64) |title=Turtle scute}} '''Turtle Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]]. == Obtaining == === Mob loot === Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]]. == Usage == Scutes can be crafted into [[turtle shell]]s. === Crafting ingredient === {{crafting usage}} === Repairing === Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]]. === Trading === Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}} Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}} Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Scute |spritetype=item |nameid=scute |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Scute |spritetype=item |nameid=scute |aliasid=turtle_shell_piece |id=572 |form=item |translationkey=item.turtle_shell_piece.name |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}} {{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}} {{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}} {{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}} {{history|foot}} == Issues == {{issue list}} == Trivia == * Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref> == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[de:Hornschild]] [[es:Escama de tortuga]] [[fr:Écaille de tortue]] [[ja:カメのウロコ]] [[ko:인갑]] [[lzh:鱗]] [[pl:Tarczka]] [[pt:Escama de tartaruga]] [[ru:Щиток]] [[th:เกล็ดเต่า]] [[uk:Черепок]] [[zh:鳞甲]]</li><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}} {{item | image = <gallery> Saddle (Pig).png | Pig Saddle (Horse).png | Horse Saddle (Strider).png | Strider </gallery> | invimage = Saddle | renewable = Yes | stackable = No }} A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]]. == Obtaining == === Chest loot === {{LootChestItem|saddle}} === Fishing === Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%. === Trading === Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''. === Mob loot === Any mob that the player equips with a saddle drops the saddle upon death. A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed. A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop. == Usage == [[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]] While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob. Animals can also be equipped with saddles by a [[dispenser]]. Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers. == Sounds == {{edition|java}}: {{Sound table |rowspan=4 |sound=Saddle equip.ogg |source=neutral |subtitle=Saddle equips |description=When a saddle is equipped to a camel |id=entity.camel.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=0.8 |distance=16}} {{Sound table |subtitle=MC-184399 |source=neutral |description=When a saddle is equipped to a strider |id=entity.strider.saddle |translationkey=- |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse |id=entity.horse.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a pig |id=entity.pig.saddle |translationkey=subtitles.entity.pig.saddle |volume=0.5 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Saddle equip.ogg |source=neutral |description=When a saddle is equipped to a camel |id=mob.horse.leather |volume=1.0 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse |id=mob.horse.leather |volume=0.6 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a donkey |id=mob.horse.leather |volume=0.5 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |id=371 |form=item |foot=1}} == Achievements == {{load achievements|When Pigs Fly}} == Advancements == {{load advancements|This Boat Has Legs}} == History == {{needs render|type=old|isolated saddles in 1.13 dev|section=11}} {{History|java infdev}} {{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles. |Saddles do not [[drops|drop]] from saddled [[pig]]s. |Saddles can be found in the new [[dungeon]] [[chest]]s.}} {{History|java}} {{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}} {{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}} {{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s. |Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}} {{History|||snap=12w37a|Pigs can now jump when being ridden.}} {{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s. |Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s. |Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}} {{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}} {{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}} {{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests. |The average yield of saddles in [[dungeon]] chests has been decreased. |The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}} {{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}} {{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}} {{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}} {{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}} {{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}} {{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}} {{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}} {{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}} {{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}} {{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}} {{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} {{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}} {{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s. |Added [[ravager]]s, which [[drops|drop]] a saddle upon death. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s. |Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests. |Saddles can now be found in savanna [[village]] house chests.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}} {{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A saddle is considered "armor" by the game, but the value of protection to the animal is zero. * A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]]. * When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle. == Gallery == <gallery> File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]). File:Horse saddle.png|A player riding a [[horse]]. File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s. File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]]. File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]]. </gallery> == See also == * [[Transportation]] == References == {{reflist}} {{items}} [[cs:Sedlo]] [[de:Sattel]] [[es:Montura]] [[fr:Selle]] [[hu:Nyereg]] [[it:Sella]] [[ja:鞍]] [[ko:안장]] [[nl:Zadel]] [[pl:Siodło]] [[pt:Sela]] [[ru:Седло]] [[zh:鞍]] [[Category:Renewable resources]] [[uk:Сідло]]</li></ul> | build 1 | Wheat crops now naturally spawn in villages. | |||
Wheat can now be used to craft cookies. | |||||
v0.15.0{{Extension DPL}}<ul><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}} {{Item | image = Nether Quartz.png |type= | renewable = Yes | stackable = Yes (64) }} '''Nether quartz''' is a white mineral found in [[the Nether]]. == Obtaining == {{see also|Nether Quartz Ore#Natural generation}} === Mining === [[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself. === Chest loot === {{LootChestItem|nether-quartz}} === Smelting === {{Smelting |Nether Quartz Ore |Nether Quartz |0,2 }} === Bartering === [[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz |Any Armor Trim Smithing Template |Netherite Chestplate |Nether Quartz |Quartz Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|nether quartz}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Quartz |spritetype=item |nameid=quartz |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Quartz |spritetype=item |nameid=quartz |id=524 |form=item |foot=1}} == History == {{History|java}} {{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. |Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}} {{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}} {{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}} {{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}} {{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}} {{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}} {{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}} {{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}} {{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}} {{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}} {{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}} {{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}} {{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}} {{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}} {{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}} {{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}} {{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}} {{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed. |Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}} {{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved. == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[cs:Netheritový křemen]] [[de:Netherquarz]] [[es:Cuarzo del Nether]] [[fr:Quartz du Nether]] [[hu:Alvilági kvarc]] [[ja:ネザークォーツ]] [[ko:네더 석영]] [[nl:Netherkwarts]] [[pl:Kwarc]] [[pt:Quartzo do Nether]] [[ru:Кварц Нижнего мира]] [[uk:Пекельний кварц]] [[zh:下界石英]]</li><li>[[Charcoal|Charcoal]]<br/>{{Item | image = Charcoal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted. == Obtaining == === Breaking === A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal. === Smelting === {{Smelting |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood |Charcoal |foot=1 |0,15 }} === Compound creation === Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Charcoal |7 Carbon<br>4 Hydrogen<br>1 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen |Output=Charcoal}} |} == Usage == === Crafting ingredient === {{crafting usage|Charcoal}} {{Crafting |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire }} === Lab table ingredient === Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}} {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center> |} === Fuel === When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |aliasid=coal / 1 |id=303 |itemtags=minecraft:coals |form=item |foot=1}} == Achievements == {{load achievements|Renewable Energy}} == History == {{History|java beta}} {{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}} {{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. |Charcoal is not used as a writing implement.}} {{History|java}} {{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}} {{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}} {{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}} {{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}} {{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}} {{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]]. |Charcoal can now be used in the [[lab table]] to create a [[heat block]].}} {{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}} {{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}} {{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}} {{History|foot}} == Issues == {{issue list|Charcoal}} == How it's renewable == Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}} [[Category:Renewable resources]] [[de:Holzkohle]] [[fr:Charbon (objet)#Charbon de bois]] [[hu:Faszén]] [[it:Carbonella]] [[ko:목탄]] [[pt:Carvão#Carvão vegetal]] [[nl:Steenkool#Houtskool]] [[ru:Уголь#Древесный уголь]] [[zh:木炭]]</li></ul> | build 1 | Wheat can now be used to grow, increase tame and heal horses, donkeys and mules. | |||
v0.16.2{{Extension DPL}}<ul><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item | title = Phantom Membrane | image = Phantom Membrane.png | renewable = Yes | stackable = Yes (64) }} '''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]]. == Obtaining == === Mob loot === [[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III. === Cat gifts === {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane. == Usage == === Repairing === Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]]. {| class="wikitable" data-description="Repairing elytra" ! scope="col" style="width:64px;" | Name ! Ingredients ! [[Anvil]] usage |- ! scope="row" style="text-align: center;" | '''Elytra''' | [[Elytra]] +<br>[[Phantom Membrane]] | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}} |- |} === Brewing ingredient === Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]]. {{Brewing |Phantom Membrane |Potion of Slow Falling |showname=3 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Phantom Membrane |spritetype=item |nameid=phantom_membrane |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Phantom Membrane |spritetype=item |nameid=phantom_membrane |id=574 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}} {{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}} {{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}} {{History|bedrock}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019 {{items}} [[de:Phantomhaut]] [[fr:Membrane de Phantom]] [[ja:ファントムの皮膜]] [[ko:팬텀 막]] [[pl:Błona fantoma]] [[pt:Membrana de phantom]] [[ru:Мембрана фантома]] [[th:เนื้อเยื่อแฟนท่อม]] [[uk:Перетинка фантома]] [[zh:幻翼膜]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item | title = Yellow Dye | renewable = Yes | stackable = Yes (64) }} '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid. == Obtaining == === Crafting === {{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material }} === Chest loot === {{LootChestItem|yellow-dye}} === Trading === [[Wandering trader]]s sell 3 yellow dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Yellow Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |aliasid=dye / 11 |id=406 |form=item |translationkey=item.dye.yellow.name |foot=1}} == Video == {{yt|nOQUDjEHGRg}} == History == {{History|java beta}} {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}} {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}} {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye". |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}} {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}} {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}} {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}} {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}} {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}} {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}} {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s. |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|ps4}} {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[cs:Pampelišková žluť]] [[de:Gelber Farbstoff]] [[es:Tinte amarillo]] [[fr:Teinture jaune]] [[hu:Pitypangsárga]] [[ja:黄色の染料]] [[ko:노란색 염료]] [[nl:Paardenbloemgeel]] [[pl:Żółty barwnik]] [[pt:Corante amarelo]] [[ru:Жёлтый краситель]] [[zh:黄色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li></ul> | Wheat can now be found in the chests inside of large houses in ice plains and cold taiga villages. | ||||
Pocket Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item | image = Purple_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |Blue Dye |Red Dye |Output=Purple Dye,2 |type=Material }} {{Crafting |foot=1 |Lapis Lazuli |Red Dye |Output=Purple Dye,2 |description={{only|bedrock|education}} |type=Material }} === Trading === [[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Purple Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Purple Dye |spritetype=item |nameid=purple_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Purple Dye |spritetype=item |nameid=purple_dye |aliasid=dye / 5 |id=400 |form=item |translationkey=item.dye.purple.name |foot=1}} == Video == <div style="text-align:center">{{yt|Cx52CGo5QnI}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}} {{History|||snap=14w30a|Added [[banner]]s which can be dyed.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]]. |[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}} {{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}} {{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}} {{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}} {{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli. |Purple dye can now be used to craft purple [[wool]].}} {{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}} {{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}} {{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s. |Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}} {{History|PS4}} {{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Fialové barvivo]] [[de:Violetter Farbstoff]] [[es:Tinte morado]] [[fr:Teinture violette]] [[hu:Lila festék]] [[ja:紫色の染料]] [[ko:보라색 염료]] [[nl:Paarse kleurstof]] [[pl:Fioletowy barwnik]] [[pt:Corante roxo]] [[ru:Фиолетовый краситель]] [[zh:紫色染料]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}} {{Item | image = [[File:Brick JE2 BE2.png|32px]] | stackable = Yes (64) | renewable = Yes }} A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s. == Obtaining == === Smelting === A brick can be obtained by smelting a [[clay ball]]. {{Smelting |Clay Ball |Brick |0,3 }} === Mining === When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of. === Loot === {{LootChestItem|brick}} === Trading === Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]]. == Usage == Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |id=383 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}} {{History|java}} {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}} {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}} {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Bricks can now be obtained by smelting clay balls. |Bricks are now used to craft [[brick block]]s.}} {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}} {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s. |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Cihla]] [[de:Ziegel]] [[es:Ladrillo]] [[fr:Brique]] [[hu:Tégla]] [[it:Mattone]] [[ja:レンガ]] [[ko:벽돌 (아이템)]] [[nl:Baksteen]] [[pl:Cegła]] [[pt:Tijolo]] [[ru:Кирпич]] [[th:อิฐ]] [[uk:Цеглина]] [[zh:红砖]]</li></ul> | alpha 0.17.0.1 | Wheat can now be found in igloo basement chests. | |||
1.0.4{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item | image = Rabbit's Foot.png |type= | renewable = Yes | stackable = Yes (64) }} A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s. == Obtaining == === Mob loot === Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]]. A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot. === Cat gifts === {{main|Cat#Gifts}} A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot. == Usage == === Brewing ingredient === {{Brewing |head=1 |Rabbit's Foot |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Rabbit's Foot |Potion of Leaping }} === Trading === Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4. == Video == <div style="text-align:center">{{yt|Ba3QN3uCniU}}</div> == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |id=528 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot. |Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}} {{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}} {{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}} {{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}} {{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s. |Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck. == Gallery == <gallery> Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion. Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019 {{items}} [[de:Hasenpfote]] [[es:Pata de conejo]] [[fr:Patte de lapin]] [[it:Zampa di coniglio]] [[ja:ウサギの足]] [[ko:토끼발]] [[nl:Konijnenpootje]] [[pl:Królicza łapka]] [[pt:Pé de coelho]] [[ru:Кроличья лапка]] [[uk:Кроляча лапка]] [[zh:兔子脚]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Trial Key|Trial Key]]<br/>{{Item| |image=Trial Key .webp |renewable=Yes |stackable=Yes (64) }} {{Stub}} {{in dev|java|bedrock|1.21|1.21.0}} A '''Trial Key''' is an item found in [[Trial Chambers]]. Its functionality remained a mystery for a pretty good time, but on the Minecraft Monthly of January 2024, it has been revealed to open vaults, which once opened will drop an item. It's still unknown what will the loot be, but was seen dispensing the following: Enchanted iron helmet, enchanted iron leggings, enchanted crossbow, enchanted diamond chestplate, iron, gold and diamond horse armour, enchanted golden apple, saddle, enchanted diamond axe, enchanted iron pickaxe and enchanted iron Shovel. The trial key can currently be obtained from trial spawners (50%), or from pots and chests (8%). [[Category:Items]] [[ja:Trial Key]] [[lzh:煉管]]</li></ul> | alpha 1.0.4.0 | Farmer villagers now buy 18–22 wheat for 1 emerald. | |||
1.1.0{{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item | title = Water Bucket | renewable = Yes | image = Water Bucket.png | stackable = No }} A '''water bucket''' is a [[bucket]] filled with [[water]]. == Obtaining == === Interacting === To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket. {{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket. Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused. === Chest Loot === {{LootChestItem|water-bucket}} == Usage == {{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed. === Dispensers === A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated. === Cauldrons === A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons. === Filling bucket with mobs === Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]]. === Transportation === {{main|Tutorials/Elevators#Water elevators}} Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing. Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them. == Sounds == {{el|je}}: {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with water |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When the bucket is placed |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16 |foot=1}} {{el|je}}: {{Sound table |type=bedrock |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bucket is filled with water |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When a water bucket is emptied |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0 |foot=1}} ==Data values== === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |aliasid=bucket / 8 |id=362 |form=item |translationkey=item.bucketWater.name |foot=1}} == Advancements == {{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}} ==History== {{History|java infdev}} {{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|java alpha}} {{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}} {{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}} {{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}} {{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}} {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}} {{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}} {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}} {{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}} {{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed. |Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}} {{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}} {{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}} {{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}} {{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets. |Water buckets were simply called "Bucket".}} {{History||v0.7.4|Water buckets no longer stack to 64.}} {{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s. |Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]]. </gallery> ==References== {{Reflist}} {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Wassereimer]] [[ja:水入りバケツ]] [[pt:Balde de água]] [[th:ถังน้ำ]] [[uk:Відро води]] [[zh:水桶]]</li><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}} {{ItemEntity |durability= 250 |renewable= Yes |stackable= No |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |title=Trident|image= <gallery> Trident (item).png | Item Trident.png | Entity </gallery>}} A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]]. ==Obtaining== Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]], Converted drowned are never equipped with tridents. ===Mob loot=== ==== '''''Java Edition''''' ==== 6.25% (or 1 in 16) of [[Drowned]] in Java Edition spawn with a trident of random durability as their natural weapon. They have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of [[Looting]] up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% (about 1 in 140) with looting III. {{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref> ==== '''''Bedrock Edition''''' ==== Only 15% (or 3 in 20) of [[Drowned]] in Bedrock Edition spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III. ===Thrown tridents=== Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative. ===Trading=== Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}} ==Usage== ===Drowned=== {{main|Drowned}} 15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]]. A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]]. {{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage. ===Melee attack=== Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident. ===Ranged attack=== [[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]] Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item. {{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment. Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available. Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown. Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain. Unlike other projectiles, the trident does not slow down when thrown through water or lava. {{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain. Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref> ;Magical damage Using [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target. {{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]]. === Damage=== Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.) ====Java Edition==== {{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" !Attack !{{ItemSprite|Trident|text=Melee}} !{{ItemSprite|Trident|text=Melee (critical)}} !{{ItemSprite|Trident|text=Range}} |- !Attack damage |{{hp|9}} |{{hp|13.5}} |{{hp|8}} |- !Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref> |9.9 |14.3 | ? |- !Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref> |{{hp|2250}} |{{hp|3375}} |{{hp|2000}} |- !Durability | colspan="3" |250 |} {{notelist}} ====Bedrock Edition==== {{IN|bedrock}}, tridents have no attack cooldown and do the following damage: {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" !Attack !{{ItemSprite|Trident|text=Melee}} !{{ItemSprite|Trident|text=Range}} |- !Attack damage |{{hp|9}} |{{hp|8}} |- ! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref> |{{hp|2259}} |{{hp|2008}} |- !Durability | colspan="2" |251 |} {{notelist}} ===Elytra=== A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s. ===Impaling damage === {{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain. {| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" | |+ Trident Damage by Impaling level |- !Level !Increase !Melee !Ranged |- |I | adds {{hp|2.5}} |{{hp|11.5}} |{{hp|10.5}} |- |II |adds {{hp|5}} |{{hp|14}} |{{hp|13}} |- |III | adds {{hp|7.5}} |{{hp|16.5}} |{{hp|15.5}} |- |IV |adds {{hp|10}} |{{hp|19}} |{{hp|18}} |- |V |adds {{hp|12.5}} |{{hp|21.5}} |{{hp|20.5}} |} {{-}} ===Enchantments=== Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Channeling]]<ref group="note" name="note1" /> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Riptide]]<ref group="note" name="note1" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Impaling]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} ; Notes <references group="note" /> ===Repairing === Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1. Tridents can be repaired by: *combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]] *combining a damaged trident with another trident on an [[anvil]], which preserves enchantments. *applying the [[Mending]] enchantment. ==Sounds== {{Edition|Java}}:<br> Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Trident pierce1.ogg |sound2=Trident pierce2.ogg |sound3=Trident pierce3.ogg |subtitle=Trident stabs |source=neutral |description=When a trident hits a mob |id=item.trident.hit |translationkey=subtitles.item.trident.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Trident ground impact1.ogg |sound2=Trident ground impact2.ogg |sound3=Trident ground impact3.ogg |sound4=Trident ground impact4.ogg |subtitle=Trident vibrates |source=neutral |description=When a trident hits the ground |id=item.trident.hit_ground |translationkey=subtitles.item.trident.hit_ground |volume=0.9 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |subtitle=Trident clangs |source=player |description=When a player throws a trident |id=item.trident.throw |translationkey=subtitles.item.trident.throw |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Trident thunder1.ogg |sound2=Trident thunder2.ogg |subtitle=Trident thunder cracks |source=neutral |description=When a Channeling trident hits a mob |id=item.trident.thunder |translationkey=subtitles.item.trident.thunder |volume=5.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Trident thunder cracks |source=weather |description=When a trident with Channeling strikes a lightning rod |id=item.trident.thunder |translationkey=subtitles.item.trident.thunder |volume=5.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide I.ogg |subtitle=Trident zooms |source=player |description=When a Riptide I trident is used |id=item.trident.riptide_1 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide II.ogg |subtitle=Trident zooms |source=player |description=When a Riptide II trident is used |id=item.trident.riptide_2 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Riptide III.ogg |subtitle=Trident zooms |source=player |description=When a Riptide III or higher trident is used |id=item.trident.riptide_3 |translationkey=subtitles.item.trident.riptide |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Trident return1.ogg |sound2=Trident return2.ogg |sound3=Trident return3.ogg |subtitle=Trident returns |source=neutral |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref> |id=item.trident.return |translationkey=subtitles.item.trident.return |volume=8.0 |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref> |distance=16}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |subtitle=Drowned throws Trident |source=hostile |description=When a drowned shoots a trident |id=entity.drowned.shoot |translationkey=subtitles.entity.drowned.shoot |volume=1.0 |pitch={{frac|5|6}}-1.25 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a trident's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Trident pierce1.ogg |sound2=Trident pierce2.ogg |sound3=Trident pierce3.ogg |source=player |description=When a trident hits a mob |id=item.trident.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident ground impact1.ogg |sound2=Trident ground impact2.ogg |sound3=Trident ground impact3.ogg |sound4=Trident ground impact4.ogg |source=player |description=When a trident hits the ground |id=item.trident.hit_ground |volume=0.9 |pitch=1.0}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |source=player |description=When a player throws a trident |id=item.trident.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident thunder1.ogg |sound2=Trident thunder2.ogg |source=player |description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}} |id=item.trident.thunder |volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}} |pitch=1.0}} {{Sound table |sound=Riptide I.ogg |source=player |description=When a Riptide I trident is used |id=item.trident.riptide_1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Riptide II.ogg |source=player |description=When a Riptide II trident is used |id=item.trident.riptide_2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Riptide III.ogg |source=player |description=When a Riptide III trident is used |id=item.trident.riptide_3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=Trident return1.ogg |sound2=Trident return2.ogg |sound3=Trident return3.ogg |source=player |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref> |id=item.trident.return |volume=8.0 |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}} {{Sound table |sound=Trident throw1.ogg |sound2=Trident throw2.ogg |source=hostile |description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}} |id=mob.drowned.shoot |volume=1.0 |pitch=0.8-1.2 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Trident |spritetype=item |nameid=trident |form=item |foot=1}} {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Trident |spritetype=entity |nameid=trident |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Trident |spritetype=item |nameid=trident |id=546 |form=item |foot=1}} {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Trident |spritetype=entity |nameid=thrown_trident |id=73 |foot=1}} ===Entity data === Tridents have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Do a Barrel Roll!;Bullseye}} ==Advancements== {{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}} ==History== {{History|java}} {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}} {{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}} {{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}} {{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}} {{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}} {{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}} {{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}} {{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint. |Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}} {{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}} {{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2. |The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}. |The attack reach of tridents has been increased to 4 [[block]]s.}} {{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}} {{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s. |Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void. |Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}} {{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents. |Tridents are currently a part of [[Experimental Gameplay]].}} {{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}} {{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}} {{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}} {{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}} {{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}} {{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}} {{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} {{History|education}} {{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== * If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner. *{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}} *Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]]. *Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing. ==Gallery== <gallery> TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017. Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]]. Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward. Trident in ground.png|A trident stuck in [[sand]]. Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]]. Enchanted Trident (item).gif|An enchanted trident. Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident. Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident. ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''. </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020 {{Items}} {{Entities}} [[Category:Combat]] [[de:Dreizack]] [[es:Tridente]] [[fr:Trident]] [[ja:トライデント]] [[ko:삼지창]] [[pl:Trójząb]] [[pt:Tridente]] [[ru:Трезубец]] [[th:ตรีศูล]] [[zh:三叉戟]]</li></ul> | alpha 1.1.0.0 | Wheat can now be found in the new woodland mansion chests. | |||
Bedrock Edition | |||||
1.4.0{{Extension DPL}}<ul><li>[[Bleach|Bleach]]<br/>{{education feature}} {{Item | image = Bleach.png | renewable = No | stackable = Yes (64) }} '''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]]. == Obtaining == === Lab Table === Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]]. {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center> |} == Usage == === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table |type=bedrock |sound=Fire.ogg |source=sound |description=When bleach is created by a lab table |id=lt.reaction.fire |volume=6.0 |pitch=0.7/0.9 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bleach |spritetype=item |nameid=bleach |id=596 |form=item |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|education}} {{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|foot}} == Trivia == *[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game. == Issues == {{issue list}} {{Items}} {{Education Edition}} [[Category:Dyes]] [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Bleichmittel]] [[es:Lejía]] [[ja:漂白剤]] [[ko:표백제]] [[pl:Wybielacz]] [[pt:Alvejante]] [[zh:漂白剂]] [[lzh:素精]]</li><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}} {{Item | title = Raw Salmon | image = Raw Salmon.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} '''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]]. == Obtaining == === Mob loot === ====Salmon==== [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead. ====Guardians and elder guardians ==== [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected. ====Polar bears==== [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead. === Fishing === {{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Catching salmon awards 1-6 experience. === Chest loot === {{LootChestItem|raw-salmon}} === Villager gifts === {{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect. == Usage == === Smelting ingredient === {{smelting |Raw Salmon |Cooked Salmon |0.35 }} === Food === Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Cats === Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}. Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. === Dolphins === A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed. Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest. === Trading === Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon. Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald. === Wolves === {{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |id=265 |form=item |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}} == Video == <span style="display:inline-block">{{yt|s_GcAFeoREk}}</span> == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}} {{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}} {{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}} {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}} {{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]]. |Raw salmon can now be used to tame [[ocelot]]s.}} {{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}} {{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins. |Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}} {{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s. |Raw salmon can now be used to [[breeding|breed]] ocelots. |Added stray [[cat]]s, which can be tamed by being fed raw salmon.}} {{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Roher Lachs]] [[es:Salmón crudo]] [[ja:生鮭]] [[ko:생연어]] [[pt:Salmão cru]] [[ru:Сырой лосось]] [[tr:Çiğ Somon]] [[zh:生鲑鱼]] [[Category:Renewable resources]] [[Category:Food]]</li></ul> | beta 1.2.14.2 | Wheat can now be found inside shipwreck chests. | |||
beta 1.2.20.1 | Wheat can now be found inside underwater ruins chests. | ||||
1.10.0{{Extension DPL}}<ul><li>[[Ender Pearl|Ender Pearl]]<br/> {{ItemEntity |image=Ender Pearl.png |renewable=Yes |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]]. == Obtaining == === Mob loot === An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III. === Chest loot === {{LootChestItem|ender-pearl}} A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s. === Trading === {{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s. {{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds. === Bartering === [[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]]. == Usage == Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground). The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans. Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point. Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player. === Stasis chamber === Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are. === Spawning endermites === An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}:<br> Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Bow shoot.ogg |subtitle=Ender Pearl flies |source=neutral |description=When an ender pearl is thrown |id=entity.ender_pearl.throw |translationkey=subtitles.entity.ender_pearl.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Bow shoot.ogg |source=player |description=When an ender pearl is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Ender Pearl |spritetype=entity |spritename=Ender Pearl |nameid=ender_pearl |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |id=422 |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=entity |nameid=ender_pearl |id=87 |foot=1}} ===Entity Data=== Thrown ender pearls have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{Load achievements|Beam Me Up}} == Advancements == {{load advancements|Remote Getaway;Bullseye}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. |Ender pearls have no use, but can stack up to 64.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water. |Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}} {{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls. |Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly. |Ender pearls now only stack up to 16.}} {{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]]. |Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}} {{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}} {{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}} {{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}} {{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}} {{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}} {{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}} {{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}} {{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}} {{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}} {{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}} {{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}} {{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref> |Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game. |Ender pearls can now be used to craft [[eyes of ender]].}} {{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}} {{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}} {{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}} {{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History||xbox=TU7|A teleporting feature has been added to ender pearls.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref> *In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner. *If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies. *If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported. *The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual. *If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span. *If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard". *A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s). *Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End. *Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them. == Gallery == <gallery> Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls. Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage. </gallery> == References == {{reflist}} == See also == *[[End Dimension]] *[[Ender Dragon]] *[[Ender Portal]] *[[Enderman]] {{Items}} {{entities}} [[cs:Endová perla]] [[de:Enderperle]] [[es:Perla de ender]] [[fr:Perle de l'Ender]] [[hu:Véggyöngy]] [[ja:エンダーパール]] [[ko:엔더 진주]] [[nl:Enderparel]] [[pl:Enderperła]] [[pt:Pérola de ender]] [[ru:Жемчуг Края]] [[th:ไข่มุกเอนเดอร์]] [[tr:Ender İncisi]] [[uk:Перлина Краю]] [[zh:末影珍珠]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}} {{Fluid | image = <gallery> Water.png|Java Edition Water BE.png|Bedrock Edition </gallery> | invimage = Water Bucket | invimage2 = Water | renewable = Yes | transparent = Partial <small>(-1 to light)</small> | light = No | tool = bucket | infinite = Yes | flowrate = 5 [[tick]]s/block | flowdistance = 8 blocks }} '''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]]. == Obtaining == Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]]. {{IN|BE}}, it may be obtained as an item via inventory editing or add-ons. === Natural generation === Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]]. Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]]. {{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest. * The other water block generates on top of the loot chest. These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s. Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them. == Usage == === Appearance === Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref> Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref> === Swimming === {{main|Swimming}} The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players. Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current. Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above. Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen. Being inside of water also imparts a [[fog]] effect, tinted accordingly. === Spreading === {{Main|Fluid#Spread}} [[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]] Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second. When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight. Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s. ==== Flow arrangement tables ==== {| class="wikitable" |+ | | | | | | | !7 | | | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- !7 !6 !5 !4 !3 !2 !1 !0 !1 !2 !3 !4 !5 !6 !7 |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | | | !7 | | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Source blocks === {{anchor|Water Spawner}} <!-- Compatibility anchor --> {{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}} A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area. Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between. While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air. {{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}. <gallery> 2x2 water source.png|2x2 water spawner (every corner is renewable) 3x1 water source.png|3x1 water spawner (middle water block is renewable) L-shaped water source.png|L-shaped water spawner (corner water block is renewable) </gallery> A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated. In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it. === Current === The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block. Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref> The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line. Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default. === Light === {{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility. === Color === Water has several colors, depending on the biome. ==== Java Edition ==== {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition" |- !Biome!!Water color!!Water fog color!!Block |- |{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]] |- |{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]] |- |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]] |- |{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]] |- |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]] |- |{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]] |- |{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]] |- |{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]] |} ==== Bedrock Edition==== Biome tints <!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]--> {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color ! Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |Default<br>(biomes not listed below) |{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]] |- |{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}} |{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Desert}} |{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Forest}} |{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]] |- |{{BiomeLink|Flower Forest}} |{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]] |- | {{BiomeLink|Taiga}} | {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp}} |{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]] |- | {{BiomeLink|River}} |{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]] |- |{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}} |{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]] |- |{{BiomeLink|Basalt Deltas}} |{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]] |- |{{BiomeLink|The End}} | {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]] |- |{{BiomeLink|Frozen River}} |{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]] |- |{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}} |{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]] |- | {{BiomeLink|Mushroom Fields}} |{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]] |- |{{BiomeLink|Beach}} | {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}} |{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]] |- |{{BiomeLink|Jungle Edge}} | {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Stone Shore}} |{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]] |- |{{BiomeLink|Snowy Beach}} |{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]] |- |{{BiomeLink|Birch Forest}} |{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]] |- |{{BiomeLink|Dark Forest}} |{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]] |- |{{BiomeLink|Snowy Taiga}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}} |{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]] |- |{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}} |{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Savanna}} |{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]] |- |{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands}} |{{color|#4E7f81}}||{{color|#4E7f81||60 |<nowiki>-||[[File:Badlands Water.png|32px]] |- |{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}} |{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]] |- |{{BiomeLink|Ocean}} |{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Deep Ocean}} |{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Warm Ocean}} |{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} |{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}} |{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Cold Ocean}} |{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}} |{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Frozen Ocean}} |{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}} |{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}} |{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]] |} Biome tints from [[Biome/Before 1.18|unused biomes]] {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color !Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |{{BiomeLink|Legacy Frozen Ocean}} |{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp Hills}} | {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]] |- | {{BiomeLink|Snowy Mountains}} |{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]] |- |{{BiomeLink|Mushroom Field Shore}} |{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]] |- |{{BiomeLink|Desert Hills}} |{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]] |- |{{BiomeLink|Wooded Hills}} |{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]] |- |{{BiomeLink|Taiga Hills}} |{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} |{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]] |- |{{BiomeLink|Modified Jungle Edge}} |{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Birch Forest Hills}} |{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Mountains}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Hills}} |{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga Hills}} |{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]] |- |{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}} |{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Shattered Savanna Plateau}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}} |{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]] |- |{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}} |{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]] |} ===Water and lava=== {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone. ===Interactions with mobs=== ====Direct contact==== Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away. ====Suffocation==== {{Main|Damage#Suffocation in water}} Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s. [[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes. Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III. If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]]. === Slower mining speed=== Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground. ===Explosions=== Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]]. ===Hardening concrete powder === When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]]. ===Sponges=== When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge. A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air). ===Dripping=== [[File:WaterDropletsExample.png|thumb|Dripping water.]] Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill. ===Vertical transport=== [[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically. ==Sounds== {{el|je}}: {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes underwater |id=ambient.underwater.enter |translationkey=- |volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes above water |id=ambient.underwater.exit |translationkey=- |volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Underwater Ambience.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop |translationkey=- |volume=0.65 |pitch=1.0 |distance=16}} {{Sound table |sound=Bubbles1.ogg |sound2=Bubbles2.ogg |sound3=Bubbles3.ogg |sound4=Bubbles4.ogg |sound5=Bubbles5.ogg |sound6=Bubbles6.ogg |sound7=Water1.ogg |sound8=Water2.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions |translationkey=- |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Animal1.ogg |sound2=Bass Whale1.ogg |sound3=Bass Whale2.ogg |sound4=Crackles1.ogg |sound5=Crackles2.ogg |sound6=Driplets1.ogg |sound7=Driplets2.ogg |sound8=Earth Crack.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.rare |translationkey=- |volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Animal2.ogg |sound2=Dark1.ogg |sound3=Dark2.ogg |sound4=Dark3.ogg |sound5=Dark4.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.ultra_rare |translationkey=- |volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Water1.ogg |sound2=Water2.ogg |subtitle=Water flows |source=block |description=Randomly from flowing water |id=block.water.ambient |translationkey=subtitles.block.water.ambient |volume=0.75-1.0 |pitch=0.5-1.5 |distance=16}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |subtitle=Splashing |source=dependent |description=When something enters water |id=entity.generic.splash |translationkey=subtitles.entity.generic.splash |volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |subtitle=Swimming |source=dependent |description=While something is moving through water |id=entity.generic.swim |translationkey=subtitles.entity.generic.swim |volume=0.0-1.0 <ref group=sound name=speedvolume/> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When water is placed with a bucket |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When water is collected with a bucket |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |subtitle=- |source=music |description=Randomly when underwater |id=music.under_water |translationkey=- |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Water2.ogg |source=block |description=Randomly from flowing water |id=liquid.water |volume=0.75-1.0 |pitch=0.5-1.5}} {{Sound table |sound=Water Splash Old.ogg |source=player |description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref> |id=random.splash |pitch=0.6-1.4}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |source=ambient |description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}} |id=entity.generic.splash |pitch=0.6-1.4}} {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |source=player |description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.enter |volume=<!--0.8 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |source=player |description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.exit |volume=<!--1.0 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While something is moving through water |id=random.swim |pitch=0.6-1.4}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When water is placed with a bucket |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When water is collected with a bucket |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |source=music |description=Randomly when underwater |id=music.game.water |volume=0.2 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Water |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=water |spritetype=block |nameid=water |form=block |foot=1}} {{ID table |edition=java |firstcolumnname=Water |showfluidtags=y |displayname=Fluid |spritename=water |spritetype=block |nameid=water |fluidtags=water}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=water |nameid=flowing_water |fluidtags=water |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Water |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=water |spritetype=block |nameid=flowing_water |id=8 |form=block}} {{ID table |displayname=Stationary |spritename=water |spritetype=block |nameid=water |id=9 |form=block |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} === Fluid states=== {{see also|Block states}} {{/FS}} ==Achievements== {{load achievements|Free Diver;Sleep with the Fishes}} ==Advancements== {{load advancements|Tactical fishing;The Cutest Predator}} ==History== {{Main|/History}} {{History|java classic}} {{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}} {{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water. |Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}} {{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}} {{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}} {{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}} {{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}} {{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}} {{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}} {{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]]. |Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other. |Added [[sponge]]s, which remove water. |Water part of the [[world boundary]] still uses the old water texture.}} {{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}} {{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}} {{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water. |Water now always drains from its highest remove location. |Water no longer moves on the surface on its own. |Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}} {{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}} {{History|||snap=20100131|The texture of water is now seen when underwater.}} {{History|java infdev}} {{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}} {{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Water JE8.png|32px]] The model has been changed. |Added flowing water. |Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well. |Water and lava do not produce any solid blocks when combined. |Water does not replace plants. |Water is now infinite again. |Added [[water bucket]]s, which can be filled with water.}} {{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset. |Water and flowing water now has visual connection to blocks. |Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}} {{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset. |Water sources placed in the air now flow outward. |Lava and flowing lava touching water, flowing water now replaces with [[obsidian]]. |Downward flowing water no longer pushes the player out. |Water now can replace [[plants]]. However no items are dropped.}} {{History||20100618|Water can now replace [[rail]]s.}} {{History||20100624|Water now destroys plants, dropping as items.}} {{History|java alpha}} {{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}} {{History||v1.0.5_01|Water can now freeze into [[ice]].}} {{History||v1.2.6|[[Lake]]s, which contain water, have been added.}} {{History|java beta}} <!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}--> {{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water. |Water sources now form over [[glass]].}} {{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]]. |Underwater [[particles]] have been added. |Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher. |Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland. |Added dripping water.}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}} {{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}} {{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}} {{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}} {{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}} {{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}} {{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed. |The sound of flowing water is now continuous. |The water overlay is a more saturated blue.}} {{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}} {{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}} {{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}} {{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}} {{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}} {{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}} {{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]]. |[[Ocean]]s are much smaller.}} {{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside. |Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}} {{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}} {{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}} {{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}} {{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}} {{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}} {{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History||1.13|snap=18w07a|[[Item]]s now float in water. |The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}} {{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}} {{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}} {{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}} {{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref> |[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]]. |[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed. |[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref> |Water now blocks 1 [[light]] level per [[block]] instead of 3. |[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}} {{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}} {{History|||snap=18w19a|[[Experience orb]]s now float in water.}} {{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}} {{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}} {{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}} {{History|||snap=19w35a|Bees now try to avoid water.}} {{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}} {{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}} {{History|||snap=21w07a|Aquifers generate less often.}} {{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}} {{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}} {{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}} {{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}} {{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]]. |All changes to water generation in the 1.17 snapshots have been reintroduced.}} {{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}} {{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}} {{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}} {{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}} {{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}} {{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s. |Water dripping [[particles]] have been changed. |[[Water lake]]s have been added. |Water can now be found in the farms and wells of [[village]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s. |Oasis now generate in the new [[desert]] M [[biome]].}} {{History||v0.10.0|snap=build 1|Smooth lighting for water has been added. |A gradient effect has been added to water that increases its opacity with distance. |[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed. |Flowing water can now push [[entities]].}} {{History|||snap=build 7|Running water now has [[sound]]s.}} {{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}} {{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}} {{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}} {{History|pocket}} {{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}} {{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s. |Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History|bedrock}} {{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}} {{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}} {{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}} {{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors). |[[Item]]s now float to the top of water. |Underwater visibility now depends on the [[biome]] the [[player]] is in. |[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}} {{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}} {{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}} {{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated. |Most [[mob]]s can now [[swimming|swim]] in water.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}} {{History||ps=1.78|The animation of water is now less smooth.}} {{History|New 3DS}} {{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}} {{History|foot}} <!-- Still need to add in the right version: Drowning added, Water can turn into ice --> <!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" --> {{More sounds|Old and older water splash sounds.|type=historical}} ===Data history=== {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}} {{History|||snap=18w10c|Removed <code>flowing_water</code>.}} {{History|foot}} <gallery> EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]]. </gallery> ==Issues== {{Issue list}} ==Trivia== *The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a. **The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref> **This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions. * While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]]. *If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref> ==Gallery== <gallery> 1.8underwater.png|Underwater particles, or "bubbles". Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split. InvisibleWater.png|A glitch where water is invisible below its surface level. Water Cave Filling.png|Water flowing into a [[cave]]. Under water.png|A view underwater. Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture. Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water. Waterfall.png|A naturally occurring waterfall. Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater. Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it. Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it. Largelake.png|A large lake, during a [[thunderstorm]]. Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome. WaterRavine.jpg|A bug that causes the water to not flow into the pit. Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player. Two flowing streams.png|Waterfalls made by a player. Watercave.png|Water flowing into the cave from nearby lake. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Water shade.png|Different water colors in swamp biome. File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm. </gallery> ==See also== *[[Waterlogging]] ==References == {{Reflist}} ==External Links == *[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017 {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Voda]] [[de:Wasser]] [[es:Agua]] [[fr:Eau]] [[hu:Víz]] [[it:Acqua]] [[ja:水]] [[ko:물]] [[nl:Water]] [[pl:Woda]] [[pt:Água]] [[ru:Вода]] [[th:น้ำ]] [[tr:Su]] [[uk:Вода]] [[zh:水]]</li></ul></nowiki> | beta 1.10.0.3 | Wheat can now be found in pillager outpost chests. | |||
The texture of wheat has been changed. | |||||
1.11.0{{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}} {{exclusive|java}} {{Item | image = Debug Stick.gif | rarity = Epic | renewable = No | stackable = No }} The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]). == Obtaining == The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on. == Usage == The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order. It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref> The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens). == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Debug Stick |spritetype=item |nameid=debug_stick |form=item |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Debug Sticks}} </div> == History == {{History|java}} {{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}} {{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}} {{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|foot}} == Issues == The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref> {{issue list}} == Trivia == *An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref> == Gallery == <gallery> Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks. </gallery> == See also == *[[Block states]] == References == {{Reflist}} {{Items}} [[Category:Non-renewable resources]] [[de:Debug-Stab]] [[es:Palo de depuración]] [[fr:Bâton de débogage]] [[ja:デバッグ棒]] [[ko:디버그 막대기]] [[pl:Patyk debugujący]] [[pt:Graveto de depuração]] [[ru:Палка отладки]] [[zh:调试棒]]</li><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]] [[Category:Items]]</li></ul> | beta 1.11.0.1 | Wheat can now be found in desert village house chests, village shepherd and butcher house chests. | |||
Wheat can now be used to fill up composters. | |||||
beta 1.11.0.4 | Trading has changed, farmer villagers now have a 25% chance to buy 20 wheat for one emerald as part of their first tier trade. | ||||
1.13.0{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity |image=Minecart with Hopper.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents |health={{hp|6}} }} A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]]. == Obtaining == === Crafting === {{Crafting |Output= Minecart with Hopper |type= Transportation |Hopper|Minecart}} Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well. == Usage == [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]] Minecarts with hoppers are placed similarly to other [[minecart]]s. A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref> The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail. An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup. {{See also|Tutorials/Storage minecarts}} == Sounds == {{Edition|Java}}:<br> Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with hopper is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with hopper is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |id=526 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |id=96 |foot=1}} === Entity data === Minecarts with hoppers have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|I5etC7LeCac}}</div> == History == {{History|java}} {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}} {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}} {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}} {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}} {{History|||snap=19w39a|The hopper now renders correctly.}} {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper. |Minecarts with hopper emit smoke [[particles]] when destroyed.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref> File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]]. </gallery> == References == {{reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[Category:Storage]] [[cs:Vozík s násypkou]] [[de:Trichterlore]] [[es:Vagoneta con tolva]] [[fr:Wagonnet à entonnoir]] [[hu:Tölcsér csille]] [[it:Carrello da miniera]] [[ja:ホッパー付きのトロッコ]] [[ko:호퍼가 실린 광산 수레]] [[nl:Mijnkar met trechter]] [[pl:Wagonik z lejem]] [[pt:Carrinho de mina com funil]] [[ru:Вагонетка с воронкой]] [[uk:Вагонетка з лійкою]] [[zh:漏斗矿车]]</li><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}} {{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item | image = Barrier (held) JE1 BE1.png | renewable = No | stackable = Yes (64) | rarity = Common | title = <samp>debug_fourj_item</samp> }} <samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name. ==Obtaining== The only way to obtain this item is via inventory editors and other external tools. ==Usage== The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes. ==Data values== ===ID=== {{ID table|displayname=[No displayed name] |showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}} <references group="note" /> ==History== {{History|console}} {{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}} {{History|foot}} == Gallery == <gallery> Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory </gallery> ==See also== *[[Debug Stick]] ==References== <references /> {{Items}} {{Unused features}} [[Category:Articles missing historical information]]</li></ul></nowiki> | beta 1.13.0.1 | Added foxes, which can drop wheat. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added wheat. |
1.90 | The texture of wheat has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items. [[Category:Blocks]][[Category:Items]] [[ja:カテゴリ:ストレージ]] [[zh:Category:储物]]</li><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}} {{wip}} {{joke feature}} {{exclusive|java}} {{Item | title = Tag | image = Tag.png | renewable = Yes | stackable = Yes (64) }} Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]]. ==Obtaining== A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each. {{Stonecutting |head=1 |showdescription=1 |Name Tag |Name, 16; Tag, 16 |description=The resulting "Name" items must be named in an [[anvil]]. }} {{Stonecutting |showdescription= |Name; Tag |Bit, 16 |foot=1 }} To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits. A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible. "Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]]. {{Crafting |head=1 |showdescription=1 |A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit |A2= ; Bit; Bit; |B2= Bit; ; ; Bit |A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit |Output= Right Curly; Left Curly; Left Square; Right Square |ignoreusage=1 }} {{Crafting |Tag |String |Output= String Tag |description=String tags must be named in an [[anvil]] to set their value. |ignoreusage=1 }} {{Crafting |Tag; Tag; Tag |; Stick; Stick, 64 |; ; Stick, 63 |Output= Byte Tag; Byte Tag; Byte Tag |description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]: 128 sticks = <code>-128b</code><br> 129 sticks = <code>-127b</code><br> ⋮<br> 254 sticks = <code>-2b</code><br> 255 sticks = <code>-1b</code> |ignoreusage=1 }} {{Crafting |Byte Tag; Byte Tag; Byte Tag |Byte Tag; Byte Tag; Byte Tag | ; Byte Tag; Byte Tag | ; Byte Tag; Byte Tag | ; ; Byte Tag | ; ; Byte Tag | ; ; Byte Tag | ; ; Byte Tag |Output= Short Tag; Int Tag; Long Tag |description=Shorts and Ints can be combined the same way, even mixed. Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). |ignoreusage=1 }} {{Crafting |Byte Tag; Short Tag; Int Tag; Long Tag |Any Boat; Any Boat; Any Boat; Any Boat |Output= Float Tag; Float Tag; Float Tag; Float Tag |ignoreusage=1 }} {{Crafting |Byte Tag; Short Tag; Int Tag; Long Tag |Any Boat; Any Boat; Any Boat; Any Boat |Any Boat; Any Boat; Any Boat; Any Boat |Output= Double Tag; Double Tag; Double Tag; Double Tag |ignoreusage=1 }} {{Crafting |Left Curly; Left Curly |Name; Name |Byte Tag; Byte Tag |Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly |Output= Compound Tag; Compound Tag |description=Instead of Bytes any other tag can be used, including other compound tags. |ignoreusage=1 }} {{Crafting |Left Square; Left Square |Byte Tag; Byte Tag |Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square |Output= List Tag; List Tag |description=Instead of Bytes any other tag can be used, including other list tags. |ignoreusage=1 }} {{Crafting |Compound Tag; List Tag |Compound Tag; List Tag |Output= Compound Tag; List Tag |description=Up to 9 can be combined. When compound tags contain identical names, only the latest of the corresponding values is used. |ignoreusage=1 |foot=1 }} "Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named. All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>. **Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags. **An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>. *A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>. **Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags. **An empty pair of Square brackets produces an empty List with the content <code>[]</code>. **"Name" items cannot be used in a List. The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want. ==Usage== Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]]. In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements. In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist. ==Trivia== *This implies that a [[Name Tag|name tag]] is 128 bit. *Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data. *The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}. ==History== {{History|java}} {{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}} {{History|foot}} ==Gallery== <gallery> Tag.png|Tag Bit.png|Bit Byte Tag.png|Byte Tag Double Tag.png|Double Tag End Tag.png|End Tag Float Tag.png|Float Tag Int Tag.png|Int Tag Left Curly.png|Left Curly Left Square.png|Left Sqaure List Tag.png|List Tag Long Tag.png|Long Tag Name (23w13a or b).png|Name Right Curly.png|Right Curly Right Square.png|Right Square Short Tag.png|Short Tag Sssyntax Error.png|Sssyntax Error String Tag.png|String Tag </gallery> == References == {{reflist}} {{items}} {{jokes}} [[pt:Tag (item)]] [[Category:Joke items]]</li></ul> | Added wheat. |
Issues[]
Issues relating to "Wheat" are maintained on the bug tracker. Report issues there.
Gallery[]
Wheat in the Super Duper Graphics Pack.
External Links[]
- Taking Inventory: Wheat – Minecraft.net on April 21, 2022