Paintings are decorative entities that hang on walls.
Obtaining[]
Crafting[]
Ingredients | Crafting recipe |
---|---|
Stick + Any Wool |
Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting.
Breaking[]
To remove a painting from a wall, the player can attack it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
Trading[]
Master-level shepherd villagers sell 3 paintings for 2 emeralds.
Usage[]
Placement[]
Paintings can be placed on the sides of solid blocks, signs, banners, or sculk veins. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game ticks (1 second) if no supporting blocks are replaced during that interval.
Properties[]
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. Light propagates through paintings as well.
If a player is concealed behind a painting, the player's name is also concealed from other players.[verify]
Paintings are non-flammable.
Canvases[]
There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.
Canvas | Size | Original | Name | Resource location | Description | Java Edition version added |
---|---|---|---|---|---|---|
1×1 blocks 16×16 pixels |
"Albanian" | Albanian | alban |
A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. | Indev 20100223 | |
"de_aztec" | de_aztec | aztec |
Free-look perspective of the map de_aztec from the video game Counter-Strike. | |||
"de_aztec" | de_aztec | aztec2 |
Free-look perspective of the map de_aztec from the video game Counter-Strike. | |||
"Target successfully bombed" | Target Successfully Bombed | bomb |
The map de_dust2 from the video game Counter-Strike, named “target successfully bombed" in reference to the game. | |||
"Kebab med tre pepperoni" | Kebab med tre pepperoni | kebab |
A kebab with three green chili peppers. | |||
"Paradisträd" | Paradisträd | plant |
Still life of two plants in pots. "Paradisträd" is Swedish for "money tree", which is a common name for the depicted species in Scandinavia. | |||
"Wasteland" | Wasteland | wasteland |
A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. | |||
2×1 blocks 32×16 pixels |
"Bonjour monsieur Courbet" | Bonjour Monsieur Courbet | courbet |
Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting The Meeting or "Bonjour, Monsieur Courbet". | ||
"The pool" | The Pool | pool |
Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. | |||
"Seaside" | Seaside | sea
|
Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. | Indev 20100223 / Alpha v1.1.1 | ||
Creebet | creebet |
Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. | Alpha v1.1.1 | |||
"sunset_dense" | sunset_dense | sunset |
A view of mountains at sunset. | Indev 20100223 | ||
1×2 blocks 16×32 pixels |
"Graham" | Graham | graham |
King Graham, the player character in the video game series King's Quest. The original is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan Sánchez Cotán. | Alpha v1.1.1 | |
"Wanderer" | Wanderer | wanderer |
A version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. | Indev 20100223 | ||
2×2 blocks 32×32 pixels |
"Bust" | Bust | bust |
A bust of Marcus Aurelius surrounded by fire. | ||
"Match" | Match | match |
A hand holding a match, causing fire on a white cubic gas fireplace. | |||
"Moonlight Installation" | Skull and Roses | skull_and_roses |
A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. | |||
"The stage is set" | The Stage Is Set | stage
|
Scenery from Space Quest I, with the character Graham from the video game series King's Quest appearing twice. | Indev 20100223 / Alpha v1.1.1 | ||
"The Void" | The void | void |
An angel praying into a void with fire below. | Indev 20100223 | ||
– | Wither | wither |
The creation of a wither.
This is the only painting not based on a real painting. Made by Jens Bergensten.[1][2] |
Java Edition 1.4.2 (12w36a) | ||
4×2 blocks 64×32 pixels |
"Fighters" | Fighters | fighters |
Two men poised to fight. Paper versions of fighters from the game International Karate +. | Indev 20100223 | |
4×3 blocks 64×48 pixels |
"Kong" | Kong | donkey_kong |
A paper-looking screenshot of the level 100m from the arcade game Donkey Kong. | Alpha v1.1.1 | |
"Mortal Coil" | Mortal Coil | skeleton |
Bruno Martinez from the adventure game Grim Fandango. | |||
4×4 blocks 64×64 pixels |
"Skull on Fire" | Skull On Fire | burning_skull |
A Skull on fire; in the background there is a moon in a clear night sky. This painting is based on a Minecraft screenshot,[3] with the grass block and a 3D skull added on top.[4] (See the trivia section for more info.) |
Beta 1.2_01 / Beta 1.3 | |
"RGB" | Pigscene | pigscene |
A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. It is based on the painting The Artist's Studio by Jacob van Oost. | Alpha v1.1.1 | ||
"Pointer" | Pointer | pointer |
The main character of the game International Karate + in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting The Creation of Adam. | Indev 20100223 |
Unused paintings[]
In v0.5.0 alpha, with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in kz.png which remained unused. See Bedrock Edition unused features § Paintings for more information. They were also added to Java Edition in snapshot 22w16a. They cannot be placed by default, but can be summoned by commands (such as /summon painting ~ ~ ~ {variant:"water"}
) or through a datapack.
According to Helen Zbihlyj,[5] these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of Pocket Edition promotion at MINECON 2012 or 2013 and have never been used in game. The artist of these paintings remains unknown.
Canvas | Size | Name | Resource location | Description | Bedrock Edition version added | Java Edition version added |
---|---|---|---|---|---|---|
2×2 blocks 32×32 pixels |
Earth | earth |
One of the four classical elements: Earth. | v0.5.0 alpha | 22w16a | |
Fire | fire |
One of the four classical elements: Fire. | ||||
Water | water |
One of the four classical elements: Water. | ||||
Wind | wind |
One of the four classical elements: Air. |
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Painting breaks[6] | Friendly Creatures | When a painting is broken or pops off | entity | subtitles | 1.0 | 1.0 | 16 | |
Painting placed | Friendly Creatures | When a painting is placed | entity | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a painting is broken or pops off | block | 1.0 | 1.0 | |
Blocks | When a painting is placed | block | 1.0 | 1.0 |
Data values[]
ID[]
Item | Identifier | Form | Translation key |
---|---|---|---|
Painting | painting | Item | item.minecraft.painting |
Entity | Identifier | Translation key |
---|---|---|
Painting | painting | entity.minecraft.painting |
Item | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Painting | painting | 357 | Item | item.painting.name |
Entity | Identifier | Numeric ID | Translation key |
---|---|---|---|
Painting | painting | 83 | entity.painting.name |
Entity data[]
Paintings have entity data that defines various properties of the entity.
- Entity data
- Tags common to all entities
- Tags common to all hangables
- variant: The resource location for the the painting variant.
Video[]
History[]
Java Edition Indev | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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20100223{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{redirect|Cap|mob spawning caps|Spawn}} {{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}} {{Item | image = <gallery> Leather Cap.png| Leather Chainmail Helmet.png| Chainmail Iron Helmet.png| Iron Diamond Helmet.png| Diamond Golden Helmet.png| Golden Netherite Helmet.png| Netherite Turtle Shell.png| Turtle Shell </gallery> | durability = * Leather: 55 * Chainmail: 165 * Iron: 165 * Golden: 77 * Diamond: 363 * Netherite: 407 * Turtle Shell: 275 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''. ==Obtaining == ===Crafting=== {{crafting |head=1 |showname=0 |showdescription=1 |name=Helmet |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |description= |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell |type= Combat }} {{crafting |ignoreusage=1 |name=[[Helmet]] |ingredients=Damaged matching helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet |description= The durability of the two helmets is added together, plus an extra 5% durability. |type= Combat |foot=1 }} ===Upgrading=== {{Smithing |head=1 |Netherite Upgrade |Diamond Helmet |Netherite Ingot |Netherite Helmet |tail=1 }} ===Repairing=== ====Grinding==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]] |Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell |Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell |Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell |description=The durability of the two helmets are added together, plus an extra 5% durability. }} ====[[Anvil mechanics#Unit repair|Unit repair]]==== Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down. ===Mob loot=== If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19. {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]]. ===Natural generation=== Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]]. ===Chest loot=== {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}} ===Trading=== {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade. Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet. {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level. {{notelist|columns=1}} ==Usage == Helmets can be placed in the top armor slot of a player's [[inventory]] for activation. ===Defense points=== Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the number of defense points added by helmets. {| class="wikitable" data-description="Helmet defense points" |- ! scope="col" |Material ! scope="col" | |- ! scope="row" |Leather |{{armor|1}} |- ! scope="row" |Golden | rowspan="4" |{{armor|2}} |- ! scope="row" |Chainmail |- ! scope="row" |Iron |- ! scope="row" |Turtle Shell |- ! scope="row" |Diamond | rowspan="2" |{{armor|3}} |- ! scope="row" |Netherite |} ===Knockback resistance=== A netherite helmet provides 10% knockback resistance. ===Durability=== The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Helmet durability" |- !Material !Durability |- ! scope="row" |Leather |55 |- ! scope="row" |Golden |77 |- ! scope="row" |Chainmail | rowspan="2" |165 |- ! scope="row" |Iron |- ! scope="row" |Turtle Shell |275 |- ! scope="row" |Diamond |363 |- ! scope="row" |Netherite |407 |} ====Repair==== Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material. ===Enchantments=== A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond. {| class="wikitable" |- !Enchantment !!Max Level !!Notes |- |[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- |[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" /> |- |[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" /> |- |[[Protection]]|| IV ||<ref group="note" name="exclusive" /> |- |[[Unbreaking]]||III | |- |[[Respiration]]||III | |- |[[Aqua Affinity]]||I | |- |[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- |[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- |[[Curse of Binding]]||I ||<ref group="note" name="anvil2" /> |- |[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" /> |} {{notelist}} ===Turtle shell effect=== Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air. ===Brewing ingredient=== A turtle shell can also be used as a potion brewing ingredient. {{Brewing |Turtle Shell |Potion of the Turtle Master |Potion of the Turtle Master |Potion of the Turtle Master |showname=1 }} ===Smelting usage=== {{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets. ==Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When a leather helmet is equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When a chainmail helmet is equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When an iron helmet is equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When a gold helmet is equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When a diamond helmet is equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When a netherite helmet is equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Equip turtle shell.ogg |subtitle=Turtle Shell thunks |source=player |description=When a turtle shell is equipped |id=item.armor.equip_turtle |translationkey=subtitles.item.armor.equip_turtle |volume=1.0 |pitch=1.0/0.85/1.1 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a helmet's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a leather helmet or a turtle shell is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When a chain helmet is equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When an iron helmet is equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When a gold helmet is equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When a diamond helmet is equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When a netherite helmet is equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a leather helmet is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a leather helmet's dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a helmet's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values == === ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Cap |spritetype=item |nameid=leather_helmet |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Helmet |spritetype=item |nameid=chainmail_helmet |form=item}} {{ID table |displayname=Iron Helmet |spritetype=item |nameid=iron_helmet |form=item}} {{ID table |displayname=Diamond Helmet |spritetype=item |nameid=diamond_helmet |form=item}} {{ID table |displayname=Golden Helmet |spritetype=item |nameid=golden_helmet |form=item}} {{ID table |displayname=Netherite Helmet |spritetype=item |nameid=netherite_helmet |form=item}} {{ID table |displayname=Turtle Shell |spritetype=item |nameid=turtle_helmet |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Cap |spritetype=item |nameid=leather_helmet |id=335 |form=item}} {{ID table |displayname=Chainmail Helmet |spritetype=item |nameid=chainmail_helmet |id=339 |form=item}} {{ID table |displayname=Iron Helmet |spritetype=item |nameid=iron_helmet |id=343 |form=item}} {{ID table |displayname=Diamond Helmet |spritetype=item |nameid=diamond_helmet |id=347 |form=item}} {{ID table |displayname=Golden Helmet |spritetype=item |nameid=golden_helmet |id=351 |form=item}} {{ID table |displayname=Netherite Helmet |spritetype=item |nameid=netherite_helmet |id=609 |form=item}} {{ID table |displayname=Turtle Shell |spritetype=item |nameid=turtle_helmet |id=573 |form=item |foot=1}} ===Item data=== When leather caps are dyed, it has the following NBT: <div class="treeview"> *{{nbt|compound|tag}}: Parent tag. **{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> ==Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} ==Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}} ==History == {{History|java classic}} {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}} {{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s. |[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s. |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} {{History|java indev}} {{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}} {{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets. |The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}} {{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets. |Removed leather-chain helmets.}} {{History||20100212-1|Added armor models. |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}} {{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets. |Helmets can now be [[crafting|crafted]] and worn. |Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}} {{History|java alpha}} {{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap". |Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}} {{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds. |Blacksmith villagers now sell diamond helmets for 7 emeralds. |Blacksmith villagers now sell iron helmets for 4–5 emeralds. |Butchers now sell leather caps for 2–3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}} {{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]]. |[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}} {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}} {{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with helmets.}} {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds. |Armorer villagers no longer sell diamond helmets. |Armorer villagers now sell iron helmets for 4–6 emeralds. |Leatherworkers no longer sell other leather caps.}} {{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Helmet durability affecting value has been removed. |Helmets now has an attribute controlling the defense points.}} {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}} {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor calculations have been changed, once again.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}} {{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}} {{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}} {{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}} {{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}} {{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}} {{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again. |Leatherworker villagers now sell randomly [[dye]]d leather caps.}} {{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}} {{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s. |Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table. |[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}} {{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}} {{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed. |[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed. |Netherite helmets can no longer be [[crafting|crafted]]. |Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}} {{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}} {{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}} {{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}} {{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}} {{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}} {{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}} {{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs. |Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed. |Leather helmets can now be dyed.}} {{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests. |Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed. |Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather helmets can now be found inside plains village tannery chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. |Iron helmets can now be found in [[village]] armorer chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets. |Diamond helmets are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets. |[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed. |Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}} {{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests. |Netherite helmets can no longer be [[crafting|crafted]]. |Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}} {{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}} {{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}} {{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}} {{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d. |[[Item repair]] can now repair helmets.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}} {{History|foot}} <gallery> File:ArmorModel Aug 13 2009.jpg|First image of armor. File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor. File:ArmorPE.png </gallery> ;Armor durability from Indev until late Beta {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;" |- !Leather !Golden !Chainmail !Iron !Diamond |- |33 |66 |66 |132 |264 |} ==Issues == {{issue list}} ==Trivia == *Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates. *The turtle shell is the only helmet that is not part of a complete set. * In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however. ==Gallery == <gallery> File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]]. </gallery> ===Enchanted Helmets=== <gallery> File:Enchanted Leather Cap (item).gif File:Enchanted Chainmail Helmet (item).gif File:Enchanted Iron Helmet (item).gif File:Enchanted Golden Helmet (item).gif File:Enchanted Diamond Helmet (item).gif File:Enchanted Netherite Helmet (item).gif File:Enchanted Turtle Shell (item).gif </gallery> <gallery> File:Enchanted Leather Helmet.gif File:Enchanted Chainmail Helmet.gif File:Enchanted Iron Helmet.gif File:Enchanted Golden Helmet.gif File:Enchanted Diamond Helmet.gif File:Enchanted Netherite Helmet.gif File:Enchanted Turtle Shell.gif </gallery> ==References == {{reflist}} ==External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020 {{Items}} [[Category:Armor]] [[es:Casco]] [[ja:ヘルメット]] [[ko:투구]] [[pt:Capacete]] [[pl:Hełm]] [[zh:头盔]]</li></ul> | Added paintings. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There are currently 19 canvases, which can be viewed at Java Edition history of textures/Paintings. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The crafting recipe of paintings uses eight planks.
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Painting textures are currently stored on a texture atlas called kz.png. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Infdev | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100227-1{{Extension DPL}}<ul><li>[[Cyan Dye|Cyan Dye]]<br/>{{Item | image = Cyan Dye.png | renewable = Yes | stackable = Yes (64) }} '''Cyan dye''' is a [[Dyeing#Secondary|secondary dye color]]. == Obtaining == === Crafting === {{Crafting |head=1 |showdescription=1 |showname=0 |Blue Dye |Green Dye |Output=Cyan Dye,2 |type=Material }} {{Crafting |Lapis Lazuli |Green Dye |Output=Cyan Dye,2 |description={{only|bedrock|education}} |type=Material }} {{Crafting |Pitcher Plant |Output=Cyan Dye,2 |description= |type=Material |foot=1 }} === Trading === [[Wandering trader]]s sell 3 cyan dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Cyan Dye}} === Trading === {{IN|bedrock}}, journeyman-level shepherd villagers have 20% chance to buy 12 cyan dye for an emerald. {{More info|java=1|Java UI does not use a specific trade slot, which results in a different chance to offer this trade.}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cyan Dye |spritetype=item |nameid=cyan_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cyan Dye |spritetype=item |nameid=cyan_dye |aliasid=dye / 6 |id=401 |form=item |translationkey=item.dye.cyan.name |foot=1}} == History == {{History|java beta}} {{History||1.2|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Cyan dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]], cyan dye is also renewable.}} {{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Cyan dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]]. |[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}} {{History|||snap=18w44a|Cyan dye can now change the text color on [[sign]]s to cyan.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell cyan dyes.}} {{History|||snap=19w11a|Cyan dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Cyan dye can now be used to craft [[cyan candle]]s.}} {{History|||snap=21w19a|Cyan dye can no longer be used to craft cyan candles.}} {{History|||snap=Pre-release 1|Cyan dye can once again be used to craft cyan candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Cyan dye can now change the text color on [[hanging sign]]s to cyan.}} {{History||1.20|snap=23w12a|Added [[pitcher plant]]s, which can be crafted into cyan dye.}} {{History|||snap=23w14a|[[Pitcher plant]]s now craft into 2 cyan dye instead of 1.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Cyan dye is now craftable with [[lapis lazuli]] and [[cactus green]]. |Cyan dye can now be used to craft cyan wool.}} {{History||v0.6.0|Cyan dye can now be used to dye [[sheep]].}} {{History||v0.9.0|snap=build 11|Cyan dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Cyan dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Cyan dye can now be used to dye water in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cyan dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Cyan dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cyan dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Cyan dye can now be used to craft [[balloon|ballons]] and [[glow stick|glow sticks]].}} {{History||1.8.0|snap=beta 1.8.0.8|Cyan dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Cyan dye are now [[trading|sold]] by [[wandering trader]]s. |Cyan dye can now be used to dye white [[carpet|carpets]] and undyed [[glass pane]]s. |[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cyan dye can be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of cyan dye has been changed from <code>dye/6</code> to <code>cyan_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}} {{History|PS4}} {{History||1.90|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Azurové barvivo]] [[de:Türkiser Farbstoff]] [[es:Tinte cian]] [[fr:Teinture cyan]] [[hu:Ciánkék festék]] [[ja:青緑色の染料]] [[ko:청록색 염료]] [[nl:Turquoise kleurstof]] [[pl:Błękitny barwnik]] [[pt:Corante ciano]] [[ru:Бирюзовый краситель]] [[zh:青色染料]]</li><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}} {{Item | title = Chorus Fruit | image = Chorus Fruit.png | renewable = Yes | heals = {{hunger|4}} | stackable = Yes (64) }} '''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction. == Obtaining == {{see also|Tutorials/Chorus fruit farming}} Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref> == Usage == To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]]. Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar. The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination. The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref> If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref> Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref> Chorus fruit is completely non-functional above the nether roof. [[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players. === Smelting ingredient === {{smelting |Chorus Fruit |Popped Chorus Fruit |0.1}} == Sounds == ===Generic=== {{Sound table/Entity/Food}} ===Unique=== {{edition|java}}: {{Sound table |rowspan=2 |sound=Teleport1.ogg |sound2=Teleport2.ogg |subtitle=Player teleports |source=player |description=When a player teleports by eating a chorus fruit |id=item.chorus_fruit.teleport |translationkey=subtitles.item.chorus_fruit.teleport |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Fox teleports |source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1 |description=When a fox teleports by eating a chorus fruit |id=entity.fox.teleport |translationkey=subtitles.entity.fox.teleport |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Teleport1.ogg |sound2=Teleport2.ogg |source=hostile |description=When something teleports by eating a chorus fruit |id=mob.shulker.teleport |volume=1.0 |pitch=1.0 |foot=1}} ==Data values == ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Chorus Fruit |spritetype=item |nameid=chorus_fruit |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Chorus Fruit |spritetype=item |nameid=chorus_fruit |id=558 |form=item |foot=1}} ==Advancements== {{load advancements|Husbandry;A Balanced Diet}} ==History== {{History|java}} {{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}} {{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}} {{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}} {{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}} {{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}} {{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}} {{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}} {{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}} {{History|bedrock}} {{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}} {{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}} {{History|foot}} ==Issues== {{issue list}} ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020 {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[de:Chorusfrucht]] [[es:Fruta chorus]] [[fr:Chorus]] [[ja:コーラスフルーツ]] [[ko:후렴과]] [[nl:Chorusfruit]] [[pl:Owoc refrenusu]] [[pt:Fruta do coro]] [[ru:Плод коруса]] [[uk:Фрукт хорусу]] [[zh:紫颂果]]</li></ul> | The crafting recipe has of paintings has been changed, so that it now uses sticks, rather than planks.
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Java Edition Alpha | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v1.1.1{{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item | image = Glistering Melon Slice.png | renewable = Yes | stackable = Yes (64) }} A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions. == Obtaining == === Chest loot === {{LootChestItem|glistering-melon-slice}} === Crafting === {{Crafting |A1= Gold Nugget |B1= Gold Nugget |C1= Gold Nugget |A2= Gold Nugget |B2= Melon Slice |C2= Gold Nugget |A3= Gold Nugget |B3= Gold Nugget |C3= Gold Nugget |Output= Glistering Melon Slice |type= Brewing }} === Trading === Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s. == Usage == Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]]. === Brewing ingredient === {{Brewing |head=1 |Glistering Melon Slice |Mundane Potion |base=Water Bottle }} {{Brewing |Glistering Melon Slice |Potion of Healing |foot=1}} ===Piglins=== [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glistering Melon Slice |spritetype=item |nameid=glistering_melon_slice |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glistering Melon |spritetype=item |nameid=glistering_melon_slice |aliasid=speckled_melon |id=434 |form=item |translationkey=item.speckled_melon.name |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons. |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]]. |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref> They also now brew with [[water bottle]]s to create [[mundane potion]]s.}} {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}} {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}} {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}} {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice". |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}} {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}} {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}} {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}} {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again. |Glistering melons now generate in [[ruined portal]] chests.}} {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}} {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Melon Slice]] * [[Melon]] == Notes == {{fnlist}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Zlatavý kousek melounu]] [[de:Glitzernde Melonenscheibe]] [[es:Rodaja de sandía reluciente]] [[fr:Tranche de pastèque scintillante]] [[hu:Ragyogó dinnye]] [[ja:きらめくスイカの薄切り]] [[ko:반짝이는 수박 조각]] [[nl:Glinsterende meloenschijf]] [[pl:Błyszczący arbuz]] [[pt:Fatia de melancia reluzente]] [[ru:Сверкающий ломтик арбуза]] [[uk:Блискуча скибка кавуна]] [[zh:闪烁的西瓜片]]</li><li>[[Cookie|Cookie]]<br/>{{Item | title = Cookie | image = Cookie.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly. == Obtaining == === Trading === Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades. === Crafting === {{Crafting |A2= Wheat |B2= Cocoa Beans |C2= Wheat |Output= Cookie,8 |type= Foodstuff }} === Villager gifts === {{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie. == Usage == === Food === To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]]. === Parrots === Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots. {{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds. === Composting === Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1. Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average. == Sounds == {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cookie |spritetype=item |nameid=cookie |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cookie |spritetype=item |nameid=cookie |id=271 |form=item |foot=1}} == History == {{History|java beta}} {{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}} {{History||1.8|snap=Pre-release|Cookies can now be stacked to 64. |Cookies now restore {{hunger|1}}.}} {{History|java}} {{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}} {{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}} {{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}} {{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}} {{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}} {{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}} {{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}} {{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]]. File:Eating Steve.png|[[Steve]] eating a cookie. File:Eating Alex.png|Alex eating a cookie. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Sušenka]] [[de:Keks]] [[es:Galleta]] [[fr:Cookie]] [[hu:Csokis süti]] [[ja:クッキー]] [[ko:쿠키]] [[nl:Koekje]] [[pl:Ciastko]] [[pt:Biscoito]] [[ru:Печенье]] [[uk:Печиво]] [[zh:曲奇]]</li></ul> | Added five more painting canvases, for a total of 24. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The textures of two paintings have been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Beta | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.2_01{{Extension DPL}}<ul><li>[[Pottery Sherd|Pottery Sherd]]<br/>{{Item | image=Angler Pottery Sherd.png | extratext = View [[#Items|all items]] | renewable = No | stackable = Yes (64) }} <!-- IT IS SHERD, NOT SHARD! DO NOT CHANGE TO SHARD, AS IT IS NAMED SHERD IN-GAME! --> '''Pottery sherds'''<ref group="note">The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials. </ref> are a set of twenty [[item]]s used to craft [[decorated pot]]s with ornamental designs. They can be obtained only by [[brush]]ing [[suspicious block]]s, with the variants of sherd obtainable being dependent on the structure. == Obtaining == === Breaking === When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]] or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it. === Suspicious block loot === Pottery sherds can be found as [[suspicious block]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramids]] and [[desert well]]s, and can be extracted from these blocks using a [[brush]]. {{#invoke:LootChest|base3|angler-pottery-sherd,archer-pottery-sherd,arms-up-pottery-sherd,blade-pottery-sherd,brewer-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,explorer-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,miner-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,prize-pottery-sherd,sheaf-pottery-sherd,shelter-pottery-sherd,skull-pottery-sherd,snort-pottery-sherd}} == Usage == === Crafting ingredient === {{Crafting |ingredients=Any Pottery Sherd or [[Brick]] |B1= Any Pottery Sherd |A2= Any Pottery Sherd |C2= Any Pottery Sherd |B3= Any Pottery Sherd |Output= Decorated Pot |type= Decoration block }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |id=664 |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |id=665 |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |id=666 |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |id=667 |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |id=668 |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |id=669 |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |id=670 |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |id=671 |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |id=672 |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |id=673 |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |id=674 |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |id=675 |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |id=676 |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |id=677 |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |id=678 |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |id=679 |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |id=680 |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |id=681 |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |id=682 |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |id=683 |form=item |foot=1}} == Achievements == {{Load achievements|Careful restoration}} == Advancements == {{Load advancements|Respecting the Remnants;Careful Restoration}} == History == {{History||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]][[File:Orange Ceramic Shard.png|32px]][[File:Ceramic Shard 1.png|32px]][[File:Ceramic Shard 2.png|32px]][[File:Ceramic Shard 3.png|32px]][[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}} {{History||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 3|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{History||1.20|snap=23w12a|Pottery shards are now out of the 1.20 experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |The probability for the archer, prize, and skull pottery shards to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8, for the arms up pottery sherd to generate in the suspicious sand in [[desert well]] has been changed from 3/7 to 1/4.}} {{History|||snap=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".|Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds now are in the rare loot.}} {{History|||snap=23w17a|The probability of the burn, danger, friend, heart, heartbreak, howl, and sheaf pottery sherds to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.{{verify}}|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.20|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{h|||snap=beta 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |[[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Changed the texture of arms up, prize and skull pottery shards.<ref>{{bug|MCPE-167202}}</ref>}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.20.0.20|Miner pottery shard can generate in desert pyramids.}} {{History||1.20.0|snap=beta 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}} {{History|||snap=beta 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Many pottery sherds are based on another in-game mob or item: ** The angler pottery sherd depicts a [[fishing rod]]. ** The archer pottery sherd depicts a [[bow]] and [[arrow]]. ** The blade pottery sherd depicts a [[sword]]. ** The brewer pottery sherd depicts a [[potion]]. ** The burn pottery sherd depicts [[fire]]. ** The danger pottery sherd depicts a [[creeper]]. ** The explorer pottery sherd depicts a [[map]]. ** The friend pottery sherd depicts the unibrow and nose of a [[villager]] or [[iron golem]]. ** The howl pottery sherd depicts a [[wolf]]. ** The miner pottery sherd depicts a [[pickaxe]]. ** The mourner pottery sherd depicts an early design for the [[warden]]. ** The plenty pottery sherd depicts a [[chest]]. ** The sheaf pottery sherd depicts [[wheat]]. ** The skull pottery sherd depicts a [[skeleton]]. ** The snort pottery sherd depicts a [[sniffer]]. **The prize pottery sherd depicts a diamond cut [[diamond]] ***It could depict a [[MCE:Ruby|ruby]] from ''Minecraft Earth'', as well. **The arms up pottery sherd depicts a [[character]] with their arms up. **The heart and heartbreak pottery sherds depict a [[Health|heart]] and broken heart respectively. **The shelter pottery sherd depicts a [[tree]]. ==Gallery== === Items === <gallery> Angler Pottery Sherd.png|Angler Pottery Sherd Archer Pottery Sherd.png|Archer Pottery Sherd Arms Up Pottery Sherd.png|Arms Up Pottery Sherd Blade Pottery Sherd.png|Blade Pottery Sherd Brewer Pottery Sherd.png|Brewer Pottery Sherd Burn Pottery Sherd.png|Burn Pottery Sherd Danger Pottery Sherd.png|Danger Pottery Sherd Explorer Pottery Sherd.png|Explorer Pottery Sherd Friend Pottery Sherd.png|Friend Pottery Sherd Heart Pottery Sherd.png|Heart Pottery Sherd Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd Howl Pottery Sherd.png|Howl Pottery Sherd Miner Pottery Sherd.png|Miner Pottery Sherd Mourner Pottery Sherd.png|Mourner Pottery Sherd Plenty Pottery Sherd.png|Plenty Pottery Sherd Prize Pottery Sherd.png|Prize Pottery Sherd Sheaf Pottery Sherd.png|Sheaf Pottery Sherd Shelter Pottery Sherd.png|Shelter Pottery Sherd Skull Pottery Sherd.png|Skull Pottery Sherd Snort Pottery Sherd.png|Snort Pottery Sherd </gallery> === Development images === <gallery> JE 1.17 Development Archeology.jpg|Blue ceramic shard. JE 1.17 Development Archeology 2.jpg|Ceramic shards. </gallery> === Official artwork === <gallery> Pottery Sherd Pixel Art.png|Pixel artwork of [[Ari]] holding a skull pottery sherd. File:T&T Thumbnail.jpg|Ari holding up a different sherd. </gallery> == References == <references /> == Notes == <references group="note"/> {{Items}} [[Category:Non-renewable resources]] [[de:Töpferscherbe]] [[es:Fragmento de cerámica]] [[fr:Tesson de poterie]] [[ja:壺の欠片]] [[pt:Óstraco]] [[zh:陶片]]</li><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}} {{Item | image = Compass.gif | image2 = Lodestone Compass.gif | renewable = Yes | stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No }} A '''compass''' is an item used to point to the world spawn or to a [[lodestone]]. == Obtaining == === Crafting === {{Crafting |B1= Iron Ingot |A2= Iron Ingot |B2= Redstone Dust |C2= Iron Ingot |B3= Iron Ingot |Output= Compass |type= Tool }} === Chest loot === {{LootChestItem|compass}} === Trading === {{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s. {{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds. == Usage == Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly. In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions. The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward. However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing. A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]]. Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points. === Crafting ingredient === {{crafting usage|Compass, Compass.gif}} === Anvil usage === {{:Map/BE|position}} === Trading === A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}} A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}} A compass is also part of the cost of [[explorer map]]s: * An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}} * {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass. === Enchantments === A compass can receive the following [[enchantment]]s: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} == Sounds == {{edition|java}}: {{Sound table |sound=Lodestone lock1.ogg |sound2=Lodestone lock2.ogg |source=player |subtitle=Lodestone Compass locks onto Lodestone |description=When a compass is used on a lodestone |id=item.lodestone_compass.lock |translationkey=subtitles.item.lodestone_compass.lock |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lodestone lock1.ogg |sound2=Lodestone lock2.ogg |source=block |description=When a compass is used on a lodestone |id=lodestone_compass.link_compass_to_lodestone |volume=1.0 |pitch=0.85-0.95 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Compass |spritetype=item |nameid=compass |form=item |translationkey=item.minecraft.compass,item.minecraft.lodestone_compass |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Compass |spritetype=item |nameid=compass |id=391 |form=item}} {{ID table |displayname=Lodestone Compass |spritename=lodestone-compass-be |spritetype=item |nameid=lodestone_compass |aliasid=lodestonecompass |id=602 |form=item |translationkey=item.lodestonecompass.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Compasses}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Advancements == {{load advancements|Country Lode}} == History == {{History|java alpha}} {{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses. |They have 102 visually distinct frames due to how the texture is generated - see the section below.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}} {{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}} {{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }} {{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}} {{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}} {{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}} {{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}} {{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones. |Compasses now point to the center of the spawn point block, instead of its north-west corner.}} {{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position. |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}} {{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}} {{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses. |Compasses currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses. |Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}} {{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}} {{History|pocket}} {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade. |Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades. |Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades. |Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones. |Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position. |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}} {{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Compasses}} == Issues == {{issue list}} == Gallery == <gallery> 12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]]. </gallery> == See also == *[[Clock]] *[[Tutorials/Navigation|Navigation]] == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019 {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Kompas]] [[de:Kompass]] [[es:Brújula]] [[fr:Boussole]] [[hu:Iránytű]] [[it:Bussola]] [[ja:コンパス]] [[ko:나침반]] [[nl:Kompas]] [[pl:Kompas]] [[pt:Bússola]] [[ru:Компас]] [[uk:Компас]] [[zh:指南针]]</li></ul> | Added a new painting, although it uses an untextured part of kz.png due to the painting texture not yet being implemented. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.3{{Extension DPL}}<ul><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]] [[fr:Catégorie:Combat]] [[zh:Category:武器]]</li><li>[[Elytra|Elytra]]<br/>{{Item | image = Elytra.png | rarity = Uncommon | renewable = No | durability = 432 | stackable = No }} '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode. == Obtaining == === Natural generation === Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests. === Repairing === Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them. Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting |showname=0 |showdescription=1 |ignoreusage=1 |Damaged Elytra |Damaged Elytra |Output= Elytra |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. |type= Transportation }} Similarly, two damaged elytra pairs can be combined on a [[grindstone]]. {{Grinding |showdescription=1 |ingredients=2x Damaged [[Elytra]] |Damaged Elytra |Damaged Elytra |Elytra |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. }} Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra" ! scope="col" style="width:64px;" | Name ! Ingredients ! [[Anvil]] usage |- ! scope="row" style="text-align: center;" | '''Elytra''' | [[Elytra]] +<br>[[Phantom Membrane]] | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}} |- |} Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone. == Usage == [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]] Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]]. === Flying === To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction. Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory. In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ==== Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon. Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary. The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°). To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1. [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra. It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237. ==== Stalling ==== Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall. Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon. ==== Powered flight ==== {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}} [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration. If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars. It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges. === Durability and Repair === {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}} [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds. When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them. Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone. === Enchantments === Elytra can receive the following [[enchantments]] by combining in an anvil: {| class="wikitable sortable" |- ! Enchantment ! Max Level ![[Enchanting|Method]] |- | [[Unbreaking]] | III |{{Inventory slot|Anvil}} |- | [[Mending]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Vanishing]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Binding]] | I |{{Inventory slot|Anvil}} |} {{notelist|columns=1}} == Sounds == {{edition|java}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Elytra rustles |source=player |description=When a pair of elytra is equipped |id=item.armor.equip_elytra |translationkey=subtitles.item.armor.equip_elytra |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Elytra loop.ogg |subtitle=MC-177084 |source=player |description=While flying with a pair of elytra |id=item.elytra.flying |translationkey=- |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref> |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref> |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of elytra's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a pair of elytra is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Elytra loop.ogg |source=player |description=While flying with a pair of elytra |id=elytra.loop |volume=''Depends'' {{checkthecode}} |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of elytra's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |id=564 |form=item |foot=1}} == Achievements == {{Load achievements|Super Sonic}} == Advancements == {{load advancements|Sky's the Limit}} == History == {{History|java}} {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}} {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. |Elytra are currently repaired with [[leather]] when using [[anvil]].}} {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches. |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]]. |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding. |The [[player]] can no longer go higher than the starting point of the glide.}} {{History|||snap=15w43a|The player's point of view now shifts while gliding.}} {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}} {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling. |The cape option in the [[options|options menu]] now also disables custom elytra textures. |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}} {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}} {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}} {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}} {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}} {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}} {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}} {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}} {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}} {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother. |Elytra can now start to glide immediately after a jump, not only during falls.}} {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used. |Speed boosts from firework rockets are slightly weaker. |Now break when the item reaches 0 durability.}} {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}} {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}} {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}} {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The singular form of elytra is an {{w|elytron}}. * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding. * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet. * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration. * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/> * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics. **Because [[chicken]]s fall slowly, they can move more distance. ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground. ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability. * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref> * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s. * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref> * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref> {{cite |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions | title = Part of the tradeoff of having an Elytra is it takes up half your armor. |website=Minecraft Feedback |date=July 12, 2018}} </ref> == Gallery == <gallery> ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play. FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing. Minecon2015Alternative.png|The minecon 2015 cape elytra. Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down. ElytraEnd.png|Elytra in an [[end ship]]. PlayerElytraBack.png|A [[player]] wearing elytra. PlayerElytraFront.png|A player using elytra. Broken Elytra.png|Elytra with only 1 [[item durability|durability]]. UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}. FlyBlock.png|A player gliding while blocking with a [[shield]]. Suspic10us.jpg|An image of players using elytra. Steve Gliding with Elytra.png|Steve gliding with elytra. Alex Gliding with Elytra.png|Alex gliding with elytra. Enchanted Elytra (item).gif|A pair of enchanted elytra. </gallery> === Console exclusive === <gallery> Glide Score Cavern 2.png|Screenshot of Glide mini-games. Glide Time Cavern 2.png|Another screenshot of Glide mini-games. GLIDE Official.jpg|''Glide'' launch poster. Elytra Tutorial Map.jpg|Official elytra themed tutorial map. </gallery>(These maps can be found for a price on the Microsoft Store) === Designs when wearing capes === <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery> File:Mojang employees Elytra.png|Old [[Mojang]] cape File:Mojang employees 2015 Elytra.png|New Mojang cape File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape File:DannyBstyle's Elytra.png|dannyBstyle's cape File:JulianClark's Elyrtra.png|JulianClark's cape File:Millionth Customer Elytra.png|Millionth Customer cape File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape File:MrMessiah's Elytra.png|MrMessiah's cape File:Prismarine Elytra.png|[[Prismarine]] cape File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape File:Scrolls Elytra.png|[[Scrolls]] cape File:Turtle Elytra.png|[[Turtle]] cape File:PancapeElyR.png|Pancape cape File:MSCapeElyR.png|Migrator cape File:Gr8 Escape's elytra.png|Gr8_Escape's cape File:Valentine Elytra.png|Valentine cape File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}} File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}} </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019 {{Items}} [[de:Elytren]] [[es:Élitros]] [[fr:Élytres]] [[ja:エリトラ]] [[ko:겉날개]] [[nl:Dekschild]] [[pl:Elytry]] [[pt:Élitros]] [[ru:Элитры]] [[tr:Elitra]] [[zh:鞘翅]] [[Category:Non-renewable resources]]</li></ul> | The texture of the new painting, has been added to the part of kz.png displayed by the new painting. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
April 27, 2011 | Custom paintings are mentioned by Notch. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.7.3{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item |image = Blue_Dye_JE1_BE1.png |renewable = Yes |stackable = Yes (64) }} '''Blue dye''' is a [[Dye#Primary|primary dye color]]. == Obtaining == === Crafting === {{Crafting |Lapis Lazuli |Output=Blue Dye |type=Material |head=1 }} {{Crafting |Cornflower |Output=Blue Dye |type=Material |foot=1 }} === Chest loot === {{#invoke:LootChest|base3|blue-dye}} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Blue Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |aliasid=dye / 18 |id=399 |form=item |translationkey=item.dye.blue_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}} {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}} {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}} {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}} {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}} {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Blauer Farbstoff]] [[es:Tinte azul]] [[fr:Teinture bleue]] [[ja:青色の染料]] [[ko:파란색 염료]] [[pl: Niebieski barwnik]] [[pt:Corante azul]] [[zh:蓝色染料]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}} {{Item | title = Cooked Chicken | image = Cooked Chicken.png | renewable = Yes | heals = {{hunger|6}} | stackable = Yes (64) }} '''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]]. == Obtaining == === Mob loot === When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III. === Cooking === [[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Chicken |Cooked Chicken |0,35 }} === Trading === {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}} {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades. == Usage == === Food === To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]]. === Wolves === Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cooked Chicken |spritetype=item |nameid=cooked_chicken |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Chicken |spritetype=item |nameid=cooked_chicken |id=276 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|ux362Ae8Llc}}</div> == History == {{History|java beta}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}} {{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History|java}} {{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}} {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}} {{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}} {{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}} {{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beta 1.8 Dev Chicken.png|First image of cooked chicken. Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken. </gallery> == References == {{reflist}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečené kuře]] [[de:Gebratenes Hühnchen]] [[es:Pollo asado]] [[fr:Poulet rôti]] [[hu:Sültcsirke]] [[it:Pollo cotto]] [[ja:焼き鳥]] [[ko:익힌 닭고기]] [[nl:Gebraden kip]] [[pl:Pieczony kurczak]] [[pt:Frango assado]] [[ru:Жареная курятина]] [[zh:熟鸡肉]]</li></ul> | Paintings pushed by pistons now pop off. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.4.2Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:
Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior. These varieties are:
| 12w36a | Added new painting canvas 'Wither'. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Paintings can now be placed overlapping one another. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8{{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}} {{Item | image = Nether Star.gif | renewable = Yes | stackable = Yes (64) | rarity = Uncommon }} The '''Nether Star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[Beacon]]s. == Obtaining == === Mob loot === The nether star can be obtained only by defeating the [[Wither]] [[Mob#Boss mobs|boss]], which is created using [[Soul sand]] and [[Head|Wither Skeleton Skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions. == Usage == The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s. A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]]. It is used to [[Crafting|craft]] a [[beacon]]. === Crafting ingredient === {{crafting usage|match=start}} == Achievements == {{load achievements|The beginning;The beginnig?.}} == Advancements == {{load advancements|Withering Heights}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Star |spritetype=item |nameid=nether_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Star |spritetype=item |nameid=nether_star |aliasid=netherstar |id=518 |form=item |translationkey=item.netherStar.name |foot=1}} == Video == <div style="text-align:center">{{yt|H6k28iUefMo}}</div> == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}} {{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars. |Nether stars are [[drops|dropped]] by the [[wither]].}} {{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}} {{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}} {{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint. File:Star Drop.png|The nether star dropped by the wither. File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023 {{Items}} [[cs:Netheritová hvězda]] [[de:Netherstern]] [[es:Estrella del Inframundo]] [[fr:Étoile du Nether]] [[hu:Alvilági csillag]] [[it:Stella del Nether]] [[ja:ネザースター]] [[ko:네더의 별]] [[nl:Netherster]] [[pl:Netherowa gwiazda]] [[pt:Estrela do Nether]] [[ru:Звезда Нижнего мира]] [[tr:Nether Yıldızı]] [[uk:Зірка Незеру]] [[zh:下界之星]] [[Category:Renewable resources]]</li><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}} {{Item | image = Leather.png | renewable = Yes | stackable = Yes (64) }} '''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s. == Obtaining == === Mob loot === Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III. A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather. === Fishing === Leather can be obtained as a "junk" item from [[fishing]]. === Crafting === {{Crafting |A1= Rabbit Hide |B1= Rabbit Hide |A2= Rabbit Hide |B2= Rabbit Hide |Output=Leather |type=Material }} === Chest loot === {{LootChestItem|leather}} === Villager gifts === {{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect. === Bartering === [[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}. === Repairing === Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Leather cap}} * {{ItemLink|Leather tunic}} * {{ItemLink|Leather pants}} * {{ItemLink|Leather boots}} == Achievements == {{load achievements|Cow Tipper}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather |spritetype=item |nameid=leather |itemtags=ignored_by_piglin_babies |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather |spritetype=item |nameid=leather |id=381 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather. |Leather [[drops]] from [[cow]]s. |The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}} {{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}} {{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}} {{History|java}} {{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}} {{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}} {{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}} {{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}} {{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}} {{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}} {{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}} {{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}} {{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}} {{History|||snap=18w07a|[[Phantom]]s now drop leather.}} {{History|||snap=18w14a|Phantoms no longer [[drop]] leather. |[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}} {{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}} {{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s. |Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}} {{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}} {{History||v0.6.0|Leather is now obtainable by killing [[cow]]s. |Leather can be used to craft leather [[armor]].}} {{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}} {{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}} {{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}} {{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}} {{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}} {{History|bedrock}} {{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s. |[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}} {{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather. |Leather can now be obtained from bartering with piglin. |Leather can now be found in [[bastion remnants]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[cs:Kůže]] [[de:Leder]] [[es:Cuero]] [[fr:Cuir]] [[hu:Bőr]] [[it:Cuoio]] [[ja:革]] [[ko:가죽]] [[nl:Leer]] [[pl:Skóra]] [[pt:Couro]] [[ru:Кожа]] [[th:หนังสัตว์]] [[uk:Шкіра]] [[zh:皮革]]</li></ul> | 14w10a | Paintings can no longer be placed directly inside of each other. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.9{{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item | image = Paper.png | renewable = Yes | stackable = Yes (64) }} '''Paper''' is an item crafted from [[sugar cane]]. == Obtaining == === Chest loot === {{LootChestItem|paper}} === Crafting === {{Crafting |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane |Output= Paper,3 |type= Miscellaneous }} === Villagers === {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect. == Usage == === Crafting ingredient === {{crafting usage}} === Anvil usage === {{:Map/BE|zoom}} === Trading === {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades. {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Paper |spritetype=item |nameid=paper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Paper |spritetype=item |nameid=paper |id=386 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}} {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}} {{History|java}} {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}} {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]]. |Maps start out at their closest zoom level and can be extended by adding more paper.}} {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}} {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}} {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}} {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed. |Paper can now be used to craft [[banner pattern]]s.}} {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}} {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}} {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}} {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}} {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps. |Paper can now be used to zoom in maps, using [[anvil]]s.}} {{History|pocket}} {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed. |Paper can now be found in cartographer house chests in [[village]]s. |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023 {{Items}} [[cs:Papír]] [[de:Papier]] [[es:Papel]] [[fr:Papier]] [[hu:Papír]] [[ja:紙]] [[ko:종이]] [[nl:Papier]] [[pl:Papier]] [[pt:Papel]] [[ru:Бумага]] [[th:กระดาษ]] [[uk:Папір]] [[zh:纸]] [[Category:Renewable resources]]</li><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}} {{For|other uses|Pot}} {{Block | image = Flower Pot.png | image2 = Potted Poppy.png | extratext = View [[#Gallery|all renders]] | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants. == Obtaining == === Natural generation === Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. === Breaking === Flower pots can be mined instantly using any [[tool]] or without a tool. A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. [[Lava]] can flow into the space of a flower pot, destroying it. === Chest loot === {{LootChestItem|flower-pot}} === Crafting === {{Crafting |A2= Brick |C2= Brick |B3= Brick |Output= Flower Pot |type= Decoration block }} == Usage == A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]]. Plants can be removed by using the interact button. {{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref> {{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break. Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref> They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref> Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Flower Pot |spritetype=block |nameid=flower_pot |blocktags=flower_pots |translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} {{ID table |displayname=Potted Dandelion |spritetype=block |nameid=potted_dandelion |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Poppy |spritetype=block |nameid=potted_poppy |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Blue Orchid |spritetype=block |nameid=potted_blue_orchid |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Allium |spritetype=block |nameid=potted_allium |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Azure Bluet |spritetype=block |nameid=potted_azure_bluet |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Red Tulip |spritetype=block |nameid=potted_red_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Orange Tulip |spritetype=block |nameid=potted_orange_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted White Tulip |spritetype=block |nameid=potted_white_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Pink Tulip |spritetype=block |nameid=potted_pink_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Oxeye Daisy |spritetype=block |nameid=potted_oxeye_daisy |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Cornflower |spritetype=block |nameid=potted_cornflower |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Lily of the Valley |spritetype=block |nameid=potted_lily_of_the_valley |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Wither Rose |spritetype=block |nameid=potted_wither_rose |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Oak Sapling |spritetype=block |nameid=potted_oak_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Spruce Sapling |spritetype=block |nameid=potted_spruce_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Birch Sapling |spritetype=block |nameid=potted_birch_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Jungle Sapling |spritetype=block |nameid=potted_jungle_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Acacia Sapling |spritetype=block |nameid=potted_acacia_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Dark Oak Sapling |spritetype=block |nameid=potted_dark_oak_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Red Mushroom |spritetype=block |nameid=potted_red_mushroom |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Brown Mushroom |spritetype=block |nameid=potted_brown_mushroom |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Fern |spritetype=block |nameid=potted_fern |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Dead Bush |spritetype=block |nameid=potted_dead_bush |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Cactus |spritetype=block |nameid=potted_cactus |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Bamboo |spritetype=block |nameid=potted_bamboo |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Azalea |spritetype=block |nameid=potted_azalea_bush |blocktags=flower_pots |spritename=potted azalea bush |form=block}} {{ID table |displayname=Potted Flowering Azalea |spritetype=block |nameid=potted_flowering_azalea_bush |blocktags=flower_pots |spritename=potted flowering azalea bush |form=block}} {{ID table |displayname=Potted Crimson Fungus |spritetype=block |nameid=potted_crimson_fungus |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Warped Fungus |spritetype=block |nameid=potted_warped_fungus |blocktags=flower_pots, hoglin_repellents |form=block}} {{ID table |displayname=Potted Crimson Roots |spritetype=block |nameid=potted_crimson_roots |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Warped Roots |spritetype=block |nameid=potted_warped_roots |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Mangrove Propagule |spritetype=block |nameid=potted_mangrove_propagule |blocktags=flower_pots |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Flower Pot |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=flower-pot |spritetype=block |nameid=flower_pot |id=140 |form=block |itemform=item.flower_pot |translationkey=-}} {{ID table |displayname=Item |spritename=flower-pot |spritetype=item |nameid=flower_pot |id=514 |form=item |foot=1}} === Block states === {{see also|Block states}} {{IN|be}}, flower pots use the following block states: {{/BS}} === Block data === {{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Pot Planter}} == History == {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. |At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}} {{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}} {{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. |[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. |Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. |[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. |[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. |[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} {{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} {{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} {{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} |[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}} {{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} |[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} {{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} {{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. |Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} {{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}} {{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} {{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}} {{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. |Flower pots now generate in [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs. |Flower pots are no longer block entities. |Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}} {{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. |[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} {{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} {{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} {{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}} {{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} {{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots. |The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} {{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}} {{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} {{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} {{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots. |[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} {{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} {{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}} {{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} {{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}} {{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}} {{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} {{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. |Flower pots now generate in the new [[village]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}} {{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} {{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}} {{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History|foot}} <gallery> Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. </gallery> === Flower pot "item" === {{:Technical blocks/Flower Pot}} == Gallery == === Renders === ; Flowers <gallery> Potted Dandelion.png | Potted Poppy.png | Potted Blue Orchid.png | Potted Allium.png | Potted Azure Bluet.png | Potted Red Tulip.png | Potted Orange Tulip.png | Potted White Tulip.png | Potted Pink Tulip.png | Potted Oxeye Daisy.png | Potted Cornflower.png | Potted Lily of the Valley.png | Potted Wither Rose.png | Potted Torchflower.png </gallery> ; Saplings <gallery> Potted Oak Sapling.png | Potted Spruce Sapling.png | Potted Birch Sapling.png | Potted Jungle Sapling.png | Potted Acacia Sapling.png | Potted Dark Oak Sapling.png | Potted Azalea.png | Potted Flowering Azalea.png | Potted Mangrove Propagule.png | Potted Cherry Sapling.png </gallery> ; Mushrooms <gallery> Potted Red Mushroom.png | Potted Brown Mushroom.png | Potted Crimson Fungus.png | Potted Warped Fungus.png | </gallery> ; Roots and bushes <gallery> Potted Crimson Roots.png | Potted Warped Roots.png | Potted Fern.png | Potted Dead Bush.png | Potted Cactus.png | Potted Cactus BE.png | Potted Bamboo.png </gallery> === Other === <gallery> FiveFlowerPots.png | Five flower pots in a player-created village. </gallery> == Issues == {{issue list}} == Trivia == * The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref> * Flower pots break [[falling block]]s. * If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. * The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6. ==References== {{Reflist}} {{Blocks|Utility}} {{items}} [[Category:Manufactured blocks]] [[Category:Storage]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Utility blocks]] [[cs:Květináč]] [[de:Blumentopf]] [[es:Maceta]] [[fr:Pot de fleurs]] [[hu:Virágcserép]] [[it:Vaso da fiori]] [[ja:植木鉢]] [[ko:화분]] [[nl:Bloempot]] [[pl:Doniczka]] [[pt:Vaso]] [[ru:Цветочный горшок]] [[zh:花盆]] [[uk:Квітковий горщик]]</li></ul> | 15w49a | Paintings can no longer be destroyed by lightning. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15w50a | Added sounds for placing and breaking paintings: entity.painting.place and entity.painting.break . | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.11{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item | image = Carrot on a Stick.png | rarity = Common | renewable = Yes | durability = 25 | stackable = No }} A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s. == Obtaining == === Crafting === It is possible to craft a carrot on a stick without a [[crafting table]]. {{Crafting |head=1 |showname=0 |showdescription=1 |B2=Fishing Rod; Damaged Fishing Rod |C3=Carrot |Output= Carrot on a Stick |type= Transportation |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick. }} {{crafting |foot=1 |ignoreusage=1 |Damaged Carrot on a Stick |Damaged Carrot on a Stick |Output= Carrot on a Stick |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability. |type= Transportation }} == Usage == === Riding a pig === To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick. To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect. === Enchantments === A carrot on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a carrot on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a carrot on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |aliasid=carrotonastick |id=517 |form=item |translationkey=item.carrotOnAStick.name |foot=1}} == Video == <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div> == History == {{History|java}} {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}} {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}} {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}} {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}} {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}} {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}} {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}} {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref> |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}} {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> PigControl.png|First image of carrot on a stick released by Dinnerbone. pigstairs.png|Pigs can climb [[stairs]] and [[slabs]]. Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref> Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick. Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability. Grum Carrot on a Stick 2.png|Another image showing the same. Grum Carrot on a Stick 3.png|Another image. </gallery> == See also == * [[Warped Fungus on a Stick]] == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Mrkev na prutu]] [[de:Karottenrute]] [[es:Caña con zanahoria]] [[fr:Carotte sur un bâton]] [[hu:Répa horgászboton]] [[it:Bastone e carota]] [[ja:ニンジン付きの棒]] [[ko:당근 낚싯대]] [[nl:Wortel aan een stok]] [[pl:Marchewka na patyku]] [[pt:Vara com cenoura]] [[ru:Удочка с морковью]] [[th:แคร์รอตติดเบ็ด]] [[uk:Морква на паличці]] [[zh:胡萝卜钓竿]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item | title = Smarter Watch | image = Smarter Watch.png | renewable = No | stackable = Yes (64) }} The '''Smarter Watch''' was a joke offhand [[item]]. == Usage == Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds. The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}} == Sounds == {{Sound table |sound=Tick1.ogg |sound2=Tick2.ogg |subtitle=''None'' |source=player |description=When a notification is displayed |id=item.smarter_watch.notice |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Smarter Watch |spritetype=item |nameid=smarter_watch |id=502 |form=item |translationkey=item.smarterWatch.name |foot=1}} == History == {{History|java}} {{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}} {{History|foot}} == Issues == Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[pt:Relógio inteligente]]</li></ul> | 16w32a | The entity ID for paintings has been changed from Painting to painting . | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.12{{Extension DPL}}<ul><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]] [[Category:Items]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}} {{Item | image = Stick.png | renewable = Yes | stackable = Yes (64) }} A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s. == Obtaining == === Crafting === {{Crafting |B2= Any Planks |B3= Any Planks |Output= Stick,4 |type= Material |head=1 }} {{Crafting |B2= Bamboo |B3= Bamboo |Output= Stick |type= Material |foot=1 }} === Fishing === Sticks can be obtained as a "junk" item while [[fishing]]. === Block loot === [[Dead bush]]es drop between 0–2 sticks when destroyed. All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively. === Entity loot === [[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks. [[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>. === Chest loot === {{LootChestItem|stick}} == Usage == === Crafting ingredient === {{crafting usage}} === Fuel === When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s. === Trading === Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition. == Video == <div style="text-align:center">{{yt|SYoHAJBuoss}}</div> == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Stick |spritetype=item |nameid=stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Stick |spritetype=item |nameid=stick |id=320 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks. |Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}} {{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}} {{History||20100206|Sticks are now used to craft [[hoe]]s.}} {{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}} {{History||20100223|Sticks are now used to craft [[painting]]s.}} {{History|java infdev}} {{History||20100607|Sticks are now used to craft [[ladder]]s.}} {{History||20100618|Sticks are now used to craft [[rail]]s.}} {{History|java alpha}} {{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}} {{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}} {{History||v1.0.17|Sticks are now used to craft [[fence]]s.}} {{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}} {{History|java beta}} {{History||1.5|Sticks are now used to craft [[powered rail]]s.}} {{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}} {{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}} {{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}} {{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}} {{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}} {{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}} {{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}} {{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}} {{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}} {{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}} {{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}} {{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}} {{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}} {{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}} {{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]]. |Sticks can now be used to craft [[crossbow]]s. |Sticks are now [[drops|dropped]] by [[leaves]].}} {{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s. |Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}} {{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}} {{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks. |Sticks can now be used to craft [[soul torch]]es.}} {{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}} {{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}} {{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]]. |Sticks can now be used to craft [[brush]]es. |Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}} {{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Sticks are now [[craft]]able. |Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}} {{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.3.3|Sticks are now used to craft [[bow]]s.}} {{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}} {{History||v0.5.0|Sticks are now used to craft [[painting]]s.}} {{History||v0.6.0|Sticks are now used to craft [[sign]]s.}} {{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}} {{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s. |Sticks can now be found as a junk [[item]] from [[fishing]].}} {{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}} {{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks. |Sticks can now be used to craft [[item frame]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s. |Sticks can now generate inside [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}} {{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s. |[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}} {{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es. |Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}} {{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}} {{History|PS4}} {{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}} {{History|new3DS}} {{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes. * To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]]. == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020 {{Items}} [[cs:Tyčka]] [[de:Stock]] [[es:Palo]] [[fr:Bâton]] [[hu:Bot]] [[it:Bastone]] [[ja:棒]] [[ko:막대기]] [[nl:Stok]] [[pl:Patyk]] [[pt:Graveto]] [[ru:Палка]] [[th:แท่งไม้]] [[tr:Çubuk]] [[uk:Палиця]] [[zh:木棍]] [[Category:Renewable resources]]</li></ul> | 17w06a | Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.13{{Extension DPL}}<ul><li>[[Campfire|Campfire]]<br/>{{Block | image = <gallery> Campfire.gif|Campfire Soul Campfire.gif|Soul Campfire Unlit Campfire.png|Unlit </gallery> | image2 = <gallery> Campfire (item) JE2.png|Campfire Soul Campfire (item) JE2.png|Soul Campfire </gallery> | invimage = Campfire | invimage2 = Soul Campfire | transparent = No | light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit | tool = axe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = Yes }} A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block. A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires. == Obtaining == === Breaking === Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item. {{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}. {{breaking row |Campfire, Soul Campfire |axe |horizontal=1}} === Natural generation === Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s. Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks. === Crafting === {{Crafting |head=1 |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire |type= Decoration block }} {{Crafting |foot=1 |B1= Stick |A2= Stick |B2= Soul Sand; Soul Soil |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Soul Campfire |type= Decoration block }} === Trading === {{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s. {{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s. == Usage == Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances. Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref> Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead. Any items cooking on a campfire always drop when the campfire block is broken. === Particles and smoke signals === [[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]] Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it. Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up. Campfires emit extra smoke particles during rain, similar to [[lava]]. Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref> === Damage === Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots. Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block. === Cooking === [[File:Campfire (Cooking).gif|thumb]] The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. Other items can be placed on campfires using external editors, mods or add-ons. === Hoppers === Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]]. A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper. === Bees === Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s. There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}} === Piglins === Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire. === Light source === Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice. === Note blocks === Campfires can be placed under [[note block]]s to produce "bass" sounds. === Converting soul sand to soul soil === Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref> === Piston interactivity === {{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons. {{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons. == Sounds == === Generic === {{Sound table/Block/Wood}} === Unique === {{edition|java}}: {{Sound table |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |subtitle=Campfire crackles |source=block |description=Randomly while lit |id=block.campfire.crackle |translationkey=subtitles.block.campfire.crackle |volume=0.5-1.5 |pitch=0.6-1.3 |distance=16}} {{Sound table |sound=Flint and steel click.ogg |subtitle=Flint and steel click |source=block |description=When a campfire is lit with a flint and steel |id=item.flintandsteel.use |translationkey=subtitles.item.flintandsteel.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Ghast fireball4.ogg |subtitle=Fireball whooshes |source=block |description=When a campfire is lit with a fire charge |id=item.firecharge.use |translationkey=subtitles.item.firecharge.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |rowspan=2 |sound=Fizz.ogg |subtitle=Fire extinguishes |source=block |description=When a campfire is extinguished with water |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Fire extinguished |source=block |description=When a campfire is extinguished |id=block.fire.extinguish |translationkey=subtitles.block.fire.extinguish |volume=0.5 |pitch=2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |source=block |description=Randomly while lit |id=block.campfire.crackle |volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}} |pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}} {{Sound table |sound=Flint and steel click.ogg |source=block |description=When a campfire is lit |id=fire.ignite |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a campfire is lit with a fire charge |id=mob.ghast.fireball |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When a campfire is extinguished |id=random.fizz |volume=0.5 |pitch=1.8-2.4 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Campfire |spritetype=block |nameid=campfire |blocktags=campfires}} {{ID table |displayname=Soul Campfire |spritetype=block |nameid=soul_campfire |blocktags=campfires, piglin_repellents |itemtags=piglin_repellents |foot=1}} {{ID table |displayname=Block entity |spritename=campfire |spritetype=block |nameid=campfire |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Campfire |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Normal block |spritename=campfire |spritetype=block |nameid=campfire |id=464 |form=block |itemform=item.campfire}} {{ID table |displayname=Normal item |spritename=campfire |spritetype=item |nameid=campfire |id=589 |form=item |translationkey=tile.campfire.name}} {{ID table |displayname=Soul block |spritename=soul-campfire |spritetype=block |nameid=soul_campfire |id=545 |form=block |itemform=item.soul_campfire}} {{ID table |displayname=Soul item |spritename=soul-campfire |spritetype=item |nameid=soul_campfire |id=622 |form=item |translationkey=tile.soul_campfire.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=campfire |spritetype=block |nameid=Campfire |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A campfire has a [[block entity]] associated with it that holds additional data about the [[block]]. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Bee our guest}} == Advancements == {{Load advancements|Bee Our Guest}} == History == {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}} {{History|java}} {{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}} {{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed. |Lit campfires now produce spark [[particles]]. |The [[light]] level of campfires has been changed from 9 to 15. |Campfires are now directionally placed. |Lit campfires produce smoke plume [[particles]] more often.}} {{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys. |Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}} {{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}} {{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}} {{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}} {{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}} {{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}} {{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}} {{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}} {{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}} {{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}} {{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}} {{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}} {{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires. |Campfires are available only through [[Experimental Gameplay]].}} {{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented. |[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}} {{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}} {{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}} {{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}} {{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}} {{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}} {{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}} {{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin. Cozy Cabin Campfire.jpg|Campfire near a cozy cabin. 1.14 Dev Campfire.jpg|Dev screenshot. Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]]. Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right). Campfire Particles.png|The number of particles depends on the height of the top block. Campfire cooking.png|Cooking porkchops with a campfire. Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]]. </gallery> == References == {{reflist}} {{Blocks|Utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Storage]] [[Category:Light sources]] [[de:Lagerfeuer]] [[fr:Feu de camp]] [[ja:焚き火]] [[ko:모닥불]] [[pl:Ognisko]] [[pt:Fogueira]] [[ru:Костёр]] [[th:แคมป์ไฟ]] [[zh:营火]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Pants.png | Leather Chainmail Leggings.png | Chainmail Iron Leggings.png | Iron Diamond Leggings.png | Diamond Golden Leggings.png | Golden Netherite Leggings.png | Netherite </gallery> | durability = * Leather: 75 * Chainmail: 225 * Iron: 225 * Golden: 105 * Diamond: 495 * Netherite: 555 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=Leggings |A1= Leather;Gold Ingot;Iron Ingot;Diamond |B1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=Leggings |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Leggings |Netherite Ingot |Netherite Leggings |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings |description=The durability of the two leggings are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost. === Mob loot === If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted. [[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds. Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds. {{notelist|columns=1}} == Usage == Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the number of defense points added by leggings. {| class="wikitable" data-description="Defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|2}} |- !scope="row" | Golden | {{armor|3}} |- !scope="row" | Chain | {{armor|4}} |- !scope="row" | Iron | {{armor|5}} |- !scope="row" | Diamond | rowspan="2" | {{armor|6}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite leggings provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Durability" |- ! Material !Durability |- !scope="row" | Leather | 75 |- !scope="row" | Golden | 105 |- !scope="row" | Chain/Iron | 225 |- !scope="row" | Diamond | 495 |- !scope="row" | Netherite | 555 |} === Enchantments === Leggings can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |- | [[Swift Sneak]] || III || <ref group=note name="anvil"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather leggings are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail leggings are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron leggings are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold leggings are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond leggings are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite leggings are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of leggings' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather leggings are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain leggings are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron leggings are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold leggings are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond leggings are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite leggings are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather leggings are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather leggings' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of leggings' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Pants |spritetype=item |nameid=leather_leggings |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Leggings |spritetype=item |nameid=chainmail_leggings |form=item}} {{ID table |displayname=Iron Leggings |spritetype=item |nameid=iron_leggings |form=item}} {{ID table |displayname=Diamond Leggings |spritetype=item |nameid=diamond_leggings |form=item}} {{ID table |displayname=Golden Leggings |spritetype=item |nameid=golden_leggings |form=item}} {{ID table |displayname=Netherite Leggings |spritetype=item |nameid=netherite_leggings |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Pants |spritetype=item |nameid=leather_leggings |id=337 |form=item}} {{ID table |displayname=Chainmail Leggings |spritetype=item |nameid=chainmail_leggings |id=341 |form=item}} {{ID table |displayname=Iron Leggings |spritetype=item |nameid=iron_leggings |id=345 |form=item}} {{ID table |displayname=Diamond Leggings |spritetype=item |nameid=diamond_leggings |id=349 |form=item}} {{ID table |displayname=Golden Leggings |spritetype=item |nameid=golden_leggings |id=353 |form=item}} {{ID table |displayname=Netherite Leggings |spritetype=item |nameid=netherite_leggings |id=611 |form=item |foot=1}} === Item data === When leather pants are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{Cleanup|Split history into just leggings history}} {{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}} {{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}} |[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}} {{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings. |Leggings can be [[crafting|crafted]] and worn. |Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}} {{History|java alpha}} {{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}} |Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}} {{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds. |Blacksmith villagers now sell diamond leggings for 11–13 emeralds. |Blacksmith villagers now sell iron leggings for 8–9 emeralds. |Butchers now sell leather pants for 2–3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}} {{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]]. |[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing leggings.}} {{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor. |Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}} {{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with leggings.}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds. |Armorer villagers no longer sell diamond leggings. |Armorer villagers no longer sell iron leggings. |Leatherworkers now sell leather pants for 2–4 emeralds.}} {{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Leggings' durability affecting value has been removed. |Leggings now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}} {{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}} {{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}} {{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed. |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed. |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed. |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed. |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}} {{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again. |Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}} {{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings. |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}} {{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}} {{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed. |Netherite leggings can no longer be [[crafting|crafted]]. |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests. |Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}} {{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}} {{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}} {{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}} {{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants. |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}} {{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Leggings can be worn by mobs. |Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}} {{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests. |Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather pants can be found inside plains village tannery chests. |[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed. |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed. |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed. |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed. |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings. |Leather pants are now [[trading|sold]] by leather worker [[villager]]s. |Iron leggings and diamond leggings are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings. |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]]. |[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed. |Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}} {{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]]. |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]]. |Golden leggings can be found in [[ruined portal]] chests. |Golden and netherite leggings can be found in [[bastion remnant]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}} {{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}} {{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}} {{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed. |[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed. |[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed. |[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed. |[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set. |[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set. |[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set. |[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set. |[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}} {{History|foot}} == Issues == {{issue list}} == Gallery == === Enchanted Leggings === <gallery> File:Enchanted Leather Pants (item).gif File:Enchanted Chainmail Leggings (item).gif File:Enchanted Iron Leggings (item).gif File:Enchanted Golden Leggings (item).gif File:Enchanted Diamond Leggings (item).gif File:Enchanted Netherite Leggings (item).gif </gallery> <gallery> File:Enchanted Leather Leggings.gif File:Enchanted Chainmail Leggings.gif File:Enchanted Iron Leggings.gif File:Enchanted Golden Leggings.gif File:Enchanted Diamond Leggings.gif File:Enchanted Netherite Leggings.gif </gallery> == Notes == {{fnlist}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019 {{Items}} [[Category:Armor]] [[fr:Armure#Jambières]] [[ja:レギンス]] [[ko:각반]] [[pl:Nogawice]] [[pt:Calças]] [[zh:护腿]]</li></ul> | 17w47a | Prior to The Flattening, this item's numeral ID was 321. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18w02a | Paintings now use a resource location for their motive. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.14{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item | title = Baked Potato | renewable = Yes | heals = {{hunger|5}} | stackable = Yes (64)}} A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]]. {{Smelting |Potato |Baked Potato |0,35 }} {{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]]. === Chest loot === {{LootChestItem|baked-potato}} == Usage == To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]]. === Crafting ingredient === {{crafting usage}} === Composting === Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Baked Potato |spritetype=item |nameid=baked_potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Baked Potato |spritetype=item |nameid=baked_potato |id=281 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}} {{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}} {{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}} {{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}} {{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}} {{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}} {{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}} {{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}} {{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}} {{History|foot}} == Issues == {{issue list}} == See also == * {{ItemLink|Poisonous Potato}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečená brambora]] [[de:Ofenkartoffel]] [[es:Patata cocida]] [[fr:Pomme de terre cuite]] [[hu:Sült burgonya]] [[it:Patata al forno]] [[ja:ベイクドポテト]] [[ko:구운 감자]] [[nl:Gebakken aardappel]] [[pl:Pieczony ziemniak]] [[pt:Batata assada]] [[ru:Печёный картофель]] [[th:มันฝรั่งอบ]] [[zh:烤马铃薯]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}} {{Item | image = <gallery> Wooden Sword.png | Wooden Stone Sword.png | Stone Iron Sword.png | Iron Golden Sword.png | Golden Diamond Sword.png | Diamond Netherite Sword.png | Netherite </gallery> | rarity = Common | renewable = * '''Netherite''': No * '''All others''': Yes | durability = '''Java Edition'''<br> Golden: 32<br> Wood: 59<br> Stone: 131<br> Iron: 250<br> Diamond: 1561<br> Netherite: 2031<br> '''Bedrock Edition'''<br> Golden: 33<br> Wood: 60<br> Stone: 132<br> Iron: 251<br> Diamond: 1562<br> Netherite: 2032 | stackable = No }} The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite. == Obtaining == === Crafting === {{Crafting |showname=0 |showdescription=1 |head=1 |name=[[Swords]] |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B3=Stick |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword |type=Combat }} {{Crafting |name=Stone Sword |B1=Any stone-tier block |B2=Any stone-tier block |B3=Stick |Output=Stone Sword |description=Can use cobblestone and its other variants interchangeably. |type=Combat }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Swords]] |ingredients=Damaged Matching [[Swords]] |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60). |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |type=Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Sword |Netherite Ingot |Netherite Sword |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down. === Mob loot === {{Main|Drops#Equipped items}} Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted. A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted. {{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted. === Trading === [[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]] {{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds. {{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds. The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19. === Chest loot === {{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}} == Usage == === Attacking === Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1. Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability. ==== Sweeping ==== {{exclusive|Java|section=1}} If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III. === Damage === {{Main|Damage}} ==== Java Edition ==== Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" ! Material ! {{ItemSprite|Wooden Sword|text=Wooden}} ! {{ItemSprite|Golden Sword|text=Gold}} ! {{ItemSprite|Stone Sword|text=Stone}} ! {{ItemSprite|Iron Sword|text=Iron}} ! {{ItemSprite|Diamond Sword|text=Diamond}} ! {{ItemSprite|Netherite Sword|text=Netherite}} |- ! Attack Damage | {{hp|4}} | {{hp|4}} | {{hp|5}} | {{hp|6}} | {{hp|7}} | {{hp|8}} |- ! Attack Speed | 1.6 | 1.6 | 1.6 | 1.6 | 1.6 | 1.6 |- ! Damage/Second (DPS) | 6.4 | 6.4 | 8 | 9.6 | 11.2 | 12.8 |- ! Durability | 59 | 32 | 131 | 250 | 1561 | 2031 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref> | {{hp|236}} | {{hp|128}} | {{hp|655}} | {{hp|1500}} | {{hp|10927}} | {{hp|16248}} |} {{notelist}} ==== Bedrock Edition ==== {{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage: {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type" ! Material ! {{ItemSprite|Wooden Sword|text=Wooden}} ! {{ItemSprite|Golden Sword|text=Gold}} ! {{ItemSprite|Stone Sword|text=Stone}} ! {{ItemSprite|Iron Sword|text=Iron}} ! {{ItemSprite|Diamond Sword|text=Diamond}} ! {{ItemSprite|Netherite Sword|text=Netherite}} |- ! Attack Damage | {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. --> | {{hp|5}} | {{hp|6}} | {{hp|7}} | {{hp|8}} | {{hp|9}} |- ! Durability | 60 | 33 | 132 | 251 | 1562 | 2032 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref> | {{hp|300}} | {{hp|165}} | {{hp|792}} | {{hp|1757}} | {{hp|12496}} | {{hp|18288}} |} {{notelist}} The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits. === Sword breaking times === {{main|Breaking}} A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref> If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs. The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped: * White: an original block. * Blue: block's normal drop (e.g. seeds, sapling, apple). * Red: nothing. {| class="wikitable" style="text-align:center" data-description="Blocks affected by swords" ! Block ! Fists ! Sword ! colspan="2" | Proper/fastest tool |- !style="text-align:left"| {{BlockLink|Bamboo}} | {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} --> | {{ItemSprite|sword|link=Sword}} | 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s --> |- !style="text-align:left"| {{BlockLink|Cobweb}} | {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}} | {{ItemSprite|shears|link=Shears}} | {{breaking time|Cobweb|Shears}} s |- !style="text-align:left"| {{BlockLink|Cocoa}} | {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}} |- ! style="text-align:left"|{{BlockLink|Hay Bale}} | 1s | 0.8s{{only|bedrock}} | {{ItemSprite|wooden-hoe|link=Hoe}} | {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s |- !style="text-align:left" rowspan="2"| {{BlockLink|Leaves}} !rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}} !rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}} | {{ItemSprite|shears|link=Shears}} | {{breaking time|Leaves|Shears}}s |- | {{ItemSprite|wooden-hoe|link=Hoe}} | {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}} |- !style="text-align:left"| {{BlockLink|Jack o'Lantern}} | {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s | {{ItemSprite|wooden-axe|link=Axe}} | {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s |- !style="text-align:left"| {{BlockLink|Melon}} | {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}} |- !style="text-align:left"| {{BlockLink|Pumpkin}} | {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s | {{ItemSprite|wooden-axe|link=Axe}} | {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s |- !style="text-align:left" rowspan="2"| {{BlockLink|Vines}} | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}} | {{ItemSprite|wooden-axe|link=Axe}} | {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}} |- | {{ItemSprite|shears|link=Shears}} | {{breaking time|Vines|Shears}} s |} ==== Safety around constructions ==== In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref> === Enchantments === Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s: {| class="wikitable sortable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] !Weight |- |[[Fire Aspect]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Looting]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |10 |- |[[Smite]]<ref group=note name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Bane of Arthropods]]<ref group="note" name=note1/> |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Knockback]] |II |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |5 |- |[[Mending]] |I |{{Inventory slot|Anvil}} |2 |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |1 |- |[[Sweeping Edge]]{{Only|java|short=1}} |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |2 |} Golden swords have the highest enchantability, yet the least durability{{Notelist}} === Fuel === Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword. === Smelting ingredient === {{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}} === Piglins === [[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot. == Sounds == {{Edition|Java}}: {{Sound table |sound=Strong attack1.ogg |sound2=Strong attack2.ogg |sound3=Strong attack3.ogg |sound4=Strong attack4.ogg |sound5=Strong attack5.ogg |sound6=Strong attack6.ogg |subtitle=Strong attack |source=player |description=When a player deals an attack that does not trigger any other attack sounds |id=entity.player.attack.strong |translationkey=subtitles.entity.player.attack.strong |volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Critical attack1.ogg |sound2=Critical attack2.ogg |sound3=Critical attack3.ogg |subtitle=Critical attack |source=player |description=When a player deals a critical hit |id=entity.player.attack.crit |translationkey=subtitles.entity.player.attack.crit |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Knockback attack1.ogg |sound2=Knockback attack2.ogg |sound3=Knockback attack3.ogg |sound4=Knockback attack4.ogg |subtitle=Knockback attack |source=player |description=When a player deals a sprinting attack |id=entity.player.attack.knockback |translationkey=subtitles.entity.player.attack.knockback |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Sweep attack1.ogg |sound2=Sweep attack2.ogg |sound3=Sweep attack3.ogg |sound4=Sweep attack4.ogg |sound5=Sweep attack5.ogg |sound6=Sweep attack6.ogg |sound7=Sweep attack7.ogg |subtitle=Sweeping attack |source=player |description=When a player deals a sweep attack |id=entity.player.attack.sweep |translationkey=subtitles.entity.player.attack.sweep |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Weak attack1.ogg |sound2=Weak attack2.ogg |sound3=Weak attack3.ogg |sound4=Weak attack4.ogg |subtitle=Weak attack |source=player |description=When a player deals an attack with no damage |id=entity.player.attack.nodamage |translationkey=subtitles.entity.player.attack.weak |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Weak attack |source=player |description=When a player attempts to attack without sufficient cooldown |id=entity.player.attack.weak |translationkey=subtitles.entity.player.attack.weak |volume=0.7 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a sword's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Strong attack1.ogg |sound2=Strong attack2.ogg |sound3=Strong attack3.ogg |sound4=Strong attack4.ogg |sound5=Strong attack5.ogg |sound6=Strong attack6.ogg |source=player |description=When a player deals an attack with damage |id=game.player.attack.strong |volume=0.2 |pitch=0.8-1.2}} {{Sound table |sound=Weak attack1.ogg |sound2=Weak attack2.ogg |sound3=Weak attack3.ogg |sound4=Weak attack4.ogg |source=player |description=When a player deals an attack with no damage |id=game.player.attack.nodamage |volume=0.2 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When an sword's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Sword |spritetype=item |nameid=wooden_sword |form=item}} {{ID table |displayname=Stone Sword |spritetype=item |nameid=stone_sword |form=item}} {{ID table |displayname=Iron Sword |spritetype=item |nameid=iron_sword |form=item}} {{ID table |displayname=Diamond Sword |spritetype=item |nameid=diamond_sword |form=item}} {{ID table |displayname=Golden Sword |spritetype=item |nameid=golden_sword |form=item}} {{ID table |displayname=Netherite Sword |spritetype=item |nameid=netherite_sword |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Sword |spritetype=item |nameid=wooden_sword |id=308 |form=item}} {{ID table |displayname=Stone Sword |spritetype=item |nameid=stone_sword |id=312 |form=item}} {{ID table |displayname=Iron Sword |spritetype=item |nameid=iron_sword |id=307 |form=item}} {{ID table |displayname=Diamond Sword |spritetype=item |nameid=diamond_sword |id=316 |form=item}} {{ID table |displayname=Golden Sword |spritetype=item |nameid=golden_sword |id=322 |form=item}} {{ID table |displayname=Netherite Sword |spritetype=item |nameid=netherite_sword |id=604 |form=item |foot=1}} == Achievements == {{load achievements|Time to Strike!;Overkill;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == History == === Blocking === {{main|Blocking}} [[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]] Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one. After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]]. === Knockback === The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''. === Historical changes per version === {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords. |Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}} {{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}} {{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added. |Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}} {{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}} {{History|||snap=20100131|Swords now have [[durability]]. |Better swords now last longer. |Swords now cost 1 durability per hit, and 2 points per block broken.}} {{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}} {{History|java alpha}} {{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}} {{History|java beta}} {{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]]. |Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}} {{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}. |As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}} {{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat. |Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback. |The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword. |As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}} {{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}} {{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}} {{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds. |With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}} {{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}} {{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}} {{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}} {{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}} {{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}} {{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}} {{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}} {{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}} {{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}} {{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}} {{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}} {{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds. |Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}} {{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}} {{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}} {{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}} {{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}} {{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s. |Added [[Sweeping Edge]] enchantment.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}} {{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}} {{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}} {{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed. |Swords now break [[bamboo]] instantly.}} {{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords. |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]]. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}} {{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}} {{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed. |Netherite swords can no longer be [[crafted]]. |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests. |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}} {{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}} {{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3. |The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}. |The attack reach of swords has been increased to 3.5 [[block]]s.}} {{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}} {{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0. |The attack key can now again be held down to automatically attack when the attack meter is full. |Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}} {{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge. |The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach. |The 200% attack now gives a bonus reach of 1 [[block]].}} {{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}} {{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]]. |200% attacks have been removed. |Swords now always do sweep attack, even in the air. |The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}} {{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again. |200% attacks have been re-added. |Swords no longer sweep without [[Sweeping Edge]] and 200% charge again. |Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}} {{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}} {{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords. |Survival players no longer start out with an infinite durability stone sword in the inventory.}} {{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}} {{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}} {{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}} {{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}} {{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}} {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests. |[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]]. |Golden swords are now rarely dropped by [[zombie pigmen]]. |Stone swords are now rarely dropped by [[wither skeleton]]s.}} {{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]]. |Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed. |Iron swords are now found in [[plains]] [[village]] weaponsmiths.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]]. |[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords. |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]]. |[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed. |Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}} {{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]]. |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]]. |Stone swords can now be crafted using [[blackstone]]. |Golden and netherite swords now generate in [[bastion remnant]] chests. |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}} {{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}} {{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}} {{History||ps=1.92|The ability to block with swords has been removed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords. |Swords cannot block attacks.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed. *In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe). *Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref> *In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop. == Gallery == === Enchanted swords === <gallery> Enchanted Wooden Sword.gif|Enchanted wooden sword. Enchanted Stone Sword.gif|Enchanted stone sword. Enchanted Iron Sword.gif|Enchanted iron sword. Enchanted Golden Sword.gif|Enchanted golden sword. Enchanted Diamond Sword.gif|Enchanted diamond sword. Enchanted Netherite Sword.gif|Enchanted netherite sword. </gallery> === Texture packs === <gallery> File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]]. Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]]. File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]]. </gallery> === In other media === <gallery> File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]]. File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]]. File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''. File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''. File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''. File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword. File:IronSword replica.jpg|Foam replica of an iron sword. </gallery> == References == {{reflist}} {{Items}} [[Category:Tools]] [[Category:Combat]] [[de:Schwert]] [[es:Espada]] [[fr:Épée]] [[hu:Kard]] [[ja:剣]] [[ko:검]] [[nl:Zwaard]] [[pl:Miecz]] [[pt:Espada]] [[ru:Меч]] [[tr:Kılıç]] [[uk:Меч]] [[zh:剑]]</li></ul> | 18w43a | The item texture of paintings has been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19w07a | Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19w11a | Shepherd villagers now sell paintings. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.17{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}} {{Item | image = Goat Horn JE1 BE1.png | renewable = Yes | stackable = No }} A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius. == Obtaining == === Mob loot === A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s. Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn. === Natural generation === {{LootChestItem|goat-horn}} Only the four variants from regular goats can be found here. == Usage == When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]]. There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown. == Sounds == === Generic === {{edition|java}}: {{Sound table |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |subtitle=Goat Horn breaks off |source=neutral |description=When a goat's horn breaks off |id=entity.goat.horn_break |translationkey=subtitles.entity.goat.horn_break |volume=0.9 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |description=When a goat's horn breaks off |source=hostile |id=mob.goat.horn_break |volume=1.0 |pitch=1.0 |foot=1}} === Playing === {{edition|java}}: {{Sound table |sound=Goat Horn Call0.ogg |description="Ponder" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.0 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call1.ogg |description="Sing" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.1 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call2.ogg |description="Seek" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.2 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call3.ogg |description="Feel" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.3 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call4.ogg |description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.4 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call5.ogg |description="Call"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.5 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call6.ogg |description="Yearn"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.6 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call7.ogg |description="Dream"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.7 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat Horn Call0.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Ponder" |id=horn.call.0 |volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call1.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Sing" |id=horn.call.1 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call2.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Seek" |id=horn.call.2 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call3.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Feel" |id=horn.call.3 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call4.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Admire"<ref group=note name=screaming/> |id=horn.call.4 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call5.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Call"<ref group=note name=screaming/> |id=horn.call.5 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call6.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Yearn"<ref group=note name=screaming/> |id=horn.call.6 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call7.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Dream"<ref group=note name=screaming/> |id=horn.call.7 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{el|je}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |foot=1}} {{el|be}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |id=624 |translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7 |foot=1}} === Item data === ==== ''Java Edition'' ==== <div class="treeview"> *{{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Goat Horn}} </div> Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are: {| class="wikitable sortable" style="text-align: center;" !Sound type !![[Resource location|Identifier]] |- |Ponder||<code>ponder_goat_horn</code> |- |Sing ||<code>sing_goat_horn</code> |- |Seek ||<code>seek_goat_horn</code> |- |Feel ||<code>feel_goat_horn</code> |- |Admire||<code>admire_goat_horn</code> |- |Call ||<code>call_goat_horn</code> |- |Yearn||<code>yearn_goat_horn</code> |- |Dream||<code>dream_goat_horn</code> |} == History == {{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}} {{History|java}} {{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}} {{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}} {{History|Bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}} {{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}} {{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}} {{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}} {{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person. |Goats now make a sound when they drop goat horns.}} {{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}} {{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}} {{History|upcoming bedrock}} {{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]]. == Gallery == <gallery> File:Screenshot (17).png|Steve using a goat horn. File:Alex uses a goat horn.png|Alex using a goat horn. File:Screenshot (18).png|The goat horn animation in first person. File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled. </gallery> == Notes == <references group="note" /> == References == {{reflist}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023 {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Ziegenhorn]] [[es:Cuerno de cabra]] [[fr:Corne de chèvre]] [[it:Corno di capra]] [[ja:ヤギの角笛]] [[pl:Kozi róg]] [[pt:Chifre de cabra]] [[ru:Козий рог]] [[zh:山羊角]]</li><li>[[Horse Armor|Horse Armor]]<br/>{{Item | image = <gallery> Leather Horse Armor.png | Leather Iron Horse Armor.png | Iron Golden Horse Armor.png | Golden Diamond Horse Armor.png | Diamond </gallery> | image2 = <gallery> Leather Horse Armor (item).png|Leather Iron Horse Armor (item).png|Iron Golden Horse Armor (item).png|Golden Diamond Horse Armor (item).png|Diamond </gallery> | extratext = View [[#Gallery|all renders]] | renewable = * '''Leather''': Yes * '''All others''': No | stackable = No }} '''Horse armor''' is a special type of [[armor]] that can be given to a [[horse]] to wear. == Obtaining == ===Chest loot=== {{LootChestItem|iron-horse-armor}} {{LootChestItem|golden-horse-armor}} {{LootChestItem|diamond-horse-armor}} ===Crafting=== {{crafting |A1= Leather |C1= Leather |A2= Leather |B2= Leather |C2= Leather |A3= Leather |C3= Leather |Output= Leather Horse Armor |type=Miscellaneous }} Only leather horse armor can be crafted; other horse armor can be obtained only from chest loot from some generated structures. ===Trading=== Expert-level [[leatherworker]] villagers [[trading|sell]] leather horse armor for 6 [[emerald]]s as part of their trade. ==Usage== Only normal adult horses can wear armor; foals, [[donkey]]s, [[mule]]s, and undead variants such as [[skeleton horse]]s and [[zombie horse]]s cannot be equipped with armor. === Types === Horse armor has leather, iron, gold, and diamond variants. However, horse armor does not have netherite or chainmail variants. === Armor Stands === Horse armor cannot be placed or displayed on [[armor stand]]s. ===Protection=== Horse armor can be equipped to horses either by manually placing it in its respective slot by pressing E while riding the horse ({{SlotSprite|Horse Armor}}), or by right-clicking the horse with it. There is a gradual increase in the defense given from a horse wearing the different types of armor. Note that golden horse armor provides more protection than iron horse armor, whereas the opposite is true for [[armor|player armor]]. {| class="wikitable" data-description="Armor defense" |- ! Material !! [[Armor]] |- ! [[Leather]] | {{armor|3}} |- ! [[Iron]] | {{armor|5}} |- ! [[Gold]] | {{armor|7}} |- ! [[Diamond]] | {{armor|11}} |} When a horse dies while equipped with any horse armor, it drops its normal loot, saddle (if it had one), and the horse armor. Leather horse armor protects horses from freezing in [[powder snow]], but it does not negate other powder snow effects (e.g., falling through, inability to jump). ===Durability=== Unlike [[armor|player armor]], horse armor does not have durability. This means a single horse armor can be used infinitely unless destroyed. === Enchanting === Unlike [[armor|player armor]], horse armor cannot be enchanted in survival mode. However, {{in|java}} Creative mode, horse armor can be used with an [[anvil]] to enchant with [[Depth Strider]], [[Thorns]], [[Respiration]], [[Feather Falling]], and [[Curse of vanishing]]. Other enchantments can be applied, but they have no effect. === Dyeing === Leather horse armor can be dyed 12,326,391 different colors (using lone dyes or dye combinations) and put onto a horse to display that color. These changes can be reverted by {{control|using}} a filled [[cauldron]] with dyed leather horse armor. ===Smelting usage=== {{Smelting|showname=1|Iron Horse Armor;Golden Horse Armor|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden horse armor and run toward any golden horse armor on the ground, inspecting it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{Edition|Java}}: {{Sound table |sound=Horse armor.ogg |subtitle=Horse armor equips |source=neutral |description=When armor is equipped to a horse |id=entity.horse.armor |translationkey=subtitles.entity.horse.armor |volume=0.5 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Horse armor.ogg |source=neutral |description=When armor is equipped to a horse |id=mob.horse.armor |volume=0.6 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Leather Horse Armor |spritetype=item |nameid=leather_horse_armor |form=item}} {{ID table |displayname=Iron Horse Armor |spritetype=item |nameid=iron_horse_armor |form=item}} {{ID table |displayname=Diamond Horse Armor |spritetype=item |nameid=diamond_horse_armor |form=item}} {{ID table |displayname=Golden Horse Armor |spritetype=item |nameid=golden_horse_armor |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Horse Armor |spritetype=item |nameid=leather_horse_armor |aliasid=horsearmorleather |id=530 |form=item |translationkey=item.horsearmorleather.name}} {{ID table |displayname=Iron Horse Armor |spritetype=item |nameid=iron_horse_armor |aliasid=horsearmoriron |id=531 |form=item |translationkey=item.horsearmoriron.name}} {{ID table |displayname=Diamond Horse Armor |spritetype=item |nameid=diamond_horse_armor |aliasid=horsearmordiamond |id=533 |form=item |translationkey=item.horsearmordiamond.name}} {{ID table |displayname=Golden Horse Armor |spritetype=item |nameid=golden_horse_armor |aliasid=horsearmorgold |id=532 |form=item |translationkey=item.horsearmorgold.name |foot=1}} === Item data === When leather horse armor is dyed, it has the following NBT: {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.6.1|snap=13w16a|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor. |Horse armor can be [[crafting|crafted]] using the following recipe. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |C1=Iron Ingot; Gold Ingot; Diamond |A2=Iron Ingot; Gold Ingot; Diamond |B2=Any Wool |C2=Iron Ingot; Gold Ingot; Diamond |A3=Iron Ingot; Gold Ingot; Diamond |B3=Iron Ingot; Gold Ingot; Diamond |C3=Iron Ingot; Gold Ingot; Diamond |Output=Iron Horse Armor; Golden Horse Armor; Diamond Horse Armor }} {{!}}} }} {{History|||snap=13w18a|The crafting recipe for horse armor has been removed. |Horse armor can now be found in [[chest]]s in [[jungle temple|jungle]] & [[desert temple]]s, [[dungeon]]s, [[nether fortress]]es, [[stronghold]] altar rooms and [[village]] blacksmith buildings. |Iron horse armor can now additionally be found in [[mineshaft]] chests.}} {{History|||snap=13w21a|Horse armor is no longer stackable, to be consistent with other types of [[armor]].}} {{History||1.9|snap=15w31a|Horse armor has been added to [[end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of horse armor in [[nether fortress]] chests has slightly decreased.}} {{History|||snap=15w44a|The average yield of horse armor in [[desert temple]] chests has increased. |The average yield of iron horse armor from [[dungeon]] chests has slightly decreased. |Iron horse armor has been removed from [[mineshaft]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron horse armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w45a|[[File:Iron Horse Armor JE2.png|32px]] [[File:Golden Horse Armor JE2.png|32px]] [[File:Diamond Horse Armor JE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}} {{History|||snap=17w46a|[[File:Iron Horse Armor 17w46a.png|32px]] [[File:Golden Horse Armor 17w46a.png|32px]] [[File:Diamond Horse Armor 17w46a.png|32px]] The model of horse armor has been changed, but the textures of horse armor have remained unaltered.}} {{History|||snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 417, 418 and 419.}} {{History|||snap=18w03a|[[File:Iron Horse Armor JE3.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}} {{History|||snap=18w22a|[[File:Iron Horse Armor JE4 BE2.png|32px]] The texture of iron horse armor when equipped has been changed.<ref>{{bug|MC-124357}}</ref>}} {{History|||snap=pre2|A bug with the [[horse]] skin and horse armor textures not applying correctly has been fixed.<ref>{{bug|MC-124364}}</ref>}} {{History||1.14|snap=18w50a|[[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of horse armor [[item]]s have been changed.}} {{History|||snap=February 20, 2019|slink=https://twitter.com/_LadyAgnes/status/1098134917299531776?s=19|Leather horse armor announced for {{el|je}}.}} {{History|||snap=19w08a|[[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of iron, gold and diamond horse armor have been changed. |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Leather Horse Armor (item) JE1.png|32px]] Added leather horse armor, which can be [[dyeing|dyed]] 12,326,391 different colors, similar to leather [[armor]].}} {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|sell]] leather horse armor.}} {{History||1.14.1|snap=Pre-Release 1|[[File:Leather Horse Armor (item) JE2.png|32px]] The texture of leather horse armor [[item]] has been changed to be more consistent with the other types of horse armor. |[[File:Iron Horse Armor (item) JE4 BE3.png|32px]] The texture of iron horse armor item has been changed.}} {{History||1.16|snap=20w15a|Horse armor placed in a dispenser can now be put on tamed horses.}} {{History|||snap=20w16a|Golden horse armor now generates in [[ruined portal]] chests.}} {{History||1.17|snap=21w13a|Leather horse armor now protects [[horse]]s from [[freezing]].}} {{History||1.19|snap=22w13a|Diamond horse armor may now be found in [[ancient city]] [[chest]]s.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor and [[dyeing|dyeable]] leather horse armor as a version exclusive.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Horse armor can now be found inside [[end city]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden horse armor are now [[smelting|smeltable]].}} {{History|bedrock}} {{History||1.2.6|snap=beta 1.2.6.2|[[File:Leather Horse Armor BE2.png|32px]] [[File:Iron Horse Armor JE4 BE2.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has been changed.}} {{History||1.10.0|snap=beta 1.10.0.3|Horse armor can now be found in [[plains]] [[village]] weaponsmith [[chest]]s. |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE2.png|32px]] [[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of all horse armor have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Horse armor can now be found in [[savanna]], [[desert]], [[taiga]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Leather horse armor can now be [[trading|bought]] from leatherworker [[villager]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE4 BE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of all horse armor [[item]]s have been changed.}} {{History||1.17.0|snap=beta 1.16.230.54|Leather horse armor now protects [[horse]]s from [[freezing]].}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden horse armor are now [[smelting|smeltable]].}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Leather Horse Armor BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] Added leather horse armor.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of leather, iron, gold and diamond horse armor have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Leather Horse Armor.png | Undyed Leather armor White Leather Horse Armor.png | White Leather armor Light Gray Leather Horse Armor.png | Light Gray Leather armor Gray Leather Horse Armor.png | Gray Leather armor Black Leather Horse Armor.png | Black Leather armor Brown Leather Horse Armor.png | Brown Leather armor Red Leather Horse Armor.png | Red Leather armor Orange Leather Horse Armor.png | Orange Leather armor Yellow Leather Horse Armor.png | Yellow Leather armor Lime Leather Horse Armor.png | Lime Leather armor Green Leather Horse Armor.png | Green Leather armor Cyan Leather Horse Armor.png | Cyan Leather armor Light Blue Leather Horse Armor.png | Light Blue Leather armor Blue Leather Horse Armor.png | Blue Leather armor Purple Leather Horse Armor.png | Purple Leather armor Magenta Leather Horse Armor.png | Magenta Leather armor Pink Leather Horse Armor.png | Pink Leather armor </gallery> === Screenshots === <gallery> Armored Horse.png|A [[horse]] equipped with iron horse armor and bound to a fence post by a [[lead]]. 13w21a-new-HorseUI-inventory.png|The GUI for horses implemented in [[Java Edition 13w21a|13w21a]], which allows the removal and switching of armor. GodSpawner.png|A golden horse armor found in a [[dungeon]] chest, which coincidentally contains an [[enchanted golden apple]]. Horses with armor.png|4 [[horse]]s equipped with [[leather]], [[iron]], [[gold]], and [[diamond]] armor. Leather Horse Armor 1.jpg|First image of leather horse armor. Leather Horse Armor 2.jpg|Second image of leather horse armor. Leather Horse Armor 3.jpg|Third image of leather horse armor. Leather Horse Armor 4.jpg|Fourth image of leather horse armor. Leather Horse Armor 5.jpg|Fifth image of leather horse armor. </gallery> == Notes == {{Notelist}} == References == {{Reflist}} {{items}} [[Category:Armor]] [[de:Rossharnisch]] [[es:Armadura para caballo]] [[fr:Armure pour cheval]] [[it:Bardatura]] [[ja:馬鎧]] [[ko:말 갑옷]] [[nl:Paardenharnas]] [[pl:Zbroja końska]] [[pt:Armadura para cavalo]] [[ru:Конская броня]] [[uk:Кінські обладунки]] [[zh:马铠]]</li></ul> | 21w11a | The painting back texture has been updated to be in line with the texture update. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.19{{Extension DPL}}<ul><li>[[Bone Meal|Bone Meal]]<br/>{{Item | image = Bone Meal.png | renewable = Yes | stackable = Yes (64) }} '''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s. == Obtaining == === Crafting === {{Crafting |Bone |Output=Bone Meal,3 |type=Material |showname=0 |head=1 }} {{Crafting |Bone Block |Output= Bone Meal,9 |type=Material |foot=1 }} === Mob loot === ==== Fish ==== All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead. === Composters === When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}. === Trading === [[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Bone Meal}} === Dye === {{Dye usage}} === Fertilizer === Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage: {| class="wikitable" |+ !Plant !Action |- |{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}} |The plant matures 2–5 growth stages. |- |{{BlockLink|Beetroots}} |The plant has a 75% chance of growing to the next growth stage. |- |{{BlockLink|Bamboo}} |Grows the [[bamboo]] by 1-2 stems. |- |{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}} |The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem. |- |{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging) |The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal. |- |{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}} |The corresponding item form drops, without destroying the original plant. |- |{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}} |A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass. |- |{{BlockLink|Mushrooms}} |Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]]. |- |{{BlockLink|Cocoa}} |The cocoa plant matures 1 growth stage. |- |{{BlockLink|Sweet Berry Bush}} |Grows every stage. |- |{{BlockLink|Sea Pickle}} |If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby. |- |{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}} |The sugar cane grows to maximum height (three blocks tall). |- |{{BlockLink|Kelp}} |The kelp plant grows by 1 block per bone meal used, up to its maximum height. |- |{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}} |One-block-high flowers make more flowers of the same type grow in the surrounding area. |- |{{BlockLink|Fungus|id=fungi}} |Grows into [[huge fungi]], but only if on the respective [[nylium]]. |- |{{BlockLink|Weeping Vines}} |Grows the [[weeping vine]]s a few blocks downward. |- |{{BlockLink|Twisting Vines}} |Grows the [[twisting vine]]s a few blocks upward. |- |{{BlockLink|Cave Vines}} |Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already. |- |{{BlockLink|Glow Lichen}} |The [[glow lichen]] spreads to a random adjacent block. |- |{{BlockLink|Moss Block}} |The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks. |- |{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}} |A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf. |- |{{BlockLink|Rooted Dirt}} |Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space. |- |{{BlockLink|Mangrove Leaves}} |Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]]. |- |{{BlockLink|Mangrove Propagule}} (hanging) |The [[mangrove propagule]] matures 1 growth age. |- |{{BlockLink|Pink Petals}} |Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item. |- |{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}} |Grows every stage. |} Bone meal does not affect: * [[Cactus]] * [[Vines]] * [[Nether wart]] * [[Sugar cane]]{{only|JE}} * [[Chorus plant]]s, or other plants not listed above. ==== Wasting bone meal ==== Bone meal can be used on the following objects in the following situations, consuming it without any real effect: * On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref> * On [[seagrass]] that doesn't have [[water]] above. * On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref> * On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref> * On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref> * On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way. * On a [[sea pickle]] that is not on a [[coral block]]. * On a [[fungus]] that is not on its respective [[nylium]]. * Any plants that can't grow due to being block by the [[build limit]]. === Creating new plants === If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information. Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks. Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water. Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks). Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created. Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]]. === Farmer villagers === [[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster. == Sounds == {{edition|java}}: {{Sound table |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |subtitle=Bone Meal crinkles |description=When bone meal is successfully used |source=block |id=item.bone_meal.use |translationkey=subtitles.item.bone_meal.use |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|be}}: {{Sound table |type=bedrock |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |description=When bone meal is successfully used |source=block |id=item.bone_meal.use |volume=1.0 |pitch=0.9-1.1 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bone Meal |spritetype=item |nameid=bone_meal |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bone Meal |spritetype=item |nameid=bone_meal |aliasid=dye / 15 |id=411 |form=item |translationkey=item.dye.white.name |foot=1}} == History == {{History|java beta}} {{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. |Bone meal can now only be applied to [[sapling]]s and [[wheat]].}} {{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}} {{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}} {{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}} {{History|java}} {{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}} {{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}} {{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}} {{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br> [[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br> [[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br> [[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth. |Green [[particle]]s are now displayed when bone meal is used. |Bone meal can now be used from [[dispenser]]s.}} {{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}} {{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}} {{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}} {{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}} {{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}} {{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}} {{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}} {{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]]. |[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}} {{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}} {{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]]. |Bone meal can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye. |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed. |Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}} {{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}} {{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]]. |Bone meal can now be used to spread [[nylium]] onto netherrack.}} {{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}} {{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}} {{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}} {{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}} {{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}} {{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}} {{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}} {{History|||snap=21w15a|Bone meal now makes a sound when used.}} {{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape. |Bone meal can now be used on [[azalea]] and [[flowering azalea]].}} {{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}} {{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Bone meal can now be crafted from bones. |Bone meal can now be applied to grass blocks and saplings.}} {{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}} {{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed. |Bone meal no longer instantly grows [[crop]]s to full size. |Bone meal can now be used to craft white [[wool]].}} {{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used. |Some [[flower]]s now spawn certain other flowers when bone meal is used on them. |Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]]. |Bone meal can now grow [[sugar cane]]s to maximum height.}} {{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s. |Bone meal can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}} {{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]]. |Bone meal can now be used to craft [[firework star]]s. |Bone meal can now be used to create [[banner]] patterns.}} {{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}} {{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s. |Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}} {{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s. |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]]. |Bone meal can now be used to turn [[netherrack]] into [[nylium]]. |Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} {{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}} {{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}} {{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}} {{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it. * Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased. * In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants. ==Gallery== <gallery> File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s. </gallery> == See also == * [[Farming]] == References == {{reflist}} {{Items}} [[Category:Dyes]] [[Category:Plants]] [[Category:Renewable resources]] [[cs:Kostní moučka]] [[de:Knochenmehl]] [[es:Polvo de hueso]] [[fr:Poudre d'os]] [[hu:Csontliszt]] [[ja:骨粉]] [[ko:뼛가루]] [[nl:Beendermeel]] [[pl:Mączka kostna]] [[pt:Farinha de osso]] [[ru:Костная мука]] [[th:ผงกระดูก]] [[zh:骨粉]]</li><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}} {{ItemEntity |image=Snowball.png |renewable=Yes |stackable=Yes (16)<br> Yes (64){{upcoming|java Combat Tests}} |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} '''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact. == Obtaining == {{see also|Tutorials/Snow farming}} === Mining === A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts. {{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref> ==== Explosions ==== Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow. ==== Ravagers ==== {{IN|BE}}, Ravagers destroy snow layers, dropping snowballs. ==== Pistons ==== {{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs. === Mob loot === [[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]]. === Chest loot === {{LootChestItem|snowball}} == Usage == === Crafting ingredient === {{crafting usage}} === Combat === [[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]] Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click. Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked. Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}} When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them. Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead. In the new versions they can hit players but just only in bedrock === Dispenser === Snowballs can be fired from [[dispenser]]s. == Sounds == {{Edition|Java}}:<br> Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |rowspan=3 |sound=Bow shoot.ogg |subtitle=Snowball flies |source=neutral |description=When a player throws a snowball |id=entity.snowball.throw |translationkey=subtitles.entity.snowball.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Snowball flies |source=neutral |description=When a snow golem shoots a snowball |id=entity.snow_golem.shoot |translationkey=subtitles.entity.snowball.throw |volume=1.0 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a dispenser shoots a snowball |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Bow shoot.ogg |source=player |description=When a player throws a snowball |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=neutral |description=When a snow golem shoots a snowball |id=mob.snowgolem.shoot |volume=1.0 |pitch=0.8-1.2}} {{Sound table |source=player |description=When a dispenser shoots a snowball |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |showentitytags=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |id=374 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |id=81 |foot=1}} === Entity Data === Snowballs have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Advancements == {{Load advancements|Bullseye}} == Video == <div style="text-align:center">{{yt|2E-c9P8kyfg}}</div> ==History== {{History|java alpha}} {{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. |Snowballs are used to craft [[snow block]]s. |Snowballs could stack up to 64.}} {{History||v1.0.5_01|Snowballs now stack to 8. |Added a new snowball [[sound]] effect. |Harvesting snowballs now requires a [[shovel]].}} {{History||v1.0.6|Snowballs now stack up to 16. |Thrown snowballs no longer disappear.}} {{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}} {{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}} {{History|java beta}} {{History||1.2|Snowballs can now be fired by [[dispenser]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}} {{History|||snap=RC1|Snowball throwing sound was changed.}} {{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}} {{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}} {{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}} {{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}} {{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}} {{History|upcoming java}} {{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again. |Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s. |Snowballs can be used to craft [[snow block]]s.}} {{History||v0.4.0|Snowballs can now be thrown.}} {{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}} {{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}} {{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}} {{History|bedrock}} {{History||1.2.0|Snowballs now deal knockback to [[player]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s). == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019 {{Items}} {{entities}} [[Category:Combat]] [[cs:Sněhová koule]] [[de:Schneeball]] [[es:Bola de nieve]] [[fr:Boule de neige]] [[hu:Hógolyó]] [[ja:雪玉]] [[ko:눈덩이]] [[nl:Sneeuwbal]] [[pl:Śnieżka]] [[pt:Bola de neve]] [[ru:Снежок]] [[th:บอลหิมะ]] [[uk:Сніжок]] [[zh:雪球]]</li></ul> | 22w16a | Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
These paintings can only be added through a data pack, or with the /summon command. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.19.4{{Extension DPL}}<ul><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}} {{Item |Image=Glow Ink Sac.png | renewable = Yes | stackable = Yes (64) |}} A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames. == Obtaining == === Mob loot === [[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III. === Compound creation === A glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Glow Ink Sac |1 Iron<br>1 Sulfur<br>4 Oxygen |{{Crafting Table |shapeless= 1 |A2=Iron |B2=Sulfur |C2=Oxygen,4 |Output=Glow Ink Sac}} |} == Usage == === Crafting ingredient === {{Crafting usage}} === Signs === [[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]] Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Glow Ink Sac splotches |source=block |description=When a glow ink sac is used on a [[sign]] |id=item.glow_ink_sac.use |translationkey=subtitles.item.glow_ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When a glow ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glow Ink Sac |spritetype=item |nameid=glow_ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Ink Sac |spritetype=item |nameid=glow_ink_sac |form=item |id=503 |foot=1}} == Advancements == {{load advancements|Glow and Behold}} == History == {{History|java}} {{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} {{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} {{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}} {{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}} {{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}} {{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021 {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Leuchttintenbeutel]] [[es:Saco de tinta luminosa]] [[it:Sacca d'inchiostro luminescente]] [[ja:輝くイカスミ]] [[pl:Torbiel ze świecącym atramentem]] [[pt:Bolsa de tinta brilhante]] [[ru:Светящийся чернильный мешок]] [[uk:Сяйний чорнильний мішок]] [[zh:荧光墨囊]]</li><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}} {{Item | image = Leather.png | renewable = Yes | stackable = Yes (64) }} '''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s. == Obtaining == === Mob loot === Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III. A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather. === Fishing === Leather can be obtained as a "junk" item from [[fishing]]. === Crafting === {{Crafting |A1= Rabbit Hide |B1= Rabbit Hide |A2= Rabbit Hide |B2= Rabbit Hide |Output=Leather |type=Material }} === Chest loot === {{LootChestItem|leather}} === Villager gifts === {{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect. === Bartering === [[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}. === Repairing === Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Leather cap}} * {{ItemLink|Leather tunic}} * {{ItemLink|Leather pants}} * {{ItemLink|Leather boots}} == Achievements == {{load achievements|Cow Tipper}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather |spritetype=item |nameid=leather |itemtags=ignored_by_piglin_babies |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather |spritetype=item |nameid=leather |id=381 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather. |Leather [[drops]] from [[cow]]s. |The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}} {{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}} {{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}} {{History|java}} {{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}} {{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}} {{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}} {{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}} {{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}} {{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}} {{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}} {{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}} {{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}} {{History|||snap=18w07a|[[Phantom]]s now drop leather.}} {{History|||snap=18w14a|Phantoms no longer [[drop]] leather. |[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}} {{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}} {{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s. |Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}} {{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}} {{History||v0.6.0|Leather is now obtainable by killing [[cow]]s. |Leather can be used to craft leather [[armor]].}} {{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}} {{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}} {{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}} {{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}} {{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}} {{History|bedrock}} {{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s. |[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}} {{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather. |Leather can now be obtained from bartering with piglin. |Leather can now be found in [[bastion remnants]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[cs:Kůže]] [[de:Leder]] [[es:Cuero]] [[fr:Cuir]] [[hu:Bőr]] [[it:Cuoio]] [[ja:革]] [[ko:가죽]] [[nl:Leer]] [[pl:Skóra]] [[pt:Couro]] [[ru:Кожа]] [[th:หนังสัตว์]] [[uk:Шкіра]] [[zh:皮革]]</li></ul> | 23w06a | Added painting variants to "Functional Blocks" tab. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Paintings with pre-defined variant will now display author, title and size in description when hovered over. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pocket Edition Alpha | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.5.0{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}} {{Item | image = Ink Sac.png | renewable = Yes | stackable = Yes (64) }} An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]]. == Obtaining == === Mob loot === ==== Squid ==== {{see also|Tutorials/Squid farming|title1=Squid farming}} A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III. === Fishing === Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance. === Trading === [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]]. === Natural generation === {{LootChestItem|ink-sac}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, ink sacs can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Ink Sac}} === Dye === {{Dye usage}} * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]]. === Trading === Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}. === Signs === Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Ink Sac splotches |source=block |description=When an ink sac is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |aliasid=dye / 0 |id=413 |form=item |translationkey=item.dye.black.name |foot=1}} == Video == {{video note|Ink sacs can no longer be used as a dye in Java Edition.}} <div style="text-align:center">{{yt|ABYCZfawO60}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}} {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}} {{History|java}} {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}} {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}} {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}} {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]]. |Ink sacs can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}} {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}} {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}} {{History|||snap=build 3|Ink sacs are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}} {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]]. |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}} {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]]. |Ink sacs can now be used to craft [[dark prismarine]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s. |Ink sacs can now be used to dye [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s. |Added [[banner]]s, which can be [[dye]]d with ink sacs. |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s. |Ink sacs can now be used to craft black [[concrete powder]]. |[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s. |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}} {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Bedrock Edition specific information]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Váček inkoustu]] [[de:Tintenbeutel]] [[es:Saco de tinta]] [[fr:Poche d'encre]] [[hu:Tintazsák]] [[ja:イカスミ]] [[ko:먹물 주머니]] [[nl:Inktzak]] [[pl:Torbiel z atramentem]] [[pt:Bolsa de tinta]] [[ru:Чернильный мешок]] [[uk:Чорнильний мішок]] [[zh:墨囊]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}} {{Block | group = Inactive (connected) | 1-1= Inactive Redstone Wire (NESW).png | 1-2 = Inactive Redstone Wire (NESW) BE.png | group2 = Inactive (unconnected) | 2-1 = Inactive Redstone Wire (unconnected).png | 2-2 = Inactive Redstone Wire (unconnected).png | group3 = Active (connected) | 3-1 = Active Redstone Wire (NESW).png | 3-2 = Active Redstone Wire (NESW) BE.png | group4 = Active (unconnected) | 4-1 = Active Redstone Wire (unconnected).png | 4-2 = Active Redstone Wire (unconnected).png | image = Redstone Dust JE2 BE2.png | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = No | tool = all | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]]. == Obtaining == === Mining === {{see also|Redstone Ore#Natural generation}} [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust. === Natural generation === 15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry. === Breaking === Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item. Redstone dust is removed and drops as an item if: * its attachment block is moved, removed, or destroyed * [[water]] or [[lava]] flows into its space * a [[piston]] tries to push it or moves a block into its space === Mob loot === [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust. === Chest loot === {{LootChestItem|redstone}} === Crafting === Redstone dust can be crafted from [[blocks of redstone]]. {{Crafting |Block of Redstone |Output=Redstone Dust,9 |type=Redstone }} === Smelting === {{Smelting |showname=1 |Redstone Ore; Deepslate Redstone Ore |Redstone Dust |0.7 }} === Trading === {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]]. {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald. === Villager gifts === {{see also|Tutorials/Raid farming}} {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift. == Usage == Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components. === Brewing ingredient === {{Brewing |head=1 |Redstone Dust |Mundane Potion |base=Water Bottle }} {{Brewing |foot=1 |name=Increased Duration |Redstone Dust |showbase=1 |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling }} === Crafting ingredient === {{crafting usage|Redstone Dust}} === {{anchor|Redstone dust}} Redstone component === When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust |Any Armor Trim Smithing Template |Netherite Chestplate |Redstone |Redstone Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|redstone dust}} === Placement === [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]] [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]] Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref> Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire. If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed. When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions. {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there. When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]]. {{-}} === Behavior === {{Schematic|caption= {{IN|be}}, the signal can go down from glass blocks. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-! }}{{Schematic|caption = However, the signal can never go down from slabs. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL }} Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.). Redstone wire can be "powered" by a number of methods: * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block * from the output of a redstone repeater or redstone comparator * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions: ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward. ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust. The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level. {{Schematic | caption = Redstone wire can transmit power up to 15 blocks. |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0 }} Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater. Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered. When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color. While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Redstone Dust |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Dust |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |id=55 |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |id=373 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}} == Achievements == {{load achievements|Dispense With This}} == Video == {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}} <div style="text-align:center"> <span style="display:inline-block">{{yt|zldqknGFWb4}}</span> <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span> </div> == History == {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}} {{History|java alpha}} {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]]. |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. |Redstone dust as a placed block has two power appearances; either completely on, or completely off. |Redstone dust is used to craft [[redstone torch]]es. |At this time, redstone has not been given an official name.}} {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}} {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}} {{History|java beta}} {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}} {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}} {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit. |Its particles now appear gray due to not being tinted. |Redstone is now used to craft [[redstone repeater]]s.}} {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black. |Redstone dust can now be placed on [[snow]]. |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}} {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}} {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it. |Redstone can now be used to craft [[piston]]s.}} {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]]. |Redstone can now be found in the new [[stronghold]] altar [[chest]]s. |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}} {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}} {{History||?|Redstone wire block particles are now correctly colored.}} {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}} {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}} {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}} {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}} {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}} {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}} {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}} {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}} {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}} {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}} {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}} {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}} {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form. |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}} {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half. |The average yield of redstone in [[mineshaft]] chests has been increased.}} {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}} {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s. |Redstone can now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}} {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}} {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}} {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}} {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}} {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}} {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}} {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape. |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref> |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref> |Unconnected redstone dust now has all direction block states set to "side". |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it. |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}} {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]]. |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}} {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}} {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]]. |Redstone can be used to craft [[compass]]es and [[clock]]s.}} {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}} {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}} {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }} {{History||v0.13.0|snap=build 1|Redstone can now be placed. |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}} {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}} {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}} {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}} {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}} {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||ps=1.95|Redstone can now be placed on [[glass]].}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}} {{History|foot}} === Redstone wire "item" === {{:Technical blocks/Redstone Wire}} == Gallery == === Renders === ; Java Edition <gallery> Inactive Redstone Wire (NESW).png | Inactive Redstone Wire (unconnected).png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE).png | Inactive Redstone Wire (ES).png | Inactive Redstone Wire (SW).png | Inactive Redstone Wire (NW).png | Inactive Redstone Wire (NEW).png | Inactive Redstone Wire (NES).png | Inactive Redstone Wire (ESW).png | Inactive Redstone Wire (NSW).png </gallery> <gallery> Active Redstone Wire (NESW).png | Active Redstone Wire (unconnected).png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE).png | Active Redstone Wire (ES).png | Active Redstone Wire (SW).png | Active Redstone Wire (NW).png | Active Redstone Wire (NEW).png | Active Redstone Wire (NES).png | Active Redstone Wire (ESW).png | Active Redstone Wire (NSW).png </gallery> ; Bedrock Edition <gallery> Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE) BE.png | Inactive Redstone Wire (ES) BE.png | Inactive Redstone Wire (SW) BE.png | Inactive Redstone Wire (NW) BE.png | Inactive Redstone Wire (NEW) BE.png | Inactive Redstone Wire (NES) BE.png | Inactive Redstone Wire (ESW) BE.png | Inactive Redstone Wire (NSW) BE.png </gallery> <gallery> Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE) BE.png | Active Redstone Wire (ES) BE.png | Active Redstone Wire (SW) BE.png | Active Redstone Wire (NW) BE.png | Active Redstone Wire (NEW) BE.png | Active Redstone Wire (NES) BE.png | Active Redstone Wire (ESW) BE.png | Active Redstone Wire (NSW) BE.png </gallery> === Screenshots === <gallery> Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs. File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust. File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust. </gallery> === In other media === <gallery> Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX]. File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust. </gallery> == Issues == {{issue list|redstone|redstone dust|redstone wire}} == Trivia == * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref> * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800. * According to {{el|ee}}, redstone dust contains radioactive [[element]]s. == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[Category:Mechanics]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Brewing recipe]] [[cs:Rudit]] [[de:Redstone]] [[el:Σκόνη Κοκκινόπετρας]] [[es:Polvo de redstone]] [[fr:Poudre de redstone]] [[hu:Redstone]] [[it:Polvere di redstone]] [[ja:レッドストーンダスト]] [[ko:레드스톤 가루]] [[nl:Redstonestof]] [[pl:Redstone]] [[pt:Pó de redstone]] [[ru:Красная пыль]] [[th:ผงเรดสโตน]] [[tr:Kızıltaş]] [[uk:Редстоун]] [[zh:红石粉]]</li></ul></nowiki> | Added paintings. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There are currently 25 canvases, which can be viewed at Bedrock Edition history of textures/Paintings. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.8.0{{Extension DPL}}<ul><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game. __EXPECTUNUSEDCATEGORY__ [[Category:Items]] [[Category:Planned]] [[pt:Itens planejados]]</li><li>[[Magma Cream|Magma Cream]]<br/>{{Item | title = Magma Cream | image = Magma Cream.png | renewable = Yes | stackable = Yes (64) }} '''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s. == Obtaining == === Mob loot === ==== Magma cubes ==== All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III. === Crafting === {{Crafting |Blaze Powder |Slimeball |Output= Magma Cream |type= Brewing }} === Chest Loot === {{LootChestItem|magma-cream}} == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Magma Cream|Mundane Potion|base=Water Bottle }} {{brewing |foot=1 |Magma Cream |Potion of Fire Resistance }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Magma Cream |spritetype=item |nameid=magma_cream |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Magma Cream |spritetype=item |nameid=magma_cream |id=430 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}} {{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}} {{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}} {{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}} {{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}} {{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}} {{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}} {{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}} {{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}} {{History|pocket edition alpha}} {{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream. |Magma cream is currently unobtainable.}} {{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}} {{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]]. |Magma cream can now be [[crafting|crafted]].}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins. |Magma cream can now be found in [[bastion remnants]] chests.}} {{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}} {{history|foot}} == Issues == {{issue list}} {{items}} [[Category:Renewable resources]] [[cs:Lávová pěna]] [[de:Magmacreme]] [[es:Crema de magma]] [[fr:Crème de magma]] [[hu:Magmakrém]] [[ja:マグマクリーム]] [[ko:마그마 크림]] [[lzh:火漿膏]] [[nl:Magmacrème]] [[pl:Magmowy krem]] [[pt:Creme de magma]] [[ru:Лавовый крем]] [[th:ครีมแมกม่า]] [[uk:Магмовий крем]] [[zh:岩浆膏]]</li></ul> | build 3 | A new painting rendering has been added.[more information needed] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.12.1{{Extension DPL}}<ul><li>[[Elytra|Elytra]]<br/>{{Item | image = Elytra.png | rarity = Uncommon | renewable = No | durability = 432 | stackable = No }} '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode. == Obtaining == === Natural generation === Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests. === Repairing === Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them. Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting |showname=0 |showdescription=1 |ignoreusage=1 |Damaged Elytra |Damaged Elytra |Output= Elytra |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. |type= Transportation }} Similarly, two damaged elytra pairs can be combined on a [[grindstone]]. {{Grinding |showdescription=1 |ingredients=2x Damaged [[Elytra]] |Damaged Elytra |Damaged Elytra |Elytra |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. }} Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra" ! scope="col" style="width:64px;" | Name ! Ingredients ! [[Anvil]] usage |- ! scope="row" style="text-align: center;" | '''Elytra''' | [[Elytra]] +<br>[[Phantom Membrane]] | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}} |- |} Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone. == Usage == [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]] Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]]. === Flying === To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction. Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory. In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ==== Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon. Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary. The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°). To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1. [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra. It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237. ==== Stalling ==== Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall. Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon. ==== Powered flight ==== {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}} [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration. If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars. It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges. === Durability and Repair === {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}} [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds. When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them. Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone. === Enchantments === Elytra can receive the following [[enchantments]] by combining in an anvil: {| class="wikitable sortable" |- ! Enchantment ! Max Level ![[Enchanting|Method]] |- | [[Unbreaking]] | III |{{Inventory slot|Anvil}} |- | [[Mending]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Vanishing]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Binding]] | I |{{Inventory slot|Anvil}} |} {{notelist|columns=1}} == Sounds == {{edition|java}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Elytra rustles |source=player |description=When a pair of elytra is equipped |id=item.armor.equip_elytra |translationkey=subtitles.item.armor.equip_elytra |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Elytra loop.ogg |subtitle=MC-177084 |source=player |description=While flying with a pair of elytra |id=item.elytra.flying |translationkey=- |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref> |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref> |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of elytra's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a pair of elytra is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Elytra loop.ogg |source=player |description=While flying with a pair of elytra |id=elytra.loop |volume=''Depends'' {{checkthecode}} |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of elytra's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |id=564 |form=item |foot=1}} == Achievements == {{Load achievements|Super Sonic}} == Advancements == {{load advancements|Sky's the Limit}} == History == {{History|java}} {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}} {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. |Elytra are currently repaired with [[leather]] when using [[anvil]].}} {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches. |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]]. |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding. |The [[player]] can no longer go higher than the starting point of the glide.}} {{History|||snap=15w43a|The player's point of view now shifts while gliding.}} {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}} {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling. |The cape option in the [[options|options menu]] now also disables custom elytra textures. |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}} {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}} {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}} {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}} {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}} {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}} {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}} {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}} {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}} {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother. |Elytra can now start to glide immediately after a jump, not only during falls.}} {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used. |Speed boosts from firework rockets are slightly weaker. |Now break when the item reaches 0 durability.}} {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}} {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}} {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}} {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The singular form of elytra is an {{w|elytron}}. * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding. * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet. * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration. * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/> * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics. **Because [[chicken]]s fall slowly, they can move more distance. ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground. ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability. * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref> * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s. * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref> * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref> {{cite |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions | title = Part of the tradeoff of having an Elytra is it takes up half your armor. |website=Minecraft Feedback |date=July 12, 2018}} </ref> == Gallery == <gallery> ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play. FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing. Minecon2015Alternative.png|The minecon 2015 cape elytra. Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down. ElytraEnd.png|Elytra in an [[end ship]]. PlayerElytraBack.png|A [[player]] wearing elytra. PlayerElytraFront.png|A player using elytra. Broken Elytra.png|Elytra with only 1 [[item durability|durability]]. UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}. FlyBlock.png|A player gliding while blocking with a [[shield]]. Suspic10us.jpg|An image of players using elytra. Steve Gliding with Elytra.png|Steve gliding with elytra. Alex Gliding with Elytra.png|Alex gliding with elytra. Enchanted Elytra (item).gif|A pair of enchanted elytra. </gallery> === Console exclusive === <gallery> Glide Score Cavern 2.png|Screenshot of Glide mini-games. Glide Time Cavern 2.png|Another screenshot of Glide mini-games. GLIDE Official.jpg|''Glide'' launch poster. Elytra Tutorial Map.jpg|Official elytra themed tutorial map. </gallery>(These maps can be found for a price on the Microsoft Store) === Designs when wearing capes === <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery> File:Mojang employees Elytra.png|Old [[Mojang]] cape File:Mojang employees 2015 Elytra.png|New Mojang cape File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape File:DannyBstyle's Elytra.png|dannyBstyle's cape File:JulianClark's Elyrtra.png|JulianClark's cape File:Millionth Customer Elytra.png|Millionth Customer cape File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape File:MrMessiah's Elytra.png|MrMessiah's cape File:Prismarine Elytra.png|[[Prismarine]] cape File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape File:Scrolls Elytra.png|[[Scrolls]] cape File:Turtle Elytra.png|[[Turtle]] cape File:PancapeElyR.png|Pancape cape File:MSCapeElyR.png|Migrator cape File:Gr8 Escape's elytra.png|Gr8_Escape's cape File:Valentine Elytra.png|Valentine cape File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}} File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}} </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019 {{Items}} [[de:Elytren]] [[es:Élitros]] [[fr:Élytres]] [[ja:エリトラ]] [[ko:겉날개]] [[nl:Dekschild]] [[pl:Elytry]] [[pt:Élitros]] [[ru:Элитры]] [[tr:Elitra]] [[zh:鞘翅]] [[Category:Non-renewable resources]]</li><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}} {{Item | image = Emerald.png | renewable = Yes | stackable = Yes (64) | rarity = Common}} '''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s. == Obtaining == === Trading (how emerald is renewable) === {{main|Trading}} Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald. === Mining === [[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald. === Crafting === {{Crafting |Block of Emerald |Output= Emerald,9 |type= Material }} === Smelting === {{Smelting |Emerald Ore; Deepslate Emerald Ore |Emerald |1 }} === Natural generation === {{see also|Emerald Ore#Natural generation}} Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]]. {{needs update|inaccurate=1|section=1}} {{LootChestItem|emerald}} === Drops === [[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III. [[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it. {{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5. {{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->). == Usage == === Trading === {{main|Trading}} Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore. === Crafting ingredient === {{crafting usage}} ===Beacons=== Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald |Any Armor Trim Smithing Template |Netherite Chestplate |Emerald |Emerald Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example. |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|emerald}} == Achievements == {{load achievements|The Haggler;Buy Low;Master Trader}} == Advancements == {{load advancements|What a Deal!}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |id=512 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}} {{History|java}} {{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}} {{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]]. |Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds. |[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}} {{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]]. |Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}} {{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}} {{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}} {{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}} {{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}} {{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}} {{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed. |Added [[pillager]]s, which can [[drops|drop]] emeralds.}} {{History|||snap=18w46a|Pillagers no longer drop emeralds.}} {{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}} {{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}} {{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}} {{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}} {{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}} {{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}} {{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}} {{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s. |Emeralds can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s. |Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s. |[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}} {{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|Ps4}} {{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space. Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]]. Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself). </gallery> ==Trivia== *The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release. == References == {{Reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Smaragd]] [[de:Smaragd]] [[es:Esmeralda]] [[fr:Émeraude]] [[hu:Smaragd]] [[it:Smeraldo]] [[ja:エメラルド]] [[ko:에메랄드]] [[nl:Smaragd]] [[pl:Szmaragd]] [[pt:Esmeralda]] [[ru:Изумруд]] [[th:มรกต]] [[tr:Zümrüt]] [[uk:Смарагд]] [[zh:绿宝石]]</li></ul> | build 1 | Paintings are no longer available from the nether reactor. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.15.0{{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}} {{Item | image = Gold Nugget.png | renewable = Yes | stackable = Yes (64) }} '''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot. == Obtaining == === Mob loot === [[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4. === Crafting === {{Crafting |Gold Ingot |Output= Gold Nugget, 9 |type= Material }} === Smelting === {{Smelting |Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor |Gold Nugget |0,25 }} === Chest loot === {{LootChestItem|gold-nugget}} === Mining === [[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop. == Usage == Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |id=425 |form=item |foot=1}} == History == {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets. |Gold nuggets are [[drops|dropped]] by [[zombie pigmen]]. |Gold nuggets can be used to craft [[gold ingot]]s. |Gold nuggets currently do not have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s. |Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}} {{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}} {{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}} {{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}} {{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}} {{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}} {{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}} {{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}} {{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}} {{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}} {{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}} {{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}} {{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}} {{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}} {{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}} {{History|Legacy Console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Iron Nugget]] * [[Gold]] {{Items}} [[cs:Zlatý nuget]] [[de:Goldklumpen]] [[es:Pepita de oro]] [[fr:Pépite d'or]] [[hu:Aranyrög]] [[it:Pepita d'oro]] [[ja:金塊]] [[ko:황금 조각]] [[nl:Goudklompje]] [[pl:Bryłka złota]] [[pt:Pepita de ouro]] [[ru:Кусочек золота]] [[uk:Золотий самородок]] [[zh:金粒]] [[Category:Renewable resources]]</li><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity | image = Armor Stand.png | image2 = Armor Stand BE.png | extratext = View [[#Gallery|all renders]] | stackable = * '''[[JE]]:''' Yes (16) * '''[[BE]]:''' Yes (64) | renewable = Yes | flammable = Yes | size = '''Normal:'''<br> Width: 0.5 Blocks<br> Height: 1.975 Blocks<br> '''Small:'''<br> Width: 0.25 Blocks<br> Height: 0.9875 Blocks<br> | health = {{hp|20}} }} An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]). == Obtaining == An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it. === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |B2= Stick |A3= Stick |B3= Smooth Stone Slab |C3= Stick |Output= Armor Stand |type=Decoration block }} === Natural generation === Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]]. == Usage == [[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition. Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]]. Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]]. In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn. ;<nowiki>Below are the poses: {| class="wikitable collapsible collapsed" ! No. !! Namespace ID !! Redstone power ! ! !! Image |- | 0 | {{cd|animation.armor_stand.default_pose}} | 0 | | | [[File:Armor Stand Default Pose.png|128px]] |- | 1 | {{cd|animation.armor_stand.no_pose}} | 1 | | | [[File:Armor Stand No Pose.png|128px]] |- | 2 | {{cd|animation.armor_stand.solemn_pose}} | 2 | | | [[File:Armor Stand Solemn Pose.png|128px]] |- | 3 | {{cd|animation.armor_stand.athena_pose}} | 3 | | | [[File:Armor Stand Athena Pose.png|128px]] |- | 4 | {{cd|animation.armor_stand.brandish_pose}} | 4 | | | [[File:Armor Stand Brandish Pose.png|128px]] |- | 5 | {{cd|animation.armor_stand.honor_pose}} | 5 | | | [[File:Armor Stand Honor Pose.png|128px]] |- | 6 | {{cd|animation.armor_stand.entertain_pose}} | 6 | | | [[File:Armor Stand Entertain Pose.png|128px]] |- | 7 | {{cd|animation.armor_stand.salute_pose}} | 7 | | | [[File:Armor Stand Salute Pose.png|128px]] |- | 8 | {{cd|animation.armor_stand.hero_pose}} | 8, 13 or more | | | [[File:Armor Stand Hero Pose.png|128px]] |- | 9 | {{cd|animation.armor_stand.riposte_pose}} | 9 | | | [[File:Armor Stand Riposte Pose.png|128px]] |- | 10 | {{cd|animation.armor_stand.zombie_pose}} | 10 | | | [[File:Armor Stand Zombie Pose.png|128px]] |- | 11 | {{cd|animation.armor_stand.cancan_a_pose}} | 11 | | | [[File:Armor Stand Cancan A Pose.png|128px]] |- | 12 | {{cd|animation.armor_stand.cancan_b_pose}} | 12 | | | [[File:Armor Stand Cancan B Pose.png|128px]] |} == Behavior == Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s. Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]]. * [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]]. Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava. {{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref> The stand wobbles slightly when being hit by the player. {{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows: * <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms. * <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown. *<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand). == Sounds == {{edition|java}}:<br> Armor stands use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |subtitle=Block breaking |source=Friendly Creatures |description=When an armor stand is damaged |id=entity.armor_stand.hit |translationkey=subtitles.block.generic.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |subtitle=Block broken |source=Friendly Creatures |description=When an armor stand is destroyed |id=entity.armor_stand.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |subtitle=Block placed |source=Blocks |description=When an armor stand is placed |id=entity.armor_stand.place |translationkey=subtitles.block.generic.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |subtitle=Block placed |source=Friendly Creatures |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=entity.armor_stand.fall |translationkey=subtitles.entity.armorstand.fall |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |source=neutral |description=When an armor stand is damaged |id=mob.armor_stand.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |source=neutral |description=When an armor stand is destroyed |id=mob.armor_stand.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |source=neutral |description=When an armor stand is placed |id=mob.armor_stand.place |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |source=neutral |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=mob.armor_stand.land |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Armor Stand |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Armor Stand |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |id=552 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |id=61 |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, armor stands have no additional item tag. : See [[Bedrock Edition level format/Item format]]. === Entity data === Armor stands have entity data associated with them that contain various properties of the [[entity]]. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == Note: This video is outdated as Zoglins now attack armor stands <div style="text-align:center">{{yt|tCFkdTfCleQ}}</div> == History == {{History|java}} {{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}} {{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}} {{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}} {{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed. |Pick-block can now be used on armor stands. |Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}} {{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}} {{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}} {{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}} {{History||1.9|snap=15w31a|Armor stands can now dual wield. |<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}} {{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}} {{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}} {{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}} {{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}} {{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}} {{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again. |Armor stands now generate in taiga [[village]]s.}} {{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}} {{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}} {{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}} {{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}} {{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}} {{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}} {{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. |When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}} {{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}} {{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}} {{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}} {{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them. |Armor stands now have a smoother animation when changing poses.}} {{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}} {{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History|foot}} <gallery> Armour stand 1.png|The first image of the armor stand. JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe. The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster. Dual Wielding Armor Stand.png|A dual wielding armor stand. Glowing Armor Stands.png|Armor stands with the [[glowing]] effect. Armor Stand Chess.jpg|Chess with armor stands. </gallery> == Issues == {{issue list}} == Trivia == * Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref> * Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms. *Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first. *Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one. *Using external tools, armor stand spawners can be placed. *Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture. == Gallery == === Renders === ; Armor (Java Edition) <gallery> Armor Stand Leather.png Armor Stand Golden.png Armor Stand Chainmail.png Armor Stand Iron.png Armor Stand Diamond.png Armor Stand Netherite.png </gallery> ; Armor (Bedrock Edition) <gallery> Armor Stand with Leather Armor BE.png Armor Stand with Golden Armor BE.png Armor Stand with Chain Armor BE.png Armor Stand with Iron Armor BE.png Armor Stand with Diamond Armor BE.png Armor Stand with Netherite Armor BE.png </gallery> ; Poses <gallery> Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png| </gallery> === Screenshots === <gallery> Armor Stand Demo.png|Armor stands in various positions with various [[armor]]. Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}. Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}. Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand. Armor Stand Garage.png|An armor stand in a garage. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023 {{Items}} {{Entities}} [[Category:Storage]] [[de:Rüstungsständer]] [[es:Soporte para armadura]] [[fr:Porte-armure]] [[ja:防具立て]] [[ko:갑옷 거치대]] [[pl:Stojak na zbroję]] [[pt:Suporte de armaduras]] [[ru:Стойка для брони]] [[th:แท่นวางชุดเกราะ]] [[uk:Стійка для обладунків]] [[zh:盔甲架]]</li></ul></nowiki> | build 1 | Paintings now have sounds when placed and broken. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pocket Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.0.7{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item | title = Magma Cream | image = Magma Cream.png | renewable = Yes | stackable = Yes (64) }} '''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s. == Obtaining == === Mob loot === ==== Magma cubes ==== All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III. === Crafting === {{Crafting |Blaze Powder |Slimeball |Output= Magma Cream |type= Brewing }} === Chest Loot === {{LootChestItem|magma-cream}} == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Magma Cream|Mundane Potion|base=Water Bottle }} {{brewing |foot=1 |Magma Cream |Potion of Fire Resistance }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Magma Cream |spritetype=item |nameid=magma_cream |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Magma Cream |spritetype=item |nameid=magma_cream |id=430 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}} {{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}} {{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}} {{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}} {{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}} {{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}} {{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}} {{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}} {{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}} {{History|pocket edition alpha}} {{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream. |Magma cream is currently unobtainable.}} {{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}} {{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]]. |Magma cream can now be [[crafting|crafted]].}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins. |Magma cream can now be found in [[bastion remnants]] chests.}} {{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}} {{history|foot}} == Issues == {{issue list}} {{items}} [[Category:Renewable resources]] [[cs:Lávová pěna]] [[de:Magmacreme]] [[es:Crema de magma]] [[fr:Crème de magma]] [[hu:Magmakrém]] [[ja:マグマクリーム]] [[ko:마그마 크림]] [[lzh:火漿膏]] [[nl:Magmacrème]] [[pl:Magmowy krem]] [[pt:Creme de magma]] [[ru:Лавовый крем]] [[th:ครีมแมกม่า]] [[uk:Магмовий крем]] [[zh:岩浆膏]]</li><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}} '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes. == Mobs == There are four categories of fish mobs in ''Minecraft'': *{{EntityLink|Cod}} *{{EntityLink|Salmon}} *{{EntityLink|Pufferfish}} *{{EntityLink|Tropical Fish}} - many color and pattern varieties In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}. ==Obtaining and transporting== A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner. ==Items== Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}} ;Non-living *{{ItemLink|Raw Cod}} *{{ItemLink|Cooked Cod}} *{{ItemLink|Raw Salmon}} *{{ItemLink|Cooked Salmon}} *{{ItemLink|Pufferfish|link=Pufferfish (item)}} *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}} ;Living *{{ItemLink|Bucket of Cod}} *{{ItemLink|Bucket of Salmon}} *{{ItemLink|Bucket of Pufferfish}} *{{ItemLink|Bucket of Tropical Fish}} == Spawning == Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome. {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes" !'''Fish''' ! style="text-align:left" |{{BiomeLink|Warm Ocean}} ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}} ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}} ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}} ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}} ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|no}} |- | {{tc|yes|Yes{{only|be|short=1}}}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}} | rowspan=2 {{tc|no}} | {{tc|no|No{{only|je|short=1}}}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} |- | {{tc|yes|Yes{{only|be|short=1}}}} | {{tc|yes|Yes{{only|be|short=1}}}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}} | rowspan=2 {{tc|yes}} | {{tc|yes|Yes{{only|je|short=1}}}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} |- | {{tc|no|No{{only|be|short=1}}}} |- ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref> | {{tc|yes}} | {{tc|yes}} | {{tc|no}} | {{tc|no}} | {{tc|no}} | {{tc|no}} |- ! style="text-align:left" |{{EntityLink|Squid}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} |- | {{tc|yes|Yes{{only|be|short=1}}}} |} {{notelist}} In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref> Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} === Despawning === As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]]. {{Items}} {{Entities}} [[cs:Ryba]] [[de:Fisch (Begriffsklärung)]] [[es:Pez]] [[fr:Poisson]] [[it:Pesce]] [[ja:魚]] [[ko:물고기]] [[nl:Vis]] [[pl:Ryba (ujednoznacznienie)]] [[pt:Peixe]] [[ru:Рыба]] [[th:ปลา (แก้ความกำกวม)]] [[uk:Риба]] [[zh:鱼]]</li></ul> | Added new painting canvas 'Wither'. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bedrock Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.10.0{{Extension DPL}}<ul><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}} {{ItemEntity |image=Firework Rocket.png |renewable='''Trail Effect''':No<br>'''All Others''':Yes |stackable=Yes (64) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |networkid=76 }} A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition. == Obtaining == Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Paper |; ; Gunpowder |; Gunpowder; Gunpowder |Gunpowder |Output=Firework Rocket,3 |description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]]. |type=Miscellaneous }} {{Crafting |Any Firework Star |Paper |; ; Gunpowder |; Gunpowder; Gunpowder |Gunpowder |Output= Firework Rocket,3 |description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates. |type=Miscellaneous |foot=1 }} == Usage == === Launching fireworks === To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects. === Elytra === {{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes. === Crossbow === A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow. {{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim. == Behavior == {{see also|Firework Star#Effects}} Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously. The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands. There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance. If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are: {| class="wikitable" data-description="Particle counts per firework star" |- ! Ball Type !! Plain !! Trail |- | Small || 98 || ~1300 |- | Large || 387 || 4000+ |- | Star || 122 || ~1600 |- | Creeper || 266 || ~3500 |- | Burst || 72 || ~930 |} Twinkle effect adds 2 particles to the count. Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened. === Duration and direction === Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration". The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. (Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}}) When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes. Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04. Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally. Firework rockets without firework stars shot from a crossbow upon hitting terrain elements will traverse along until stopped by a ledge or into unobstructed terrains again continuing its original flight path. Ledges as tall as one pixel high (e.g. from [[Dirt Path|Dirt Paths]] to [[Grass Block|Grass Blocks]]) will also block the firework. They will still vanish if they hit entities early amidst their flight. ==Village Raids== After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets. ==Boosting elytra== Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes. Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3. ==Sounds == {{Edition|Java}}:<br> Firework rockets use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Firework blast.ogg |subtitle=Firework blasts |source=ambient |description=When a non-large firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.blast |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework blast far.ogg |subtitle=Firework blasts |source=ambient |description=When a non-large firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.blast_far |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework large blast.ogg |subtitle=Firework blasts |source=ambient |description=When a large firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.large_blast |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework large blast far.ogg |subtitle=Firework blasts |source=ambient |description=When a large firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.large_blast_far |translationkey=subtitles.entity.firework_rocket.blast |volume=20.0 |pitch=0.95-1.05 |distance=16}} {{Sound table |sound=Firework twinkle.ogg |subtitle=Firework twinkles |source=ambient |description=When a twinkle firework rocket explodes within a 16-block radius of the player |id=entity.firework_rocket.twinkle |translationkey=subtitles.entity.firework_rocket.twinkle |volume=20.0 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Firework twinkle far.ogg |subtitle=Firework twinkles |source=ambient |description=When a twinkle firework rocket explodes greater than 16 blocks away from the player |id=entity.firework_rocket.twinkle_far |translationkey=subtitles.entity.firework_rocket.twinkle |volume=20.0 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Firework launch.ogg |subtitle=Firework launches |source=ambient |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket |id=entity.firework_rocket.launch |translationkey=subtitles.entity.firework_rocket.launch |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Firework launches |source=neutral |description=When a dispenser fires a firework rocket |id=entity.firework_rocket.shoot |translationkey=subtitles.entity.firework_rocket.launch |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Firework blast.ogg |source=ambient |description=When a non-large firework rocket explodes |id=firework.blast |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework large blast.ogg |source=ambient |description=When a large firework rocket explodes |id=firework.large_blast |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework twinkle.ogg |source=ambient |description=When a twinkle firework rocket explodes |id=firework.twinkle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Firework launch.ogg |source=ambient |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket |id=firework.launch |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=ambient |description=''Unused sound event'' |id=firework.shoot |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=item |nameid=firework_rocket |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=entity |nameid=firework_rocket |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=item |nameid=firework_rocket |aliasid=fireworks |id=519 |form=item |translationkey=item.fireworks.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Firework Rocket |spritetype=entity |nameid=fireworks_rocket |id=72 |foot=1}} ===Item data=== {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Firework Rockets}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. ===Entity data=== {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Advancements == {{load advancements|Bullseye;Ol' Betsy}} ==History== {{History|java}} {{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}} {{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}} {{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}} {{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets cannot be obtained within the [[Creative inventory]].}} {{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}} {{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}} {{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius. |Firework rockets can now boost [[player]]s while flying with [[elytra]].}} {{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>. |The fade effects on fireworks can now be added by combining the firework star with [[dye]]s. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}} {{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}} {{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}} {{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s. |[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}} {{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}} {{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug |MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}} {{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets are available in five types in the Creative inventory. The presets are as follows: * Duration 1, small ball, light blue, twinkle * Duration 2, creeper shaped, green * Duration 2, burst, red, fade to orange * Duration 3, burst, magenta, fade to blue, twinkle * Duration 2, star shaped, yellow, fade to orange, trail}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}} {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}} {{History|PS4}} {{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}} {{History|foot}} ==Issues== {{issue list}} == Trivia== * Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate. * New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref> *If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]]. *There are around 2×10{{^|136}} distinct fireworks. ==Gallery== <gallery> File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers. File:1.4.6 release image.png|1.4.6 Release image. File:Flatexplosion.png|An example of a flattened firework explosion. File:Creeper firework.png|Creeper face shaped firework. </gallery> ==References== {{Reflist}} {{Items}} {{Entities}} [[cs:Rachejtle]] [[de:Feuerwerksrakete]] [[es:Cohete de fuegos artificiales]] [[fr:Feu d'artifice]] [[hu:Tűzijáték rakéta]] [[ja:ロケット花火]] [[ko:폭죽 로켓]] [[nl:Vuurpijl]] [[pl:Fajerwerk]] [[pt:Fogo de artifício]] [[ru:Пиротехническая ракета]] [[th:ดอกไม้ไฟ]] [[zh:烟花火箭]] [[Category:Renewable resources]]</li><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item | image = Light_Blue_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]]. == Obtaining == === Crafting === {{Crafting |showname=0 |showdescription=1 |Blue Orchid |Output=Light Blue Dye |type=Material |head=1 }} {{Crafting |Blue Dye |White Dye |Output=Light Blue Dye,2 |type=Material }} {{Crafting |Lapis Lazuli;Blue Dye;Lapis Lazuli |Bone Meal;Bone Meal;White Dye |Output=Light Blue Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Loot chest === {{#invoke:LootChest|base3|light-blue-dye}} === Trading === [[Wandering trader]]s sell 3 light blue dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Light Blue Dye}} === Trading === Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Light Blue Dye |spritetype=item |nameid=light_blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Light Blue Dye |spritetype=item |nameid=light_blue_dye |aliasid=dye / 12 |id=407 |form=item |translationkey=item.dye.lightBlue.name |foot=1}} == Video == {{yt|IPQzg-zPJgk}} == History == {{History|java beta}} {{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]]. |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}} {{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}} {{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}} {{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}} {{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]]. |Light blue dye can now be used to craft light blue wool.}} {{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s. |Light blue dye can now be used to dye white [[carpet]]s. |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|PS4}} {{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[cs:Světle modré barvivo]] [[de:Hellblauer Farbstoff]] [[es:Tinte azul claro]] [[fr:Teinture bleu clair]] [[hu:Világoskék festék]] [[ja:空色の染料]] [[ko:하늘색 염료]] [[nl:Lichtblauwe kleurstof]] [[pl:Jasnoniebieski barwnik]] [[pt:Corante azul-claro]] [[ru:Светло-синий краситель]] [[zh:淡蓝色染料]] [[Category:Renewable resources]]</li></ul> | beta 1.10.0.3 | The item texture of paintings has been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.11.0{{Extension DPL}}<ul><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes. [[Category:Items]] [[es:Categoría:Tintes]] [[fr:Catégorie:Teinture]] [[hu:Kategória:Festékek]] [[zh:Category:染料]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}} {{Item | image = Bone.png | renewable = Yes | stackable = Yes (64) }} A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]]. == Obtaining == === Chest loot === {{LootChestItem|bone}} === Mob loot === Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III. {{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III. Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping. === Fishing === Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance. == Usage == === Helmet === [[File:Steve wearing Bone.png|thumb|right|75px]] [[File:Alex wearing Bone.png|thumb|right|75px]] While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth. === Taming === Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones. === Crafting ingredient === A bone can be crafted into 3 bone meal. {{crafting usage}} == Achievements == {{load achievements|Leader of the pack}} == Advancements == {{load advancements|Best Friends Forever}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bone |spritetype=item |nameid=bone |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bone |spritetype=item |nameid=bone |id=415 |form=item |foot=1}} == History == {{History|java beta}} {{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones. |Bones can be [[crafting|crafted]] into [[bone meal]].}} {{History||1.4|Bones can now be used to tame [[wolves]].}} {{History|java}} {{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}} {{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}} {{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}} {{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}} {{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased. |Bones can now be found in [[dungeon]] [[chest]]s.}} {{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}} {{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}} {{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}} {{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}} {{History||v0.3.3|Added skeletons, which drop bones when they die. |Bones can now be used to craft [[bone meal]].}} {{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}} {{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}} {{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}} {{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed. |Bones are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}} {{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed. |Bones can now be found in [[jungle temple]] [[chest]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}} {{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Bone meal]] * [[Wolf]] * [[Dyeing]] {{Items}} [[Category:Renewable resources]] [[de:Knochen]] [[es:Hueso]] [[fr:Os]] [[hu:Csont]] [[it:Osso]] [[ja:骨]] [[ko:뼈]] [[nl:Bot]] [[pl:Kość]] [[pt:Osso]] [[ru:Кость]] [[th:กระดูก]] [[tr:Kemik]] [[uk:Кістка]] [[zh:骨头]]</li></ul> | beta 1.11.0.4 | Paintings can now be bought from shepherd villagers. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.17.0{{Extension DPL}}<ul><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}} {{Item | image = Name Tag.png | renewable = Yes | stackable = Yes (64) }} A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally. == Obtaining == === Chest loot === {{LootChestItem|name-tag}} === Fishing === Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment. === Trading === Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades. == Usage == To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. Once a mob is named, it keeps its name, and the name tag is consumed. When a mob is named, it is excluded from the mob cap count. Effects on various mobs: * A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken. * A baby (animal or villager) keeps its name when becoming an adult. ** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]]. ** A named zombie villager keeps its name when cured. * [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]]. * A named [[wither]]'s boss bar displays its name instead of "Wither". * Naming an [[ender dragon]] with commands also displays the name in the boss bar. === Limitations === Any mob can be named except for the [[ender dragon]] and [[player]]s. A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step. {{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action. Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications. === Behavior === Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away. Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}. === Easter eggs === * Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live. * Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named. * Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit]. * Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Name Tag |spritetype=item |nameid=name_tag |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Name Tag |spritetype=item |nameid=name_tag |id=548 |form=item |foot=1}} == History == {{History|java}} {{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}} {{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}} {{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}} {{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}} {{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}} {{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}} {{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s. |The average yield of name tags in [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests. |Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}} {{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags, and a new "Name" Interact button. |A [[mob]] named "Dinnerbone" or "Grumm" renders upside down. |A [[sheep]] named "jeb_" fades between the [[dye]] colors. |Naming a [[rabbit]] "Toast" gives it a special memorial skin.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s. |Name tags can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}} {{History|PS4}} {{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref> * A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked. * To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”. * A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn. * It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time. == Gallery == <gallery> NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]]. NameTag1.png|A [[wolf]] that has been renamed using a name tag. RenamedCreeper.png|A [[creeper]] renamed using the name tag. RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well. YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo. Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down. MineshaftNameTag.png|Name Tag found in a mineshaft chest. Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition. </gallery> == See also == * [[Spawn Egg]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019 {{items}} [[de:Namensschild]] [[es:Etiqueta]] [[fr:Étiquette]] [[it:Targhetta]] [[ja:名札]] [[ko:이름표]] [[nl:Naamkaartje]] [[pl:Znacznik]] [[pt:Etiqueta]] [[ru:Бирка]] [[zh:命名牌]] [[Category:Renewable resources]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}} {{distinguish|World}} {{Item | image = Map Zoom 4.png | renewable = Yes | stackable = Yes (64) }} A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks. ==Obtaining== ===Crafting=== {{crafting |head=1 |showname=0 |showdescription=1 |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Compass |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Empty Map |type= Miscellaneous |description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}. When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps. }} {{crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Paper |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Empty Map |type= Miscellaneous |description={{only|bedrock}} This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]]. |foot=1 }} === Natural generation === ==== Chest loot ==== {{LootChestItem|empty-map,map }} === Cartography table === A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}} === Starting map === {{exclusive|bedrock|section=1}} When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it. === Trading === Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades. {{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map. == Usage == {{See also|Tutorials/Mapping}} === Mapping === Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area. To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible. When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map. While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual. Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]]. {{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether. A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques. Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free. A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed. === Map content === {{Main|Map item format}} Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps. {{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification. {{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map. {| class="wikitable" |- ! style="width: 300px;" | {{el|je}} ! style="width: 300px;" | {{el|be}} |- | style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]] | style="text-align: center;" | [[File:Map item BE.png|216px]] |- | Biome colors on ''Java Edition''. | Biome colors on ''Bedrock Edition''. |- |} Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface. A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]). Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge. === Player marker and pointer === {{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map. * '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block) * '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel) * '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel) * '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel) * '''Level 4/4 :''' 2048×2048 blocks (16×16 blocks per map pixel) {{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}} {{crafting |name=Map<br>(with marker) |ingredients=[[Map]] or Empty Map +<br>[[Compass]] |showdescription=1 |Map (no markers);Empty Map |Compass |Output= Locator Map;Empty Locator Map |type= Miscellaneous |description={{el|be}} only. Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map. |foot=1 }} {{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map. === Zooming out === [[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]] A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level. A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible. {{Crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Map;Locator Map |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Map;Locator Map |showdescription=1 |description=Locator Map {{el|be}} only. }} {{/BE|zoom}} ==== Zoom details ==== The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4). {| class="wikitable" style="text-align: center" data-description="Zoom levels" ! colspan="2" | ! Zoom step 0 ! Zoom step 1 ! Zoom step 2 ! Zoom step 3 ! Zoom step 4 |- ! colspan="2" | | [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]] | [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]] | [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]] | [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]] | [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]] |- ! colspan="2" | Zoom level | 0/4 | 1/4 | 2/4 | 3/4 | 4/4 |- ! colspan="2" | 1 map pixel represents | 1 block | 2×2 blocks | 4×4 blocks | 8×8 blocks | 16×16 blocks<br>(1×1 chunk) |- ! colspan="2" | Scaling ratio | 1:1 | 1:2 | 1:4 | 1:8 | 1:16 |- ! rowspan="2" colspan="2" | Map covers an area of | 128×128 blocks | 256×256 blocks | 512×512 blocks | 1024×1024 blocks | 2048×2048 blocks |- | 8×8 chunks | 16×16 chunks | 32×32 chunks | 64×64 chunks | 128×128 chunks |- ! colspan="2" | Smallest discernible features | Blocks | Trees, Paths | Lakes, Buildings | Mountains, Rivers | Biomes, Mountain Ranges |- ! colspan="2" | Use cases | Pixel art, Base plans | Base surroundings | Structure mapping | Landscape mapping | Biome mapping |- ! rowspan="2" | Total paper needed to zoom out from Level 0 ! in anvil{{only|bedrock|short=1}} or crafting table | - | {{ItemSprite|Paper}} 8 | {{ItemSprite|Paper}} 16 | {{ItemSprite|Paper}} 24 | {{ItemSprite|Paper}} 32 |- ! in cartography table | - | {{ItemSprite|Paper}} 1 | {{ItemSprite|Paper}} 2 | {{ItemSprite|Paper}} 3 | {{ItemSprite|Paper}} 4 |} Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area. At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map. {{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID. === Cloning === [[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]] A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map. A [[cartography table]] can also be used to clone a map. The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring. In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory. It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map. {{/BE|clone}} === Crafting ingredient === {{crafting usage|Map, Empty Map}} === Marking points === {{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map. If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation. [[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]] {{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed. If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. {| class="wikitable" |- ! style="width: 300px;" | {{el|je}} ! style="width: 300px;" | {{el|be}} |- | style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]] | style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]] |- | How every banner appears {{IN|java}} on a map, including named banners. | {{IN|bedrock}} this is how a locator map shows map markers while held by a player. |- |} ===Locking=== [[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]] Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture. {| class="wikitable" style="text-align: center;" |- ! Condition ! style="width: 200px;" | Newly created map ! style="width: 200px;" | Map after terrain alteration |- ! Unlocked map | [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]] |- ! Locked map | [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]] |- |} {{-}} == Sounds == {{Edition|Java}}: {{Sound table |rowspan=2 |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |subtitle=Map drawn |source=player |description=When a map is drawn |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Map drawn |source=block |description=When a map is edited using a cartography table |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |source=block |description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}} |id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}} |volume=0.8 |pitch=1.0}} {{Sound table |type=bedrock |source=block |description=When a map is edited using a cartography table |id=ui.cartography_table.take_result |volume=0.8 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Empty Map |spritetype=item |nameid=map |form=item}} {{ID table |displayname=Map |spritetype=item |nameid=filled_map |form=item |translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}} |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Empty Map |spritetype=item |nameid=empty_map |aliasid=emptymap |id=515 |form=item |translationkey=item.emptyMap.name, item.emptyLocatorMap.name}} {{ID table |displayname=Map |spritetype=item |spritename=map-be |nameid=filled_map |aliasid=map |id=420 |form=item |translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name |foot=1}} === Metadata === {{see also|Bedrock Edition data values}} {{IN|bedrock}}, maps use the following data values: {{/DV}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Maps}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. === Map icons === {{see also|Player.dat format|Map item format|map_icons.png}} Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref> [[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]] [[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]] {| class="wikitable" |- ! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames? |- | 0 || ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No |- | 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes |- | 2 || ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No |- | 3 || ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No |- | 4 || ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes |- | 5 ||5 |<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes |- | 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No |- | 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No |- | 8 ||14 |<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes |- | 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes |- | 10 - 25 || ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes |- | 26 ||4 |<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes |- | || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker | Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No |- | || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}} |Other players |Yes |- | || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker | Other players || No |- | || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker | Other players || No |- | - |12 | || [[File:Green Point (texture) BE1.png|16px]] Green Triangle | Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes |} It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world. == Achievements == {{load achievements|Map Room}} == History == {{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}} {{more images|section=24|{{bug|MC-72962}}}} {{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}} {{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}} {{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}} {{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s. |Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}} {{History||1.8.1|Maps now work both while walking and flying.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive. |Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}} {{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.) |Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. |The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located. |Maps now align to a grid, making it easier to create adjacent maps. |Maps can now be zoomed out (but not zoomed in). |Maps can now be cloned and scaled.}} {{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map. |Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}} {{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}} {{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]]. |More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}} {{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}} {{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}} {{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}} {{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4. |A crafting recipe has been added for zooming in maps.}} {{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}} {{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]]. |The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}} {{History|||snap=15w49a|Map making now uses armor equipping sounds.}} {{History||1.11|snap=16w39a|Maps now work in [[the End]]. |Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]]. |Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}} {{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395. |Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead. |Map IDs are no longer limited to 32,768.}} {{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}} {{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}} {{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}} {{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}} {{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}} {{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}} {{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]]. |Maps can now be locked by using a [[glass pane]] with a cartography table. |The recipes for cloning and zooming out maps have been removed.}} {{History|||snap=19w06a|Map making is now silent again.}} {{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps. |Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid. |Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position. |Maps can be zoomed using an anvil.}} {{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom. |Empty maps now have a "Create Map" button to initialize them.}} {{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}} {{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}} {{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}} {{History|pocket}} {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could. |Maps can now be found inside [[stronghold]] library [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}} {{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps". |Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||?|The texture of the filled map overlay has been changed.}} {{History||?|Maps now function in dimensions other than the dimension in which they were created.}} {{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s. |[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s. |Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}} {{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]]. |Empty locator maps can now be [[trading|bought]] from cartographer villagers.}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. |The [[player]] spawns with a free map. |Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}} {{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}} {{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}} {{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all. * In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. * The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make. * Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story. * Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup. * A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update. * Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide. * On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu. * Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions. * A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps. == Gallery == <gallery> MapItem1.png|A fully zoomed map. MapRotation.png|Having a map in hand does not stop the ability to see ahead. MapItem3.png|A world being recorded onto a map. Mcmap4.png|Nearly fully explored map. Zoomed Map.png|A map edited to the scale of 1. Sky Map.png|A map mapping the [[Sky Dimension]]. MapOfVillage.png|A village and how it is represented on a map. Pumpkin map.png|A map containing a custom image made by placing a large number of blocks. Complete Map.png|A completely explored map. MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps. Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly. Large Biome Map.png|A map of a [[Large Biomes]] world. Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]]. Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map. MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps. Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left. Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea. Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13. Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13. Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13. Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13. Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''. Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''. </gallery> === The Nether === <gallery> Nethermap.png|A map in [[the Nether]]. Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]]. </gallery> === The End === <gallery> Jeb End Map.png|The first image of a map in [[the End]]. Endmap.png|A map in the End. </gallery> === Maps in item frames === <gallery> FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]]. Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake. Minecraft maps 3by3.png|A collection of 9 connected full maps. Full Map.png|A combination of 25 maps pasted together as one map. Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome. Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together. Comparing Maps.png|The comparison between 3 zooms of maps. SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s. MapWallWithMarkers.png|A 3x3 map wall with banner markers. HEYYEYAAEYAAAEYAEYAA.png|He-Man map art. Map Player Icons 1.png|First image of player icons on maps. Map Player Icons 2.png|Second image of player icons on maps. </gallery> == See also == * [[Explorer Map]] * [[Clock]] * [[Tutorials/Navigation|Navigation]] == References == {{Reflist}} {{Items}} [[cs:Mapa]] [[de:Karte]] [[es:Mapa]] [[fr:Carte (objet)]] [[hu:Térkép (tárgy)]] [[ja:地図]] [[ko:지도]] [[nl:Kaart]] [[pl:Mapa]] [[pt:Mapa]] [[ru:Карта]] [[tr:Harita]] [[th:แผนที่]] [[uk:Мапа]] [[zh:地图]] [[Category:Renewable resources]]</li></ul></nowiki> | beta 1.17.0.50 | The painting back texture has been updated to be in line with the texture update. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Legacy Console Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added paintings. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There are currently 25 canvases, which can be viewed at Legacy Console Edition history of textures/Paintings. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU11 | The limit for paintings in a world has been increased. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A message is now displayed when the maximum paintings are reached. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU14 | 1.04 | Added new painting canvas 'Wither'. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU43 | CU33 | 1.36 | Patch 13 | Added sounds for paintings. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.90 | The item texture of paintings has been changed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New Nintendo 3DS Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.1.0{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item | title = Steak | image = Steak.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]]. == Obtaining == === Mob loot === ==== Cows ==== When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level. === Cooking === Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Beef |Steak |0,35 }} === Villager gifts === {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect. == Usage == === Food === To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves === Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Steak |spritetype=item |nameid=cooked_beef |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Beef |spritetype=item |nameid=cooked_beef |id=274 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak. |Steak has been introduced as the cooked result of [[raw beef]]. |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}} {{History|java}} {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}} {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}} {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}} {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot. Eating Steak.png|A still frame of the player eating a steak. Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]]. </gallery> == Notes == {{fnlist}} {{Items}} [[cs:Propečený steak]] [[de:Steak]] [[es:Filete asado]] [[fr:Steak]] [[hu:Steak]] [[it:Bistecca]] [[ja:ステーキ]] [[ko:스테이크]] [[nl:Biefstuk]] [[pl:Befsztyk]] [[pt:Filé]] [[ru:Жареная говядина]] [[tr:Biftek]] [[uk:Стейк]] [[zh:牛排]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}} {{Item | image = Bucket.png | renewable = Yes | stackable = Yes (16), except in furnace fuel slot }} A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]]. == Obtaining == === Crafting === {{Crafting |A2= Iron Ingot |C2= Iron Ingot |B3= Iron Ingot |Output= Bucket |type= Miscellaneous }} === Natural generation === {{LootChestItem|bucket}} == Usage == Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks. One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]). A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]]. An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref> A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]]. An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]]. An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at. == Sounds == {{el|je}}: {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with water |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref> |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref> |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with lava |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When a lava bucket is emptied |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with powder snow |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When a powder snow bucket is emptied |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Fill fish bucket1.ogg |sound2=Fill fish bucket2.ogg |sound3=Fill fish bucket3.ogg |subtitle=Fish captured |source=neutral |description=When a fish is collected into a water bucket |translationkey=subtitles.item.bucket.fill_fish |id=item.bucket.fill_fish |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Tadpole captured |source=neutral |description=When a tadpole is collected into a bucket |id=item.bucket.fill_tadpole |translationkey=subtitles.item.bucket.fill_tadpole |volume=0.5 |pitch=1.5 |distance=16}} {{Sound table |sound=Fill axolotl1.ogg |sound2=Fill axolotl2.ogg |sound3=Fill axolotl3.ogg |subtitle=Axolotl scooped |source=neutral |description=When an axolotl is collected into a bucket |id=item.bucket.fill_axolotl |translationkey=subtitles.item.bucket.fill_axolotl |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=3 |sound=Empty fish bucket1.ogg |sound2=Empty fish bucket2.ogg |sound3=Empty fish bucket3.ogg |subtitle=Bucket empties |source=neutral |description=When a fish is placed from a bucket |id=item.bucket.empty_fish |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Bucket empties |source=neutral |description=When a tadpole is placed from a bucket |id=item.bucket.empty_tadpole |translationkey=subtitles.item.bucket.empty |volume=0.5 |pitch=1.5 |distance=16}} {{Sound table |subtitle=Bucket empties |source=neutral |description=When an axolotl is placed from a bucket |id=item.bucket.empty_axolotl |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=player |subtitle=Cow gets milked |description=When a cow is milked |id=entity.cow.milk |translationkey=subtitles.entity.cow.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Goat gets milked |description=When a regular goat is milked |source=neutral |id=entity.goat.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |subtitle=Goat gets milked |source=neutral |description=When a screaming goat is milked |id=entity.goat.screaming.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bucket is filled with water |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When a water bucket is emptied |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When a bucket is filled with lava |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When a lava bucket is emptied |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When a bucket is filled with powder snow |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When a powder snow bucket is emptied |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill fish bucket1.ogg |sound2=Fill fish bucket2.ogg |sound3=Fill fish bucket3.ogg |source=block |description=When a creature is collected into a water bucket |id=bucket.fill_fish |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty fish bucket1.ogg |sound2=Empty fish bucket2.ogg |sound3=Empty fish bucket3.ogg |source=block |description=When a creature is placed from a bucket |id=bucket.empty_fish |volume=1.0 |pitch=1.0}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=neutral |description=When a cow is milked |id=mob.cow.milk |volume=1.0 |pitch=1.0}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |description=When a regular goat is milked |source=neutral |id=mob.mooshroom.suspicious_milk |volume=1.0 |pitch=1.0, 0.9, 1.1}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |description=When a screaming goat is milked |source=neutral |id=mob.goat.milk.screamer |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bucket |spritetype=item |nameid=bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |showaliasids=y |generatetranslationkeys=y |displayname=Bucket |spritetype=item |nameid=bucket |id=360 |aliasid=bucket / 0 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|0tVu5HYLQMw}}</div> == Achievements == {{Load achievements|I am a Marine Biologist}} == Advancements == {{Load advancements|Hot Stuff}} == History == {{History|java infdev}} {{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets. |Buckets can currently pick up only [[water]] and [[lava]].}} {{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}} {{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}} {{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16. |[[Dispenser]]s can now use buckets to collect and dispense water and lava.}} {{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}} {{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets. |Stacked buckets in the fuel slot now become a single water bucket.}} {{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}} {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]]. |The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}} {{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}} {{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}} {{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}} {{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}} {{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}} {{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}} {{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}} {{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets. |Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}} {{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}} {{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}} {{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}} {{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}} {{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref> |Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}} {{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}} {{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} {{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets. |An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}} {{History||?|Buckets no longer highlight fluid blocks when aiming at them.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used. |Empty buckets can now be used to catch [[fish]]. |Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}} {{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}} {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}} {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}} {{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}} {{History||xbox=TU9|Buckets are now stackable up to 16.}} {{History|PS4}} {{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}} {{History|new 3DS}} {{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]]. </gallery> == See also == *[[Cauldron]] *[[Bowl]] *[[Glass Bottle]] *[[Water]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018 {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Kbelík]] [[de:Eimer]] [[es:Cubo]] [[fr:Seau]] [[hu:Vödör]] [[it:Secchio]] [[ja:バケツ]] [[ko:양동이]] [[nl:Emmer]] [[pl:Wiadro]] [[pt:Balde]] [[ru:Ведро]] [[th:ถัง]] [[uk:Відро]] [[zh:桶]]</li></ul> | Added paintings. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There are currently 25 canvases, which can be viewed at New Nintendo 3DS Edition history of textures/Paintings. |
Issues[]
Issues relating to "Painting" are maintained on the bug tracker. Report issues there.
Trivia[]
- On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.[7]
- The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of chests (but slightly darker).
- The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in Alpha 1.1.2_01 (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).[8]
- The "Skull on Fire" painting's texture was added in Beta 1.3. However, the code for paintings to randomly display the part of the Kz.png texture that was to be occupied by the Burning Skull painting was added earlier, in Beta 1.2_01. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
- The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.[11]
Gallery[]
The first image of paintings released by Notch.
A render of the "Skull on Fire" painting that Kristoffer Zetterstrand used as a reference image.
The "Skull on Fire" painting as it appeared between versions Beta 1.2_01 and Beta 1.2_02, prior to its texture being added in Beta 1.3.
Renders[]
See also[]
References[]
- ↑ "Who Made Minecraft’s LAST Painting?!" by AntVenom – YouTube, 29 October 2022.
- ↑ https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/
- ↑ "https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH" (archived) – Imgur, 22 August 2020.
- ↑ "https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6" (archived) – Imgur, 23 August 2020.
- ↑ https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 (archived)
- ↑ "[MC-194948] Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle - Jira" – Mojira, July 14, 2020.
- ↑ "The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though" – @notch (Markus Persson) on X, April 26, 2011
- ↑ "The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on." (archived) – Imgur.
- ↑ https://pastebin.com/fzAY9ES4
- ↑ https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/
- ↑ https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/
External links[]
- Taking Inventory: Painting – Minecraft.net on January 18, 2019