Weather in Minecraft consists of occasional precipitation and storms that are temporary but global.[1]
Behavior[]
The type of weather that occurs depends on several variable factors, including the temperature of the current biome, and the altitude in which it occurs.
Players who have cheats enabled can change the current weather if they wish, by entering one of the following commands: /weather rain [<duration>]
or /weather thunder [<duration>]
, and /weather clear [<duration>]
to clear the inclement weather. The <time>
parameter is the duration of the weather in seconds. /toggledownfall
[Bedrock Edition only] also switches to inclement weather, or vice versa.
Weather changing can be toggled on or off using the /gamerule doWeatherCycle true|false
command. When doWeatherCycle
is set to false
, the weather does not change indefinitely, unless altered using the /weather
command.
Effects[]
Inclement weather reduces the sky light level, depending on the severity of the storm. Because of this, villagers return to their homes until the storm passes.
The sky itself darkens, to the point where celestial bodies (including the sun, moon, and stars) are no longer visible. The clouds darken depending on the severity of the weather; note that the clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
Rain[]
Rain occurs only in biomes with a temperature of 0.15–0.95. Rainstorms reduce the light level to 12 in full daylight.[2]
Rain extinguishes fires (including flaming arrows[3]). However, it does not extinguish fires on netherrack,[4] and it does not solidify lava. Mobs that are on fire are extinguished on contact with rain; this prevents skeletons and zombies from burning during the day. On the contrary, endermen and snow golems may die due to their weakness to water. Endermen teleport randomly until they find a dry place. Blazes and striders that are brought into the Overworld take damage and eventually die from being in contact with rain.
Other interesting effects caused by rain:
- Fish are more abundant during rain.[5]
- Wolves shake themselves dry if they are not moving (certain versions only).
- Farmland becomes hydrated if it isn't already.[6]
- Rain fills up cauldrons with water, albeit slowly.
Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting Particles to "Minimal" in the Video Settings menu.[Java Edition only]
Snow[]
Snowfall occurs only in biomes with a temperature less than 0.15, or above a sufficient altitude. Like rainstorms, snowfall reduces the light level to 12 in full daylight.
As it snows, snow layers regenerate over all non-transparent blocks.[7] In Bedrock Edition, these snow layers accumulate and grow over time. Snow does not cover transparent blocks.
Note that any entities on fire are not extinguished upon contact with snow.
Thunderstorm[]
Thunderstorms may occur in any biome. They reduces the internal sky light level. At noon the internal sky light level at surface is only 10. However, in mob spawning system, the light level from the sky is treated as if it were 5, allowing hostile mobs to spawn at any time of the day.[8]
Lightning[]
Lightning occurs frequently during thunderstorms, if there is rain. It strikes randomly, creating fires where it strikes, igniting any nearby flammable materials, but the rain usually puts the fire out before it can spread. Note that lightning can strike only blocks that are exposed to the rain. Lightning does not occur naturally in biomes that are too hot or dry to have rain or so cold that it snows instead of rains, but can still be summoned with a channeling trident.
Lightning deals 5 damage to entities on normal difficulty, not including the damage done by the fire it causes. It turns creepers into charged creepers, villagers into witches, pigs into zombified piglins, and mooshrooms into their brown variants.
Lightning may randomly spawn a "skeleton trap" skeletal horse, with a chance of 3.75–7.5% on Easy, 7.5–20% on Normal, and 11.25–33.75% on Hard, depending on the regional difficulty.
Thunder is a sound that occurs every time lightning strikes. It can be heard by the player up to 160,000 blocks away from the position of the lightning strike. Thunder is heard instantly, regardless the player's distance from the lightning strike itself.
Lightning may be manually summoned with the /summon lightning_bolt
command. While it is summoned as an entity, it cannot be referred to by commands or selectors.
If the player throws a trident enchanted with channeling during a thunderstorm, it summons a lightning bolt at the thrown area.
Video[]
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
October 22, 2009 | Showcased rain. | ||||
October 22, 2009 | Rain is now shown to be thinner. | ||||
? | Rain was introduced purely for cosmetic purposes. The mechanics were simple, testing only if there is a block above to shelter the rain. | ||||
0.27 SURVIVAL TEST{{Extension DPL}}<ul><li>[[Bed|Bed]]<br/>{{Block | image = White Bed (N).png | extratext = View [[#Gallery|all renders]] | transparent = Yes | tntres = 25 | hardness = 4 | light = No | tool = any | renewable = Yes | stackable = No | flammable = No | lavasusceptible = {{jebe|Yes|No}} }} A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location. == Obtaining == === Natural generation === ;Igloo A red bed naturally generates in each [[igloo]]. ;Village Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]: * [[Desert]] village houses have cyan, green, or lime beds. * [[Plains]] village houses have white or yellow beds. * [[Savanna]] village houses have orange, red, or yellow beds. * [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds. * [[Snowy tundra]] village houses have blue, red, or white beds. === Breaking === Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref> {{breaking row|horizontal=1|Bed|sprite=red-bed|any}} A bed also drops itself as an item when pushed by a [[piston]]. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool |A3=Any Planks |B3=Any Planks |C3=Any Planks |Output= Matching Bed |type=Decoration block |description=The wool color must match. The planks can be different. }} <!--recipe removed {{Crafting |showdescription=1 |White Bed |Matching Colored Dye |Output= Matching Dyed Bed |type=Decoration block |description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}} }}--> {{Crafting |showdescription=1 |Any Bed |Matching Dye |Output= Matching Bed |type=Decoration block |description=A bed of any color can be re-dyed using dyes. }} {{Crafting |showdescription=1 |Any Dyed Bed |Bleach |Output=White Bed |type=Decoration block |description=This removes the color from the bed.{{only|bedrock|education}} |foot=1 }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye". --> {{Crafting |showdescription=1 |Any Bed |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Bed; Blue Bed; Brown Bed; Black Bed |type=Decoration block |description={{only|bedrock|education}} }} </div> === Trading === Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades. == Usage == === Sleeping === [[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]] Beds are used by pressing the {{control|use item}} button while looking at the bed. A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms"{{only|java|short=1}} or "You can only sleep at night".{{only|bedrock|short=1}} A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day. Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears. The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed. If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below. {| class="wikitable mw-collapsible" !Mob !Prevent the player from sleeping |- |{{EntityLink|Blaze}} |{{Tc|yes}} |- |{{EntityLink|Chicken Jockey}} |{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} |- |{{EntityLink|Creeper}} |{{Tc|yes}} |- |{{EntityLink|Drowned}} |{{Tc|yes}} |- |{{EntityLink|Endermite}} |{{Tc|yes}} |- |{{EntityLink|Enderman}} |{{Tc|partial|when hostile}} |- |{{EntityLink|Ender Dragon}} |{{Tc|no}} |- |{{EntityLink|Evoker}} |{{Tc|yes}} |- |{{EntityLink|Ghast}} |{{Tc|no}} |- |{{EntityLink|Giant}} |{{Tc|yes}} |- |{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}} |{{Tc|yes}} |- |{{EntityLink|Hoglin}} |{{Tc|no}} |- |{{EntityLink|Illusioner}} |{{Tc|yes}} |- |{{EntityLink|Killer Bunny}} |{{Tc|no}} |- |{{EntityLink|Magma Cube}} |{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} |- |{{EntityLink|Piglin}} |{{Tc|no}} |- |{{EntityLink|Piglin Brute}} |{{Tc|yes}} |- |{{EntityLink|Pillager}} |{{Tc|yes}} |- |{{EntityLink|Phantom}} |{{Tc|yes}} |- |{{EntityLink|Ravager}} |{{Tc|yes}} |- |{{EntityLink|Shulker}} |{{Tc|no}} |- |{{EntityLink|Silverfish}} |{{Tc|yes}} |- |{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}} |{{Tc|yes}} |- |{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}} |{{Tc|yes}} |- |{{EntityLink|Slime}} |{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} |- |{{EntityLink|Vex}} |{{Tc|yes}} |- |{{EntityLink|Vindicator}} |{{Tc|yes}} |- |{{EntityLink|Warden}} |{{Tc|yes}} |- |{{EntityLink|Witch}} |{{Tc|yes}} |- |{{EntityLink|Wither}} |{{Tc|yes}} |- |{{EntityLink|Zoglin}} |{{Tc|yes}} |- |{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}} |{{Tc|yes}} |- |{{EntityLink|Zombified Piglin}} |{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} |- |} {{notelist}} If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h. A hostile mob can wake a player that is sleeping. The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied". A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there. A player also cannot sleep while on fire, while poisoned, or while starving. If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed. Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0) During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button. [[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref> Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref> If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block. Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed. ====Passing the night==== Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed. Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night. To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}. Villagers are unable to skip the night by sleeping in beds, unlike players. If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass. ====Setting the spawn point==== Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn. {{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. When a bed explodes, it does not set the spawn point. The message "Respawn point set" is displayed in chat when the respawn point is successfully changed. The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or charged respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point. When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered. For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way. === Bouncing=== Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage. Baby villagers bounce on beds during the day. If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes. A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up. Villagers can be pushed onto beds, as the bed is half a block tall. === Curing=== Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect. === Placement=== Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. ==Sounds == ===Generic=== {{Sound table/Block/Wood}} ===Unique=== {{edition|java}}: {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |subtitle=Explosion |source=block |description=When a player attempts to sleep while not in the Overworld |id=entity.generic.explode |translationkey=subtitles.entity.generic.explode |volume=4.0 |pitch=0.56-0.84 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a player attempts to sleep while not in the Overworld |id=random.explode |volume=4.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table| |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=White Bed |spritetype=block |nameid=white_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Orange Bed |spritetype=block |nameid=orange_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Magenta Bed |spritetype=block |nameid=magenta_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Light Blue Bed |spritetype=block |nameid=light_blue_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Yellow Bed |spritetype=block |nameid=yellow_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Lime Bed |spritetype=block |nameid=lime_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Pink Bed |spritetype=block |nameid=pink_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Gray Bed |spritetype=block |nameid=gray_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Light Gray Bed |spritetype=block |nameid=light_gray_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Cyan Bed |spritetype=block |nameid=cyan_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Purple Bed |spritetype=block |nameid=purple_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Blue Bed |spritetype=block |nameid=blue_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Brown Bed |spritetype=block |nameid=brown_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Green Bed |spritetype=block |nameid=green_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Red Bed |spritetype=block |nameid=red_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Black Bed |spritetype=block |nameid=black_bed |blocktags=beds |itemtags=beds |foot=1}} {{ID table |displayname=Block entity |spritename=beds |spritetype=block |nameid=bed |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Bed |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=Beds |spritetype=block |nameid=bed |id=26 |form=block |itemform=item.bed}} {{ID table |displayname=Item |spritename=bed |spritetype=item |nameid=bed |id=418 |form=item |translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=beds |spritetype=block |nameid=Bed |foot=1}} ===Metadata=== {{see also|Data values}} {{IN|be}}, bed items use the following data values: {{/DV}} ===Block states=== {{see also|Block states}} {{/BS}} ===Block data=== A bed has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. ==Advancements== {{load advancements|Sweet Dreams}} ==History== ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java beta}} {{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}} {{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. |The only color for beds is red. |Beds can currently be crafted using any color combination of wool. |Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them. |Trying to sleep in a bed in [[the Nether]] does nothing.}} {{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}} {{History||1.4_01|Beds now act as a respawn point as intended.}} {{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}} {{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}} {{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}} {{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}} {{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds. |[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}} {{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}} {{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}} {{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}} {{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}} {{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}} {{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}} {{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}} {{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}} {{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}} {{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added. |The "Bed" has been renamed to "Red Bed". |Beds can now only be crafted using wool of the same color. |[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory ---> |{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]]. |[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref> |Beds have been made bouncy, though they do not completely reduce all [[fall damage]]. |Beds are now a [[block entity]].}} {{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different. |[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory ---> {{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}} {{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}} {{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} {{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}} {{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}} {{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}} {{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed. |[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}} {{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}} {{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}} {{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}} {{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} {{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}} {{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}} {{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night. |Shepherd villagers now [[trading|sell]] beds.}} {{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}} {{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}} {{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}} {{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}} {{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}} {{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}} {{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}} {{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}} {{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}} {{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}} {{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} {{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}} {{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource. |Added smooth lighting to beds.}} {{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}} {{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds. |Beds are no longer available from the [[nether reactor]].}} {{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}} {{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}} {{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. |The "Bed" has been renamed to "Red Bed". |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. |A new animation when sleeping has been added to beds. |Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s. |Beds now bounce the [[player]] two [[block]]s up, and have 3D legs. |Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}} {{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}} {{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} {{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} {{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s. |[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it. |[[Igloo]]s now generate with red beds. |Beds are now used to count the number of available houses in [[village]]s. |[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} {{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. |The "Bed" has been now renamed to "Red Bed". |[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. |Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning. |Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s. |[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it. |Beds are now used to count the number of available houses in villages. |Beds can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} {{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. |The "Bed" has been renamed to "Red Bed". |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. |Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}} {{History|Education}} {{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} {{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. |The "Bed" has been renamed to "Red Bed". |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. |Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}} {{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}} {{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} {{History|foot}} === Data history === {{History|java}} {{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}} {{History|foot}} === Bed "item"=== {{:Technical blocks/Bed}} ==Issues== {{Issue list}} == Trivia== * The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref> ** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions. * If the player quits the game while sleeping, upon return the player wakes up beside the bed. * Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}} * If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs. * When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed. * Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref> * While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''. * Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. *The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white. == Gallery == === All renders === <gallery> White Bed.png|White Light Gray Bed.png|Light gray Gray Bed.png|Gray Black Bed.png|Black Brown Bed.png|Brown Red Bed.png|Red Orange Bed.png|Orange Yellow Bed.png|Yellow Lime Bed.png|Lime Green Bed.png|Green Cyan Bed.png|Cyan Light Blue Bed.png|Light blue Blue Bed.png|Blue Purple Bed.png|Purple Magenta Bed.png|Magenta Pink Bed.png|Pink </gallery> === Screenshots === <gallery> Multiplayer Sleeping.png|A sleeping player in multiplayer. Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed. Nether Bed.png|A crater created by attempting to sleep in the Nether. Ender Bed.png|A crater created by attempting to sleep in the End. 16 color beds.png|All the different color variants. Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside. Stackedbeds.png|A stack of beds. Mob wakeup.png|Player being awakened by a [[zombie]]. Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime. Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world. CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops. </gallery> === In other media === <gallery> File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]]. File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack. </gallery> ==References== {{Reflist}} {{Blocks|Utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[cs:Postel]] [[de:Bett]] [[es:Cama]] [[fr:Lit]] [[hu:Ágy]] [[it:Letto]] [[ja:ベッド]] [[ko:침대]] [[nl:Bed]] [[pl:Łóżko]] [[pt:Cama]] [[ru:Кровать]] [[th:เตียง]] [[uk:Ліжко]] [[zh:床]]</li><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}} {{Item | image = Copper Ingot.png | renewable = Yes | stackable = Yes (64) }} '''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]]. == Obtaining == === Crafting === {{Crafting |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9 |type=Miscellaneous }} === Smelting === Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]]. {{Smelting |head=1 |Raw Copper |Copper Ingot |0.7 }} {{Smelting |foot=1 |Copper Ore; Deepslate Copper Ore |Copper Ingot |0.7 }} === Mob loot === ==== Drowned ==== When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III. == Usage == === Crafting ingredient === {{crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Copper Ingot |Copper Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|copper ingot}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Copper Ingot |spritetype=item |nameid=copper_ingot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Copper Ingot |spritetype=item |nameid=copper_ingot |form=item |id=504 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}} {{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}} {{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}} {{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}} {{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}} {{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}} {{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}} {{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}} {{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}} {{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}} {{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}} {{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}} {{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022 {{Items}} [[Category:Renewable resources]] [[de:Kupferbarren]] [[es:Lingote de cobre]] [[fr:Lingot de cuivre]] [[it:Lingotto di rame]] [[ja:Copper Ingot]] [[ko:구리괴]] [[pl:Sztabka miedzi]] [[pt:Barra de cobre]] [[ru:Медный слиток]] [[uk:Мідний злиток]] [[zh:铜锭]]</li></ul> | F5 now toggles rain. | ||||
0.29_01{{Extension DPL}}<ul><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers. [[Category:Blocks]] [[Category:Items]] [[cs:Kategorie:Rostliny]] [[es:Categoría:Plantas]] [[fr:Catégorie:Plante]] [[hu:Kategória:Növények]] [[it:Categoria:Piante]] [[ja:カテゴリ:植物]] [[ko:분류:식물]] [[nl:Categorie:Planten]] [[pl:Kategoria:Rośliny]] [[pt:Categoria:Plantas]] [[ru:Категория:Растения]] [[th:หมวดหมู่:พืช]] [[zh:Category:植物]]</li><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]] [[fr:Catégorie:Outil]] [[it:Categoria:Attrezzi]]</li></ul> | Rain can now be toggled only in Creative mode. | ||||
Java Edition Indev | |||||
20100218{{Extension DPL}}<ul><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}} {{For|other uses|Pot}} {{Block | image = Flower Pot.png | image2 = Potted Poppy.png | extratext = View [[#Gallery|all renders]] | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants. == Obtaining == === Natural generation === Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. === Breaking === Flower pots can be mined instantly using any [[tool]] or without a tool. A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. [[Lava]] can flow into the space of a flower pot, destroying it. === Chest loot === {{LootChestItem|flower-pot}} === Crafting === {{Crafting |A2= Brick |C2= Brick |B3= Brick |Output= Flower Pot |type= Decoration block }} == Usage == A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]]. Plants can be removed by using the interact button. {{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref> {{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break. Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref> They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref> Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Flower Pot |spritetype=block |nameid=flower_pot |blocktags=flower_pots |translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} {{ID table |displayname=Potted Dandelion |spritetype=block |nameid=potted_dandelion |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Poppy |spritetype=block |nameid=potted_poppy |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Blue Orchid |spritetype=block |nameid=potted_blue_orchid |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Allium |spritetype=block |nameid=potted_allium |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Azure Bluet |spritetype=block |nameid=potted_azure_bluet |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Red Tulip |spritetype=block |nameid=potted_red_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Orange Tulip |spritetype=block |nameid=potted_orange_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted White Tulip |spritetype=block |nameid=potted_white_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Pink Tulip |spritetype=block |nameid=potted_pink_tulip |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Oxeye Daisy |spritetype=block |nameid=potted_oxeye_daisy |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Cornflower |spritetype=block |nameid=potted_cornflower |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Lily of the Valley |spritetype=block |nameid=potted_lily_of_the_valley |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Wither Rose |spritetype=block |nameid=potted_wither_rose |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Oak Sapling |spritetype=block |nameid=potted_oak_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Spruce Sapling |spritetype=block |nameid=potted_spruce_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Birch Sapling |spritetype=block |nameid=potted_birch_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Jungle Sapling |spritetype=block |nameid=potted_jungle_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Acacia Sapling |spritetype=block |nameid=potted_acacia_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Dark Oak Sapling |spritetype=block |nameid=potted_dark_oak_sapling |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Red Mushroom |spritetype=block |nameid=potted_red_mushroom |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Brown Mushroom |spritetype=block |nameid=potted_brown_mushroom |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Fern |spritetype=block |nameid=potted_fern |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Dead Bush |spritetype=block |nameid=potted_dead_bush |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Cactus |spritetype=block |nameid=potted_cactus |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Bamboo |spritetype=block |nameid=potted_bamboo |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Azalea |spritetype=block |nameid=potted_azalea_bush |blocktags=flower_pots |spritename=potted azalea bush |form=block}} {{ID table |displayname=Potted Flowering Azalea |spritetype=block |nameid=potted_flowering_azalea_bush |blocktags=flower_pots |spritename=potted flowering azalea bush |form=block}} {{ID table |displayname=Potted Crimson Fungus |spritetype=block |nameid=potted_crimson_fungus |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Warped Fungus |spritetype=block |nameid=potted_warped_fungus |blocktags=flower_pots, hoglin_repellents |form=block}} {{ID table |displayname=Potted Crimson Roots |spritetype=block |nameid=potted_crimson_roots |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Warped Roots |spritetype=block |nameid=potted_warped_roots |blocktags=flower_pots |form=block}} {{ID table |displayname=Potted Mangrove Propagule |spritetype=block |nameid=potted_mangrove_propagule |blocktags=flower_pots |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Flower Pot |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=flower-pot |spritetype=block |nameid=flower_pot |id=140 |form=block |itemform=item.flower_pot |translationkey=-}} {{ID table |displayname=Item |spritename=flower-pot |spritetype=item |nameid=flower_pot |id=514 |form=item |foot=1}} === Block states === {{see also|Block states}} {{IN|be}}, flower pots use the following block states: {{/BS}} === Block data === {{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Pot Planter}} == History == {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. |At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}} {{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}} {{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. |[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. |Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. |[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. |[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. |[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} {{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} {{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} {{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} |[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}} {{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} |[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} {{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} {{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. |Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} {{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}} {{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} {{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}} {{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. |Flower pots now generate in [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs. |Flower pots are no longer block entities. |Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}} {{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. |[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} {{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} {{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} {{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}} {{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} {{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots. |The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} {{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}} {{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} {{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} {{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots. |[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} {{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} {{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}} {{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} {{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}} {{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}} {{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} {{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. |Flower pots now generate in the new [[village]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}} {{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} {{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}} {{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} {{History|foot}} <gallery> Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. </gallery> === Flower pot "item" === {{:Technical blocks/Flower Pot}} == Gallery == === Renders === ; Flowers <gallery> Potted Dandelion.png | Potted Poppy.png | Potted Blue Orchid.png | Potted Allium.png | Potted Azure Bluet.png | Potted Red Tulip.png | Potted Orange Tulip.png | Potted White Tulip.png | Potted Pink Tulip.png | Potted Oxeye Daisy.png | Potted Cornflower.png | Potted Lily of the Valley.png | Potted Wither Rose.png | Potted Torchflower.png </gallery> ; Saplings <gallery> Potted Oak Sapling.png | Potted Spruce Sapling.png | Potted Birch Sapling.png | Potted Jungle Sapling.png | Potted Acacia Sapling.png | Potted Dark Oak Sapling.png | Potted Azalea.png | Potted Flowering Azalea.png | Potted Mangrove Propagule.png | Potted Cherry Sapling.png </gallery> ; Mushrooms <gallery> Potted Red Mushroom.png | Potted Brown Mushroom.png | Potted Crimson Fungus.png | Potted Warped Fungus.png | </gallery> ; Roots and bushes <gallery> Potted Crimson Roots.png | Potted Warped Roots.png | Potted Fern.png | Potted Dead Bush.png | Potted Cactus.png | Potted Cactus BE.png | Potted Bamboo.png </gallery> === Other === <gallery> FiveFlowerPots.png | Five flower pots in a player-created village. </gallery> == Issues == {{issue list}} == Trivia == * The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref> * Flower pots break [[falling block]]s. * If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. * The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6. ==References== {{Reflist}} {{Blocks|Utility}} {{items}} [[Category:Manufactured blocks]] [[Category:Storage]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Utility blocks]] [[cs:Květináč]] [[de:Blumentopf]] [[es:Maceta]] [[fr:Pot de fleurs]] [[hu:Virágcserép]] [[it:Vaso da fiori]] [[ja:植木鉢]] [[ko:화분]] [[nl:Bloempot]] [[pl:Doniczka]] [[pt:Vaso]] [[ru:Цветочный горшок]] [[zh:花盆]] [[uk:Квітковий горщик]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}} {{Block | group = Inactive (connected) | 1-1= Inactive Redstone Wire (NESW).png | 1-2 = Inactive Redstone Wire (NESW) BE.png | group2 = Inactive (unconnected) | 2-1 = Inactive Redstone Wire (unconnected).png | 2-2 = Inactive Redstone Wire (unconnected).png | group3 = Active (connected) | 3-1 = Active Redstone Wire (NESW).png | 3-2 = Active Redstone Wire (NESW) BE.png | group4 = Active (unconnected) | 4-1 = Active Redstone Wire (unconnected).png | 4-2 = Active Redstone Wire (unconnected).png | image = Redstone Dust JE2 BE2.png | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = No | tool = all | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]]. == Obtaining == === Mining === {{see also|Redstone Ore#Natural generation}} [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust. === Natural generation === 15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry. === Breaking === Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item. Redstone dust is removed and drops as an item if: * its attachment block is moved, removed, or destroyed * [[water]] or [[lava]] flows into its space * a [[piston]] tries to push it or moves a block into its space === Mob loot === [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust. === Chest loot === {{LootChestItem|redstone}} === Crafting === Redstone dust can be crafted from [[blocks of redstone]]. {{Crafting |Block of Redstone |Output=Redstone Dust,9 |type=Redstone }} === Smelting === {{Smelting |showname=1 |Redstone Ore; Deepslate Redstone Ore |Redstone Dust |0.7 }} === Trading === {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]]. {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald. === Villager gifts === {{see also|Tutorials/Raid farming}} {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift. == Usage == Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components. === Brewing ingredient === {{Brewing |head=1 |Redstone Dust |Mundane Potion |base=Water Bottle }} {{Brewing |foot=1 |name=Increased Duration |Redstone Dust |showbase=1 |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling }} === Crafting ingredient === {{crafting usage|Redstone Dust}} === {{anchor|Redstone dust}} Redstone component === When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust |Any Armor Trim Smithing Template |Netherite Chestplate |Redstone |Redstone Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|redstone dust}} === Placement === [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]] [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]] Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref> Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire. If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed. When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions. {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there. When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]]. {{-}} === Behavior === {{Schematic|caption= {{IN|be}}, the signal can go down from glass blocks. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-! }}{{Schematic|caption = However, the signal can never go down from slabs. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL }} Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.). Redstone wire can be "powered" by a number of methods: * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block * from the output of a redstone repeater or redstone comparator * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions: ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward. ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust. The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level. {{Schematic | caption = Redstone wire can transmit power up to 15 blocks. |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0 }} Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater. Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered. When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color. While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Redstone Dust |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Dust |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |id=55 |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |id=373 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}} == Achievements == {{load achievements|Dispense With This}} == Video == {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}} <div style="text-align:center"> <span style="display:inline-block">{{yt|zldqknGFWb4}}</span> <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span> </div> == History == {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}} {{History|java alpha}} {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]]. |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. |Redstone dust as a placed block has two power appearances; either completely on, or completely off. |Redstone dust is used to craft [[redstone torch]]es. |At this time, redstone has not been given an official name.}} {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}} {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}} {{History|java beta}} {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}} {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}} {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit. |Its particles now appear gray due to not being tinted. |Redstone is now used to craft [[redstone repeater]]s.}} {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black. |Redstone dust can now be placed on [[snow]]. |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}} {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}} {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it. |Redstone can now be used to craft [[piston]]s.}} {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]]. |Redstone can now be found in the new [[stronghold]] altar [[chest]]s. |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}} {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}} {{History||?|Redstone wire block particles are now correctly colored.}} {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}} {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}} {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}} {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}} {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}} {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}} {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}} {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}} {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}} {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}} {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}} {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}} {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form. |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}} {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half. |The average yield of redstone in [[mineshaft]] chests has been increased.}} {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}} {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s. |Redstone can now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}} {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}} {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}} {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}} {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}} {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}} {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}} {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape. |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref> |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref> |Unconnected redstone dust now has all direction block states set to "side". |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it. |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}} {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]]. |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}} {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}} {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]]. |Redstone can be used to craft [[compass]]es and [[clock]]s.}} {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}} {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}} {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }} {{History||v0.13.0|snap=build 1|Redstone can now be placed. |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}} {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}} {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}} {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}} {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}} {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||ps=1.95|Redstone can now be placed on [[glass]].}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}} {{History|foot}} === Redstone wire "item" === {{:Technical blocks/Redstone Wire}} == Gallery == === Renders === ; Java Edition <gallery> Inactive Redstone Wire (NESW).png | Inactive Redstone Wire (unconnected).png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE).png | Inactive Redstone Wire (ES).png | Inactive Redstone Wire (SW).png | Inactive Redstone Wire (NW).png | Inactive Redstone Wire (NEW).png | Inactive Redstone Wire (NES).png | Inactive Redstone Wire (ESW).png | Inactive Redstone Wire (NSW).png </gallery> <gallery> Active Redstone Wire (NESW).png | Active Redstone Wire (unconnected).png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE).png | Active Redstone Wire (ES).png | Active Redstone Wire (SW).png | Active Redstone Wire (NW).png | Active Redstone Wire (NEW).png | Active Redstone Wire (NES).png | Active Redstone Wire (ESW).png | Active Redstone Wire (NSW).png </gallery> ; Bedrock Edition <gallery> Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE) BE.png | Inactive Redstone Wire (ES) BE.png | Inactive Redstone Wire (SW) BE.png | Inactive Redstone Wire (NW) BE.png | Inactive Redstone Wire (NEW) BE.png | Inactive Redstone Wire (NES) BE.png | Inactive Redstone Wire (ESW) BE.png | Inactive Redstone Wire (NSW) BE.png </gallery> <gallery> Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE) BE.png | Active Redstone Wire (ES) BE.png | Active Redstone Wire (SW) BE.png | Active Redstone Wire (NW) BE.png | Active Redstone Wire (NEW) BE.png | Active Redstone Wire (NES) BE.png | Active Redstone Wire (ESW) BE.png | Active Redstone Wire (NSW) BE.png </gallery> === Screenshots === <gallery> Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs. File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust. File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust. </gallery> === In other media === <gallery> Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX]. File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust. </gallery> == Issues == {{issue list|redstone|redstone dust|redstone wire}} == Trivia == * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref> * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800. * According to {{el|ee}}, redstone dust contains radioactive [[element]]s. == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[Category:Mechanics]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Brewing recipe]] [[cs:Rudit]] [[de:Redstone]] [[el:Σκόνη Κοκκινόπετρας]] [[es:Polvo de redstone]] [[fr:Poudre de redstone]] [[hu:Redstone]] [[it:Polvere di redstone]] [[ja:レッドストーンダスト]] [[ko:레드스톤 가루]] [[nl:Redstonestof]] [[pl:Redstone]] [[pt:Pó de redstone]] [[ru:Красная пыль]] [[th:ผงเรดสโตน]] [[tr:Kızıltaş]] [[uk:Редстоун]] [[zh:红石粉]]</li></ul></nowiki> | F5 no longer toggles rain. | ||||
Java Edition Alpha | |||||
v1.0.4{{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item | renewable = Yes | stackable = Yes (64) | type = }} A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s. == Obtaining == Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment. == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Prismarine Shard |spritetype=item |nameid=prismarine_shard |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Prismarine Shard |spritetype=item |nameid=prismarine_shard |aliasid=prismarineshard |id=565 |form=item |foot=1}} == History == {{History|java}} {{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}} {{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[de:Prismarinscherbe]] [[es:Fragmento de prismarina]] [[fr:Éclat de prismarine]] [[ja:プリズマリンの欠片]] [[ko:프리즈머린 조각]] [[nl:Prismarienscherf]] [[pl:Odłamek pryzmarynu]] [[pt:Pedaço de prismarinho]] [[ru:Призмариновый осколок]] [[uk:Призмариновий уламок]] [[zh:海晶碎片]] [[Category:Renewable resources]]</li><li>[[Steak|Steak]]<br/>{{Item | title = Steak | image = Steak.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]]. == Obtaining == === Mob loot === ==== Cows ==== When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level. === Cooking === Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Beef |Steak |0,35 }} === Villager gifts === {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect. == Usage == === Food === To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves === Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Steak |spritetype=item |nameid=cooked_beef |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Beef |spritetype=item |nameid=cooked_beef |id=274 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak. |Steak has been introduced as the cooked result of [[raw beef]]. |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}} {{History|java}} {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}} {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}} {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}} {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot. Eating Steak.png|A still frame of the player eating a steak. Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]]. </gallery> == Notes == {{fnlist}} {{Items}} [[cs:Propečený steak]] [[de:Steak]] [[es:Filete asado]] [[fr:Steak]] [[hu:Steak]] [[it:Bistecca]] [[ja:ステーキ]] [[ko:스테이크]] [[nl:Biefstuk]] [[pl:Befsztyk]] [[pt:Filé]] [[ru:Жареная говядина]] [[tr:Biftek]] [[uk:Стейк]] [[zh:牛排]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | Added Winter mode. While generating a world, there is a 25% chance to get a snowy world, where snow falls continuously. This feature was eventually removed with the introduction of biomes. | ||||
v1.2.0{{Extension DPL}}<ul><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}} {{distinguish|Minecraft}} {{ItemEntity |image=Minecart.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops={{ItemLink|Minecart}} (1) |health={{hp|6}} }} A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s. == Obtaining == Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow. === Crafting === {{Crafting |A2= Iron Ingot |C2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |C3= Iron Ingot |Output= Minecart |type= Transportation }} === Entity loot === [[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken. == Usage == [[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]] A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track. === Crafting ingredient === {{crafting usage}} === Transportation === [[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]] {{see also|Transportation|Riding}} Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart. After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.--> Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref> === Dismounting === Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs. == Behavior == === Speed === Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8. [[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill. <!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) --> Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion. If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref> The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside. === Merged minecarts === {{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''. To summarize: * Minecarts can also be merged by ''dropping'' a minecart on another minecart. * Merged minecarts do not lose speed while traveling on straight rails * ''Corners'' in the rails might cause merged minecarts to unmerge. * Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails. === Distance traveled by empty carts starting on a downward slope === This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic. The carts started from rest, on a slope Height blocks up. {| class="wikitable" data-description="Distance traveled" |- ! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom |- | 1 || 2.77m || 8.77 || 10.8 || 10.8 |- | 2 || 4.59m || 9.59 || 10.83 || 13.37 |- | 3 || 5.81m || 9.81 || 11.66 || 15.12 |- | 4 || 7.04m || 10.04 || 12.46 || 16.95 |- | 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95 |- | 10 || 11.65m || 13.38 || 15.12 || 21.68 |- | 100 || 15.87m || 17.05 || 17.54 || 25.34 |} === Collision === Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref> A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks. Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]]. === Mobs === {{missing information|section|some other mobs that cannot be picked up by minecarts}} [[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]] Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref> A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up. Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either. A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref> === Boats === {{exclusive|java|section=yes}} {{UsesBug|section=yes}} Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched. == Sounds == {{Edition|Java}}:<br> Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" /> {{Sound table |sound=Minecart inside.ogg |subtitle=MC-177078 |source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref> |overridesource=1 |description=While the player is inside of a moving minecart |id=entity.minecart.inside |translationkey=- |volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref> |pitch=1.0 |distance=16 (technical) / rider only (effective)}} {{Sound table |sound=Minecart inside underwater1.ogg |sound2=Minecart inside underwater2.ogg |sound3=Minecart inside underwater3.ogg |subtitle=MC-204124 |source=Friendly Creatures <ref group="sound" name="oddcats"/> |overridesource=1 |description=While inside of a moving minecart when the player's eye level is underwater |id=entity.minecart.inside.underwater |translationkey=- |volume=0.0-0.75 <ref group=sound name=insidevolume/> |pitch=1.0 |distance=16 (technical) / rider only (effective)}} {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref> |source=Friendly Creatures <ref group="sound" name="oddcats"/> |overridesource=1 |description=While a minecart is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart inside.ogg |source=neutral |description=While the player is inside of a moving minecart |id=minecart.inside}} {{Sound table |sound=Minecart rolling.ogg |source=neutral |description=While a minecart is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart |spritetype=item |nameid=minecart |form=item |foot=1}} {{ID table |edition=java |generatetranslationkeys=y |firstcolumnname=Entity |displayname=Minecart |spritetype=entity |nameid=minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart |spritetype=item |nameid=minecart |id=370 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart |spritetype=entity |nameid=minecart |id=84 |foot=1}} === Entity data === Minecarts have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]] == Achievements == {{load achievements|On A Rail}} == History == {{History|java infdev}} {{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. |Minecarts are not rideable but instead are used to store things in. |Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}} {{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed. |The minecart mechanics have been changed to being rideable, removing their ability to store items. | Minecarts now render a chest inside for unknown reasons.}} {{History|java alpha}} {{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts. |A [[sitting]] animation for riding minecarts has been added.}} {{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}} {{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer. |Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}} {{History|java beta}} {{History||1.5|Minecarts now break faster with hands. |[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively. |The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}} {{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}} {{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}} {{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}} {{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}} {{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}} {{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}} {{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart. |Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs. |Minecarts are now used to craft [[TNT minecart]]s.}} {{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}} {{History|||snap=13w06a|Added [[minecart with spawner]].}} {{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}} {{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}} {{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]]. |The collision and position handling of minecarts have been improved.}} {{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}} {{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>. |The player's [[hunger]] bar is now visible when riding in a minecart.}} {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}} {{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}} {{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}} {{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}} {{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}} {{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}} {{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}} {{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}} {{History|||snap=build 3|Minecarts now ride smoother.}} {{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}} {{History|||snap=build 2|Minecarts now stack on top of each other.}} {{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}} {{History||xbox=TU12|Minecarts are now slower.}} {{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}} {{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}} {{History|new 3DS}} {{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Minecarts appear to float above the track, as their model has no wheels. * If the player views their inventory while riding in a minecart, they appear sitting down in mid-air. * The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other. * If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart. * If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch. * It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty). * A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate. == Gallery == <gallery> Minecart fire pig.png|A pig inside a burning minecart MinecartInfdev1.png|A Minecart opened in Minecraft Infdev MinecartInfdev2.png|A Minecart filled in Minecraft Infdev 2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers. Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref> Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}. Minecart Booster.png|Minecart booster. MinecartStack.png|Minecarts being stacked on each other. Villager minecart.png|Villager in a minecart. Minecartride.jpg|Player in minecart. Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible. File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]]. File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019 {{Items}} {{entities}} [[Category:Mechanics]] [[cs:Vozík]] [[de:Lore]] [[es:Vagoneta]] [[fr:Wagonnet]] [[hu:Csille]] [[it:Carrello da miniera]] [[ja:トロッコ]] [[ko:광산 수레]] [[nl:Mijnkar]] [[pl:Wagonik]] [[pt:Carrinho de mina]] [[ru:Вагонетка]] [[th:รถราง]] [[uk:Вагонетка]] [[zh:矿车]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity |title=Painting |image=Painting JE2 BE2.png |extratext=View [[#Renders|all renders]] |renewable=Yes |stackable=Yes (64) |drops=1 {{ItemLink|Painting}} }} '''Paintings''' are decorative [[entity|entities]] that hang on walls. == Obtaining == === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Any Wool |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Painting |type= Decoration block }} Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting. === Breaking === To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear. === Trading === Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s. == Usage == === Placement === Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval. === Properties === Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox. Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well. If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}} Paintings are non-flammable. == Canvases == There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:150px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:3em" |Original ! style="min-width:3em" |Name ! style="min-width:3em;max-width:4.5em" |[[Resource location]] ! style="min-width:10em" |Description ! Java Edition version added |- ! [[File:Alban (texture).png|64px]] | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]] |- ! [[File:Aztec (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Aztec2 (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Bomb (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. |- ! [[File:Kebab (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. |- ! [[File:Plant (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. |- ! [[File:Wasteland (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. |- ! [[File:Courbet (texture).png|128px]] | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. |- ! [[File:Pool (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. |- ! [[File:Sea (texture).png|128px]] | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"] | Seaside | <code>sea</code> | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Creebet (texture).png|128px]] | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]] |- ! [[File:Sunset (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]] |- ! [[File:Graham (texture).png|64px]] | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]] |- ! [[File:Wanderer (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]] |- ! [[File:Bust (texture).png|128px]] | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. |- ! [[File:Match (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. |- ! [[File:Skull and Roses (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |- ! [[File:Stage (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"] | The Stage Is Set | <code>stage</code> | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Void (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]] |- ! [[File:Wither (painting texture).png|128px]] | – || Wither || <code>wither</code> || The creation of a [[wither]]. This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref> || [[Java Edition 1.4.2]] ([[12w36a]]) |- ! [[File:Fighters (texture).png|128px]] | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]] |- ! [[File:Donkey Kong (texture).png|128px]] | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]] |- ! [[File:Skeleton (painting texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. |- ! [[File:Burning Skull (texture).png|128px]] | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref> (See the [[:en:Painting#Trivia|trivia]] section for more info.) | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]] |- ! [[File:Pigscene (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]] |- ! [[File:Pointer (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]] |} === Unused paintings === In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]]. According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:100px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:6em" |Name ! style="min-width:10em" |[[Resource location]] ! style="min-width:10em" |Description ! style="min-width:5em;max-width:10em" |Bedrock Edition version added ! style="min-width:5em;max-width:8em" |Java Edition version added |- ! [[File:Earth (texture) BE2.png|128px]] | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]] |- ! [[File:Fire (texture) BE2.png|128px]] | Fire || <code>fire</code> || One of the four classical elements: Fire. |- ! [[File:Water (texture) BE2.png|128px]] | Water || <code>water</code> || One of the four classical elements: Water. |- ! [[File:Wind (texture) BE2.png|128px]] | Wind || <code>wind</code> || One of the four classical elements: Air. |} ==Sounds== {{Edition|Java}}: {{Sound table |sound=Painting break1.ogg |sound2=Painting break2.ogg |sound3=Painting break3.ogg |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref> |source=neutral |description=When a painting is broken or pops off |id=entity.painting.break |translationkey=subtitles.entity.painting.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Painting place1.ogg |sound2=Painting place2.ogg |sound3=Painting place3.ogg |sound4=Painting place4.ogg |subtitle=Painting placed |source=neutral |description=When a painting is placed |id=entity.painting.place |translationkey=subtitles.entity.painting.place |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |source=block |description=When a painting is broken or pops off |id=block.itemframe.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When a painting is placed |id=block.itemframe.add_item |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |id=357 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |id=83 |foot=1}} === Entity data === Paintings have entity data that defines various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|M3vWDirTMek}}</div> == History == {{History|java indev}} {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]]. |The [[crafting]] recipe of paintings uses eight [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Oak Planks |B1=Oak Planks |C1=Oak Planks |A2=Oak Planks |B2=Light Gray Wool |C2=Oak Planks |A3=Oak Planks |B3=Oak Planks |C3=Oak Planks |Output=Painting }} {{!}}} |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}} {{History|java infdev}} {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Stick |B1=Stick |C1=Stick |A2=Stick |B2=Light Gray Wool |C2=Stick |A3=Stick |B3=Stick |C3=Stick |Output=Painting }} {{!}}} }} {{History|java alpha}} {{History||v1.1.1|Added five more painting canvases, for a total of 24. |The textures of two paintings have been changed.}} {{History|java beta}} {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}} {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}} {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}} {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}} {{History|java}} {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'. |Paintings can now be placed overlapping one another.}} {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}} {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}} {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}} {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}} {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}} {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}} {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}} {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}} {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}} {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}} {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}} {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}} {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}} {{History|pocket}} {{History||1.0.7|Added new painting canvas 'Wither'.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}} {{History||xbox=TU11|The limit for paintings in a world has been increased. |A message is now displayed when the maximum paintings are reached.}} {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}} {{History|foot}} == Issues == {{issue list}} == Trivia == * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref> * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker). * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref> **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref> * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added. * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref> == Gallery == <gallery> File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]]. File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting. File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image. File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted. File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]]. </gallery> === Renders === <gallery> Alban.png | Albanian Aztec.png | de_aztec Aztec2.png | de_aztec Bomb.png | Target Successfully Bombed Kebab.png | Kebab med tre pepperoni Plant.png | Paradisträd Wasteland.png | Wasteland Courbet.png | Bonjour Monsieur Courbet Creebet.png | Creebet Pool.png | The Pool Sea.png | Seaside Sunset.png | sunset_dense Graham.png | Graham Wanderer.png | Wanderer Bust.png | Bust Match.png | Match Skull and Roses.png | Skull and Roses Stage.png | The Stage Is Set Void.png | The void Wither (painting).png | Wither Fighters.png | Fighters Donkey Kong.png | Kong Skeleton (painting).png | Mortal Coil Burning Skull.png | Skull On Fire Pigscene.png | Pigscene Pointer.png | Pointer Earth BE2.png | Earth Fire BE2.png | Fire Water BE2.png | Water Wind BE2.png | Wind </gallery> == See also == * [[Item Frame]] * [[Bedrock Edition unused features#Paintings|Unused paintings]] * [[Kz.png]] * [[Kristoffer Zetterstrand]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019 {{items}} {{entities}} [[cs:Obraz]] [[de:Gemälde]] [[es:Cuadro]] [[fr:Tableau]] [[hu:Festmény]] [[it:Quadro]] [[ja:絵画]] [[ko:그림]] [[nl:Schilderij]] [[pl:Obraz]] [[pt:Quadro]] [[ru:Картина]] [[th:ภาพวาด]] [[uk:Картина]] [[zh:画]]</li></ul> | ? | Removed Winter mode, and replaced it with biomes. | |||
Java Edition Beta | |||||
1.5{{Extension DPL}}<ul><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}} {{outdated feature|edition=bedrock}} {{Item | renewable = Yes | stackable = No }} A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]]. == Obtaining == === Crafting === {{Crafting |ignoreusage=1 |A2=Copper Ingot |B2=Goat Horn |B3=Copper Ingot |C2=Copper Ingot |Output=Copper Horn }} === Natural generation === Copper horns were found in pillager outpost chests. == Usage == Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows: * If crouching, the bass tune was played. * Else, if looking up (by 45 degrees), the harmony tune was played. * Else, the melody tune was played. == Sounds == Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order. === Harmony === {{Sound table |type=bedrock |sound=harmony0.ogg |description="Great" ("Great Sky Falling") |source=hostile |id=horn.call.0 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony1.ogg |description="Old" ("Old Hymn Resting") |source=hostile |id=horn.call.1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony2.ogg |description="Pure" ("Pure Water Desire") |source=hostile |id=horn.call.2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony3.ogg |description="Humble" ("Humble Fire Memory") |source=hostile |id=horn.call.3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony4.ogg |description="Dry" ("Dry Urge Anger") |source=hostile |id=horn.call.4 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony5.ogg |description="Clear" ("Clear Temper Journey") |source=hostile |id=horn.call.5 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony6.ogg |description="Fresh" ("Fresh Nest Thought") |source=hostile |id=horn.call.6 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony7.ogg |description="Secret" ("Secret Lake Tear") |source=hostile |id=horn.call.7 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony8.ogg |description="Fearless" ("Fearless River Gift") |source=hostile |id=horn.call.8 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony9.ogg |description="Sweet" ("Sweet Moon Love") |source=hostile |id=horn.call.9 |volume=1.0 |pitch=1.0 |foot=1}} === Melody === {{Sound table |type=bedrock |sound=melody0.ogg |description="Sky" ("Great Sky Falling") |source=hostile |id=horn.melody.0 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody1.ogg |description="Hymn" ("Old Hymn Resting") |source=hostile |id=horn.melody.1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody2.ogg |description="Water" ("Pure Water Desire") |source=hostile |id=horn.melody.2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody3.ogg |description="Fire" ("Humble Fire Memory") |source=hostile |id=horn.melody.3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody4.ogg |description="Urge" ("Dry Urge Anger") |source=hostile |id=horn.melody.4 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody5.ogg |description="Temper" ("Clear Temper Journey") |source=hostile |id=horn.melody.5 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody6.ogg |description="Nest" ("Fresh Nest Thought") |source=hostile |id=horn.melody.6 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody7.ogg |description="Lake" ("Secret Lake Tear") |source=hostile |id=horn.melody.7 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody8.ogg |description="River" ("Fearless River Gift") |source=hostile |id=horn.melody.8 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody9.ogg |description="Moon" ("Sweet Moon Love") |source=hostile |id=horn.melody.9 |volume=1.0 |pitch=1.0 |foot=1}} === Bass === {{Sound table |type=bedrock |sound=bass0.ogg |description="Falling" ("Great Sky Falling") |source=hostile |id=horn.bass.0 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass1.ogg |description="Resting" ("Old Hymn Resting") |source=hostile |id=horn.bass.1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass2.ogg |description="Desire" ("Pure Water Desire") |source=hostile |id=horn.bass.2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass3.ogg |description="Memory" ("Humble Fire Memory") |source=hostile |id=horn.bass.3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass4.ogg |description="Anger" ("Dry Urge Anger") |source=hostile |id=horn.bass.4 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass5.ogg |description="Journey" ("Clear Temper Journey") |source=hostile |id=horn.bass.5 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass6.ogg |description="Thought" ("Fresh Nest Thought") |source=hostile |id=horn.bass.6 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass7.ogg |description="Tear" ("Secret Lake Tear") |source=hostile |id=horn.bass.7 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass8.ogg |description="Gift" ("Fearless River Gift") |source=hostile |id=horn.bass.8 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass9.ogg |description="Love" ("Sweet Moon Love") |source=hostile |id=horn.bass.9 |volume=1.0 |pitch=1.0 |foot=1}} ==Data Values== ===ID=== {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Copper Horn |spritetype=item |nameid=copper_horn |form=item |foot=1}} == History == {{h|bedrock}} {{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}} {{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}} {{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}} {{h|foot}} == Trivia == * Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref> * This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]]. ** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading. == References == {{reflist}} {{Items}} {{Removed features}} [[Category:Renewable resources]] [[de:Ziegenhorn]] [[es:Cuerno de cobre]] [[fr:Corne de chèvre]] [[it:Corno di capra]] [[lzh:銅號]] [[pl:Kozi róg]] [[pt:Chifre de cobre]] [[ru:Козий рог]] [[zh:铜制号角]]</li><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}} {{Item | title = Melon Slice |typeimage=Melon Slice.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]]. == Obtaining == === Block loot === {{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}} Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons. A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon. Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices. == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. === Crafting ingredient === {{crafting usage}} === Composting === Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Melon Slice |spritetype=item |nameid=melon_slice |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |spritename=melon-slice |displayname=Melon |spritetype=item |nameid=melon_slice |aliasid=melon |id=272 |form=item |translationkey=item.melon.name |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}} {{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}} {{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}} {{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice." |The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}} {{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}} {{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. |Melons restore {{health|2}} each, rather than {{hunger|2}}.}} {{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}} {{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]]. |Melons can no longer be obtained from [[nether reactor]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Pumpkin]] * [[Glistering Melon Slice]] == Notes == {{fnlist}} {{Items}} [[Category:Plants]] [[cs:Meloun]] [[de:Melone]] [[es:Rodaja de sandía]] [[fr:Tranche de pastèque]] [[hu:Dinnye Szelet]] [[ko:수박]] [[nl:Meloenschijf]] [[pl:Arbuz]] [[pt:Fatia de melancia]] [[ru:Ломтик арбуза]] [[zh:西瓜片]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | Weather was introduced. Rain, snowfall, and thunderstorms were implemented after a teaser video was released.[9] Rain looks identical to the rain in Classic, but also plays two different sound files. | ||||
Added the ability for lightning strikes to charge creepers and transform pigs into zombie pigmen. | |||||
1.5_01{{Extension DPL}}<ul><li>[[Gunpowder|Gunpowder]]<br/>{{Item | image = Gunpowder.png | stackable = Yes (64) | renewable = Yes }} '''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions. == Obtaining == === Mob loot === ==== Creepers ==== [[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder. ==== Ghasts ==== [[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder. ==== Witches ==== [[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder. <!-- === Crafting === {{Crafting |showdescription=1 |description= {{only|bedrock|education}} |Coal; Charcoal |Sulfur |Bone Meal |Output= Gunpowder, 3 |type= Miscellaneous }} --> === Trading === <!--Wandering trader always offer one of the 5 item (one of them is gunpowder)--> [[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]]. === Chest loot === {{LootChestItem|gunpowder}} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |name=[[Splash Potion]] |showname=1 |Gunpowder |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping |base=Any Potion }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |id=328 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. |Gunpowder is a [[crafting]] ingredient for [[TNT]]. |Gunpowder can be [[drops|dropped]] by any [[mob]].}} {{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}} {{History|java infdev}} {{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}} {{History|java beta}} {{History||1.0|The item now has a display name: ''Sulphur''.}} {{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}} {{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}} {{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}} {{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s. |The average yield of gunpowder in [[dungeon]] chests has now doubled.}} {{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}} {{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}} {{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode. |Gunpowder can now be used to craft [[TNT]].}} {{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]]. |Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}} {{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019 {{Items}} [[Category:Recipe using Charcoal]] [[cs:Střelný prach]] [[de:Schwarzpulver]] [[es:Pólvora]] [[fr:Poudre à canon]] [[hu:Puskapor]] [[it:Polvere da sparo]] [[ja:火薬]] [[ko:화약]] [[nl:Buskruit]] [[pl:Proch]] [[pt:Pólvora]] [[ru:Порох]] [[th:ดินปืน]] [[tr:Barut]] [[uk:Порох]] [[zh:火药]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item | image = Lime_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Green Dye |White Dye |Output=Lime Dye,2 |type=Material }} {{Crafting |foot=1 |Green Dye |Bone Meal |Output=Lime Dye,2 |description={{only|bedrock|education}} |type=Material }} === Smelting === {{Smelting |head=1 |foot=1 |Sea Pickle |Lime Dye |0,2 }} === Trading === [[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lime Dye}} === Trading === Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |aliasid=dye / 10 |id=405 |form=item |translationkey=item.dye.lime.name |foot=1}} == Video == <div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}} {{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]]. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}} {{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}} {{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}} {{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]]. |Lime dye can now be used to craft lime wool.}} {{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}} {{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s. |Lime dye can now be obtained from smelting [[sea pickle]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s. |Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|PS4}} {{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Světle zelené barvivo]] [[de:Hellgrüner Farbstoff]] [[es:Tinte verde lima]] [[fr:Teinture vert clair]] [[hu:Neonzöld festék]] [[ja:黄緑色の染料]] [[ko:연두색 염료]] [[nl:Lichtgroene kleurstof]] [[pl:Jasnozielony barwnik]] [[pt:Corante verde-limão]] [[ru:Лаймовый краситель]] [[zh:黄绿色染料]]</li></ul> | Fixed a bug where rain fell through certain blocks like glass, stairs and slabs. | ||||
1.6{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item | image = Black Dye.png | renewable = Yes | stackable = Yes (64) }} '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]]. == Obtaining == === Trading === [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}} === Crafting === {{Crafting |head=1 |showname=0 |Ink Sac |Output=Black Dye |type=Material }} {{Crafting |Wither Rose |Output=Black Dye |type=Material |foot=1 }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Black Dye}} === Trading === Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |aliasid=dye / 16 |id=395 |form=item |translationkey=item.dye.black_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}} {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}} {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}} {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}} {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Schwarzer Farbstoff]] [[es:Tinte negro]] [[fr:Teinture noire]] [[ja:黒色の染料]] [[ko:검은색 염료]] [[pl:Czarny barwnik]] [[pt:Corante preto]] [[th:สีย้อมสีดำ]] [[zh:黑色染料]]</li><li>[[Gray Dye|Gray Dye]]<br/>{{Item | image = Gray Dye.png | renewable = Yes | stackable = Yes (64) }} '''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye. == Obtaining == === Crafting === {{Crafting |Black Dye |White Dye |Output=Gray Dye,2 |type=Material |head=1 |showdescription=1 |showname=0 }} {{Crafting |Ink Sac;Black Dye;Ink Sac |Bone Meal;Bone Meal;White Dye |Output=Gray Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Gray Dye}} === Trading === Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gray Dye |spritetype=item |nameid=gray_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gray Dye |spritetype=item |nameid=gray_dye |aliasid=dye / 8 |id=403 |form=item |translationkey=item.dye.gray.name |foot=1}} == Video == {{yt|wGalHy0_fj0}} == History == {{History|java beta}} {{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]]. |[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}} {{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}} {{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}} {{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}} {{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}} {{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}} {{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}} {{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}} {{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s. |Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}} {{History|PS4}} {{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}} {{History|foot}} == Issues == {{Issue list}} == Notes == {{fnlist}} == References == {{Reflist}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Šedé barvivo]] [[de:Grauer Farbstoff]] [[es:Tinte gris]] [[fr:Teinture grise]] [[hu:Szürke festék]] [[ja:灰色の染料]] [[ko:회색 염료]] [[nl:Grijze kleurstof]] [[pl:Szary barwnik]] [[pt:Corante cinza]] [[ru:Серый краситель]] [[zh:灰色染料]]</li></ul> | Test Build 3 | Fixed a bug where the rain seemed to freeze when climbing down ladders until you reached the bottom or changed direction, possibly indicating that you climbed at same speed as the rain fell. | |||
Fixed a bug where rain and snow fell underwater. | |||||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item | title = Poisonous Potato | image = Poisonous Potato.png | heals = {{hunger|2}} |effects={{EffectLink|Poison}} (0:05) (60% chance) | stackable = Yes (64) | renewable = Yes }} A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]]. == Obtaining == The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes. === Chest loot === {{LootChestItem|poisonous-potato}} == Usage == Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref> === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]]. Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.) ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |id=282 |form=item |foot=1}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}} {{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Plants]] [[cs:Jedovatá brambora]] [[de:Giftige Kartoffel]] [[es:Patata envenenada]] [[fr:Pomme de terre empoisonnée]] [[hu:Mérgező burgonya]] [[it:Patata velenosa]] [[ja:青くなったジャガイモ]] [[ko:독이 있는 감자]] [[nl:Giftige aardappel]] [[pl:Trujący ziemniak]] [[pt:Batata venenosa]] [[ru:Ядовитый картофель]] [[th:มันฝรั่งพิษ]] [[uk:Отруйна картопля]] [[zh:毒马铃薯]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item | title = Tropical Fish | image = Tropical Fish.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} '''Tropical fish''' is a [[food]] item that cannot be cooked. == Obtaining == === Fishing === Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}} <!--1-6 exp--> === Mob drops === [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected. [[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> == Usage == === Food === Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Trading === Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}} Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}} === Wolves === {{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |itemtags=fishes, axolotl_tempt_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showaliasids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |aliasid=clownfish |id=266 |form=item |translationkey=tile.clownfish.name |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business}} == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}} {{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}} {{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}} {{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}} {{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}} {{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s. |Tropical fish can be used to make axolotls attack drowned and guardians.}} {{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish". |[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}} {{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish". |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Tropenfisch (Nahrung)]] [[es:Pez tropical (objeto)]] [[ja:熱帯魚 (アイテム)]] [[ko:열대어 (아이템)]] [[it:Pesce tropicale (oggetto)]] [[ru:Тропическая_рыба_(предмет)]] [[zh:热带鱼(物品)]] [[Category:Renewable resources]] [[Category:Food]]</li></ul> | Beta 1.9 Prerelease | Snowfall destroys redstone, torches, saplings, and minecart rails. | |||
Beta 1.9 Prerelease 5 | Fixed the above bug. | ||||
1.3.1{{Extension DPL}}<ul><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}} {{ItemEntity |image=Egg.png |renewable=Yes |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact. == Obtaining == === Mob loot === {{see also|Tutorials/Egg farming}} A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute. A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg. === Chest loot === {{LootChestItem|egg}} == Usage == === Crafting ingredient === {{crafting usage}} === Combat === Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity. === Spawning chickens === When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks. The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks. == Sounds == {{Edition|Java}}:<br> Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Egg flies |source=player |description=When an egg is thrown |id=entity.egg.throw |translationkey=subtitles.entity.egg.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a dispenser shoots an egg |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16}} {{Sound table |sound=Chicken plop.ogg |subtitle=Chicken plops |source=Friendly Creatures |description=When an egg is laid by a chicken |id=entity.chicken.egg |translationkey=subtitles.entity.chicken.egg |volume=1.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When an egg is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a dispenser shoots an egg |id=random.bow |volume=1.0 |pitch=0.83-1.25}} {{Sound table |sound=Chicken plop.ogg |source=neutral |description=When an egg is laid by a chicken |id=mob.chicken.plop |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Egg |spritetype=item |nameid=egg |form=item |foot=1}} {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Thrown Egg |spritetype=entity |spritename=Egg |nameid=egg |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Egg |spritetype=item |nameid=egg |id=390 |form=item |foot=1}} {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Egg |spritetype=entity |nameid=egg |id=82 |foot=1}} === Entity Data === Thrown eggs have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|The Lie}} ==Advancements== {{Load advancements|Bullseye}} == Video == <div style="text-align:center">{{yt|8rDbF8UYuTc}}</div> == History == {{History|java alpha}} {{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs. |Eggs currently have no purpose.}} {{History|java beta}} {{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}} {{History||1.2|Eggs are now used to craft [[cake]]s. |Eggs can now be thrown by [[dispenser]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}} {{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens. |The egg's throw [[sound]] has been changed.}} {{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}} {{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}} {{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}} {{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}} {{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}} {{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}} {{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses. |Therefore, chickens are no longer the only source of eggs.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}} {{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable. |Eggs are throwable, but are unable to spawn chickens.}} {{History||v0.7.0|[[Chicken]]s now occasionally lay eggs. |Eggs can be used to craft [[cake]]. |Thrown eggs now have a chance of spawning adult chickens.}} {{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}} {{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}} {{History|bedrock}} {{History||1.2.0|Eggs now deal knockback to [[player]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}} {{History|PS4}} {{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected. * Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal. * A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s). == References == {{Reflist}} {{Items}} {{entities}} [[Category:Combat]] [[Category:Egg]] [[cs:Vajíčko]] [[de:Ei]] [[es:Huevo]] [[fr:Œuf]] [[hu:Tojás]] [[it:Uovo]] [[ja:卵]] [[ko:달걀]] [[nl:Ei]] [[pl:Jajko]] [[pt:Ovo]] [[ru:Яйцо]] [[th:ไข่ไก่]] [[uk:Яйце]] [[zh:鸡蛋]] <br /></li><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}} {{Item | group = Age 0-1 | 1-1 = Potatoes Age 0-1.png | 1-2 = Potatoes Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Potatoes Age 4-6.png | 2-2 = Potatoes Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Potatoes Age 4-6.png | 3-2 = Potatoes Age 4-6 BE.png | group4 = Age 7 | 4-1 = Potatoes Age 7.png | 4-2 = Potatoes Age 7 BE.png | image = Potato JE3 BE2.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es. '''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]]. == Obtaining == === Natural generation === [[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|snowy-village}} Snowy || 70% |- | {{EnvSprite|plains-village}} Plains || 15% |- | {{EnvSprite|taiga-village}} Taiga || 10% |} Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth. The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead. === Chest loot === {{LootChestItem|potato}} == Usage == === Farming === {{main|Tutorials/Crop farming}} When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Food === To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]]. === Breeding === [[Pig]]s follow and can be [[bred]] by a player holding a potato. [[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing. === Smelting ingredient === {{Smelting |showname=1 |Potato |Baked Potato |0.35 }} === Trading === Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade. === Composting === Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |id=142 |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |id=280 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}} {{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}} {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}} {{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}} {{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes. |Villagers can now be made willing using 12 potatoes.}} {{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}} {{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}} {{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}} {{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}} {{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}} {{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}} {{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}} {{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}} {{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes. |Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}} {{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops. |Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}} {{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}} {{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}} {{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s. |Potatoes can now be used to lead and breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]]. |Farmer (profession) [[villager]]s now plant and harvest potatoes.}} {{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s. |Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}} {{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History|foot}} === Potatoes "item" === {{:Technical blocks/Potatoes}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]]. File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref> </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021 {{items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Brambora]] [[de:Kartoffel]] [[es:Patata]] [[fr:Pomme de terre]] [[hu:Burgonya]] [[it:Patata]] [[ja:ジャガイモ]] [[ko:감자]] [[nl:Aardappel]] [[pl:Ziemniak]] [[pt:Batata]] <br /> [[ru:Картофель]] [[th:มันฝรั่ง]] [[uk:Картопля]] [[zh:马铃薯]]</li></ul> | 12w23a | Weather transitioning was added. | |||
1.4.2{{Extension DPL}}<ul><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}} {{Item | image = Copper Ingot.png | renewable = Yes | stackable = Yes (64) }} '''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]]. == Obtaining == === Crafting === {{Crafting |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9 |type=Miscellaneous }} === Smelting === Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]]. {{Smelting |head=1 |Raw Copper |Copper Ingot |0.7 }} {{Smelting |foot=1 |Copper Ore; Deepslate Copper Ore |Copper Ingot |0.7 }} === Mob loot === ==== Drowned ==== When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III. == Usage == === Crafting ingredient === {{crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Copper Ingot |Copper Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|copper ingot}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Copper Ingot |spritetype=item |nameid=copper_ingot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Copper Ingot |spritetype=item |nameid=copper_ingot |form=item |id=504 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}} {{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}} {{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}} {{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}} {{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}} {{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}} {{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}} {{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}} {{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}} {{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}} {{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}} {{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}} {{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022 {{Items}} [[Category:Renewable resources]] [[de:Kupferbarren]] [[es:Lingote de cobre]] [[fr:Lingot de cuivre]] [[it:Lingotto di rame]] [[ja:Copper Ingot]] [[ko:구리괴]] [[pl:Sztabka miedzi]] [[pt:Barra de cobre]] [[ru:Медный слиток]] [[uk:Мідний злиток]] [[zh:铜锭]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}} [[File:Eating Steve.png|thumb|right|150px]] [[File:Eating Alex.png|thumb|right|150px]] '''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode. Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand. [[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten. With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time. All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}} This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here. == Hunger and saturation == {{main|Hunger#Mechanics}} {{seealso|Tutorials/Hunger_management}} [[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]] [[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not. [[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect. Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation. A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again. === Usage === Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}. While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly. Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]]. === Nourishment value === Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full. The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food. <!-- do not change the locations of the food in this table without providing an explanation in the edit summary --> {| class="wikitable" data-description="Nourishment value" |- !Nourishment ! Value !Food |- style="text-align: left;" !Great | 2.4 | {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}} |- style="text-align: left;" !Good | 1.6 | {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}} |- style="text-align: left;" !Normal | 1.2 | {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}} |- style="text-align: left;" ! Low | 0.6 | {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref> |- style="text-align: left;" !Poor | 0.2 | {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}} |} == Foods == {{/table}} === Ingredients === The following items cannot be eaten on their own. Instead, they are used to craft consumable food items. <!-- Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors! --> {| class="sortable wikitable list-style-none" data-description="Ingredients" |- ! Name ! Icon ! Used to make ! Source(s) ! Notes |- id="Bowl" ! scope="row" | [[Bowl]] | {{Slot|Bowl}} | {{itemLink|Mushroom Stew}} * {{itemLink|Beetroot Soup}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | * [[Crafting]] from [[planks]] * [[Fishing Rod#Usage|Fishing]] * [[Turtle]] killed by [[lightning]] * Eating food made with them | |- id="Cocoa Bean" ! scope="row" | [[Cocoa Beans]] | {{Slot|Cocoa Beans}} | {{itemLink|Cookie}}s | * Breaking [[cocoa plant]]s * Bought from [[wandering trader]] | |- id="Egg" ! scope="row" | [[Egg]] | {{Slot|Egg}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Laid by [[chicken]]s * Found in village fletcher chests | |- id="Milk" ! scope="row" | [[Milk Bucket]] | {{Slot|Milk Bucket}} | {{itemLink|Cake}} | * Milking a [[cow]], [[mooshroom]]s, or [[goat]]s * Killing a [[Wandering trader]] drinking it | Can also be consumed to clear [[status effect]]s |- id="Mushroom" ! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]] | {{Slot|Brown Mushroom;Red Mushroom}} | {{itemLink|Mushroom Stew}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | {{anchor|Brown Mushroom|Red Mushroom}} * Dark/shady areas * Swamp [[biome]]s * [[Mushroom fields]] * Breaking [[Huge Mushroom|huge brown or red mushrooms]] * [[The Nether]] * Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]] * Bought from [[wandering trader]] | |- id="Flower" ! scope="row" | [[Flower]] | {{Slot|Any Flower}} |{{itemLink|Suspicious Stew}} | * Breaking [[Flower]] * Using [[Bone Meal]] on a [[Grass Block]] * Bought from [[wandering trader]] * Killing [[Iron Golem]] (poppy) | |- id="Pumpkin" ! scope="row" | [[Pumpkin]] | {{Slot|Pumpkin}} | {{itemLink|Pumpkin Pie}} | * Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]] * Naturally occurring [[pumpkin]]s * Taiga and Snowy Taiga [[Village]]s * Bought from [[wandering trader]] | |- id="Sugar" ! scope="row" | [[Sugar]] | {{Slot|Sugar}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Crafting [[sugar cane]] * Dropped by [[witch]]es * Creating from its base [[element]]s {{only|bedrock|education}} * Redeemed from [[honey bottle]] on a crafting table | |- id="Wheat" ! scope="row" | [[Wheat]] | {{Slot|Wheat}} | * {{itemLink|Bread}} * {{itemLink|Cake}} * {{itemLink|Cookie}}s | * Harvesting mature [[wheat]] * Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest * Crafting [[hay bale]]s | |- id="Gold Nugget" ! scope="row" | [[Gold Nugget]] | {{Slot|Gold Nugget}} | {{itemLink|Golden Carrot}} | * Crafting [[gold ingot]]s * Dropped by [[zombified piglin]]s * Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest * Smelting golden armor or tools * Mining [[nether gold ore]] without [[Silk Touch]] | |- id="Gold Ingot" ! scope="row" | [[Gold Ingot]] | {{Slot|Gold Ingot}} | {{itemLink|Golden Apple}} | * Crafting [[gold block]]s or [[gold nugget]]s * Rarely dropped by [[zombified piglin]]s and by [[Drowned]] * Smelting [[gold ore]] or [[nether gold ore]] * Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest | |- id="Honey Block" ! scope="row" | [[Honey Block]] | {{Slot|Honey Block}} | {{itemLink|Honey Bottle}} | * Crafting [[honey bottle]]s | |} == Sounds == {{Sound table/Entity/Food}} == Achievements == {{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}} == History == {{History|java classic}} {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}} {{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}} {{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}} {{History|||snap=?|Mushrooms are no longer edible.}} {{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}} {{History||20100206|Added [[wheat]] and [[bread]]. |Mushroom stew now restores {{hp|10}} health.}} {{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}} {{History|java infdev}} {{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}} {{History|java alpha}} {{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}} {{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}} {{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds. |Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}} {{History||v1.2.3|Eating food now functions correctly in multiplayer.}} {{History|java beta}} {{History||1.2|Added [[sugar]] and [[cake]].}} {{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors. |Added [[cookie]]s.}} {{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}} {{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]]. |Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]]. |Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]]. |Added [[rotten flesh]] as a new drop from [[zombie]]s. |Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. |Added [[hunger bar]]; now food restores hunger instead of health. |Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk. |[[Huge mushroom]]s were added as a new source for [[mushroom]]s. |With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s. |[[Milk]] can be used to nullify the effects of [[potion]]s. |[[Spider]]s now drop [[Spider Eye|eyes]].}} {{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}} {{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each. |[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}} {{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Potatoes can be cooked to make [[baked potato]]es |Harvesting potatoes may give 0–2 [[poisonous potato]]es. |Carrots can be crafted into [[golden carrot]]s. |Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}} {{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored. |Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}} {{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}} {{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]]. |Enchanted golden apples are no longer craftable, making them no longer renewable.}} {{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}} {{History||1.14|snap=18w43a|Added [[suspicious stew]].}} {{History|||snap=18w49a|Added [[sweet berries]].}} {{History||1.15|snap=19w34a|Added [[honey bottle]]s.}} {{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}} {{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}} {{History||1.17|snap=21w05a|Added [[glow berries]].}} {{History|pocket alpha}} {{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}} {{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}} {{History||v0.7.0|Added [[milk]] and [[cake]].}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}} {{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}} {{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Added [[cookie]]s.}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison. |Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}} {{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}} {{History||v0.12.1|snap=build 1|Eating food now restores hunger. |[[Spider]]s now drop [[Spider Eye|eyes]]. |Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}} {{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC. |Added raw rabbit, cooked rabbit, and [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}} {{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}} {{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}} {{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}} {{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}} {{History|foot}} {{items}} [[Category:Food]] [[cs:Potraviny]] [[de:Hunger]] [[es:Comida]] [[fr:Nourriture]] [[hu:Étel]] [[it:Cibo]] [[ja:食料]] [[ko:식료품]] [[nl:Voedsel]] [[pl:Jedzenie]] [[pt:Alimento]] [[ru:Еда]] [[th:อาหาร]] [[uk:Їжа]] [[zh:食物]]</li></ul></nowiki> | 12w32a | Added the /weather command, which can change weather. | |||
1.7.2{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item | image = Brown Dye.png | renewable = Yes | stackable = Yes (64) }} '''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]]. == Obtaining == === Crafting === {{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head= }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Brown Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |aliasid=dye / 17 |id=398 |form=item |translationkey=item.dye.brown_new.name |foot=1}} == History == {{expand section|Item textures and more from a development video on twitter by bartek.}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}} {{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}} {{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}} {{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Brauner Farbstoff]] [[es:Tinte marrón]] [[fr:Teinture marron]] [[ja:茶色の染料]] [[ko:갈색 염료]] [[pl:Brązowy barwnik]] [[pt:Corante marrom]] [[th:สีย้อมสีน้ำตาล]] [[zh:棕色染料]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}} {{Item | image = Spawn Egg.png | extratext = View [[#Gallery|all renders]] | stackable = Yes (64), the same type of spawn egg only | renewable = No }} {{Many images}} A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly. == Obtaining == Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}. == Usage == A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]]. === Dispensers === A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. === Baby mobs === If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}} Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult. === Monster spawners === All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged. === Renaming === A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob. === Survival mode === Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. == List of spawn eggs == There is a spawn egg for almost every mob in the game; exceptions are listed below this table. {| class="wikitable" data-description="Spawn eggs and availability" ! Egg ! Spawns ! Notes |- ! colspan="4"| Hostile and neutral mobs |- | align="center"| {{InvSprite|Bee Spawn Egg}} | {{EntityLink|Bee}} | Bees have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Blaze Spawn Egg}} | {{EntityLink|Blaze}} | |- |align="center"| {{InvSprite|Bogged Spawn Egg}} | {{EntityLink|Bogged}} | |- |align="center"| {{InvSprite|Cave Spider Spawn Egg}} | {{EntityLink|Cave Spider}} | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}} |- |align="center"| {{InvSprite|Creeper Spawn Egg}} | {{EntityLink|Creeper}} | Creepers can never spawn [[Creeper#Charged creeper|charged]]. |- |align="center"| {{InvSprite|Dolphin Spawn Egg}} | {{EntityLink|Dolphin}} | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby. |- |align="center" |{{InvSprite|Drowned Spawn Egg}} | {{EntityLink|Drowned}} | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref> |- |align="center"| {{InvSprite|Elder Guardian Spawn Egg}} | {{EntityLink|Elder Guardian}} | |- |align="center"| {{InvSprite|Ender Dragon Spawn Egg}} | {{EntityLink|Ender Dragon}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Enderman Spawn Egg}} | {{EntityLink|Enderman}} | Endermen spawn neutral and not holding a block. |- |align="center"| {{InvSprite|Endermite Spawn Egg}} | {{EntityLink|Endermite}} | |- |align="center"| {{InvSprite|Evoker Spawn Egg}} | {{EntityLink|Evoker}} | |- |align="center"| {{InvSprite|Ghast Spawn Egg}} | {{EntityLink|Ghast}} | |- |align="center"| {{InvSprite|Goat Spawn Egg}} | {{EntityLink|Goat}} |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat. |- |align="center"| {{InvSprite|Guardian Spawn Egg}} | {{EntityLink|Guardian}} | |- |align="center"| {{InvSprite|Hoglin Spawn Egg}} | {{EntityLink|Hoglin}} | Hoglins have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Husk Spawn Egg}} | {{EntityLink|Husk}} | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/> |- |align="center"| {{InvSprite|Iron Golem Spawn Egg}} | {{EntityLink|Iron Golem}} |These golems are neutral like the [[village]] golems. |- |align="center"| {{InvSprite|Llama Spawn Egg}} | {{EntityLink|Llama}} | Llamas spawn untamed and have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Magma Cube Spawn Egg}} | {{EntityLink|Magma Cube}} | Magma cubes spawn with a random size. |- |align="center"| {{InvSprite|Panda Spawn Egg}} | {{EntityLink|Panda}} | Pandas spawn with a random personality and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Phantom Spawn Egg}} | {{EntityLink|Phantom}} | |- |align="center"| {{InvSprite|Piglin Spawn Egg}} | {{EntityLink|Piglin}} | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]]. |- |align="center"| {{InvSprite|Piglin Brute Spawn Egg}} | {{EntityLink|Piglin Brute}} | Piglin brutes never spawn with armor. |- |align="center"| {{InvSprite|Pillager Spawn Egg}} | {{EntityLink|Pillager}} | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]]. |- |align="center"| {{InvSprite|Polar Bear Spawn Egg}} | {{EntityLink|Polar Bear}} | Polar bears have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Ravager Spawn Egg}} | {{EntityLink|Ravager}} | Ravagers never spawn being ridden by [[illager]]s. |- |align="center"| {{InvSprite|Shulker Spawn Egg}} | {{EntityLink|Shulker}} | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. |- |align="center"| {{InvSprite|Silverfish Spawn Egg}} | {{EntityLink|Silverfish}} | |- |align="center"| {{InvSprite|Skeleton Spawn Egg}} | {{EntityLink|Skeleton}} |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Slime Spawn Egg}} | {{EntityLink|Slime}} | Slimes spawn with a random size. |- |align="center"| {{InvSprite|Spider Spawn Egg}} | {{EntityLink|Spider}} | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}. |- |align="center"| {{InvSprite|Stray Spawn Egg}} | {{EntityLink|Stray}} | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Trader Llama Spawn Egg}} | {{EntityLink|Trader Llama}} | |- |align="center"| {{InvSprite|Vex Spawn Egg}} | {{EntityLink|Vex}} | |- |align="center"| {{InvSprite|Vindicator Spawn Egg}} | {{EntityLink|Vindicator}} | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]]. |- |align="center"| {{InvSprite|Warden Spawn Egg}} | {{EntityLink|Warden}} | |- |align="center"| {{InvSprite|Witch Spawn Egg}} | {{EntityLink|Witch}} | |- |align="center"| {{InvSprite|Wither Spawn Egg}} | {{EntityLink|Wither}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}} | {{EntityLink|Wither Skeleton}} | |- |align="center"| {{InvSprite|Wolf Spawn Egg}} | {{EntityLink|Wolf}} | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Zoglin Spawn Egg}} | {{EntityLink|Zoglin}} | |- |align="center"| {{InvSprite|Zombie Spawn Egg}} | {{EntityLink|Zombie}} | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}. |- |align="center"| {{InvSprite|Zombie Villager Spawn Egg}} | {{EntityLink|Zombie Villager}} | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}. {{IN|bedrock}}, they never spawn with equipment. |- |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}} | {{EntityLink|Zombified Piglin}} | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]]. |- !colspan="4"| Passive mobs |- |align="center"| {{InvSprite|Spawn Agent}} | {{EntityLink|Agent}} | |- |align="center"| {{InvSprite|Allay Spawn Egg}} | {{EntityLink|Allay}} | |- |align="center"| {{InvSprite|Axolotl Spawn Egg}} | {{EntityLink|Axolotl}} |Axolotls' skins are randomized and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Bat Spawn Egg}} | {{EntityLink|Bat}} | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. |- |align="center"| {{InvSprite|Camel Spawn Egg}} | {{EntityLink|Camel}} | |- |align="center"| {{InvSprite|Cat Spawn Egg}} | {{EntityLink|Cat}} | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Chicken Spawn Egg}} | {{EntityLink|Chicken}} | Chickens have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Cod Spawn Egg}} | {{EntityLink|Cod}} |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally. |- |align="center"| {{InvSprite|Cow Spawn Egg}} | {{EntityLink|Cow}} | Cows have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Donkey Spawn Egg}} | {{EntityLink|Donkey}} | Donkeys spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Fox Spawn Egg}} | {{EntityLink|Fox}} | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Frog Spawn Egg}} | {{EntityLink|Frog}} | Frog skins are biome-dependent. |- |align="center"| {{InvSprite|Glow Squid Spawn Egg}} | {{EntityLink|Glow Squid}} | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Horse Spawn Egg}} | {{EntityLink|Horse}} | Horses spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mooshroom Spawn Egg}} | {{EntityLink|Mooshroom}} | Mooshrooms always spawn red and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mule Spawn Egg}} | {{EntityLink|Mule}} | Mules have a 20% chance of spawning as a baby. |- |align=“center” | {{InvSprite|Spawn NPC}} | {{EntityLink|NPC}} |There is an equal chance of spawning each of the 5 variants of this mob from the egg. |- |align="center"| {{InvSprite|Ocelot Spawn Egg}} | {{EntityLink|Ocelot}} | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. |- |align="center"| {{InvSprite|Parrot Spawn Egg}} | {{EntityLink|Parrot}} | Parrots spawn untamed and with a random color. |- |align="center"| {{InvSprite|Pig Spawn Egg}} | {{EntityLink|Pig}} | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Pufferfish Spawn Egg}} | {{EntityLink|Pufferfish}} | |- |align="center"| {{InvSprite|Rabbit Spawn Egg}} | {{EntityLink|Rabbit}} | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Salmon Spawn Egg}} | {{EntityLink|Salmon}} | {{IN|bedrock}}, salmon spawn with a random size. |- |align="center"| {{InvSprite|Sheep Spawn Egg}} | {{EntityLink|Sheep}} | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}} | {{EntityLink|Skeleton Horse}} | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap. |- |align="center"| {{InvSprite|Sniffer Spawn Egg}} | {{EntityLink|Sniffer}} |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]] |- |align="center"| {{InvSprite|Snow Golem Spawn Egg}} | {{EntityLink|Snow Golem}} | |- |align="center"| {{InvSprite|Squid Spawn Egg}} | {{EntityLink|Squid}} | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Strider Spawn Egg}} | {{EntityLink|Strider}} | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]]. |- |align="center"| {{InvSprite|Tadpole Spawn Egg}} | {{EntityLink|Tadpole}} | Also spawned from [[frogspawn]]. |- |align="center"| {{InvSprite|Tropical Fish Spawn Egg}} | {{EntityLink|Tropical Fish}} | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants. |- |align="center"| {{InvSprite|Turtle Spawn Egg}} | {{EntityLink|Turtle}} | Turtles have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Villager Spawn Egg}} | {{EntityLink|Villager}} | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Wandering Trader Spawn Egg}} | {{EntityLink|Wandering Trader}} | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. |- |align="center"| {{InvSprite|Zombie Horse Spawn Egg}} | {{EntityLink|Zombie Horse}} | Zombie horses have a 20% chance of spawning as a baby. |} === Mobs without spawn eggs === The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. {| class="wikitable" data-description="spawn eggs and availability" ! Mob ! Reason |- ! colspan="2" | Variants |- ! {{EntityLink|Brown Mooshroom}} | Shares ID with red variant |- ! colspan="2" | Other mobs |- ! {{EntityLink|Giant}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |- ! {{EntityLink|Illusioner}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |} === Education Edition spawn eggs === These spawn eggs exist {{in|education}} and {{in|bedrock}}: * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}} * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}} The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities. === Minecraft Earth spawn eggs === These unused spawn egg textures existed {{in|earth}}: * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}} * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}} * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}} * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}} === April Fools spawn eggs === * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} == Sounds == When a mob is spawned, it immediately makes its ambient sound. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |form=item}} {{ID table |displayname=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |form=item}} {{ID table |displayname=Bat Spawn Egg |spritetype=item |nameid=bat_spawn_egg |form=item}} {{ID table |displayname=Bee Spawn Egg |spritetype=item |nameid=bee_spawn_egg |form=item}} {{ID table |displayname=Blaze Spawn Egg |spritetype=item |nameid=blaze_spawn_egg |form=item}} {{ID table |displayname=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |form=item}} {{ID table |displayname=Cat Spawn Egg |spritetype=item |nameid=cat_spawn_egg |form=item}} {{ID table |displayname=Cave Spider Spawn Egg |spritetype=item |nameid=cave_spider_spawn_egg |form=item}} {{ID table |displayname=Chicken Spawn Egg |spritetype=item |nameid=chicken_spawn_egg |form=item}} {{ID table |displayname=Cod Spawn Egg |spritetype=item |nameid=cod_spawn_egg |form=item}} {{ID table |displayname=Cow Spawn Egg |spritetype=item |nameid=cow_spawn_egg |form=item}} {{ID table |displayname=Creeper Spawn Egg |spritetype=item |nameid=creeper_spawn_egg |form=item}} {{ID table |displayname=Dolphin Spawn Egg |spritetype=item |nameid=dolphin_spawn_egg |form=item}} {{ID table |displayname=Donkey Spawn Egg |spritetype=item |nameid=donkey_spawn_egg |form=item}} {{ID table |displayname=Drowned Spawn Egg |spritetype=item |nameid=drowned_spawn_egg |form=item}} {{ID table |displayname=Elder Guardian Spawn Egg |spritetype=item |nameid=elder_guardian_spawn_egg |form=item}} {{ID table |displayname=Ender Dragon Spawn Egg |spritetype=item |nameid=ender_dragon_spawn_egg |form=item}} {{ID table |displayname=Enderman Spawn Egg |spritetype=item |nameid=enderman_spawn_egg |form=item}} {{ID table |displayname=Endermite Spawn Egg |spritetype=item |nameid=endermite_spawn_egg |form=item}} {{ID table |displayname=Evoker Spawn Egg |spritetype=item |nameid=evoker_spawn_egg |form=item}} {{ID table |displayname=Fox Spawn Egg |spritetype=item |nameid=fox_spawn_egg |form=item}} {{ID table |displayname=Frog Spawn Egg |spritetype=item |nameid=frog_spawn_egg |form=item}} {{ID table |displayname=Ghast Spawn Egg |spritetype=item |nameid=ghast_spawn_egg |form=item}} {{ID table |displayname=Glow Squid Spawn Egg |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |form=item}} {{ID table |displayname=Goat Spawn Egg |spritetype=item |nameid=Goat_spawn_egg |form=item}} {{ID table |displayname=Guardian Spawn Egg |spritetype=item |nameid=guardian_spawn_egg |form=item}} {{ID table |displayname=Hoglin Spawn Egg |spritetype=item |nameid=hoglin_spawn_egg |form=item}} {{ID table |displayname=Horse Spawn Egg |spritetype=item |nameid=horse_spawn_egg |form=item}} {{ID table |displayname=Husk Spawn Egg |spritetype=item |nameid=husk_spawn_egg |form=item}} {{ID table |displayname=Iron Golem Spawn Egg |spritetype=item |nameid=iron_golem_spawn_egg |form=item}} {{ID table |displayname=Llama Spawn Egg |spritetype=item |nameid=llama_spawn_egg |form=item}} {{ID table |displayname=Magma Cube Spawn Egg |spritetype=item |nameid=magma_cube_spawn_egg |form=item}} {{ID table |displayname=Mooshroom Spawn Egg |spritetype=item |nameid=mooshroom_spawn_egg |form=item}} {{ID table |displayname=Mule Spawn Egg |spritetype=item |nameid=mule_spawn_egg |form=item}} {{ID table |displayname=Ocelot Spawn Egg |spritetype=item |nameid=ocelot_spawn_egg |form=item}} {{ID table |displayname=Panda Spawn Egg |spritetype=item |nameid=panda_spawn_egg |form=item}} {{ID table |displayname=Parrot Spawn Egg |spritetype=item |nameid=parrot_spawn_egg |form=item}} {{ID table |displayname=Phantom Spawn Egg |spritetype=item |nameid=phantom_spawn_egg |form=item}} {{ID table |displayname=Pig Spawn Egg |spritetype=item |nameid=pig_spawn_egg |form=item}} {{ID table |displayname=Piglin Spawn Egg |spritetype=item |nameid=piglin_spawn_egg |form=item}} {{ID table |displayname=Piglin Brute Spawn Egg |spritetype=item |nameid=piglin_brute_spawn_egg |form=item}} {{ID table |displayname=Pillager Spawn Egg |spritetype=item |nameid=pillager_spawn_egg |form=item}} {{ID table |displayname=Polar Bear Spawn Egg |spritetype=item |nameid=polar_bear_spawn_egg |form=item}} {{ID table |displayname=Pufferfish Spawn Egg |spritetype=item |nameid=pufferfish_spawn_egg |form=item}} {{ID table |displayname=Rabbit Spawn Egg |spritetype=item |nameid=rabbit_spawn_egg |form=item}} {{ID table |displayname=Ravager Spawn Egg |spritetype=item |nameid=ravager_spawn_egg |form=item}} {{ID table |displayname=Salmon Spawn Egg |spritetype=item |nameid=salmon_spawn_egg |form=item}} {{ID table |displayname=Sheep Spawn Egg |spritetype=item |nameid=sheep_spawn_egg |form=item}} {{ID table |displayname=Shulker Spawn Egg |spritetype=item |nameid=shulker_spawn_egg |form=item}} {{ID table |displayname=Silverfish Spawn Egg |spritetype=item |nameid=silverfish_spawn_egg |form=item}} {{ID table |displayname=Skeleton Spawn Egg |spritetype=item |nameid=skeleton_spawn_egg |form=item}} {{ID table |displayname=Skeleton Horse Spawn Egg |spritetype=item |nameid=skeleton_horse_spawn_egg |form=item}} {{ID table |displayname=Slime Spawn Egg |spritetype=item |nameid=slime_spawn_egg |form=item}} {{ID table |displayname=Sniffer Spawn Egg |spritetype=item |nameid=sniffer_spawn_egg |form=item}} {{ID table |displayname=Snow Golem Spawn Egg |spritetype=item |nameid=snow_golem_spawn_egg |form=item}} {{ID table |displayname=Spider Spawn Egg |spritetype=item |nameid=spider_spawn_egg |form=item}} {{ID table |displayname=Squid Spawn Egg |spritetype=item |nameid=squid_spawn_egg |form=item}} {{ID table |displayname=Stray Spawn Egg |spritetype=item |nameid=stray_spawn_egg |form=item}} {{ID table |displayname=Strider Spawn Egg |spritetype=item |nameid=strider_spawn_egg |form=item}} {{ID table |displayname=Tadpole Spawn Egg |spritetype=item |nameid=tadpole_spawn_egg |form=item}} {{ID table |displayname=Trader Llama Spawn Egg |spritetype=item |nameid=trader_llama_spawn_egg |form=item}} {{ID table |displayname=Tropical Fish Spawn Egg |spritetype=item |nameid=tropical_fish_spawn_egg |form=item}} {{ID table |displayname=Turtle Spawn Egg |spritetype=item |nameid=turtle_spawn_egg |form=item}} {{ID table |displayname=Vex Spawn Egg |spritetype=item |nameid=vex_spawn_egg |form=item}} {{ID table |displayname=Villager Spawn Egg |spritetype=item |nameid=villager_spawn_egg |form=item}} {{ID table |displayname=Vindicator Spawn Egg |spritetype=item |nameid=vindicator_spawn_egg |form=item}} {{ID table |displayname=Wandering Trader Spawn Egg |spritetype=item |nameid=wandering_trader_spawn_egg |form=item}} {{ID table |displayname=Warden Spawn Egg |spritetype=item |nameid=warden_spawn_egg |form=item}} {{ID table |displayname=Witch Spawn Egg |spritetype=item |nameid=witch_spawn_egg |form=item}} {{ID table |displayname=Wither Spawn Egg |spritetype=item |nameid=wither_spawn_egg |form=item}} {{ID table |displayname=Wither Skeleton Spawn Egg |spritetype=item |nameid=wither_skeleton_spawn_egg |form=item}} {{ID table |displayname=Wolf Spawn Egg |spritetype=item |nameid=wolf_spawn_egg |form=item}} {{ID table |displayname=Zoglin Spawn Egg |spritetype=item |nameid=zoglin_spawn_egg |form=item}} {{ID table |displayname=Zombie Spawn Egg |spritetype=item |nameid=zombie_spawn_egg |form=item}} {{ID table |displayname=Zombie Horse Spawn Egg |spritetype=item |nameid=zombie_horse_spawn_egg |form=item}} {{ID table |displayname=Zombie Villager Spawn Egg |spritetype=item |nameid=zombie_villager_spawn_egg |form=item}} {{ID table |displayname=Zombified Piglin Spawn Egg |spritetype=item |nameid=zombified_piglin_spawn_egg |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=item.spawn_egg.name |spritename=chicken-spawn-egg |spritetype=item |nameid=spawn_egg |aliasid=spawn_egg / 0 |id=718 |form=item |translationkey=-}} {{ID table |displayname=Spawn Agent |spritetype=item |nameid=agent_spawn_egg |aliasid=spawn_egg / 56 |id=489 |form=item |translationkey=item.spawn_egg.entity.agent.name}} {{ID table |displayname=Spawn Allay |spritename=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |aliasid=spawn_egg / 134 |id=639 |form=item |translationkey=item.spawn_egg.entity.allay.name}} {{ID table |displayname=Spawn Axolotl |spritename=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |aliasid=spawn_egg / 130 |id=503 |form=item |translationkey=item.spawn_egg.entity.axolotl.name}} {{ID table |displayname=Spawn Bat |spritetype=item |nameid=bat_spawn_egg |aliasid=spawn_egg / 19 |id=455 |form=item |translationkey=item.spawn_egg.entity.bat.name}} {{ID table |displayname=Spawn Bee |spritetype=item |nameid=bee_spawn_egg |aliasid=spawn_egg / 122 |id=496 |form=item |translationkey=item.spawn_egg.entity.bee.name}} {{ID table |displayname=Spawn Blaze |spritetype=item |nameid=blaze_spawn_egg |aliasid=spawn_egg / 43 |id=458 |form=item |translationkey=item.spawn_egg.entity.blaze.name}} {{ID table |displayname=Spawn Camel |spritename=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |aliasid=spawn_egg / 138 |id=663 |form=item |translationkey=item.spawn_egg.entity.camel.name}} {{ID table |displayname=Spawn Cat |spritetype=item |nameid=cat_spawn_egg |aliasid=spawn_egg / 75 |id=490 |form=item |translationkey=item.spawn_egg.entity.cat.name}} {{ID table |displayname=Spawn Cave Spider |spritetype=item |nameid=cave_spider_spawn_egg |aliasid=spawn_egg / 40 |id=459 |form=item |translationkey=item.spawn_egg.entity.cave_spider.name}} {{ID table |displayname=Spawn Chicken |spritetype=item |nameid=chicken_spawn_egg |aliasid=spawn_egg / 10 |id=437 |form=item |translationkey=item.spawn_egg.entity.chicken.name}} {{ID table |displayname=Spawn Cod |spritetype=item |nameid=cod_spawn_egg |aliasid=spawn_egg / 112 |id=482 |form=item |translationkey=item.spawn_egg.entity.cod.name}} {{ID table |displayname=Spawn Cow |spritetype=item |nameid=cow_spawn_egg |aliasid=spawn_egg / 11 |id=438 |form=item |translationkey=item.spawn_egg.entity.cow.name}} {{ID table |displayname=Spawn Creeper |spritetype=item |nameid=creeper_spawn_egg |aliasid=spawn_egg / 33 |id=443 |form=item |translationkey=item.spawn_egg.entity.creeper.name}} {{ID table |displayname=Spawn Dolphin |spritetype=item |nameid=dolphin_spawn_egg |aliasid=spawn_egg / 31 |id=486 |form=item |translationkey=item.spawn_egg.entity.dolphin.name}} {{ID table |displayname=Spawn Donkey |spritetype=item |nameid=donkey_spawn_egg |aliasid=spawn_egg / 24 |id=467 |form=item |translationkey=item.spawn_egg.entity.donkey.name}} {{ID table |displayname=Spawn Drowned |spritetype=item |nameid=drowned_spawn_egg |aliasid=spawn_egg / 110 |id=485 |form=item |translationkey=item.spawn_egg.entity.drowned.name}} {{ID table |displayname=Spawn Elder Guardian |spritetype=item |nameid=elder_guardian_spawn_egg |aliasid=spawn_egg / 50 |id=473 |form=item |translationkey=item.spawn_egg.entity.elder_guardian.name}} {{ID table |displayname=Spawn Ender Dragon |spritetype=item |nameid=ender_dragon_spawn_egg |aliasid=spawn_egg / 53 |id=508 |form=item |translationkey=item.spawn_egg.entity.ender_dragon.name}} {{ID table |displayname=Spawn Enderman |spritetype=item |nameid=enderman_spawn_egg |aliasid=spawn_egg / 38 |id=444 |form=item |translationkey=item.spawn_egg.entity.enderman.name}} {{ID table |displayname=Spawn Endermite |spritetype=item |nameid=endermite_spawn_egg |aliasid=spawn_egg / 55 |id=462 |form=item |translationkey=item.spawn_egg.entity.endermite.name}} {{ID table |displayname=Spawn Evoker |spritetype=item |nameid=evoker_spawn_egg |aliasid=spawn_egg / 104 |id=477 |form=item |translationkey=item.spawn_egg.entity.evocation_illager.name}} {{ID table |displayname=Spawn Fox |spritetype=item |nameid=fox_spawn_egg |aliasid=spawn_egg / 121 |id=492 |form=item |translationkey=item.spawn_egg.entity.fox.name}} {{ID table |displayname=Spawn Frog |spritetype=item |nameid=frog_spawn_egg |aliasid=spawn_egg / 132 |id=636 |form=item |translationkey=item.spawn_egg.entity.frog.name}} {{ID table |displayname=Spawn Ghast |spritetype=item |nameid=ghast_spawn_egg |aliasid=spawn_egg / 41 |id=456 |form=item |translationkey=item.spawn_egg.entity.ghast.name}} {{ID table |displayname=Spawn Glow Squid |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |aliasid=spawn_egg / 129 |id=505 |form=item |translationkey=item.spawn_egg.entity.glow_squid.name}} {{ID table |displayname=Spawn Goat |spritename=spawn-goat |spritetype=item |nameid=goat_spawn_egg |aliasid=spawn_egg / 128 |id=504 |form=item |translationkey=item.spawn_egg.entity.goat.name}} {{ID table |displayname=Spawn Guardian |spritetype=item |nameid=guardian_spawn_egg |aliasid=spawn_egg / 49 |id=463 |form=item |translationkey=item.spawn_egg.entity.guardian.name}} {{ID table |displayname=Spawn Hoglin |spritetype=item |nameid=hoglin_spawn_egg |aliasid=spawn_egg / 124 |id=498 |form=item |translationkey=item.spawn_egg.entity.hoglin.name}} {{ID table |displayname=Spawn Horse |spritetype=item |nameid=horse_spawn_egg |aliasid=spawn_egg / 23 |id=460 |form=item |translationkey=item.spawn_egg.entity.horse.name}} {{ID table |displayname=Spawn Husk |spritetype=item |nameid=husk_spawn_egg |aliasid=spawn_egg / 47 |id=465 |form=item |translationkey=item.spawn_egg.entity.husk.name}} {{ID table |displayname=Spawn Iron Golem |spritetype=item |nameid=iron_golem_spawn_egg |aliasid=spawn_egg / 20 |id=506 |form=item |translationkey=item.spawn_egg.entity.iron_golem.name}} {{ID table |displayname=Spawn Llama |spritetype=item |nameid=llama_spawn_egg |aliasid=spawn_egg / 29 |id=475 |form=item |translationkey=item.spawn_egg.entity.llama.name}} {{ID table |displayname=Spawn Magma Cube |spritetype=item |nameid=magma_cube_spawn_egg |aliasid=spawn_egg / 42 |id=457 |form=item |translationkey=item.spawn_egg.entity.magma_cube.name}} {{ID table |displayname=Spawn Mooshroom |spritetype=item |nameid=mooshroom_spawn_egg |aliasid=spawn_egg / 16 |id=442 |form=item |translationkey=item.spawn_egg.entity.mooshroom.name}} {{ID table |displayname=Spawn Mule |spritetype=item |nameid=mule_spawn_egg |aliasid=spawn_egg / 25 |id=468 |form=item |translationkey=item.spawn_egg.entity.mule.name}} {{ID table |displayname=Spawn NPC |spritetype=item |nameid=npc_spawn_egg |aliasid=spawn_egg / 51 |id=472 |form=item |translationkey=item.spawn_egg.entity.npc.name}} {{ID table |displayname=Spawn Ocelot |spritetype=item |nameid=ocelot_spawn_egg |aliasid=spawn_egg / 22 |id=453 |form=item |translationkey=item.spawn_egg.entity.ocelot.name}} {{ID table |displayname=Spawn Panda |spritetype=item |nameid=panda_spawn_egg |aliasid=spawn_egg / 113 |id=491 |form=item |translationkey=item.spawn_egg.entity.panda.name}} {{ID table |displayname=Spawn Parrot |spritetype=item |nameid=parrot_spawn_egg |aliasid=spawn_egg / 30 |id=480 |form=item |translationkey=item.spawn_egg.entity.parrot.name}} {{ID table |displayname=Spawn Phantom |spritetype=item |nameid=phantom_spawn_egg |aliasid=spawn_egg / 58 |id=488 |form=item |translationkey=item.spawn_egg.entity.phantom.name}} {{ID table |displayname=Spawn Pig |spritetype=item |nameid=pig_spawn_egg |aliasid=spawn_egg / 12 |id=439 |form=item |translationkey=item.spawn_egg.entity.pig.name}} {{ID table |displayname=Spawn Piglin Brute |spritetype=item |nameid=piglin_brute_spawn_egg |aliasid=spawn_egg / 127 |id=501 |form=item |translationkey=item.spawn_egg.entity.piglin_brute.name}} {{ID table |displayname=Spawn Piglin |spritetype=item |nameid=piglin_spawn_egg |aliasid=spawn_egg / 123 |id=499 |form=item |translationkey=item.spawn_egg.entity.piglin.name}} {{ID table |displayname=Spawn Pillager |spritetype=item |nameid=pillager_spawn_egg |aliasid=spawn_egg / 114 |id=493 |form=item |translationkey=item.spawn_egg.entity.pillager.name}} {{ID table |displayname=Spawn Polar Bear |spritetype=item |nameid=polar_bear_spawn_egg |aliasid=spawn_egg / 28 |id=474 |form=item |translationkey=item.spawn_egg.entity.polar_bear.name}} {{ID table |displayname=Spawn Pufferfish |spritetype=item |nameid=pufferfish_spawn_egg |aliasid=spawn_egg / 108 |id=483 |form=item |translationkey=item.spawn_egg.entity.pufferfish.name}} {{ID table |displayname=Spawn Rabbit |spritetype=item |nameid=rabbit_spawn_egg |aliasid=spawn_egg / 18 |id=461 |form=item |translationkey=item.spawn_egg.entity.rabbit.name}} {{ID table |displayname=Spawn Ravager |spritetype=item |nameid=ravager_spawn_egg |aliasid=spawn_egg / 59 |id=495 |form=item |translationkey=item.spawn_egg.entity.ravager.name}} {{ID table |displayname=Spawn Salmon |spritetype=item |nameid=salmon_spawn_egg |aliasid=spawn_egg / 109 |id=484 |form=item |translationkey=item.spawn_egg.entity.salmon.name}} {{ID table |displayname=Spawn Sheep |spritetype=item |nameid=sheep_spawn_egg |aliasid=spawn_egg / 13 |id=440 |form=item |translationkey=item.spawn_egg.entity.sheep.name}} {{ID table |displayname=Spawn Shulker |spritetype=item |nameid=shulker_spawn_egg |aliasid=spawn_egg / 54 |id=471 |form=item |translationkey=item.spawn_egg.entity.shulker.name}} {{ID table |displayname=Spawn Silverfish |spritetype=item |nameid=silverfish_spawn_egg |aliasid=spawn_egg / 39 |id=445 |form=item |translationkey=item.spawn_egg.entity.silverfish.name}} {{ID table |displayname=Spawn Skeleton Horse |spritetype=item |nameid=skeleton_horse_spawn_egg |aliasid=spawn_egg / 26 |id=469 |form=item |translationkey=item.spawn_egg.entity.skeleton_horse.name}} {{ID table |displayname=Spawn Skeleton |spritetype=item |nameid=skeleton_spawn_egg |aliasid=spawn_egg / 34 |id=446 |form=item |translationkey=item.spawn_egg.entity.skeleton.name}} {{ID table |displayname=Spawn Slime |spritetype=item |nameid=slime_spawn_egg |aliasid=spawn_egg / 37 |id=447 |form=item |translationkey=item.spawn_egg.entity.slime.name}} {{ID table |displayname=Spawn Sniffer |spritetype=item |nameid=sniffer_spawn_egg |aliasid=spawn_egg / 139 |id=502 |form=item |translationkey=item.spawn_egg.entity.sniffer.name}} {{ID table |displayname=Spawn Snow Golem |spritetype=item |nameid=snow_golem_spawn_egg |aliasid=spawn_egg / 21 |id=507 |form=item |translationkey=item.spawn_egg.entity.snow_golem.name}} {{ID table |displayname=Spawn Spider |spritetype=item |nameid=spider_spawn_egg |aliasid=spawn_egg / 35 |id=448 |form=item |translationkey=item.spawn_egg.entity.spider.name}} {{ID table |displayname=Spawn Squid |spritetype=item |nameid=squid_spawn_egg |aliasid=spawn_egg / 17 |id=452 |form=item |translationkey=item.spawn_egg.entity.squid.name}} {{ID table |displayname=Spawn Stray |spritetype=item |nameid=stray_spawn_egg |aliasid=spawn_egg / 46 |id=464 |form=item |translationkey=item.spawn_egg.entity.stray.name}} {{ID table |displayname=Spawn Strider |spritetype=item |nameid=strider_spawn_egg |aliasid=spawn_egg / 125 |id=497 |form=item |translationkey=item.spawn_egg.entity.strider.name}} {{ID table |displayname=Spawn Tadpole |spritetype=item |nameid=tadpole_spawn_egg |aliasid=spawn_egg / 133 |id=637 |form=item |translationkey=item.spawn_egg.entity.tadpole.name}} {{ID table |displayname=Spawn Trader Llama |spritetype=item |nameid=trader_llama_spawn_egg |aliasid=spawn_egg / 157 |id=656 |form=item |translationkey=item.spawn_egg.entity.trader_llama.name}} {{ID table |displayname=Spawn Tropical Fish |spritetype=item |nameid=tropical_fish_spawn_egg |aliasid=spawn_egg / 111 |id=481 |form=item |translationkey=item.spawn_egg.entity.tropicalfish.name}} {{ID table |displayname=Spawn Sea Turtle |spritetype=item |nameid=turtle_spawn_egg |aliasid=spawn_egg / 74 |id=487 |form=item |translationkey=item.spawn_egg.entity.turtle.name}} {{ID table |displayname=Spawn Vex |spritetype=item |nameid=vex_spawn_egg |aliasid=spawn_egg / 105 |id=478 |form=item |translationkey=item.spawn_egg.entity.vex.name}} {{ID table |displayname=Spawn Villager |spritetype=item |nameid=villager_spawn_egg |aliasid=spawn_egg / 15, 115 |id=451 |form=item |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} {{ID table |displayname=Spawn Vindicator |spritetype=item |nameid=vindicator_spawn_egg |aliasid=spawn_egg / 57 |id=476 |form=item |translationkey=item.spawn_egg.entity.vindicator.name}} {{ID table |displayname=Spawn Wandering Trader |spritetype=item |nameid=wandering_trader_spawn_egg |aliasid=spawn_egg / 118 |id=494 |form=item |translationkey=item.spawn_egg.entity.wandering_trader.name}} {{ID table |displayname=Spawn Warden |spritetype=item |nameid=warden_spawn_egg |aliasid=spawn_egg / 131 |id=640 |form=item |translationkey=item.spawn_egg.entity.warden.name}} {{ID table |displayname=Spawn Witch |spritetype=item |nameid=witch_spawn_egg |aliasid=spawn_egg / 45 |id=454 |form=item |translationkey=item.spawn_egg.entity.witch.name}} {{ID table |displayname=Spawn Wither |spritetype=item |nameid=wither_spawn_egg |aliasid=spawn_egg / 52 |id=509 |form=item |translationkey=item.spawn_egg.entity.wither.name}} {{ID table |displayname=Spawn Wither Skeleton |spritetype=item |nameid=wither_skeleton_spawn_egg |aliasid=spawn_egg / 48 |id=466 |form=item |translationkey=item.spawn_egg.entity.wither_skeleton.name}} {{ID table |displayname=Spawn Wolf |spritetype=item |nameid=wolf_spawn_egg |aliasid=spawn_egg / 14 |id=441 |form=item |translationkey=item.spawn_egg.entity.wolf.name}} {{ID table |displayname=Spawn Zoglin |spritetype=item |nameid=zoglin_spawn_egg |aliasid=spawn_egg / 126 |id=500 |form=item |translationkey=item.spawn_egg.entity.zoglin.name}} {{ID table |displayname=Spawn Zombie Horse |spritetype=item |nameid=zombie_horse_spawn_egg |aliasid=spawn_egg / 27 |id=470 |form=item |translationkey=item.spawn_egg.entity.zombie_horse.name}} {{ID table |displayname=Spawn Zombified Piglin |spritetype=item |nameid=zombie_pigman_spawn_egg |aliasid=spawn_egg / 36 |id=450 |form=item |translationkey=item.spawn_egg.entity.zombie_pigman.name}} {{ID table |displayname=Spawn Zombie |spritetype=item |nameid=zombie_spawn_egg |aliasid=spawn_egg / 32 |id=449 |form=item |translationkey=item.spawn_egg.entity.zombie.name}} {{ID table |displayname=Spawn Zombie Villager |spritetype=item |nameid=zombie_villager_spawn_egg |aliasid=spawn_egg / 44, 116 |id=479 |form=item |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, spawn eggs have no additional tags. : See [[Bedrock Edition level format/Item format]]. == History == {{for|information on the historical colors of spawn eggs|Spawn Egg colors}} {{Info needed|{{Edition|BE}} is outdated}} {{History|java}} {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. |The spawn egg has a single texture file, which is [[tint]]ed different colors.}} {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}} {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}} {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}} {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. |Mobs can now display their custom name as nametag using an NBT tag.}} {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} {{History|||snap=13w24a|Spawn eggs now work on [[water]].}} {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}} {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}} {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}} {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}} {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}} {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}} {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. |As with the warden itself, warden spawn eggs are not added in this snapshot.}} {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds. |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}} {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}} {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. |Spawn eggs now have the correct name in the [[inventory]].}} {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. |Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}} {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}} {{History|||snap=build 4|The NPC spawn egg has been removed completely.}} {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}} {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}} {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s. |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}} {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}} {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs. |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}} {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|Education}} {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} {{History|earth}} {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}} {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}} {{History|foot}} == Issues == {{issue list}} == Gallery == {{Hidden begin|View all renders}} <gallery> Spawn Egg.png|frame|Uncolored Spawn Egg Agent Spawn Egg.png|Agent Spawn Egg Allay Spawn Egg.png|Allay Spawn Egg Axolotl Spawn Egg.png|Axolotl Spawn Egg Bat Spawn Egg.png|Bat Spawn Egg Bee Spawn Egg.png|Bee Spawn Egg Blaze Spawn Egg.png|Blaze Spawn Egg Camel Spawn Egg.png|Camel Spawn Egg Cat Spawn Egg.png|Cat Spawn Egg (Java) Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock) Cave Spider Spawn Egg.png|Cave Spider Spawn Egg Chicken Spawn Egg.png|Chicken Spawn Egg Cod Spawn Egg.png|Cod Spawn Egg Cow Spawn Egg.png|Cow Spawn Egg Creeper Spawn Egg.png|Creeper Spawn Egg Dolphin Spawn Egg.png|Dolphin Spawn Egg Donkey Spawn Egg.png|Donkey Spawn Egg Drowned Spawn Egg.png|Drowned Spawn Egg Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg Enderman Spawn Egg.png|Enderman Spawn Egg Endermite Spawn Egg.png|Endermite Spawn Egg Evoker Spawn Egg.png|Evoker Spawn Egg Fox Spawn Egg.png|Fox Spawn Egg Frog Spawn Egg.png|Frog Spawn Egg Ghast Spawn Egg.png|Ghast Spawn Egg Glow Squid Spawn Egg.png|Glow Squid Spawn Egg Goat Spawn Egg.png|Goat Spawn Egg Guardian Spawn Egg.png|Guardian Spawn Egg Hoglin Spawn Egg.png|Hoglin Spawn Egg Horse Spawn Egg.png|Horse Spawn Egg Husk Spawn Egg.png|Husk Spawn Egg Iron Golem Spawn Egg.png|Iron Golem Spawn Egg Llama Spawn Egg.png|Llama Spawn Egg Magma Cube Spawn Egg.png|Magma Cube Spawn Egg Mooshroom Spawn Egg.png|Mooshroom Spawn Egg Mule Spawn Egg.png|Mule Spawn Egg NPC Spawn Egg.png|NPC Spawn Egg Ocelot Spawn Egg.png|Ocelot Spawn Egg Panda Spawn Egg.png|Panda Spawn Egg (Java) Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock) Parrot Spawn Egg.png|Parrot Spawn Egg Phantom Spawn Egg.png|Phantom Spawn Egg Pig Spawn Egg.png|Pig Spawn Egg Piglin Spawn Egg.png|Piglin Spawn Egg Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg Pillager Spawn Egg.png|Pillager Spawn Egg Polar Bear Spawn Egg.png|Polar Bear Spawn Egg Pufferfish Spawn Egg.png|Pufferfish Spawn Egg Rabbit Spawn Egg.png|Rabbit Spawn Egg Ravager Spawn Egg.png|Ravager Spawn Egg Salmon Spawn Egg.png|Salmon Spawn Egg Sheep Spawn Egg.png|Sheep Spawn Egg Shulker Spawn Egg.png|Shulker Spawn Egg Silverfish Spawn Egg.png|Silverfish Spawn Egg Skeleton Spawn Egg.png|Skeleton Spawn Egg Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg Slime Spawn Egg.png|Slime Spawn Egg Sniffer Spawn Egg.png|Sniffer Spawn Egg Snow Golem Spawn Egg.png|Snow Golem Spawn Egg Spider Spawn Egg.png|Spider Spawn Egg Squid Spawn Egg.png|Squid Spawn Egg Stray Spawn Egg.png|Stray Spawn Egg Strider Spawn Egg.png|Strider Spawn Egg Tadpole Spawn Egg.png|Tadpole Spawn Egg Trader Llama Spawn Egg.png|Trader Llama Spawn Egg Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg Turtle Spawn Egg.png|Turtle Spawn Egg Vex Spawn Egg.png|Vex Spawn Egg Villager Spawn Egg.png|Villager Spawn Egg Vindicator Spawn Egg.png|Vindicator Spawn Egg Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java) Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock) Warden Spawn Egg.png|Warden Spawn Egg Witch Spawn Egg.png|Witch Spawn Egg Wither Spawn Egg.png|Wither Spawn Egg Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg Wolf Spawn Egg.png|Wolf Spawn Egg Zoglin Spawn Egg.png|Zoglin Spawn Egg Zombie Spawn Egg.png|Zombie Spawn Egg Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg Mask Spawn Egg.png|Mask Spawn Egg (texture) </gallery> {{Hidden end}} === Screenshots === <gallery> Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. </gallery> == Notes == {{notelist|fn}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 {{Items}} [[de:Spawn-Ei]] [[es:Huevo generador]] [[fr:Œufs d'apparition]] [[it:Uovo generatore]] [[ja:スポーンエッグ]] [[ko:생성 알]] [[nl:Spawnei]] [[pl:Jajo przyzywające]] [[pt:Ovo gerador]] [[ru:Яйца призывания]] [[th:ไข่เสก]] [[zh:刷怪蛋]] [[Category:Non-renewable resources]]</li></ul></nowiki> | 13w39a | The rendering brightness is now decreased during thunderstorms. Previously, the sky would darken, but the ground wouldn't appear to get darker, even though monsters could spawn. | |||
The clouds and the sky now appear much darker during thunderstorms.[verify] | |||||
1.8{{Extension DPL}}<ul><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item | image = Fermented Spider Eye.png | renewable = Yes | stackable = Yes (64) }} A '''fermented spider eye''' is a [[brewing]] ingredient. == Obtaining == === Crafting === {{Crafting |Brown Mushroom |Sugar |Spider Eye |Output= Fermented Spider Eye |type= Brewing }} == Usage == They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. === Brewing ingredient === {{brewing |showname=1 |head=1 |Fermented Spider Eye |Potion of Weakness |base=Water Bottle }} {{brewing |Fermented Spider Eye |Potion of Harming |base=Potion of Poison;Potion of Healing }} {{brewing |Fermented Spider Eye |Potion of Slowness |base=Potion of Swiftness;Potion of Leaping }} {{brewing |foot=1 |Fermented Spider Eye |Potion of Invisibility |base=Potion of Night Vision }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Fermented Spider Eye |spritetype=item |nameid=fermented_spider_eye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Fermented Spider Eye |spritetype=item |nameid=fermented_spider_eye |id=428 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div> == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]]. |Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types. |Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}} {{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}} {{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}} {{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}} {{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]]. |[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]]. |[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}} {{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[Category:Renewable resources]] [[cs:Zkvašené pavoučí oko]] [[de:Fermentiertes Spinnenauge]] [[es:Ojo de araña fermentado]] [[fr:Œil d'araignée fermenté]] [[it:Occhio di ragno fermentato]] [[ja:発酵したクモの目]] [[ko:발효된 거미 눈]] [[nl:Gefermenteerd spinnenoog]] [[pl:Sfermentowane oko pająka]] [[pt:Olho de aranha fermentado]] [[ru:Приготовленный паучий глаз]] [[th:ตาแมงมุมดอง]] [[uk:Оброблене павуче око]] [[zh:发酵蛛眼]]</li><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}} {{Item | image = Ink Sac.png | renewable = Yes | stackable = Yes (64) }} An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]]. == Obtaining == === Mob loot === ==== Squid ==== {{see also|Tutorials/Squid farming|title1=Squid farming}} A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III. === Fishing === Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance. === Trading === [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]]. === Natural generation === {{LootChestItem|ink-sac}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, ink sacs can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Ink Sac}} === Dye === {{Dye usage}} * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]]. === Trading === Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}. === Signs === Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Ink Sac splotches |source=block |description=When an ink sac is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |aliasid=dye / 0 |id=413 |form=item |translationkey=item.dye.black.name |foot=1}} == Video == {{video note|Ink sacs can no longer be used as a dye in Java Edition.}} <div style="text-align:center">{{yt|ABYCZfawO60}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}} {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}} {{History|java}} {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}} {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}} {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}} {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]]. |Ink sacs can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}} {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}} {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}} {{History|||snap=build 3|Ink sacs are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}} {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]]. |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}} {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]]. |Ink sacs can now be used to craft [[dark prismarine]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s. |Ink sacs can now be used to dye [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s. |Added [[banner]]s, which can be [[dye]]d with ink sacs. |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s. |Ink sacs can now be used to craft black [[concrete powder]]. |[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s. |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}} {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Bedrock Edition specific information]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Váček inkoustu]] [[de:Tintenbeutel]] [[es:Saco de tinta]] [[fr:Poche d'encre]] [[hu:Tintazsák]] [[ja:イカスミ]] [[ko:먹물 주머니]] [[nl:Inktzak]] [[pl:Torbiel z atramentem]] [[pt:Bolsa de tinta]] [[ru:Чернильный мешок]] [[uk:Чорнильний мішок]] [[zh:墨囊]]</li></ul> | 14w03a | Lightning now transforms villagers into witches. | |||
14w30a | Lightning can now be manually summoned with the /summon LightningBolt command. | ||||
1.9{{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item | title=Milk Bucket | image = Milk Bucket.png | renewable = Yes | effects = Clears all | stackable = No }} A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]]. == Obtaining == === Harvesting === Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]]. === Mob loot === A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}} == Usage == Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode. When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player. The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''. === Crafting ingredient === {{crafting usage|Milk Bucket}} == Sounds == {{el|je}}: {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking milk |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=player |subtitle=Cow gets milked |description=When a cow is milked |id=entity.cow.milk |translationkey=subtitles.entity.cow.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Goat gets milked |description=When a regular goat is milked |source=neutral |id=entity.goat.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |subtitle=Goat gets milked |description=When a screaming goat is milked |source=neutral |id=entity.goat.screaming.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wandering trader drink milk1.ogg |sound2=Wandering trader drink milk2.ogg |sound3=Wandering trader drink milk3.ogg |sound4=Wandering trader drink milk4.ogg |sound5=Wandering trader drink milk5.ogg |subtitle=Wandering Trader drinks milk |source=neutral |description=While a wandering trader is drinking milk to become visible during daytime |id=entity.wandering_trader.drink_milk |translationkey=subtitles.entity.wandering_trader.drink_milk |volume=0.5 |pitch=0.9-1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=While a player is drinking milk |id=random.drink |volume=0.35 |pitch=0.9-1.1}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=neutral |description=When a cow is milked |id=mob.cow.milk |volume=1.0 |pitch=1.0}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |description=When a regular goat is milked |source=neutral |id=mob.mooshroom.suspicious_milk |volume=1.0 |pitch=1.0/0.9/1.1}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |description=When a screaming goat is milked |source=neutral |id=mob.goat.milk.screamer |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wandering trader drink milk1.ogg |sound2=Wandering trader drink milk2.ogg |sound3=Wandering trader drink milk3.ogg |sound4=Wandering trader drink milk4.ogg |sound5=Wandering trader drink milk5.ogg |source=neutral |description=While a wandering trader is drinking milk to become visible during daytime |id=mob.wanderingtrader.drink_milk |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Milk Bucket |spritetype=item |nameid=milk_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Milk |spritetype=item |nameid=milk_bucket |aliasid=bucket / 1 |id=361 |form=item |translationkey=item.milk.name |foot=1}} == Achievements == {{load achievements|The Lie}} == Advancements == {{Load advancements|Husbandry}} == Video == <div style="text-align:center">{{yt|eyxea_d0b3s}}</div> == History == {{History|java alpha}} {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}} {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}} {{History||v1.0.17|Milk buckets can now be emptied.}} {{History|java beta}} {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}} {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}} {{History||1.3_01|Squid milking has been removed.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}} {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable. |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref> |Milk is no longer emptiable.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}} {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}} {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}} {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. |Milk buckets are not yet drinkable.}} {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]]. |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}} {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History|Ps4}} {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History|foot}} == Issues == {{issue list}} == See also == *[[Water Bucket]] *[[Lava]] *[[Food]] *[[Cake]] *[[Honey Bottle]] (alternative to remove poison effect) *[[Medicine]] == Notes == {{fnlist}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[Category:Tools]] [[cs:Mléko]] [[de:Milcheimer]] [[es:Cubo con leche]] [[fr:Seau de lait]] [[hu:Tej]] [[it:Secchio di latte]] [[ja:ミルク入りバケツ]] [[ko:우유 양동이]] [[nl:Emmer melk]] [[pl:Wiadro mleka]] [[pt:Balde de leite]] [[ru:Ведро с молоком]] [[th:ถังนม]] [[uk:Відро молока]] [[zh:奶桶]]</li><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}} {{Joke feature}} {{ItemEntity |title=Obsidian Boat |image=Obsidian Boat.png |image2=Obsidian Boat (item).png |stackable=No |renewable=Yes }} The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version. == Obtaining == === Crafting === {{crafting |A2 = Obsidian |C2 = Obsidian |A3 = Obsidian |B3 = Obsidian |C3 = Obsidian |Output= Obsidian Boat |ignoreusage=1 }} == Usage == Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it. == Sounds == Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own. == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Obsidian Boat |spritetype=item |nameid=obsidian_boat |id=432 |form=item |translationkey=item.obsidian_boat.name |foot=1}} {{ID table |shownumericids=y |generatetranslationkeys=java |displayname=Obsidian Boat |spritetype=entity |nameid=boat |id=41 |translationkey=entity.Boat.name |foot=1}} === Entity data === {{/ED}} == History == {{History|java}} {{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}} {{History|foot}} == Issues == Obsidian boat is a joke feature and as such issues relating to them cannot be fixed. {{Items}} {{Entities}} {{Jokes}} [[Category:Joke items]] [[Category:Joke entities]] [[it:Barca di ossidiana]] [[ja:黒曜石のボート]] [[pt:Bote de obsidiana]] [[uk:Обсидіановий човен]] [[zh:15w14a]]</li></ul> | 15w38a | There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse. | |||
16w04a | Rain sounds updated. Now more ambient/quieter and sounds more realistic. | ||||
1.11{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item | title = Amethyst Shard | image = Amethyst Shard.png | renewable = Yes | stackable = Yes (64) }} An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]]. == Obtaining == === Mining === An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards. If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards. === Chest loot === {{LootChestItem|amethyst-shard}} == Usage == === Crafting ingredient === {{Crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard |Any Armor Trim Smithing Template |Netherite Chestplate |Amethyst Shard |Amethyst Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|amethyst shard}} === Allay duplication === If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again. == Sounds == {{Edition|Java}}: {{Sound table |sound=Amethyst shimmer.ogg |subtitle=Amethyst chimes |source=neutral |description=When an amethyst shard duplicates an allay |id=block.amethyst_block.chime |translationkey=subtitles.block.amethyst_block.chime |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Amethyst shimmer.ogg |source=block |description=When an amethyst shard duplicates an allay |id=chime.amethyst_block |volume=1.0 |pitch=0.5-1.7 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |id=625 |foot=1}} ==History== {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}} {{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}} {{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}} {{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}} {{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}} {{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}} {{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== * Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable. * besides netherite, amethyst is the only or to be attempted not from an ore in caves == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021 {{Items}} [[Category:Renewable resources]] [[de:Amethystscherbe]] [[es:Fragmento de amatista]] [[fr:Éclat d'améthyste]] [[it:Scheggia di ametista]] [[ja:アメジストの欠片]] [[lzh:紫水玉片]] [[pl:Odłamek ametystu]] [[pt:Fragmento de ametista]] [[ru:Осколок аметиста]] [[uk:Уламок аметисту]] [[zh:紫水晶碎片]] [[Category:Ore]]</li><li>[[Bleach|Bleach]]<br/>{{education feature}} {{Item | image = Bleach.png | renewable = No | stackable = Yes (64) }} '''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]]. == Obtaining == === Lab Table === Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]]. {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center> |} == Usage == === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table |type=bedrock |sound=Fire.ogg |source=sound |description=When bleach is created by a lab table |id=lt.reaction.fire |volume=6.0 |pitch=0.7/0.9 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bleach |spritetype=item |nameid=bleach |id=596 |form=item |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|education}} {{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|foot}} == Trivia == *[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game. == Issues == {{issue list}} {{Items}} {{Education Edition}} [[Category:Dyes]] [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Bleichmittel]] [[es:Lejía]] [[ja:漂白剤]] [[ko:표백제]] [[pl:Wybielacz]] [[pt:Alvejante]] [[zh:漂白剂]] [[lzh:素精]]</li></ul> | 16w38a | Added /gamerule doWeatherCycle , which toggles natural weather changing. | |||
1.17{{Extension DPL}}<ul><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}} {{stub}} {{Joke feature}} {{exclusive|java}}{{item | image = Missing Texture.png | rarity=Common | stackable=No |title=minecraft:dupe_hack|renewable=Yes}} '''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]]. ==Obtaining== Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]]. It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands. ==Usage== The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest. When using the Dupe Hack, it has a random chance of breaking, which is often decided by votes. ===Crafting ingredient=== {{Crafting |Any Item |Dupe Hack |Output=Any Item, 2 |showdescription=1 |description=The dupe hack item remains in the crafting grid after duplicating an item. |foot=1 }} ==Data values== ===ID=== {{edition|java}}:{{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=minecraft:dupe_hack |spritetype=item |nameid=dupe_hack |form=item|foot=1|spritename=missingno}} ==History== {{History|java}} {{History||23w13a_or_b|[[File:Missing Texture JE4.png|32px]] Added minecraft:dupe_hack.}} {{History|foot}} {{items}} {{Jokes}} <references /> [[Category:Joke items]] [[ja:Dupe Hack]] [[pt:Dupe Hack]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity |title=Painting |image=Painting JE2 BE2.png |extratext=View [[#Renders|all renders]] |renewable=Yes |stackable=Yes (64) |drops=1 {{ItemLink|Painting}} }} '''Paintings''' are decorative [[entity|entities]] that hang on walls. == Obtaining == === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Any Wool |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Painting |type= Decoration block }} Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting. === Breaking === To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear. === Trading === Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s. == Usage == === Placement === Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval. === Properties === Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox. Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well. If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}} Paintings are non-flammable. == Canvases == There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:150px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:3em" |Original ! style="min-width:3em" |Name ! style="min-width:3em;max-width:4.5em" |[[Resource location]] ! style="min-width:10em" |Description ! Java Edition version added |- ! [[File:Alban (texture).png|64px]] | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]] |- ! [[File:Aztec (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Aztec2 (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Bomb (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. |- ! [[File:Kebab (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. |- ! [[File:Plant (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. |- ! [[File:Wasteland (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. |- ! [[File:Courbet (texture).png|128px]] | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. |- ! [[File:Pool (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. |- ! [[File:Sea (texture).png|128px]] | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"] | Seaside | <code>sea</code> | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Creebet (texture).png|128px]] | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]] |- ! [[File:Sunset (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]] |- ! [[File:Graham (texture).png|64px]] | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]] |- ! [[File:Wanderer (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]] |- ! [[File:Bust (texture).png|128px]] | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. |- ! [[File:Match (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. |- ! [[File:Skull and Roses (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |- ! [[File:Stage (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"] | The Stage Is Set | <code>stage</code> | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Void (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]] |- ! [[File:Wither (painting texture).png|128px]] | – || Wither || <code>wither</code> || The creation of a [[wither]]. This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref> || [[Java Edition 1.4.2]] ([[12w36a]]) |- ! [[File:Fighters (texture).png|128px]] | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]] |- ! [[File:Donkey Kong (texture).png|128px]] | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]] |- ! [[File:Skeleton (painting texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. |- ! [[File:Burning Skull (texture).png|128px]] | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref> (See the [[:en:Painting#Trivia|trivia]] section for more info.) | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]] |- ! [[File:Pigscene (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]] |- ! [[File:Pointer (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]] |} === Unused paintings === In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]]. According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:100px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:6em" |Name ! style="min-width:10em" |[[Resource location]] ! style="min-width:10em" |Description ! style="min-width:5em;max-width:10em" |Bedrock Edition version added ! style="min-width:5em;max-width:8em" |Java Edition version added |- ! [[File:Earth (texture) BE2.png|128px]] | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]] |- ! [[File:Fire (texture) BE2.png|128px]] | Fire || <code>fire</code> || One of the four classical elements: Fire. |- ! [[File:Water (texture) BE2.png|128px]] | Water || <code>water</code> || One of the four classical elements: Water. |- ! [[File:Wind (texture) BE2.png|128px]] | Wind || <code>wind</code> || One of the four classical elements: Air. |} ==Sounds== {{Edition|Java}}: {{Sound table |sound=Painting break1.ogg |sound2=Painting break2.ogg |sound3=Painting break3.ogg |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref> |source=neutral |description=When a painting is broken or pops off |id=entity.painting.break |translationkey=subtitles.entity.painting.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Painting place1.ogg |sound2=Painting place2.ogg |sound3=Painting place3.ogg |sound4=Painting place4.ogg |subtitle=Painting placed |source=neutral |description=When a painting is placed |id=entity.painting.place |translationkey=subtitles.entity.painting.place |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |source=block |description=When a painting is broken or pops off |id=block.itemframe.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When a painting is placed |id=block.itemframe.add_item |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |id=357 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |id=83 |foot=1}} === Entity data === Paintings have entity data that defines various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|M3vWDirTMek}}</div> == History == {{History|java indev}} {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]]. |The [[crafting]] recipe of paintings uses eight [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Oak Planks |B1=Oak Planks |C1=Oak Planks |A2=Oak Planks |B2=Light Gray Wool |C2=Oak Planks |A3=Oak Planks |B3=Oak Planks |C3=Oak Planks |Output=Painting }} {{!}}} |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}} {{History|java infdev}} {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Stick |B1=Stick |C1=Stick |A2=Stick |B2=Light Gray Wool |C2=Stick |A3=Stick |B3=Stick |C3=Stick |Output=Painting }} {{!}}} }} {{History|java alpha}} {{History||v1.1.1|Added five more painting canvases, for a total of 24. |The textures of two paintings have been changed.}} {{History|java beta}} {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}} {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}} {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}} {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}} {{History|java}} {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'. |Paintings can now be placed overlapping one another.}} {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}} {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}} {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}} {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}} {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}} {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}} {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}} {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}} {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}} {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}} {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}} {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}} {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}} {{History|pocket}} {{History||1.0.7|Added new painting canvas 'Wither'.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}} {{History||xbox=TU11|The limit for paintings in a world has been increased. |A message is now displayed when the maximum paintings are reached.}} {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}} {{History|foot}} == Issues == {{issue list}} == Trivia == * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref> * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker). * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref> **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref> * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added. * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref> == Gallery == <gallery> File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]]. File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting. File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image. File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted. File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]]. </gallery> === Renders === <gallery> Alban.png | Albanian Aztec.png | de_aztec Aztec2.png | de_aztec Bomb.png | Target Successfully Bombed Kebab.png | Kebab med tre pepperoni Plant.png | Paradisträd Wasteland.png | Wasteland Courbet.png | Bonjour Monsieur Courbet Creebet.png | Creebet Pool.png | The Pool Sea.png | Seaside Sunset.png | sunset_dense Graham.png | Graham Wanderer.png | Wanderer Bust.png | Bust Match.png | Match Skull and Roses.png | Skull and Roses Stage.png | The Stage Is Set Void.png | The void Wither (painting).png | Wither Fighters.png | Fighters Donkey Kong.png | Kong Skeleton (painting).png | Mortal Coil Burning Skull.png | Skull On Fire Pigscene.png | Pigscene Pointer.png | Pointer Earth BE2.png | Earth Fire BE2.png | Fire Water BE2.png | Water Wind BE2.png | Wind </gallery> == See also == * [[Item Frame]] * [[Bedrock Edition unused features#Paintings|Unused paintings]] * [[Kz.png]] * [[Kristoffer Zetterstrand]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019 {{items}} {{entities}} [[cs:Obraz]] [[de:Gemälde]] [[es:Cuadro]] [[fr:Tableau]] [[hu:Festmény]] [[it:Quadro]] [[ja:絵画]] [[ko:그림]] [[nl:Schilderij]] [[pl:Obraz]] [[pt:Quadro]] [[ru:Картина]] [[th:ภาพวาด]] [[uk:Картина]] [[zh:画]]</li></ul> | 20w46a | Cauldrons can now be filled with powder snow during snowfall. | |||
1.18{{Extension DPL}}<ul><li>[[Boots|Boots]]<br/>{{Item | image = <gallery> Leather Boots.png | Leather Chainmail Boots.png | Chainmail Iron Boots.png | Iron Diamond Boots.png | Diamond Golden Boots.png | Golden Netherite Boots.png | Netherite </gallery> | durability = * Leather: 65 * Chainmail: 195 * Iron: 195 * Golden: 91 * Diamond: 429 * Netherite: 481 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Boots |Netherite Ingot |Netherite Boots |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]] |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots |description=The durability of the two boots are added together, plus an extra 5% durability. }} ==== Anvil ==== Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots. They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised. ==== Crafting ==== You can craft two sets of boots together using a crafting table, but enchantments are removed. === Mob loot === If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted. [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]] {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted. === Chest loot === {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}} === Trading === {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s. Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds. {{notelist}} === Bartering === [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]]. === Fishing === Leather boots can be caught as a "junk" item when [[fishing]]. == Usage == Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by boots. {| class="wikitable" data-description="Boots defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | rowspan="3" | {{armor|1}} |- !scope="row" | Golden |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|2}} |- !scope="row" | Diamond | rowspan="2" | {{armor|3}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite boots provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Boots durability" |- ! Material !Durability |- !scope="row" | Leather | 65 |- !scope="row" | Golden | 91 |- !scope="row" | Chainmail/Iron | 195 |- !scope="row" | Diamond | 429 |- !scope="row" | Netherite | 481 |} === Enchantments === Boots can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Feather Falling]] || IV || |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> |- | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2" /> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots. === Powder snow=== Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage. ===Decoration=== It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond). These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}} ==Sounds== {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather boots are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail boots are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron boots are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold boots are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond boots are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite boots are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of boots' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather boots are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain boots are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron boots are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold boots are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond boots are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite boots are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather boots are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather boots' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of boots' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |id=338 |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |id=342 |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |id=346 |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |id=350 |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |id=354 |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |id=612 |form=item |foot=1}} === Item data=== When leather boots are dyed, it has the following NBT: <div class="treeview"> *{{nbt|compound|tag}}: Parent tag. **{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> ==Achievements== {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}} ==Advancements== {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}} ==History== {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}} {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}} |Boots can now be [[crafting|crafted]] and worn. |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}} {{History|java alpha}} {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time. |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}} {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s. |Blacksmith villagers now sell diamond boots for 7 emeralds. |Blacksmith villagers now sell iron boots for 4–5 emeralds. |Butcher villagers now sell leather boots for 2-3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}} {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]]. |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing boots.}} {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with boots.}} {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s. |Armorer villagers no longer sell diamond boots. |Armorer villagers no longer sell iron boots. |Leatherworker villagers no longer sell leather boots.}} {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Boots' durability affecting value has been removed. |Boots now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}} {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}} {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}} {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again. |Leatherworker villagers now sell randomly [[dye]]d leather boots.}} {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots. |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}} {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}} {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}} {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests. |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}} {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}} {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}} {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}} {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it. |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}} {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests. |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside plains village tannery chests. |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}} {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots. |Iron and diamond boots are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table. |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}} {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table. |Golden boots can now be found in [[ruined portal]] chest. |Golden and netherite boots can be found in [[bastion remnant]] chest.}} {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |Added a quick equip for boots to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d. |[[Item repair]] can now repair boots.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History|PS4}} {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed. |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed. |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed. |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed. |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots. |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *Netherite boots are shorter in their item texture but are longer in their texture when being worn *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. *Leather boots are the only piece of leather armor that has the same name as other armor materials. *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types. *Chainmail boots are the only boots that have transparent pixels in their texture currently ==Gallery== ===Enchanted Boots=== <gallery> File:Enchanted Leather Boots (item).gif File:Enchanted Chainmail Boots (item).gif File:Enchanted Iron Boots (item).gif File:Enchanted Golden Boots (item).gif File:Enchanted Diamond Boots (item).gif File:Enchanted Netherite Boots (item).gif </gallery> <gallery> File:Enchanted Leather Boots.gif File:Enchanted Chainmail Boots.gif File:Enchanted Iron Boots.gif File:Enchanted Golden Boots.gif File:Enchanted Diamond Boots.gif File:Enchanted Netherite Boots.gif </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019 {{Items}} [[Category:Armor]] [[ja:ブーツ]] [[ko:부츠]] [[pl:Buty]] [[pt:Botas]] [[th:รองเท้า]] [[zh:靴子]]</li><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}} {{Item | group = Age 0-1 | 1-1 = Potatoes Age 0-1.png | 1-2 = Potatoes Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Potatoes Age 4-6.png | 2-2 = Potatoes Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Potatoes Age 4-6.png | 3-2 = Potatoes Age 4-6 BE.png | group4 = Age 7 | 4-1 = Potatoes Age 7.png | 4-2 = Potatoes Age 7 BE.png | image = Potato JE3 BE2.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es. '''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]]. == Obtaining == === Natural generation === [[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|snowy-village}} Snowy || 70% |- | {{EnvSprite|plains-village}} Plains || 15% |- | {{EnvSprite|taiga-village}} Taiga || 10% |} Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth. The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead. === Chest loot === {{LootChestItem|potato}} == Usage == === Farming === {{main|Tutorials/Crop farming}} When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Food === To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]]. === Breeding === [[Pig]]s follow and can be [[bred]] by a player holding a potato. [[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing. === Smelting ingredient === {{Smelting |showname=1 |Potato |Baked Potato |0.35 }} === Trading === Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade. === Composting === Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |id=142 |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |id=280 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}} {{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}} {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}} {{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}} {{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes. |Villagers can now be made willing using 12 potatoes.}} {{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}} {{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}} {{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}} {{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}} {{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}} {{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}} {{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}} {{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}} {{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes. |Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}} {{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops. |Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}} {{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}} {{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}} {{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s. |Potatoes can now be used to lead and breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]]. |Farmer (profession) [[villager]]s now plant and harvest potatoes.}} {{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s. |Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}} {{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History|foot}} === Potatoes "item" === {{:Technical blocks/Potatoes}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]]. File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref> </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021 {{items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Brambora]] [[de:Kartoffel]] [[es:Patata]] [[fr:Pomme de terre]] [[hu:Burgonya]] [[it:Patata]] [[ja:ジャガイモ]] [[ko:감자]] [[nl:Aardappel]] [[pl:Ziemniak]] [[pt:Batata]] <br /> [[ru:Картофель]] [[th:มันฝรั่ง]] [[uk:Картопля]] [[zh:马铃薯]]</li></ul> | 21w44a | Sleeping now only resets the weather cycle if it is currently raining or snowing.[10] Therefore, sleeping frequently no longer prevents rain or snow from happening. | |||
Pocket Edition Alpha | |||||
v0.12.1{{Extension DPL}}<ul><li>[[Bone Meal|Bone Meal]]<br/>{{Item | image = Bone Meal.png | renewable = Yes | stackable = Yes (64) }} '''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s. == Obtaining == === Crafting === {{Crafting |Bone |Output=Bone Meal,3 |type=Material |showname=0 |head=1 }} {{Crafting |Bone Block |Output= Bone Meal,9 |type=Material |foot=1 }} === Mob loot === ==== Fish ==== All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead. === Composters === When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}. === Trading === [[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Bone Meal}} === Dye === {{Dye usage}} === Fertilizer === Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage: {| class="wikitable" |+ !Plant !Action |- |{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}} |The plant matures 2–5 growth stages. |- |{{BlockLink|Beetroots}} |The plant has a 75% chance of growing to the next growth stage. |- |{{BlockLink|Bamboo}} |Grows the [[bamboo]] by 1-2 stems. |- |{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}} |The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem. |- |{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging) |The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal. |- |{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}} |The corresponding item form drops, without destroying the original plant. |- |{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}} |A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass. |- |{{BlockLink|Mushrooms}} |Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]]. |- |{{BlockLink|Cocoa}} |The cocoa plant matures 1 growth stage. |- |{{BlockLink|Sweet Berry Bush}} |Grows every stage. |- |{{BlockLink|Sea Pickle}} |If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby. |- |{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}} |The sugar cane grows to maximum height (three blocks tall). |- |{{BlockLink|Kelp}} |The kelp plant grows by 1 block per bone meal used, up to its maximum height. |- |{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}} |One-block-high flowers make more flowers of the same type grow in the surrounding area. |- |{{BlockLink|Fungus|id=fungi}} |Grows into [[huge fungi]], but only if on the respective [[nylium]]. |- |{{BlockLink|Weeping Vines}} |Grows the [[weeping vine]]s a few blocks downward. |- |{{BlockLink|Twisting Vines}} |Grows the [[twisting vine]]s a few blocks upward. |- |{{BlockLink|Cave Vines}} |Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already. |- |{{BlockLink|Glow Lichen}} |The [[glow lichen]] spreads to a random adjacent block. |- |{{BlockLink|Moss Block}} |The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks. |- |{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}} |A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf. |- |{{BlockLink|Rooted Dirt}} |Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space. |- |{{BlockLink|Mangrove Leaves}} |Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]]. |- |{{BlockLink|Mangrove Propagule}} (hanging) |The [[mangrove propagule]] matures 1 growth age. |- |{{BlockLink|Pink Petals}} |Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item. |- |{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}} |Grows every stage. |} Bone meal does not affect: * [[Cactus]] * [[Vines]] * [[Nether wart]] * [[Sugar cane]]{{only|JE}} * [[Chorus plant]]s, or other plants not listed above. ==== Wasting bone meal ==== Bone meal can be used on the following objects in the following situations, consuming it without any real effect: * On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref> * On [[seagrass]] that doesn't have [[water]] above. * On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref> * On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref> * On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref> * On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way. * On a [[sea pickle]] that is not on a [[coral block]]. * On a [[fungus]] that is not on its respective [[nylium]]. * Any plants that can't grow due to being block by the [[build limit]]. === Creating new plants === If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information. Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks. Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water. Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks). Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created. Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]]. === Farmer villagers === [[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster. == Sounds == {{edition|java}}: {{Sound table |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |subtitle=Bone Meal crinkles |description=When bone meal is successfully used |source=block |id=item.bone_meal.use |translationkey=subtitles.item.bone_meal.use |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|be}}: {{Sound table |type=bedrock |sound=Bonemeal1.ogg |sound2=Bonemeal2.ogg |sound3=Bonemeal3.ogg |sound4=Bonemeal4.ogg |sound5=Bonemeal5.ogg |description=When bone meal is successfully used |source=block |id=item.bone_meal.use |volume=1.0 |pitch=0.9-1.1 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bone Meal |spritetype=item |nameid=bone_meal |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bone Meal |spritetype=item |nameid=bone_meal |aliasid=dye / 15 |id=411 |form=item |translationkey=item.dye.white.name |foot=1}} == History == {{History|java beta}} {{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. |Bone meal can now only be applied to [[sapling]]s and [[wheat]].}} {{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}} {{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}} {{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}} {{History|java}} {{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}} {{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}} {{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}} {{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br> [[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br> [[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br> [[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth. |Green [[particle]]s are now displayed when bone meal is used. |Bone meal can now be used from [[dispenser]]s.}} {{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}} {{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}} {{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}} {{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}} {{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}} {{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}} {{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}} {{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]]. |[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}} {{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}} {{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]]. |Bone meal can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye. |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed. |Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}} {{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}} {{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]]. |Bone meal can now be used to spread [[nylium]] onto netherrack.}} {{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}} {{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}} {{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}} {{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}} {{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}} {{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}} {{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}} {{History|||snap=21w15a|Bone meal now makes a sound when used.}} {{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape. |Bone meal can now be used on [[azalea]] and [[flowering azalea]].}} {{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}} {{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Bone meal can now be crafted from bones. |Bone meal can now be applied to grass blocks and saplings.}} {{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}} {{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed. |Bone meal no longer instantly grows [[crop]]s to full size. |Bone meal can now be used to craft white [[wool]].}} {{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used. |Some [[flower]]s now spawn certain other flowers when bone meal is used on them. |Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]]. |Bone meal can now grow [[sugar cane]]s to maximum height.}} {{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s. |Bone meal can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}} {{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]]. |Bone meal can now be used to craft [[firework star]]s. |Bone meal can now be used to create [[banner]] patterns.}} {{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}} {{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s. |Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}} {{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s. |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]]. |Bone meal can now be used to turn [[netherrack]] into [[nylium]]. |Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} {{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}} {{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}} {{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}} {{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it. * Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased. * In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants. ==Gallery== <gallery> File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s. </gallery> == See also == * [[Farming]] == References == {{reflist}} {{Items}} [[Category:Dyes]] [[Category:Plants]] [[Category:Renewable resources]] [[cs:Kostní moučka]] [[de:Knochenmehl]] [[es:Polvo de hueso]] [[fr:Poudre d'os]] [[hu:Csontliszt]] [[ja:骨粉]] [[ko:뼛가루]] [[nl:Beendermeel]] [[pl:Mączka kostna]] [[pt:Farinha de osso]] [[ru:Костная мука]] [[th:ผงกระดูก]] [[zh:骨粉]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item | title = Yellow Dye | renewable = Yes | stackable = Yes (64) }} '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid. == Obtaining == === Crafting === {{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material }} === Chest loot === {{LootChestItem|yellow-dye}} === Trading === [[Wandering trader]]s sell 3 yellow dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Yellow Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |aliasid=dye / 11 |id=406 |form=item |translationkey=item.dye.yellow.name |foot=1}} == Video == {{yt|nOQUDjEHGRg}} == History == {{History|java beta}} {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}} {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}} {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye". |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}} {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}} {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}} {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}} {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}} {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}} {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}} {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s. |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|ps4}} {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[cs:Pampelišková žluť]] [[de:Gelber Farbstoff]] [[es:Tinte amarillo]] [[fr:Teinture jaune]] [[hu:Pitypangsárga]] [[ja:黄色の染料]] [[ko:노란색 염료]] [[nl:Paardenbloemgeel]] [[pl:Żółty barwnik]] [[pt:Corante amarelo]] [[ru:Жёлтый краситель]] [[zh:黄色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li></ul> | build 1 | Added weather and weather transitioning. | |||
build 2 | Leaves in snowy taigas now appear frost covered when snowfall happens. | ||||
build 9 | Rain is now visible from under water. | ||||
Rain should cause less lag. | |||||
Pocket Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block |image = <gallery> Melon Stem Age 0.png | Age 0 Melon Stem Age 1.png | Age 1 Melon Stem Age 2.png | Age 2 Melon Stem Age 3.png | Age 3 Melon Stem Age 4.png | Age 4 Melon Stem Age 5.png | Age 5 Melon Stem Age 6.png | Age 6 Melon Stem Age 7.png | Age 7 </gallery> | image2 = <gallery> Attached Melon Stem (N).png | North Attached Melon Stem (E).png | East Attached Melon Stem (S).png | South Attached Melon Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems. '''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/melon_stem</code> |{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_melon_stem</code> |{{BlockLink|Attached Melon Stem|Attached Melon stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Melon stems generate naturally in stem farm inside [[woodland mansion]]s. Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages. === Chest loot === {{LootChestItem|melon-seeds}} === Crafting === {{Crafting |Melon Slice |Output= Melon Seeds |type= Material }} === Trading === [[Wandering trader]]s sell melon seeds for 1 [[emerald]]. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons. === Breeding === Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, melon seeds can be used to tame [[parrot]]s. === Composting === Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Melon Stem == A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Melon Stem |spritetype=block |nameid=attached_melon_stem |form=block}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |id=105 |form=block |translationkey=-}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |id=293 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth. |Melon seeds can found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different. |[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}} {{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age. |[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}} {{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid melon stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}} {{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}} {{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s. |The average yield of melon seeds from [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s. |Melon crops now generate inside woodland mansions.}} {{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}} {{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}} {{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}} {{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}} {{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}} {{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}} {{History|pocket alpha}} {{History||v0.5.0|Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}} {{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}} {{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}} {{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s. |Melon seeds can now be found in woodland mansion chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s. |Melon seeds are now used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed. |Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms. |Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}} {{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History|foot}} <gallery> Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game. Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values. </gallery> === Melon stem "item" === {{:Technical blocks/Melon Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == See also == * [[Melon]] * [[Pumpkin Seeds]] ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Semínka melounu]] [[de:Melone]] [[es:Semillas de sandía]] [[fr:Graines de pastèque]] [[hu:Dinnyemagok]] [[it:Anguria]] [[ja:スイカの種]] [[ko:수박씨]] [[nl:Meloenzaden]] [[pl:Nasiona arbuza]] [[pt:Sementes de melancia]] [[ru:Семена арбуза]] [[th:เมล็ดแตงโม]] [[zh:西瓜种子]]</li><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}} {{wip}} {{joke feature}} {{exclusive|java}} {{Item | title = Tag | image = Tag.png | renewable = Yes | stackable = Yes (64) }} Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]]. ==Obtaining== A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each. {{Stonecutting |head=1 |showdescription=1 |Name Tag |Name, 16; Tag, 16 |description=The resulting "Name" items must be named in an [[anvil]]. }} {{Stonecutting |showdescription= |Name; Tag |Bit, 16 |foot=1 }} To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits. A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible. "Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]]. {{Crafting |head=1 |showdescription=1 |A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit |A2= ; Bit; Bit; |B2= Bit; ; ; Bit |A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit |Output= Right Curly; Left Curly; Left Square; Right Square |ignoreusage=1 }} {{Crafting |Tag |String |Output= String Tag |description=String tags must be named in an [[anvil]] to set their value. |ignoreusage=1 }} {{Crafting |Tag; Tag; Tag |; Stick; Stick, 64 |; ; Stick, 63 |Output= Byte Tag; Byte Tag; Byte Tag |description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]: 128 sticks = <code>-128b</code><br> 129 sticks = <code>-127b</code><br> ⋮<br> 254 sticks = <code>-2b</code><br> 255 sticks = <code>-1b</code> |ignoreusage=1 }} {{Crafting |Byte Tag; Byte Tag; Byte Tag |Byte Tag; Byte Tag; Byte Tag | ; Byte Tag; Byte Tag | ; Byte Tag; Byte Tag | ; ; Byte Tag | ; ; Byte Tag | ; ; Byte Tag | ; ; Byte Tag |Output= Short Tag; Int Tag; Long Tag |description=Shorts and Ints can be combined the same way, even mixed. Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). |ignoreusage=1 }} {{Crafting |Byte Tag; Short Tag; Int Tag; Long Tag |Any Boat; Any Boat; Any Boat; Any Boat |Output= Float Tag; Float Tag; Float Tag; Float Tag |ignoreusage=1 }} {{Crafting |Byte Tag; Short Tag; Int Tag; Long Tag |Any Boat; Any Boat; Any Boat; Any Boat |Any Boat; Any Boat; Any Boat; Any Boat |Output= Double Tag; Double Tag; Double Tag; Double Tag |ignoreusage=1 }} {{Crafting |Left Curly; Left Curly |Name; Name |Byte Tag; Byte Tag |Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly |Output= Compound Tag; Compound Tag |description=Instead of Bytes any other tag can be used, including other compound tags. |ignoreusage=1 }} {{Crafting |Left Square; Left Square |Byte Tag; Byte Tag |Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square |Output= List Tag; List Tag |description=Instead of Bytes any other tag can be used, including other list tags. |ignoreusage=1 }} {{Crafting |Compound Tag; List Tag |Compound Tag; List Tag |Output= Compound Tag; List Tag |description=Up to 9 can be combined. When compound tags contain identical names, only the latest of the corresponding values is used. |ignoreusage=1 |foot=1 }} "Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named. All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>. **Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags. **An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>. *A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>. **Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags. **An empty pair of Square brackets produces an empty List with the content <code>[]</code>. **"Name" items cannot be used in a List. The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want. ==Usage== Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]]. In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements. In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist. ==Trivia== *This implies that a [[Name Tag|name tag]] is 128 bit. *Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data. *The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}. ==History== {{History|java}} {{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}} {{History|foot}} ==Gallery== <gallery> Tag.png|Tag Bit.png|Bit Byte Tag.png|Byte Tag Double Tag.png|Double Tag End Tag.png|End Tag Float Tag.png|Float Tag Int Tag.png|Int Tag Left Curly.png|Left Curly Left Square.png|Left Sqaure List Tag.png|List Tag Long Tag.png|Long Tag Name (23w13a or b).png|Name Right Curly.png|Right Curly Right Square.png|Right Square Short Tag.png|Short Tag Sssyntax Error.png|Sssyntax Error String Tag.png|String Tag </gallery> == References == {{reflist}} {{items}} {{jokes}} [[pt:Tag (item)]] [[Category:Joke items]]</li></ul> | ? | Weather can now be skipped by sleeping. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | Added weather. | |
TU5 | Improved the rain edges (when looking up in rain). | ||||
TU25 | CU14 | 1.17 | Clouds are now black during thunderstorms, thus telling the difference between rain and thunderstorms. | ||
TU31 | CU19 | 1.22 | Patch 3 | Weather transitioning was added. |
Issues[]
Issues relating to "Weather" are maintained on the bug tracker. Report issues there.
Trivia[]
- Rain and snow still falls above the clouds. Notch's explanation is that the gray above the clouds during a storm is “another layer of clouds” and the origin of the rain.[11]
- Rain and snow are both considered the same weather effect by the game. This explains why there is no
/weather snow
command. - Rain and snow actually fall one block into the void (Layer -1). This can be seen in Creative Mode by floating in the Void. Note that no particles are emitted from the rain, due to the absence of a block below it for it to fall on.
- Lightning does not have an image file associated with it. Thus, it is coded directly into the game engine, allowing for dynamic, realistic lightning.
Gallery[]
References[]
- ↑ "It's temporal and global" – @notch (Markus Persson) on X, April 7, 2011
- ↑ "You can't see sun/moon/stars while it's raining, and days are one level darker." – @notch (Markus Persson) on X, April 7, 2011
- ↑ "I'm not making it solidify lava, as that would ruin all surface lava structures when the first rain hits. But it does put out fires." – @notch (Markus Persson) on X, April 7, 2011
- ↑ "it will not!" – @notch (Markus Persson) on X, April 8, 2011
- ↑ "Higher odds of catching fish while raining.. Good one. :D I'll try making it fill small holes with water, but it might be annoying.. brb" – @notch (Markus Persson) on X, April 7, 2011
- ↑ "Wolves get wet in the rain. Crops get watered. Anything else it should affect?" – @notch (Markus Persson) on X, April 7, 2011
- ↑ "Ice and snow will regrow, farms will autowater" – @notch (Markus Persson) on X, April 7, 2011
- ↑ "MUOAHAHA! Thunder Storms lower the brightness. That means daytime monsters during storms. This is freakily atmospheric." – @notch (Markus Persson) on X, April 11, 2011
- ↑ http://www.youtube.com/watch?v=qy882ILYJMM
- ↑ MC-63340 — "Sleeping always resets time until rain" — resolved as "Fixed".
- ↑ "there's another layer of clouds above the low one! That's why the sky turns gray." – @notch (Markus Persson) on X, October 29, 2011