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A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness.

Spawning[]

Zombie Villager with Enchanted Wep

A plains zombie villager with an enchanted iron sword.

When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers‌[Bedrock Edition only], or a single zombie villager.‌[Java Edition only]

If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.

Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Bedrock Edition all zombified villagers are persistent.

A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition[until BE 1.20.30] and a cleric zombie villager in Java Edition[upcoming: BE 1.20.30]). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also generate as part of abandoned villages. Zombie villagers generated in both of these structures do not despawn naturally.

Variants[]

Baby zombies[]

Baby Zombie Villager Jockeys

All mobs that can be ridden by baby zombie villagers in Bedrock Edition.

Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers. They behave similarly to regular zombie villagers, with the following differences:

  • They are 30% faster than normal zombies, yet they have the same health as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
  • The noises they make are higher-pitched than adult zombie villager sound effects.
  • In Java Edition, baby zombie villagers have a chance to spawn as a chicken jockey.
  • In Bedrock Edition, 10% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
  • Baby zombie villagers turn into baby villagers, if cured. In Java Edition, their heads turn back to small baby villager heads.
  • Worn armor shrinks to fit their body size.
  • They are able to fit through 1×1 block gaps.
  • They drop 12 experience when killed by the player instead of 5.
  • Unlike most other baby mobs in the game, they stay as babies indefinitely and never grow into "adult" zombie villagers.
  • They have a decreased hitbox size.
  • Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

    Armed zombie villagers[]

    Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:

    • if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
    • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
    • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
    • if both items are bows and the new item has NBT tags while the old does not.

    Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

    Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 (🛡), which gives 1.6 - 8% damage reduction from most sources.

    Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).

    Chances of zombie villagers wearing or picking up armor, per difficulty
    Easy Normal Hard
    Can Pick Up Loot 0% 0%-55%[note 1] 6.875%-55%[note 1]
    Armor 0% 0%-15%[note 1] 1.875%-15%[note 1]
    Armor Enchantment[note 2] 0% 0-50%[note 1] 6.25%-50%[note 1]
    Weapon[note 3] 1% 1% 5%
    Weapon Enchantment[note 2] 0% 0%-25%[note 1] 3.125%-25%[note 1]
    1. a b c d e f g h i Value is based on the regional difficulty.
    2. a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
    3. 13 chance of an iron sword, 23 chance of an iron shovel

    If a zombie does spawn with armor, the chances of specific armor are as follows:

    Chances of different armor pieces, per difficulty
    Armor Easy & Normal Hard
    Helmet 100% 100%
    Helmet & Chestplate 75% 90%
    Helmet & Chestplate & Leggings 56.25% 81%
    Full set 42.19% 72.9%

    The chances of it being of a particular material are:

    Chances of different armor types
    Armor Type Chance
    Leather 37.06%
    Gold 48.73%
    Chain 12.90%
    Iron 1.27%
    Diamond 0.04%

    Any zombie villager that spawns with equipment (picked-up items don't count) drop 1–3 extra experience per item.

    Villager variants[]

    In Java Edition[upcoming: BE 1.20.30], a zombie villager retains its biome and profession after conversion from a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification. The zombie villager cannot work at a job site block. In Bedrock Edition, zombie villagers do not display their professions, but they still have the same profession after curing as before zombification. They use the texture of an unemployed villager from their corresponding biome.

    Below is a table listing the various professions, along with the specific job site block that each profession requires:


    Profession

    Job Site Block
    Biome
    Desert Jungle Plains Savanna Snowy Swamp Taiga
    Unemployed[note 1] N/A Desert Zombie Villager Base Jungle Zombie Villager Base Plains Zombie Villager Base Savanna Zombie Villager Base Snowy Zombie Villager Base Swamp Zombie Villager Base Taiga Zombie Villager Base
    Armorer Blast furnace Desert Zombie Armorer Jungle Zombie Armorer Plains Zombie Armorer Savanna Zombie Armorer Snowy Zombie Armorer Swamp Zombie Armorer Taiga Zombie Armorer
    Butcher Smoker Desert Zombie Butcher Jungle Zombie Butcher Plains Zombie Butcher Savanna Zombie Butcher Snowy Zombie Butcher Swamp Zombie Butcher Taiga Zombie Butcher
    Cartographer Cartography table Desert Zombie Cartographer Jungle Zombie Cartographer Plains Zombie Cartographer Savanna Zombie Cartographer Snowy Zombie Cartographer Swamp Zombie Cartographer Taiga Zombie Cartographer
    Cleric Brewing stand Desert Zombie Cleric Jungle Zombie Cleric Plains Zombie Cleric Savanna Zombie Cleric Snowy Zombie Cleric Swamp Zombie Cleric Taiga Zombie Cleric
    Farmer Composter Desert Zombie Farmer Jungle Zombie Farmer Plains Zombie Farmer Savanna Zombie Farmer Snowy Zombie Farmer Swamp Zombie Farmer Taiga Zombie Farmer
    Fisherman Barrel Desert Zombie Fisherman Jungle Zombie Fisherman Plains Zombie Fisherman Savanna Zombie Fisherman Snowy Zombie Fisherman Swamp Zombie Fisherman Taiga Zombie Fisherman
    Fletcher Fletching table Desert Zombie Fletcher Jungle Zombie Fletcher Plains Zombie Fletcher Savanna Zombie Fletcher Snowy Zombie Fletcher Swamp Zombie Fletcher Taiga Zombie Fletcher
    Leatherworker Cauldron Desert Zombie Leatherworker Jungle Zombie Leatherworker Plains Zombie Leatherworker Savanna Zombie Leatherworker Snowy Zombie Leatherworker Swamp Zombie Leatherworker Taiga Zombie Leatherworker
    Librarian Lectern Desert Zombie Librarian Jungle Zombie Librarian Plains Zombie Librarian Savanna Zombie Librarian Snowy Zombie Librarian Swamp Zombie Librarian Taiga Zombie Librarian
    Mason Stonecutter Desert Zombie Mason Jungle Zombie Mason Plains Zombie Mason Savanna Zombie Mason Snowy Zombie Mason Swamp Zombie Mason Taiga Zombie Mason
    Nitwit N/A Desert Zombie Nitwit Jungle Zombie Nitwit Plains Zombie Nitwit Savanna Zombie Nitwit Snowy Zombie Nitwit Swamp Zombie Nitwit Taiga Zombie Nitwit
    Shepherd Loom Desert Zombie Shepherd Jungle Zombie Shepherd Plains Zombie Shepherd Savanna Zombie Shepherd Snowy Zombie Shepherd Swamp Zombie Shepherd Taiga Zombie Shepherd
    Toolsmith Smithing table Desert Zombie Toolsmith Jungle Zombie Toolsmith Plains Zombie Toolsmith Savanna Zombie Toolsmith Snowy Zombie Toolsmith Swamp Zombie Toolsmith Taiga Zombie Toolsmith
    Weaponsmith Grindstone Desert Zombie Weaponsmith Jungle Zombie Weaponsmith Plains Zombie Weaponsmith Savanna Zombie Weaponsmith Snowy Zombie Weaponsmith Swamp Zombie Weaponsmith Taiga Zombie Weaponsmith
    1. In Bedrock Edition[until BE 1.20.30], all naturally spawned zombie villagers use the unemployed textures.


    Drops[]

    When they die, zombie villagers drop 0–2 rotten flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

    They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

    • 1120 (about 0.83%)
    • 7600 (about 1.17%) with Looting I
    • 9600 (1.50%) with Looting II
    • 11600 (about 1.83%) with Looting III

    Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

    Naturally-spawned equipment[]

    1. a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

    Experience[]

    Adult zombie villagers drop 5 and an additional 1–3 per naturally-spawned equipment. Baby zombie villagers drop 12 experience.

    Behavior[]

    Main article: Zombie § Behavior

    Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged.

    In Java Edition, zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is not retained upon being cured; instead, they become unemployed and may gain a new profession if a job site block is nearby. Zombie villagers can also spawn with the unemployed or Nitwit outfits. Zombified nitwits remain nitwits after being cured.

    In Bedrock Edition, all zombie villagers have the same appearance, which looks like an unemployed zombie villager. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is retained upon being cured. However, the profession is not locked and the cured villager may gain a new profession if in a village with an available job site block. Zombie villagers can be unemployed, but they cannot be nitwits (zombified nitwit villagers become unemployed zombie villagers). Baby zombie villagers are always unemployed.

    Curing[]

    Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by:

    The weakened zombie villager must then be healed by using a (non-enchanted) golden apple on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by Strength for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.

    Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes) in Java Edition. On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[1]

    During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a potency that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.

    At the end of the curing process, the zombie villager transforms into a villager and gains the Nausea effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with Curse of Binding, in which case it remains in the villager's inventory but is not worn and will not be dropped if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.

    A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, the discounts get deeper until the price reaches the minimum of one emerald. Villagers near the cured villager are also affected but offer fewer, smaller discounts.

    Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.

    Specific to Java Edition[]

    • If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
    • Curing a villager spreads minor_positive gossip through the villager gossip system.

    Specific to Bedrock Edition[]

    • A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
    • Villagers who were unemployed before transforming into a zombie villager might immediately claim a workstation to gain a profession.
    • Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
    • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.

    Sounds[]

    Java Edition:
    Zombie villagers use the Hostile Creatures sound category for entity-dependent sound events.

    SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
    distance
    Zombie Villager groansHostile CreaturesRandomlyentity.zombie_villager.ambientsubtitles.entity.zombie_villager.ambient1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Door shakesHostile CreaturesWhile a zombie villager is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
    Block broken [sound 1]NoneUnused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break[sound 1]NoneNoneNone
    Door breaksHostile CreaturesWhen a zombie villager breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216
    Zombie villager snufflesHostile CreaturesWhen a zombie villager begins curingentity.zombie_villager.curesubtitles.entity.zombie_villager.cure1.0-2.00.3-1.016
    Zombie Villager vociferatesHostile CreaturesWhen a zombie villager finishes curingentity.zombie_villager.convertedsubtitles.entity.zombie_villager.converted2.00.8-1.216
    Zombie villager diesHostile CreaturesWhen a zombie villager diesentity.zombie_villager.deathsubtitles.entity.zombie_villager.death1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Zombie villager hurtsHostile CreaturesWhen a zombie villager is damagedentity.zombie_villager.hurtsubtitles.entity.zombie_villager.hurt1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Turtle Egg stompedHostile CreaturesWhen a zombie villager is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg0.50.9-1.116
    FootstepsHostile CreaturesWhile a zombie villager is walkingentity.zombie_villager.stepsubtitles.entity.zombie_villager.step0.151.016

    Bedrock Edition:

    SoundSourceDescriptionResource locationVolumePitch
    Hostile CreaturesRandomlymob.zombie_villager.say1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhile a zombie villager is breaking a wooden doormob.zombie.wood1.01.0
    Hostile CreaturesWhen a zombie villager breaks a wooden doormob.zombie.woodbreak1.01.0
    Hostile CreaturesWhen a zombie villager begins curingmob.zombie.remedy1.0-2.00.3-1.0
    Hostile CreaturesWhen a zombie villager finishes curingmob.zombie.unfect1.0-2.00.3-1.0
    Hostile CreaturesWhen a zombie villager diesmob.zombie_villager.death1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhen a zombie villager is damagedmob.zombie_villager.hurt1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhile a zombie villager is walkingmob.zombie.step0.451.0 (Baby: 1.5)

    Data values[]

    ID[]

    Java Edition:

    NameIdentifierTranslation key
    Zombie Villagerzombie_villagerentity.minecraft.zombie_villager

    Bedrock Edition:

    NameIdentifierNumeric ID Translation key
    Zombie Villager (old)zombie_villager44entity.zombie_villager.name
    Zombie Villager (new)zombie_villager_v2116entity.zombie_villager_v2.name

    Entity data[]

    Zombie villagers have entity data associated with them that contains various properties.

    Bedrock Edition:

    See Bedrock Edition level format/Entity format.

    Java Edition:

    Main article: Entity format
    • Entity data
      • Tags common to all entities
      • Tags common to all mobs
      • Tags common to all villagers
      • Tags common to all zombies
      •  ConversionTime: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.
      •  ConversionPlayer: The UUID of the player who started curing the zombie, stored as four ints.

    Zombie villager type

    Main article: Zombie Villager/DV
    [edit]

    Zombie villager profession

    Main article: Zombie Villager/DV2
    [edit]

    Achievements[]

    Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
    PS4 Other
    Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
    Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold

    Advancements[]

    Icon Advancement In-game description Parent Actual requirements (if different) Resource location
    Advancement-oval-rawZombie Doctor
    Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
    In multiplayer, only the player that feeds the golden apple gets the advancement.
    story/cure_zombie_villager
    Advancement-plain-rawAdventure
    Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
    Advancement-plain-rawMonster Hunter
    Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
    Advancement-fancy-rawIt Spreads
    Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
    Advancement-fancy-rawMonsters Hunted
    Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

    Video[]

    Note: Zombie villagers have new textures and sounds as of Village and Pillage.

    History[]

    Java Edition
    1.4.2
    {{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
    | image = Flint.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Flint''' is a mineral obtained from [[gravel]].
    
    == Obtaining ==
    === Mining ===
    When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.
    
    === Trading ===
    Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].
    
    === Chest loot ===
    
    {{LootChestItem|flint}}
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level fletcher villagers buy 26 flint for an emerald.
    
    Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.
    
    Journeyman-level weaponsmith villagers buy 24 flint for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |id=356
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java indev}} 
    {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
    |Flint is now used to craft [[flint and steel]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
    {{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
    {{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
    {{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
    {{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
    {{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
    |Flint can be used to craft [[arrow]]s.}}
    {{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
    {{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
    |Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
    {{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pazourek]]
    [[de:Feuerstein]]
    [[es:Pedernal]]
    [[fr:Silex]]
    [[hu:Kovakő]]
    [[it:Selce]]
    [[ja:火打石]]
    [[ko:부싯돌]]
    [[nl:Vuursteen]]
    [[pl:Krzemień]]
    [[pt:Sílex]]
    [[ru:Кремень]]
    [[th:หินเหล็กไฟ]]
    [[uk:Кремінь]]
    [[zh:燧石]]</li><li>[[Diamond|Diamond]]<br/>{{For}}
    {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
    {{Item
    | image = Diamond.png
    | renewable = No
    | stackable = Yes (64)
    | rarity = Common}}
    A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.
    
    == Obtaining ==
    {{see also|Tutorials/Diamonds}}
    === Mining ===
    {{see also|Diamond Ore#Natural generation}}
    [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.
    
    === Chest loot ===
    {{LootChestItem|diamond}}
    
    === Suspicious sand ===
    
    When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.
    
    === Crafting ===
    {{Crafting
    |Block of Diamond
    |Output= Diamond,9
    |type= Material
    }}
    
    === Smelting ===
    {{Smelting
    |showname=1
    |Diamond Ore; Deepslate Diamond Ore
    |Diamond
    |1
    }}
    
    == Usage ==
    
    Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. 
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.
    
    {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.
    
    === Repairing ===
    
    Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
    * {{ItemLink|Diamond Helmet}}
    * {{ItemLink|Diamond Chestplate}}
    * {{ItemLink|Diamond Leggings}}
    * {{ItemLink|Diamond Boots}}
    * {{ItemLink|Diamond Sword}}
    * {{ItemLink|Diamond Pickaxe}}
    * {{ItemLink|Diamond Axe}}
    * {{ItemLink|Diamond Shovel}}
    * {{ItemLink|Diamond Hoe}}
    
    === Beacons ===
    
    Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. 
    
    A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Diamond
    |Diamond Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|diamond}}
    *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Diamond
    |spritetype=item
    |nameid=diamond
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Diamond
    |spritetype=item
    |nameid=diamond
    |id=304
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}
    
    == Advancements ==
    
    {{load advancements|Diamonds!}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
    |A stack of 100 diamonds can be found inside the  [[Indev house]] [[chest]]s.}}
    {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
    |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
    |Diamond can be obtained by smelting diamond blocks.}}
    {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
    |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
    {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
    |Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
    {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
    {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
    {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
    {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
    {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
    {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
    {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
    {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
    {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
    {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
    {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
    |Diamonds can now be used as an armor trim material.}}
    {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
    {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
    {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
    |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
    |Diamonds now generate in [[nether fortress]] [[chest]]s.}}
    {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
    {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
    {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. 
    |Diamonds can now be used to craft [[jukebox]]es.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
    |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
    |Diamonds can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
    {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
    {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
    {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
    {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
    {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
    *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
    *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
    *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.
    
    ==Gallery==
    <gallery>
    File:DiamondOre.png|Naturally occurring diamonds.
    File:MultipleOreBlobs.png|Multiple ore blobs.
    File:Lava Diamond.png|Diamond ore near Lava.
    File:Diamond ore blob.png|Another Diamond ore blob near Lava.
    File:10 ore diamond blob.png|10 ore diamond blob.
    File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
    File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
    File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
    File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form
    </gallery>
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019
    
    {{items}}
    
    [[cs:Diamant]]
    [[de:Diamant]]
    [[el:Διαμάντι]]
    [[es:Diamante]]
    [[fr:Diamant]]
    [[hu:Gyémánt]]
    [[it:Diamante]]
    [[ja:ダイヤモンド]]
    [[ko:다이아몬드]]
    [[nl:Diamant]]
    [[pl:Diament]]
    [[pt:Diamante]]
    [[ru:Алмаз]]
    [[th:เพชร]]
    [[tr:Elmas]]
    [[uk:Діамант]]
    [[zh:钻石]]
    [[Category:Non-renewable resources]]</li></ul>
    12w32aZombie Villager Added zombie villagers.
    Baby Zombie Villager Added baby zombie villagers.
    5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
    Zombie villagers under the effects of a potion of weakness can be cured by using a golden apple on them.
    12w34aZombie villagers now have two new rare dropscarrots and potatoes.
    12w34bZombie villagers can now pick up and equip dropped items.[2][3]
    If killed, zombie villagers now drop the item they are holding.
    Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[4]
    12w37aZombie Villager with Carved Pumpkin Revision 1 Zombie Villager with Jack o'Lantern Revision 1 Baby Zombie Villager with Carved Pumpkin Revision 1 Baby Zombie Villager with Jack o'Lantern Revision 1 On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
    1.5
    {{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}
    {{Item
    | image = Knowledge Book.png
    | renewable = No
    | stackable = No
    | rarity = Epic
    }}
    A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.
    
    == Obtaining ==
    Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.
    
    For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.
    
    == Usage ==
    Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.
    
    Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.
    
    == Sounds ==
    {{Sound table
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |subtitle=Book placed
    |source=block
    |description=When a knowledge book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert
    |translationkey=subtitles.chiseled_bookshelf.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |subtitle=Book taken
    |source=block
    |description=When a knowledge book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup
    |translationkey=subtitles.chiseled_bookshelf.take
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Knowledge Book
    |spritetype=item
    |nameid=knowledge_book
    |form=item
    |foot=1}}
    
    === Item data ===
    Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.
    
    ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound}} Entity data
    ** {{nbt|compound|Item}}: The item
    *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
    **** {{nbt|list|Recipes}}: The list of recipes this book contains.
    ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code>
    </div>
    
    == History ==
    {{History|java}}
    {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}
    {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}
    {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}
    {{History|Foot}}
    
    == Issues ==
    {{Issue list}}
    
    == See also ==
    * [[Book]]
    * [[Enchanted Book]]
    * {{cmd|recipe}} command
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Buch des Wissens]]
    [[es:Enciclopedia]]
    [[fr:Livre des connaissances]]
    [[ja:知恵の本]]
    [[ko:지식의 책]]
    [[lzh:天工開物]]
    [[pl:Księga wiedzy]]
    [[pt:Enciclopédia]]
    [[ru:Книга знаний]]
    [[zh:知识之书]]</li><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item
    | title = Mushroom Stew
    | image = Mushroom Stew.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = No
    }}
    '''Mushroom stew''' is a [[food]] item.
    
    == Obtaining ==
    === Harvesting ===
    Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.
    
    If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.
    
    === Crafting ===
    {{Crafting
    |Red Mushroom
    |Brown Mushroom
    |Bowl
    |Output= Mushroom Stew
    |type= Foodstuff
    }}
    
    == Usage ==
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger 
    [[Hunger#Mechanics|saturation]].
    
    The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].
    
    == Sounds ==
    === Generic ===
    {{Sound table/Entity/Food}}
    === Unique ===
    {{Edition|Java}}:
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Mooshroom gets milked 
    |source=neutral
    |description=When a mooshroom is milked with a bowl
    |id=entity.mooshroom.milk
    |translationkey=subtitles.entity.mooshroom.milk
    |volume=1.0
    |pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Mooshroom gets milked 
    |source=Friendly Creatures
    |description=When a mooshroom is milked with a bowl
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0/0.9/1.1
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Mushroom Stew
    |spritetype=item
    |nameid=mushroom_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Mushroom Stew
    |spritetype=item
    |nameid=mushroom_stew
    |id=260
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.
    |Restores {{hp|8}} [[health]].}}
    {{History||20100206|Mushroom stew now restores {{hp|10}} health.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}
    {{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. 
    |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}
    {{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}
    {{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}
    {{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    {{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
    {{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    
    {{History|new3ds}}
    {{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022
    
    {{items}}
    
    [[de:Pilzsuppe]]
    [[es:Estofado de champiñones]]
    [[fr:Soupe de champignons]]
    [[hu:Gombaragu]]
    [[ja:キノコシチュー]]
    [[ko:버섯 스튜]]
    [[nl:Paddenstoelenstoofpot]]
    [[pl:Zupa grzybowa]]
    [[pt:Ensopado de cogumelos]]
    [[ru:Тушёные грибы]]
    [[zh:蘑菇煲]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    <references /></li></ul>
    13w03aZombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
    Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
    Zombie villagers now cause more damage when their health is lower.
    1.6.1
    {{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
    {{Item
    | title = Beetroot
    | image = Beetroot.png
    | heals = {{hunger|1}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''beetroot''' is a food and [[dye]] ingredient.
    
    == Obtaining ==
    
    === Farming ===
    Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
    
    These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
    
    == Usage ==
    
    === Food ===
    A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Breeding ===
    Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
    
    [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
    
    === Composting ===
    Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
    
    === Trading ===
    
    Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |id=285
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
    {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
    
    {{History|pocket alpha}}
    {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
    |Beetroot can now generate in [[village]]s as [[crop]]s.}}
    {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
    {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
    {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
    File:Pigs following beetroot holder.png|Pigs following the [[player]].
    File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Červená řepa]]
    [[de:Rote Bete]]
    [[es:Remolacha]]
    [[fr:Betterave]]
    [[hu:Cékla]]
    [[it:Barbabietola]]
    [[ja:ビートルート]]
    [[ko:비트]]
    [[nl:Biet]]
    [[pl:Burak]]
    [[pt:Beterraba]]
    [[ru:Свёкла]]
    [[th:บีทรูท]]
    [[uk:Буряк]]
    [[zh:甜菜根]]</li><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item
    | title = Rotten Flesh
    | image = Rotten Flesh.png
    | renewable = Yes
    | heals = {{hunger|4}}
    |effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) 
    | stackable = Yes (64)
    }}
    
    '''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Zombies ====
    [[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.
    
    ==== Zoglins ====
    [[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.
    
    ==== Zombified piglins ====
    [[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.
    
    === Fishing ===
    Rotten flesh can be obtained as a "junk" item while [[fishing]].
    
    === Chest loot ===
    
    {{LootChestItem|rotten-flesh}}
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.
    
    == Usage ==
    
    === Food ===
    {{see also|Tutorials/Hunger management}}
    
    To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.
    
    Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.
    
    === Wolves ===
    Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    Wolves are immune to the Hunger effect.
    
    === Trading ===
    Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rotten Flesh
    |spritetype=item
    |nameid=rotten_flesh
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rotten Flesh
    |spritetype=item
    |nameid=rotten_flesh
    |id=277
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Iron Belly}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    {{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}
    
    <div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. 
    |[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}
    {{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}
    {{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.
    |Priest [[villager]]s now [[trading|buy]] rotten flesh.}}
    {{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}
    {{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.
    |Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}
    {{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
    {{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}
    {{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basement [[chest]]s.}}
    {{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.
    |The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}
    {{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}
    {{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}
    {{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.
    |Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}
    {{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}
    {{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}
    {{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.
    |[[Hoglin]]s no longer drop rotten flesh.}}
    {{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}
    {{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. 
    |As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].
    |[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}
    {{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}
    {{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.
    |Rotten flesh now restores [[hunger]] instead of [[health]].
    |Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}
    {{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}
    {{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.
    |Rotten flesh can now be found inside [[jungle temple]] chests.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basement [[chest]]s of [[igloo]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}
    {{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}	
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    
    {{History|new3ds}}
    {{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020
    
    {{Items}}
    
    [[cs:Shnilé maso]]
    [[de:Verrottetes Fleisch]]
    [[es:Carne podrida]]
    [[fr:Chair putréfiée]]
    [[hu:Rohadt hús]]
    [[it:Carne marcia]]
    [[ja:腐った肉]]
    [[ko:썩은 살점]]
    [[nl:Bedorven vlees]]
    [[pl:Zgniłe mięso]]
    [[pt:Carne podre]]
    [[ru:Гнилая плоть]]
    [[uk:Гнила плоть]]
    [[zh:腐肉]]
    [[Category:Renewable resources]]
    [[Category:Food]]</li></ul>
    13w17aWhen damaged, zombie villagers now have a low chance to spawn more zombies.
    13w21aZombie villager damage increasing with decreasing health has been removed.
    13w23bZombie villager AI and mechanics have been changed – this has now made them much more horde-like.
    Zombie villagers are now able to detect the player up to 40 blocks.
    1.6.2
    {{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
    {{Item
    | image = <gallery>
    Orange Sparkler.png | Orange
    Blue Sparkler.png | Blue
    Red Sparkler.png | Red
    Purple Sparkler.png | Purple
    Green Sparkler.png | Green
    </gallery>
    | image2 = <gallery>
    Active Orange Sparkler.png | Active Orange
    Active Blue Sparkler.png | Active Blue
    Active Red Sparkler.png | Active Red
    Active Purple Sparkler.png | Active Purple
    Active Green Sparkler.png | Active Green
    </gallery>
    | renewable = No
    | stackable = No
    }}
    {{education feature}}
    {{exclusive|bedrock|education}}
    A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
    Sparklers are available in orange, blue, red, purple, and green colors.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |showdescription=1
    |B1=Chloride |B2=Magnesium |B3=Stick
    |Output=Sparkler
    |description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
    |type=Miscellaneous
    }}
    
    == Usage ==
    
    {{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.
    
    When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.
    
    If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.
    
    Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Fuse.ogg
    |source=sound
    |description=While a sparkler is active
    |id=sparkler.active
    |volume=0.25
    |pitch=0.8/1.2}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=While a sparkler is being lit
    |id=random.fizz
    |volume=1.0
    |pitch=2.4/2.6
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Sparkler
    |spritename=sparklers
    |spritetype=item
    |nameid=sparkler
    |id=600
    |form=item
    |translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
    |foot=1}}
    
    == History ==
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].
    
    {{items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Wunderkerze]]
    [[ja:手持ち花火]]
    [[ko:스파클러]]
    [[pl:Zimne ognie]]
    [[pt:Vela-Faísca]]
    [[zh:烟花棒]]</li><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
    {{outdated feature|edition=bedrock}}
    {{Item
    | renewable = Yes
    | stackable = No
    }}
    
    A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |ignoreusage=1
     |A2=Copper Ingot
     |B2=Goat Horn
     |B3=Copper Ingot
     |C2=Copper Ingot
     |Output=Copper Horn
    }}
    
    === Natural generation ===
    Copper horns were found in pillager outpost chests.
    
    == Usage ==
    Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
    * If crouching, the bass tune was played.
    * Else, if looking up (by 45 degrees), the harmony tune was played.
    * Else, the melody tune was played.
    
    == Sounds ==
    Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.
    
    === Harmony ===
    {{Sound table
    |type=bedrock
    |sound=harmony0.ogg
    |description="Great" ("Great Sky Falling")
    |source=hostile
    |id=horn.call.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony1.ogg
    |description="Old" ("Old Hymn Resting")
    |source=hostile
    |id=horn.call.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony2.ogg
    |description="Pure" ("Pure Water Desire")
    |source=hostile
    |id=horn.call.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony3.ogg
    |description="Humble" ("Humble Fire Memory")
    |source=hostile
    |id=horn.call.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony4.ogg
    |description="Dry" ("Dry Urge Anger")
    |source=hostile
    |id=horn.call.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony5.ogg
    |description="Clear" ("Clear Temper Journey")
    |source=hostile
    |id=horn.call.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony6.ogg
    |description="Fresh" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.call.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony7.ogg
    |description="Secret" ("Secret Lake Tear")
    |source=hostile
    |id=horn.call.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony8.ogg
    |description="Fearless" ("Fearless River Gift")
    |source=hostile
    |id=horn.call.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony9.ogg
    |description="Sweet" ("Sweet Moon Love")
    |source=hostile
    |id=horn.call.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Melody ===
    {{Sound table
    |type=bedrock
    |sound=melody0.ogg
    |description="Sky" ("Great Sky Falling")
    |source=hostile
    |id=horn.melody.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody1.ogg
    |description="Hymn" ("Old Hymn Resting")
    |source=hostile
    |id=horn.melody.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody2.ogg
    |description="Water" ("Pure Water Desire")
    |source=hostile
    |id=horn.melody.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody3.ogg
    |description="Fire" ("Humble Fire Memory")
    |source=hostile
    |id=horn.melody.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody4.ogg
    |description="Urge" ("Dry Urge Anger")
    |source=hostile
    |id=horn.melody.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody5.ogg
    |description="Temper" ("Clear Temper Journey")
    |source=hostile
    |id=horn.melody.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody6.ogg
    |description="Nest" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.melody.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody7.ogg
    |description="Lake" ("Secret Lake Tear")
    |source=hostile
    |id=horn.melody.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody8.ogg
    |description="River" ("Fearless River Gift")
    |source=hostile
    |id=horn.melody.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody9.ogg
    |description="Moon" ("Sweet Moon Love")
    |source=hostile
    |id=horn.melody.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Bass ===
    {{Sound table
    |type=bedrock
    |sound=bass0.ogg
    |description="Falling" ("Great Sky Falling")
    |source=hostile
    |id=horn.bass.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass1.ogg
    |description="Resting" ("Old Hymn Resting")
    |source=hostile
    |id=horn.bass.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass2.ogg
    |description="Desire" ("Pure Water Desire")
    |source=hostile
    |id=horn.bass.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass3.ogg
    |description="Memory" ("Humble Fire Memory")
    |source=hostile
    |id=horn.bass.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass4.ogg
    |description="Anger" ("Dry Urge Anger")
    |source=hostile
    |id=horn.bass.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass5.ogg
    |description="Journey" ("Clear Temper Journey")
    |source=hostile
    |id=horn.bass.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass6.ogg
    |description="Thought" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.bass.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass7.ogg
    |description="Tear" ("Secret Lake Tear")
    |source=hostile
    |id=horn.bass.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass8.ogg
    |description="Gift" ("Fearless River Gift")
    |source=hostile
    |id=horn.bass.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass9.ogg
    |description="Love" ("Sweet Moon Love")
    |source=hostile
    |id=horn.bass.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data Values==
    ===ID===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Copper Horn
    |spritetype=item
    |nameid=copper_horn
    |form=item
    |foot=1}}
    
    == History ==
    {{h|bedrock}}
    {{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
    {{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
    {{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
    {{h|foot}}
    
    == Trivia ==
    * Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
    * This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
    ** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Removed features}}
    
    [[Category:Renewable resources]]
    
    [[de:Ziegenhorn]]
    [[es:Cuerno de cobre]]
    [[fr:Corne de chèvre]]
    [[it:Corno di capra]]
    [[lzh:銅號]]
    [[pl:Kozi róg]]
    [[pt:Chifre de cobre]]
    [[ru:Козий рог]]
    [[zh:铜制号角]]</li></ul>
    preBaby zombie villagers now spawn among regular ones.
    Baby zombie villagers now have the same percentage of spawning as zombie villagers.
    1.7.2
    {{Extension DPL}}<ul><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}
    {{Item
    | image = Slimeball.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Slimes ====
    {{see also|Tutorials/Slime farming}}
    
    If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.
    
    ==== Pandas ====
    
    Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.
    
    === Crafting ===
    
    {{Crafting
      |Slime Block
      |Output= Slimeball,9
      |type= Miscellaneous
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Breeding ===
    
    Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.
    
    ==Video==
    {{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}
    {{yt|J6oR3fdbbjY}}
    
    == Data values ==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Slimeball
    |spritetype=item
    |nameid=slime_ball
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Slimeball
    |spritetype=item
    |nameid=slime_ball
    |id=388
    |form=item
    |foot=1}}
    
    ==History==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}
    {{History|java beta}}
    {{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}
    {{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}
    {{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}
    {{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
    |Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
    {{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}
    {{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}
    {{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].
    |Slimeballs can now be obtained by killing [[slime]]s.
    |Slimeballs are now used to craft [[magma cream]].}}
    {{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}
    {{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
    |Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
    {{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}
    {{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Sliz]]
    [[de:Schleimball]]
    [[es:Bola de slime]]
    [[fr:Boule de Slime]]
    [[hu:Nyálkagolyó]]
    [[it:Palla di slime]]
    [[ja:スライムボール]]
    [[ko:슬라임볼]]
    [[nl:Slijmbal]]
    [[pl:Kula szlamu]]
    [[pt:Bola de slime]]
    [[ru:Слизь]]
    [[th:ลูกเมือก]]
    [[uk:Слизова кулька]]
    [[zh:黏液球]]</li><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
    | image = Enchanted Golden Apple.png
    | rarity = Epic
    | heals = {{hunger|4}}
    | effects = 
    * {{EffectLink|Absorption}} IV (2:00)
    * {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
    * {{EffectLink|Fire Resistance}} (5:00)
    * {{EffectLink|Resistance}} (5:00)
    | renewable = No
    | stackable = Yes (64)
    }}
    
    An '''enchanted golden apple''' ({{in|je}}), notch apple, or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|enchanted-golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].
    
    The enchanted golden apple provides: 
    * [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
    * [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
    * [[Fire Resistance]] I for 5 minutes
    * [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes
    
    === Horses ===
    Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.
    
    === Crafting ingredient ===
    {{crafting usage|Enchanted Golden Apple|match=start}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |aliasid=appleenchanted
    |id=259
    |form=item
    |translationkey=item.appleEnchanted.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
    |Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]]. 
    |Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes). 
    |Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]]. 
    |Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
    {{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
    {{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
    {{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
    {{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
    |Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
    {{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
    {{History|bedrock}}
    {{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
    {{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
    {{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
    |[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.
    
    == Gallery ==
    <gallery>
    GoldenAppleComparison.png|A comparison of the two golden apple variations.
    EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
    Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    GodPortal.png|An enchanted golden apple found in a ruined portal chest.
    GodSpawner.png|An enchanted golden apple found in a monster room chest.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    [[Category:Food]]
    
    [[de:Verzauberter goldener Apfel]]
    [[es:Manzana dorada encantada]]
    [[fr:pomme dorée enchantée]]
    [[ja:エンチャントされた金のリンゴ]]
    [[pt:Maçã dourada encantada]]
    [[th:แอปเปิ้ลทองร่ายมนตร์]]
    [[zh:附魔金苹果]]</li></ul>
    13w36aBaby zombie villagers now drop loot and experience.
    1.7.4
    {{Extension DPL}}<ul><li>[[Raw Copper|Raw Copper]]<br/>{{Item
    | image = Raw Copper.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].
    
    == Obtaining ==
    
    === Mining ===
    Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Copper
    |Output=Raw Copper,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Copper
    |Copper Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |id=507
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
    {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
    |Raw copper can now be used to craft [[block of raw copper]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
    {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
    {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
    {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohkupfer]]
    [[es:Cobre en bruto]]
    [[fr:Cuivre brut]]
    [[it:Rame grezzo]]
    [[ja:銅の原石]]
    [[pl:Surowa miedź]]
    [[pt:Cobre bruto]]
    [[ru:Необработанная медь]]
    [[tr:Ham Bakır]]
    [[uk:Необроблена мідь]]
    [[zh:粗铜]]</li><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}
    {{Item
    | image = Lead.png
    | stackable = Yes (64)
    | renewable = Yes
    }}
    '''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|lead}}
    
    === Crafting ===
    {{Crafting
      |A1= String
      |B1= String    
      |A2= String
      |B2= Slimeball
      |C3= String
      |Output= Lead,2
      |type= Tool
    }}
    
    === Mob loot ===
    [[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Leashing mobs ===
    [[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]]
    [[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]
    
    {{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.
    
    It is possible to leash the following mobs and other entities:
    
    {{columns-list|colwidth=20em|
    * {{EntityLink|Allay}}
    * {{EntityLink|Axolotl}}
    * {{EntityLink|Bee}}
    * {{EntityLink|Boat}}{{only|bedrock}}
    * {{EntityLink|Camel}}
    * {{EntityLink|Cat}}
    * {{EntityLink|Chicken}}
    * {{EntityLink|Chicken Jockey}} (only the mount)
    * {{EntityLink|Cow}}
    * {{EntityLink|Dolphin}}
    * {{EntityLink|Donkey}}
    * {{EntityLink|Fox}}
    * {{EntityLink|Frog}}
    * {{EntityLink|Glow Squid}}
    * {{EntityLink|Goat}}
    * {{EntityLink|Hoglin}}
    * {{EntityLink|Horse}}
    * {{EntityLink|Iron Golem}}
    * {{EntityLink|Llama}}
    * {{EntityLink|Mooshroom}}
    * {{EntityLink|Mule}}
    * {{EntityLink|Ocelot}}
    * {{EntityLink|Parrot}}
    * {{EntityLink|Pig}}
    * {{EntityLink|Polar Bear}}
    * {{EntityLink|Rabbit}}
    * {{EntityLink|Sheep}}
    * {{EntityLink|Skeleton Horse}}
    * {{EntityLink|Skeleton Horseman}} (only the mount)
    * {{EntityLink|Sniffer}}
    * {{EntityLink|Snow Golem}}
    * {{EntityLink|Squid}}
    * {{EntityLink|Strider}}
    * {{EntityLink|Trader Llama}}
    * {{EntityLink|Wolf}}
    * {{EntityLink|Zoglin}}
    * {{EntityLink|Zombie Horse}}}}
    
    Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor. 
    
    With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
    
    A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.
    
    A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.
    
    When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.
    
    Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
    
    [[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.
    
    A lead attached to a hoglin breaks if it becomes a [[zoglin]].
    
    A lead does not prevent mobs from despawning if they normally would despawn.
    
    When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.
    
    If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
    
    A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
    
    If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Lead Knot break1.ogg
    |sound2=Lead Knot break2.ogg
    |sound3=Lead Knot break3.ogg
    |subtitle=Leash Knot breaks
    |source=neutral
    |description=When a leash knot is destroyed
    |id=entity.leash_knot.break
    |translationkey=subtitles.entity.leashknot.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Lead Knot place1.ogg
    |sound2=Lead Knot place2.ogg
    |sound3=Lead Knot place3.ogg
    |subtitle=Leash Knot tied
    |source=neutral
    |description=When a leash knot is placed on a fence
    |id=entity.leash_knot.place
    |translationkey=subtitles.entity.leashknot.place
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Lead Knot break1.ogg
    |sound2=Lead Knot break2.ogg
    |sound3=Lead Knot break3.ogg
    |source=neutral
    |description=When a leash knot is broken by {{ctrl|interacting}} with it
    |id=leashknot.break
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Lead Knot place1.ogg
    |sound2=Lead Knot place2.ogg
    |sound3=Lead Knot place3.ogg
    |source=neutral
    |description=When a leash knot is placed on a fence or wall
    |id=leashknot.place
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Leash Knot ==
    '''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.
    {{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}
    === Data values ===
    ==== ID ====
    {{edition|java}}:
    {{ID table
    |edition=java
    |generatetranslationkeys=y
    |displayname=Leash Knot
    |spritetype=entity
    |nameid=leash_knot
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leash Knot
    |spritetype=entity
    |nameid=leash_knot
    |id=88
    |foot=1}}
    
    ==== Entity data ====
    
    Leash knots have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lead
    |spritetype=item
    |nameid=lead
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lead
    |spritetype=item
    |nameid=lead
    |id=547
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|So I Got That Going for Me}}
    
    == Advancements ==
    
    {{load advancements|When the Squad Hops into Town}}
    
    == History ==
    {{missing information|The history of a lot of mobs be leashed}}
    {{History|java}}
    {{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. 
    |Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}
    {{History|||snap=13w16b|Leads have been given a tooltip.}}
    {{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}
    {{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
    {{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}
    {{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
    {{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}
    {{History||1.15|snap=?|[[Bee]]s can now be leashed.}}
    {{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}
    {{History|||snap=?|[[Hoglin]]s can now be leashed.}}
    {{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}
    {{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
    {{History|||snap=?|[[Axolotl]]s can now be leashed.}}
    {{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}
    {{History|||snap=?|[[Frog]]s can now be leashed.}}
    {{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
    {{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}
    {{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".
    |The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.
    |Leads can now be found inside [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.
    |Leads can now be used on [[boat]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
    |[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}
    {{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|Lead|Leash}}
    
    == Trivia ==
    [[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]
    * The lead is named as "leash" in the texture file.
    * If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.
    * {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.
    
    == Gallery ==
    <gallery>
    Multiple_Leash.png|Many animals can be tied to one fence post.
    HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.
    ThreeTiedSheep.png|Three sheep tied to the same fence.
    More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
    Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
    YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.
    Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.
    Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022
    
    {{items}}
    
    {{entities}}
    
    [[Category:Tools]]
    
    [[de:Leine]]
    [[es:Rienda]]
    [[fr:Laisse]]
    [[hu:Lasszó]]
    [[it:Guinzaglio]]
    [[ja:リード]]
    [[ko:끈]]
    [[nl:Leidtouw]]
    [[pl:Smycz]]
    [[pt:Laço]]
    [[ru:Поводок]]
    [[th:เชือกจูง]]
    [[zh:拴绳]]
    [[Category:Renewable resources]]</li></ul>
    13w49aAdded zombie villager chicken jockeys – a rare version of the baby zombie villager.
    1.8
    {{Extension DPL}}<ul><li>[[Bottle of Entity|Bottle of Entity]]<br/>{{joke feature}}
    {{exclusive|java}}
    {{WIP}}
    {{see also|Potion|Splash Potion}}
    {{Item
    |image=Bottle of Entity.png
    |image2=Splash Bottle of Entity.png
    |image3=Bottle of Void.png
    |stackable= No
    }}
    
    '''Bottles of entity''' are items that transform players into the respective mobs when drunk.
    
    '''Splash bottle of entity''' are a variation of bottles of mob that can be thrown.
    
    '''Bottle of void''' is a special bottle to transform back to the original player. Right clicking with it on a transformed player will remove the transformation and convert the bottle into a bottle of entity of that transformation.
    
    A transformation into an entity will sometimes lead to special effects. For example, transforming into a chicken will allow the player to glide slowly to the ground. The chicken will however take fall damage upon landing, killing it and transforming the player back to themselves.
    Transforming into an enderman will cause the player to be teleported randomly when a projectile it aimed at it or when they're being looked at by other players. Transforming into any mob capable of flight (for example, a bat) will allow the player to fly in survival mode as if they were in creative mode.
    
    == Sounds ==<!--No sounds when thrown from a player or dispenser-->
    Splash bottles of entities use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=When an entity is collected using a bottle of void
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking a bottle of entity
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |subtitle=Bottle smashes
    |source=neutral
    |description=When a splash bottle of entity impacts something <ref group=sound>This sound is played six times simultaneously</ref>
    |id=entity.splash_potion.break
    |translationkey=subtitles.entity.potion.splash
    |volume=1.0
    |pitch=0.9-1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bottle of Entity
    |spritetype=item
    |nameid=bottle_of_entity
    |form=item
    |translationkey=item.minecraft.bottle_of_entity,item.minecraft.bottle_of_entity.specific}}
    {{ID table
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Splash Bottle of Entity
    |spritetype=item
    |nameid=splash_bottle_of_entity
    |form=item
    |translationkey=item.minecraft.splash_bottle_of_entity,item.minecraft.splash_bottle_of_entity.specific}}
    {{ID table
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bottle of Void
    |spritetype=item
    |nameid=bottle_of_void
    |form=item
    |translationkey=item.minecraft.bottle_of_void
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Bottle of Entity.png|32px]] [[File:Splash Bottle of Entity.png|32px]] [[File:Bottle of Void.png|32px]] Added bottle of entity, splash bottle of entity, and bottle of void.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    
    [[ja:Bottle of Entity]]
    [[pt:Frasco de entidade]]
    [[Category:Joke items]]</li><li>[[Horse Armor|Horse Armor]]<br/>{{Item
    | image = <gallery>
    Leather Horse Armor.png | Leather 
    Iron Horse Armor.png | Iron
    Golden Horse Armor.png | Golden
    Diamond Horse Armor.png | Diamond
    </gallery>
    | image2 = <gallery>
    Leather Horse Armor (item).png|Leather
    Iron Horse Armor (item).png|Iron
    Golden Horse Armor (item).png|Golden
    Diamond Horse Armor (item).png|Diamond
    </gallery>
    | extratext = View [[#Gallery|all renders]]
    | renewable = 
    * '''Leather''': Yes
    * '''All others''': No
    | stackable = No
    }}
    
    '''Horse armor''' is a special type of [[armor]] that can be given to a [[horse]] to wear.
    
    == Obtaining ==
    
    ===Chest loot===
    {{LootChestItem|iron-horse-armor}}
    {{LootChestItem|golden-horse-armor}}
    {{LootChestItem|diamond-horse-armor}}
    
    ===Crafting===
    {{crafting
    |A1= Leather
    |C1= Leather
    |A2= Leather
    |B2= Leather
    |C2= Leather
    |A3= Leather
    |C3= Leather
    |Output= Leather Horse Armor
    |type=Miscellaneous
    }}
    
    Only leather horse armor can be crafted; other horse armor can be obtained only from chest loot from some generated structures.
    
    ===Trading===
    Expert-level [[leatherworker]] villagers [[trading|sell]] leather horse armor for 6 [[emerald]]s as part of their trade.
    
    ==Usage==
    
    Only normal adult horses can wear armor; foals, [[donkey]]s, [[mule]]s, and undead variants such as [[skeleton horse]]s and [[zombie horse]]s cannot be equipped with armor.
    
    === Types ===
    Horse armor has leather, iron, gold, and diamond variants. However, horse armor does not have netherite or chainmail variants.
    
    === Armor Stands ===
    Horse armor cannot be placed or displayed on [[armor stand]]s. 
    
    ===Protection===
    Horse armor can be equipped to horses either by manually placing it in its respective slot by pressing E while riding the horse ({{SlotSprite|Horse Armor}}), or by right-clicking the horse with it.
    
    There is a gradual increase in the defense given from a horse wearing the different types of armor. Note that golden horse armor provides more protection than iron horse armor, whereas the opposite is true for [[armor|player armor]].
    {| class="wikitable" data-description="Armor defense"
    |-
    ! Material !! [[Armor]]
    |-
    ! [[Leather]]
    | {{armor|3}} 
    |-
    ! [[Iron]]
    | {{armor|5}} 
    |-
    ! [[Gold]]
    | {{armor|7}} 
    |-
    ! [[Diamond]]
    | {{armor|11}} 
    |}
    When a horse dies while equipped with any horse armor, it drops its normal loot, saddle (if it had one), and the horse armor.
    
    Leather horse armor protects horses from freezing in [[powder snow]], but it does not negate other powder snow effects (e.g., falling through, inability to jump).
    
    ===Durability===
    Unlike [[armor|player armor]], horse armor does not have durability. This means a single horse armor can be used infinitely unless destroyed.
    === Enchanting ===
    Unlike [[armor|player armor]], horse armor cannot be enchanted in survival mode. However, {{in|java}} Creative mode, horse armor can be used with an [[anvil]] to enchant with [[Depth Strider]], [[Thorns]], [[Respiration]], [[Feather Falling]], and [[Curse of vanishing]]. Other enchantments can be applied, but they have no effect.
    
    === Dyeing ===
    Leather horse armor can be dyed 12,326,391 different colors (using lone dyes or dye combinations) and put onto a horse to display that color. These changes can be reverted by {{control|using}} a filled [[cauldron]] with dyed leather horse armor.
    
    ===Smelting usage===
    {{Smelting|showname=1|Iron Horse Armor;Golden Horse Armor|Iron Nugget;Gold Nugget|0,1}}
    
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden horse armor and run toward any golden horse armor on the ground, inspecting it for 6 to 8 seconds before putting it in their inventory.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Horse armor.ogg
    |subtitle=Horse armor equips
    |source=neutral
    |description=When armor is equipped to a horse
    |id=entity.horse.armor
    |translationkey=subtitles.entity.horse.armor
    |volume=0.5
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Horse armor.ogg
    |source=neutral
    |description=When armor is equipped to a horse
    |id=mob.horse.armor
    |volume=0.6
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Horse Armor
    |spritetype=item
    |nameid=leather_horse_armor
    |form=item}}
    {{ID table
    |displayname=Iron Horse Armor
    |spritetype=item
    |nameid=iron_horse_armor
    |form=item}}
    {{ID table
    |displayname=Diamond Horse Armor
    |spritetype=item
    |nameid=diamond_horse_armor
    |form=item}}
    {{ID table
    |displayname=Golden Horse Armor
    |spritetype=item
    |nameid=golden_horse_armor
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Horse Armor
    |spritetype=item
    |nameid=leather_horse_armor
    |aliasid=horsearmorleather
    |id=530
    |form=item
    |translationkey=item.horsearmorleather.name}}
    {{ID table
    |displayname=Iron Horse Armor
    |spritetype=item
    |nameid=iron_horse_armor
    |aliasid=horsearmoriron
    |id=531
    |form=item
    |translationkey=item.horsearmoriron.name}}
    {{ID table
    |displayname=Diamond Horse Armor
    |spritetype=item
    |nameid=diamond_horse_armor
    |aliasid=horsearmordiamond
    |id=533
    |form=item
    |translationkey=item.horsearmordiamond.name}}
    {{ID table
    |displayname=Golden Horse Armor
    |spritetype=item
    |nameid=golden_horse_armor
    |aliasid=horsearmorgold
    |id=532
    |form=item
    |translationkey=item.horsearmorgold.name
    |foot=1}}
    
    === Item data ===
    When leather horse armor is dyed, it has the following NBT:
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: Parent tag.
    ** {{nbt|compound|display}}: Display properties.
    *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == History ==
    {{History|java}}
    {{History||1.6.1|snap=13w16a|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.
    |Horse armor can be [[crafting|crafted]] using the following recipe.
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |C1=Iron Ingot; Gold Ingot; Diamond
      |A2=Iron Ingot; Gold Ingot; Diamond 
      |B2=Any Wool
      |C2=Iron Ingot; Gold Ingot; Diamond
      |A3=Iron Ingot; Gold Ingot; Diamond
      |B3=Iron Ingot; Gold Ingot; Diamond
      |C3=Iron Ingot; Gold Ingot; Diamond
      |Output=Iron Horse Armor; Golden Horse Armor; Diamond Horse Armor
    }}
    {{!}}}
    }}
    {{History|||snap=13w18a|The crafting recipe for horse armor has been removed.
    |Horse armor can now be found in [[chest]]s in [[jungle temple|jungle]] & [[desert temple]]s, [[dungeon]]s, [[nether fortress]]es, [[stronghold]] altar rooms and [[village]] blacksmith buildings.
    |Iron horse armor can now additionally be found in [[mineshaft]] chests.}}
    {{History|||snap=13w21a|Horse armor is no longer stackable, to be consistent with other types of [[armor]].}}
    {{History||1.9|snap=15w31a|Horse armor has been added to [[end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of horse armor in [[nether fortress]] chests has slightly decreased.}}
    {{History|||snap=15w44a|The average yield of horse armor in [[desert temple]] chests has increased.
    |The average yield of iron horse armor from [[dungeon]] chests has slightly decreased.
    |Iron horse armor has been removed from [[mineshaft]] [[chest]]s.}}
    {{History||1.11.1|snap=16w50a|Golden and iron horse armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w45a|[[File:Iron Horse Armor JE2.png|32px]] [[File:Golden Horse Armor JE2.png|32px]] [[File:Diamond Horse Armor JE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}}
    {{History|||snap=17w46a|[[File:Iron Horse Armor 17w46a.png|32px]] [[File:Golden Horse Armor 17w46a.png|32px]] [[File:Diamond Horse Armor 17w46a.png|32px]] The model of horse armor has been changed, but the textures of horse armor have remained unaltered.}}
    {{History|||snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 417, 418 and 419.}}
    {{History|||snap=18w03a|[[File:Iron Horse Armor JE3.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}}
    {{History|||snap=18w22a|[[File:Iron Horse Armor JE4 BE2.png|32px]] The texture of iron horse armor when equipped has been changed.<ref>{{bug|MC-124357}}</ref>}}
    {{History|||snap=pre2|A bug with the [[horse]] skin and horse armor textures not applying correctly has been fixed.<ref>{{bug|MC-124364}}</ref>}}
    {{History||1.14|snap=18w50a|[[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of horse armor [[item]]s have been changed.}}
    {{History|||snap=February 20, 2019|slink=https://twitter.com/_LadyAgnes/status/1098134917299531776?s=19|Leather horse armor announced for {{el|je}}.}}
    {{History|||snap=19w08a|[[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of iron, gold and diamond horse armor have been changed.
    |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Leather Horse Armor (item) JE1.png|32px]] Added leather horse armor, which can be [[dyeing|dyed]] 12,326,391 different colors, similar to leather [[armor]].}}
    {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|sell]] leather horse armor.}}
    {{History||1.14.1|snap=Pre-Release 1|[[File:Leather Horse Armor (item) JE2.png|32px]] The texture of leather horse armor [[item]] has been changed to be more consistent with the other types of horse armor.
    |[[File:Iron Horse Armor (item) JE4 BE3.png|32px]] The texture of iron horse armor item has been changed.}}
    {{History||1.16|snap=20w15a|Horse armor placed in a dispenser can now be put on tamed horses.}}
    {{History|||snap=20w16a|Golden horse armor now generates in [[ruined portal]] chests.}}
    {{History||1.17|snap=21w13a|Leather horse armor now protects [[horse]]s from [[freezing]].}}
    {{History||1.19|snap=22w13a|Diamond horse armor may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor and [[dyeing|dyeable]] leather horse armor as a version exclusive.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Horse armor can now be found inside [[end city]] [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden horse armor are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.2.6|snap=beta 1.2.6.2|[[File:Leather Horse Armor BE2.png|32px]] [[File:Iron Horse Armor JE4 BE2.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has been changed.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Horse armor can now be found in [[plains]] [[village]] weaponsmith [[chest]]s.
    |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE2.png|32px]] [[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of all horse armor have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Horse armor can now be found in [[savanna]], [[desert]], [[taiga]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Leather horse armor can now be [[trading|bought]] from leatherworker [[villager]]s.}}
    {{History|||snap=beta 1.11.0.5|[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE4 BE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of all horse armor [[item]]s have been changed.}}
    {{History||1.17.0|snap=beta 1.16.230.54|Leather horse armor now protects [[horse]]s from [[freezing]].}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden horse armor are now [[smelting|smeltable]].}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Leather Horse Armor BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] Added leather horse armor.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of leather, iron, gold and diamond horse armor have been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Leather Horse Armor.png | Undyed Leather armor
    White Leather Horse Armor.png | White Leather armor
    Light Gray Leather Horse Armor.png | Light Gray Leather armor
    Gray Leather Horse Armor.png | Gray Leather armor
    Black Leather Horse Armor.png | Black Leather armor
    Brown Leather Horse Armor.png | Brown Leather armor
    Red Leather Horse Armor.png | Red Leather armor
    Orange Leather Horse Armor.png | Orange Leather armor
    Yellow Leather Horse Armor.png | Yellow Leather armor
    Lime Leather Horse Armor.png | Lime Leather armor
    Green Leather Horse Armor.png | Green Leather armor
    Cyan Leather Horse Armor.png | Cyan Leather armor
    Light Blue Leather Horse Armor.png | Light Blue Leather armor
    Blue Leather Horse Armor.png | Blue Leather armor
    Purple Leather Horse Armor.png | Purple Leather armor
    Magenta Leather Horse Armor.png | Magenta Leather armor
    Pink Leather Horse Armor.png | Pink Leather armor
    </gallery>
    
    === Screenshots ===
    <gallery>
    Armored Horse.png|A [[horse]] equipped with iron horse armor and bound to a fence post by a [[lead]].
    13w21a-new-HorseUI-inventory.png|The GUI for horses implemented in [[Java Edition 13w21a|13w21a]], which allows the removal and switching of armor.
    GodSpawner.png|A golden horse armor found in a [[dungeon]] chest, which coincidentally contains an [[enchanted golden apple]].
    Horses with armor.png|4 [[horse]]s equipped with [[leather]], [[iron]], [[gold]], and [[diamond]] armor.
    Leather Horse Armor 1.jpg|First image of leather horse armor.
    Leather Horse Armor 2.jpg|Second image of leather horse armor.
    Leather Horse Armor 3.jpg|Third image of leather horse armor.
    Leather Horse Armor 4.jpg|Fourth image of leather horse armor.
    Leather Horse Armor 5.jpg|Fifth image of leather horse armor.
    </gallery>
    
    == Notes ==
    {{Notelist}}
    
    == References ==
    {{Reflist}}
    
    {{items}}
    
    [[Category:Armor]]
    
    [[de:Rossharnisch]]
    [[es:Armadura para caballo]]
    [[fr:Armure pour cheval]]
    [[it:Bardatura]]
    [[ja:馬鎧]]
    [[ko:말 갑옷]]
    [[nl:Paardenharnas]]
    [[pl:Zbroja końska]]
    [[pt:Armadura para cavalo]]
    [[ru:Конская броня]]
    [[uk:Кінські обладунки]]
    [[zh:马铠]]</li></ul>
    14w11aZombie villagers now run away from creepers that are about to explode.
    14w30aZombie villagers now drop a zombie head when killed by a charged creeper.
    1.8.1
    {{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
    {{Item
    | title = Chorus Fruit
    | image = Chorus Fruit.png
    | renewable = Yes
    | heals = {{hunger|4}}
    | stackable = Yes (64)
    }}
    
    '''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.
    
    == Obtaining ==
    {{see also|Tutorials/Chorus fruit farming}}
    
    Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>
    
    == Usage ==
    To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].
    
    Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar.
    
    The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.
    
    The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>
    
    If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>
    
    Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>
    
    Chorus fruit is completely non-functional above the nether roof.
    
    [[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.
    
    === Smelting ingredient ===
    
    {{smelting
    |Chorus Fruit
    |Popped Chorus Fruit
    |0.1}}
    
    == Sounds ==
    ===Generic===
    {{Sound table/Entity/Food}}
    ===Unique===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Teleport1.ogg
    |sound2=Teleport2.ogg
    |subtitle=Player teleports
    |source=player
    |description=When a player teleports by eating a chorus fruit
    |id=item.chorus_fruit.teleport
    |translationkey=subtitles.item.chorus_fruit.teleport
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Fox teleports
    |source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
    |description=When a fox teleports by eating a chorus fruit
    |id=entity.fox.teleport
    |translationkey=subtitles.entity.fox.teleport
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Teleport1.ogg
    |sound2=Teleport2.ogg
    |source=hostile
    |description=When something teleports by eating a chorus fruit
    |id=mob.shulker.teleport
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values ==
    
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Chorus Fruit
    |spritetype=item
    |nameid=chorus_fruit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Chorus Fruit
    |spritetype=item
    |nameid=chorus_fruit
    |id=558
    |form=item
    |foot=1}}
    
    ==Advancements==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==History==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
    {{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
    {{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
    {{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
    {{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    {{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
    {{History|bedrock}}
    {{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    {{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Chorusfrucht]]
    [[es:Fruta chorus]]
    [[fr:Chorus]]
    [[ja:コーラスフルーツ]]
    [[ko:후렴과]]
    [[nl:Chorusfruit]]
    [[pl:Owoc refrenusu]]
    [[pt:Fruta do coro]]
    [[ru:Плод коруса]]
    [[uk:Фрукт хорусу]]
    [[zh:紫颂果]]</li><li>[[Longer String|Longer String]]<br/>{{stub}}
    {{Joke feature}}
    {{exclusive|java}}
    {{item
    | image = Longer String.png
    | rarity=Common
    | renewable=Yes
    | stackable=Yes (64)
    }}
    '''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]].
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
    |A1= String |B1= String
    |Output= Longer String
    |shapeless= 1
    |ignoreusage=1
    }}
    
    ==Data values==
    ===ID===
    {{edition|java}}:{{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Longer String
    |spritetype=item
    |nameid=string2
    |form=item|foot=1}}
    ==History==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    [[Category:Joke items]]
    
    [[ja:Longer String]]
    [[pt:Linha mais comprida]]</li></ul>
    pre1Zombie villagers no longer run away from creepers that are about to explode.
    1.9
    {{Extension DPL}}<ul><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]]
    
    [[fr:Catégorie:Combat]]
    [[zh:Category:武器]]</li><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}}
    {{Item
    | image = Compass.gif
    | image2 = Lodestone Compass.gif
    | renewable = Yes
    | stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No
    }}
    A '''compass''' is an item used to point to the world spawn or to a [[lodestone]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
                    |B1= Iron Ingot
    |A2= Iron Ingot |B2= Redstone Dust   |C2= Iron Ingot
                    |B3= Iron Ingot
    |Output= Compass
    |type= Tool
    }}
    
    === Chest loot ===
    
    {{LootChestItem|compass}}
    
    === Trading ===
    
    {{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s.
    
    {{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds.
    
    == Usage ==
    
    Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly.
    
    In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions.
    
    The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward.  However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.
    
    A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]].
    
    Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points.
    
    === Crafting ingredient ===
    
    {{crafting usage|Compass, Compass.gif}}
    
    === Anvil usage ===
    
    {{:Map/BE|position}}
    
    === Trading ===
    
    A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}}
    
    A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}}
     
    A compass is also part of the cost of [[explorer map]]s:
    
    * An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}}
    
    * {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.
    
    === Enchantments ===
    
    A compass can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Lodestone lock1.ogg
    |sound2=Lodestone lock2.ogg
    |source=player
    |subtitle=Lodestone Compass locks onto Lodestone
    |description=When a compass is used on a lodestone
    |id=item.lodestone_compass.lock
    |translationkey=subtitles.item.lodestone_compass.lock
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Lodestone lock1.ogg
    |sound2=Lodestone lock2.ogg
    |source=block
    |description=When a compass is used on a lodestone
    |id=lodestone_compass.link_compass_to_lodestone
    |volume=1.0
    |pitch=0.85-0.95
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Compass
    |spritetype=item
    |nameid=compass
    |form=item
    |translationkey=item.minecraft.compass,item.minecraft.lodestone_compass
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Compass
    |spritetype=item
    |nameid=compass
    |id=391
    |form=item}}
    {{ID table
    |displayname=Lodestone Compass
    |spritename=lodestone-compass-be
    |spritetype=item
    |nameid=lodestone_compass
    |aliasid=lodestonecompass
    |id=602
    |form=item
    |translationkey=item.lodestonecompass.name
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Compasses}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Advancements ==
    {{load advancements|Country Lode}}
    
    == History ==
    {{History|java alpha}}
    {{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses.
    |They have 102 visually distinct frames due to how the texture is generated - see the section below.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}}
    {{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}}
    {{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }}
    {{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}}
    {{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
    {{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}}
    {{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}}
    {{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}}
    {{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
    |Compasses now point to the center of the spawn point block, instead of its north-west corner.}}
    {{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
    |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
    {{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
    {{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
    {{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}}
    {{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}}
    {{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses.
    |Compasses currently have no function or legitimate method of obtaining them.}}
    {{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses.
    |Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}}
    {{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade.
    |Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades.
    |Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades.
    |Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
    |Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
    |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
    {{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}}
    {{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
    {{History|foot}}
    	
    === Texture generation prior to Java Edition 13w02a ===
    {{:Procedural animated texture generation/Compasses}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]].
    </gallery>
    
    == See also ==
    *[[Clock]]
    *[[Tutorials/Navigation|Navigation]]
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[cs:Kompas]]
    [[de:Kompass]]
    [[es:Brújula]]
    [[fr:Boussole]]
    [[hu:Iránytű]]
    [[it:Bussola]]
    [[ja:コンパス]]
    [[ko:나침반]]
    [[nl:Kompas]]
    [[pl:Kompas]]
    [[pt:Bússola]]
    [[ru:Компас]]
    [[uk:Компас]]
    [[zh:指南针]]</li></ul>
    15w32aThe detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
    15w33cThe zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.
    15w34aZombie villagers now have an attack animation similar to the one they had in Survival Test, even without weapons.
    15w35aZombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body and Steve.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
    A new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added.
    15w36aThe zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.
    15w43aA zombie villager priest can now be found caged in an igloo basement.
    1.10
    {{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item
    | image = Carrot on a Stick.png
    | rarity = Common
    | renewable = Yes
    | durability = 25
    | stackable = No
    }}
    A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    It is possible to craft a carrot on a stick without a [[crafting table]].
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |B2=Fishing Rod; Damaged Fishing Rod
    |C3=Carrot
    |Output= Carrot on a Stick
    |type= Transportation
    |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Carrot on a Stick
    |Damaged Carrot on a Stick
    |Output= Carrot on a Stick
    |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability.
    |type= Transportation
    }}
    
    == Usage ==
    
    === Riding a pig ===
    
    To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick.
    
    To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. 
    
    The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect.
    
    === Enchantments ===
    
    A carrot on a stick can receive the following enchantments, but only through an [[anvil]]:
    
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a carrot on a stick's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Random break.ogg
    |source=player
    |description=When a carrot on a stick's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Carrot on a Stick
    |spritetype=item
    |nameid=carrot_on_a_stick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Carrot on a Stick
    |spritetype=item
    |nameid=carrot_on_a_stick
    |aliasid=carrotonastick
    |id=517
    |form=item
    |translationkey=item.carrotOnAStick.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}}
    {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. 
    |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}}
    {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}}
    {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}}
    {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}}
    {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}}
    {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}}
    {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}}
    {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
    {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    PigControl.png|First image of carrot on a stick released by Dinnerbone.
    pigstairs.png|Pigs can climb [[stairs]] and [[slabs]].
    Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref>
    Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick.
    Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability.
    Grum Carrot on a Stick 2.png|Another image showing the same.
    Grum Carrot on a Stick 3.png|Another image.
    </gallery>
    
    == See also ==
    * [[Warped Fungus on a Stick]]
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Mrkev na prutu]]
    [[de:Karottenrute]]
    [[es:Caña con zanahoria]]
    [[fr:Carotte sur un bâton]]
    [[hu:Répa horgászboton]]
    [[it:Bastone e carota]]
    [[ja:ニンジン付きの棒]]
    [[ko:당근 낚싯대]]
    [[nl:Wortel aan een stok]]
    [[pl:Marchewka na patyku]]
    [[pt:Vara com cenoura]]
    [[ru:Удочка с морковью]]
    [[th:แคร์รอตติดเบ็ด]]
    [[uk:Морква на паличці]]
    [[zh:胡萝卜钓竿]]</li><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
    | title=Milk Bucket
    | image = Milk Bucket.png
    | renewable = Yes
    | effects = Clears all
    | stackable = No
    }}
    A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].
    
    == Obtaining ==
    
    === Harvesting ===
    Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].
    
    === Mob loot ===
    A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}
    
    == Usage ==
    
    Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.
    
    When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.
    
    The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.
    
    === Crafting ingredient ===
    
    {{crafting usage|Milk Bucket}}
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking milk
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=player
    |subtitle=Cow gets milked
    |description=When a cow is milked
    |id=entity.cow.milk
    |translationkey=subtitles.entity.cow.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Goat gets milked
    |description=When a regular goat is milked
    |source=neutral
    |id=entity.goat.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |subtitle=Goat gets milked
    |description=When a screaming goat is milked
    |source=neutral
    |id=entity.goat.screaming.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |subtitle=Wandering Trader drinks milk
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=entity.wandering_trader.drink_milk
    |translationkey=subtitles.entity.wandering_trader.drink_milk
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Drink.ogg
    |source=player
    |description=While a player is drinking milk
    |id=random.drink
    |volume=0.35
    |pitch=0.9-1.1}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=neutral
    |description=When a cow is milked
    |id=mob.cow.milk
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |description=When a regular goat is milked
    |source=neutral
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0
    |pitch=1.0/0.9/1.1}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |description=When a screaming goat is milked
    |source=neutral
    |id=mob.goat.milk.screamer
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=mob.wanderingtrader.drink_milk
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Milk Bucket
    |spritetype=item
    |nameid=milk_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Milk
    |spritetype=item
    |nameid=milk_bucket
    |aliasid=bucket / 1
    |id=361
    |form=item
    |translationkey=item.milk.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Advancements ==
    {{Load advancements|Husbandry}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|eyxea_d0b3s}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
    {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
    {{History||v1.0.17|Milk buckets can now be emptied.}}
    {{History|java beta}}
    {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
    {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
    {{History||1.3_01|Squid milking has been removed.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
    |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
    |Milk is no longer emptiable.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
    {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
    {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
    {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
    |Milk buckets are not yet drinkable.}}
    {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
    |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    *[[Water Bucket]]
    *[[Lava]]
    *[[Food]]
    *[[Cake]]
    *[[Honey Bottle]] (alternative to remove poison effect)
    *[[Medicine]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[cs:Mléko]]
    [[de:Milcheimer]]
    [[es:Cubo con leche]]
    [[fr:Seau de lait]]
    [[hu:Tej]]
    [[it:Secchio di latte]]
    [[ja:ミルク入りバケツ]]
    [[ko:우유 양동이]]
    [[nl:Emmer melk]]
    [[pl:Wiadro mleka]]
    [[pt:Balde de leite]]
    [[ru:Ведро с молоком]]
    [[th:ถังนม]]
    [[uk:Відро молока]]
    [[zh:奶桶]]</li></ul>
    16w20a"Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
    Zombie villagers now spawn in abandoned villages.
    pre1The chance of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty.
    Zombie villagers that spawn as part of abandoned villages no longer despawn.
    1.11
    {{Extension DPL}}<ul><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.-->
    {{about|the item|the block|Nether Bricks}}
    {{Item
    | title = Nether Brick
    | image = Nether Brick.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. 
    
    == Obtaining ==
    === Smelting ===
    Nether brick can be smelted from netherrack.
    {{smelting
      |Netherrack
      |Nether Brick
      |0,1
    }}
    
    === Bartering ===
    [[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]].
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage|Nether Brick}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Brick
    |spritetype=item
    |nameid=nether_brick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nether Brick
    |spritetype=item
    |nameid=netherbrick
    |id=523
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}}
    {{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}}
    {{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    {{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}
    {{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}}
    {{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}}
    {{History|bedrock}}
    {{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
    {{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}}
    {{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[cs:Netheritová cihla]]
    [[de:Netherziegel (Gegenstand)]]
    [[es:Ladrillo del Nether]]
    [[fr:Brique du Nether]]
    [[hu:Alvilági tégla]]
    [[ja:ネザーレンガ (アイテム)]]
    [[ko:네더 벽돌 (아이템)]]
    [[lzh:焱界磚]]
    [[nl:Netherbaksteen (voorwerp)]]
    [[pl:Netherowa cegła]]
    [[pt:Tijolo do Nether]]
    [[ru:Адский кирпич (предмет)]]
    [[uk:Пекельна цегла (предмет)]]
    [[zh:下界砖]]
    [[Category:Renewable resources]]</li><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}
    
    {{Item
    | image = Glass Bottle.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].
    
    == Obtaining ==
    
    Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.
    
    === Crafting ===
    
    {{Crafting
    |A2= Glass
    |C2= Glass
    |B3= Glass
    |Output= Glass Bottle,3
    |type= Brewing
    }}
    
    === Drinking ===
    
    Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.
    
    === Mob loot ===
    
    [[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.
    
    === Mud ===
    
    {{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.
    
    === Cauldrons ===
    
    {{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.
    
    == Usage ==
    
    Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].
    
    === Collecting liquids ===
    
    ==== Water ====
    A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>
    
    Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>
    
    If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.
    
    ==== Potion ====
    {{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.
    
    ==== Honey ====
    If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.
    
    ==== Dragon's breath ====
    {{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].
    
    When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
    
    === Trading ===
    
    Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}
    
    Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}
    
    === Crafting ingredients ===
    {{Crafting usage|Glass Bottle}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Bottle fills
    |source=neutral
    |description=When a bottle is filled with water from a water source
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |subtitle=Bottle empties
    |source=block
    |description=When a water bottle is emptied
    |id=item.bottle.empty
    |translationkey=subtitles.item.bottle.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=When a bottle is filled with dragon's breath
    |id=item.bottle.fill_dragonbreath
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|java}}:
    {{Sound table
    |type=bedrock
    |rowspan=4
    |sound=Water Splash Old.ogg
    |source=block
    |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.fillpotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takepotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |source=sound<!--bottle-->
    |description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.empty
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |source=sound<!--bottle-->
    |description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.fill
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |source=sound
    |description=When a bottle is filled with dragon's breath
    |id=bottle.dragonbreath
    |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glass Bottle
    |spritetype=item
    |nameid=glass_bottle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glass Bottle
    |spritetype=item
    |id=427
    |nameid=glass_bottle
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}
    
    == Advancements ==
    {{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}
    {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}
    {{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
    {{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}}
    {{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}}
    {{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}
    {{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}
    {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
    |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
    {{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
    {{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.
    |Glass bottles can now be dropped by [[witch]]es.
    |Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].
    |[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
    |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History|PS4}}
    {{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]]  Glass bottles can now be used to obtain [[dragon's breath]].}}
    {{history|foot}}
    
    == Issues ==
    {{issue list}}
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    
    [[cs:Lahvička]]
    [[de:Glasflasche]]
    [[es:Frasco de cristal]]
    [[fr:Fiole]]
    [[hu:Üvegpalack]]
    [[it:Ampolla]]
    [[ja:ガラス瓶]]
    [[ko:유리병]]
    [[nl:Glazen fles]]
    [[pl:Szklana butelka]]
    [[pt:Frasco]]
    [[ru:Колба]]
    [[zh:玻璃瓶]]
    [[Category:Renewable resources]]</li></ul>
    16w32aAdded a zombie villager spawn egg.
    The entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
    The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
    Setting the Profession tag to 5 now makes green-robed villagers.
    The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie".
    Zombie villagers no longer drop zombie heads when killed by a charged creeper.
    Zombie villagers no longer spawn from zombie spawners.[5]
    16w32bZombie Nitwit Baby Zombie Nitwit Generic zombie villagers have been re-added, along with their normal villager counterpart.
    16w39aZombie villagers now have their own sounds.
    1.12
    {{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item
    | image = Glowstone Dust.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.
    
    == Obtaining ==
    === Mining ===
    When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.
    
    === Mob loot ===
    [[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->
    
    === Trading ===
    
    {{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.
    
    == Usage ==
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Brewing ingredient ===
    {{brewing
    |showname=1
    |head=1
    |Glowstone Dust
    |Thick Potion
    |base=Water Bottle
    }}
    {{brewing
      |name=Increased Potency
      |showbase=1
      |Glowstone Dust
      |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping
      |foot=1
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glowstone Dust
    |spritetype=item
    |nameid=glowstone_dust
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glowstone Dust
    |spritetype=item
    |nameid=glowstone_dust
    |id=394
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java alpha}}
    {{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.
    |Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.
    |Also, each glowstone block drops only one glowstone dust.}}
    {{History|java beta}}
    {{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.
    |Each glowstone block now drops 2-4 glowstone dust when broken.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].
    |Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}
    {{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}
    {{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}
    {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}
    {{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}
    {{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}
    {{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.
    |Glowstone dust can no longer be added to extended [[potion]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}
    {{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}
    {{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
    {{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
    {{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}
    {{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].
    |Glowstone dust can be used to craft [[glowstone]] blocks.}}
    {{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.
    |Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}
    {{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} 
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
    {{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]
    
    [[de:Glowstonestaub]]
    [[es:Polvo de piedra luminosa]]
    [[fr:Poudre lumineuse]]
    [[hu:Izzókő-por]]
    [[ja:グロウストーンダスト]]
    [[ko:발광석 가루]]
    [[nl:Gloeisteenstof]]
    [[pl:Jasnopył]]
    [[pt:Pó de pedra luminosa]]
    [[ru:Светокаменная пыль]]
    [[tr:Işık Taşı Tozu]]
    [[uk:Пил світлокаменю]]
    [[zh:荧石粉]]</li><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}}
    {{Item
    | image = Scute.png
    | renewable = Yes
    | stackable = Yes (64)
    |title=Turtle scute}}
    
    '''Turtle Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]].
    
    == Usage ==
    
    Scutes can be crafted into [[turtle shell]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Repairing ===
    Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]].
    
    === Trading ===
    Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}}
    
    Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}}
    
    Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Scute
    |spritetype=item
    |nameid=scute
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Scute
    |spritetype=item
    |nameid=scute
    |aliasid=turtle_shell_piece
    |id=572
    |form=item
    |translationkey=item.turtle_shell_piece.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}}
    {{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}}
    {{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}}
    
    {{History|bedrock}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
    {{history|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Hornschild]]
    [[es:Escama de tortuga]]
    [[fr:Écaille de tortue]]
    [[ja:カメのウロコ]]
    [[ko:인갑]]
    [[lzh:鱗]]
    [[pl:Tarczka]]
    [[pt:Escama de tartaruga]]
    [[ru:Щиток]]
    [[th:เกล็ดเต่า]]
    [[uk:Черепок]]
    [[zh:鳞甲]]</li></ul>
    17w14aAdded ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
    1.13
    {{Extension DPL}}<ul><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
    {{Item
    | image = Spawn Egg.png
    | extratext = View [[#Gallery|all renders]]
    | stackable = Yes (64), the same type of spawn egg only
    | renewable = No
    }}
    {{Many images}}
    A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.
    
    == Obtaining ==
    Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.
    
    == Usage ==
    
    A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.
    
    Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.
    
    The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].
    
    === Dispensers ===
    A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.
    
    === Baby mobs ===
    If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}
    
    Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.
    
    === Monster spawners ===
    All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.
    
    === Renaming ===
    A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.
    
    === Survival mode ===
    Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.
    
    == List of spawn eggs ==
    There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
    {| class="wikitable" data-description="Spawn eggs and availability"
    ! Egg
    ! Spawns
    ! Notes
    |-
    ! colspan="4"| Hostile and neutral mobs
    |-
    | align="center"| {{InvSprite|Bee Spawn Egg}}
    | {{EntityLink|Bee}}
    | Bees have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Blaze Spawn Egg}}
    | {{EntityLink|Blaze}}
    | 
    |-
    |align="center"| {{InvSprite|Bogged Spawn Egg}}
    | {{EntityLink|Bogged}}
    | 
    |-
    |align="center"| {{InvSprite|Cave Spider Spawn Egg}}
    | {{EntityLink|Cave Spider}}
    | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
    |-
    |align="center"| {{InvSprite|Creeper Spawn Egg}}
    | {{EntityLink|Creeper}}
    | Creepers can never spawn [[Creeper#Charged creeper|charged]].
    |-
    |align="center"| {{InvSprite|Dolphin Spawn Egg}}
    | {{EntityLink|Dolphin}} 
    | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
    |-
    |align="center" |{{InvSprite|Drowned Spawn Egg}}
    | {{EntityLink|Drowned}}
    | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
    |-
    |align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
    | {{EntityLink|Elder Guardian}}
    | 
    |-
    |align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
    | {{EntityLink|Ender Dragon}}
    | Only accessible via commands to prevent accidental destruction of player builds.
    |-
    |align="center"| {{InvSprite|Enderman Spawn Egg}}
    | {{EntityLink|Enderman}}
    | Endermen spawn neutral and not holding a block.
    |-
    |align="center"| {{InvSprite|Endermite Spawn Egg}}
    | {{EntityLink|Endermite}}
    |
    |-
    |align="center"| {{InvSprite|Evoker Spawn Egg}}
    | {{EntityLink|Evoker}}
    | 
    |-
    |align="center"| {{InvSprite|Ghast Spawn Egg}}
    | {{EntityLink|Ghast}}
    |
    |-
    |align="center"| {{InvSprite|Goat Spawn Egg}}
    | {{EntityLink|Goat}}
    |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
    |-
    |align="center"| {{InvSprite|Guardian Spawn Egg}}
    | {{EntityLink|Guardian}}
    |
    |-
    |align="center"| {{InvSprite|Hoglin Spawn Egg}}
    | {{EntityLink|Hoglin}}
    | Hoglins have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Husk Spawn Egg}}
    | {{EntityLink|Husk}}
    | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
    |-
    |align="center"| {{InvSprite|Iron Golem Spawn Egg}}
    | {{EntityLink|Iron Golem}}
    |These golems are neutral like the [[village]] golems.
    |-
    |align="center"| {{InvSprite|Llama Spawn Egg}}
    | {{EntityLink|Llama}}
    | Llamas spawn untamed and have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Magma Cube Spawn Egg}}
    | {{EntityLink|Magma Cube}}
    | Magma cubes spawn with a random size.
    |-
    |align="center"| {{InvSprite|Panda Spawn Egg}}
    | {{EntityLink|Panda}}
    | Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Phantom Spawn Egg}}
    | {{EntityLink|Phantom}}
    |
    |-
    |align="center"| {{InvSprite|Piglin Spawn Egg}}
    | {{EntityLink|Piglin}}
    | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
    |-
    |align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
    | {{EntityLink|Piglin Brute}}
    | Piglin brutes never spawn with armor.
    |-
    |align="center"| {{InvSprite|Pillager Spawn Egg}}
    | {{EntityLink|Pillager}}
    | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
    |-
    |align="center"| {{InvSprite|Polar Bear Spawn Egg}}
    | {{EntityLink|Polar Bear}}
    | Polar bears have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Ravager Spawn Egg}}
    | {{EntityLink|Ravager}}
    | Ravagers never spawn being ridden by [[illager]]s.
    |-
    |align="center"| {{InvSprite|Shulker Spawn Egg}}
    | {{EntityLink|Shulker}}
    | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
    |-
    |align="center"| {{InvSprite|Silverfish Spawn Egg}}
    | {{EntityLink|Silverfish}}
    | 
    |-
    |align="center"| {{InvSprite|Skeleton Spawn Egg}}
    | {{EntityLink|Skeleton}}
    |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
    |-
    |align="center"| {{InvSprite|Slime Spawn Egg}}
    | {{EntityLink|Slime}}
    | Slimes spawn with a random size.
    |-
    |align="center"| {{InvSprite|Spider Spawn Egg}}
    | {{EntityLink|Spider}}
    | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
    |-
    |align="center"| {{InvSprite|Stray Spawn Egg}}
    | {{EntityLink|Stray}}
    | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
    |-
    |align="center"| {{InvSprite|Trader Llama Spawn Egg}}
    | {{EntityLink|Trader Llama}}
    |
    |-
    |align="center"| {{InvSprite|Vex Spawn Egg}}
    | {{EntityLink|Vex}}
    | 
    |-
    |align="center"| {{InvSprite|Vindicator Spawn Egg}}
    | {{EntityLink|Vindicator}}
    | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
    |-
    |align="center"| {{InvSprite|Warden Spawn Egg}}
    | {{EntityLink|Warden}}
    | 
    |-
    |align="center"| {{InvSprite|Witch Spawn Egg}}
    | {{EntityLink|Witch}}
    |
    |-
    |align="center"| {{InvSprite|Wither Spawn Egg}}
    | {{EntityLink|Wither}}
    | Only accessible via commands to prevent accidental destruction of player builds.
    |-
    |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
    | {{EntityLink|Wither Skeleton}}
    | 
    |-
    |align="center"| {{InvSprite|Wolf Spawn Egg}}
    | {{EntityLink|Wolf}}
    | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Zoglin Spawn Egg}}
    | {{EntityLink|Zoglin}}
    |
    |-
    |align="center"| {{InvSprite|Zombie Spawn Egg}}
    | {{EntityLink|Zombie}}
    | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
    |-
    |align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
    | {{EntityLink|Zombie Villager}}
    | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
    {{IN|bedrock}}, they never spawn with equipment.
    |-
    |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
    | {{EntityLink|Zombified Piglin}}
    | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
    |-
    !colspan="4"| Passive mobs
    |-
    |align="center"| {{InvSprite|Spawn Agent}}
    | {{EntityLink|Agent}}
    |
    |-
    |align="center"| {{InvSprite|Allay Spawn Egg}}
    | {{EntityLink|Allay}}
    | 
    |-
    |align="center"| {{InvSprite|Axolotl Spawn Egg}}
    | {{EntityLink|Axolotl}}
    |Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Bat Spawn Egg}}
    | {{EntityLink|Bat}}
    | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
    |-
    |align="center"| {{InvSprite|Camel Spawn Egg}}
    | {{EntityLink|Camel}}
    | 
    |-
    |align="center"| {{InvSprite|Cat Spawn Egg}}
    | {{EntityLink|Cat}}
    | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Chicken Spawn Egg}}
    | {{EntityLink|Chicken}}
    | Chickens have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Cod Spawn Egg}}
    | {{EntityLink|Cod}}
    |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
    |-
    |align="center"| {{InvSprite|Cow Spawn Egg}}
    | {{EntityLink|Cow}}
    | Cows have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Donkey Spawn Egg}}
    | {{EntityLink|Donkey}}
    | Donkeys spawn untamed and have a 20% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Fox Spawn Egg}}
    | {{EntityLink|Fox}}
    | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Frog Spawn Egg}}
    | {{EntityLink|Frog}}
    | Frog skins are biome-dependent.
    |-
    |align="center"| {{InvSprite|Glow Squid Spawn Egg}}
    | {{EntityLink|Glow Squid}}
    | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Horse Spawn Egg}}
    | {{EntityLink|Horse}}
    | Horses spawn untamed and have a 20% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Mooshroom Spawn Egg}}
    | {{EntityLink|Mooshroom}}
    | Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Mule Spawn Egg}}
    | {{EntityLink|Mule}}
    | Mules have a 20% chance of spawning as a baby.
    |-
    |align=“center” | {{InvSprite|Spawn NPC}}
    | {{EntityLink|NPC}}
    |There is an equal chance of spawning each of the 5 variants of this mob from the egg.
    |-
    |align="center"| {{InvSprite|Ocelot Spawn Egg}}
    | {{EntityLink|Ocelot}}
    | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
    |-
    |align="center"| {{InvSprite|Parrot Spawn Egg}}
    | {{EntityLink|Parrot}}
    | Parrots spawn untamed and with a random color.
    |-
    |align="center"| {{InvSprite|Pig Spawn Egg}}
    | {{EntityLink|Pig}} 
    | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Pufferfish Spawn Egg}}
    | {{EntityLink|Pufferfish}}
    |
    |-
    |align="center"| {{InvSprite|Rabbit Spawn Egg}}
    | {{EntityLink|Rabbit}}
    | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Salmon Spawn Egg}}
    | {{EntityLink|Salmon}}
    | {{IN|bedrock}}, salmon spawn with a random size.
    |-
    |align="center"| {{InvSprite|Sheep Spawn Egg}}
    | {{EntityLink|Sheep}}
    | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
    | {{EntityLink|Skeleton Horse}}
    | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
    |-
    |align="center"| {{InvSprite|Sniffer Spawn Egg}}
    | {{EntityLink|Sniffer}}
    |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
    |-
    |align="center"| {{InvSprite|Snow Golem Spawn Egg}}
    | {{EntityLink|Snow Golem}}
    | 
    |-
    |align="center"| {{InvSprite|Squid Spawn Egg}}
    | {{EntityLink|Squid}}
    | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Strider Spawn Egg}}
    | {{EntityLink|Strider}}
    | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
    |-
    |align="center"| {{InvSprite|Tadpole Spawn Egg}}
    | {{EntityLink|Tadpole}}
    | Also spawned from [[frogspawn]].
    |-
    |align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
    | {{EntityLink|Tropical Fish}}
    | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
    |-
    |align="center"| {{InvSprite|Turtle Spawn Egg}}
    | {{EntityLink|Turtle}}
    | Turtles have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Villager Spawn Egg}}
    | {{EntityLink|Villager}}
    | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
    | {{EntityLink|Wandering Trader}}
    | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
    |-
    |align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
    | {{EntityLink|Zombie Horse}}
    | Zombie horses have a 20% chance of spawning as a baby.
    |}
    
    === Mobs without spawn eggs ===
    The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.
    
    {| class="wikitable" data-description="spawn eggs and availability"
    ! Mob
    ! Reason
    |-
    ! colspan="2" | Variants
    |-
    ! {{EntityLink|Brown Mooshroom}}
    | Shares ID with red variant
    |-
    ! colspan="2" | Other mobs
    |-
    ! {{EntityLink|Giant}}
    | Unused<ref>{{bug|MC-257115|||WAI}}</ref>
    |-
    ! {{EntityLink|Illusioner}}
    | Unused<ref>{{bug|MC-257115|||WAI}}</ref>
    |}
    
    === Education Edition spawn eggs ===
    These spawn eggs exist {{in|education}} and {{in|bedrock}}:
    * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
    * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}
    
    The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.
    
    === Minecraft Earth spawn eggs ===
    These unused spawn egg textures existed {{in|earth}}:
    * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
    * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
    * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
    * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}
    
    === April Fools spawn eggs ===
    * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}
    
    == Sounds ==
    When a mob is spawned, it immediately makes its ambient sound.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Allay Spawn Egg
    |spritetype=item
    |nameid=allay_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Axolotl Spawn Egg
    |spritetype=item
    |nameid=axolotl_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Bat Spawn Egg
    |spritetype=item
    |nameid=bat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Bee Spawn Egg
    |spritetype=item
    |nameid=bee_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Blaze Spawn Egg
    |spritetype=item
    |nameid=blaze_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Camel Spawn Egg
    |spritetype=item
    |nameid=camel_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cat Spawn Egg
    |spritetype=item
    |nameid=cat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cave Spider Spawn Egg
    |spritetype=item
    |nameid=cave_spider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Chicken Spawn Egg
    |spritetype=item
    |nameid=chicken_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cod Spawn Egg
    |spritetype=item
    |nameid=cod_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cow Spawn Egg
    |spritetype=item
    |nameid=cow_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Creeper Spawn Egg
    |spritetype=item
    |nameid=creeper_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Dolphin Spawn Egg
    |spritetype=item
    |nameid=dolphin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Donkey Spawn Egg
    |spritetype=item
    |nameid=donkey_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Drowned Spawn Egg
    |spritetype=item
    |nameid=drowned_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Elder Guardian Spawn Egg
    |spritetype=item
    |nameid=elder_guardian_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ender Dragon Spawn Egg
    |spritetype=item
    |nameid=ender_dragon_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Enderman Spawn Egg
    |spritetype=item
    |nameid=enderman_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Endermite Spawn Egg
    |spritetype=item
    |nameid=endermite_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Evoker Spawn Egg
    |spritetype=item
    |nameid=evoker_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Fox Spawn Egg
    |spritetype=item
    |nameid=fox_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Frog Spawn Egg
    |spritetype=item
    |nameid=frog_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ghast Spawn Egg
    |spritetype=item
    |nameid=ghast_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Glow Squid Spawn Egg
    |spritename=glow-squid-spawn-egg
    |spritetype=item
    |nameid=glow_squid_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Goat Spawn Egg
    |spritetype=item
    |nameid=Goat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Guardian Spawn Egg
    |spritetype=item
    |nameid=guardian_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Hoglin Spawn Egg
    |spritetype=item
    |nameid=hoglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Horse Spawn Egg
    |spritetype=item
    |nameid=horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Husk Spawn Egg
    |spritetype=item
    |nameid=husk_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Iron Golem Spawn Egg
    |spritetype=item
    |nameid=iron_golem_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Llama Spawn Egg
    |spritetype=item
    |nameid=llama_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Magma Cube Spawn Egg
    |spritetype=item
    |nameid=magma_cube_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Mooshroom Spawn Egg
    |spritetype=item
    |nameid=mooshroom_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Mule Spawn Egg
    |spritetype=item
    |nameid=mule_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ocelot Spawn Egg
    |spritetype=item
    |nameid=ocelot_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Panda Spawn Egg
    |spritetype=item
    |nameid=panda_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Parrot Spawn Egg
    |spritetype=item
    |nameid=parrot_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Phantom Spawn Egg
    |spritetype=item
    |nameid=phantom_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pig Spawn Egg
    |spritetype=item
    |nameid=pig_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Piglin Spawn Egg
    |spritetype=item
    |nameid=piglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Piglin Brute Spawn Egg
    |spritetype=item
    |nameid=piglin_brute_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pillager Spawn Egg
    |spritetype=item
    |nameid=pillager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Polar Bear Spawn Egg
    |spritetype=item
    |nameid=polar_bear_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pufferfish Spawn Egg
    |spritetype=item
    |nameid=pufferfish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Rabbit Spawn Egg
    |spritetype=item
    |nameid=rabbit_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ravager Spawn Egg
    |spritetype=item
    |nameid=ravager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Salmon Spawn Egg
    |spritetype=item
    |nameid=salmon_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Sheep Spawn Egg
    |spritetype=item
    |nameid=sheep_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Shulker Spawn Egg
    |spritetype=item
    |nameid=shulker_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Silverfish Spawn Egg
    |spritetype=item
    |nameid=silverfish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Skeleton Spawn Egg
    |spritetype=item
    |nameid=skeleton_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Skeleton Horse Spawn Egg
    |spritetype=item
    |nameid=skeleton_horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Slime Spawn Egg
    |spritetype=item
    |nameid=slime_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Sniffer Spawn Egg
    |spritetype=item
    |nameid=sniffer_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Snow Golem Spawn Egg
    |spritetype=item
    |nameid=snow_golem_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Spider Spawn Egg
    |spritetype=item
    |nameid=spider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Squid Spawn Egg
    |spritetype=item
    |nameid=squid_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Stray Spawn Egg
    |spritetype=item
    |nameid=stray_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Strider Spawn Egg
    |spritetype=item
    |nameid=strider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Tadpole Spawn Egg
    |spritetype=item
    |nameid=tadpole_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Trader Llama Spawn Egg
    |spritetype=item
    |nameid=trader_llama_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Tropical Fish Spawn Egg
    |spritetype=item
    |nameid=tropical_fish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Turtle Spawn Egg
    |spritetype=item
    |nameid=turtle_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Vex Spawn Egg
    |spritetype=item
    |nameid=vex_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Villager Spawn Egg
    |spritetype=item
    |nameid=villager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Vindicator Spawn Egg
    |spritetype=item
    |nameid=vindicator_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wandering Trader Spawn Egg
    |spritetype=item
    |nameid=wandering_trader_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Warden Spawn Egg
    |spritetype=item
    |nameid=warden_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Witch Spawn Egg
    |spritetype=item
    |nameid=witch_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wither Spawn Egg
    |spritetype=item
    |nameid=wither_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wither Skeleton Spawn Egg
    |spritetype=item
    |nameid=wither_skeleton_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wolf Spawn Egg
    |spritetype=item
    |nameid=wolf_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zoglin Spawn Egg
    |spritetype=item
    |nameid=zoglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Spawn Egg
    |spritetype=item
    |nameid=zombie_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Horse Spawn Egg
    |spritetype=item
    |nameid=zombie_horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Villager Spawn Egg
    |spritetype=item
    |nameid=zombie_villager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombified Piglin Spawn Egg
    |spritetype=item
    |nameid=zombified_piglin_spawn_egg
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=item.spawn_egg.name
    |spritename=chicken-spawn-egg
    |spritetype=item
    |nameid=spawn_egg
    |aliasid=spawn_egg / 0
    |id=718
    |form=item
    |translationkey=-}}
    {{ID table
    |displayname=Spawn Agent
    |spritetype=item
    |nameid=agent_spawn_egg
    |aliasid=spawn_egg / 56
    |id=489
    |form=item
    |translationkey=item.spawn_egg.entity.agent.name}}
    {{ID table
    |displayname=Spawn Allay
    |spritename=Allay Spawn Egg
    |spritetype=item
    |nameid=allay_spawn_egg
    |aliasid=spawn_egg / 134
    |id=639
    |form=item
    |translationkey=item.spawn_egg.entity.allay.name}}
    {{ID table
    |displayname=Spawn Axolotl
    |spritename=Axolotl Spawn Egg
    |spritetype=item
    |nameid=axolotl_spawn_egg
    |aliasid=spawn_egg / 130
    |id=503
    |form=item
    |translationkey=item.spawn_egg.entity.axolotl.name}}
    {{ID table
    |displayname=Spawn Bat
    |spritetype=item
    |nameid=bat_spawn_egg
    |aliasid=spawn_egg / 19
    |id=455
    |form=item
    |translationkey=item.spawn_egg.entity.bat.name}}
    {{ID table
    |displayname=Spawn Bee
    |spritetype=item
    |nameid=bee_spawn_egg
    |aliasid=spawn_egg / 122
    |id=496
    |form=item
    |translationkey=item.spawn_egg.entity.bee.name}}
    {{ID table
    |displayname=Spawn Blaze
    |spritetype=item
    |nameid=blaze_spawn_egg
    |aliasid=spawn_egg / 43
    |id=458
    |form=item
    |translationkey=item.spawn_egg.entity.blaze.name}}
    {{ID table
    |displayname=Spawn Camel
    |spritename=Camel Spawn Egg
    |spritetype=item
    |nameid=camel_spawn_egg
    |aliasid=spawn_egg / 138
    |id=663
    |form=item
    |translationkey=item.spawn_egg.entity.camel.name}}
    {{ID table
    |displayname=Spawn Cat
    |spritetype=item
    |nameid=cat_spawn_egg
    |aliasid=spawn_egg / 75
    |id=490
    |form=item
    |translationkey=item.spawn_egg.entity.cat.name}}
    {{ID table
    |displayname=Spawn Cave Spider
    |spritetype=item
    |nameid=cave_spider_spawn_egg
    |aliasid=spawn_egg / 40
    |id=459
    |form=item
    |translationkey=item.spawn_egg.entity.cave_spider.name}}
    {{ID table
    |displayname=Spawn Chicken
    |spritetype=item
    |nameid=chicken_spawn_egg
    |aliasid=spawn_egg / 10
    |id=437
    |form=item
    |translationkey=item.spawn_egg.entity.chicken.name}}
    {{ID table
    |displayname=Spawn Cod
    |spritetype=item
    |nameid=cod_spawn_egg
    |aliasid=spawn_egg / 112
    |id=482
    |form=item
    |translationkey=item.spawn_egg.entity.cod.name}}
    {{ID table
    |displayname=Spawn Cow
    |spritetype=item
    |nameid=cow_spawn_egg
    |aliasid=spawn_egg / 11
    |id=438
    |form=item
    |translationkey=item.spawn_egg.entity.cow.name}}
    {{ID table
    |displayname=Spawn Creeper
    |spritetype=item
    |nameid=creeper_spawn_egg
    |aliasid=spawn_egg / 33
    |id=443
    |form=item
    |translationkey=item.spawn_egg.entity.creeper.name}}
    {{ID table
    |displayname=Spawn Dolphin
    |spritetype=item
    |nameid=dolphin_spawn_egg
    |aliasid=spawn_egg / 31
    |id=486
    |form=item
    |translationkey=item.spawn_egg.entity.dolphin.name}}
    {{ID table
    |displayname=Spawn Donkey
    |spritetype=item
    |nameid=donkey_spawn_egg
    |aliasid=spawn_egg / 24
    |id=467
    |form=item
    |translationkey=item.spawn_egg.entity.donkey.name}}
    {{ID table
    |displayname=Spawn Drowned
    |spritetype=item
    |nameid=drowned_spawn_egg
    |aliasid=spawn_egg / 110
    |id=485
    |form=item
    |translationkey=item.spawn_egg.entity.drowned.name}}
    {{ID table
    |displayname=Spawn Elder Guardian
    |spritetype=item
    |nameid=elder_guardian_spawn_egg
    |aliasid=spawn_egg / 50
    |id=473
    |form=item
    |translationkey=item.spawn_egg.entity.elder_guardian.name}}
    {{ID table
    |displayname=Spawn Ender Dragon
    |spritetype=item
    |nameid=ender_dragon_spawn_egg
    |aliasid=spawn_egg / 53
    |id=508
    |form=item
    |translationkey=item.spawn_egg.entity.ender_dragon.name}}
    {{ID table
    |displayname=Spawn Enderman
    |spritetype=item
    |nameid=enderman_spawn_egg
    |aliasid=spawn_egg / 38
    |id=444
    |form=item
    |translationkey=item.spawn_egg.entity.enderman.name}}
    {{ID table
    |displayname=Spawn Endermite
    |spritetype=item
    |nameid=endermite_spawn_egg
    |aliasid=spawn_egg / 55
    |id=462
    |form=item
    |translationkey=item.spawn_egg.entity.endermite.name}}
    {{ID table
    |displayname=Spawn Evoker
    |spritetype=item
    |nameid=evoker_spawn_egg
    |aliasid=spawn_egg / 104
    |id=477
    |form=item
    |translationkey=item.spawn_egg.entity.evocation_illager.name}}
    {{ID table
    |displayname=Spawn Fox
    |spritetype=item
    |nameid=fox_spawn_egg
    |aliasid=spawn_egg / 121
    |id=492
    |form=item
    |translationkey=item.spawn_egg.entity.fox.name}}
    {{ID table
    |displayname=Spawn Frog
    |spritetype=item
    |nameid=frog_spawn_egg
    |aliasid=spawn_egg / 132
    |id=636
    |form=item
    |translationkey=item.spawn_egg.entity.frog.name}}
    {{ID table
    |displayname=Spawn Ghast
    |spritetype=item
    |nameid=ghast_spawn_egg
    |aliasid=spawn_egg / 41
    |id=456
    |form=item
    |translationkey=item.spawn_egg.entity.ghast.name}}
    {{ID table
    |displayname=Spawn Glow Squid
    |spritename=glow-squid-spawn-egg
    |spritetype=item
    |nameid=glow_squid_spawn_egg
    |aliasid=spawn_egg / 129
    |id=505
    |form=item
    |translationkey=item.spawn_egg.entity.glow_squid.name}}
    {{ID table
    |displayname=Spawn Goat
    |spritename=spawn-goat
    |spritetype=item
    |nameid=goat_spawn_egg
    |aliasid=spawn_egg / 128
    |id=504
    |form=item
    |translationkey=item.spawn_egg.entity.goat.name}}
    {{ID table
    |displayname=Spawn Guardian
    |spritetype=item
    |nameid=guardian_spawn_egg
    |aliasid=spawn_egg / 49
    |id=463
    |form=item
    |translationkey=item.spawn_egg.entity.guardian.name}}
    {{ID table
    |displayname=Spawn Hoglin
    |spritetype=item
    |nameid=hoglin_spawn_egg
    |aliasid=spawn_egg / 124
    |id=498
    |form=item
    |translationkey=item.spawn_egg.entity.hoglin.name}}
    {{ID table
    |displayname=Spawn Horse
    |spritetype=item
    |nameid=horse_spawn_egg
    |aliasid=spawn_egg / 23
    |id=460
    |form=item
    |translationkey=item.spawn_egg.entity.horse.name}}
    {{ID table
    |displayname=Spawn Husk
    |spritetype=item
    |nameid=husk_spawn_egg
    |aliasid=spawn_egg / 47
    |id=465
    |form=item
    |translationkey=item.spawn_egg.entity.husk.name}}
    {{ID table
    |displayname=Spawn Iron Golem
    |spritetype=item
    |nameid=iron_golem_spawn_egg
    |aliasid=spawn_egg / 20
    |id=506
    |form=item
    |translationkey=item.spawn_egg.entity.iron_golem.name}}
    {{ID table
    |displayname=Spawn Llama
    |spritetype=item
    |nameid=llama_spawn_egg
    |aliasid=spawn_egg / 29
    |id=475
    |form=item
    |translationkey=item.spawn_egg.entity.llama.name}}
    {{ID table
    |displayname=Spawn Magma Cube
    |spritetype=item
    |nameid=magma_cube_spawn_egg
    |aliasid=spawn_egg / 42
    |id=457
    |form=item
    |translationkey=item.spawn_egg.entity.magma_cube.name}}
    {{ID table
    |displayname=Spawn Mooshroom
    |spritetype=item
    |nameid=mooshroom_spawn_egg
    |aliasid=spawn_egg / 16
    |id=442
    |form=item
    |translationkey=item.spawn_egg.entity.mooshroom.name}}
    {{ID table
    |displayname=Spawn Mule
    |spritetype=item
    |nameid=mule_spawn_egg
    |aliasid=spawn_egg / 25
    |id=468
    |form=item
    |translationkey=item.spawn_egg.entity.mule.name}}
    {{ID table
    |displayname=Spawn NPC
    |spritetype=item
    |nameid=npc_spawn_egg
    |aliasid=spawn_egg / 51
    |id=472
    |form=item
    |translationkey=item.spawn_egg.entity.npc.name}}
    {{ID table
    |displayname=Spawn Ocelot
    |spritetype=item
    |nameid=ocelot_spawn_egg
    |aliasid=spawn_egg / 22
    |id=453
    |form=item
    |translationkey=item.spawn_egg.entity.ocelot.name}}
    {{ID table
    |displayname=Spawn Panda
    |spritetype=item
    |nameid=panda_spawn_egg
    |aliasid=spawn_egg / 113
    |id=491
    |form=item
    |translationkey=item.spawn_egg.entity.panda.name}}
    {{ID table
    |displayname=Spawn Parrot
    |spritetype=item
    |nameid=parrot_spawn_egg
    |aliasid=spawn_egg / 30
    |id=480
    |form=item
    |translationkey=item.spawn_egg.entity.parrot.name}}
    {{ID table
    |displayname=Spawn Phantom
    |spritetype=item
    |nameid=phantom_spawn_egg
    |aliasid=spawn_egg / 58
    |id=488
    |form=item
    |translationkey=item.spawn_egg.entity.phantom.name}}
    {{ID table
    |displayname=Spawn Pig
    |spritetype=item
    |nameid=pig_spawn_egg
    |aliasid=spawn_egg / 12
    |id=439
    |form=item
    |translationkey=item.spawn_egg.entity.pig.name}}
    {{ID table
    |displayname=Spawn Piglin Brute
    |spritetype=item
    |nameid=piglin_brute_spawn_egg
    |aliasid=spawn_egg / 127
    |id=501
    |form=item
    |translationkey=item.spawn_egg.entity.piglin_brute.name}}
    {{ID table
    |displayname=Spawn Piglin
    |spritetype=item
    |nameid=piglin_spawn_egg
    |aliasid=spawn_egg / 123
    |id=499
    |form=item
    |translationkey=item.spawn_egg.entity.piglin.name}}
    {{ID table
    |displayname=Spawn Pillager
    |spritetype=item
    |nameid=pillager_spawn_egg
    |aliasid=spawn_egg / 114
    |id=493
    |form=item
    |translationkey=item.spawn_egg.entity.pillager.name}}
    {{ID table
    |displayname=Spawn Polar Bear
    |spritetype=item
    |nameid=polar_bear_spawn_egg
    |aliasid=spawn_egg / 28
    |id=474
    |form=item
    |translationkey=item.spawn_egg.entity.polar_bear.name}}
    {{ID table
    |displayname=Spawn Pufferfish
    |spritetype=item
    |nameid=pufferfish_spawn_egg
    |aliasid=spawn_egg / 108
    |id=483
    |form=item
    |translationkey=item.spawn_egg.entity.pufferfish.name}}
    {{ID table
    |displayname=Spawn Rabbit
    |spritetype=item
    |nameid=rabbit_spawn_egg
    |aliasid=spawn_egg / 18
    |id=461
    |form=item
    |translationkey=item.spawn_egg.entity.rabbit.name}}
    {{ID table
    |displayname=Spawn Ravager
    |spritetype=item
    |nameid=ravager_spawn_egg
    |aliasid=spawn_egg / 59
    |id=495
    |form=item
    |translationkey=item.spawn_egg.entity.ravager.name}}
    {{ID table
    |displayname=Spawn Salmon
    |spritetype=item
    |nameid=salmon_spawn_egg
    |aliasid=spawn_egg / 109
    |id=484
    |form=item
    |translationkey=item.spawn_egg.entity.salmon.name}}
    {{ID table
    |displayname=Spawn Sheep
    |spritetype=item
    |nameid=sheep_spawn_egg
    |aliasid=spawn_egg / 13
    |id=440
    |form=item
    |translationkey=item.spawn_egg.entity.sheep.name}}
    {{ID table
    |displayname=Spawn Shulker
    |spritetype=item
    |nameid=shulker_spawn_egg
    |aliasid=spawn_egg / 54
    |id=471
    |form=item
    |translationkey=item.spawn_egg.entity.shulker.name}}
    {{ID table
    |displayname=Spawn Silverfish
    |spritetype=item
    |nameid=silverfish_spawn_egg
    |aliasid=spawn_egg / 39
    |id=445
    |form=item
    |translationkey=item.spawn_egg.entity.silverfish.name}}
    {{ID table
    |displayname=Spawn Skeleton Horse
    |spritetype=item
    |nameid=skeleton_horse_spawn_egg
    |aliasid=spawn_egg / 26
    |id=469
    |form=item
    |translationkey=item.spawn_egg.entity.skeleton_horse.name}}
    {{ID table
    |displayname=Spawn Skeleton
    |spritetype=item
    |nameid=skeleton_spawn_egg
    |aliasid=spawn_egg / 34
    |id=446
    |form=item
    |translationkey=item.spawn_egg.entity.skeleton.name}}
    {{ID table
    |displayname=Spawn Slime
    |spritetype=item
    |nameid=slime_spawn_egg
    |aliasid=spawn_egg / 37
    |id=447
    |form=item
    |translationkey=item.spawn_egg.entity.slime.name}}
    {{ID table
    |displayname=Spawn Sniffer
    |spritetype=item
    |nameid=sniffer_spawn_egg
    |aliasid=spawn_egg / 139
    |id=502
    |form=item
    |translationkey=item.spawn_egg.entity.sniffer.name}}
    {{ID table
    |displayname=Spawn Snow Golem
    |spritetype=item
    |nameid=snow_golem_spawn_egg
    |aliasid=spawn_egg / 21
    |id=507
    |form=item
    |translationkey=item.spawn_egg.entity.snow_golem.name}}
    {{ID table
    |displayname=Spawn Spider
    |spritetype=item
    |nameid=spider_spawn_egg
    |aliasid=spawn_egg / 35
    |id=448
    |form=item
    |translationkey=item.spawn_egg.entity.spider.name}}
    {{ID table
    |displayname=Spawn Squid
    |spritetype=item
    |nameid=squid_spawn_egg
    |aliasid=spawn_egg / 17
    |id=452
    |form=item
    |translationkey=item.spawn_egg.entity.squid.name}}
    {{ID table
    |displayname=Spawn Stray
    |spritetype=item
    |nameid=stray_spawn_egg
    |aliasid=spawn_egg / 46
    |id=464
    |form=item
    |translationkey=item.spawn_egg.entity.stray.name}}
    {{ID table
    |displayname=Spawn Strider
    |spritetype=item
    |nameid=strider_spawn_egg
    |aliasid=spawn_egg / 125
    |id=497
    |form=item
    |translationkey=item.spawn_egg.entity.strider.name}}
    {{ID table
    |displayname=Spawn Tadpole
    |spritetype=item
    |nameid=tadpole_spawn_egg
    |aliasid=spawn_egg / 133
    |id=637
    |form=item
    |translationkey=item.spawn_egg.entity.tadpole.name}}
    {{ID table
    |displayname=Spawn Trader Llama
    |spritetype=item
    |nameid=trader_llama_spawn_egg
    |aliasid=spawn_egg / 157
    |id=656
    |form=item
    |translationkey=item.spawn_egg.entity.trader_llama.name}}
    {{ID table
    |displayname=Spawn Tropical Fish
    |spritetype=item
    |nameid=tropical_fish_spawn_egg
    |aliasid=spawn_egg / 111
    |id=481
    |form=item
    |translationkey=item.spawn_egg.entity.tropicalfish.name}}
    {{ID table
    |displayname=Spawn Sea Turtle
    |spritetype=item
    |nameid=turtle_spawn_egg
    |aliasid=spawn_egg / 74
    |id=487
    |form=item
    |translationkey=item.spawn_egg.entity.turtle.name}}
    {{ID table
    |displayname=Spawn Vex
    |spritetype=item
    |nameid=vex_spawn_egg
    |aliasid=spawn_egg / 105
    |id=478
    |form=item
    |translationkey=item.spawn_egg.entity.vex.name}}
    {{ID table
    |displayname=Spawn Villager
    |spritetype=item
    |nameid=villager_spawn_egg
    |aliasid=spawn_egg / 15, 115
    |id=451
    |form=item
    |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
    {{ID table
    |displayname=Spawn Vindicator
    |spritetype=item
    |nameid=vindicator_spawn_egg
    |aliasid=spawn_egg / 57
    |id=476
    |form=item
    |translationkey=item.spawn_egg.entity.vindicator.name}}
    {{ID table
    |displayname=Spawn Wandering Trader
    |spritetype=item
    |nameid=wandering_trader_spawn_egg
    |aliasid=spawn_egg / 118
    |id=494
    |form=item
    |translationkey=item.spawn_egg.entity.wandering_trader.name}}
    {{ID table
    |displayname=Spawn Warden
    |spritetype=item
    |nameid=warden_spawn_egg
    |aliasid=spawn_egg / 131
    |id=640
    |form=item
    |translationkey=item.spawn_egg.entity.warden.name}}
    {{ID table
    |displayname=Spawn Witch
    |spritetype=item
    |nameid=witch_spawn_egg
    |aliasid=spawn_egg / 45
    |id=454
    |form=item
    |translationkey=item.spawn_egg.entity.witch.name}}
    {{ID table
    |displayname=Spawn Wither
    |spritetype=item
    |nameid=wither_spawn_egg
    |aliasid=spawn_egg / 52
    |id=509
    |form=item
    |translationkey=item.spawn_egg.entity.wither.name}}
    {{ID table
    |displayname=Spawn Wither Skeleton
    |spritetype=item
    |nameid=wither_skeleton_spawn_egg
    |aliasid=spawn_egg / 48
    |id=466
    |form=item
    |translationkey=item.spawn_egg.entity.wither_skeleton.name}}
    {{ID table
    |displayname=Spawn Wolf
    |spritetype=item
    |nameid=wolf_spawn_egg
    |aliasid=spawn_egg / 14
    |id=441
    |form=item
    |translationkey=item.spawn_egg.entity.wolf.name}}
    {{ID table
    |displayname=Spawn Zoglin
    |spritetype=item
    |nameid=zoglin_spawn_egg
    |aliasid=spawn_egg / 126
    |id=500
    |form=item
    |translationkey=item.spawn_egg.entity.zoglin.name}}
    {{ID table
    |displayname=Spawn Zombie Horse
    |spritetype=item
    |nameid=zombie_horse_spawn_egg
    |aliasid=spawn_egg / 27
    |id=470
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_horse.name}}
    {{ID table
    |displayname=Spawn Zombified Piglin
    |spritetype=item
    |nameid=zombie_pigman_spawn_egg
    |aliasid=spawn_egg / 36
    |id=450
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_pigman.name}}
    {{ID table
    |displayname=Spawn Zombie
    |spritetype=item
    |nameid=zombie_spawn_egg
    |aliasid=spawn_egg / 32
    |id=449
    |form=item
    |translationkey=item.spawn_egg.entity.zombie.name}}
    {{ID table
    |displayname=Spawn Zombie Villager
    |spritetype=item
    |nameid=zombie_villager_spawn_egg
    |aliasid=spawn_egg / 44, 116
    |id=479
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
    |foot=1}}
    
    === Item data ===
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Entity Spawners}}
    </div>
    
    {{el|bedrock}}:
    : {{IN|bedrock}}, spawn eggs have no additional tags.
    : See [[Bedrock Edition level format/Item format]].
    
    == History ==
    {{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
    {{Info needed|{{Edition|BE}} is outdated}}
    {{History|java}}
    {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. 
    |The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
    {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
    {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
    |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
    {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
    |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
    {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
    {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
    |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
    {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
    |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
    {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
    {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
    {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
    {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
    |Mobs can now display their custom name as nametag using an NBT tag.}}
    {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
    {{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
    {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
    {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
    {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
    {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
    {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
    {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
    {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
    {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}}
    {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
    {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
    {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
    |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
    |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
    {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
    {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
    {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
    {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
    {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
    {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
    {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
    {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
    {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
    {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.
    |The "puffer fish" spawn egg has been renamed to "pufferfish" spawn egg.}}
    {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
    {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
    {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
    {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
    |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
    {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
    {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
    {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
    {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
    {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
    {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
    {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. 
    |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
    {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
    |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
    {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
    {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
    {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
    {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
    {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
    {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
    {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
    {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
    {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
    {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
    |As with the warden itself, warden spawn eggs are not added in this snapshot.}}
    {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
    {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
    {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
    |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
    {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
    {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
    {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
    {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
    |Spawn eggs now have the correct name in the [[inventory]].}}
    {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
    |Spawn eggs can now be used to program [[monster spawner]] blocks.}}
    {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
    {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
    |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
    {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
    {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
    |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
    |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
    {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
    {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
    {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
    {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
    {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
    |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
    {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
    |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
    |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
    {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
    {{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
    {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
    {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
    {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
    {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
    |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
    |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. 
    |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
    |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
    |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
    {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
    {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
    |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
    |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
    {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
    {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
    {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
    |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
    |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
    {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
    {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
    {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
    {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
    {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
    {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
    {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
    {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
    {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
    {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
    {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
    {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
    {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
    |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
    {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
    {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
    |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
    {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
    {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
    {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
    {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
    {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    
    {{History|Education}}
    {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
    {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
    {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
    {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
    {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
    {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
    {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
    {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
    {{History|earth}}
    {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
    {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    {{Hidden begin|View all renders}}
    <gallery>
    Spawn Egg.png|frame|Uncolored Spawn Egg
    Agent Spawn Egg.png|Agent Spawn Egg
    Allay Spawn Egg.png|Allay Spawn Egg
    Axolotl Spawn Egg.png|Axolotl Spawn Egg
    Bat Spawn Egg.png|Bat Spawn Egg
    Bee Spawn Egg.png|Bee Spawn Egg
    Blaze Spawn Egg.png|Blaze Spawn Egg
    Camel Spawn Egg.png|Camel Spawn Egg
    Cat Spawn Egg.png|Cat Spawn Egg (Java)
    Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
    Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
    Chicken Spawn Egg.png|Chicken Spawn Egg
    Cod Spawn Egg.png|Cod Spawn Egg
    Cow Spawn Egg.png|Cow Spawn Egg
    Creeper Spawn Egg.png|Creeper Spawn Egg
    Dolphin Spawn Egg.png|Dolphin Spawn Egg
    Donkey Spawn Egg.png|Donkey Spawn Egg
    Drowned Spawn Egg.png|Drowned Spawn Egg
    Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
    Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
    Enderman Spawn Egg.png|Enderman Spawn Egg
    Endermite Spawn Egg.png|Endermite Spawn Egg
    Evoker Spawn Egg.png|Evoker Spawn Egg
    Fox Spawn Egg.png|Fox Spawn Egg
    Frog Spawn Egg.png|Frog Spawn Egg
    Ghast Spawn Egg.png|Ghast Spawn Egg
    Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
    Goat Spawn Egg.png|Goat Spawn Egg
    Guardian Spawn Egg.png|Guardian Spawn Egg
    Hoglin Spawn Egg.png|Hoglin Spawn Egg
    Horse Spawn Egg.png|Horse Spawn Egg
    Husk Spawn Egg.png|Husk Spawn Egg
    Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
    Llama Spawn Egg.png|Llama Spawn Egg
    Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
    Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
    Mule Spawn Egg.png|Mule Spawn Egg
    NPC Spawn Egg.png|NPC Spawn Egg
    Ocelot Spawn Egg.png|Ocelot Spawn Egg
    Panda Spawn Egg.png|Panda Spawn Egg (Java)
    Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
    Parrot Spawn Egg.png|Parrot Spawn Egg
    Phantom Spawn Egg.png|Phantom Spawn Egg
    Pig Spawn Egg.png|Pig Spawn Egg
    Piglin Spawn Egg.png|Piglin Spawn Egg
    Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
    Pillager Spawn Egg.png|Pillager Spawn Egg
    Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
    Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
    Rabbit Spawn Egg.png|Rabbit Spawn Egg
    Ravager Spawn Egg.png|Ravager Spawn Egg
    Salmon Spawn Egg.png|Salmon Spawn Egg
    Sheep Spawn Egg.png|Sheep Spawn Egg
    Shulker Spawn Egg.png|Shulker Spawn Egg
    Silverfish Spawn Egg.png|Silverfish Spawn Egg
    Skeleton Spawn Egg.png|Skeleton Spawn Egg
    Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
    Slime Spawn Egg.png|Slime Spawn Egg
    Sniffer Spawn Egg.png|Sniffer Spawn Egg
    Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
    Spider Spawn Egg.png|Spider Spawn Egg
    Squid Spawn Egg.png|Squid Spawn Egg
    Stray Spawn Egg.png|Stray Spawn Egg
    Strider Spawn Egg.png|Strider Spawn Egg
    Tadpole Spawn Egg.png|Tadpole Spawn Egg
    Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
    Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
    Turtle Spawn Egg.png|Turtle Spawn Egg
    Vex Spawn Egg.png|Vex Spawn Egg
    Villager Spawn Egg.png|Villager Spawn Egg
    Vindicator Spawn Egg.png|Vindicator Spawn Egg
    Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
    Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
    Warden Spawn Egg.png|Warden Spawn Egg
    Witch Spawn Egg.png|Witch Spawn Egg
    Wither Spawn Egg.png|Wither Spawn Egg
    Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
    Wolf Spawn Egg.png|Wolf Spawn Egg
    Zoglin Spawn Egg.png|Zoglin Spawn Egg
    Zombie Spawn Egg.png|Zombie Spawn Egg
    Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
    Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
    Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
    Mask Spawn Egg.png|Mask Spawn Egg (texture)
    </gallery>
    {{Hidden end}}
    
    ===Screenshots===
    <gallery>
    Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
    Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
    UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
    TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
    </gallery>
    
    ==Notes==
    {{notelist|fn}}
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022
    
    {{Items}}
    
    [[de:Spawn-Ei]]
    [[es:Huevo generador]]
    [[fr:Œufs d'apparition]]
    [[it:Uovo generatore]]
    [[ja:スポーンエッグ]]
    [[ko:생성 알]]
    [[nl:Spawnei]]
    [[pl:Jajo przyzywające]]
    [[pt:Ovo gerador]]
    [[ru:Яйца призывания]]
    [[th:ไข่เสก]]
    [[zh:刷怪蛋]]
    [[Category:Non-renewable resources]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}
    {{planned|BE}}
    {{Item
    | image = Bundle.png
    | image2 = Bundle Filled.png
    | rarity = Common
    | renewable = No
    | stackable = No
    }}
    
    A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |showdescription=1
      |A1=String      |B1=Rabbit Hide |C1=String 
      |A2=Rabbit Hide                 |C2=Rabbit Hide
      |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide
      |Output=Bundle
      |type=Tool
      |description={{OnlyExperimental|bundle}}
    }}
    
    == Usage ==
    <!--The tooltip does not reflect the current bundle "tooltip"-->
    {{FakeImage|style=max-width:250px;
    |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}
    |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.
    }}
    Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.
    
    Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>  
    
    To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.  
    
    Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.
    
    Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.
    
    [[Shulker box]]es cannot be placed inside of bundles.
    
    [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]
    
    == Sounds ==
    {{Sound table
    |sound=Bundle drop contents1.ogg
    |sound2=Bundle drop contents2.ogg
    |sound3=Bundle drop contents3.ogg
    |subtitle=Bundle empties
    |source=player
    |description=When a bundle's items are thrown onto the ground
    |id=item.bundle.drop_contents
    |translationkey=subtitles.item.bundle.drop_contents
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle insert1.ogg
    |sound2=Bundle insert2.ogg
    |sound3=Bundle insert3.ogg
    |subtitle=Item packed
    |source=player
    |description=When items are placed into a bundle
    |id=item.bundle.insert
    |translationkey=subtitles.item.bundle.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle remove one1.ogg
    |sound2=Bundle remove one2.ogg
    |sound3=Bundle remove one3.ogg
    |subtitle=Item unpacked
    |source=player
    |description=When items are removed from a bundle
    |id=item.bundle.remove_one
    |translationkey=subtitles.item.bundle.remove_one
    |volume=0.8
    |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{JE}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bundle
    |spritetype=item
    |nameid=bundle
    |form=item
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Bundle}}
    </div>
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
    {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}
    {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}
    {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.
    |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
    {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
    |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
    |{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
    {{History|||snap=20w49a|Bundle fullness is now always shown.
    |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
    {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].
    |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
    |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
    |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
    {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
    {{History|||snap=21w19a|Bundles are now accessible only through commands.}}
    {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
    {{History|||snap=21w37a|Bundles are once again accessible only through commands.}}
    {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}
    {{h|bedrock}} 
    {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} 
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Gallery ==
    <gallery>
    JE 1.17 Development Bundle.png|The original bundle UI
    Bundle in Inventory.jpg|A bundle inventory in the inventory
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Storage]]
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[de:Bündel]]
    [[es:Saco]]
    [[fr:Sac]]
    [[ja:バンドル]]
    [[pl:Sakwa]]
    [[pt:Trouxa]]
    [[ru:Мешок]]
    [[zh:收纳袋]]</li></ul></nowiki>
    18w07aZombie villagers now intentionally stomp on turtle eggs and attack turtles.
    18w10dBaby zombie villagers now burn in the sun.
    1.14
    {{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
    | image = Flint.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Flint''' is a mineral obtained from [[gravel]].
    
    == Obtaining ==
    === Mining ===
    When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.
    
    === Trading ===
    Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].
    
    === Chest loot ===
    
    {{LootChestItem|flint}}
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level fletcher villagers buy 26 flint for an emerald.
    
    Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.
    
    Journeyman-level weaponsmith villagers buy 24 flint for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |id=356
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java indev}} 
    {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
    |Flint is now used to craft [[flint and steel]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
    {{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
    {{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
    {{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
    {{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
    {{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
    |Flint can be used to craft [[arrow]]s.}}
    {{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
    {{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
    |Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
    {{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pazourek]]
    [[de:Feuerstein]]
    [[es:Pedernal]]
    [[fr:Silex]]
    [[hu:Kovakő]]
    [[it:Selce]]
    [[ja:火打石]]
    [[ko:부싯돌]]
    [[nl:Vuursteen]]
    [[pl:Krzemień]]
    [[pt:Sílex]]
    [[ru:Кремень]]
    [[th:หินเหล็กไฟ]]
    [[uk:Кремінь]]
    [[zh:燧石]]</li><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}
    {{Item
    | image = Portfolio.png
    | renewable = No
    | stackable = Yes (64)
    }}
    A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
    
    == Obtaining ==
    Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command.
    
    == Usage ==
    [[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]
    Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Portfolio
    |spritetype=item
    |nameid=portfolio
    |id=456
    |form=item
    |foot=1}}
    
    == History ==
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
    {{History|||snap=build 2|Portfolios have been removed.}}
    {{History|bedrock}}
    {{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}
    {{History|education}}
    {{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
    {{History|foot}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    [[Category:Storage]]
    
    [[de:Fotoalbum]]
    [[es:Portafolio]]
    [[ja:ポートフォリオ]]
    [[ko:포트폴리오]]
    [[pl:Portfolio]]
    [[pt:Portfólio]]
    [[ru:Портфолио]]
    [[uk:Портфоліо]]
    [[zh:公文包]]</li></ul>
    18w50aZombie villagers now have new skins, corresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

    Cured zombie villagers now retain their trades.
    1.15
    {{Extension DPL}}<ul><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].
    
    === Mining ===
    
    Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.
    
    === Natural generation ===
    
    {{LootChestItem|prismarine-crystals}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Crystals
    |spritetype=item
    |nameid=prismarine_crystals
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Crystals
    |spritetype=item
    |nameid=prismarine_crystals
    |id=549
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
    {{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]]  has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
    {{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|New 3DS}}
    {{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Prismarinkristalle]]
    [[es:Cristales de prismarina]]
    [[fr:Cristaux de prismarine]]
    [[hu:Prizmarin kristály]]
    [[ja:プリズマリンクリスタル]]
    [[ko:프리즈머린 수정]]
    [[lzh:海磷晶]]
    [[nl:Prismarienkristallen]]
    [[pl:Kryształy pryzmarynu]]
    [[pt:Cristais de prismarinho]]
    [[ru:Призмариновый кристалл]]
    [[uk:Призмаринові кристали]]
    [[zh:海晶砂粒]]</li><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}
    {{Item
    | title = Cooked Salmon
    | image = Cooked Salmon.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = Yes (64)
    }}
    '''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ====Salmon====
    [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
    ====Guardians and elder guardians====
    [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    ====Polar bears ====
    [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
    === Cooking ===
    
    Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    
    {{smelting|Raw Salmon|Cooked Salmon|0,35}}
    
    === Chest loot ===
    {{LootChestItem|cooked-salmon}}
    
    === Trading ===
    
    Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].
    
    == Usage ==
    
    === Food ===
    
    To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].
    
    === Wolves ===
    
    {{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Salmon
    |spritetype=item
    |nameid=cooked_salmon
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Salmon
    |spritetype=item
    |nameid=cooked_salmon
    |id=269
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Lion Hunter}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet;Fishy Business}}
    
    == Video ==
    <div style="text-align:center">{{yt|s_GcAFeoREk}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
    {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
    |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    {{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
    |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Fishing]]
    * [[Cooked Cod]]
    
    {{items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratener Lachs]]
    [[es:Salmón ahumado]]
    [[pt:Salmão assado]]
    [[ko:익힌 연어]]
    [[zh:熟鲑鱼]]
    [[ru:Жареный лосось]]</li></ul>
    19w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
    19w41aZombie villagers that were converted from villagers are supposed to no longer despawn. However, they still do.[6]
    1.16
    {{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity
    |image=End Crystal.gif
    |imagesize=150px
    |invimage=End Crystal
    |renewable=Yes
    |stackable=Yes (64)
    |rarity=Rare
    |drops=None
    |size=
    Height: 2 Blocks<br>Width: 2 Blocks
    }}
    An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways.
    
    == Spawning ==
    
    === Natural generation ===
    
    An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |A1=Glass
      |B1=Glass
      |C1=Glass
      |A2=Glass
      |B2=Eye of Ender
      |C2=Glass
      |A3=Glass
      |B3=Ghast Tear
      |C3=Glass
      |Output= End Crystal
      |type= Decoration block
    }}
    
    == Usage ==
    
    === Healing the ender dragon ===
    
    Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.
    
    === Respawning the ender dragon ===
    [[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]]
    
    As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.
    
    If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal.
    
    === Explosions ===
    
    End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage.
    
    {{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]].
    
    Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them.
    
    Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback.
    
    End crystals with obsidian or bedrock below them will not damage blocks below them when they explode.
    
    {{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks.
    
    === Beams ===
    The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects.
    
    === Properties ===
    [[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]]  
    
    End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]].
    
    The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.
    
    The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When an end crystal explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When an end crystal explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=item
    |nameid=end_crystal
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=entity
    |nameid=end_crystal
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=item
    |nameid=end_crystal
    |id=637
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=entity
    |nameid=ender_crystal
    |id=71
    |foot=1}}
    
    === Entity data ===
    
    End crystals have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{load achievements|The End... Again...}}
    
    == Advancements ==
    {{load advancements|The End... Again...}}
    
    == History ==
    [[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]]
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
    {{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}}
    {{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}}
    {{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}}
    {{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}}
    {{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars.
    |Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}
    {{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals".
    |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item.
    |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}}
    {{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s.
    |Added crafting recipe for end crystals, making end crystals [[renewable]].}}
    {{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}}
    {{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}}
    {{History|||snap=18w20b|Renamed to "End Crystal".}}
    {{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}}
    {{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}}
    {{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
    {{History|bedrock}}
    {{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}}
    {{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals".
    |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. 
    |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon.
    |Added a crafting recipe for end crystals.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref>
    * A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.
    * Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved.
    
    == Gallery ==
    <gallery>
    End Crystal Usage.png|Using end crystals to respawn the ender dragon.
    Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal.
    Ender Crystal.png|An end crystal.
    EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}.
    Ender Dragon Revival.png|End crystals respawning the ender dragon.
    CagedEnderCrystal.png|A caged end crystal.
    Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon.
    End Crystal (item).gif|An animation of the item of the end crystal.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Entities}}
    {{Items}}
    
    [[de:Enderkristall]]
    [[el:Κρύσταλλος του Ender]]
    [[es:Cristal del End]]
    [[fr:Cristal de l'End]]
    [[ja:エンドクリスタル]]
    [[ko:엔드 수정]]
    [[nl:Endkristal]]
    [[pl:Kryształ Endu]]
    [[pt:Cristal do End]]
    [[ru:Кристалл Края]]
    [[th:คริสตัลเอนด์]]
    [[uk:Кристал Енду]]
    [[zh:末影水晶]]</li><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}}
    {{Block
    |image=<gallery>
    Hopper (D).png|Java
    Hopper (D) BE.png|Bedrock
    </gallery>
    |extratext = View [[#Gallery|all renders]]
    |transparent=Yes
    |light=No
    |tool=wooden pickaxe
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself.
    
    == Obtaining ==
    === Breaking ===
    To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents.
    {{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}}
    
    ===Crafting===
    A hopper can be crafted from 5 iron ingots and a chest.
    {{Crafting
    |A1= Iron Ingot
    |C1= Iron Ingot
    |A2= Iron Ingot
    |B2= Chest
    |C2= Iron Ingot
    |B3= Iron Ingot
    |Output= Hopper
    |type= Redstone
    }}
    
    ==Usage==
    {{see also|Tutorials/Hopper}}
    [[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]]
    
    A hopper can be used as a container, as a crafting ingredient, and as a redstone component.
    
    A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.
    
    Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides.
    
    ===Container===
    [[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]]
    
    A hopper can be used as a container and has 5 slots of inventory space.
    
    To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device.
    
    By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>).
    
    {{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>.
    
    ===Crafting ingredient===
    A hopper can be used to craft a [[minecart with hopper]].
    {{crafting usage}}
    
    ===Redstone component===
    {{see also|Redstone circuit|Redstone components#Hopper}}
    [[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]]
    
    While a hopper is ''not'' powered by redstone signals, it operates with three functions:
    
    *'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it
    *'''Pull''' a single item into its inventory from a container above it
    *'''Push''' a single item from its own inventory into a container it faces
    
    A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below.
    
    ====Redstone signals====
    When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead.
    
    While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.  
    
    A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3.  
    
    {{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.  
    
    ====Collecting items====
    A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.
    
    {{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref>
    
    Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again.
    
    Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper.
    
    ====Pushing and pulling items====
    A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items.  A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.
    
    In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref>
    
    {{Schematic|caption='''Push then Pull'''
    Chest A is full of items while the hopper and Chest B are empty.
    |ch-$+A||-
    |ho-$e|ch-$+B
    }}
    
    Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.
    
    Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other.
    
    ====Container interactions====
    Some [[container]]s interact with hoppers in specific ways:
    
    :;{{BlockLink|Composter}}
    ::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.
    
    :;{{BlockLink|Brewing Stand}}
    ::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.
    
    :;{{BlockLink|Chest}}
    :;{{BlockLink|Trapped Chest}}
    ::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.
    
    :;{{BlockLink|Furnace}}
    :;{{BlockLink|Blast Furnace}}
    :;{{BlockLink|Smoker}}
    ::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken.
    
    :;{{BlockSprite|Hopper}} Hopper
    ::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.
    
    :;{{EntityLink|Minecart with Chest}}
    :;{{EntityLink|Minecart with Hopper}}
    ::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior.
    
    :;{{BlockLink|Jukebox}}
    ::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing.
    
    :;{{BlockLink|Shulker Box}}
    ::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]].
    ::Otherwise, hoppers interact with shulker boxes normally.
    
    :;{{BlockLink|Lectern}}
    ::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.
    
    :;{{BlockLink|Ender Chest}}
    ::Hoppers cannot interact with ender chests in any way.
    
    :;{{BlockLink|Barrel}}
    :;{{BlockLink|Dispenser}}
    :;{{BlockLink|Dropper}}
    :;{{EntityLink|Boat with Chest}}
    ::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests.
    
    :;{{BlockLink|Chiseled Bookshelf}}
    ::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot.
    
    ==Sounds==
    ===Generic===
    {{Sound table/Block/Metal}}
    ===Unique===
    {{Edition|Java}}:
    {{Sound table
    |sound=Door close.ogg
    |sound2=Door open.ogg
    |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=block
    |description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag
    |id=block.chest.locked|idnote=<ref group=sound name=lock/>
    |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}: ''None''
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Hopper
    |spritetype=block
    |nameid=hopper
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=hopper
    |spritetype=block
    |nameid=hopper
    |foot=1}}
    
    {{edition|bedrock}}: 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Hopper
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=hopper
    |spritetype=block
    |nameid=hopper
    |id=154
    |form=block
    |itemform=item.hopper}}
    {{ID table
    |displayname=Item
    |spritename=hopper
    |spritetype=item
    |nameid=hopper
    |id=527
    |form=item
    |translationkey=tile.hopper.name
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=hopper
    |spritetype=block
    |nameid=Hopper
    |foot=1}}
    
    ===Block states===
    {{see also|Block states}}
    
    {{/BS}}
    
    ===Block data===
    A hopper has a block entity associated with it that holds additional data about the block.
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Block entity format]].
    
    ==Achievements==
    {{load achievements|Freight Station;Smelt Everything}}
    
    ==Video==
    <div style="text-align:center">{{yt|XO0IKUsGiG8}}</div>
    
    ==History==
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers.
    |Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent.
    |[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]].
    |Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe:
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1= Stone
      |C1= Stone
      |A2= Stone
      |B2= Chest
      |C2= Stone
      |B3= Stone
      |Output= Hopper
    }}
    {{!}}}
    }}
    {{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers. 
    |Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}}
    {{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed.
    |[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures.
    |Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed.
    |Hoppers can no longer be used as [[fuel]] in a [[furnace]].
    |Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks.
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1= Iron Ingot
    |C1= Iron Ingot
    |A2= Iron Ingot
    |B2= Chest
    |C2= Iron Ingot
    |B3= Iron Ingot
    |Output= Hopper
    }}
    {{!}}}
    |Hoppers now pull only from the output slot of [[furnace]]s.
    |Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]].
    |[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction.
    |The preferred tool is now a pickaxe, rather than the axe.}}
    {{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]].
    |Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current.
    |Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}}
    {{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]].
    |Hoppers can now empty a [[minecart with hopper]].}}
    {{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}}
    {{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}}
    {{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}}
    {{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}}
    {{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}}
    {{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}}
    {{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}}
    {{History|||snap=14w26a|The directionless hopper has been removed.}}
    {{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}}
    {{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}}
    {{History|||snap=15w41a|End ships no longer contain a hopper.}}
    {{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}}
    {{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}}
    {{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}}
    {{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}}
    {{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
    {{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}}
    {{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}}
    {{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}}
    {{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
    {{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
    {{History||ps=1.91|Hoppers can now fill [[composter]]s.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
    {{History|foot}}
    
    ==Issues==
    {{Issue list}}
    
    ==Trivia==
    * A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom.
    * A hopper can transfer 9000 items per hour, or 150 items per minute.
    
    ==Gallery==
    === Renders ===
    <gallery>
    Hopper (N).png
    Hopper (E).png
    Hopper (S).png
    Hopper (W).png
    </gallery>
    <gallery>
    Hopper (N) BE.png
    Hopper (E) BE.png
    Hopper (S) BE.png
    Hopper (W) BE.png
    </gallery>
    
    === Screenshots ===
    <gallery>
    File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper".
    File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]]  and a hopper.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Mechanisms]]
    [[Category:Redstone mechanics]]
    [[Category:Mechanics]]
    [[Category:Storage]]
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Block entities]]
    
    [[cs:Násypka]]
    [[de:Trichter]]
    [[el:Hopper]]
    [[es:Tolva]]
    [[fr:Entonnoir]]
    [[it:tramoggia]]
    [[ja:ホッパー]]
    [[ko:호퍼]]
    [[nl:Trechter]]
    [[pl:Lej]]
    [[pt:Funil]]
    [[ru:Загрузочная воронка]]
    [[uk:Лійка]]
    [[zh:漏斗]]</li></ul></nowiki>
    20w06aZombie villagers that were converted from villagers no longer despawn.[6]
    1.17
    {{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item
    | image = Glowstone Dust.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.
    
    == Obtaining ==
    === Mining ===
    When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.
    
    === Mob loot ===
    [[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->
    
    === Trading ===
    
    {{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.
    
    == Usage ==
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Brewing ingredient ===
    {{brewing
    |showname=1
    |head=1
    |Glowstone Dust
    |Thick Potion
    |base=Water Bottle
    }}
    {{brewing
      |name=Increased Potency
      |showbase=1
      |Glowstone Dust
      |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping
      |foot=1
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glowstone Dust
    |spritetype=item
    |nameid=glowstone_dust
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glowstone Dust
    |spritetype=item
    |nameid=glowstone_dust
    |id=394
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java alpha}}
    {{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.
    |Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.
    |Also, each glowstone block drops only one glowstone dust.}}
    {{History|java beta}}
    {{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.
    |Each glowstone block now drops 2-4 glowstone dust when broken.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].
    |Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}
    {{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}
    {{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}
    {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}
    {{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}
    {{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}
    {{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.
    |Glowstone dust can no longer be added to extended [[potion]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}
    {{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}
    {{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
    {{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
    {{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}
    {{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].
    |Glowstone dust can be used to craft [[glowstone]] blocks.}}
    {{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.
    |Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}
    {{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} 
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
    {{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]
    
    [[de:Glowstonestaub]]
    [[es:Polvo de piedra luminosa]]
    [[fr:Poudre lumineuse]]
    [[hu:Izzókő-por]]
    [[ja:グロウストーンダスト]]
    [[ko:발광석 가루]]
    [[nl:Gloeisteenstof]]
    [[pl:Jasnopył]]
    [[pt:Pó de pedra luminosa]]
    [[ru:Светокаменная пыль]]
    [[tr:Işık Taşı Tozu]]
    [[uk:Пил світлокаменю]]
    [[zh:荧石粉]]</li><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}}
    {{For|other uses|Pot}}
    {{Block
    | image = Flower Pot.png
    | image2 = Potted Poppy.png
    | extratext = View [[#Gallery|all renders]]
    | transparent = Yes
    | light = No
    | tool = any
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants.
    
    == Obtaining ==
    === Natural generation ===
    Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
    
    Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
    
    === Breaking ===
    Flower pots can be mined instantly using any [[tool]] or without a tool.
    
    A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
    
    [[Lava]] can flow into the space of a flower pot, destroying it.
    
    === Chest loot ===
    {{LootChestItem|flower-pot}}
    
    === Crafting ===
    {{Crafting
    |A2= Brick
    |C2= Brick
    |B3= Brick
    |Output= Flower Pot
    |type= Decoration block
    }}
    
    == Usage ==
    A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]].
    
    Plants can be removed by using the interact button.
    
    {{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
    
    {{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break.
    
    Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
     
    The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
    
    They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
    
    Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s.
    
    == Sounds ==
    {{Sound table/Block/Normal}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flower Pot
    |spritetype=block
    |nameid=flower_pot
    |blocktags=flower_pots
    |translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
    {{ID table
    |displayname=Potted Dandelion
    |spritetype=block
    |nameid=potted_dandelion
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Poppy
    |spritetype=block
    |nameid=potted_poppy
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Blue Orchid
    |spritetype=block
    |nameid=potted_blue_orchid
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Allium
    |spritetype=block
    |nameid=potted_allium
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Azure Bluet
    |spritetype=block
    |nameid=potted_azure_bluet
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Red Tulip
    |spritetype=block
    |nameid=potted_red_tulip
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Orange Tulip
    |spritetype=block
    |nameid=potted_orange_tulip
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted White Tulip
    |spritetype=block
    |nameid=potted_white_tulip
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Pink Tulip
    |spritetype=block
    |nameid=potted_pink_tulip
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Oxeye Daisy
    |spritetype=block
    |nameid=potted_oxeye_daisy
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Cornflower
    |spritetype=block
    |nameid=potted_cornflower
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Lily of the Valley
    |spritetype=block
    |nameid=potted_lily_of_the_valley
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Wither Rose
    |spritetype=block
    |nameid=potted_wither_rose
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Oak Sapling
    |spritetype=block
    |nameid=potted_oak_sapling
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Spruce Sapling
    |spritetype=block
    |nameid=potted_spruce_sapling
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Birch Sapling
    |spritetype=block
    |nameid=potted_birch_sapling
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Jungle Sapling
    |spritetype=block
    |nameid=potted_jungle_sapling
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Acacia Sapling
    |spritetype=block
    |nameid=potted_acacia_sapling
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Dark Oak Sapling
    |spritetype=block
    |nameid=potted_dark_oak_sapling
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Red Mushroom
    |spritetype=block
    |nameid=potted_red_mushroom
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Brown Mushroom
    |spritetype=block
    |nameid=potted_brown_mushroom
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Fern
    |spritetype=block
    |nameid=potted_fern
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Dead Bush
    |spritetype=block
    |nameid=potted_dead_bush
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Cactus
    |spritetype=block
    |nameid=potted_cactus
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Bamboo
    |spritetype=block
    |nameid=potted_bamboo
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Azalea
    |spritetype=block
    |nameid=potted_azalea_bush
    |blocktags=flower_pots
    |spritename=potted azalea bush
    |form=block}}
    {{ID table
    |displayname=Potted Flowering Azalea
    |spritetype=block
    |nameid=potted_flowering_azalea_bush
    |blocktags=flower_pots
    |spritename=potted flowering azalea bush
    |form=block}}
    {{ID table
    |displayname=Potted Crimson Fungus
    |spritetype=block
    |nameid=potted_crimson_fungus
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Warped Fungus
    |spritetype=block
    |nameid=potted_warped_fungus
    |blocktags=flower_pots, hoglin_repellents
    |form=block}}
    {{ID table
    |displayname=Potted Crimson Roots
    |spritetype=block
    |nameid=potted_crimson_roots
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Warped Roots
    |spritetype=block
    |nameid=potted_warped_roots
    |blocktags=flower_pots
    |form=block}}
    {{ID table
    |displayname=Potted Mangrove Propagule
    |spritetype=block
    |nameid=potted_mangrove_propagule
    |blocktags=flower_pots
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Flower Pot
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=flower-pot
    |spritetype=block
    |nameid=flower_pot
    |id=140
    |form=block
    |itemform=item.flower_pot
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=flower-pot
    |spritetype=item
    |nameid=flower_pot
    |id=514
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{IN|be}}, flower pots use the following block states:
    
    {{/BS}}
    
    === Block data ===
    {{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block.
    
    See [[Bedrock Edition level format/Block entity format]].
    
    == Achievements ==
    {{load achievements|Pot Planter}}
    
    == History ==
    {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
    |At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
    {{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}}
    {{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
    |[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
    |Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
    |[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
    |[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
    |[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
    {{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
    {{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
    {{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
    |[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
    {{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
    |[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
    {{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
    {{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
    |Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
    {{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}}
    {{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
    {{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
    {{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
    |Flower pots now generate in [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
    |Flower pots are no longer block entities.
    |Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}}
    {{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
    |[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
    {{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
    {{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
    {{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
    {{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}}
    {{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
    {{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.
    |The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
    {{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
    {{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
    {{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
    {{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots.
    |[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
    {{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
    {{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
    {{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
    {{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
    {{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}}
    {{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
    {{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}}
    {{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
    |Flower pots now generate in the new [[village]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}}
    {{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
    {{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}}
    {{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
    {{History|foot}}
    
    <gallery>
    Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
    FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
    Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
    Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
    </gallery>
    
    === Flower pot "item" ===
    {{:Technical blocks/Flower Pot}}
    
    == Gallery ==
    === Renders ===
    ; Flowers
    <gallery>
    Potted Dandelion.png | 
    Potted Poppy.png | 
    Potted Blue Orchid.png | 
    Potted Allium.png | 
    Potted Azure Bluet.png | 
    Potted Red Tulip.png | 
    Potted Orange Tulip.png | 
    Potted White Tulip.png | 
    Potted Pink Tulip.png | 
    Potted Oxeye Daisy.png | 
    Potted Cornflower.png | 
    Potted Lily of the Valley.png | 
    Potted Wither Rose.png | 
    Potted Torchflower.png
    </gallery>
    
    ; Saplings
    <gallery>
    Potted Oak Sapling.png | 
    Potted Spruce Sapling.png | 
    Potted Birch Sapling.png | 
    Potted Jungle Sapling.png | 
    Potted Acacia Sapling.png | 
    Potted Dark Oak Sapling.png | 
    Potted Azalea.png | 
    Potted Flowering Azalea.png | 
    Potted Mangrove Propagule.png | 
    Potted Cherry Sapling.png
    </gallery>
    
    ; Mushrooms
    <gallery>
    Potted Red Mushroom.png | 
    Potted Brown Mushroom.png | 
    Potted Crimson Fungus.png | 
    Potted Warped Fungus.png |
    </gallery>
    
    ; Roots and bushes
    <gallery>
    Potted Crimson Roots.png | 
    Potted Warped Roots.png | 
    Potted Fern.png | 
    Potted Dead Bush.png | 
    Potted Cactus.png | 
    Potted Cactus BE.png | 
    Potted Bamboo.png
    </gallery>
    === Other ===
    <gallery>
    FiveFlowerPots.png | Five flower pots in a player-created village.
    </gallery>
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
    * Flower pots break [[falling block]]s.
    * If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
    * The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6.
    
    ==References==
    
    {{Reflist}}
    
    {{Blocks|Utility}}
    {{items}}
    
    [[Category:Manufactured blocks]]
    [[Category:Storage]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Utility blocks]]
    
    [[cs:Květináč]]
    [[de:Blumentopf]]
    [[es:Maceta]]
    [[fr:Pot de fleurs]]
    [[hu:Virágcserép]]
    [[it:Vaso da fiori]]
    [[ja:植木鉢]]
    [[ko:화분]]
    [[nl:Bloempot]]
    [[pl:Doniczka]]
    [[pt:Vaso]]
    [[ru:Цветочный горшок]]
    [[zh:花盆]]
    [[uk:Квітковий горщик]]</li></ul>
    21w11aZombie Villager Librarian change 21w11a The overlay texture of the zombie librarian now have been changed.
    Desert Zombie Librarian Jungle Zombie Librarian Plains Zombie Librarian Savanna Zombie Librarian Snowy Zombie Librarian Swamp Zombie Librarian Taiga Zombie Librarian
    21w13aLegacy zombie villager texture[7] have been removed.
    Zombie villagers drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
    1.17.1
    {{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item
    | image = Firework Star.png
    | renewable = 
    * '''Trail Effect''': No
    * '''All Others''': Yes
    | stackable = Yes (64)
    }}
    '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.
    
    == Obtaining ==
    
    In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional)
      |Gunpowder
      |Matching Dye
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=Matching Firework Star
      |arggroups=1;2,Output;3;4;5
      |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
      |ignoreusage=1
      |Matching Firework Star
      |Any Dye
      |Output=Matching Firework Star
      |type=Miscellaneous
      |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
      |foot=1
      |arggroups=1,Output
    }}
    <div style="display:none">
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
    -->
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Gunpowder
      |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
      |arggroups=1;2,Output;3;4;5
      |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
     |showdescription=1
     |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
     |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |type=Decoration block
     |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
     |foot=1
    }}
    </div>
    
    == Usage ==
    
    The only usage of firework stars is to create [[firework rocket]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage|match=end}}
    
    == Effects ==
    
    === Shape effects ===
    
    A firework star can have only one shape effect.
    
    {| class="wikitable"
    |+ Shape Effects
    ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | 0
    | None
    | Small Ball explosion (default)
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | 1
    | {{ItemLink|Fire Charge}}
    | Large Ball explosion and heavy sound.
    | [[File:Firework Star (Large Sphere).gif|200px]]
    |-
    | 2
    | {{ItemLink|Gold Nugget}}
    | Star-shaped explosion
    | [[File:Firework Star (Star Shape).gif|200px]]
    |-
    | 3
    | {{BlockLink|id=Heads|Head}} (any)
    | Creeper-shaped (Creeper Face) explosion
    | [[File:Firework Star (Creeper Shape).gif|200px]]
    |-
    | 4
    | {{ItemLink|Feather}}
    | Burst explosion
    | [[File:Firework Star (Burst).gif|200px]]
    |}
    
    === Additional effects ===
    
    In addition to the shape effects, any combination of these additional effects may be added to a firework star.
    
    {| class="wikitable"
    |+ Additional Effects
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | None
    | Default
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}}
    | Twinkle (Crackle effect and sounds after the explosion)
    | [[File:Firework Star (Twinkle effect).gif|200px]]
    |-
    | {{ItemLink|Diamond}}
    | Trail effect after the explosion
    | [[File:Firework Star (Trail effect).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}
    | Twinkle + Trail effect after the explosion
    | [[File:Firework Star (Twinkle and Trail effect).gif|200px]]
    |}
    
    == Sounds ==
    {{see also|Firework_Rocket#Sounds}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |aliasid=fireworkscharge
    |id=520
    |form=item
    |translationkey=item.fireworksCharge.name
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Firework Stars}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Video ==
    <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}
    {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars cannot be obtained within the Creative inventory.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    
    * There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars.
    * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].
    
    == Gallery ==
    <gallery>
    File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.
    </gallery>
    
    {{Items}}
    
    [[cs:Ohňostrojová hvězda]]
    [[de:Feuerwerksstern]]
    [[es:Estrella de fuegos artificiales]]
    [[fr:Étoile de feu d'artifice]]
    [[hu:Tűzijáték csillag]]
    [[it:Stella pirotecnica]]
    [[ja:花火の星]]
    [[ko:폭죽 탄약]]
    [[nl:Vuurwerkster]]
    [[pl:Gwiazdka pirotechniczna]]
    [[pt:Estrela de fogo de artifício]]
    [[ru:Пиротехническая звезда]]
    [[uk:Зірка феєрверку]]
    [[zh:烟火之星]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}
    {{stub}}
    
    {{Item
    | image = BlockInspector.png
    | stackable = No {{verify}}
    }}
    
    '''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.
    
    == Data values ==
    {{ID table
    |generatetranslationkeys=java
    |displayname=Block Inspector
    |spritetype=item
    |nameid=block_inspector|foot=1}}
    
    ==History==
    {{History|MinecraftEDU}}
    {{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}
    {{History|foot}}
    
    {{Items}}</li></ul>
    Pre-release 1Zombie villagers no longer pick up glow ink sacs.
    1.18
    {{Extension DPL}}<ul><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
    {{Item
    | image = Nether Quartz.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Nether quartz''' is a white mineral found in [[the Nether]].
    
    == Obtaining ==
    {{see also|Nether Quartz Ore#Natural generation}}
    
    === Mining ===
    
    [[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.
    
    === Chest loot ===
    {{LootChestItem|nether-quartz}}
    
    === Smelting ===
    {{Smelting
    |Nether Quartz Ore
    |Nether Quartz
    |0,2
    }}
    
    === Bartering ===
    
    [[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Trading ===
    
    Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Nether Quartz
    |Quartz Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|nether quartz}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Quartz
    |spritetype=item
    |nameid=quartz
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nether Quartz
    |spritetype=item
    |nameid=quartz
    |id=524
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. 
    |Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
    {{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
    {{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
    {{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
    {{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
    {{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
    {{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
    {{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
    {{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
    {{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
    {{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
    {{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
    {{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
    {{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
    {{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
    {{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
    {{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
    {{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
    |Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Netheritový křemen]]
    [[de:Netherquarz]]
    [[es:Cuarzo del Nether]]
    [[fr:Quartz du Nether]]
    [[hu:Alvilági kvarc]]
    [[ja:ネザークォーツ]]
    [[ko:네더 석영]]
    [[nl:Netherkwarts]]
    [[pl:Kwarc]]
    [[pt:Quartzo do Nether]]
    [[ru:Кварц Нижнего мира]]
    [[uk:Пекельний кварц]]
    [[zh:下界石英]]</li><li>[[Apple|Apple]]<br/>{{for}}
    {{Item
    | title = Apple
    | image = Apple.png
    | renewable = Yes
    | heals = {{hunger|4}}
    | stackable = Yes (64)
    }}
    
    '''Apples''' are [[food]] items that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Block loot ===
    
    Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III.
    
    === Chest loot ===
    
    {{LootChestItem|apple}}
    
    === Trading ===
    
    Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades.
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Composting ===
    Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Apple
    |spritetype=item
    |nameid=apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Apple
    |spritetype=item
    |nameid=apple
    |id=257
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. 
    |Apples are currently non-functional in this version.}}
    {{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}}
    {{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}}
    {{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}}
    {{History||20100206|Apples now use the texture of [[golden helmet]]s.}}
    {{History|java infdev}}
    {{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}}
    {{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]].
    |Apples are now used to craft golden apples.
    |Apples now correctly use the apple texture again.}}
    {{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.
    |Apples now restore {{hunger|4}} instead of {{hp|4}}.
    |Apples are now stackable.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}}
    {{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}}
    {{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}}
    {{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}}
    {{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}}
    {{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]].
    |Apples are now used to craft [[enchanted golden apple]]s.}}
    {{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}}
    {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}}
    {{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}}
    {{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basement chests.}}
    {{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests.
    |Apples can no longer be used to craft enchanted golden apples.}}
    {{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}}
    {{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
    {{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}}
    {{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
    {{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
    {{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]].
    |Apples are now stackable.
    |Apples now restore {{hunger|4}} instead of {{hp|4}}.
    |The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples.
    |Apples can now be used to craft golden apples and enchanted golden apples.}}
    {{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples.
    |Apples can now be found inside bonus chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests.
    |[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests.
    |Apples can now be used to fill up composters.}}
    {{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}
    
    {{History|console}}
    {{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
    {{History||xbox=TU5|Apples are now stackable.
    |Apples now restore {{hunger|4}} instead of {{hp|4}}.}}
    {{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''.
    *Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''.
    
    == Gallery ==
    <gallery>
    Apple in Stronghold.png|An apple found in a stronghold chest.
    Apple Item.png|An apple that dropped from decaying leaves.
    Obtaining an apple by trading.png|Obtaining apples via villager trading.
    File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018
    
    {{items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Jablko]]
    [[de:Apfel]]
    [[es:Manzana]]
    [[fr:Pomme]]
    [[hu:Alma]]
    [[it:Mela]]
    [[ja:リンゴ]]
    [[ko:사과]]
    [[nl:Appel]]
    [[pl:Jabłko]]
    [[pt:Maçã]]
    [[ru:Яблоко]]
    [[th:แอปเปิ้ล]]
    [[uk:Яблуко]]
    [[zh:苹果]]</li></ul>
    21w41aThe profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.
    Desert Zombie Armorer Jungle Zombie Armorer Plains Zombie Armorer Savanna Zombie Armorer Snowy Zombie Armorer Swamp Zombie Armorer Taiga Zombie Armorer
    Desert Zombie Weaponsmith JE2 Jungle Zombie Weaponsmith JE2 Plains Zombie Weaponsmith JE2 Savanna Zombie Weaponsmith JE2 Snowy Zombie Weaponsmith JE2 Swamp Zombie Weaponsmith JE2 Taiga Zombie Weaponsmith JE2
    1.19
    {{Extension DPL}}<ul><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}
    {{Joke feature}}
    {{ItemEntity
    |title=Obsidian Boat
    |image=Obsidian Boat.png
    |image2=Obsidian Boat (item).png
    |stackable=No
    |renewable=Yes
    }}
    
    The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.
    
    == Obtaining ==
    === Crafting ===
    {{crafting
    |A2 = Obsidian                |C2 = Obsidian
    |A3 = Obsidian |B3 = Obsidian |C3 = Obsidian
    |Output= Obsidian Boat
    |ignoreusage=1
    }}
    
    == Usage ==
    Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.
    
    == Sounds ==
    Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.
    
    == Data values ==
    === ID ===
    {{ID table
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Obsidian Boat
    |spritetype=item
    |nameid=obsidian_boat
    |id=432
    |form=item
    |translationkey=item.obsidian_boat.name
    |foot=1}}
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=java
    |displayname=Obsidian Boat
    |spritetype=entity
    |nameid=boat
    |id=41
    |translationkey=entity.Boat.name
    |foot=1}}
    
    === Entity data ===
    {{/ED}}
    
    == History ==
    {{History|java}}
    {{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}
    {{History|foot}}
    
    == Issues ==
    Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.
    
    {{Items}}
    {{Entities}}
    {{Jokes}}
    
    [[Category:Joke items]]
    [[Category:Joke entities]]
    
    [[it:Barca di ossidiana]]
    [[ja:黒曜石のボート]]
    [[pt:Bote de obsidiana]]
    [[uk:Обсидіановий човен]]
    [[zh:15w14a]]</li><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}}
    {{Item
    | image = A Very Fine Item.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.
    
    == Appearance ==
    The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16.
    
    == Obtaining ==
    === Dimension ===
    A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world.
    
    === Cheats/Creative mode ===
    This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command.
    
    == Usage ==
    This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame.
    
    == Data values ==
    
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=A Very Fine Item
    |spritetype=item
    |nameid=fine_item
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    File:isolation biome.png|The Easter Egg dimension that the item spawns in.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[es:A Very Fine Item]]
    [[pt:Um item muito bom]]</li></ul>
    22w17aThe sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.
    Zombie Villager Comparison 22w17a Zombie Villager Comparison 22w17a 2
    Pocket Edition Alpha
    v0.12.1
    {{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
    {{Item
    | title = Beetroot
    | image = Beetroot.png
    | heals = {{hunger|1}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''beetroot''' is a food and [[dye]] ingredient.
    
    == Obtaining ==
    
    === Farming ===
    Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
    
    These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
    
    == Usage ==
    
    === Food ===
    A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Breeding ===
    Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
    
    [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
    
    === Composting ===
    Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
    
    === Trading ===
    
    Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |id=285
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
    {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
    
    {{History|pocket alpha}}
    {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
    |Beetroot can now generate in [[village]]s as [[crop]]s.}}
    {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
    {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
    {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
    File:Pigs following beetroot holder.png|Pigs following the [[player]].
    File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Červená řepa]]
    [[de:Rote Bete]]
    [[es:Remolacha]]
    [[fr:Betterave]]
    [[hu:Cékla]]
    [[it:Barbabietola]]
    [[ja:ビートルート]]
    [[ko:비트]]
    [[nl:Biet]]
    [[pl:Burak]]
    [[pt:Beterraba]]
    [[ru:Свёкла]]
    [[th:บีทรูท]]
    [[uk:Буряк]]
    [[zh:甜菜根]]</li><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
    | image = Glistering Melon Slice.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|glistering-melon-slice}}
    
    === Crafting ===
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Melon Slice 
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Glistering Melon Slice
    |type= Brewing
    }}
    
    === Trading ===
    
    Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.
    
    == Usage ==
    Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].
    
    === Brewing ingredient ===
    {{Brewing
    |head=1
    |Glistering Melon Slice
    |Mundane Potion
    |base=Water Bottle
    }}
    {{Brewing
    |Glistering Melon Slice
    |Potion of Healing
    |foot=1}}
    
    ===Piglins===
    [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon Slice
    |spritetype=item
    |nameid=glistering_melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon
    |spritetype=item
    |nameid=glistering_melon_slice
    |aliasid=speckled_melon
    |id=434
    |form=item
    |translationkey=item.speckled_melon.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
    |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
    |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
    {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
    {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
    {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
    {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
    |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
    {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
    |Glistering melons now generate in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
    {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    * [[Melon Slice]]
    * [[Melon]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zlatavý kousek melounu]]
    [[de:Glitzernde Melonenscheibe]]
    [[es:Rodaja de sandía reluciente]]
    [[fr:Tranche de pastèque scintillante]]
    [[hu:Ragyogó dinnye]]
    [[ja:きらめくスイカの薄切り]]
    [[ko:반짝이는 수박 조각]]
    [[nl:Glinsterende meloenschijf]]
    [[pl:Błyszczący arbuz]]
    [[pt:Fatia de melancia reluzente]]
    [[ru:Сверкающий ломтик арбуза]]
    [[uk:Блискуча скибка кавуна]]
    [[zh:闪烁的西瓜片]]</li></ul>
    build 1Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Added zombie villagers.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Added baby zombie villagers.
    Zombie villagers retain their professions and clothes, which have a tattered appearance.
    v0.14.0
    {{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity
    |renewable=No
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |image=Minecart with Command Block.gif
    |image2=Minecart with Command Block BE.gif
    |invimage1=Minecart with Command Block
    |networkid=10
    |drops={{drop|Item|Minecart|1}}
    |health={{hp|6}}
    |rarity=Epic
    }}
    
    A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].
    
    == Obtaining ==
    
    The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.
    
    == Usage ==
    {{main|Command Block}}
    The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with command block is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with command block is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Command Block
    |spritetype=item
    |nameid=command_block_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Command Block
    |spritetype=entity
    |nameid=command_block_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Command Block
    |spritetype=item
    |nameid=command_block_minecart
    |id=563
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Command Block
    |spritename=minecart-with-repeating-command-block
    |spritetype=entity
    |nameid=command_block_minecart
    |id=100
    |foot=1}}
    
    === Entity data ===
    Minecarts with command blocks have entity data associated with them that contain various properties of the entity. 
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == History ==
    {{History|java}}
    {{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}
    {{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}
    {{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}
    {{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}
    {{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}
    {{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}
    {{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
    
    {{History|pocket}}
    {{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}
    {{History|console}}
    {{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].
    File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    
    {{Entities}}
    
    [[de:Befehlsblocklore]]
    [[fr:Wagonnet à bloc de commande]]
    [[it:Carrello da miniera]]
    [[ja:コマンドブロック付きのトロッコ]]
    [[nl:Mijnkar met opdrachtblok]]
    [[pl:Wagonik z blokiem poleceń]]
    [[pt:Carrinho de mina com bloco de comando]]
    [[ru:Вагонетка с командным блоком]]
    [[uk:Вагонетка з командним блоком]]
    [[zh:命令方块矿车]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}
    {{Item
    | image = Iron Ingot.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|iron-ingot}}
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Block of Iron
    |Output=Iron Ingot,9
    |type=Material
    }}
    
    {{Crafting
    |A1= Iron Nugget
    |B1= Iron Nugget
    |C1= Iron Nugget
    |A2= Iron Nugget
    |B2= Iron Nugget
    |C2= Iron Nugget
    |A3= Iron Nugget
    |B3= Iron Nugget
    |C3= Iron Nugget
    |Output=Iron Ingot
    |type= Material
    |foot=1
    }}
    
    === Smelting ===
    {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.
    
    {{Smelting
    |head=1
    |Iron Ore;Deepslate Iron Ore
    |Iron Ingot
    |0,7
    }}
    {{Smelting
    |foot=1
    |Raw Iron
    |Iron Ingot
    |0,7
    }}
    
    === Compound creation ===
    
    Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Iron Ingot
    |Iron <br>
    |{{Crafting Table
    |shapeless= 1
    |A2=Iron
    |Output=Iron Ingot}}
    |}
    
    === Mob loot ===
    {{see also|Tutorials/Iron golem farming}}
    [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.
    
    [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:
    * {{frac|1|120}} (about 0.83%)
    * {{frac|7|600}} (about 1.17%) with Looting I
    * {{frac|9|600}} (1.50%) with Looting II
    * {{frac|11|600}} (about 1.83%) with Looting III
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}
    
    Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}
    
    === Repairing ===
    
    Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Chainmail Helmet}}
    * {{ItemLink|Chainmail Chestplate}}
    * {{ItemLink|Chainmail Leggings}}
    * {{ItemLink|Chainmail Boots}}
    * {{ItemLink|Iron Helmet}}
    * {{ItemLink|Iron Chestplate}}
    * {{ItemLink|Iron Leggings}}
    * {{ItemLink|Iron Boots}}
    * {{ItemLink|Iron Sword}}
    * {{ItemLink|Iron Axe}}
    * {{ItemLink|Iron Pickaxe}}
    * {{ItemLink|Iron Shovel}}
    * {{ItemLink|Iron Hoe}}
    
    === Healing iron golems ===
    
    {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. 
    
    === Beacons ===
    
    Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. 
    
    An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Iron Ingot
    |Iron Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|iron ingot}}
    *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).
    
    == Achievements ==
    {{load achievements|Acquire Hardware}}
    
    == Advancements ==
    {{load advancements|Acquire Hardware}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |id=305
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}
    {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.
    |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. 
    |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
    {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}
    {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}
    {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java infdev}}
    {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}
    {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}
    {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}
    {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}
    {{History|java beta}}
    {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}
    {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}
    {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.
    |Iron ingots are now used to craft [[iron bars]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}
    {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}
    {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.
    |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.
    |Iron ingots are now used to craft [[tripwire hook]]s.}}
    {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}
    {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}
    {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}
    {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}
    {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}
    {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}
    {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}
    {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}
    {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. 
    |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}
    {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}
    {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}
    {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}
    {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.
    |Iron ingots can now be used to craft a [[blast furnace]].}}
    {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}
    {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}
    {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests.
    |Iron ingots are now used to craft [[chain]]s.}}
    {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}
    {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}
    {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].
    |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}
    {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}
    {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}
    {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}
    {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.
    |[[Zombie]]s now rarely drop iron ingots.}}
    {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.
    |Iron ingots are now used to craft [[anvil]]s.
    |Iron ingots are now found in [[nether fortress]] chests.
    |Added [[iron golem]]s, which [[drops|drop]] iron ingots.
    |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.
    |Added [[zombie villager]]s, which rarely drop iron ingots.}}
    {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.
    |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}
    {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.
    |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.
    |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.
    |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}
    {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.
    |Iron ingots can now be found in [[stronghold]] storeroom chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.
    |Iron ingots can now be used to [[crafting|craft]] iron nuggets.
    |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.
    |Iron ingots can now be found in [[shipwreck]] treasure chests.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.
    |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.
    |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].
    
    == See also ==
    
    * {{BlockLink|Block of Iron}}
    * {{ItemSprite|Iron Chestplate}} [[Iron armor]]
    * {{ItemLink|Iron Nugget}}
    * {{BlockLink|Iron Ore}}
    * [[Ores]]
    
    == External links ==
    * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}
    
    {{Items}}
    
    [[cs:Železný ingot]]
    [[de:Eisenbarren]]
    [[es:Lingote de hierro]]
    [[fr:Lingot de fer]]
    [[hu:Vasrúd]]
    [[it:Lingotto di ferro]]
    [[ja:鉄インゴット]]
    [[ko:철괴]]
    [[nl:IJzerstaaf]]
    [[pl:Sztabka żelaza]]
    [[pt:Barra de ferro]]
    [[ru:Железный слиток]]
    [[uk:Залізний зливок]]
    [[zh:铁锭]]
    [[Category:Renewable resources]]</li></ul>
    build 1Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders, or spiders.
    v0.15.0
    {{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity
    |image=Bottle o' Enchanting.gif
    |imagesize=160px
    |invimage=Bottle o' Enchanting
    |stackable=Yes (64)
    |renewable=Yes
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |rarity=Uncommon
    |networkid='''[[JE]]''': 75
    }}
    
    A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.
    
    == Obtaining ==
    
    === Trading ===
    Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.
    
    === Natural generation ===
    
    {{LootChestItem|bottle-o'-enchanting}}
    
    == Usage ==
    
    A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |subtitle=Bottle smashes
    |source=neutral
    |description=When a bottle o' enchanting impacts something
    |id=entity.splash_potion.break
    |translationkey=subtitles.entity.potion.splash
    |volume=1.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |subtitle=Bottle thrown
    |source=neutral
    |description=When a bottle o' enchanting is thrown by a player
    |id=entity.experience_bottle.throw
    |translationkey=subtitles.entity.potion.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=block
    |description=When a bottle o' enchanting is dispensed from a [[dispenser]]
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |source=block
    |description=When a splash potion impacts something
    |id=random.glass
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |source=player
    |description=When a splash potion is thrown by a player
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |source=player
    |description=When a splash potion is dispensed from a dispenser
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=item
    |nameid=experience_bottle
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Thrown Bottle o' Enchanting
    |spritetype=entity
    |spritename=Bottle o' Enchanting
    |nameid=experience_bottle
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=item
    |nameid=experience_bottle
    |id=508
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=entity
    |nameid=xp_bottle
    |id=68
    |foot=1}}
    
    === Entity data ===
    {{see also|Chunk format}}
    
    Thrown bottles o' enchanting have entity data that define various properties of the entity.
    
    {{/ED}}
    
    == History ==
    <!--When were dispensers made able to fire these? Or was this always a thing?-->
    {{History|java}}
    {{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
    |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}
    {{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}
    {{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}
    {{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}
    {{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}
    {{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}
    {{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}
    {{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    {{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}
    {{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
    |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.
    |[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
    |Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}
    {{History|PS4}}
    {{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
    |Bottles o' enchanting are not available within the [[Creative inventory]].}}
    {{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|Bottle o' Enchanting|Experience Bottle}}
    
    == Gallery ==
    
    <gallery>
    Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.
    Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.
    </gallery>
    
    
    {{Items}}
    {{Entities}}
    
    [[cs:Lektvar očarování]]
    [[de:Erfahrungsfläschchen]]
    [[es:Frasco con experiencia]]
    [[fr:Fiole d'expérience]]
    [[ja:エンチャントの瓶]]
    [[ko:경험치 병]]
    [[pl:Zaklęta butelka]]
    [[pt:Frasco de experiência]]
    [[ru:Зелье опыта]]
    [[th:ขวดแห่งเวทมนตร์]]
    [[zh:附魔之瓶]]</li><li>[[Raw Cod|Raw Cod]]<br/>{{about|the item|the mob|Cod}}
    {{redirect|Raw Fish|raw salmon|Raw Salmon|pufferfish|Pufferfish (item)|tropical fish/clownfish|Tropical fish (item)}}
    {{Item
    | image = Raw Cod.png
    | renewable = Yes
    | heals = {{hunger|2}}
    | stackable = Yes (64)
    }}
    
    '''Raw cod''' is a [[food]] item that can be eaten by the player or cooked to make [[cooked cod]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Cod ====
    [[Cod]] always drops 1 raw cod when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[cooked cod]] instead.
    
    ==== Dolphins ====
    When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
    
    ==== Guardians and elder guardians ====
    
    [[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.
    
    Guardians and elder guardians also have a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    
    ==== Polar bears ====
    
    [[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
    
    === Fishing ===
    {{main|Fishing}}
    
    Raw cod can be obtained from fishing. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).
    
    Catching cod awards 1-6 experience.
    
    === Natural generation ===
    {{el|java}}{{LootChestItem|raw-cod}}
    
    === Villager gifts ===
    {{in|java}}, fisherman [[villager]]<nowiki/>s throw raw cod at [[player]]s under the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Smelting ingredient ===
    
    {{smelting
    |Raw Cod
    |Cooked Cod
    |0.35
    }}
    
    === Food ===
    
    Raw cod restores {{hunger|2}} [[hunger]] and 0.4 [[Hunger#Mechanics|saturation]].
    
    === Cats ===
    
    Raw cod can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw cod can be used to heal cats by {{hp|2|mob=1}}.
    
    Raw cod can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. 
    
    === Dolphins ===
    
    [[Dolphin]]s can be fed raw cod. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed.
    
    When a player feeds raw cod to a dolphin, it swims toward the nearest chest in an [[underwater ruins]] or [[shipwreck]]. If the chest in the nearest structure is broken, they swim to the next nearest structure that has a chest.
    
    ===Trading===
    
    Fisherman villagers have 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]] as part of their first tier trade.
    
    Apprentice-level fisherman villagers have a {{frac|2|3}} chance to buy 15 raw cod for an emerald in Java Edition, and always offer the same trade in Bedrock Edition.
    
    === Wolves ===
    {{IN|bedrock}}, raw cod can be used to feed [[wolves]], to heal them by {{hp|2|mob=1}}. However, unlike other meat items, raw cod cannot be used to speed up the growth of baby wolves nor used to breed them, thus making it only feedable when wolves are not at full health.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Cod
    |spritetype=item
    |nameid=cod
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Cod
    |spritetype=item
    |nameid=cod
    |aliasid=fish
    |id=264
    |form=item
    |translationkey=item.fish.name
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Delicious Fish;Lion Tamer;Echolocation}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}
    
    == History ==
    {{History|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish, which restores {{hp|2}}.}}
    {{History|java beta}}
    {{History||1.5|Cooking raw fish now gives the '''Delicious Fish''' [[achievement]].}}
    {{History||1.8|snap=Pre-release|Raw fish is now stackable to 64 and fills {{hunger|2}} instead of {{hp|2}}.}}
    {{History|java}}
    {{History||1.2.1|snap=12w04a|Raw fish can now be fed to [[ocelot]]s to tame them into cats.}}
    {{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}
    {{History|||snap=14w25a|Raw fish is now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardian]]s.}}
    {{History||1.10|snap=16w20a|Raw fish is now dropped from [[polar bear]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.
    |"Raw Fish" has been renamed to "Raw Cod".
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
    {{History|||snap=18w07a|Raw cod is now used to breed [[turtle]]s.}}
    {{History|||snap=18w07b|Raw cod is no longer used to [[breeding|breed]] turtles. [[Seagrass]] is used instead.}}
    {{History|||snap=18w08b|Cod, and other [[fish]], have been added as [[mob]]s, which drop their (raw) item form when killed.
    |[[File:Raw Cod JE2 BE2.png|32px]] The texture of raw cod has been changed.}}
    {{History|||snap=18w15a|Raw cod can now be used to feed [[dolphin]]s.
    |Raw cod can now be obtained as a [[drops|drop]] from [[dolphin]]s.}}
    {{History||1.14|snap=18w43a|[[File:Raw Cod JE3.png|32px]] The texture of raw cod has been changed.}}
    {{History|||snap=18w47b|[[File:Raw Cod JE4 BE2.png|32px]] The previous texture change to raw cod has been reverted.}}
    {{History|||snap=18w48a|Raw cod can now be found in chests in [[village]] fisher cottages.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw cod.}}
    {{History|||snap=19w13a|Fisherman villagers now give raw cod to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
    {{History||v0.12.1|snap=build 1|Raw fish now restore [[hunger]] instead of [[health]].
    |Raw fish can now be used to feed [[ocelot]]s to tame them into [[cat]]s.}}
    {{History||v0.16.0|snap=build 1|Raw fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which [[drops|drop]] raw fish.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their (raw) [[item]] form when killed.
    |[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}
    {{History|||snap=beta 1.2.20.2|Raw cod is now [[drops|dropped]] by [[dolphin]]s and can be used to feed them.}}
    {{History||1.5.0|snap=beta 1.5.0.0|Giving raw cod to [[dolphin]]s lead the [[player]] to the nearest [[underwater ruins]] or [[shipwreck]].}}
    {{History||1.7.0|snap=beta 1.7.0.2|"Raw Fish" has been renamed to "Raw Cod".}}
    {{History||1.8.0|snap=beta 1.8.0.8|Raw cod can no longer can be used to tame [[ocelot]]s.
    |Raw cod can now be used to [[breeding|breed]] ocelots and increase baby ocelot growth speed.
    |Added [[stray cat]]s, which can be tamed using raw cod.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Raw cod can be [[trading|sold]] to fisherman [[villager]]s.
    |Fisherman villagers now have 50% chance to [[trading|sell]] 6 cooked cod for 6 raw cod and an [[emerald]] as part of their first tier [[trading|trade]].}} 
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
    {{History||xbox=TU5|Raw fish is now stackable to 64.
    |Raw fish now fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU12|Raw fish can now be fed to [[ocelot]]s to tame them into [[cat]]s.}}
    {{History||xbox=TU13|ps=1.0|Raw fish is no longer removed from the [[player]]'s [[inventory]] when trying to tame an [[ocelot]] in [[creative]] mode.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Raw Fish" has been renamed to "Raw Cod".
    |[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    == Trivia ==
    [[File:Steve wearing Raw Cod.png|75px]] [[File:Alex wearing Raw Cod.png|75px]]
    
    * While a raw cod cannot be equipped in the head slot in Survival mode, equipping it using the {{cmd|item}} command causes it to appear at the side of the player's head.
    
    == See also ==
    * [[Fishing]]
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[de:Roher Kabeljau]]
    [[es:Bacalao crudo]]
    [[ja:生鱈]]
    [[ko:생대구]]
    [[pt:Bacalhau cru]]
    [[ru:Сырая треска]]
    [[zh:生鳕鱼]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    build 1Baby zombie villagers can now mount adult husks and horse variants.
    Pocket Edition
    1.1.0
    {{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity
    |image=End Crystal.gif
    |imagesize=150px
    |invimage=End Crystal
    |renewable=Yes
    |stackable=Yes (64)
    |rarity=Rare
    |drops=None
    |size=
    Height: 2 Blocks<br>Width: 2 Blocks
    }}
    An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways.
    
    == Spawning ==
    
    === Natural generation ===
    
    An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |A1=Glass
      |B1=Glass
      |C1=Glass
      |A2=Glass
      |B2=Eye of Ender
      |C2=Glass
      |A3=Glass
      |B3=Ghast Tear
      |C3=Glass
      |Output= End Crystal
      |type= Decoration block
    }}
    
    == Usage ==
    
    === Healing the ender dragon ===
    
    Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.
    
    === Respawning the ender dragon ===
    [[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]]
    
    As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.
    
    If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal.
    
    === Explosions ===
    
    End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage.
    
    {{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]].
    
    Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them.
    
    Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback.
    
    End crystals with obsidian or bedrock below them will not damage blocks below them when they explode.
    
    {{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks.
    
    === Beams ===
    The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects.
    
    === Properties ===
    [[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]]  
    
    End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]].
    
    The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.
    
    The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When an end crystal explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When an end crystal explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=item
    |nameid=end_crystal
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=entity
    |nameid=end_crystal
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=item
    |nameid=end_crystal
    |id=637
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=entity
    |nameid=ender_crystal
    |id=71
    |foot=1}}
    
    === Entity data ===
    
    End crystals have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{load achievements|The End... Again...}}
    
    == Advancements ==
    {{load advancements|The End... Again...}}
    
    == History ==
    [[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]]
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
    {{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}}
    {{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}}
    {{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}}
    {{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}}
    {{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars.
    |Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}
    {{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals".
    |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item.
    |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}}
    {{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s.
    |Added crafting recipe for end crystals, making end crystals [[renewable]].}}
    {{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}}
    {{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}}
    {{History|||snap=18w20b|Renamed to "End Crystal".}}
    {{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}}
    {{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}}
    {{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
    {{History|bedrock}}
    {{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}}
    {{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals".
    |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. 
    |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon.
    |Added a crafting recipe for end crystals.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref>
    * A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.
    * Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved.
    
    == Gallery ==
    <gallery>
    End Crystal Usage.png|Using end crystals to respawn the ender dragon.
    Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal.
    Ender Crystal.png|An end crystal.
    EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}.
    Ender Dragon Revival.png|End crystals respawning the ender dragon.
    CagedEnderCrystal.png|A caged end crystal.
    Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon.
    End Crystal (item).gif|An animation of the item of the end crystal.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Entities}}
    {{Items}}
    
    [[de:Enderkristall]]
    [[el:Κρύσταλλος του Ender]]
    [[es:Cristal del End]]
    [[fr:Cristal de l'End]]
    [[ja:エンドクリスタル]]
    [[ko:엔드 수정]]
    [[nl:Endkristal]]
    [[pl:Kryształ Endu]]
    [[pt:Cristal do End]]
    [[ru:Кристалл Края]]
    [[th:คริสตัลเอนด์]]
    [[uk:Кристал Енду]]
    [[zh:末影水晶]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}
    {{Item
    | image = <gallery>
    Splash Water Bottle.png | Water Bottle
    Uncraftable Splash Potion.png | Uncraftable
    </gallery>
    | extratext = View [[#Gallery|all renders]]
    | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br>
    '''All others''': Yes
    | stackable = No
    }}
    
    '''Splash potions''' are a variant of [[potion]]s that can be thrown.
    
    == Obtaining ==
    
    === Brewing ===
    {{main|Brewing}}
    {{brewing
      |Gunpowder
      |Any Splash Potion
      |base= Any Potion
    }}
    
    Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}.
    
    === Natural generation ===
    One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement.
    
    === Filling bottles ===
    Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}}
    
    === Bartering ===
    [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]].
    
    {{anchor|Area of effect}} <!-- compatibility anchor -->
    
    == Usage ==
    
    ===Brewing===
    {{Brewing
    |Dragon's Breath
    |Any Lingering Potion
    |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion
    }}
    
    [[Lingering potions]] are brewed by adding dragon's breath to a splash potion.
    
    ===Using===
    
    Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected.
    
    {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration.
    
    If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less.
    
    === Splash water bottles ===
    
    Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.
    
    A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one.
    
    Splash water bottles can extinguish a burning entity.
    
    ==== Mud ====
    
    Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].
    
    === Filling cauldrons ===
    
    {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
    
    === Uncraftable splash potion ===
    
    {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.
    
    It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    |-
    | {{Slot|Uncraftable Splash Potion|link=none}}
    ! Uncraftable Splash Potion
    |}
    
    == Custom effects ==
    
    {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.
    
    == Sounds ==
    {{edition|java}}:<br>
    Splash potions use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |subtitle=Bottle smashes
    |source=neutral
    |description=When a splash potion impacts something
    |id=entity.splash_potion.break
    |translationkey=subtitles.entity.potion.splash
    |volume=1.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Bottle thrown
    |source=player
    |description=When a splash potion is thrown by a player
    |id=entity.splash_potion.throw
    |translationkey=subtitles.entity.potion.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |sound=Witch throw1.ogg
    |sound2=Witch throw2.ogg
    |sound3=Witch throw3.ogg
    |subtitle=Witch throws
    |description=When a splash potion is thrown by a [[witch]]
    |source=hostile
    |id=entity.witch.throw
    |translationkey=subtitles.entity.witch.throw
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Dispensed item
    |source=block
    |description=When a splash potion is dispensed from a [[dispenser]]
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |source=block
    |description=When a splash potion impacts something
    |id=random.glass
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When a splash potion is thrown by a player
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |sound=Witch throw1.ogg
    |sound2=Witch throw2.ogg
    |sound3=Witch throw3.ogg
    |source=hostile
    |description=When a splash potion is thrown by a witch
    |id=mob.witch.throw
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When a splash potion is dispensed from a dispenser
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Splash Potion
    |spritetype=item
    |nameid=splash_potion
    |form=item
    |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Splash Potion
    |spritetype=item
    |nameid=splash_potion
    |id=561
    |form=item
    |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Potion}}
    </div>
    
    === Entity ===
    
    {{Entity
    | title = Thrown splash potion
    | networkid = '''JE:''' 73
    }}
    
    ==== ID ====
    {{edition|java}}:
    {{ID table
    |generatetranslationkeys=java
    |displayname=Splash Potion
    |spritetype=entity
    |nameid=potion
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=bedrock
    |displayname=Splash Potion
    |spritetype=entity
    |nameid=splash_potion
    |id=86
    |foot=1}}
    
    ==== Entity data ====
    {{see also|Chunk format|Potions#Data values|title2=Potion data values}}
    Splash potions when thrown have entity data that define various properties of the entity.
    
    {{/ED}}
    
    == Achievements ==
    {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}}
    
    == Advancements ==
    {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div>
    
    == History ==
    {{Info needed section|Splash Potion of Weakness; }}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}}
    {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}}
    {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}}
    {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}
    {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]].
    |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}}
    {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]].
    |Splash potions of Night Vision are now brewable.}}
    {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}}
    {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}}
    {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}
    {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}}
    {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}}
    {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}}
    {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions.
    |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}}
    {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}}
    {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}}
    {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}}
    {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}}
    {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}}
    {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}}
    {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}}
    {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}}
    {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}}
    {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}}
    {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}}
    {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
    {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}
    {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}}
    {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
    {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
    |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.
    |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}}
    {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}}
    {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s.
    |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion.
    |[[Witch]]es now use splash potions for attacking.}}
    {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.
    |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}}
    {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s.
    |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}}
    {{History|bedrock}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
    |Removed enchantment glint from splash potions.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}}
    {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]].
    |Extended-enhanced potions are now listed individually for four potion effects.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s.
    |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]].
    |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]].
    |Added dragon's breath, which can be brewed from lingering potions and splash potions.
    |Splash potions no longer only have 75% of the durations from their corresponding normal potions.
    |Removed all types of extended-enhanced potions for all five potion effects.}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}}
    {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.
    |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}}
    {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
    *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic''
    *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).
    
    ==Unused splash potions==
    [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
    <gallery>
    Splash Potion of Absorption BE2.png|Splash Potion of Absorption
    Splash Potion of Blindness BE2.png|Splash Potion of Blindness
    Splash Potion of Haste BE2.png|Splash Potion of Haste
    Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost
    Splash Potion of Hunger BE2.png|Splash Potion of Hunger
    Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue
    Splash Potion of Nausea BE2.png|Splash Potion of Nausea
    Splash Potion of Resistance BE2.png|Splash Potion of Resistance
    Splash Potion of Saturation BE2.png|Splash Potion of Saturation
    Potion of Levitation BE2.png|Splash Potion of Levitation
    </gallery>
    
    == Gallery ==
    <gallery>
    Splash Water Bottle.png|Splash water bottle
    Splash Potion of Night Vision.png|Night Vision
    Splash Potion of Invisibility.png|Invisibility
    Splash Potion of Leaping.png|Leaping
    Splash Potion of Fire Resistance.png|Fire Resistance
    Splash Potion of Swiftness.png|Swiftness
    Splash Potion of Slowness.png|Slowness
    Splash Potion of the Turtle Master.png|Turtle Master
    Splash Potion of Water Breathing.png|Water Breathing
    Splash Potion of Healing.png|Healing
    Splash Potion of Harming.png|Harming
    Splash Potion of Poison.png|Poison
    Splash Potion of Regeneration.png|Regeneration
    Splash Potion of Strength.png|Strength
    Splash Potion of Weakness.png|Weakness
    Splash Potion of Slow Falling.png|Slow Falling
    Splash Potion of Luck.png|Luck
    Splash Potion of Decay.png|Decay
    Uncraftable Splash Potion.png|Uncraftable splash potion
    </gallery>
    === Other ===
    <gallery>
    Splash Potion Weakness.png|A splash potion hovered over in a brewing stand
    Splash Potion Radius.png|Splash potions' area of effect
    </gallery>
    
    == See also==
    * {{ItemLink|Glass Bottle}}
    * {{ItemLink|Lingering Potion}}
    * {{ItemLink|Bottle o' Enchanting}}
    
    == Notes ==
    {{notelist|n}}
    
    == References ==
    {{reflist}}
    
    == External links ==
    * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide]
    * [http://potioncraft.net/ Minecraft Potions - A Visual Guide]
    
    {{Items}}
    {{entities}}
    
    [[Category:Combat]]
    
    [[cs:Vrhací lektvar]]
    [[de:Wurftrank]]
    [[fr:Potion jetable]]
    [[ja:スプラッシュポーション]]
    [[ko:투척용 물약]]
    [[nl:Spattende dranken]]
    [[pl:Mikstury miotane]]
    [[pt:Poção arremessável]]
    [[ru:Взрывающиеся зелья]]
    [[zh:喷溅药水]]</li></ul></nowiki>
    alpha 1.1.0.9Zombie villagers now have their own sounds.
    Bedrock Edition
    ?Baby zombie villagers can no longer mount adult zombie pigmen.
    1.4.0
    {{Extension DPL}}<ul><li>[[Totem of Undying|Totem of Undying]]<br/>{{redirect|Totem}}
    {{Item
    | image = Totem_of_Undying_JE2_BE2.png
    | renewable = Yes
    | stackable = No
    | rarity = Uncommon
    |effects=: {{EffectLink|Absorption}} II (0:05)
    : {{EffectLink|Regeneration}} II (0:45){{only|java|short=yes}}/ II (0:40){{only|bedrock|short=yes}}
    : {{EffectLink|Fire Resistance}} I (0:40)
    }}
    A '''totem of undying''' is an uncommon [[combat]] item that can save holders from death. It is dropped by [[Evoker|evokers]], which spawn in [[woodland mansion]]s and [[raid]]s.
    
    == Obtaining ==
    === Mob loot ===
    Evokers always drop one totem of undying upon death. The drop rate is not affected by [[Looting]].
    
    == Usage ==
    [[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{in|java}}.]]
    [[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{in|bedrock}}.]]
    If the [[player]] is holding a totem of undying in their [[off-hand]] or main-hand slot and receives otherwise fatal [[damage]], the totem saves the player from [[death]]. The totem of undying must be in the player's hand (main hand or offhand) for it to work—it does not work if it is in the [[Heads-up display#Hotbar|hotbar]], unless selected. Any [[mob]] that can hold a totem of undying (in a hand or in the mouth) can use it while holding it.{{only|JE}} The totem can be used only once; it disappears after use. It does not save the player from death caused by [[void]] damage, the {{cmd|kill}} [[command]]s or even a [[tipped arrow]] with [[Instant Damage|harming]] effect damage.<ref>{{bug|MC-206307}}</ref>
    
    == Effect ==
    When activated, the totem of undying restores {{hp|1}}, removes all existing [[status effect]]s, then grants 40{{only|bedrock|short=1}} or 45{{only|java|short=1}} seconds<ref>{{bug|MCPE-90716}}</ref> of [[Regeneration]] II, 40 seconds of [[Fire Resistance]] I and 5 seconds of [[Absorption]] II. An animation shows the totem of undying appearing to hover in front of the [[player]]'s screen, similar to the animation seen when a player receives the [[Bad Omen]] or [[Hero of the Village]] effect{{only|bedrock|short=1}} or encounters an [[elder guardian]]. When killed by an [[Instant Damage]] tipped [[arrow]], the arrow's instant damage takes effect after the totem has been activated.
    
    The totem of undying also works in [[Hardcore]] mode.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Totem of Undying.ogg
    |subtitle=Totem activates
    |source=dependent
    |description=When something dies, using a totem of undying
    |id=item.totem.use
    |translationkey=subtitles.item.totem.use
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Totem of Undying.ogg
    |source=player
    |description=When something dies, using a totem of undying
    |id=random.totem
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Totem of Undying
    |spritetype=item
    |nameid=totem_of_undying
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Totem of Undying
    |spritetype=item
    |nameid=totem_of_undying
    |aliasid=totem
    |id=568
    |form=item
    |translationkey=item.totem.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Cheating Death}}
    
    == Advancements ==
    {{load advancements|Postmortal}}
    
    == History ==
    {{History||2016|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}}
    {{History|java}}
    {{History||1.11|snap=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
    {{History||1.11.1|snap=16w50a|The ID name has now been changed from <code>totem</code> to <code>totem_of_undying</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 449.}}
    {{History||1.14|snap=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
    {{History|||snap=18w47a|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
    {{History||1.16.2|snap=20w28a|The totem of undying now gives the [[Fire Resistance]] II status effect for 40 seconds.}}
    {{History|||snap=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MC-194220}}</ref>}}
    {{History||1.20.2|snap=23w31a|Totems of undying now trigger [[sculk sensor]]s when they activate.<ref>{{bug|MC-261427||Sculk sensors and calibrated sculk sensors don't detect totem of undying activating|Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.3|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MCPE-52364}}</ref>}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of totems of undying has been changed from <code>totem</code> to <code>totem_of_undying</code>.}}
    
    {{History|console}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
    {{History||xbox=TU56|xbone=CU48|ps=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies [[Fire Resistance]] II when used.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
    
    {{History|new3ds}}
    {{History||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If a [[mob]] holds a totem of undying, the mob also resurrects upon [[Health#Death|death]] and the [[sound]] effect plays. However, the animation does not appear.
    * In the {{el|ds}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an [[Dual wield|off-hand slot]] in that version.
    * Being able to obtain totems of undying in [[raids]] without exploring [[woodland mansions]] is considered a "massive game play design flaw" by Mojang.<ref>{{ytl|YRPlscod34Y}}</ref>
    
    == Gallery ==
    <gallery>
    File:Particle totem of undying.png|Screenshot of the totem of undying being used mid-animation after a [[drowned]] deals otherwise fatal damage to the player.
    File:Totem of Undying activating.gif|Animation of the totem activating.
    File:Totem animation in third person mode.png|The totem animation in third person mode.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[de:Totem der Unsterblichkeit]]
    [[fr:Totem d'immortalité]]
    [[ja:不死のトーテム]]
    [[ko:불사의 토템]]
    [[lzh:保命符]]
    [[nl:Totem der onsterfelijkheid]]
    [[pl:Totem nieśmiertelności]]
    [[pt:Totem da imortalidade]]
    [[ru:Тотем бессмертия]]
    [[th:Totem of Undying]]
    [[zh:不死图腾]]
    [[Category:Renewable resources]]</li><li>[[Ender Pearl|Ender Pearl]]<br/>
    {{ItemEntity
    |image=Ender Pearl.png
    |renewable=Yes
    |stackable=Yes (16)
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]].
    
    == Obtaining ==
    === Mob loot ===
    An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III.
    
    === Chest loot ===
    {{LootChestItem|ender-pearl}}
    
    A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s.
    
    === Trading ===
    {{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s.
    
    {{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds.
    
    === Bartering ===
    [[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]].
    
    == Usage ==
    Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. 
    
    Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground).
    
    The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans.
    
    Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> 
    
    Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point.
    
    Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player.
    
    === Stasis chamber ===
    Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are.
    
    === Spawning endermites ===
    An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{edition|java}}:<br>
    Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Ender Pearl flies
    |source=neutral
    |description=When an ender pearl is thrown
    |id=entity.ender_pearl.throw
    |translationkey=subtitles.entity.ender_pearl.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Bow shoot.ogg
    |source=player
    |description=When an ender pearl is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=item
    |nameid=ender_pearl
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Thrown Ender Pearl
    |spritetype=entity
    |spritename=Ender Pearl
    |nameid=ender_pearl
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=item
    |nameid=ender_pearl
    |id=422
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Ender Pearl
    |spritetype=entity
    |nameid=ender_pearl
    |id=87
    |foot=1}}
    
    ===Entity Data===
    Thrown ender pearls have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{Load achievements|Beam Me Up}}
    
    == Advancements ==
    {{load advancements|Remote Getaway;Bullseye}}
    
    == History ==
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. 
    |Ender pearls have no use, but can stack up to 64.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water.
    |Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}}
    {{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls.
    |Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly.
    |Ender pearls now only stack up to 16.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]].
    |Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}}
    {{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}}
    {{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}}
    {{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}}
    {{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}}
    {{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}}
    {{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}}
    {{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}}
    {{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}}
    {{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}}
    {{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
    {{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
    {{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
    {{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
    {{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref>
    |Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. 
    |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game.
    |Ender pearls can now be used to craft [[eyes of ender]].}}
    {{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}}
    {{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
    {{History||xbox=TU7|A teleporting feature has been added to ender pearls.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref>
    *In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner.
    *If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies.
    *If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported.
    *The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual.
    *If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span.
    *If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard".
    *A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s).
    *Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End.
    *Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them.
    
    == Gallery ==
    <gallery>
    Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls.
    Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == See also ==
    *[[End Dimension]]
    *[[Ender Dragon]]
    *[[Ender Portal]]
    *[[Enderman]]
    
    {{Items}}
    {{entities}}
    
    [[cs:Endová perla]]
    [[de:Enderperle]]
    [[es:Perla de ender]]
    [[fr:Perle de l'Ender]]
    [[hu:Véggyöngy]]
    [[ja:エンダーパール]]
    [[ko:엔더 진주]]
    [[nl:Enderparel]]
    [[pl:Enderperła]]
    [[pt:Pérola de ender]]
    [[ru:Жемчуг Края]]
    [[th:ไข่มุกเอนเดอร์]]
    [[tr:Ender İncisi]]
    [[uk:Перлина Краю]]
    [[zh:末影珍珠]]</li></ul>
    beta 1.2.20.1Baby zombie villagers now burn in daylight.
    1.5.0
    {{Extension DPL}}<ul><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}
    {{Item
    | title = Cooked Salmon
    | image = Cooked Salmon.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = Yes (64)
    }}
    '''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ====Salmon====
    [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
    ====Guardians and elder guardians====
    [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    ====Polar bears ====
    [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
    === Cooking ===
    
    Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    
    {{smelting|Raw Salmon|Cooked Salmon|0,35}}
    
    === Chest loot ===
    {{LootChestItem|cooked-salmon}}
    
    === Trading ===
    
    Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].
    
    == Usage ==
    
    === Food ===
    
    To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].
    
    === Wolves ===
    
    {{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Salmon
    |spritetype=item
    |nameid=cooked_salmon
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Salmon
    |spritetype=item
    |nameid=cooked_salmon
    |id=269
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Lion Hunter}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet;Fishy Business}}
    
    == Video ==
    <div style="text-align:center">{{yt|s_GcAFeoREk}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
    {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
    |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    {{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
    |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Fishing]]
    * [[Cooked Cod]]
    
    {{items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratener Lachs]]
    [[es:Salmón ahumado]]
    [[pt:Salmão assado]]
    [[ko:익힌 연어]]
    [[zh:熟鲑鱼]]
    [[ru:Жареный лосось]]</li><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block
    | image = <gallery>
    Brewing Stand (empty) JE10.png | Empty
    Brewing Stand (right) JE10.png | Right
    Brewing Stand (left) JE10.png | Left
    Brewing Stand (full) JE10.png | Full
    </gallery>
    | transparent = Yes
    | light = Yes (1)
    | tool = Wooden Pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]].
    
    == Obtaining ==
    
    === Breaking ===
    
    A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}.
    {{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}}
    
    === Natural generation ===
    
    Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. 
    
    A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it.
    
    Brewing stands can generate without potions in [[village]] churches.
    
    === Crafting ===
    {{Crafting
    |head=1
    |showdescription=1
    |B1= Blaze Rod 
    |A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block
    |Output= Brewing Stand
    |type= Brewing
    |description=Can use cobblestone and its other variants interchangeably.
    |foot=1
    }}
    
    == Usage ==
    [[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]]
    
    By default, the interface  of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it.
    
    Brewing stands cannot be pushed by [[piston]]s {{in|java}}.
    
    === Brewing ===
    {{main|Brewing}}
    The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them.
    
    Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it.
    
    Brewing stands interact with [[hopper]]s as follows:
    
    * They accept brewing ingredients from hoppers pointing down into the top.
    * Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step.
    * Bottles and fuel are accepted from hoppers pointing into the side.
    * Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions.
    
    {{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic.
    
    === Changing profession ===
    If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric.
    
    === Light source ===
    Brewing stands emit a light level of 1.
    
    == Sounds ==
    
    === Generic ===
    {{Sound table/Block/Stone}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Brewing Stand brew1.ogg
    |sound2=Brewing Stand brew2.ogg
    |subtitle=Brewing Stand bubbles
    |source=block
    |description=When a potion finishes brewing
    |id=block.brewing_stand.brew
    |translationkey=subtitles.block.brewing_stand.brew
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Cleric works
    |source=neutral
    |description=Randomly while a cleric is working
    |id=entity.villager.work_cleric
    |translationkey=subtitles.entity.villager.work_cleric
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Door close.ogg
    |sound2=Door open.ogg
    |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=block
    |description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag
    |id=block.chest.locked|idnote=<ref group=sound name=lock/>
    |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Brewing Stand brew1.ogg
    |sound2=Brewing Stand brew2.ogg
    |source=block
    |description=When a potion finishes brewing
    |id=random.potion.brewed
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=Randomly while a cleric is working
    |id=random.potion.brewed
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brewing Stand
    |spritetype=block
    |nameid=brewing_stand
    |translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=brewing-stand
    |spritetype=block
    |nameid=brewing_stand
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Brewing Stand
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=brewing-stand
    |spritetype=block
    |nameid=brewing_stand
    |id=117
    |form=block
    |itemform=item.brewing_stand
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=brewing-stand
    |spritetype=item
    |nameid=brewing_stand
    |id=431
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=brewing-stand
    |spritetype=block
    |nameid=BrewingStand
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    === Block data ===
    
    A brewing stand has a block entity associated with it that holds additional data about the block.
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    == Achievements ==
    {{load achievements|Local Brewery}}
    
    == Advancements ==
    {{Load advancements|Local Brewery}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}}
    {{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.
    |Brewing [[potion]]s with brewing stands currently take 30 seconds.
    |When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}}
    {{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}}
    {{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit.
    |Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}}
    {{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}}
    {{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}}
    {{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}}
    {{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}}
    {{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}}
    {{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}}
    {{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s.
    |Each blaze powder now fuels 20 brewing stand operations rather than 30.}}
    {{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}}
    {{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}}
    {{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}}
    {{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}}
    {{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}}
    {{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}}
    {{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}}
    {{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}}
    {{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}}
    {{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}}
    {{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}}
    {{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}}
    {{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate.
    |Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}}
    {{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}}
    {{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}
    {{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}}
    {{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements.
    |Brewing stands now generate in [[end ship]]s.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}}
    {{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}}
    {{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}}
    {{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
    {{History|foot}}
    
    <gallery>
    File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture.
    </gallery>
    
    === Brewing stand "item" ===
    {{:Technical blocks/Brewing Stand}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Even when the brewing stand is not in use, there is still smoke coming out of the top of it.
    * In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand.
    * No matter what potion (including water bottles) is in the stand it always looks like a full red bottle.
    * Brewing stands always face east, no matter what direction they are placed.
    * According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref>
    
    == Gallery ==
    <gallery>
    File:Brewing stand in action.png|A brewing stand in action.
    File:Igloobasement.png|A brewing stand in an igloo basement.
    File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below.
    </gallery>
    
    == See also ==
    *[[Glass Bottle]]
    *[[Splash Potion]]
    
    == References ==
    {{reflist}}
    
    == External links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019
    
    {{Blocks|Utility}}
    {{items}}
    
    [[Category:Job blocks]]
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Storage]]
    [[Category:Block entities]]
    [[Category:Light sources]]
    
    [[de:Braustand]]
    [[es:Soporte para pociones]]
    [[fr:Alambic]]
    [[hu:Főzőállvány]]
    [[it:Alambicco]]
    [[ja:醸造台]]
    [[nl:Brouwstandaard]]
    [[pl:Statyw alchemiczny]]
    [[pt:Suporte de poções]]
    [[ru:Варочная стойка]]
    [[uk:Варильна стійка]]
    [[zh:酿造台]]</li></ul>
    beta 1.5.0.0Zombie villagers now sink underwater.
    beta 1.5.0.4Zombie villagers now attack baby turtles and stomp on turtle eggs.
    1.8.0
    {{Extension DPL}}<ul><li>[[Cyan Dye|Cyan Dye]]<br/>{{Item
    | image = Cyan Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Cyan dye''' is a [[Dyeing#Secondary|secondary dye color]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showdescription=1
      |showname=0
      |Blue Dye
      |Green Dye
      |Output=Cyan Dye,2
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli
      |Green Dye
      |Output=Cyan Dye,2
      |description={{only|bedrock|education}}
      |type=Material
    }}
    {{Crafting
      |Pitcher Plant
      |Output=Cyan Dye,2
      |description=
      |type=Material
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 cyan dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Cyan Dye}}
    
    === Trading ===
    {{IN|bedrock}}, journeyman-level shepherd villagers have 20% chance to buy 12 cyan dye for an emerald.
    {{More info|java=1|Java UI does not use a specific trade slot, which results in a different chance to offer this trade.}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cyan Dye
    |spritetype=item
    |nameid=cyan_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cyan Dye
    |spritetype=item
    |nameid=cyan_dye
    |aliasid=dye / 6
    |id=401
    |form=item
    |translationkey=item.dye.cyan.name
    |foot=1}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Cyan dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]], cyan dye is also renewable.}}
    {{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Cyan dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
    |[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
    {{History|||snap=18w44a|Cyan dye can now change the text color on [[sign]]s to cyan.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell cyan dyes.}}
    {{History|||snap=19w11a|Cyan dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Cyan dye can now be used to craft [[cyan candle]]s.}}
    {{History|||snap=21w19a|Cyan dye can no longer be used to craft cyan candles.}}
    {{History|||snap=Pre-release 1|Cyan dye can once again be used to craft cyan candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Cyan dye can now change the text color on [[hanging sign]]s to cyan.}}
    {{History||1.20|snap=23w12a|Added [[pitcher plant]]s, which can be crafted into cyan dye.}}
    {{History|||snap=23w14a|[[Pitcher plant]]s now craft into 2 cyan dye instead of 1.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Cyan dye is now craftable with [[lapis lazuli]] and [[cactus green]].
    |Cyan dye can now be used to craft cyan wool.}}
    {{History||v0.6.0|Cyan dye can now be used to dye [[sheep]].}}
    {{History||v0.9.0|snap=build 11|Cyan dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Cyan dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Cyan dye can now be used to dye water in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cyan dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cyan dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cyan dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Cyan dye can now be used to craft [[balloon|ballons]] and [[glow stick|glow sticks]].}}
    {{History||1.8.0|snap=beta 1.8.0.8|Cyan dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Cyan dye are now [[trading|sold]] by [[wandering trader]]s.
    |Cyan dye can now be used to dye white [[carpet|carpets]] and undyed [[glass pane]]s.
    |[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cyan dye can be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of cyan dye has been changed from <code>dye/6</code> to <code>cyan_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Azurové barvivo]]
    [[de:Türkiser Farbstoff]]
    [[es:Tinte cian]]
    [[fr:Teinture cyan]]
    [[hu:Ciánkék festék]]
    [[ja:青緑色の染料]]
    [[ko:청록색 염료]]
    [[nl:Turquoise kleurstof]]
    [[pl:Błękitny barwnik]]
    [[pt:Corante ciano]]
    [[ru:Бирюзовый краситель]]
    [[zh:青色染料]]</li><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
    {{Block
    | extratext = View [[#Renders|all renders]]
    | transparent = Yes
    | light = Depends on contained liquid
    | tool = wooden pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].
    
    == Obtaining ==
    === Breaking ===
    
    A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
    {{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}
    
    === Natural generation ===
    
    [[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]
    
    A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].
    
    A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.
    [[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
    Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.
    
    Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.
    
    A single filled cauldron can be found in plains village and desert village tannery houses.
    
    {{IN|java}}, three filled cauldrons can be found in plains village tannery houses.
    
    Cauldrons can also spawn in [[trail ruins]].
    
    === Crafting ===
    
    A cauldron can be crafted from [[iron ingot]]s.
    {{Crafting
    |A1= Iron Ingot
    |C1= Iron Ingot
    |A2= Iron Ingot
    |C2= Iron Ingot
    |A3= Iron Ingot
    |B3= Iron Ingot
    |C3= Iron Ingot
    |Output= Cauldron
    |type= Brewing
    }}
    
    == Usage ==
    
    === Storage for substances ===
    Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
    
    ==== Holding water ====
    A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>
    
    A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}
    
    It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.
    
    A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].
    
    Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.
    
    Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.
    
    A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.
    
    Attempting to add lava or potion to water empties the cauldron.{{only|be}} 
    
    
    The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. 
    
    ===== Applying dye to cauldron water =====
    {{exclusive|bedrock|section=yes}}
    
    {{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
    
    Attempting to add water, lava or potion to dyed water empties the cauldron.
    
    ==== Holding lava ====
    [[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]
    
    Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.
    
    Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.
    
    A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>
    
    A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.
    
    If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.
    
    ==== Holding powder snow ====
    [[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.
    
    A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.
    
    Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.
    
    ==== Filling cauldrons with potions ====
    {{exclusive|bedrock|education|section=yes}}
    
    {{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.
    
    {{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
    
    Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.
    
    An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
    
    Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.
    
    === Removing dye from items ===
    
    A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
    
    === Changing profession ===
    If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].
    
    === Extinguishing fire ===
    
    A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.
    
    === Redstone component ===
    [[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
    {{see also|Redstone circuit}}
    
    A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Normal}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Pointed Dripstone drip water cauldron1.ogg
    |sound2=Pointed Dripstone drip water cauldron2.ogg
    |sound3=Pointed Dripstone drip water cauldron3.ogg
    |sound4=Pointed Dripstone drip water cauldron4.ogg
    |sound5=Pointed Dripstone drip water cauldron5.ogg
    |sound6=Pointed Dripstone drip water cauldron6.ogg
    |sound7=Pointed Dripstone drip water cauldron7.ogg
    |sound8=Pointed Dripstone drip water cauldron8.ogg
    |subtitle=Water drips
    |source=block
    |description=When dripping water from a pointed dripstone falls into a cauldron
    |id=block.pointed_dripstone.drip_water_into_cauldron
    |translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Pointed Dripstone drip lava cauldron1.ogg
    |sound2=Pointed Dripstone drip lava cauldron2.ogg
    |sound3=Pointed Dripstone drip lava cauldron3.ogg
    |sound4=Pointed Dripstone drip lava cauldron4.ogg
    |subtitle=Lava drips
    |source=block
    |description=When dripping lava from a pointed dripstone falls into a cauldron
    |id=block.pointed_dripstone.drip_lava_into_cauldron
    |translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket1.ogg
    |sound3=Empty water bucket2.ogg
    |sound4=Empty water bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
    |id=item.bucket.empty
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When water from a bucket is removed from a cauldron
    |id=item.bucket.fill
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When lava is placed in a cauldron
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When lava is removed from a cauldron
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When powder snow is placed in a cauldron
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When powder snow is removed from a cauldron
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |subtitle=Bottle empties
    |source=block
    |description=When water from a bottle is placed in a cauldron
    |id=item.bottle.empty
    |translationkey=subtitles.item.bottle.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle fill_water1.ogg
    |sound2=Bottle fill_water2.ogg
    |sound3=Bottle fill_water3.ogg
    |sound4=Bottle fill_water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When water from a bottle is removed from a cauldron
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |subtitle=Leatherworker works
    |source=neutral
    |description=Randomly while a leatherworker is working
    |id=entity.villager.work_leatherworker
    |translationkey=subtitles.entity.villager.work_leatherworker
    |volume=0.9
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Pointed Dripstone drip water cauldron1.ogg
    |sound2=Pointed Dripstone drip water cauldron2.ogg
    |sound3=Pointed Dripstone drip water cauldron3.ogg
    |sound4=Pointed Dripstone drip water cauldron4.ogg
    |sound5=Pointed Dripstone drip water cauldron5.ogg
    |sound6=Pointed Dripstone drip water cauldron6.ogg
    |sound7=Pointed Dripstone drip water cauldron7.ogg
    |sound8=Pointed Dripstone drip water cauldron8.ogg
    |source=block
    |description=When dripping water from a pointed dripstone falls into a cauldron
    |id=cauldron_drip.water<br>.pointed_dripstone
    |volume=2.0
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Pointed Dripstone drip lava cauldron1.ogg
    |sound2=Pointed Dripstone drip lava cauldron2.ogg
    |sound3=Pointed Dripstone drip lava cauldron3.ogg
    |sound4=Pointed Dripstone drip lava cauldron4.ogg
    |source=block
    |description=When dripping lava from a pointed dripstone falls into a cauldron
    |id=cauldron_drip.lava<br>.pointed_dripstone
    |volume=2.0
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=When a different liquid is put in a cauldron with a potion
    |id=random.fizz
    |volume=1.0
    |pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}
    {{Sound table
    |rowspan=8
    |sound=Water Splash Old.ogg
    |source=block
    |description=When dye is added to a cauldron
    |id=cauldron.adddye
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When armor is dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When dye is removed from armor using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When all patterns are removed from a banner using a cauldron
    |id=cauldron.cleanbanner
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
    |id=cauldron.fillpotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takepotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When lava is placed in a cauldron
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When lava is removed from a cauldron
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When powder snow is placed in a cauldron
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When powder snow is removed from a cauldron
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |source=block
    |description=Randomly while a leatherworker is working
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cauldron
    |spritetype=block
    |nameid=cauldron
    |blocktags=cauldrons
    |translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
    {{ID table
    |displayname=Lava Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=lava_cauldron
    |blocktags=cauldrons
    |form=block}}
    {{ID table
    |displayname=Powder Snow Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=powder_snow_cauldron
    |blocktags=cauldrons
    |form=block}}
    {{ID table
    |displayname=Water Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=water_cauldron
    |blocktags=cauldrons
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Type
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Normal block
    |spritename=cauldron
    |spritetype=block
    |nameid=cauldron
    |id=118
    |form=block
    |itemform=item.cauldron}}
    {{ID table
    |displayname=Brighting block
    |spritename=cauldron
    |spritetype=block
    |nameid=lava_cauldron
    |id=465
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=cauldron
    |spritetype=item
    |nameid=cauldron
    |id=432
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=cauldron
    |spritetype=block
    |nameid=Cauldron
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    
    {{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.
    
    See [[Bedrock Edition level format/Block entity format]].
    
    == Achievements ==
    {{load achievements|Tie Dye Outfit}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
    {{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
    {{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
    {{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
    {{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
    {{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
    {{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
    {{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}
    {{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
    {{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
    {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
    {{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
    {{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
    {{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
    {{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
    {{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
    {{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
    {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
    |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
    {{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
    {{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
    {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
    {{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
    |Cauldrons are generated naturally in [[witch hut]]s.}}
    {{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
    |Cauldrons now generate in tannery houses in [[village]]s.}}
    {{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
    |[[Armor]] can be dyed in a cauldron filled with dyed water.
    |Cauldrons can no longer be pushed by [[piston]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
    {{History|foot}}
    
    === Water cauldron ===
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
    |Cauldron water transparency appears inconsistent depending on hardware.}}
    {{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
    {{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
    {{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
    {{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
    {{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
    {{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}
    {{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
    {{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
    {{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
    {{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
    {{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
    {{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
    {{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
    {{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
    {{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
    |[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
    |[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
    {{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
    {{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
    {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
    |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
    {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
    |[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}
    {{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].
    |Water cauldrons can now be moved by [[piston]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
    |Cauldrons now extinguish burning [[entity|entities]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
    {{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
    {{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
    {{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
    |Water color in cauldrons can be changed by adding [[dye]]s.
    |Cauldrons can be used to [[dye]] leather [[armor]].}}
    {{History|foot}}
    
    === Lava cauldron ===
    {{History|Java}}
    {{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
    {{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}
    
    {{History|bedrock}}
    {{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
    
    {{History|console}}
    {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
    {{History|foot}}
    
    === Powder Snow Cauldron ===
    {{History|java}}
    {{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
    {{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
    {{History|foot}}
    
    === Potion cauldron ===
    {{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. 
    |Cauldrons can be made to work with a mod, through which the following has been revealed:
    * Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
    * Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
    {{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
    {{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
    |[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
    |Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
    |Potions inside cauldrons have a bubbling effect.}}
    {{History|foot}}
    
    ===Cauldron "item"===
    {{:Technical blocks/Cauldron}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Trivia==
    *[[Arrow]]s "stick" to the [[water]] in a cauldron.
    *The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
    *A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].
    
    ==Renders== 
    ; Normal water
    <gallery>
    Water Cauldron (level 1).png | Level 1
    Water Cauldron (level 2).png | Level 2
    Water Cauldron.png | Level 3 - full
    Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
    Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
    Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
    </gallery> 
    
    ;Dyed water {{Only|BE}}
    <gallery>
    Cauldron (filled with white water).png|White Water Cauldron
    Cauldron (filled with light gray water).png|Light Gray Water Cauldron
    Cauldron (filled with gray water).png|Gray Water Cauldron
    Cauldron (filled with black water).png|Black Water Cauldron
    Cauldron (filled with brown water).png|Brown Water Cauldron
    Cauldron (filled with red water).png|Red Water Cauldron
    Cauldron (filled with orange water).png|Orange Water Cauldron
    Cauldron (filled with yellow water).png|Yellow Water Cauldron
    Cauldron (filled with lime water).png|Lime Water Cauldron
    Cauldron (filled with green water).png|Green Water Cauldron
    Cauldron (filled with cyan water).png|Cyan Water Cauldron
    Cauldron (filled with light blue water).png|Light Blue Water Cauldron
    Cauldron (filled with blue water).png|Blue Water Cauldron
    Cauldron (filled with purple water).png|Purple Water Cauldron
    Cauldron (filled with magenta water).png|Magenta Water Cauldron
    Cauldron (filled with pink water).png|Pink Water Cauldron
    </gallery>
    
    ;Cauldrons filled with potions {{Only|BE}}
    <gallery>
    Night Vision Potion Cauldron.png|Night Vision Potion Cauldron
    Invisibility Potion Cauldron.png|Invisibility Potion Cauldron
    Jump Boost Potion Cauldron.png|Leaping Potion Cauldron
    Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron
    Speed Potion Cauldron.png|Swiftness Potion Cauldron
    Slowness Potion Cauldron.png|Slowness Potion Cauldro
    Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron
    Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron
    Instant Health Potion Cauldron.png|Healing Potion Cauldron
    Instant Damage Potion Cauldron.png|Harming Potion Cauldron
    Poison Potion Cauldron.png|Poison Potion Cauldron
    Regeneration Potion Cauldron.png|Regeneration Potion Cauldron
    Strength Potion Cauldron.png|Strength Potion Cauldron
    Weakness Potion Cauldron.png|Weakness Potion Cauldron
    Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron
    Wither Potion Cauldron.png|Decay Potion Cauldron
    </gallery> 
    
    ;Powder Snow
    <gallery>
    Powder Snow Cauldron (level 1).png | Level 1
    Powder Snow Cauldron (level 2).png | Level 2
    Powder Snow Cauldron.png | Level 3 - full
    </gallery>
    
    == Gallery==
    <gallery>
    The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].
    Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
    Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
    Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
    Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
    Potion Cauldron.jpg|A cauldron filled with potions.
    Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
    Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
    Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
    Snow Cauldron.jpg|A cauldron full of snow.
    </gallery>
    
    ==References==
    {{reflist|2}}
    
    {{Blocks|Utility}}
    {{items}}
    
    [[Category:Natural blocks]]
    [[Category:Job blocks]]
    [[Category:Utility blocks]]
    [[Category:Storage]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Light sources]]
    
    [[cs:Kotel]]
    [[de:Kessel]]
    [[es:Caldero]]
    [[fr:Chaudron]]
    [[hu:Üst]]
    [[it:Calderone]]
    [[ja:大釜]]
    [[ko:가마솥]]
    [[nl:Ketel]]
    [[pl:Kocioł]]
    [[pt:Caldeirão]]
    [[ru:Котёл]]
    [[th:หม้อปรุงยา]]
    [[uk:Казан]]
    [[zh:炼药锅]]</li></ul>
    beta 1.8.0.8Baby zombie villagers can now mount pandas and stray cats.
    1.10.0
    {{Extension DPL}}<ul><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
    {{For}}
    {{Block
    |image=Kelp.gif
    |invimage=Kelp
    |transparent=Yes
    |tool=Any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    |light=No
    |hardness=0}}
    
    '''Kelp''' is an underwater plant that generates in most [[ocean]]s.
    
    == Obtaining ==
    
    === Natural generation ===
    
    Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
    
    === Breaking ===
    
    Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
    
    === Trading ===
    
    Kelp can be bought from [[wandering trader]]s for 3 emeralds.
    
    == Usage ==
    
    Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
    
    When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
    
    Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
    
    === Cooking ingredient ===
    
    {{smelting
    | showname = 1
    | Kelp
    | Dried Kelp
    | 0.1
    }}
    
    === Composting ===
    
    Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Growth mechanics ===
    
    Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
    
    Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
    
    Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). 
    
    When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
    
    Each time it receives a [[random tick]], kelp has a 14% chance of growing.
    
    If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
    
    === Farming ===
    {{Main|Tutorials/Kelp farming}}
    Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wet grass}}
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Shear.ogg
    |subtitle=Plant cropped
    |source=block
    |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Kelp
    |spritetype=block
    |nameid=kelp}}
    {{ID table
    |displayname=Kelp Plant
    |spritetype=block
    |nameid=kelp_plant
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Kelp
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=kelp
    |spritetype=item
    |nameid=kelp
    |id=382
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=kelp
    |spritetype=block
    |nameid=kelp
    |id=393
    |form=block
    |itemform=item.kelp
    |translationkey=-
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == History ==
    {{History|java classic}}
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
    {{History|java}}
    {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
    {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
    {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
    {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
    |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
    {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
    {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
    {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
    {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
    {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
    {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
    {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
    {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
    ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
    
    == Gallery ==
    <gallery heights="60">
    SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. 
    Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
    Kelp on shoreline.png|Naturally generated kelp near the shore.
    Ocean life.png|An ocean with kelp visible in the far distance.
    Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
    Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
    Coral reef at night.png|Kelp within a [[coral reef]].
    Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
    Kelp in ocean.jpg|Multiple kelps.
    Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
    ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Seetang]]
    [[es:Alga]]
    [[fr:Algue]]
    [[ja:コンブ]]
    [[ko:켈프]]
    [[pl:Wodorosty]]
    [[pt:Alga]]
    [[ru:Ламинария]]
    [[th:สาหร่ายทะเล]]
    [[zh:海带]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
    | image = <gallery>
    Pumpkin Stem Age 0.png | Age 0
    Pumpkin Stem Age 1.png | Age 1
    Pumpkin Stem Age 2.png | Age 2
    Pumpkin Stem Age 3.png | Age 3
    Pumpkin Stem Age 4.png | Age 4
    Pumpkin Stem Age 5.png | Age 5
    Pumpkin Stem Age 6.png | Age 6
    Pumpkin Stem Age 7.png | Age 7
    </gallery>
    |image2 = <gallery>
    Attached Pumpkin Stem (N).png | North
    Attached Pumpkin Stem (E).png | East
    Attached Pumpkin Stem (S).png | South
    Attached Pumpkin Stem (W).png | West
    </gallery>
    | transparent = Yes
    | light = No
    | tool = none
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
    
    '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
    
    == Obtaining ==
    === Breaking ===
    When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="4" | Default
    |-
    | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
    |-
    | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
    |-
    | rowspan="8" |<code>blocks/pumpkin_stem</code>
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
    | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
    | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
    | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
    | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
    | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
    | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
    | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |-
    | rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
    |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |}
    
    === Natural generation ===
    Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
    
    Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
    
    === Chest loot ===
    {{LootChestItem|pumpkin-seeds}}
    
    === Crafting ===
    {{Crafting
    |Pumpkin
    |Output= Pumpkin Seeds,4
    |type= Material
    }}
    
    === Trading ===
    [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
    
    === Post-generation ===
    Shearing an uncarved pumpkin yields 4 pumpkin seeds.
    
    == Usage ==
    === Farming ===
    {{see also|Tutorials/Pumpkin and melon farming}}
    Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
    
    === Breeding ===
    Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Pumpkin stem ==
    A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
    
    The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
    
    == Sounds ==
    {{Sound table/Block/Hard crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Attached Pumpkin Stem
    |spritetype=block
    |nameid=attached_pumpkin_stem
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |id=104
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |id=292
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{info needed section|check if stems floated above farmland upon initial implementation}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
    |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
    |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
    |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
    |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
    {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
    {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
    |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
    |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
    |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
    |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
    {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
    |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
    |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
    {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
    |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
    |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
    {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
    {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
    |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
    {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
    {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
    {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
    {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
    |Invalid pumpkin stems with data values 12-15 now crash the game.}}
    {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
    |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
    |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
    {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
    {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
    {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
    {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
    {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
    |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
    {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
    {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
    |Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
    |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
    {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
    {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
    |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
    {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
    |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
    {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
    {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
    |Pumpkin seeds are obtainable from the [[Nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
    {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
    {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
    |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
    |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
    |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History|foot}}
    
    <gallery>
    Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
    Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
    Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
    </gallery>
    
    === Pumpkin stem "item" ===
    {{:Technical blocks/Pumpkin Stem}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Stem All Ages.png|All stages of growth.
    AllSeeds.png|All the [[seeds]] that exist in the game.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Dýňová semínka]]
    [[de:Kürbiskerne]]
    [[es:Semillas de calabaza]]
    [[fr:Graines de citrouille]]
    [[hu:Tökmagok]]
    [[ja:カボチャの種]]
    [[ko:호박씨]]
    [[nl:Pompoenpitten]]
    [[pl:Nasiona dyni]]
    [[pt:Sementes de abóbora]]
    [[ru:Семена тыквы]]
    [[th:เมล็ดฝักทอง]]
    [[zh:南瓜种子]]</li></ul>
    beta 1.10.0.3Zombie villagers are now split into 2 different mobs, new zombie villagers now have new skins, coresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has created a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

    Added nitwit, mason, and unemployed zombie villager professions.
    Zombie villagers now attack wandering traders.
    Cured zombie villagers can now retain their trades.
    1.12.0
    {{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
    | image = Blaze Rod.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].
    
    == Obtaining ==
    
    === Mob loot ===
    When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Fuel ===
    
    When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).
    
    == Achievements ==
    {{load achievements|Into Fire}}
    
    == Advancements ==
    {{load advancements|Into Fire}}
    
    == Video ==
    {{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}
    
    <div style="text-align:center">{{yt|_mhRHuRlICY}}</div>
    
    == Data values ==
    === ID ===
    {{el|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Rod
    |spritetype=item
    |nameid=blaze_rod
    |form=item
    |foot=1}}
    
    {{el|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Rod
    |spritetype=item
    |nameid=blaze_rod
    |id=423
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
    {{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
    {{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. 
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
    * They are the spinning things surrounding the blaze's head
    
    {{items}}
    
    == References ==
    {{Reflist}}
    
    [[Category:Renewable resources]]
    
    [[cs:Ohnivá hůl]]
    [[de:Lohenrute]]
    [[el:Οι ράβδοι των Blaze]]
    [[es:Vara de blaze]]
    [[fr:Bâton de Blaze]]
    [[hu:Lángrúd]]
    [[it:Verga di blaze]]
    [[ja:ブレイズロッド]]
    [[ko:블레이즈 막대]]
    [[lzh:炎靈桿]]
    [[nl:Blazestaf]]
    [[pl:Płomienna różdżka]]
    [[pt:Vara de blaze]]
    [[ru:Огненный стержень]]
    [[th:แท่งเบลซ]]
    [[tr:Alaz Çubuğu]]
    [[uk:Стрижень Блейза]]
    [[zh:烈焰棒]]</li><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
    {{Item
    | image = Clock.gif
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |B1= Gold Ingot
    |A2= Gold Ingot
    |B2= Redstone Dust
    |C2= Gold Ingot
    |B3= Gold Ingot
    |Output= Clock
    |type= Tool
    }}
    
    === Natural generation ===
    
    {{LootChestItem|clock}}
    
    === Trading ===
    
    Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}
    
    Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}
    
    == Usage ==
    
    [[File:WatchCycle.gif|thumb|Clock animation]]
    The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.
    
    The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.
    
    Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless.
    
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Clock
    |spritetype=item
    |nameid=clock
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Clock
    |spritetype=item
    |nameid=clock
    |id=393
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Video ==
    ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
    <div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>
    
    == History ==
    {{History|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
    |They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
    {{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
    {{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
    {{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
    {{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
    {{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
    {{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
    {{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
    {{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
    |Clocks currently have no function or legitimate method of obtaining them.}}
    {{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
    |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
    {{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
    {{History|foot}}
    
    === Texture generation prior to Java Edition 13w02a ===
    {{:Procedural animated texture generation/Clocks}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
    * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
    * When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
    * Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.
    
    == Gallery ==
    <gallery>
    File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
    File:Player Holding Clock.png|Early-game player holding a clock.
    File:Clock In Item Frame.png|A clock placed in an item frame.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[cs:Hodiny]]
    [[de:Uhr]]
    [[es:Reloj]]
    [[fr:Montre]]
    [[hu:Óra]]
    [[it:Orologio]]
    [[ja:時計]]
    [[ko:시계]]
    [[nl:Klok]]
    [[pl:Zegar]]
    [[pt:Relógio]]
    [[ru:Часы]]
    [[th:นาฬิกา]]
    [[uk:Годинник]]
    [[zh:时钟]]</li></ul></nowiki>
    beta 1.12.0.2The new zombie villagers now have sounds.
    1.13.0
    {{Extension DPL}}<ul><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item
    | title = Mushroom Stew
    | image = Mushroom Stew.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = No
    }}
    '''Mushroom stew''' is a [[food]] item.
    
    == Obtaining ==
    === Harvesting ===
    Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.
    
    If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.
    
    === Crafting ===
    {{Crafting
    |Red Mushroom
    |Brown Mushroom
    |Bowl
    |Output= Mushroom Stew
    |type= Foodstuff
    }}
    
    == Usage ==
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger 
    [[Hunger#Mechanics|saturation]].
    
    The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].
    
    == Sounds ==
    === Generic ===
    {{Sound table/Entity/Food}}
    === Unique ===
    {{Edition|Java}}:
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Mooshroom gets milked 
    |source=neutral
    |description=When a mooshroom is milked with a bowl
    |id=entity.mooshroom.milk
    |translationkey=subtitles.entity.mooshroom.milk
    |volume=1.0
    |pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Mooshroom gets milked 
    |source=Friendly Creatures
    |description=When a mooshroom is milked with a bowl
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0/0.9/1.1
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Mushroom Stew
    |spritetype=item
    |nameid=mushroom_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Mushroom Stew
    |spritetype=item
    |nameid=mushroom_stew
    |id=260
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.
    |Restores {{hp|8}} [[health]].}}
    {{History||20100206|Mushroom stew now restores {{hp|10}} health.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}
    {{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. 
    |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}
    {{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}
    {{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}
    {{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    {{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
    {{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    
    {{History|new3ds}}
    {{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022
    
    {{items}}
    
    [[de:Pilzsuppe]]
    [[es:Estofado de champiñones]]
    [[fr:Soupe de champignons]]
    [[hu:Gombaragu]]
    [[ja:キノコシチュー]]
    [[ko:버섯 스튜]]
    [[nl:Paddenstoelenstoofpot]]
    [[pl:Zupa grzybowa]]
    [[pt:Ensopado de cogumelos]]
    [[ru:Тушёные грибы]]
    [[zh:蘑菇煲]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    <references /></li><li>[[Hoe|Hoe]]<br/>{{Item
    | image = <gallery>
    Wooden Hoe.png | Wooden
    Stone Hoe.png | Stone
    Iron Hoe.png | Iron
    Golden Hoe.png | Golden
    Diamond Hoe.png | Diamond
    Netherite Hoe.png | Netherite
    </gallery>
    |rarity = Common
    |renewable = 
    * '''Netherite''': No 
    * '''All others''': Yes
    | durability = 
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |name=[[Hoe]]
    |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
    |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
    |B2= Stick
    |B3= Stick
    |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe
    |type=Tool
    }}
    {{Crafting
    |name=[[Stone Hoe]]
    |A1=Any stone-tier block |B1=Any stone-tier block
    |B2=Stick
    |B3=Stick
    |Output=Stone Hoe
    |type=Tool
    ||description=Can use cobblestone and its other variants interchangeably.
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Hoe]]
      |ingredients=Damaged Matching Hoe
      |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
      |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
      |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
      |description= The durability of the two hoes is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.
    
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Hoe
    |Netherite Ingot
    |Netherite Hoe
    |tail=1
    }}
    
    === Repairing ===
    
    ==== Grinding ====
    
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]]  or<br>2x Damaged [[Netherite Hoe]]
    |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
    |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
    |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
    |description=The durability of the two hoes is added together, plus an extra 5% durability.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    {{/Repairing with Anvils}}
    A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]].
    
    === Chest loot ===
    {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}}
    
    === Trading ===
    Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances.
    
    === Villager gifts ===
    Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}}
    
    == Usage ==
    
    === Harvesting ===
    
    Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]].
    
    {{breaking row|Sculk Catalyst|sort=1|simple=1}}
    {{breaking row|Sculk Shrieker|sort=1|simple=1}}
    {{breaking row|Sculk Sensor|sort=1|simple=1}}
    {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}}
    {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}}
    {{breaking row|Shroomlight|sort=1|simple=1}}
    {{breaking row|Hay Bale|sort=1|simple=1}}
    {{breaking row|Target|sort=1|simple=1}}
    {{breaking row|Dried Kelp Block|sort=1|simple=1}}
    {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}}
    {{breaking row|Leaves|sort=1|simple=1}}
    {{breaking row|Sculk|sort=1|simple=1}}
    {{breaking row|Sculk Vein|sort=1|simple=1}}
    {{breaking row|Moss Block|foot=1}}
    
    Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.
    
    === Tilling ===
    
    Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.
    
    Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.
    
    Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item.
    
    Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.
    
    Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref>
    
    === Weapon ===
    
    Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon.
    
    {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Attack damage
    ! colspan="4" | Attack speed
    ! colspan="4" | Damage/Second (DPS)
    |-
    | {{hp|1}}
    | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
    | {{ItemSprite|Stone Hoe}} 2
    | {{ItemSprite|Iron Hoe}} 3
    | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
    | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
    | {{ItemSprite|Stone Hoe}} 2
    | {{ItemSprite|Iron Hoe}} 3
    | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
    |}
    Hoes always attack instantly {{in|bedrock}}.
    
    === Enchantments ===
    
    A hoe can receive the following enchantments and curses:
    
    {| class="wikitable col-2-center"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    {{Notelist}}
    
    === Fuel ===
    
    Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe.
    
    === Smelting ingredient ===
    
    {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Hoe till1.ogg
    |sound2=Hoe till2.ogg
    |sound3=Hoe till3.ogg
    |sound4=Hoe till4.ogg
    |subtitle=Hoe tills
    |source=block
    |description=When a block is tilled into farmland
    |id=item.hoe.till
    |translationkey=subtitles.item.hoe.till
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a hoe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Gravel hit1.ogg
    |sound2=Gravel hit2.ogg
    |sound3=Gravel hit3.ogg
    |sound4=Gravel hit4.ogg
    |source=block
    |description=When a block is tilled into farmland
    |id=use.gravel
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a hoe's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Hoe
    |spritetype=item
    |nameid=wooden_hoe
    |form=item}}
    {{ID table
    |displayname=Stone Hoe
    |spritetype=item
    |nameid=stone_hoe
    |form=item}}
    {{ID table
    |displayname=Iron Hoe
    |spritetype=item
    |nameid=iron_hoe
    |form=item}}
    {{ID table
    |displayname=Diamond Hoe
    |spritetype=item
    |nameid=diamond_hoe
    |form=item}}
    {{ID table
    |displayname=Golden Hoe
    |spritetype=item
    |nameid=golden_hoe
    |form=item}}
    {{ID table
    |displayname=Netherite Hoe
    |spritetype=item
    |nameid=netherite_hoe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden hoe
    |spritetype=item
    |nameid=wooden_hoe
    |id=329
    |form=item}}
    {{ID table
    |displayname=Stone hoe
    |spritetype=item
    |nameid=stone_hoe
    |id=330
    |form=item}}
    {{ID table
    |displayname=Iron hoe
    |spritetype=item
    |nameid=iron_hoe
    |id=331
    |form=item}}
    {{ID table
    |displayname=Diamond hoe
    |spritetype=item
    |nameid=diamond_hoe
    |id=332
    |form=item}}
    {{ID table
    |displayname=Golden hoe
    |spritetype=item
    |nameid=golden_hoe
    |id=333
    |form=item}}
    {{ID table
    |displayname=Netherite hoe
    |spritetype=item
    |nameid=netherite_hoe
    |id=608
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div>
    
    == History ==
    
    {{History|java indev}}
    {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.
    |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}}
    {{History|java alpha}}
    {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}}
    {{History|java beta}}
    {{History||1.2|Golden hoes now have the same durability as the other gold tools.}}
    {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}}
    {{History|java}}
    {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}}
    {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}}
    {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}}
    {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}}
    {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}}
    {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}}
    {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}}
    {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}}
    {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}}
    {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}}
    {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}}
    {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes.
    |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}}
    {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly.
    |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
    |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
    {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
    |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
    |Hoes now mine [[hay bale]]s faster than other tools.
    |Netherite hoes are now less common when bartering with piglins.
    |Hoes now lose 2 durability when used as a weapon.
    |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed.
    |Netherite hoes can no longer be [[crafted]].
    |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}}
    {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}}
    {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}}
    {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster.
    |Stone hoes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}}
    {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}}
    {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}}
    {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}}
    {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}}
    {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}}
    {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
    {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}}
    {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5.
    |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}.
    |The attack reach of hoes has been increased to 4 [[block]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. 
    |Only iron hoes are available in the Creative inventory.
    |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}}
    {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}}
    {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}}
    {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}}
    {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}}
    {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}}
    {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]].
    |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s.
    |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
    |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
    {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
    |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly.
    |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
    |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
    |Netherite hoes can no longer be [[crafting|crafted]].
    |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].
    |Stone Hoes can now be created using Blackstone.
    |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden hoes now generate randomly enchanted in ruined portal chests.
    |Hoes now deal the same damage as pickaxes of each tier.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}}
    {{History|ps4}}
    {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.
    *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.
    *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part.  This isn't present in any other tool.
    
    == Gallery ==
    <gallery>
    Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]].
    Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe.
    </gallery>
    === Enchanted hoes ===
    <gallery>
    Enchanted Wooden Hoe.gif
    Enchanted Stone Hoe.gif
    Enchanted Iron Hoe.gif
    Enchanted Golden Hoe.gif
    Enchanted Diamond Hoe.gif
    Enchanted Netherite Hoe.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019
    
    {{Items}}
    
    [[Category:Combat]]
    
    [[cs:Motyka]]
    [[de:Hacke]]
    [[es:Azada]]
    [[fr:Houe]]
    [[hu:Kapa]]
    [[it:Zappa]]
    [[ja:クワ]]
    [[ko:괭이]]
    [[nl:Schoffel]]
    [[pl:Motyka]]
    [[pt:Enxada]]
    [[ru:Мотыга]]
    [[tr:Çapa]]
    [[uk:Мотика]]
    [[zh:锄]]</li></ul>
    beta 1.13.0.1The old zombie villagers no longer spawn naturally. However, they still exist.
    1.16.0Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
    • White
    • Silver
    • Gray
    • Black
    • Brown
    • Red
    • Orange
    • Yellow
    • Lime
    • Green
    • Teal
    • Sky
    • Blue
    • Plum
    • Magenta
    • Rose

    The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:

    Flopper Glitter Betty
    Stripey Blockfish Clayfish
    Tropical Fish Patterns
    Kob Snooper Brinely
    SunStreak Dasher Spotty

    Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior.

    These varieties are:

    Name Type
    Anemone Orange-Gray Stripey
    Black Tang Gray Flopper
    Blue Dory ‌[Bedrock Edition only] Gray-Sky SunStreak
    Blue Tang ‌[Java Edition only] Gray-Blue Flopper
    Butterfly Fish ‌[Bedrock Edition only]/Butterflyfish ‌[Java Edition only] White-Gray Clayfish
    Cichlid Blue-Gray SunStreak
    Clownfish Orange-White Kob
    Cotton Candy Betta Rose-Sky Spotty
    Dottyback Plum-Yellow Blockfish
    Emperor Red Snapper White-Red Clayfish
    Goatfish White-Yellow Spotty
    Moorish Idol White-Gray Glitter
    Ornate Butterfly ‌[Bedrock Edition only]/Ornate Butterflyfish ‌[Java Edition only] White-Orange Clayfish
    Parrotfish Teal-Rose Dasher
    Queen Angel Fish ‌[Bedrock Edition only]/Queen Angelfish ‌[Java Edition only] Lime-Sky Brinely
    Red Cichlid Red-White Betty
    Red Lipped Blenny Gray-Red Snooper
    Red Snapper Red-White Blockfish
    Threadfin White-Yellow Flopper
    Tomato Clown ‌[Bedrock Edition only] Red-White SunStreak
    Tomato Clownfish ‌[Java Edition only] Red-White Kob
    Triggerfish Gray-White SunStreak
    Yellowtail Parrot ‌[Bedrock Edition only]/Yellowtail Parrotfish ‌[Java Edition only] Teal-Yellow Dasher
    Yellow Tang Yellow Flopper
    beta 1.16.0.51Zombie villagers now have ability to pick up items.
    1.17.30
    {{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
    |image=Minecart with TNT.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]:''' 10
    |drops=
    ;If not exploded
    : 1 {{ItemLink|Minecart with TNT}}
    |health={{hp|6}}
    }}
    
    A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with TNT
    |type= Transportation
    |TNT|Minecart}}
    Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    == Usage ==
    [[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
    [[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
    [[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]
    
    A minecart with TNT detonates after a delay on these conditions:
    * It moves over a powered [[activator rail]].
    * It is destroyed while in motion (except by a player in Creative mode).
    * It is destroyed by fire, lava, or an explosion.
    *{{IN|java}}, it is hit by a [[fire charge]].
    
    The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.
    
    It detonates instantly on these conditions:
    
    * It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
    * It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
    * It is hit by a flaming arrow.
    * It is pressed into a block or entity and has velocity.
    
    Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.
    
    The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.
    
    Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with TNT is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16}}
    {{Sound table
    |sound=Fuse.ogg
    |subtitle=TNT fizzes
    |source=block
    |description=When a minecart with TNT is primed
    |id=entity.tnt.primed
    |translationkey=subtitles.entity.tnt.primed
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When a minecart with TNT explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with TNT is moving
    |id=minecart.base}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a minecart with TNT explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |id=525
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |id=97
    |foot=1}}
    
    === Entity data ===
    Minecarts with TNT have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|1yNgY913tps}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
    {{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
    {{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
    {{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
    {{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The TNT texture now colored correctly.}}
    {{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
    {{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
    |Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
    |Minecart with TNT emits smoke [[particle]]s when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.
    
    == Gallery ==
    
    <gallery>
    File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
    File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
    File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
    File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
    File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
    File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
    File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Vozík s TNT]]
    [[de:TNT-Lore]]
    [[es:Vagoneta con dinamita]]
    [[fr:Wagonnet à TNT]]
    [[it:Carrello da miniera]]
    [[ja:TNT付きのトロッコ]]
    [[ko:TNT가 실린 광산 수레]]
    [[nl:Mijnkar met TNT]]
    [[pl:Wagonik z TNT]]
    [[pt:Carrinho de mina com dinamite]]
    [[ru:Вагонетка с ТНТ]]
    [[uk:Вагонетка з динамітом]]
    [[zh:TNT矿车]]</li><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
    | title = Lava Bucket
    | image = Lava Bucket.png
    | renewable = Yes
    | stackable = No 
    }}
    A '''lava bucket''' is a [[bucket]] filled with [[lava]].
    
    == Obtaining ==
    === Interacting ===
    To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.
    
    If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.
    
    ==Usage==
    A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.
    
    {{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.
    
    === Smelting ===
    A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.
    
    === Trading ===
    {{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.
    
    {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.
    
    === Cauldrons === 
    A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with lava
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a lava bucket is emptied
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When a bucket is filled with lava
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When a lava bucket is emptied
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lava Bucket
    |spritetype=item
    |nameid=lava_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lava Bucket
    |spritetype=item
    |nameid=lava_bucket
    |aliasid=bucket / 10
    |id=363
    |form=item
    |translationkey=item.bucketLava.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Super Fuel}}
    
    == Advancements ==
    {{Load advancements|Hot Stuff}}
    
    ==History==
    {{History|java infdev}}
    {{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History|java alpha}}
    {{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
    {{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
    {{History|java}}
    {{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
    {{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
    {{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
    {{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
    {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
    {{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    {{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
    {{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
    {{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
    |Lava buckets no longer stack to 64.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Trivia==
    * One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
    ** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
    * A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Lavaeimer]]
    [[ja:溶岩入りバケツ]]
    [[pt:Balde de lava]]
    [[th:ถังลาวา]]
    [[uk:Відро лави]]
    [[zh:熔岩桶]]</li></ul></nowiki>
    beta 1.17.30.20Zombie villagers no longer pick up glow ink sacs.
    Legacy Console Edition
    TU14CU1 1.04 Patch 11.0.1Zombie Villager Added zombie villagers.
    Baby Zombie Villager Added baby zombie villagers.
    Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game.
    TU15 1.05 The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots.
    TU19CU7 1.12 Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
    Baby zombie villagers can now be spawned with a zombie spawn egg.
    TU31CU19 1.22 Patch 3Baby zombie villagers now drop experience.
    Zombie villagers now drop a zombie head when killed by a charged creeper.
    TU46CU36 1.38 Patch 15Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
    TU54CU45 1.56 Patch 241.0.4Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg.
    TU60CU51 1.64 Patch 301.0.11Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
    TU69 1.76 Patch 38Zombie villagers now have their own sounds.
    1.91 Zombie villagers now have new skins, corresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.


    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.
    New Nintendo 3DS Edition
    0.1.0
    {{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
    |image=Minecart with Hopper.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
    |health={{hp|6}}
    }}
    A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with Hopper
    |type= Transportation
    |Hopper|Minecart}}
    
    Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
    
    == Usage ==
    [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
    Minecarts with hoppers are placed similarly to other [[minecart]]s.
    
    A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
    
    The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
    
    An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
    
    {{See also|Tutorials/Storage minecarts}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with hopper is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with hopper is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |id=526
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |id=96
    |foot=1}}
    
    === Entity data ===
    Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|I5etC7LeCac}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
    {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The hopper now renders correctly.}}
    {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
    |Minecarts with hopper emit smoke [[particles]] when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
    File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    [[Category:Storage]]
    
    [[cs:Vozík s násypkou]]
    [[de:Trichterlore]]
    [[es:Vagoneta con tolva]]
    [[fr:Wagonnet à entonnoir]]
    [[hu:Tölcsér csille]]
    [[it:Carrello da miniera]]
    [[ja:ホッパー付きのトロッコ]]
    [[ko:호퍼가 실린 광산 수레]]
    [[nl:Mijnkar met trechter]]
    [[pl:Wagonik z lejem]]
    [[pt:Carrinho de mina com funil]]
    [[ru:Вагонетка с воронкой]]
    [[uk:Вагонетка з лійкою]]
    [[zh:漏斗矿车]]</li><li>[[Sugar|Sugar]]<br/>{{Item
    | image = Sugar.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.
    
    === Crafting ===
    {{Crafting
     |head= 1
     |Sugar Cane
     |Output= Sugar
     |type= Material
    
    }}
    {{Crafting
     |Honey Bottle
     |Output= Sugar, 3
     |type= Material
     |foot= 1
    }}
    
    === Compound creation ===
    
    Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Sugar
    |6 Carbon<br>12 Hydrogen<br>6 Oxygen
    |{{Crafting Table
    |shapeless= 1
    |A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
    |Output=Sugar}}
    |}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Brewing ingredient ===
    
    {{Brewing
      |head=1
      |Sugar
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |showname=1
      |Sugar
      |Potion of Swiftness
    }}
    
    === Horses ===
    
    Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar
    |spritetype=item
    |nameid=sugar
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |notshowbeitemforms=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar
    |spritetype=item
    |nameid=sugar
    |id=416
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
    {{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
    {{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
    {{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    {{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
    {{History||v0.7.0|Sugar is now used to craft [[cake]].}}
    {{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
    {{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
    |Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
    {{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
    {{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
    |Sugar is used to craft [[cake]].}}
    {{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
    {{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022
    
    {{Items}}
    
    [[cs:Cukr]]
    [[de:Zucker]]
    [[es:Azúcar]]
    [[fr:Sucre]]
    [[hu:Cukor]]
    [[it:Zucchero]]
    [[ja:砂糖]]
    [[ko:설탕]]
    [[nl:Suiker]]
    [[pl:Cukier]]
    [[pt:Açúcar]]
    [[ru:Сахар]]
    [[th:น้ำตาล]]
    [[uk:Цукор]]
    [[zh:糖]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li></ul></nowiki>
    Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Added zombie villagers.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Added baby zombie villagers.

    Issues[]

    Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.

    Trivia[]

    Gallery[]

    Renders[]

    Halloween[]

    Screenshots[]

    In other media[]

    References[]

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