Sand is a gravity-affected block found abundantly in deserts and beaches, and less commonly in or near surface water.
Red sand is a variation of sand found exclusively in the badlands.
Obtaining[]
Breaking[]
Sand can be broken without tools, but a shovel is the fastest method of obtaining it.
Block | Sand | |
---|---|---|
Hardness | 0.5 | |
Tool | ||
Breaking time[A] | ||
Default | 0.75 | |
Wooden | 0.4 | |
Stone | 0.2 | |
Iron | 0.15 | |
Diamond | 0.1 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Sand generates naturally in many biomes of the Overworld, in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by sandstone below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.[verify]
Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).
Sand also generates as part of warm ocean ruins, some desert village houses, desert wells, and desert pyramids.
Red sand generates naturally in badlands biomes and variants, always in a single layer. Unlike sand, there is no red sandstone that supports it below.
Both types of sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).
Post-generation[]
After brushing suspicious sand, the suspicious sand turns into regular sand.
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Sand | Desert temple | Chest | 1–8 | 59% |
Bedrock Edition | ||||
Sand | Desert temple | Chest | 1–8 | 59% |
Trading[]
Wandering traders sell 8 sand or 4 red sand for one emerald.
Renewability[]
The only renewable method of obtaining either type of sand is through the wandering trader. Due to its low spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means.
However, there is a glitch that can be exploited to duplicate sand (as well as other gravity-affected blocks like concrete powder and gravel) that uses sticky pistons and an End Portal. This is the majority of players' preferred means of obtaining renewable sand.
Usage[]
If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though TNT does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.
Crafting ingredient[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Concrete Powder | Matching Dye + Sand + Gravel |
Red sand cannot be used in place of sand.[2] | |
Sandstone or Red Sandstone |
Sand or Red Sand |
||
TNT | Gunpowder + Sand or Red Sand |
||
White Concrete Powder or Blue Concrete Powder or Brown Concrete Powder or Black Concrete Powder |
Bone Meal or Lapis Lazuli or Cocoa Beans or Ink Sac + Sand + Gravel |
[Bedrock Edition and Minecraft Education only] |
Smelting ingredient[]
Name | Ingredients | Smelting recipe |
---|---|---|
Glass | Sand or Red Sand + Any fuel |
Construction[]
Sand can be used in the construction of airlocks and mob suffocation traps. Because sand falls, it can also be used for construction underwater while the player remains above the surface of the water.
Farms[]
Sand or red sand is required for farming cactus, and can also be used for farming bamboo, sugar cane and kelp.
Hatching[]
A turtle egg can hatch only if it's on sand or red sand.
Note Blocks[]
Sand and red sand can be placed under note blocks to produce "snare drum" sound.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.15 | 1.0 | |
Players | Jumping from the block | jump | 0.05 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.14 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
Sand | sand | Block & Item | bamboo_plantable_on enderman_holdable sand lush_ground_replaceable mineable/shovel | sand | block.minecraft.sand |
Red Sand | red_sand | Block & Item | bamboo_plantable_on enderman_holdable sand mineable/shovel | sand | block.minecraft.red_sand |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Sand | sand | 12 | Block & Giveable Item[i 2] | Identical[i 3] | tile.sand.default.name tile.sand.red.name |
Block states[]
In Bedrock Edition, sand uses the following block states:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
sand_type | 0x1 | normal
| normal | 0 | Sand |
red | 1 | Red Sand |
Falling block entity[]
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- Name: The resource location of the block.
- Properties: Optional. The block states of the block.
- Name: The block state name and its value.
- CancelDrop: 1 or 0 (true/false). Whether the block will be cancelled from being placed when it lands on a solid block. When true, it also prevents the block from dropping as an item (regardless of what the
DropItem
tag is set to). However, if true and the falling block'sTime
tag goes to 0 before landing on a solid block, it will still destroy itself and drop itself as an item (or not, respective to what theDropItem
tag is set to).CancelDrop
defaults to false for summoned and naturally occurring falling blocks (except for Suspicious Blocks). - DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistance
to calculate the amount of damage to inflict. By default this value is 2 for anvils, and 6 for pointed dripstone. - FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40 × 20.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. When
Time
goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.
History[]
Java Edition Classic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding sand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
May 23, 2009 | Notch says he accomplished adding sand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.0.14a{{Extension DPL}}<ul><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}} {{Item | image = [[File:Brick JE2 BE2.png|32px]] | stackable = Yes (64) | renewable = Yes }} A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s. == Obtaining == === Smelting === A brick can be obtained by smelting a [[clay ball]]. {{Smelting |Clay Ball |Brick |0,3 }} === Mining === When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of. === Loot === {{LootChestItem|brick}} === Trading === Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]]. == Usage == Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |id=383 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}} {{History|java}} {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}} {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}} {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Bricks can now be obtained by smelting clay balls. |Bricks are now used to craft [[brick block]]s.}} {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}} {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s. |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Cihla]] [[de:Ziegel]] [[es:Ladrillo]] [[fr:Brique]] [[hu:Tégla]] [[it:Mattone]] [[ja:レンガ]] [[ko:벽돌 (아이템)]] [[nl:Baksteen]] [[pl:Cegła]] [[pt:Tijolo]] [[ru:Кирпич]] [[th:อิฐ]] [[uk:Цеглина]] [[zh:红砖]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}} {{education feature}} {{exclusive|bedrock|education}} {{Item | image = Water (compound).png | image2 = Garbage.png | renewable = No | stackable = Yes (64) }} '''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s. == Obtaining == Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula. == List of compounds == {| class="wikitable" data-description="Compounds" !Icon !Compound Name !Compound Recipe !Description !Uses |- |{{slot|Aluminum Oxide|link=none}} |{{text anchor|Aluminium Oxide}} |{{slot|Aluminum,2}}{{slot|Oxygen,3}} |Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires. |Used to craft [[hardened glass]]. |- |{{slot|Ammonia|link=none}} |{{text anchor|Ammonia}} |{{slot|Nitrogen}}{{slot|Hydrogen,3}} | |Used to create [[super fertilizer]]. |- |{{slot|Barium Sulfate|link=none}} |{{text anchor|Barium Sulfate}} |{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}} | | |- |{{slot|Benzene|link=none}} |{{text anchor|Benzene}} |{{slot|Carbon,6}}{{slot|Hydrogen,6}} | | |- |{{slot|Boron Trioxide|link=none}} |{{text anchor|Boron Trioxide}} |{{slot|Boron,2}}{{slot|Oxygen,3}} | |Used to craft [[hardened glass]]. |- |{{slot|Calcium Bromide|link=none}} |{{text anchor|Calcium Bromide}} |{{slot|Calcium}}{{slot|Bromine,2}} | | |- |{{slot|Crude Oil|link=none}} |{{text anchor|Crude Oil}} |{{slot|Carbon,9}}{{slot|Hydrogen,20}} |C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane. | |- |{{slot|Glue|link=none}} |{{text anchor|Glue}} (Cyanoacrylate) |{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}} |C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>. | |- |{{slot|Hydrogen Peroxide|link=none}} |{{text anchor|Hydrogen Peroxide}} |{{slot|Hydrogen,2}}{{slot|Oxygen,2}} | |Used to craft [[glow stick]]. |- |{{slot|Iron Sulfide|link=none}} |{{text anchor|Iron Sulfide}} |{{slot|Iron}}{{slot|Sulfur}} | | |- |{{slot|Latex|link=none}} |{{text anchor|Latex}} |{{slot|Carbon,5}}{{slot|Hydrogen,8}} |C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>. |Used to craft [[balloon]]s. |- |{{slot|Lithium Hydride|link=none}} |{{text anchor|Lithium Hydride}} |{{slot|Lithium}}{{slot|Hydrogen}} | | |- |{{slot|Luminol|link=none}} |{{text anchor|Luminol}} | class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}} |Luminol is a chemical that glows blue when oxidized. It can detect blood. |Used to craft [[glow stick]]. |- |{{slot|Lye|link=none}} |{{text anchor|Lye}} |{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}} | | |- |{{slot|Magnesium Nitrate|link=none}} |{{text anchor|Magnesium Nitrate}} |{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}} |Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub> | |- |{{slot|Magnesium Oxide|link=none}} |{{text anchor|Magnesium Oxide}} |{{slot|Magnesium}}{{slot|Oxygen}} | | |- |{{slot|Polyethylene|link=none}} |{{text anchor|Polyethylene}} |{{slot|Carbon,10}}{{slot|Hydrogen,20}} |Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic. |Used to craft [[glow stick]]. |- |{{slot|Potassium Iodide|link=none}} |{{text anchor|Potassium Iodide}} |{{slot|Potassium}}{{slot|Iodine}} |Used for making iodized salt and other things. | |- |{{slot|Soap|link=none}} |{{text anchor|Soap}} |{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}} |C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap. | |- |{{slot|Sodium Acetate|link=none}} |{{text anchor|Sodium Acetate}} |{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}} |Used to make hand warmers because it heats up when it "freezes". |Used to create [[Ice Bomb]]. |- |{{slot|Sodium Fluoride|link=none}} |{{text anchor|Sodium Fluoride}} |{{slot|Sodium}}{{slot|Fluorine}} |Commonly used in toothpaste to prevent cavity, among other uses. | |- |{{slot|Sodium Hydride|link=none}} |{{text anchor|Sodium Hydride}} |{{slot|Sodium}}{{slot|Hydrogen}} | | |- |{{slot|Sodium Hypochlorite|link=none}} |{{text anchor|Sodium Hypochlorite}} |{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}} |Main ingredient of real-life bleach. |Used to create [[Bleach]]. |- |{{slot|Sodium Oxide|link=none}} |{{text anchor|Sodium Oxide}} |{{slot|Sodium,2}}{{slot|Oxygen}} | | |- |{{slot|Sulfate|link=none}} |{{text anchor|Sulfate}} |{{slot|Sulfur}}{{slot|Oxygen,4}} |Cannot actually exist on its own, as it should have a <sup>2-</sup> charge. | |} === Chlorides === {| class="wikitable" data-description="Chlorides" !Icon !Compound !Recipe !Uses |- |{{slot|Salt|link=none}} |{{text anchor|Salt}} |{{slot|Sodium}}{{slot|Chlorine}} |Used to create [[heat block]]. |- |{{slot|Calcium Chloride|link=none}} |{{text anchor|Calcium Chloride}} |{{slot|Calcium}}{{slot|Chlorine,2}} |Used to craft [[sparkler|orange sparkler]]. |- |{{slot|Cerium Chloride|link=none}} |{{text anchor|Cerium Chloride}} |{{slot|Cerium}}{{slot|Chlorine,3}} |Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]]. |- |{{slot|Mercuric Chloride|link=none}} |{{text anchor|Mercuric Chloride}} |{{slot|Mercury}}{{slot|Chlorine,2}} |Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]]. |- |{{slot|Potassium Chloride|link=none}} |{{text anchor|Potassium Chloride}} |{{slot|Potassium}}{{slot|Chlorine}} |Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]]. |- |{{slot|Tungsten Chloride|link=none}} |{{text anchor|Tungsten Chloride}} |{{slot|Tungsten}}{{slot|Chlorine,6}} |Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]]. |} === Natural compounds === Natural compounds are compounds which can be obtained naturally in ''Minecraft''. {| class="wikitable" data-description="Chlorides" !Icon !Compound ! class="nowrap" |Chemical formula !Natural source !Method !Notes |- |{{slot|Charcoal}} |[[Charcoal]] |{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}} |[[Log]] or [[Wood]] |[[Smelting]] |The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal. |- |{{slot|Glow Ink Sac}} {{slot|Ink Sac}} |[[Glow Ink Sac]], [[Ink Sac]] |{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}} |[[Glow Squid]], [[Squid]] |Killing Glow Squid, Squid |FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species. |- |{{slot|Sugar}} |[[Sugar]] |{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}} |[[Sugar Cane]]s or [[Honey Bottle]]s |Harvesting and [[crafting]] |C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>). |- |{{slot|Water (compound)|link=water}} |{{text anchor|Water}} |{{slot|Hydrogen,2}}{{slot|Oxygen}} |[[Water]] |Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block |One of the easiest to obtain. |} === Garbage === Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses. == Usage == Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles. === Crafting ingredient === {{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}} ==== Chloride coloring ==== {{Crafting usage|Chloride,Cerium Chloride|match=end}} === Lab table ingredient === {| class="wikitable" !Result !Materials needed |- ! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>Water ×3, Sodium Hypochlorite ×3</center> |- ! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center> |- ! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]] |{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}} |- |<center>Sodium Acetate ×4</center> |- ! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]] |{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}} |- |<center>Ammonia, [[Phosphorus]]</center> |} == Sounds == Sounds are produced when a [[lab table]] creates garbage. {{Sound table |type=bedrock |sound=Fizz.ogg |source=block |description=When a lab table creates garbage{{verify}} |id=random.fizz |volume=1.0 |pitch=0.5/0.7}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a lab table creates garbage{{verify}} |id=mob.blaze.shoot |volume=1.0 |pitch=0.8/1.0}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a lab table creates garbage |id=random.explode |volume=1.0 |pitch=0.4/0.6}} {{Sound table |sound=Fire.ogg |source=sound |description=When a lab table creates garbage |id=lt.reaction.fire |volume=2.0 |pitch=0.4/0.6}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=weather |description=When a lab table creates garbage |id=ambient.weather.lightning.impact |volume=1.0 |pitch=0.6/0.8 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Compound |spritetype=item |nameid=compound |id=594 |form=item |translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name |foot=1}} ===Item data=== {{see also|Data values}}Compounds uses the following data values:{{/DV}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}} {{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}} {{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}} {{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}} {{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}} {{History|foot}} == Unused compound textures == In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>. <gallery widths="48" heights="48" perrow="30" class="center"> Flask EE1.png|Flask Black Flask EE1.png|Black Flask Blue Flask EE1.png|Blue Flask Brown Beaker EE1.png|Brown Beaker Brown Flask EE1.png|Brown Flask Dark Gray Beaker EE1.png|Dark Gray Beaker Dark Gray Flask EE1.png|Dark Gray Flask Dark Gray Jar EE1.png|Dark Gray Jar Green Beaker EE1.png|Green Beaker Green Flask EE1.png|Green Flask Green Jar EE1.png|Green Jar Indigo Beaker EE1.png|Indigo Beaker Indigo Flask EE1.png|Indigo Flask Indigo Jar EE1.png|Indigo Jar Light Gray Beaker EE1.png|Light Gray Beaker Light Gray Flask EE1.png|Light Gray Flask Orange Beaker EE1.png|Orange Beaker Orange Flask EE1.png|Orange Flask Orange Jar EE1.png|Orange Jar Purple Beaker EE1.png|Purple Beaker Purple Flask EE1.png|Purple Flask Purple Jar EE1.png|Purple Jar Red Beaker EE1.png|Red Beaker Red Flask EE1.png|Red Flask Red Jar EE1.png|Red Jar White Flask EE1.png|White Flask Yellow Flask EE1.png|Yellow Flask Bleach (compound).png|Bleach </gallery> == Gallery == <gallery> Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex. </gallery> == See also == *[[Compound Creator]] *[[Crafting]] *[[Element Constructor]] *[[Lab Table]] *[[Brewing Stand]] *[[Brewing]] *[[Crafting Table]] == References == {{reflist}} {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Verbindung]] [[it:Composto]] [[ja:化合物]] [[pl:Związki chemiczne]] [[pt:Composto]] [[ru:Соединение]] [[th:สารประกอบ]] [[uk:Сполуки]] [[zh:化合物]]</li></ul> | Added sand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sand behaves similarly to gravel, which was also added during this update. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Map editors can be used to create floating sand, crashing the server if the sand was affected from its state. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.0.15a{{Extension DPL}}<ul><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Item | image = <gallery> Splash Water Bottle.png | Water Bottle Uncraftable Splash Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br> '''All others''': Yes | stackable = No }} '''Splash potions''' are a variant of [[potion]]s that can be thrown. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Gunpowder |Any Splash Potion |base= Any Potion }} Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}. === Natural generation === One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement. === Filling bottles === Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}} === Bartering === [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]]. {{anchor|Area of effect}} <!-- compatibility anchor --> == Usage == ===Brewing=== {{Brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion }} [[Lingering potions]] are brewed by adding dragon's breath to a splash potion. ===Using=== Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected. {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration. If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less. === Splash water bottles === Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it. A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one. Splash water bottles can extinguish a burning entity. ==== Mud ==== Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Filling cauldrons === {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable splash potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows. It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Splash Potion|link=none}} ! Uncraftable Splash Potion |} == Custom effects == {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Splash potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=player |description=When a splash potion is thrown by a player |id=entity.splash_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |subtitle=Witch throws |description=When a splash potion is thrown by a [[witch]] |source=hostile |id=entity.witch.throw |translationkey=subtitles.entity.witch.throw |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Dispensed item |source=block |description=When a splash potion is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |source=hostile |description=When a splash potion is thrown by a witch |id=mob.witch.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |form=item |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |id=561 |form=item |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Entity === {{Entity | title = Thrown splash potion | networkid = '''JE:''' 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Splash Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Splash Potion |spritetype=entity |nameid=splash_potion |id=86 |foot=1}} ==== Entity data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Splash potions when thrown have entity data that define various properties of the entity. {{/ED}} == Achievements == {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}} == Advancements == {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div> == History == {{Info needed section|Splash Potion of Weakness; }} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}} {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}} {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]]. |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}} {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]]. |Splash potions of Night Vision are now brewable.}} {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}} {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}} {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}} {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}} {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}} {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}} {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}} {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}} {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}} {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s. |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion. |[[Witch]]es now use splash potions for attacking.}} {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s. |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s. |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s. |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]]. |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]]. |Added dragon's breath, which can be brewed from lingering potions and splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions. |Removed all types of extended-enhanced potions for all five potion effects.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion. *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic'' *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). ==Unused splash potions== [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Splash Potion of Absorption BE2.png|Splash Potion of Absorption Splash Potion of Blindness BE2.png|Splash Potion of Blindness Splash Potion of Haste BE2.png|Splash Potion of Haste Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost Splash Potion of Hunger BE2.png|Splash Potion of Hunger Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue Splash Potion of Nausea BE2.png|Splash Potion of Nausea Splash Potion of Resistance BE2.png|Splash Potion of Resistance Splash Potion of Saturation BE2.png|Splash Potion of Saturation Potion of Levitation BE2.png|Splash Potion of Levitation </gallery> == Gallery == <gallery> Splash Water Bottle.png|Splash water bottle Splash Potion of Night Vision.png|Night Vision Splash Potion of Invisibility.png|Invisibility Splash Potion of Leaping.png|Leaping Splash Potion of Fire Resistance.png|Fire Resistance Splash Potion of Swiftness.png|Swiftness Splash Potion of Slowness.png|Slowness Splash Potion of the Turtle Master.png|Turtle Master Splash Potion of Water Breathing.png|Water Breathing Splash Potion of Healing.png|Healing Splash Potion of Harming.png|Harming Splash Potion of Poison.png|Poison Splash Potion of Regeneration.png|Regeneration Splash Potion of Strength.png|Strength Splash Potion of Weakness.png|Weakness Splash Potion of Slow Falling.png|Slow Falling Splash Potion of Luck.png|Luck Splash Potion of Decay.png|Decay Uncraftable Splash Potion.png|Uncraftable splash potion </gallery> === Other === <gallery> Splash Potion Weakness.png|A splash potion hovered over in a brewing stand Splash Potion Radius.png|Splash potions' area of effect </gallery> == See also== * {{ItemLink|Glass Bottle}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Bottle o' Enchanting}} == Notes == {{notelist|n}} == References == {{reflist}} == External links == * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] * [http://potioncraft.net/ Minecraft Potions - A Visual Guide] {{Items}} {{entities}} [[Category:Combat]] [[cs:Vrhací lektvar]] [[de:Wurftrank]] [[fr:Potion jetable]] [[ja:スプラッシュポーション]] [[ko:투척용 물약]] [[nl:Spattende dranken]] [[pl:Mikstury miotane]] [[pt:Poção arremessável]] [[ru:Взрывающиеся зелья]] [[zh:喷溅药水]]</li><li>[[Sweet Berries|Sweet Berries]]<br/>{{Block | title = Sweet Berries | image = <gallery> Sweet Berry Bush Age 0.png| Age 0 Sweet Berry Bush Age 1.png| Age 1 Sweet Berry Bush Age 2.png| Age 2 Sweet Berry Bush Age 3.png| Age 3 </gallery> | image2 = Sweet Berries JE1 BE1.png | transparent = Yes | light = No | tool = Any | renewable = Yes | stackable = Yes (64) | heals = {{hunger|2}} | flammable = Yes (60 java, 30 bedrock) | lavasusceptible = No }} '''Sweet berries''' are a [[food]] [[item]] obtained from sweet berry bushes and are used to plant them. '''Sweet berry bushes''' are quick-growing, [[Bone Meal|bonemealable]] [[Plant|plants]] that grow sweet berries, and damage and slow [[Player|players]] and most [[Mob|mobs]] moving through them. They can be found naturally in [[taiga]] and [[Snowy Taiga|snowy taiga]] biomes. == Obtaining == === Breaking === {{See also|Fortune#Discrete random}} Sweet berry bushes can be mined instantly with any tool or by hand. A mature sweet berry bush yields 2–3 sweet berries. On its third growth stage, it yields 1–2 sweet berries. Each level of [[Fortune]] can increase the amount of drops by 1. {{IN|ps4}}, the sweet berries drop into the player's inventory. In other editions, they drop on the ground. === Natural generation === Berry bushes commonly generate in [[taiga]] and [[snowy taiga]] biomes. Each [[chunk]] has {{frac|1|12}} chance to generate sweet berry bushes in [[random patch]]es. They also generate in both [[old growth pine taiga]] and [[old growth spruce taiga]]. === Chest loot === {{LootChestItem|sweet-berries}} === Post-generation === Sweet berries can be collected from a sweet berry bush by {{control|using}} or {{control|breaking}} it, which yield 1–2 sweet berries in its third growth stage, and 2–3 sweet berries in its final growth stage. == Usage == === Placement === Placing [[sweet berries]] on a [[grass block]], [[dirt]], [[podzol]], [[coarse dirt]], [[farmland]]{{Only|Java}}, or [[moss block]] creates a small sweet berry bush that eventually becomes a fully grown sweet berry bush. === Growth === A sweet berry bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. {{control|Using}} [[bone meal]] on it increases its growth stage by one, and at full maturity, ejects the sweet berry item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it. === Food === To eat sweet berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4{{only|je|short=1}} / 1.2{{only|be|short=1}} hunger [[saturation]]. === Composting === Placing sweet berries into a [[composter]] has a 30% chance of raising the compost level by 1. === Breeding === Sweet berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the [[player]] may cause the fox to flee even if the player holds sweet berries. A baby fox bred by a [[player]] trusts the player and does not flee. === Trading === Master-level butcher [[villager]]s offer to [[trading|buy]] 10 sweet berries for an [[emerald]]. === Entity movement === A sweet berry bush (at any stage) slows down all [[entity|entities]] (except [[Item (entity)|items]]) passing through it. At stage 1 and higher, it causes damage. [[Fox]]es are immune to both characteristics, however. Sweet berry bushes deal {{hp|1}} [[damage]] every 0.5 seconds, only if the entity is moving in the hitbox of the bush. Entities that move through sweet berry bushes slow down to about 34.05% of their normal speed, similar to how a [[cobweb]] slows down mobs to 15% of normal speed. This makes it impossible to jump a full [[block]] while inside the bush. Mobs at standard block height in a [[minecart]] are not damaged when the minecart is pushed through sweet berries. Players in a sweet berry bush take no damage except from horizontal movement, but are unable to jump out of the bush, similar to a cobweb. === Bees === [[Bee]]s pollinate sweet berry bushes, and then increase the honey level in [[beehive]]s and bee nests by 1.{{only|java}} == Sounds == === Generic === ==== Block ==== {{Sound table/Block/Sweet berry bush}} ==== Item ==== {{Sound table/Entity/Food}} === Unique === {{edition|java}}: {{Sound table |rowspan=2 |sound=Berries pick1.ogg |sound2=Berries pick2.ogg |subtitle=Berries pop |source=block |description=When sweet berries are picked by a player |id=block.sweet_berry_bush.pick_berries |translationkey=subtitles.item.berries.pick |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |subtitle=Berries pop |source=block |description=When sweet berries are picked by a fox |id=block.sweet_berry_bush.pick_berries |translationkey=subtitles.item.berries.pick |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Player hurt sweet berry bush1.ogg |sound2=Player hurt sweet berry bush2.ogg |subtitle=Player hurts |source=player |description=When a player is damaged by touching a sweet berry bush |id=entity.player.hurt_sweet_berry_bush |translationkey=subtitles.entity.player.hurt |volume=1.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Berries pick1.ogg |sound2=Berries pick2.ogg |source=block |description=When sweet berries are picked |id=block.sweet_berry_bush.pick |volume=1.0 |pitch=1.0}} {{Sound table |sound=Player hurt sweet berry bush1.ogg |sound2=Player hurt sweet berry bush2.ogg |source=block |description=When a player is damaged by touching a sweet berry bush |id=block.sweet_berry_bush.hurt |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Sweet Berry Bush |spritetype=block |nameid=sweet_berry_bush |blocktags=azalea_log_replaceable, bee_growables |form=block}} {{ID table |displayname=Sweet Berries |spritetype=item |nameid=sweet_berries |itemtags=fox_food |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Sweet Berry Bush |spritetype=block |nameid=sweet_berry_bush |id=462 |form=block}} {{ID table |displayname=Sweet Berries |spritetype=item |nameid=sweet_berries |id=287 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} ==Advancements== {{Load advancements|Husbandry;A Balanced Diet;The Parrots and the Bats;Two by Two}} == History == {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Berries are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498245}}|[[Taiga]] wins the [[biome]] vote, meaning berries are to be added to the game first.}} {{History|java}} {{History||December 3, 2018|link={{tweet|cojomax99|1069586461173919745}}|[[Cojomax99]] tweets an image of some berries.}} {{History||1.14|snap=18w49a|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.| [[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.}} {{History|||snap=18w50a|Sweet berries can now be found within [[taiga]] [[village]] loot [[chest]]s.}} {{History|||snap=19w03a|Placing a sweet berry into the new [[composter]] has a 10% chance of raising the compost level by 1. |Added [[sound]]s for sweet berry bushes.}} {{History|||snap=19w05a|Sweet berries now have a 30% chance of increasing the compost level in a composter by 1. |The [[sound]] for planting sweet berries has been changed.}} {{History|||snap=19w07a|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}} {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] sweet berries.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate sweet berry bushes.}} {{History|||snap=Pre-Release 2|Sweet berries now generate in [[giant tree taiga]] biomes.}} {{History||1.16|snap=Pre-release 1|Sweet berry bushes no longer prevent mob spawning inside them.}} {{History||1.17|snap=21w20a|The sound event for picking berries has been changed as to align better with that of glow berries.<ref>{{bug|MC-220063}}</ref>}} {{History||1.18|snap=1.18-pre5|Sweet berry bushes in taigas are about 4 times more common than in previous snapshots.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries, which are available only through Experimental Gameplay.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes, available only through Experimental Gameplay.}} {{History||1.11.0|snap=beta 1.11.0.1|Sweet berries can now be used to fill [[composter]]s.}} {{History|||snap=beta 1.11.0.3|Sweet berries and sweet berry bushes have been fully implemented and are now separate from Experimental Gameplay.}} {{History|||snap=beta 1.11.0.4|Sweet berries can now be [[trading|sold]] to butcher [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate sweet berry bushes.}} {{History||1.16.100|snap=beta 1.16.100.54|Sweet berry bushes now properly damage entities.<ref>{{Bug|MCPE-56142}}</ref>}} {{History||1.17.0|snap=beta 1.17.0.56|Bees no longer gather nectar from sweet berry bushes.}} {{History|PS4}} {{History||1.91|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.}} {{History|foot}} === Sweet berry bush "item" === {{:Technical blocks/Sweet Berry Bush}} == Issues == {{issue list|berry|berries|sweet berry|sweet berries|berry bush|sweet berry bush}} ==Trivia== * {{IN|java}}, sweet berry bushes absorb [[fall damage]] like [[water]].<ref>{{bug|MC-149990|||WAI}}</ref> * Foxes harvest mature sweet berry bushes that have grown into their third or fourth stage. Unlike how carrots eaten by rabbits are destroyed and not dropped as items, sweet berry bushes harvested by foxes drop as items, although the fox may pick up one of the dropped berries. The bush remains intact, allowing for automatic sweet berry farms. == Gallery == <gallery> Berry Bush.png|A close-up look of a sweet berry bush. Naturally generated berry bushes.png|A naturally generated sweet berry bush. Multiplebushes.png|Multiple bushes of sweet berries in Taiga biome. BerryBushCloseToRavine.png|A berry bush that is close to a ravine. Cozy Cabin Berries.jpg|Berry bushes near a cozy cabin. </gallery> ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Food]] [[Category:Plants]] [[Category:Non-solid blocks]] [[Category:Natural blocks]] [[Category:Flammable blocks]] [[cs:Sladké bobule]] [[es:Bayas dulces]] [[de:Süßbeeren]] [[fr:Baies sucrées]] [[ja:スイートベリー]] [[ko:달콤한 열매]] [[pl:Słodkie jagody]] [[pt:Bagas doces]] [[ru:Сладкие ягоды]] [[th:เบอร์รีหวาน]] [[zh:甜浆果]]</li></ul> | The texture of sand has been changed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.0.19a{{Extension DPL}}<ul><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}} {{Item | image = Portfolio.png | renewable = No | stackable = Yes (64) }} A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref> == Obtaining == Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command. == Usage == [[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]] Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]]. == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Portfolio |spritetype=item |nameid=portfolio |id=456 |form=item |foot=1}} == History == {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}} {{History|||snap=build 2|Portfolios have been removed.}} {{History|bedrock}} {{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}} {{History|education}} {{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}} {{History|foot}} == References == {{Reflist}} {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[Category:Storage]] [[de:Fotoalbum]] [[es:Portafolio]] [[ja:ポートフォリオ]] [[ko:포트폴리오]] [[pl:Portfolio]] [[pt:Portfólio]] [[ru:Портфолио]] [[uk:Портфоліо]] [[zh:公文包]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}} {{Item | image = Wheat.png | renewable = Yes | stackable = Yes (64) }} '''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals. == Obtaining == === Natural generation === {{LootChestItem|wheat}} === Farming === {{main|Tutorials/Crop farming}} When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat. === Crafting === {{Crafting |Hay Bale |Output= Wheat,9 |type= Material }} === Drops === A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat. == Usage == === Food === [[File:New Cattle.png|thumb|Using wheat to lead a cow.]] When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest. Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode." Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds. Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds. === Crafting ingredient === {{crafting usage}} === Trading === Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]]. === Composting === Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]]. == Achievements == {{load achievements|Bake Bread;The Lie;Repopulation}} == Advancements == {{load advancements|A Seedy Place}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=item |nameid=wheat |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=item |nameid=wheat |id=334 |form=item |foot=1}} == Video == {{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}} <div style="text-align:center">{{yt|JbAURiYQZlA}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added. |Wheat can be used to craft [[bread]].}} {{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}} {{History|java infdev}} {{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}} {{History|java beta}} {{History||1.2|Wheat can now be used to craft [[cake]].}} {{History||1.4|Wheat can now be used to craft [[cookie]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}} {{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}} {{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}} {{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat. |Foals can now have their growth increased by being fed wheat.}} {{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}} {{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}} {{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}} {{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}} {{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}} {{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}} {{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}} {{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}} {{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}} {{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}} {{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}} {{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}} {{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}} {{History||v0.7.0|Wheat can now be used to craft [[cake]].}} {{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]]. |Wheat can now be used to craft [[hay bale]]s.}} {{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s. |Wheat can now be used to craft [[cookie]]s.}} {{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}} {{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}} {{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests. |[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests. |Wheat can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]]. File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref> </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022 {{Items}} [[Category:Plants]] [[Category:Food]] [[cs:Pšenice]] [[de:Weizen]] [[es:Trigo]] [[fr:Blé]] [[hu:Búza]] [[it:Grano]] [[ja:小麦]] [[ko:밀]] [[nl:Tarwe]] [[pl:Pszenica]] [[pt:Trigo]] [[ru:Пшеница]] [[th:ข้าวสาลี]] [[uk:Пшениця]] [[zh:小麦]] [[Category:Renewable resources]]</li></ul> | Sand has been removed from the inventory (hotbar) because of a lack of space. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.0.20a{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item | image = Brown Dye.png | renewable = Yes | stackable = Yes (64) }} '''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]]. == Obtaining == === Crafting === {{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head= }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Brown Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |aliasid=dye / 17 |id=398 |form=item |translationkey=item.dye.brown_new.name |foot=1}} == History == {{expand section|Item textures and more from a development video on twitter by bartek.}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}} {{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}} {{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}} {{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Brauner Farbstoff]] [[es:Tinte marrón]] [[fr:Teinture marron]] [[ja:茶色の染料]] [[ko:갈색 염료]] [[pl:Brązowy barwnik]] [[pt:Corante marrom]] [[th:สีย้อมสีน้ำตาล]] [[zh:棕色染料]]</li><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item | title=Milk Bucket | image = Milk Bucket.png | renewable = Yes | effects = Clears all | stackable = No }} A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]]. == Obtaining == === Harvesting === Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]]. === Mob loot === A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}} == Usage == Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode. When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player. The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''. === Crafting ingredient === {{crafting usage|Milk Bucket}} == Sounds == {{el|je}}: {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking milk |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=player |subtitle=Cow gets milked |description=When a cow is milked |id=entity.cow.milk |translationkey=subtitles.entity.cow.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Goat gets milked |description=When a regular goat is milked |source=neutral |id=entity.goat.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |subtitle=Goat gets milked |description=When a screaming goat is milked |source=neutral |id=entity.goat.screaming.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wandering trader drink milk1.ogg |sound2=Wandering trader drink milk2.ogg |sound3=Wandering trader drink milk3.ogg |sound4=Wandering trader drink milk4.ogg |sound5=Wandering trader drink milk5.ogg |subtitle=Wandering Trader drinks milk |source=neutral |description=While a wandering trader is drinking milk to become visible during daytime |id=entity.wandering_trader.drink_milk |translationkey=subtitles.entity.wandering_trader.drink_milk |volume=0.5 |pitch=0.9-1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=While a player is drinking milk |id=random.drink |volume=0.35 |pitch=0.9-1.1}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=neutral |description=When a cow is milked |id=mob.cow.milk |volume=1.0 |pitch=1.0}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |description=When a regular goat is milked |source=neutral |id=mob.mooshroom.suspicious_milk |volume=1.0 |pitch=1.0/0.9/1.1}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |description=When a screaming goat is milked |source=neutral |id=mob.goat.milk.screamer |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wandering trader drink milk1.ogg |sound2=Wandering trader drink milk2.ogg |sound3=Wandering trader drink milk3.ogg |sound4=Wandering trader drink milk4.ogg |sound5=Wandering trader drink milk5.ogg |source=neutral |description=While a wandering trader is drinking milk to become visible during daytime |id=mob.wanderingtrader.drink_milk |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Milk Bucket |spritetype=item |nameid=milk_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Milk |spritetype=item |nameid=milk_bucket |aliasid=bucket / 1 |id=361 |form=item |translationkey=item.milk.name |foot=1}} == Achievements == {{load achievements|The Lie}} == Advancements == {{Load advancements|Husbandry}} == Video == <div style="text-align:center">{{yt|eyxea_d0b3s}}</div> == History == {{History|java alpha}} {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}} {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}} {{History||v1.0.17|Milk buckets can now be emptied.}} {{History|java beta}} {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}} {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}} {{History||1.3_01|Squid milking has been removed.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}} {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable. |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref> |Milk is no longer emptiable.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}} {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}} {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}} {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. |Milk buckets are not yet drinkable.}} {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]]. |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}} {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History|Ps4}} {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History|foot}} == Issues == {{issue list}} == See also == *[[Water Bucket]] *[[Lava]] *[[Food]] *[[Cake]] *[[Honey Bottle]] (alternative to remove poison effect) *[[Medicine]] == Notes == {{fnlist}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[Category:Tools]] [[cs:Mléko]] [[de:Milcheimer]] [[es:Cubo con leche]] [[fr:Seau de lait]] [[hu:Tej]] [[it:Secchio di latte]] [[ja:ミルク入りバケツ]] [[ko:우유 양동이]] [[nl:Emmer melk]] [[pl:Wiadro mleka]] [[pt:Balde de leite]] [[ru:Ведро с молоком]] [[th:ถังนม]] [[uk:Відро молока]] [[zh:奶桶]]</li></ul> | Sand has been re-added to the inventory. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Indev | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.31{{Extension DPL}}<ul><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}} {{Item | image = Feather.png | stackable = Yes (64) | renewable = Yes }} '''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts. == Obtaining == === Mob loot === Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III. [[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III. A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food. === Natural generation === {{LootChestItem|feather}} === Cat gifts === {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather. == Usage == === Helmet === <div style='float:right'></div> While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items. [[File:Steve wearing Feather.png|75px]] [[File:Alex wearing Feather.png|75px]] === Crafting ingredient === {{crafting usage}} === Trading === Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Feather |spritetype=item |nameid=feather |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Feather |spritetype=item |nameid=feather |id=327 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s. |Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}} {{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}} {{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}} {{History|java alpha}} {{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers. |[[Chicken]]s are now the only source of feathers.}} {{History|java}} {{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}} {{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}} {{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}} {{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}} {{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}} {{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}} {{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}} {{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}} {{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}} {{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}} {{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}} {{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}} {{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}} {{History|Ps4}} {{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019 {{Items}} [[Category:Renewable resources]] [[cs:Pírko]] [[de:Feder]] [[es:Pluma]] [[fr:Plume]] [[hu:Toll]] [[it:Piuma]] [[ja:羽根]] [[ko:깃털]] [[nl:Veer]] [[pl:Pióro]] [[pt:Pena]] [[ru:Перо]] [[uk:Перо]] [[zh:羽毛]]</li><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item | image = Lapis Lazuli.png |type= | renewable = Yes | stackable = Yes (64) }} {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}} '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]]. == Obtaining == === Mining === When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items. === Crafting === {{Crafting |Block of Lapis Lazuli |Output=Lapis Lazuli,9 |type=Material }} === Smelting === {{Smelting |showname=1 |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore |Lapis Lazuli |0.2 }} === Villager gifts === {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect. === Trading === Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades. {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald. === Chest loot === {{see also|Lapis Lazuli Ore#Natural generation}} {{LootChestItem|lapis-lazuli}} == Usage == === Enchanting === 1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively. === Crafting ingredient === Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye. {{crafting usage}} {{IN|bedrock}}, lapis lazuli can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lapis Lazuli}} === Dye === {{Dye usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli |Any Armor Trim Smithing Template |Netherite Chestplate |Lapis Lazuli |Lapis Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|lapis lazuli}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lapis Lazuli |spritetype=item |nameid=lapis_lazuli |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lapis Lazuli |spritetype=item |nameid=lapis_lazuli |aliasid=dye / 4 |id=414 |form=item |translationkey=item.dye.blue.name |foot=1}} == Advancements == {{load advancements|Enchanter}} == History == {{History|java beta}} {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}} {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}} {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}} {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3). |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}} {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}} {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]]. |Lapis lazuli can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye. |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}} {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}} {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}} {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}} {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s. |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]]. |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s. |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}} {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}} {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s. |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}} {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}} {{History|Ps4}} {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]]. * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye. * It is the only item that can be put in the second slot of an [[enchantment table]]. == References == {{reflist}} {{Items}} [[Category:Dyes]] [[cs:Lazurit]] [[de:Lapislazuli]] [[es:Lapislázuli]] [[fr:Lapis-lazuli]] [[hu:Lazurit]] [[ja:ラピスラズリ]] [[ko:청금석]] [[nl:Lapis lazuli]] [[pl:Lazuryt]] [[pt:Lápis-lazúli]] [[ru:Лазурит]] [[th:แร่แลพิสแลซูลี]] [[uk:Лазурит]] [[zh:青金石]] [[Category:Renewable resources]]</li></ul> | 20100110 | Islands now have more sand. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100129 | Sand is now used to craft TNT. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition Infdev | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100227-1{{Extension DPL}}<ul><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block |image = <gallery> Melon Stem Age 0.png | Age 0 Melon Stem Age 1.png | Age 1 Melon Stem Age 2.png | Age 2 Melon Stem Age 3.png | Age 3 Melon Stem Age 4.png | Age 4 Melon Stem Age 5.png | Age 5 Melon Stem Age 6.png | Age 6 Melon Stem Age 7.png | Age 7 </gallery> | image2 = <gallery> Attached Melon Stem (N).png | North Attached Melon Stem (E).png | East Attached Melon Stem (S).png | South Attached Melon Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems. '''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/melon_stem</code> |{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_melon_stem</code> |{{BlockLink|Attached Melon Stem|Attached Melon stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Melon stems generate naturally in stem farm inside [[woodland mansion]]s. Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages. === Chest loot === {{LootChestItem|melon-seeds}} === Crafting === {{Crafting |Melon Slice |Output= Melon Seeds |type= Material }} === Trading === [[Wandering trader]]s sell melon seeds for 1 [[emerald]]. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons. === Breeding === Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, melon seeds can be used to tame [[parrot]]s. === Composting === Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Melon Stem == A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Melon Stem |spritetype=block |nameid=attached_melon_stem |form=block}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |id=105 |form=block |translationkey=-}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |id=293 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth. |Melon seeds can found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different. |[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}} {{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age. |[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}} {{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid melon stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}} {{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}} {{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s. |The average yield of melon seeds from [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s. |Melon crops now generate inside woodland mansions.}} {{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}} {{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}} {{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}} {{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}} {{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}} {{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}} {{History|pocket alpha}} {{History||v0.5.0|Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}} {{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}} {{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}} {{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s. |Melon seeds can now be found in woodland mansion chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s. |Melon seeds are now used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed. |Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms. |Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}} {{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History|foot}} <gallery> Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game. Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values. </gallery> === Melon stem "item" === {{:Technical blocks/Melon Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == See also == * [[Melon]] * [[Pumpkin Seeds]] ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Semínka melounu]] [[de:Melone]] [[es:Semillas de sandía]] [[fr:Graines de pastèque]] [[hu:Dinnyemagok]] [[it:Anguria]] [[ja:スイカの種]] [[ko:수박씨]] [[nl:Meloenzaden]] [[pl:Nasiona arbuza]] [[pt:Sementes de melancia]] [[ru:Семена арбуза]] [[th:เมล็ดแตงโม]] [[zh:西瓜种子]]</li><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}} {{Item | image = Portfolio.png | renewable = No | stackable = Yes (64) }} A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref> == Obtaining == Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command. == Usage == [[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]] Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]]. == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Portfolio |spritetype=item |nameid=portfolio |id=456 |form=item |foot=1}} == History == {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}} {{History|||snap=build 2|Portfolios have been removed.}} {{History|bedrock}} {{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}} {{History|education}} {{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}} {{History|foot}} == References == {{Reflist}} {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[Category:Storage]] [[de:Fotoalbum]] [[es:Portafolio]] [[ja:ポートフォリオ]] [[ko:포트폴리오]] [[pl:Portfolio]] [[pt:Portfólio]] [[ru:Портфолио]] [[uk:Портфоліо]] [[zh:公文包]]</li></ul> | Sand has been removed during map tests.[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100413{{Extension DPL}}<ul><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item | title = Raw Porkchop | image = Raw Porkchop.png | renewable = Yes | heals = {{hunger|3}} | stackable = Yes (64) }} A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]]. == Obtaining == === Mob loot === ==== Pigs ==== Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead. ==== Hoglins ==== Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead. === Chest loot === {{LootChestItem|raw-porkchop}} == Usage == === Food === To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Porkchop |Cooked Porkchop |0.35 }} === Trading === {{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]]. {{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald. === Wolves === Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Piglins === [[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Porkchop |spritetype=item |nameid=porkchop |itemtags=piglin_food |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Porkchop |spritetype=item |nameid=porkchop |id=262 |form=item |foot=1}} == Achievements == {{load achievements|Pork Chop}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]]. |Raw porkchops are [[drops|dropped]] by [[pig]]s.}} {{History|java beta}} {{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}} {{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}} {{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}} {{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}} {{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}} {{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s. |Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}} {{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}} {{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}} {{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}} {{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}} {{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}} {{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}} {{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}} {{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX]. I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020 {{Items}} [[Category:Food]] [[cs:Syrová kotleta]] [[de:Rohes Schweinefleisch]] [[es:Chuleta de cerdo cruda]] [[fr:Côtelette de porc crue]] [[hu:Nyers disznóhús]] [[ja:生の豚肉]] [[nl:Rauw varkensvlees]] [[pl:Surowy schab]] [[pt:Costeleta de porco crua]] [[ru:Сырая свинина]] [[uk:Сира свинина]] [[zh:生猪排]] [[Category:Renewable resources]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}} {{Item | image = Slimeball.png | renewable = Yes | stackable = Yes (64) }} A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s. == Obtaining == === Mob loot === ==== Slimes ==== {{see also|Tutorials/Slime farming}} If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III. ==== Pandas ==== Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing. === Crafting === {{Crafting |Slime Block |Output= Slimeball,9 |type= Miscellaneous }} === Trading === [[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s. == Usage == === Crafting ingredient === {{crafting usage}} === Breeding === Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball. ==Video== {{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}} {{yt|J6oR3fdbbjY}} == Data values == ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |id=388 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}} {{History|java beta}} {{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}} {{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}} {{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}} {{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}} {{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}} {{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]]. |Slimeballs can now be obtained by killing [[slime]]s. |Slimeballs are now used to craft [[magma cream]].}} {{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}} {{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}} {{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History|foot}} ==Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021 {{Items}} [[Category:Renewable resources]] [[cs:Sliz]] [[de:Schleimball]] [[es:Bola de slime]] [[fr:Boule de Slime]] [[hu:Nyálkagolyó]] [[it:Palla di slime]] [[ja:スライムボール]] [[ko:슬라임볼]] [[nl:Slijmbal]] [[pl:Kula szlamu]] [[pt:Bola de slime]] [[ru:Слизь]] [[th:ลูกเมือก]] [[uk:Слизова кулька]] [[zh:黏液球]]</li></ul> | Sand has been re-added. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100618Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:
Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior. These varieties are:
| Sand now falls realistically. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sand can now be destroyed by falling onto a non-solid object, but not dropping as item. This was fixed in a later update.[when?] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1.2{{Extension DPL}}<ul><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}} {{Item | image = Compass.gif | image2 = Lodestone Compass.gif | renewable = Yes | stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No }} A '''compass''' is an item used to point to the world spawn or to a [[lodestone]]. == Obtaining == === Crafting === {{Crafting |B1= Iron Ingot |A2= Iron Ingot |B2= Redstone Dust |C2= Iron Ingot |B3= Iron Ingot |Output= Compass |type= Tool }} === Chest loot === {{LootChestItem|compass}} === Trading === {{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s. {{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds. == Usage == Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly. In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions. The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward. However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing. A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]]. Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points. === Crafting ingredient === {{crafting usage|Compass, Compass.gif}} === Anvil usage === {{:Map/BE|position}} === Trading === A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}} A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}} A compass is also part of the cost of [[explorer map]]s: * An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}} * {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass. === Enchantments === A compass can receive the following [[enchantment]]s: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} == Sounds == {{edition|java}}: {{Sound table |sound=Lodestone lock1.ogg |sound2=Lodestone lock2.ogg |source=player |subtitle=Lodestone Compass locks onto Lodestone |description=When a compass is used on a lodestone |id=item.lodestone_compass.lock |translationkey=subtitles.item.lodestone_compass.lock |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lodestone lock1.ogg |sound2=Lodestone lock2.ogg |source=block |description=When a compass is used on a lodestone |id=lodestone_compass.link_compass_to_lodestone |volume=1.0 |pitch=0.85-0.95 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Compass |spritetype=item |nameid=compass |form=item |translationkey=item.minecraft.compass,item.minecraft.lodestone_compass |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Compass |spritetype=item |nameid=compass |id=391 |form=item}} {{ID table |displayname=Lodestone Compass |spritename=lodestone-compass-be |spritetype=item |nameid=lodestone_compass |aliasid=lodestonecompass |id=602 |form=item |translationkey=item.lodestonecompass.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Compasses}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Advancements == {{load advancements|Country Lode}} == History == {{History|java alpha}} {{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses. |They have 102 visually distinct frames due to how the texture is generated - see the section below.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}} {{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}} {{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }} {{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}} {{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}} {{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}} {{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}} {{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones. |Compasses now point to the center of the spawn point block, instead of its north-west corner.}} {{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position. |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}} {{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}} {{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses. |Compasses currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses. |Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}} {{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}} {{History|pocket}} {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade. |Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades. |Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades. |Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones. |Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position. |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}} {{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Compasses}} == Issues == {{issue list}} == Gallery == <gallery> 12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]]. </gallery> == See also == *[[Clock]] *[[Tutorials/Navigation|Navigation]] == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019 {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Kompas]] [[de:Kompass]] [[es:Brújula]] [[fr:Boussole]] [[hu:Iránytű]] [[it:Bussola]] [[ja:コンパス]] [[ko:나침반]] [[nl:Kompas]] [[pl:Kompas]] [[pt:Bússola]] [[ru:Компас]] [[uk:Компас]] [[zh:指南针]]</li><li>[[Shovel|Shovel]]<br/>{{Item | image = <gallery> Wooden Shovel.png | Wooden Stone Shovel.png | Stone Iron Shovel.png | Iron Golden Shovel.png | Golden Diamond Shovel.png | Diamond Netherite Shovel.png | Netherite </gallery> | rarity = Common | renewable = '''Netherite''': No<br>'''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Shovel]]s |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel |type= Tool }} {{Crafting |name=[[Stone Shovel]] |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Shovel |description=Can use any variant of cobblestone |type=Tool }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Shovel]] |ingredients=Damaged Matching [[Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description= The durability of the two shovels is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade. {{Smithing |Netherite Upgrade |Diamond Shovel |Netherite Ingot |Netherite Shovel |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description=The durability of the two shovels is added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== {{/Repairing with Anvils}} A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]]. === Chest loot === On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it. {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}} === Mob loot === ==== Equipment ==== {{Main|Drops#Equipped items}} [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22. ==== Raids ==== Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}} === Trading === Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}} Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19. === Villager gifts === {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect. == Usage == === Digging === A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability. ==== Durability ==== Each different tier of shovel has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Shovel|Wood|link=Shovel}} | 59 |- | {{itemLink|Stone Shovel|Stone|link=Shovel}} | 131 |- | {{itemLink|Iron Shovel|Iron|link=Shovel}} | 250 |- | {{itemLink|Diamond Shovel|Diamond|link=Shovel}} | 1561 |- | {{itemLink|Golden Shovel|Golden|link=Shovel}} | 32 |- | {{itemLink|Netherite Shovel|Netherite|link=Shovel}} | 2031 |} ==== Speed ==== The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. {{breaking row|Clay|simple=1}} {{breaking row|Coarse Dirt}} {{Breaking row|Concrete Powder}} {{breaking row|Dirt}} {{breaking row|Dirt Path}} {{breaking row|Farmland}} {{breaking row|Grass Block}} {{breaking row|Gravel}} {{breaking row|Mud}} {{breaking row|Muddy Mangrove Roots}} {{breaking row|Mycelium}} {{breaking row|Podzol}} {{breaking row|Red Sand}} {{breaking row|Rooted Dirt}} {{breaking row|Sand}} {{breaking row|Snow|Wooden}} {{breaking row|Snow Block|Wooden}} {{breaking row|Soul Sand}} {{breaking row|Soul Soil}} {{breaking row|Suspicious Gravel}} {{breaking row|Suspicious Sand|foot=1}} === Dirt paths === A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point: * {{BlockLink|Grass Block}} * {{BlockLink|Dirt}} * {{BlockLink|Coarse Dirt}} * {{BlockLink|Rooted Dirt}} * {{BlockLink|Podzol}} * {{BlockLink|Mycelium}} === Campfire === A shovel can be used to extinguish a [[campfire]]. ===Weapon=== Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon. ====Java Edition==== [[Category:Java Edition specific information]] Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" !Shovel type ! Attack damage ! Attack speed !Damage per<br>second (DPS) |- |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="4" |1||2.5 |- |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5 |- |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5 |- |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5 |- |{{ItemLink|Netherite Shovel}}||{{hp|6.5}} |1.6||10.4 |} ====Bedrock Edition==== {{IN|bedrock}}, shovels always attack instantly and do the following damage: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! colspan="5" |Attack damage |- |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}} |{{ItemSprite|Stone Shovel}} {{hp|3}} |{{ItemSprite|Iron Shovel}} {{hp|4}} |{{ItemSprite|Diamond Shovel}} {{hp|5}} |{{ItemSprite|Netherite Shovel}} {{hp|6}} |} ===Enchantments=== A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group="note" name="exc" /> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel. ===Smelting ingredient=== {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}} ===Piglins === {{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Shovel flatten1.ogg |sound2=Shovel flatten2.ogg |sound3=Shovel flatten3.ogg |sound4=Shovel flatten4.ogg |subtitle=Shovel flattens |source=block |description=When a shovel creates a [[dirt path]] |id=item.shovel.flatten |translationkey=subtitles.item.shovel.flatten |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a shovel's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Grass hit1.ogg |sound2=Grass hit2.ogg |sound3=Grass hit3.ogg |sound4=Grass hit4.ogg |sound5=Grass hit5.ogg |sound6=Grass hit6.ogg |source=block |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref> |id=use.grass |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a shovel's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |id=309 |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |id=313 |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |id=296 |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |id=317 |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |id=323 |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |id=605 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements== {{load advancements|Oh Shiny}} == Video== <div style="text-align:center">{{yt|U4X-4S4neYM}}</div> ==History== {{Missing information|there are so many missing blocks that need shovel to break}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]]. |Shovels cannot be crafted yet and are not functional in this version.}} {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}} {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added. |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed. |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used. |Better tools, including shovels, now last longer.}} {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}} {{History|java alpha}} {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}} {{History|java beta}} {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}} {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}} {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}} {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks. |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}} {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}} {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}} {{History|||snap=15w35a|The damage of shovels has been reduced.}} {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}} {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}} {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}} {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}} {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}} {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}} {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels. |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}} {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed. |Shovels can now break soul soil quickly.}} {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed. |Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests. |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}} {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}} {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}} {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels. |Survival players no longer start out with an infinite durability stone shovel in the inventory.}} {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}} {{History||v0.4.0|Removed stone shovels from the creative inventory.}} {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s. |Iron shovels are now available in the [[creative]] [[inventory]]. |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}} {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}} {{History|||snap=build 12|All shovels have been removed from creative.}} {{History|||snap=build 13|Shovel have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]]. |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}} {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]]. |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades. |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table. |Stone shovels can now be crafted using [[blackstone]]. |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Shovel JINX.jpg|Official shovel T-shirt made by JINX. Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]]. Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]]. </gallery> ===Enchanted shovels=== <gallery> Enchanted_Wooden_Shovel.gif Enchanted_Stone_Shovel.gif Enchanted_Iron_Shovel.gif Enchanted_Golden_Shovel.gif Enchanted_Diamond_Shovel.gif Enchanted_Netherite_Shovel.gif </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018 {{items}} [[Category:Combat]] [[cs:Lopata]] [[de:Schaufel]] [[es:Pala]] [[fr:Pelle]] [[hu:Ásó]] [[ja:シャベル]] [[ko:삽]] [[nl:Schep]] [[pl:Łopata]] [[pt:Pá]] [[ru:Лопата]] [[uk:Лопата]] [[zh:锹]]</li></ul> | Falling sand entities now behaves better in multiplayer. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sand can now be used to craft sandstone. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.3{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item |image = Blue_Dye_JE1_BE1.png |renewable = Yes |stackable = Yes (64) }} '''Blue dye''' is a [[Dye#Primary|primary dye color]]. == Obtaining == === Crafting === {{Crafting |Lapis Lazuli |Output=Blue Dye |type=Material |head=1 }} {{Crafting |Cornflower |Output=Blue Dye |type=Material |foot=1 }} === Chest loot === {{#invoke:LootChest|base3|blue-dye}} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Blue Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |aliasid=dye / 18 |id=399 |form=item |translationkey=item.dye.blue_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}} {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}} {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}} {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}} {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}} {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Blauer Farbstoff]] [[es:Tinte azul]] [[fr:Teinture bleue]] [[ja:青色の染料]] [[ko:파란색 염료]] [[pl: Niebieski barwnik]] [[pt:Corante azul]] [[zh:蓝色染料]]</li><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item | title = Honey Bottle | image = Honey Bottle.png | renewable = Yes | heals = {{hunger|6}} |effects=Clears {{EffectLink|Poison}} | stackable = Yes (16) }} A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]]. Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]]. == Obtaining == {{See also|Tutorials/Honey farming}} === Harvesting === A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive. A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out. === Crafting === {{Crafting |Glass Bottle |Glass Bottle |Honey Block |Glass Bottle |Glass Bottle |Output=Honey Bottle, 4 |type= Foodstuff }} == Usage == To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle. Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound. === Crafting ingredient === {{Crafting usage}} == Sounds == {{edition|java}}: {{Sound table |sound=Drink honey1.ogg |sound2=Drink honey2.ogg |sound3=Drink honey3.ogg |sound4=Drink honey3.ogg |subtitle=Gulping |source=player |description=While a player is drinking a honey bottle |id=item.honey_bottle.drink |translationkey=subtitles.item.honey_bottle.drink |volume=0.5 |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref> |distance=16}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with honey |id=item.bottle.fill |translationkey = subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Drink honey1.ogg |sound2=Drink honey2.ogg |sound3=Drink honey3.ogg |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below--> |source=player |description=While a player is drinking a honey bottle |id=random.drink_honey |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref> |pitch=0.9-1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Honey Bottle |spritetype=item |nameid=honey_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Honey Bottle |spritetype=item |nameid=honey_bottle |id=592 |form=item |foot=1}} == Achievements == {{Load achievements|Bee Our Guest}} == Advancements == {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}} == History == {{History|java}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed. |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}} {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}} {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}} {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]]. |Honey bottles are now stackable (up to 16).}} {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s. |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]]. |Honey bottles are now stackable to 16.}} {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16. * Honey bottles are the only drinkable items that can restore hunger. * Honey bottles are 4 pixels more full than [[water bottles]]. {{Items}} [[cs:Lahvička medu]] [[de:Honigflasche]] [[es:Frasco con miel]] [[fr:Fiole de miel]] [[ja:ハチミツ入りの瓶]] [[ko:꿀이 든 병]] [[lzh:蜜瓶]] [[pl:Butelka miodu]] [[pt:Frasco de mel]] [[ru:Бутылочка мёда]] [[th:ขวดน้ำผึ้ง]] [[uk:Пляшечка меду]] [[zh:蜂蜜瓶]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | Sand now generates with sandstone under it. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8{{Extension DPL}}<ul><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}} {{Item | title = Ankle Monitor | image = Ankle Monitor.png | renewable = No | stackable = Yes (64) }} The '''Ankle monitor''' was a joke foot item. == Usage == Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected. When equipped, the player would be afflicted with {{EffectLink|Slowness}} I. During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!" If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below. === Nether and End messages === * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway? * CURFEW WARNING! Hello, are you there? * CURFEW WARNING! I'm sure you have important things to do, but you need to go back! * CURFEW WARNING! We're lonely back home! * CURFEW WARNING! By "we" I mean I. I'm lonely. * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW! * CURFEW WARNING! LAST WARNING! * CURFEW WARNING! LASTEST WARNING (really now) * CURFEW WARNING! ... * CURFEW WARNING! So... Where are you? * CURFEW WARNING! Having a good day? * CURFEW WARNING! Did you see that monster over there? * CURFEW WARNING! Give it a whack, if you would be so kind. * CURFEW WARNING! Teheee... * CURFEW WARNING! Ok, enough of this! * CURFEW WARNING! Last straw! * CURFEW WARNING! Now you die. * CURFEW WARNING! Boom! * CURFEW WARNING! Hehe, fun right? * CURFEW WARNING! Ok, you will not hear anything more from me now! * CURFEW WARNING! You'll be as lonely as I am. * CURFEW WARNING! How does that feel? * CURFEW WARNING! Stop. Please. Stupid. * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over! * CURFEW WARNING! *bzzzzttt* == Sounds == {{Sound table |sound=Robot1arm1.ogg |sound2=Robot1arm2.ogg |sound3=Robot1arm3.ogg |sound4=Robot1arm4.ogg |source=dependent |subtitle=''None'' |description=When a notification is displayed |id=item.ankle_monitor.warning |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Ankle Monitor |spritetype=item |nameid=ankle_monitor |id=501 |form=item |translationkey=item.ankleMonitor.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}} {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}} {{History|foot}} == Issues == Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> ==References== {{Reflist}} {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[es:Ankle monitor]]</li><li>[[Firework Star|Firework Star]]<br/>{{Item | image = Firework Star.png | renewable = * '''Trail Effect''': No * '''All Others''': Yes | stackable = Yes (64) }} '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s. == Obtaining == In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye". --> {{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 }} </div> == Usage == The only usage of firework stars is to create [[firework rocket]]s. === Crafting ingredient === {{crafting usage|match=end}} == Effects == === Shape effects === A firework star can have only one shape effect. {| class="wikitable" |+ Shape Effects ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr> ! Ingredient ! Effect ! Sample Animation |- | 0 | None | Small Ball explosion (default) | [[File:Firework Star (Small Sphere).gif|200px]] |- | 1 | {{ItemLink|Fire Charge}} | Large Ball explosion and heavy sound. | [[File:Firework Star (Large Sphere).gif|200px]] |- | 2 | {{ItemLink|Gold Nugget}} | Star-shaped explosion | [[File:Firework Star (Star Shape).gif|200px]] |- | 3 | {{BlockLink|id=Heads|Head}} (any) | Creeper-shaped (Creeper Face) explosion | [[File:Firework Star (Creeper Shape).gif|200px]] |- | 4 | {{ItemLink|Feather}} | Burst explosion | [[File:Firework Star (Burst).gif|200px]] |} === Additional effects === In addition to the shape effects, any combination of these additional effects may be added to a firework star. {| class="wikitable" |+ Additional Effects ! Ingredient ! Effect ! Sample Animation |- | None | Default | [[File:Firework Star (Small Sphere).gif|200px]] |- | {{ItemLink|Glowstone Dust}} | Twinkle (Crackle effect and sounds after the explosion) | [[File:Firework Star (Twinkle effect).gif|200px]] |- | {{ItemLink|Diamond}} | Trail effect after the explosion | [[File:Firework Star (Trail effect).gif|200px]] |- | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}} | Twinkle + Trail effect after the explosion | [[File:Firework Star (Twinkle and Trail effect).gif|200px]] |} == Sounds == {{see also|Firework_Rocket#Sounds}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |aliasid=fireworkscharge |id=520 |form=item |translationkey=item.fireworksCharge.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Firework Stars}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Video == <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div> == History == {{History|java}} {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}} {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars cannot be obtained within the Creative inventory.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars. * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]]. == Gallery == <gallery> File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect. </gallery> {{Items}} [[cs:Ohňostrojová hvězda]] [[de:Feuerwerksstern]] [[es:Estrella de fuegos artificiales]] [[fr:Étoile de feu d'artifice]] [[hu:Tűzijáték csillag]] [[it:Stella pirotecnica]] [[ja:花火の星]] [[ko:폭죽 탄약]] [[nl:Vuurwerkster]] [[pl:Gwiazdka pirotechniczna]] [[pt:Estrela de fogo de artifício]] [[ru:Пиротехническая звезда]] [[uk:Зірка феєрверку]] [[zh:烟火之星]]</li></ul> | Pre-release | Due to changes in the terrain generator, sand no longer appears in beaches. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.0.0{{Extension DPL}}<ul><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}} {{Item | title = Ankle Monitor | image = Ankle Monitor.png | renewable = No | stackable = Yes (64) }} The '''Ankle monitor''' was a joke foot item. == Usage == Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected. When equipped, the player would be afflicted with {{EffectLink|Slowness}} I. During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!" If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below. === Nether and End messages === * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway? * CURFEW WARNING! Hello, are you there? * CURFEW WARNING! I'm sure you have important things to do, but you need to go back! * CURFEW WARNING! We're lonely back home! * CURFEW WARNING! By "we" I mean I. I'm lonely. * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW! * CURFEW WARNING! LAST WARNING! * CURFEW WARNING! LASTEST WARNING (really now) * CURFEW WARNING! ... * CURFEW WARNING! So... Where are you? * CURFEW WARNING! Having a good day? * CURFEW WARNING! Did you see that monster over there? * CURFEW WARNING! Give it a whack, if you would be so kind. * CURFEW WARNING! Teheee... * CURFEW WARNING! Ok, enough of this! * CURFEW WARNING! Last straw! * CURFEW WARNING! Now you die. * CURFEW WARNING! Boom! * CURFEW WARNING! Hehe, fun right? * CURFEW WARNING! Ok, you will not hear anything more from me now! * CURFEW WARNING! You'll be as lonely as I am. * CURFEW WARNING! How does that feel? * CURFEW WARNING! Stop. Please. Stupid. * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over! * CURFEW WARNING! *bzzzzttt* == Sounds == {{Sound table |sound=Robot1arm1.ogg |sound2=Robot1arm2.ogg |sound3=Robot1arm3.ogg |sound4=Robot1arm4.ogg |source=dependent |subtitle=''None'' |description=When a notification is displayed |id=item.ankle_monitor.warning |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Ankle Monitor |spritetype=item |nameid=ankle_monitor |id=501 |form=item |translationkey=item.ankleMonitor.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}} {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}} {{History|foot}} == Issues == Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> ==References== {{Reflist}} {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[es:Ankle monitor]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}} {{Item | image = Slimeball.png | renewable = Yes | stackable = Yes (64) }} A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s. == Obtaining == === Mob loot === ==== Slimes ==== {{see also|Tutorials/Slime farming}} If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III. ==== Pandas ==== Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing. === Crafting === {{Crafting |Slime Block |Output= Slimeball,9 |type= Miscellaneous }} === Trading === [[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s. == Usage == === Crafting ingredient === {{crafting usage}} === Breeding === Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball. ==Video== {{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}} {{yt|J6oR3fdbbjY}} == Data values == ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |id=388 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}} {{History|java beta}} {{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}} {{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}} {{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}} {{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}} {{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}} {{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]]. |Slimeballs can now be obtained by killing [[slime]]s. |Slimeballs are now used to craft [[magma cream]].}} {{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}} {{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}} {{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History|foot}} ==Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021 {{Items}} [[Category:Renewable resources]] [[cs:Sliz]] [[de:Schleimball]] [[es:Bola de slime]] [[fr:Boule de Slime]] [[hu:Nyálkagolyó]] [[it:Palla di slime]] [[ja:スライムボール]] [[ko:슬라임볼]] [[nl:Slijmbal]] [[pl:Kula szlamu]] [[pt:Bola de slime]] [[ru:Слизь]] [[th:ลูกเมือก]] [[uk:Слизова кулька]] [[zh:黏液球]]</li></ul> | Beta 1.9 Prerelease 6 | The texture of sand has been slightly changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.1{{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}} {{exclusive|bedrock|education}} {{ItemEntity |image=Ice Bomb.png |renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... --> |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]]. == Obtaining == === Lab Table === {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]] |{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}} |- |<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center> |} == Usage == Ice bombs can be thrown by {{control|using}} them. They are affected by gravity. Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again. Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water. While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. Throwing an ice bomb while underwater encloses the player in ice. {| class="wikitable" |+Ice bomb arrangement table !y\x !-2 !-1 !0 !1 !2 |- !64 |Air |Air |Air |Air |Air |- !63 |Air |Air |Ice bomb |Air |Air |- !62 !Water !Ice !Ice !Ice !Water |- !61 !Water !Ice !Ice !Ice !Water |- !60 !Water !Water !Water !Water !Water |} == Sounds == {{Sound table |type=bedrock |sound=Zombie breaks door.ogg |source=hostile |description=When an ice bomb is created by a [[lab table]] |id=mob.wither.break_block |volume=0.5 |pitch=1.1/1.3}} {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When an ice bomb impacts something |id=random.glass |volume=1.0 |pitch=1.4/1.6 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Ice Bomb |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=ice-bomb |spritetype=item |nameid=ice_bomb |id=595 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Ice Bomb |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=ice-bomb |spritetype=entity |nameid=ice_bomb |id=106 |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}} {{History|education}} {{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}} {{History|foot}} == Trivia == * In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice. {{items}} {{entities}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[Category:Education Edition entities]] [[pl:Lodowa bomba]] [[de:Eisbombe]] [[ja:氷の爆弾]] [[ko:얼음 폭탄]] [[lzh:冰丸]] [[pt:Bomba de gelo]] [[zh:冰弹]]</li><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}} {{Item | image = Portfolio.png | renewable = No | stackable = Yes (64) }} A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref> == Obtaining == Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command. == Usage == [[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]] Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]]. == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Portfolio |spritetype=item |nameid=portfolio |id=456 |form=item |foot=1}} == History == {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}} {{History|||snap=build 2|Portfolios have been removed.}} {{History|bedrock}} {{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}} {{History|education}} {{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}} {{History|foot}} == References == {{Reflist}} {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[Category:Storage]] [[de:Fotoalbum]] [[es:Portafolio]] [[ja:ポートフォリオ]] [[ko:포트폴리오]] [[pl:Portfolio]] [[pt:Portfólio]] [[ru:Портфолио]] [[uk:Портфоліо]] [[zh:公文包]]</li></ul> | 12w01a | Sand now appears in beaches again, which have been re-added as a biome, rather than terrain features. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.4.2{{Extension DPL}}<ul><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}} A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]]. == Obtaining == === Mob loot === {{main|Drops#Mob drops|title1=Drops}} Some tools can be obtained by killing mobs that carry the equipment. === Crafting === Most tools can be obtained through crafting. {{:Crafting/Tools}} === Upgrading === [[Netherite]] tools can be obtained only through upgrading. {{Smithing |head=1 |Netherite Upgrade |Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} == Usage == === Best tools === {{main|Breaking#Best tools|title1=Breaking}} Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold. === Item durability === {{main|Durability}} Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite. Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners. === Item enchantability === Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold. === Smelting === {{main|Smelting}} Iron or golden tools can be smelted into [[nugget]]s. {{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}} {{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}} ; Fuel * Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool. * A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod. == History == {{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added iron shovels.}} {{History|||snap=20100110|Added iron axes and pickaxes.}} {{History|||snap=20100128|Added wooden, stone, and diamond tools.}} {{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}} {{History|||snap=20100130|Added golden tools.}} {{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}} {{History|||snap=20100201-2|Tools are now required to break blocks and ores.}} {{history|java}} {{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation. |All tools now also have breaking animation.}} {{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}} {{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}} {{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}} {{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}} {{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}} {{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}} {{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}} {{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w07a|Added brushes.}} {{History|pocket alpha}} {{History||v0.2.0|Added stone tools and shears.}} {{History||v0.3.0|Added wooden tools.}} {{History||v0.3.2|Added iron, diamond, and golden tools.}} {{History||v0.3.3|Added bows.}} {{History||v0.4.0|Added flint and steel and all hoe types.}} {{History||v0.7.0|Added buckets.}} {{History||v0.7.4|Flint and steel now ignite creepers.}} {{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}} {{History|||snap=build 3|Added shears to the Creative inventory.}} {{History||v0.11.0|snap=build 1|Added fishing rod.}} {{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen. * Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left. == See also == * [[Item Repair]] * [[Breaking]] * [[Weapon]] {{Items}} [[Category:Tools|*]] [[cs:Nástroje]] [[de:Werkzeug]] [[es:Herramientas]] [[fr:Outils]] [[hu:Eszközök]] [[it:Attrezzi]] [[ja:道具]] [[ko:도구]] [[nl:Gereedschap]] [[pl:Narzędzia]] [[pt:Ferramentas]] [[ru:Инструменты]] [[tr:Alet]] [[zh:工具]]</li><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]] [[fr:Catégorie:Outil]] [[it:Categoria:Attrezzi]]</li></ul> | 12w38a | Sand now has new sounds when being walked on. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.7.2{{Extension DPL}}<ul><li>[[Boat with Chest|Boat with Chest]]<br/>{{ItemEntity |image=Oak Boat with Chest.png |extratext = View [[#Gallery|all renders]] |stackable=No |renewable=Yes |flammable=Yes |size='''{{IN|Java}}:'''<br> Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br> '''{{IN|Bedrock}}:'''<br> Height: 0.455 Blocks<br>Width: 1.4 Blocks |networkid='''[[JE]]''': 1 }} {{for|other kinds of boats|Boat (disambiguation)}} A '''boat with chest''' is a single [[chest]] occupying the passenger seat of a [[boat]], and functions as such. As it can still be driven it can be used to transport [[item]]s over bodies of water. == Obtaining == A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents. [[Tool]]s and [[weapon]]s with damage above 4 can instantly destroy a boat with chest in one hit.{{only|Java}} === Crafting === {{Crafting |head= 1 |Chest |Matching Boat |Output= Matching Boat with Chest |type= Transportation |foot= 1 }} == Usage == A boat with chest can be used for the transportation of players, mobs and items, or as fuel when [[smelting]]. === Fuel === A boat with chest can be used as fuel in a [[furnace]], it lasts 60 seconds, smelting up to 6 items. === Transportation === {{main|Boat#Transportation}} Boats with chests can carry only one entity while regular boats can carry up to two. == Behavior == [[File:All boats with chests.png|alt=This photo shows all the types of boats with chests.|thumb|240px|All types of boats with chests.]] {{main|Boat#Behavior}} Boats with chests share most behaviors with boats. === Item storage === [[File:Boat with Chest GUI.png|thumb|176px|The GUI of a boat with chest.]] The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by {{Control|Sneak|text=sneaking}} and {{Control|interact|text=interacting}} with the boat with chest, {{control|interact|text=interacting}} with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's {{Control|inventory}} while inside the boat. This means that the player cannot access armor slots without exiting the boat. When a boat with chest moves above, underneath, or beside a [[hopper]], its inventory is filled or drained accordingly. Due to the size of its hitbox, a boat with chest can be placed above up to 9 hoppers, allowing it to evenly split its items nine ways. === Naming === {{IN|java}}, unlike most other storage devices, a boat with chest renamed in an [[anvil]] does not display the custom name in its GUI.<ref>{{bug|MC-249408||Boats with Chests lose their name when placed}}</ref> === Piglin === As with other chests, opening or breaking a boat with chest causes nearby piglin(s) to attack the player. == Sounds == {{Edition|Java}}: Boats with chests use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Boat paddle land1.ogg |sound2=Boat paddle land2.ogg |sound3=Boat paddle land3.ogg |sound4=Boat paddle land4.ogg |sound5=Boat paddle land5.ogg |sound6=Boat paddle land6.ogg |subtitle=Rowing |source=neutral |description=While a boat with chest is rowed on land |id=entity.boat.paddle_land |translationkey=subtitles.entity.boat.paddle_land |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Boat paddle water1.ogg |sound2=Boat paddle water2.ogg |sound3=Boat paddle water3.ogg |sound4=Boat paddle water4.ogg |sound5=Boat paddle water5.ogg |sound6=Boat paddle water6.ogg |sound7=Boat paddle water7.ogg |sound8=Boat paddle water8.ogg |subtitle=Rowing |source=neutral |description=While a boat with chest is rowed in water |id=entity.boat.paddle_water |translationkey=subtitles.entity.boat.paddle_water |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While a boat with chest is rowed in water |id=random.swim |pitch=0.6-1.4 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Oak Boat with Chest |spritetype=item |spritename=oak-boat with chest |nameid=oak_chest_boat |itemtags=chest_boats |form=item}} {{ID table |displayname=Spruce Boat with Chest |spritetype=item |spritename=spruce-boat with chest |nameid=spruce_chest_boat |itemtags=chest_boats |form=item}} {{ID table |displayname=Birch Boat with Chest |spritetype=item |spritename=birch-boat with chest |nameid=birch_chest_boat |itemtags=chest_boats |form=item}} {{ID table |displayname=Jungle Boat with Chest |spritetype=item |spritename=jungle-boat with chest |nameid=jungle_chest_boat |itemtags=chest_boats |form=item}} {{ID table |displayname=Acacia Boat with Chest |spritetype=item |spritename=acacia-boat with chest |nameid=acacia_chest_boat |itemtags=chest_boats |form=item}} {{ID table |displayname=Dark Oak Boat with Chest |spritetype=item |spritename=dark-oak-boat with chest |nameid=dark_oak_chest_boat |itemtags=chest_boats |form=item}} {{ID table |displayname=Mangrove Boat with Chest |spritetype=item |spritename=mangrove-boat with chest |nameid=mangrove_chest_boat |itemtags=chest_boats |form=item}} {{ID table |displayname=Cherry Boat with Chest |spritetype=item |spritename=cherry-boat with chest |nameid=cherry_chest_boat |itemtags=chest_boats |form=item}} {{ID table |displayname=Bamboo Raft with Chest |spritetype=item |spritename=bamboo-raft with chest |nameid=bamboo_chest_raft |itemtags=chest_boats |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Boat with Chest |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boat-with-chest |nameid=chest_boat |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Oak Boat with Chest |spritetype=item |nameid=oak_chest_boat |aliasid=chest_boat / 0 |id=646 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.oak.name}} {{ID table |displayname=Spruce Boat with Chest |spritetype=item |nameid=spruce_chest_boat |aliasid=chest_boat / 1 |id=649 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.spruce.name}} {{ID table |displayname=Birch Boat with Chest |spritetype=item |nameid=birch_chest_boat |aliasid=chest_boat / 2 |id=647 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.birch.name}} {{ID table |displayname=Jungle Boat with Chest |spritetype=item |nameid=jungle_chest_boat |aliasid=chest_boat / 3 |id=648 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.jungle.name}} {{ID table |displayname=Acacia Boat with Chest |spritetype=item |nameid=acacia_chest_boat |aliasid=chest_boat / 4 |id=650 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.acacia.name}} {{ID table |displayname=Dark Oak Boat with Chest |spritetype=item |nameid=dark_oak_chest_boat |aliasid=chest_boat / 5 |id=651 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.big_oak.name}} {{ID table |displayname=Mangrove Boat with Chest |spritetype=item |nameid=mangrove_chest_boat |aliasid=chest_boat / 6 |id=652 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.mangrove.name}} {{ID table |displayname=Cherry Boat with Chest |spritetype=item |nameid=cherry_chest_boat |aliasid=chest_boat / 8 |id=658 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.cherry.name}} {{ID table |displayname=Bamboo Raft with Chest |spritetype=item |nameid=bamboo_chest_raft |aliasid=chest_boat / 7 |id=662 |form=item |itemtags=minecraft:chest_boat |translationkey=item.chest_boat.bamboo.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Form |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boat-with-chest |nameid=chest_boat |id=218 |foot=1}} === Entity data === Boat with chests have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == History == {{History||September 23, 2019|link={{ytl|Anv-lZc0pIM}}|The [[swamp]] was announced as a contender for the Biome Vote at [[MINECON Live 2019]]. Frogs, boats with chests, and mangrove trees were announced.}} {{History||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|The swamp comes in second place in the Biome Vote, setting the release date of new swamp content further than new mountain content.}} {{History||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7085}}|[[File:Jungle Boat with Chest (pre-release).png|32px]] [[File:Dark Oak Boat with Chest (pre-release).png|32px]] Boats with chests were announced at [[Minecraft Live 2021]]. Only jungle and dark oak variants were shown.}} {{History|java}} {{History||1.19|snap=22w12a|[[File:Oak Boat with Chest JE1.png|32px]] [[File:Spruce Boat with Chest JE1.png|32px]] [[File:Birch Boat with Chest JE1.png|32px]] [[File:Jungle Boat with Chest JE1.png|32px]] [[File:Acacia Boat with Chest JE1.png|32px]] [[File:Dark Oak Boat with Chest JE1.png|32px]] [[File:Mangrove Boat with Chest JE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) JE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests. |Knob on chest is placed incorrectly 1 pixel up.}} {{History|||snap=22w13a|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest JE2 BE1.png|32px]] Changed knob on chest position 1 pixel down to match [[Bedrock Edition]]. |Boats with chests can now be placed by [[dispenser]]s.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove boat with chest obtainable and renewable.}} {{History|||snap=22w15a|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures. |Now, the inventory can be accessed by {{control|using}} it directly when there is already a passenger inside of it.}} {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] Bamboo rafts with chests were announced at [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) JE1.png|32px]] Added bamboo rafts with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w45a|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE1.png|32px]] Added cherry boats with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 2|[[File:Cherry Boat with Chest (item) JE2.png|32px]] The item texture of cherry boats with chests has now been changed.}} {{History||1.20|snap=23w12a|Bamboo rafts with chests and cherry boats with chests are now available without using the "Update 1.20" experimental datapack.}} {{History|bedrock}} {{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.19.0|snap=beta 1.18.30.28|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) BE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests, missing mangrove type. |Added unused translation keys for mangrove boat with chest.}} {{History||1.19.0|snap=beta 1.19.0.20|Boats with chests are now available without enabling experimental gameplay.|[[File:Mangrove Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added mangrove boats with chests.}} {{History||1.19.0|snap=beta 1.19.0.26|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) BE1.png|32px]] Added bamboo rafts with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.60.20|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed to match ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE2.png|32px]] Added cherry boats with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts with chests and cherry boats with chests are now available without using the "Next Major Update" experimental toggle.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A [[chest]] is short enough that a boat with chest falls onto it rather than crashes into it. * The chest texture is 12×12 pixels, rather than the 14×14 pixel texture the block uses. This is not the case with the [[minecart with chest]]. * Despite the minecart with chest using the Christmas texture, the boat with chest still uses the default chest texture during Christmas time.<ref>{{bug|MC-249378}}</ref> == Gallery == === Renders === <gallery> Oak Boat with Chest.png|Oak Boat with Chest Spruce Boat with Chest.png|Spruce Boat with Chest Birch Boat with Chest.png|Birch Boat with Chest Jungle Boat with Chest.png|Jungle Boat with Chest Acacia Boat with Chest.png|Acacia Boat with Chest Dark Oak Boat with Chest.png|Dark Oak Boat with Chest Mangrove Boat with Chest.png|Mangrove Boat with Chest Cherry Boat with Chest.png|Cherry Boat with Chest Bamboo Raft with Chest.png|Bamboo Raft with Chest Oak Boat with Chest (item) JE2.png|Oak Boat with Chest (item) Spruce Boat with Chest (item) JE2.png|Spruce Boat with Chest (item) Birch Boat with Chest (item) JE2.png|Birch Boat with Chest (item) Jungle Boat with Chest (item) JE2.png|Jungle Boat with Chest (item) Acacia Boat with Chest (item) JE2.png|Acacia Boat with Chest (item) Dark Oak Boat with Chest (item) JE2.png|Dark Oak Boat with Chest (item) Mangrove Boat with Chest (item) JE2.png|Mangrove Boat with Chest (item) Cherry Boat with Chest (item) JE2.png|Cherry Boat with Chest (item) Bamboo Raft with Chest (item) JE2 BE2.png|Bamboo Raft with Chest (item) </gallery> === Concept Art === <gallery> Bamboo Raft and Raft with Chest Concept Art.png|Ditto. </gallery> == References == {{reflist}} {{Items}} {{Entities}} [[de:Boot mit Truhe]] [[es:Barca con cofre]] [[ja:チェスト付きのボート]] [[ru:Лодка с сундуком]] [[uk:Човен зі скринею]] [[zh:运输船]]</li><li>[[Redstone Repeater|Redstone Repeater]]<br/>{{Block | image = <gallery> Redstone Repeater.png|Redstone Repeater Redstone Repeater BE.png|Redstone Repeater (BE) </gallery> | extratext = View [[#Renders|all renders]] | transparent = Yes | light = No | tool = any | stackable = Yes (64) | flammable = No | lavasusceptible = No | renewable = Yes }} {{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}} A '''redstone repeater''' is a [[block]] that produces a full-strength [[Redstone Dust|output signal]] from its front when its back is powered, with four configurable delay settings. It can also be locked into a power state by its side being directly powered by a repeater or a [[Redstone Comparator|comparator]]. == Obtaining == === Breaking === A redstone repeater can be broken instantly using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it. A redstone repeater is removed and drops as an item if: * its attachment block is moved, removed, or destroyed; * [[water]] or [[lava]] flows into its space;{{only|java}} * a [[piston]] tries to push it or moves a block into its space. === Natural generation === [[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]] A single redstone repeater is generated naturally in each [[jungle temple]]. They also generate in [[Ancient City|ancient cities]]. === Crafting === {{Crafting |A2= Redstone Torch |B2= Redstone Dust |C2= Redstone Torch |B3= Stone |C3= Stone |A3= Stone |Output= Redstone Repeater |type= Redstone }} == Usage == {{see also|Redstone circuit}} A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state. A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]]. A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission. A repeater is 0.125 ({{frac|1|8}}) blocks high. === Signal transmission === A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below). [[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]] A redstone repeater can be powered by any of the following components at its back: * an active [[power component]] (redstone torch, lever, block of redstone, etc.) * powered [[redstone dust]] * a powered [[redstone comparator]] or another powered redstone repeater facing the repeater * a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.) A redstone repeater can power any of the following components at its front: * redstone dust * a redstone comparator or another redstone repeater facing away from the repeater * any opaque block (including any opaque [[mechanism component]]s) A redstone repeater can activate any [[mechanism component]] it is facing. An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components. === Signal repeating === {{see also|Transmission circuit#Repeater}} A redstone repeater can "repeat" a [[Redstone Dust|redstone]] signal, boosting it back up to power level 15. Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater. While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag). === Signal delay === When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag). A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s). A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks. Although a repeater cannot be set to have a delay of zero, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay). In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick{{info needed}} === {{anchor|diode}} Signal direction === {{see also| Mechanics/Redstone/Transmission circuit#Diode}} A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction). A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another. === {{anchor|lock}} Signal locking === {{see also| Mechanics/Redstone/Memory circuit}} [[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]] A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior. A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers. If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states. == Sounds == {{Edition|java}}: {{Sound table/Block/Stone/JE}} {{Edition|bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Redstone Repeater |spritetype=block |nameid=repeater |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Repeater |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Unpowered block |spritename=unpowered-repeater |spritetype=block |nameid=unpowered_repeater |id=93 |form=block |translationkey=-}} {{ID table |displayname=Powered block |spritename=powered-repeater |spritetype=block |nameid=powered_repeater |id=94 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=redstone-repeater |spritetype=item |nameid=repeater |id=419 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == <div style="text-align:center">{{yt|0Ij_qMLiRzE}}</div> == History == ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java beta}} {{History||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters. |Originally, the four possible settings were "1, 2, 5 and 7",<ref>http://twitter.com/jeb_/status/33888465502339073</ref> but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".<ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref> |The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}} {{History||unknown|The breaking particles of redstone repeaters now use the smooth stone [[slab]] top texture, even though none of the elements on the [[model]] use it.}} {{History||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture. |[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed towards the repeater like with other blocks.}} {{History||unknown|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}} {{History|java}} {{History||unknown|The breaking particles of redstone repeaters have been changed to an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}} {{History||1.3.1|snap=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}} {{History|||snap=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}} {{History||1.4.2|snap=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has now been changed. |[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}} {{History||1.5|snap=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}} {{History||unknown|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}} {{History||1.8|snap=14w06a|Repeaters no longer produce block [[light]] when powered.}} {{History|||snap=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters now no longer have protruding features. |The torches underneath redstone repeaters have now been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}} {{History|||snap=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.<ref>{{bug|MC-50242}}</ref>}} {{History|||snap=?|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading.}} {{History||1.13|snap=17w47a|All 3 IDs for the redstone repeater have now been merged into 1 ID: <code>repeater</code>. |Added powered block state to redstone repeaters. |Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]]. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}} {{History||1.14|snap=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History|||snap=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also now been changed.}} {{History|||snap=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}} {{History||1.19|snap=22w13a|Redstone repeaters now generate in [[Ancient City|ancient cities]].}} {{History||1.20.2|snap=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History||1.20.30|snap=beta 1.20.30.20|Redstone Repeaters now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE4.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}} {{History|foot}} === Redstone repeater "items" === {{:Technical blocks/Redstone Repeater}} == Issues == {{Issue list}} == Trivia == * The recipe and appearance of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other == Gallery == <gallery> Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater. Repeater feedback.gif|A redstone clock formed from two repeaters. Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater. Repeater bridge.png|Crossing redstone wires using repeaters. Jeb Repeaters 1.png| Jeb Repeaters 2.png| Jeb Repeaters 3.png| </gallery> === Renders === <gallery> Redstone Repeater.png Redstone Repeater Delay 2.png Redstone Repeater Delay 3.png Redstone Repeater Delay 4.png Powered Redstone Repeater.png Powered Redstone Repeater Delay 2.png Powered Redstone Repeater Delay 3.png Powered Redstone Repeater Delay 4.png Locked Redstone Repeater.png Locked Redstone Repeater Delay 2.png Locked Redstone Repeater Delay 3.png Locked Redstone Repeater Delay 4.png Powered Locked Redstone Repeater.png Powered Locked Redstone Repeater Delay 2.png Powered Locked Redstone Repeater Delay 3.png Powered Locked Redstone Repeater Delay 4.png Redstone Repeater BE.png Redstone Repeater Delay 2 BE.png Redstone Repeater Delay 3 BE.png Redstone Repeater Delay 4 BE.png Powered Redstone Repeater BE.png Powered Redstone Repeater Delay 2 BE.png Powered Redstone Repeater Delay 3 BE.png Powered Redstone Repeater Delay 4 BE.png Locked Redstone Repeater BE.png Locked Redstone Repeater Delay 2 BE.png Locked Redstone Repeater Delay 3 BE.png Locked Redstone Repeater Delay 4 BE.png Powered Locked Redstone Repeater BE.png Powered Locked Redstone Repeater Delay 2 BE.png Powered Locked Redstone Repeater Delay 3 BE.png Powered Locked Redstone Repeater Delay 4 BE.png </gallery> == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Redstone]] [[Category:Mechanisms]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[de:Redstone-Verstärker]] [[es:Repetidor de redstone]] [[fr:Répéteur de redstone]] [[hu:Redstone-jelismétlő]] [[it:Ripetitore di redstone]] [[ja:レッドストーンリピーター]] [[ko:레드스톤 중계기]] [[nl:Redstoneversterker]] [[pl:Przekaźnik]] [[pt:Repetidor de redstone]] [[ru:Красный повторитель]] [[tr:Kızıltaş tekrarlayıcı]] [[zh:红石中继器]]</li></ul> | 13w36a | Disks of sand are no longer found on ocean floors. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13w39a | Added red sand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8{{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}} {{Block | image = <gallery> Torchflower Age 0.png| Age 0 Torchflower Age 1.png| Age 1 Torchflower Age 2.png| Age 2 </gallery> | image2 = Torchflower Seeds JE1.png | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common |flammable=No |lavasusceptible=No }} '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. == Obtaining == [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item. Sniffers can only dig for torchflower seeds in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop farming}} Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points. === Taming === Torchflower seeds can be used to tame [[parrot]]s. === Composting === Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |id=-567 |form=block |translationkey=-}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |id=296 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}} {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}} {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}} {{History|bedrock}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery == <gallery> Torchflower Seeds stages.png|All the growth stages of torchflower seeds. </gallery> == Notes == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:Fackelliliensamen]] [[es:Semillas de plantorcha]] [[ja:トーチフラワーの種]] [[pt:Sementes de plantocha]] [[zh:火把莲种子]]</li><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]] [[fr:Catégorie:Combat]] [[zh:Category:武器]]</li></ul> | 14w27b | Sand and red sand's textures now rotate randomly, making beaches and deserts look less uniform. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.9{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item | title = Amethyst Shard | image = Amethyst Shard.png | renewable = Yes | stackable = Yes (64) }} An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]]. == Obtaining == === Mining === An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards. If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards. === Chest loot === {{LootChestItem|amethyst-shard}} == Usage == === Crafting ingredient === {{Crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard |Any Armor Trim Smithing Template |Netherite Chestplate |Amethyst Shard |Amethyst Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|amethyst shard}} === Allay duplication === If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again. == Sounds == {{Edition|Java}}: {{Sound table |sound=Amethyst shimmer.ogg |subtitle=Amethyst chimes |source=neutral |description=When an amethyst shard duplicates an allay |id=block.amethyst_block.chime |translationkey=subtitles.block.amethyst_block.chime |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Amethyst shimmer.ogg |source=block |description=When an amethyst shard duplicates an allay |id=chime.amethyst_block |volume=1.0 |pitch=0.5-1.7 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |id=625 |foot=1}} ==History== {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}} {{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}} {{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}} {{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}} {{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}} {{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}} {{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== * Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable. * besides netherite, amethyst is the only or to be attempted not from an ore in caves == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021 {{Items}} [[Category:Renewable resources]] [[de:Amethystscherbe]] [[es:Fragmento de amatista]] [[fr:Éclat d'améthyste]] [[it:Scheggia di ametista]] [[ja:アメジストの欠片]] [[lzh:紫水玉片]] [[pl:Odłamek ametystu]] [[pt:Fragmento de ametista]] [[ru:Осколок аметиста]] [[uk:Уламок аметисту]] [[zh:紫水晶碎片]] [[Category:Ore]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item | image = Raw Copper.png | renewable = No | stackable = Yes (64) }} '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]]. == Obtaining == === Mining === Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Copper |Output=Raw Copper,9 |type=Material |foot=1 }} == Usage == The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s. === Crafting === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=2 |Raw Copper |Copper Ingot |0.7 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |id=507 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}} {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed. |Raw copper can now be used to craft [[block of raw copper]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}} {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}} {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}} {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Rohkupfer]] [[es:Cobre en bruto]] [[fr:Cuivre brut]] [[it:Rame grezzo]] [[ja:銅の原石]] [[pl:Surowa miedź]] [[pt:Cobre bruto]] [[ru:Необработанная медь]] [[tr:Ham Bakır]] [[uk:Необроблена мідь]] [[zh:粗铜]]</li></ul> | 15w44a | Sand can now be found in desert temple chests. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.10{{Extension DPL}}<ul><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Beetroots Age 0.png | 1-2 = Beetroots Age 0 BE.png | group2 = Age 1 | 2-1 = Beetroots Age 1.png | 2-2 = Beetroots Age 1 BE.png | group3 = Age 2 | 3-1 = Beetroots Age 2.png | 3-2 = Beetroots Age 2 BE.png | group4 = Age 3 | 4-1 = Beetroots Age 3.png | 4-2 = Beetroots Age 3 BE.png |image=Beetroot Seeds JE2 BE2.png |transparent=Yes |light=No |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Beetroot seeds''' are items that can be used to plant beetroot crops. '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds. == Obtaining == === Natural generation === [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|desert-village}} Desert || 20% |- | {{EnvSprite|plains-village}} Plains || 5% |} === Breaking === Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate. === Chest loot === {{LootChestItem|beetroot-seeds}} === Trading === Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]]. == Usage == === Farming === Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots. <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops. === Breeding === Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, beetroot seeds can be used to tame [[parrot]]s. === Composting === Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1. === Trading === [[Wandering trader]]s may offer to sell beetroot seeds for one emerald. == Sounds == {{Edition|Java}}: {{Sound table/Block/Crop/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroot |id=244 |form=block |itemform=item.beetroot}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |id=295 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops. |Beetroot seeds can be found in [[end city]] [[chest]]s. |Beetroot plants naturally generate in [[village]] farms. |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}} {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2. |Villagers are now able to pick up and plant beetroot seeds.}} {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}} {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}} {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}} {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}} {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter. |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}} {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}} {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}} {{History|pocket alpha}} {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}} {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}} {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}} {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s. |Beetroot seeds can now be used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed. |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]]. |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}} {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beetrootstwitpic.png|The first image released of beetroot seeds. Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == <references /> {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Semínka červené řepy]] [[es:Semillas de remolacha]] [[fr:Graines de betterave]] [[it:Semi di barbabietola]] [[ja:ビートルートの種]] [[ko:비트 씨앗]] [[nl:Bietenzaden]] [[pl:Nasiona buraka]] [[pt:Sementes de beterraba]] [[ru:Семена свёклы]] [[th:เมล็ดบีตรูท]] [[zh:甜菜种子]]</li><li>[[Boat|Boat]]<br/>{{ItemEntity |image=Oak Boat.png |image2=Oak Boat (item) JE6.png |extratext = [[#Gallery|View all renders]] |stackable=No |renewable=Yes |flammable=Yes |size='''{{IN|Java}}:'''<br> Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br> '''{{IN|Bedrock}}:'''<br> Height: 0.455 Blocks<br>Width: 1.4 Blocks |networkid='''[[JE]]''': 1 }} {{for|other kinds of boats|Boat (disambiguation)}} A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats. == Obtaining == Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref> Boats can be retrieved by repeatedly hitting them until they drop as an item. [[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}} === Crafting === {{Crafting |head=1 |showname=0 |A2= Matching Overworld Planks |C2= Matching Overworld Planks |A3= Matching Overworld Planks |B3= Matching Overworld Planks |C3= Matching Overworld Planks |Output= Matching Boat |type= Transportation |foot=1 }} == Usage == Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel. === Crafting === {{Crafting usage|match=end|Boat, Bamboo Raft}} === Trading === Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats. === Fuel === A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items. === Transportation === {{see also|Transportation|Riding}} ==== Entering ==== A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref> ==== Exiting ==== A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position. ==== Motion ==== Boats do not turn with mouse-look. With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]]. With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward. {{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]]. == Behavior == === Speed === Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension. {| class="wikitable" |+ !Substance !Speed |- |[[Water]] |8.0 blocks/s |- |[[Ice]], [[Frosted Ice]], [[Packed Ice]] |40 blocks/s |- |[[Blue Ice]] |72.7 blocks/s |- |Land |2.0 blocks/s |} === Floatation === [[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]] A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water. When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks. {{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed. [[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly. === Destruction === As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink. When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed. === Passengers === [[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]] Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref> A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}} Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}. Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled. === Damage prevention === Riding a boat does not deplete [[hunger]], making it an efficient way to travel. Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref> === Collision === A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats. {{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities. Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit. === Mobs === Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats. Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player. Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either. === Lead === {{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land. == Sounds == {{Edition|Java}}:<br> Boats use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Boat paddle land1.ogg |sound2=Boat paddle land2.ogg |sound3=Boat paddle land3.ogg |sound4=Boat paddle land4.ogg |sound5=Boat paddle land5.ogg |sound6=Boat paddle land6.ogg |subtitle=Rowing |source=neutral |description=While a boat is rowed on land |id=entity.boat.paddle_land |translationkey=subtitles.entity.boat.paddle_land |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Boat paddle water1.ogg |sound2=Boat paddle water2.ogg |sound3=Boat paddle water3.ogg |sound4=Boat paddle water4.ogg |sound5=Boat paddle water5.ogg |sound6=Boat paddle water6.ogg |sound7=Boat paddle water7.ogg |sound8=Boat paddle water8.ogg |subtitle=Rowing |source=neutral |description=While a boat is rowed in water |id=entity.boat.paddle_water |translationkey=subtitles.entity.boat.paddle_water |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While a boat is rowed in water |id=random.swim |pitch=0.6-1.4 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Oak Boat |spritetype=item |spritename=oak-boat |nameid=oak_boat |itemtags=boats |form=item}} {{ID table |displayname=Spruce Boat |spritetype=item |spritename=spruce-boat |nameid=spruce_boat |itemtags=boats |form=item}} {{ID table |displayname=Birch Boat |spritetype=item |spritename=birch-boat |nameid=birch_boat |itemtags=boats |form=item}} {{ID table |displayname=Jungle Boat |spritetype=item |spritename=jungle-boat |nameid=jungle_boat |itemtags=boats |form=item}} {{ID table |displayname=Acacia Boat |spritetype=item |spritename=acacia-boat |nameid=acacia_boat |itemtags=boats |form=item}} {{ID table |displayname=Dark Oak Boat |spritetype=item |spritename=dark-oak-boat |nameid=dark_oak_boat |itemtags=boats |form=item}} {{ID table |displayname=Mangrove Boat |spritetype=item |spritename=mangrove-boat |nameid=mangrove_boat |itemtags=boats |form=item}} {{ID table |displayname=Cherry Boat |spritetype=item |spritename=cherry-boat |nameid=cherry_boat |itemtags=boats |form=item}} {{ID table |displayname=Bamboo Raft |spritetype=item |spritename=bamboo-raft |nameid=bamboo_raft |itemtags=boats |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Boat |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boats |nameid=boat |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Oak Boat |spritetype=item |nameid=oak_boat |aliasid=boat / 0 |id=375 |form=item |itemtags=minecraft:boats |translationkey=item.boat.oak.name}} {{ID table |displayname=Spruce Boat |spritetype=item |nameid=spruce_boat |aliasid=boat / 1 |id=378 |form=item |itemtags=minecraft:boats |translationkey=item.boat.spruce.name}} {{ID table |displayname=Birch Boat |spritetype=item |nameid=birch_boat |aliasid=boat / 2 |id=376 |form=item |itemtags=minecraft:boats |translationkey=item.boat.birch.name}} {{ID table |displayname=Jungle Boat |spritetype=item |nameid=jungle_boat |aliasid=boat / 3 |id=377 |form=item |itemtags=minecraft:boats |translationkey=item.boat.jungle.name}} {{ID table |displayname=Acacia Boat |spritetype=item |nameid=acacia_boat |aliasid=boat / 4 |id=379 |form=item |itemtags=minecraft:boats |translationkey=item.boat.acacia.name}} {{ID table |displayname=Dark Oak Boat |spritetype=item |nameid=dark_oak_boat |aliasid=boat / 5 |id=380 |form=item |itemtags=minecraft:boats |translationkey=item.boat.big_oak.name}} {{ID table |displayname=Mangrove Boat |spritetype=item |nameid=mangrove_boat |aliasid=boat / 6 |id=643 |form=item |itemtags=minecraft:boats |translationkey=item.boat.mangrove.name}} {{ID table |displayname=Cherry Boat |spritetype=item |nameid=cherry_boat |aliasid=boat / 8 |id=657 |form=item |itemtags=minecraft:boats |translationkey=item.boat.cherry.name}} {{ID table |displayname=Bamboo Raft |spritetype=item |nameid=bamboo_raft |aliasid=boat / 7 |id=661 |form=item |itemtags=minecraft:boats |translationkey=item.boat.bamboo.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Form |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boats |nameid=boat |id=90 |foot=1}} ===Entity data=== Boats have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Whatever Floats Your Goat}} ==Advancements== {{load advancements|Whatever Floats Your Goat!}} ==History== {{History|java alpha}} {{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. |Initially, boats broke upon being placed outside water, and on impact with land.}} {{History||v1.0.6_01|Boats now only break on impact with land at high speeds. |Boats no longer break upon being placed outside water. |Boat turning has been made smoother.}} {{History|java beta}} {{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}} {{History|java}} {{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}} {{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}} {{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}} {{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}} {{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}} {{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed. |Boats now take [[damage]] and break when colliding with many lily pads in a short time.}} {{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}} {{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground. |Boats being broken by lily pads has been slightly improved. |{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}} {{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}} {{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}} {{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board. |[[Mob]]s can now board boats, though they can no longer control them. |A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop. |The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}} {{Crafting |A2= Oak Planks |B2= Wooden Shovel |C2= Oak Planks |A3= Oak Planks |B3= Oak Planks |C3= Oak Planks |Output= Oak Boat |ignoreusage=1 }} {{!}}} |The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}. |Boats no longer break [[snow|snow layers]] they run into.}} {{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum. |Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}} {{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}} {{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}} {{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul. |Boats now sink when underwater, or within flowing water of any depth. |The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required). |Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight. |Dismounting in a boat now attempts to place the [[player]] on land.}} {{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}} {{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}} {{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}. |The player's [[hunger]] bar is now visible when riding in a boat.}} {{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}} {{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}} {{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}} {{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}} {{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}} {{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}} {{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}} {{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}} {{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} {{History|||snap=22w12a|Boats can now be used to craft boats with chests. |[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}} {{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}} {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}} {{History||1.20.2|snap=?|Riding height for mobs without a sitting position have been adjusted so their feet are at the bottom of the boat.}} {{History|pocket alpha}} {{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right." |[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}} {{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat. |[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}} {{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them. |Boats now have a proper model with paddles.}} {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s. |Boats can support two riders, including [[mob]]s. |Boats are larger in size than {{in|java}}. |Boats are more resistant to crashing against land than {{in|java}}.}} {{History|||snap=build 12|Projectiles can now be shot from boats.}} {{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]]. |[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}} {{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]]. |[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}} {{History|||snap=build 3|Boats now stack on top of each other.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}} {{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}} {{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit. |Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}} {{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}} {{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}} {{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker. |[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}} {{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}} {{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} {{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}} {{History||xbox=TU12|The maximum number of boats in a world has been increased to 40. |Boats now break when they hit land hard.}} {{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it. |When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s. |Boats are now less glitchy and more responsive now. |The maximum speed of boats has been increased. |When exiting, [[player]]s now move from the boat. |When broken by a player, they [[drops|drop]] a boat now.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water. *A [[chest]] is short enough that a boat falls onto it rather than crashes into it. *{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition. ==Gallery== <gallery> Oak Boat.png|Oak Spruce Boat.png|Spruce Birch Boat.png|Birch Jungle Boat.png|Jungle Acacia Boat.png|Acacia Dark Oak Boat.png|Dark oak Mangrove Boat.png|Mangrove Cherry Boat.png|Cherry Bamboo Raft.png|Bamboo raft Oak Boat (item).png|Oak Spruce Boat (item).png|Spruce Birch Boat (item).png|Birch Jungle Boat (item).png|Jungle Acacia Boat (item).png|Acacia Dark Oak Boat (item).png|Dark oak Mangrove Boat (item).png|Mangrove Cherry Boat (item).png|Cherry Bamboo Raft (item).png|Bamboo raft </gallery> === Screenshots === <gallery> AllBoats.png|All types of boats next to each other. Screenboat.png|The old boat floating. BoatStackingFun.png|A bunch of pre-1.9 boats stacked up. Boats boats boats boats!!.jpg|First image of boats in BE development. I guess it's getting there.png|Second image of boats in BE development. All aboard the hype boat!.png|Image of the completed Bedrock Edition boats. Boatglitche.png|A trail of boats after a game crash while riding a boat. BoatDock.png|A dock with many boats. Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]]. </gallery> === Development Images === <gallery> Jappa Boat.jpg|Jappa texturing a boat. Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench. Chiwi Boats 1.png|Boat item textures. Chiwi Boats 2.png|Boat item textures. Chiwi Boats 3.png|Boat item textures. Chiwi Boats 4.png|Boat item textures. </gallery> === Concept Art === <gallery> Bamboo Raft Concept Art.png|Bamboo raft concept art. Bamboo Raft and Raft with Chest Concept Art.png|Ditto. </gallery> === Artwork === <gallery> Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat. Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]]. File:Zuri Raft.jpg Zuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]]. File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]]. File:This or That.jpg File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref> </gallery> ==See also== *[[Transportation]] ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019 {{Items}} {{Entities}} [[cs:Člun]] [[de:Boot]] [[es:Barca]] [[fr:Bateau]] [[hu:Csónak]] [[it:Barca]] [[ja:ボート]] [[ko:보트]] [[nl:Boot]] [[pl:Łódka]] [[pt:Bote]] [[ru:Лодка]] [[th:เรือ]] [[uk:Човен]] [[zh:船]]</li></ul> | 16w20a | Falling dust particles for unsupported sand has been added. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.12{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item | image = Black Dye.png | renewable = Yes | stackable = Yes (64) }} '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]]. == Obtaining == === Trading === [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}} === Crafting === {{Crafting |head=1 |showname=0 |Ink Sac |Output=Black Dye |type=Material }} {{Crafting |Wither Rose |Output=Black Dye |type=Material |foot=1 }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Black Dye}} === Trading === Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |aliasid=dye / 16 |id=395 |form=item |translationkey=item.dye.black_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}} {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}} {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}} {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}} {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Schwarzer Farbstoff]] [[es:Tinte negro]] [[fr:Teinture noire]] [[ja:黒色の染料]] [[ko:검은색 염료]] [[pl:Czarny barwnik]] [[pt:Corante preto]] [[th:สีย้อมสีดำ]] [[zh:黑色染料]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}} {{Item | rarity = Common | renewable = No | stackable = Yes (64) }} '''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s. == Obtaining == Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it. === Crafting === {{Crafting |head=1 |showname=0 |Netherite Scrap |Netherite Scrap |Netherite Scrap |Netherite Scrap |Gold Ingot |Gold Ingot |Gold Ingot |Gold Ingot |Output=Netherite Ingot |type=Material }} {{Crafting |Block of Netherite |Output=Netherite Ingot,9 |type=Material |foot=1 }} === Chest loot === {{LootChestItem|netherite-ingot}} == Usage == Netherite ingots are crafting materials used to make netherite tools, weapons, and armor. === Crafting ingredient === {{crafting usage}} === Smithing ingredient === Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved. {{Smithing |head=1 |ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} {{Smithing |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot |Any Armor Trim Smithing Template |Diamond Chestplate |Netherite Ingot |Netherite Trim Diamond Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/> |tail=1 }} '''Trim color palette''' The following color palettes are shown on the designs on trimmed armor: * {{TrimPalette|netherite ingot}} * {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot). === Repairing === Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Hoe}} === Beacons === A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |id=603 |form=item |foot=1}} === Advancements === {{load advancements|Serious dedication}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}} {{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}} {{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}} {{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}} {{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}} {{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}} {{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s. |The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s. |Netherite ingots can now be used to craft [[lodestone]]s. |Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}} {{History|foot}} == Issues == {{issue list}} == See also == * {{EnvLink|Bastion Remnant}} * {{BlockLink|Block of Netherite}} * {{ItemLink|Netherite Scrap}} * {{BlockLink|Ancient Debris}} *{{BlockLink|Lodestone}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020 {{Items}} [[de:Netheritbarren]] [[es:Lingote de netherita]] [[fr:Lingot de Netherite]] [[it:Lingotto di netherite]] [[ja:ネザライトインゴット]] [[ko:네더라이트 주괴]] [[pl:Sztabka netherytu]] [[pt:Barra de netherita]] [[ru:Незеритовый слиток]] [[th:แท่งเนเธอไรต์]] [[uk:Незеритовий злиток]] [[zh:下界合金锭]] [[Category:Non-renewable resources]]</li></ul> | 17w06a | Sand can now be used to craft concrete powder. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.13{{Extension DPL}}<ul><li>[[Boat|Boat]]<br/>{{ItemEntity |image=Oak Boat.png |image2=Oak Boat (item) JE6.png |extratext = [[#Gallery|View all renders]] |stackable=No |renewable=Yes |flammable=Yes |size='''{{IN|Java}}:'''<br> Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br> '''{{IN|Bedrock}}:'''<br> Height: 0.455 Blocks<br>Width: 1.4 Blocks |networkid='''[[JE]]''': 1 }} {{for|other kinds of boats|Boat (disambiguation)}} A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats. == Obtaining == Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref> Boats can be retrieved by repeatedly hitting them until they drop as an item. [[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}} === Crafting === {{Crafting |head=1 |showname=0 |A2= Matching Overworld Planks |C2= Matching Overworld Planks |A3= Matching Overworld Planks |B3= Matching Overworld Planks |C3= Matching Overworld Planks |Output= Matching Boat |type= Transportation |foot=1 }} == Usage == Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel. === Crafting === {{Crafting usage|match=end|Boat, Bamboo Raft}} === Trading === Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats. === Fuel === A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items. === Transportation === {{see also|Transportation|Riding}} ==== Entering ==== A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref> ==== Exiting ==== A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position. ==== Motion ==== Boats do not turn with mouse-look. With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]]. With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward. {{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]]. == Behavior == === Speed === Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension. {| class="wikitable" |+ !Substance !Speed |- |[[Water]] |8.0 blocks/s |- |[[Ice]], [[Frosted Ice]], [[Packed Ice]] |40 blocks/s |- |[[Blue Ice]] |72.7 blocks/s |- |Land |2.0 blocks/s |} === Floatation === [[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]] A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water. When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks. {{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed. [[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly. === Destruction === As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink. When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed. === Passengers === [[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]] Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref> A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}} Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}. Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled. === Damage prevention === Riding a boat does not deplete [[hunger]], making it an efficient way to travel. Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref> === Collision === A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats. {{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities. Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit. === Mobs === Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats. Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player. Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either. === Lead === {{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land. == Sounds == {{Edition|Java}}:<br> Boats use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Boat paddle land1.ogg |sound2=Boat paddle land2.ogg |sound3=Boat paddle land3.ogg |sound4=Boat paddle land4.ogg |sound5=Boat paddle land5.ogg |sound6=Boat paddle land6.ogg |subtitle=Rowing |source=neutral |description=While a boat is rowed on land |id=entity.boat.paddle_land |translationkey=subtitles.entity.boat.paddle_land |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Boat paddle water1.ogg |sound2=Boat paddle water2.ogg |sound3=Boat paddle water3.ogg |sound4=Boat paddle water4.ogg |sound5=Boat paddle water5.ogg |sound6=Boat paddle water6.ogg |sound7=Boat paddle water7.ogg |sound8=Boat paddle water8.ogg |subtitle=Rowing |source=neutral |description=While a boat is rowed in water |id=entity.boat.paddle_water |translationkey=subtitles.entity.boat.paddle_water |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While a boat is rowed in water |id=random.swim |pitch=0.6-1.4 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Oak Boat |spritetype=item |spritename=oak-boat |nameid=oak_boat |itemtags=boats |form=item}} {{ID table |displayname=Spruce Boat |spritetype=item |spritename=spruce-boat |nameid=spruce_boat |itemtags=boats |form=item}} {{ID table |displayname=Birch Boat |spritetype=item |spritename=birch-boat |nameid=birch_boat |itemtags=boats |form=item}} {{ID table |displayname=Jungle Boat |spritetype=item |spritename=jungle-boat |nameid=jungle_boat |itemtags=boats |form=item}} {{ID table |displayname=Acacia Boat |spritetype=item |spritename=acacia-boat |nameid=acacia_boat |itemtags=boats |form=item}} {{ID table |displayname=Dark Oak Boat |spritetype=item |spritename=dark-oak-boat |nameid=dark_oak_boat |itemtags=boats |form=item}} {{ID table |displayname=Mangrove Boat |spritetype=item |spritename=mangrove-boat |nameid=mangrove_boat |itemtags=boats |form=item}} {{ID table |displayname=Cherry Boat |spritetype=item |spritename=cherry-boat |nameid=cherry_boat |itemtags=boats |form=item}} {{ID table |displayname=Bamboo Raft |spritetype=item |spritename=bamboo-raft |nameid=bamboo_raft |itemtags=boats |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Boat |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boats |nameid=boat |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Oak Boat |spritetype=item |nameid=oak_boat |aliasid=boat / 0 |id=375 |form=item |itemtags=minecraft:boats |translationkey=item.boat.oak.name}} {{ID table |displayname=Spruce Boat |spritetype=item |nameid=spruce_boat |aliasid=boat / 1 |id=378 |form=item |itemtags=minecraft:boats |translationkey=item.boat.spruce.name}} {{ID table |displayname=Birch Boat |spritetype=item |nameid=birch_boat |aliasid=boat / 2 |id=376 |form=item |itemtags=minecraft:boats |translationkey=item.boat.birch.name}} {{ID table |displayname=Jungle Boat |spritetype=item |nameid=jungle_boat |aliasid=boat / 3 |id=377 |form=item |itemtags=minecraft:boats |translationkey=item.boat.jungle.name}} {{ID table |displayname=Acacia Boat |spritetype=item |nameid=acacia_boat |aliasid=boat / 4 |id=379 |form=item |itemtags=minecraft:boats |translationkey=item.boat.acacia.name}} {{ID table |displayname=Dark Oak Boat |spritetype=item |nameid=dark_oak_boat |aliasid=boat / 5 |id=380 |form=item |itemtags=minecraft:boats |translationkey=item.boat.big_oak.name}} {{ID table |displayname=Mangrove Boat |spritetype=item |nameid=mangrove_boat |aliasid=boat / 6 |id=643 |form=item |itemtags=minecraft:boats |translationkey=item.boat.mangrove.name}} {{ID table |displayname=Cherry Boat |spritetype=item |nameid=cherry_boat |aliasid=boat / 8 |id=657 |form=item |itemtags=minecraft:boats |translationkey=item.boat.cherry.name}} {{ID table |displayname=Bamboo Raft |spritetype=item |nameid=bamboo_raft |aliasid=boat / 7 |id=661 |form=item |itemtags=minecraft:boats |translationkey=item.boat.bamboo.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Form |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritetype=entity |spritename=boats |nameid=boat |id=90 |foot=1}} ===Entity data=== Boats have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Whatever Floats Your Goat}} ==Advancements== {{load advancements|Whatever Floats Your Goat!}} ==History== {{History|java alpha}} {{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. |Initially, boats broke upon being placed outside water, and on impact with land.}} {{History||v1.0.6_01|Boats now only break on impact with land at high speeds. |Boats no longer break upon being placed outside water. |Boat turning has been made smoother.}} {{History|java beta}} {{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}} {{History|java}} {{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}} {{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}} {{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}} {{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}} {{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}} {{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed. |Boats now take [[damage]] and break when colliding with many lily pads in a short time.}} {{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}} {{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground. |Boats being broken by lily pads has been slightly improved. |{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}} {{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}} {{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}} {{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board. |[[Mob]]s can now board boats, though they can no longer control them. |A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop. |The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}} {{Crafting |A2= Oak Planks |B2= Wooden Shovel |C2= Oak Planks |A3= Oak Planks |B3= Oak Planks |C3= Oak Planks |Output= Oak Boat |ignoreusage=1 }} {{!}}} |The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}. |Boats no longer break [[snow|snow layers]] they run into.}} {{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum. |Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}} {{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}} {{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}} {{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul. |Boats now sink when underwater, or within flowing water of any depth. |The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required). |Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight. |Dismounting in a boat now attempts to place the [[player]] on land.}} {{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}} {{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}} {{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}. |The player's [[hunger]] bar is now visible when riding in a boat.}} {{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}} {{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}} {{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}} {{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}} {{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}} {{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}} {{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}} {{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}} {{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} {{History|||snap=22w12a|Boats can now be used to craft boats with chests. |[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}} {{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}} {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}} {{History||1.20.2|snap=?|Riding height for mobs without a sitting position have been adjusted so their feet are at the bottom of the boat.}} {{History|pocket alpha}} {{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right." |[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}} {{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat. |[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}} {{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them. |Boats now have a proper model with paddles.}} {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s. |Boats can support two riders, including [[mob]]s. |Boats are larger in size than {{in|java}}. |Boats are more resistant to crashing against land than {{in|java}}.}} {{History|||snap=build 12|Projectiles can now be shot from boats.}} {{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]]. |[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}} {{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]]. |[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}} {{History|||snap=build 3|Boats now stack on top of each other.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}} {{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}} {{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit. |Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}} {{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}} {{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}} {{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker. |[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}} {{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}} {{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}} {{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}} {{History||xbox=TU12|The maximum number of boats in a world has been increased to 40. |Boats now break when they hit land hard.}} {{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it. |When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s. |Boats are now less glitchy and more responsive now. |The maximum speed of boats has been increased. |When exiting, [[player]]s now move from the boat. |When broken by a player, they [[drops|drop]] a boat now.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br> [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br> [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water. *A [[chest]] is short enough that a boat falls onto it rather than crashes into it. *{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition. ==Gallery== <gallery> Oak Boat.png|Oak Spruce Boat.png|Spruce Birch Boat.png|Birch Jungle Boat.png|Jungle Acacia Boat.png|Acacia Dark Oak Boat.png|Dark oak Mangrove Boat.png|Mangrove Cherry Boat.png|Cherry Bamboo Raft.png|Bamboo raft Oak Boat (item).png|Oak Spruce Boat (item).png|Spruce Birch Boat (item).png|Birch Jungle Boat (item).png|Jungle Acacia Boat (item).png|Acacia Dark Oak Boat (item).png|Dark oak Mangrove Boat (item).png|Mangrove Cherry Boat (item).png|Cherry Bamboo Raft (item).png|Bamboo raft </gallery> === Screenshots === <gallery> AllBoats.png|All types of boats next to each other. Screenboat.png|The old boat floating. BoatStackingFun.png|A bunch of pre-1.9 boats stacked up. Boats boats boats boats!!.jpg|First image of boats in BE development. I guess it's getting there.png|Second image of boats in BE development. All aboard the hype boat!.png|Image of the completed Bedrock Edition boats. Boatglitche.png|A trail of boats after a game crash while riding a boat. BoatDock.png|A dock with many boats. Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]]. </gallery> === Development Images === <gallery> Jappa Boat.jpg|Jappa texturing a boat. Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench. Chiwi Boats 1.png|Boat item textures. Chiwi Boats 2.png|Boat item textures. Chiwi Boats 3.png|Boat item textures. Chiwi Boats 4.png|Boat item textures. </gallery> === Concept Art === <gallery> Bamboo Raft Concept Art.png|Bamboo raft concept art. Bamboo Raft and Raft with Chest Concept Art.png|Ditto. </gallery> === Artwork === <gallery> Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat. Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]]. File:Zuri Raft.jpg Zuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]]. File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]]. File:This or That.jpg File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref> </gallery> ==See also== *[[Transportation]] ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019 {{Items}} {{Entities}} [[cs:Člun]] [[de:Boot]] [[es:Barca]] [[fr:Bateau]] [[hu:Csónak]] [[it:Barca]] [[ja:ボート]] [[ko:보트]] [[nl:Boot]] [[pl:Łódka]] [[pt:Bote]] [[ru:Лодка]] [[th:เรือ]] [[uk:Човен]] [[zh:船]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}} {{Fluid | image = <gallery> Water.png|Java Edition Water BE.png|Bedrock Edition </gallery> | invimage = Water Bucket | invimage2 = Water | renewable = Yes | transparent = Partial <small>(-1 to light)</small> | light = No | tool = bucket | infinite = Yes | flowrate = 5 [[tick]]s/block | flowdistance = 8 blocks }} '''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]]. == Obtaining == Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]]. {{IN|BE}}, it may be obtained as an item via inventory editing or add-ons. === Natural generation === Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]]. Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]]. {{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest. * The other water block generates on top of the loot chest. These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s. Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them. == Usage == === Appearance === Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref> Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref> === Swimming === {{main|Swimming}} The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players. Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current. Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above. Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen. Being inside of water also imparts a [[fog]] effect, tinted accordingly. === Spreading === {{Main|Fluid#Spread}} [[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]] Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second. When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight. Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s. ==== Flow arrangement tables ==== {| class="wikitable" |+ | | | | | | | !7 | | | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- !7 !6 !5 !4 !3 !2 !1 !0 !1 !2 !3 !4 !5 !6 !7 |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | | | !7 | | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Source blocks === {{anchor|Water Spawner}} <!-- Compatibility anchor --> {{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}} A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area. Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between. While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air. {{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}. <gallery> 2x2 water source.png|2x2 water spawner (every corner is renewable) 3x1 water source.png|3x1 water spawner (middle water block is renewable) L-shaped water source.png|L-shaped water spawner (corner water block is renewable) </gallery> A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated. In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it. === Current === The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block. Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref> The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line. Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default. === Light === {{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility. === Color === Water has several colors, depending on the biome. ==== Java Edition ==== {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition" |- !Biome!!Water color!!Water fog color!!Block |- |{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]] |- |{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]] |- |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]] |- |{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]] |- |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]] |- |{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]] |- |{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]] |- |{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]] |} ==== Bedrock Edition==== Biome tints <!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]--> {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color ! Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |Default<br>(biomes not listed below) |{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]] |- |{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}} |{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Desert}} |{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Forest}} |{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]] |- |{{BiomeLink|Flower Forest}} |{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]] |- | {{BiomeLink|Taiga}} | {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp}} |{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]] |- | {{BiomeLink|River}} |{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]] |- |{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}} |{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]] |- |{{BiomeLink|Basalt Deltas}} |{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]] |- |{{BiomeLink|The End}} | {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]] |- |{{BiomeLink|Frozen River}} |{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]] |- |{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}} |{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]] |- | {{BiomeLink|Mushroom Fields}} |{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]] |- |{{BiomeLink|Beach}} | {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}} |{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]] |- |{{BiomeLink|Jungle Edge}} | {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Stone Shore}} |{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]] |- |{{BiomeLink|Snowy Beach}} |{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]] |- |{{BiomeLink|Birch Forest}} |{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]] |- |{{BiomeLink|Dark Forest}} |{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]] |- |{{BiomeLink|Snowy Taiga}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}} |{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]] |- |{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}} |{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Savanna}} |{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]] |- |{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands}} |{{color|#4E7f81}}||{{color|#4E7f81||60 |<nowiki>-||[[File:Badlands Water.png|32px]] |- |{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}} |{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]] |- |{{BiomeLink|Ocean}} |{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Deep Ocean}} |{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Warm Ocean}} |{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} |{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}} |{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Cold Ocean}} |{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}} |{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Frozen Ocean}} |{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}} |{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}} |{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]] |} Biome tints from [[Biome/Before 1.18|unused biomes]] {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color !Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |{{BiomeLink|Legacy Frozen Ocean}} |{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp Hills}} | {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]] |- | {{BiomeLink|Snowy Mountains}} |{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]] |- |{{BiomeLink|Mushroom Field Shore}} |{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]] |- |{{BiomeLink|Desert Hills}} |{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]] |- |{{BiomeLink|Wooded Hills}} |{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]] |- |{{BiomeLink|Taiga Hills}} |{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} |{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]] |- |{{BiomeLink|Modified Jungle Edge}} |{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Birch Forest Hills}} |{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Mountains}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Hills}} |{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga Hills}} |{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]] |- |{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}} |{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Shattered Savanna Plateau}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}} |{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]] |- |{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}} |{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]] |} ===Water and lava=== {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone. ===Interactions with mobs=== ====Direct contact==== Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away. ====Suffocation==== {{Main|Damage#Suffocation in water}} Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s. [[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes. Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III. If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]]. === Slower mining speed=== Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground. ===Explosions=== Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]]. ===Hardening concrete powder === When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]]. ===Sponges=== When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge. A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air). ===Dripping=== [[File:WaterDropletsExample.png|thumb|Dripping water.]] Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill. ===Vertical transport=== [[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically. ==Sounds== {{el|je}}: {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes underwater |id=ambient.underwater.enter |translationkey=- |volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes above water |id=ambient.underwater.exit |translationkey=- |volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Underwater Ambience.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop |translationkey=- |volume=0.65 |pitch=1.0 |distance=16}} {{Sound table |sound=Bubbles1.ogg |sound2=Bubbles2.ogg |sound3=Bubbles3.ogg |sound4=Bubbles4.ogg |sound5=Bubbles5.ogg |sound6=Bubbles6.ogg |sound7=Water1.ogg |sound8=Water2.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions |translationkey=- |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Animal1.ogg |sound2=Bass Whale1.ogg |sound3=Bass Whale2.ogg |sound4=Crackles1.ogg |sound5=Crackles2.ogg |sound6=Driplets1.ogg |sound7=Driplets2.ogg |sound8=Earth Crack.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.rare |translationkey=- |volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Animal2.ogg |sound2=Dark1.ogg |sound3=Dark2.ogg |sound4=Dark3.ogg |sound5=Dark4.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.ultra_rare |translationkey=- |volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Water1.ogg |sound2=Water2.ogg |subtitle=Water flows |source=block |description=Randomly from flowing water |id=block.water.ambient |translationkey=subtitles.block.water.ambient |volume=0.75-1.0 |pitch=0.5-1.5 |distance=16}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |subtitle=Splashing |source=dependent |description=When something enters water |id=entity.generic.splash |translationkey=subtitles.entity.generic.splash |volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |subtitle=Swimming |source=dependent |description=While something is moving through water |id=entity.generic.swim |translationkey=subtitles.entity.generic.swim |volume=0.0-1.0 <ref group=sound name=speedvolume/> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When water is placed with a bucket |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When water is collected with a bucket |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |subtitle=- |source=music |description=Randomly when underwater |id=music.under_water |translationkey=- |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Water2.ogg |source=block |description=Randomly from flowing water |id=liquid.water |volume=0.75-1.0 |pitch=0.5-1.5}} {{Sound table |sound=Water Splash Old.ogg |source=player |description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref> |id=random.splash |pitch=0.6-1.4}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |source=ambient |description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}} |id=entity.generic.splash |pitch=0.6-1.4}} {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |source=player |description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.enter |volume=<!--0.8 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |source=player |description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.exit |volume=<!--1.0 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While something is moving through water |id=random.swim |pitch=0.6-1.4}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When water is placed with a bucket |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When water is collected with a bucket |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |source=music |description=Randomly when underwater |id=music.game.water |volume=0.2 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Water |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=water |spritetype=block |nameid=water |form=block |foot=1}} {{ID table |edition=java |firstcolumnname=Water |showfluidtags=y |displayname=Fluid |spritename=water |spritetype=block |nameid=water |fluidtags=water}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=water |nameid=flowing_water |fluidtags=water |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Water |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=water |spritetype=block |nameid=flowing_water |id=8 |form=block}} {{ID table |displayname=Stationary |spritename=water |spritetype=block |nameid=water |id=9 |form=block |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} === Fluid states=== {{see also|Block states}} {{/FS}} ==Achievements== {{load achievements|Free Diver;Sleep with the Fishes}} ==Advancements== {{load advancements|Tactical fishing;The Cutest Predator}} ==History== {{Main|/History}} {{History|java classic}} {{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}} {{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water. |Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}} {{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}} {{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}} {{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}} {{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}} {{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}} {{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}} {{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]]. |Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other. |Added [[sponge]]s, which remove water. |Water part of the [[world boundary]] still uses the old water texture.}} {{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}} {{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}} {{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water. |Water now always drains from its highest remove location. |Water no longer moves on the surface on its own. |Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}} {{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}} {{History|||snap=20100131|The texture of water is now seen when underwater.}} {{History|java infdev}} {{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}} {{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Water JE8.png|32px]] The model has been changed. |Added flowing water. |Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well. |Water and lava do not produce any solid blocks when combined. |Water does not replace plants. |Water is now infinite again. |Added [[water bucket]]s, which can be filled with water.}} {{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset. |Water and flowing water now has visual connection to blocks. |Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}} {{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset. |Water sources placed in the air now flow outward. |Lava and flowing lava touching water, flowing water now replaces with [[obsidian]]. |Downward flowing water no longer pushes the player out. |Water now can replace [[plants]]. However no items are dropped.}} {{History||20100618|Water can now replace [[rail]]s.}} {{History||20100624|Water now destroys plants, dropping as items.}} {{History|java alpha}} {{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}} {{History||v1.0.5_01|Water can now freeze into [[ice]].}} {{History||v1.2.6|[[Lake]]s, which contain water, have been added.}} {{History|java beta}} <!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}--> {{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water. |Water sources now form over [[glass]].}} {{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]]. |Underwater [[particles]] have been added. |Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher. |Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland. |Added dripping water.}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}} {{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}} {{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}} {{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}} {{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}} {{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}} {{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed. |The sound of flowing water is now continuous. |The water overlay is a more saturated blue.}} {{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}} {{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}} {{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}} {{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}} {{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}} {{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}} {{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]]. |[[Ocean]]s are much smaller.}} {{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside. |Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}} {{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}} {{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}} {{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}} {{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}} {{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}} {{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History||1.13|snap=18w07a|[[Item]]s now float in water. |The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}} {{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}} {{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}} {{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}} {{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref> |[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]]. |[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed. |[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref> |Water now blocks 1 [[light]] level per [[block]] instead of 3. |[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}} {{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}} {{History|||snap=18w19a|[[Experience orb]]s now float in water.}} {{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}} {{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}} {{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}} {{History|||snap=19w35a|Bees now try to avoid water.}} {{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}} {{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}} {{History|||snap=21w07a|Aquifers generate less often.}} {{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}} {{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}} {{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}} {{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}} {{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]]. |All changes to water generation in the 1.17 snapshots have been reintroduced.}} {{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}} {{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}} {{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}} {{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}} {{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}} {{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s. |Water dripping [[particles]] have been changed. |[[Water lake]]s have been added. |Water can now be found in the farms and wells of [[village]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s. |Oasis now generate in the new [[desert]] M [[biome]].}} {{History||v0.10.0|snap=build 1|Smooth lighting for water has been added. |A gradient effect has been added to water that increases its opacity with distance. |[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed. |Flowing water can now push [[entities]].}} {{History|||snap=build 7|Running water now has [[sound]]s.}} {{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}} {{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}} {{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}} {{History|pocket}} {{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}} {{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s. |Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History|bedrock}} {{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}} {{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}} {{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}} {{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors). |[[Item]]s now float to the top of water. |Underwater visibility now depends on the [[biome]] the [[player]] is in. |[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}} {{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}} {{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}} {{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated. |Most [[mob]]s can now [[swimming|swim]] in water.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}} {{History||ps=1.78|The animation of water is now less smooth.}} {{History|New 3DS}} {{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}} {{History|foot}} <!-- Still need to add in the right version: Drowning added, Water can turn into ice --> <!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" --> {{More sounds|Old and older water splash sounds.|type=historical}} ===Data history=== {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}} {{History|||snap=18w10c|Removed <code>flowing_water</code>.}} {{History|foot}} <gallery> EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]]. </gallery> ==Issues== {{Issue list}} ==Trivia== *The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a. **The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref> **This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions. * While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]]. *If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref> ==Gallery== <gallery> 1.8underwater.png|Underwater particles, or "bubbles". Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split. InvisibleWater.png|A glitch where water is invisible below its surface level. Water Cave Filling.png|Water flowing into a [[cave]]. Under water.png|A view underwater. Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture. Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water. Waterfall.png|A naturally occurring waterfall. Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater. Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it. Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it. Largelake.png|A large lake, during a [[thunderstorm]]. Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome. WaterRavine.jpg|A bug that causes the water to not flow into the pit. Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player. Two flowing streams.png|Waterfalls made by a player. Watercave.png|Water flowing into the cave from nearby lake. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Water shade.png|Different water colors in swamp biome. File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm. </gallery> ==See also== *[[Waterlogging]] ==References == {{Reflist}} ==External Links == *[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017 {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Voda]] [[de:Wasser]] [[es:Agua]] [[fr:Eau]] [[hu:Víz]] [[it:Acqua]] [[ja:水]] [[ko:물]] [[nl:Water]] [[pl:Woda]] [[pt:Água]] [[ru:Вода]] [[th:น้ำ]] [[tr:Su]] [[uk:Вода]] [[zh:水]]</li></ul></nowiki> | 18w07a | Turtles are added, which lay eggs on sand. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18w08b | Sand now generates on the floors of warm and lukewarm ocean biomes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18w09a | Sand can now generate in underwater ruins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.14{{Extension DPL}}<ul><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}} {{Block |image=<gallery> Hopper (D).png|Java Hopper (D) BE.png|Bedrock </gallery> |extratext = View [[#Gallery|all renders]] |transparent=Yes |light=No |tool=wooden pickaxe |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself. == Obtaining == === Breaking === To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents. {{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}} ===Crafting=== A hopper can be crafted from 5 iron ingots and a chest. {{Crafting |A1= Iron Ingot |C1= Iron Ingot |A2= Iron Ingot |B2= Chest |C2= Iron Ingot |B3= Iron Ingot |Output= Hopper |type= Redstone }} ==Usage== {{see also|Tutorials/Hopper}} [[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]] A hopper can be used as a container, as a crafting ingredient, and as a redstone component. A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged. Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides. ===Container=== [[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]] A hopper can be used as a container and has 5 slots of inventory space. To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device. By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>). {{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>. ===Crafting ingredient=== A hopper can be used to craft a [[minecart with hopper]]. {{crafting usage}} ===Redstone component=== {{see also|Redstone circuit|Redstone components#Hopper}} [[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]] While a hopper is ''not'' powered by redstone signals, it operates with three functions: *'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it *'''Pull''' a single item into its inventory from a container above it *'''Push''' a single item from its own inventory into a container it faces A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below. ====Redstone signals==== When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead. While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped. A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3. {{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading. ====Collecting items==== A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory. {{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref> Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again. Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper. ====Pushing and pulling items==== A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container. In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref> {{Schematic|caption='''Push then Pull''' Chest A is full of items while the hopper and Chest B are empty. |ch-$+A||- |ho-$e|ch-$+B }} Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full. Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other. ====Container interactions==== Some [[container]]s interact with hoppers in specific ways: :;{{BlockLink|Composter}} ::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it. :;{{BlockLink|Brewing Stand}} ::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing. :;{{BlockLink|Chest}} :;{{BlockLink|Trapped Chest}} ::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source. :;{{BlockLink|Furnace}} :;{{BlockLink|Blast Furnace}} :;{{BlockLink|Smoker}} ::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken. :;{{BlockSprite|Hopper}} Hopper ::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down. :;{{EntityLink|Minecart with Chest}} :;{{EntityLink|Minecart with Hopper}} ::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior. :;{{BlockLink|Jukebox}} ::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing. :;{{BlockLink|Shulker Box}} ::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]]. ::Otherwise, hoppers interact with shulker boxes normally. :;{{BlockLink|Lectern}} ::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers. :;{{BlockLink|Ender Chest}} ::Hoppers cannot interact with ender chests in any way. :;{{BlockLink|Barrel}} :;{{BlockLink|Dispenser}} :;{{BlockLink|Dropper}} :;{{EntityLink|Boat with Chest}} ::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests. :;{{BlockLink|Chiseled Bookshelf}} ::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot. ==Sounds== ===Generic=== {{Sound table/Block/Metal}} ===Unique=== {{Edition|Java}}: {{Sound table |sound=Door close.ogg |sound2=Door open.ogg |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=block |description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag |id=block.chest.locked|idnote=<ref group=sound name=lock/> |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/> |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: ''None'' ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Hopper |spritetype=block |nameid=hopper |foot=1}} {{ID table |displayname=Block entity |spritename=hopper |spritetype=block |nameid=hopper |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Hopper |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=hopper |spritetype=block |nameid=hopper |id=154 |form=block |itemform=item.hopper}} {{ID table |displayname=Item |spritename=hopper |spritetype=item |nameid=hopper |id=527 |form=item |translationkey=tile.hopper.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=hopper |spritetype=block |nameid=Hopper |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} ===Block data=== A hopper has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: :See [[Bedrock Edition level format/Block entity format]]. ==Achievements== {{load achievements|Freight Station;Smelt Everything}} ==Video== <div style="text-align:center">{{yt|XO0IKUsGiG8}}</div> ==History== {{History|java}} {{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers. |Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent. |[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]]. |Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe: {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1= Stone |C1= Stone |A2= Stone |B2= Chest |C2= Stone |B3= Stone |Output= Hopper }} {{!}}} }} {{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers. |Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}} {{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed. |[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures. |Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed. |Hoppers can no longer be used as [[fuel]] in a [[furnace]]. |Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting |A1= Iron Ingot |C1= Iron Ingot |A2= Iron Ingot |B2= Chest |C2= Iron Ingot |B3= Iron Ingot |Output= Hopper }} {{!}}} |Hoppers now pull only from the output slot of [[furnace]]s. |Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]]. |[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction. |The preferred tool is now a pickaxe, rather than the axe.}} {{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]]. |Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current. |Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}} {{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]]. |Hoppers can now empty a [[minecart with hopper]].}} {{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}} {{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}} {{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}} {{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}} {{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}} {{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}} {{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}} {{History|||snap=14w26a|The directionless hopper has been removed.}} {{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}} {{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}} {{History|||snap=15w41a|End ships no longer contain a hopper.}} {{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}} {{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}} {{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}} {{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}} {{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} {{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}} {{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}} {{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}} {{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} {{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} {{History||ps=1.91|Hoppers can now fill [[composter]]s.}} {{History|new 3ds}} {{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}} {{History|foot}} ==Issues== {{Issue list}} ==Trivia== * A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom. * A hopper can transfer 9000 items per hour, or 150 items per minute. ==Gallery== === Renders === <gallery> Hopper (N).png Hopper (E).png Hopper (S).png Hopper (W).png </gallery> <gallery> Hopper (N) BE.png Hopper (E) BE.png Hopper (S) BE.png Hopper (W) BE.png </gallery> === Screenshots === <gallery> File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper". File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]] and a hopper. </gallery> ==References== {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Mechanisms]] [[Category:Redstone mechanics]] [[Category:Mechanics]] [[Category:Storage]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Block entities]] [[cs:Násypka]] [[de:Trichter]] [[el:Hopper]] [[es:Tolva]] [[fr:Entonnoir]] [[it:tramoggia]] [[ja:ホッパー]] [[ko:호퍼]] [[nl:Trechter]] [[pl:Lej]] [[pt:Funil]] [[ru:Загрузочная воронка]] [[uk:Лійка]] [[zh:漏斗]]</li><li>[[Raw Gold|Raw Gold]]<br/>{{Item | image = Raw Gold.png | renewable = No | stackable = Yes (64) }} '''Raw gold''' is a raw metal resource obtained from mining [[gold ore]]. == Obtaining == === Mining === [[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Gold |Output=Raw Gold,9 |type=Material |foot=1 }} == Usage == The primary usage of raw gold is smelting it into [[gold ingot]]s. === Crafting === {{crafting usage|Raw Gold}} === Smelting ingredient === {{Smelting |showname=2 |Raw Gold |Gold Ingot |1.0 }} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Advancements == {{load advancements|Oh Shiny}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Gold |spritetype=item |nameid=raw_gold |itemtags=piglin_loved |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Gold |spritetype=item |nameid=raw_gold |form=item |id=506 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}} {{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed. |Raw gold can now be used to craft [[block of raw gold]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}} {{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}} {{History|Bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}} {{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Rohgold]] [[es:Oro en bruto]] [[fr:Or brut]] [[ja:金の原石]] [[pl:Surowe złoto]] [[pt:Ouro bruto]] [[ru:Необработанное золото]] [[uk:Необроблене золото]] [[zh:粗金]]</li></ul> | 18w43a | The textures of sand and red sand have been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18w44a | The texture of sand has been changed, once again. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18w47a | The texture of red sand has been changed, once again. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19w05a | Added wandering traders, which sell sand and red sand, making both types of sand renewable resources. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.16{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item | image = Carrot on a Stick.png | rarity = Common | renewable = Yes | durability = 25 | stackable = No }} A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s. == Obtaining == === Crafting === It is possible to craft a carrot on a stick without a [[crafting table]]. {{Crafting |head=1 |showname=0 |showdescription=1 |B2=Fishing Rod; Damaged Fishing Rod |C3=Carrot |Output= Carrot on a Stick |type= Transportation |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick. }} {{crafting |foot=1 |ignoreusage=1 |Damaged Carrot on a Stick |Damaged Carrot on a Stick |Output= Carrot on a Stick |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability. |type= Transportation }} == Usage == === Riding a pig === To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick. To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect. === Enchantments === A carrot on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a carrot on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a carrot on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |aliasid=carrotonastick |id=517 |form=item |translationkey=item.carrotOnAStick.name |foot=1}} == Video == <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div> == History == {{History|java}} {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}} {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}} {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}} {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}} {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}} {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}} {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}} {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref> |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}} {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> PigControl.png|First image of carrot on a stick released by Dinnerbone. pigstairs.png|Pigs can climb [[stairs]] and [[slabs]]. Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref> Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick. Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability. Grum Carrot on a Stick 2.png|Another image showing the same. Grum Carrot on a Stick 3.png|Another image. </gallery> == See also == * [[Warped Fungus on a Stick]] == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Mrkev na prutu]] [[de:Karottenrute]] [[es:Caña con zanahoria]] [[fr:Carotte sur un bâton]] [[hu:Répa horgászboton]] [[it:Bastone e carota]] [[ja:ニンジン付きの棒]] [[ko:당근 낚싯대]] [[nl:Wortel aan een stok]] [[pl:Marchewka na patyku]] [[pt:Vara com cenoura]] [[ru:Удочка с морковью]] [[th:แคร์รอตติดเบ็ด]] [[uk:Морква на паличці]] [[zh:胡萝卜钓竿]]</li><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}} {{Item | image = Ink Sac.png | renewable = Yes | stackable = Yes (64) }} An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]]. == Obtaining == === Mob loot === ==== Squid ==== {{see also|Tutorials/Squid farming|title1=Squid farming}} A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III. === Fishing === Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance. === Trading === [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]]. === Natural generation === {{LootChestItem|ink-sac}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, ink sacs can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Ink Sac}} === Dye === {{Dye usage}} * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]]. === Trading === Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}. === Signs === Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Ink Sac splotches |source=block |description=When an ink sac is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |aliasid=dye / 0 |id=413 |form=item |translationkey=item.dye.black.name |foot=1}} == Video == {{video note|Ink sacs can no longer be used as a dye in Java Edition.}} <div style="text-align:center">{{yt|ABYCZfawO60}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}} {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}} {{History|java}} {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}} {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}} {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}} {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]]. |Ink sacs can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}} {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}} {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}} {{History|||snap=build 3|Ink sacs are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}} {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]]. |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}} {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]]. |Ink sacs can now be used to craft [[dark prismarine]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s. |Ink sacs can now be used to dye [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s. |Added [[banner]]s, which can be [[dye]]d with ink sacs. |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s. |Ink sacs can now be used to craft black [[concrete powder]]. |[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s. |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}} {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Bedrock Edition specific information]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Váček inkoustu]] [[de:Tintenbeutel]] [[es:Saco de tinta]] [[fr:Poche d'encre]] [[hu:Tintazsák]] [[ja:イカスミ]] [[ko:먹물 주머니]] [[nl:Inktzak]] [[pl:Torbiel z atramentem]] [[pt:Bolsa de tinta]] [[ru:Чернильный мешок]] [[uk:Чорнильний мішок]] [[zh:墨囊]]</li></ul> | Pre-release 3 | Turtle eggs can now hatch on red sand.[4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.20 (Experimental) | 23w07a | Sand now generates in desert wells and desert pyramids. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sand can now be created after brushing suspicious sand. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.20{{Extension DPL}}<ul><li>[[Orange Dye|Orange Dye]]<br/>{{Item |image = Orange_Dye_JE2_BE2.png |renewable = Yes |stackable = Yes (64) }} '''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]]. == Obtaining == === Crafting === {{Crafting |head = 1 |showname = 0 |Orange Tulip; Torchflower |Output=Orange Dye |type=Material }} {{Crafting |Red Dye |Yellow Dye |Output = Orange Dye,2 |type = Material |foot = 1 }} === Loot chest === {{#invoke:LootChest|base3|orange-dye}} === Trading === [[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Orange Dye}} === Trading === Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}} Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Orange Dye |spritetype=item |nameid=orange_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Orange Dye |spritetype=item |nameid=orange_dye |aliasid=dye / 14 |id=409 |form=item |translationkey=item.dye.orange.name |foot=1}} == Video == <div style="text-align:center">{{yt|25t7uNMOFS8}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}} {{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}} {{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}} {{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}} {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}} {{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow. |Orange dye can now be used to craft orange [[wool]].}} {{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}} {{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||unknown|The above recipe for orange dye has now been removed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s. |Orange dye can now be used to dye white [[carpet]]s. |[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}} {{History|ps4}} {{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[cs:Oranžové barvivo]] [[de:Oranger Farbstoff]] [[es:Tinte naranja]] [[fr:Teinture orange]] [[hu:Narancssárga festék]] [[ja:橙色の染料]] [[ko:주황색 염료]] [[nl:Oranje kleurstof]] [[pl:Pomarańczowy barwnik]] [[pt:Corante laranja]] [[ru:Оранжевый краситель]] [[zh:橙色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item | title = Water Bucket | renewable = Yes | image = Water Bucket.png | stackable = No }} A '''water bucket''' is a [[bucket]] filled with [[water]]. == Obtaining == === Interacting === To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket. {{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket. Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused. === Chest Loot === {{LootChestItem|water-bucket}} == Usage == {{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed. === Dispensers === A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated. === Cauldrons === A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons. === Filling bucket with mobs === Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]]. === Transportation === {{main|Tutorials/Elevators#Water elevators}} Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing. Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them. == Sounds == {{el|je}}: {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with water |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When the bucket is placed |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16 |foot=1}} {{el|je}}: {{Sound table |type=bedrock |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bucket is filled with water |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When a water bucket is emptied |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0 |foot=1}} ==Data values== === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Water Bucket |spritetype=item |nameid=water_bucket |aliasid=bucket / 8 |id=362 |form=item |translationkey=item.bucketWater.name |foot=1}} == Advancements == {{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}} ==History== {{History|java infdev}} {{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|java alpha}} {{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}} {{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}} {{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}} {{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}} {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}} {{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}} {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}} {{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}} {{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed. |Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}} {{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}} {{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}} {{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}} {{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets. |Water buckets were simply called "Bucket".}} {{History||v0.7.4|Water buckets no longer stack to 64.}} {{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s. |Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}} {{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]]. </gallery> ==References== {{Reflist}} {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Wassereimer]] [[ja:水入りバケツ]] [[pt:Balde de água]] [[th:ถังน้ำ]] [[uk:Відро води]] [[zh:水桶]]</li></ul> | 23w12a | Sand now generates in trail ruins. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23w16a | Sand no longer generates in trail ruins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pocket Edition Alpha | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pre-release{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item | image = Blaze Rod.png | renewable = Yes | stackable = Yes (64) }} '''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]]. == Obtaining == === Mob loot === When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source. == Usage == === Crafting ingredient === {{crafting usage}} === Fuel === When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items). == Achievements == {{load achievements|Into Fire}} == Advancements == {{load advancements|Into Fire}} == Video == {{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}} <div style="text-align:center">{{yt|_mhRHuRlICY}}</div> == Data values == === ID === {{el|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blaze Rod |spritetype=item |nameid=blaze_rod |form=item |foot=1}} {{el|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blaze Rod |spritetype=item |nameid=blaze_rod |id=423 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}} {{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}} {{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}} {{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}} {{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion. * They are the spinning things surrounding the blaze's head {{items}} == References == {{Reflist}} [[Category:Renewable resources]] [[cs:Ohnivá hůl]] [[de:Lohenrute]] [[el:Οι ράβδοι των Blaze]] [[es:Vara de blaze]] [[fr:Bâton de Blaze]] [[hu:Lángrúd]] [[it:Verga di blaze]] [[ja:ブレイズロッド]] [[ko:블레이즈 막대]] [[lzh:炎靈桿]] [[nl:Blazestaf]] [[pl:Płomienna różdżka]] [[pt:Vara de blaze]] [[ru:Огненный стержень]] [[th:แท่งเบลซ]] [[tr:Alaz Çubuğu]] [[uk:Стрижень Блейза]] [[zh:烈焰棒]]</li><li>[[Dye|Dye]]<br/>{{Item | title = Dyes | image = White Dye.png | extratext = View [[#Gallery|all renders]] | renewable = Yes | stackable = Yes (64) }} '''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s. {{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them. [[File:Dye Recipes.png|400px|thumb|A guide for creating all the dyes]] == Obtaining == <!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]--> Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]]. {{loadPage|Crafting/Dye|Crafting|h3}} === Smelting === {{smelting|head=1|Sea Pickle|Lime Dye|0,2}} {{smelting|foot=1|Cactus|Green Dye|1||b=Lapis Lazuli|c=Any fuel|d=1}} === Trading === [[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald. Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald. === Chest loot === {{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}} === Other === Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}} == Usage == Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses---> === Dyeing wool and mobs === Players can dye wool by placing [[wool]] and any dye in a crafting grid. {{Crafting |nocat=1 |Any Wool |Matching Dye |Output=Any Wool }} Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly. Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye. === Dyeing carpets === Carpets can be dyed. {{Crafting |Any Carpet |Matching Dye |Output= Matching Carpet |type= Building block }} === Dyeing terracotta === [[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table. {{Crafting |nocat=1 |A1=Terracotta |B1=Terracotta |C1=Terracotta |A2=Terracotta |B2=Matching Dye |C2=Terracotta |A3=Terracotta |B3=Terracotta |C3=Terracotta |Output=Matching Dyed Terracotta,8 }} === Creating concrete powder === Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly). {{Crafting |nocat=1 |Sand |Gravel |Sand |Gravel |Matching Dye |Gravel |Sand |Gravel |Sand |Output=Matching Concrete Powder,8 }} === Staining glass === [[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass. {{Crafting |nocat=1 |A1=Glass |B1=Glass |C1=Glass |A2=Glass |B2=Matching Dye |C2=Glass |A3=Glass |B3=Glass |C3=Glass |Output=Matching Stained Glass,8 |head=1 }} {{Crafting |nocat=1 |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane |A2= Glass Pane |B2= Matching Dye |C2= Glass Pane |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane |Output= Matching Stained Glass Pane,8 |type= Decoration block |foot=1 }} === Dyeing shulker boxes === [[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired. {{Crafting |ignoreusage=1 |showname=1 |Any Shulker Box |Matching Dye |Output=Matching Shulker Box }} === Dyeing beds === Players can dye beds by placing a [[bed]] and any color dye in a crafting grid. {{Crafting |nocat=1 |Any Bed |Matching Dye |Output=Matching Bed }} === Dyeing candles === Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid. {{Crafting |ignoreusage=1 |Candle |Matching Dye |Output=Matching Dyed Candle }} === Banner patterns === {{main|Banner#Patterns}} Dyes are used in most banner patterns to determine the pattern and color displayed. === Dyeing armor === [[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]] Leather [[armor]] can be dyed by: * Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}} * Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}} There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water. The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations: for each color (all "total" variables start at 0 before counting): totalRed = totalRed + redValue totalGreen = totalGreen + greenValue totalBlue = totalBlue + blueValue totalMaximum = totalMaximum + max(redValue, greenValue, blueValue) numberOfColors = numberOfColors + 1 averageRed = totalRed / numberOfColors averageGreen = totalGreen / numberOfColors averageBlue = totalBlue / numberOfColors averageMaximum = totalMaximum / numberOfColors maximumOfAverage = max(averageRed, averageGreen, averageBlue) gainFactor = averageMaximum / maximumOfAverage resultRed = averageRed * gainFactor resultGreen = averageGreen * gainFactor resultBlue = averageBlue * gainFactor Due to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model). If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed. ;Mixing Samples : {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}} : {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}} : {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}} === Dyeing firework stars === A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors. {{Crafting |head=1 |ignoreusage=1 |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional) |Gunpowder |Matching Dye |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge; |Output=Matching Firework Star }} {{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |foot=1 }} === Creating balloons === Dye can be used to craft balloons.{{only|education}} {{Crafting |nocat=1 |A1= Latex |B1= Matching Dye |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= Matching Balloon }} === Creating glow sticks === Dye can also be used to craft glow sticks.{{only|education}} {{Crafting |nocat=1 |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= Matching Dye |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= Matching Glow Stick }} === Dyeing water inside cauldrons === Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}} === Signs === Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black. === Trading === Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]]. == Color values == The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead. {| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values" ! rowspan=2 | Description ! colspan=2 style="text-align:center" | Color Code |- ! Dec ! <abbr title="Hexadecimal color code">Hex</abbr> |- | style="text-align:center" | White || 16383998 || {{color|#F9FFFE}} |- | style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}} |- | style="text-align:center" | Gray || 4673362 || {{color|#474F52}} |- | style="text-align:center" | Black || 1908001|| {{color|#1D1D21}} |- | style="text-align:center" | Brown || 8606770 || {{color|#835432}} |- | style="text-align:center" | Red || 11546150 || {{color|#B02E26}} |- | style="text-align:center" | Orange || 16351261 || {{color|#F9801D}} |- | style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}} |- | style="text-align:center" | Lime || 8439583 || {{color|#80C71F}} |- | style="text-align:center" | Green || 6192150 || {{color|#5E7C16}} |- | style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}} |- | style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}} |- | style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}} |- | style="text-align:center" | Purple || 8991416 || {{color|#8932B8}} |- | style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}} |- | style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}} |} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Dye.ogg |subtitle=Dye stains |source=block |description=When dye is used on a [[sign]] |id=item.dye.use |translationkey=subtitles.item.dye.use |volume=1.0 |pitch=1.0/0.9/0.95/1.1 |distance=16}} {{Sound table |subtitle=Dye stains |source=player |description=When dye is used on a [[sheep]] |id=item.dye.use |translationkey=subtitles.item.dye.use |volume=1.0 |pitch=1.0/0.9/0.95/1.1 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Dye.ogg |source=sound |description=When dye is used on a sign |id=sign.dye.use |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=3 |sound=Water Splash Old.ogg |source=block |description=When dye is added to a cauldron |id=cauldron.adddye |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When armor is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When dye is removed from armor using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0 |foot=1}} == Achievements == {{load achievements|Rainbow Collection;Tie dye outfit}} == Video == {{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}} <div style="text-align:center"> <span style="display:inline-block">{{yt|8YD7oauNZHE}}</span> <span style="display:inline-block">{{yt|7tETaRt7STM}}</span> </div> == History == {{History|java beta}} {{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}} {{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes. |[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]]. | The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}} {{:Color/Java Edition dye colors before 17w06a}} }} {{History|java}} {{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}} {{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}} {{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}} {{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}} {{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}} {{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}} {{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}} {{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}} {{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]]. |Color codes have been changed. All colors are adjusted more vividly. The changes were as follows: {{:Color/Java Edition dye color changes in 17w06a}} |Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref> }} {{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}} {{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes. |[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s. |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. |[[Glass pane]]s and [[carpet]]s can now be dyed. |[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}} {{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}} {{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}} {{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref> |Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}} {{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}} {{History|||snap=21w03a|Added a sound for applying dyes.}} {{History|||snap=21w19a|Candles can no longer be dyed.}} {{History|||snap=Pre-release 1|Candles can now once again be dyed.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}} {{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}} {{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}} {{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}} {{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}} {{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting. |[[Rose red]] is now obtainable by smelting red [[mushroom]]s. |All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}} {{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}} {{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]]. |Rose red can now be obtained from [[beetroot]]s.}} {{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s. |The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}} {{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes. |[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}} {{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}} {{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]]. |Added the ability to dye [[wolf]] collars.}} {{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}} {{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}} {{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]]. |Added [[shulker]]s, which can be dyed. |Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s. |Dyes are now used to craft [[concrete powder]]. |The color palette has been changed.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting. |Dyes can now be used to craft [[firework star]]s. |[[Stained glass]] is now [[crafting|craftable]], using dyes.}} {{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s. |Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref> |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}} {{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed. |Only a single dye is now required to apply a banner pattern in a [[loom]]. |Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s. |[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}} {{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}} {{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}} {{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}} {{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]]. |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}} {{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}} {{History|foot}} <gallery> Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]]. </gallery> ;Notes {{reflist|group=n}} == Gallery == <gallery> White Dye.png|White Dye Light Gray Dye.png|Light Gray Dye Gray Dye.png|Gray Dye Black Dye.png|Black Dye Brown Dye.png|Brown Dye Red Dye.png|Red Dye Orange Dye.png|Orange Dye Yellow Dye.png|Yellow Dye Lime Dye.png|Lime Dye Green Dye.png|Green Dye Cyan Dye.png|Cyan Dye Light Blue Dye.png|Light Blue Dye Blue Dye.png|Blue Dye Purple Dye.png|Purple Dye Magenta Dye.png|Magenta Dye Pink Dye.png|Pink Dye </gallery> ==Issues== {{issue list}} == Trivia == * Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones). * The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring. * In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals. * The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only). * The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref> == References == {{reflist}} == External Links == * Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Barvivo]] [[de:Farbstoff]] [[es:Tinte]] [[fr:Teinture]] [[hu:Színezés]] [[it:Colorante]] [[ja:染料]] [[ko:염료]] [[nl:Kleurstof]] [[pl:Barwniki]] [[pt:Corante]] [[ru:Красители]] [[th:สีย้อม]] [[uk:Барвники]] [[zh:染料]]</li></ul> | Added sand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.2.0{{Extension DPL}}<ul><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}} {{See also|Trapdoor}} {{Block | image = <gallery> Iron Door.png|Java Edition Iron Door BE.png|Bedrock Edition </gallery> | extratext = View [[#Gallery|all renders]] | transparent = Partial | light = No | tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small> | hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small> | tool = axe | tool2 = wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No }} A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]]. == Obtaining == Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day. === Breaking === Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them. {{breaking row |Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door |textTrim=Door |Axe;Pickaxe |; |item=1;1 |link=none;none }} A door is removed and drops itself as an item: * if the block beneath the door is moved, removed, or destroyed * if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space === Natural generation === Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s. ;{{BlockSprite|Oak Door|text=Oak}} Oak doors generate as part of: * Plains [[village]]s * [[Stronghold]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Spruce Door|text=Spruce}} Spruce doors generate as part of: * Taiga, snowy tundra and snowy taiga [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Jungle Door|text=Jungle}} Jungle doors generate as part of: * Desert [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Acacia Door|text=Acacia}} Acacia doors generate as part of: * Savanna [[village]]s <!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} --> ;{{BlockSprite|Dark Oak Door|text=Dark oak}} Dark oak doors generate as part of: * Master bedroom closets in [[woodland mansion]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Iron Door|text=Iron}} Iron doors generate as part of: * Prison rooms in [[woodland mansion]]s * [[Stronghold]]s with a stone [[button]] to open{{only|JE}} === Crafting === {{Crafting |head=1 |name=[[Wood Door]] |A1= Matching Planks |B1= Matching Planks |A2= Matching Planks |B2= Matching Planks |A3= Matching Planks |B3= Matching Planks |Output= Matching wood Door,3 |type= Redstone }} {{Crafting |A1= Iron Ingot |B1= Iron Ingot |A2= Iron Ingot |B2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |Output= Iron Door,3 |type= Redstone |foot=1 }} == Usage == Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty. Iron doors can be opened only with redstone power. === Placement === Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to: * the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.) * the '''top''' of an upside-down [[slab]] or upside-down [[stairs]] * the '''top''' of a [[slime block]] or downward-facing [[piston]] More information about placement on transparent blocks can be found at [[Opacity/Placement]]. When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space. By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by: * Placing a door besides another door (creating a double door where both doors open away from each other) * Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block. === Behavior === [[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava). [[Mob]]s can spawn in a space occupied by a door. The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds. When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower. === Barrier === A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. {{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks. Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do. [[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding. Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open). Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire. === Redstone component === {{see also|Redstone circuit}} Both wood and iron doors can be controlled with redstone power. A door is a redstone [[mechanism component]] and can be activated by: * an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. * an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below * a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door * powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. All methods of activating a door can be applied to either the top or bottom parts of a door. When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state. An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). === Fuel === Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door. === Note blocks === Wooden doors can be placed under [[note block]]s to produce "bass" sound. == Sounds == === Generic === ==== Iron ==== {{Sound table/Block/Metal}} ==== Normal wood ==== {{Sound table/Block/Wood}} ==== Cherry wood ==== {{Sound table/Block/Cherry wood}} ==== Bamboo wood ==== {{Sound table/Block/Bamboo wood}} ==== Nether wood ==== {{Sound table/Block/Nether wood}} === Unique === {{el|java}}: {{Sound table |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |subtitle=Door creaks |source=block |description=When an iron door opens |id=block.iron_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |subtitle=Door creaks |source=block |description=When an iron door closes |id=block.iron_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |subtitle=Door creaks |source=block |description=When a wooden door opens |id=block.wooden_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |subtitle=Door creaks |source=block |description=When a wooden door closes |id=block.wooden_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |subtitle=Door creaks |source=block |description=When a cherry wood door opens |id=block.cherry_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a cherry wood door closes |id=block.cherry_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a bamboo wood door opens |id=block.bamboo_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a bamboo wood door closes |id=block.bamboo_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a Nether wood door opens |id=block.nether_wood_door.open |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a Nether wood door closes |id=block.nether_wood_door.close |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |subtitle=Door shakes |source=hostile |description=When a [[zombie]] attacks a door |id=entity.zombie.attack_wooden_door |translationkey=subtitles.entity.zombie.attack_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Zombie hit metal1.ogg |sound2=Zombie hit metal2.ogg |sound3=Zombie hit metal3.ogg |subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref> |source=None |description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref> |id=entity.zombie.attack_iron_door |translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/> |volume=''None'' |pitch=''None'' |distance=''None''}} {{Sound table |sound=Zombie breaks door.ogg |subtitle=Door breaks |source=hostile |description=When a zombie breaks a door |id=entity.zombie.break_wooden_door |translationkey=subtitles.entity.zombie.break_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|bedrock}}: {{Sound table |type=bedrock |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |source=block |description=When an iron door opens |id=open.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |source=block |description=When an iron door closes |id=close.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |source=block |description=When a wooden door opens |id=open.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |source=block |description=When a wooden door closes |id=close.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |source=block |description=When a cherry wood door opens |id=open.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a cherry wood door closes |id=close.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |source=block |description=When a bamboo wood door opens |id=open.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a bamboo wood door closes |id=close.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |source=block |description=When a Nether wood door opens |id=open.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a Nether wood door closes |id=close.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |source=hostile |description=While a zombie is breaking a wooden door |id=mob.zombie.wood |volume=1.0 |pitch=1.0}} {{Sound table |sound=Zombie breaks door.ogg |source=hostile |description=When a zombie breaks a wooden door |id=mob.zombie.woodbreak |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Door |spritetype=block |nameid=iron_door |blocktags=doors |itemtags=doors}} {{ID table |displayname=Oak Door |spritetype=block |nameid=oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Spruce Door |spritetype=block |nameid=spruce_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Birch Door |spritetype=block |nameid=birch_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Jungle Door |spritetype=block |nameid=jungle_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Acacia Door |spritetype=block |nameid=acacia_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Dark Oak Door |spritetype=block |nameid=dark_oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Mangrove Door |spritetype=block |nameid=mangrove_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Crimson Door |spritetype=block |nameid=crimson_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors}} {{ID table |displayname=Warped Door |spritetype=block |nameid=warped_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |firstcolumnname=Door |shownumericids=y |showforms=y |generatetranslationkeys=y |spritename=iron-door |displayname=Iron block |spritetype=block |nameid=iron_door |id=71 |form=block |itemform=item.iron_door}} {{ID table |spritename=oak-door |displayname=Oak block |spritetype=block |nameid=wooden_door |id=64 |form=block |itemform=item.wooden_door |translationkey=-}} {{ID table |spritename=spruce-door |displayname=Spruce block |spritetype=block |nameid=spruce_door |id=193 |form=block |itemform=item.spruce_door |translationkey=-}} {{ID table |spritename=birch-door |displayname=Birch block |spritetype=block |nameid=birch_door |id=194 |form=block |itemform=item.birch_door |translationkey=-}} {{ID table |spritename=jungle-door |displayname=Jungle block |spritetype=block |nameid=jungle_door |id=195 |form=block |itemform=item.jungle_door |translationkey=-}} {{ID table |spritename=acacia-door |displayname=Acacia block |spritetype=block |nameid=acacia_door |id=196 |form=block |itemform=item.acacia_door |translationkey=-}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak block |spritetype=block |nameid=dark_oak_door |id=197 |form=block |itemform=item.dark_oak_door |translationkey=-}} {{ID table |spritename=mangrove-door |displayname=Mangrove block |spritetype=block |nameid=mangrove_door |id=-493 |form=block |itemform=item.mangrove_door |translationkey=-}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |id=-531 |itemtags=minecraft:door |translationkey=item.cherry_door.name}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |id=-517 |itemtags=minecraft:door |translationkey=item.bamboo_door.name}} {{ID table |spritename=crimson-door |displayname=Crimson block |spritetype=block |nameid=crimson_door |id=499 |form=block |itemform=item.crimson_door}} {{ID table |spritename=warped-door |displayname=Warped block |spritetype=block |nameid=warped_door |id=500 |form=block |itemform=item.warped_door}} {{ID table |spritename=iron-door |displayname=Iron item |spritetype=item |nameid=iron_door |id=372 |form=item |itemtags=minecraft:door}} {{ID table |spritename=oak-door |displayname=Oak item |spritetype=item |nameid=wooden_door |id=359 |form=item |itemtags=minecraft:door}} {{ID table |spritename=spruce-door |displayname=Spruce item |spritetype=item |nameid=spruce_door |id=553 |form=item |itemtags=minecraft:door}} {{ID table |spritename=birch-door |displayname=Birch item |spritetype=item |nameid=birch_door |id=554 |form=item |itemtags=minecraft:door}} {{ID table |spritename=jungle-door |displayname=Jungle item |spritetype=item |nameid=jungle_door |id=555 |form=item |itemtags=minecraft:door}} {{ID table |spritename=acacia-door |displayname=Acacia item |spritetype=item |nameid=acacia_door |id=556 |form=item |itemtags=minecraft:door}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak item |spritetype=item |nameid=dark_oak_door |id=557 |form=item |itemtags=minecraft:door}} {{ID table |spritename=mangrove-door |displayname=Mangrove item |spritetype=item |nameid=mangrove_door |id=641 |form=item |itemtags=minecraft:door}} {{ID table |spritename=crimson-door |displayname=Crimson item |spritetype=item |nameid=crimson_door |id=616 |form=item |itemtags=minecraft:door}} {{ID table |spritename=warped-door |displayname=Warped item |spritetype=item |nameid=warped_door |id=617 |form=item |itemtags=minecraft:door |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16. <div style="text-align:center"> <span style="display:inline-block">{{yt|7jlIQcbHFts}}</span> <span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span> </div> == History == ''For a history of changes to textures and models for each block state, see [[/Asset history]]'' {{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} {{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} {{History||20100608|Doors have been given smarter rotation logic.}} {{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} {{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} {{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} {{History|java alpha}} {{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors. |[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. |Doors can now be controlled by redstone power.}} {{History|java beta}} {{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}} {{History||1.7.3|Doors no longer produce placeholder texture particles.}} {{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]]. |Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}} {{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}} {{History||1.1|snap=11w47a|Double doors now open correctly.}} {{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}} {{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door. |[[Zombie]]s can now break wooden doors. |Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} {{History|||snap=12w07a|Zombies can no longer break iron doors.}} {{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} {{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}} {{History|||snap=14w02a|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1.}} {{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}} {{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}} {{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} {{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. |[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors. |The wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}} {{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} {{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors. |Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}} {{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}} {{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} {{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} {{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}} {{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}} {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} {{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}} {{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed. |[[Vindicator]]s can now break doors.}} {{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} {{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} {{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} {{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} {{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} {{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} {{History|||snap=19w14a|Pillagers can no longer open doors.}} {{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}} {{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} {{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}} {{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}} {{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}} {{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors. [[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} {{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} {{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons. |[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. |Wooden doors are now available in the inventory, including in [[Creative]].}} {{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}} {{History||v0.3.0|A crafting recipe for wooden doors has been added. |Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} {{History||v0.3.2|Wooden doors now drop their item form when broken.}} {{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed. |Wooden doors can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}} {{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}} {{History||v0.12.1|snap=build 1|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |[[Zombie]]s can now break down wooden doors. |Oak doors can now be opened by [[villager]]s. |Oak doors are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors. |Iron doors are now available in the [[Creative]] [[inventory]]. |A [[crafting]] recipe for iron doors has been added. |Redstone mechanics added, making iron doors able to function normally.}} {{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} {{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}} {{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s. |Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s. |Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed. |Jungle doors now generate in the new [[desert]] [[village]]s. |Added [[wandering trader]]s, which can open and close wooden doors.}} {{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}} {{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. |Added [[piglin]]s, which can open and close doors.}} {{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle. |The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}} {{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]]. |Moved doors to the Building Blocks tab in the Creative inventory.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |The original wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}} {{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History|foot}} <gallery> Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. </gallery> Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Door closing old.ogg|Door opening old.ogg}} | ? | Sound Update | ? |- | {{sound||Door open.ogg|Door close.ogg}} | Sound Update | 15w43a | ? |} === Door "items" === {{:Technical blocks/Doors}} == Issues == {{Issue list}} == Trivia == * Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref> == Gallery == <gallery> Oak Door.png|Oak Door Spruce Door.png|Spruce Door Birch Door.png|Birch Door Jungle Door.png|Jungle Door Acacia Door.png|Acacia Door Dark Oak Door.png|Dark Oak Door Mangrove Door.png|Mangrove Door Cherry Door.png|Cherry Door Bamboo Door.png|Bamboo Door Crimson Door.png|Crimson Door Warped Door.png|Warped Door Iron Door.png|Iron Door Oak Door (item) JE4 BE3.png|Oak Door (item) Spruce Door (item) JE4 BE2.png|Spruce Door (item) Birch Door (item) JE4 BE2.png|Birch Door (item) Jungle Door (item) JE5 BE3.png|Jungle Door (item) Acacia Door (item) JE4 BE2.png|Acacia Door (item) Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item) Mangrove Door (item) JE1 BE1.png|Mangrove Door (item) Cherry Door (item) JE2.png|Cherry Door (item) Bamboo Door (item) JE1 BE1.png|Bamboo Door (item) Crimson Door (item) JE2 BE2.png|Crimson Door (item) Warped Door (item) JE2 BE2.png|Warped Door (item) Iron Door (item) JE3 BE3.png|Iron Door (item) </gallery> === Screenshots === <gallery> Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]]. Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. Door Creeper.png|A creeper behind some dark oak doors. Doortypes.png|All types of doors with their respective trapdoors. FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. Jeb Crafting Doors.png|First image of three doors being crafted at once. Jappa Closet.jpg|A closet made from oak doors. </gallery> === Concept Art === <gallery> Bamboo Wood and Door Concept Art.png|Bamboo door concept art. Bamboo Door Prototype Textures.png|Bamboo door prototype textures. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Utility blocks]] [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[cs:Dveře]] [[de:Tür]] [[el:Door]] [[es:Puerta]] [[fr:Porte]] [[hu:Ajtók]] [[it:Porta]] [[ja:ドア]] [[ko:문]] [[nl:Deur]] [[pl:Drzwi]] [[pt:Porta]] [[ru:Дверь]] [[th:ประตู]] [[uk:Двері]] [[zh:门]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}} {{Item | image = Recovery Compass.gif | renewable = No | stackable = Yes (64) }} A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death. == Obtaining == === Crafting === {{Crafting |A1= Echo Shard |B1= Echo Shard |C1= Echo Shard |A2= Echo Shard |B2= Compass |C2= Echo Shard |A3= Echo Shard |B3= Echo Shard |C3= Echo Shard |Output= Recovery Compass |type= Tool }} == Usage == When held by a player, the recovery compass will point towards the spot where they previously died. The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly. Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled. This item is useless on Hardcore mode, as once the player dies, the player cannot respawn. === Enchantments === A recovery compass can receive the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]]{{only|bedrock|short=1}} |I |{{Inventory slot|Anvil}} |- |} == Data values == {{Missing information|section|data values for Bedrock Edition|type=data}} === ID === [[Java Edition|''Java Edition'']]: {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}} ==History== {{History|java}} {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref> </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023 {{Items}} [[Category:Tools]] [[Category:Non-renewable resources]] [[de:Bergungskompass]] [[es:Brújula de recuperación]] [[fr:Boussole de récupération]] [[ja:リカバリーコンパス]] [[pl:Kompas powrotny]] [[pt:Bússola de retomada]] [[ru:Компас восстановления]] [[th:เข็มทิศกู้คืน]] [[uk:Компас відновлення]] [[zh:追溯指针]]</li></ul> | The texture of sand has been changed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.3.0{{Extension DPL}}<ul><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item | title = Tropical Fish | image = Tropical Fish.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} '''Tropical fish''' is a [[food]] item that cannot be cooked. == Obtaining == === Fishing === Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}} <!--1-6 exp--> === Mob drops === [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected. [[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> == Usage == === Food === Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Trading === Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}} Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}} === Wolves === {{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |itemtags=fishes, axolotl_tempt_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showaliasids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |aliasid=clownfish |id=266 |form=item |translationkey=tile.clownfish.name |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business}} == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}} {{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}} {{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}} {{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}} {{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}} {{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s. |Tropical fish can be used to make axolotls attack drowned and guardians.}} {{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish". |[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}} {{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish". |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Tropenfisch (Nahrung)]] [[es:Pez tropical (objeto)]] [[ja:熱帯魚 (アイテム)]] [[ko:열대어 (아이템)]] [[it:Pesce tropicale (oggetto)]] [[ru:Тропическая_рыба_(предмет)]] [[zh:热带鱼(物品)]] [[Category:Renewable resources]] [[Category:Food]]</li><li>[[Written Book|Written Book]]<br/>{{Item | title = Written Book | image = Written Book.gif | renewable = Yes | stackable = Yes (16) }} A '''written book''' is an [[item]] created after a [[book and quill]] is signed. == Obtaining == === Signing a book and quill === Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]]. === Copying === {{crafting |name=Written Book |showdescription=1 |;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;Book and Quill;Book and Quill;Book and Quill |Book and Quill |Written Book |;;;;;;Book and Quill;Book and Quill |;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;;;Book and Quill |Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8 |description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack. |type=Miscellaneous }} == Usage == Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page. The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it. === Lecterns === One can place a [[written book]] on an empty [[lectern]]. The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=master |description=When the page of a book is turned |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=block |description=When the page of a book is turned on a lectern |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |subtitle=Book thumps |source=block |description=When a book is placed on a lectern |id=item.book.put |translationkey=subtitles.item.book.put |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a written book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a written book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |source=sound |description=When the page of a book is turned |id=item.book.page_turn |volume=2.0 |pitch=1.0}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |source=block |description=When a book is placed on a lectern |id=item.book.put |volume=4.8 |pitch=1.0}} {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a written book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a written book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |itemtags=bookshelf_books, lectern_books |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |id=511 |itemtags=minecraft:bookshelf_books, minecraft:lectern_books |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Written Books}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}} {{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}} {{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}} {{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}} {{History|||snap=15w41a|End ships no longer contain a written book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}} {{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}} {{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed. |Written books can now be held on [[lectern]]s.}} {{History|console}} {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|PS4}} {{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands. *Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit. *During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions. == Gallery == <gallery> Written Book tooltip.png|A signed book. Test by Dinnerbone.png|Copying a signed book. BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font. JSON Book.png|First image of a book using JSON text. No NBT written book GUI.png|A no NBT written book using commands. Book Background (JE).png|Java Edition book background texture. Book Background (BE).png|Bedrock Edition book background texture. Book Arrowleft (JE).png|Java Edition left arrow texture. Book Arrowright (JE).png|Java Edition right arrow texture. Book Arrowleft (BE).png|Bedrock Edition left arrow texture. Book Arrowright (BE).png|Bedrock Edition Right arrow texture. </gallery> == See also == *[[Book]] *[[Bookshelf]] *[[Book and Quill]] {{Items}} [[Category:Renewable resources]] [[cs:Napsaná kniha]] [[es:Libro escrito]] [[fr:Livre édité]] [[hu:Megírt könyv]] [[it:Libro]] [[ja:記入済みの本]] [[ko:글이 쓰인 책]] [[nl:Geschreven boek]] [[pl:Zapisana książka]] [[pt:Livro escrito]] [[ru:Написанная книга]] [[uk:Написана книга]] [[zh:成书]]</li></ul> | Sand can now be used to craft sandstone. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.4.0{{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}} {{Item | image = Gold Nugget.png | renewable = Yes | stackable = Yes (64) }} '''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot. == Obtaining == === Mob loot === [[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4. === Crafting === {{Crafting |Gold Ingot |Output= Gold Nugget, 9 |type= Material }} === Smelting === {{Smelting |Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor |Gold Nugget |0,25 }} === Chest loot === {{LootChestItem|gold-nugget}} === Mining === [[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop. == Usage == Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |id=425 |form=item |foot=1}} == History == {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets. |Gold nuggets are [[drops|dropped]] by [[zombie pigmen]]. |Gold nuggets can be used to craft [[gold ingot]]s. |Gold nuggets currently do not have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s. |Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}} {{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}} {{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}} {{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}} {{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}} {{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}} {{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}} {{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}} {{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}} {{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}} {{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}} {{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}} {{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}} {{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}} {{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}} {{History|Legacy Console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Iron Nugget]] * [[Gold]] {{Items}} [[cs:Zlatý nuget]] [[de:Goldklumpen]] [[es:Pepita de oro]] [[fr:Pépite d'or]] [[hu:Aranyrög]] [[it:Pepita d'oro]] [[ja:金塊]] [[ko:황금 조각]] [[nl:Goudklompje]] [[pl:Bryłka złota]] [[pt:Pepita de ouro]] [[ru:Кусочек золота]] [[uk:Золотий самородок]] [[zh:金粒]] [[Category:Renewable resources]]</li><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it. Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}} {{Item | image = Water Bottle.png | extratext = View [[#Potions|all potions]] | renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes | stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}} }}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects. == Obtaining == === Mob loot === ==== Witches ==== [[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion. ==== Wandering traders ==== [[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion. === Fishing === [[Water bottle]]s can be [[fishing|fished]] up as junk items. === Brewing === {{main|Brewing}} Almost all potions are obtained by [[brewing]]. The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]]. === Chest loot === Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basements. {{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion. {{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}} === Bartering === [[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]]. == Usage == Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player. Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect. Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}} === Modifiers === {{main|Brewing}} Potions can be modified in five ways. # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. # Adding [[redstone]] will ''extend'' the duration of the effect. # Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect). # Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground). # Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". The modifications of Enhancement and Extension are mutually exclusive. Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. ==== Corruption ==== The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness. Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I. === Base potions === Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions. {| class="wikitable col-1-center col3-left" data-description="Base potions" ! Icon ! Name ! Use |- | {{Slot|Water Bottle|link=none}} ! Water Bottle | the base for the Awkward Potion and Potions of Weakness |- | rowspan="3"| {{Slot|Water Bottle|link=none}} ! Awkward Potion | The base for all other effect potions |- ! Mundane Potion | Only usable as an alternative base for Potion of Weakness{{only|bedrock}} |- ! Thick Potion | No use |} === Effect potions === ==== Potions with positive effects ==== {| class="wikitable col-1-center" data-description="Positive potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of Regeneration|link=none}} ! {{text anchor|Potion of Regeneration}} | 0:45 | rowspan="3" | {{EffectLink|Regeneration}} | Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds). |- ! Potion of Regeneration + | 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}} | Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds). |- ! Potion of Regeneration II | 0:22.5 | Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds). |- | rowspan="3" | {{Slot|Potion of Swiftness|link=none}} ! {{text anchor|Potion of Swiftness}} | 3:00 | rowspan="3" | {{EffectLink|Speed}} | rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting). |- ! Potion of Swiftness + | 8:00 |- ! Potion of Swiftness II | 1:30 | Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting). |- | rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}} ! {{text anchor|Potion of Fire Resistance}} | 3:00 | rowspan="2" | {{EffectLink|Fire Resistance}} | rowspan="2" | Gives immunity to all heat-related damage. |- ! Potion of Fire Resistance + | 8:00 |- | rowspan="2" | {{Slot|Potion of Healing|link=none}} ! {{text anchor|Potion of Healing}} | Instant | rowspan="2" | {{EffectLink|Instant Health}} | Restores {{hp|4}} health. |- ! Potion of Healing II | Instant | Restores {{hp|8}} health. (doubles with every additional level) |- | rowspan="2" | {{Slot|Potion of Night Vision|link=none}} ! {{text anchor|Potion of Night Vision}} | 3:00 | rowspan="2" | {{EffectLink|Night Vision}} | rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). |- ! Potion of Night Vision + | 8:00 |- | rowspan="3" | {{Slot|Potion of Strength|link=none}} ! {{text anchor|Potion of Strength}} | 3:00 | rowspan="3" | {{EffectLink|Strength}} | rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}} |- ! Potion of Strength + | 8:00 |- ! Potion of Strength II | 1:30 | Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}} |- | rowspan="3" | {{Slot|Potion of Leaping|link=none}} ! {{text anchor|Potion of Leaping}} | 3:00 | rowspan="3" | {{EffectLink|Jump Boost}} | rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage. |- !Potion of Leaping + | 8:00 |- ! Potion of Leaping II | 1:30 | Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage. |- | rowspan="2" | {{Slot|Potion of Water Breathing|link=none}} ! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}} | 3:00 | rowspan="2" | {{EffectLink|Water Breathing}} | rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater. |- ! Potion of Water Breathing + | 8:00 |- | rowspan="2" | {{Slot|Potion of Invisibility|link=none}} ! {{text anchor|Potion of Invisibility}} | 3:00 | rowspan="2" | {{EffectLink|Invisibility}} | rowspan="2" | Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]]. |- ! Potion of Invisibility + | 8:00 |- | rowspan="2" | {{Slot|Potion of Slow Falling|link=none}} ! {{text anchor|Potion of Slow Falling}} | 1:30 | rowspan="2" | {{EffectLink|Slow Falling}} | rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it. |- ! Potion of Slow Falling + | 4:00 |- | {{Slot|Potion of Luck|link=none}} ! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}} | 5:00 | {{EffectLink|Luck}} | Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point. |} ==== Potions with negative effects ==== {| class="wikitable col-1-center" data-description="Negative potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of Poison|link=none}} ! {{text anchor|Potion of Poison}} | 0:45 | rowspan="3" | {{EffectLink|Poison}} | Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}. |- ! Potion of Poison + | 1:30 | Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}. |- ! Potion of Poison II | 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}} | Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}. |- | rowspan="2" | {{Slot|Potion of Weakness|link=none}} ! {{text anchor|Potion of Weakness}} | 1:30 | rowspan="2" | {{EffectLink|Weakness}} | rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}} |- ! Potion of Weakness + | 4:00 |- | rowspan="3" | {{Slot|Potion of Slowness|link=none}} ! {{text anchor|Potion of Slowness}} | 1:30 | rowspan="3" | {{EffectLink|Slowness}} | rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting. |- ! Potion of Slowness + | 4:00 |- ! Potion of Slowness IV<!--The IV is correct, it is not Slowness II--> | 0:20 | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting. |- | rowspan="2" |{{Slot|Potion of Harming|link=none}} ! {{text anchor|Potion of Harming}} | Instant | rowspan="2" | {{EffectLink|Instant Damage}} | Damages {{hp|6}}. |- ! Potion of Harming II | Instant | Damages {{hp|12}}. (doubles with every additional level) |- | {{Slot|Potion of Decay|link=none}} ! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}} | 0:40 | {{EffectLink|Wither|link=Wither (status effect)}} | Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage |} ==== Potions with mixed effects ==== {| class="wikitable col-1-center col-2-center" data-description="Base potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}} ! {{text anchor|Potion of the Turtle Master}} | style="text-align:center" | 0:20 | rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}} | rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%. |- ! Potion of the Turtle Master +<br> | 0:40 |- ! Potion of the Turtle Master II<br> | 0:20 | Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%. |} === Uncraftable Potion === {{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay. It is also available in splash potion and lingering potion forms, as well as for tipped arrows. It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name ! Effect |- | {{Slot|Uncraftable Potion|link=none}} ! Uncraftable Potion | No effect |} === Joke potions=== ====[[Java Edition 15w14a]]==== {| class="wikitable col-1-center col-2-center" data-description="Base potions" !Icon !Name !Duration !Effect ! Description |- |{{Slot|Potion of Slowness Revision 1|link=none}} !{{text anchor|Potion of Caring}} | style="text-align:center" |Instant |{{EffectLink|id=Slowness Revision 1|Caring}} | rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it. |- | rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}} !{{text anchor|Potion of Caring}} | style="text-align:center" |Instant | rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} |- ! {{text anchor|Potion of Caring II}} | style="text-align:center" |Instant |- | rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}} !{{text anchor|Potion of Sharing}} | style="text-align:center" |1:30 | rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}} | rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s. |- !{{text anchor|Potion of Sharing +}} | style="text-align:center" |4:00 |} ==== [[Java Edition 23w13a_or_b]]==== {{Empty section}} ===Undead mobs=== The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion. ===Mud conversion=== Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. ===Filling cauldrons with Potions=== {{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32. ==Custom effects== {{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. ==Sounds== {{edition|java}}: {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking a potion |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Witch drink1.ogg |sound2=Witch drink2.ogg |sound3=Witch drink3.ogg |sound4=Witch drink4.ogg |subtitle=Witch drinks |source=hostile |description=When a witch drinks a potion |id=entity.witch.drink |translationkey=subtitles.entity.witch.drink |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Wandering trader drink potion.ogg |sound2=Drink.ogg |subtitle=Wandering Trader drinks potion |source=neutral |description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime |id=entity.wandering_trader.drink_potion |translationkey=subtitles.entity.wandering_trader.drink_potion |volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref> |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When a water bottle is emptied |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a water bottle is filled |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=When a player drinks a potion |id=random.drink |volume=0.35 |pitch=0.9-1.1}} {{Sound table |sound=Witch drink1.ogg |sound2=Witch drink2.ogg |sound3=Witch drink3.ogg |sound4=Witch drink4.ogg |source=hostile |description=When a witch drinks a potion |id=mob.witch.drink |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wandering trader drink potion.ogg |sound2=Drink.ogg |source=neutral |description=When a wandering trader drinks a potion to become invisible during nighttime |id=mob.wanderingtrader.drink_potion |volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref> |pitch=0.8-1.2}} {{Sound table |rowspan=4 |sound=Water Splash Old.ogg |source=block |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |source=sound<!--bottle--> |description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.empty |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |source=sound<!--bottle--> |description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.fill |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Potion |spritetype=item |nameid=potion |form=item |translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Potion |spritetype=item |nameid=potion |id=426 |form=item |translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name |foot=1}} === Metadata=== {{IN|bedrock}}, potions use the following item data values to indicate the kind of potion: {{/DV}} ===Item data=== ====Java Edition==== <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are: {| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data" !Potion ! Regular !Level II !Extended + |- | Uncraftable Potion |anything except the below |– |– |- |Water Bottle |{{code|water}} |– |– |- |Mundane Potion |{{code|mundane}} |– |– |- | Thick Potion |{{code|thick}} |– |– |- |Awkward Potion |{{code|awkward}} |– |– |- | Night Vision |{{code|night_vision}} |– |{{code|long_night_vision}} |- |Invisibility |{{code|invisibility}} |– |{{code|long_invisibility}} |- |Leaping |{{code|leaping}} |{{code|strong_leaping}} |{{code|long_leaping}} |- |Fire Resistance |{{code|fire_resistance}} |– |{{code|long_fire_resistance}} |- |Swiftness |{{code|swiftness}} |{{code|strong_swiftness}} |{{code|long_swiftness}} |- |Slowness |{{code|slowness}} |{{code|strong_slowness}} |{{code|long_slowness}} |- |Water Breathing |{{code|water_breathing}} |– |{{code|long_water_breathing}} |- | Instant Health |{{code|healing}} |{{code|strong_healing}} |– |- | Harming |{{code|harming}} |{{code|strong_harming}} |– |- |Poison |{{code|poison}} |{{code|strong_poison}} |{{code|long_poison}} |- |Regeneration |{{code|regeneration}} |{{code|strong_regeneration}} | {{code|long_regeneration}} |- |Strength |{{code|strength}} | {{code|strong_strength}} |{{code|long_strength}} |- |Weakness |{{code|weakness}} |– |{{code|long_weakness}} |- |Luck |{{code|luck}} |– |– |- |The Turtle Master |{{code|turtle_master}} |{{code|strong_turtle_master}} |{{code|long_turtle_master}} |- | Slow Falling |{{code|slow_falling}} |– |{{code|long_slow_falling}} |} ====Bedrock Edition==== :See [[Bedrock Edition level format/Item format]]. ==Achievements== {{load achievements|Local Brewery|Taste of your own Medicine}} ==Advancements== {{Load advancements|Local Brewery;A Furious Cocktail;How Did We Get Here?;Husbandry}} ==History== {{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}} {{History|java beta}} {{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref> |Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update. |In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref> |[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}} {{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}} {{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}} {{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}} {{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]]. |Potions of Night Vision are now [[brewing|brewable]].}} {{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}} {{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}} {{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}} {{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]]. |[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}} {{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}} {{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory. |Splash potions now have a separate data value and ID name. |[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]]. |Mixed potions' colors now blend.}} {{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]]. |The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced. |Potion of [[Strength]] has been changed from 130% increase to 3-point increase. |Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}} {{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion. |[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}} {{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}} {{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s. |Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]]. |The uncraftable potion has been removed from the [[creative]] [[inventory]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}} {{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute. |Extended potions give both effects for 3 minutes. |Level 2 potions give level VI of both effects for 1 minute.}} {{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}} {{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III. |Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}} {{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}} {{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}} {{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}} {{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}} {{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}} {{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}} {{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags: * <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code> * <code>Id</code> (integer) -> <code>id</code> (string, resource location) * <code>Ambient</code> -> <code>ambient</code> * <code>Amplifier</code> -> <code>amplifier</code> * <code>Duration</code> -> <code>duration</code> * <code>ShowParticles</code> -> <code>show_particles</code> * <code>ShowIcon</code> -> <code>show_icon</code>}} {{History|java upcoming}} {{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}} {{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions. |Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron. |Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion. |[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]]. |Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}} {{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}} {{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}} {{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}} {{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}} {{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}} {{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}} {{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]]. |Awkward potion is no longer obtainable from the [[Creative inventory]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]]. |Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]]. |Removed all types of extended-enhanced potions for all five potion effects. |Potions effects are now arranged more like ''Java Edition''.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions. |Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}} {{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}} {{History|foot}} <gallery> Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00). Invisible_sheep.png|An invisible sheep. Its wool can still be seen. New Potion Colors.png|The new potion colors. </gallery> ==Issues== {{issue list}} ==Trivia== *A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255. *When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values. *The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon. ==Unused potions == ''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Potion of Absorption BE2.png|Potion of Absorption Potion of Blindness BE2.png|Potion of Blindness Potion of Haste BE2.png|Potion of Haste Potion of Health Boost BE2.png|Potion of Health Boost Potion of Hunger BE2.png|Potion of Hunger Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue Potion of Nausea BE2.png|Potion of Nausea Potion of Resistance BE2.png|Potion of Resistance Potion of Saturation BE2.png|Potion of Saturation Potion of Levitation BE2.png|Potion of Levitation </gallery> ==Gallery== ===Potions=== ;Java Edition <gallery> Water Bottle.png|Water Bottle Potion of Night Vision.png|Potion of Night Vision Potion of Invisibility.png|Potion of Invisibility Potion of Leaping.png|Potion of Leaping Potion of Fire Resistance.png|Potion of Fire Resistance Potion of Swiftness.png|Potion of Swiftness Potion of Slowness.png|Potion of Slowness Potion of the Turtle Master.png|Potion of the Turtle Master Potion of Water Breathing.png|Potion of Water Breathing Potion of Healing.png|Potion of Healing Potion of Harming.png|Potion of Harming Potion of Poison.png|Potion of Poison Potion of Regeneration.png|Potion of Regeneration Potion of Strength.png|Potion of Strength Potion of Weakness.png|Potion of Weakness Potion of Slow Falling.png|Potion of Slow Falling Potion of Luck.png|Potion of Luck Potion of Decay.png|Potion of Decay Uncraftable Potion.png|Uncraftable Potion </gallery> ===Screenshots=== <gallery> OK2tE.png|Potion effects showing up in [[inventory]]. PotionBubbles.png|The bubbles emitted when a player drinks a potion. Nightvision.png|The effect of night vision (left image is with night vision, right image is without). NetherPotionEffect.png|The view when a player uses night vision in the Nether. PotionTable.png|A brewing stand with a potion displayed next to it. MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]]. </gallery> === In other media=== <gallery> File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]]. File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]]. File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons. File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons. File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons. File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp. File:Potion Bottle Bottle.jpg|A water bottle depicting many potions. </gallery> ==See also== *{{ItemLink|Glass Bottle}} *{{ItemLink|Medicine}} *{{ItemLink|Splash Potion}} *{{ItemLink|Lingering Potion}} ==Notes== <references group="note" /> ==References== {{reflist}} ==External links== *[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022 *[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9) {{items}} {{effects}} [[Category:Food]] [[de:Trank]] [[es:Poción]] [[fr:Potion]] [[hu:Bájital]] [[it:Pozione]] [[ja:ポーション]] [[ko:물약]] [[nl:Dranken]] [[pl:Mikstury]] [[pt:Poção]] [[ru:Зелья]] [[uk:Зілля]] [[zh:药水]]</li></ul> | Sand can now be used to craft TNT. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.6.0{{Extension DPL}}<ul><li>[[Lime Dye|Lime Dye]]<br/>{{Item | image = Lime_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Green Dye |White Dye |Output=Lime Dye,2 |type=Material }} {{Crafting |foot=1 |Green Dye |Bone Meal |Output=Lime Dye,2 |description={{only|bedrock|education}} |type=Material }} === Smelting === {{Smelting |head=1 |foot=1 |Sea Pickle |Lime Dye |0,2 }} === Trading === [[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lime Dye}} === Trading === Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |aliasid=dye / 10 |id=405 |form=item |translationkey=item.dye.lime.name |foot=1}} == Video == <div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}} {{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]]. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}} {{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}} {{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}} {{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]]. |Lime dye can now be used to craft lime wool.}} {{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}} {{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s. |Lime dye can now be obtained from smelting [[sea pickle]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s. |Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|PS4}} {{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Světle zelené barvivo]] [[de:Hellgrüner Farbstoff]] [[es:Tinte verde lima]] [[fr:Teinture vert clair]] [[hu:Neonzöld festék]] [[ja:黄緑色の染料]] [[ko:연두색 염료]] [[nl:Lichtgroene kleurstof]] [[pl:Jasnozielony barwnik]] [[pt:Corante verde-limão]] [[ru:Лаймовый краситель]] [[zh:黄绿色染料]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}} {{distinguish|Minecraft}} {{ItemEntity |image=Minecart.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops={{ItemLink|Minecart}} (1) |health={{hp|6}} }} A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s. == Obtaining == Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow. === Crafting === {{Crafting |A2= Iron Ingot |C2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |C3= Iron Ingot |Output= Minecart |type= Transportation }} === Entity loot === [[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken. == Usage == [[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]] A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track. === Crafting ingredient === {{crafting usage}} === Transportation === [[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]] {{see also|Transportation|Riding}} Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart. After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.--> Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref> === Dismounting === Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs. == Behavior == === Speed === Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8. [[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill. <!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) --> Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion. If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref> The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside. === Merged minecarts === {{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''. To summarize: * Minecarts can also be merged by ''dropping'' a minecart on another minecart. * Merged minecarts do not lose speed while traveling on straight rails * ''Corners'' in the rails might cause merged minecarts to unmerge. * Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails. === Distance traveled by empty carts starting on a downward slope === This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic. The carts started from rest, on a slope Height blocks up. {| class="wikitable" data-description="Distance traveled" |- ! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom |- | 1 || 2.77m || 8.77 || 10.8 || 10.8 |- | 2 || 4.59m || 9.59 || 10.83 || 13.37 |- | 3 || 5.81m || 9.81 || 11.66 || 15.12 |- | 4 || 7.04m || 10.04 || 12.46 || 16.95 |- | 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95 |- | 10 || 11.65m || 13.38 || 15.12 || 21.68 |- | 100 || 15.87m || 17.05 || 17.54 || 25.34 |} === Collision === Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref> A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks. Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]]. === Mobs === {{missing information|section|some other mobs that cannot be picked up by minecarts}} [[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]] Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref> A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up. Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either. A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref> === Boats === {{exclusive|java|section=yes}} {{UsesBug|section=yes}} Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched. == Sounds == {{Edition|Java}}:<br> Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" /> {{Sound table |sound=Minecart inside.ogg |subtitle=MC-177078 |source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref> |overridesource=1 |description=While the player is inside of a moving minecart |id=entity.minecart.inside |translationkey=- |volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref> |pitch=1.0 |distance=16 (technical) / rider only (effective)}} {{Sound table |sound=Minecart inside underwater1.ogg |sound2=Minecart inside underwater2.ogg |sound3=Minecart inside underwater3.ogg |subtitle=MC-204124 |source=Friendly Creatures <ref group="sound" name="oddcats"/> |overridesource=1 |description=While inside of a moving minecart when the player's eye level is underwater |id=entity.minecart.inside.underwater |translationkey=- |volume=0.0-0.75 <ref group=sound name=insidevolume/> |pitch=1.0 |distance=16 (technical) / rider only (effective)}} {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref> |source=Friendly Creatures <ref group="sound" name="oddcats"/> |overridesource=1 |description=While a minecart is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart inside.ogg |source=neutral |description=While the player is inside of a moving minecart |id=minecart.inside}} {{Sound table |sound=Minecart rolling.ogg |source=neutral |description=While a minecart is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart |spritetype=item |nameid=minecart |form=item |foot=1}} {{ID table |edition=java |generatetranslationkeys=y |firstcolumnname=Entity |displayname=Minecart |spritetype=entity |nameid=minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart |spritetype=item |nameid=minecart |id=370 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart |spritetype=entity |nameid=minecart |id=84 |foot=1}} === Entity data === Minecarts have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]] == Achievements == {{load achievements|On A Rail}} == History == {{History|java infdev}} {{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. |Minecarts are not rideable but instead are used to store things in. |Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}} {{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed. |The minecart mechanics have been changed to being rideable, removing their ability to store items. | Minecarts now render a chest inside for unknown reasons.}} {{History|java alpha}} {{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts. |A [[sitting]] animation for riding minecarts has been added.}} {{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}} {{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer. |Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}} {{History|java beta}} {{History||1.5|Minecarts now break faster with hands. |[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively. |The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}} {{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}} {{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}} {{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}} {{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}} {{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}} {{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}} {{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart. |Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs. |Minecarts are now used to craft [[TNT minecart]]s.}} {{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}} {{History|||snap=13w06a|Added [[minecart with spawner]].}} {{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}} {{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}} {{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]]. |The collision and position handling of minecarts have been improved.}} {{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}} {{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>. |The player's [[hunger]] bar is now visible when riding in a minecart.}} {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}} {{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}} {{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}} {{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}} {{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}} {{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}} {{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}} {{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}} {{History|||snap=build 3|Minecarts now ride smoother.}} {{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}} {{History|||snap=build 2|Minecarts now stack on top of each other.}} {{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}} {{History||xbox=TU12|Minecarts are now slower.}} {{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}} {{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}} {{History|new 3DS}} {{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Minecarts appear to float above the track, as their model has no wheels. * If the player views their inventory while riding in a minecart, they appear sitting down in mid-air. * The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other. * If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart. * If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch. * It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty). * A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate. == Gallery == <gallery> Minecart fire pig.png|A pig inside a burning minecart MinecartInfdev1.png|A Minecart opened in Minecraft Infdev MinecartInfdev2.png|A Minecart filled in Minecraft Infdev 2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers. Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref> Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}. Minecart Booster.png|Minecart booster. MinecartStack.png|Minecarts being stacked on each other. Villager minecart.png|Villager in a minecart. Minecartride.jpg|Player in minecart. Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible. File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]]. File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019 {{Items}} {{entities}} [[Category:Mechanics]] [[cs:Vozík]] [[de:Lore]] [[es:Vagoneta]] [[fr:Wagonnet]] [[hu:Csille]] [[it:Carrello da miniera]] [[ja:トロッコ]] [[ko:광산 수레]] [[nl:Mijnkar]] [[pl:Wagonik]] [[pt:Carrinho de mina]] [[ru:Вагонетка]] [[th:รถราง]] [[uk:Вагонетка]] [[zh:矿车]]</li></ul> | Sand is now affected by gravity. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.8.0{{Extension DPL}}<ul><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block | image = <gallery> Brewing Stand (empty) JE10.png | Empty Brewing Stand (right) JE10.png | Right Brewing Stand (left) JE10.png | Left Brewing Stand (full) JE10.png | Full </gallery> | transparent = Yes | light = Yes (1) | tool = Wooden Pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]]. == Obtaining == === Breaking === A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}. {{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}} === Natural generation === Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it. Brewing stands can generate without potions in [[village]] churches. === Crafting === {{Crafting |head=1 |showdescription=1 |B1= Blaze Rod |A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block |Output= Brewing Stand |type= Brewing |description=Can use cobblestone and its other variants interchangeably. |foot=1 }} == Usage == [[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]] By default, the interface of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it. Brewing stands cannot be pushed by [[piston]]s {{in|java}}. === Brewing === {{main|Brewing}} The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them. Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it. Brewing stands interact with [[hopper]]s as follows: * They accept brewing ingredients from hoppers pointing down into the top. * Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step. * Bottles and fuel are accepted from hoppers pointing into the side. * Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions. {{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic. === Changing profession === If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric. === Light source === Brewing stands emit a light level of 1. == Sounds == === Generic === {{Sound table/Block/Stone}} === Unique === {{edition|java}}: {{Sound table |rowspan=2 |sound=Brewing Stand brew1.ogg |sound2=Brewing Stand brew2.ogg |subtitle=Brewing Stand bubbles |source=block |description=When a potion finishes brewing |id=block.brewing_stand.brew |translationkey=subtitles.block.brewing_stand.brew |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Cleric works |source=neutral |description=Randomly while a cleric is working |id=entity.villager.work_cleric |translationkey=subtitles.entity.villager.work_cleric |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Door close.ogg |sound2=Door open.ogg |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=block |description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag |id=block.chest.locked|idnote=<ref group=sound name=lock/> |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/> |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Brewing Stand brew1.ogg |sound2=Brewing Stand brew2.ogg |source=block |description=When a potion finishes brewing |id=random.potion.brewed |volume=1.0 |pitch=1.0}} {{Sound table |source=block |description=Randomly while a cleric is working |id=random.potion.brewed |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brewing Stand |spritetype=block |nameid=brewing_stand |translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand |foot=1}} {{ID table |displayname=Block entity |spritename=brewing-stand |spritetype=block |nameid=brewing_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Brewing Stand |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=brewing-stand |spritetype=block |nameid=brewing_stand |id=117 |form=block |itemform=item.brewing_stand |translationkey=-}} {{ID table |displayname=Item |spritename=brewing-stand |spritetype=item |nameid=brewing_stand |id=431 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=brewing-stand |spritetype=block |nameid=BrewingStand |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A brewing stand has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Local Brewery}} == Advancements == {{Load advancements|Local Brewery}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}} {{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands. |Brewing [[potion]]s with brewing stands currently take 30 seconds. |When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}} {{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}} {{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}} {{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit. |Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}} {{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}} {{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}} {{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}} {{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}} {{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}} {{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}} {{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s. |Each blaze powder now fuels 20 brewing stand operations rather than 30.}} {{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}} {{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}} {{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}} {{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}} {{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}} {{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}} {{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}} {{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}} {{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}} {{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}} {{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}} {{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}} {{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate. |Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}} {{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}} {{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}} {{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}} {{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements. |Brewing stands now generate in [[end ship]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}} {{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}} {{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History|foot}} <gallery> File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture. </gallery> === Brewing stand "item" === {{:Technical blocks/Brewing Stand}} == Issues == {{issue list}} == Trivia == * Even when the brewing stand is not in use, there is still smoke coming out of the top of it. * In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand. * No matter what potion (including water bottles) is in the stand it always looks like a full red bottle. * Brewing stands always face east, no matter what direction they are placed. * According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref> == Gallery == <gallery> File:Brewing stand in action.png|A brewing stand in action. File:Igloobasement.png|A brewing stand in an igloo basement. File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below. </gallery> == See also == *[[Glass Bottle]] *[[Splash Potion]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019 {{Blocks|Utility}} {{items}} [[Category:Job blocks]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Storage]] [[Category:Block entities]] [[Category:Light sources]] [[de:Braustand]] [[es:Soporte para pociones]] [[fr:Alambic]] [[hu:Főzőállvány]] [[it:Alambicco]] [[ja:醸造台]] [[nl:Brouwstandaard]] [[pl:Statyw alchemiczny]] [[pt:Suporte de poções]] [[ru:Варочная стойка]] [[uk:Варильна стійка]] [[zh:酿造台]]</li><li>[[Firework Star|Firework Star]]<br/>{{Item | image = Firework Star.png | renewable = * '''Trail Effect''': No * '''All Others''': Yes | stackable = Yes (64) }} '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s. == Obtaining == In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye". --> {{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 }} </div> == Usage == The only usage of firework stars is to create [[firework rocket]]s. === Crafting ingredient === {{crafting usage|match=end}} == Effects == === Shape effects === A firework star can have only one shape effect. {| class="wikitable" |+ Shape Effects ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr> ! Ingredient ! Effect ! Sample Animation |- | 0 | None | Small Ball explosion (default) | [[File:Firework Star (Small Sphere).gif|200px]] |- | 1 | {{ItemLink|Fire Charge}} | Large Ball explosion and heavy sound. | [[File:Firework Star (Large Sphere).gif|200px]] |- | 2 | {{ItemLink|Gold Nugget}} | Star-shaped explosion | [[File:Firework Star (Star Shape).gif|200px]] |- | 3 | {{BlockLink|id=Heads|Head}} (any) | Creeper-shaped (Creeper Face) explosion | [[File:Firework Star (Creeper Shape).gif|200px]] |- | 4 | {{ItemLink|Feather}} | Burst explosion | [[File:Firework Star (Burst).gif|200px]] |} === Additional effects === In addition to the shape effects, any combination of these additional effects may be added to a firework star. {| class="wikitable" |+ Additional Effects ! Ingredient ! Effect ! Sample Animation |- | None | Default | [[File:Firework Star (Small Sphere).gif|200px]] |- | {{ItemLink|Glowstone Dust}} | Twinkle (Crackle effect and sounds after the explosion) | [[File:Firework Star (Twinkle effect).gif|200px]] |- | {{ItemLink|Diamond}} | Trail effect after the explosion | [[File:Firework Star (Trail effect).gif|200px]] |- | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}} | Twinkle + Trail effect after the explosion | [[File:Firework Star (Twinkle and Trail effect).gif|200px]] |} == Sounds == {{see also|Firework_Rocket#Sounds}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |aliasid=fireworkscharge |id=520 |form=item |translationkey=item.fireworksCharge.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Firework Stars}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Video == <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div> == History == {{History|java}} {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}} {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars cannot be obtained within the Creative inventory.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars. * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]]. == Gallery == <gallery> File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect. </gallery> {{Items}} [[cs:Ohňostrojová hvězda]] [[de:Feuerwerksstern]] [[es:Estrella de fuegos artificiales]] [[fr:Étoile de feu d'artifice]] [[hu:Tűzijáték csillag]] [[it:Stella pirotecnica]] [[ja:花火の星]] [[ko:폭죽 탄약]] [[nl:Vuurwerkster]] [[pl:Gwiazdka pirotechniczna]] [[pt:Estrela de fogo de artifício]] [[ru:Пиротехническая звезда]] [[uk:Зірка феєрверку]] [[zh:烟火之星]]</li></ul> | build 8 | Falling sand now drops a resource when landing on a non-solid block. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.9.0{{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item | renewable = Yes | stackable = Yes (64) | type = }} A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s. == Obtaining == Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment. == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Prismarine Shard |spritetype=item |nameid=prismarine_shard |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Prismarine Shard |spritetype=item |nameid=prismarine_shard |aliasid=prismarineshard |id=565 |form=item |foot=1}} == History == {{History|java}} {{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}} {{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[de:Prismarinscherbe]] [[es:Fragmento de prismarina]] [[fr:Éclat de prismarine]] [[ja:プリズマリンの欠片]] [[ko:프리즈머린 조각]] [[nl:Prismarienscherf]] [[pl:Odłamek pryzmarynu]] [[pt:Pedaço de prismarinho]] [[ru:Призмариновый осколок]] [[uk:Призмариновий уламок]] [[zh:海晶碎片]] [[Category:Renewable resources]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item | image = Raw Copper.png | renewable = No | stackable = Yes (64) }} '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]]. == Obtaining == === Mining === Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Copper |Output=Raw Copper,9 |type=Material |foot=1 }} == Usage == The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s. === Crafting === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=2 |Raw Copper |Copper Ingot |0.7 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |id=507 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}} {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed. |Raw copper can now be used to craft [[block of raw copper]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}} {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}} {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}} {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Rohkupfer]] [[es:Cobre en bruto]] [[fr:Cuivre brut]] [[it:Rame grezzo]] [[ja:銅の原石]] [[pl:Surowa miedź]] [[pt:Cobre bruto]] [[ru:Необработанная медь]] [[tr:Ham Bakır]] [[uk:Необроблена мідь]] [[zh:粗铜]]</li></ul> | build 1 | Added red sand. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.10.0{{Extension DPL}}<ul><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}} {{Block | image = <gallery> White Banner.gif | Banner White Wall Banner.png | Wall Banner </gallery> | rarity = Common | transparent = Yes | light = No | tool = axe | renewable = Yes | stackable = Yes (16) | flammable = No | lavasusceptible = Yes }} '''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. == Obtaining == === Breaking === Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. {{breaking row|horizontal=1|Banners|Axe}} A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. === Natural generation === {| class="wikitable collapsible" ! Name !! Location !! Appearance !! Design |- ! Magenta Banner | Outside of [[end cities]]. | style="text-align: center" | [[File:End City Banner.png|32px]] | Magenta Banner * Black Inverted Chevron * Black Chevron |- ! Gray Banner | In banner room in [[woodland mansion]]s. | style="text-align: center" | [[File:Gray Banner.png|32px]] | Gray Banner |- ! Light Gray Banner | In master bedroom in [[woodland mansion]]s. | style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] | Light Gray Banner * White Flower Charge |- id="Ominous Banner" ! Ominous Banner{{only|java|short=1}} Illager Banner{{only|bedrock|education|short=1}} | Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s. {{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns. {{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom. | style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]] | White Banner{{only|java|short=1}} * Cyan Lozenge * Light Gray Base * Gray Pale * Light Gray Bordure * Black Fess * Light Gray Per Fess * Light Gray Roundel * Black Bordure Separate type entirely{{only|bedrock|short=1}} |- ! Brown Banner | Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. | style="text-align: center" | [[File:Brown Banner.png|32px]] | Brown Banner |- ! Black Banner | In altar room in [[woodland mansions]]. | style="text-align: center" | [[File:Black Banner.png|32px]] | Black Banner |} === Crafting === Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. {{Crafting |head=1 |showdescription=1 |A1=Matching Wool |B1=Matching Wool |C1=Matching Wool |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool |B3=Stick |Output=Matching Banner |Olink=Banner |type=Decoration block |description=Once the banner is crafted, its base color cannot be changed.{{only|java}} }} {{Crafting |showdescription=1 |Any Banner |Bleach |Output=White Banner |type=Decoration block |description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} |foot=1 }} === Trading === Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}} {{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades. === Mob loot === [[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death. == Usage == [[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]] [[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]] There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners. When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried. Banners can also be placed in [[item frame]]s, where they simply appear as their item model. [[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. <gallery> File:Wall banner with water below.png| Water can be placed below wall banners File:Water flowing around banner.png| Water flows around a banner on the ground </gallery> Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s. If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed. === Helmet === {{exclusive|java|section=13}} While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}. === Chestplate === {{exclusive|bedrock|section=13}} While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}. <gallery> Steve wearing White Banner.png| Alex wearing White Banner.png| Pillager with Ominous Banner.png| Vindicator with Ominous Banner.png| Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png| </gallery> === Crafting ingredient === [[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield. {{Crafting |showdescription=1 |Shield |Matching Banner; Ominous Banner |Output=Matching Shield; Ominous Shield |B2link=Banner |type=Combat |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield. }} === Copying === Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. {{Crafting |showdescription=1 |Matching Banner |Matching Banner |Output=Matching Banner |A2link=Banner |B2link=Banner |Olink=Banner |type=Decoration block |ignoreusage=1 |description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. }} === Map marker === [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]] {{exclusive|java|section=13}} {{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. === Patterns === {{see also|Banner/Patterns|title1=List of patterned banners}} [[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion). Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]]. A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. <code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code> {{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} {{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} === Renaming === {{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block. === Fuel === Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. === Note Blocks === Banners can be placed under [[note block]]s to produce "bass" sounds. == Sounds == === Generic === {{Sound table/Block/Wood}} === Unique === {{edition|java}}: ''None'' {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Water Splash Old.ogg |source=block |description=When all patterns are removed from a banner using a cauldron |id=cauldron.cleanbanner |volume=0.1 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=White Banner |spritetype=block |nameid=white_banner |blocktags=banners, wall_post_override |itemtags=banners |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner }} {{ID table |displayname=Orange Banner |spritetype=block |nameid=orange_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Magenta Banner |spritetype=block |nameid=magenta_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Light Blue Banner |spritetype=block |nameid=light_blue_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Yellow Banner |spritetype=block |nameid=yellow_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Lime Banner |spritetype=block |nameid=lime_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Pink Banner |spritetype=block |nameid=pink_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Gray Banner |spritetype=block |nameid=gray_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Light Gray Banner |spritetype=block |nameid=light_gray_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Cyan Banner |spritetype=block |nameid=cyan_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Purple Banner |spritetype=block |nameid=purple_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Blue Banner |spritetype=block |nameid=blue_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Brown Banner |spritetype=block |nameid=brown_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Green Banner |spritetype=block |nameid=green_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Red Banner |spritetype=block |nameid=red_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=Black Banner |spritetype=block |nameid=black_banner |blocktags=banners, wall_post_override |itemtags=banners}} {{ID table |displayname=White Wall Banner |spritetype=block |nameid=white_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}} {{ID table |displayname=Orange Wall Banner |spritetype=block |nameid=orange_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.orange_banner}} {{ID table |displayname=Magenta Wall Banner |spritetype=block |nameid=magenta_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.magenta_banner}} {{ID table |displayname=Light Blue Wall Banner |spritetype=block |nameid=light_blue_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.light_blue_banner}} {{ID table |displayname=Yellow Wall Banner |spritetype=block |nameid=yellow_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.yellow_banner}} {{ID table |displayname=Lime Wall Banner |spritetype=block |nameid=lime_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.lime_banner}} {{ID table |displayname=Pink Wall Banner |spritetype=block |nameid=pink_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.pink_banner}} {{ID table |displayname=Gray Wall Banner |spritetype=block |nameid=gray_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.gray_banner}} {{ID table |displayname=Light Gray Wall Banner |spritetype=block |nameid=light_gray_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.light_gray_banner}} {{ID table |displayname=Cyan Wall Banner |spritetype=block |nameid=cyan_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.cyan_banner}} {{ID table |displayname=Purple Wall Banner |spritetype=block |nameid=purple_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.purple_banner}} {{ID table |displayname=Blue Wall Banner |spritetype=block |nameid=blue_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.blue_banner}} {{ID table |displayname=Brown Wall Banner |spritetype=block |nameid=brown_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.brown_banner}} {{ID table |displayname=Green Wall Banner |spritetype=block |nameid=green_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.green_banner}} {{ID table |displayname=Red Wall Banner |spritetype=block |nameid=red_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.red_banner}} {{ID table |displayname=Black Wall Banner |spritetype=block |nameid=black_wall_banner |blocktags=banners, wall_post_override |form=block |translationkey=block.minecraft.black_banner |foot=1}} {{ID table |displayname=Block entity |spritename=Banners |spritetype=block |nameid=banner |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Banner |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Standing |spritename=Banners |spritetype=block |nameid=standing_banner |translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name |id=176 |form=block}} {{ID table |displayname=Wall |spritename=Banners |spritetype=block |nameid=wall_banner |id=177 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=Banners |spritetype=item |nameid=banner |translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name |id=567 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=Banners |spritetype=block |nameid=Banner |foot=1}} === Metadata === ==== Item ==== {{IN|Bedrock}}, banner items use the following data values: {| class="wikitable" ! DV !! Banner color |- || 0 || black |- || 1 || red |- || 2 || green |- || 3 || brown |- || 4 || blue |- || 5 || purple |- || 6 || cyan |- || 7 || light gray |- || 8 || gray |- || 9 || pink |- || 10 || lime |- || 11 || yellow |- || 12 || light blue |- || 13 || magenta |- || 14 || orange |- || 15 || white |} === Item === {{IN|Java}}, banner items use the following data values: {| class="wikitable" ! DV !! Banner color |- || 15 || black |- || 14 || red |- || 13 || green |- || 12 || brown |- || 11 || blue |- || 10 || purple |- || 9 || cyan |- || 8 || light gray |- || 7 || gray |- || 6 || pink |- || 5 || lime |- || 4 || yellow |- || 3 || light blue |- || 2 || magenta |- || 1 || orange |- || 0 || white |} === Block states === {{see also|Block states}} {{/BS}} === Block data === A banner has a block entity associated with it that holds additional data about the block. {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. {{el|java}}: {{see also|Block entity format}} {{/BE}} === Item data === {{el|java}}: {{main|Player.dat format}} Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed. <div class="treeview" style="margin-top: 0;"> * {{nbt|compound|Item}}: The item ** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items. *** {{nbt|compound|BlockEntityTag}}: The details of the shulker box. **** All block data, except tags common to all block entities. </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Achievements == {{load achievements|Fruit on the Loom}} == Advancements == {{load advancements|Voluntary Exile}} == History == {{info needed section|The Nether Update}} {{History|java}} {{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} {{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} {{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} {{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. |The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. |Banners can now be used as a [[fuel]] in [[furnace]]s.}} {{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} {{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} {{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}} {{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} {{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} {{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} {{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} {{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} {{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}} {{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} {{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. |All recipes for banner patterns have been removed.}} {{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}} {{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}} {{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} {{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}} {{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} {{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. |[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. |Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} {{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. |Brown banners now generate in new [[savanna]] [[village]]s. |Black banners now generate in [[pillager outpost]] watchtowers.}} {{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners. |[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}} {{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}} {{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} {{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} {{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}} {{History|foot}} == Issues == {{issue list}} == Trivia == * With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted). ** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns. * If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]]. * The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption". ** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. * [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. ** There are 40 monochrome textures, each containing all 6 sides of the banner. ** The texture of the back side is the mirrored texture of the front side. ** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. * Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click. *The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner. **Standard variant of white banner is set to type 0. **Illager variant is set to type 1. == Gallery == <gallery> Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten. Iceland and Norway Flags.png|Another banner image from Jeb. Searge Banners.png|Several banners made by Searge. The Bountiful Update.png|Banners in the official 1.8 poster. BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. All positions and rotations of a banner.png|All positions and rotations of a banner Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. EndCityBanners.png|Banners floating outside of an [[End city]] tower. Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}. Better Together Banners.jpg|Banners in ''Bedrock Edition''. Better Together Banner Crafting 1.jpg|A banner in the hand. Better Together Banner Crafting 2.jpg|A banner in the inventory. Better Together Banner Crafting 3.jpg|A banner in the crafting grid. Better Together Banner Crafting 4.jpg|A banner being given a pattern. </gallery> === Renders === <gallery> Ominous Banner.gif White Banner.gif Light Gray Banner.gif Gray Banner.gif Black Banner.gif Brown Banner.gif Red Banner.gif Orange Banner.gif Yellow Banner.gif Lime Banner.gif Green Banner.gif Cyan Banner.gif Light Blue Banner.gif Blue Banner.gif Purple Banner.gif Magenta Banner.gif Pink Banner.gif Ominous Wall Banner.png| White Wall Banner.png| Light Gray Wall Banner.png| Gray Wall Banner.png| Black Wall Banner.png| Brown Wall Banner.png| Red Wall Banner.png| Orange Wall Banner.png| Yellow Wall Banner.png| Lime Wall Banner.png| Green Wall Banner.png| Cyan Wall Banner.png| Light Blue Wall Banner.png| Blue Wall Banner.png| Purple Wall Banner.png| Magenta Wall Banner.png| Pink Wall Banner.png </gallery> <gallery> File:Ominous Banner.gif|Ominous banner pattern in Java Edition. File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition. File:Ominous Banner Revision 1.gif|Old Ominous banner pattern. File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern. </gallery> === [[Lego Minecraft]] Banners === <gallery> File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131 File:Lego Melon Banner.png|Lego banner from 21138 File:Lego Fish Banner.png|Lego banner from 21142 File:Lego Beetroot Banner.png|Lego banner from 21144 File:Lego Wheat Banner.png|Another lego banner from 21144 File:Lego Carrot Banner.png|A third lego banner from 21144 File:Lego Crossbones Banner.png|Lego banner from 21152 File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155 File:Lego Ominous Banner.png|Lego ominous banner from 21160 </gallery> == References == {{reflist}} {{Blocks|Utility}} {{Items}} [[Category:Generated structure blocks]] [[Category:Manufactured blocks]] [[Category:Block entities]] [[Category:Non-solid blocks]] [[cs:Prapor]] [[de:Banner]] [[es:Estandarte]] [[fr:Bannière]] [[ja:旗]] [[ko:현수막]] [[nl:Banier]] [[pl:Sztandar]] [[pt:Estandarte]] [[ru:Флаг]] [[uk:Стяг]] [[zh:旗帜]]</li><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers. [[Category:Blocks]] [[Category:Items]] [[cs:Kategorie:Rostliny]] [[es:Categoría:Plantas]] [[fr:Catégorie:Plante]] [[hu:Kategória:Növények]] [[it:Categoria:Piante]] [[ja:カテゴリ:植物]] [[ko:분류:식물]] [[nl:Categorie:Planten]] [[pl:Kategoria:Rośliny]] [[pt:Categoria:Plantas]] [[ru:Категория:Растения]] [[th:หมวดหมู่:พืช]] [[zh:Category:植物]]</li></ul></nowiki> | build 1 | Falling dust particles for unsupported sand have been added. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.14.0{{Extension DPL}}<ul><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}} {{Item | image = Coal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]]. == Obtaining == === Chest loot === {{see also|Coal Ore#Natural generation}} {{LootChestItem|coal}} === Mining === [[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III. === Mob loot === [[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring. === Crafting === {{Crafting |showname=1 |Block of Coal |Output=Coal,9 |type=Material }} === Smelting === {{Smelting |head=1 |Coal Ore |Coal |0,1 |foot=1 }} == Usage == === Crafting ingredient === {{crafting usage|Coal}} === Fuel === When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each. === Trading === Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]]. {{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald. {{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald. [[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Coal |spritetype=item |nameid=coal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Coal |spritetype=item |nameid=coal |aliasid=coal / 0 |id=302 |itemtags=minecraft:coals |form=item |foot=1}} == History == {{History|java classic}} {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}} {{History|java indev}} {{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. |Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}} {{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}} {{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}} {{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}} {{History|java}} {{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}} {{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}} {{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}} {{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}} {{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}} {{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basement [[chest]]s.}} {{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}} {{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}} {{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}} {{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}} {{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}} {{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal. |Coal can be used to craft [[torch]]es.}} {{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed. |Coal can now be crafted to make a [[block of coal]].}} {{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}} {{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s. |Coal may now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}} {{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]]. |Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}} {{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}} {{History|foot}} == Issues == {{issue list|Coal}} {{Items}} [[Category:Renewable resources]] [[cs:Uhlí]] [[de:Kohle]] [[es:Carbón]] [[fr:Charbon]] [[hu:Szén]] [[it:Carbone]] [[ja:石炭]] [[ko:석탄]] [[nl:Steenkool]] [[pl:Węgiel]] [[pt:Carvão]] [[ru:Уголь]] [[th:ถ่าน]] [[tr:Kömür]] [[uk:Вугілля]] [[zh:煤炭]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}} {{Item | image = Gold Nugget.png | renewable = Yes | stackable = Yes (64) }} '''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot. == Obtaining == === Mob loot === [[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4. === Crafting === {{Crafting |Gold Ingot |Output= Gold Nugget, 9 |type= Material }} === Smelting === {{Smelting |Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor |Gold Nugget |0,25 }} === Chest loot === {{LootChestItem|gold-nugget}} === Mining === [[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop. == Usage == Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gold Nugget |spritetype=item |nameid=gold_nugget |id=425 |form=item |foot=1}} == History == {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets. |Gold nuggets are [[drops|dropped]] by [[zombie pigmen]]. |Gold nuggets can be used to craft [[gold ingot]]s. |Gold nuggets currently do not have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}} {{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s. |Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}} {{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}} {{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}} {{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}} {{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}} {{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}} {{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}} {{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}} {{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}} {{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}} {{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}} {{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}} {{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}} {{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}} {{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}} {{History|Legacy Console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}} {{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Iron Nugget]] * [[Gold]] {{Items}} [[cs:Zlatý nuget]] [[de:Goldklumpen]] [[es:Pepita de oro]] [[fr:Pépite d'or]] [[hu:Aranyrög]] [[it:Pepita d'oro]] [[ja:金塊]] [[ko:황금 조각]] [[nl:Goudklompje]] [[pl:Bryłka złota]] [[pt:Pepita de ouro]] [[ru:Кусочек золота]] [[uk:Золотий самородок]] [[zh:金粒]] [[Category:Renewable resources]]</li></ul> | build 1 | Red sand can now be used to craft red sandstone. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pocket Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.0.0{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}} {{Item | image = Clock.gif | renewable = Yes | stackable = Yes (64) }} '''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]]. == Obtaining == === Crafting === {{Crafting |B1= Gold Ingot |A2= Gold Ingot |B2= Redstone Dust |C2= Gold Ingot |B3= Gold Ingot |Output= Clock |type= Tool }} === Natural generation === {{LootChestItem|clock}} === Trading === Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}} Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}} == Usage == [[File:WatchCycle.gif|thumb|Clock animation]] The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk. The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required. Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless. === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |id=393 |form=item |foot=1}} == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Video == ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].'' <div style="text-align:center">{{yt|Q3bsT84oVz4}}</div> == History == {{History|java alpha}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks. |They have 228 visually distinct frames due to how the texture is generated – see the section below.}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}} {{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}} {{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}} {{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}} {{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}} {{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks. |Clocks currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory. |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Clocks}} == Issues == {{issue list}} == Trivia == * {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point. * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time). * When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. * Although clocks do not function in the Nether or the End, the actual daylight cycle does continue. == Gallery == <gallery> File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near. File:Player Holding Clock.png|Early-game player holding a clock. File:Clock In Item Frame.png|A clock placed in an item frame. </gallery> == References == {{Reflist}} {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Hodiny]] [[de:Uhr]] [[es:Reloj]] [[fr:Montre]] [[hu:Óra]] [[it:Orologio]] [[ja:時計]] [[ko:시계]] [[nl:Klok]] [[pl:Zegar]] [[pt:Relógio]] [[ru:Часы]] [[th:นาฬิกา]] [[uk:Годинник]] [[zh:时钟]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}} {{Item | title = Cooked Chicken | image = Cooked Chicken.png | renewable = Yes | heals = {{hunger|6}} | stackable = Yes (64) }} '''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]]. == Obtaining == === Mob loot === When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III. === Cooking === [[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Chicken |Cooked Chicken |0,35 }} === Trading === {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}} {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades. == Usage == === Food === To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]]. === Wolves === Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cooked Chicken |spritetype=item |nameid=cooked_chicken |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Chicken |spritetype=item |nameid=cooked_chicken |id=276 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|ux362Ae8Llc}}</div> == History == {{History|java beta}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}} {{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History|java}} {{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}} {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}} {{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}} {{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}} {{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beta 1.8 Dev Chicken.png|First image of cooked chicken. Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken. </gallery> == References == {{reflist}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečené kuře]] [[de:Gebratenes Hühnchen]] [[es:Pollo asado]] [[fr:Poulet rôti]] [[hu:Sültcsirke]] [[it:Pollo cotto]] [[ja:焼き鳥]] [[ko:익힌 닭고기]] [[nl:Gebraden kip]] [[pl:Pieczony kurczak]] [[pt:Frango assado]] [[ru:Жареная курятина]] [[zh:熟鸡肉]]</li></ul></nowiki> | alpha 0.17.0.1 | Sand can now be found inside desert temple chests.[verify] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.1.0{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item | image = Rabbit's Foot.png |type= | renewable = Yes | stackable = Yes (64) }} A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s. == Obtaining == === Mob loot === Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]]. A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot. === Cat gifts === {{main|Cat#Gifts}} A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot. == Usage == === Brewing ingredient === {{Brewing |head=1 |Rabbit's Foot |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Rabbit's Foot |Potion of Leaping }} === Trading === Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4. == Video == <div style="text-align:center">{{yt|Ba3QN3uCniU}}</div> == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |id=528 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot. |Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}} {{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}} {{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}} {{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}} {{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s. |Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck. == Gallery == <gallery> Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion. Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019 {{items}} [[de:Hasenpfote]] [[es:Pata de conejo]] [[fr:Patte de lapin]] [[it:Zampa di coniglio]] [[ja:ウサギの足]] [[ko:토끼발]] [[nl:Konijnenpootje]] [[pl:Królicza łapka]] [[pt:Pé de coelho]] [[ru:Кроличья лапка]] [[uk:Кроляча лапка]] [[zh:兔子脚]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi. [[Category:Blocks]] [[Category:Items]] [[ja:カテゴリ:菌類]]</li></ul> | alpha 1.1.0.0 | Sand can now be used to craft concrete powder. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bedrock Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.4.0{{Extension DPL}}<ul><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}} {{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item | image = Barrier (held) JE1 BE1.png | renewable = No | stackable = Yes (64) | rarity = Common | title = <samp>debug_fourj_item</samp> }} <samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name. ==Obtaining== The only way to obtain this item is via inventory editors and other external tools. ==Usage== The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes. ==Data values== ===ID=== {{ID table|displayname=[No displayed name] |showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}} <references group="note" /> ==History== {{History|console}} {{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}} {{History|foot}} == Gallery == <gallery> Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory </gallery> ==See also== *[[Debug Stick]] ==References== <references /> {{Items}} {{Unused features}} [[Category:Articles missing historical information]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.--> {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block | group = Age 0 | 1-1 = Nether Wart Age 0.png | 1-2 = Nether Wart Age 0 BE.png | group2 = Age 1-2 | 2-1 = Nether Wart Age 1-2.png | 2-2 = Nether Wart Age 1-2 BE.png | group3 = Age 3 | 3-1 = Nether Wart Age 3.png | 3-2 = Nether Wart Age 3 BE.png |image= Nether Wart (item).png |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]]. '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]]. == Obtaining == === Breaking === Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment. === Natural generation === Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). {| class="wikitable" |+ !Location !Description !Image |- |{{anchor|Nether Fortress}}'''Nether Fortress''' |Nether wart can be found growing near stairwells in small soul sand gardens. |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]] |- |{{anchor|Bastion Remnant}}'''Bastion Remnant''' |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions. |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]] |} <br> === Chest loot === {{LootChestItem|nether-wart}} == Usage == === Brewing ingredient === Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness. {{brewing |showname=1 |Nether Wart |Awkward Potion |base=Water Bottle }} === Crafting ingredient === {{crafting usage}} === Trading === Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades. === Farming === {{main|Tutorials/Nether Wart farming}} When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart. Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]]. Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]]. === Composting === Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether wart}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Wart |spritetype=block |nameid=nether_wart |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Wart |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-wart |spritetype=block |nameid=nether_wart |id=115 |form=block |itemform=item.nether_wart}} {{ID table |displayname=Item |spritename=nether-wart |spritetype=item |nameid=nether_wart |id=294 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}} {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}} {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}} {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}} {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}} {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}} {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}} {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}} {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}} {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}} {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}} {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart. |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}} {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}} {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}} {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart. |Nether wart uses a cross model instead of the "hash" shape associated with crops.}} {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed. |Placement and breaking [[sound]]s have now been added to nether wart.}} {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s. |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}. |Nether wart can now be [[composter|composted]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]]. |[[Nether fortress]]es have now been changed to make nether wart rooms more likely. |Nether wart can now grow outside of [[the Nether]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History|foot}} === Nether wart "item" === {{:Technical blocks/Nether Wart}} ==Issues== {{issue list}} == Trivia == * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block. * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent. == Gallery == <gallery> Nether Brick And Wart.png|Nether wart found in a nether fortress. Nether Wart Closeup.png| Another example of nether wart found in a nether fortress. Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. Nether Fortress Large Stairs Room.png </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Netherwarze]] [[es:Verruga del Nether]] [[fr:Verrues du Nether]] [[hu:Bibircsók]] [[it:Verruca del Nether]] [[ja:ネザーウォート]] [[ko:네더 사마귀]] [[nl:Netherkruid]] [[pl:Netherowa brodawka]] [[pt:Fungo do Nether]] [[ru:Адский нарост]] [[th:หูดเนเธอร์]] [[uk:Пекельний наріст]] [[zh:下界疣]] [[Category:Brewing recipe]]</li></ul> | beta 1.2.14.2 | Sand now generates on the floors of warm and lukewarm ocean biomes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sand now sometimes generates on top of buried treasure chests in beaches. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
beta 1.2.20.1 | Sand can now generate in some warm underwater ruins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.10.0{{Extension DPL}}<ul><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.--> {{about|the item|the block|Nether Bricks}} {{Item | title = Nether Brick | image = Nether Brick.png | renewable = Yes | stackable = Yes (64) }} A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. == Obtaining == === Smelting === Nether brick can be smelted from netherrack. {{smelting |Netherrack |Nether Brick |0,1 }} === Bartering === [[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage|Nether Brick}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Brick |spritetype=item |nameid=nether_brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Brick |spritetype=item |nameid=netherbrick |id=523 |form=item |foot=1}} == History == {{History|java}} {{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}} {{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}} {{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}} {{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}} {{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}} {{History|bedrock}} {{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}} {{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[cs:Netheritová cihla]] [[de:Netherziegel (Gegenstand)]] [[es:Ladrillo del Nether]] [[fr:Brique du Nether]] [[hu:Alvilági tégla]] [[ja:ネザーレンガ (アイテム)]] [[ko:네더 벽돌 (아이템)]] [[lzh:焱界磚]] [[nl:Netherbaksteen (voorwerp)]] [[pl:Netherowa cegła]] [[pt:Tijolo do Nether]] [[ru:Адский кирпич (предмет)]] [[uk:Пекельна цегла (предмет)]] [[zh:下界砖]] [[Category:Renewable resources]]</li><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}} {{Item | title = Raw Salmon | image = Raw Salmon.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} '''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]]. == Obtaining == === Mob loot === ====Salmon==== [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead. ====Guardians and elder guardians ==== [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected. ====Polar bears==== [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead. === Fishing === {{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Catching salmon awards 1-6 experience. === Chest loot === {{LootChestItem|raw-salmon}} === Villager gifts === {{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect. == Usage == === Smelting ingredient === {{smelting |Raw Salmon |Cooked Salmon |0.35 }} === Food === Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Cats === Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}. Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. === Dolphins === A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed. Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest. === Trading === Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon. Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald. === Wolves === {{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |id=265 |form=item |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}} == Video == <span style="display:inline-block">{{yt|s_GcAFeoREk}}</span> == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}} {{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}} {{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}} {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}} {{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]]. |Raw salmon can now be used to tame [[ocelot]]s.}} {{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}} {{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins. |Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}} {{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s. |Raw salmon can now be used to [[breeding|breed]] ocelots. |Added stray [[cat]]s, which can be tamed by being fed raw salmon.}} {{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Roher Lachs]] [[es:Salmón crudo]] [[ja:生鮭]] [[ko:생연어]] [[pt:Salmão cru]] [[ru:Сырой лосось]] [[tr:Çiğ Somon]] [[zh:生鲑鱼]] [[Category:Renewable resources]] [[Category:Food]]</li></ul> | beta 1.10.0.3 | The textures of sand and red sand have been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.11.0{{Extension DPL}}<ul><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}} {{Item | group = Age 0-1 | 1-1 = Carrots Age 0-1.png | 1-2 = Carrots Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Carrots Age 2-3.png | 2-2 = Carrots Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Carrots Age 4-6.png | 3-2 = Carrots Age 4-6 BE.png | group4 = Age 7 | 4-1 = Carrots Age 7.png | 4-2 = Carrots Age 7 BE.png | image2 = Carrot JE3 BE2.png | renewable = Yes | heals = {{hunger|3}} | stackable = Yes (64) }} A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient. '''Carrot crops''' are planted in [[farmland]] and used to grow carrots. == Obtaining == === Breaking === {{See also|Fortune#Seeds}} Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots. The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Natural generation === [[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|plains-village}} Plains || 30% |- | {{EnvSprite|snowy-village}} Snowy || 10% |} === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (about 1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III === Chest loot === {{LootChestItem|carrot}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]]. === Farming === {{see also|Tutorials/Crop farming|title1 = Crop farming }} Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0. === Breeding === Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s. Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing. === Trading === Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald. === Crafting ingredient === {{crafting usage}} === Composting === Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showforms=y |shownumericids=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |id=141 |form=block |translationkey=-}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |id=279 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops. |Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}} {{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}} {{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}} {{History|||snap=12w36a|Carrots can now be found in [[village]]s. |Carrots are now used to breed [[pig]]s. |Carrots are now used to craft [[carrot on a stick]].}} {{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}} {{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}} {{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation. |Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}} {{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots. |Villagers can now be made willing using 12 carrots.}} {{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading. |Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops. |Carrots are now used to craft [[rabbit stew]].}} {{History|||snap=14w34a|Rabbits can no longer be tamed.}} {{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}} {{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}} {{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots. |Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}} {{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops. |Carrots can be obtained by killing [[zombie]]s.}} {{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}} {{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}} {{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s. |Carrot now used to breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]]. |Brown robed [[villager]]s can now harvest fully grown carrot crops. |Carrots can now be used to craft [[golden carrot]]s.}} {{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s. |Carrots can now be used to craft [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}} {{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]]. |Carrots can now be picked up by villagers and become willing.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s. |[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}} {{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} {{History|foot}} === Carrots "item" === {{:Technical blocks/Carrots}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]]. Carrots Growing.png|Carrots in multiple stages of growth. Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]]. Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]]. </gallery> == References == {{reflist}} {{Items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Mrkev]] [[de:Karotte]] [[es:Zanahoria]] [[fr:Carotte]] [[hu:Sárgarépa]] [[ja:ニンジン]] [[ko:당근]] [[lzh:胡蘿蔔]] [[nl:Wortel]] [[pl:Marchewka]] [[pt:Cenoura]] [[ru:Морковь]] [[th:แคร์รอต]] [[uk:Морква]] [[zh:胡萝卜]]</li><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}} {{Item | title = Netherite Scrap | image = Netherite Scrap.png | rarity = Common | renewable = No | stackable = Yes (64) }} '''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable. == Obtaining == === Smelting === {{Smelting |Ancient Debris |Netherite Scrap |2 }} === Chest loot === {{LootChestItem|netherite-scrap}} == Usage == === Crafting ingredient === {{Crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Netherite Scrap |spritetype=item |nameid=netherite_scrap |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Scrap |spritetype=item |nameid=netherite_scrap |id=613 |form=item |foot=1}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}} {{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}} {{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}} {{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021 {{Items}} [[Category:Non-renewable resources]] [[de:Netheritplatten]] [[fr:Fragments de Netherite]] [[it:Frammento di netherite]] [[ja:ネザライトの欠片]] [[ko:네더라이트 파편]] [[pl:Odłamek netherytu]] [[pt:Fragmentos de netherita]] [[ru:Незеритовый скрап]] [[th:เศษเนเธอไรต์]] [[uk:Незеритовий уламок]] [[zh:下界合金碎片]]</li></ul> | beta 1.11.0.4 | Sand and red sand can now be bought from wandering traders. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.12.0{{Extension DPL}}<ul><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item | title = Cooked Porkchop | image = Cooked Porkchop.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == {{see also|Tutorials/Animal farming|title1=Animal farming}} Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]]. === Mob loot === ==== Pigs ==== Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. ==== Hoglins ==== Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III. === Cooking === [[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Porkchop |Cooked Porkchop |0,35 }} === Trading === {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]]. Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}} {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald. === Chest loot === {{LootChestItem|cooked-porkchop}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]]. === Wolves === Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Piglins === [[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Cooked Porkchop |spritetype=item |nameid=cooked_porkchop |itemtags=piglin_food |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Porkchop |spritetype=item |nameid=cooked_porkchop |id=263 |form=item |foot=1}} == Achievements == {{load achievements|Pork Chop}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops. |Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]]. |Created by cooking [[raw porkchops]] in the inventory.}} {{History|java alpha}} {{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}} {{History|java beta}} {{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}} {{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]]. |Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]]. |Cooked porkchops now restore {{hunger|8}} to the food bar. |Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}} {{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}} {{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}} {{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}} {{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}} {{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}} {{History||xbox=TU5|Cooked porkchops are now stackable to 64. |Cooked porkchops now fill [[hunger]] instead of [[health]].}} {{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečená kotleta]] [[de:Gebratenes Schweinefleisch]] [[es:Chuleta de cerdo cocinada]] [[fr:Côtelette de porc cuite]] [[hu:Sült sertésszelet]] [[ja:焼き豚]] [[nl:Gebraden varkensvlees]] [[pl:Pieczony schab]] [[pt:Costeleta de porco assada]] [[ru:Жареная свинина]] [[uk:Смажена свинина]] [[zh:熟猪排]]</li><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}} {{Item | title = Cooked Salmon | image = Cooked Salmon.png | renewable = Yes | heals = {{hunger|6}} | stackable = Yes (64) }} '''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]]. == Obtaining == === Mob loot === ====Salmon==== [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead. ====Guardians and elder guardians==== [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected. ====Polar bears ==== [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead. === Cooking === Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{smelting|Raw Salmon|Cooked Salmon|0,35}} === Chest loot === {{LootChestItem|cooked-salmon}} === Trading === Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]]. == Usage == === Food === To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]]. === Wolves === {{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Cooked Salmon |spritetype=item |nameid=cooked_salmon |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Salmon |spritetype=item |nameid=cooked_salmon |id=269 |form=item |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business}} == Video == <div style="text-align:center">{{yt|s_GcAFeoREk}}</div> == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}} {{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}} {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}} {{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}} {{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}} {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] * [[Cooked Cod]] {{items}} [[Category:Food]] [[Category:Renewable resources]] [[de:Gebratener Lachs]] [[es:Salmón ahumado]] [[pt:Salmão assado]] [[ko:익힌 연어]] [[zh:熟鲑鱼]] [[ru:Жареный лосось]]</li></ul> | beta 1.12.0.4 | Wandering traders no longer sell regular sand. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.16.0{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item | image = Carrot on a Stick.png | rarity = Common | renewable = Yes | durability = 25 | stackable = No }} A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s. == Obtaining == === Crafting === It is possible to craft a carrot on a stick without a [[crafting table]]. {{Crafting |head=1 |showname=0 |showdescription=1 |B2=Fishing Rod; Damaged Fishing Rod |C3=Carrot |Output= Carrot on a Stick |type= Transportation |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick. }} {{crafting |foot=1 |ignoreusage=1 |Damaged Carrot on a Stick |Damaged Carrot on a Stick |Output= Carrot on a Stick |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability. |type= Transportation }} == Usage == === Riding a pig === To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick. To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect. === Enchantments === A carrot on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a carrot on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a carrot on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |aliasid=carrotonastick |id=517 |form=item |translationkey=item.carrotOnAStick.name |foot=1}} == Video == <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div> == History == {{History|java}} {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}} {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}} {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}} {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}} {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}} {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}} {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}} {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref> |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}} {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> PigControl.png|First image of carrot on a stick released by Dinnerbone. pigstairs.png|Pigs can climb [[stairs]] and [[slabs]]. Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref> Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick. Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability. Grum Carrot on a Stick 2.png|Another image showing the same. Grum Carrot on a Stick 3.png|Another image. </gallery> == See also == * [[Warped Fungus on a Stick]] == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Mrkev na prutu]] [[de:Karottenrute]] [[es:Caña con zanahoria]] [[fr:Carotte sur un bâton]] [[hu:Répa horgászboton]] [[it:Bastone e carota]] [[ja:ニンジン付きの棒]] [[ko:당근 낚싯대]] [[nl:Wortel aan een stok]] [[pl:Marchewka na patyku]] [[pt:Vara com cenoura]] [[ru:Удочка с морковью]] [[th:แคร์รอตติดเบ็ด]] [[uk:Морква на паличці]] [[zh:胡萝卜钓竿]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{redirect|Cap|mob spawning caps|Spawn}} {{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}} {{Item | image = <gallery> Leather Cap.png| Leather Chainmail Helmet.png| Chainmail Iron Helmet.png| Iron Diamond Helmet.png| Diamond Golden Helmet.png| Golden Netherite Helmet.png| Netherite Turtle Shell.png| Turtle Shell </gallery> | durability = * Leather: 55 * Chainmail: 165 * Iron: 165 * Golden: 77 * Diamond: 363 * Netherite: 407 * Turtle Shell: 275 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''. ==Obtaining == ===Crafting=== {{crafting |head=1 |showname=0 |showdescription=1 |name=Helmet |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |description= |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell |type= Combat }} {{crafting |ignoreusage=1 |name=[[Helmet]] |ingredients=Damaged matching helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet |description= The durability of the two helmets is added together, plus an extra 5% durability. |type= Combat |foot=1 }} ===Upgrading=== {{Smithing |head=1 |Netherite Upgrade |Diamond Helmet |Netherite Ingot |Netherite Helmet |tail=1 }} ===Repairing=== ====Grinding==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]] |Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell |Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell |Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell |description=The durability of the two helmets are added together, plus an extra 5% durability. }} ====[[Anvil mechanics#Unit repair|Unit repair]]==== Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down. ===Mob loot=== If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19. {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]]. ===Natural generation=== Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]]. ===Chest loot=== {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}} ===Trading=== {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade. Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet. {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level. {{notelist|columns=1}} ==Usage == Helmets can be placed in the top armor slot of a player's [[inventory]] for activation. ===Defense points=== Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the number of defense points added by helmets. {| class="wikitable" data-description="Helmet defense points" |- ! scope="col" |Material ! scope="col" | |- ! scope="row" |Leather |{{armor|1}} |- ! scope="row" |Golden | rowspan="4" |{{armor|2}} |- ! scope="row" |Chainmail |- ! scope="row" |Iron |- ! scope="row" |Turtle Shell |- ! scope="row" |Diamond | rowspan="2" |{{armor|3}} |- ! scope="row" |Netherite |} ===Knockback resistance=== A netherite helmet provides 10% knockback resistance. ===Durability=== The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Helmet durability" |- !Material !Durability |- ! scope="row" |Leather |55 |- ! scope="row" |Golden |77 |- ! scope="row" |Chainmail | rowspan="2" |165 |- ! scope="row" |Iron |- ! scope="row" |Turtle Shell |275 |- ! scope="row" |Diamond |363 |- ! scope="row" |Netherite |407 |} ====Repair==== Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material. ===Enchantments=== A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond. {| class="wikitable" |- !Enchantment !!Max Level !!Notes |- |[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- |[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" /> |- |[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" /> |- |[[Protection]]|| IV ||<ref group="note" name="exclusive" /> |- |[[Unbreaking]]||III | |- |[[Respiration]]||III | |- |[[Aqua Affinity]]||I | |- |[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- |[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- |[[Curse of Binding]]||I ||<ref group="note" name="anvil2" /> |- |[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" /> |} {{notelist}} ===Turtle shell effect=== Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air. ===Brewing ingredient=== A turtle shell can also be used as a potion brewing ingredient. {{Brewing |Turtle Shell |Potion of the Turtle Master |Potion of the Turtle Master |Potion of the Turtle Master |showname=1 }} ===Smelting usage=== {{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets. ==Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When a leather helmet is equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When a chainmail helmet is equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When an iron helmet is equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When a gold helmet is equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When a diamond helmet is equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When a netherite helmet is equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Equip turtle shell.ogg |subtitle=Turtle Shell thunks |source=player |description=When a turtle shell is equipped |id=item.armor.equip_turtle |translationkey=subtitles.item.armor.equip_turtle |volume=1.0 |pitch=1.0/0.85/1.1 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a helmet's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a leather helmet or a turtle shell is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When a chain helmet is equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When an iron helmet is equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When a gold helmet is equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When a diamond helmet is equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When a netherite helmet is equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a leather helmet is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a leather helmet's dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a helmet's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values == === ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Cap |spritetype=item |nameid=leather_helmet |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Helmet |spritetype=item |nameid=chainmail_helmet |form=item}} {{ID table |displayname=Iron Helmet |spritetype=item |nameid=iron_helmet |form=item}} {{ID table |displayname=Diamond Helmet |spritetype=item |nameid=diamond_helmet |form=item}} {{ID table |displayname=Golden Helmet |spritetype=item |nameid=golden_helmet |form=item}} {{ID table |displayname=Netherite Helmet |spritetype=item |nameid=netherite_helmet |form=item}} {{ID table |displayname=Turtle Shell |spritetype=item |nameid=turtle_helmet |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Cap |spritetype=item |nameid=leather_helmet |id=335 |form=item}} {{ID table |displayname=Chainmail Helmet |spritetype=item |nameid=chainmail_helmet |id=339 |form=item}} {{ID table |displayname=Iron Helmet |spritetype=item |nameid=iron_helmet |id=343 |form=item}} {{ID table |displayname=Diamond Helmet |spritetype=item |nameid=diamond_helmet |id=347 |form=item}} {{ID table |displayname=Golden Helmet |spritetype=item |nameid=golden_helmet |id=351 |form=item}} {{ID table |displayname=Netherite Helmet |spritetype=item |nameid=netherite_helmet |id=609 |form=item}} {{ID table |displayname=Turtle Shell |spritetype=item |nameid=turtle_helmet |id=573 |form=item |foot=1}} ===Item data=== When leather caps are dyed, it has the following NBT: <div class="treeview"> *{{nbt|compound|tag}}: Parent tag. **{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> ==Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} ==Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}} ==History == {{History|java classic}} {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}} {{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s. |[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s. |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} {{History|java indev}} {{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}} {{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets. |The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}} {{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets. |Removed leather-chain helmets.}} {{History||20100212-1|Added armor models. |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}} {{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets. |Helmets can now be [[crafting|crafted]] and worn. |Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}} {{History|java alpha}} {{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap". |Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}} {{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds. |Blacksmith villagers now sell diamond helmets for 7 emeralds. |Blacksmith villagers now sell iron helmets for 4–5 emeralds. |Butchers now sell leather caps for 2–3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}} {{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]]. |[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}} {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}} {{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with helmets.}} {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds. |Armorer villagers no longer sell diamond helmets. |Armorer villagers now sell iron helmets for 4–6 emeralds. |Leatherworkers no longer sell other leather caps.}} {{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Helmet durability affecting value has been removed. |Helmets now has an attribute controlling the defense points.}} {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}} {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor calculations have been changed, once again.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}} {{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}} {{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}} {{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}} {{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}} {{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}} {{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again. |Leatherworker villagers now sell randomly [[dye]]d leather caps.}} {{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}} {{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s. |Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table. |[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}} {{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}} {{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed. |[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed. |Netherite helmets can no longer be [[crafting|crafted]]. |Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}} {{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}} {{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}} {{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}} {{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}} {{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}} {{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}} {{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs. |Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed. |Leather helmets can now be dyed.}} {{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests. |Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed. |Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather helmets can now be found inside plains village tannery chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. |Iron helmets can now be found in [[village]] armorer chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets. |Diamond helmets are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets. |[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed. |Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}} {{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests. |Netherite helmets can no longer be [[crafting|crafted]]. |Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}} {{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}} {{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}} {{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}} {{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d. |[[Item repair]] can now repair helmets.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}} {{History|foot}} <gallery> File:ArmorModel Aug 13 2009.jpg|First image of armor. File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor. File:ArmorPE.png </gallery> ;Armor durability from Indev until late Beta {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;" |- !Leather !Golden !Chainmail !Iron !Diamond |- |33 |66 |66 |132 |264 |} ==Issues == {{issue list}} ==Trivia == *Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates. *The turtle shell is the only helmet that is not part of a complete set. * In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however. ==Gallery == <gallery> File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]]. </gallery> ===Enchanted Helmets=== <gallery> File:Enchanted Leather Cap (item).gif File:Enchanted Chainmail Helmet (item).gif File:Enchanted Iron Helmet (item).gif File:Enchanted Golden Helmet (item).gif File:Enchanted Diamond Helmet (item).gif File:Enchanted Netherite Helmet (item).gif File:Enchanted Turtle Shell (item).gif </gallery> <gallery> File:Enchanted Leather Helmet.gif File:Enchanted Chainmail Helmet.gif File:Enchanted Iron Helmet.gif File:Enchanted Golden Helmet.gif File:Enchanted Diamond Helmet.gif File:Enchanted Netherite Helmet.gif File:Enchanted Turtle Shell.gif </gallery> ==References == {{reflist}} ==External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020 {{Items}} [[Category:Armor]] [[es:Casco]] [[ja:ヘルメット]] [[ko:투구]] [[pt:Capacete]] [[pl:Hełm]] [[zh:头盔]]</li></ul> | beta 1.16.0.57 | Trading has changed, wandering trader can now sell regular sand, making it renewable again. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Legacy Console Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added sand. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU14 | 1.04 | The sound made when mining sand has been changed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TU31 | CU19 | 1.22 | Patch 3 | Added red sand. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.90 | The textures of sand and red sand have been changed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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0.1.0{{Extension DPL}}<ul><li>[[Boots|Boots]]<br/>{{Item | image = <gallery> Leather Boots.png | Leather Chainmail Boots.png | Chainmail Iron Boots.png | Iron Diamond Boots.png | Diamond Golden Boots.png | Golden Netherite Boots.png | Netherite </gallery> | durability = * Leather: 65 * Chainmail: 195 * Iron: 195 * Golden: 91 * Diamond: 429 * Netherite: 481 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Boots |Netherite Ingot |Netherite Boots |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]] |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots |description=The durability of the two boots are added together, plus an extra 5% durability. }} ==== Anvil ==== Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots. They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised. ==== Crafting ==== You can craft two sets of boots together using a crafting table, but enchantments are removed. === Mob loot === If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted. [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]] {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted. === Chest loot === {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}} === Trading === {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s. Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds. {{notelist}} === Bartering === [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]]. === Fishing === Leather boots can be caught as a "junk" item when [[fishing]]. == Usage == Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by boots. {| class="wikitable" data-description="Boots defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | rowspan="3" | {{armor|1}} |- !scope="row" | Golden |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|2}} |- !scope="row" | Diamond | rowspan="2" | {{armor|3}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite boots provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Boots durability" |- ! Material !Durability |- !scope="row" | Leather | 65 |- !scope="row" | Golden | 91 |- !scope="row" | Chainmail/Iron | 195 |- !scope="row" | Diamond | 429 |- !scope="row" | Netherite | 481 |} === Enchantments === Boots can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Feather Falling]] || IV || |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> |- | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2" /> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots. === Powder snow=== Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage. ===Decoration=== It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond). These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}} ==Sounds== {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather boots are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail boots are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron boots are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold boots are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond boots are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite boots are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of boots' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather boots are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain boots are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron boots are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold boots are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond boots are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite boots are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather boots are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather boots' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of boots' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |id=338 |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |id=342 |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |id=346 |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |id=350 |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |id=354 |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |id=612 |form=item |foot=1}} === Item data=== When leather boots are dyed, it has the following NBT: <div class="treeview"> *{{nbt|compound|tag}}: Parent tag. **{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> ==Achievements== {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}} ==Advancements== {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}} ==History== {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}} {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}} |Boots can now be [[crafting|crafted]] and worn. |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}} {{History|java alpha}} {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time. |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}} {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s. |Blacksmith villagers now sell diamond boots for 7 emeralds. |Blacksmith villagers now sell iron boots for 4–5 emeralds. |Butcher villagers now sell leather boots for 2-3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}} {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]]. |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing boots.}} {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with boots.}} {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s. |Armorer villagers no longer sell diamond boots. |Armorer villagers no longer sell iron boots. |Leatherworker villagers no longer sell leather boots.}} {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Boots' durability affecting value has been removed. |Boots now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}} {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}} {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}} {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again. |Leatherworker villagers now sell randomly [[dye]]d leather boots.}} {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots. |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}} {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}} {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}} {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests. |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}} {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}} {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}} {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}} {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it. |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}} {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests. |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside plains village tannery chests. |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}} {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots. |Iron and diamond boots are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table. |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}} {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table. |Golden boots can now be found in [[ruined portal]] chest. |Golden and netherite boots can be found in [[bastion remnant]] chest.}} {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |Added a quick equip for boots to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d. |[[Item repair]] can now repair boots.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History|PS4}} {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed. |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed. |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed. |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed. |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots. |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *Netherite boots are shorter in their item texture but are longer in their texture when being worn *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. *Leather boots are the only piece of leather armor that has the same name as other armor materials. *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types. *Chainmail boots are the only boots that have transparent pixels in their texture currently ==Gallery== ===Enchanted Boots=== <gallery> File:Enchanted Leather Boots (item).gif File:Enchanted Chainmail Boots (item).gif File:Enchanted Iron Boots (item).gif File:Enchanted Golden Boots (item).gif File:Enchanted Diamond Boots (item).gif File:Enchanted Netherite Boots (item).gif </gallery> <gallery> File:Enchanted Leather Boots.gif File:Enchanted Chainmail Boots.gif File:Enchanted Iron Boots.gif File:Enchanted Golden Boots.gif File:Enchanted Diamond Boots.gif File:Enchanted Netherite Boots.gif </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019 {{Items}} [[Category:Armor]] [[ja:ブーツ]] [[ko:부츠]] [[pl:Buty]] [[pt:Botas]] [[th:รองเท้า]] [[zh:靴子]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity |title=Painting |image=Painting JE2 BE2.png |extratext=View [[#Renders|all renders]] |renewable=Yes |stackable=Yes (64) |drops=1 {{ItemLink|Painting}} }} '''Paintings''' are decorative [[entity|entities]] that hang on walls. == Obtaining == === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Any Wool |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Painting |type= Decoration block }} Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting. === Breaking === To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear. === Trading === Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s. == Usage == === Placement === Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval. === Properties === Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox. Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well. If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}} Paintings are non-flammable. == Canvases == There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:150px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:3em" |Original ! style="min-width:3em" |Name ! style="min-width:3em;max-width:4.5em" |[[Resource location]] ! style="min-width:10em" |Description ! Java Edition version added |- ! [[File:Alban (texture).png|64px]] | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]] |- ! [[File:Aztec (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Aztec2 (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Bomb (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. |- ! [[File:Kebab (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. |- ! [[File:Plant (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. |- ! [[File:Wasteland (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. |- ! [[File:Courbet (texture).png|128px]] | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. |- ! [[File:Pool (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. |- ! [[File:Sea (texture).png|128px]] | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"] | Seaside | <code>sea</code> | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Creebet (texture).png|128px]] | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]] |- ! [[File:Sunset (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]] |- ! [[File:Graham (texture).png|64px]] | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]] |- ! [[File:Wanderer (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]] |- ! [[File:Bust (texture).png|128px]] | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. |- ! [[File:Match (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. |- ! [[File:Skull and Roses (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |- ! [[File:Stage (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"] | The Stage Is Set | <code>stage</code> | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Void (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]] |- ! [[File:Wither (painting texture).png|128px]] | – || Wither || <code>wither</code> || The creation of a [[wither]]. This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref> || [[Java Edition 1.4.2]] ([[12w36a]]) |- ! [[File:Fighters (texture).png|128px]] | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]] |- ! [[File:Donkey Kong (texture).png|128px]] | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]] |- ! [[File:Skeleton (painting texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. |- ! [[File:Burning Skull (texture).png|128px]] | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref> (See the [[:en:Painting#Trivia|trivia]] section for more info.) | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]] |- ! [[File:Pigscene (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]] |- ! [[File:Pointer (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]] |} === Unused paintings === In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]]. According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:100px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:6em" |Name ! style="min-width:10em" |[[Resource location]] ! style="min-width:10em" |Description ! style="min-width:5em;max-width:10em" |Bedrock Edition version added ! style="min-width:5em;max-width:8em" |Java Edition version added |- ! [[File:Earth (texture) BE2.png|128px]] | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]] |- ! [[File:Fire (texture) BE2.png|128px]] | Fire || <code>fire</code> || One of the four classical elements: Fire. |- ! [[File:Water (texture) BE2.png|128px]] | Water || <code>water</code> || One of the four classical elements: Water. |- ! [[File:Wind (texture) BE2.png|128px]] | Wind || <code>wind</code> || One of the four classical elements: Air. |} ==Sounds== {{Edition|Java}}: {{Sound table |sound=Painting break1.ogg |sound2=Painting break2.ogg |sound3=Painting break3.ogg |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref> |source=neutral |description=When a painting is broken or pops off |id=entity.painting.break |translationkey=subtitles.entity.painting.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Painting place1.ogg |sound2=Painting place2.ogg |sound3=Painting place3.ogg |sound4=Painting place4.ogg |subtitle=Painting placed |source=neutral |description=When a painting is placed |id=entity.painting.place |translationkey=subtitles.entity.painting.place |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |source=block |description=When a painting is broken or pops off |id=block.itemframe.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When a painting is placed |id=block.itemframe.add_item |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |id=357 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |id=83 |foot=1}} === Entity data === Paintings have entity data that defines various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|M3vWDirTMek}}</div> == History == {{History|java indev}} {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]]. |The [[crafting]] recipe of paintings uses eight [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Oak Planks |B1=Oak Planks |C1=Oak Planks |A2=Oak Planks |B2=Light Gray Wool |C2=Oak Planks |A3=Oak Planks |B3=Oak Planks |C3=Oak Planks |Output=Painting }} {{!}}} |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}} {{History|java infdev}} {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Stick |B1=Stick |C1=Stick |A2=Stick |B2=Light Gray Wool |C2=Stick |A3=Stick |B3=Stick |C3=Stick |Output=Painting }} {{!}}} }} {{History|java alpha}} {{History||v1.1.1|Added five more painting canvases, for a total of 24. |The textures of two paintings have been changed.}} {{History|java beta}} {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}} {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}} {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}} {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}} {{History|java}} {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'. |Paintings can now be placed overlapping one another.}} {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}} {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}} {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}} {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}} {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}} {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}} {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}} {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}} {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}} {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}} {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}} {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}} {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}} {{History|pocket}} {{History||1.0.7|Added new painting canvas 'Wither'.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}} {{History||xbox=TU11|The limit for paintings in a world has been increased. |A message is now displayed when the maximum paintings are reached.}} {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}} {{History|foot}} == Issues == {{issue list}} == Trivia == * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref> * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker). * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref> **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref> * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added. * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref> == Gallery == <gallery> File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]]. File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting. File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image. File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted. File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]]. </gallery> === Renders === <gallery> Alban.png | Albanian Aztec.png | de_aztec Aztec2.png | de_aztec Bomb.png | Target Successfully Bombed Kebab.png | Kebab med tre pepperoni Plant.png | Paradisträd Wasteland.png | Wasteland Courbet.png | Bonjour Monsieur Courbet Creebet.png | Creebet Pool.png | The Pool Sea.png | Seaside Sunset.png | sunset_dense Graham.png | Graham Wanderer.png | Wanderer Bust.png | Bust Match.png | Match Skull and Roses.png | Skull and Roses Stage.png | The Stage Is Set Void.png | The void Wither (painting).png | Wither Fighters.png | Fighters Donkey Kong.png | Kong Skeleton (painting).png | Mortal Coil Burning Skull.png | Skull On Fire Pigscene.png | Pigscene Pointer.png | Pointer Earth BE2.png | Earth Fire BE2.png | Fire Water BE2.png | Water Wind BE2.png | Wind </gallery> == See also == * [[Item Frame]] * [[Bedrock Edition unused features#Paintings|Unused paintings]] * [[Kz.png]] * [[Kristoffer Zetterstrand]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019 {{items}} {{entities}} [[cs:Obraz]] [[de:Gemälde]] [[es:Cuadro]] [[fr:Tableau]] [[hu:Festmény]] [[it:Quadro]] [[ja:絵画]] [[ko:그림]] [[nl:Schilderij]] [[pl:Obraz]] [[pt:Quadro]] [[ru:Картина]] [[th:ภาพวาด]] [[uk:Картина]] [[zh:画]]</li></ul> | Added sand. It is not known if red sand was ever added. |
Data history[]
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1.8{{Extension DPL}}<ul><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item | image = Fermented Spider Eye.png | renewable = Yes | stackable = Yes (64) }} A '''fermented spider eye''' is a [[brewing]] ingredient. == Obtaining == === Crafting === {{Crafting |Brown Mushroom |Sugar |Spider Eye |Output= Fermented Spider Eye |type= Brewing }} == Usage == They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. === Brewing ingredient === {{brewing |showname=1 |head=1 |Fermented Spider Eye |Potion of Weakness |base=Water Bottle }} {{brewing |Fermented Spider Eye |Potion of Harming |base=Potion of Poison;Potion of Healing }} {{brewing |Fermented Spider Eye |Potion of Slowness |base=Potion of Swiftness;Potion of Leaping }} {{brewing |foot=1 |Fermented Spider Eye |Potion of Invisibility |base=Potion of Night Vision }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Fermented Spider Eye |spritetype=item |nameid=fermented_spider_eye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Fermented Spider Eye |spritetype=item |nameid=fermented_spider_eye |id=428 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div> == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]]. |Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types. |Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}} {{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}} {{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}} {{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}} {{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]]. |[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]]. |[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}} {{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[Category:Renewable resources]] [[cs:Zkvašené pavoučí oko]] [[de:Fermentiertes Spinnenauge]] [[es:Ojo de araña fermentado]] [[fr:Œil d'araignée fermenté]] [[it:Occhio di ragno fermentato]] [[ja:発酵したクモの目]] [[ko:발효된 거미 눈]] [[nl:Gefermenteerd spinnenoog]] [[pl:Sfermentowane oko pająka]] [[pt:Olho de aranha fermentado]] [[ru:Приготовленный паучий глаз]] [[th:ตาแมงมุมดอง]] [[uk:Оброблене павуче око]] [[zh:发酵蛛眼]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]] [[Category:Items]]</li></ul> | 14w10a | Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model rather than appearing identical to sand. | |||||||||||||
14w25a | Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
| ||||||||||||||
14w26a | Sand with metadata values 2 through 15 have now been completely removed from the game. | ||||||||||||||
1.13{{Extension DPL}}<ul><li>[[Horse Armor|Horse Armor]]<br/>{{Item | image = <gallery> Leather Horse Armor.png | Leather Iron Horse Armor.png | Iron Golden Horse Armor.png | Golden Diamond Horse Armor.png | Diamond </gallery> | image2 = <gallery> Leather Horse Armor (item).png|Leather Iron Horse Armor (item).png|Iron Golden Horse Armor (item).png|Golden Diamond Horse Armor (item).png|Diamond </gallery> | extratext = View [[#Gallery|all renders]] | renewable = * '''Leather''': Yes * '''All others''': No | stackable = No }} '''Horse armor''' is a special type of [[armor]] that can be given to a [[horse]] to wear. == Obtaining == ===Chest loot=== {{LootChestItem|iron-horse-armor}} {{LootChestItem|golden-horse-armor}} {{LootChestItem|diamond-horse-armor}} ===Crafting=== {{crafting |A1= Leather |C1= Leather |A2= Leather |B2= Leather |C2= Leather |A3= Leather |C3= Leather |Output= Leather Horse Armor |type=Miscellaneous }} Only leather horse armor can be crafted; other horse armor can be obtained only from chest loot from some generated structures. ===Trading=== Expert-level [[leatherworker]] villagers [[trading|sell]] leather horse armor for 6 [[emerald]]s as part of their trade. ==Usage== Only normal adult horses can wear armor; foals, [[donkey]]s, [[mule]]s, and undead variants such as [[skeleton horse]]s and [[zombie horse]]s cannot be equipped with armor. === Types === Horse armor has leather, iron, gold, and diamond variants. However, horse armor does not have netherite or chainmail variants. === Armor Stands === Horse armor cannot be placed or displayed on [[armor stand]]s. ===Protection=== Horse armor can be equipped to horses either by manually placing it in its respective slot by pressing E while riding the horse ({{SlotSprite|Horse Armor}}), or by right-clicking the horse with it. There is a gradual increase in the defense given from a horse wearing the different types of armor. Note that golden horse armor provides more protection than iron horse armor, whereas the opposite is true for [[armor|player armor]]. {| class="wikitable" data-description="Armor defense" |- ! Material !! [[Armor]] |- ! [[Leather]] | {{armor|3}} |- ! [[Iron]] | {{armor|5}} |- ! [[Gold]] | {{armor|7}} |- ! [[Diamond]] | {{armor|11}} |} When a horse dies while equipped with any horse armor, it drops its normal loot, saddle (if it had one), and the horse armor. Leather horse armor protects horses from freezing in [[powder snow]], but it does not negate other powder snow effects (e.g., falling through, inability to jump). ===Durability=== Unlike [[armor|player armor]], horse armor does not have durability. This means a single horse armor can be used infinitely unless destroyed. === Enchanting === Unlike [[armor|player armor]], horse armor cannot be enchanted in survival mode. However, {{in|java}} Creative mode, horse armor can be used with an [[anvil]] to enchant with [[Depth Strider]], [[Thorns]], [[Respiration]], [[Feather Falling]], and [[Curse of vanishing]]. Other enchantments can be applied, but they have no effect. === Dyeing === Leather horse armor can be dyed 12,326,391 different colors (using lone dyes or dye combinations) and put onto a horse to display that color. These changes can be reverted by {{control|using}} a filled [[cauldron]] with dyed leather horse armor. ===Smelting usage=== {{Smelting|showname=1|Iron Horse Armor;Golden Horse Armor|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden horse armor and run toward any golden horse armor on the ground, inspecting it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{Edition|Java}}: {{Sound table |sound=Horse armor.ogg |subtitle=Horse armor equips |source=neutral |description=When armor is equipped to a horse |id=entity.horse.armor |translationkey=subtitles.entity.horse.armor |volume=0.5 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Horse armor.ogg |source=neutral |description=When armor is equipped to a horse |id=mob.horse.armor |volume=0.6 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Leather Horse Armor |spritetype=item |nameid=leather_horse_armor |form=item}} {{ID table |displayname=Iron Horse Armor |spritetype=item |nameid=iron_horse_armor |form=item}} {{ID table |displayname=Diamond Horse Armor |spritetype=item |nameid=diamond_horse_armor |form=item}} {{ID table |displayname=Golden Horse Armor |spritetype=item |nameid=golden_horse_armor |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Horse Armor |spritetype=item |nameid=leather_horse_armor |aliasid=horsearmorleather |id=530 |form=item |translationkey=item.horsearmorleather.name}} {{ID table |displayname=Iron Horse Armor |spritetype=item |nameid=iron_horse_armor |aliasid=horsearmoriron |id=531 |form=item |translationkey=item.horsearmoriron.name}} {{ID table |displayname=Diamond Horse Armor |spritetype=item |nameid=diamond_horse_armor |aliasid=horsearmordiamond |id=533 |form=item |translationkey=item.horsearmordiamond.name}} {{ID table |displayname=Golden Horse Armor |spritetype=item |nameid=golden_horse_armor |aliasid=horsearmorgold |id=532 |form=item |translationkey=item.horsearmorgold.name |foot=1}} === Item data === When leather horse armor is dyed, it has the following NBT: {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.6.1|snap=13w16a|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor. |Horse armor can be [[crafting|crafted]] using the following recipe. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |C1=Iron Ingot; Gold Ingot; Diamond |A2=Iron Ingot; Gold Ingot; Diamond |B2=Any Wool |C2=Iron Ingot; Gold Ingot; Diamond |A3=Iron Ingot; Gold Ingot; Diamond |B3=Iron Ingot; Gold Ingot; Diamond |C3=Iron Ingot; Gold Ingot; Diamond |Output=Iron Horse Armor; Golden Horse Armor; Diamond Horse Armor }} {{!}}} }} {{History|||snap=13w18a|The crafting recipe for horse armor has been removed. |Horse armor can now be found in [[chest]]s in [[jungle temple|jungle]] & [[desert temple]]s, [[dungeon]]s, [[nether fortress]]es, [[stronghold]] altar rooms and [[village]] blacksmith buildings. |Iron horse armor can now additionally be found in [[mineshaft]] chests.}} {{History|||snap=13w21a|Horse armor is no longer stackable, to be consistent with other types of [[armor]].}} {{History||1.9|snap=15w31a|Horse armor has been added to [[end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of horse armor in [[nether fortress]] chests has slightly decreased.}} {{History|||snap=15w44a|The average yield of horse armor in [[desert temple]] chests has increased. |The average yield of iron horse armor from [[dungeon]] chests has slightly decreased. |Iron horse armor has been removed from [[mineshaft]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron horse armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w45a|[[File:Iron Horse Armor JE2.png|32px]] [[File:Golden Horse Armor JE2.png|32px]] [[File:Diamond Horse Armor JE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}} {{History|||snap=17w46a|[[File:Iron Horse Armor 17w46a.png|32px]] [[File:Golden Horse Armor 17w46a.png|32px]] [[File:Diamond Horse Armor 17w46a.png|32px]] The model of horse armor has been changed, but the textures of horse armor have remained unaltered.}} {{History|||snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 417, 418 and 419.}} {{History|||snap=18w03a|[[File:Iron Horse Armor JE3.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}} {{History|||snap=18w22a|[[File:Iron Horse Armor JE4 BE2.png|32px]] The texture of iron horse armor when equipped has been changed.<ref>{{bug|MC-124357}}</ref>}} {{History|||snap=pre2|A bug with the [[horse]] skin and horse armor textures not applying correctly has been fixed.<ref>{{bug|MC-124364}}</ref>}} {{History||1.14|snap=18w50a|[[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of horse armor [[item]]s have been changed.}} {{History|||snap=February 20, 2019|slink=https://twitter.com/_LadyAgnes/status/1098134917299531776?s=19|Leather horse armor announced for {{el|je}}.}} {{History|||snap=19w08a|[[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of iron, gold and diamond horse armor have been changed. |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Leather Horse Armor (item) JE1.png|32px]] Added leather horse armor, which can be [[dyeing|dyed]] 12,326,391 different colors, similar to leather [[armor]].}} {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|sell]] leather horse armor.}} {{History||1.14.1|snap=Pre-Release 1|[[File:Leather Horse Armor (item) JE2.png|32px]] The texture of leather horse armor [[item]] has been changed to be more consistent with the other types of horse armor. |[[File:Iron Horse Armor (item) JE4 BE3.png|32px]] The texture of iron horse armor item has been changed.}} {{History||1.16|snap=20w15a|Horse armor placed in a dispenser can now be put on tamed horses.}} {{History|||snap=20w16a|Golden horse armor now generates in [[ruined portal]] chests.}} {{History||1.17|snap=21w13a|Leather horse armor now protects [[horse]]s from [[freezing]].}} {{History||1.19|snap=22w13a|Diamond horse armor may now be found in [[ancient city]] [[chest]]s.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor and [[dyeing|dyeable]] leather horse armor as a version exclusive.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Horse armor can now be found inside [[end city]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden horse armor are now [[smelting|smeltable]].}} {{History|bedrock}} {{History||1.2.6|snap=beta 1.2.6.2|[[File:Leather Horse Armor BE2.png|32px]] [[File:Iron Horse Armor JE4 BE2.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has been changed.}} {{History||1.10.0|snap=beta 1.10.0.3|Horse armor can now be found in [[plains]] [[village]] weaponsmith [[chest]]s. |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE2.png|32px]] [[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of all horse armor have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Horse armor can now be found in [[savanna]], [[desert]], [[taiga]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Leather horse armor can now be [[trading|bought]] from leatherworker [[villager]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE4 BE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of all horse armor [[item]]s have been changed.}} {{History||1.17.0|snap=beta 1.16.230.54|Leather horse armor now protects [[horse]]s from [[freezing]].}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden horse armor are now [[smelting|smeltable]].}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Leather Horse Armor BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] Added leather horse armor.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of leather, iron, gold and diamond horse armor have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Leather Horse Armor.png | Undyed Leather armor White Leather Horse Armor.png | White Leather armor Light Gray Leather Horse Armor.png | Light Gray Leather armor Gray Leather Horse Armor.png | Gray Leather armor Black Leather Horse Armor.png | Black Leather armor Brown Leather Horse Armor.png | Brown Leather armor Red Leather Horse Armor.png | Red Leather armor Orange Leather Horse Armor.png | Orange Leather armor Yellow Leather Horse Armor.png | Yellow Leather armor Lime Leather Horse Armor.png | Lime Leather armor Green Leather Horse Armor.png | Green Leather armor Cyan Leather Horse Armor.png | Cyan Leather armor Light Blue Leather Horse Armor.png | Light Blue Leather armor Blue Leather Horse Armor.png | Blue Leather armor Purple Leather Horse Armor.png | Purple Leather armor Magenta Leather Horse Armor.png | Magenta Leather armor Pink Leather Horse Armor.png | Pink Leather armor </gallery> === Screenshots === <gallery> Armored Horse.png|A [[horse]] equipped with iron horse armor and bound to a fence post by a [[lead]]. 13w21a-new-HorseUI-inventory.png|The GUI for horses implemented in [[Java Edition 13w21a|13w21a]], which allows the removal and switching of armor. GodSpawner.png|A golden horse armor found in a [[dungeon]] chest, which coincidentally contains an [[enchanted golden apple]]. Horses with armor.png|4 [[horse]]s equipped with [[leather]], [[iron]], [[gold]], and [[diamond]] armor. Leather Horse Armor 1.jpg|First image of leather horse armor. Leather Horse Armor 2.jpg|Second image of leather horse armor. Leather Horse Armor 3.jpg|Third image of leather horse armor. Leather Horse Armor 4.jpg|Fourth image of leather horse armor. Leather Horse Armor 5.jpg|Fifth image of leather horse armor. </gallery> == Notes == {{Notelist}} == References == {{Reflist}} {{items}} [[Category:Armor]] [[de:Rossharnisch]] [[es:Armadura para caballo]] [[fr:Armure pour cheval]] [[it:Bardatura]] [[ja:馬鎧]] [[ko:말 갑옷]] [[nl:Paardenharnas]] [[pl:Zbroja końska]] [[pt:Armadura para cavalo]] [[ru:Конская броня]] [[uk:Кінські обладунки]] [[zh:马铠]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul> | 17w47a | The different block states for the sand ID have been split up into their own IDs.
| |||||||||||||
Prior to The Flattening, this block's numeral ID was 12. |
Issues[]
Issues relating to "Sand" or "Red Sand" are maintained on the bug tracker. Report issues there.
Trivia[]
- If a block of sand has snow on it and is made to fall, the snow is destroyed[Java Edition only] and does not drop snowballs.
- Because falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
- Sand falls at the same rate when submerged in water, or lava, or air.
- If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
- Sand falls through torches without breaking, if there is air below the torch.[5]
- Sand and gravel take about 0.45 seconds to fall one meter.
- The sand texture is rotated if a block of sand turns into a
falling_block
entity, similar to ignited TNT blocks. This is not the case with gravel. - Because
falling_block
is considered an entity, blocks of sand without supports may disappear for a split second and afalling_block
entity is summoned. This is also the case when it is landing, but the entity (not the block) disappears instead before a block is placed.
Gallery[]
Sand as generated as a warm ocean floor.
Java Edition[]
See also[]
- Explained physics of falling blocks.
- Desert
- Sandstone
References[]
External links[]
- Block of the Week: Sand – Minecraft.net on March 11, 2017