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A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness.

Spawning[]

Zombie Villager with Enchanted Wep

A plains zombie villager with an enchanted iron sword.

When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers‌[Bedrock Edition only], or a single zombie villager.‌[Java Edition only]

If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.

Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Bedrock Edition all zombified villagers are persistent.

A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition[until BE 1.20.30] and a cleric zombie villager in Java Edition[upcoming: BE 1.20.30]). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also generate as part of abandoned villages. Zombie villagers generated in both of these structures do not despawn naturally.

Variants[]

Baby zombies[]

Baby Zombie Villager Jockeys

All mobs that can be ridden by baby zombie villagers in Bedrock Edition.

Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers. They behave similarly to regular zombie villagers, with the following differences:

  • They are 30% faster than normal zombies, yet they have the same health as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
  • The noises they make are higher-pitched than adult zombie villager sound effects.
  • In Java Edition, baby zombie villagers have a chance to spawn as a chicken jockey.
  • In Bedrock Edition, 10% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
  • Baby zombie villagers turn into baby villagers, if cured. In Java Edition, their heads turn back to small baby villager heads.
  • Worn armor shrinks to fit their body size.
  • They are able to fit through 1×1 block gaps.
  • They drop 12 experience when killed by the player instead of 5.
  • Unlike most other baby mobs in the game, they stay as babies indefinitely and never grow into "adult" zombie villagers.
  • They have a decreased hitbox size.
  • Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

    Armed zombie villagers[]

    Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:

    • if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
    • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
    • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
    • if both items are bows and the new item has NBT tags while the old does not.

    Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

    Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 (🛡), which gives 1.6 - 8% damage reduction from most sources.

    Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).

    Chances of zombie villagers wearing or picking up armor, per difficulty
    Easy Normal Hard
    Can Pick Up Loot 0% 0%-55%[note 1] 6.875%-55%[note 1]
    Armor 0% 0%-15%[note 1] 1.875%-15%[note 1]
    Armor Enchantment[note 2] 0% 0-50%[note 1] 6.25%-50%[note 1]
    Weapon[note 3] 1% 1% 5%
    Weapon Enchantment[note 2] 0% 0%-25%[note 1] 3.125%-25%[note 1]
    1. a b c d e f g h i Value is based on the regional difficulty.
    2. a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
    3. 13 chance of an iron sword, 23 chance of an iron shovel

    If a zombie does spawn with armor, the chances of specific armor are as follows:

    Chances of different armor pieces, per difficulty
    Armor Easy & Normal Hard
    Helmet 100% 100%
    Helmet & Chestplate 75% 90%
    Helmet & Chestplate & Leggings 56.25% 81%
    Full set 42.19% 72.9%

    The chances of it being of a particular material are:

    Chances of different armor types
    Armor Type Chance
    Leather 37.06%
    Gold 48.73%
    Chain 12.90%
    Iron 1.27%
    Diamond 0.04%

    Any zombie villager that spawns with equipment (picked-up items don't count) drop 1–3 extra experience per item.

    Villager variants[]

    In Java Edition[upcoming: BE 1.20.30], a zombie villager retains its biome and profession after conversion from a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification. The zombie villager cannot work at a job site block. In Bedrock Edition, zombie villagers do not display their professions, but they still have the same profession after curing as before zombification. They use the texture of an unemployed villager from their corresponding biome.

    Below is a table listing the various professions, along with the specific job site block that each profession requires:


    Profession

    Job Site Block
    Biome
    Desert Jungle Plains Savanna Snowy Swamp Taiga
    Unemployed[note 1] N/A Desert Zombie Villager Base Jungle Zombie Villager Base Plains Zombie Villager Base Savanna Zombie Villager Base Snowy Zombie Villager Base Swamp Zombie Villager Base Taiga Zombie Villager Base
    Armorer Blast furnace Desert Zombie Armorer Jungle Zombie Armorer Plains Zombie Armorer Savanna Zombie Armorer Snowy Zombie Armorer Swamp Zombie Armorer Taiga Zombie Armorer
    Butcher Smoker Desert Zombie Butcher Jungle Zombie Butcher Plains Zombie Butcher Savanna Zombie Butcher Snowy Zombie Butcher Swamp Zombie Butcher Taiga Zombie Butcher
    Cartographer Cartography table Desert Zombie Cartographer Jungle Zombie Cartographer Plains Zombie Cartographer Savanna Zombie Cartographer Snowy Zombie Cartographer Swamp Zombie Cartographer Taiga Zombie Cartographer
    Cleric Brewing stand Desert Zombie Cleric Jungle Zombie Cleric Plains Zombie Cleric Savanna Zombie Cleric Snowy Zombie Cleric Swamp Zombie Cleric Taiga Zombie Cleric
    Farmer Composter Desert Zombie Farmer Jungle Zombie Farmer Plains Zombie Farmer Savanna Zombie Farmer Snowy Zombie Farmer Swamp Zombie Farmer Taiga Zombie Farmer
    Fisherman Barrel Desert Zombie Fisherman Jungle Zombie Fisherman Plains Zombie Fisherman Savanna Zombie Fisherman Snowy Zombie Fisherman Swamp Zombie Fisherman Taiga Zombie Fisherman
    Fletcher Fletching table Desert Zombie Fletcher Jungle Zombie Fletcher Plains Zombie Fletcher Savanna Zombie Fletcher Snowy Zombie Fletcher Swamp Zombie Fletcher Taiga Zombie Fletcher
    Leatherworker Cauldron Desert Zombie Leatherworker Jungle Zombie Leatherworker Plains Zombie Leatherworker Savanna Zombie Leatherworker Snowy Zombie Leatherworker Swamp Zombie Leatherworker Taiga Zombie Leatherworker
    Librarian Lectern Desert Zombie Librarian Jungle Zombie Librarian Plains Zombie Librarian Savanna Zombie Librarian Snowy Zombie Librarian Swamp Zombie Librarian Taiga Zombie Librarian
    Mason Stonecutter Desert Zombie Mason Jungle Zombie Mason Plains Zombie Mason Savanna Zombie Mason Snowy Zombie Mason Swamp Zombie Mason Taiga Zombie Mason
    Nitwit N/A Desert Zombie Nitwit Jungle Zombie Nitwit Plains Zombie Nitwit Savanna Zombie Nitwit Snowy Zombie Nitwit Swamp Zombie Nitwit Taiga Zombie Nitwit
    Shepherd Loom Desert Zombie Shepherd Jungle Zombie Shepherd Plains Zombie Shepherd Savanna Zombie Shepherd Snowy Zombie Shepherd Swamp Zombie Shepherd Taiga Zombie Shepherd
    Toolsmith Smithing table Desert Zombie Toolsmith Jungle Zombie Toolsmith Plains Zombie Toolsmith Savanna Zombie Toolsmith Snowy Zombie Toolsmith Swamp Zombie Toolsmith Taiga Zombie Toolsmith
    Weaponsmith Grindstone Desert Zombie Weaponsmith Jungle Zombie Weaponsmith Plains Zombie Weaponsmith Savanna Zombie Weaponsmith Snowy Zombie Weaponsmith Swamp Zombie Weaponsmith Taiga Zombie Weaponsmith
    1. In Bedrock Edition[until BE 1.20.30], all naturally spawned zombie villagers use the unemployed textures.


    Drops[]

    When they die, zombie villagers drop 0–2 rotten flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

    They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

    • 1120 (about 0.83%)
    • 7600 (about 1.17%) with Looting I
    • 9600 (1.50%) with Looting II
    • 11600 (about 1.83%) with Looting III

    Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

    Naturally-spawned equipment[]

    1. a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

    Experience[]

    Adult zombie villagers drop 5 and an additional 1–3 per naturally-spawned equipment. Baby zombie villagers drop 12 experience.

    Behavior[]

    Main article: Zombie § Behavior

    Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged.

    In Java Edition, zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is not retained upon being cured; instead, they become unemployed and may gain a new profession if a job site block is nearby. Zombie villagers can also spawn with the unemployed or Nitwit outfits. Zombified nitwits remain nitwits after being cured.

    In Bedrock Edition, all zombie villagers have the same appearance, which looks like an unemployed zombie villager. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is retained upon being cured. However, the profession is not locked and the cured villager may gain a new profession if in a village with an available job site block. Zombie villagers can be unemployed, but they cannot be nitwits (zombified nitwit villagers become unemployed zombie villagers). Baby zombie villagers are always unemployed.

    Curing[]

    Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by:

    The weakened zombie villager must then be healed by using a (non-enchanted) golden apple on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by Strength for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.

    Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes) in Java Edition. On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[1]

    During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a potency that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.

    At the end of the curing process, the zombie villager transforms into a villager and gains the Nausea effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with Curse of Binding, in which case it remains in the villager's inventory but is not worn and will not be dropped if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.

    A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, the discounts get deeper until the price reaches the minimum of one emerald. Villagers near the cured villager are also affected but offer fewer, smaller discounts.

    Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.

    Specific to Java Edition[]

    • If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
    • Curing a villager spreads minor_positive gossip through the villager gossip system.

    Specific to Bedrock Edition[]

    • A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
    • Villagers who were unemployed before transforming into a zombie villager might immediately claim a workstation to gain a profession.
    • Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
    • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.

    Sounds[]

    Java Edition:
    Zombie villagers use the Hostile Creatures sound category for entity-dependent sound events.

    SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
    distance
    Zombie Villager groansHostile CreaturesRandomlyentity.zombie_villager.ambientsubtitles.entity.zombie_villager.ambient1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Door shakesHostile CreaturesWhile a zombie villager is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
    Block broken [sound 1]NoneUnused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break[sound 1]NoneNoneNone
    Door breaksHostile CreaturesWhen a zombie villager breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216
    Zombie villager snufflesHostile CreaturesWhen a zombie villager begins curingentity.zombie_villager.curesubtitles.entity.zombie_villager.cure1.0-2.00.3-1.016
    Zombie Villager vociferatesHostile CreaturesWhen a zombie villager finishes curingentity.zombie_villager.convertedsubtitles.entity.zombie_villager.converted2.00.8-1.216
    Zombie villager diesHostile CreaturesWhen a zombie villager diesentity.zombie_villager.deathsubtitles.entity.zombie_villager.death1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Zombie villager hurtsHostile CreaturesWhen a zombie villager is damagedentity.zombie_villager.hurtsubtitles.entity.zombie_villager.hurt1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Turtle Egg stompedHostile CreaturesWhen a zombie villager is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg0.50.9-1.116
    FootstepsHostile CreaturesWhile a zombie villager is walkingentity.zombie_villager.stepsubtitles.entity.zombie_villager.step0.151.016

    Bedrock Edition:

    SoundSourceDescriptionResource locationVolumePitch
    Hostile CreaturesRandomlymob.zombie_villager.say1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhile a zombie villager is breaking a wooden doormob.zombie.wood1.01.0
    Hostile CreaturesWhen a zombie villager breaks a wooden doormob.zombie.woodbreak1.01.0
    Hostile CreaturesWhen a zombie villager begins curingmob.zombie.remedy1.0-2.00.3-1.0
    Hostile CreaturesWhen a zombie villager finishes curingmob.zombie.unfect1.0-2.00.3-1.0
    Hostile CreaturesWhen a zombie villager diesmob.zombie_villager.death1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhen a zombie villager is damagedmob.zombie_villager.hurt1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhile a zombie villager is walkingmob.zombie.step0.451.0 (Baby: 1.5)

    Data values[]

    ID[]

    Java Edition:

    NameIdentifierTranslation key
    Zombie Villagerzombie_villagerentity.minecraft.zombie_villager

    Bedrock Edition:

    NameIdentifierNumeric ID Translation key
    Zombie Villager (old)zombie_villager44entity.zombie_villager.name
    Zombie Villager (new)zombie_villager_v2116entity.zombie_villager_v2.name

    Entity data[]

    Zombie villagers have entity data associated with them that contains various properties.

    Bedrock Edition:

    See Bedrock Edition level format/Entity format.

    Java Edition:

    Main article: Entity format
    • Entity data
      • Tags common to all entities
      • Tags common to all mobs
      • Tags common to all villagers
      • Tags common to all zombies
      •  ConversionTime: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.
      •  ConversionPlayer: The UUID of the player who started curing the zombie, stored as four ints.

    Zombie villager type

    Main article: Zombie Villager/DV
    [edit]

    Zombie villager profession

    Main article: Zombie Villager/DV2
    [edit]

    Achievements[]

    Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
    PS4 Other
    Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
    Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold

    Advancements[]

    Icon Advancement In-game description Parent Actual requirements (if different) Resource location
    Advancement-oval-rawZombie Doctor
    Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
    In multiplayer, only the player that feeds the golden apple gets the advancement.
    story/cure_zombie_villager
    Advancement-plain-rawAdventure
    Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
    Advancement-plain-rawMonster Hunter
    Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
    Advancement-fancy-rawIt Spreads
    Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
    Advancement-fancy-rawMonsters Hunted
    Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

    Video[]

    Note: Zombie villagers have new textures and sounds as of Village and Pillage.

    History[]

    Java Edition
    1.4.2
    {{Extension DPL}}<ul><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
    {{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
    {{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
    {{Item
    | image = <gallery>
    Wooden Pickaxe.png | Wooden
    Stone Pickaxe.png | Stone
    Iron Pickaxe.png | Iron
    Golden Pickaxe.png | Golden
    Diamond Pickaxe.png | Diamond
    Netherite Pickaxe.png | Netherite
    </gallery>
    |rarity = Common
    |renewable =
    * '''Netherite''': No
    * '''Others''': Yes
    |durability =
    Java Edition:
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1,561
    * Netherite: 2,031
    
    Bedrock Edition:
    * Wood: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1,562
    * Netherite: 2,032
    | stackable = No
    }}
    
    A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.
    
    == Obtaining ==
    === Crafting ===
    Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.
    
    {{crafting |showdescription=1 |showname=0 |head=1
      |name=[[Pickaxe]]
      |A1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |C1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B2=Stick
      |B3=Stick
      |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
      |type=Tool
    }}
    {{Crafting
      |name=[[Stone Pickaxe]]
      |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Pickaxe
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Tool
    }}
    {{crafting |foot=1 |ignoreusage=1
      |name=[[Pickaxe]]
      |ingredients=Matching Damaged [[Pickaxe]]s
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
      |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
      |type=Tool
    }}
    
    === Upgrading ===
    
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Pickaxe
    |Netherite Ingot
    |Netherite Pickaxe
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    
    {{grinding
    |showdescription=1
    |ingredients=Matching Damaged [[Pickaxe]]s
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
    |description=The durability of the two pickaxes is added together, plus an extra 5% durability.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.
    
    === Natural generation ===
    {{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}
    
    === Trading ===
    {{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.
    
    {{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.
    
    The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.
    
    === Mob loot ===
    {{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).
    
    == Usage ==
    === Mining ===
    A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
    * Wooden: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1562
    * Netherite: 2032
    
    Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:
    
    ==== Speed ====
    The following table shows the time it takes to break each type of block.
    * A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
    * A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
    * A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
    <!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
    {|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
    ! Times to break blocks by pickaxe
    |-
    |
    {{breaking row|sort=1|simple=1|Obsidian|Diamond}}
    {{breaking row|Crying Obsidian|Diamond}}
    {{breaking row|Respawn Anchor|Diamond}}
    {{breaking row|Block of Netherite|Diamond}}
    {{breaking row|Ancient Debris|Diamond}}
    {{breaking row|Ender Chest|Wood}}
    {{breaking row|Anvil|Wood}}
    {{breaking row|Bell|Wood}}
    {{breaking row|Block of Coal|Wood}}
    {{breaking row|Block of Diamond|Iron}}
    {{breaking row|Block of Emerald|Iron}}
    {{breaking row|Block of Iron|Stone}}
    {{breaking row|Block of Raw Copper|Stone}}
    {{breaking row|Block of Raw Gold|Iron}}
    {{breaking row|Block of Raw Iron|Stone}}
    {{breaking row|Block of Redstone|Wood}}
    {{breaking row|Chain|Wood}}
    {{breaking row|Enchantment Table|Wood}}
    {{breaking row|Iron Bars|Wood}}
    {{breaking row|Iron Door|Wood|item=1|link=Door}}
    {{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
    {{breaking row|Monster Spawner|Wood}}
    {{breaking row|Deepslate Coal Ore|Wood}}
    {{breaking row|Deepslate Copper Ore|Wood}}
    {{breaking row|Deepslate Diamond Ore|Wood}}
    {{breaking row|Deepslate Emerald Ore|Wood}}
    {{breaking row|Deepslate Gold Ore|Wood}}
    {{breaking row|Deepslate Iron Ore|Wood}}
    {{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
    {{breaking row|Deepslate Redstone Ore|Wood}}
    {{breaking row|Blast furnace|Wood}}
    {{breaking row|Cobbled Deepslate|Wood}}
    {{breaking row|Chiseled Deepslate|Wood}}
    {{breaking row|Deepslate Bricks|Wood}}
    {{breaking row|Deepslate Tiles|Wood}}
    {{breaking row|Polished Deepslate|Wood}}
    {{breaking row|Dispenser|Wood}}
    {{breaking row|Dropper|Wood}}
    {{breaking row|Furnace|Wood}}
    {{breaking row|Lantern|wood}}
    {{breaking row|Lodestone|Wood}}
    {{breaking row|Smoker|Wood}}
    {{breaking row|Stonecutter|Wood}}
    {{breaking row|Conduit}}
    {{breaking row|Block of Gold|Iron}}
    {{breaking row|Block of Lapis Lazuli|Stone}}
    {{breaking row|Coal Ore|Wood}}
    {{breaking row|Copper Ore|Wood}}
    {{breaking row|Copper Blocks|Wood}}
    {{breaking row|Cut Copper|Wood}}
    {{breaking row|Cut Copper Slab|Wood}}
    {{breaking row|Cut Copper Stairs|Wood}}
    {{breaking row|Deepslate|Wood}}
    {{breaking row|Dragon Egg
     |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
    {{breaking row|Diamond Ore|Iron}}
    {{breaking row|Emerald Ore|Iron}}
    {{breaking row|End Stone|Wood}}
    {{breaking row|Gold Ore|Iron}}
    {{breaking row|Hopper|Wood}}
    {{breaking row|Iron Ore|Stone}}
    {{breaking row|Lightning Rod|Wood}}
    {{breaking row|Lapis Lazuli Ore|Stone}}
    {{breaking row|Nether Quartz Ore|Wood}}
    {{breaking row|Nether Gold Ore|Wood}}
    {{breaking row|Observer|Wood}}
    {{breaking row|Redstone Ore|Iron}}
    {{breaking row|Blue Ice|drop=0}}
    {{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
    {{breaking row|Heat Block|Wood}}
    {{breaking row|Grindstone|Wood}}
    {{breaking row|Bone Block|Wood}}
    {{breaking row|Brick Stairs|Wood|link=Stairs}}
    {{breaking row|Bricks|Wood}}
    {{breaking row|Cauldron|Wood}}
    {{breaking row|Cobblestone|Wood}}
    {{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
    {{breaking row|Cobblestone Wall|Wood}}
    {{breaking row|Mossy Cobblestone|Wood}}
    {{breaking row|Nether Bricks|Wood}}
    {{breaking row|Nether Brick Fence|Wood}}
    {{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
    {{breaking row|Red Nether Bricks|Wood}}
    {{breaking row|Polished Blackstone|Wood}}
    {{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
    {{breaking row|Smooth Stone|Wood}}
    {{breaking row|Shulker Box}}
    {{breaking row|Concrete|Wood}}
    {{breaking row|Andesite|Wood}}
    {{breaking row|Dark Prismarine|Wood}}
    {{breaking row|Diorite|Wood}}
    {{breaking row|Dripstone Block|Wood}}
    {{breaking row|Granite|Wood}}
    {{breaking row|Mud Bricks|Wood}}
    {{breaking row|Pointed Dripstone}}
    {{breaking row|Prismarine|Wood}}
    {{breaking row|Prismarine Bricks|Wood}}
    {{breaking row|Purpur block|Wood}}
    {{breaking row|Purpur pillar|Wood}}
    {{breaking row|Stone|Wood}}
    {{breaking row|Stone Bricks|Wood}}
    {{breaking row|Tuff|Wood}}
    {{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
    {{breaking row|Amethyst Bud|drop=0}}
    {{breaking row|Amethyst Cluster|drop=0}}
    {{breaking row|Blackstone|Wood}}
    {{breaking row|Block of Amethyst|Wood}}
    {{breaking row|Budding Amethyst|drop=0}}
    {{breaking row|Chiseled Polished Blackstone|Wood}}
    {{breaking row|Polished Blackstone Bricks|Wood}}
    {{breaking row|Gilded Blackstone|Wood}}
    {{breaking row|Glazed Terracotta|Wood}}
    {{breaking row|Terracotta|Wood}}
    {{breaking row|Basalt|Wood}}
    {{breaking row|Smooth Basalt|Wood}}
    {{breaking row|Polished Basalt|Wood}}
    {{breaking row|Packed Mud}}
    {{breaking row|Block of Quartz|Wood}}
    {{breaking row|Quartz Stairs|Wood|link=Stairs}}
    {{breaking row|Red Sandstone|Wood}}
    {{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Sandstone|Wood}}
    {{breaking row|Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Calcite|Wood}}
    {{breaking row|Rail}}
    {{breaking row|Brewing Stand|Wood}}
    {{breaking row|Stone Button|any}}
    {{breaking row|Ice|drop=0}}
    {{breaking row|Magma Block|Wood}}
    {{breaking row|Packed Ice|drop=0}}
    {{breaking row|Frosted Ice|drop=0}}
    {{breaking row|Stone Pressure Plate|Wood}}
    {{breaking row|Netherrack|Wood}}
    {{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
    |}
    
    === Weapon ===
    Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.
    
    ==== Java Edition ====
    Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    ! Damage per<br> second (DPS)
    |-
    |{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
    |-
    |{{ItemLink|Golden Pickaxe}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
    |}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, pickaxes always attack instantly and do the following damage:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    |-
    |{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
    |}
    
    === Enchantments ===
    A pickaxe can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group=note name=note1/>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{Notelist}}
    
    === Fuel ===
    Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pickaxe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |id=310
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |id=314
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |id=297
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |id=318
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |id=324
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |id=606
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}
    
    == Video ==
    {{yt|G_HTViy2JTo}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
    |A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
    |When starting in a new world, the [[player]] is given one of each [[tool]].}}
    {{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
    |A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
    {{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
    {{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
    {{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
    {{History|java beta}}
    {{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
    |Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
    {{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
    {{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
    {{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. 
    |Unenchanted pickaxes are no longer sold by [[villager]]s.}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
    {{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
    {{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
    {{History|||snap=15w35a|Pickaxes now recover more slowly.}}
    {{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
    |The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
    {{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
    |Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
    {{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
    |Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}
    
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
    |The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
    {{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
    |Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
    {{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
    {{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
    {{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All pickaxes have been removed from creative.}}
    {{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
    {{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
    |[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
    |Stone pickaxes can now be bought from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
    |Stone pickaxes can now be crafted using [[blackstone]].
    |Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
    |Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
    *The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.
    
    === Publicity ===
    *Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
    *In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
    *In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
    *In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
    *In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
    *In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
    *In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.
    
    == Gallery ==
    <gallery>
    File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
    Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
    Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
    Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
    Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
    </gallery>
    
    === Enchanted pickaxes ===
    <gallery>
    Enchanted Wooden Pickaxe.gif
    Enchanted Stone Pickaxe.gif
    Enchanted Iron Pickaxe.gif
    Enchanted Golden Pickaxe.gif
    Enchanted Diamond Pickaxe.gif
    Enchanted Netherite Pickaxe.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018
    
    {{items}}
    [[Category:Combat]]
    
    [[cs:Krumpáč]]
    [[de:Spitzhacke]]
    [[es:Pico]]
    [[fr:Pioche]]
    [[hu:Csákány]]
    [[it:Piccone]]
    [[ja:ツルハシ]]
    [[ko:곡괭이]]
    [[nl:Houweel]]
    [[pl:Kilof]]
    [[pt:Picareta]]
    [[ru:Кирка]]
    [[th:อีเต้อ]]
    [[uk:Кайло]]
    [[zh:镐]]</li><li>[[Sign|Sign]]<br/>{{Block
    | image = <gallery>
    Oak Sign.png|Sign
    Oak Wall Sign.png|Wall Sign
    Oak Hanging Sign.png|Hanging Sign
    Oak Wall Hanging Sign.png|Wall Hanging Sign
    </gallery>
    | image2 = <gallery>
    Oak Sign JE3.png|Sign
    Oak Hanging Sign (item) JE1 BE1.png|Hanging Sign
    </gallery>
    | extratext = [[#Gallery|View all renders]]
    | transparent = Yes
    | light = No
    | tool = axe
    | renewable = Yes
    | stackable = Yes (16)
    | flammable = No
    | lavasusceptible = No
    }}
    A '''sign''' is a non-solid [[block]] that displays text and can be placed on the top or side of other blocks. A '''hanging sign''' is a decorative block that also displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of both types of signs can be customized with [[dye]]s and [[glow ink sac]]s.
    
    == Obtaining ==
    === Breaking ===
    Signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
    {{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}}
    
    A sign or a hanging sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, a wall hanging sign will stay here if the block the hanging sign is attached to is removed.<ref>{{bug|MC-256501|||WAI}}</ref>
    
    If a sign is broken while being edited, the player continues to edit the sign<ref>{{bug|MC-117815}}</ref>, although {{in|bedrock}} breaking the sign stops the editing operation.
    
    === Natural generation ===
    An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair.
    
    === Chest loot ===
    {{LootChestItem|oak-sign,oak-hanging-sign,spruce-sign,spruce-hanging-sign}}
    
    === Crafting ===
    [[The player]] can place six stripped [[log]] [[block]]s at the bottom half of the crafting table and place two [[chain]]s on the top-left and top-right slots to create hanging signs. This crafting recipe will create six hanging signs. Hanging signs can only be crafted with stripped logs or [[stem]]s; non-stripped wood cannot be used to craft hanging signs.
    {{Crafting
    |head=1
    |showdescription=1
    |nolink=1
    |A1= Matching Planks
    |B1= Matching Planks
    |C1= Matching Planks
    |A2= Matching Planks
    |B2= Matching Planks
    |C2= Matching Planks
    |B3= Stick
    |Output=Matching Sign,3
    |type=Decoration block
    }}
    {{Crafting
    |name= Hanging Sign
    |A1= Chain
    |C1= Chain
    |A2= Matching Stripped Log or Stem; Block of Stripped Bamboo
    |B2= Matching Stripped Log or Stem; Block of Stripped Bamboo
    |C2= Matching Stripped Log or Stem; Block of Stripped Bamboo
    |A3= Matching Stripped Log or Stem; Block of Stripped Bamboo
    |B3= Matching Stripped Log or Stem; Block of Stripped Bamboo
    |C3= Matching Stripped Log or Stem; Block of Stripped Bamboo
    |Output= Matching Hanging Sign,6; Bamboo Hanging Sign,6
    |type=Decoration block
    |foot=1
    }}
    
    == Usage ==
    Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.
    
    === Placement ===
    ==== Signs ====
    Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[Trapdoor|trapdoors]] and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign.
    
    Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.
    
    Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother.
    
    For more information about the blocks signs can be placed on, see [[Opacity/Placement]].
    
    ==== Hanging signs ====
    Hanging signs can be placed in three different ways:
    * Placing a hanging sign on the side of a block will result in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
    * Placing a hanging sign on the bottom of a block will result in the sign hanging below the block.
    ** If the block is wide enough, the chains holding the sign will be parallel. This version can be placed in four different directions.
    ** If the block is too narrow, the chains will meet together in a upwards arrow shape. This version is also placed if the player is {{control|sneaking}} when placing a hanging sign below a wide-enough block. This version can be placed in sixteen different directions.
    
    === Text ===
    [[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]]
    Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.
    
    
    Text can be added to the back side of a sign by interacting with the that side of the sign after placing it and editing the front.
    
    Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited.
    
    After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes.{{Info needed|How does this work? Does the dye affect all the text? One line? One word? Does dye override all formatting codes, including font effects?}}
    
    [[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]]
    
    A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect.
    
    {| class="wikitable mw-collapsible mw-collapsed"
    |+ class="nowrap" | Glow ink colors
    !Name !! Main Color !! Edge Color
    |-
    ! Black
    | {{color|#000000}}
    | {{color|#EDE8CA}}
    |-
    ! Red
    | {{color|#FC0000}}
    | {{color|#650000}}
    |-
    ! Green
    | {{color|#00FC00}}
    | {{color|#006500}}
    |-
    ! Brown
    | {{color|#894413}}
    | {{color|#361B07}}
    |-
    ! Blue
    | {{color|#0000FC}}
    | {{color|#000065}}
    |-
    ! Purple
    | {{color|#9E20ED}}
    | {{color|#3F0C5F}}
    |-
    ! Cyan
    | {{color|#00D6D6}}
    | {{color|#006565}}
    |-
    ! Light Gray
    | {{color|#D0D0D0}}
    | {{color|#535353}}
    |-
    ! Gray
    | {{color|#7E7E7E}}
    | {{color|#323232}}
    |-
    ! Pink
    | {{color|#FC68B2}}
    | {{color|#652947}}
    |-
    ! Lime
    | {{color|#8DFC00}}
    | {{color|#4B6500}}
    |-
    ! Yellow
    | {{color|#FCFC00}}
    | {{color|#656500}}
    |-
    ! Light Blue
    | {{color|#98BECB}}
    | {{color|#3C4B51}}
    |-
    ! Magenta
    | {{color|#FC00FC}}
    | {{color|#650065}}
    |-
    ! Orange
    | {{color|#FC671F}}
    | {{color|#65280C}}
    |-
    ! White
    | {{color|#FCFCFC}}
    | {{color|#656565}}
    |}
    
    In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory.
    
    A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.
    
    {{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as asterisks.
    
    {{IN|java}}, signs can be created with [[Commands#Raw JSON Text|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs.
    
    : Example: {{cmd|long=1|data merge block ~ ~1 ~ <nowiki>{front_text:{ color:"green", messages:[ '{"selector":"@p", "bold":false, "italic":false, "underlined":false, "strikethrough":false, "obfuscated":false}' , '{"text":"Second Line"}']}}}}
    
    Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command.
    
    === Interaction ===
    Signs act as though they have a {{control|use}} action, so the [[player]] is unable to place [[block]]s or use [[item]]s while the cursor is pointed at them without {{control|sneaking}}.
    
    Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}
    
    Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign.
    
    [[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}).
    
    === Fuel ===
    Wooden signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign.
    
    === Note Blocks ===
    Signs can be placed under [[note block]]s to produce a "bass" sounds.
    
    == Sounds ==
    === Generic ===
    ==== Normal wood ====
    ; Sign
    {{Sound table/Block/Wood|forcecollapsed=1}}
    ; Hanging sign
    {{Sound table/Block/Hanging sign|forcecollapsed=1}}
    
    ==== Cherry wood ====
    ; Sign
    {{Sound table/Block/Cherry wood|forcecollapsed=1}}
    ; Hanging sign
    {{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}
    
    ==== Bamboo wood ====
    ; Sign
    {{Sound table/Block/Bamboo wood|forcecollapsed=1}}
    ; Hanging sign
    {{edition|java}}:
    {{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}
    
    {{edition|bedrock}}:
    {{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}
    
    ==== Nether wood ====
    ; Sign
    {{Sound table/Block/Nether wood|forcecollapsed=1}}
    ; Hanging sign
    {{edition|java}}:
    {{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}
    
    {{edition|bedrock}}:
    {{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table|forcecollapsed=1
    |rowspan=2
    |sound=Ink sac1.ogg
    |sound2=Ink sac2.ogg
    |sound3=Ink sac3.ogg
    |subtitle=Glow Ink Sac splotches
    |source=block
    |description=When a [[glow ink sac]] is used on a sign
    |id=item.glow_ink_sac.use
    |translationkey=subtitles.item.glow_ink_sac.use
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
    |distance=16}}
    {{Sound table
    |subtitle=Ink Sac splotches
    |source=block
    |description=When an [[ink sac]] is used on a sign
    |id=item.ink_sac.use
    |translationkey=subtitles.item.ink_sac.use
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Dye.ogg
    |subtitle=Dye stains
    |source=block
    |description=When [[dye]] is used on a sign
    |id=item.dye.use
    |translationkey=subtitles.item.dye.use
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Wax on1.ogg
    |sound2=Wax on2.ogg
    |sound3=Wax on3.ogg
    |subtitle=Wax on
    |source=block
    |description=When a sign is waxed
    |id=item.honeycomb.wax_on
    |translationkey=subtitles.item.honeycomb.wax_on
    |volume=1.0
    |pitch=1.0/0.9/1.1
    |distance=16}}
    {{Sound table
    |sound=Sign waxed interact fail1.ogg
    |sound2=Sign waxed interact fail2.ogg
    |sound3=Sign waxed interact fail3.ogg
    |subtitle=Sign wobbles
    |source=block
    |description=When a player attempts to edit a waxed sign
    |id=block.sign.waxed_interact_fail
    |translationkey=subtitles.block.sign.waxed_interact_fail
    |volume=1.0
    |pitch=''varies''<ref group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table|forcecollapsed=1
    |type=bedrock
    |sound=Ink sac1.ogg
    |sound2=Ink sac2.ogg
    |sound3=Ink sac3.ogg
    |source=sound
    |description=When a glow ink sac or an ink sac is used on a sign
    |id=sign.ink_sac.use
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |type=bedrock
    |sound=Dye.ogg
    |source=sound
    |description=When dye is used on a sign
    |id=sign.dye.use
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Wax on1.ogg
    |sound2=Wax on2.ogg
    |sound3=Wax on3.ogg
    |source=neutral
    |description=When a honeycomb waxes a sign
    |id=copper.wax.on
    |volume=1.0
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Sign waxed interact fail1.ogg
    |sound2=Sign waxed interact fail2.ogg
    |sound3=Sign waxed interact fail3.ogg
    |source=block
    |description=When a player attempts to edit a waxed sign
    |id=block.sign.waxed_interact_fail
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Oak Sign
    |spritetype=block
    |nameid=oak_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Spruce Sign
    |spritetype=block
    |nameid=spruce_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Birch Sign
    |spritetype=block
    |nameid=birch_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Jungle Sign
    |spritetype=block
    |nameid=jungle_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Acacia Sign
    |spritetype=block
    |nameid=acacia_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Dark Oak Sign
    |spritetype=block
    |nameid=dark_oak_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Mangrove Sign
    |spritetype=block
    |nameid=mangrove_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Cherry Sign
    |spritename=Cherry Sign
    |spritetype=block
    |nameid=cherry_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Bamboo Sign
    |spritename=Bamboo Sign
    |spritetype=block
    |nameid=bamboo_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=signs}}
    {{ID table
    |displayname=Crimson Sign
    |spritetype=block
    |nameid=crimson_sign
    |blocktags= signs, standing_signs, wall_post_override
    |itemtags=non_flammable_wood, signs}}
    {{ID table
    |displayname=Warped Sign
    |spritetype=block
    |nameid=warped_sign
    |blocktags=signs, standing_signs, wall_post_override
    |itemtags=non_flammable_wood, signs}}
    {{ID table
    |displayname=Oak Wall Sign
    |spritetype=block
    |nameid=oak_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Spruce Wall Sign
    |spritetype=block
    |nameid=spruce_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Birch Wall Sign
    |spritetype=block
    |nameid=birch_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Jungle Wall Sign
    |spritetype=block
    |nameid=jungle_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Acacia Wall Sign
    |spritetype=block
    |nameid=acacia_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Dark Oak Wall Sign
    |spritetype=block
    |nameid=dark_oak_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Mangrove Wall Sign
    |spritetype=block
    |nameid=mangrove_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Cherry Wall Sign
    |spritename=Cherry Wall Sign
    |spritetype=block
    |nameid=cherry_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Bamboo Wall Sign
    |spritename=Bamboo Wall Sign
    |spritetype=block
    |nameid=bamboo_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Crimson Wall Sign
    |spritetype=block
    |nameid=crimson_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Warped Wall Sign
    |spritetype=block
    |nameid=warped_wall_sign
    |blocktags=signs, wall_signs
    |form=block}}
    {{ID table
    |displayname=Oak Hanging Sign
    |spritename=Oak Hanging Sign
    |spritetype=block
    |nameid=oak_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Spruce Hanging Sign
    |spritename=Spruce Hanging Sign
    |spritetype=block
    |nameid=spruce_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Birch Hanging Sign
    |spritename=Birch Hanging Sign
    |spritetype=block
    |nameid=birch_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Jungle Hanging Sign
    |spritename=Jungle Hanging Sign
    |spritetype=block
    |nameid=jungle_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Acacia Hanging Sign
    |spritename=Acacia Hanging Sign
    |spritetype=block
    |nameid=acacia_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Dark Oak Hanging Sign
    |spritename=Dark Oak Hanging Sign
    |spritetype=block
    |nameid=dark_oak_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Mangrove Hanging Sign
    |spritename=Mangrove Hanging Sign
    |spritetype=block
    |nameid=mangrove_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Cherry Hanging Sign
    |spritename=Cherry Hanging Sign
    |spritetype=block
    |nameid=cherry_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Bamboo Hanging Sign
    |spritename=Bamboo Hanging Sign
    |spritetype=block
    |nameid=bamboo_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs}}
    {{ID table
    |displayname=Crimson Hanging Sign
    |spritename=Crimson Hanging Sign
    |spritetype=block
    |nameid=crimson_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs, non_flammable_wood}}
    {{ID table
    |displayname=Warped Hanging Sign
    |spritename=Warped Hanging Sign
    |spritetype=block
    |nameid=warped_hanging_sign
    |blocktags=all_hanging_signs, ceiling_hanging_signs
    |itemtags=hanging_signs, non_flammable_wood}}
    {{ID table
    |displayname=Oak Wall Hanging Sign
    |spritename=Oak Wall Hanging Sign
    |spritetype=block
    |nameid=oak_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Spruce Wall Hanging Sign
    |spritename=Spruce Wall Hanging Sign
    |spritetype=block
    |nameid=spruce_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Birch Wall Hanging Sign
    |spritename=Birch Wall Hanging Sign
    |spritetype=block
    |nameid=birch_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Jungle Wall Hanging Sign
    |spritename=Jungle Wall Hanging Sign
    |spritetype=block
    |nameid=jungle_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Acacia Wall Hanging Sign
    |spritename=Acacia Wall Hanging Sign
    |spritetype=block
    |nameid=acacia_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Dark Oak Wall Hanging Sign
    |spritename=Dark Oak Wall Hanging Sign
    |spritetype=block
    |nameid=dark_oak_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Mangrove Wall Hanging Sign
    |spritename=Mangrove Wall Hanging Sign
    |spritetype=block
    |nameid=mangrove_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Cherry Wall Hanging Sign
    |spritename=Cherry Wall Hanging Sign
    |spritetype=block
    |nameid=cherry_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Bamboo Wall Hanging Sign
    |spritename=Bamboo Wall Hanging Sign
    |spritetype=block
    |nameid=bamboo_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Crimson Wall Hanging Sign
    |spritename=Crimson Wall Hanging Sign
    |spritetype=block
    |nameid=crimson_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block}}
    {{ID table
    |displayname=Warped Wall Hanging Sign
    |spritename=Warped Wall Hanging Sign
    |spritetype=block
    |nameid=warped_wall_hanging_sign
    |blocktags=all_hanging_signs, wall_hanging_signs
    |form=block
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=signs
    |spritetype=block
    |nameid=sign}}
    {{ID table
    |displayname=Block entity
    |spritename=hanging-signs
    |spritetype=block
    |nameid=hanging_sign
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Sign
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |showitemtags=y
    |generatetranslationkeys=y
    |displayname=Oak standing
    |spritename=oak-sign
    |spritetype=block
    |nameid=standing_sign
    |id=63
    |form=block}}
    {{ID table
    |displayname=Spruce standing
    |spritename=spruce-sign
    |spritetype=block
    |nameid=spruce_standing_sign
    |id=436
    |form=block}}
    {{ID table
    |displayname=Birch standing
    |spritename=birch-sign
    |spritetype=block
    |nameid=birch_standing_sign
    |id=441
    |form=block}}
    {{ID table
    |displayname=Jungle standing
    |spritename=jungle-sign
    |spritetype=block
    |nameid=jungle_standing_sign
    |id=443
    |form=block}}
    {{ID table
    |displayname=Acacia standing
    |spritename=acacia-sign
    |spritetype=block
    |nameid=acacia_standing_sign
    |id=445
    |form=block}}
    {{ID table
    |displayname=Dark Oak standing
    |spritename=dark-oak-sign
    |spritetype=block
    |nameid=darkoak_standing_sign
    |id=447
    |form=block}}
    {{ID table
    |displayname=Mangrove standing
    |spritename=mangrove-sign
    |spritetype=block
    |nameid=mangrove_standing_sign
    |id=-494
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Cherry standing
    |spritename=cherry-sign
    |spritetype=block
    |nameid=cherry_standing_sign
    |id=-542
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Bamboo standing
    |spritename=bamboo-sign
    |spritetype=block
    |nameid=bamboo_standing_sign
    |id=-518
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Crimson standing
    |spritename=crimson-sign
    |spritetype=block
    |nameid=crimson_standing_sign
    |id=505
    |form=block}}
    {{ID table
    |displayname=Warped standing
    |spritename=warped-sign
    |spritetype=block
    |nameid=warped_standing_sign
    |id=506
    |form=block}}
    {{ID table
    |displayname=Oak wall
    |spritename=oak-wall-sign
    |spritetype=block
    |nameid=wall_sign
    |id=68
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Spruce wall
    |spritename=spruce-wall-sign
    |spritetype=block
    |nameid=spruce_wall_sign
    |id=437
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Birch wall
    |spritename=birch-wall-sign
    |spritetype=block
    |nameid=birch_wall_sign
    |id=442
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Jungle wall
    |spritename=jungle-wall-sign
    |spritetype=block
    |nameid=jungle_wall_sign
    |id=444
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Acacia wall
    |spritename=acacia-wall-sign
    |spritetype=block
    |nameid=acacia_wall_sign
    |id=446
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Dark Oak wall
    |spritename=dark-oak-wall-sign
    |spritetype=block
    |nameid=darkoak_wall_sign
    |id=448
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Mangrove wall
    |spritename=mangrove-wall-sign
    |spritetype=block
    |nameid=mangrove_wall_sign
    |id=-495
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Cherry wall
    |spritename=cherry-wall-sign
    |spritetype=block
    |nameid=cherry_wall_sign
    |id=-544
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Bamboo wall
    |spritename=bamboo-wall-sign
    |spritetype=block
    |nameid=bamboo_wall_sign
    |id=-519
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Crimson wall
    |spritename=crimson-wall-sign
    |spritetype=block
    |nameid=crimson_wall_sign
    |id=507
    |form=block}}
    {{ID table
    |displayname=Warped wall
    |spritename=warped-wall-sign
    |spritetype=block
    |nameid=warped_wall_sign
    |id=508
    |form=block}}
    {{ID table
    |displayname=Oak item
    |spritename=oak-sign
    |spritetype=item
    |nameid=oak_sign
    |aliasid=sign
    |id=360
    |form=item
    |itemtags=minecraft:sign
    |translationkey=item.sign.name}}
    {{ID table
    |displayname=Spruce item
    |spritename=spruce-sign
    |spritetype=item
    |nameid=spruce_sign
    |id=576
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Birch item
    |spritename=birch-sign
    |spritetype=item
    |nameid=birch_sign
    |id=577
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Jungle item
    |spritename=jungle-sign
    |spritetype=item
    |nameid=jungle_sign
    |id=578
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Acacia item
    |spritename=acacia-sign
    |spritetype=item
    |nameid=acacia_sign
    |id=579
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Dark Oak item
    |spritename=dark-oak-sign
    |spritetype=item
    |nameid=dark_oak_sign
    |aliasid=darkoak_sign
    |id=587
    |form=item
    |itemtags=minecraft:sign
    |translationkey=item.darkoak_sign.name}}
    {{ID table
    |displayname=Mangrove item
    |spritename=mangrove-sign
    |spritetype=item
    |nameid=mangrove_sign
    |id=642
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Cherry item
    |spritename=cherry-sign
    |spritetype=item
    |nameid=cherry_sign
    |id=659
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Bamboo item
    |spritename=bamboo-sign
    |spritetype=item
    |nameid=bamboo_sign
    |id=660
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Crimson item
    |spritename=crimson-sign
    |spritetype=item
    |nameid=crimson_sign
    |id=614
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Warped item
    |spritename=warped-sign
    |spritetype=item
    |nameid=warped_sign
    |id=615
    |form=item
    |itemtags=minecraft:sign}}
    {{ID table
    |displayname=Oak Hanging Sign
    |spritename=Oak Wall Hanging Sign
    |spritetype=block
    |nameid=oak_hanging_sign
    |id=-500
    |itemtags=minecraft:hanging_sign
    |translationkey=item.oak_hanging_sign.name}}
    {{ID table
    |displayname=Spruce Hanging Sign
    |spritename=Spruce Wall Hanging Sign
    |spritetype=block
    |nameid=spruce_hanging_sign
    |id=-501
    |itemtags=minecraft:hanging_sign
    |translationkey=item.spruce_hanging_sign.name}}
    {{ID table
    |displayname=Birch Hanging Sign
    |spritename=Birch Wall Hanging Sign
    |spritetype=block
    |nameid=birch_hanging_sign
    |id=-502
    |itemtags=minecraft:hanging_sign
    |translationkey=item.birch_hanging_sign.name}}
    {{ID table
    |displayname=Jungle Hanging Sign
    |spritename=Jungle Wall Hanging Sign
    |spritetype=block
    |nameid=jungle_hanging_sign
    |id=-503
    |itemtags=minecraft:hanging_sign
    |translationkey=item.jungle_hanging_sign.name}}
    {{ID table
    |displayname=Acacia Hanging Sign
    |spritename=Acacia Wall Hanging Sign
    |spritetype=block
    |nameid=acacia_hanging_sign
    |id=-504
    |itemtags=minecraft:hanging_sign
    |translationkey=item.acacia_hanging_sign.name}}
    {{ID table
    |displayname=Dark Oak Hanging Sign
    |spritename=Dark Oak Wall Hanging Sign
    |spritetype=block
    |nameid=dark_oak_hanging_sign
    |id=-505
    |itemtags=minecraft:hanging_sign
    |translationkey=item.dark_oak_hanging_sign.name}}
    {{ID table
    |displayname=Mangrove Hanging Sign
    |spritename=Mangrove Wall Hanging Sign
    |spritetype=block
    |nameid=mangrove_hanging_sign
    |id=-508
    |itemtags=minecraft:hanging_sign
    |translationkey=item.mangrove_hanging_sign.name}}
    {{ID table
    |displayname=Cherry Hanging Sign
    |spritename=Cherry Wall Hanging Sign
    |spritetype=block
    |nameid=cherry_hanging_sign
    |id=-534
    |itemtags=minecraft:hanging_sign
    |translationkey=item.cherry_hanging_sign.name}}
    {{ID table
    |displayname=Bamboo Hanging Sign
    |spritename=Bamboo Wall Hanging Sign
    |spritetype=block
    |nameid=bamboo_hanging_sign
    |id=-522
    |itemtags=minecraft:hanging_sign
    |translationkey=item.bamboo_hanging_sign.name}}
    {{ID table
    |displayname=Crimson Hanging Sign
    |spritename=Crimson Wall Hanging Sign
    |spritetype=block
    |nameid=crimson_hanging_sign
    |id=-506
    |itemtags=minecraft:hanging_sign
    |translationkey=item.crimson_hanging_sign.name}}
    {{ID table
    |displayname=Warped Hanging Sign
    |spritename=Warped Wall Hanging Sign
    |spritetype=block
    |nameid=warped_hanging_sign
    |id=-507
    |itemtags=minecraft:hanging_sign
    |translationkey=item.warped_hanging_sign.name
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=signs
    |spritetype=block
    |nameid=Sign}}
    {{ID table
    |displayname=Block entity
    |spritename=hanging-signs
    |spritetype=block
    |nameid=HangingSign
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    A sign has a block entity associated with it that holds additional data about the block.
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Block entity format]].
    
    == Achievements ==
    {{load achievements|It's a Sign}}
    
    == Advancements ==
    {{load advancements|Glow and Behold}}
    
    == History ==
    {{main|/History}}
    {{History|java classic}}
    {{History||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entity|entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can only be spawned by pressing {{key|B}}.<ref>{{ytl|bdT76iFEnLk}}</ref>}}
    {{History||0.26  SURVIVAL TEST|Removed signs.}}
    {{History|java infdev}}
    {{History||20100607|[[File:Oak Sign (0) JE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities.
    |Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]].
    |Signs are currently huge and drop [[planks]] when destroyed.
    |Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}}
    {{History||20100608|Signs are now broken faster.
    |Signs now [[drops|drop]] themselves when [[breaking|destroyed]], instead of planks.
    |Signs now use planks particles.}}
    {{History|java alpha}}
    {{History||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs.
    |[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}}
    {{History||v1.0.5|Signs no longer require a free [[block]] above it to place.}}
    {{History|java beta}}
    {{History||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}}
    {{History||1.3.1|snap=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}}
    {{History|||snap=12w27a|Signs are now stackable up to 16. 
    |The same [[crafting]] recipe now produces 3 signs instead of 1.}}
    {{History||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}}
    {{History||1.8|snap=14w25a|Added support for JSON text to signs.
    |Sign character limit now depends on character width.}}
    {{History|||snap=14w29a|Signs now display the cracking animation.}}
    {{History||1.9|snap=15w43a|A sign now generates within [[igloo]] basements.}}
    {{History||1.11|snap=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}}
    {{History||1.13|snap=17w47a|The standing sign ID has been changed from <code>standing_sign</code> to <code>sign</code>.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.}}
    {{History|||snap=18w10d|[[Water]] can now be placed on the same block as signs.}}
    {{History||1.14|snap=18w43a|"Sign" has been renamed to "Oak Sign".
    |[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.
    |[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.
    |The sign's text has been changed from black to white.
    |A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
    {{History|||snap=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.
    |Default text color for signs has been changed back to black.}}
    {{History|||snap=18w45a|A new movable cursor for free text editing to signs has been added.
    |Selection and copy/paste support have been added to signs.}}
    {{History|||snap=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses.
    |Spruce sign items can now be found in [[chest]]s in taiga village houses.}}
    {{History|||snap=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}}
    {{History|||snap=19w12b|Signs can now be dyed in [[Survival mode]] again.}}
    {{History||1.16|snap=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}}
    {{History|||snap=20w09a|Crimson and warped signs can now be [[crafting|crafted]].}}
    {{History||1.17|snap=21w03a|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
    |Works with both undyed and dyed signs.
    |Signs now have a sound for being dyed.}}
    {{History|||snap=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
    {{History|||snap=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
    {{History||1.18|snap=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
    {{History||1.19|snap=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
    {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in survival and renewable.}}
    {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].
    |[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|Added unique sounds for Nether and bamboo wood signs.}}
    {{History|||snap=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Added unique sounds for Nether and bamboo wood hanging signs.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Sign (0) JE1.png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. There used to be a glitch where right clicking on a sign would play the “use” animation. This was fixed in the snapshots for 1.20, where signs are editable.}}
    {{History|||snap=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
    {{History||1.20|snap=23w12a|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Update 1.20" experimental datapack.|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.|Oak and spruce hanging sign can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w14a|Signs and hanging signs with click commands can now be interacted with even if the sign is not waxed.|Signs and hanging signs can no longer be edited by players in [[Adventure]] mode.|Signs and hanging signs with non-text chat components can no longer be edited, even if the sign is not waxed.|Signs and hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
    {{History|||snap=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
    {{History||1.20.2|snap=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.5.0|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. |The [[player]] currently cannot write on signs.}}
    {{History||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode.|The player can now write on signs.}}
    {{History||v0.10.0|snap=build 1|Signs now have a selection overlay.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}}
    {{History|bedrock}}
    {{History||1.9.0|snap=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign".
    |[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white.|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
    {{History|||snap=beta 1.9.0.2|The default sign text color has been changed back to black.|Sign variants are now grouped in their own [[inventory]] category.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}}
    {{History||1.16.20|snap=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
    {{History||1.16.210|snap=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
    |Works with both default and dyed signs.}}
    {{History|||snap=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black.|Signs with applied glowing effect as well as color stops glowing and color is removed.}}
    {{History||1.16.220|snap=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow again.}}
    {{History|||snap=beta 1.16.220.52|Now has sounds for being dyed.}}
    {{History|||snap=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated.
    |[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
    {{History||1.17.10|snap=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
    {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20|snap=beta 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood signs.}}
    {{History|||snap=beta 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Sign (0).png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
    {{History|||snap=beta 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
    {{History|||snap=beta 1.19.80.22|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
    {{History|||snap=beta 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246}}</ref>}}
    {{History||1.20.0|snap=beta 1.20.0.21|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Next Major Update" experimental toggle.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
    {{History||xbox=TU9|Signs are now stackable up to 16. 
    |The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}}
    {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
    {{History|foot}}
    
    == Trivia ==
    * The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{Ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|t=30s}}</ref>
    
    == Gallery ==
    === Screenshots ===
    <gallery>
    Signs classic.png|Test of signs in early [[Java Edition Classic]].
    Sigh test.jpg|Another early sign image.
    Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]].
    Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]].
    Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS.
    Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android.
    Pocket Edition v0.6.0 alpha Development sky.png
    Door Sign.png|A sign placed on a door.
    Breaking News.png|A sign being broken.
    Sign Text Dark.jpg|A dark oak sign with black text.
    Sign Text Light.jpg|A dark oak sign with white text.
    Sign Blockdata.gif|A sign using blockdata to dynamically change.
    JSON Sign.png|First image of a sign using JSON text.
    Width Based Character Limit.png|First image of a sign using width based character limits.
    Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]].
    Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign.
    Glowing Text Comparison.png|The comparison between glow text and non-glow text.
    Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation.
    Glow text.gif|All sixteen colors of glow text.
    Glow Ink Signs.jpg|Signs with glowing ink in several colors.
    Lots of Glowing Signs.jpg|More signs with glowing ink.
    Sign Platforms.jpg|[[Ari]] standing on top of a hanged sign.
    Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
    Hanging Sign Bedrock.png|Hanging sign with small text.
    Hanging Sign Java.png|Hanging sign with large text.
    New Hanging Sign Text Length 1.jpg|Text on hanging sign.
    New Hanging Sign Text Length 2.jpg|Text on hanging sign.
    </gallery>
    
    === Concept Art ===
    <gallery>
    Hanging_Sign_Concept_Art.png|Hanging sign concept art.
    Hanging_Sign_Concept_Art2.png|Ditto.
    Hanging_Sign_Concept_Art3.png|Hanging sign dimensions concept art.
    Hanging_Sign_Concept_Art4.png|Hanging sign crafting recipe, block states concept art.
    </gallery>
    
    === Renders ===
    {{hidden begin}}
    <div style="clear: both"></div>
    <gallery>
    Oak Sign.png|Oak Sign
    Spruce Sign.png|Spruce Sign
    Birch Sign.png|Birch Sign
    Jungle Sign.png|Jungle Sign
    Acacia Sign.png|Acacia Sign
    Dark Oak Sign.png|Dark Oak Sign
    Mangrove Sign.png|Mangrove Sign
    Cherry Sign.png|Cherry Sign
    Bamboo Sign.png|Bamboo Sign
    Crimson Sign.png|Crimson Sign
    Warped Sign.png|Warped Sign
    Oak Wall Sign.png|Oak Wall Sign
    Spruce Wall Sign.png|Spruce Wall Sign
    Birch Wall Sign.png|Birch Wall Sign
    Jungle Wall Sign.png|Jungle Wall Sign
    Acacia Wall Sign.png|Acacia Wall Sign
    Dark Oak Wall Sign.png|Dark Oak Wall Sign
    Mangrove Wall Sign.png|Mangrove Wall Sign
    Cherry Wall Sign.png|Cherry Wall Sign
    Bamboo Wall Sign.png|Bamboo Wall Sign
    Crimson Wall Sign.png|Crimson Wall Sign
    Warped Wall Sign.png|Warped Wall Sign
    Oak Hanging Sign.png|Oak Hanging Sign
    Spruce Hanging Sign.png|Spruce Hanging Sign
    Birch Hanging Sign.png|Birch Hanging Sign
    Jungle Hanging Sign.png|Jungle Hanging Sign
    Acacia Hanging Sign.png|Acacia Hanging Sign
    Dark Oak Hanging Sign.png|Dark Oak Hanging Sign
    Mangrove Hanging Sign.png|Mangrove Hanging Sign
    Cherry Hanging Sign.png|Cherry Hanging Sign
    Bamboo Hanging Sign.png|Bamboo Hanging Sign
    Crimson Hanging Sign.png|Crimson Hanging Sign
    Warped Hanging Sign.png|Warped Hanging Sign
    Oak Wall Hanging Sign.png|Oak Wall Hanging Sign
    Spruce Wall Hanging Sign.png|Spruce Wall Hanging Sign
    Birch Wall Hanging Sign.png|Birch Wall Hanging Sign
    Jungle Wall Hanging Sign.png|Jungle Wall Hanging Sign
    Acacia Wall Hanging Sign.png|Acacia Wall Hanging Sign
    Dark Oak Wall Hanging Sign.png|Dark Oak Wall Hanging Sign
    Mangrove Wall Hanging Sign.png|Mangrove Wall Hanging Sign
    Cherry Wall Hanging Sign.png|Cherry Wall Hanging Sign
    Bamboo Wall Hanging Sign.png|Bamboo Wall Hanging Sign
    Crimson Wall Hanging Sign.png|Crimson Wall Hanging Sign
    Warped Wall Hanging Sign.png|Warped Wall Hanging Sign
    </gallery>
    <gallery>
    Oak Sign JE3.png
    Spruce Sign JE2.png
    Birch Sign JE2.png
    Jungle Sign JE2.png
    Acacia Sign JE2.png
    Dark Oak Sign JE2.png
    Mangrove Sign (item) JE1 BE1.png
    Cherry Sign (item) JE1.png
    Bamboo Sign (item) JE1 BE1.png
    Crimson Sign JE2.png
    Warped Sign JE2.png
    Oak Hanging Sign (item) JE1 BE1.png
    Spruce Hanging Sign (item) JE1 BE1.png
    Birch Hanging Sign (item) JE1 BE1.png
    Jungle Hanging Sign (item) JE1 BE1.png
    Acacia Hanging Sign (item) JE1 BE1.png
    Dark Oak Hanging Sign (item) JE1 BE1.png
    Mangrove Hanging Sign (item) JE1 BE1.png
    Cherry Hanging Sign (item) JE1.png
    Bamboo Hanging Sign (item) JE1 BE1.png
    Crimson Hanging Sign (item) JE1 BE1.png
    Warped Hanging Sign (item) JE1 BE1.png
    </gallery>
    {{hidden end}}
    {{-}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[Chalkboard]]
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020
    
    {{Blocks|utility}}
    {{Items}}
    
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Block entities]]
    [[Category:Non-solid blocks]]
    
    [[cs:Cedule]]
    [[de:Schild (Schrift)]]
    [[es:Cartel]]
    [[fr:Pancarte]]
    [[hu:Tábla]]
    [[it:Cartello]]
    [[ja:看板]]
    [[ko:표지판]]
    [[nl:Bord]]
    [[pl:Tabliczka]]
    [[pt:Placa]]
    [[ru:Табличка]]
    [[th:ป้าย]]
    [[uk:Табличка]]
    [[zh:告示牌]]</li></ul></nowiki>
    12w32aZombie Villager Added zombie villagers.
    Baby Zombie Villager Added baby zombie villagers.
    5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
    Zombie villagers under the effects of a potion of weakness can be cured by using a golden apple on them.
    12w34aZombie villagers now have two new rare dropscarrots and potatoes.
    12w34bZombie villagers can now pick up and equip dropped items.[2][3]
    If killed, zombie villagers now drop the item they are holding.
    Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[4]
    12w37aZombie Villager with Carved Pumpkin Revision 1 Zombie Villager with Jack o'Lantern Revision 1 Baby Zombie Villager with Carved Pumpkin Revision 1 Baby Zombie Villager with Jack o'Lantern Revision 1 On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
    1.5
    {{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
    | title = Honey Bottle
    | image = Honey Bottle.png
    | renewable = Yes
    | heals = {{hunger|6}}
    |effects=Clears {{EffectLink|Poison}}
    | stackable = Yes (16)
    }}
    
    A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]].  Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].
    
    == Obtaining ==
    {{See also|Tutorials/Honey farming}}
    
    === Harvesting ===
    A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive.
    
    A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.
    
    === Crafting ===
    {{Crafting
    |Glass Bottle
    |Glass Bottle
    |Honey Block
    |Glass Bottle 
    |Glass Bottle
    |Output=Honey Bottle, 4
    |type= Foodstuff
    }}
    
    == Usage ==
    To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.
    
    Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound.
    
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg
    |subtitle=Gulping
    |source=player
    |description=While a player is drinking a honey bottle
    |id=item.honey_bottle.drink
    |translationkey=subtitles.item.honey_bottle.drink
    |volume=0.5
    |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
    |distance=16}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a bottle is filled with honey
    |id=item.bottle.fill
    |translationkey = subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
    |source=player
    |description=While a player is drinking a honey bottle
    |id=random.drink_honey
    |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |id=592
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|Bee Our Guest}}
    
    == Advancements ==
    {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}
    
    == History ==
    {{History|java}}
    {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
    {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
    |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
    {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
    {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
    {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable (up to 16).}}
    {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
    
    {{History|bedrock}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
    {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
    |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable to 16.}}
    {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    
    * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
    * Honey bottles are the only drinkable items that can restore hunger.
    * Honey bottles are 4 pixels more full than [[water bottles]].
    
    {{Items}}
    
    [[cs:Lahvička medu]]
    [[de:Honigflasche]]
    [[es:Frasco con miel]]
    [[fr:Fiole de miel]]
    [[ja:ハチミツ入りの瓶]]
    [[ko:꿀이 든 병]]
    [[lzh:蜜瓶]]
    [[pl:Butelka miodu]]
    [[pt:Frasco de mel]]
    [[ru:Бутылочка мёда]]
    [[th:ขวดน้ำผึ้ง]]
    [[uk:Пляшечка меду]]
    [[zh:蜂蜜瓶]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''.
    {{Minecraft Dungeons items}}
    [[Category:Minecraft Dungeons]]
    [[Category:Items]]
    [[ja:カテゴリ:アイテム (Minecraft Dungeons)]]
    [[pl:Kategoria:Przedmioty w Minecraft Dungeons]]
    [[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul>
    13w03aZombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
    Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
    Zombie villagers now cause more damage when their health is lower.
    1.6.1
    {{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
    | image = Glistering Melon Slice.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|glistering-melon-slice}}
    
    === Crafting ===
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Melon Slice 
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Glistering Melon Slice
    |type= Brewing
    }}
    
    === Trading ===
    
    Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.
    
    == Usage ==
    Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].
    
    === Brewing ingredient ===
    {{Brewing
    |head=1
    |Glistering Melon Slice
    |Mundane Potion
    |base=Water Bottle
    }}
    {{Brewing
    |Glistering Melon Slice
    |Potion of Healing
    |foot=1}}
    
    ===Piglins===
    [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon Slice
    |spritetype=item
    |nameid=glistering_melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon
    |spritetype=item
    |nameid=glistering_melon_slice
    |aliasid=speckled_melon
    |id=434
    |form=item
    |translationkey=item.speckled_melon.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
    |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
    |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
    {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
    {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
    {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
    {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
    |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
    {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
    |Glistering melons now generate in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
    {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    * [[Melon Slice]]
    * [[Melon]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zlatavý kousek melounu]]
    [[de:Glitzernde Melonenscheibe]]
    [[es:Rodaja de sandía reluciente]]
    [[fr:Tranche de pastèque scintillante]]
    [[hu:Ragyogó dinnye]]
    [[ja:きらめくスイカの薄切り]]
    [[ko:반짝이는 수박 조각]]
    [[nl:Glinsterende meloenschijf]]
    [[pl:Błyszczący arbuz]]
    [[pt:Fatia de melancia reluzente]]
    [[ru:Сверкающий ломтик арбуза]]
    [[uk:Блискуча скибка кавуна]]
    [[zh:闪烁的西瓜片]]</li><li>[[Le Tricolore|Le Tricolore]]<br/>{{Exclusive|Java}}
    {{Joke feature}}
    {{Item
    | image = 
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Le Tricolore''' (French for ''The Tricolour'') is a joke item from [[Java Edition 23w13a_or_b]].
    
    == Obtaining ==
    One le tricolore and one [[la baguette]] is given to all players when [[French mode]] gets activated. Deactivating the mode will remove le tricolore from the player's inventory (but not la baguette; [[container]]s such as [[chest]]s are not affected).
    
    Le Tricolore is not available in the creative inventory, but can be obtained by using the {{cmd|give}} command.
    
    == Data values ==
    
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Le Tricolore
    |spritetype=item
    |nameid=le_tricolore
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||23w13a or b|[[File:Le Tricolore.png|32px]] Added Le Tricolore.}}
    {{History|foot}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Joke items]]
    
    [[ja:Le Tricolore]]
    [[pt:Le Tricolore]]</li></ul>
    13w17aWhen damaged, zombie villagers now have a low chance to spawn more zombies.
    13w21aZombie villager damage increasing with decreasing health has been removed.
    13w23bZombie villager AI and mechanics have been changed – this has now made them much more horde-like.
    Zombie villagers are now able to detect the player up to 40 blocks.
    1.6.2
    {{Extension DPL}}<ul><li>[[Bottle of Entity|Bottle of Entity]]<br/>{{joke feature}}
    {{exclusive|java}}
    {{WIP}}
    {{see also|Potion|Splash Potion}}
    {{Item
    |image=Bottle of Entity.png
    |image2=Splash Bottle of Entity.png
    |image3=Bottle of Void.png
    |stackable= No
    }}
    
    '''Bottles of entity''' are items that transform players into the respective mobs when drunk.
    
    '''Splash bottle of entity''' are a variation of bottles of mob that can be thrown.
    
    '''Bottle of void''' is a special bottle to transform back to the original player. Right clicking with it on a transformed player will remove the transformation and convert the bottle into a bottle of entity of that transformation.
    
    A transformation into an entity will sometimes lead to special effects. For example, transforming into a chicken will allow the player to glide slowly to the ground. The chicken will however take fall damage upon landing, killing it and transforming the player back to themselves.
    Transforming into an enderman will cause the player to be teleported randomly when a projectile it aimed at it or when they're being looked at by other players. Transforming into any mob capable of flight (for example, a bat) will allow the player to fly in survival mode as if they were in creative mode.
    
    == Sounds ==<!--No sounds when thrown from a player or dispenser-->
    Splash bottles of entities use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=When an entity is collected using a bottle of void
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking a bottle of entity
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |subtitle=Bottle smashes
    |source=neutral
    |description=When a splash bottle of entity impacts something <ref group=sound>This sound is played six times simultaneously</ref>
    |id=entity.splash_potion.break
    |translationkey=subtitles.entity.potion.splash
    |volume=1.0
    |pitch=0.9-1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bottle of Entity
    |spritetype=item
    |nameid=bottle_of_entity
    |form=item
    |translationkey=item.minecraft.bottle_of_entity,item.minecraft.bottle_of_entity.specific}}
    {{ID table
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Splash Bottle of Entity
    |spritetype=item
    |nameid=splash_bottle_of_entity
    |form=item
    |translationkey=item.minecraft.splash_bottle_of_entity,item.minecraft.splash_bottle_of_entity.specific}}
    {{ID table
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bottle of Void
    |spritetype=item
    |nameid=bottle_of_void
    |form=item
    |translationkey=item.minecraft.bottle_of_void
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Bottle of Entity.png|32px]] [[File:Splash Bottle of Entity.png|32px]] [[File:Bottle of Void.png|32px]] Added bottle of entity, splash bottle of entity, and bottle of void.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    
    [[ja:Bottle of Entity]]
    [[pt:Frasco de entidade]]
    [[Category:Joke items]]</li><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}
    {{ItemEntity
    | group = Item Frame
    | 1-1 = Item Frame.png
    | 1-2 = Item Frame (item).png
    | group2 = Glow Item Frame
    | 2-1 = Glow Item Frame.png
    | 2-2 = Glow Item Frame (item).png
    | extratext = [[#Renders|View all renders]]
    | renewable = Yes
    | stackable = Yes (64)
    | drops = {{ItemLink|Item Frame}} (1)<br> 
    or
    {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.
    }}
    
    An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.
    
    A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.
    
    == Obtaining ==
    
    === Breaking ===
    
    {{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.
    
    Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}
    
    === Natural generation ===
    
    An item frame containing a pair of [[elytra]] generates in each [[end ship]].
    [[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]
    
    === Crafting ===
    {{Crafting
    |head=1
    |A1= Stick |B1= Stick   |C1= Stick
    |A2= Stick |B2= Leather |C2= Stick
    |A3= Stick |B3= Stick   |C3= Stick
    |Output= Item Frame
    |type= Decoration block
    }}
    {{Crafting
    |foot=1
    |Glow Ink Sac
    |Item Frame
    |Output= Glow Item Frame
    |type= Decoration block
    }}
    
    === Trading ===
    Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.
    
    == Usage ==
    
    === Item display ===
    
    [[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]
    Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}
    
    Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
    
    {{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.
    
    Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}
    
    === Rotation ===
    The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}
    
    === Glow item frames ===
    [[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]
    
    When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].
    
    == Sounds ==
    Item frames and glow item frames share the same sounds.
    === Generic ===
    {{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->
    {{Sound table/Block/Item frame/BE}}
    === Unique ===
    {{Edition|Java}}:
    {{Sound table
    |rowspan=2
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |subtitle=Item Frame fills
    |source=neutral
    |description=When an item is placed in an item frame
    |id=entity.item_frame.add_item
    |translationkey=subtitles.entity.item_frame.add_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame fills
    |source=neutral
    |description=When an item is placed in a glow item frame
    |id=entity.glow_item_frame.add_item
    |translationkey=subtitles.entity.glow_item_frame.add_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>
    |source=neutral
    |description=When an item frame is broken or pops off
    |id=entity.item_frame.break
    |translationkey=subtitles.entity.item_frame.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>
    |source=neutral
    |description=When a glow item frame is broken or pops off
    |id=entity.glow_item_frame.break
    |translationkey=subtitles.entity.glow_item_frame.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame place1.ogg
    |sound2=Item Frame place2.ogg
    |sound3=Item Frame place3.ogg
    |sound4=Item Frame place4.ogg
    |subtitle=Item Frame placed
    |source=neutral
    |description=When an item frame is placed
    |id=entity.item_frame.place
    |translationkey=subtitles.entity.item_frame.place
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame placed
    |source=neutral
    |description=When a glow item frame is placed
    |id=entity.glow_item_frame.place
    |translationkey=subtitles.entity.glow_item_frame.place
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame remove item1.ogg
    |sound2=Item Frame remove item2.ogg
    |sound3=Item Frame remove item3.ogg
    |sound4=Item Frame remove item4.ogg
    |subtitle=Item Frame empties
    |source=neutral
    |description=When an item is removed from an item frame
    |id=entity.item_frame.remove_item
    |translationkey=subtitles.entity.item_frame.remove_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame empties
    |source=neutral
    |description=When an item is removed from a glow item frame
    |id=entity.glow_item_frame.remove_item
    |translationkey=subtitles.entity.glow_item_frame.remove_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame rotate item1.ogg
    |sound2=Item Frame rotate item2.ogg
    |sound3=Item Frame rotate item3.ogg
    |sound4=Item Frame rotate item4.ogg
    |subtitle=Item Frame clicks
    |source=neutral
    |description=When an item is rotated in an item frame
    |id=entity.item_frame.rotate_item
    |translationkey=subtitles.entity.item_frame.rotate_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame clicks
    |source=neutral
    |description=When an item is rotated in an item frame
    |id=entity.glow_item_frame.rotate_item
    |translationkey=subtitles.entity.glow_item_frame.rotate_item
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |source=block
    |description=When an item is placed in an item frame
    |id=block.itemframe.add_item
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame remove item1.ogg
    |sound2=Item Frame remove item2.ogg
    |sound3=Item Frame remove item3.ogg
    |sound4=Item Frame remove item4.ogg
    |source=block
    |description=When an item is removed from an item frame
    |id=block.itemframe.remove_item
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame rotate item1.ogg
    |sound2=Item Frame rotate item2.ogg
    |sound3=Item Frame rotate item3.ogg
    |sound4=Item Frame rotate item4.ogg
    |source=block
    |description=When an item is rotated in an item frame
    |id=block.itemframe.rotate_item
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Map room}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item Frame
    |spritetype=item
    |nameid=item_frame
    |form=item}}
    {{ID table
    |displayname=Glow Item Frame
    |spritetype=item
    |nameid=glow_item_frame
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Item Frame
    |spritetype=entity
    |nameid=item_frame}}
    {{ID table
    |displayname=Glow Item Frame
    |spritetype=entity
    |nameid=glow_item_frame
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item Frame
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=item-frame
    |spritetype=item
    |nameid=frame
    |id=513
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=item-frame
    |spritetype=block
    |nameid=frame
    |id=199
    |form=block
    |translationkey=-
    |itemform=item.frame}}
    {{ID table
    |displayname=Item
    |spritename=glow-item-frame
    |spritetype=item
    |nameid=glow_frame
    |id=623
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=glow-item-frame
    |spritetype=block
    |nameid=glow_frame
    |form=block
    |id=594
    |itemform=item.glow_frame
    |translationkey=-
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=item-frame
    |spritetype=block
    |nameid=ItemFrame}}
    {{ID table
    |displayname=Block entity
    |spritename=glow-item-frame
    |spritetype=block
    |nameid=GlowItemFrame
    |foot=1}}
    
    === Block states===
    {{see also|Block states}}
    
    {{/BS}}<br />
    ===Item data===
    {{el|java}}:{{main|Player.dat format}}<div class="treeview">
    *{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag.
    {{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. 
    </div>
    ===Entity data===
    {{main|Entity format}}
    
    {{IN|java}}, item frames have entity data that define various properties of the entity.
    
    {{/ED}}
    
    ===Block data===
    
    {{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.
    
    See [[Bedrock Edition level format/Block entity format]].
    
    == Video==
    
    <div style="text-align:center">{{yt|rJLj95DBb-w}}</div>
    
    ==History==
    {{History|java}}
    {{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}
    {{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}
    {{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}
    {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}
    {{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. 
    |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}
    {{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}
    {{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}
    {{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}
    {{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}
    {{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}
    {{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}
    {{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}
    {{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}
    {{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}
    {{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}
    {{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}
    {{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    {{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}
    {{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}
    {{History|||snap=19w39a|Item frames are now colored correctly.}}
    {{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}
    {{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}
    {{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}
    {{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
    {{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}
    {{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.
    |Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}
    {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.
    |Has the default item frame block texture.}}
    {{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}
    {{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}
    {{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}
    {{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}
    {{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.
    |Now produces [[redstone]] signals.}}
    {{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.
    |Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
    {{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}
    {{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}
    {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
    {{History|foot}}
    
    == Issues==
    
    {{issue list}}
    
    == Trivia==
    
    *The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>
    *The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.
    *Item frame is the '''only''' placeable item that can interfere with other non-full block entities.
    *Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.
    
    == Gallery ==
    === Renders ===
    <gallery>
    Item Frame.png | Item Frame
    Item Frame (map).png | Map Item Frame
    Glow Item Frame.png | Glow Item Frame
    Glow Item Frame (map).png | Map Glow Item Frame
    Item Frame with Item.png | With item
    Item Frame with rotated Item.png | With rotated item
    Item Frame with Block.png | With block
    Item Frame with rotated Block.png | With rotated block
    </gallery>
    
    === Screenshots ===
    <gallery>
    Slab Frame.png|An item frame on the side of a slab.
    ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} 
    Item Frames Woodbase.png|The frame itself uses the texture of birch planks.
    Item Frame rotation.gif|The rotation of an item in an item frame.
    Front-back-itemframe.png|The front and back of an item frame are the same.
    Big skills right there.png|A glow item frame inside a glow item frame.
    Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.
    11 Framed.png|[[11]] in an item frame.
    </gallery>
    
    === Development images ===
    <gallery>
    Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
    Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.
    Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.
    Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.
    Item frame1.png|Jeb's screenshot of the item frame.
    FlowerPot.png|Snapshot showing plant pots and item frames.
    Item frame5.png|Snapshot image of an ender pearl in an item frame.
    SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
    Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.
    </gallery>
    
    == See also ==
    
    *{{ItemLink|Painting}}
    
    == References ==
    
    {{Reflist}}
    
    {{Blocks|Utility}}
    {{items}}
    {{entities}}
    
    [[Category:Block entities]]
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Storage]]
    
    [[cs:Rámeček]]
    [[de:Rahmen]]
    [[es:Marco]]
    [[fr:Cadre]]
    [[hu:Eszköz keret]]
    [[it:Cornice]]
    [[ja:額縁]]
    [[ko:아이템 액자]]
    [[nl:Voorwerplijst]]
    [[pl:Ramka na przedmiot]]
    [[pt:Moldura]]
    [[ru:Рамка]]
    [[th:กรอบโชว์สิ่งของ]]
    [[zh:物品展示框]]</li></ul>
    preBaby zombie villagers now spawn among regular ones.
    Baby zombie villagers now have the same percentage of spawning as zombie villagers.
    1.7.2
    {{Extension DPL}}<ul><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item
    | image = Flint and Steel.png
    | rarity = Common
    | renewable = Yes
    | durability = 64
    | stackable = No
    }}
    
    '''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |Iron Ingot
    |Flint
    |Output=Flint and Steel
    |type=Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Flint and Steel
    |Damaged Flint and Steel
    |Output= Flint and Steel
    |description= The durability of the two tools is added together, plus an extra 5% durability.
    |type= Tool
    }}
    
    === Chest loot ===
    
    {{LootChestItem|flint-and-steel}}
    
    == Usage ==
    === Igniting ===
    
    When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.
    
    Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].
    
    Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.
    
    Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.
    
    A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.
    
    When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.
    
    === Enchantments ===
    
    Flint and steel can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}   
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}   
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}   
    |}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Flint and steel click.ogg
    |subtitle=Flint and Steel click
    |source=block
    |description=When a flint and steel is used to place fire
    |id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>
    |translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |subtitle=Flint and Steel click
    |source=hostile
    |description=When a flint and steel is used to light a creeper
    |id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>
    |translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a flint and steel's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}};
    {{Sound table
    |type=bedrock
    |sound=Flint and steel click.ogg
    |source=block
    |description=When a flint and steel is used to place fire
    |id=fire.ignite
    |volume=1.0
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a flint and steel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flint and Steel
    |spritetype=item
    |nameid=flint_and_steel
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Flint and Steel
    |spritetype=item
    |nameid=flint_and_steel
    |id=299
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Into the Nether}}
    
    == Advancements ==
    {{load advancements|We Need To Go Deeper}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|caz8BBG48VU}}</div>
    
    == History ==
    {{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.
    |Flint and steel can be used to set [[fire]].}}
    {{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.
    |Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}
    {{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}
    {{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.
    |Flint and steel can no longer drop from mobs.
    |Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].
    |[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}
    {{History|java beta}}
    {{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}
    {{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}
    {{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}
    {{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}
    {{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"
    ! Old recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1=Iron Ingot
    |B2=Flint
    |Output=Flint and Steel
    |ignoreusage=1
    }}
    {{!}}}
    |Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
    {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}
    {{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}
    {{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
    {{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}
    {{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
    {{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}
    {{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
    {{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}
    {{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].
    |Flint and steel can now be found in [[nether fortress]]es.
    |Flint and steel can now be [[enchanted]] in [[anvil]]s.}}
    {{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}
    {{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].
    |Flint and steel can now be found inside [[ruined portal]] chests.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
    {{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
    {{History|foot}}
    
    Historical sounds:
    
    {| class="wikitable"
    ! Sound
    ! From
    ! to
    ! Pitch
    |-
    | {{sound||Flint and Steel old.ogg}}
    | ?
    | ?
    | ?
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    
    * In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.
    * The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.
    **In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.
    **Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.
    * Flint and steel cannot light end portals.
    * Flint and Steel is the first item to mention another item that is not in the game.
    *In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.
    
    
    ==References==
    
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Křesadlo]]
    [[de:Feuerzeug]]
    [[es:Mechero]]
    [[fr:Briquet]]
    [[hu:Kovakő acéllal]]
    [[ja:火打石と打ち金]]
    [[ko:부싯돌과 부시]]
    [[nl:Vuursteen en staal]]
    [[pl:Krzesiwo]]
    [[pt:Pederneira]]
    [[ru:Огниво]]
    [[zh:打火石]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
    {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
    | group = Age 0
    | 1-1 = Nether Wart Age 0.png
    | 1-2 = Nether Wart Age 0 BE.png
    | group2 = Age 1-2
    | 2-1 = Nether Wart Age 1-2.png
    | 2-2 = Nether Wart Age 1-2 BE.png
    | group3 = Age 3
    | 3-1 = Nether Wart Age 3.png
    | 3-2 = Nether Wart Age 3 BE.png
    |image= Nether Wart (item).png
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].
    
    '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].
    
    == Obtaining ==
    === Breaking ===
    Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.
    
    === Natural generation ===
    Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
    {| class="wikitable"
    |+
    !Location
    !Description
    !Image
    |-
    |{{anchor|Nether Fortress}}'''Nether Fortress'''
    |Nether wart can be found growing near stairwells in small soul sand gardens.
    |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
    |-
    |{{anchor|Bastion Remnant}}'''Bastion Remnant'''
    |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
    |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
    |}
    <br>
    
    === Chest loot ===
    {{LootChestItem|nether-wart}}
    
    == Usage == 
    
    === Brewing ingredient ===
    Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.
    
    {{brewing
      |showname=1
      |Nether Wart
      |Awkward Potion
      |base=Water Bottle
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.
    
    === Farming ===
    {{main|Tutorials/Nether Wart farming}}
    When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.
    
    Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].
    
    Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].
    
    === Composting ===
    Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Nether wart}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Wart
    |spritetype=block
    |nameid=nether_wart
    |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Nether Wart
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=nether-wart
    |spritetype=block
    |nameid=nether_wart
    |id=115
    |form=block
    |itemform=item.nether_wart}}
    {{ID table
    |displayname=Item
    |spritename=nether-wart
    |spritetype=item
    |nameid=nether_wart
    |id=294
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
    {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
    {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
    {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
    {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
    {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
    {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
    {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
    {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
    {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
    |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
    {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
    {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
    {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
    |Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
    {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
    |Placement and breaking [[sound]]s have now been added to nether wart.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
    |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
    |Nether wart can now be [[composter|composted]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
    |[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
    |Nether wart can now grow outside of [[the Nether]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History|foot}}
    
    === Nether wart "item" ===
    {{:Technical blocks/Nether Wart}}
    
    ==Issues==
    
    {{issue list}}
    
    == Trivia ==
    * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
    * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.
    
    == Gallery ==
    <gallery>
    Nether Brick And Wart.png|Nether wart found in a nether fortress.
    Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
    Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
    Nether Fortress Large Stairs Room.png
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Nether blocks]]
    [[Category:Fungi]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Netherwarze]]
    [[es:Verruga del Nether]]
    [[fr:Verrues du Nether]]
    [[hu:Bibircsók]]
    [[it:Verruca del Nether]]
    [[ja:ネザーウォート]]
    [[ko:네더 사마귀]]
    [[nl:Netherkruid]]
    [[pl:Netherowa brodawka]]
    [[pt:Fungo do Nether]]
    [[ru:Адский нарост]]
    [[th:หูดเนเธอร์]]
    [[uk:Пекельний наріст]]
    [[zh:下界疣]]
    [[Category:Brewing recipe]]</li></ul>
    13w36aBaby zombie villagers now drop loot and experience.
    1.7.4
    {{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
    | type =
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.
    
    ==Obtaining==
    ===Fishing===
    {{main|Fishing#Junk and treasure}}
    Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].
    
    ===Mob loot===
    [[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].
    
    ===Trading===
    [[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.
    
    ==Usage==
    {{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.
    
    ===Crafting ingredient===
    {{crafting usage}}
    
    === Trading ===
    Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |id=570
    |form=item
    |foot=1}}
    
    ==History==
    {{History|java}} 
    {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
    {{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
    |Nautilus shells are no longer behind [[Experimental Gameplay]].}}
    {{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
    *Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.
    
    {{items}}
    
    [[de:Nautilusschale]]
    [[es:Caparazón de nautilo]]
    [[fr:Coquille de nautile]]
    [[it:Conchiglia di nautilus]]
    [[ja:オウムガイの殻]]
    [[ko:앵무조개 껍데기]]
    [[nl:Nautilusschelp]]
    [[pl:Muszla łodzika]]
    [[pt:Concha de náutilo]]
    [[ru:Раковина наутилуса]]
    [[th:เปลือกหอยงวงช้าง]]
    [[uk:Мушля наутилуса]]
    [[zh:鹦鹉螺壳]]
    [[Category:Renewable resources]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity
    |title=Arrow
    |image=Arrow.png
    |image2=Spectral Arrow.png
    |renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
    '''All others''': Yes
    |stackable='''Normal / Spectral:''' Yes (64)<br/>
    '''Tipped:''' Yes (64, only if same effect)
    |size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
    |networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
    '''Spectral:'''<br>'''[[JE]]''': 91
    }}
    An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.
    
    == Obtaining ==
    
    === Picking up arrows ===
    
    Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.
    
    An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
    * It is shot by a player in [[Creative]] mode.
    * It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
    ** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
    * It is shot with an [[Infinity]]-enchanted [[bow]].
    * It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].
    
    === Mob loot ===
    
    [[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.
    
    Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
    
    {{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
    
    === Trading ===
    
    Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.
    
    {{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows.  Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness.  -->
    
    <!-- None are extended duration, but villagers can trade level 2 arrows. -->
    * Arrow of [[Fire Resistance]]
    * Arrow of [[Harming]]
    * Arrow of [[Healing]]
    * Arrow of [[Invisibility]]
    * Arrow of [[Leaping]]
    * Arrow of [[Night Vision]]
    * Arrow of [[Poison]]
    * Arrow of [[Regeneration]]
    * Arrow of [[Slowness]]
    * Arrow of [[Strength]]
    * Arrow of [[Swiftness]]
    * Arrow of the [[Potion of the Turtle Master|Turtle Master]]
    * Arrow of [[Water Breathing]]
    * Arrow of [[Weakness]]
    * Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
    * Arrow of [[Decay]]{{only|bedrock}}
    
    These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.
    
    === Bartering ===
    
    Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.
    
    === Villager gifts ===
    {{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |B1= Flint
    |B2= Stick
    |B3= Feather
    |Output = Arrow,4
    |type = Combat
    |showdescription=1
    }}
    {{Crafting
    |A2= Glowstone Dust
    |B1= Glowstone Dust
    |B2= Arrow
    |B3= Glowstone Dust
    |C2= Glowstone Dust
    |Output = Spectral Arrow,2
    |type = Combat
    |description = {{only|java}}
    }}
    {{Crafting
    |foot=1
    |description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
    |A1= Arrow
    |A2= Arrow
    |A3= Arrow
    |B1= Arrow
    |B2= Matching Lingering Potion
    |B3= Arrow
    |C1= Arrow
    |C2= Arrow
    |C3= Arrow
    |Output = Matching Tipped Arrow,8
    |type = Combat
    }}
    
    === Chest loot ===
    {{LootChestItem|arrow}}
    {{LootChestItem|spectral-arrow}}
    
    === Retrieving ===
    
    Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
    
    === Cauldrons ===
    {{main|Cauldron#Potions}}
    
    {{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
    
    == Usage ==
    {{see also|Bow}}
    
    When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.
    
    Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
    
    An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
    
    There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
    
    An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.
    
    Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
    
    [[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
    Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].
    
    If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.
    
    If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.
    
    Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].
    
    Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
    
    An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).
    
    Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
    <gallery>
    Steve got shot.png|Steve got shot.
    Alex got shot.png|Alex got shot.
    </gallery>
    
    === Redstone circuits ===
    
    An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
    
    When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
    
    === Explosions ===
    
    Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}
    
    == Variants ==
    
    === Tipped arrows ===
    {{See also|#Crafting}}
    
    Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. 
    
    The types of arrows are:
    
    <div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
    * {{ItemLink|link=none|Arrow of Regeneration}}
    * {{ItemLink|link=none|Arrow of Swiftness}}
    * {{ItemLink|link=none|Arrow of Fire Resistance}}
    * {{ItemLink|link=none|Arrow of Healing}}
    * {{ItemLink|link=none|Arrow of Night Vision}}
    * {{ItemLink|link=none|Arrow of Strength}}
    * {{ItemLink|link=none|Arrow of Leaping}}
    * {{ItemLink|link=none|Arrow of Invisibility}}
    * {{ItemLink|link=none|Arrow of Poison}}
    * {{ItemLink|link=none|Arrow of Weakness}}
    * {{ItemLink|link=none|Arrow of Slowness}}
    * {{ItemLink|link=none|Arrow of Harming}}
    * {{ItemLink|link=none|Arrow of Water Breathing}}
    * {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
    * {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
    * {{ItemLink|link=none|Arrow of the Turtle Master}}
    * {{ItemLink|link=none|Arrow of Slow Falling}}
    </div>
    
    Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. 
    
    ==== No-effect tipped arrows ====
    
    It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
    
    In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.
    
    All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. 
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    |-
    | {{Slot|Arrow of Splashing|link=none}}
    ! Arrow of Splashing
    |-
    | {{Slot|Tipped Arrow|link=none}}
    ! Tipped Arrow
    |}
    
    ==== Uncraftable tipped arrows ====
    
    {{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
    
    * {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" 
    * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.
    
    The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    |-
    | {{Slot|Uncraftable Tipped Arrow|link=none}}
    ! Uncraftable Tipped Arrow
    |}
    
    === Spectral arrows ===
    {{exclusive|java}}
    A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.
    
    {| class="wikitable" style="text-align: center;" 
    ! Icon
    ! Name
    |-
    | {{Slot|Spectral Arrow|link=none}}
    ! Spectral Arrow
    |}
    
    == Sounds ==
    {{edition|java}}:<br>
    Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=Friendly Creatures
    |description=When an arrow impacts something
    |id=entity.arrow.hit
    |translationkey=subtitles.entity.arrow.hit
    |volume=1.0
    |pitch={{frac|12|11}} - {{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=Players
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=3
    |sound=Bow shoot.ogg
    |subtitle=Arrow fired
    |source=Players
    |description=When an arrow is fired by a player
    |id=entity.arrow.shoot
    |translationkey=subtitles.entity.arrow.shoot
    |volume=1.0
    |pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
    |distance=16}}
    {{Sound table
    |subtitle=Skeleton shoots
    |source=Hostile Creatures
    |description=When a skeleton shoots an arrow
    |id=entity.skeleton.shoot
    |translationkey=subtitles.entity.skeleton.shoot
    |volume=1.0
    |pitch={{frac|5|6}} - 1.25
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=Blocks
    |description=When a dispenser shoots an arrow
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |subtitle=Crossbow fires
    |source=Players
    |description=When a crossbow shoots an arrow
    |id=item.crossbow.shoot
    |translationkey=subtitles.item.crossbow.shoot
    |volume=0.8 / 0.9
    |pitch=0.9 / 1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow impacts something
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When something shoots an arrow
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |source=player
    |description=When a crossbow shoots an arrow
    |id=crossbow.shoot
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=item
    |nameid=arrow
    |itemtags=arrows
    |form=item}}
    {{ID table
    |displayname=Spectral Arrow
    |spritetype=item
    |nameid=spectral_arrow
    |itemtags=arrows
    |form=item}}
    {{ID table
    |displayname=Tipped Arrow
    |spritetype=item
    |nameid=tipped_arrow
    |itemtags=arrows
    |form=item
    |translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
    |foot=1}}
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=entity
    |nameid=arrow
    |entitytags=arrows, impact_projectiles}}
    {{ID table
    |displayname=Spectral Arrow
    |spritetype=entity
    |nameid=spectral_arrow
    |entitytags=arrows, impact_projectiles
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |notshowbeitemforms=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=item
    |nameid=arrow
    |id=301
    |itemtags=minecraft:arrow
    |form=item
    |translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
    |foot=1}}
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=entity
    |nameid=arrow
    |id=80
    |foot=1}}
    
    === Metadata ===
    
    {{IN|bedrock}}, arrows use the following item data values:
    
    {{/DV}}
    
    === Entity data ===
    ==== Normal and tipped arrows ====
    Arrows have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    
    ==== Spectral arrows ====
    Spectral arrows also have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED1}}
    
    {{el|bedrock}}
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    
    {{load achievements|Sniper Duel;Archer;Bullseye}}
    
    == Advancements ==
    {{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|STQkD1Oa65s}}</div>
    
    == History ==
    {{History|java classic}}
    {{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
    {{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
    |Arrows now deal more [[damage]], and can damage the player.
    |The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
    |[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. 
    |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
    {{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
    {{History|java indev}}
    {{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
    |The "Arrows" display above the hotbar has been removed.}}
    {{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
    {{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
    {{History|||snap=20100129|Arrows can no longer be crafted.}}
    {{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
    {{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
    {{History|java infdev}}
    {{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
    |The player now spawns with 999 arrows.}}
    {{History||20100320|The player now spawns with 64 arrows.}}
    {{History||20100327|The player no longer spawns with any arrows in new worlds.}}
    {{History||20100413|Arrows no longer spawn [[mob]]s.}}
    {{History|java alpha}}
    {{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
    {{History|java beta}}
    {{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
    {{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
    {{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
    |Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
    {{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
    {{History|java}}
    {{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
    |Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
    {{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
    {{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
    {{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
    {{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
    {{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
    {{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
    {{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
    {{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
    {{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
    |Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
    {{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
    |A flaming arrow underwater now gets extinguished.}}
    {{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
    {{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
    |[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
    {{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
    {{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
    {{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
    {{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
    {{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
    |[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
    |[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
    |Add tipped arrows for all enhanced and extended potions
    |[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
    {{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
    {{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
    |Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
    {{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
    {{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
    {{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
    {{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
    {{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
    {{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
    {{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
    {{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
    |Arrows can now break [[chorus flower]]s.
    |[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
    |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
    {{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
    {{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
    {{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}
    {{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
    {{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
    {{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
    {{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
    {{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
    {{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
    {{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
    {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
    |The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
    |Added skeletons, which drop arrows when they die.
    |Arrows are now craftable.}}
    {{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
    |Arrows on fire can now ignite [[TNT]].
    |An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
    |Arrows are no longer available from the [[nether reactor]].}}
    {{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
    {{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
    |Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
    |Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
    {{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
    |Arrows of Decay currently have a white pixelated texture.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
    {{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
    {{History|bedrock}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
    {{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
    {{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
    |Arrows can now be found in [[pillager outpost]] chests.
    |Arrows can now break [[chorus flower]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
    |Flaming arrows can now light [[campfire]]s.}}
    {{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
    |Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
    {{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
    {{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
    {{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
    |Master-level fletcher villager now always offer 1 of 15 tipped arrows.
    |Piglins no longer drop arrows upon death.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
    |A flaming arrow underwater now gets extinguished.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
    |[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
    |Spectral arrows are currently unobtainable and do not any effects.}}
    {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
    |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
    |[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
    {{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
    {{History|foot}}
    
    Historical sounds:
    
    {| class="wikitable"
    ! Sound
    ! From
    ! to
    ! Pitch
    |-
    | {{sound||Arrow Old.ogg}}
    | ?
    | ?
    | ?
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
    * Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
    * Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
    * Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
    * {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>
    
    == Gallery ==
    ===Renders===
    <gallery>
    Arrow (item).png|Arrow
    Spectral Arrow (item) JE2.png|Spectral Arrow
    </gallery>
    ;Tipped Arrows
    <gallery>
    Arrow of Splashing JE2.png|Splashing
    Arrow of Night Vision.png|Night Vision
    Arrow of Invisibility.png|Invisibility
    Arrow of Leaping.png|Leaping
    Arrow of Fire Resistance.png|Fire Resistance
    Arrow of Swiftness.png|Swiftness
    Arrow of Slowness.png|Slowness
    Arrow of the Turtle Master.png|Turtle Master
    Arrow of Water Breathing.png|Water Breathing
    Arrow of Healing.png|Healing
    Arrow of Harming.png|Harming
    Arrow of Poison.png|Poison
    Arrow of Regeneration.png|Regeneration
    Arrow of Strength.png|Strength
    Arrow of Weakness.png|Weakness
    Arrow of Slow Falling.png|Slow Falling
    Arrow of Luck.png|Luck
    Arrow of Decay.png|Decay
    Uncraftable Tipped Arrow JE2.png|Uncraftable
    </gallery>
    ===Other Media===
    <gallery>
    Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
    AllArrowTypes.png|All the arrow types present in [[Minecraft]].
    Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
    Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
    Arrow Burning.gif|An arrow caught on [[fire]].
    Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
    arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
    Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
    Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
    Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Pfeil]]
    [[es:Flecha]]
    [[fr:Flèche]]
    [[hu:Nyíl]]
    [[it:Freccia]]
    [[ja:矢]]
    [[ko:화살]]
    [[nl:Pijl]]
    [[pl:Strzała]]
    [[pt:Flecha]]
    [[ru:Стрела]]
    [[th:ลูกธนู]]
    [[zh:箭]]</li></ul>
    13w49aAdded zombie villager chicken jockeys – a rare version of the baby zombie villager.
    1.8
    {{Extension DPL}}<ul><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}}
    {{Item
    | group = Age 0-1
    | 1-1 = Potatoes Age 0-1.png
    | 1-2 = Potatoes Age 0-1 BE.png
    | group2 = Age 2-3
    | 2-1 = Potatoes Age 4-6.png
    | 2-2 = Potatoes Age 2-3 BE.png
    | group3 = Age 4-6
    | 3-1 = Potatoes Age 4-6.png
    | 3-2 = Potatoes Age 4-6 BE.png
    | group4 = Age 7
    | 4-1 = Potatoes Age 7.png
    | 4-2 = Potatoes Age 7 BE.png
    | image = Potato JE3 BE2.png
    | renewable = Yes
    | heals = {{hunger|1}}
    | stackable = Yes (64)
    }}
    
    A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es.
    
    '''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]].
    
    == Obtaining ==
    
    === Natural generation ===
    [[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|snowy-village}} Snowy || 70%
    |-
    | {{EnvSprite|plains-village}} Plains || 15%
    |-
    | {{EnvSprite|taiga-village}} Taiga || 10%
    |}
    
    Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth.
    
    The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
    
    === Mob loot ===
    [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping:
    * {{frac|1|120}} (about 0.83%)
    * {{frac|7|600}} (about 1.17%) with Looting I
    * {{frac|9|600}} (1.50%) with Looting II
    * {{frac|11|600}} (about 1.83%) with Looting III
    If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead.
    
    === Chest loot ===
    {{LootChestItem|potato}}
    
    == Usage ==
    
    === Farming ===
    {{main|Tutorials/Crop farming}}
    When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
    
    Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
    
    === Food ===
    To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]].
    
    === Breeding ===
    [[Pig]]s follow and can be [[bred]] by a player holding a potato.
    
    [[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.
    
    === Smelting ingredient ===
    {{Smelting
    |showname=1
    |Potato
    |Baked Potato
    |0.35
    }}
    
    === Trading ===
    Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade.
    
    === Composting ===
    Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%.
    
    == Sounds ==
    === Block ===
    {{Sound table/Block/Crop}}
    
    === Item ===
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Potatoes
    |spritetype=block
    |nameid=potatoes
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Potato
    |spritetype=item
    |nameid=potato
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Potatoes
    |spritetype=block
    |nameid=potatoes
    |id=142
    |form=block}}
    {{ID table
    |displayname=Potato
    |spritetype=item
    |nameid=potato
    |id=280
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
    |[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}}
    {{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}}
    {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}}
    {{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}}
    {{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes.
    |Villagers can now be made willing using 12 potatoes.}}
    {{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
    {{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}}
    {{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}}
    {{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}}
    {{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed.
    |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}}
    {{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}}
    {{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}}
    {{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}}
    {{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses.
    |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}}
    {{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes.
    |Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}}
    {{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
    |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.
    |Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}}
    {{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}}
    {{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}}
    {{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s.
    |Potatoes can now be used to lead and breed [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]].
    |Farmer (profession) [[villager]]s now plant and harvest potatoes.}}
    {{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses.
    |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
    |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s.
    |Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}}
    {{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
    |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
    |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
    |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
    {{History|foot}}
    
    === Potatoes "item" ===
    {{:Technical blocks/Potatoes}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]).
    VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]].
    File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref>
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021
    
    {{items}}
    {{blocks|vegetation}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Brambora]]
    [[de:Kartoffel]]
    [[es:Patata]]
    [[fr:Pomme de terre]]
    [[hu:Burgonya]]
    [[it:Patata]]
    [[ja:ジャガイモ]]
    [[ko:감자]]
    [[nl:Aardappel]]
    [[pl:Ziemniak]]
    [[pt:Batata]]
    <br />
    [[ru:Картофель]]
    [[th:มันฝรั่ง]]
    [[uk:Картопля]]
    [[zh:马铃薯]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
    | title = Raw Porkchop
    | image = Raw Porkchop.png
    | renewable = Yes
    | heals = {{hunger|3}}
    | stackable = Yes (64)
    }}
    A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Pigs ====
    
    Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
    
    ==== Hoglins ====
    
    Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
    
    === Chest loot ===
    
    {{LootChestItem|raw-porkchop}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
    |showname=1
    |Raw Porkchop
    |Cooked Porkchop
    |0.35
    }}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].
    
    {{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.
    
    === Wolves ===
    
    Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Piglins ===
    [[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Porkchop
    |spritetype=item
    |nameid=porkchop
    |itemtags=piglin_food
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Porkchop
    |spritetype=item
    |nameid=porkchop
    |id=262
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Pork Chop}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java indev}}
    {{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
    |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
    |Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
    {{History|java beta}}
    {{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
    {{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
    |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
    {{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
    {{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
    {{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    {{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
    |Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
    {{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
    {{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
    {{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
    {{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
    {{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
    {{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
    I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
    
    {{Items}}
    
    [[Category:Food]]
    
    [[cs:Syrová kotleta]]
    [[de:Rohes Schweinefleisch]]
    [[es:Chuleta de cerdo cruda]]
    [[fr:Côtelette de porc crue]]
    [[hu:Nyers disznóhús]]
    [[ja:生の豚肉]]
    [[nl:Rauw varkensvlees]]
    [[pl:Surowy schab]]
    [[pt:Costeleta de porco crua]]
    [[ru:Сырая свинина]]
    [[uk:Сира свинина]]
    [[zh:生猪排]]
    [[Category:Renewable resources]]</li></ul>
    14w11aZombie villagers now run away from creepers that are about to explode.
    14w30aZombie villagers now drop a zombie head when killed by a charged creeper.
    1.8.1
    {{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}
    {{Item
    | image = Knowledge Book.png
    | renewable = No
    | stackable = No
    | rarity = Epic
    }}
    A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.
    
    == Obtaining ==
    Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.
    
    For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.
    
    == Usage ==
    Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.
    
    Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.
    
    == Sounds ==
    {{Sound table
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |subtitle=Book placed
    |source=block
    |description=When a knowledge book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert
    |translationkey=subtitles.chiseled_bookshelf.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |subtitle=Book taken
    |source=block
    |description=When a knowledge book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup
    |translationkey=subtitles.chiseled_bookshelf.take
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Knowledge Book
    |spritetype=item
    |nameid=knowledge_book
    |form=item
    |foot=1}}
    
    === Item data ===
    Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.
    
    ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound}} Entity data
    ** {{nbt|compound|Item}}: The item
    *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
    **** {{nbt|list|Recipes}}: The list of recipes this book contains.
    ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code>
    </div>
    
    == History ==
    {{History|java}}
    {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}
    {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}
    {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}
    {{History|Foot}}
    
    == Issues ==
    {{Issue list}}
    
    == See also ==
    * [[Book]]
    * [[Enchanted Book]]
    * {{cmd|recipe}} command
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Buch des Wissens]]
    [[es:Enciclopedia]]
    [[fr:Livre des connaissances]]
    [[ja:知恵の本]]
    [[ko:지식의 책]]
    [[lzh:天工開物]]
    [[pl:Księga wiedzy]]
    [[pt:Enciclopédia]]
    [[ru:Книга знаний]]
    [[zh:知识之书]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
    {{Item
    | image = Bone.png
    | renewable = Yes
    | stackable = Yes (64)
    }} 
    
    A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|bone}}
    
    === Mob loot ===
    
    Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
    
    {{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
    Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
    
    === Fishing ===
    
    Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
    
    == Usage ==
    
    === Helmet ===
    [[File:Steve wearing Bone.png|thumb|right|75px]]
    [[File:Alex wearing Bone.png|thumb|right|75px]]
    While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
    
    === Taming ===
    
    Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
    
    === Crafting ingredient ===
    A bone can be crafted into 3 bone meal.
    
    {{crafting usage}}
    
    == Achievements ==
    {{load achievements|Leader of the pack}}
    
    == Advancements ==
    {{load advancements|Best Friends Forever}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bone
    |spritetype=item
    |nameid=bone
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bone
    |spritetype=item
    |nameid=bone
    |id=415
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java beta}}
    {{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
    |Bones can be [[crafting|crafted]] into [[bone meal]].}}
    {{History||1.4|Bones can now be used to tame [[wolves]].}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
    {{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
    {{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
    {{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
    {{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
    |Bones can now be found in [[dungeon]] [[chest]]s.}}
    {{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
    {{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
    {{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
    {{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|Added skeletons, which drop bones when they die.
    |Bones can now be used to craft [[bone meal]].}}
    {{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
    {{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
    {{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
    |Bones are no longer available from the [[nether reactor]].}}
    {{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
    {{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
    |Bones can now be found in [[jungle temple]] [[chest]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
    {{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Bone meal]]
    * [[Wolf]]
    * [[Dyeing]]
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Knochen]]
    [[es:Hueso]]
    [[fr:Os]]
    [[hu:Csont]]
    [[it:Osso]]
    [[ja:骨]]
    [[ko:뼈]]
    [[nl:Bot]]
    [[pl:Kość]]
    [[pt:Osso]]
    [[ru:Кость]]
    [[th:กระดูก]]
    [[tr:Kemik]]
    [[uk:Кістка]]
    [[zh:骨头]]</li></ul>
    pre1Zombie villagers no longer run away from creepers that are about to explode.
    1.9
    •  tag: Parent Tag
      •  Trim: Properties of Armor Trim.
        •  material: The material which decides the color of armor trim.
        •  pattern: The pattern of armor trim.


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    Armor durability from Indev until late Beta
    Material Helmet Chestplate Leggings Boots
    Leather 33 48 45 39
    Golden 66 96 90 78
    Chainmail 66 96 90 78

    Iron

    132 192 180 156
    Diamond 264 384 360 312
    15w32aThe detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
    15w33cThe zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.
    15w34aZombie villagers now have an attack animation similar to the one they had in Survival Test, even without weapons.
    15w35aZombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body and Steve.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
    A new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added.
    15w36aThe zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.
    15w43aA zombie villager priest can now be found caged in an igloo basement.
    1.10
    {{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item
    | renewable =  Yes
    | stackable = Yes (64)
    | type =
    }}
    A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s.
    
    == Obtaining ==
    
    Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Shard
    |spritetype=item
    |nameid=prismarine_shard
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Shard
    |spritetype=item
    |nameid=prismarine_shard
    |aliasid=prismarineshard
    |id=565
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}}
    {{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
    
    {{History|New 3DS}}
    {{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{items}}
    
    [[de:Prismarinscherbe]]
    [[es:Fragmento de prismarina]]
    [[fr:Éclat de prismarine]]
    [[ja:プリズマリンの欠片]]
    [[ko:프리즈머린 조각]]
    [[nl:Prismarienscherf]]
    [[pl:Odłamek pryzmarynu]]
    [[pt:Pedaço de prismarinho]]
    [[ru:Призмариновый осколок]]
    [[uk:Призмариновий уламок]]
    [[zh:海晶碎片]]
    [[Category:Renewable resources]]</li><li>[[Shulker Shell|Shulker Shell]]<br/>{{Item
    | image = Shulker Shell.png
    |type=
    |renewable = Yes
    | stackable =  Yes (64)
    }}
    
    {{about|the item that drops from the mob|the mob |Shulker|the storage block|Shulker Box}}
    
    '''Shulker shells''' are [[item]]s dropped by [[shulker]]s that are used solely to craft [[shulker box]]es.
    
    == Obtaining ==
    === Mob loot ===
    {{IN|bedrock}}, [[shulker]]s drop 0-1 shulker shells. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III.
    
    {{IN|java}}, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III.
    
    == Usage ==
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shulker Shell
    |spritetype=item
    |nameid=shulker_shell
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shulker Shell
    |spritetype=item
    |nameid=shulker_shell
    |id=566
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.11|snap=16w39a|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 450.}}
    {{History||1.14|snap=18w43a|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
    {{History||1.17|snap=20w45a|When a shulker is hit by a shulker bullet, the shulker can spawn another shulker depending on the amount of shulkers in the area, making shulker shells [[renewable resource|renewable]].}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 1.0.0.1|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.
    |Shulker shells currently have no purpose as [[shulker box]]es haven't been implemented yet.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Shulker shells can now be used to [[crafting|craft]] shulker boxes.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
    {{History||1.18.30|snap=beta 1.18.30.22|Shulkers now have a chance to spawn another shulker when hit by a shulker projectile, making shulker shells [[renewable resource|renewable]].}}
    
    {{History|console}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    {{Items}}
    
    [[de:Shulkerschale]]
    [[es:Caparazón de shulker]]
    [[fr:Carapace de Shulker]]
    [[it:Guscio di shulker]]
    [[ja:シュルカーの殻]]
    [[ko:셜커 껍데기]]
    [[nl:Shulkerschelp]]
    [[pl:Skorupa Shulkera]]
    [[pt:Casco de shulker]]
    [[ru:Панцирь шалкера]]
    [[th:เปลือกชัลเกอร์]]
    [[zh:潜影壳]]</li></ul>
    16w20a"Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
    Zombie villagers now spawn in abandoned villages.
    pre1The chance of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty.
    Zombie villagers that spawn as part of abandoned villages no longer despawn.
    1.11
    {{Extension DPL}}<ul><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item
    | title = Mushroom Stew
    | image = Mushroom Stew.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = No
    }}
    '''Mushroom stew''' is a [[food]] item.
    
    == Obtaining ==
    === Harvesting ===
    Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.
    
    If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.
    
    === Crafting ===
    {{Crafting
    |Red Mushroom
    |Brown Mushroom
    |Bowl
    |Output= Mushroom Stew
    |type= Foodstuff
    }}
    
    == Usage ==
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger 
    [[Hunger#Mechanics|saturation]].
    
    The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].
    
    == Sounds ==
    === Generic ===
    {{Sound table/Entity/Food}}
    === Unique ===
    {{Edition|Java}}:
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Mooshroom gets milked 
    |source=neutral
    |description=When a mooshroom is milked with a bowl
    |id=entity.mooshroom.milk
    |translationkey=subtitles.entity.mooshroom.milk
    |volume=1.0
    |pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Mooshroom gets milked 
    |source=Friendly Creatures
    |description=When a mooshroom is milked with a bowl
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0/0.9/1.1
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Mushroom Stew
    |spritetype=item
    |nameid=mushroom_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Mushroom Stew
    |spritetype=item
    |nameid=mushroom_stew
    |id=260
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.
    |Restores {{hp|8}} [[health]].}}
    {{History||20100206|Mushroom stew now restores {{hp|10}} health.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}
    {{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. 
    |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}
    {{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}
    {{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}
    {{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    {{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
    {{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    
    {{History|new3ds}}
    {{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022
    
    {{items}}
    
    [[de:Pilzsuppe]]
    [[es:Estofado de champiñones]]
    [[fr:Soupe de champignons]]
    [[hu:Gombaragu]]
    [[ja:キノコシチュー]]
    [[ko:버섯 스튜]]
    [[nl:Paddenstoelenstoofpot]]
    [[pl:Zupa grzybowa]]
    [[pt:Ensopado de cogumelos]]
    [[ru:Тушёные грибы]]
    [[zh:蘑菇煲]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    <references /></li><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block
    |image=Sugar Cane.png
    |image2=Sugar Cane (item) JE3.png
    |extratext = View all [[#Gallery|renders]]
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient.
    
    ==Obtaining==
    Sugar cane can be mined instantly with anything.
    
    When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]].
    
    A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space.
    
    ===Natural generation===
    [[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]]
    Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water.
    
    Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes.  Sugar canes do not grow faster in swamps or deserts they only spawn a increased amount.
    
    Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref>
    
    ===Trading===
    [[Wandering trader]]s can sell sugar cane for an [[emerald]].
    
    ==Usage==
    Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref>
    
    Sugar cane takes on a different shade of green depending on the biome in which it is placed.
    
    ===Crafting ingredient===
    {{crafting usage}}
    
    ===Farming===
    {{main|Tutorials/Sugar cane farming}}
    [[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]]
    
    Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). 
    Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness.
    [[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]]
    {{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref>
    
    On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall.
    
    === Composting ===
    Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1.
    
    == List of colors ==
    {{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}}
    
    === ''Java Edition'' ===
    These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information.
    <div class="mw-collapsible mw-collapsed" style="float: left">
    {| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors"
    !Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render
    |-
    | {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]]
    |-
    | {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |}
    </div>
    {{clear}}
    === Bedrock Edition ===
    {{empty section}}
    
    == Sounds ==
    {{Sound table/Block/Grass}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar Cane
    |spritetype=block
    |nameid=sugar_cane
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Sugar Cane
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=sugar-cane
    |spritetype=block
    |nameid=reeds
    |id=83
    |form=block
    |itemform=item.reeds}}
    {{ID table
    |displayname=Item
    |spritename=sugar-cane
    |spritetype=item
    |nameid=sugar_cane
    |id=385
    |form=item
    |aliasid=reeds
    |translationkey=item.reeds.name
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Video ==
    {{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}}
    <div style="text-align:center">{{yt|zlOnwn3PH5o}}</div>
    
    == History ==
    {{more images|Appearance when affected by {{bug|MC-48831}}}}
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]].
    |Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. 
    |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. 
    |Reeds can be used to craft [[paper]].}}
    {{History|java beta}}
    {{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}}
    {{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}}
    {{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes.
    |Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}}
    {{History|java}}
    {{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}}
    {{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in.
    |The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}}
    {{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}}
    {{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>.
    |"Sugar Canes" have now been renamed to "Sugar Cane".
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}}
    {{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}}
    {{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1.
    |Added [[wandering trader]]s, which sell sugar cane.}}
    {{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}}
    {{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}
    {{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}}
    {{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}}
    
    {{History|pocket alpha}}
    {{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
    {{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}}
    {{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}}
    {{History||v0.3.0|Sugar cane now drops its item form when mined.
    |Survival players no longer start with an infinite stack of sugar cane in the inventory.}}
    {{History||v0.5.0|Sugar cane can now be grown on [[sand]].
    |Sugar cane can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}}
    {{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in.
    |Using bone meal on sugar cane is no longer able to break blocks above it.}}
    {{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}}
    {{History|bedrock}}
    {{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.
    |Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.
    |Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}}
    {{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.
    |Sugar canes can now be used to fill up [[composter]]s.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
    {{History|foot}}
    
    === Sugar cane "item" ===
    {{:Technical blocks/Sugar Cane}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    *When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time).
    *By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high.
    *Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus".
    
    == Gallery ==
    === Renders ===
    <gallery>
    Plains Sugar Cane.png|Plains
    Taiga Sugar Cane.png|Taiga
    Snowy Plains Sugar Cane.png|Snowy plains
    Jungle Sugar Cane.png|Jungle
    Desert Sugar Cane.png|Desert
    Swamp Sugar Cane (Cold).png|Swamp (cold)
    Swamp Sugar Cane.png|Swamp
    Badlands Sugar Cane.png|Badlands
    </gallery>
    
    === In-game ===
    <gallery>
    Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes.
    Sugar Cane Waterfall.png|Water flowing over sugar cane.
    UnderwaterSugarCane.png|Naturally generated sugar cane found underwater.
    Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other.
    SugarCaneRavine.png|Sugar cane found in the [[ravine]].
    Reeds in Winter mode.png|Reeds generated in the [[winter mode]].
    Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s.
    Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome.
    Sugarcanenowaterglitch.png|Sugar cane generated without a water source.
    SwampCane.png|Sugar cane generated in a [[swamp]] biome.
    Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome.
    ForestSugarcane.png|Sugar cane growing in a [[forest]] biome.
    Lava cane.png|Sugar cane growing with lava flowing around it.
    Before breaking.png|Sugar canes few seconds before breaking because the water is frozen.
    Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]].
    Cave Sugar.png|Another example.
    </gallery>
    
    === Heights ===
    <gallery>
    Tall Sugar Cane.png|Four-block tall sugar cane.
    4RiverCane.png|Four-block tall sugar cane.
    4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[cs:Cukrová třtina]]
    [[de:Zuckerrohr]]
    [[es:Caña de azúcar]]
    [[fr:Canne à sucre]]
    [[hu:Cukornád]]
    [[it:Canna da zucchero]]
    [[ja:サトウキビ]]
    [[ko:사탕수수]]
    [[nl:Suikerriet]]
    [[pl:Trzcina cukrowa]]
    [[pt:Cana-de-açúcar]]
    [[ru:Сахарный тростник]]
    [[th:อ้อย]]
    [[uk:Цукрова тростина]]
    [[zh:甘蔗]]</li></ul>
    16w32aAdded a zombie villager spawn egg.
    The entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
    The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
    Setting the Profession tag to 5 now makes green-robed villagers.
    The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie".
    Zombie villagers no longer drop zombie heads when killed by a charged creeper.
    Zombie villagers no longer spawn from zombie spawners.[5]
    16w32bZombie Nitwit Baby Zombie Nitwit Generic zombie villagers have been re-added, along with their normal villager counterpart.
    16w39aZombie villagers now have their own sounds.
    1.12
    {{Extension DPL}}<ul><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi.
    
    [[Category:Blocks]]
    [[Category:Items]]
    
    [[ja:カテゴリ:菌類]]</li><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}}
    {{ItemEntity
    |image=Firework Rocket.png
    |renewable='''Trail Effect''':No<br>'''All Others''':Yes
    |stackable=Yes (64)‎
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |networkid=76
    }}
    A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition.
    
    == Obtaining  ==
    
    Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory.
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |Paper
    |; ; Gunpowder
    |; Gunpowder; Gunpowder
    |Gunpowder
    |Output=Firework Rocket,3
    |description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]].
    |type=Miscellaneous
    }}
    {{Crafting
    |Any Firework Star
    |Paper
    |; ; Gunpowder
    |; Gunpowder; Gunpowder
    |Gunpowder
    |Output= Firework Rocket,3
    |description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
    |type=Miscellaneous
    |foot=1
    }}
    
    == Usage ==
    
    === Launching fireworks ===
    To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects.
    
    === Elytra ===
    {{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.
    
    === Crossbow ===
    A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow.
    
    {{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim.
    
    == Behavior ==
    {{see also|Firework Star#Effects}}
    
    Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.
    
    The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands.
    
    There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance.
    
    If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:
    
    {| class="wikitable" data-description="Particle counts per firework star"
    |-
    ! Ball Type !! Plain !! Trail
    |-
    | Small || 98 || ~1300
    |-
    | Large || 387 || 4000+
    |-
    | Star || 122 || ~1600
    |-
    | Creeper || 266 || ~3500
    |-
    | Burst || 72 || ~930
    |}
    
    Twinkle effect adds 2 particles to the count.
    
    Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.
    
    === Duration and direction ===
    
    Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".
    
    The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. 
    (Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}})
    
    When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001).  Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes.  Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.
    
    Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally.
    
    Firework rockets without firework stars shot from a crossbow upon hitting terrain elements will traverse along until stopped by a ledge or into unobstructed terrains again continuing its original flight path. Ledges as tall as one pixel high (e.g. from [[Dirt Path|Dirt Paths]] to [[Grass Block|Grass Blocks]]) will also block the firework. They will still vanish if they hit entities early amidst their flight.
    
    ==Village Raids==
    After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets.
    
    ==Boosting elytra==
    Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. 
    
    Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes.
    
    Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. 
    
    There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3.
    
    ==Sounds ==
    {{Edition|Java}}:<br>
    Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Firework blast.ogg
    |subtitle=Firework blasts
    |source=ambient
    |description=When a non-large firework rocket explodes within a 16-block radius of the player
    |id=entity.firework_rocket.blast
    |translationkey=subtitles.entity.firework_rocket.blast
    |volume=20.0
    |pitch=0.95-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework blast far.ogg
    |subtitle=Firework blasts
    |source=ambient
    |description=When a non-large firework rocket explodes greater than 16 blocks away from the player
    |id=entity.firework_rocket.blast_far
    |translationkey=subtitles.entity.firework_rocket.blast
    |volume=20.0
    |pitch=0.95-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework large blast.ogg
    |subtitle=Firework blasts
    |source=ambient
    |description=When a large firework rocket explodes within a 16-block radius of the player
    |id=entity.firework_rocket.large_blast
    |translationkey=subtitles.entity.firework_rocket.blast
    |volume=20.0
    |pitch=0.95-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework large blast far.ogg
    |subtitle=Firework blasts
    |source=ambient
    |description=When a large firework rocket explodes greater than 16 blocks away from the player
    |id=entity.firework_rocket.large_blast_far
    |translationkey=subtitles.entity.firework_rocket.blast
    |volume=20.0
    |pitch=0.95-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework twinkle.ogg
    |subtitle=Firework twinkles
    |source=ambient
    |description=When a twinkle firework rocket explodes within a 16-block radius of the player
    |id=entity.firework_rocket.twinkle
    |translationkey=subtitles.entity.firework_rocket.twinkle
    |volume=20.0
    |pitch=0.9-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework twinkle far.ogg
    |subtitle=Firework twinkles
    |source=ambient
    |description=When a twinkle firework rocket explodes greater than 16 blocks away from the player
    |id=entity.firework_rocket.twinkle_far
    |translationkey=subtitles.entity.firework_rocket.twinkle
    |volume=20.0
    |pitch=0.9-1.05
    |distance=16}}
    {{Sound table
    |sound=Firework launch.ogg
    |subtitle=Firework launches
    |source=ambient
    |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
    |id=entity.firework_rocket.launch
    |translationkey=subtitles.entity.firework_rocket.launch
    |volume=3.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Firework launches
    |source=neutral
    |description=When a dispenser fires a firework rocket
    |id=entity.firework_rocket.shoot
    |translationkey=subtitles.entity.firework_rocket.launch
    |volume=1.0
    |pitch=1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Firework blast.ogg
    |source=ambient
    |description=When a non-large firework rocket explodes
    |id=firework.blast
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Firework large blast.ogg
    |source=ambient
    |description=When a large firework rocket explodes
    |id=firework.large_blast
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Firework twinkle.ogg
    |source=ambient
    |description=When a twinkle firework rocket explodes
    |id=firework.twinkle
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Firework launch.ogg
    |source=ambient
    |description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
    |id=firework.launch
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=ambient
    |description=''Unused sound event''
    |id=firework.shoot
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Firework Rocket
    |spritetype=item
    |nameid=firework_rocket
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Firework Rocket
    |spritetype=entity
    |nameid=firework_rocket
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Firework Rocket
    |spritetype=item
    |nameid=firework_rocket
    |aliasid=fireworks
    |id=519
    |form=item
    |translationkey=item.fireworks.name
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Firework Rocket
    |spritetype=entity
    |nameid=fireworks_rocket
    |id=72
    |foot=1}}
    
    ===Item data===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Firework Rockets}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    ===Entity data===
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Advancements ==
    {{load advancements|Bullseye;Ol' Betsy}}
    
    ==History==
    
    {{History|java}}
    {{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}}
    {{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}}
    {{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}}
    {{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
    |Firework rockets cannot be obtained within the [[Creative inventory]].}}
    {{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}}
    {{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}}
    {{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius.
    |Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
    {{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>.
    |The fade effects on fireworks can now be added by combining the firework star with [[dye]]s.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}}
    {{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}}
    {{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}}
    {{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s.
    |[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
    {{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}}
    {{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}}
    {{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug
    |MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}}
    
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. 
    |Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}}
    {{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
    |Firework rockets are available in five types in the Creative inventory. The presets are as follows:
    * Duration 1, small ball, light blue, twinkle
    * Duration 2, creeper shaped, green
    * Duration 2, burst, red, fade to orange
    * Duration 3, burst, magenta, fade to blue, twinkle
    * Duration 2, star shaped, yellow, fade to orange, trail}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}}
    {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}}
    {{History|PS4}}
    {{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
    {{History|foot}}
    
    ==Issues==
    
    {{issue list}}
    
    == Trivia==
    * Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate.
    * New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref>
    *If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]].
    *There are around 2×10{{^|136}} distinct fireworks.
    
    ==Gallery==
    
    <gallery>
    File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers.
    File:1.4.6 release image.png|1.4.6 Release image.
    File:Flatexplosion.png|An example of a flattened firework explosion.
    File:Creeper firework.png|Creeper face shaped firework.
    </gallery>
    
    ==References==
    
    {{Reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[cs:Rachejtle]]
    [[de:Feuerwerksrakete]]
    [[es:Cohete de fuegos artificiales]]
    [[fr:Feu d'artifice]]
    [[hu:Tűzijáték rakéta]]
    [[ja:ロケット花火]]
    [[ko:폭죽 로켓]]
    [[nl:Vuurpijl]]
    [[pl:Fajerwerk]]
    [[pt:Fogo de artifício]]
    [[ru:Пиротехническая ракета]]
    [[th:ดอกไม้ไฟ]]
    [[zh:烟花火箭]]
    [[Category:Renewable resources]]</li></ul>
    17w14aAdded ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
    1.13
    {{Extension DPL}}<ul><li>[[Horse Armor|Horse Armor]]<br/>{{Item
    | image = <gallery>
    Leather Horse Armor.png | Leather 
    Iron Horse Armor.png | Iron
    Golden Horse Armor.png | Golden
    Diamond Horse Armor.png | Diamond
    </gallery>
    | image2 = <gallery>
    Leather Horse Armor (item).png|Leather
    Iron Horse Armor (item).png|Iron
    Golden Horse Armor (item).png|Golden
    Diamond Horse Armor (item).png|Diamond
    </gallery>
    | extratext = View [[#Gallery|all renders]]
    | renewable = 
    * '''Leather''': Yes
    * '''All others''': No
    | stackable = No
    }}
    
    '''Horse armor''' is a special type of [[armor]] that can be given to a [[horse]] to wear.
    
    == Obtaining ==
    
    ===Chest loot===
    {{LootChestItem|iron-horse-armor}}
    {{LootChestItem|golden-horse-armor}}
    {{LootChestItem|diamond-horse-armor}}
    
    ===Crafting===
    {{crafting
    |A1= Leather
    |C1= Leather
    |A2= Leather
    |B2= Leather
    |C2= Leather
    |A3= Leather
    |C3= Leather
    |Output= Leather Horse Armor
    |type=Miscellaneous
    }}
    
    Only leather horse armor can be crafted; other horse armor can be obtained only from chest loot from some generated structures.
    
    ===Trading===
    Expert-level [[leatherworker]] villagers [[trading|sell]] leather horse armor for 6 [[emerald]]s as part of their trade.
    
    ==Usage==
    
    Only normal adult horses can wear armor; foals, [[donkey]]s, [[mule]]s, and undead variants such as [[skeleton horse]]s and [[zombie horse]]s cannot be equipped with armor.
    
    === Types ===
    Horse armor has leather, iron, gold, and diamond variants. However, horse armor does not have netherite or chainmail variants.
    
    === Armor Stands ===
    Horse armor cannot be placed or displayed on [[armor stand]]s. 
    
    ===Protection===
    Horse armor can be equipped to horses either by manually placing it in its respective slot by pressing E while riding the horse ({{SlotSprite|Horse Armor}}), or by right-clicking the horse with it.
    
    There is a gradual increase in the defense given from a horse wearing the different types of armor. Note that golden horse armor provides more protection than iron horse armor, whereas the opposite is true for [[armor|player armor]].
    {| class="wikitable" data-description="Armor defense"
    |-
    ! Material !! [[Armor]]
    |-
    ! [[Leather]]
    | {{armor|3}} 
    |-
    ! [[Iron]]
    | {{armor|5}} 
    |-
    ! [[Gold]]
    | {{armor|7}} 
    |-
    ! [[Diamond]]
    | {{armor|11}} 
    |}
    When a horse dies while equipped with any horse armor, it drops its normal loot, saddle (if it had one), and the horse armor.
    
    Leather horse armor protects horses from freezing in [[powder snow]], but it does not negate other powder snow effects (e.g., falling through, inability to jump).
    
    ===Durability===
    Unlike [[armor|player armor]], horse armor does not have durability. This means a single horse armor can be used infinitely unless destroyed.
    === Enchanting ===
    Unlike [[armor|player armor]], horse armor cannot be enchanted in survival mode. However, {{in|java}} Creative mode, horse armor can be used with an [[anvil]] to enchant with [[Depth Strider]], [[Thorns]], [[Respiration]], [[Feather Falling]], and [[Curse of vanishing]]. Other enchantments can be applied, but they have no effect.
    
    === Dyeing ===
    Leather horse armor can be dyed 12,326,391 different colors (using lone dyes or dye combinations) and put onto a horse to display that color. These changes can be reverted by {{control|using}} a filled [[cauldron]] with dyed leather horse armor.
    
    ===Smelting usage===
    {{Smelting|showname=1|Iron Horse Armor;Golden Horse Armor|Iron Nugget;Gold Nugget|0,1}}
    
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden horse armor and run toward any golden horse armor on the ground, inspecting it for 6 to 8 seconds before putting it in their inventory.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Horse armor.ogg
    |subtitle=Horse armor equips
    |source=neutral
    |description=When armor is equipped to a horse
    |id=entity.horse.armor
    |translationkey=subtitles.entity.horse.armor
    |volume=0.5
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Horse armor.ogg
    |source=neutral
    |description=When armor is equipped to a horse
    |id=mob.horse.armor
    |volume=0.6
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Horse Armor
    |spritetype=item
    |nameid=leather_horse_armor
    |form=item}}
    {{ID table
    |displayname=Iron Horse Armor
    |spritetype=item
    |nameid=iron_horse_armor
    |form=item}}
    {{ID table
    |displayname=Diamond Horse Armor
    |spritetype=item
    |nameid=diamond_horse_armor
    |form=item}}
    {{ID table
    |displayname=Golden Horse Armor
    |spritetype=item
    |nameid=golden_horse_armor
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Horse Armor
    |spritetype=item
    |nameid=leather_horse_armor
    |aliasid=horsearmorleather
    |id=530
    |form=item
    |translationkey=item.horsearmorleather.name}}
    {{ID table
    |displayname=Iron Horse Armor
    |spritetype=item
    |nameid=iron_horse_armor
    |aliasid=horsearmoriron
    |id=531
    |form=item
    |translationkey=item.horsearmoriron.name}}
    {{ID table
    |displayname=Diamond Horse Armor
    |spritetype=item
    |nameid=diamond_horse_armor
    |aliasid=horsearmordiamond
    |id=533
    |form=item
    |translationkey=item.horsearmordiamond.name}}
    {{ID table
    |displayname=Golden Horse Armor
    |spritetype=item
    |nameid=golden_horse_armor
    |aliasid=horsearmorgold
    |id=532
    |form=item
    |translationkey=item.horsearmorgold.name
    |foot=1}}
    
    === Item data ===
    When leather horse armor is dyed, it has the following NBT:
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: Parent tag.
    ** {{nbt|compound|display}}: Display properties.
    *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == History ==
    {{History|java}}
    {{History||1.6.1|snap=13w16a|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.
    |Horse armor can be [[crafting|crafted]] using the following recipe.
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |C1=Iron Ingot; Gold Ingot; Diamond
      |A2=Iron Ingot; Gold Ingot; Diamond 
      |B2=Any Wool
      |C2=Iron Ingot; Gold Ingot; Diamond
      |A3=Iron Ingot; Gold Ingot; Diamond
      |B3=Iron Ingot; Gold Ingot; Diamond
      |C3=Iron Ingot; Gold Ingot; Diamond
      |Output=Iron Horse Armor; Golden Horse Armor; Diamond Horse Armor
    }}
    {{!}}}
    }}
    {{History|||snap=13w18a|The crafting recipe for horse armor has been removed.
    |Horse armor can now be found in [[chest]]s in [[jungle temple|jungle]] & [[desert temple]]s, [[dungeon]]s, [[nether fortress]]es, [[stronghold]] altar rooms and [[village]] blacksmith buildings.
    |Iron horse armor can now additionally be found in [[mineshaft]] chests.}}
    {{History|||snap=13w21a|Horse armor is no longer stackable, to be consistent with other types of [[armor]].}}
    {{History||1.9|snap=15w31a|Horse armor has been added to [[end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of horse armor in [[nether fortress]] chests has slightly decreased.}}
    {{History|||snap=15w44a|The average yield of horse armor in [[desert temple]] chests has increased.
    |The average yield of iron horse armor from [[dungeon]] chests has slightly decreased.
    |Iron horse armor has been removed from [[mineshaft]] [[chest]]s.}}
    {{History||1.11.1|snap=16w50a|Golden and iron horse armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w45a|[[File:Iron Horse Armor JE2.png|32px]] [[File:Golden Horse Armor JE2.png|32px]] [[File:Diamond Horse Armor JE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}}
    {{History|||snap=17w46a|[[File:Iron Horse Armor 17w46a.png|32px]] [[File:Golden Horse Armor 17w46a.png|32px]] [[File:Diamond Horse Armor 17w46a.png|32px]] The model of horse armor has been changed, but the textures of horse armor have remained unaltered.}}
    {{History|||snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 417, 418 and 419.}}
    {{History|||snap=18w03a|[[File:Iron Horse Armor JE3.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}}
    {{History|||snap=18w22a|[[File:Iron Horse Armor JE4 BE2.png|32px]] The texture of iron horse armor when equipped has been changed.<ref>{{bug|MC-124357}}</ref>}}
    {{History|||snap=pre2|A bug with the [[horse]] skin and horse armor textures not applying correctly has been fixed.<ref>{{bug|MC-124364}}</ref>}}
    {{History||1.14|snap=18w50a|[[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of horse armor [[item]]s have been changed.}}
    {{History|||snap=February 20, 2019|slink=https://twitter.com/_LadyAgnes/status/1098134917299531776?s=19|Leather horse armor announced for {{el|je}}.}}
    {{History|||snap=19w08a|[[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of iron, gold and diamond horse armor have been changed.
    |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Leather Horse Armor (item) JE1.png|32px]] Added leather horse armor, which can be [[dyeing|dyed]] 12,326,391 different colors, similar to leather [[armor]].}}
    {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|sell]] leather horse armor.}}
    {{History||1.14.1|snap=Pre-Release 1|[[File:Leather Horse Armor (item) JE2.png|32px]] The texture of leather horse armor [[item]] has been changed to be more consistent with the other types of horse armor.
    |[[File:Iron Horse Armor (item) JE4 BE3.png|32px]] The texture of iron horse armor item has been changed.}}
    {{History||1.16|snap=20w15a|Horse armor placed in a dispenser can now be put on tamed horses.}}
    {{History|||snap=20w16a|Golden horse armor now generates in [[ruined portal]] chests.}}
    {{History||1.17|snap=21w13a|Leather horse armor now protects [[horse]]s from [[freezing]].}}
    {{History||1.19|snap=22w13a|Diamond horse armor may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor and [[dyeing|dyeable]] leather horse armor as a version exclusive.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Horse armor can now be found inside [[end city]] [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden horse armor are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.2.6|snap=beta 1.2.6.2|[[File:Leather Horse Armor BE2.png|32px]] [[File:Iron Horse Armor JE4 BE2.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has been changed.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Horse armor can now be found in [[plains]] [[village]] weaponsmith [[chest]]s.
    |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE2.png|32px]] [[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of all horse armor have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Horse armor can now be found in [[savanna]], [[desert]], [[taiga]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Leather horse armor can now be [[trading|bought]] from leatherworker [[villager]]s.}}
    {{History|||snap=beta 1.11.0.5|[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE4 BE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of all horse armor [[item]]s have been changed.}}
    {{History||1.17.0|snap=beta 1.16.230.54|Leather horse armor now protects [[horse]]s from [[freezing]].}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden horse armor are now [[smelting|smeltable]].}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Leather Horse Armor BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] Added leather horse armor.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of leather, iron, gold and diamond horse armor have been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Leather Horse Armor.png | Undyed Leather armor
    White Leather Horse Armor.png | White Leather armor
    Light Gray Leather Horse Armor.png | Light Gray Leather armor
    Gray Leather Horse Armor.png | Gray Leather armor
    Black Leather Horse Armor.png | Black Leather armor
    Brown Leather Horse Armor.png | Brown Leather armor
    Red Leather Horse Armor.png | Red Leather armor
    Orange Leather Horse Armor.png | Orange Leather armor
    Yellow Leather Horse Armor.png | Yellow Leather armor
    Lime Leather Horse Armor.png | Lime Leather armor
    Green Leather Horse Armor.png | Green Leather armor
    Cyan Leather Horse Armor.png | Cyan Leather armor
    Light Blue Leather Horse Armor.png | Light Blue Leather armor
    Blue Leather Horse Armor.png | Blue Leather armor
    Purple Leather Horse Armor.png | Purple Leather armor
    Magenta Leather Horse Armor.png | Magenta Leather armor
    Pink Leather Horse Armor.png | Pink Leather armor
    </gallery>
    
    === Screenshots ===
    <gallery>
    Armored Horse.png|A [[horse]] equipped with iron horse armor and bound to a fence post by a [[lead]].
    13w21a-new-HorseUI-inventory.png|The GUI for horses implemented in [[Java Edition 13w21a|13w21a]], which allows the removal and switching of armor.
    GodSpawner.png|A golden horse armor found in a [[dungeon]] chest, which coincidentally contains an [[enchanted golden apple]].
    Horses with armor.png|4 [[horse]]s equipped with [[leather]], [[iron]], [[gold]], and [[diamond]] armor.
    Leather Horse Armor 1.jpg|First image of leather horse armor.
    Leather Horse Armor 2.jpg|Second image of leather horse armor.
    Leather Horse Armor 3.jpg|Third image of leather horse armor.
    Leather Horse Armor 4.jpg|Fourth image of leather horse armor.
    Leather Horse Armor 5.jpg|Fifth image of leather horse armor.
    </gallery>
    
    == Notes ==
    {{Notelist}}
    
    == References ==
    {{Reflist}}
    
    {{items}}
    
    [[Category:Armor]]
    
    [[de:Rossharnisch]]
    [[es:Armadura para caballo]]
    [[fr:Armure pour cheval]]
    [[it:Bardatura]]
    [[ja:馬鎧]]
    [[ko:말 갑옷]]
    [[nl:Paardenharnas]]
    [[pl:Zbroja końska]]
    [[pt:Armadura para cavalo]]
    [[ru:Конская броня]]
    [[uk:Кінські обладунки]]
    [[zh:马铠]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
    {{Item
    | image = <gallery>
    Leather Tunic.png | Leather
    Chainmail Chestplate.png | Chainmail
    Iron Chestplate.png | Iron
    Diamond Chestplate.png | Diamond
    Golden Chestplate.png | Golden
    Netherite Chestplate.png | Netherite
    </gallery>
    | durability = 
    * Leather: 80
    * Chainmail: 240
    * Iron: 240
    * Golden: 112
    * Diamond: 528
    * Netherite: 592
    | renewable = 
    * '''Netherite''': No
    * '''All Other''': Yes
    | stackable = No
    }}
    '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Chestplate]]
      |A1= Leather;Gold Ingot;Iron Ingot;Diamond
      |C1= Leather;Gold Ingot;Iron Ingot;Diamond
      |A2= Leather;Gold Ingot;Iron Ingot;Diamond
      |B2= Leather;Gold Ingot;Iron Ingot;Diamond
      |C2= Leather;Gold Ingot;Iron Ingot;Diamond
      |A3= Leather;Gold Ingot;Iron Ingot;Diamond
      |B3= Leather;Gold Ingot;Iron Ingot;Diamond
      |C3= Leather;Gold Ingot;Iron Ingot;Diamond
      |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate
      |type= Combat
    }}
    {{crafting
      |foot=1
      |ignoreusage=1
      |name=[[Chestplate]]
      |ingredients=Damaged Matching [[Chestplate]]
      |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
      |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
      |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate
      |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix.
      |type= Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |Netherite Upgrade
    |Diamond Chestplate
    |Netherite Ingot
    |Netherite Chestplate
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=Damaged Matching Chestplates
    |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
    |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
    |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate
    |description=The durability of the two chestplates are added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.
    
    === Mob loot ===
    
    [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.
    
    [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.
    
    === Natural generation ===
    Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].
    
    === Chest loot ===
    {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>
    {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}
    
    === Trading ===
    
    {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.
    
    Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.
    
    {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.
    
    {{notelist|columns=1}}
    
    == Usage ==
    
    Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.
    
    === Defense points ===
    
    Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
    
    The following table shows the amount of defense points added by chestplates.
    
    {| class="wikitable" data-description="Chestplate defense points"
    |-
    !scope="col" | Material
    !scope="col" | Defense points
    |-
    !scope="row" | Leather
    | {{armor|3}}
    |-
    !scope="row" | Golden
    | rowspan="2" | {{armor|5}}
    |-
    !scope="row" | Chainmail
    |-
    !scope="row" | Iron
    | {{armor|6}}
    |-
    !scope="row" | Diamond
    | rowspan="2" | {{armor|8}}
    |-
    !scope="row" | Netherite
    |}
    
    ===Knockback Resistance ===
    
    A netherite chestplate provides 10% knockback resistance.
    
    === Durability ===
    
    The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    
    Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.
    
    Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
    
    {| class="wikitable" data-description="Chestplate durability"
    |-
    ! Material
    ! Durability
    |-
    !scope="row" | Leather
    | 80
    |-
    !scope="row" | Golden
    | 112
    |-
    !scope="row" | Chainmail
    | rowspan="2" | 240
    |-
    !Iron
    |-
    !scope="row" | Diamond
    | 528
    |-
    !scope="row" | Netherite
    | 592
    |}
    
    ==== Repair ====
    
    Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.
    
    === Enchantments ===
    
    A chestplate can receive the following [[enchantment]]s:
    
    {| class="wikitable"
    |-
    ! Enchantment !! Max Level  !! Notes
    |-
    | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
    |-
    | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Unbreaking]] || III ||
    |-
    |  [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>
    |-
    | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
    |-
    | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
    |}
    {{notelist}}
    
    === Smelting usage ===
    
    {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Leather armor rustles
    |source=player
    |description=When a leather chestplate is equipped
    |id=item.armor.equip_leather
    |translationkey=subtitles.item.armor.equip_leather
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |subtitle=Chain armor jingles
    |source=player
    |description=When a chainmail chestplate is equipped
    |id=item.armor.equip_chain
    |translationkey=subtitles.item.armor.equip_chain
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |subtitle=Iron armor clanks
    |source=player
    |description=When an iron chestplate is equipped
    |id=item.armor.equip_iron
    |translationkey=subtitles.item.armor.equip_iron
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |subtitle=Gold armor clinks
    |source=player
    |description=When a gold chestplate is equipped
    |id=item.armor.equip_gold
    |translationkey=subtitles.item.armor.equip_gold
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |subtitle=Diamond armor clangs
    |source=player
    |description=When a diamond chestplate is equipped
    |id=item.armor.equip_diamond
    |translationkey=subtitles.item.armor.equip_diamond
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |subtitle=Netherite armor clanks
    |source=player
    |description=When a netherite chestplate is equipped
    |id=item.armor.equip_netherite
    |translationkey=subtitles.item.armor.equip_netherite
    |volume=0.8
    |pitch=1.0/0.9
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a chestplate's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When a leather chestplate is equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |source=player
    |description=When a chain chestplate is equipped
    |id=armor.equip_chain
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |source=player
    |description=When an iron chestplate is equipped
    |id=armor.equip_iron
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |source=player
    |description=When a gold chestplate is equipped
    |id=armor.equip_gold
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |source=player
    |description=When a diamond chestplate is equipped
    |id=armor.equip_diamond
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |source=player
    |description=When a netherite chestplate is equipped.
    |id=armor.equip_netherite
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a leather chestplate is dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a leather chestplate's dye is removed using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a chestplate's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Tunic
    |spritetype=item
    |nameid=leather_chestplate
    |itemtags=freeze_immune_wearables
    |form=item}}
    {{ID table
    |displayname=Chainmail Chestplate
    |spritetype=item
    |nameid=chainmail_chestplate
    |form=item}}
    {{ID table
    |displayname=Iron Chestplate
    |spritetype=item
    |nameid=iron_chestplate
    |form=item}}
    {{ID table
    |displayname=Diamond Chestplate
    |spritetype=item
    |nameid=diamond_chestplate
    |form=item}}
    {{ID table
    |displayname=Golden Chestplate
    |spritetype=item
    |nameid=golden_chestplate
    |form=item}}
    {{ID table
    |displayname=Netherite Chestplate
    |spritetype=item
    |nameid=netherite_chestplate
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Tunic
    |spritetype=item
    |nameid=leather_chestplate
    |id=336
    |form=item}}
    {{ID table
    |displayname=Chainmail Chestplate
    |spritetype=item
    |nameid=chainmail_chestplate
    |id=340
    |form=item}}
    {{ID table
    |displayname=Iron Chestplate
    |spritetype=item
    |nameid=iron_chestplate
    |id=344
    |form=item}}
    {{ID table
    |displayname=Diamond Chestplate
    |spritetype=item
    |nameid=diamond_chestplate
    |id=348
    |form=item}}
    {{ID table
    |displayname=Golden Chestplate
    |spritetype=item
    |nameid=golden_chestplate
    |id=352
    |form=item}}
    {{ID table
    |displayname=Netherite Chestplate
    |spritetype=item
    |nameid=netherite_chestplate
    |id=610
    |form=item
    |foot=1}}
    
    === Item data ===
    When leather tunics are dyed, it has the following NBT:
    <div class="treeview">
    * {{nbt|compound|tag}}: Parent tag.
    ** {{nbt|compound|display}}: Display properties.
    *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    == Achievements ==
    {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
    
    == History ==
    
    {{History|java classic}}
    {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
    {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}
    {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].
    |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].
    |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
    {{History|java indev}}
    {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}
    {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.
    |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
    {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.
    |Removed the leather-chain chestplate.}}
    {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}
    {{History||20100212-1|Added armor models.
    |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
    {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.
    |Chestplates can now be [[crafting|crafted]] and worn.
    |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}
    {{History|java alpha}}
    {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".
    |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
    {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}
    {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}
    {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].
    |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.
    |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.
    |Blacksmith villagers now sell iron chestplates for 10–13 emeralds.
    |Butchers now sell leather tunics for 4 emeralds.}}
    {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
    {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}
    {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].
    |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}
    {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}
    {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}
    {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
    {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}
    {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
    |[[Dispenser]]s can now equip nearby players with armor.}}
    {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
    {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
    |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
    |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
    |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}
    {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
    {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}
    {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.
    |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
    {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}
    {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
    {{History|||snap=15w36d|Armor durability affecting value has been removed.
    |Armor now has an attribute controlling the defense points.}}
    {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
    {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
    {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
    {{History|||snap=16w05a|Armor calculations have been changed, once again.}}
    {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
    {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
    {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}
    {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}
    {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}
    {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
    {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}
    {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
    {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}
    {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}
    {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.
    |Netherite chestplate can no longer be [[crafting|crafted]].
    |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
    {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}
    {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
    {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].
    |There are 10 types of material that determine the color of the trim:
    *Iron
    *Copper
    *Gold
    *Lapis
    *Emerald
    *Diamond
    *Netherite
    *Redstone
    *Amethyst
    *Quartz
    |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}
    {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
    {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
    {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
    {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}
    {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
    Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
    {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
    {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
    {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
    {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.
    |Golden chestplates can now be found in [[nether fortress]] [[chest]]s.
    |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}
    {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
    {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.
    |Leather armor can now be dyed.}}
    {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
    {{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.
    |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.
    |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.
    |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
    |Leather armor can now be found inside plains village tannery chests.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
    |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
    {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.
    |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
    {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
    |Netherite armor can no longer be [[crafting|crafted]].
    |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
    {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
    {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
    {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.
    |Added a quick equip for armor to the [[inventory]] interface.}}
    {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}
    {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.
    |[[Item repair]] can now repair armor.}}
    {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|PS4}}
    {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
    {{History|foot}}
    
    ; Armor durability from Indev until late Beta
    {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
    |-
    !scope="col" | Material
    !scope="col" | Helmet
    !scope="col" | Chestplate
    !scope="col" | Leggings
    !scope="col" | Boots
    |-
    |scope="row" | '''Leather'''
    | 33
    | 48
    | 45
    | 39
    |-
    |scope="row" | '''Golden'''
    | 66
    | 96
    | 90
    | 78
    |-
    |scope="row" | '''Chainmail'''
    | 66
    | 96
    | 90
    | 78
    |-
    |scope="row" | '''Iron'''
    | 132
    | 192
    | 180
    | 156
    |-
    |scope="row" | '''Diamond'''
    | 264
    | 384
    | 360
    | 312
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>
    
    == Gallery ==
    
    === Enchanted Chestplates ===
    <gallery>
    File:Enchanted Leather Tunic (item).gif
    File:Enchanted Chainmail Chestplate (item).gif
    File:Enchanted Iron Chestplate (item).gif
    File:Enchanted Golden Chestplate (item).gif
    File:Enchanted Diamond Chestplate (item).gif
    File:Enchanted Netherite Chestplate (item).gif
    </gallery>
    <gallery>
    File:Enchanted Leather Chestplate.gif
    File:Enchanted Chainmail Chestplate.gif
    File:Enchanted Iron Chestplate.gif
    File:Enchanted Golden Chestplate.gif
    File:Enchanted Diamond Chestplate.gif
    File:Enchanted Netherite Chestplate.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021
    
    {{Items}}
    
    [[Category:Armor]]
    
    [[ja:チェストプレート]]
    [[ko:흉갑]]
    [[pt:Peitoral]]
    [[pl:Napierśnik]]
    [[th:เสื้อเกราะ]]
    [[zh:胸甲]]</li></ul>
    18w07aZombie villagers now intentionally stomp on turtle eggs and attack turtles.
    18w10dBaby zombie villagers now burn in the sun.
    1.14
    {{Extension DPL}}<ul><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.
    
    [[Category:Blocks]][[Category:Items]]
    
    [[ja:カテゴリ:ストレージ]]
    [[zh:Category:储物]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
    {{Item
    | image = Gold Nugget.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.
    
    === Crafting ===
    
    {{Crafting
    |Gold Ingot
    |Output= Gold Nugget, 9
    |type= Material
    }}
    
    === Smelting ===
    
    {{Smelting
    |Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
    |Gold Nugget
    |0,25
    }}
    
    === Chest loot ===
    
    {{LootChestItem|gold-nugget}}
    
    === Mining ===
    
    [[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 
    
    [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.
    
    == Usage ==
    
    Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 
    
    [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gold Nugget
    |spritetype=item
    |nameid=gold_nugget
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gold Nugget
    |spritetype=item
    |nameid=gold_nugget
    |id=425
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|Java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
    |Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
    |Gold nuggets can be used to craft [[gold ingot]]s.
    |Gold nuggets currently do not have a mouseover name.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
    |Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
    {{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
    {{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
    {{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
    {{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
    {{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
    {{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
    {{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
    {{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
    {{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    {{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
    {{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
    {{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
    {{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
    {{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
    {{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
    {{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
    {{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
    {{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
    {{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
    {{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}
    
    {{History|Legacy Console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    
    {{History|3DS}}
    {{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
    {{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Iron Nugget]]
    * [[Gold]]
    
    {{Items}}
    
    [[cs:Zlatý nuget]]
    [[de:Goldklumpen]]
    [[es:Pepita de oro]]
    [[fr:Pépite d'or]]
    [[hu:Aranyrög]]
    [[it:Pepita d'oro]]
    [[ja:金塊]]
    [[ko:황금 조각]]
    [[nl:Goudklompje]]
    [[pl:Bryłka złota]]
    [[pt:Pepita de ouro]]
    [[ru:Кусочек золота]]
    [[uk:Золотий самородок]]
    [[zh:金粒]]
    [[Category:Renewable resources]]</li></ul>
    18w50aZombie villagers now have new skins, corresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

    Cured zombie villagers now retain their trades.
    1.15
    {{Extension DPL}}<ul><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
    [[Category:Items]]
    [[pt:Categoria:Recursos do Minecraft Legends]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
    | title = Spyglass
    | image = Spyglass.png
    | durability = 
    | rarity = Common
    | renewable = Yes
    | stackable = No
    }}
     
    A '''spyglass''' is a [[tool]] used to zoom in on distant objects.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |B1=Amethyst Shard
      |B2=Copper Ingot
      |B3=Copper Ingot
      |Output=Spyglass
      |type=Tool
    }}
    
    == Usage ==
    [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]
    
    To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.
    
    Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].
    
    A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. 
    
    Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
    
    The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.
    
    If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.
    
    [[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Spyglass use.ogg
    |subtitle=Spyglass expands
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |translationkey=subtitles.item.spyglass.use
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
    |distance=16}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |subtitle=Spyglass retracts
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |translationkey=subtitles.item.spyglass.stop_using
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Spyglass use.ogg
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |volume=0.5
    |pitch=1.15-1.55}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |volume=0.5
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1|id=626}}
    
    == Advancements ==
    {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}
    
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
    |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
    {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
    {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
    |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
    |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
    {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}
    {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}
    {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
    {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    *If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
    
    == Gallery ==
    <gallery>
    Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
    After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
    Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
    JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
    JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
    File:Ari Spyglass.jpg|How the spyglass looks in the third person.
    Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
    Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
    File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Fernrohr]]
    [[es:Catalejo]]
    [[fr:Longue-vue]]
    [[it:Cannocchiale]]
    [[ja:望遠鏡]]
    [[pl:Luneta]]
    [[pt:Luneta]]
    [[ru:Подзорная труба]]
    [[zh:望远镜]]</li></ul>
    19w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
    19w41aZombie villagers that were converted from villagers are supposed to no longer despawn. However, they still do.[6]
    1.16
    {{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
    | title=Milk Bucket
    | image = Milk Bucket.png
    | renewable = Yes
    | effects = Clears all
    | stackable = No
    }}
    A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].
    
    == Obtaining ==
    
    === Harvesting ===
    Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].
    
    === Mob loot ===
    A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}
    
    == Usage ==
    
    Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.
    
    When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.
    
    The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.
    
    === Crafting ingredient ===
    
    {{crafting usage|Milk Bucket}}
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking milk
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=player
    |subtitle=Cow gets milked
    |description=When a cow is milked
    |id=entity.cow.milk
    |translationkey=subtitles.entity.cow.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Goat gets milked
    |description=When a regular goat is milked
    |source=neutral
    |id=entity.goat.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |subtitle=Goat gets milked
    |description=When a screaming goat is milked
    |source=neutral
    |id=entity.goat.screaming.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |subtitle=Wandering Trader drinks milk
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=entity.wandering_trader.drink_milk
    |translationkey=subtitles.entity.wandering_trader.drink_milk
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Drink.ogg
    |source=player
    |description=While a player is drinking milk
    |id=random.drink
    |volume=0.35
    |pitch=0.9-1.1}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=neutral
    |description=When a cow is milked
    |id=mob.cow.milk
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |description=When a regular goat is milked
    |source=neutral
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0
    |pitch=1.0/0.9/1.1}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |description=When a screaming goat is milked
    |source=neutral
    |id=mob.goat.milk.screamer
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=mob.wanderingtrader.drink_milk
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Milk Bucket
    |spritetype=item
    |nameid=milk_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Milk
    |spritetype=item
    |nameid=milk_bucket
    |aliasid=bucket / 1
    |id=361
    |form=item
    |translationkey=item.milk.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Advancements ==
    {{Load advancements|Husbandry}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|eyxea_d0b3s}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
    {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
    {{History||v1.0.17|Milk buckets can now be emptied.}}
    {{History|java beta}}
    {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
    {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
    {{History||1.3_01|Squid milking has been removed.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
    |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
    |Milk is no longer emptiable.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
    {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
    {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
    {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
    |Milk buckets are not yet drinkable.}}
    {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
    |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    *[[Water Bucket]]
    *[[Lava]]
    *[[Food]]
    *[[Cake]]
    *[[Honey Bottle]] (alternative to remove poison effect)
    *[[Medicine]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[cs:Mléko]]
    [[de:Milcheimer]]
    [[es:Cubo con leche]]
    [[fr:Seau de lait]]
    [[hu:Tej]]
    [[it:Secchio di latte]]
    [[ja:ミルク入りバケツ]]
    [[ko:우유 양동이]]
    [[nl:Emmer melk]]
    [[pl:Wiadro mleka]]
    [[pt:Balde de leite]]
    [[ru:Ведро с молоком]]
    [[th:ถังนม]]
    [[uk:Відро молока]]
    [[zh:奶桶]]</li><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}}
    {{Item
    | image = Name Tag.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally.
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|name-tag}}
    
    === Fishing ===
    
    Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment.
    
    === Trading ===
    
    Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades.
    
    == Usage ==
    
    To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. 
    
    If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. 
    
    Once a mob is named, it keeps its name, and the name tag is consumed.
    
    When a mob is named, it is excluded from the mob cap count.
    
    Effects on various mobs:
    * A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken.
    * A baby (animal or villager) keeps its name when becoming an adult.
    ** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]].
    ** A named zombie villager keeps its name when cured.
    * [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]].
    * A named [[wither]]'s boss bar displays its name instead of "Wither".
    * Naming an [[ender dragon]] with commands also displays the name in the boss bar.
    
    === Limitations ===
    
    Any mob can be named except for the [[ender dragon]] and [[player]]s.
    
    A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step.
    
    {{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action.
    
    Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications.
    
    === Behavior ===
    
    Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away.
    
    Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. 
    
    If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". 
    
    A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}.
    
    === Easter eggs ===
    
    * Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live.
    * Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named.
    * Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit].
    * Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Name Tag
    |spritetype=item
    |nameid=name_tag
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Name Tag
    |spritetype=item
    |nameid=name_tag
    |id=548
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}}
    {{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}}
    {{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}}
    {{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}}
    {{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}}
    {{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}}
    {{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s.
    |The average yield of name tags in [[dungeon]] chests has been decreased.}}
    {{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests.
    |Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}}
    {{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]]  Added name tags, and a new "Name" Interact button.
    |A [[mob]] named "Dinnerbone" or "Grumm" renders upside down.
    |A [[sheep]] named "jeb_" fades between the [[dye]] colors.
    |Naming a [[rabbit]] "Toast" gives it a special memorial skin.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s.
    |Name tags can now be found in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
    {{History|PS4}}
    {{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref>
    * A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked.
    * To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”.
    * A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn.
    * It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time.
    
    == Gallery ==
    <gallery>
    NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]].
    NameTag1.png|A [[wolf]] that has been renamed using a name tag.
    RenamedCreeper.png|A [[creeper]] renamed using the name tag.
    RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well.
    YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo.
    Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down.
    MineshaftNameTag.png|Name Tag found in a mineshaft chest.
    Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition.
    </gallery>
    
    == See also ==
    * [[Spawn Egg]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019
    
    {{items}}
    
    [[de:Namensschild]]
    [[es:Etiqueta]]
    [[fr:Étiquette]]
    [[it:Targhetta]]
    [[ja:名札]]
    [[ko:이름표]]
    [[nl:Naamkaartje]]
    [[pl:Znacznik]]
    [[pt:Etiqueta]]
    [[ru:Бирка]]
    [[zh:命名牌]]
    [[Category:Renewable resources]]</li></ul>
    20w06aZombie villagers that were converted from villagers no longer despawn.[6]
    1.17
    {{Extension DPL}}<ul><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
    {{Item
    | image = Recovery Compass.gif
    | renewable = No
    | stackable = Yes (64)
    }}
    
    A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
    |A2= Echo Shard |B2= Compass      |C2= Echo Shard
    |A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
    |Output= Recovery Compass
    |type= Tool
    }}
    
    == Usage ==
    When held by a player, the recovery compass will point towards the spot where they previously died.
    
    The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
    
    Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
    
    This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
    
    === Enchantments ===
    
    A recovery compass can receive the following [[enchantment]]s:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Curse of Vanishing]]{{only|bedrock|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Data values ==
    {{Missing information|section|data values for Bedrock Edition|type=data}}
    
    === ID ===
    [[Java Edition|''Java Edition'']]:
    {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
    
    ==History==
    {{History|java}}
    {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Non-renewable resources]]
    
    [[de:Bergungskompass]]
    [[es:Brújula de recuperación]]
    [[fr:Boussole de récupération]]
    [[ja:リカバリーコンパス]]
    [[pl:Kompas powrotny]]
    [[pt:Bússola de retomada]]
    [[ru:Компас восстановления]]
    [[th:เข็มทิศกู้คืน]]
    [[uk:Компас відновлення]]
    [[zh:追溯指针]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}
    {{Item
    | image = Iron Ingot.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|iron-ingot}}
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Block of Iron
    |Output=Iron Ingot,9
    |type=Material
    }}
    
    {{Crafting
    |A1= Iron Nugget
    |B1= Iron Nugget
    |C1= Iron Nugget
    |A2= Iron Nugget
    |B2= Iron Nugget
    |C2= Iron Nugget
    |A3= Iron Nugget
    |B3= Iron Nugget
    |C3= Iron Nugget
    |Output=Iron Ingot
    |type= Material
    |foot=1
    }}
    
    === Smelting ===
    {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.
    
    {{Smelting
    |head=1
    |Iron Ore;Deepslate Iron Ore
    |Iron Ingot
    |0,7
    }}
    {{Smelting
    |foot=1
    |Raw Iron
    |Iron Ingot
    |0,7
    }}
    
    === Compound creation ===
    
    Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Iron Ingot
    |Iron <br>
    |{{Crafting Table
    |shapeless= 1
    |A2=Iron
    |Output=Iron Ingot}}
    |}
    
    === Mob loot ===
    {{see also|Tutorials/Iron golem farming}}
    [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.
    
    [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:
    * {{frac|1|120}} (about 0.83%)
    * {{frac|7|600}} (about 1.17%) with Looting I
    * {{frac|9|600}} (1.50%) with Looting II
    * {{frac|11|600}} (about 1.83%) with Looting III
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}
    
    Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}
    
    === Repairing ===
    
    Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Chainmail Helmet}}
    * {{ItemLink|Chainmail Chestplate}}
    * {{ItemLink|Chainmail Leggings}}
    * {{ItemLink|Chainmail Boots}}
    * {{ItemLink|Iron Helmet}}
    * {{ItemLink|Iron Chestplate}}
    * {{ItemLink|Iron Leggings}}
    * {{ItemLink|Iron Boots}}
    * {{ItemLink|Iron Sword}}
    * {{ItemLink|Iron Axe}}
    * {{ItemLink|Iron Pickaxe}}
    * {{ItemLink|Iron Shovel}}
    * {{ItemLink|Iron Hoe}}
    
    === Healing iron golems ===
    
    {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. 
    
    === Beacons ===
    
    Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. 
    
    An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Iron Ingot
    |Iron Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|iron ingot}}
    *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).
    
    == Achievements ==
    {{load achievements|Acquire Hardware}}
    
    == Advancements ==
    {{load advancements|Acquire Hardware}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |id=305
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}
    {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.
    |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. 
    |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
    {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}
    {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}
    {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java infdev}}
    {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}
    {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}
    {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}
    {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}
    {{History|java beta}}
    {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}
    {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}
    {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.
    |Iron ingots are now used to craft [[iron bars]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}
    {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}
    {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.
    |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.
    |Iron ingots are now used to craft [[tripwire hook]]s.}}
    {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}
    {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}
    {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}
    {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}
    {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}
    {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}
    {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}
    {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}
    {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. 
    |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}
    {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}
    {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}
    {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}
    {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.
    |Iron ingots can now be used to craft a [[blast furnace]].}}
    {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}
    {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}
    {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests.
    |Iron ingots are now used to craft [[chain]]s.}}
    {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}
    {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}
    {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].
    |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}
    {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}
    {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}
    {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}
    {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.
    |[[Zombie]]s now rarely drop iron ingots.}}
    {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.
    |Iron ingots are now used to craft [[anvil]]s.
    |Iron ingots are now found in [[nether fortress]] chests.
    |Added [[iron golem]]s, which [[drops|drop]] iron ingots.
    |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.
    |Added [[zombie villager]]s, which rarely drop iron ingots.}}
    {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.
    |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}
    {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.
    |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.
    |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.
    |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}
    {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.
    |Iron ingots can now be found in [[stronghold]] storeroom chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.
    |Iron ingots can now be used to [[crafting|craft]] iron nuggets.
    |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.
    |Iron ingots can now be found in [[shipwreck]] treasure chests.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.
    |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.
    |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].
    
    == See also ==
    
    * {{BlockLink|Block of Iron}}
    * {{ItemSprite|Iron Chestplate}} [[Iron armor]]
    * {{ItemLink|Iron Nugget}}
    * {{BlockLink|Iron Ore}}
    * [[Ores]]
    
    == External links ==
    * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}
    
    {{Items}}
    
    [[cs:Železný ingot]]
    [[de:Eisenbarren]]
    [[es:Lingote de hierro]]
    [[fr:Lingot de fer]]
    [[hu:Vasrúd]]
    [[it:Lingotto di ferro]]
    [[ja:鉄インゴット]]
    [[ko:철괴]]
    [[nl:IJzerstaaf]]
    [[pl:Sztabka żelaza]]
    [[pt:Barra de ferro]]
    [[ru:Железный слиток]]
    [[uk:Залізний зливок]]
    [[zh:铁锭]]
    [[Category:Renewable resources]]</li></ul>
    21w11aZombie Villager Librarian change 21w11a The overlay texture of the zombie librarian now have been changed.
    Desert Zombie Librarian Jungle Zombie Librarian Plains Zombie Librarian Savanna Zombie Librarian Snowy Zombie Librarian Swamp Zombie Librarian Taiga Zombie Librarian
    21w13aLegacy zombie villager texture[7] have been removed.
    Zombie villagers drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
    1.17.1
    {{Extension DPL}}<ul><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
    {{outdated feature|edition=java}}
    {{Item
    | title = Horse Saddle
    | image = Horse Saddle.png
    | renewable = Yes
    | stackable = Yes (32)
    }}
    
    '''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.
    
    == Obtaining ==
    === Crafting ===
    {{crafting |ignoreusage=1
    |A1=Leather    |B1=Leather    |C1=Leather
    |A2=Leather    |B2=Iron Ingot |C2=Leather
    |A3=Iron Ingot                |C3=Iron Ingot
    |Output=Horse Saddle
    }}
    
    == Usage ==
    Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.
    
    == Sounds ==
    ''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>
    
    == Data values ==
    === ID ===
    {{ID table
    |nonameid=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Horse Saddle
    |spritetype=item
    |id=416
    |form=item
    |translationkey=item.horsesaddle.name
    |foot=y}}
    
    == History ==
    {{History|java}}
    {{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
    {{History|||snap=13w18a|Horse saddles have been removed.
    |[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
    {{History|foot}}
    
    == Issues ==
    Horse saddles have been removed from the game, and as such are no longer supported.
    
    {{Items}}
    {{Removed Features}}
    
    [[es:Montura de caballo]]
    [[fr:Selle de cheval]]
    [[it:Sella di cavallo]]
    [[ja:ウマの鞍]]
    [[ko:말 안장]]
    [[pt:Sela para cavalo]]
    [[zh:马鞍]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
    {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
    | group = Age 0
    | 1-1 = Nether Wart Age 0.png
    | 1-2 = Nether Wart Age 0 BE.png
    | group2 = Age 1-2
    | 2-1 = Nether Wart Age 1-2.png
    | 2-2 = Nether Wart Age 1-2 BE.png
    | group3 = Age 3
    | 3-1 = Nether Wart Age 3.png
    | 3-2 = Nether Wart Age 3 BE.png
    |image= Nether Wart (item).png
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].
    
    '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].
    
    == Obtaining ==
    === Breaking ===
    Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.
    
    === Natural generation ===
    Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
    {| class="wikitable"
    |+
    !Location
    !Description
    !Image
    |-
    |{{anchor|Nether Fortress}}'''Nether Fortress'''
    |Nether wart can be found growing near stairwells in small soul sand gardens.
    |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
    |-
    |{{anchor|Bastion Remnant}}'''Bastion Remnant'''
    |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
    |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
    |}
    <br>
    
    === Chest loot ===
    {{LootChestItem|nether-wart}}
    
    == Usage == 
    
    === Brewing ingredient ===
    Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.
    
    {{brewing
      |showname=1
      |Nether Wart
      |Awkward Potion
      |base=Water Bottle
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.
    
    === Farming ===
    {{main|Tutorials/Nether Wart farming}}
    When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.
    
    Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].
    
    Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].
    
    === Composting ===
    Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Nether wart}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Wart
    |spritetype=block
    |nameid=nether_wart
    |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Nether Wart
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=nether-wart
    |spritetype=block
    |nameid=nether_wart
    |id=115
    |form=block
    |itemform=item.nether_wart}}
    {{ID table
    |displayname=Item
    |spritename=nether-wart
    |spritetype=item
    |nameid=nether_wart
    |id=294
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
    {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
    {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
    {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
    {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
    {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
    {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
    {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
    {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
    {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
    |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
    {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
    {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
    {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
    |Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
    {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
    |Placement and breaking [[sound]]s have now been added to nether wart.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
    |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
    |Nether wart can now be [[composter|composted]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
    |[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
    |Nether wart can now grow outside of [[the Nether]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History|foot}}
    
    === Nether wart "item" ===
    {{:Technical blocks/Nether Wart}}
    
    ==Issues==
    
    {{issue list}}
    
    == Trivia ==
    * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
    * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.
    
    == Gallery ==
    <gallery>
    Nether Brick And Wart.png|Nether wart found in a nether fortress.
    Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
    Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
    Nether Fortress Large Stairs Room.png
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Nether blocks]]
    [[Category:Fungi]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Netherwarze]]
    [[es:Verruga del Nether]]
    [[fr:Verrues du Nether]]
    [[hu:Bibircsók]]
    [[it:Verruca del Nether]]
    [[ja:ネザーウォート]]
    [[ko:네더 사마귀]]
    [[nl:Netherkruid]]
    [[pl:Netherowa brodawka]]
    [[pt:Fungo do Nether]]
    [[ru:Адский нарост]]
    [[th:หูดเนเธอร์]]
    [[uk:Пекельний наріст]]
    [[zh:下界疣]]
    [[Category:Brewing recipe]]</li></ul>
    Pre-release 1Zombie villagers no longer pick up glow ink sacs.
    1.18
    {{Extension DPL}}<ul><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block
    | image = 
    | image2 = 
    | transparent = Yes
    | light = No
    | tool = any
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | group = Redstone Comparator
    | group2 = Subtracting
    | group3 = Powered
    | group4 = Powered+Subtracting
    | 1-1 = Redstone Comparator.png
    | 2-1 = Subtracting Redstone Comparator.png
    | 3-1 = Powered Redstone Comparator.png
    | 4-1 = Powered Subtracting Redstone Comparator.png
    }}
    {{Many images}}
    A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on).
    
    == Obtaining ==
    === Natural generation ===
    Redstone comparators generate in [[Ancient City|ancient cities]].
    
    === Breaking ===
    A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item.
    
    {{Breaking row|Redstone Comparator|horizontal=y}}
    
    A redstone comparator is removed and dropped as an item if:
    * its attachment block is moved, removed, or destroyed;
    * [[water]] flows into its space;{{only|java}}
    * a [[piston]] tries to push it or moves a block into its space.
    
    If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.
    
    === Crafting ===
    {{Crafting
    |B1=Redstone Torch
    |A2=Redstone Torch
    |B2=Nether Quartz
    |C2=Redstone Torch
    |A3=Stone
    |B3=Stone
    |C3=Stone
    |Output= Redstone Comparator
    |type=Redstone
    }}
    
    == Usage ==
    A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]].
    
    The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator:
    * Down and unpowered (indicating the comparator is in "comparison mode")
    * Up and powered (indicating the comparator is in "subtraction mode")
    
    The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output.
    
    It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. 
    
    Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses.
    
    The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).
    
    === Maintain signal strength ===
    A redstone comparator with no powered sides outputs the same signal strength as its rear input.
    
    === Compare signal strength ===
    [[File:Comparators Explained.png|Comparators in comparison mode.|thumb]]
    A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input.
    
    The formula for calculating the output signal strength is as follows:
    
    <code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code>
    {{-}}
    
    === Subtract signal strength ===
    [[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]]
    A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input.
    
    <code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code>
    
    For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''.
    
    If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''.
    
    === Measure block state ===
    {{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block.
     |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew!
    }}
    A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref>
    [[Category:Java Edition specific information]]
    {{-}}
    
    ==== Fullness of containers ====
    {| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;"
    |+ Minimum Items for Container Signal Strength
    |-
    !Containers
    !{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}}
    !{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}}
    !{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}}
    !{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}}
    ![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}}
    ]]
    !{{BlockSprite|Jukebox|link=Jukebox}}
    |-
    !Total Slots
    !3!!5!!9!!27!!54!!1
    |-
    !Power Level
    ! colspan="5" |Number of Items
    !Music Disc
    |-
    |0||0||0||0||0||0||No disc
    |-
    |1||1||1||1||1||1||"13"
    |-
    |2||14||23||42||1s 60||3s 55||"cat"
    |-
    |3||28||46||1s 19||3s 55||7s 46||"blocks"
    |-
    |4||42||1s 5||1s 60||5s 51||11s 37||"chirp"
    |-
    |5||55||1s 28||2s 37||7s 46||15s 28||"far"
    |-
    |6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall"
    |-
    |7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi"
    |-
    |8||1s 32||2s 32||4s 32||13s 32||27s||"stal"
    |-
    |9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad"
    |-
    |10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward"
    |-
    |11||2s 10||3s 37||6s 28||19s 19||38s 37||"11"
    |-
    |12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait"
    |-
    |13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep"
    |-
    |14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic"
    |-
    |15||3s||5s||9s||27s||54s||"5"
    |}
    A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section.
    
    Containers that can be measured by a comparator include:
    * {{BlockLink|Furnace}}
    * {{BlockLink|Blast Furnace}}
    * {{BlockLink|Smoker}}
    * {{BlockLink|Brewing Stand}}
    * {{BlockLink|Hopper}}
    * {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]]
    * {{BlockLink|Dispenser}}
    * {{BlockLink|Dropper}}
    * {{BlockLink|Chest}}
    * {{BlockLink|Trapped Chest}}
    * {{ItemLink|Minecart with Chest}} on top of a [[detector rail]]
    * {{BlockLink|Barrel}}
    * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest
    * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest
    * {{BlockLink|Shulker Box}} (any color)
    
    Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items).
    
    The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after.
    
    One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''.
    
    Items that stack to a max of 16  ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1.
    
    Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''.
    
    Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''.
    
    Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''.
    
    Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt.
    
    When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open.
    
    ;Calculating signal strength from items
    
    :When a container is empty, the output is off.
    
    :When it is not empty, the output signal strength is calculated as follows:
    
    :<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code>
    
    :<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code>
    
    :''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8:
    <blockquote>
    1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8
    </blockquote>
    
    ;Calculating items from signal strength
    
    :It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows:
    
    :<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code>
    
    :''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items:
    <blockquote>
    max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110
    </blockquote>
    {{-}}
    
    ==== Miscellaneous ====
    [[File:Comparator storage.png|Comparators used to measure containers.|thumb]]
    Some non-container blocks can also be measured by a redstone comparator:
    
    ;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}}
    
    : A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest.
    
    ;{{BlockLink|Cake}}
    
    : A cake outputs a signal strength relative to the amount of cake remaining.  Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.
    
    [[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]]
    ;{{BlockLink|Cauldron}}
    
    : A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3.
    
    [[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]]
    ;{{BlockLink|Composter}}
    
    : A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.
    
    ;{{Anchor|CommandBlock}}{{BlockLink|Command Block}}
    
    : A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful.
    
    : Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).
    
    : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off).
    
    ;{{BlockLink|End Portal Frame}}
    
    : An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise.
    
    [[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]]
    
    ;{{EntityLink|Item Frame}}
    
    : A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8.
    
    : For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.
    
    : The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}}
    
    ;{{BlockLink|Jukebox}}
    
    : A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above.
    
    ;{{BlockLink|Lectern}}
    
    : A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is:
    :<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code>
    :This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15.
    :For example, a book with 15 pages will output a signal equal to the current page number.  A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100.
    :
    
    ;{{BlockLink|Respawn Anchor}}
    
    : A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value.
    
    ;{{BlockLink|Sculk Sensor}}
    
    : A sculk sensor outputs a signal strength depending on the type of vibration that is detected.
    
    ;{{BlockLink|Chiseled Bookshelf}}
    
    : A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0.
    {{-}}
    
    == Sounds ==
    === Generic ===
    {{Edition|Java}}:
    {{Sound table/Block/Stone/JE}}
    {{Edition|Bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Click.ogg
    |subtitle=Comparator clicks
    |source=block
    |description=When a comparator is set to subtraction mode
    |id=block.comparator.click
    |translationkey=subtitles.block.comparator.click
    |volume=0.3
    |pitch=0.55
    |distance=16}}
    {{Sound table
    |subtitle=Comparator clicks
    |source=block
    |description=When a comparator is set to comparison mode
    |id=block.comparator.click
    |translationkey=subtitles.block.comparator.click
    |volume=0.3
    |pitch=0.5
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Click.ogg
    |source=block
    |description=When a comparator is set to subtraction mode
    |id=block.click
    |volume=0.2
    |pitch=0.55}}
    {{Sound table
    |source=block
    |description=When a comparator is set to comparison mode
    |id=block.click
    |volume=0.2
    |pitch=0.5
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Redstone Comparator
    |spritetype=block
    |nameid=comparator
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=redstone-comparator
    |spritetype=block
    |nameid=comparator
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Comparator
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Unpowered block
    |spritename=unpowered-comparator
    |spritetype=block
    |nameid=unpowered_comparator
    |id=149
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Powered block
    |spritename=powered-comparator
    |spritetype=block
    |nameid=powered_comparator
    |id=150
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=redstone-comparator
    |spritetype=item
    |nameid=comparator
    |id=522
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=redstone-comparator
    |spritetype=block
    |nameid=Comparator
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    A redstone comparator has a block entity associated with it that holds additional data about the block.
    
    {{el|je}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|be}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    == Advancements ==
    {{Load advancements|the power of books}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div>
    
    == History ==
    {{info needed section|If {{bug|MC-50242}} also affected comparators?}}
    ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
    {{History|java}}
    {{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }}
    {{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}}
    {{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}}
    {{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.
    |Redstone comparators have 0 delay.
    At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}}
    {{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs.
    |The ability to measure containers to redstone comparators has now been added.}}
    {{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture.
    |The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}}
    {{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}}
    {{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s.
    |Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}}
    {{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}}
    {{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output.
    |Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}}
    {{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}}
    {{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}}
    {{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}}
    {{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}}
    {{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}}
    {{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion.
    |Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}}
    {{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower.
    |Comparators set to subtract by hand now appear normally again.}}
    {{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}}
    {{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below:
    {{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values"
    ! Original values
    {{!}}-
    {{!}}
    *0: 0
    *1: 1
    *2: 19
    *3: 37
    *4: 55
    *5: 1s 10
    *6: 1s 28
    *7: 1s 46
    *8: 2s
    *9: 2s 19
    *10: 2s 37
    *11: 2s 55
    *12: 3s 10
    *13: 3s 28
    *14: 3s 46
    *15: 4s
    {{!}}}
    }}
    {{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}}
    {{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>.
    |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]].
    |Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404.
    |As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}}
    {{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    {{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}}
    {{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}}
    {{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
    {{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}}
    {{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}}
    {{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}}
    {{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}}
    {{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}}
    {{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron‌]]s.}}
    {{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
    {{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}}
    {{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}}
    {{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es.
    |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
    {{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}}
    {{History|foot}}
    
    === Redstone comparator "items" ===
    {{:Technical blocks/Redstone Comparator}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref>
    
    == Gallery ==
    <gallery>
    Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparators 1.png|A contraption incorporating comparators.
    Dinnerbone Comparators 2.png|Comparators in action.
    Dinnerbone Comparators 3.png|Output specific signals.
    Dinnerbone Comparator Thing.png|Another comparator in use.
    Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Mechanics]]
    [[Category:Block entities]]
    [[Category:Redstone mechanics]]
    [[Category:Mechanisms]]
    [[Category:Manufactured blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Redstone-Komparator]]
    [[es:Comparador de redstone]]
    [[fr:Comparateur de redstone]]
    [[hu:Redstone-komparátor]]
    [[ja:レッドストーンコンパレーター]]
    [[ko:레드스톤 비교기]]
    [[nl:Redstonevergelijker]]
    [[pl:Komparator]]
    [[pt:Comparador de redstone]]
    [[ru:Компаратор]]
    [[uk:Редстоуновий компаратор]]
    [[zh:红石比较器]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}
    {{planned|BE}}
    {{Item
    | image = Bundle.png
    | image2 = Bundle Filled.png
    | rarity = Common
    | renewable = No
    | stackable = No
    }}
    
    A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |showdescription=1
      |A1=String      |B1=Rabbit Hide |C1=String 
      |A2=Rabbit Hide                 |C2=Rabbit Hide
      |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide
      |Output=Bundle
      |type=Tool
      |description={{OnlyExperimental|bundle}}
    }}
    
    == Usage ==
    <!--The tooltip does not reflect the current bundle "tooltip"-->
    {{FakeImage|style=max-width:250px;
    |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}
    |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.
    }}
    Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.
    
    Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>  
    
    To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.  
    
    Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.
    
    Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.
    
    [[Shulker box]]es cannot be placed inside of bundles.
    
    [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]
    
    == Sounds ==
    {{Sound table
    |sound=Bundle drop contents1.ogg
    |sound2=Bundle drop contents2.ogg
    |sound3=Bundle drop contents3.ogg
    |subtitle=Bundle empties
    |source=player
    |description=When a bundle's items are thrown onto the ground
    |id=item.bundle.drop_contents
    |translationkey=subtitles.item.bundle.drop_contents
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle insert1.ogg
    |sound2=Bundle insert2.ogg
    |sound3=Bundle insert3.ogg
    |subtitle=Item packed
    |source=player
    |description=When items are placed into a bundle
    |id=item.bundle.insert
    |translationkey=subtitles.item.bundle.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle remove one1.ogg
    |sound2=Bundle remove one2.ogg
    |sound3=Bundle remove one3.ogg
    |subtitle=Item unpacked
    |source=player
    |description=When items are removed from a bundle
    |id=item.bundle.remove_one
    |translationkey=subtitles.item.bundle.remove_one
    |volume=0.8
    |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{JE}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bundle
    |spritetype=item
    |nameid=bundle
    |form=item
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Bundle}}
    </div>
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
    {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}
    {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}
    {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.
    |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
    {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
    |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
    |{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
    {{History|||snap=20w49a|Bundle fullness is now always shown.
    |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
    {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].
    |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
    |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
    |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
    {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
    {{History|||snap=21w19a|Bundles are now accessible only through commands.}}
    {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
    {{History|||snap=21w37a|Bundles are once again accessible only through commands.}}
    {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}
    {{h|bedrock}} 
    {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} 
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Gallery ==
    <gallery>
    JE 1.17 Development Bundle.png|The original bundle UI
    Bundle in Inventory.jpg|A bundle inventory in the inventory
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Storage]]
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[de:Bündel]]
    [[es:Saco]]
    [[fr:Sac]]
    [[ja:バンドル]]
    [[pl:Sakwa]]
    [[pt:Trouxa]]
    [[ru:Мешок]]
    [[zh:收纳袋]]</li></ul></nowiki>
    21w41aThe profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.
    Desert Zombie Armorer Jungle Zombie Armorer Plains Zombie Armorer Savanna Zombie Armorer Snowy Zombie Armorer Swamp Zombie Armorer Taiga Zombie Armorer
    Desert Zombie Weaponsmith JE2 Jungle Zombie Weaponsmith JE2 Plains Zombie Weaponsmith JE2 Savanna Zombie Weaponsmith JE2 Snowy Zombie Weaponsmith JE2 Swamp Zombie Weaponsmith JE2 Taiga Zombie Weaponsmith JE2
    1.19
    {{Extension DPL}}<ul><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}
    {{Joke feature}}
    {{ItemEntity
    |title=Obsidian Boat
    |image=Obsidian Boat.png
    |image2=Obsidian Boat (item).png
    |stackable=No
    |renewable=Yes
    }}
    
    The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.
    
    == Obtaining ==
    === Crafting ===
    {{crafting
    |A2 = Obsidian                |C2 = Obsidian
    |A3 = Obsidian |B3 = Obsidian |C3 = Obsidian
    |Output= Obsidian Boat
    |ignoreusage=1
    }}
    
    == Usage ==
    Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.
    
    == Sounds ==
    Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.
    
    == Data values ==
    === ID ===
    {{ID table
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Obsidian Boat
    |spritetype=item
    |nameid=obsidian_boat
    |id=432
    |form=item
    |translationkey=item.obsidian_boat.name
    |foot=1}}
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=java
    |displayname=Obsidian Boat
    |spritetype=entity
    |nameid=boat
    |id=41
    |translationkey=entity.Boat.name
    |foot=1}}
    
    === Entity data ===
    {{/ED}}
    
    == History ==
    {{History|java}}
    {{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}
    {{History|foot}}
    
    == Issues ==
    Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.
    
    {{Items}}
    {{Entities}}
    {{Jokes}}
    
    [[Category:Joke items]]
    [[Category:Joke entities]]
    
    [[it:Barca di ossidiana]]
    [[ja:黒曜石のボート]]
    [[pt:Bote de obsidiana]]
    [[uk:Обсидіановий човен]]
    [[zh:15w14a]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
    | title = Cooked Porkchop
    | image = Cooked Porkchop.png
    | renewable = Yes
    | heals = {{hunger|8}}
    | stackable =  Yes (64)
    }}
    
    '''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    {{see also|Tutorials/Animal farming|title1=Animal farming}}
    
    Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].
    
    === Mob loot ===
    
    ==== Pigs ====
    
    Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.
    
    ==== Hoglins ====
    
    Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.
    
    === Cooking ===
    
    [[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    {{Smelting
    |Raw Porkchop
    |Cooked Porkchop
    |0,35
    }}
    
    === Trading ===
    {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].
    
    Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}
    
    {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.
    
    === Chest loot ===
    {{LootChestItem|cooked-porkchop}}
    
    == Usage ==
    
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].
    
    === Wolves ===
    
    Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Piglins ===
    [[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Porkchop
    |spritetype=item
    |nameid=cooked_porkchop
    |itemtags=piglin_food
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Porkchop
    |spritetype=item
    |nameid=cooked_porkchop
    |id=263
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Pork Chop}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java indev}}
    {{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.
    |Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].
    |Created by cooking [[raw porkchops]] in the inventory.}}
    {{History|java alpha}}
    {{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}
    {{History|java beta}}
    {{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}
    {{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].
    |Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].
    |Cooked porkchops now restore {{hunger|8}} to the food bar.
    |Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}
    {{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
    {{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}
    {{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}
    {{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}
    {{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}
    {{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}
    {{History||xbox=TU5|Cooked porkchops are now stackable to 64.
    |Cooked porkchops now fill [[hunger]] instead of [[health]].}}
    {{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
    {{History|PS4}}
    {{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Pečená kotleta]]
    [[de:Gebratenes Schweinefleisch]]
    [[es:Chuleta de cerdo cocinada]]
    [[fr:Côtelette de porc cuite]]
    [[hu:Sült sertésszelet]]
    [[ja:焼き豚]]
    [[nl:Gebraden varkensvlees]]
    [[pl:Pieczony schab]]
    [[pt:Costeleta de porco assada]]
    [[ru:Жареная свинина]]
    [[uk:Смажена свинина]]
    [[zh:熟猪排]]</li></ul>
    22w17aThe sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.
    Zombie Villager Comparison 22w17a Zombie Villager Comparison 22w17a 2
    Pocket Edition Alpha
    v0.12.1
    {{Extension DPL}}<ul><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item
    | image = Light Gray Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Azure Bluet;Oxeye Daisy;White Tulip
      |Output=Light Gray Dye
      |type=Material
    }}
    {{Crafting
      |Black Dye
      |White Dye
      |White Dye
      |Output=Light Gray Dye,3
      |type=Material
      |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.
    }}
    {{Crafting
      |Gray Dye
      |White Dye
      |Output=Light Gray Dye,2
      |type=Material
      |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]].
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 light gray dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Light Gray Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Light Gray Dye
    |spritetype=item
    |nameid=light_gray_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Light Gray Dye
    |spritetype=item
    |nameid=light_gray_dye
    |aliasid=dye / 7
    |id=402
    |form=item
    |translationkey=item.dye.silver.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|1w3j1SKcoww}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.
    |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    {{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}
    {{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}
    {{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}
    {{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}
    {{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}
    {{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}
    {{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.
    |Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
    |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' 
    
    == Notes ==
    {{fnlist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Světle šedé barvivo]]
    [[de:Hellgrauer Farbstoff]]
    [[es:Tinte gris claro]]
    [[fr:Teinture gris clair]]
    [[hu:Világosszürke festék]]
    [[ja:薄灰色の染料]]
    [[ko:회백색 염료]]
    [[nl:Lichtgrijze kleurstof]]
    [[pl:Jasnoszary barwnik]]
    [[pt:Corante cinza-claro]]
    [[ru:Светло-серый краситель]]
    [[zh:淡灰色染料]]
    [[Category:Renewable resources]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
    {{Item
    | image = Bone.png
    | renewable = Yes
    | stackable = Yes (64)
    }} 
    
    A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|bone}}
    
    === Mob loot ===
    
    Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
    
    {{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
    Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
    
    === Fishing ===
    
    Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
    
    == Usage ==
    
    === Helmet ===
    [[File:Steve wearing Bone.png|thumb|right|75px]]
    [[File:Alex wearing Bone.png|thumb|right|75px]]
    While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
    
    === Taming ===
    
    Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
    
    === Crafting ingredient ===
    A bone can be crafted into 3 bone meal.
    
    {{crafting usage}}
    
    == Achievements ==
    {{load achievements|Leader of the pack}}
    
    == Advancements ==
    {{load advancements|Best Friends Forever}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bone
    |spritetype=item
    |nameid=bone
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bone
    |spritetype=item
    |nameid=bone
    |id=415
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java beta}}
    {{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
    |Bones can be [[crafting|crafted]] into [[bone meal]].}}
    {{History||1.4|Bones can now be used to tame [[wolves]].}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
    {{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
    {{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
    {{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
    {{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
    |Bones can now be found in [[dungeon]] [[chest]]s.}}
    {{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
    {{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
    {{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
    {{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|Added skeletons, which drop bones when they die.
    |Bones can now be used to craft [[bone meal]].}}
    {{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
    {{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
    {{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
    |Bones are no longer available from the [[nether reactor]].}}
    {{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
    {{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
    |Bones can now be found in [[jungle temple]] [[chest]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
    {{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Bone meal]]
    * [[Wolf]]
    * [[Dyeing]]
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Knochen]]
    [[es:Hueso]]
    [[fr:Os]]
    [[hu:Csont]]
    [[it:Osso]]
    [[ja:骨]]
    [[ko:뼈]]
    [[nl:Bot]]
    [[pl:Kość]]
    [[pt:Osso]]
    [[ru:Кость]]
    [[th:กระดูก]]
    [[tr:Kemik]]
    [[uk:Кістка]]
    [[zh:骨头]]</li></ul>
    build 1Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Added zombie villagers.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Added baby zombie villagers.
    Zombie villagers retain their professions and clothes, which have a tattered appearance.
    v0.14.0
    {{Extension DPL}}<ul><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
    {{item
    | image = <gallery>
    Saddle (Pig).png | Pig
    Saddle (Horse).png | Horse
    Saddle (Strider).png | Strider
    </gallery>
    | invimage = Saddle
    | renewable = Yes
    | stackable = No
    }}
    
    A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|saddle}}
    
    === Fishing ===
    Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.
    
    === Trading ===
    Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.
    
    === Mob loot ===
    Any mob that the player equips with a saddle drops the saddle upon death.
    
    A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
    
    A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.
    
    == Usage ==
    [[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
    While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. 
    
    Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.
    
    Animals can also be equipped with saddles by a [[dispenser]].
    
    Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Saddle equip.ogg
    |source=neutral
    |subtitle=Saddle equips
    |description=When a saddle is equipped to a camel
    |id=entity.camel.saddle
    |translationkey=subtitles.entity.horse.saddle
    |volume=0.5
    |pitch=0.8
    |distance=16}}
    {{Sound table
    |subtitle=MC-184399
    |source=neutral
    |description=When a saddle is equipped to a strider
    |id=entity.strider.saddle
    |translationkey=-
    |volume=0.5
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Saddle equips
    |source=neutral
    |description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
    |id=entity.horse.saddle
    |translationkey=subtitles.entity.horse.saddle
    |volume=0.5
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Saddle equips 
    |source=neutral
    |description=When a saddle is equipped to a pig
    |id=entity.pig.saddle
    |translationkey=subtitles.entity.pig.saddle
    |volume=0.5
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=3
    |sound=Saddle equip.ogg
    |source=neutral
    |description=When a saddle is equipped to a camel
    |id=mob.horse.leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |source=neutral
    |description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
    |id=mob.horse.leather
    |volume=0.6
    |pitch=1.0}}
    {{Sound table
    |source=neutral
    |description=When a saddle is equipped to a donkey
    |id=mob.horse.leather
    |volume=0.5
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Saddle
    |spritetype=item
    |nameid=saddle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Saddle
    |spritetype=item
    |nameid=saddle
    |id=371
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|When Pigs Fly}}
    
    == Advancements ==
    {{load advancements|This Boat Has Legs}}
    
    == History ==
    {{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
    {{History|java infdev}}
    {{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
    |Saddles do not [[drops|drop]] from saddled [[pig]]s.
    |Saddles can be found in the new [[dungeon]] [[chest]]s.}}
    {{History|java}}
    {{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
    {{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
    {{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
    |Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
    {{History|||snap=12w37a|Pigs can now jump when being ridden.}}
    {{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
    |Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
    |Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
    {{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
    {{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
    {{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
    |The average yield of saddles in [[dungeon]] chests has been decreased.
    |The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
    {{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
    {{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
    {{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
    {{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
    {{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
    {{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
    |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
    {{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
    {{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
    {{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
    {{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
    {{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
    {{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
    {{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
    {{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
    {{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
    {{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} 
    {{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
    {{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
    |Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
    |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
    |Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
    |Saddles can now be found in savanna [[village]] house chests.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
    {{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
    * A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
    * When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.
    
    == Gallery ==
    <gallery>
    File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
    File:Horse saddle.png|A player riding a [[horse]].
    File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
    File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
    File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
    </gallery>
    
    == See also ==
    * [[Transportation]]
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[cs:Sedlo]]
    [[de:Sattel]]
    [[es:Montura]]
    [[fr:Selle]]
    [[hu:Nyereg]]
    [[it:Sella]]
    [[ja:鞍]]
    [[ko:안장]]
    [[nl:Zadel]]
    [[pl:Siodło]]
    [[pt:Sela]]
    [[ru:Седло]]
    [[zh:鞍]]
    [[Category:Renewable resources]]
    [[uk:Сідло]]</li><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item
    | image = Lapis Lazuli.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}}
    
    '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]].
    
    == Obtaining ==
    
    === Mining ===
    
    When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items.
    
    === Crafting ===
    
    {{Crafting
      |Block of Lapis Lazuli
      |Output=Lapis Lazuli,9
      |type=Material
    }}
    
    === Smelting ===
    {{Smelting
      |showname=1
      |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore
      |Lapis Lazuli
      |0.2
    }}
    
    === Villager gifts ===
    
    {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect.
    
    === Trading ===
    
    Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades.
    
    {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald.
    
    === Chest loot ===
    {{see also|Lapis Lazuli Ore#Natural generation}}
    {{LootChestItem|lapis-lazuli}}
    
    == Usage ==
    
    === Enchanting ===
    
    1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively.
    
    === Crafting ingredient ===
    
    Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye.
    {{crafting usage}}
    
    {{IN|bedrock}}, lapis lazuli can be also used in banner patterns:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Lapis Lazuli}}
    
    === Dye ===
    {{Dye usage}}
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Lapis Lazuli
    |Lapis Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|lapis lazuli}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |aliasid=dye / 4
    |id=414
    |form=item
    |translationkey=item.dye.blue.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Enchanter}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}}
    {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}}
    {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}}
    {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3).
    |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}}
    {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}}
    {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}}
    {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]].
    |Lapis lazuli can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}}
    {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}}
    {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}}
    {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}}
    {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s.
    |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]].
    |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s.
    |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}}
    {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]].
    * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye.
    * It is the only item that can be put in the second slot of an [[enchantment table]].
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Lazurit]]
    [[de:Lapislazuli]]
    [[es:Lapislázuli]]
    [[fr:Lapis-lazuli]]
    [[hu:Lazurit]]
    [[ja:ラピスラズリ]]
    [[ko:청금석]]
    [[nl:Lapis lazuli]]
    [[pl:Lazuryt]]
    [[pt:Lápis-lazúli]]
    [[ru:Лазурит]]
    [[th:แร่แลพิสแลซูลี]]
    [[uk:Лазурит]]
    [[zh:青金石]]
    [[Category:Renewable resources]]</li></ul>
    build 1Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders, or spiders.
    v0.15.0
    {{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item
    | image = Black Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].
    
    == Obtaining ==
    
    === Trading ===
    [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |Ink Sac
      |Output=Black Dye
      |type=Material
    }}
    {{Crafting
      |Wither Rose
      |Output=Black Dye
      |type=Material
      |foot=1
    }}
    
    == Usage  ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Black Dye}}
    
    === Trading ===
    
    Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Black Dye
    |spritetype=item
    |nameid=black_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Black Dye
    |spritetype=item
    |nameid=black_dye
    |aliasid=dye / 16
    |id=395
    |form=item
    |translationkey=item.dye.black_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}
    {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}
    {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}
    {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}
    {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Schwarzer Farbstoff]]
    [[es:Tinte negro]]
    [[fr:Teinture noire]]
    [[ja:黒色の染料]]
    [[ko:검은색 염료]]
    [[pl:Czarny barwnik]]
    [[pt:Corante preto]]
    [[th:สีย้อมสีดำ]]
    [[zh:黑色染料]]</li><li>[[Dye|Dye]]<br/>{{Item
    | title = Dyes
    | image = White Dye.png
    | extratext = View [[#Gallery|all renders]]
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s.
    
    {{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them.
    
    [[File:Dye Recipes.png|400px|thumb|A guide for creating all the dyes]]
    
    == Obtaining ==
    <!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]-->
    
    Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]].
    
    {{loadPage|Crafting/Dye|Crafting|h3}}
    
    === Smelting ===
    {{smelting|head=1|Sea Pickle|Lime Dye|0,2}}
    {{smelting|foot=1|Cactus|Green Dye|1||b=Lapis Lazuli|c=Any fuel|d=1}}
    
    === Trading ===
    
    [[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald.
    
    Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald.
    
    === Chest loot ===
    
    {{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}}
    
    === Other ===
    
    Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}}
    
    == Usage ==
    
    Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses--->
    
    === Dyeing wool and mobs ===
    
    Players can dye wool by placing [[wool]] and any dye in a crafting grid.
    
    {{Crafting
    |nocat=1
    |Any Wool
    |Matching Dye
    |Output=Any Wool
    }}
    
    Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly.
     
    Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye.
    
    === Dyeing carpets ===
    
    Carpets can be dyed.
    
    {{Crafting
     |Any Carpet
     |Matching Dye
     |Output= Matching Carpet
     |type= Building block
    }}
    
    === Dyeing terracotta ===
    
    [[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table.
    
    {{Crafting
    |nocat=1
    |A1=Terracotta |B1=Terracotta |C1=Terracotta
    |A2=Terracotta |B2=Matching Dye  |C2=Terracotta
    |A3=Terracotta |B3=Terracotta |C3=Terracotta
    |Output=Matching Dyed Terracotta,8
    }}
    
    === Creating concrete powder ===
    
    Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly).
    
    {{Crafting
    |nocat=1
    |Sand |Gravel |Sand
    |Gravel |Matching Dye |Gravel
    |Sand |Gravel |Sand
    |Output=Matching Concrete Powder,8
    }}
    
    === Staining glass ===
    
    [[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass.
    
    {{Crafting
    |nocat=1
    |A1=Glass |B1=Glass        |C1=Glass
    |A2=Glass |B2=Matching Dye |C2=Glass
    |A3=Glass |B3=Glass        |C3=Glass
    |Output=Matching Stained Glass,8
    |head=1
    }}
    {{Crafting
    |nocat=1
    |A1= Glass Pane
    |B1= Glass Pane
    |C1= Glass Pane
    |A2= Glass Pane
    |B2= Matching Dye
    |C2= Glass Pane
    |A3= Glass Pane
    |B3= Glass Pane
    |C3= Glass Pane
    |Output= Matching Stained Glass Pane,8
    |type= Decoration block
    |foot=1
    }}
    
    === Dyeing shulker boxes ===
    
    [[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired.
    
    {{Crafting
      |ignoreusage=1
      |showname=1
      |Any Shulker Box
      |Matching Dye
      |Output=Matching Shulker Box
    }}
    
    === Dyeing beds ===
    
    Players can dye beds by placing a [[bed]] and any color dye in a crafting grid.
    
    {{Crafting
    |nocat=1
    |Any Bed
    |Matching Dye
    |Output=Matching Bed
    }}
    
    === Dyeing candles ===
    
    Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid.
    
    {{Crafting
    |ignoreusage=1
    |Candle
    |Matching Dye
    |Output=Matching Dyed Candle
    }}
    
    === Banner patterns ===
    {{main|Banner#Patterns}}
    
    Dyes are used in most banner patterns to determine the pattern and color displayed.
    
    === Dyeing armor ===
    
    [[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]]
    
    Leather [[armor]] can be dyed by:
    * Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}}
    * Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}}
    
    There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water.
    
    The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations:
     for each color (all "total" variables start at 0 before counting):
      totalRed = totalRed + redValue
      totalGreen = totalGreen + greenValue
      totalBlue = totalBlue + blueValue
      totalMaximum = totalMaximum + max(redValue, greenValue, blueValue)
      numberOfColors = numberOfColors + 1
     
     averageRed = totalRed / numberOfColors
     averageGreen = totalGreen / numberOfColors
     averageBlue = totalBlue / numberOfColors
     averageMaximum = totalMaximum / numberOfColors
     
     maximumOfAverage = max(averageRed, averageGreen, averageBlue)
     gainFactor = averageMaximum / maximumOfAverage
     
     resultRed = averageRed * gainFactor
     resultGreen = averageGreen * gainFactor
     resultBlue = averageBlue * gainFactor
    
    Due to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model).
    
    If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed.
    
    ;Mixing Samples
    : {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}}
    : {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}}
    : {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}}
    
    === Dyeing firework stars ===
    
    A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors.
    
    {{Crafting
      |head=1
      |ignoreusage=1
      |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional)
      |Gunpowder
      |Matching Dye
      |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge;
      |Output=Matching Firework Star
    }}
    {{Crafting
      |ignoreusage=1
      |Matching Firework Star
      |Any Dye
      |Output=Matching Firework Star
      |foot=1
    }}
    
    === Creating balloons ===
    
    Dye can be used to craft balloons.{{only|education}}
    
    {{Crafting
    |nocat=1
    |A1= Latex
    |B1= Matching Dye
    |C1= Latex
    |A2= Latex
    |B2= Helium
    |C2= Latex
    |A3= Latex
    |B3= Lead
    |C3= Latex
    |Output= Matching Balloon
    }}
    
    === Creating glow sticks ===
    
    Dye can also be used to craft glow sticks.{{only|education}}
    
    {{Crafting
    |nocat=1
    |A1= Polyethylene
    |B1= Hydrogen Peroxide
    |C1= Polyethylene
    |A2= Polyethylene
    |B2= Matching Dye
    |C2= Polyethylene
    |A3= Polyethylene
    |B3= Luminol
    |C3= Polyethylene
    |Output= Matching Glow Stick
    }}
    
    === Dyeing water inside cauldrons ===
    Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}}
    
    === Signs ===
    Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black.
    
    === Trading ===
    Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]].
    
    == Color values ==
    The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead.
    
    {| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values"
    ! rowspan=2 | Description
    ! colspan=2 style="text-align:center" | Color Code
    |-
    ! Dec
    ! <abbr title="Hexadecimal color code">Hex</abbr>
    |-
    | style="text-align:center" | White || 16383998 || {{color|#F9FFFE}}
    |-
    | style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}}
    |-
    | style="text-align:center" | Gray || 4673362 || {{color|#474F52}}
    |-
    | style="text-align:center" | Black || 1908001|| {{color|#1D1D21}}
    |-
    | style="text-align:center" | Brown || 8606770 || {{color|#835432}}
    |-
    | style="text-align:center" | Red || 11546150 || {{color|#B02E26}}
    |-
    | style="text-align:center" | Orange || 16351261 || {{color|#F9801D}}
    |-
    | style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}}
    |-
    | style="text-align:center" | Lime || 8439583 || {{color|#80C71F}}
    |-
    | style="text-align:center" | Green || 6192150 || {{color|#5E7C16}}
    |-
    | style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}}
    |-
    | style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}}
    |-
    | style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}}
    |-
    | style="text-align:center" | Purple || 8991416 || {{color|#8932B8}}
    |-
    | style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}}
    |-
    | style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}}
    |}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Dye.ogg
    |subtitle=Dye stains
    |source=block
    |description=When dye is used on a [[sign]]
    |id=item.dye.use
    |translationkey=subtitles.item.dye.use
    |volume=1.0
    |pitch=1.0/0.9/0.95/1.1
    |distance=16}}
    {{Sound table
    |subtitle=Dye stains
    |source=player
    |description=When dye is used on a [[sheep]]
    |id=item.dye.use
    |translationkey=subtitles.item.dye.use
    |volume=1.0
    |pitch=1.0/0.9/0.95/1.1
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Dye.ogg
    |source=sound
    |description=When dye is used on a sign
    |id=sign.dye.use
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=3
    |sound=Water Splash Old.ogg
    |source=block
    |description=When dye is added to a cauldron
    |id=cauldron.adddye
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When armor is dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When dye is removed from armor using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Rainbow Collection;Tie dye outfit}}
    
    == Video ==
    
    {{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}}
    
    <div style="text-align:center">
    <span style="display:inline-block">{{yt|8YD7oauNZHE}}</span>
    <span style="display:inline-block">{{yt|7tETaRt7STM}}</span>
    </div>
    
    == History ==
    {{History|java beta}}
    {{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}}
    {{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}
    {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes.
    |[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]].
    | The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}}
    {{:Color/Java Edition dye colors before 17w06a}}
    }}
    {{History|java}}
    {{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}}
    {{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}}
    {{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}}
    {{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}}
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}}
    {{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}}
    {{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}}
    {{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]].
    |Color codes have been changed. All colors are adjusted more vividly. The changes were as follows:
    {{:Color/Java Edition dye color changes in 17w06a}}
    |Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref>
    }}
    {{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}}
    {{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes.
    |[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s.
    |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. 
    |[[Glass pane]]s and [[carpet]]s can now be dyed.
    |[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}}
    {{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}}
    {{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}}
    {{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}}
    {{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref>
    |Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}}
    {{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}}
    {{History|||snap=21w03a|Added a sound for applying dyes.}}
    {{History|||snap=21w19a|Candles can no longer be dyed.}}
    {{History|||snap=Pre-release 1|Candles can now once again be dyed.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}}
    {{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}}
    {{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}}
    {{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}}
    {{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}}
    {{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting.
    |[[Rose red]] is now obtainable by smelting red [[mushroom]]s.
    |All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}}
    {{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
    {{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]].
    |Rose red can now be obtained from [[beetroot]]s.}}
    {{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s.
    |The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}}
    {{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes.
    |[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}}
    {{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}}
    {{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]].
    |Added the ability to dye [[wolf]] collars.}}
    {{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}}
    {{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}}
    {{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]].
    |Added [[shulker]]s, which can be dyed.
    |Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s.
    |Dyes are now used to craft [[concrete powder]].
    |The color palette has been changed.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting.
    |Dyes can now be used to craft [[firework star]]s.
    |[[Stained glass]] is now [[crafting|craftable]], using dyes.}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s.
    |Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}}
    {{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref>
    |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed.
    |Only a single dye is now required to apply a banner pattern in a [[loom]].
    |Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}}
    {{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}}
    {{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}}
    {{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}}
    {{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]].
    |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}
    {{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}
    {{History|3ds}}
    {{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}}
    {{History|foot}}
    <gallery>
    Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]].
    </gallery>
    ;Notes
    {{reflist|group=n}}
    
    == Gallery ==
    <gallery>
    White Dye.png|White Dye
    Light Gray Dye.png|Light Gray Dye
    Gray Dye.png|Gray Dye
    Black Dye.png|Black Dye
    Brown Dye.png|Brown Dye
    Red Dye.png|Red Dye
    Orange Dye.png|Orange Dye
    Yellow Dye.png|Yellow Dye
    Lime Dye.png|Lime Dye
    Green Dye.png|Green Dye
    Cyan Dye.png|Cyan Dye
    Light Blue Dye.png|Light Blue Dye
    Blue Dye.png|Blue Dye
    Purple Dye.png|Purple Dye
    Magenta Dye.png|Magenta Dye
    Pink Dye.png|Pink Dye
    </gallery>
    
    ==Issues==
    {{issue list}}
    
    == Trivia ==
    * Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones).
    * The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring.
    * In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals.
    * The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only).
    * The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    * Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Barvivo]]
    [[de:Farbstoff]]
    [[es:Tinte]]
    [[fr:Teinture]]
    [[hu:Színezés]]
    [[it:Colorante]]
    [[ja:染料]]
    [[ko:염료]]
    [[nl:Kleurstof]]
    [[pl:Barwniki]]
    [[pt:Corante]]
    [[ru:Красители]]
    [[th:สีย้อม]]
    [[uk:Барвники]]
    [[zh:染料]]</li></ul>
    build 1Baby zombie villagers can now mount adult husks and horse variants.
    Pocket Edition
    1.1.0
    {{Extension DPL}}<ul><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item
    | title = Phantom Membrane
    | image = Phantom Membrane.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].
    
    == Obtaining ==
    
    === Mob loot ===
    [[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.
    
    == Usage ==
    === Repairing ===
    
    Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].
    
    {| class="wikitable" data-description="Repairing elytra"
    ! scope="col" style="width:64px;" | Name
    ! Ingredients
    ! [[Anvil]] usage
    |-
    ! scope="row" style="text-align: center;" | '''Elytra'''
    | [[Elytra]] +<br>[[Phantom Membrane]]
    | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
    |-
    |}
    
    === Brewing ingredient ===
    
    Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].
    
    {{Brewing
     |Phantom Membrane
     |Potion of Slow Falling
     |showname=3
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Phantom Membrane
    |spritetype=item
    |nameid=phantom_membrane
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Phantom Membrane
    |spritetype=item
    |nameid=phantom_membrane
    |id=574
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
    {{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}
    {{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
    
    {{History|bedrock}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019
    
    {{items}}
    
    [[de:Phantomhaut]]
    [[fr:Membrane de Phantom]]
    [[ja:ファントムの皮膜]]
    [[ko:팬텀 막]]
    [[pl:Błona fantoma]]
    [[pt:Membrana de phantom]]
    [[ru:Мембрана фантома]]
    [[th:เนื้อเยื่อแฟนท่อม]]
    [[uk:Перетинка фантома]]
    [[zh:幻翼膜]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li><li>[[Firework Star|Firework Star]]<br/>{{Item
    | image = Firework Star.png
    | renewable = 
    * '''Trail Effect''': No
    * '''All Others''': Yes
    | stackable = Yes (64)
    }}
    '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.
    
    == Obtaining ==
    
    In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional)
      |Gunpowder
      |Matching Dye
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=Matching Firework Star
      |arggroups=1;2,Output;3;4;5
      |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
      |ignoreusage=1
      |Matching Firework Star
      |Any Dye
      |Output=Matching Firework Star
      |type=Miscellaneous
      |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
      |foot=1
      |arggroups=1,Output
    }}
    <div style="display:none">
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
    -->
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Gunpowder
      |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
      |arggroups=1;2,Output;3;4;5
      |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
     |showdescription=1
     |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
     |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |type=Decoration block
     |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
     |foot=1
    }}
    </div>
    
    == Usage ==
    
    The only usage of firework stars is to create [[firework rocket]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage|match=end}}
    
    == Effects ==
    
    === Shape effects ===
    
    A firework star can have only one shape effect.
    
    {| class="wikitable"
    |+ Shape Effects
    ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | 0
    | None
    | Small Ball explosion (default)
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | 1
    | {{ItemLink|Fire Charge}}
    | Large Ball explosion and heavy sound.
    | [[File:Firework Star (Large Sphere).gif|200px]]
    |-
    | 2
    | {{ItemLink|Gold Nugget}}
    | Star-shaped explosion
    | [[File:Firework Star (Star Shape).gif|200px]]
    |-
    | 3
    | {{BlockLink|id=Heads|Head}} (any)
    | Creeper-shaped (Creeper Face) explosion
    | [[File:Firework Star (Creeper Shape).gif|200px]]
    |-
    | 4
    | {{ItemLink|Feather}}
    | Burst explosion
    | [[File:Firework Star (Burst).gif|200px]]
    |}
    
    === Additional effects ===
    
    In addition to the shape effects, any combination of these additional effects may be added to a firework star.
    
    {| class="wikitable"
    |+ Additional Effects
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | None
    | Default
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}}
    | Twinkle (Crackle effect and sounds after the explosion)
    | [[File:Firework Star (Twinkle effect).gif|200px]]
    |-
    | {{ItemLink|Diamond}}
    | Trail effect after the explosion
    | [[File:Firework Star (Trail effect).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}
    | Twinkle + Trail effect after the explosion
    | [[File:Firework Star (Twinkle and Trail effect).gif|200px]]
    |}
    
    == Sounds ==
    {{see also|Firework_Rocket#Sounds}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |aliasid=fireworkscharge
    |id=520
    |form=item
    |translationkey=item.fireworksCharge.name
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Firework Stars}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Video ==
    <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}
    {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars cannot be obtained within the Creative inventory.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    
    * There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars.
    * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].
    
    == Gallery ==
    <gallery>
    File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.
    </gallery>
    
    {{Items}}
    
    [[cs:Ohňostrojová hvězda]]
    [[de:Feuerwerksstern]]
    [[es:Estrella de fuegos artificiales]]
    [[fr:Étoile de feu d'artifice]]
    [[hu:Tűzijáték csillag]]
    [[it:Stella pirotecnica]]
    [[ja:花火の星]]
    [[ko:폭죽 탄약]]
    [[nl:Vuurwerkster]]
    [[pl:Gwiazdka pirotechniczna]]
    [[pt:Estrela de fogo de artifício]]
    [[ru:Пиротехническая звезда]]
    [[uk:Зірка феєрверку]]
    [[zh:烟火之星]]</li></ul>
    alpha 1.1.0.9Zombie villagers now have their own sounds.
    Bedrock Edition
    ?Baby zombie villagers can no longer mount adult zombie pigmen.
    1.4.0
    {{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
    | image = Flint.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Flint''' is a mineral obtained from [[gravel]].
    
    == Obtaining ==
    === Mining ===
    When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.
    
    === Trading ===
    Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].
    
    === Chest loot ===
    
    {{LootChestItem|flint}}
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level fletcher villagers buy 26 flint for an emerald.
    
    Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.
    
    Journeyman-level weaponsmith villagers buy 24 flint for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |id=356
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java indev}} 
    {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
    |Flint is now used to craft [[flint and steel]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
    {{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
    {{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
    {{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
    {{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
    {{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
    |Flint can be used to craft [[arrow]]s.}}
    {{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
    {{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
    |Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
    {{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pazourek]]
    [[de:Feuerstein]]
    [[es:Pedernal]]
    [[fr:Silex]]
    [[hu:Kovakő]]
    [[it:Selce]]
    [[ja:火打石]]
    [[ko:부싯돌]]
    [[nl:Vuursteen]]
    [[pl:Krzemień]]
    [[pt:Sílex]]
    [[ru:Кремень]]
    [[th:หินเหล็กไฟ]]
    [[uk:Кремінь]]
    [[zh:燧石]]</li><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
    | image = Enchanted Golden Apple.png
    | rarity = Epic
    | heals = {{hunger|4}}
    | effects = 
    * {{EffectLink|Absorption}} IV (2:00)
    * {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
    * {{EffectLink|Fire Resistance}} (5:00)
    * {{EffectLink|Resistance}} (5:00)
    | renewable = No
    | stackable = Yes (64)
    }}
    
    An '''enchanted golden apple''' ({{in|je}}), notch apple, or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|enchanted-golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].
    
    The enchanted golden apple provides: 
    * [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
    * [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
    * [[Fire Resistance]] I for 5 minutes
    * [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes
    
    === Horses ===
    Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.
    
    === Crafting ingredient ===
    {{crafting usage|Enchanted Golden Apple|match=start}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |aliasid=appleenchanted
    |id=259
    |form=item
    |translationkey=item.appleEnchanted.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
    |Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]]. 
    |Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes). 
    |Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]]. 
    |Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
    {{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
    {{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
    {{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
    {{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
    |Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
    {{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
    {{History|bedrock}}
    {{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
    {{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
    {{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
    |[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.
    
    == Gallery ==
    <gallery>
    GoldenAppleComparison.png|A comparison of the two golden apple variations.
    EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
    Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    GodPortal.png|An enchanted golden apple found in a ruined portal chest.
    GodSpawner.png|An enchanted golden apple found in a monster room chest.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    [[Category:Food]]
    
    [[de:Verzauberter goldener Apfel]]
    [[es:Manzana dorada encantada]]
    [[fr:pomme dorée enchantée]]
    [[ja:エンチャントされた金のリンゴ]]
    [[pt:Maçã dourada encantada]]
    [[th:แอปเปิ้ลทองร่ายมนตร์]]
    [[zh:附魔金苹果]]</li></ul>
    beta 1.2.20.1Baby zombie villagers now burn in daylight.
    1.5.0
    {{Extension DPL}}<ul><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}
    {{Item
    | title = Cooked Chicken
    | image = Cooked Chicken.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = Yes (64)
    }}
    
    '''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.
    
    === Cooking ===
    
    [[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    {{Smelting
    |Raw Chicken
    |Cooked Chicken
    |0,35
    }}
    
    === Trading ===
    {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. 
    
    Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}
    
    {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.
    
    == Usage ==
    === Food ===
    
    To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].
    
    === Wolves ===
    
    Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Chicken
    |spritetype=item
    |nameid=cooked_chicken
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Chicken
    |spritetype=item
    |nameid=cooked_chicken
    |id=276
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|ux362Ae8Llc}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
    {{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}
    {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
    {{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
    {{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
    {{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}
    {{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
    {{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
    {{History|PS4}}
    {{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Beta 1.8 Dev Chicken.png|First image of cooked chicken.
    Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Pečené kuře]]
    [[de:Gebratenes Hühnchen]]
    [[es:Pollo asado]]
    [[fr:Poulet rôti]]
    [[hu:Sültcsirke]]
    [[it:Pollo cotto]]
    [[ja:焼き鳥]]
    [[ko:익힌 닭고기]]
    [[nl:Gebraden kip]]
    [[pl:Pieczony kurczak]]
    [[pt:Frango assado]]
    [[ru:Жареная курятина]]
    [[zh:熟鸡肉]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}
    {{Item
    | image = Golden Apple.png
    | rarity = Rare
    | heals = {{hunger|4}}
    |effects=: {{EffectLink|Absorption}} (2:00)
    : {{EffectLink|Regeneration}} II (0:05)
    |renewable = Yes
    |stackable = Yes (64)
    }}
    
    A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1= Gold Ingot
    |B1= Gold Ingot
    |C1= Gold Ingot
    |A2= Gold Ingot
    |B2= Apple
    |C2= Gold Ingot
    |A3= Gold Ingot
    |B3= Gold Ingot
    |C3= Gold Ingot
    |Output= Golden Apple
    |type= Foodstuff
    }}
    
    === Chest loot ===
    On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.
    {{LootChestItem|golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].
    
    Unlike most foods, golden apples can be eaten when the hunger bar is full.
    
    The golden apple provides: 
    *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)
    *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)
    
    === Curing zombie villagers ===
    {{main|Zombie Villager#Curing}}
    
    A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].
    
    === Horses ===
    Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.
    
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Golden Apple
    |spritetype=item
    |nameid=golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Golden Apple
    |spritetype=item
    |nameid=golden_apple
    |id=258
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Zombie Doctor;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java infdev}}
    {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}
    {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. 
    |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. 
    |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].
    |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}
    {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.
    |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.
    |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}
    {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. 
    |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}
    {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}
    {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.
    |The [[Regeneration]] effect of golden apples has been slowed down.}}
    {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}
    {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}
    {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}
    {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}
    {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}
    {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}
    {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].
    |The average yield of golden apples from [[dungeon]] chests has been increased.
    |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}
    {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}
    {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}
    {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.
    
    == Gallery ==
    <gallery>
    File:GoldenAppleComparison.png|A comparison of the two golden apple variations.
    File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.
    File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Food]]
    
    [[cs:Zlaté jablko]]
    [[de:Goldener Apfel]]
    [[es:Manzana dorada]]
    [[fr:Pomme dorée]]
    [[hu:Aranyalma]]
    [[it:Mela d'oro]]
    [[ja:金のリンゴ]]
    [[ko:황금 사과]]
    [[nl:Gouden appel]]
    [[pl:Złote jabłko]]
    [[pt:Maçã dourada]]
    [[ru:Золотое яблоко]]
    [[th:แอปเปิ้ลทอง]]
    [[tr:Altın Elma]]
    [[uk:Золоте яблуко]]
    [[zh:金苹果]]</li></ul>
    beta 1.5.0.0Zombie villagers now sink underwater.
    beta 1.5.0.4Zombie villagers now attack baby turtles and stomp on turtle eggs.
    1.8.0
    {{Extension DPL}}<ul><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
    | image = Disc Fragment.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|disc-fragment-5}}
    
    == Usage ==
    === Crafting ingredient ===
    {{crafting usage|Disc Fragment 5}}
    == Data values ==
    === ID ===
    {{ID table
    |edition=java<!--
    |showitemtags=y-->
    |showforms=y
    |firstcolumnname=Track
    |generatetranslationkeys=y
    |displayname=Samuel Åberg - 5
    |spritename=disc-fragment-5
    |spritetype=item
    |nameid=disc_fragment_5<!--
    |itemtags=-->
    |form=item
    |foot=y}}
    
    == History ==
    {{History|java}}
    {{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    9 to 5.jpg|9 fragments of the 5 music disc.
    </gallery>
    
    ==See also==
    * {{EnvLink|Music}}
    * {{ItemLink|Music Disc}}
    
    {{Items}}
    
    [[de:Plattenbruchstück]]
    [[es:Fragmento de disco]]
    [[fr:Fragment de disque]]
    [[ja:レコードの破片]]
    [[pl:Fragment płyty]]
    [[pt:Fragmento de disco]]
    [[ru:Фрагмент пластинки 5]]
    [[uk:Фрагмент платівки]]
    [[zh:唱片残片]]
    [[Category:Non-renewable resources]]</li><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item
    | image = Lapis Lazuli.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}}
    
    '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]].
    
    == Obtaining ==
    
    === Mining ===
    
    When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items.
    
    === Crafting ===
    
    {{Crafting
      |Block of Lapis Lazuli
      |Output=Lapis Lazuli,9
      |type=Material
    }}
    
    === Smelting ===
    {{Smelting
      |showname=1
      |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore
      |Lapis Lazuli
      |0.2
    }}
    
    === Villager gifts ===
    
    {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect.
    
    === Trading ===
    
    Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades.
    
    {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald.
    
    === Chest loot ===
    {{see also|Lapis Lazuli Ore#Natural generation}}
    {{LootChestItem|lapis-lazuli}}
    
    == Usage ==
    
    === Enchanting ===
    
    1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively.
    
    === Crafting ingredient ===
    
    Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye.
    {{crafting usage}}
    
    {{IN|bedrock}}, lapis lazuli can be also used in banner patterns:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Lapis Lazuli}}
    
    === Dye ===
    {{Dye usage}}
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Lapis Lazuli
    |Lapis Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|lapis lazuli}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |aliasid=dye / 4
    |id=414
    |form=item
    |translationkey=item.dye.blue.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Enchanter}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}}
    {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}}
    {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}}
    {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3).
    |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}}
    {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}}
    {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}}
    {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]].
    |Lapis lazuli can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}}
    {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}}
    {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}}
    {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}}
    {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s.
    |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]].
    |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s.
    |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}}
    {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]].
    * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye.
    * It is the only item that can be put in the second slot of an [[enchantment table]].
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Lazurit]]
    [[de:Lapislazuli]]
    [[es:Lapislázuli]]
    [[fr:Lapis-lazuli]]
    [[hu:Lazurit]]
    [[ja:ラピスラズリ]]
    [[ko:청금석]]
    [[nl:Lapis lazuli]]
    [[pl:Lazuryt]]
    [[pt:Lápis-lazúli]]
    [[ru:Лазурит]]
    [[th:แร่แลพิสแลซูลี]]
    [[uk:Лазурит]]
    [[zh:青金石]]
    [[Category:Renewable resources]]</li></ul>
    beta 1.8.0.8Baby zombie villagers can now mount pandas and stray cats.
    1.10.0
    {{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}
    {{Item
    | title = Raw Rabbit
    | image = Raw Rabbit.png
    | heals = {{hunger|3}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    {{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    {{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    == Usage ==
    
    To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Rabbit
      |Cooked Rabbit
    |0.35
    }}
    
    === Wolves ===
    
    Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}
    
    Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |id=288
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Rabbit Season}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}
    {{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}
    {{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}
    {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    
    
    [[de:Rohes Kaninchen]]
    [[es:Conejo crudo]]
    [[it:Coniglio crudo]]
    [[fr:Lapin cru]]
    [[ja:生の兎肉]]
    [[ko:익히지 않은 토끼고기]]
    [[nl:Rauw konijnenvlees]]
    [[pl:Surowy królik]]
    [[pt:Coelho cru]]
    [[ru:Сырая крольчатина]]
    [[zh:生兔肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]]
    
    [[fr:Catégorie:Combat]]
    [[zh:Category:武器]]</li></ul>
    beta 1.10.0.3Zombie villagers are now split into 2 different mobs, new zombie villagers now have new skins, coresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has created a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

    Added nitwit, mason, and unemployed zombie villager professions.
    Zombie villagers now attack wandering traders.
    Cured zombie villagers can now retain their trades.
    1.12.0
    {{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
    {{Item
    | title = Cooked Cod
    | image = Cooked Cod.png
    | renewable = Yes
    | heals = {{hunger|5}}
    | stackable = Yes (64)
    }}
    '''Cooked cod''' is a food item obtained by cooking [[raw cod]].
    
    == Obtaining ==
    
    === Mob loot ===
    ====Cod====
    [[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
    ====Dolphins ====
    When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
    ====Guardians and elder guardians====
    [[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.
    
    Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    ====Polar bears====
    [[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
    ===Chest loot===
    {{LootChestItem|cooked-cod}}
    
    ===Cooking===
    
    Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 
    
    {{smelting|Raw Cod|Cooked Cod|0,35}}
    
    ===Trading===
    
    Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].
    
    == Usage ==
    
    === Food ===
    
    To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].
    
    === Wolves ===
    
    {{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Cod
    |spritetype=item
    |nameid=cooked_cod
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Cod
    |spritetype=item
    |nameid=cooked_cod
    |aliasid=cooked_fish
    |id=268
    |form=item
    |translationkey=item.cooked_fish.name
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Delicious Fish}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    <div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
    {{History|java beta}}
    {{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
    {{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
    |Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
    |Farmer villagers no longer buy cooked fish.}}
    {{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
    {{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
    {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
    |"Cooked Fish" have been renamed to "Cooked Cod".
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
    {{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
    {{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
    {{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
    {{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
    {{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History||xbox=TU5|Cooked fish is now stackable to 64.
    |Cooked fish now fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratener Kabeljau]]
    [[es:Bacalao cocinado]]
    [[ko:익힌 대구]]
    [[pt:Bacalhau assado]]
    [[ru:Жареная треска]]
    [[th:Cod (ไอเทม)]]
    [[zh:熟鳕鱼]]</li><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}
    {{Item
    | image = Goat Horn JE1 BE1.png
    | renewable = Yes
    | stackable = No
    }}
    
    A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.
    
    == Obtaining ==
    === Mob loot ===
    A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.
    
    Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.
    
    === Natural generation ===
    {{LootChestItem|goat-horn}}
    Only the four variants from regular goats can be found here.
    
    == Usage ==
    When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].
    
    There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.
    
    == Sounds ==
    === Generic ===
    {{edition|java}}:
    {{Sound table
    |sound=Goat horn break1.ogg
    |sound2=Goat horn break2.ogg
    |sound3=Goat horn break3.ogg
    |sound4=Goat horn break4.ogg
    |subtitle=Goat Horn breaks off
    |source=neutral
    |description=When a goat's horn breaks off
    |id=entity.goat.horn_break
    |translationkey=subtitles.entity.goat.horn_break
    |volume=0.9
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Goat horn break1.ogg
    |sound2=Goat horn break2.ogg
    |sound3=Goat horn break3.ogg
    |sound4=Goat horn break4.ogg
    |description=When a goat's horn breaks off
    |source=hostile
    |id=mob.goat.horn_break
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Playing ===
    {{edition|java}}:
    {{Sound table
    |sound=Goat Horn Call0.ogg
    |description="Ponder"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.0
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call1.ogg
    |description="Sing"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.1
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call2.ogg
    |description="Seek"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.2
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call3.ogg
    |description="Feel"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.3
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call4.ogg
    |description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.4
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call5.ogg
    |description="Call"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.5
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call6.ogg
    |description="Yearn"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.6
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call7.ogg
    |description="Dream"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.7
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Goat Horn Call0.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Ponder"
    |id=horn.call.0
    |volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call1.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Sing"
    |id=horn.call.1
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call2.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Seek"
    |id=horn.call.2
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call3.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Feel"
    |id=horn.call.3
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call4.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Admire"<ref group=note name=screaming/>
    |id=horn.call.4
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call5.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Call"<ref group=note name=screaming/>
    |id=horn.call.5
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call6.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Yearn"<ref group=note name=screaming/>
    |id=horn.call.6
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call7.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Dream"<ref group=note name=screaming/>
    |id=horn.call.7
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{el|je}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Goat Horn
    |spritetype=item
    |nameid=goat_horn
    |form=item
    |foot=1}}
    
    {{el|be}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Goat Horn
    |spritetype=item
    |nameid=goat_horn
    |form=item
    |id=624
    |translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7
    |foot=1}}
    
    === Item data ===
    ==== ''Java Edition'' ====
    <div class="treeview">
    *{{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Goat Horn}}
    </div>
    Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
    {| class="wikitable sortable" style="text-align: center;"
    !Sound type !![[Resource location|Identifier]]
    |-
    |Ponder||<code>ponder_goat_horn</code>
    |-
    |Sing ||<code>sing_goat_horn</code>
    |-
    |Seek ||<code>seek_goat_horn</code>
    |-
    |Feel ||<code>feel_goat_horn</code>
    |-
    |Admire||<code>admire_goat_horn</code>
    |-
    |Call ||<code>call_goat_horn</code>
    |-
    |Yearn||<code>yearn_goat_horn</code>
    |-
    |Dream||<code>dream_goat_horn</code>
    |}
    
    == History ==
    {{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}
    {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
    {{History|java}}
    {{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}
    {{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}
    {{History|Bedrock}}
    {{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
    {{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}
    {{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}
    {{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}
    {{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}
    {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}
    {{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.
    |Goats now make a sound when they drop goat horns.}}
    {{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}
    {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}
    {{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}
    {{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
    {{History|upcoming bedrock}}
    {{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].
    
    == Gallery ==
    <gallery>
    File:Screenshot (17).png|Steve using a goat horn.
    File:Alex uses a goat horn.png|Alex using a goat horn.
    File:Screenshot (18).png|The goat horn animation in first person.
    File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.
    </gallery>
    
    == Notes ==
    <references group="note" />
    
    == References ==
    {{reflist}}
    
    == External Links ==
    
    * [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Ziegenhorn]]
    [[es:Cuerno de cabra]]
    [[fr:Corne de chèvre]]
    [[it:Corno di capra]]
    [[ja:ヤギの角笛]]
    [[pl:Kozi róg]]
    [[pt:Chifre de cabra]]
    [[ru:Козий рог]]
    [[zh:山羊角]]</li></ul></nowiki>
    beta 1.12.0.2The new zombie villagers now have sounds.
    1.13.0
    {{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
    | image = Flint.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Flint''' is a mineral obtained from [[gravel]].
    
    == Obtaining ==
    === Mining ===
    When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.
    
    === Trading ===
    Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].
    
    === Chest loot ===
    
    {{LootChestItem|flint}}
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level fletcher villagers buy 26 flint for an emerald.
    
    Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.
    
    Journeyman-level weaponsmith villagers buy 24 flint for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |id=356
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java indev}} 
    {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
    |Flint is now used to craft [[flint and steel]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
    {{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
    {{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
    {{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
    {{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
    {{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
    |Flint can be used to craft [[arrow]]s.}}
    {{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
    {{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
    |Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
    {{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pazourek]]
    [[de:Feuerstein]]
    [[es:Pedernal]]
    [[fr:Silex]]
    [[hu:Kovakő]]
    [[it:Selce]]
    [[ja:火打石]]
    [[ko:부싯돌]]
    [[nl:Vuursteen]]
    [[pl:Krzemień]]
    [[pt:Sílex]]
    [[ru:Кремень]]
    [[th:หินเหล็กไฟ]]
    [[uk:Кремінь]]
    [[zh:燧石]]</li><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}
    {{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
    {{Block
    | image = <gallery>
    Leafless Bamboo.png|Leafless
    Small Leaves Bamboo.png|Small
    Big Leaves Bamboo.png|Big
    Leafless Old Bamboo.png|Leafless Old
    Small Leaves Old Bamboo.png|Small Old
    Big Leaves Old Bamboo.png|Big Old
    </gallery>
    | image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
    | image3 = Bamboo (item) JE1 BE1.png
    | transparent = Yes
    | light = No
    | tool = Sword
    | tool2 = Axe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
    | lavasusceptible = Yes
    }}
    '''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. 
    
    A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.
    
    == Obtaining ==
    Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.
    
    === Breaking ===
    Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.
    
    {{breaking row|Bamboo|Sword|sword=1|horizontal=1}}
    {{notelist}}
    === Natural generation ===
    Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>
    
    === Mob loot ===
    {{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>
    
    {{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.
    
    === Fishing ===
    Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].
    
    === Chest loot ===
    {{LootChestItem|bamboo}}
    
    == Usage ==
    When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.
    
    Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>
    
    === Farming ===
    Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.
    
    Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.
    
    === Pandas ===
    Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.
    
    === Fuel ===
    Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. 
    
    Bamboo can be crafted into other items to increase its fuel efficiency.
    * By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
    ** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
    * {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.
    
    === Flower pots ===
    Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Appearance ==
    [[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]
    
    The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.
    
    == Sounds ==
    === Bamboo ===
    {{Sound table/Block/Bamboo}}
    
    === Bamboo Shoot ===
    {{Sound table/Block/Bamboo shoot}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bamboo
    |spritetype=block
    |nameid=bamboo
    |blocktags=bamboo_plantable_on}}
    {{ID table
    |displayname=Bamboo Shoot
    |spritetype=block
    |nameid=bamboo_sapling
    |blocktags=bamboo_plantable_on
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bamboo
    |spritetype=block
    |nameid=bamboo
    |id=418}}
    {{ID table
    |displayname=Bamboo Sapling
    |spritetype=block
    |nameid=bamboo_sapling
    |id=419
    |form=block
    |translationkey=-
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Achievements ==
    {{load achievements|Zoologist}}
    
    == History ==
    {{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.
    |Added [[bamboo jungle]]s, where bamboo naturally generates.}}
    {{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
    {{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}
    {{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}
    {{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
    {{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
    {{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
    {{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
    |Added [[bamboo jungle]]s, where bamboo naturally generates.}}
    {{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
    {{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
    {{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
    {{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
    
    {{History|console}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
    {{History|foot}}
    
    === Bamboo shoot "item" ===
    {{:Technical blocks/Bamboo Shoot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
    * Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
    * While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.
    
    == Gallery ==
    <gallery>
    File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
    File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].
    File:Growing bamboo BE.png|Planted bamboo growing.
    File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
    File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.
    File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.
    File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
    File:Tall Bamboo.png|Grown Bamboo with three parts
    File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
    File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
    File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Flammable blocks]]
    
    [[cs:Bambus]]
    [[de:Bambus]]
    [[es:Bambú]]
    [[fr:Bambou]]
    [[it:Bambù]]
    [[ja:竹]]
    [[ko:대나무]]
    [[pl:Bambus]]
    [[pt:Bambu]]
    [[ru:Бамбук]]
    [[th:ไม้ไผ่]]
    [[zh:竹子]]</li></ul>
    beta 1.13.0.1The old zombie villagers no longer spawn naturally. However, they still exist.
    1.16.0
    {{Extension DPL}}<ul><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
    | image = <gallery>
    Pumpkin Stem Age 0.png | Age 0
    Pumpkin Stem Age 1.png | Age 1
    Pumpkin Stem Age 2.png | Age 2
    Pumpkin Stem Age 3.png | Age 3
    Pumpkin Stem Age 4.png | Age 4
    Pumpkin Stem Age 5.png | Age 5
    Pumpkin Stem Age 6.png | Age 6
    Pumpkin Stem Age 7.png | Age 7
    </gallery>
    |image2 = <gallery>
    Attached Pumpkin Stem (N).png | North
    Attached Pumpkin Stem (E).png | East
    Attached Pumpkin Stem (S).png | South
    Attached Pumpkin Stem (W).png | West
    </gallery>
    | transparent = Yes
    | light = No
    | tool = none
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
    
    '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
    
    == Obtaining ==
    === Breaking ===
    When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="4" | Default
    |-
    | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
    |-
    | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
    |-
    | rowspan="8" |<code>blocks/pumpkin_stem</code>
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
    | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
    | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
    | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
    | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
    | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
    | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
    | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |-
    | rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
    |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |}
    
    === Natural generation ===
    Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
    
    Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
    
    === Chest loot ===
    {{LootChestItem|pumpkin-seeds}}
    
    === Crafting ===
    {{Crafting
    |Pumpkin
    |Output= Pumpkin Seeds,4
    |type= Material
    }}
    
    === Trading ===
    [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
    
    === Post-generation ===
    Shearing an uncarved pumpkin yields 4 pumpkin seeds.
    
    == Usage ==
    === Farming ===
    {{see also|Tutorials/Pumpkin and melon farming}}
    Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
    
    === Breeding ===
    Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Pumpkin stem ==
    A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
    
    The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
    
    == Sounds ==
    {{Sound table/Block/Hard crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Attached Pumpkin Stem
    |spritetype=block
    |nameid=attached_pumpkin_stem
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |id=104
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |id=292
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{info needed section|check if stems floated above farmland upon initial implementation}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
    |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
    |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
    |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
    |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
    {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
    {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
    |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
    |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
    |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
    |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
    {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
    |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
    |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
    {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
    |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
    |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
    {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
    {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
    |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
    {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
    {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
    {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
    {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
    |Invalid pumpkin stems with data values 12-15 now crash the game.}}
    {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
    |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
    |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
    {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
    {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
    {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
    {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
    {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
    |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
    {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
    {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
    |Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
    |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
    {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
    {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
    |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
    {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
    |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
    {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
    {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
    |Pumpkin seeds are obtainable from the [[Nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
    {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
    {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
    |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
    |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
    |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History|foot}}
    
    <gallery>
    Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
    Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
    Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
    </gallery>
    
    === Pumpkin stem "item" ===
    {{:Technical blocks/Pumpkin Stem}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Stem All Ages.png|All stages of growth.
    AllSeeds.png|All the [[seeds]] that exist in the game.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Dýňová semínka]]
    [[de:Kürbiskerne]]
    [[es:Semillas de calabaza]]
    [[fr:Graines de citrouille]]
    [[hu:Tökmagok]]
    [[ja:カボチャの種]]
    [[ko:호박씨]]
    [[nl:Pompoenpitten]]
    [[pl:Nasiona dyni]]
    [[pt:Sementes de abóbora]]
    [[ru:Семена тыквы]]
    [[th:เมล็ดฝักทอง]]
    [[zh:南瓜种子]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
    | title = Raw Porkchop
    | image = Raw Porkchop.png
    | renewable = Yes
    | heals = {{hunger|3}}
    | stackable = Yes (64)
    }}
    A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Pigs ====
    
    Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
    
    ==== Hoglins ====
    
    Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
    
    === Chest loot ===
    
    {{LootChestItem|raw-porkchop}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
    |showname=1
    |Raw Porkchop
    |Cooked Porkchop
    |0.35
    }}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].
    
    {{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.
    
    === Wolves ===
    
    Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Piglins ===
    [[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Porkchop
    |spritetype=item
    |nameid=porkchop
    |itemtags=piglin_food
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Porkchop
    |spritetype=item
    |nameid=porkchop
    |id=262
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Pork Chop}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java indev}}
    {{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
    |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
    |Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
    {{History|java beta}}
    {{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
    {{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
    |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
    {{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
    {{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
    {{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    {{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
    |Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
    {{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
    {{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
    {{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
    {{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
    {{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
    {{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
    I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
    
    {{Items}}
    
    [[Category:Food]]
    
    [[cs:Syrová kotleta]]
    [[de:Rohes Schweinefleisch]]
    [[es:Chuleta de cerdo cruda]]
    [[fr:Côtelette de porc crue]]
    [[hu:Nyers disznóhús]]
    [[ja:生の豚肉]]
    [[nl:Rauw varkensvlees]]
    [[pl:Surowy schab]]
    [[pt:Costeleta de porco crua]]
    [[ru:Сырая свинина]]
    [[uk:Сира свинина]]
    [[zh:生猪排]]
    [[Category:Renewable resources]]</li></ul>
    beta 1.16.0.51Zombie villagers now have ability to pick up items.
    1.17.30
    {{Extension DPL}}<ul><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}
    {{Item
    | image = Portfolio.png
    | renewable = No
    | stackable = Yes (64)
    }}
    A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
    
    == Obtaining ==
    Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command.
    
    == Usage ==
    [[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]
    Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Portfolio
    |spritetype=item
    |nameid=portfolio
    |id=456
    |form=item
    |foot=1}}
    
    == History ==
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
    {{History|||snap=build 2|Portfolios have been removed.}}
    {{History|bedrock}}
    {{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}
    {{History|education}}
    {{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
    {{History|foot}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    [[Category:Storage]]
    
    [[de:Fotoalbum]]
    [[es:Portafolio]]
    [[ja:ポートフォリオ]]
    [[ko:포트폴리오]]
    [[pl:Portfolio]]
    [[pt:Portfólio]]
    [[ru:Портфолио]]
    [[uk:Портфоліо]]
    [[zh:公文包]]</li><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
    | title = Honey Bottle
    | image = Honey Bottle.png
    | renewable = Yes
    | heals = {{hunger|6}}
    |effects=Clears {{EffectLink|Poison}}
    | stackable = Yes (16)
    }}
    
    A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]].  Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].
    
    == Obtaining ==
    {{See also|Tutorials/Honey farming}}
    
    === Harvesting ===
    A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive.
    
    A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.
    
    === Crafting ===
    {{Crafting
    |Glass Bottle
    |Glass Bottle
    |Honey Block
    |Glass Bottle 
    |Glass Bottle
    |Output=Honey Bottle, 4
    |type= Foodstuff
    }}
    
    == Usage ==
    To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.
    
    Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound.
    
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg
    |subtitle=Gulping
    |source=player
    |description=While a player is drinking a honey bottle
    |id=item.honey_bottle.drink
    |translationkey=subtitles.item.honey_bottle.drink
    |volume=0.5
    |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
    |distance=16}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a bottle is filled with honey
    |id=item.bottle.fill
    |translationkey = subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
    |source=player
    |description=While a player is drinking a honey bottle
    |id=random.drink_honey
    |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |id=592
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|Bee Our Guest}}
    
    == Advancements ==
    {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}
    
    == History ==
    {{History|java}}
    {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
    {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
    |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
    {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
    {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
    {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable (up to 16).}}
    {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
    
    {{History|bedrock}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
    {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
    |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable to 16.}}
    {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    
    * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
    * Honey bottles are the only drinkable items that can restore hunger.
    * Honey bottles are 4 pixels more full than [[water bottles]].
    
    {{Items}}
    
    [[cs:Lahvička medu]]
    [[de:Honigflasche]]
    [[es:Frasco con miel]]
    [[fr:Fiole de miel]]
    [[ja:ハチミツ入りの瓶]]
    [[ko:꿀이 든 병]]
    [[lzh:蜜瓶]]
    [[pl:Butelka miodu]]
    [[pt:Frasco de mel]]
    [[ru:Бутылочка мёда]]
    [[th:ขวดน้ำผึ้ง]]
    [[uk:Пляшечка меду]]
    [[zh:蜂蜜瓶]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    beta 1.17.30.20Zombie villagers no longer pick up glow ink sacs.
    Legacy Console Edition
    TU14CU1 1.04 Patch 11.0.1Zombie Villager Added zombie villagers.
    Baby Zombie Villager Added baby zombie villagers.
    Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game.
    TU15 1.05 The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots.
    TU19CU7 1.12 Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
    Baby zombie villagers can now be spawned with a zombie spawn egg.
    TU31CU19 1.22 Patch 3Baby zombie villagers now drop experience.
    Zombie villagers now drop a zombie head when killed by a charged creeper.
    TU46CU36 1.38 Patch 15Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
    TU54CU45 1.56 Patch 241.0.4Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg.
    TU60CU51 1.64 Patch 301.0.11Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
    TU69 1.76 Patch 38Zombie villagers now have their own sounds.
    1.91 Zombie villagers now have new skins, corresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.


    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.
    New Nintendo 3DS Edition
    0.1.0
    {{Extension DPL}}<ul><li>[[Longer String|Longer String]]<br/>{{stub}}
    {{Joke feature}}
    {{exclusive|java}}
    {{item
    | image = Longer String.png
    | rarity=Common
    | renewable=Yes
    | stackable=Yes (64)
    }}
    '''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]].
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
    |A1= String |B1= String
    |Output= Longer String
    |shapeless= 1
    |ignoreusage=1
    }}
    
    ==Data values==
    ===ID===
    {{edition|java}}:{{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Longer String
    |spritetype=item
    |nameid=string2
    |form=item|foot=1}}
    ==History==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    [[Category:Joke items]]
    
    [[ja:Longer String]]
    [[pt:Linha mais comprida]]</li><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}
    {{Item
    | image = Goat Horn JE1 BE1.png
    | renewable = Yes
    | stackable = No
    }}
    
    A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.
    
    == Obtaining ==
    === Mob loot ===
    A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.
    
    Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.
    
    === Natural generation ===
    {{LootChestItem|goat-horn}}
    Only the four variants from regular goats can be found here.
    
    == Usage ==
    When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].
    
    There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.
    
    == Sounds ==
    === Generic ===
    {{edition|java}}:
    {{Sound table
    |sound=Goat horn break1.ogg
    |sound2=Goat horn break2.ogg
    |sound3=Goat horn break3.ogg
    |sound4=Goat horn break4.ogg
    |subtitle=Goat Horn breaks off
    |source=neutral
    |description=When a goat's horn breaks off
    |id=entity.goat.horn_break
    |translationkey=subtitles.entity.goat.horn_break
    |volume=0.9
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Goat horn break1.ogg
    |sound2=Goat horn break2.ogg
    |sound3=Goat horn break3.ogg
    |sound4=Goat horn break4.ogg
    |description=When a goat's horn breaks off
    |source=hostile
    |id=mob.goat.horn_break
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Playing ===
    {{edition|java}}:
    {{Sound table
    |sound=Goat Horn Call0.ogg
    |description="Ponder"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.0
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call1.ogg
    |description="Sing"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.1
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call2.ogg
    |description="Seek"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.2
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call3.ogg
    |description="Feel"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.3
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call4.ogg
    |description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.4
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call5.ogg
    |description="Call"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.5
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call6.ogg
    |description="Yearn"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.6
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call7.ogg
    |description="Dream"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.7
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Goat Horn Call0.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Ponder"
    |id=horn.call.0
    |volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call1.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Sing"
    |id=horn.call.1
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call2.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Seek"
    |id=horn.call.2
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call3.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Feel"
    |id=horn.call.3
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call4.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Admire"<ref group=note name=screaming/>
    |id=horn.call.4
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call5.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Call"<ref group=note name=screaming/>
    |id=horn.call.5
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call6.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Yearn"<ref group=note name=screaming/>
    |id=horn.call.6
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call7.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Dream"<ref group=note name=screaming/>
    |id=horn.call.7
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{el|je}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Goat Horn
    |spritetype=item
    |nameid=goat_horn
    |form=item
    |foot=1}}
    
    {{el|be}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Goat Horn
    |spritetype=item
    |nameid=goat_horn
    |form=item
    |id=624
    |translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7
    |foot=1}}
    
    === Item data ===
    ==== ''Java Edition'' ====
    <div class="treeview">
    *{{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Goat Horn}}
    </div>
    Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
    {| class="wikitable sortable" style="text-align: center;"
    !Sound type !![[Resource location|Identifier]]
    |-
    |Ponder||<code>ponder_goat_horn</code>
    |-
    |Sing ||<code>sing_goat_horn</code>
    |-
    |Seek ||<code>seek_goat_horn</code>
    |-
    |Feel ||<code>feel_goat_horn</code>
    |-
    |Admire||<code>admire_goat_horn</code>
    |-
    |Call ||<code>call_goat_horn</code>
    |-
    |Yearn||<code>yearn_goat_horn</code>
    |-
    |Dream||<code>dream_goat_horn</code>
    |}
    
    == History ==
    {{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}
    {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
    {{History|java}}
    {{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}
    {{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}
    {{History|Bedrock}}
    {{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
    {{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}
    {{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}
    {{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}
    {{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}
    {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}
    {{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.
    |Goats now make a sound when they drop goat horns.}}
    {{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}
    {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}
    {{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}
    {{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
    {{History|upcoming bedrock}}
    {{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].
    
    == Gallery ==
    <gallery>
    File:Screenshot (17).png|Steve using a goat horn.
    File:Alex uses a goat horn.png|Alex using a goat horn.
    File:Screenshot (18).png|The goat horn animation in first person.
    File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.
    </gallery>
    
    == Notes ==
    <references group="note" />
    
    == References ==
    {{reflist}}
    
    == External Links ==
    
    * [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Ziegenhorn]]
    [[es:Cuerno de cabra]]
    [[fr:Corne de chèvre]]
    [[it:Corno di capra]]
    [[ja:ヤギの角笛]]
    [[pl:Kozi róg]]
    [[pt:Chifre de cabra]]
    [[ru:Козий рог]]
    [[zh:山羊角]]</li></ul>
    Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Added zombie villagers.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Added baby zombie villagers.

    Issues[]

    Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.

    Trivia[]

    Gallery[]

    Renders[]

    Halloween[]

    Screenshots[]

    In other media[]

    References[]

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