Pillagers are hostile mobs armed with crossbows found in wandering patrols, in pillager outposts, or as participants in raids. They attack by firing arrows at the player.
Spawning[]
In Java Edition, a pillager spawned by a player using a spawn egg or commands can be a captain which has an ominous banner sticking out of its head.
Patrols[]
In Java Edition, the number of pillagers spawning in each patrol varies from one to five and depends on the regional difficulty, with one spawning as a patrol captain. Patrols occur after 51⁄2 in-game days, any time and independently of structures, which means they still spawn in worlds without generated structures. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block light level less than 9, regardless of sky light.
In Bedrock Edition, each patrol spawns two to five pillagers. One of these pillagers is a patrol captain. After 51⁄2 in-game days, patrols appear 24 to 48 blocks away from the player, at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty.
Outposts[]
Pillagers continually spawn in a 72×54×72 block volume centered on the top floor in a pillager outpost. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8.
In Java Edition, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.
In Bedrock Edition, pillagers continually spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner. A maximum of eight pillagers spawn naturally in an outpost.
Raids[]
In a raid, pillagers are more common in the earlier waves and decrease in number as the waves progress. Despite this, they still constitute the majority of raiders in total.
One pillager spawns riding a ravager in the fifth wave.
In Bedrock Edition, one of the ravagers is ridden by a pillager instead of a vindicator on the seventh wave.
In Java Edition, pillagers spawn during bonus waves and have the largest chance of being the raid captain in the first wave, but in the second wave and onwards, vindicators have a greater chance than pillagers of being the raid captain.
Drops[]
A pillager drops upon death:
- In Bedrock Edition, pillagers drop 0 - 2 arrows. Each level of the Looting enchantment increases the maximum number of arrows dropped for up to five.
- There is a 8.5% chance to drop a crossbow when killed by the player or a tamed wolf. The crossbow may be loaded or unloaded depending on the crossbow's state when the pillager dies. The drop chance increases by 1% per level of Looting. The crossbow is of a random durability and has a chance of being enchanted. The chance ranges from 0% to 10% depending on the regional difficulty. The enchantment level is from 5 to 19.
- 5 experience points and an additional 1–3 points per naturally-spawned equipment when killed by the player or a tamed wolf.
- Its illager ominous banner if spawned as a captain.
In Bedrock Edition, pillagers that were spawned by raids have a 6% chance on easy and normal or 80% chance on hard difficulties to drop these:
- 0–1 Emerald (10⁄39 or 25.6%)
- 2–3 Emerald (5⁄39 or 12.8%)
- 4–5 Emerald (2⁄39 or 5.1%)
- 1 Enchanted Book (2⁄39 or 5.1%)
- 1 Iron Pickaxe (5⁄78 or 6.4%)
- 1 Iron Axe (5⁄78 or 6.4%)
- 1 Iron Shovel (5⁄78 or 6.4%)
- 1 Iron Sword (5⁄78 or 6.4%)
- 1 Iron Helmet (5⁄78 or 6.4%)
- 1 Iron Chestplate (5⁄78 or 6.4%)
- 1 Iron Leggings (5⁄78 or 6.4%)
- 1 Iron Boots (5⁄78 or 6.4%)
- The iron equipment drops have a 50% chance to be enchanted at level 5 to 19. Said equipment may also have enchantment combinations that cannot be normally obtained, such as Blast Protection and Fire Protection on the same pair of boots.
- Iron equipment drops are always of 30 to 90% item durability.
- These drops are affected by the Looting enchantment.
- Enchanted books have level 30 enchantments, which can also be treasure enchantments.
Easy and normal modes | Hard mode |
---|---|
An emerald: 8,32% | 10,24% |
2-3 emeralds: 8,32% | 10,24% |
4-5 emeralds: 3,33% | 4,102% |
An enchanted book: 3,33% | 4,102% |
An iron equipament: 4,16% | 5,12% |
Behavior[]
Pillagers are hostile toward players, iron golems, wandering traders and adult villagers. Pillagers also aid other pillagers attacked by other mobs. In Bedrock Edition, a pillager that accidentally harms a vindicator or evoker causes it to retaliate and attack the pillager. In Java Edition, pillagers do not retaliate on vindicators or evokers that attack them.
When a player is in Creative mode or applied with the Invisibility effect, getting near a pillager still causes it to take notice and stare at the player. If a pillager notices an enemy while staring at the player, the pillager stops staring and attacks the enemy. If a player with the invisibility effect attacks a pillager, the pillager still retaliates.
A pillager attacks by shooting arrows from its crossbows every three seconds from up to eight blocks away and pursues enemies for up to 64 blocks in Java Edition or 16 blocks in Bedrock Edition.
Pillagers move slowly when wandering or loading crossbows in Java Edition. In Bedrock Edition, pillagers move from one place to another as fast as when they're provoked, although they stop and look around, pointing their crossbows along. Pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded.
The patrol captain wears an ominous banner, known as the illager banner in Bedrock and Education Editions, on its head. The other illagers follow the captain around. The pillagers that are part of a patrol do not attack immediately. The patrol members' heads turn to follow the player or mob who attracted their attention. If the player or villager-like mob attacks or approaches within ten blocks of the patrol members, then this provokes them into loading their crossbows and attacking.[1]
If raiding pillagers kill all the villagers in a village, they celebrate their victory by jumping and laughing. Unarmed pillagers also cheer. In Bedrock Edition, pillagers wave their arms while holding their crossbows in their main hand when cheering.
Pillagers can take and equip illager banners within 3 blocks, but non-raider pillagers do not search for ominous banners.
In Java Edition, if a pillager gets attacked by a mob (excluding illagers and goats) or player, it will alert other pillagers to target the attacker unless the pillager was killed in one hit.
Crossbow usage[]
Java Edition[]
Pillagers can also use crossbows in their off-hand. When a pillager finds a target, the pillager chases the target, then locks the target in its attack range and loads its crossbow.
Pillagers with their crossbows loaded can attack at any blocks away if the target is out of their attack range.
Pillagers, unlike evokers or vindicators, attack on sight, not regarding distance, although attacking a pillager, vindicator or evoker far away causes the attacked illager and the same type of illagers around the attacked illager to attack the player regardless of distance.
The command /summon pillager ~ ~ ~ {}
summons a passive pillager that does not attack.
A pillager's crossbow eventually breaks with repeated use, unlike weapons wielded by other mobs.[2] Unarmed pillagers are passive toward the player, iron golems and villagers, but they still frighten villagers and iron golems are still hostile toward them. This also includes pillagers that don't have a crossbow, which means any pillagers with a sword or any weapon other than a crossbow are still passive. An unarmed pillager always faces any player in its field of view or any mob that attacks it.
A pillager spawned with arrows or firework rockets in its off-hand slot will use them, depleting the stack over time and switching to regular arrows once running out of ammo.[3] When firing firework rockets, pillagers will aim above the target as when using arrows, despite rockets being unaffected by gravity.[4]
If a pillager's arrow hits a neutral or hostile mob by accident, the mob attacks the pillager.
Bedrock Edition[]
Pillagers cannot use their crossbows in their off-hand, as mobs cannot use weapons in their off-hand, just like players.
Pillagers use an outdated behavior.[5][6] They also have different arm textures.[7] Pillagers load their crossbows upon spawning or if their crossbows are unloaded. When a pillager finds a target, it loads its crossbow first, chases the target and attacks upon in range. Pillagers are not hostile to players before their crossbows are loaded, so sometimes they don't look at players or run around while loading their crossbows.
A dispenser can equip a pillager with armor. However, an armor item isn't rendered on pillagers.
If a player summons a pillager without a crossbow by spawn event command, it still shoots arrows to attack targets, like other arrow-shooting ranged mobs. This is due to the fact that in the pillager.json and ranged piglin.json files, the component_groups
have both minecraft:behavior.ranged_attack
and minecraft:behavior.charge_held_item
, so if a pillager does not have a crossbow, the charge_held_item
behavior cannot trigger and it continuously shoots arrows due to the ranged_attack
behavior.
Unlike in Java Edition, the crossbows of pillagers in Bedrock Edition don't break.[8]
Pillagers use a melee attack while underwater, unlike pillagers in Java Edition that maintain using crossbows underwater, although the shot arrows travel slower underwater and sink after a short distance.
Bad Omen[]
A player receives the Bad Omen status effect when they kill a pillager captain, wearing an ominous (or illager) banner on its head. The effect lasts for 100 minutes (five in-game days) and can be removed by drinking milk. When a player afflicted with Bad Omen enters a village, a raid commences in that village, bringing about waves of illagers that seek and try to kill all villagers.
Each patrol spawns one pillager captain. While outposts can continually spawn pillager captains, each captain inflicts the player who killed it with one level of Bad Omen upon death.
Raid captains do not inflict Bad Omen when defeated in a raid.
In Java Edition, killing multiple captains in succession raises the Bad Omen level to a maximum of V, increasing the chance of pillagers and vindicators in the resulting raid wielding enchanted weapons. As long as the Bad Omen level is higher than I, the resulting raid includes an additional wave with a raider composition identical to that of the last wave.
Sounds[]
Java Edition:
Pillagers use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Pillager murmurs | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Pillager cheers | Hostile Creatures | When a pillager has won a raid | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Pillager dies | Hostile Creatures | When a pillager dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Pillager hurts | Hostile Creatures | When a pillager is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | Randomly while in a raid | mob | 3.0 | 0.8-1.2 | |
Hostile Creatures | When a pillager has won a raid | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a pillager dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a pillager is damaged | mob | 1.0 | 0.8-1.2 |
- ↑ Due to a typo, the third sound for pillager celebrating is unused. See MCPE-121058.
Data values[]
ID[]
Name | Identifier | Entity tags (JE) | Translation key |
---|---|---|---|
Pillager | pillager | raiders | entity.minecraft.pillager |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Pillager | pillager | 114 | entity.pillager.name |
Entity data[]
Pillagers have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- Tags common to all mobs spawnable in raids
- Inventory: Each compound tag in this list is an item in the pillager's inventory, up to a maximum of 5 slots. Items in two or more slots that can be stacked together are automatically be condensed into one slot. Pillagers don't change their inventory automatically or drop items from it upon death. The inventory is currently unused.[more information needed]
- An item in the inventory, excluding the Slot tag.
- Tags common to all items
- An item in the inventory, excluding the Slot tag.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Not Today, Thank You | Deflect a projectile with a Shield | Suit Up | Block any projectile with a shield. | story/deflect_arrow
| |
Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
| |
Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Kill an entity in the #raiders entity tag wearing an ominous banner.This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/voluntary_exile
| |
Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
| |
It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
| |
Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
| |
Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow. | adventure/whos_the_pillager_now
|
History[]
March 27, 2017 | Jeb replies to a Reddit post suggesting to add pillagers, saying that they were already planned to be added in the future. | ||||
---|---|---|---|---|---|
September 29, 2018 | Pillagers are announced at MINECON Earth 2018. | ||||
Java Edition | |||||
1.14{{Extension DPL}}<ul><li>[[White Dye|White Dye]]<br/>{{Item | image = White Dye.png | renewable = Yes | stackable = Yes (64) }} '''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]]. == Obtaining == === Crafting === {{Crafting |showname=0 |Bone Meal |Output=White Dye |type=Material |head=1 }} {{Crafting |Lily of the Valley |Output=White Dye |type=Material |foot=1 }} === Loot chest === {{#invoke:LootChest|base3|white-dye}} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|White Dye}} === Trading === Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=White Dye |spritetype=item |nameid=white_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=White Dye |spritetype=item |nameid=white_dye |aliasid=dye / 19 |id=410 |form=item |translationkey=item.dye.white_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}} {{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}} {{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}} {{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}} {{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}} {{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}} {{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Weißer Farbstoff]] [[es:Tinte blanco]] [[fr:Teinture blanche]] [[ja:白色の染料]] [[ko:하얀색 염료]] [[pl:Biały barwnik]] [[pt:Corante branco]] [[zh:白色染料]]</li><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item | image = Banner Pattern.png | rarity = * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout''' * Common * '''Creeper Charge, Skull Charge''' * Uncommon * '''Thing''' * Epic | renewable = * '''Snout, Thing''': No * '''All others''': Yes | stackable = No }} '''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s. There are six patterns {{in|java}} and eight {{in|bedrock}}. == Obtaining == [[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]] === Crafting === {{see also|Banner/Patterns|title1=List of patterned banners}} 4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material. {{Crafting |head=1 |Paper |Creeper Head |Output=Banner Pattern Creeper |type=Miscellaneous |description=Creeper face }} {{Crafting |Paper |Wither Skeleton Skull |Output=Banner Pattern Skull |type=Miscellaneous |description=Skeleton skull and crossbones }} {{Crafting |Paper |Oxeye Daisy |Output=Banner Pattern Flower |type=Miscellaneous |description=Daisy }} {{Crafting |Paper |Enchanted Golden Apple |Output=Banner Pattern Thing |type=Miscellaneous |showdescription=true |description=Former [[Mojang Studios]] logo }} {{Crafting |Paper |Bricks |Output=Banner Pattern Field Masoned |type=Miscellaneous |description={{only|bedrock}} }} {{Crafting |Paper |Vines |Output=Banner Pattern Bordure Indented |type=Miscellaneous |description={{only|bedrock}} |foot=1 }} === Trading === '''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds. === Chest loot === '''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot. {{LootChestItem|snout-banner-pattern}} == Usage == === Loom ingredient === Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed. {{Looming |head=1 |showdescription=1 |name=[[Banner|Flower Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Flower Charge |Flower Charge |{{:Banner/recipe|output|Flower Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a flower charge (flower icon) }} {{Looming |name=[[Banner|Creeper Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Creeper Charge |Creeper Charge |{{:Banner/recipe|output|Creeper Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a creeper charge (creeper face) }} {{Looming |name=[[Banner|Skull Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Skull Charge |Skull Charge |{{:Banner/recipe|output|Skull Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a skull charge (skull and crossbones) }} {{Looming |name=[[Banner|Thing Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Thing |Thing |{{:Banner/recipe|output|Thing}} |Blink=Banner |Olink=Banner |description=Emblazons a thing (old Mojang logo)}} {{Looming |name=[[Banner|Snout Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Snout |Snout |{{:Banner/recipe|output|Snout}} |Blink=Banner |Olink=Banner |description=Emblazons a piglin snout }} {{Looming |name=[[Banner|Globe Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Globe |Globe |{{:Banner/recipe|output|Globe}} |Blink=Banner |Olink=Banner |description=Emblazons a globe (cube shaped earth) }} {{Looming |name=[[Banner|Bordure Indented Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Bordure Indented |Bordure Indented |{{:Banner/recipe|output|Bordure Indented}} |Blink=Banner |Olink=Banner |description=Emblazons a bordure indented (fancy border){{only|bedrock}} }} {{Looming |name=[[Banner|Field Masoned Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Field Masoned |Field Masoned |{{:Banner/recipe|output|Field Masoned}} |Blink=Banner |Olink=Banner |description=Emblazons a field masoned (brick pattern){{only|bedrock}} |foot=1 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Banner Pattern |showforms=y |generatetranslationkeys=y |displayname=Flower Charge |spritename=banner-pattern |spritetype=item |nameid=flower_banner_pattern |form=item}} {{ID table |displayname=Creeper Charge |spritename=banner-pattern |spritetype=item |nameid=creeper_banner_pattern |form=item}} {{ID table |displayname=Skull Charge |spritename=banner-pattern |spritetype=item |nameid=skull_banner_pattern |form=item}} {{ID table |displayname=Thing |spritename=banner-pattern |spritetype=item |nameid=mojang_banner_pattern |form=item}} {{ID table |displayname=Globe |spritename=banner-pattern |spritetype=item |nameid=globe_banner_pattern |form=item}} {{ID table |displayname=Snout |spritename=banner-pattern |spritetype=item |nameid=piglin_banner_pattern |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Banner Pattern |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Creeper Charge |spritename=banner-pattern |spritetype=item |nameid=creeper_banner_pattern |aliasid=banner_pattern / 0 |id=582 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.creeper}} {{ID table |displayname=Skull Charge |spritename=banner-pattern |spritetype=item |nameid=skull_banner_pattern |aliasid=banner_pattern / 1 |id=583 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.skull}} {{ID table |displayname=Flower Charge |spritename=banner-pattern |spritetype=item |nameid=flower_banner_pattern |aliasid=banner_pattern / 2 |id=581 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.flower}} {{ID table |displayname=Thing |spritename=banner-pattern |spritetype=item |nameid=mojang_banner_pattern |aliasid=banner_pattern / 3 |id=584 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.thing}} {{ID table |displayname=Field Masoned |spritename=banner-pattern |spritetype=item |nameid=field_masoned_banner_pattern |aliasid=banner_pattern / 4 |id=585 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.bricks}} {{ID table |displayname=Bordure Indented |spritename=banner-pattern |spritetype=item |nameid=bordure_indented_banner_pattern |aliasid=banner_pattern / 5 |id=586 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.vines}} {{ID table |displayname=Snout |spritename=banner-pattern |spritetype=item |nameid=piglin_banner_pattern |aliasid=banner_pattern / 6 |id=587 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.piglin}} {{ID table |displayname=Globe |spritename=banner-pattern |spritetype=item |nameid=globe_banner_pattern |aliasid=banner_pattern / 7 |id=588 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.globe |foot=1}} == Achievements == {{load achievements|Fruit on the Loom}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}} {{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. |The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}} {{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}} {{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}} {{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}} {{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}} {{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}} {{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}} {{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}} {{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s. |Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}} {{History|PS4}} {{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[de:Bannervorlage]] [[es:Diseño de estandarte]] [[fr:Motif de bannière]] [[ja:旗の模様]] [[ko:현수막 무늬]] [[pl:Wzór sztandaru]] [[pt:Desenho para estandarte]] [[ru:Узор флага]] [[th:ลวดลายธง]] [[zh:旗帜图案]]</li></ul> | 18w43a | Added pillagers. | |||
18w45a | Pillagers can now spawn naturally during illager patrols. | ||||
18w46a | The pillager's AI has been improved. | ||||
Pillagers no longer drop emeralds. | |||||
18w47a | Pillagers now spawn as part of raids. | ||||
Pillagers now spawn around pillager outposts. | |||||
18w47b | Pillagers now spawn less often around pillager outposts. | ||||
Pillagers no longer cross their arms when not equipped with a crossbow, which has changed the poses from to . | |||||
19w09a | Pillagers can now use tipped arrows and fireworks in their offhand when shooting their crossbow. | ||||
19w13a | Pillagers can now open doors during raids. | ||||
If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and jumping. | |||||
19w14a | Pillagers no longer open doors during raids. | ||||
1.14.4{{Extension DPL}}<ul><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Tunic.png | Leather Chainmail Chestplate.png | Chainmail Iron Chestplate.png | Iron Diamond Chestplate.png | Diamond Golden Chestplate.png | Golden Netherite Chestplate.png | Netherite </gallery> | durability = * Leather: 80 * Chainmail: 240 * Iron: 240 * Golden: 112 * Diamond: 528 * Netherite: 592 | renewable = * '''Netherite''': No * '''All Other''': Yes | stackable = No }} '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Chestplate |Netherite Ingot |Netherite Chestplate |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Chestplates |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate |description=The durability of the two chestplates are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down. === Mob loot === [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted. [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted. === Natural generation === Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]]. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade. Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate. {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds. {{notelist|columns=1}} == Usage == Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by chestplates. {| class="wikitable" data-description="Chestplate defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|3}} |- !scope="row" | Golden | rowspan="2" | {{armor|5}} |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|6}} |- !scope="row" | Diamond | rowspan="2" | {{armor|8}} |- !scope="row" | Netherite |} ===Knockback Resistance === A netherite chestplate provides 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Chestplate durability" |- ! Material ! Durability |- !scope="row" | Leather | 80 |- !scope="row" | Golden | 112 |- !scope="row" | Chainmail | rowspan="2" | 240 |- !Iron |- !scope="row" | Diamond | 528 |- !scope="row" | Netherite | 592 |} ==== Repair ==== Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material. === Enchantments === A chestplate can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When a leather chestplate is equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When a chainmail chestplate is equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When an iron chestplate is equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When a gold chestplate is equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When a diamond chestplate is equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When a netherite chestplate is equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a chestplate's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a leather chestplate is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When a chain chestplate is equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When an iron chestplate is equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When a gold chestplate is equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When a diamond chestplate is equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When a netherite chestplate is equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a leather chestplate is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a leather chestplate's dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a chestplate's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |id=336 |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |id=340 |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |id=344 |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |id=348 |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |id=352 |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |id=610 |form=item |foot=1}} === Item data === When leather tunics are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{History|java classic}} {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}} {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}} {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]]. |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]]. |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} {{History|java indev}} {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}} {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates. |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}} {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates. |Removed the leather-chain chestplate.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}} {{History||20100212-1|Added armor models. |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}} {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates. |Chestplates can now be [[crafting|crafted]] and worn. |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}} {{History|java alpha}} {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic". |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}} {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds. |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds. |Blacksmith villagers now sell iron chestplates for 10–13 emeralds. |Butchers now sell leather tunics for 4 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}} {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]]. |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}} {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}} {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}} {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}} {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with armor.}} {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}} {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}} {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Armor durability affecting value has been removed. |Armor now has an attribute controlling the defense points.}} {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}} {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}} {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor calculations have been changed, once again.}} {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}} {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}} {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}} {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}} {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}} {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}} {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed. |Netherite chestplate can no longer be [[crafting|crafted]]. |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}} {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs. |Golden chestplates can now be found in [[nether fortress]] [[chest]]s. |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed. |Leather armor can now be dyed.}} {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests. |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed. |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside plains village tannery chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate. |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}} {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests. |Netherite armor can no longer be [[crafting|crafted]]. |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}} {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History|foot}} ; Armor durability from Indev until late Beta {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;" |- !scope="col" | Material !scope="col" | Helmet !scope="col" | Chestplate !scope="col" | Leggings !scope="col" | Boots |- |scope="row" | '''Leather''' | 33 | 48 | 45 | 39 |- |scope="row" | '''Golden''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Chainmail''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Iron''' | 132 | 192 | 180 | 156 |- |scope="row" | '''Diamond''' | 264 | 384 | 360 | 312 |} == Issues == {{issue list}} == Trivia == * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref> == Gallery == === Enchanted Chestplates === <gallery> File:Enchanted Leather Tunic (item).gif File:Enchanted Chainmail Chestplate (item).gif File:Enchanted Iron Chestplate (item).gif File:Enchanted Golden Chestplate (item).gif File:Enchanted Diamond Chestplate (item).gif File:Enchanted Netherite Chestplate (item).gif </gallery> <gallery> File:Enchanted Leather Chestplate.gif File:Enchanted Chainmail Chestplate.gif File:Enchanted Iron Chestplate.gif File:Enchanted Golden Chestplate.gif File:Enchanted Diamond Chestplate.gif File:Enchanted Netherite Chestplate.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021 {{Items}} [[Category:Armor]] [[ja:チェストプレート]] [[ko:흉갑]] [[pt:Peitoral]] [[pl:Napierśnik]] [[th:เสื้อเกราะ]] [[zh:胸甲]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}} {{Item | image = Iron Ingot.png |type= | renewable = Yes | stackable = Yes (64) }} '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]]. == Obtaining == === Chest loot === {{LootChestItem|iron-ingot}} === Crafting === {{Crafting |head=1 |showname=0 |Block of Iron |Output=Iron Ingot,9 |type=Material }} {{Crafting |A1= Iron Nugget |B1= Iron Nugget |C1= Iron Nugget |A2= Iron Nugget |B2= Iron Nugget |C2= Iron Nugget |A3= Iron Nugget |B3= Iron Nugget |C3= Iron Nugget |Output=Iron Ingot |type= Material |foot=1 }} === Smelting === {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots. {{Smelting |head=1 |Iron Ore;Deepslate Iron Ore |Iron Ingot |0,7 }} {{Smelting |foot=1 |Raw Iron |Iron Ingot |0,7 }} === Compound creation === Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Iron Ingot |Iron <br> |{{Crafting Table |shapeless= 1 |A2=Iron |Output=Iron Ingot}} |} === Mob loot === {{see also|Tutorials/Iron golem farming}} [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped. [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}} Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}} === Repairing === Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Sword}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Hoe}} === Healing iron golems === {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. === Beacons === Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Iron Ingot |Iron Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|iron ingot}} *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot). == Achievements == {{load achievements|Acquire Hardware}} == Advancements == {{load advancements|Acquire Hardware}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |id=305 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}} {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed. |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}} {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}} {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}} {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java infdev}} {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}} {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}} {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}} {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}} {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}} {{History|java beta}} {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}} {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}} {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s. |Iron ingots are now used to craft [[iron bars]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}} {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}} {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}} {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}} {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots. |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots. |Iron ingots are now used to craft [[tripwire hook]]s.}} {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}} {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}} {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}} {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}} {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}} {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}} {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}} {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}} {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}} {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}} {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}} {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}} {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses. |Iron ingots can now be used to craft a [[blast furnace]].}} {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}} {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}} {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests. |Iron ingots are now used to craft [[chain]]s.}} {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}} {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}} {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]]. |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}} {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}} {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}} {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}} {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}} {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests. |[[Zombie]]s now rarely drop iron ingots.}} {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it. |Iron ingots are now used to craft [[anvil]]s. |Iron ingots are now found in [[nether fortress]] chests. |Added [[iron golem]]s, which [[drops|drop]] iron ingots. |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s. |Added [[zombie villager]]s, which rarely drop iron ingots.}} {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s. |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}} {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s. |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s. |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots. |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}} {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s. |Iron ingots can now be found in [[stronghold]] storeroom chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s. |Iron ingots can now be used to [[crafting|craft]] iron nuggets. |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s. |Iron ingots can now be found in [[shipwreck]] treasure chests.}} {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests. |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s. |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}} {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}} {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]]. == See also == * {{BlockLink|Block of Iron}} * {{ItemSprite|Iron Chestplate}} [[Iron armor]] * {{ItemLink|Iron Nugget}} * {{BlockLink|Iron Ore}} * [[Ores]] == External links == * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}} {{Items}} [[cs:Železný ingot]] [[de:Eisenbarren]] [[es:Lingote de hierro]] [[fr:Lingot de fer]] [[hu:Vasrúd]] [[it:Lingotto di ferro]] [[ja:鉄インゴット]] [[ko:철괴]] [[nl:IJzerstaaf]] [[pl:Sztabka żelaza]] [[pt:Barra de ferro]] [[ru:Железный слиток]] [[uk:Залізний зливок]] [[zh:铁锭]] [[Category:Renewable resources]]</li></ul> | pre4 | The pillager's arm texture has been changed. | |||
1.15{{Extension DPL}}<ul><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Tunic.png | Leather Chainmail Chestplate.png | Chainmail Iron Chestplate.png | Iron Diamond Chestplate.png | Diamond Golden Chestplate.png | Golden Netherite Chestplate.png | Netherite </gallery> | durability = * Leather: 80 * Chainmail: 240 * Iron: 240 * Golden: 112 * Diamond: 528 * Netherite: 592 | renewable = * '''Netherite''': No * '''All Other''': Yes | stackable = No }} '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Chestplate |Netherite Ingot |Netherite Chestplate |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Chestplates |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate |description=The durability of the two chestplates are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down. === Mob loot === [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted. [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted. === Natural generation === Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]]. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade. Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate. {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds. {{notelist|columns=1}} == Usage == Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by chestplates. {| class="wikitable" data-description="Chestplate defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|3}} |- !scope="row" | Golden | rowspan="2" | {{armor|5}} |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|6}} |- !scope="row" | Diamond | rowspan="2" | {{armor|8}} |- !scope="row" | Netherite |} ===Knockback Resistance === A netherite chestplate provides 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Chestplate durability" |- ! Material ! Durability |- !scope="row" | Leather | 80 |- !scope="row" | Golden | 112 |- !scope="row" | Chainmail | rowspan="2" | 240 |- !Iron |- !scope="row" | Diamond | 528 |- !scope="row" | Netherite | 592 |} ==== Repair ==== Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material. === Enchantments === A chestplate can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When a leather chestplate is equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When a chainmail chestplate is equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When an iron chestplate is equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When a gold chestplate is equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When a diamond chestplate is equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When a netherite chestplate is equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a chestplate's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a leather chestplate is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When a chain chestplate is equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When an iron chestplate is equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When a gold chestplate is equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When a diamond chestplate is equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When a netherite chestplate is equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a leather chestplate is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a leather chestplate's dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a chestplate's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |id=336 |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |id=340 |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |id=344 |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |id=348 |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |id=352 |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |id=610 |form=item |foot=1}} === Item data === When leather tunics are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{History|java classic}} {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}} {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}} {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]]. |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]]. |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} {{History|java indev}} {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}} {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates. |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}} {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates. |Removed the leather-chain chestplate.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}} {{History||20100212-1|Added armor models. |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}} {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates. |Chestplates can now be [[crafting|crafted]] and worn. |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}} {{History|java alpha}} {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic". |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}} {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds. |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds. |Blacksmith villagers now sell iron chestplates for 10–13 emeralds. |Butchers now sell leather tunics for 4 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}} {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]]. |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}} {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}} {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}} {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}} {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with armor.}} {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}} {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}} {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Armor durability affecting value has been removed. |Armor now has an attribute controlling the defense points.}} {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}} {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}} {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor calculations have been changed, once again.}} {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}} {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}} {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}} {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}} {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}} {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}} {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed. |Netherite chestplate can no longer be [[crafting|crafted]]. |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}} {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs. |Golden chestplates can now be found in [[nether fortress]] [[chest]]s. |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed. |Leather armor can now be dyed.}} {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests. |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed. |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside plains village tannery chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate. |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}} {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests. |Netherite armor can no longer be [[crafting|crafted]]. |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}} {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History|foot}} ; Armor durability from Indev until late Beta {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;" |- !scope="col" | Material !scope="col" | Helmet !scope="col" | Chestplate !scope="col" | Leggings !scope="col" | Boots |- |scope="row" | '''Leather''' | 33 | 48 | 45 | 39 |- |scope="row" | '''Golden''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Chainmail''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Iron''' | 132 | 192 | 180 | 156 |- |scope="row" | '''Diamond''' | 264 | 384 | 360 | 312 |} == Issues == {{issue list}} == Trivia == * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref> == Gallery == === Enchanted Chestplates === <gallery> File:Enchanted Leather Tunic (item).gif File:Enchanted Chainmail Chestplate (item).gif File:Enchanted Iron Chestplate (item).gif File:Enchanted Golden Chestplate (item).gif File:Enchanted Diamond Chestplate (item).gif File:Enchanted Netherite Chestplate (item).gif </gallery> <gallery> File:Enchanted Leather Chestplate.gif File:Enchanted Chainmail Chestplate.gif File:Enchanted Iron Chestplate.gif File:Enchanted Golden Chestplate.gif File:Enchanted Diamond Chestplate.gif File:Enchanted Netherite Chestplate.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021 {{Items}} [[Category:Armor]] [[ja:チェストプレート]] [[ko:흉갑]] [[pt:Peitoral]] [[pl:Napierśnik]] [[th:เสื้อเกราะ]] [[zh:胸甲]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}} {{Item | rarity = Common | renewable = No | stackable = Yes (64) }} '''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s. == Obtaining == Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it. === Crafting === {{Crafting |head=1 |showname=0 |Netherite Scrap |Netherite Scrap |Netherite Scrap |Netherite Scrap |Gold Ingot |Gold Ingot |Gold Ingot |Gold Ingot |Output=Netherite Ingot |type=Material }} {{Crafting |Block of Netherite |Output=Netherite Ingot,9 |type=Material |foot=1 }} === Chest loot === {{LootChestItem|netherite-ingot}} == Usage == Netherite ingots are crafting materials used to make netherite tools, weapons, and armor. === Crafting ingredient === {{crafting usage}} === Smithing ingredient === Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved. {{Smithing |head=1 |ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} {{Smithing |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot |Any Armor Trim Smithing Template |Diamond Chestplate |Netherite Ingot |Netherite Trim Diamond Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/> |tail=1 }} '''Trim color palette''' The following color palettes are shown on the designs on trimmed armor: * {{TrimPalette|netherite ingot}} * {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot). === Repairing === Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Hoe}} === Beacons === A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Ingot |spritetype=item |nameid=netherite_ingot |id=603 |form=item |foot=1}} === Advancements === {{load advancements|Serious dedication}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}} {{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}} {{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}} {{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}} {{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}} {{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}} {{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s. |The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s. |Netherite ingots can now be used to craft [[lodestone]]s. |Netherite ingots can now be found in [[bastion remnant]] chests.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}} {{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}} {{History|foot}} == Issues == {{issue list}} == See also == * {{EnvLink|Bastion Remnant}} * {{BlockLink|Block of Netherite}} * {{ItemLink|Netherite Scrap}} * {{BlockLink|Ancient Debris}} *{{BlockLink|Lodestone}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020 {{Items}} [[de:Netheritbarren]] [[es:Lingote de netherita]] [[fr:Lingot de Netherite]] [[it:Lingotto di netherite]] [[ja:ネザライトインゴット]] [[ko:네더라이트 주괴]] [[pl:Sztabka netherytu]] [[pt:Barra de netherita]] [[ru:Незеритовый слиток]] [[th:แท่งเนเธอไรต์]] [[uk:Незеритовий злиток]] [[zh:下界合金锭]] [[Category:Non-renewable resources]]</li></ul> | 19w39a | Pillagers no longer have arms when they're not armed with a crossbow. | |||
19w45a | Both of the arms of pillagers now display correctly even if the pillager does not have an armed crossbow. | ||||
1.16.2{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item | title = Steak | image = Steak.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]]. == Obtaining == === Mob loot === ==== Cows ==== When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level. === Cooking === Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Beef |Steak |0,35 }} === Villager gifts === {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect. == Usage == === Food === To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves === Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Steak |spritetype=item |nameid=cooked_beef |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Beef |spritetype=item |nameid=cooked_beef |id=274 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak. |Steak has been introduced as the cooked result of [[raw beef]]. |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}} {{History|java}} {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}} {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}} {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}} {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot. Eating Steak.png|A still frame of the player eating a steak. Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]]. </gallery> == Notes == {{fnlist}} {{Items}} [[cs:Propečený steak]] [[de:Steak]] [[es:Filete asado]] [[fr:Steak]] [[hu:Steak]] [[it:Bistecca]] [[ja:ステーキ]] [[ko:스테이크]] [[nl:Biefstuk]] [[pl:Befsztyk]] [[pt:Filé]] [[ru:Жареная говядина]] [[tr:Biftek]] [[uk:Стейк]] [[zh:牛排]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}} [[File:Eating Steve.png|thumb|right|150px]] [[File:Eating Alex.png|thumb|right|150px]] '''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode. Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand. [[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten. With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time. All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}} This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here. == Hunger and saturation == {{main|Hunger#Mechanics}} {{seealso|Tutorials/Hunger_management}} [[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]] [[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not. [[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect. Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation. A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again. === Usage === Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}. While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly. Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]]. === Nourishment value === Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full. The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food. <!-- do not change the locations of the food in this table without providing an explanation in the edit summary --> {| class="wikitable" data-description="Nourishment value" |- !Nourishment ! Value !Food |- style="text-align: left;" !Great | 2.4 | {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}} |- style="text-align: left;" !Good | 1.6 | {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}} |- style="text-align: left;" !Normal | 1.2 | {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}} |- style="text-align: left;" ! Low | 0.6 | {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref> |- style="text-align: left;" !Poor | 0.2 | {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}} |} == Foods == {{/table}} === Ingredients === The following items cannot be eaten on their own. Instead, they are used to craft consumable food items. <!-- Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors! --> {| class="sortable wikitable list-style-none" data-description="Ingredients" |- ! Name ! Icon ! Used to make ! Source(s) ! Notes |- id="Bowl" ! scope="row" | [[Bowl]] | {{Slot|Bowl}} | {{itemLink|Mushroom Stew}} * {{itemLink|Beetroot Soup}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | * [[Crafting]] from [[planks]] * [[Fishing Rod#Usage|Fishing]] * [[Turtle]] killed by [[lightning]] * Eating food made with them | |- id="Cocoa Bean" ! scope="row" | [[Cocoa Beans]] | {{Slot|Cocoa Beans}} | {{itemLink|Cookie}}s | * Breaking [[cocoa plant]]s * Bought from [[wandering trader]] | |- id="Egg" ! scope="row" | [[Egg]] | {{Slot|Egg}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Laid by [[chicken]]s * Found in village fletcher chests | |- id="Milk" ! scope="row" | [[Milk Bucket]] | {{Slot|Milk Bucket}} | {{itemLink|Cake}} | * Milking a [[cow]], [[mooshroom]]s, or [[goat]]s * Killing a [[Wandering trader]] drinking it | Can also be consumed to clear [[status effect]]s |- id="Mushroom" ! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]] | {{Slot|Brown Mushroom;Red Mushroom}} | {{itemLink|Mushroom Stew}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | {{anchor|Brown Mushroom|Red Mushroom}} * Dark/shady areas * Swamp [[biome]]s * [[Mushroom fields]] * Breaking [[Huge Mushroom|huge brown or red mushrooms]] * [[The Nether]] * Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]] * Bought from [[wandering trader]] | |- id="Flower" ! scope="row" | [[Flower]] | {{Slot|Any Flower}} |{{itemLink|Suspicious Stew}} | * Breaking [[Flower]] * Using [[Bone Meal]] on a [[Grass Block]] * Bought from [[wandering trader]] * Killing [[Iron Golem]] (poppy) | |- id="Pumpkin" ! scope="row" | [[Pumpkin]] | {{Slot|Pumpkin}} | {{itemLink|Pumpkin Pie}} | * Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]] * Naturally occurring [[pumpkin]]s * Taiga and Snowy Taiga [[Village]]s * Bought from [[wandering trader]] | |- id="Sugar" ! scope="row" | [[Sugar]] | {{Slot|Sugar}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Crafting [[sugar cane]] * Dropped by [[witch]]es * Creating from its base [[element]]s {{only|bedrock|education}} * Redeemed from [[honey bottle]] on a crafting table | |- id="Wheat" ! scope="row" | [[Wheat]] | {{Slot|Wheat}} | * {{itemLink|Bread}} * {{itemLink|Cake}} * {{itemLink|Cookie}}s | * Harvesting mature [[wheat]] * Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest * Crafting [[hay bale]]s | |- id="Gold Nugget" ! scope="row" | [[Gold Nugget]] | {{Slot|Gold Nugget}} | {{itemLink|Golden Carrot}} | * Crafting [[gold ingot]]s * Dropped by [[zombified piglin]]s * Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest * Smelting golden armor or tools * Mining [[nether gold ore]] without [[Silk Touch]] | |- id="Gold Ingot" ! scope="row" | [[Gold Ingot]] | {{Slot|Gold Ingot}} | {{itemLink|Golden Apple}} | * Crafting [[gold block]]s or [[gold nugget]]s * Rarely dropped by [[zombified piglin]]s and by [[Drowned]] * Smelting [[gold ore]] or [[nether gold ore]] * Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest | |- id="Honey Block" ! scope="row" | [[Honey Block]] | {{Slot|Honey Block}} | {{itemLink|Honey Bottle}} | * Crafting [[honey bottle]]s | |} == Sounds == {{Sound table/Entity/Food}} == Achievements == {{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}} == History == {{History|java classic}} {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}} {{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}} {{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}} {{History|||snap=?|Mushrooms are no longer edible.}} {{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}} {{History||20100206|Added [[wheat]] and [[bread]]. |Mushroom stew now restores {{hp|10}} health.}} {{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}} {{History|java infdev}} {{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}} {{History|java alpha}} {{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}} {{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}} {{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds. |Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}} {{History||v1.2.3|Eating food now functions correctly in multiplayer.}} {{History|java beta}} {{History||1.2|Added [[sugar]] and [[cake]].}} {{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors. |Added [[cookie]]s.}} {{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}} {{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]]. |Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]]. |Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]]. |Added [[rotten flesh]] as a new drop from [[zombie]]s. |Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. |Added [[hunger bar]]; now food restores hunger instead of health. |Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk. |[[Huge mushroom]]s were added as a new source for [[mushroom]]s. |With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s. |[[Milk]] can be used to nullify the effects of [[potion]]s. |[[Spider]]s now drop [[Spider Eye|eyes]].}} {{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}} {{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each. |[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}} {{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Potatoes can be cooked to make [[baked potato]]es |Harvesting potatoes may give 0–2 [[poisonous potato]]es. |Carrots can be crafted into [[golden carrot]]s. |Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}} {{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored. |Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}} {{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}} {{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]]. |Enchanted golden apples are no longer craftable, making them no longer renewable.}} {{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}} {{History||1.14|snap=18w43a|Added [[suspicious stew]].}} {{History|||snap=18w49a|Added [[sweet berries]].}} {{History||1.15|snap=19w34a|Added [[honey bottle]]s.}} {{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}} {{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}} {{History||1.17|snap=21w05a|Added [[glow berries]].}} {{History|pocket alpha}} {{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}} {{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}} {{History||v0.7.0|Added [[milk]] and [[cake]].}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}} {{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}} {{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Added [[cookie]]s.}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison. |Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}} {{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}} {{History||v0.12.1|snap=build 1|Eating food now restores hunger. |[[Spider]]s now drop [[Spider Eye|eyes]]. |Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}} {{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC. |Added raw rabbit, cooked rabbit, and [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}} {{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}} {{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}} {{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}} {{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}} {{History|foot}} {{items}} [[Category:Food]] [[cs:Potraviny]] [[de:Hunger]] [[es:Comida]] [[fr:Nourriture]] [[hu:Étel]] [[it:Cibo]] [[ja:食料]] [[ko:식료품]] [[nl:Voedsel]] [[pl:Jedzenie]] [[pt:Alimento]] [[ru:Еда]] [[th:อาหาร]] [[uk:Їжа]] [[zh:食物]]</li></ul></nowiki> | 20w29a | The attack animation of unarmed pillagers has been changed. | |||
1.18{{Extension DPL}}<ul><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it. Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}} {{Item | image = Water Bottle.png | extratext = View [[#Potions|all potions]] | renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes | stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}} }}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects. == Obtaining == === Mob loot === ==== Witches ==== [[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion. ==== Wandering traders ==== [[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion. === Fishing === [[Water bottle]]s can be [[fishing|fished]] up as junk items. === Brewing === {{main|Brewing}} Almost all potions are obtained by [[brewing]]. The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]]. === Chest loot === Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basements. {{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion. {{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}} === Bartering === [[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]]. == Usage == Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player. Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect. Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}} === Modifiers === {{main|Brewing}} Potions can be modified in five ways. # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. # Adding [[redstone]] will ''extend'' the duration of the effect. # Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect). # Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground). # Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". The modifications of Enhancement and Extension are mutually exclusive. Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. ==== Corruption ==== The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness. Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I. === Base potions === Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions. {| class="wikitable col-1-center col3-left" data-description="Base potions" ! Icon ! Name ! Use |- | {{Slot|Water Bottle|link=none}} ! Water Bottle | the base for the Awkward Potion and Potions of Weakness |- | rowspan="3"| {{Slot|Water Bottle|link=none}} ! Awkward Potion | The base for all other effect potions |- ! Mundane Potion | Only usable as an alternative base for Potion of Weakness{{only|bedrock}} |- ! Thick Potion | No use |} === Effect potions === ==== Potions with positive effects ==== {| class="wikitable col-1-center" data-description="Positive potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of Regeneration|link=none}} ! {{text anchor|Potion of Regeneration}} | 0:45 | rowspan="3" | {{EffectLink|Regeneration}} | Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds). |- ! Potion of Regeneration + | 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}} | Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds). |- ! Potion of Regeneration II | 0:22.5 | Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds). |- | rowspan="3" | {{Slot|Potion of Swiftness|link=none}} ! {{text anchor|Potion of Swiftness}} | 3:00 | rowspan="3" | {{EffectLink|Speed}} | rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting). |- ! Potion of Swiftness + | 8:00 |- ! Potion of Swiftness II | 1:30 | Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting). |- | rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}} ! {{text anchor|Potion of Fire Resistance}} | 3:00 | rowspan="2" | {{EffectLink|Fire Resistance}} | rowspan="2" | Gives immunity to all heat-related damage. |- ! Potion of Fire Resistance + | 8:00 |- | rowspan="2" | {{Slot|Potion of Healing|link=none}} ! {{text anchor|Potion of Healing}} | Instant | rowspan="2" | {{EffectLink|Instant Health}} | Restores {{hp|4}} health. |- ! Potion of Healing II | Instant | Restores {{hp|8}} health. (doubles with every additional level) |- | rowspan="2" | {{Slot|Potion of Night Vision|link=none}} ! {{text anchor|Potion of Night Vision}} | 3:00 | rowspan="2" | {{EffectLink|Night Vision}} | rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). |- ! Potion of Night Vision + | 8:00 |- | rowspan="3" | {{Slot|Potion of Strength|link=none}} ! {{text anchor|Potion of Strength}} | 3:00 | rowspan="3" | {{EffectLink|Strength}} | rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}} |- ! Potion of Strength + | 8:00 |- ! Potion of Strength II | 1:30 | Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}} |- | rowspan="3" | {{Slot|Potion of Leaping|link=none}} ! {{text anchor|Potion of Leaping}} | 3:00 | rowspan="3" | {{EffectLink|Jump Boost}} | rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage. |- !Potion of Leaping + | 8:00 |- ! Potion of Leaping II | 1:30 | Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage. |- | rowspan="2" | {{Slot|Potion of Water Breathing|link=none}} ! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}} | 3:00 | rowspan="2" | {{EffectLink|Water Breathing}} | rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater. |- ! Potion of Water Breathing + | 8:00 |- | rowspan="2" | {{Slot|Potion of Invisibility|link=none}} ! {{text anchor|Potion of Invisibility}} | 3:00 | rowspan="2" | {{EffectLink|Invisibility}} | rowspan="2" | Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]]. |- ! Potion of Invisibility + | 8:00 |- | rowspan="2" | {{Slot|Potion of Slow Falling|link=none}} ! {{text anchor|Potion of Slow Falling}} | 1:30 | rowspan="2" | {{EffectLink|Slow Falling}} | rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it. |- ! Potion of Slow Falling + | 4:00 |- | {{Slot|Potion of Luck|link=none}} ! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}} | 5:00 | {{EffectLink|Luck}} | Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point. |} ==== Potions with negative effects ==== {| class="wikitable col-1-center" data-description="Negative potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of Poison|link=none}} ! {{text anchor|Potion of Poison}} | 0:45 | rowspan="3" | {{EffectLink|Poison}} | Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}. |- ! Potion of Poison + | 1:30 | Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}. |- ! Potion of Poison II | 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}} | Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}. |- | rowspan="2" | {{Slot|Potion of Weakness|link=none}} ! {{text anchor|Potion of Weakness}} | 1:30 | rowspan="2" | {{EffectLink|Weakness}} | rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}} |- ! Potion of Weakness + | 4:00 |- | rowspan="3" | {{Slot|Potion of Slowness|link=none}} ! {{text anchor|Potion of Slowness}} | 1:30 | rowspan="3" | {{EffectLink|Slowness}} | rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting. |- ! Potion of Slowness + | 4:00 |- ! Potion of Slowness IV<!--The IV is correct, it is not Slowness II--> | 0:20 | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting. |- | rowspan="2" |{{Slot|Potion of Harming|link=none}} ! {{text anchor|Potion of Harming}} | Instant | rowspan="2" | {{EffectLink|Instant Damage}} | Damages {{hp|6}}. |- ! Potion of Harming II | Instant | Damages {{hp|12}}. (doubles with every additional level) |- | {{Slot|Potion of Decay|link=none}} ! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}} | 0:40 | {{EffectLink|Wither|link=Wither (status effect)}} | Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage |} ==== Potions with mixed effects ==== {| class="wikitable col-1-center col-2-center" data-description="Base potions" ! Icon ! Name ! Duration ! Effect ! Description |- | rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}} ! {{text anchor|Potion of the Turtle Master}} | style="text-align:center" | 0:20 | rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}} | rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%. |- ! Potion of the Turtle Master +<br> | 0:40 |- ! Potion of the Turtle Master II<br> | 0:20 | Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%. |} === Uncraftable Potion === {{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay. It is also available in splash potion and lingering potion forms, as well as for tipped arrows. It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name ! Effect |- | {{Slot|Uncraftable Potion|link=none}} ! Uncraftable Potion | No effect |} === Joke potions=== ====[[Java Edition 15w14a]]==== {| class="wikitable col-1-center col-2-center" data-description="Base potions" !Icon !Name !Duration !Effect ! Description |- |{{Slot|Potion of Slowness Revision 1|link=none}} !{{text anchor|Potion of Caring}} | style="text-align:center" |Instant |{{EffectLink|id=Slowness Revision 1|Caring}} | rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it. |- | rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}} !{{text anchor|Potion of Caring}} | style="text-align:center" |Instant | rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} |- ! {{text anchor|Potion of Caring II}} | style="text-align:center" |Instant |- | rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}} !{{text anchor|Potion of Sharing}} | style="text-align:center" |1:30 | rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}} | rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s. |- !{{text anchor|Potion of Sharing +}} | style="text-align:center" |4:00 |} ==== [[Java Edition 23w13a_or_b]]==== {{Empty section}} ===Undead mobs=== The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion. ===Mud conversion=== Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. ===Filling cauldrons with Potions=== {{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32. ==Custom effects== {{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. ==Sounds== {{edition|java}}: {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking a potion |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Witch drink1.ogg |sound2=Witch drink2.ogg |sound3=Witch drink3.ogg |sound4=Witch drink4.ogg |subtitle=Witch drinks |source=hostile |description=When a witch drinks a potion |id=entity.witch.drink |translationkey=subtitles.entity.witch.drink |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Wandering trader drink potion.ogg |sound2=Drink.ogg |subtitle=Wandering Trader drinks potion |source=neutral |description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime |id=entity.wandering_trader.drink_potion |translationkey=subtitles.entity.wandering_trader.drink_potion |volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref> |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When a water bottle is emptied |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a water bottle is filled |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=When a player drinks a potion |id=random.drink |volume=0.35 |pitch=0.9-1.1}} {{Sound table |sound=Witch drink1.ogg |sound2=Witch drink2.ogg |sound3=Witch drink3.ogg |sound4=Witch drink4.ogg |source=hostile |description=When a witch drinks a potion |id=mob.witch.drink |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wandering trader drink potion.ogg |sound2=Drink.ogg |source=neutral |description=When a wandering trader drinks a potion to become invisible during nighttime |id=mob.wanderingtrader.drink_potion |volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref> |pitch=0.8-1.2}} {{Sound table |rowspan=4 |sound=Water Splash Old.ogg |source=block |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |source=sound<!--bottle--> |description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.empty |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |source=sound<!--bottle--> |description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.fill |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Potion |spritetype=item |nameid=potion |form=item |translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Potion |spritetype=item |nameid=potion |id=426 |form=item |translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name |foot=1}} === Metadata=== {{IN|bedrock}}, potions use the following item data values to indicate the kind of potion: {{/DV}} ===Item data=== ====Java Edition==== <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are: {| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data" !Potion ! Regular !Level II !Extended + |- | Uncraftable Potion |anything except the below |– |– |- |Water Bottle |{{code|water}} |– |– |- |Mundane Potion |{{code|mundane}} |– |– |- | Thick Potion |{{code|thick}} |– |– |- |Awkward Potion |{{code|awkward}} |– |– |- | Night Vision |{{code|night_vision}} |– |{{code|long_night_vision}} |- |Invisibility |{{code|invisibility}} |– |{{code|long_invisibility}} |- |Leaping |{{code|leaping}} |{{code|strong_leaping}} |{{code|long_leaping}} |- |Fire Resistance |{{code|fire_resistance}} |– |{{code|long_fire_resistance}} |- |Swiftness |{{code|swiftness}} |{{code|strong_swiftness}} |{{code|long_swiftness}} |- |Slowness |{{code|slowness}} |{{code|strong_slowness}} |{{code|long_slowness}} |- |Water Breathing |{{code|water_breathing}} |– |{{code|long_water_breathing}} |- | Instant Health |{{code|healing}} |{{code|strong_healing}} |– |- | Harming |{{code|harming}} |{{code|strong_harming}} |– |- |Poison |{{code|poison}} |{{code|strong_poison}} |{{code|long_poison}} |- |Regeneration |{{code|regeneration}} |{{code|strong_regeneration}} | {{code|long_regeneration}} |- |Strength |{{code|strength}} | {{code|strong_strength}} |{{code|long_strength}} |- |Weakness |{{code|weakness}} |– |{{code|long_weakness}} |- |Luck |{{code|luck}} |– |– |- |The Turtle Master |{{code|turtle_master}} |{{code|strong_turtle_master}} |{{code|long_turtle_master}} |- | Slow Falling |{{code|slow_falling}} |– |{{code|long_slow_falling}} |} ====Bedrock Edition==== :See [[Bedrock Edition level format/Item format]]. ==Achievements== {{load achievements|Local Brewery|Taste of your own Medicine}} ==Advancements== {{Load advancements|Local Brewery;A Furious Cocktail;How Did We Get Here?;Husbandry}} ==History== {{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}} {{History|java beta}} {{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref> |Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update. |In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref> |[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}} {{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}} {{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}} {{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}} {{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]]. |Potions of Night Vision are now [[brewing|brewable]].}} {{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}} {{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}} {{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}} {{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]]. |[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}} {{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}} {{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory. |Splash potions now have a separate data value and ID name. |[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]]. |Mixed potions' colors now blend.}} {{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]]. |The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced. |Potion of [[Strength]] has been changed from 130% increase to 3-point increase. |Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}} {{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion. |[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}} {{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}} {{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s. |Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]]. |The uncraftable potion has been removed from the [[creative]] [[inventory]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}} {{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute. |Extended potions give both effects for 3 minutes. |Level 2 potions give level VI of both effects for 1 minute.}} {{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}} {{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III. |Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}} {{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}} {{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}} {{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}} {{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}} {{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}} {{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}} {{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags: * <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code> * <code>Id</code> (integer) -> <code>id</code> (string, resource location) * <code>Ambient</code> -> <code>ambient</code> * <code>Amplifier</code> -> <code>amplifier</code> * <code>Duration</code> -> <code>duration</code> * <code>ShowParticles</code> -> <code>show_particles</code> * <code>ShowIcon</code> -> <code>show_icon</code>}} {{History|java upcoming}} {{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}} {{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions. |Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron. |Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion. |[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]]. |Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}} {{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}} {{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}} {{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}} {{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}} {{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}} {{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}} {{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]]. |Awkward potion is no longer obtainable from the [[Creative inventory]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]]. |Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]]. |Removed all types of extended-enhanced potions for all five potion effects. |Potions effects are now arranged more like ''Java Edition''.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions. |Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}} {{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}} {{History|foot}} <gallery> Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00). Invisible_sheep.png|An invisible sheep. Its wool can still be seen. New Potion Colors.png|The new potion colors. </gallery> ==Issues== {{issue list}} ==Trivia== *A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255. *When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values. *The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon. ==Unused potions == ''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Potion of Absorption BE2.png|Potion of Absorption Potion of Blindness BE2.png|Potion of Blindness Potion of Haste BE2.png|Potion of Haste Potion of Health Boost BE2.png|Potion of Health Boost Potion of Hunger BE2.png|Potion of Hunger Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue Potion of Nausea BE2.png|Potion of Nausea Potion of Resistance BE2.png|Potion of Resistance Potion of Saturation BE2.png|Potion of Saturation Potion of Levitation BE2.png|Potion of Levitation </gallery> ==Gallery== ===Potions=== ;Java Edition <gallery> Water Bottle.png|Water Bottle Potion of Night Vision.png|Potion of Night Vision Potion of Invisibility.png|Potion of Invisibility Potion of Leaping.png|Potion of Leaping Potion of Fire Resistance.png|Potion of Fire Resistance Potion of Swiftness.png|Potion of Swiftness Potion of Slowness.png|Potion of Slowness Potion of the Turtle Master.png|Potion of the Turtle Master Potion of Water Breathing.png|Potion of Water Breathing Potion of Healing.png|Potion of Healing Potion of Harming.png|Potion of Harming Potion of Poison.png|Potion of Poison Potion of Regeneration.png|Potion of Regeneration Potion of Strength.png|Potion of Strength Potion of Weakness.png|Potion of Weakness Potion of Slow Falling.png|Potion of Slow Falling Potion of Luck.png|Potion of Luck Potion of Decay.png|Potion of Decay Uncraftable Potion.png|Uncraftable Potion </gallery> ===Screenshots=== <gallery> OK2tE.png|Potion effects showing up in [[inventory]]. PotionBubbles.png|The bubbles emitted when a player drinks a potion. Nightvision.png|The effect of night vision (left image is with night vision, right image is without). NetherPotionEffect.png|The view when a player uses night vision in the Nether. PotionTable.png|A brewing stand with a potion displayed next to it. MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]]. </gallery> === In other media=== <gallery> File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]]. File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]]. File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons. File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons. File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons. File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp. File:Potion Bottle Bottle.jpg|A water bottle depicting many potions. </gallery> ==See also== *{{ItemLink|Glass Bottle}} *{{ItemLink|Medicine}} *{{ItemLink|Splash Potion}} *{{ItemLink|Lingering Potion}} ==Notes== <references group="note" /> ==References== {{reflist}} ==External links== *[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022 *[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9) {{items}} {{effects}} [[Category:Food]] [[de:Trank]] [[es:Poción]] [[fr:Potion]] [[hu:Bájital]] [[it:Pozione]] [[ja:ポーション]] [[ko:물약]] [[nl:Dranken]] [[pl:Mikstury]] [[pt:Poção]] [[ru:Зелья]] [[uk:Зілля]] [[zh:药水]]</li><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}} {{Item | title = Smithing Template | image = <gallery> Netherite Upgrade Smithing Template.png | Netherite Upgrade Sentry Armor Trim Smithing Template.png | Armor Trim </gallery> | rarity = Rare | renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.--> | stackable = Yes (64) }} '''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]]. The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals for different colors. '''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with a [[Netherite Ingot|netherite ingot]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]]. == Obtaining == Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is. === Crafting === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} {| class="article-table" |+ Duplication ! Item !! Material |- | {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}} |- | {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}} |- | {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}} |- | {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}} |- | {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}} |- | {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}} |} {{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref> === Mob loot === [[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop and can be duplicated with [[prismarine]]. === Chest loot === {{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}} Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot. === Suspicious block loot === Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}} == Usage == === Crafting ingredient === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} === Smithing ingredient === Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]]. {{Smithing |head=1 |ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel |tail=1 }} {{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}} Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor. Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time. Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface. All of the trims are purely decorative, and don't impact gameplay or strength(without the use of mods or plugins) of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]]. {{Smithing |head=1 |ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal |Any Armor Trim Smithing Template |Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots |Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald |Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots |tail=1 }} ;List of color palettes for all materials *{{ItemSprite|emerald }} - {{TrimPalette| emerald }} *{{ItemSprite|redstone dust }} - {{TrimPalette| redstone dust }} *{{ItemSprite|lapis lazuli }} - {{TrimPalette| lapis lazuli }} *{{ItemSprite|amethyst shard }} - {{TrimPalette| amethyst shard }} *{{ItemSprite|nether quartz }} - {{TrimPalette| nether quartz }} *{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}}) *{{ItemSprite|diamond }} - {{TrimPalette| diamond }} (Darker: {{TrimPalette| diamond |darker=1}}) *{{ItemSprite|gold ingot }} - {{TrimPalette| gold ingot }} (Darker: {{TrimPalette| gold ingot |darker=1}}) *{{ItemSprite|iron ingot }} - {{TrimPalette| iron ingot }} (Darker: {{TrimPalette| iron ingot |darker=1}}) *{{ItemSprite|copper ingot }} - {{TrimPalette| copper ingot }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Smithing Template |showforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |form=item}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |form=item}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |form=item}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |form=item}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |form=item}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |form=item}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |form=item}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |form=item}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |form=item}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |form=item}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |form=item}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |form=item}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |form=item}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |form=item}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Smithing Template |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |id=685 |form=item |translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |id=686 |form=item |translationkey=item.smithing_template.name, trim_pattern.sentry.name}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |id=692 |form=item |translationkey=item.smithing_template.name, trim_pattern.vex.name}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |id=689 |form=item |translationkey=item.smithing_template.name, trim_pattern.wild.name}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |id=688 |form=item |translationkey=item.smithing_template.name, trim_pattern.coast.name}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |id=687 |form=item |translationkey=item.smithing_template.name, trim_pattern.dune.name}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |id=698 |form=item |translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |id=699 |form=item |translationkey=item.smithing_template.name, trim_pattern.raiser.name}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |id=700 |form=item |translationkey=item.smithing_template.name, trim_pattern.shaper.name}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |id=701 |form=item |translationkey=item.smithing_template.name, trim_pattern.host.name}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |id=690 |form=item |translationkey=item.smithing_template.name, trim_pattern.ward.name}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |id=697 |form=item |translationkey=item.smithing_template.name, trim_pattern.silence.name}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |id=693 |form=item |translationkey=item.smithing_template.name, trim_pattern.tide.name}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |id=694 |form=item |translationkey=item.smithing_template.name, trim_pattern.snout.name}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |id=695 |form=item |translationkey=item.smithing_template.name, trim_pattern.rib.name}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |id=691 |form=item |translationkey=item.smithing_template.name, trim_pattern.eye.name}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |id=696 |form=item |translationkey=item.smithing_template.name, trim_pattern.spire.name |foot=1}} == Achievements == {{load achievements|Smithing with style}} == Advancements == {{load advancements|Crafting a New Look;Smithing with Style}} == Video == {{yt|klP9SrJFDU8}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}} {{History|||snap=23w05a|Smithing templates can be used to trim leather armor. |Gold, iron, diamond, and netherite armor can be trimmed with their respective material. |The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. |Increased the chances for all smithing templates that generate in chest loot to spawn: *Netherite upgrade chance to find increased from 3.2% to 10%. *Coast chance to find increased from 11.1% to 16.7%. *Dune chance to find increased from 11.1% to 14.3%. *Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests. *Rib chance to find increased from 4.7% to 6.7%. *Sentry chance to find increased from 20% to 25%. *Snout chance to find increased from 4.7% to 8.3%. *Spire chance to find increased from 4.7% to 6.7%. *Vex chance to find increased from 4.7% to 50%. *Ward chance to find increased from 4.7% to 5%. *Wild chance to find increased from 20% to 33%.}} {{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}} {{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref> * When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref> * Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref> ** The spire armor trim resembles a [[shulker]]. ** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]]. ** The wild armor trim has moss growing on 3 of its corners. ** The coast armor trim appears to have barnacles attached to it. ** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest. ** The silence armor trim appears to have sculk creeping onto / infecting it. ** The tide armor trim resembles [[Prismarine|prismarine bricks]]. ** The snout armor trim resembles a [[piglin]]<ref name=":0" />. ** The rib armor trim resembles a [[wither skeleton]]. ** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]]. * ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_". * The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest. * When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref> == Gallery == === Sprites === <gallery> Netherite Upgrade Smithing Template.png|Netherite Upgrade Sentry Armor Trim Smithing Template.png|Sentry Armor Trim Vex Armor Trim Smithing Template.png|Vex Armor Trim Wild Armor Trim Smithing Template.png|Wild Armor Trim Coast Armor Trim Smithing Template.png|Coast Armor Trim Dune Armor Trim Smithing Template.png|Dune Armor Trim Wayfinder Armor Trim Smithing Template.png|Wayfinder Armor Trim Raiser Armor Trim Smithing Template.png|Raiser Armor Trim Shaper Armor Trim Smithing Template.png|Shaper Armor Trim Host Armor Trim Smithing Template.png|Host Armor Trim Ward Armor Trim Smithing Template.png|Ward Armor Trim Silence Armor Trim Smithing Template.png|Silence Armor Trim Tide Armor Trim Smithing Template.png|Tide Armor Trim Snout Armor Trim Smithing Template.png|Snout Armor Trim Rib Armor Trim Smithing Template.png|Rib Armor Trim Eye Armor Trim Smithing Template.png|Eye Armor Trim Spire Armor Trim Smithing Template.png|Spire Armor Trim </gallery> === Armor trim patterns === <gallery> Armor Trim Sentry (sample model).png|Sentry Armor Trim Armor Trim Vex (sample model).png|Vex Armor Trim Armor Trim Wild (sample model).png|Wild Armor Trim Armor Trim Coast (sample model).png|Coast Armor Trim Armor Trim Dune (sample model).png|Dune Armor Trim Armor Trim Wayfinder (sample model).png|Wayfinder Armor Trim Armor Trim Raiser (sample model).png|Raiser Armor Trim Armor Trim Shaper (sample model).png|Shaper Armor Trim Armor Trim Host (sample model).png|Host Armor Trim Armor Trim Ward (sample model).png|Ward Armor Trim Armor Trim Silence (sample model).png|Silence Armor Trim Armor Trim Tide (sample model).png|Tide Armor Trim Armor Trim Snout (sample model).png|Snout Armor Trim Armor Trim Rib (sample model).png|Rib Armor Trim Armor Trim Eye (sample model).png|Eye Armor Trim Armor Trim Spire (sample model).png|Spire Armor Trim </gallery> === Official Artwork === <gallery> T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims. Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim. Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor. Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor. File:Live2023-01.jpeg|Noor working on trimmed iron armor. </gallery> === Screenshots === <gallery> Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor. Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor. Too Many Trims.jpg|A large amount of armor trims. Kingbdogz Armor Trim 3.jpg|Gold on netherite. Kingbdogz Armor Trim 4.jpg|Diamond on diamond. New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref> Emerald Armor.png|Emerald on gold. Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work. Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors. Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material. Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet. Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors. Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor. Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims. LadyAgnes Armor Trims.jpg|Copper trims on netherite armor. Trim Lineup.jpg Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]]. Trims & Pots.jpg Noor Gold Armor Trim .jpeg Noor Diamond Armor Trim.jpeg Noor Netherite Armor Trim.jpeg Noor Iron Armor Trim.jpeg </gallery> == References == {{Reflist}} {{Items}} [[Category:Bedrock Edition]] [[Category:Non-renewable resources]] [[de:Schmiedevorlage]] [[es:Molde de herrería]] [[fr:Modèle de forge]] [[ja:鍛冶型]] [[pl:Szablon kowalski]] [[pt:Molde de ferraria]] [[ru:Кузнечный шаблон]] [[uk:Ковальський шаблон]] [[zh:锻造模板]]</li></ul> | 21w37a | Pillagers no longer attack baby villagers. | |||
Pre-release 1 | Pillagers can now spawn on snow blocks. | ||||
1.19{{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}} {{Exclusive|Java}} {{Joke feature}} {{Item | image = <gallery> Red Key.gif | Red Yellow Key.gif | Yellow Blue Key.gif | Blue </gallery> | renewable = * Blue: No * Red, Yellow: Yes | stackable = No }} '''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]]. There are three different keys: '''red''', '''yellow''', and '''blue'''. == Obtaining == === Mobs === The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]]. === Cheat codes === These keys were also obtainable by using the cheat code "IDKFA" when typing in chat. === Natural generation === {{LootChestItem|red-key,yellow-key,blue-key}} == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=Red Key |spritetype=item |nameid=red_key |form=item}} {{ID table |displayname=Yellow Key |spritetype=item |nameid=yellow_key |form=item}} {{ID table |displayname=Blue Key |spritetype=item |nameid=blue_key |form=item |foot=1}} == History == {{History|java}} {{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}} {{History|foot}} == Trivia == *[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009. {{Items}} {{Jokes}} [[Category:Joke items]] [[pt:Chave]]</li><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}} {{ItemEntity |image=Eye of Ender.png |stackable=Yes (64) |renewable=Yes |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |networkid='''[[JE]]''': 72 }} An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them. == Obtaining == === Crafting === {{Crafting |Blaze Powder |Ender Pearl |Output=Eye of Ender |type=Miscellaneous }} == Usage == === Locating strongholds === [[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]] To locate [[stronghold]]s (and the [[end portal]]s they house): * Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located. ** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk). * While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel. * When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward. * After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%). * The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds. Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref> === Activating end portals === [[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]] Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender. {| class="wikitable sortable mw-collapsible" |+End Portal Pre-Filled Eyes !Eyes !0 !1 !2 !3 !4 !5-12 |- |Exactly |28% |38% |23% |9% |2% |<1% |- |Or More |100% |72% |34% |11% |3% |<1% |} === Crafting ingredient === {{crafting usage}} == Sounds == {{Edition|Java}}:<br> Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Ender Eye death1.ogg |sound2=Ender Eye death2.ogg |subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=neutral |description=When an eye of ender drops or breaks |id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/> |translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/> |volume=1.3 |pitch=1.0 |distance=16}} {{Sound table |sound=Ender Eye launch1.ogg |sound2=Ender Eye launch2.ogg |subtitle=Eye of Ender shoots |source=neutral |description=When an eye of ender is thrown |id=entity.ender_eye.launch |translationkey=subtitles.entity.ender_eye.launch |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=End portal eye place1.ogg |sound2=End portal eye place2.ogg |sound3=End portal eye place3.ogg |subtitle=Eye of Ender attaches |source=block |description=When an eye of ender is placed in an end portal frame |id=block.end_portal_frame.fill |translationkey=subtitles.block.end_portal_frame.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |source=block |description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref> |id=block.itemframe.break}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When an eye of ender is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=End portal eye place1.ogg |sound2=End portal eye place2.ogg |sound3=End portal eye place3.ogg |source=block |description=When an eye of ender is placed in an end portal frame |id=block.end_portal_frame.fill |volume=0.3 |pitch=0.9/1.0/1.1 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Eye of Ender |spritetype=item |nameid=ender_eye |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Eye of Ender |spritetype=entity |nameid=eye_of_ender |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Eye of Ender |spritetype=item |nameid=ender_eye |id=433 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Eye of Ender |spritetype=entity |nameid=eye_of_ender_signal |id=70 |foot=1}} ===Entity data=== The purple particles left by eyes of ender have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]]. ==Advancements== {{load advancements|Eye Spy}} ==Video == {{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}} <div style="text-align:center">{{yt|E0AhoxYLomc}}</div> ==History== {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. |Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}} {{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks. |In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}} {{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}} {{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}} {{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s. |Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}} {{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}} {{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}} {{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}} {{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}} {{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}} {{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}} {{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}} {{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}} {{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}} {{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} {{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} {{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} {{History|foot}} === Historical images === <gallery> File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view. </gallery> ==Issues== {{issue list}} ==Trivia == *When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand. *Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all. *{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command. ==Gallery== ===Screenshots=== <gallery> Stronghold Portal Room.png|An end portal frame containing a few eyes of ender. EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front. </gallery> ===In other media=== <gallery> File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX. File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender. </gallery> ==External links== *[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool] *[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring] *[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings] *[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool] *[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)] *[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)] *[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer] *[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file] == References== {{reflist}} {{Items}} {{entities}} [[cs:Endové oko]] [[de:Enderauge]] [[es:Ojo de ender]] [[fr:Œil de l'Ender]] [[hu:Végzet szeme]] [[ja:エンダーアイ]] [[ko:엔더의 눈]] [[nl:Enderoog]] [[pl:Oko Endera]] [[pt:Olho de ender]] [[ru:Око Края]] [[th:ดวงตาแห่งเอนเดอร์]] [[uk:Око Краю]] [[zh:末影之眼]]</li></ul> | 22w17a | Changed its model, slightly shortened its coat to match its actual texture. | |||
Bedrock Edition | |||||
1.9.0{{Extension DPL}}<ul><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}} {{For}} {{Block |image=Kelp.gif |invimage=Kelp |transparent=Yes |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No |light=No |hardness=0}} '''Kelp''' is an underwater plant that generates in most [[ocean]]s. == Obtaining == === Natural generation === Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp. === Breaking === Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]]. === Trading === Kelp can be bought from [[wandering trader]]s for 3 emeralds. == Usage == Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water. When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation. Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]). === Cooking ingredient === {{smelting | showname = 1 | Kelp | Dried Kelp | 0.1 }} === Composting === Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1. === Growth mechanics === Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first. Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use. Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface. Each time it receives a [[random tick]], kelp has a 14% chance of growing. If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}} === Farming === {{Main|Tutorials/Kelp farming}} Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water. == Sounds == === Generic === {{Sound table/Block/Wet grass}} === Unique === {{edition|java}}: {{Sound table |sound=Shear.ogg |subtitle=Plant cropped |source=block |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]] |id=block.growing_plant.crop |translationkey=subtitles.block.growing_plant.crop |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: ''None'' == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Kelp |spritetype=block |nameid=kelp}} {{ID table |displayname=Kelp Plant |spritetype=block |nameid=kelp_plant |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Kelp |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=kelp |spritetype=item |nameid=kelp |id=382 |form=item}} {{ID table |displayname=Block |spritename=kelp |spritetype=block |nameid=kelp |id=393 |form=block |itemform=item.kelp |translationkey=- |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java classic}} {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}} {{History|java}} {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}} {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}} {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}} {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward. |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}} {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}} {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}} {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}} {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}} {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}} {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}} {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}} {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}} {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]]. ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''. == Gallery == <gallery heights="60"> SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome. Kelp on shoreline.png|Naturally generated kelp near the shore. Ocean life.png|An ocean with kelp visible in the far distance. Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b. Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]). Coral reef at night.png|Kelp within a [[coral reef]]. Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it. Kelp in ocean.jpg|Multiple kelps. Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit. ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Seetang]] [[es:Alga]] [[fr:Algue]] [[ja:コンブ]] [[ko:켈프]] [[pl:Wodorosty]] [[pt:Alga]] [[ru:Ламинария]] [[th:สาหร่ายทะเล]] [[zh:海带]]</li><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block | image = <gallery> Brewing Stand (empty) JE10.png | Empty Brewing Stand (right) JE10.png | Right Brewing Stand (left) JE10.png | Left Brewing Stand (full) JE10.png | Full </gallery> | transparent = Yes | light = Yes (1) | tool = Wooden Pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]]. == Obtaining == === Breaking === A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}. {{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}} === Natural generation === Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it. Brewing stands can generate without potions in [[village]] churches. === Crafting === {{Crafting |head=1 |showdescription=1 |B1= Blaze Rod |A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block |Output= Brewing Stand |type= Brewing |description=Can use cobblestone and its other variants interchangeably. |foot=1 }} == Usage == [[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]] By default, the interface of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it. Brewing stands cannot be pushed by [[piston]]s {{in|java}}. === Brewing === {{main|Brewing}} The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them. Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it. Brewing stands interact with [[hopper]]s as follows: * They accept brewing ingredients from hoppers pointing down into the top. * Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step. * Bottles and fuel are accepted from hoppers pointing into the side. * Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions. {{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic. === Changing profession === If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric. === Light source === Brewing stands emit a light level of 1. == Sounds == === Generic === {{Sound table/Block/Stone}} === Unique === {{edition|java}}: {{Sound table |rowspan=2 |sound=Brewing Stand brew1.ogg |sound2=Brewing Stand brew2.ogg |subtitle=Brewing Stand bubbles |source=block |description=When a potion finishes brewing |id=block.brewing_stand.brew |translationkey=subtitles.block.brewing_stand.brew |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Cleric works |source=neutral |description=Randomly while a cleric is working |id=entity.villager.work_cleric |translationkey=subtitles.entity.villager.work_cleric |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Door close.ogg |sound2=Door open.ogg |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=block |description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag |id=block.chest.locked|idnote=<ref group=sound name=lock/> |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/> |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Brewing Stand brew1.ogg |sound2=Brewing Stand brew2.ogg |source=block |description=When a potion finishes brewing |id=random.potion.brewed |volume=1.0 |pitch=1.0}} {{Sound table |source=block |description=Randomly while a cleric is working |id=random.potion.brewed |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brewing Stand |spritetype=block |nameid=brewing_stand |translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand |foot=1}} {{ID table |displayname=Block entity |spritename=brewing-stand |spritetype=block |nameid=brewing_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Brewing Stand |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=brewing-stand |spritetype=block |nameid=brewing_stand |id=117 |form=block |itemform=item.brewing_stand |translationkey=-}} {{ID table |displayname=Item |spritename=brewing-stand |spritetype=item |nameid=brewing_stand |id=431 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=brewing-stand |spritetype=block |nameid=BrewingStand |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A brewing stand has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Local Brewery}} == Advancements == {{Load advancements|Local Brewery}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}} {{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands. |Brewing [[potion]]s with brewing stands currently take 30 seconds. |When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}} {{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}} {{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}} {{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit. |Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}} {{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}} {{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}} {{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}} {{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}} {{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}} {{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}} {{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s. |Each blaze powder now fuels 20 brewing stand operations rather than 30.}} {{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}} {{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}} {{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}} {{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}} {{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}} {{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}} {{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}} {{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}} {{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}} {{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}} {{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}} {{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}} {{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate. |Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}} {{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}} {{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}} {{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}} {{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements. |Brewing stands now generate in [[end ship]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}} {{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}} {{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}} {{History|foot}} <gallery> File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture. </gallery> === Brewing stand "item" === {{:Technical blocks/Brewing Stand}} == Issues == {{issue list}} == Trivia == * Even when the brewing stand is not in use, there is still smoke coming out of the top of it. * In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand. * No matter what potion (including water bottles) is in the stand it always looks like a full red bottle. * Brewing stands always face east, no matter what direction they are placed. * According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref> == Gallery == <gallery> File:Brewing stand in action.png|A brewing stand in action. File:Igloobasement.png|A brewing stand in an igloo basement. File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below. </gallery> == See also == *[[Glass Bottle]] *[[Splash Potion]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019 {{Blocks|Utility}} {{items}} [[Category:Job blocks]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Storage]] [[Category:Block entities]] [[Category:Light sources]] [[de:Braustand]] [[es:Soporte para pociones]] [[fr:Alambic]] [[hu:Főzőállvány]] [[it:Alambicco]] [[ja:醸造台]] [[nl:Brouwstandaard]] [[pl:Statyw alchemiczny]] [[pt:Suporte de poções]] [[ru:Варочная стойка]] [[uk:Варильна стійка]] [[zh:酿造台]]</li></ul> | beta 1.9.0.0 | Added pillagers. | |||
Pillagers do not have sounds or animations. | |||||
beta 1.9.0.2 | Pillagers now have the crossbow animations and reloading sounds. | ||||
beta 1.9.0.3 | The crossbow held in the pillager's hand is now larger. | ||||
1.10.0{{Extension DPL}}<ul><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block |image=Sugar Cane.png |image2=Sugar Cane (item) JE3.png |extratext = View all [[#Gallery|renders]] |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient. ==Obtaining== Sugar cane can be mined instantly with anything. When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]]. A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space. ===Natural generation=== [[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]] Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water. Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes. Sugar canes do not grow faster in swamps or deserts they only spawn a increased amount. Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref> ===Trading=== [[Wandering trader]]s can sell sugar cane for an [[emerald]]. ==Usage== Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref> Sugar cane takes on a different shade of green depending on the biome in which it is placed. ===Crafting ingredient=== {{crafting usage}} ===Farming=== {{main|Tutorials/Sugar cane farming}} [[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]] Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness. [[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]] {{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref> On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall. === Composting === Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1. == List of colors == {{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}} === ''Java Edition'' === These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information. <div class="mw-collapsible mw-collapsed" style="float: left"> {| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors" !Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render |- | {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]] |- | {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]] |- | {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |} </div> {{clear}} === Bedrock Edition === {{empty section}} == Sounds == {{Sound table/Block/Grass}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar Cane |spritetype=block |nameid=sugar_cane |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Sugar Cane |shownumericids=y |showforms=y |showaliasids=y |generatetranslationkeys=y |displayname=Block |spritename=sugar-cane |spritetype=block |nameid=reeds |id=83 |form=block |itemform=item.reeds}} {{ID table |displayname=Item |spritename=sugar-cane |spritetype=item |nameid=sugar_cane |id=385 |form=item |aliasid=reeds |translationkey=item.reeds.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == {{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}} <div style="text-align:center">{{yt|zlOnwn3PH5o}}</div> == History == {{more images|Appearance when affected by {{bug|MC-48831}}}} {{History|java alpha}} {{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]]. |Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. |Reeds can be used to craft [[paper]].}} {{History|java beta}} {{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}} {{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}} {{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes. |Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}} {{History|java}} {{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}} {{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in. |The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}} {{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}} {{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>. |"Sugar Canes" have now been renamed to "Sugar Cane". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}} {{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}} {{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1. |Added [[wandering trader]]s, which sell sugar cane.}} {{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}} {{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}} {{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}} {{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}} {{History|pocket alpha}} {{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}} {{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}} {{History||v0.3.0|Sugar cane now drops its item form when mined. |Survival players no longer start with an infinite stack of sugar cane in the inventory.}} {{History||v0.5.0|Sugar cane can now be grown on [[sand]]. |Sugar cane can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}} {{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in. |Using bone meal on sugar cane is no longer able to break blocks above it.}} {{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}} {{History|bedrock}} {{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed. |Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes. |Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}} {{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s. |Sugar canes can now be used to fill up [[composter]]s.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History|foot}} === Sugar cane "item" === {{:Technical blocks/Sugar Cane}} == Issues == {{Issue list}} == Trivia == *When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time). *By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high. *Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus". == Gallery == === Renders === <gallery> Plains Sugar Cane.png|Plains Taiga Sugar Cane.png|Taiga Snowy Plains Sugar Cane.png|Snowy plains Jungle Sugar Cane.png|Jungle Desert Sugar Cane.png|Desert Swamp Sugar Cane (Cold).png|Swamp (cold) Swamp Sugar Cane.png|Swamp Badlands Sugar Cane.png|Badlands </gallery> === In-game === <gallery> Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes. Sugar Cane Waterfall.png|Water flowing over sugar cane. UnderwaterSugarCane.png|Naturally generated sugar cane found underwater. Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other. SugarCaneRavine.png|Sugar cane found in the [[ravine]]. Reeds in Winter mode.png|Reeds generated in the [[winter mode]]. Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s. Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome. Sugarcanenowaterglitch.png|Sugar cane generated without a water source. SwampCane.png|Sugar cane generated in a [[swamp]] biome. Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome. ForestSugarcane.png|Sugar cane growing in a [[forest]] biome. Lava cane.png|Sugar cane growing with lava flowing around it. Before breaking.png|Sugar canes few seconds before breaking because the water is frozen. Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]]. Cave Sugar.png|Another example. </gallery> === Heights === <gallery> Tall Sugar Cane.png|Four-block tall sugar cane. 4RiverCane.png|Four-block tall sugar cane. 4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome. </gallery> == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[cs:Cukrová třtina]] [[de:Zuckerrohr]] [[es:Caña de azúcar]] [[fr:Canne à sucre]] [[hu:Cukornád]] [[it:Canna da zucchero]] [[ja:サトウキビ]] [[ko:사탕수수]] [[nl:Suikerriet]] [[pl:Trzcina cukrowa]] [[pt:Cana-de-açúcar]] [[ru:Сахарный тростник]] [[th:อ้อย]] [[uk:Цукрова тростина]] [[zh:甘蔗]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block |image=<gallery> Cave Vines (head).png|Without Berries Cave Vines (berries).png|With Berries </gallery> |image2 = Glow Berries JE1 BE1.png |extratext=[[#Gallery|View all renders]] |rarity=Common |renewable=Yes |stackable=Yes (64) |tool=Any |light=Yes |transparent=Yes |heals={{hunger|2}} |flammable=Yes |lavasusceptible=No }} '''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them. '''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything. == Obtaining == === Natural generation === Cave vines can be found in [[lush caves]], hanging from cave ceilings. === Chest loot === {{LootChestItem|glow-berries}} === Post-generation === Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty. [[Fortune]] has no effect on the number of glow berries dropped. == Usage == === Placement === Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length. === Growth === Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries. Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}} {{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any. {{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip. {{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries. === Food === To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]]. === Light === When bearing glow berries, cave vines give off a [[light]] level of 14. === Composting === Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1. === Breeding === Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee. Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%. ==Sounds== ===Glow berries=== {{Sound table/Entity/Food}} ===Cave vines=== ====Generic==== {{Sound table/Block/Cave vines}} ==== Unique ==== {{edition|java}}: {{Sound table |sound=Berries pick1.ogg |sound2=Berries pick2.ogg |subtitle=Berries pop |source=block |description=When glow berries are picked |id=block.cave_vines.pick_berries |translationkey=subtitles.item.berries.pick |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Shear.ogg |subtitle=Plant cropped |source=block |description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]] |id=block.growing_plant.crop |translationkey=subtitles.block.growing_plant.crop |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Berries pick1.ogg |sound2=Berries pick2.ogg |source=block |description=When glow berries are picked |id=pick_berries.cave_vines |volume=1.0 |pitch=0.8-1.2 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Cave Vines |spritetype=block |nameid=cave_vines |blocktags=cave_vines,lush_plants_replaceable |form=block }} {{ID table |displayname=Cave Vines Plant |spritetype=block |nameid=cave_vines_plant |blocktags=cave_vines,lush_plants_replaceable |form=block }} {{ID table |displayname=Glow Berries |spritetype=item |nameid=glow_berries |itemtags=fox_food |form=item |foot=1}} {{el|be}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Cave Vines |nameid=cave_vines |spritetype=block |id=577}} {{ID table |displayname=Cave Vines Body With Berries |nameid=cave_vines_body_with_berries |spritename=lit-cave-vines-plant |spritetype=block |id=630}} {{ID table |displayname=Cave Vines Head With Berries |spritename=lit-cave-vines |nameid=cave_vines_head_with_berries |spritetype=block |id=631}} {{ID table |displayname=Glow Berries |spritetype=item |nameid=glow_berries |form=item |id=638 |foot=1}} === Block states=== {{See also|Block states}} {{/BS}} ==Advancements== {{load advancements|Husbandry;A Balanced Diet}} ==History== {{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}} {{History|java}} {{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries. |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}} {{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively. |The IDs have also changed. |Cave vines now always give 14 light, regardless of the type of part. |Now slow down the player. |Can now be climbed.}} {{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}} {{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}} {{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}} {{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}} {{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries. |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}} {{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}} {{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}} {{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}} {{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}} {{History|foot}} <gallery> Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries. JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020. Lushcaves_minecon.png|Lush cave in MINECON. Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes. Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes. Glow Berry Fox.jpg|A fox under a glow berry vine. </gallery> ===Cave vines "item"=== {{:Technical blocks/Cave Vines}} ==Issues== {{Issue list}} ==Trivia== *They are the first item to be usable as both a food and a light source. ==Gallery== <gallery> Cave Vines (plant).png Cave Vines (berries, plant).png Cave Vines (head).png Cave Vines (berries).png Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2. Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern. </gallery> {{Blocks|vegetation}} {{Items}} [[Category:Food]] [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Light sources]] [[Category:Flammable blocks]] [[Category:Climbable blocks]] [[de:Leuchtbeeren]] [[es:Bayas luminosas]] [[fr:Baies lumineuses]] [[it:Bacche luminose]] [[ja:グロウベリー]] [[pt:Bagas brilhantes]] [[ru:Светящиеся ягоды]] [[zh:发光浆果]]</li></ul> | beta 1.10.0.3 | Pillagers now have their own sounds. | |||
Pillagers are no longer available only through Experimental Gameplay. | |||||
Pillagers now spawn around pillager outposts. | |||||
1.11.0{{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity |image=Minecart with Furnace.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid=10 |drops= 1 {{ItemLink|Minecart with Furnace}} |health={{Hp|6}} }} A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts. ==Obtaining== Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]]. ===Crafting=== {{Crafting |Output= Minecart with Furnace |type= Transportation |Furnace|Minecart}} ==Usage== Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]]. Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal. Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes). The upper limit is 32767 ticks, approximately 27 minutes. When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts. If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}. Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled. When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks. ===Train mechanics=== {{Schematic |caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind |AB|mc-$ew|mc-$ew|mc/Fu-$ew|- |AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew }} {{Schematic |caption=Creating a strongly-shunted 1-cart train. The sloped rail must be replaced with a horizontal rail before powering. |AB|mc-$ew||mc/Fu-$ew|- |AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew }} [[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]] A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart. Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train. These shunts are fragile at best and easily come undone, but some methods are stronger than others. For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction. A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along. Pulling a minecart with TNT causes it to explode. {| class="wikitable" |+Pulled minecart/Shunt behavior !Condition !Result |- |Furnace loses power/speed||Shunt comes undone |- |Entity bumping besides those part of the train||Jettisoned forward |- |Upward sloped track||Jettisoned forward |- |Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt) |- |90° turn in track||Jettisoned backward |- |Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails |} When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/> Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref> ==Properties== The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own. ==Sounds== {{Edition|Java}}:<br> Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with furnace is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with furnace is moving |id=minecart.base |foot=1}} ==Data values== ===ID=== {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Furnace |spritetype=item |nameid=furnace_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Furnace |spritetype=entity |nameid=furnace_minecart |foot=1}} ===Entity data=== Minecarts with furnace have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. ==History== {{History|java alpha}} {{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added. |Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart". |No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}} {{History|java beta}} {{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}} {{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History|java}} {{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes. A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}. |Minecarts with furnace on a level track cover 204 meters per minute.}} {{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts. |When powered, minecarts with furnace now move on non-powered rails without decelerating.}} {{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}} {{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}} {{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}} {{History|||snap=19w39a|The furnace texture is now colored correctly.}} {{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless. |Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}} {{History|Ps4}} {{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref> **When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart. **Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed. ==Gallery== <gallery> Running Powered Minecart.png|A powered minecart in action. </gallery> ==References== {{reflist}} {{Items}} {{Entities}} [[Category:Mechanics]] [[cs:Parní vozík]] [[de:Antriebslore]] [[es:Vagoneta con horno]] [[fr:Wagonnet motorisé]] [[hu:Gőzmeghajtású csille]] [[ja:かまど付きのトロッコ]] [[ko:화로가 실린 광산 수레]] [[nl:Mijnkar met oven]] [[pl:Wagonik z piecem]] [[ru:Вагонетка с печью]] [[uk:Вагонетка з піччю]] [[zh:动力矿车]]</li><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}} {{Item | image = Lead.png | stackable = Yes (64) | renewable = Yes }} '''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s. == Obtaining == === Chest loot === {{LootChestItem|lead}} === Crafting === {{Crafting |A1= String |B1= String |A2= String |B2= Slimeball |C3= String |Output= Lead,2 |type= Tool }} === Mob loot === [[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position. == Usage == === Crafting ingredient === {{crafting usage}} === Leashing mobs === [[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]] [[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]] {{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead. It is possible to leash the following mobs and other entities: {{columns-list|colwidth=20em| * {{EntityLink|Allay}} * {{EntityLink|Axolotl}} * {{EntityLink|Bee}} * {{EntityLink|Boat}}{{only|bedrock}} * {{EntityLink|Camel}} * {{EntityLink|Cat}} * {{EntityLink|Chicken}} * {{EntityLink|Chicken Jockey}} (only the mount) * {{EntityLink|Cow}} * {{EntityLink|Dolphin}} * {{EntityLink|Donkey}} * {{EntityLink|Fox}} * {{EntityLink|Frog}} * {{EntityLink|Glow Squid}} * {{EntityLink|Goat}} * {{EntityLink|Hoglin}} * {{EntityLink|Horse}} * {{EntityLink|Iron Golem}} * {{EntityLink|Llama}} * {{EntityLink|Mooshroom}} * {{EntityLink|Mule}} * {{EntityLink|Ocelot}} * {{EntityLink|Parrot}} * {{EntityLink|Pig}} * {{EntityLink|Polar Bear}} * {{EntityLink|Rabbit}} * {{EntityLink|Sheep}} * {{EntityLink|Skeleton Horse}} * {{EntityLink|Skeleton Horseman}} (only the mount) * {{EntityLink|Sniffer}} * {{EntityLink|Snow Golem}} * {{EntityLink|Squid}} * {{EntityLink|Strider}} * {{EntityLink|Trader Llama}} * {{EntityLink|Wolf}} * {{EntityLink|Zoglin}} * {{EntityLink|Zombie Horse}}}} Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor. With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post. A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies. A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks. When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended. Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break. [[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry. A lead attached to a hoglin breaks if it becomes a [[zoglin]]. A lead does not prevent mobs from despawning if they normally would despawn. When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground. If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension. A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed. If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around. == Sounds == {{Edition|Java}}: {{Sound table |sound=Lead Knot break1.ogg |sound2=Lead Knot break2.ogg |sound3=Lead Knot break3.ogg |subtitle=Leash Knot breaks |source=neutral |description=When a leash knot is destroyed |id=entity.leash_knot.break |translationkey=subtitles.entity.leashknot.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Lead Knot place1.ogg |sound2=Lead Knot place2.ogg |sound3=Lead Knot place3.ogg |subtitle=Leash Knot tied |source=neutral |description=When a leash knot is placed on a fence |id=entity.leash_knot.place |translationkey=subtitles.entity.leashknot.place |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Lead Knot break1.ogg |sound2=Lead Knot break2.ogg |sound3=Lead Knot break3.ogg |source=neutral |description=When a leash knot is broken by {{ctrl|interacting}} with it |id=leashknot.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Lead Knot place1.ogg |sound2=Lead Knot place2.ogg |sound3=Lead Knot place3.ogg |source=neutral |description=When a leash knot is placed on a fence or wall |id=leashknot.place |volume=1.0 |pitch=1.0 |foot=1}} == Leash Knot == '''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed. {{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}} === Data values === ==== ID ==== {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |displayname=Leash Knot |spritetype=entity |nameid=leash_knot |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leash Knot |spritetype=entity |nameid=leash_knot |id=88 |foot=1}} ==== Entity data ==== Leash knots have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lead |spritetype=item |nameid=lead |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lead |spritetype=item |nameid=lead |id=547 |form=item |foot=1}} == Achievements == {{load achievements|So I Got That Going for Me}} == Advancements == {{load advancements|When the Squad Hops into Town}} == History == {{missing information|The history of a lot of mobs be leashed}} {{History|java}} {{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. |Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}} {{History|||snap=13w16b|Leads have been given a tooltip.}} {{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}} {{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}} {{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}} {{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} {{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}} {{History||1.15|snap=?|[[Bee]]s can now be leashed.}} {{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}} {{History|||snap=?|[[Hoglin]]s can now be leashed.}} {{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}} {{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}} {{History|||snap=?|[[Axolotl]]s can now be leashed.}} {{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=?|[[Frog]]s can now be leashed.}} {{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}} {{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}} {{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics". |The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>. |Leads can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s. |Leads can now be used on [[boat]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed. |[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}} {{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}} {{History|Ps4}} {{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History|foot}} == Issues == {{issue list|Lead|Leash}} == Trivia == [[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]] * The lead is named as "leash" in the texture file. * If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached. * {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle. == Gallery == <gallery> Multiple_Leash.png|Many animals can be tied to one fence post. HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post. ThreeTiedSheep.png|Three sheep tied to the same fence. More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules. Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts. YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo. Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode. Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022 {{items}} {{entities}} [[Category:Tools]] [[de:Leine]] [[es:Rienda]] [[fr:Laisse]] [[hu:Lasszó]] [[it:Guinzaglio]] [[ja:リード]] [[ko:끈]] [[nl:Leidtouw]] [[pl:Smycz]] [[pt:Laço]] [[ru:Поводок]] [[th:เชือกจูง]] [[zh:拴绳]] [[Category:Renewable resources]]</li></ul> | beta 1.11.0.1 | Pillagers now spawn as part of illager patrols and during raids. | |||
Pillagers can now spawn as a raid captain. | |||||
Pillagers no longer attack baby villagers. | |||||
Pillagers can now ride ravagers. | |||||
beta 1.11.0.4 | Pillagers in raids may now drop special items when killed. | ||||
1.13.0{{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item | renewable = Yes | stackable = Yes (64) | type = }} A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s. == Obtaining == Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment. == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Prismarine Shard |spritetype=item |nameid=prismarine_shard |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Prismarine Shard |spritetype=item |nameid=prismarine_shard |aliasid=prismarineshard |id=565 |form=item |foot=1}} == History == {{History|java}} {{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}} {{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[de:Prismarinscherbe]] [[es:Fragmento de prismarina]] [[fr:Éclat de prismarine]] [[ja:プリズマリンの欠片]] [[ko:프리즈머린 조각]] [[nl:Prismarienscherf]] [[pl:Odłamek pryzmarynu]] [[pt:Pedaço de prismarinho]] [[ru:Призмариновый осколок]] [[uk:Призмариновий уламок]] [[zh:海晶碎片]] [[Category:Renewable resources]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]] [[Category:Items]]</li></ul> | beta 1.13.0.9 | If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and raising their arms in the air. | |||
release | Looting now increases the crossbow drop chance for pillagers by 1% per level, rather than 12%, to bring parity with Java Edition. | ||||
1.16.0{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item | image = Brown Dye.png | renewable = Yes | stackable = Yes (64) }} '''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]]. == Obtaining == === Crafting === {{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head= }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Brown Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |aliasid=dye / 17 |id=398 |form=item |translationkey=item.dye.brown_new.name |foot=1}} == History == {{expand section|Item textures and more from a development video on twitter by bartek.}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}} {{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}} {{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}} {{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Brauner Farbstoff]] [[es:Tinte marrón]] [[fr:Teinture marron]] [[ja:茶色の染料]] [[ko:갈색 염료]] [[pl:Brązowy barwnik]] [[pt:Corante marrom]] [[th:สีย้อมสีน้ำตาล]] [[zh:棕色染料]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}} {{Item | image = [[File:Brick JE2 BE2.png|32px]] | stackable = Yes (64) | renewable = Yes }} A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s. == Obtaining == === Smelting === A brick can be obtained by smelting a [[clay ball]]. {{Smelting |Clay Ball |Brick |0,3 }} === Mining === When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of. === Loot === {{LootChestItem|brick}} === Trading === Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]]. == Usage == Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |id=383 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}} {{History|java}} {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}} {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}} {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Bricks can now be obtained by smelting clay balls. |Bricks are now used to craft [[brick block]]s.}} {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}} {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s. |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Cihla]] [[de:Ziegel]] [[es:Ladrillo]] [[fr:Brique]] [[hu:Tégla]] [[it:Mattone]] [[ja:レンガ]] [[ko:벽돌 (아이템)]] [[nl:Baksteen]] [[pl:Cegła]] [[pt:Tijolo]] [[ru:Кирпич]] [[th:อิฐ]] [[uk:Цеглина]] [[zh:红砖]]</li></ul> | beta 1.16.0.51 | Pillagers no longer load their crossbows after spawning, and now load their crossbows only when they find their target. | |||
The unloaded crossbow pose of pillagers has been changed to , the same pose as a piglin with a crossbow. | |||||
Pillagers now pick up illager banners within 3 distances from it. | |||||
PlayStation 4 Edition | |||||
1.90{{Extension DPL}}<ul><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}} {{Item | image = Iron Nugget.png | renewable = Yes | stackable = Yes (64) }} '''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]]. == Obtaining == === Crafting === {{Crafting |Iron Ingot |Output= Iron Nugget,9 |type=Material }} === Smelting === {{Smelting |Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor |Iron Nugget |0,1 }} [[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets. === Bartering === [[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]]. === Chest loot === {{LootChestItem|iron-nugget}} == Usage == Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Iron Nugget |spritetype=item |nameid=iron_nugget |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Iron Nugget |spritetype=item |nameid=iron_nugget |id=569 |form=item |foot=1}} == History == {{History|java}} {{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}} {{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}} {{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}} {{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}} {{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}} {{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}} {{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}} {{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36. |Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}} {{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}} {{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}} {{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}} {{History|new 3ds}} {{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. |Iron nuggets can be used to craft [[iron ingot]]s. |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}} {{History|foot}} == Issues == {{issue list}} ==Gallery== <gallery> Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''. </gallery> == See also == *[[Gold Nugget]] *[[Iron]] == References == {{Reflist}} {{Items}} [[de:Eisenklumpen]] [[fr:Pépite de fer]] [[ja:鉄塊]] [[ko:철 조각]] [[nl:IJzerklompje]] [[pl:Bryłka żelaza]] [[pt:Pepita de ferro]] [[ru:Кусочек железа]] [[uk:Залізний самородок]] [[zh:铁粒]] [[Category:Renewable resources]]</li><li>[[Ender Pearl|Ender Pearl]]<br/> {{ItemEntity |image=Ender Pearl.png |renewable=Yes |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]]. == Obtaining == === Mob loot === An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III. === Chest loot === {{LootChestItem|ender-pearl}} A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s. === Trading === {{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s. {{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds. === Bartering === [[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]]. == Usage == Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground). The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans. Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point. Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player. === Stasis chamber === Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are. === Spawning endermites === An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}:<br> Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Bow shoot.ogg |subtitle=Ender Pearl flies |source=neutral |description=When an ender pearl is thrown |id=entity.ender_pearl.throw |translationkey=subtitles.entity.ender_pearl.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Bow shoot.ogg |source=player |description=When an ender pearl is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Ender Pearl |spritetype=entity |spritename=Ender Pearl |nameid=ender_pearl |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |id=422 |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=entity |nameid=ender_pearl |id=87 |foot=1}} ===Entity Data=== Thrown ender pearls have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{Load achievements|Beam Me Up}} == Advancements == {{load advancements|Remote Getaway;Bullseye}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. |Ender pearls have no use, but can stack up to 64.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water. |Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}} {{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls. |Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly. |Ender pearls now only stack up to 16.}} {{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]]. |Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}} {{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}} {{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}} {{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}} {{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}} {{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}} {{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}} {{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}} {{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}} {{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}} {{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}} {{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}} {{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref> |Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game. |Ender pearls can now be used to craft [[eyes of ender]].}} {{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}} {{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}} {{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}} {{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History||xbox=TU7|A teleporting feature has been added to ender pearls.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref> *In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner. *If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies. *If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported. *The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual. *If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span. *If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard". *A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s). *Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End. *Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them. == Gallery == <gallery> Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls. Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage. </gallery> == References == {{reflist}} == See also == *[[End Dimension]] *[[Ender Dragon]] *[[Ender Portal]] *[[Enderman]] {{Items}} {{entities}} [[cs:Endová perla]] [[de:Enderperle]] [[es:Perla de ender]] [[fr:Perle de l'Ender]] [[hu:Véggyöngy]] [[ja:エンダーパール]] [[ko:엔더 진주]] [[nl:Enderparel]] [[pl:Enderperła]] [[pt:Pérola de ender]] [[ru:Жемчуг Края]] [[th:ไข่มุกเอนเดอร์]] [[tr:Ender İncisi]] [[uk:Перлина Краю]] [[zh:末影珍珠]]</li></ul> | Added pillagers. | ||||
Pillagers are available only in creative mode. | |||||
1.91{{Extension DPL}}<ul><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes. [[Category:Items]] [[es:Categoría:Tintes]] [[fr:Catégorie:Teinture]] [[hu:Kategória:Festékek]] [[zh:Category:染料]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity |title=Painting |image=Painting JE2 BE2.png |extratext=View [[#Renders|all renders]] |renewable=Yes |stackable=Yes (64) |drops=1 {{ItemLink|Painting}} }} '''Paintings''' are decorative [[entity|entities]] that hang on walls. == Obtaining == === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Any Wool |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Painting |type= Decoration block }} Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting. === Breaking === To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear. === Trading === Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s. == Usage == === Placement === Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval. === Properties === Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox. Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well. If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}} Paintings are non-flammable. == Canvases == There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:150px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:3em" |Original ! style="min-width:3em" |Name ! style="min-width:3em;max-width:4.5em" |[[Resource location]] ! style="min-width:10em" |Description ! Java Edition version added |- ! [[File:Alban (texture).png|64px]] | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]] |- ! [[File:Aztec (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Aztec2 (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |- ! [[File:Bomb (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. |- ! [[File:Kebab (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. |- ! [[File:Plant (texture).png|64px]] |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. |- ! [[File:Wasteland (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. |- ! [[File:Courbet (texture).png|128px]] | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. |- ! [[File:Pool (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. |- ! [[File:Sea (texture).png|128px]] | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"] | Seaside | <code>sea</code> | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Creebet (texture).png|128px]] | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]] |- ! [[File:Sunset (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]] |- ! [[File:Graham (texture).png|64px]] | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]] |- ! [[File:Wanderer (texture).png|64px]] |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]] |- ! [[File:Bust (texture).png|128px]] | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. |- ! [[File:Match (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. |- ! [[File:Skull and Roses (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |- ! [[File:Stage (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"] | The Stage Is Set | <code>stage</code> | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]] |- ! [[File:Void (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]] |- ! [[File:Wither (painting texture).png|128px]] | – || Wither || <code>wither</code> || The creation of a [[wither]]. This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref> || [[Java Edition 1.4.2]] ([[12w36a]]) |- ! [[File:Fighters (texture).png|128px]] | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]] |- ! [[File:Donkey Kong (texture).png|128px]] | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]] |- ! [[File:Skeleton (painting texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. |- ! [[File:Burning Skull (texture).png|128px]] | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref> (See the [[:en:Painting#Trivia|trivia]] section for more info.) | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]] |- ! [[File:Pigscene (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]] |- ! [[File:Pointer (texture).png|128px]] |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]] |} === Unused paintings === In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]]. According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown. {| class="wikitable stikitable" style="text-align: center" data-description="Paintings" ! style="min-width:100px" |Canvas ! style="min-width:3em;max-width:4em" |Size ! style="min-width:6em" |Name ! style="min-width:10em" |[[Resource location]] ! style="min-width:10em" |Description ! style="min-width:5em;max-width:10em" |Bedrock Edition version added ! style="min-width:5em;max-width:8em" |Java Edition version added |- ! [[File:Earth (texture) BE2.png|128px]] | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]] |- ! [[File:Fire (texture) BE2.png|128px]] | Fire || <code>fire</code> || One of the four classical elements: Fire. |- ! [[File:Water (texture) BE2.png|128px]] | Water || <code>water</code> || One of the four classical elements: Water. |- ! [[File:Wind (texture) BE2.png|128px]] | Wind || <code>wind</code> || One of the four classical elements: Air. |} ==Sounds== {{Edition|Java}}: {{Sound table |sound=Painting break1.ogg |sound2=Painting break2.ogg |sound3=Painting break3.ogg |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref> |source=neutral |description=When a painting is broken or pops off |id=entity.painting.break |translationkey=subtitles.entity.painting.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Painting place1.ogg |sound2=Painting place2.ogg |sound3=Painting place3.ogg |sound4=Painting place4.ogg |subtitle=Painting placed |source=neutral |description=When a painting is placed |id=entity.painting.place |translationkey=subtitles.entity.painting.place |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |source=block |description=When a painting is broken or pops off |id=block.itemframe.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When a painting is placed |id=block.itemframe.add_item |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Painting |spritetype=item |nameid=painting |id=357 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Painting |spritetype=entity |nameid=painting |id=83 |foot=1}} === Entity data === Paintings have entity data that defines various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|M3vWDirTMek}}</div> == History == {{History|java indev}} {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]]. |The [[crafting]] recipe of paintings uses eight [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Oak Planks |B1=Oak Planks |C1=Oak Planks |A2=Oak Planks |B2=Light Gray Wool |C2=Oak Planks |A3=Oak Planks |B3=Oak Planks |C3=Oak Planks |Output=Painting }} {{!}}} |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}} {{History|java infdev}} {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]]. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1=Stick |B1=Stick |C1=Stick |A2=Stick |B2=Light Gray Wool |C2=Stick |A3=Stick |B3=Stick |C3=Stick |Output=Painting }} {{!}}} }} {{History|java alpha}} {{History||v1.1.1|Added five more painting canvases, for a total of 24. |The textures of two paintings have been changed.}} {{History|java beta}} {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}} {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}} {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}} {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}} {{History|java}} {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'. |Paintings can now be placed overlapping one another.}} {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}} {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}} {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}} {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}} {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}} {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}} {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}} {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}} {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}} {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}} {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}} {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}} {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}} {{History|pocket}} {{History||1.0.7|Added new painting canvas 'Wither'.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}} {{History||xbox=TU11|The limit for paintings in a world has been increased. |A message is now displayed when the maximum paintings are reached.}} {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}} {{History|foot}} == Issues == {{issue list}} == Trivia == * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref> * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker). * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref> **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref> * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added. * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref> == Gallery == <gallery> File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]]. File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting. File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image. File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted. File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]]. </gallery> === Renders === <gallery> Alban.png | Albanian Aztec.png | de_aztec Aztec2.png | de_aztec Bomb.png | Target Successfully Bombed Kebab.png | Kebab med tre pepperoni Plant.png | Paradisträd Wasteland.png | Wasteland Courbet.png | Bonjour Monsieur Courbet Creebet.png | Creebet Pool.png | The Pool Sea.png | Seaside Sunset.png | sunset_dense Graham.png | Graham Wanderer.png | Wanderer Bust.png | Bust Match.png | Match Skull and Roses.png | Skull and Roses Stage.png | The Stage Is Set Void.png | The void Wither (painting).png | Wither Fighters.png | Fighters Donkey Kong.png | Kong Skeleton (painting).png | Mortal Coil Burning Skull.png | Skull On Fire Pigscene.png | Pigscene Pointer.png | Pointer Earth BE2.png | Earth Fire BE2.png | Fire Water BE2.png | Water Wind BE2.png | Wind </gallery> == See also == * [[Item Frame]] * [[Bedrock Edition unused features#Paintings|Unused paintings]] * [[Kz.png]] * [[Kristoffer Zetterstrand]] == References == {{reflist}} == External links == *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019 {{items}} {{entities}} [[cs:Obraz]] [[de:Gemälde]] [[es:Cuadro]] [[fr:Tableau]] [[hu:Festmény]] [[it:Quadro]] [[ja:絵画]] [[ko:그림]] [[nl:Schilderij]] [[pl:Obraz]] [[pt:Quadro]] [[ru:Картина]] [[th:ภาพวาด]] [[uk:Картина]] [[zh:画]]</li></ul> | Pillagers now spawn in raids, illager patrols and around pillager outposts. | ||||
Pillagers can now spawn as a raid captain. | |||||
Pillagers can now ride ravagers. |
Issues[]
Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.
Trivia[]
- Alongside crossbows, pillagers were taken from Minecraft Dungeons, even though they were added to the base game first.[9]
- Pillagers were added in Village & Pillage as a means to give villagers a "true" adversary in order to balance the new village mechanics.[10]
- An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor.
- In Bedrock Edition, a running pillager uses the player's running animation rather than that of other illagers.
- Summoning an unarmed pillager in Java Edition that is invulnerable (
/summon pillager ~ ~ ~ {Invulnerable:1b}
) does not cause villagers to run away from the pillager. - Typing
/summon pillager ~ ~ ~ minecraft:calm
in Bedrock Edition cause the summoned pillager to not attack players. - A pillager has a 1⁄16,000 chance of dropping a crossbow enchanted with two Piercing I enchantments, a 1⁄409,000 chance of dropping one with Piercing I and Multishot and a 1⁄3,500,000 chance of dropping one with Piercing I, Multishot, Unbreaking III and Quick Charge I. These probabilities were calculated with pillagers spawned from patrols or outposts, because pillagers spawned from higher levels of raids have an increased chance of dropping enchanted crossbows. Also with maximum regional difficulty, as this affects the chance of a dropped crossbow being enchanted.
Gallery[]
Screenshots[]
A pillager armed with a crossbow, shown at MINECON Earth 2018.
A pillager outpost inside of a desert temple with pillagers inside and outside of the temple.
Render[]
Animations[]
A pillager loading up a crossbow.
Concept Art[]
In other media[]
Artwork of several pillagers near a Pillager Outpost.
A group of pillagers and illagers shown within the Village & Pillage artwork.
A Pillager in promotional artwork for Education Edition 1.14.50.
A Pillager in promotional artwork for the first Caves & Cliffs update.
A LEGO pillager.
A pillager from Minecraft Dungeons.
References[]
- ↑ MC-148387
- ↑ MC-163960 — resolved as "Works As Intended".
- ↑ MC-145121
- ↑ MC-145114
- ↑ MCPE-143949 — Pillager Outdate AI
- ↑ MC-137755 — "Pillagers are near enemies when attacking" — resolved as "Fixed".
- ↑ MCPE-48628 — Pillager has broken arm texture in BE
- ↑ MCPE-67489 — Pillager doesn't break their crossbow
- ↑ "March 2021 developper Q&A" – discord.com, March 11, 2021.
- ↑ Meet the Pillagers