A panda is a rare neutral mob that resides in jungles. Certain aspects of a panda's behavior and appearance vary depending on its personality.
Spawning[]
Pandas spawn rarely in groups of 1–2 in jungle biomes at the surface on grass blocks with at least two-block space above them at a light level of 9 or more. They are slightly more common in bamboo jungles and have a 5% chance to spawn as cubs instead of adults. They do not spawn on podzol despite that bamboo jungles are covered by it.[1]
Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest.
Drops[]
Upon death, adult pandas drop:
- 1 bamboo, unaffected by Looting.[2][Java Edition only]
- 0-2 bamboo, increased 1 per level of Looting.[Bedrock Edition only]
- 1–3, if killed by a tamed wolf or the player.
Baby pandas have 1⁄700 chance to drop 1 slimeball after they sneeze.
Upon successful breeding, 1–7 is dropped.
Like other baby animals, killing a panda cub yields no items or experience.
Behavior[]
Pandas act similarly to other neutral mobs; they attack when hurt but only once, similar to llamas and bees. Pandas do not attack on Peaceful difficulty. Pandas follow any player that is carrying bamboo and stop following if the player moves beyond approximately 16 blocks away. They also whimper if a thunderstorm is happening in the area. Adult pandas seek out bamboo and cake to eat.
Baby pandas have a 1⁄6000 chance (0.01666%) of sneezing every tick. Weak baby pandas are more likely to sneeze with a 1⁄500 (0.2%) chance every tick. Sneezing makes all adult pandas within 10 blocks jump and rarely drops a slimeball. Baby pandas also occasionally roll over and jump around.
Pandas have one private inventory.
Pandas can be ridden by baby zombie variants.[Bedrock Edition only]
A lead cannot be used on a panda by normal means.[3] However, a panda can be leashed using a map editor or NBT editor.
If a panda is being attacked by a player near a villager, that villager displays angry particles.[Java Edition only] However, it does not affect the popularity of the player.
Personalities[]
Pandas have different personalities: normal, lazy, worried, playful, aggressive, weak, or brown.
- Normal pandas:
- Identifiable by their frown.
- Do not have unique personality actions.
- Lazy pandas:
- Identifiable by their smile.
- Lie on their backs.
- Are slower than normal pandas, making them the slowest land mob in the game.
- Do not follow a player who is holding bamboo while they're lying on their back.[JE only] In Bedrock Edition, if a player is holding bamboo, a lazy panda stops lying on its back and starts following that player.
- Worried pandas:
- Identifiable by their worried expression.
- Avoid the player and most hostile mobs, except slimes, magma cubes, ghasts, shulkers, phantoms and the ender dragon.
- Shake and hide their faces during thunderstorms.
- Do not eat bamboo or cake items on their own.
- Playful pandas:
- Identifiable by their tongues which stick out.
- Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or into other environmental hazards.[4]
- Aggressive pandas:
- Identifiable by their thick eyebrows and tight frown.
- When hit, an aggressive panda attacks the player and other mobs continuously until the target dies or goes beyond detection range, instead of only once. It also doesn't panic when harmed.
- When nearby pandas are attacked, unless killed in one hit,[JE only] aggressive pandas becomes hostile toward the attacker.
- Are slow, but have reach rivaling that of the player.
- Weak pandas:
- Identifiable by their teary eyes and snotty noses.
- Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas.
- Brown pandas:
- Identifiable by their brown color and frown.
- Do not have unique personality actions, but are brown and white instead of the usual black and white.
Breeding[]
The panda is the only animal to have extra breeding conditions. In Java Edition, pandas enter love mode when fed with bamboo, but will only breed if there is at least one bamboo block (not including shoots) within a five-block radius;[verify] otherwise the pandas will briefly shake their heads and not breed until that requirement is met.
In Bedrock Edition, there must be at least 8 bamboo blocks within a five-block radius of each panda in order for them to enter love mode. If a panda is fed without a sufficient amount of bamboo nearby, it sits and eats the bamboo instead of entering love mode.
Once pandas successfully breed, they produce a panda cub which remains passive instead of neutral toward that player.
Genetics[]
Each panda has two hidden values called "genes" or "alleles", as found in genetics. Pandas have a main gene and a hidden gene, each assigned to a particular trait. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. If the main gene is a dominant gene, then it will present as the personality regardless of the hidden gene. If the main gene is recessive and the hidden gene is not the same trait, then a normal personality results. As recessive traits, weak and brown personalities occur if both the main and hidden genes of a panda are weak or brown, respectively. The hidden gene is only relevant in determining the panda's personality if the main gene is recessive.
When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a 1⁄32 chance for each gene of the baby to mutate into another gene. Normal, weak, and brown traits more commonly result from mutations than other traits do. These probabilities also apply to naturally spawned pandas for their main and hidden genes.
Mutated Gene | Probability |
---|---|
Normal | 5⁄16 |
Aggressive | 1⁄16 |
Lazy | 1⁄16 |
Worried | 1⁄16 |
Playful | 1⁄16 |
Weak | 5⁄16 |
Brown | 1⁄8 |
Panda Personality | Hidden Gene | |||||||
---|---|---|---|---|---|---|---|---|
Normal | Aggressive | Lazy | Worried | Playful | Weak | Brown | ||
Main Gene | Normal | Normal | Normal | Normal | Normal | Normal | Normal | Normal |
Aggressive | Aggressive | Aggressive | Aggressive | Aggressive | Aggressive | Aggressive | Aggressive | |
Lazy | Lazy | Lazy | Lazy | Lazy | Lazy | Lazy | Lazy | |
Worried | Worried | Worried | Worried | Worried | Worried | Worried | Worried | |
Playful | Playful | Playful | Playful | Playful | Playful | Playful | Playful | |
Weak | Normal | Normal | Normal | Normal | Normal | Weak | Normal | |
Brown | Normal | Normal | Normal | Normal | Normal | Normal | Brown |
- The only way to directly observe the hidden gene of a panda is to use the command :
/data get entity @e[type=minecraft:panda,limit=1] HiddenGene
[Java Edition only] or using third-party NBT editors.
Sounds[]
Java Edition:
Pandas use the Friendly Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Panda pants | Friendly Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda's nose tickles | Friendly Creatures | Before a baby panda sneezes | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda sneezes | Friendly Creatures | When a baby panda sneezes | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda dies | Friendly Creatures | When a panda dies | entity | subtitles | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda eats | Friendly Creatures | While a panda is eating an item | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
Panda steps Footsteps | Friendly Creatures | While a panda is walking | entity | subtitles [sound 2]subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
Panda bleats | Friendly Creatures | When two pandas are fed too close together | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda huffs | Friendly Creatures | Randomly from an aggressive personality panda | entity | subtitles | 1.0 [sound 3] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda whimpers | Friendly Creatures | Randomly from a worried panda during a thunderstorm | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda hurts | Friendly Creatures | When a panda is damaged | entity | subtitles | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda bites | Friendly Creatures | When a panda attacks something | entity | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Friendly Creatures | Randomly from an adult panda[sound 1] | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | Randomly from a baby panda[sound 1] | mob | 1.0 | 1.2-1.8 | |
Friendly Creatures | Before a baby panda sneezes | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | When a baby panda sneezes | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a panda dies | mob | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | While a panda is eating an item | mob | varies [sound 2] | 0.8-1.2 | |
Friendly Creatures | While a panda is walking | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When two pandas are fed too close together | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | Randomly from an aggressive personality panda[sound 1] | mob | varies [sound 3] | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Randomly from a worried panda during a thunderstorm | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a panda is damaged | mob | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a panda attacks something | mob | 1.0 | 0.8-1.2 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Panda | panda | entity.minecraft.panda |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Panda | panda | 113 | entity.panda.name |
Entity data[]
Panda have entity data associated with them that contains various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- HiddenGene: The secondary gene this panda has, that can transfer to the child.
- MainGene: The primary gene this panda has, that determines the behavior and appearance of the panda and that can transfer to the child.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Zoologist | Breed two pandas with bamboo. | — | 40G | Gold |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
| |
The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
| |
Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
History[]
April 9, 2012 | Dinnerbone states that he wants to add pandas into the game once he is "used to skinning and animating things". | ||||
---|---|---|---|---|---|
December 18, 2013 | Dinnerbone again states that he wants to add pandas into the game. | ||||
September 26, 2018 | Pandas win a community vote to be the next mob added to Minecraft China. | ||||
September 29, 2018 | Pandas are announced at MINECON Earth 2018. | ||||
Java Edition | |||||
1.14{{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item | image = Blaze Powder.png | renewable = Yes | stackable = Yes (64) }} '''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]]. == Obtaining == === Crafting === {{Crafting |Blaze Rod |Output= Blaze Powder,2 |type= Brewing }} == Usage == === Crafting Ingredient === {{crafting usage}} === Brewing stand fuel === In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]]. === Brewing ingredient === {{brewing |showname=1 |head=1 |Blaze Powder |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Blaze Powder |Potion of Strength }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blaze Powder |spritetype=item |nameid=blaze_powder |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blaze Powder |spritetype=item |nameid=blaze_powder |id=429 |form=item |foot=1}} == Video == {{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}} <div style="text-align:center">{{yt|FSP2qBpe9vI}}</div> ==History== {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder. |Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}} {{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}} {{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}} {{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}} {{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder. |Blaze powder can be used to craft [[magma cream]]. |Blaze powder is used as an ingredient to brew [[potion]]s.}} {{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[The Nether]] * [[Potions]] == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021 {{Items}} [[Category:Renewable resources]] [[cs:Ohnivý prach]] [[de:Lohenstaub]] [[es:Polvo de blaze]] [[fr:Poudre de Blaze]] [[hu:Őrlángpor]] [[ja:ブレイズパウダー]] [[ko:블레이즈 가루]] [[nl:Blazepoeder]] [[pl:Płomienny proszek]] [[pt:Pó de blaze]] [[ru:Огненный порошок]] [[th:ผงปีศาจไฟ]] [[zh:烈焰粉]]</li><li>[[Paper|Paper]]<br/>{{Item | image = Paper.png | renewable = Yes | stackable = Yes (64) }} '''Paper''' is an item crafted from [[sugar cane]]. == Obtaining == === Chest loot === {{LootChestItem|paper}} === Crafting === {{Crafting |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane |Output= Paper,3 |type= Miscellaneous }} === Villagers === {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect. == Usage == === Crafting ingredient === {{crafting usage}} === Anvil usage === {{:Map/BE|zoom}} === Trading === {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades. {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Paper |spritetype=item |nameid=paper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Paper |spritetype=item |nameid=paper |id=386 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}} {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}} {{History|java}} {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}} {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]]. |Maps start out at their closest zoom level and can be extended by adding more paper.}} {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}} {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}} {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}} {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed. |Paper can now be used to craft [[banner pattern]]s.}} {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}} {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}} {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}} {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}} {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps. |Paper can now be used to zoom in maps, using [[anvil]]s.}} {{History|pocket}} {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed. |Paper can now be found in cartographer house chests in [[village]]s. |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023 {{Items}} [[cs:Papír]] [[de:Papier]] [[es:Papel]] [[fr:Papier]] [[hu:Papír]] [[ja:紙]] [[ko:종이]] [[nl:Papier]] [[pl:Papier]] [[pt:Papel]] [[ru:Бумага]] [[th:กระดาษ]] [[uk:Папір]] [[zh:纸]] [[Category:Renewable resources]]</li></ul> | 18w43a | Added pandas. | |||
Added baby pandas. | |||||
19w08a | Pandas can no longer have armor equipped onto them with a dispenser. | ||||
Naturally spawned pandas now have a 5% chance of being a cub. | |||||
1.15{{Extension DPL}}<ul><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item | title = Smarter Watch | image = Smarter Watch.png | renewable = No | stackable = Yes (64) }} The '''Smarter Watch''' was a joke offhand [[item]]. == Usage == Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds. The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}} == Sounds == {{Sound table |sound=Tick1.ogg |sound2=Tick2.ogg |subtitle=''None'' |source=player |description=When a notification is displayed |id=item.smarter_watch.notice |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Smarter Watch |spritetype=item |nameid=smarter_watch |id=502 |form=item |translationkey=item.smarterWatch.name |foot=1}} == History == {{History|java}} {{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}} {{History|foot}} == Issues == Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[pt:Relógio inteligente]]</li><li>[[Pink Dye|Pink Dye]]<br/>{{Item | image = Pink Dye.png | renewable = Yes | stackable = Yes (64) }} '''Pink dye''' is a [[Dyeing#Quasi-Primary|quasi-primary color dye]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Peony;Pink Tulip;Pink Petals |Output=Pink Dye,2;Pink Dye;Pink Dye |type=Material }} {{Crafting |Red Dye |White Dye |Output=Pink Dye,2 |type=Material }} {{Crafting |Red Dye |Bone Meal |Output=Pink Dye,2 |type=Material |foot=1 |description={{only|bedrock|education}} }} === Trading === [[Wandering trader]]s sell 3 pink dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Pink Dye}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Pink Dye |spritetype=item |nameid=pink_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Pink Dye |spritetype=item |nameid=pink_dye |aliasid=dye / 9 |id=404 |form=item |translationkey=item.dye.pink.name |foot=1}} == Video == {{yt|pPq-Hs9ZPx4}} == History == {{History|java beta}} {{History||1.2|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Pink dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Pink dye is now crafted using [[white dye]], instead of [[bone meal]]. |[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}} {{History|||snap=18w44a|Pink dye can now change the text color on [[sign]]s to pink.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells pink dye.}} {{History|||snap=19w11a|Pink dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Pink dye can now be used to craft [[pink candle]]s.}} {{History|||snap=21w19a|Pink dye can no longer be used to craft pink candles.}} {{History|||snap=Pre-release 1|Pink dye can now once again be used to craft pink candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Pink dye can now change the text color on [[hanging sign]]s to pink.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Pink petals]] can now be crafted into pink dye.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}} {{History||v0.4.0|Pink dye is now craftable with [[rose red]] and [[bone meal]]. |Pink dye can now be used to craft pink wool.}} {{History||v0.6.0|Pink dye can now be used to dye [[sheep]].}} {{History||v0.8.0|snap=build 1|Pink dye can now be used to craft [[magenta dye]].}} {{History||v0.9.0|snap=build 11|Pink dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Pink dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Pink dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Pink dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Pink dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Pink dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Pink dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Pink dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Pink dye is now [[trading|sold]] by [[wandering trader]]s. |Pink dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of pink dye has been changed from <code>dye/9</code> to <code>pink_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}} {{History|PS4}} {{History||1.90|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[cs:Růžové barvivo]] [[de:Rosa Farbstoff]] [[es:Tinte rosa]] [[fr:Teinture rose]] [[hu:Rózsaszín festék]] [[ja:桃色の染料]] [[ko:분홍색 염료]] [[nl:Roze kleurstof]] [[pl:Różowy barwnik]] [[pt:Corante rosa]] [[ru:Розовый краситель]] [[zh:粉红色染料]] [[Category:Renewable resources]]</li></ul> | 19w39a | Due to a bug, the baby panda model is currently broken. | |||
19w40a | The baby panda model has been fixed.[5] | ||||
Bedrock Edition | |||||
1.8.0{{Extension DPL}}<ul><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}} {{Item | title = Raw Mutton | image = Raw Mutton.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed. == Obtaining == === Mob loot === An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead. === Chest loot === {{LootChestItem|raw-mutton}} == Usage == === Food === To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Mutton |Cooked Mutton |0.35 }} === Wolves === Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Trading === Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}} Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |aliasid=muttonraw |id=550 |form=item |translationkey=item.muttonRaw.name |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|PXlW-sZygTs}}</div> == History == {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}} {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}} {{History|java}} {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}} {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}} {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}} {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}} {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}} {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|PS4}} {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]]. </gallery> == References == {{reflist}} {{items}} [[de:Rohes Hammelfleisch]] [[es:Cordero crudo]] [[fr:Mouton cru]] [[ja:生の羊肉]] [[ko:익히지 않은 양고기]] [[nl:Rauw schapenvlees]] [[pl:Surowa baranina]] [[pt:Carneiro cru]] [[ru:Сырая баранина]] [[zh:生羊肉]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Redstone Repeater|Redstone Repeater]]<br/>{{Block | image = <gallery> Redstone Repeater.png|Redstone Repeater Redstone Repeater BE.png|Redstone Repeater (BE) </gallery> | extratext = View [[#Renders|all renders]] | transparent = Yes | light = No | tool = any | stackable = Yes (64) | flammable = No | lavasusceptible = No | renewable = Yes }} {{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}} A '''redstone repeater''' is a [[block]] that produces a full-strength [[Redstone Dust|output signal]] from its front when its back is powered, with four configurable delay settings. It can also be locked into a power state by its side being directly powered by a repeater or a [[Redstone Comparator|comparator]]. == Obtaining == === Breaking === A redstone repeater can be broken instantly using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it. A redstone repeater is removed and drops as an item if: * its attachment block is moved, removed, or destroyed; * [[water]] or [[lava]] flows into its space;{{only|java}} * a [[piston]] tries to push it or moves a block into its space. === Natural generation === [[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]] A single redstone repeater is generated naturally in each [[jungle temple]]. They also generate in [[Ancient City|ancient cities]]. === Crafting === {{Crafting |A2= Redstone Torch |B2= Redstone Dust |C2= Redstone Torch |B3= Stone |C3= Stone |A3= Stone |Output= Redstone Repeater |type= Redstone }} == Usage == {{see also|Redstone circuit}} A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state. A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]]. A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission. A repeater is 0.125 ({{frac|1|8}}) blocks high. === Signal transmission === A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below). [[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]] A redstone repeater can be powered by any of the following components at its back: * an active [[power component]] (redstone torch, lever, block of redstone, etc.) * powered [[redstone dust]] * a powered [[redstone comparator]] or another powered redstone repeater facing the repeater * a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.) A redstone repeater can power any of the following components at its front: * redstone dust * a redstone comparator or another redstone repeater facing away from the repeater * any opaque block (including any opaque [[mechanism component]]s) A redstone repeater can activate any [[mechanism component]] it is facing. An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components. === Signal repeating === {{see also|Transmission circuit#Repeater}} A redstone repeater can "repeat" a [[Redstone Dust|redstone]] signal, boosting it back up to power level 15. Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater. While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag). === Signal delay === When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag). A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s). A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks. Although a repeater cannot be set to have a delay of zero, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay). In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick{{info needed}} === {{anchor|diode}} Signal direction === {{see also| Mechanics/Redstone/Transmission circuit#Diode}} A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction). A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another. === {{anchor|lock}} Signal locking === {{see also| Mechanics/Redstone/Memory circuit}} [[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]] A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior. A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers. If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states. == Sounds == {{Edition|java}}: {{Sound table/Block/Stone/JE}} {{Edition|bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Redstone Repeater |spritetype=block |nameid=repeater |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Repeater |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Unpowered block |spritename=unpowered-repeater |spritetype=block |nameid=unpowered_repeater |id=93 |form=block |translationkey=-}} {{ID table |displayname=Powered block |spritename=powered-repeater |spritetype=block |nameid=powered_repeater |id=94 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=redstone-repeater |spritetype=item |nameid=repeater |id=419 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == <div style="text-align:center">{{yt|0Ij_qMLiRzE}}</div> == History == ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java beta}} {{History||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters. |Originally, the four possible settings were "1, 2, 5 and 7",<ref>http://twitter.com/jeb_/status/33888465502339073</ref> but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".<ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref> |The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}} {{History||unknown|The breaking particles of redstone repeaters now use the smooth stone [[slab]] top texture, even though none of the elements on the [[model]] use it.}} {{History||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture. |[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed towards the repeater like with other blocks.}} {{History||unknown|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}} {{History|java}} {{History||unknown|The breaking particles of redstone repeaters have been changed to an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}} {{History||1.3.1|snap=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}} {{History|||snap=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}} {{History||1.4.2|snap=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has now been changed. |[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}} {{History||1.5|snap=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}} {{History||unknown|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}} {{History||1.8|snap=14w06a|Repeaters no longer produce block [[light]] when powered.}} {{History|||snap=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters now no longer have protruding features. |The torches underneath redstone repeaters have now been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}} {{History|||snap=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.<ref>{{bug|MC-50242}}</ref>}} {{History|||snap=?|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading.}} {{History||1.13|snap=17w47a|All 3 IDs for the redstone repeater have now been merged into 1 ID: <code>repeater</code>. |Added powered block state to redstone repeaters. |Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]]. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}} {{History||1.14|snap=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History|||snap=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also now been changed.}} {{History|||snap=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}} {{History||1.19|snap=22w13a|Redstone repeaters now generate in [[Ancient City|ancient cities]].}} {{History||1.20.2|snap=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History||1.20.30|snap=beta 1.20.30.20|Redstone Repeaters now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE4.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}} {{History|foot}} === Redstone repeater "items" === {{:Technical blocks/Redstone Repeater}} == Issues == {{Issue list}} == Trivia == * The recipe and appearance of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other == Gallery == <gallery> Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater. Repeater feedback.gif|A redstone clock formed from two repeaters. Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater. Repeater bridge.png|Crossing redstone wires using repeaters. Jeb Repeaters 1.png| Jeb Repeaters 2.png| Jeb Repeaters 3.png| </gallery> === Renders === <gallery> Redstone Repeater.png Redstone Repeater Delay 2.png Redstone Repeater Delay 3.png Redstone Repeater Delay 4.png Powered Redstone Repeater.png Powered Redstone Repeater Delay 2.png Powered Redstone Repeater Delay 3.png Powered Redstone Repeater Delay 4.png Locked Redstone Repeater.png Locked Redstone Repeater Delay 2.png Locked Redstone Repeater Delay 3.png Locked Redstone Repeater Delay 4.png Powered Locked Redstone Repeater.png Powered Locked Redstone Repeater Delay 2.png Powered Locked Redstone Repeater Delay 3.png Powered Locked Redstone Repeater Delay 4.png Redstone Repeater BE.png Redstone Repeater Delay 2 BE.png Redstone Repeater Delay 3 BE.png Redstone Repeater Delay 4 BE.png Powered Redstone Repeater BE.png Powered Redstone Repeater Delay 2 BE.png Powered Redstone Repeater Delay 3 BE.png Powered Redstone Repeater Delay 4 BE.png Locked Redstone Repeater BE.png Locked Redstone Repeater Delay 2 BE.png Locked Redstone Repeater Delay 3 BE.png Locked Redstone Repeater Delay 4 BE.png Powered Locked Redstone Repeater BE.png Powered Locked Redstone Repeater Delay 2 BE.png Powered Locked Redstone Repeater Delay 3 BE.png Powered Locked Redstone Repeater Delay 4 BE.png </gallery> == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Redstone]] [[Category:Mechanisms]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[de:Redstone-Verstärker]] [[es:Repetidor de redstone]] [[fr:Répéteur de redstone]] [[hu:Redstone-jelismétlő]] [[it:Ripetitore di redstone]] [[ja:レッドストーンリピーター]] [[ko:레드스톤 중계기]] [[nl:Redstoneversterker]] [[pl:Przekaźnik]] [[pt:Repetidor de redstone]] [[ru:Красный повторитель]] [[tr:Kızıltaş tekrarlayıcı]] [[zh:红石中继器]]</li></ul> | beta 1.8.0.8 | Added pandas. | |||
Added baby pandas. | |||||
beta 1.8.0.10 | Added sounds for pandas. | ||||
Pandas can now directly be given bamboo to breed them. | |||||
Aggressive pandas now deal more damage. | |||||
Pandas now sit and snack, even if they're scared or angry at the player. | |||||
beta 1.8.0.11 | The textures of aggressive pandas have been changed from to . | ||||
All default pandas now bite once when attacked. | |||||
Aggressive pandas now defend other pandas. | |||||
Pandas now broadcast their anger to aggressive pandas. | |||||
Aggressive pandas now have more attack damage when killing nearby players. | |||||
beta 1.8.0.13 | Pandas now more quickly return to their normal behavior after following a player holding bamboo. | ||||
PlayStation 4 Edition | |||||
1.83{{Extension DPL}}<ul><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}} {{Joke feature}} {{ItemEntity |title=Obsidian Boat |image=Obsidian Boat.png |image2=Obsidian Boat (item).png |stackable=No |renewable=Yes }} The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version. == Obtaining == === Crafting === {{crafting |A2 = Obsidian |C2 = Obsidian |A3 = Obsidian |B3 = Obsidian |C3 = Obsidian |Output= Obsidian Boat |ignoreusage=1 }} == Usage == Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it. == Sounds == Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own. == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Obsidian Boat |spritetype=item |nameid=obsidian_boat |id=432 |form=item |translationkey=item.obsidian_boat.name |foot=1}} {{ID table |shownumericids=y |generatetranslationkeys=java |displayname=Obsidian Boat |spritetype=entity |nameid=boat |id=41 |translationkey=entity.Boat.name |foot=1}} === Entity data === {{/ED}} == History == {{History|java}} {{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}} {{History|foot}} == Issues == Obsidian boat is a joke feature and as such issues relating to them cannot be fixed. {{Items}} {{Entities}} {{Jokes}} [[Category:Joke items]] [[Category:Joke entities]] [[it:Barca di ossidiana]] [[ja:黒曜石のボート]] [[pt:Bote de obsidiana]] [[uk:Обсидіановий човен]] [[zh:15w14a]]</li><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}} {{outdated feature|edition=bedrock}} {{Item | renewable = Yes | stackable = No }} A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]]. == Obtaining == === Crafting === {{Crafting |ignoreusage=1 |A2=Copper Ingot |B2=Goat Horn |B3=Copper Ingot |C2=Copper Ingot |Output=Copper Horn }} === Natural generation === Copper horns were found in pillager outpost chests. == Usage == Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows: * If crouching, the bass tune was played. * Else, if looking up (by 45 degrees), the harmony tune was played. * Else, the melody tune was played. == Sounds == Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order. === Harmony === {{Sound table |type=bedrock |sound=harmony0.ogg |description="Great" ("Great Sky Falling") |source=hostile |id=horn.call.0 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony1.ogg |description="Old" ("Old Hymn Resting") |source=hostile |id=horn.call.1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony2.ogg |description="Pure" ("Pure Water Desire") |source=hostile |id=horn.call.2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony3.ogg |description="Humble" ("Humble Fire Memory") |source=hostile |id=horn.call.3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony4.ogg |description="Dry" ("Dry Urge Anger") |source=hostile |id=horn.call.4 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony5.ogg |description="Clear" ("Clear Temper Journey") |source=hostile |id=horn.call.5 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony6.ogg |description="Fresh" ("Fresh Nest Thought") |source=hostile |id=horn.call.6 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony7.ogg |description="Secret" ("Secret Lake Tear") |source=hostile |id=horn.call.7 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony8.ogg |description="Fearless" ("Fearless River Gift") |source=hostile |id=horn.call.8 |volume=1.0 |pitch=1.0}} {{Sound table |sound=harmony9.ogg |description="Sweet" ("Sweet Moon Love") |source=hostile |id=horn.call.9 |volume=1.0 |pitch=1.0 |foot=1}} === Melody === {{Sound table |type=bedrock |sound=melody0.ogg |description="Sky" ("Great Sky Falling") |source=hostile |id=horn.melody.0 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody1.ogg |description="Hymn" ("Old Hymn Resting") |source=hostile |id=horn.melody.1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody2.ogg |description="Water" ("Pure Water Desire") |source=hostile |id=horn.melody.2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody3.ogg |description="Fire" ("Humble Fire Memory") |source=hostile |id=horn.melody.3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody4.ogg |description="Urge" ("Dry Urge Anger") |source=hostile |id=horn.melody.4 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody5.ogg |description="Temper" ("Clear Temper Journey") |source=hostile |id=horn.melody.5 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody6.ogg |description="Nest" ("Fresh Nest Thought") |source=hostile |id=horn.melody.6 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody7.ogg |description="Lake" ("Secret Lake Tear") |source=hostile |id=horn.melody.7 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody8.ogg |description="River" ("Fearless River Gift") |source=hostile |id=horn.melody.8 |volume=1.0 |pitch=1.0}} {{Sound table |sound=melody9.ogg |description="Moon" ("Sweet Moon Love") |source=hostile |id=horn.melody.9 |volume=1.0 |pitch=1.0 |foot=1}} === Bass === {{Sound table |type=bedrock |sound=bass0.ogg |description="Falling" ("Great Sky Falling") |source=hostile |id=horn.bass.0 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass1.ogg |description="Resting" ("Old Hymn Resting") |source=hostile |id=horn.bass.1 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass2.ogg |description="Desire" ("Pure Water Desire") |source=hostile |id=horn.bass.2 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass3.ogg |description="Memory" ("Humble Fire Memory") |source=hostile |id=horn.bass.3 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass4.ogg |description="Anger" ("Dry Urge Anger") |source=hostile |id=horn.bass.4 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass5.ogg |description="Journey" ("Clear Temper Journey") |source=hostile |id=horn.bass.5 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass6.ogg |description="Thought" ("Fresh Nest Thought") |source=hostile |id=horn.bass.6 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass7.ogg |description="Tear" ("Secret Lake Tear") |source=hostile |id=horn.bass.7 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass8.ogg |description="Gift" ("Fearless River Gift") |source=hostile |id=horn.bass.8 |volume=1.0 |pitch=1.0}} {{Sound table |sound=bass9.ogg |description="Love" ("Sweet Moon Love") |source=hostile |id=horn.bass.9 |volume=1.0 |pitch=1.0 |foot=1}} ==Data Values== ===ID=== {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Copper Horn |spritetype=item |nameid=copper_horn |form=item |foot=1}} == History == {{h|bedrock}} {{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}} {{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}} {{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}} {{h|foot}} == Trivia == * Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref> * This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]]. ** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading. == References == {{reflist}} {{Items}} {{Removed features}} [[Category:Renewable resources]] [[de:Ziegenhorn]] [[es:Cuerno de cobre]] [[fr:Corne de chèvre]] [[it:Corno di capra]] [[lzh:銅號]] [[pl:Kozi róg]] [[pt:Chifre de cobre]] [[ru:Козий рог]] [[zh:铜制号角]]</li></ul> | Added pandas. | ||||
Added baby pandas. |
The first image of pandas, from MINECON Earth 2018.
A group of pandas eating bamboo shown at MINECON Earth 2018.
Issues[]
Issues relating to "Panda" are maintained on the bug tracker. Report issues there.
Trivia[]
- To create the in-game sounds for pandas, Mojang Studios' lead sound designer, Samuel Åberg, went to Guangzhou, China, to record real-life pandas.[6] This was also done with dolphins.
- The brown panda, known as the Qinling panda, is actually a subspecies of the giant panda discovered in the 1960s.[7]
- The lazy panda is the slowest land mob in the game (not counting status effects such as Slowness).
- The rarest mob in Bedrock Edition is a baby husk with equipment and armor riding a brown panda, which has a 2.88×10−13 percent (one in 3.472 trillion) chance of spawning.
- Pandas were originally a bit slimmer.[8]
Gallery[]
Animations[]
Event servers[]
The Panda Mask, an item featured in the Trails & Tales Event.
Concept Art[]
Screenshots[]
Panda eating a cake.
A panda eating a spyglass. This results in missing texture particles being produced.[9]
A panda featured on a Bedrock Edition panorama.
Official artwork[]
A panda eating bamboo while Zuri chops bamboo.
A panda on a bamboo raft with Zuri.
Pandas in promotional artwork for Bedrock Edition 1.8.
In other media[]
Pandas as they appear in Minecraft Dungeons.
Panda Plateau, a mission in Minecraft Dungeons centered around pandas.
The Diamond Level Panda, a premium action figure created for San Diego Comic Con 2023.[10]
Lego Minecraft Panda.
Textures[]
References[]
- ↑ MC-155811 — resolved as "Works As Intended".
- ↑ MC-160006 — Drops from pandas are not affected by the Looting enchantment
- ↑ MC-137818 — resolved as "Works As Intended".
- ↑ MC-137859 — "Panda tries to roll over and jump into some dangerous places" — resolved as "Works As Intended".
- ↑ MC-161995
- ↑ "Recording Panda sounds for Minecraft!" – October 9, 2018
- ↑ https://en.wikipedia.org/wiki/Qinling_panda
- ↑ "Making Mobs: Ten Things You Probably Didn't Know About Minecraft"
- ↑ MC-206684
- ↑ https://twitter.com/Minecraft/status/1681018879974440960?s=20