A tree is a common plant feature that mainly consists of logs and leaves.
Structure[]
The trees found in Minecraft, excluding the jungle bush, azalea trees, mangroves, and cherry trees.
Trees vary widely in height, from a bare minimum of 1 log block for jungle bushes, ranging up to a maximum of 30 blocks for mega jungle trees.
Tree canopies are composed of leaf blocks and grow 1 block higher than the highest log block (except those of the fancy oak, whose leaves grow 3 blocks higher). The canopy may begin from the ground and go up to 6 blocks from the ground. Tree canopies are generated from roughly spherical clusters of leaves about 5–7 blocks across, centered on sections of trunk or branches. Leaves must be supported by an adjacent trunk (or leaf blocks connected to the trunk); otherwise, they disappear.
Fancy oak, dark oak, and mega jungle trees grow branches (logs connected horizontally, vertically, or diagonally to the trunk or other branches). Most of the time, a single tree has between one and six branches, and each branch has between one and six logs. Acacia tree branches do not cover their branches in this way.[more information needed] Regular oak, jungle, birch, spruce, pine, mega spruce, and mega pine lack branches.
Growth and characteristics[]
Trees are created when chunks are generated, and can also be grown from saplings.
Tree saplings have a 1⁄20 chance (1⁄40 if they are jungle saplings) of dropping from leaf blocks when they decay or are destroyed. There are seven species of saplings, corresponding to seven of the eight main trees: oak, birch, spruce, jungle, acacia, dark oak, and cherry.
The sapling can be planted on any variant of dirt (except dirt path) a moss block or a mud, and must have a light level of at least 8 in the sapling block.
A sapling uproots with light level 7 or less in the sapling block itself unless it has a view of the sky that is unobstructed (except by glass or other transparent materials). The sapling must have at least 6 blocks of space above it to grow; the amount of required space varies between the different species of trees. A ceiling above sapling limits the maximum height of the tree that can grow from that sapling. However, dirt blocks and logs may not prohibit tree growth, and in some cases may be replaced as a sapling attempt to grow through them. However in Bedrock edition, logs prohibit tree growth.
If multiple saplings are planted next to each other, each one grows as long as the leaves from the other grown saplings do not block too much of the sunlight. Artificial light (torches, etc.) can still be used to grow them if this happens.
All trees in the active chunk radius around the player make attempts to grow at random intervals. For any given tree this can work out to about one growth attempt per minute. When a tree attempts to grow, it first checks that it has enough light, then randomly chooses which variant of that species of tree to become; for example, an oak sapling chooses to grow as either a normal or fancy oak tree.
Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size. If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing.
Bone meal, when used on a sapling, has a chance of forcing it to grow, so long as all of the normal checks (light, space, dirt, etc.) have passed. It does not guarantee growth, but forces an attempt to grow.
All saplings grow normally in the Nether and in the End, although they must be planted in dirt transported from the Overworld and provided with sufficient light and space. Leaf blocks in the Nether have the same color as if they were placed in a desert biome. In the End, they are a dull bluish-green, as in the windswept hills biome.
In order to grow a 2×2 tree (be it spruce, jungle or dark oak), four saplings must be placed adjacent to each other in a square. For growth to succeed, there must be no blocks adjacent (even diagonally) to the north-western side up to the final height of the tree. The bone meal can be used on any of the saplings. The largest mega jungle trees, mega spruces, and mega pines reach 31 blocks tall. Dark oaks are typically 6–8 blocks tall.
Leaves and logs removed from a tree do not grow back over time.
When a sapling on a grass block or mycelium grows into a tree, the grass block or mycelium is instantly converted to dirt.
Types of trees[]
There are nine types of trees – oak, spruce, birch, jungle tree, acacia, dark oak, azalea tree, mangrove, and cherry.
Other structures are loosely defined as trees: the huge fungus, huge mushroom, and chorus plant.
Oak[]
Oaks are among the most common trees in the game. They have the smallest space requirements, and along with dark oak trees, they can drop an apple when a leaf block is destroyed. In swamp biomes, a slightly larger variant of the regular oak tree with vines is generated, which can naturally generate in shallow water. Fancy oaks may also grow or generate in place of regular oaks; these are taller and may feature branches. A rare variant is its smallest configuration, colloquially known as a "balloon" oak.
Spruce[]
Spruce trees grow from spruce saplings and have growth patterns and requirements similar to birch trees, although they appear different. They are mainly found in the taiga biome, but they may also generate in windswept forest, snowy plains, snowy taiga, and old growth taiga biomes. Spruce logs have the same texture as oak logs, but it is a darker shade of brown; its leaves are denser, with a darker and more bluish tone.
Birch[]
Birch trees look fairly similar to small oaks in terms of height and are most commonly found in birch forest biomes. There are two types of birch: a shorter tree that can be grown by the player with birch saplings; and a taller, rarer variety that generates only naturally in tall birch forest biomes.
Jungle[]
Jungle trees are one of the rarest naturally generated trees in Minecraft because they are native to the jungle biomes, which are themselves rare. Jungle tree leaves drop jungle tree saplings. When planted in grass or dirt they grow into a jungle tree with a 1×1 trunk, but the player can place them in a 2×2 formation to grow a jungle tree with a 2×2 trunk like the trees found naturally in the jungle biome. Jungle bushes also generate in the jungle biome, featuring oak leaves and a single jungle log.
Acacia[]
The specific instructions are: All acacia tree variants
Acacias are found in the savanna biome. They are about 8 blocks tall and feature unique diagonal trunks, and may occasionally have multiple canopies.
Dark oak[]
Dark oaks are found in the dark forest biome. They have thick 2×2 trunks. A dark oak always generates with dirt blocks under its trunk, even on a steep cliff. Irregular logs, representing large branches, are nearly always present and connected to the trunk. The canopy of a dark oak filters enough light that a dense forest of them is sufficiently dark for hostile mobs to spawn during the daytime.
Azalea[]
Azalea trees generate on any empty space above a lush cave, with roots consisting of rooted dirt and hanging roots that reach down to the lush cave. The tree usually appears at the surface, but they can generate inside caves if there is enough room and a lush cave below.
Azalea trees can be manually grown by applying bone meal to an azalea or flowering azalea block ("bush"). Unlike most trees, they do not have their own wood type (the trunks are composed of oak logs), but they have two types of leaf block: azalea leaves, and flowering azalea leaves.
Mangrove[]
Mangroves are found in muddy mangrove swamps, growing in water or on land. They are grown from propagules, which can be found hanging from the trees. A mangrove converts any mud around it to muddy mangrove roots. The wood has a deep red-orange color.
Cherry[]
Cherry trees are found in cherry groves. They have distinct pink leaves and curved branches. They also have a unique petal falling particle effect.
Huge fungus[]
Huge fungi come in many shapes and sizes, from really small to really huge. Their trunks are composed of "stem" blocks which are nearly identical to wooden logs, except for being non-flammable. In place of leaves they have nether wart blocks or warped wart blocks, with occasional shroomlights embedded within them. Crimson huge fungi often generate with weeping vines.
Huge crimson fungi are found in the crimson forest biome; huge warped fungi are found in the warped forest biome.
They can be grown from crimson or warped fungus, placed on crimson nylium or warped nylium. To grow into a huge fungus, the original fungus must be planted on the matching type of nylium, and then bone meal applied to it.
Huge mushroom[]
While loosely defined as a tree, these are structures generated in certain biomes. Instead of logs and leaves, they consist of mushroom stems and mushroom blocks, which don't decay. When harvested without Silk Touch, they drop mushrooms. They come in two variants, brown and red.
Chorus plant[]
While loosely defined as a tree, these are structures generated on the outermost End islands. Instead of logs and leaves, they are instead comprised of chorus plant trunk blocks and flowers on the tip. They do not drop their own block but instead chorus fruit. They are usually extremely tall, with multiple branches. When the bottom of the chorus tree is cut, the whole chorus tree falls apart, dropping their fruit. The branches are tipped with "chorus flowers", which do not drop when the tree is broken, but can separately be broken (and dropped) by any tool, bare hands, or the impact of any projectile. When a chorus flower is placed on End stone, it grows into a chorus tree over time — unlike most trees, this is a step-wise process as the chorus flower generates branches one block at a time.
Variant trees[]
In Bedrock Edition and Minecraft Education, trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, and can be grown out of normal saplings.[1][2]
Dying trees[]
These trees have the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. They can generate as dark oak, jungle, spruce, small oak trees or be grown from saplings.
Fallen trees[]
These trees consist of a single upright log, or stump. Logs lying on their side are often found 1–2 blocks from the stump.
Oak, spruce, birch, tall birch, and jungle trees can generate as fallen trees.
Removed[]
"Cold-en" oak trees[]
The "cold-en" oak was a tree formed by a rare glitch in older versions of Bedrock Edition prior to v0.9.0. It was a small tree with a shape identical to that of a small oak or birch tree that is generated on the border of a forest and a snowy area (one of which is usually mountainous). It was made of spruce leaves and spruce logs (seen in both the "lite" and paid versions prior to v0.9.0) or, rarely, oak logs (paid only). Its rarity is compared to the modified jungle edge.
A naturally generated spruce log cold-en oak, found in v0.8.1.
Foliage colors[]
Depending on where the tree generates, the color of the leaves may differ. For example, if an oak tree is in a colder biome, such as a taiga or windswept hills biome, it has a blue-green hue. In a snowy taiga, the leaves are white with a slight grey tint. However, if it is in a dry biome, such as a desert or savanna, it has a mustard yellow hue. Spruce, birch and cherry leaves do not follow these rules; they always have the same color regardless of the biome.
Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side.
Data values[]
ID[]
Name | Identifier |
---|---|
[No displayed name] | tree |
Video[]
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding trees. | ||||
May 23, 2009 | Notch says he accomplished adding "Trees with a trunk and a Canopy". | ||||
0.0.14a{{Extension DPL}}<ul><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}} {{Joke feature}} {{Item | image = Footprint (item).png | renewable = No | stackable = Yes (64) }} The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension. == Appearance == This item is semi-transparent with a grey colour scheme. == Obtaining == === Dimension === Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world. === Cheats/Creative Mode === Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode. == Usage == As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64. == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=Footprint |spritetype=item |nameid=footprint |form=item |foot=1}} == History == {{History|java}} {{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}} {{History|foot}} == Gallery == <gallery> File:Missing biome.png|The Easter Egg dimension that the item spawns in. </gallery> == Trivia == * This is a reference to the removed "Footstep" particle, hence in the "missing" dimension. ** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref> == References == {{reflist}} {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[es:Footprint]] [[pt:Pegada]]</li><li>[[Written Book|Written Book]]<br/>{{Item | title = Written Book | image = Written Book.gif | renewable = Yes | stackable = Yes (16) }} A '''written book''' is an [[item]] created after a [[book and quill]] is signed. == Obtaining == === Signing a book and quill === Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]]. === Copying === {{crafting |name=Written Book |showdescription=1 |;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;Book and Quill;Book and Quill;Book and Quill |Book and Quill |Written Book |;;;;;;Book and Quill;Book and Quill |;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;;;Book and Quill |Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8 |description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack. |type=Miscellaneous }} == Usage == Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page. The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it. === Lecterns === One can place a [[written book]] on an empty [[lectern]]. The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=master |description=When the page of a book is turned |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=block |description=When the page of a book is turned on a lectern |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |subtitle=Book thumps |source=block |description=When a book is placed on a lectern |id=item.book.put |translationkey=subtitles.item.book.put |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a written book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a written book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |source=sound |description=When the page of a book is turned |id=item.book.page_turn |volume=2.0 |pitch=1.0}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |source=block |description=When a book is placed on a lectern |id=item.book.put |volume=4.8 |pitch=1.0}} {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a written book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a written book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |itemtags=bookshelf_books, lectern_books |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |id=511 |itemtags=minecraft:bookshelf_books, minecraft:lectern_books |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Written Books}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}} {{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}} {{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}} {{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}} {{History|||snap=15w41a|End ships no longer contain a written book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}} {{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}} {{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed. |Written books can now be held on [[lectern]]s.}} {{History|console}} {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|PS4}} {{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands. *Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit. *During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions. == Gallery == <gallery> Written Book tooltip.png|A signed book. Test by Dinnerbone.png|Copying a signed book. BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font. JSON Book.png|First image of a book using JSON text. No NBT written book GUI.png|A no NBT written book using commands. Book Background (JE).png|Java Edition book background texture. Book Background (BE).png|Bedrock Edition book background texture. Book Arrowleft (JE).png|Java Edition left arrow texture. Book Arrowright (JE).png|Java Edition right arrow texture. Book Arrowleft (BE).png|Bedrock Edition left arrow texture. Book Arrowright (BE).png|Bedrock Edition Right arrow texture. </gallery> == See also == *[[Book]] *[[Bookshelf]] *[[Book and Quill]] {{Items}} [[Category:Renewable resources]] [[cs:Napsaná kniha]] [[es:Libro escrito]] [[fr:Livre édité]] [[hu:Megírt könyv]] [[it:Libro]] [[ja:記入済みの本]] [[ko:글이 쓰인 책]] [[nl:Geschreven boek]] [[pl:Zapisana książka]] [[pt:Livro escrito]] [[ru:Написанная книга]] [[uk:Написана книга]] [[zh:成书]]</li></ul> | Added trees. At this point they were available only as oak trees with a single foliage color, and were simply stumps covered with a thin leaf layer. Foliage is a 3×3×3 cube. | ||||
0.0.14a_08{{Extension DPL}}<ul><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item | image = Disc Fragment.png | renewable = No | stackable = Yes (64) }} A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5". == Obtaining == === Chest loot === {{LootChestItem|disc-fragment-5}} == Usage == === Crafting ingredient === {{crafting usage|Disc Fragment 5}} == Data values == === ID === {{ID table |edition=java<!-- |showitemtags=y--> |showforms=y |firstcolumnname=Track |generatetranslationkeys=y |displayname=Samuel Åberg - 5 |spritename=disc-fragment-5 |spritetype=item |nameid=disc_fragment_5<!-- |itemtags=--> |form=item |foot=y}} == History == {{History|java}} {{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> 9 to 5.jpg|9 fragments of the 5 music disc. </gallery> ==See also== * {{EnvLink|Music}} * {{ItemLink|Music Disc}} {{Items}} [[de:Plattenbruchstück]] [[es:Fragmento de disco]] [[fr:Fragment de disque]] [[ja:レコードの破片]] [[pl:Fragment płyty]] [[pt:Fragmento de disco]] [[ru:Фрагмент пластинки 5]] [[uk:Фрагмент платівки]] [[zh:唱片残片]] [[Category:Non-renewable resources]]</li><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}} A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]]. == Obtaining == === Mob loot === {{main|Drops#Mob drops|title1=Drops}} Some tools can be obtained by killing mobs that carry the equipment. === Crafting === Most tools can be obtained through crafting. {{:Crafting/Tools}} === Upgrading === [[Netherite]] tools can be obtained only through upgrading. {{Smithing |head=1 |Netherite Upgrade |Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} == Usage == === Best tools === {{main|Breaking#Best tools|title1=Breaking}} Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold. === Item durability === {{main|Durability}} Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite. Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners. === Item enchantability === Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold. === Smelting === {{main|Smelting}} Iron or golden tools can be smelted into [[nugget]]s. {{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}} {{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}} ; Fuel * Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool. * A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod. == History == {{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added iron shovels.}} {{History|||snap=20100110|Added iron axes and pickaxes.}} {{History|||snap=20100128|Added wooden, stone, and diamond tools.}} {{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}} {{History|||snap=20100130|Added golden tools.}} {{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}} {{History|||snap=20100201-2|Tools are now required to break blocks and ores.}} {{history|java}} {{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation. |All tools now also have breaking animation.}} {{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}} {{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}} {{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}} {{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}} {{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}} {{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}} {{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}} {{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w07a|Added brushes.}} {{History|pocket alpha}} {{History||v0.2.0|Added stone tools and shears.}} {{History||v0.3.0|Added wooden tools.}} {{History||v0.3.2|Added iron, diamond, and golden tools.}} {{History||v0.3.3|Added bows.}} {{History||v0.4.0|Added flint and steel and all hoe types.}} {{History||v0.7.0|Added buckets.}} {{History||v0.7.4|Flint and steel now ignite creepers.}} {{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}} {{History|||snap=build 3|Added shears to the Creative inventory.}} {{History||v0.11.0|snap=build 1|Added fishing rod.}} {{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen. * Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left. == See also == * [[Item Repair]] * [[Breaking]] * [[Weapon]] {{Items}} [[Category:Tools|*]] [[cs:Nástroje]] [[de:Werkzeug]] [[es:Herramientas]] [[fr:Outils]] [[hu:Eszközök]] [[it:Attrezzi]] [[ja:道具]] [[ko:도구]] [[nl:Gereedschap]] [[pl:Narzędzia]] [[pt:Ferramentas]] [[ru:Инструменты]] [[tr:Alet]] [[zh:工具]]</li></ul> | Changed tree shape again, this time with a "+" shape in the top leaf layer. | ||||
0.0.15a (Multiplayer Test 1){{Extension DPL}}<ul><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}} {{Item | image = Name Tag.png | renewable = Yes | stackable = Yes (64) }} A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally. == Obtaining == === Chest loot === {{LootChestItem|name-tag}} === Fishing === Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment. === Trading === Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades. == Usage == To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. Once a mob is named, it keeps its name, and the name tag is consumed. When a mob is named, it is excluded from the mob cap count. Effects on various mobs: * A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken. * A baby (animal or villager) keeps its name when becoming an adult. ** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]]. ** A named zombie villager keeps its name when cured. * [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]]. * A named [[wither]]'s boss bar displays its name instead of "Wither". * Naming an [[ender dragon]] with commands also displays the name in the boss bar. === Limitations === Any mob can be named except for the [[ender dragon]] and [[player]]s. A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step. {{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action. Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications. === Behavior === Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away. Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}. === Easter eggs === * Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live. * Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named. * Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit]. * Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Name Tag |spritetype=item |nameid=name_tag |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Name Tag |spritetype=item |nameid=name_tag |id=548 |form=item |foot=1}} == History == {{History|java}} {{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}} {{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}} {{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}} {{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}} {{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}} {{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}} {{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s. |The average yield of name tags in [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests. |Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}} {{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags, and a new "Name" Interact button. |A [[mob]] named "Dinnerbone" or "Grumm" renders upside down. |A [[sheep]] named "jeb_" fades between the [[dye]] colors. |Naming a [[rabbit]] "Toast" gives it a special memorial skin.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s. |Name tags can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}} {{History|PS4}} {{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref> * A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked. * To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”. * A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn. * It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time. == Gallery == <gallery> NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]]. NameTag1.png|A [[wolf]] that has been renamed using a name tag. RenamedCreeper.png|A [[creeper]] renamed using the name tag. RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well. YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo. Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down. MineshaftNameTag.png|Name Tag found in a mineshaft chest. Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition. </gallery> == See also == * [[Spawn Egg]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019 {{items}} [[de:Namensschild]] [[es:Etiqueta]] [[fr:Étiquette]] [[it:Targhetta]] [[ja:名札]] [[ko:이름표]] [[nl:Naamkaartje]] [[pl:Znacznik]] [[pt:Etiqueta]] [[ru:Бирка]] [[zh:命名牌]] [[Category:Renewable resources]]</li><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block |title=Nether Sprouts |image=Nether Sprouts.png |image2=Nether Sprouts (texture) JE2 BE2.png |transparent=Yes |tool=shears |light=No |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=Yes }} '''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s. == Obtaining == === Natural generation === Nether sprouts generate in [[warped forest]] biomes. === Breaking === Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s. === Post-generation === Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]]. == Usage == [[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]] Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s. === Composting === Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether sprouts}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |showforms=y |displayname=Nether Sprouts |spritetype=block |nameid=nether_sprouts |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Sprouts |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-sprouts |spritetype=block |nameid=nether_sprouts |id=493 |form=block |itemform=item.nether_sprouts}} {{ID table |displayname=Item |spritename=nether-sprouts |spritetype=item |nameid=nether_sprouts |id=621 |form=item |translationkey=tile.nether_sprouts.name |foot=1}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}} {{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}} {{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed. |The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}} {{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}} {{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}} {{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed. |[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}} {{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent. == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[de:Nethersprossen]] [[de:Nethersprossen]] [[es:Rastrojo del Nether]] [[fr:Germes du Nether]] [[ja:ネザースプラウト]] [[pl:Netherowe kiełki]] [[pt:Brotos do Nether]] [[ru:Адские ростки]] [[zh:下界苗]]</li></ul> | Trees have a new shape, resembling modern oak trees. | ||||
June 14, 2009 | Notch discussed trees as part of his vision for resource-balancing in Survival mode: "You can never directly build wood, but if you plant seeds on grass, you get a small plant. After some time, the plant will pop into a large beautiful tree." | ||||
August 25, 2009 | Demonstrated Trees can now be grown with saplings. | ||||
0.24_SURVIVAL_TEST{{Extension DPL}}<ul><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}} {{ItemEntity |image=Egg.png |renewable=Yes |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact. == Obtaining == === Mob loot === {{see also|Tutorials/Egg farming}} A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute. A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg. === Chest loot === {{LootChestItem|egg}} == Usage == === Crafting ingredient === {{crafting usage}} === Combat === Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity. === Spawning chickens === When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks. The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks. == Sounds == {{Edition|Java}}:<br> Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Egg flies |source=player |description=When an egg is thrown |id=entity.egg.throw |translationkey=subtitles.entity.egg.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a dispenser shoots an egg |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16}} {{Sound table |sound=Chicken plop.ogg |subtitle=Chicken plops |source=Friendly Creatures |description=When an egg is laid by a chicken |id=entity.chicken.egg |translationkey=subtitles.entity.chicken.egg |volume=1.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When an egg is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a dispenser shoots an egg |id=random.bow |volume=1.0 |pitch=0.83-1.25}} {{Sound table |sound=Chicken plop.ogg |source=neutral |description=When an egg is laid by a chicken |id=mob.chicken.plop |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Egg |spritetype=item |nameid=egg |form=item |foot=1}} {{ID table |edition=java |showentitytags=y |generatetranslationkeys=y |displayname=Thrown Egg |spritetype=entity |spritename=Egg |nameid=egg |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Egg |spritetype=item |nameid=egg |id=390 |form=item |foot=1}} {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Egg |spritetype=entity |nameid=egg |id=82 |foot=1}} === Entity Data === Thrown eggs have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|The Lie}} ==Advancements== {{Load advancements|Bullseye}} == Video == <div style="text-align:center">{{yt|8rDbF8UYuTc}}</div> == History == {{History|java alpha}} {{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs. |Eggs currently have no purpose.}} {{History|java beta}} {{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}} {{History||1.2|Eggs are now used to craft [[cake]]s. |Eggs can now be thrown by [[dispenser]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}} {{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens. |The egg's throw [[sound]] has been changed.}} {{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}} {{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}} {{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}} {{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}} {{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}} {{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}} {{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses. |Therefore, chickens are no longer the only source of eggs.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}} {{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable. |Eggs are throwable, but are unable to spawn chickens.}} {{History||v0.7.0|[[Chicken]]s now occasionally lay eggs. |Eggs can be used to craft [[cake]]. |Thrown eggs now have a chance of spawning adult chickens.}} {{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}} {{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}} {{History|bedrock}} {{History||1.2.0|Eggs now deal knockback to [[player]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}} {{History|PS4}} {{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected. * Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal. * A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s). == References == {{Reflist}} {{Items}} {{entities}} [[Category:Combat]] [[Category:Egg]] [[cs:Vajíčko]] [[de:Ei]] [[es:Huevo]] [[fr:Œuf]] [[hu:Tojás]] [[it:Uovo]] [[ja:卵]] [[ko:달걀]] [[nl:Ei]] [[pl:Jajko]] [[pt:Ovo]] [[ru:Яйцо]] [[th:ไข่ไก่]] [[uk:Яйце]] [[zh:鸡蛋]] <br /></li><li>[[Ender Pearl|Ender Pearl]]<br/> {{ItemEntity |image=Ender Pearl.png |renewable=Yes |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]]. == Obtaining == === Mob loot === An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III. === Chest loot === {{LootChestItem|ender-pearl}} A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s. === Trading === {{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s. {{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds. === Bartering === [[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]]. == Usage == Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground). The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans. Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point. Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player. === Stasis chamber === Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are. === Spawning endermites === An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}:<br> Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Bow shoot.ogg |subtitle=Ender Pearl flies |source=neutral |description=When an ender pearl is thrown |id=entity.ender_pearl.throw |translationkey=subtitles.entity.ender_pearl.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Bow shoot.ogg |source=player |description=When an ender pearl is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Ender Pearl |spritetype=entity |spritename=Ender Pearl |nameid=ender_pearl |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |id=422 |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=entity |nameid=ender_pearl |id=87 |foot=1}} ===Entity Data=== Thrown ender pearls have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{Load achievements|Beam Me Up}} == Advancements == {{load advancements|Remote Getaway;Bullseye}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. |Ender pearls have no use, but can stack up to 64.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water. |Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}} {{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls. |Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly. |Ender pearls now only stack up to 16.}} {{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]]. |Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}} {{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}} {{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}} {{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}} {{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}} {{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}} {{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}} {{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}} {{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}} {{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}} {{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}} {{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}} {{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref> |Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game. |Ender pearls can now be used to craft [[eyes of ender]].}} {{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}} {{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}} {{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}} {{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History||xbox=TU7|A teleporting feature has been added to ender pearls.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref> *In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner. *If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies. *If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported. *The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual. *If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span. *If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard". *A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s). *Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End. *Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them. == Gallery == <gallery> Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls. Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage. </gallery> == References == {{reflist}} == See also == *[[End Dimension]] *[[Ender Dragon]] *[[Ender Portal]] *[[Enderman]] {{Items}} {{entities}} [[cs:Endová perla]] [[de:Enderperle]] [[es:Perla de ender]] [[fr:Perle de l'Ender]] [[hu:Véggyöngy]] [[ja:エンダーパール]] [[ko:엔더 진주]] [[nl:Enderparel]] [[pl:Enderperła]] [[pt:Pérola de ender]] [[ru:Жемчуг Края]] [[th:ไข่มุกเอนเดอร์]] [[tr:Ender İncisi]] [[uk:Перлина Краю]] [[zh:末影珍珠]]</li></ul> | The tree growing ability was implemented.[needs testing] | ||||
0.29_01{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item | image = Carrot on a Stick.png | rarity = Common | renewable = Yes | durability = 25 | stackable = No }} A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s. == Obtaining == === Crafting === It is possible to craft a carrot on a stick without a [[crafting table]]. {{Crafting |head=1 |showname=0 |showdescription=1 |B2=Fishing Rod; Damaged Fishing Rod |C3=Carrot |Output= Carrot on a Stick |type= Transportation |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick. }} {{crafting |foot=1 |ignoreusage=1 |Damaged Carrot on a Stick |Damaged Carrot on a Stick |Output= Carrot on a Stick |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability. |type= Transportation }} == Usage == === Riding a pig === To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick. To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect. === Enchantments === A carrot on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a carrot on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a carrot on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |aliasid=carrotonastick |id=517 |form=item |translationkey=item.carrotOnAStick.name |foot=1}} == Video == <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div> == History == {{History|java}} {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}} {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}} {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}} {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}} {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}} {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}} {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}} {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref> |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}} {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> PigControl.png|First image of carrot on a stick released by Dinnerbone. pigstairs.png|Pigs can climb [[stairs]] and [[slabs]]. Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref> Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick. Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability. Grum Carrot on a Stick 2.png|Another image showing the same. Grum Carrot on a Stick 3.png|Another image. </gallery> == See also == * [[Warped Fungus on a Stick]] == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Mrkev na prutu]] [[de:Karottenrute]] [[es:Caña con zanahoria]] [[fr:Carotte sur un bâton]] [[hu:Répa horgászboton]] [[it:Bastone e carota]] [[ja:ニンジン付きの棒]] [[ko:당근 낚싯대]] [[nl:Wortel aan een stok]] [[pl:Marchewka na patyku]] [[pt:Vara com cenoura]] [[ru:Удочка с морковью]] [[th:แคร์รอตติดเบ็ด]] [[uk:Морква на паличці]] [[zh:胡萝卜钓竿]]</li><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}} {{Item | image = Honeycomb.png | renewable = Yes | stackable = Yes (64) }} '''Honeycombs''' are [[item]]s obtained from [[bee nest]]s and beehives. == Obtaining == {{See also|Tutorials/Honey farming}} When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any [[bee]]s inside, causing them to attack. Having a lit [[campfire]] or lighting a [[fire]] underneath the nest or hive prevents the bees from becoming hostile. A [[dispenser]] with [[shears]] inside can be used to shear the nest or hive without angering the bees. A honeycomb item drops out after using the shears. == Usage == === Signs === {{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited. === Waxing === {{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}: {{Sound table |sound=Beehive shear.ogg |subtitle=Shears scrape |source=neutral |description=When honeycombs are collected from a beehive |id=block.beehive.shear |translationkey=subtitles.block.beehive.shear |volume=0.8 |pitch=1.0/0.9/0.8 |distance=16}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |subtitle=Wax on |source=block |description=When a honeycomb waxes something |id=item.honeycomb.wax_on |translationkey=subtitles.item.honeycomb.wax_on |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Beehive shear.ogg |source=block |description=When honeycombs are collected from a beehive |id=block.beehive.shear |volume=0.8 |pitch=0.8-1.0}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |source=neutral |description=When a honeycomb waxes something |id=copper.wax.on |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Honeycomb |spritetype=item |nameid=honeycomb |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Honeycomb |spritetype=item |nameid=honeycomb |id=591 |form=item |foot=1}} == Advancements == {{load advancements|Wax on;Wax off}} == History == {{History|java}} {{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs. |Honeycombs can be used to craft [[beehive]]s.}} {{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}} {{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}} {{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}} {{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} {{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}} {{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}} {{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}} {{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}} {{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]]. |Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} {{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}} {{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[cs:Plástev medu]] [[de:Honigwabe]] [[es:Panal]] [[fr:Rayon de miel]] [[ja:ハニカム]] [[ko:벌집 조각]] [[pl:Plaster miodu]] [[pt:Favo de mel]] [[ru:Пчелиные соты]] [[zh:蜜脾]] [[Category:Renewable resources]]</li></ul> | Growing trees on a multiplayer server is now optional. | ||||
Java Edition Infdev | |||||
20100227-1{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}} {{Item | image = Ink Sac.png | renewable = Yes | stackable = Yes (64) }} An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]]. == Obtaining == === Mob loot === ==== Squid ==== {{see also|Tutorials/Squid farming|title1=Squid farming}} A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III. === Fishing === Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance. === Trading === [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]]. === Natural generation === {{LootChestItem|ink-sac}} == Usage == === Crafting ingredient === {{crafting usage}} {{IN|bedrock}}, ink sacs can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Ink Sac}} === Dye === {{Dye usage}} * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]]. === Trading === Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}. === Signs === Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Ink Sac splotches |source=block |description=When an ink sac is used on a sign |id=item.ink_sac.use |translationkey=subtitles.item.ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When an ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ink Sac |spritetype=item |nameid=ink_sac |aliasid=dye / 0 |id=413 |form=item |translationkey=item.dye.black.name |foot=1}} == Video == {{video note|Ink sacs can no longer be used as a dye in Java Edition.}} <div style="text-align:center">{{yt|ABYCZfawO60}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}} {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}} {{History|java}} {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}} {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}} {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}} {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]]. |Ink sacs can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}} {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}} {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}} {{History|||snap=build 3|Ink sacs are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}} {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]]. |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}} {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]]. |Ink sacs can now be used to craft [[dark prismarine]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s. |Ink sacs can now be used to dye [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s. |Added [[banner]]s, which can be [[dye]]d with ink sacs. |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s. |Ink sacs can now be used to craft black [[concrete powder]]. |[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s. |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s. |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}} {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Bedrock Edition specific information]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Váček inkoustu]] [[de:Tintenbeutel]] [[es:Saco de tinta]] [[fr:Poche d'encre]] [[hu:Tintazsák]] [[ja:イカスミ]] [[ko:먹물 주머니]] [[nl:Inktzak]] [[pl:Torbiel z atramentem]] [[pt:Bolsa de tinta]] [[ru:Чернильный мешок]] [[uk:Чорнильний мішок]] [[zh:墨囊]]</li><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity |renewable=No |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |image=Minecart with Command Block.gif |image2=Minecart with Command Block BE.gif |invimage1=Minecart with Command Block |networkid=10 |drops={{drop|Item|Minecart|1}} |health={{hp|6}} |rarity=Epic }} A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]]. == Obtaining == The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost. == Usage == {{main|Command Block}} The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result. == Sounds == {{Edition|Java}}:<br> Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with command block is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with command block is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=entity |nameid=command_block_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |id=563 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritename=minecart-with-repeating-command-block |spritetype=entity |nameid=command_block_minecart |id=100 |foot=1}} === Entity data === Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == History == {{History|java}} {{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}} {{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}} {{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}} {{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}} {{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}} {{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}} {{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|pocket}} {{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}} {{History|console}} {{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]]. File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]]. </gallery> ==References== {{Reflist}} {{Items}} {{Entities}} [[de:Befehlsblocklore]] [[fr:Wagonnet à bloc de commande]] [[it:Carrello da miniera]] [[ja:コマンドブロック付きのトロッコ]] [[nl:Mijnkar met opdrachtblok]] [[pl:Wagonik z blokiem poleceń]] [[pt:Carrinho de mina com bloco de comando]] [[ru:Вагонетка с командным блоком]] [[uk:Вагонетка з командним блоком]] [[zh:命令方块矿车]]</li></ul> | Trees temporarily removed to test basic infinite world functionality. | ||||
20100320{{Extension DPL}}<ul><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item | image = Lapis Lazuli.png |type= | renewable = Yes | stackable = Yes (64) }} {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}} '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]]. == Obtaining == === Mining === When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items. === Crafting === {{Crafting |Block of Lapis Lazuli |Output=Lapis Lazuli,9 |type=Material }} === Smelting === {{Smelting |showname=1 |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore |Lapis Lazuli |0.2 }} === Villager gifts === {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect. === Trading === Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades. {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald. === Chest loot === {{see also|Lapis Lazuli Ore#Natural generation}} {{LootChestItem|lapis-lazuli}} == Usage == === Enchanting === 1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively. === Crafting ingredient === Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye. {{crafting usage}} {{IN|bedrock}}, lapis lazuli can be also used in banner patterns: {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lapis Lazuli}} === Dye === {{Dye usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli |Any Armor Trim Smithing Template |Netherite Chestplate |Lapis Lazuli |Lapis Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|lapis lazuli}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lapis Lazuli |spritetype=item |nameid=lapis_lazuli |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lapis Lazuli |spritetype=item |nameid=lapis_lazuli |aliasid=dye / 4 |id=414 |form=item |translationkey=item.dye.blue.name |foot=1}} == Advancements == {{load advancements|Enchanter}} == History == {{History|java beta}} {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}} {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}} {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}} {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3). |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}} {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}} {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]]. |Lapis lazuli can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye. |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}} {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}} {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}} {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}} {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s. |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]]. |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s. |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}} {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}} {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s. |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}} {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}} {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}} {{History|Ps4}} {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]]. * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye. * It is the only item that can be put in the second slot of an [[enchantment table]]. == References == {{reflist}} {{Items}} [[Category:Dyes]] [[cs:Lazurit]] [[de:Lapislazuli]] [[es:Lapislázuli]] [[fr:Lapis-lazuli]] [[hu:Lazurit]] [[ja:ラピスラズリ]] [[ko:청금석]] [[nl:Lapis lazuli]] [[pl:Lazuryt]] [[pt:Lápis-lazúli]] [[ru:Лазурит]] [[th:แร่แลพิสแลซูลี]] [[uk:Лазурит]] [[zh:青金石]] [[Category:Renewable resources]]</li><li>[[Shield|Shield]]<br/>{{Item | image = Shield.png | image2 = White Shield.png | extratext = View [[#Gallery|all renders]] | durability = 336 | renewable = Yes | stackable = No }} A '''shield''' is a tool used for protecting the [[player]] against attacks. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason --> |B1=Iron Ingot |C1=Any Planks |A2=Any Planks |B2=Any Planks |C2=Any Planks |B3=Any Planks |Output=Shield |type=Combat }} {{Crafting |ignoreusage=1 |Shield |Matching Banner |A2=Shield |B2=Banner |Output=Matching Shield |type=combat |foot=1 }} === Repairing === {{Crafting |ignoreusage=1 |showdescription=1 |Damaged Shield |Damaged Shield |Output=Shield |description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern. |type= Combat }} Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern. === Trading === Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade. == Usage == Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref> === Defense === Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up. Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced. The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019--> Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref> Blockable attacks include: *Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability ** Status effects do not carry through to the blocker{{only|java|short=1}}. *Normal, tipped, and spectral [[arrow]]s ** Arrows other than [[Piercing]] are totally deflected and can hit other targets. ** Status effects do not carry through to the blocker{{only|java|short=1}}. ***This can be used to damage the attacker or another mob down there. *[[Flame|Flaming arrows]] ** Burning does not carry through to the blocker{{only|java|short=1}}. *[[Trident]]s *[[Snowball]]s and [[egg]]s *Spines from [[pufferfish]] *Bullets from [[shulker]]s ** The levitation effect does not carry through to the blocker{{only|java|short=1}}. *Spit from [[llama]]s *[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s ** Burning does not carry through to the blocker. *Direct hits from [[ghast]] [[fireball]]s ** These still cause environmental damage. *All explosions{{only|JE|short=1}} *Explosion damage from [[creeper]]s *[[TNT]] that another player lit *[[Ravager]] headbutts ** These still knock the blocker back by about 3 blocks. ** Blocking these strikes can stun the ravager for a moment, and it roars afterward. *Ravager roars are blocked but still knock back the blocker. *[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung. *Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%). *Damage reflected from [[Thorns]] enchantment / [[Guardian|guardians]]. They cannot block: *Arrows from a [[crossbow]] enchanted with [[Piercing]] ** This does not reduce the shield's durability. *[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref> ** Direct projectile damage is blocked, but the effect still carries through. *Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]] *Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack *TNT that the blocking player lit themselves{{only|BE|short=1}} *TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}} *[[Fall damage]], including that from [[ender pearl]]s ** This also includes when the player rides an [[entity]] that died due to fall damage. *Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately) ** Such strikes disable being able to use shields for 5 seconds. === Applying patterns === [[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]] Shields can be decorated by applying a [[banner]]. {{Crafting |showdescription=1 |Shield |Matching Banner |Output=Matching Shield; Ominous Shield |B2link=Banner |Olink=Shield |type=Combat |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield. }} Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield. {{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>. === Enchantments === A shield can receive the following [[enchantments]], but only through an [[anvil]]: {| class="wikitable col-2-center" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} == Sounds == {{edition|java}}: {{Sound table |sound=Shield block1.ogg |sound2=Shield block2.ogg |sound3=Shield block3.ogg |sound4=Shield block4.ogg |sound5=Shield block5.ogg |subtitle=Shield blocks |source=player |description=When an attack is blocked using a shield |id=item.shield.block |translationkey=subtitles.item.shield.block |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |subtitle=Gear equips |source=player |description=When a shield is placed in the offhand slot |id=item.armor.equip_generic |translationkey=subtitles.item.armor.equip |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a shield's durability is exhausted |id=item.shield.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Shield block1.ogg |sound2=Shield block2.ogg |sound3=Shield block3.ogg |sound4=Shield block4.ogg |sound5=Shield block5.ogg |source=player |description=When an attack is blocked using a shield |id=item.shield.block |volume=0.7 |pitch=1.0}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |source=player |description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref> |id=armor.equip_generic |volume=1.0 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a shield's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Shield |spritetype=item |nameid=shield |form=item |translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Shield |spritetype=item |nameid=shield |id=355 |form=item |translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name |foot=1}} == Advancements == {{load advancements|Not Today}} == History == {{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}} {{History|java}} {{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields. |Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]]. |The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}} {{Crafting |A1=Matching Wool |B1=Any Planks |A2=Matching Wool |B2=Any Planks |C2=Iron Ingot |A3=Matching Wool |B3=Any Planks |Output=Matching Shield |ignoreusage=1 }} {{!}}} |Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield. }} {{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back. |Being attacked with an [[axe]] now may disable shield use for 5 seconds.}} {{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]]. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}} {{Crafting |A1=Any Planks |B1=Iron Ingot |C1=Any Planks |A2=Any Planks |B2=Any Planks |C2=Any Planks |B3=Any Planks |Output=Shield |ignoreusage=1 }} {{!}}} |[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]]. |The cooldown of shields has been reduced from 0.5s to 0.25s. |Blocking with shields now prevents some side effects.{{verify}} |[[Arrow]]s now ricochet off shields.}} {{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}} {{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}} {{History|||snap=15w47b|Added shield blocking [[sound]]s.}} {{History|||snap=16w07a|Added more variation of shield blocking sounds.}} {{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}} {{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}} {{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}} {{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}} {{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}} {{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed. |Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}} {{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}} {{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}} {{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}} {{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields. |The warm-up delay has been removed from shields. |When in the off-hand, shields now activate when [[sneaking]].}} {{History|||snap=Combat Test 2|Shields now protect against critical attacks again. |Shields can only be activated when the weapon is charged to 200%.}} {{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added. |An option to hide shields when active has been added. |The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}} {{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added. |The option to hide the shield has been removed.}} {{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles). |Shields activate instantly regardless if the weapon is charged, similar to Combat test 1. |Shields now recover faster after an attack.}} {{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active. |Shields now protect against 100% [[explosions|explosion]] damage.}} {{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}} |Crouch-shielding while jumping has been disabled. |Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields. |Shields cannot be customized with [[banner]]s. |Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}} {{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}} {{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}} {{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}} {{History|PS4}} {{History||1.90|[[File:Shield JE1.png|22px]] Added shields. |Shields do not have [[banner]] application features.}} {{History|foot}} == Issues == {{issue list|-wither}} == Gallery == <gallery> Shield.png|Shield White Shield.png|White Shield Light Gray Shield.png|Light Gray Shield Gray Shield.png|Gray Shield Black Shield.png|Black Shield Brown Shield.png|Brown Shield Red Shield.png|Red Shield Orange Shield.png|Orange Shield Yellow Shield.png|Yellow Shield Lime Shield.png|Lime Shield Green Shield.png|Green Shield Cyan Shield.png|Cyan Shield Light Blue Shield.png|Light Blue Shield Blue Shield.png|Blue Shield Purple Shield.png|Purple Shield Magenta Shield.png|Magenta Shield Pink Shield.png|Pink Shield </gallery> === Screenshots === <gallery> JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015. Jeb Crafting Shield.png|Jeb crafting a shield. Player with Shield.png|Player holding the default shield. Shield Block.png|A player blocking with a shield. ShieldFirstPerson.png|Blocking with a shield as seen in first person. Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]]. -ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory. Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]]. Bedrock-Shields.jpg </gallery> == References == {{reflist}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019 {{Items}} [[Category:Combat]] [[Category:Renewable resources]] [[de:Schild (Kampf)]] [[fr:Bouclier]] [[it:Scudo]] [[ja:盾]] [[ko:방패]] [[nl:Schild]] [[pl:Tarcza]] [[pt:Escudo]] [[ru:Щит]] [[th:โล่]] [[zh:盾牌]]</li></ul> | Re-added trees. | ||||
20100327{{Extension DPL}}<ul><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item | image = Fermented Spider Eye.png | renewable = Yes | stackable = Yes (64) }} A '''fermented spider eye''' is a [[brewing]] ingredient. == Obtaining == === Crafting === {{Crafting |Brown Mushroom |Sugar |Spider Eye |Output= Fermented Spider Eye |type= Brewing }} == Usage == They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. === Brewing ingredient === {{brewing |showname=1 |head=1 |Fermented Spider Eye |Potion of Weakness |base=Water Bottle }} {{brewing |Fermented Spider Eye |Potion of Harming |base=Potion of Poison;Potion of Healing }} {{brewing |Fermented Spider Eye |Potion of Slowness |base=Potion of Swiftness;Potion of Leaping }} {{brewing |foot=1 |Fermented Spider Eye |Potion of Invisibility |base=Potion of Night Vision }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Fermented Spider Eye |spritetype=item |nameid=fermented_spider_eye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Fermented Spider Eye |spritetype=item |nameid=fermented_spider_eye |id=428 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div> == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]]. |Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types. |Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}} {{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}} {{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}} {{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}} {{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]]. |[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]]. |[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}} {{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[Category:Renewable resources]] [[cs:Zkvašené pavoučí oko]] [[de:Fermentiertes Spinnenauge]] [[es:Ojo de araña fermentado]] [[fr:Œil d'araignée fermenté]] [[it:Occhio di ragno fermentato]] [[ja:発酵したクモの目]] [[ko:발효된 거미 눈]] [[nl:Gefermenteerd spinnenoog]] [[pl:Sfermentowane oko pająka]] [[pt:Olho de aranha fermentado]] [[ru:Приготовленный паучий глаз]] [[th:ตาแมงมุมดอง]] [[uk:Оброблене павуче око]] [[zh:发酵蛛眼]]</li><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}} {{Item | image = <gallery> Orange Sparkler.png | Orange Blue Sparkler.png | Blue Red Sparkler.png | Red Purple Sparkler.png | Purple Green Sparkler.png | Green </gallery> | image2 = <gallery> Active Orange Sparkler.png | Active Orange Active Blue Sparkler.png | Active Blue Active Red Sparkler.png | Active Red Active Purple Sparkler.png | Active Purple Active Green Sparkler.png | Active Green </gallery> | renewable = No | stackable = No }} {{education feature}} {{exclusive|bedrock|education}} A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit. Sparklers are available in orange, blue, red, purple, and green colors. == Obtaining == === Crafting === {{Crafting |showdescription=1 |B1=Chloride |B2=Magnesium |B3=Stick |Output=Sparkler |description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}} |type=Miscellaneous }} == Usage == {{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s. When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting. If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float. Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]]. == Sounds == {{Sound table |type=bedrock |sound=Fuse.ogg |source=sound |description=While a sparkler is active |id=sparkler.active |volume=0.25 |pitch=0.8/1.2}} {{Sound table |sound=Fizz.ogg |source=block |description=While a sparkler is being lit |id=random.fizz |volume=1.0 |pitch=2.4/2.6 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Sparkler |spritename=sparklers |spritetype=item |nameid=sparkler |id=600 |form=item |translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}} {{History|education}} {{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]]. {{items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Wunderkerze]] [[ja:手持ち花火]] [[ko:스파클러]] [[pl:Zimne ognie]] [[pt:Vela-Faísca]] [[zh:烟花棒]]</li></ul> | Trees regenerate after the world is reloaded. | ||||
20100330{{Extension DPL}}<ul><li>[[Longer String|Longer String]]<br/>{{stub}} {{Joke feature}} {{exclusive|java}} {{item | image = Longer String.png | rarity=Common | renewable=Yes | stackable=Yes (64) }} '''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]]. ==Obtaining== ===Crafting=== {{Crafting |A1= String |B1= String |Output= Longer String |shapeless= 1 |ignoreusage=1 }} ==Data values== ===ID=== {{edition|java}}:{{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Longer String |spritetype=item |nameid=string2 |form=item|foot=1}} ==History== {{History|java}} {{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}} {{History|foot}} {{items}} {{Jokes}} [[Category:Joke items]] [[ja:Longer String]] [[pt:Linha mais comprida]]</li><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block |image=Sugar Cane.png |image2=Sugar Cane (item) JE3.png |extratext = View all [[#Gallery|renders]] |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient. ==Obtaining== Sugar cane can be mined instantly with anything. When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]]. A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space. ===Natural generation=== [[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]] Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water. Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes. Sugar canes do not grow faster in swamps or deserts they only spawn a increased amount. Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref> ===Trading=== [[Wandering trader]]s can sell sugar cane for an [[emerald]]. ==Usage== Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref> Sugar cane takes on a different shade of green depending on the biome in which it is placed. ===Crafting ingredient=== {{crafting usage}} ===Farming=== {{main|Tutorials/Sugar cane farming}} [[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]] Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness. [[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]] {{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref> On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall. === Composting === Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1. == List of colors == {{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}} === ''Java Edition'' === These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information. <div class="mw-collapsible mw-collapsed" style="float: left"> {| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors" !Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render |- | {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]] |- | {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]] |- | {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |} </div> {{clear}} === Bedrock Edition === {{empty section}} == Sounds == {{Sound table/Block/Grass}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar Cane |spritetype=block |nameid=sugar_cane |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Sugar Cane |shownumericids=y |showforms=y |showaliasids=y |generatetranslationkeys=y |displayname=Block |spritename=sugar-cane |spritetype=block |nameid=reeds |id=83 |form=block |itemform=item.reeds}} {{ID table |displayname=Item |spritename=sugar-cane |spritetype=item |nameid=sugar_cane |id=385 |form=item |aliasid=reeds |translationkey=item.reeds.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == {{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}} <div style="text-align:center">{{yt|zlOnwn3PH5o}}</div> == History == {{more images|Appearance when affected by {{bug|MC-48831}}}} {{History|java alpha}} {{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]]. |Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. |Reeds can be used to craft [[paper]].}} {{History|java beta}} {{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}} {{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}} {{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes. |Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}} {{History|java}} {{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}} {{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in. |The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}} {{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}} {{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>. |"Sugar Canes" have now been renamed to "Sugar Cane". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}} {{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}} {{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1. |Added [[wandering trader]]s, which sell sugar cane.}} {{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}} {{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}} {{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}} {{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}} {{History|pocket alpha}} {{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}} {{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}} {{History||v0.3.0|Sugar cane now drops its item form when mined. |Survival players no longer start with an infinite stack of sugar cane in the inventory.}} {{History||v0.5.0|Sugar cane can now be grown on [[sand]]. |Sugar cane can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}} {{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in. |Using bone meal on sugar cane is no longer able to break blocks above it.}} {{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}} {{History|bedrock}} {{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed. |Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes. |Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}} {{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s. |Sugar canes can now be used to fill up [[composter]]s.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History|foot}} === Sugar cane "item" === {{:Technical blocks/Sugar Cane}} == Issues == {{Issue list}} == Trivia == *When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time). *By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high. *Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus". == Gallery == === Renders === <gallery> Plains Sugar Cane.png|Plains Taiga Sugar Cane.png|Taiga Snowy Plains Sugar Cane.png|Snowy plains Jungle Sugar Cane.png|Jungle Desert Sugar Cane.png|Desert Swamp Sugar Cane (Cold).png|Swamp (cold) Swamp Sugar Cane.png|Swamp Badlands Sugar Cane.png|Badlands </gallery> === In-game === <gallery> Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes. Sugar Cane Waterfall.png|Water flowing over sugar cane. UnderwaterSugarCane.png|Naturally generated sugar cane found underwater. Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other. SugarCaneRavine.png|Sugar cane found in the [[ravine]]. Reeds in Winter mode.png|Reeds generated in the [[winter mode]]. Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s. Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome. Sugarcanenowaterglitch.png|Sugar cane generated without a water source. SwampCane.png|Sugar cane generated in a [[swamp]] biome. Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome. ForestSugarcane.png|Sugar cane growing in a [[forest]] biome. Lava cane.png|Sugar cane growing with lava flowing around it. Before breaking.png|Sugar canes few seconds before breaking because the water is frozen. Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]]. Cave Sugar.png|Another example. </gallery> === Heights === <gallery> Tall Sugar Cane.png|Four-block tall sugar cane. 4RiverCane.png|Four-block tall sugar cane. 4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome. </gallery> == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[cs:Cukrová třtina]] [[de:Zuckerrohr]] [[es:Caña de azúcar]] [[fr:Canne à sucre]] [[hu:Cukornád]] [[it:Canna da zucchero]] [[ja:サトウキビ]] [[ko:사탕수수]] [[nl:Suikerriet]] [[pl:Trzcina cukrowa]] [[pt:Cana-de-açúcar]] [[ru:Сахарный тростник]] [[th:อ้อย]] [[uk:Цукрова тростина]] [[zh:甘蔗]]</li></ul> | Trees no longer regenerate. | ||||
20100413{{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}} {{Item | image = Glass Bottle.png | renewable = Yes | stackable = Yes (64) }} A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]]. == Obtaining == Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops. === Crafting === {{Crafting |A2= Glass |C2= Glass |B3= Glass |Output= Glass Bottle,3 |type= Brewing }} === Drinking === Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle. === Mob loot === [[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles. === Mud === {{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle. === Cauldrons === {{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle. == Usage == Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]]. === Collecting liquids === ==== Water ==== A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref> Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref> If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles. ==== Potion ==== {{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed. ==== Honey ==== If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back. ==== Dragon's breath ==== {{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]]. When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref> === Trading === Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}} Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}} === Crafting ingredients === {{Crafting usage|Glass Bottle}} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with water from a water source |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When a water bottle is emptied |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with dragon's breath |id=item.bottle.fill_dragonbreath |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|java}}: {{Sound table |type=bedrock |rowspan=4 |sound=Water Splash Old.ogg |source=block |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |source=sound<!--bottle--> |description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.empty |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |source=sound<!--bottle--> |description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.fill |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |source=sound |description=When a bottle is filled with dragon's breath |id=bottle.dragonbreath |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |nameid=glass_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |id=427 |nameid=glass_bottle |form=item |foot=1}} == Achievements == {{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}} == Advancements == {{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}} {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}} {{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}} {{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}} {{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}} {{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s. |Glass bottles can now be dropped by [[witch]]es. |Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]]. |[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|PS4}} {{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|foot}} == Issues == {{issue list}} ==References== {{Reflist}} {{Items}} [[cs:Lahvička]] [[de:Glasflasche]] [[es:Frasco de cristal]] [[fr:Fiole]] [[hu:Üvegpalack]] [[it:Ampolla]] [[ja:ガラス瓶]] [[ko:유리병]] [[nl:Glazen fles]] [[pl:Szklana butelka]] [[pt:Frasco]] [[ru:Колба]] [[zh:玻璃瓶]] [[Category:Renewable resources]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}} {{Fluid | image = Lava.gif | image2 = Lava BE.gif | invimage = Lava Bucket | invimage2 = Lava | renewable = Yes | transparent = Yes | light = Yes (15) | tool = Bucket | infinite = No | flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether) | flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether) }} '''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]]. == Obtaining == Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing. Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava. === Natural generation === During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s. Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground. Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]]. Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings. Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame. Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room". In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined. Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s. === Post-generation === Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks. == Usage == === Fuel === When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items). === Burning === [[File:Inside Lava.png|thumb|What it looks like inside lava.]] [[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]] Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly. In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect. An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%. {{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. [[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently. A player in lava lasts a few seconds before dying: ==== ''Java Edition'' ==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4 seconds with full gold armor, no enchantments * 4.5 seconds with full chain armor, no enchantments * 5.5 seconds with full iron armor, no enchantments * 10.5 seconds with full diamond armor, no enchantments * 11 seconds with full netherite armor, no enchantments ==== Bedrock Edition==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4.5 seconds with full gold armor, no enchantments * 5 seconds with full chain armor, no enchantments * 6.5 seconds with full iron armor, no enchantments * 12.5 seconds with full diamond armor, no enchantments * 12.5 seconds with full netherite armor, no enchantments If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]]. ==== Fire spread ==== Lava can cause fires by turning air blocks to fire blocks. In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. The lava of any depth can start fires this way, whether or not it appears to have a current. Additional conditions must be met, depending on the edition of Minecraft. ===== Java Edition ===== {{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance. }} Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava. Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks. ===== Bedrock Edition ===== The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block. === Flow === {{See also|Fluid}} Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]]. In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.) Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage. Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. Flowing lava can push entities. ==== Flow arrangement tables ==== ===== Overworld and the End ===== {| class="wikitable" |+ | | | !4 | | | |- | | !4 !3 !4 | | |- | !4 !3 !2 !3 !4 | |- !4 !3 !2 !1 !2 !3 !4 |- | !4 !3 !2 !3 !4 | |- | | !4 !3 !4 | | |- | | | !4 | | | |} {| class="wikitable" |+ ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.5-0.75 |- !4 |blocks |0.25-0.5 |} ===== The Nether ===== {| class="wikitable" |+ | | | | | | !7 | | | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- !7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 !7 |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | | | !7 | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Lava and water === {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice. === Light source === Lava blocks emit a [[light]] level of 15. === Other === [[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]] Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower. Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once. Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref> Lava can be placed in an empty [[cauldron]]. If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava. == Farming == {{main|Tutorials/Lava farming}} Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath. == Sounds == {{edition|java}}: {{Sound table |sound=Lava.ogg |subtitle=Lava pops |source=block |description=Randomly |id=block.lava.ambient |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Lava hisses |source=block |description=When lava mixes with water, making a block |id=block.lava.extinguish |translationkey=subtitles.block.lava.extinguish |volume=0.5 |pitch=1.8-3.4 |distance=16}} {{Sound table |sound=Lava pop.ogg |subtitle=Lava pops |source=block |description=When a lava bubble particle spawns |id=block.lava.pop |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When lava is placed with a bucket |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=player |description=When lava is collected with a bucket |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Fire extinguishes |description=When something [[freezing]] is dunked into lava |source=block |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=0.7 |pitch=1.2-2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lava.ogg |source=block |description=Randomly |id=liquid.lava |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Fizz.ogg |source=block |description=When lava mixes with water, making a block |id=random.fizz |volume=0.5 |pitch=1.8-2.4}} {{Sound table |sound=Lava pop.ogg |source=block |description=When a lava bubble particle spawns |id=liquid.lavapop |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When lava is placed with a bucket |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When lava is collected with a bucket |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When something freezing is dunked into lava |id=random.fizz |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Lava |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=lava |spritetype=block |nameid=lava |blocktags=strider_warm_blocks |form=block |foot=1}} {{ID table |firstcolumnname=Lava |showfluidtags=y |displayname=Fluid |spritename=lava |spritetype=block |nameid=lava |fluidtags=lava}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=lava |nameid=flowing_lava |fluidtags=lava |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Lava |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=lava |spritetype=block |nameid=flowing_lava |id=10 |form=block}} {{ID table |displayname=Stationary |spritename=lava |spritetype=block |nameid=lava |id=11 |form=block |foot=1}} Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary. === Block states === {{see also|Block states}} {{/BS}} === Fluid states === {{see also|Block states}} {{/FS}} == Achievements == {{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}} == Advancements == {{Load advancements|Hot Stuff;Feels Like Home}} == History == {{main|/History}} {{History|java classic}} {{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava. |The texture is transparent. |Lava spreads by duplicating itself to open horizontal and downward squares. |Lava is slower than [[water]] and can be easily outrun. |Model has z-fighting with blocks below lava.}} {{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}} {{History||0.0.13a_03|Lava lakes no longer generate.}} {{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}} {{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}} {{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}} {{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}} {{History||0.24_SURVIVAL_TEST|Lava now deals damage.}} {{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-2|Lava is now luminous.}} {{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}} {{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5. |Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref> |Dropped [[item]]s now burn in lava. |Shot [[arrow]]s catch [[fire]] and not burn in lava.}} {{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}} {{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}} {{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}} {{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}} {{History|java infdev}} {{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}} {{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed. |Added flowing lava. |Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block. |Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}} {{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset. |Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}} {{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset. |Lava now flows 3 blocks horizontally instead of 7. |Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]]. |Removed the infinite lava sea at the bottom of the map.}} {{History|java alpha}} {{History||v1.0.2_02|Flowing of lava has been tweaked.}} {{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}} {{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}} {{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}} {{History||v1.2.2|Lava now flows further in the Nether.}} {{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]]. |When lava is touched by [[rain]], it emits smoke [[particles]]. |Lava now generates in the blacksmiths of the newly added [[village]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping. |Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}} {{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}} {{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}} {{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}} {{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}} {{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files. |There is now "hidden lava" in [[the Nether]]. |Lava now flows much more quickly in the Nether.}} {{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}} {{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}} {{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}} {{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored. |Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}} {{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}} {{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}} {{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}} {{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}} {{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}} {{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}} {{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}} {{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}} {{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}} {{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53. |Lava [[spring]]s are able to generate below Y{{=}}0.}} {{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}} {{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}} {{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}} {{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced. |[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}} {{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}} {{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}} {{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire. |[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}} {{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}} {{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain. |Lava dripping [[particles]] have been added. |Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}} {{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava. |Lava now generates in [[the Nether]].}} {{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}} {{History|||snap=build 8|Lava now cancels all fall [[damage]].}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}} {{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}} {{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]]. |Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}} {{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}} {{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed. |Lava (as well as the embers that pop out of it) now makes [[sound]]s.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}} {{History|foot}} === Data history === {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster. * A player cannot sprint-swim in lava. * An arrow catches fire when shot into flowing lava, but not still lava. * [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa. * Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref> * A player sleeping in a bed cannot be damaged by lava. * If the lava is changed to be transparent via a [[resource pack]], it does not become transparent. * {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does. * Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]]. ** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref> * Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny. * When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead. ** A splash text now says "Made with 'lave'". == Gallery == <gallery> Lavameltpattern1.png|Lava's melting pattern for snow and ice. Water and lava springs.png|A natural lava spring near a waterfall. Cave Lava.png|The lava "ocean" layer of [[cave]]s. Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore. Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point. Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain. Lava with Night vision potion.png|The inside view of lava with the night vision effect. Ladders Blocking Lava.png|Ladders can stop lava from flowing. Lava flowing off cliff.png|A lava [[spring]]. Minecraft Surface LavaFall.png|Lava spreading into dirt. Exposed Cavern Lava.png|Lava in a ravine. Lava in Ravine.png|Lava found in a snowy [[ravine]]. BedrockLava.png|Lava generates on bedrock. BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. LavaRiver.png| Lava pool and water pool meeting each other naturally. Lavafall.png| Two lava springs meeting water in a savannah plateau. Lava spring.png| Lava spreading in the Overworld. Minecraft lavalake.png| A lava spring spreading into a lava lake. Lava cane.png|Sugar cane growing with lava flowing around it. TallLavafall.png|Tall lavafall flowing into ravine. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Underground Lava Lake.png|Another example of underground lava lake. Lwava.png|Lava pouring from a cliff. Extreme Hills Falls.png|Lava and water pouring from a cliff. Lavalake.png|Lava and ores in a cave underground. Cavern2.png|Lava texture in Classic [[0.0.21a_01]]. Lavaspring.png|Lava setting fire to [[grass]]. File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava. File:Lava Moodlight.jpg|An officially licensed lava block moodlight. </gallery> == References == {{Reflist}} == External links == *[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017 *[[wikipedia:Lava|Real-life lava on Wikipedia]] *[[wikipedia:Magma|Real-life magma on Wikipedia]] {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[Category:Light sources]] [[cs:Láva]] [[de:Lava]] [[es:Lava]] [[fr:Lave]] [[hu:Láva]] [[it:Lava]] [[ja:溶岩]] [[ko:용암]] [[nl:Lava]] [[pl:Lawa]] [[pt:Lava]] [[ru:Лава]] [[th:ลาวา]] [[tr:Lav]] [[uk:Лава]] [[zh:熔岩]]</li></ul> | Added fancy trees, using parts of Paul Spooner's Forester editor script.[3][4] | ||||
These new trees can be grown with saplings. | |||||
Changed the shape of small trees. | |||||
Trees previously in chunks of worlds created before this version were unaffected by these changes. | |||||
20100415{{Extension DPL}}<ul><li>[[Apple|Apple]]<br/>{{for}} {{Item | title = Apple | image = Apple.png | renewable = Yes | heals = {{hunger|4}} | stackable = Yes (64) }} '''Apples''' are [[food]] items that can be eaten by the [[player]]. == Obtaining == === Block loot === Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III. === Chest loot === {{LootChestItem|apple}} === Trading === Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades. == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]]. === Crafting ingredient === {{crafting usage}} === Composting === Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Apple |spritetype=item |nameid=apple |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Apple |spritetype=item |nameid=apple |id=257 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. |Apples are currently non-functional in this version.}} {{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}} {{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}} {{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}} {{History||20100206|Apples now use the texture of [[golden helmet]]s.}} {{History|java infdev}} {{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}} {{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]]. |Apples are now used to craft golden apples. |Apples now correctly use the apple texture again.}} {{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}} {{History|java beta}} {{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time. |Apples now restore {{hunger|4}} instead of {{hp|4}}. |Apples are now stackable.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}} {{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}} {{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}} {{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}} {{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}} {{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]]. |Apples are now used to craft [[enchanted golden apple]]s.}} {{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}} {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}} {{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}} {{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basement chests.}} {{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests. |Apples can no longer be used to craft enchanted golden apples.}} {{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}} {{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}} {{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}} {{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}} {{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}} {{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}} {{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]]. |Apples are now stackable. |Apples now restore {{hunger|4}} instead of {{hp|4}}. |The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples. |Apples can now be used to craft golden apples and enchanted golden apples.}} {{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples. |Apples can now be found inside bonus chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests. |[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests. |Apples can now be used to fill up composters.}} {{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}} {{History|console}} {{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}} {{History||xbox=TU5|Apples are now stackable. |Apples now restore {{hunger|4}} instead of {{hp|4}}.}} {{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''. *Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''. == Gallery == <gallery> Apple in Stronghold.png|An apple found in a stronghold chest. Apple Item.png|An apple that dropped from decaying leaves. Obtaining an apple by trading.png|Obtaining apples via villager trading. File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]]. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018 {{items}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[cs:Jablko]] [[de:Apfel]] [[es:Manzana]] [[fr:Pomme]] [[hu:Alma]] [[it:Mela]] [[ja:リンゴ]] [[ko:사과]] [[nl:Appel]] [[pl:Jabłko]] [[pt:Maçã]] [[ru:Яблоко]] [[th:แอปเปิ้ล]] [[uk:Яблуко]] [[zh:苹果]]</li><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item | title = Raw Chicken | image = Raw Chicken.png | heals = {{hunger|2}} | effects = {{EffectLink|Hunger}} (0:30) (30% chance) | renewable = Yes | stackable = Yes (64) }} '''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]]. ==Obtaining== ===Mob loot === Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead. ===Cat gifts=== {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken. ==Usage== === Food=== To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds). <nowiki>*This has a similar effect as [[Rotten Flesh]]. ===Smelting ingredient=== {{Smelting |showname=1 |Raw Chicken |Cooked Chicken |0.35 }} ===Wolves=== Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. Wolves are at no risk of food poisoning. ===Trading=== Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}} Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} ==Data values== ===ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Chicken |spritetype=item |nameid=chicken |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Chicken |spritetype=item |nameid=chicken |id=275 |form=item |foot=1}} ==Advancements == {{load advancements|Husbandry;A Balanced Diet}} ==Video== <div style="text-align:center">{{yt|ux362Ae8Llc}}</div> ==History== {{History|java beta}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}} {{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}} {{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]]. |Farmer villagers no longer [[trading|trade]] raw chicken.}} {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}} {{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}} {{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}} {{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}} {{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}} {{History|bedrock}} {{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}} {{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery == <gallery> Beta 1.8 Dev Chicken 2.png|First image of raw chicken. </gallery> ==References== {{reflist}} {{Items}} [[de:Rohes Hühnchen]] [[es:Pollo crudo]] [[fr:Poulet cru]] [[hu:Nyers csirkehús]] [[ja:生の鶏肉]] [[ko:익히지 않은 닭고기]] [[nl:Rauwe kip]] [[pl:Surowy kurczak]] [[pt:Frango cru]] [[ru:Сырая курятина]] [[th:ไก่ดิบ]] [[zh:生鸡肉]] [[Category:Food]] [[Category:Renewable resources]]</li></ul></nowiki> | The fancy trees are now renewable. | ||||
20100607{{Extension DPL}}<ul><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}} {{Item | image = Emerald.png | renewable = Yes | stackable = Yes (64) | rarity = Common}} '''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s. == Obtaining == === Trading (how emerald is renewable) === {{main|Trading}} Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald. === Mining === [[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald. === Crafting === {{Crafting |Block of Emerald |Output= Emerald,9 |type= Material }} === Smelting === {{Smelting |Emerald Ore; Deepslate Emerald Ore |Emerald |1 }} === Natural generation === {{see also|Emerald Ore#Natural generation}} Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]]. {{needs update|inaccurate=1|section=1}} {{LootChestItem|emerald}} === Drops === [[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III. [[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it. {{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5. {{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->). == Usage == === Trading === {{main|Trading}} Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore. === Crafting ingredient === {{crafting usage}} ===Beacons=== Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald |Any Armor Trim Smithing Template |Netherite Chestplate |Emerald |Emerald Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example. |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|emerald}} == Achievements == {{load achievements|The Haggler;Buy Low;Master Trader}} == Advancements == {{load advancements|What a Deal!}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |id=512 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}} {{History|java}} {{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}} {{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]]. |Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds. |[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}} {{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]]. |Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}} {{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}} {{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}} {{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}} {{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}} {{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}} {{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed. |Added [[pillager]]s, which can [[drops|drop]] emeralds.}} {{History|||snap=18w46a|Pillagers no longer drop emeralds.}} {{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}} {{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}} {{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}} {{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}} {{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}} {{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}} {{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}} {{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s. |Emeralds can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s. |Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s. |[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}} {{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|Ps4}} {{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space. Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]]. Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself). </gallery> ==Trivia== *The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release. == References == {{Reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Smaragd]] [[de:Smaragd]] [[es:Esmeralda]] [[fr:Émeraude]] [[hu:Smaragd]] [[it:Smeraldo]] [[ja:エメラルド]] [[ko:에메랄드]] [[nl:Smaragd]] [[pl:Szmaragd]] [[pt:Esmeralda]] [[ru:Изумруд]] [[th:มรกต]] [[tr:Zümrüt]] [[uk:Смарагд]] [[zh:绿宝石]]</li><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item | image = Flint and Steel.png | rarity = Common | renewable = Yes | durability = 64 | stackable = No }} '''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Iron Ingot |Flint |Output=Flint and Steel |type=Tool }} {{crafting |foot=1 |ignoreusage=1 |Damaged Flint and Steel |Damaged Flint and Steel |Output= Flint and Steel |description= The durability of the two tools is added together, plus an extra 5% durability. |type= Tool }} === Chest loot === {{LootChestItem|flint-and-steel}} == Usage == === Igniting === When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there. Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]]. Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame. Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on. A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled. When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers. === Enchantments === Flint and steel can receive the following [[enchantment]]s: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Flint and steel click.ogg |subtitle=Flint and Steel click |source=block |description=When a flint and steel is used to place fire |id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref> |translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/> |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |subtitle=Flint and Steel click |source=hostile |description=When a flint and steel is used to light a creeper |id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/> |translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/> |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a flint and steel's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}; {{Sound table |type=bedrock |sound=Flint and steel click.ogg |source=block |description=When a flint and steel is used to place fire |id=fire.ignite |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When a flint and steel's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Flint and Steel |spritetype=item |nameid=flint_and_steel |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Flint and Steel |spritetype=item |nameid=flint_and_steel |id=299 |form=item |foot=1}} == Achievements == {{Load achievements|Into the Nether}} == Advancements == {{load advancements|We Need To Go Deeper}} == Video == <div style="text-align:center">{{yt|caz8BBG48VU}}</div> == History == {{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}} {{History|java indev}} {{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel. |Flint and steel can be used to set [[fire]].}} {{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened. |Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}} {{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}} {{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe. |Flint and steel can no longer drop from mobs. |Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]]. |[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}} {{History|java beta}} {{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}} {{History|java}} {{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}} {{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}} {{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}} {{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}} {{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}} {{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe" ! Old recipe {{!}}- {{!}} {{Crafting |A1=Iron Ingot |B2=Flint |Output=Flint and Steel |ignoreusage=1 }} {{!}}} |Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}} {{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}} {{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}} {{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}} {{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}} {{History||v0.7.0|Flint and steel can now be used to set [[fire]].}} {{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}} {{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}} {{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]]. |Flint and steel can now be found in [[nether fortress]]es. |Flint and steel can now be [[enchanted]] in [[anvil]]s.}} {{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}} {{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}} {{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]]. |Flint and steel can now be found inside [[ruined portal]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}} {{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}} {{History|foot}} Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Flint and Steel old.ogg}} | ? | ? | ? |} == Issues == {{issue list}} == Trivia == * In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers. * The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead. **In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game. **Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game. * Flint and steel cannot light end portals. * Flint and Steel is the first item to mention another item that is not in the game. *In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”. ==References== {{Reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Křesadlo]] [[de:Feuerzeug]] [[es:Mechero]] [[fr:Briquet]] [[hu:Kovakő acéllal]] [[ja:火打石と打ち金]] [[ko:부싯돌과 부시]] [[nl:Vuursteen en staal]] [[pl:Krzesiwo]] [[pt:Pederneira]] [[ru:Огниво]] [[zh:打火石]]</li></ul> | Reverted back to old tree code. | ||||
Changed small trees back to the old shape before Infdev 20100413. | |||||
20100617-1{{Extension DPL}}<ul><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]] [[fr:Catégorie:Combat]] [[zh:Category:武器]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]] [[Category:Items]]</li></ul> | Logs only generate below the leaves. | ||||
20100618{{Extension DPL}}<ul><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}} {{Item | image = Recovery Compass.gif | renewable = No | stackable = Yes (64) }} A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death. == Obtaining == === Crafting === {{Crafting |A1= Echo Shard |B1= Echo Shard |C1= Echo Shard |A2= Echo Shard |B2= Compass |C2= Echo Shard |A3= Echo Shard |B3= Echo Shard |C3= Echo Shard |Output= Recovery Compass |type= Tool }} == Usage == When held by a player, the recovery compass will point towards the spot where they previously died. The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly. Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled. This item is useless on Hardcore mode, as once the player dies, the player cannot respawn. === Enchantments === A recovery compass can receive the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]]{{only|bedrock|short=1}} |I |{{Inventory slot|Anvil}} |- |} == Data values == {{Missing information|section|data values for Bedrock Edition|type=data}} === ID === [[Java Edition|''Java Edition'']]: {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}} ==History== {{History|java}} {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref> </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023 {{Items}} [[Category:Tools]] [[Category:Non-renewable resources]] [[de:Bergungskompass]] [[es:Brújula de recuperación]] [[fr:Boussole de récupération]] [[ja:リカバリーコンパス]] [[pl:Kompas powrotny]] [[pt:Bússola de retomada]] [[ru:Компас восстановления]] [[th:เข็มทิศกู้คืน]] [[uk:Компас відновлення]] [[zh:追溯指针]]</li><li>[[Written Book|Written Book]]<br/>{{Item | title = Written Book | image = Written Book.gif | renewable = Yes | stackable = Yes (16) }} A '''written book''' is an [[item]] created after a [[book and quill]] is signed. == Obtaining == === Signing a book and quill === Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]]. === Copying === {{crafting |name=Written Book |showdescription=1 |;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;Book and Quill;Book and Quill;Book and Quill |Book and Quill |Written Book |;;;;;;Book and Quill;Book and Quill |;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;;;Book and Quill |Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8 |description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack. |type=Miscellaneous }} == Usage == Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page. The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it. === Lecterns === One can place a [[written book]] on an empty [[lectern]]. The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=master |description=When the page of a book is turned |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=block |description=When the page of a book is turned on a lectern |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |subtitle=Book thumps |source=block |description=When a book is placed on a lectern |id=item.book.put |translationkey=subtitles.item.book.put |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a written book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a written book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |source=sound |description=When the page of a book is turned |id=item.book.page_turn |volume=2.0 |pitch=1.0}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |source=block |description=When a book is placed on a lectern |id=item.book.put |volume=4.8 |pitch=1.0}} {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a written book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a written book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |itemtags=bookshelf_books, lectern_books |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |id=511 |itemtags=minecraft:bookshelf_books, minecraft:lectern_books |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Written Books}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}} {{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}} {{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}} {{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}} {{History|||snap=15w41a|End ships no longer contain a written book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}} {{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}} {{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed. |Written books can now be held on [[lectern]]s.}} {{History|console}} {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|PS4}} {{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands. *Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit. *During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions. == Gallery == <gallery> Written Book tooltip.png|A signed book. Test by Dinnerbone.png|Copying a signed book. BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font. JSON Book.png|First image of a book using JSON text. No NBT written book GUI.png|A no NBT written book using commands. Book Background (JE).png|Java Edition book background texture. Book Background (BE).png|Bedrock Edition book background texture. Book Arrowleft (JE).png|Java Edition left arrow texture. Book Arrowright (JE).png|Java Edition right arrow texture. Book Arrowleft (BE).png|Bedrock Edition left arrow texture. Book Arrowright (BE).png|Bedrock Edition Right arrow texture. </gallery> == See also == *[[Book]] *[[Bookshelf]] *[[Book and Quill]] {{Items}} [[Category:Renewable resources]] [[cs:Napsaná kniha]] [[es:Libro escrito]] [[fr:Livre édité]] [[hu:Megírt könyv]] [[it:Libro]] [[ja:記入済みの本]] [[ko:글이 쓰인 책]] [[nl:Geschreven boek]] [[pl:Zapisana książka]] [[pt:Livro escrito]] [[ru:Написанная книга]] [[uk:Написана книга]] [[zh:成书]]</li></ul> | Logs generate inside of leaves again. | ||||
Java Edition Alpha | |||||
v1.0.6{{Extension DPL}}<ul><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes. [[Category:Items]] [[es:Categoría:Tintes]] [[fr:Catégorie:Teinture]] [[hu:Kategória:Festékek]] [[zh:Category:染料]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul> | The fancy trees were re-added, but not as big as they previously were. | ||||
Java Edition Beta | |||||
1.2{{Extension DPL}}<ul><li>[[Head|Head]]<br/>{{Block | image = <gallery> Skeleton Skull.png | Skeleton Wither Skeleton Skull.png | Wither Skeleton Player Head.png | Player Zombie Head.png| Zombie Creeper Head.png | Creeper Dragon Head.png | Dragon Piglin Head.png | Piglin </gallery> | transparent = Yes | light = No | tool = any | renewable = * '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' * Yes * '''Dragon, Player:''' * No | stackable = Yes (64) | flammable = No | lavasusceptible = No | rarity = Uncommon }} A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]]. == Obtaining == === Breaking === A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken. {{breaking row|horizontal=1|Mob Head|sprite=Heads}} If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]]. When destroyed by an [[explosion]], the head ''always'' drops as an item. ===Natural generation=== Dragon heads generate on [[end ships]] found in [[End City|end cities]]. Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]]. === Mob loot === A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III. [[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref> ==Usage == ===Decoration=== Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking. When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1) === Wearing === {{See also|#Renders}} The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]]. ====Disguise==== Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect. {{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]]. === Withers=== {{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}} [[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it. ===Dispensers=== A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing. [[Dispenser]]s can also complete the construction of a wither. === Crafting ingredient=== {{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}} {{Crafting |ignoreusage=1 |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]] |Gunpowder |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head |Matching Dye |Output= Matching Firework Star |description=Forms Creeper shape |foot=1 }} ===Enchantments=== Mob heads can receive the following enchantments, but only through an [[anvil]]. {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Binding]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} === Note blocks === Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead. The block below the note block does not affect the mob sound it creates. ==Player skins== {{exclusive|java|section=1}} Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref> Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}. If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game. When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs). === Marc's Head Format=== [[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]] {{exclusive|Java|section=1}} [[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated. Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}. The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> <!-- DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted! In particular: * MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}} * MHF_Guardian is unofficial, see http://redd.it/3439u0 --> ;Mobs <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF Alex}} MHF_Alex *{{InvSprite|MHF Blaze}} MHF_Blaze *{{InvSprite|MHF CaveSpider}} MHF_CaveSpider *{{InvSprite|MHF Chicken}} MHF_Chicken *{{InvSprite|MHF Cow}} MHF_Cow *{{InvSprite|MHF Creeper}} MHF_Creeper *{{InvSprite|MHF Enderman}} MHF_Enderman *{{InvSprite|MHF Ghast}} MHF_Ghast *{{InvSprite|MHF Golem}} MHF_Golem *{{InvSprite|MHF Herobrine}} MHF_Herobrine *{{InvSprite|MHF LavaSlime}} MHF_LavaSlime *{{InvSprite|MHF MushroomCow}} MHF_MushroomCow *{{InvSprite|MHF Ocelot}} MHF_Ocelot *{{InvSprite|MHF Pig}} MHF_Pig *{{InvSprite|MHF PigZombie}} MHF_PigZombie *{{InvSprite|MHF Sheep}} MHF_Sheep *{{InvSprite|MHF Skeleton}} MHF_Skeleton *{{InvSprite|MHF Slime}} MHF_Slime *{{InvSprite|MHF Spider}} MHF_Spider *{{InvSprite|MHF Squid}} MHF_Squid *{{InvSprite|MHF Steve}} MHF_Steve *{{InvSprite|MHF Villager}} MHF_Villager *{{InvSprite|MHF WSkeleton}} MHF_WSkeleton *{{InvSprite|MHF Zombie}} MHF_Zombie </div> ;Blocks <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF Cactus}} MHF_Cactus *{{InvSprite|MHF Cake}} MHF_Cake *{{InvSprite|MHF Chest}} MHF_Chest *{{InvSprite|MHF CoconutB}} MHF_CoconutB *{{InvSprite|MHF CoconutG}} MHF_CoconutG *{{InvSprite|MHF Melon}} MHF_Melon *{{InvSprite|MHF OakLog}} MHF_OakLog *{{InvSprite|MHF Present1}} MHF_Present1 *{{InvSprite|MHF Present2}} MHF_Present2 *{{InvSprite|MHF Pumpkin}} MHF_Pumpkin *{{InvSprite|MHF TNT}} MHF_TNT *{{InvSprite|MHF TNT2}} MHF_TNT2 </div> ;Bonus <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF ArrowUp}} MHF_ArrowUp *{{InvSprite|MHF ArrowDown}} MHF_ArrowDown *{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft *{{InvSprite|MHF ArrowRight}} MHF_ArrowRight *{{InvSprite|MHF Exclamation}} MHF_Exclamation *{{InvSprite|MHF Question}} MHF_Question </div> ==Sounds== ===Generic=== {{Sound table/Block/Stone}} ===Unique=== {{Edition|Java}}: {{Sound table |sound=Zombie idle1.ogg |sound2=Zombie idle2.ogg |sound3=Zombie idle3.ogg |subtitle=Zombie groans |source=record |description=When a zombie head is played using a note block |id=block.note_block.imitate.zombie |translationkey=subtitles.entity.zombie.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Skeleton idle1.ogg |sound2=Skeleton idle2.ogg |sound3=Skeleton idle3.ogg |subtitle=Skeleton rattles |source=record |description=When a skeleton skull is played using a note block |id=block.note_block.imitate.skeleton |translationkey=subtitles.entity.skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Creeper fuse.ogg |subtitle=Creeper hisses |source=record |description=When a creeper head is played using a note block |id=block.note_block.imitate.creeper |translationkey=subtitles.entity.creeper.primed |volume=3.0 |pitch=0.5 |distance=16}} {{Sound table |sound=Ender dragon idle1.ogg |sound2=Ender dragon idle2.ogg |sound3=Ender dragon idle3.ogg |sound4=Ender dragon idle4.ogg |subtitle=Dragon roars |source=record |description=When an ender dragon head is played using a note block |id=block.note_block.imitate.ender_dragon |translationkey=subtitles.entity.ender_dragon.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wither skeleton idle1.ogg |sound2=Wither skeleton idle2.ogg |sound3=Wither skeleton idle3.ogg |subtitle=Wither Skeleton rattles |source=record |description=When a wither skeleton skull is played using a note block |id=block.note_block.imitate.wither_skeleton |translationkey=subtitles.entity.wither_skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Piglin idle1.ogg |sound2=Piglin idle2.ogg |sound3=Piglin idle3.ogg |sound4=Piglin idle4.ogg |sound5=Piglin idle5.ogg |subtitle=Piglin snorts |source=record |description=When a piglin head is played using a note block |id=block.note_block.imitate.piglin |translationkey=subtitles.entity.piglin.ambient |volume=1.98 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |subtitle=Gear equips |source=player |description=When a carved pumpkin is equipped |id=item.armor.equip_generic |translationkey=subtitles.item.armor.equip |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} <!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.--> {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Zombie idle1.ogg |sound2=Zombie idle2.ogg |sound3=Zombie idle3.ogg |source=record |description=When a zombie head is played using a note block |id=note.zombie |pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}} {{Sound table |sound=Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref> |id=note.skeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Fuse.ogg |source=record |description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/> |id=note.creeper |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Ender dragon idle1.ogg |sound2=Ender dragon idle2.ogg |sound3=Ender dragon idle3.ogg |sound4=Ender dragon idle4.ogg |source=record |description=When a dragon head is played using a note block |id=note.enderdragon |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/> |id=note.witherskeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Wither skeleton step1.ogg |sound2=Wither skeleton step2.ogg |sound3=Wither skeleton step3.ogg |sound4=Wither skeleton step4.ogg |source=record |description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/> |id=note.witherskeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Piglin angry1.ogg |sound2=Piglin angry2.ogg |sound3=Piglin angry3.ogg |sound4=Piglin angry4.ogg |source=record |description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref> |id=note.piglin |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |source=player |description=When a carved pumpkin is equipped |id=armor.equip_generic |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Skeleton Skull |spritetype=block |nameid=skeleton_skull}} {{ID table |displayname=Wither Skeleton Skull |spritetype=block |nameid=wither_skeleton_skull}} {{ID table |displayname=Zombie Head |spritetype=block |nameid=zombie_head}} {{ID table |displayname=Player Head |spritetype=block |nameid=player_head}} {{ID table |displayname=Creeper Head |spritetype=block |nameid=creeper_head}} {{ID table |displayname=Dragon Head |spritetype=block |nameid=dragon_head}} {{ID table |displayname=Piglin Head |spritetype=block |nameid=piglin_head}} {{ID table |displayname=Skeleton Wall Skull |spritetype=block |nameid=skeleton_wall_skull |form=block}} {{ID table |displayname=Wither Skeleton Wall Skull |spritetype=block |nameid=wither_skeleton_wall_skull |form=block}} {{ID table |displayname=Zombie Wall Head |spritetype=block |nameid=zombie_wall_head |form=block}} {{ID table |displayname=Player Wall Head |spritetype=block |nameid=player_wall_head |form=block}} {{ID table |displayname=Creeper Wall Head |spritetype=block |nameid=creeper_wall_head |form=block}} {{ID table |displayname=Dragon Wall Head |spritetype=block |nameid=dragon_wall_head |form=block}} {{ID table |displayname=Piglin Wall Head |spritetype=block |nameid=piglin_wall_head |foot=1}} {{ID table |displayname=Block entity |spritename=heads |spritetype=block |nameid=skull |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Head |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=skulls |spritetype=block |nameid=skull |id=144 |form=block |itemform=item.skull |translationkey=-}} {{ID table |displayname=Item |spritename=skulls |spritetype=item |nameid=skull |id=516 |form=item |translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=heads |spritetype=block |nameid=Skull |foot=1}} ===Metadata=== {{see also|Data values}} {{IN|bedrock}}, mob heads use the following data values: {{/DV}} ===Item data=== {{el|java}}: {{main|Player.dat format}} Player heads use item NBT to save the owner. <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Player Heads}} </div> {{el|bedrock}}: :{{IN|bedrock}}, heads have no additional item tag. :See [[Bedrock Edition level format/Item format]]. ===Block states=== {{see also|Block states}} {{/BS}} ===Block data=== A mob head has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: :See [[Bedrock Edition level format/Block entity format]]. == Achievements== {{load achievements|Camouflage;The Beginning?}} ==Advancements== {{load advancements|Spooky Scary Skeleton;Withering Heights}} ==History== ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java}} {{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}} {{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}} {{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}} {{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures. |Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> |Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}} {{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}} {{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}} {{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}} {{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}} {{History|||snap=14w29a|Heads now display a cracking animation.}} {{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. |Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. |Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]]. |Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}} {{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}} {{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}} {{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads. |Dragon heads are currently available only in [[creative]] mode. |[[Mob]] heads now appear larger in the [[inventory]].}} {{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}} {{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}} {{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}} {{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}} {{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}} {{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each. |<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15. |<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}} {{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}} {{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}} <!-- {{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}} RE-ADD WHEN THE WORDING IS BETTER --> {{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} {{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}} {{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. |Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s. |Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}} {{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}} {{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}} {{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}} {{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}} {{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}} {{History|console}} {{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. |Wither skeleton skulls currently do not have a use.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s. |Wither skeleton skulls can now be used to build the [[wither]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}} {{History|new 3ds}} {{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}} {{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}} {{History|foot}} ===Skull "item"=== {{:Technical blocks/Skull}} ==Issues== {{issue list}} == Trivia== * Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names. *{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]]. *The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head. ==Gallery== ===Renders=== <gallery> Steve wearing Skeleton Skull.png| Steve wearing Wither Skeleton Skull.png| Steve wearing Creeper Head.png| Steve wearing Zombie Head.png| Steve wearing Dragon Head.png| Alex wearing Skeleton Skull.png| Alex wearing Wither Skeleton Skull.png| Alex wearing Creeper Head.png| Alex wearing Zombie Head.png| Alex wearing Dragon Head.png| Dragon Head.gif|An animation of the dragon head when redstone power is supplied. </gallery> ===Screenshots=== <gallery> All The Heads.png|All of the heads. Headsrotation.png|Heads oriented in different directions. HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts. Playerheads.png|A picture of player heads, including some Mojang characters. EndShipBow.png|A dragon head found at the bow of an end ship. </gallery> ====Development==== <gallery> 1st image Mob Head.png|First screenshot released of heads. Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]]. PauseUnpause's Head 1.png|First image of held heads rendering as blocks. PauseUnpause's Head 2.png|Second image of held heads rendering as blocks. Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition. 1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]]. 1.16 Dev failed head holding 2.jpg|Second attempt. </gallery> ===In other media=== <gallery> Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block. Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block. File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref> </gallery> ==References== {{reflist}} {{blocks|Utility}} {{items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Non-solid blocks]] [[cs:Hlava]] [[de:Kopf]] [[es:Cabeza]] [[fr:Tête]] [[hu:Mob fejek]] [[it:Testa di creatura]] [[ja:Mobの頭]] [[ko:몹 머리]] [[nl:Wezenhoofd]] [[pl:Głowa]] [[pt:Cabeça de criatura]] [[ru:Голова]] [[uk:Голова]] [[zh:生物头颅]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.--> {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block | group = Age 0 | 1-1 = Nether Wart Age 0.png | 1-2 = Nether Wart Age 0 BE.png | group2 = Age 1-2 | 2-1 = Nether Wart Age 1-2.png | 2-2 = Nether Wart Age 1-2 BE.png | group3 = Age 3 | 3-1 = Nether Wart Age 3.png | 3-2 = Nether Wart Age 3 BE.png |image= Nether Wart (item).png |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]]. '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]]. == Obtaining == === Breaking === Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment. === Natural generation === Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). {| class="wikitable" |+ !Location !Description !Image |- |{{anchor|Nether Fortress}}'''Nether Fortress''' |Nether wart can be found growing near stairwells in small soul sand gardens. |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]] |- |{{anchor|Bastion Remnant}}'''Bastion Remnant''' |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions. |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]] |} <br> === Chest loot === {{LootChestItem|nether-wart}} == Usage == === Brewing ingredient === Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness. {{brewing |showname=1 |Nether Wart |Awkward Potion |base=Water Bottle }} === Crafting ingredient === {{crafting usage}} === Trading === Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades. === Farming === {{main|Tutorials/Nether Wart farming}} When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart. Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]]. Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]]. === Composting === Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether wart}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Wart |spritetype=block |nameid=nether_wart |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Wart |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-wart |spritetype=block |nameid=nether_wart |id=115 |form=block |itemform=item.nether_wart}} {{ID table |displayname=Item |spritename=nether-wart |spritetype=item |nameid=nether_wart |id=294 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}} {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}} {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}} {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}} {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}} {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}} {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}} {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}} {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}} {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}} {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}} {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart. |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}} {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}} {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}} {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart. |Nether wart uses a cross model instead of the "hash" shape associated with crops.}} {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed. |Placement and breaking [[sound]]s have now been added to nether wart.}} {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s. |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}. |Nether wart can now be [[composter|composted]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]]. |[[Nether fortress]]es have now been changed to make nether wart rooms more likely. |Nether wart can now grow outside of [[the Nether]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History|foot}} === Nether wart "item" === {{:Technical blocks/Nether Wart}} ==Issues== {{issue list}} == Trivia == * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block. * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent. == Gallery == <gallery> Nether Brick And Wart.png|Nether wart found in a nether fortress. Nether Wart Closeup.png| Another example of nether wart found in a nether fortress. Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. Nether Fortress Large Stairs Room.png </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Netherwarze]] [[es:Verruga del Nether]] [[fr:Verrues du Nether]] [[hu:Bibircsók]] [[it:Verruca del Nether]] [[ja:ネザーウォート]] [[ko:네더 사마귀]] [[nl:Netherkruid]] [[pl:Netherowa brodawka]] [[pt:Fungo do Nether]] [[ru:Адский нарост]] [[th:หูดเนเธอร์]] [[uk:Пекельний наріст]] [[zh:下界疣]] [[Category:Brewing recipe]]</li></ul></nowiki> | Birch and spruce trees introduced. Trees predating this update would appear to have multiple types of leaves, as the data indicating tree type was previously used for decay calculations. Oak trees no longer generate in Taigas. | ||||
1.5{{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}} {{Item | image = Glass Bottle.png | renewable = Yes | stackable = Yes (64) }} A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]]. == Obtaining == Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops. === Crafting === {{Crafting |A2= Glass |C2= Glass |B3= Glass |Output= Glass Bottle,3 |type= Brewing }} === Drinking === Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle. === Mob loot === [[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles. === Mud === {{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle. === Cauldrons === {{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle. == Usage == Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]]. === Collecting liquids === ==== Water ==== A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref> Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref> If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles. ==== Potion ==== {{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed. ==== Honey ==== If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back. ==== Dragon's breath ==== {{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]]. When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref> === Trading === Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}} Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}} === Crafting ingredients === {{Crafting usage|Glass Bottle}} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with water from a water source |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When a water bottle is emptied |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with dragon's breath |id=item.bottle.fill_dragonbreath |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|java}}: {{Sound table |type=bedrock |rowspan=4 |sound=Water Splash Old.ogg |source=block |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |source=sound<!--bottle--> |description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.empty |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |source=sound<!--bottle--> |description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.fill |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |source=sound |description=When a bottle is filled with dragon's breath |id=bottle.dragonbreath |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |nameid=glass_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |id=427 |nameid=glass_bottle |form=item |foot=1}} == Achievements == {{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}} == Advancements == {{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}} {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}} {{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}} {{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}} {{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}} {{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s. |Glass bottles can now be dropped by [[witch]]es. |Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]]. |[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|PS4}} {{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|foot}} == Issues == {{issue list}} ==References== {{Reflist}} {{Items}} [[cs:Lahvička]] [[de:Glasflasche]] [[es:Frasco de cristal]] [[fr:Fiole]] [[hu:Üvegpalack]] [[it:Ampolla]] [[ja:ガラス瓶]] [[ko:유리병]] [[nl:Glazen fles]] [[pl:Szklana butelka]] [[pt:Frasco]] [[ru:Колба]] [[zh:玻璃瓶]] [[Category:Renewable resources]]</li><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}} {{Item | image = Name Tag.png | renewable = Yes | stackable = Yes (64) }} A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally. == Obtaining == === Chest loot === {{LootChestItem|name-tag}} === Fishing === Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment. === Trading === Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades. == Usage == To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. Once a mob is named, it keeps its name, and the name tag is consumed. When a mob is named, it is excluded from the mob cap count. Effects on various mobs: * A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken. * A baby (animal or villager) keeps its name when becoming an adult. ** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]]. ** A named zombie villager keeps its name when cured. * [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]]. * A named [[wither]]'s boss bar displays its name instead of "Wither". * Naming an [[ender dragon]] with commands also displays the name in the boss bar. === Limitations === Any mob can be named except for the [[ender dragon]] and [[player]]s. A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step. {{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action. Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications. === Behavior === Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away. Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}. === Easter eggs === * Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live. * Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named. * Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit]. * Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Name Tag |spritetype=item |nameid=name_tag |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Name Tag |spritetype=item |nameid=name_tag |id=548 |form=item |foot=1}} == History == {{History|java}} {{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}} {{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}} {{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}} {{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}} {{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}} {{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}} {{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s. |The average yield of name tags in [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests. |Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}} {{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags, and a new "Name" Interact button. |A [[mob]] named "Dinnerbone" or "Grumm" renders upside down. |A [[sheep]] named "jeb_" fades between the [[dye]] colors. |Naming a [[rabbit]] "Toast" gives it a special memorial skin.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s. |Name tags can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}} {{History|PS4}} {{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref> * A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked. * To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”. * A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn. * It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time. == Gallery == <gallery> NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]]. NameTag1.png|A [[wolf]] that has been renamed using a name tag. RenamedCreeper.png|A [[creeper]] renamed using the name tag. RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well. YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo. Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down. MineshaftNameTag.png|Name Tag found in a mineshaft chest. Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition. </gallery> == See also == * [[Spawn Egg]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019 {{items}} [[de:Namensschild]] [[es:Etiqueta]] [[fr:Étiquette]] [[it:Targhetta]] [[ja:名札]] [[ko:이름표]] [[nl:Naamkaartje]] [[pl:Znacznik]] [[pt:Etiqueta]] [[ru:Бирка]] [[zh:命名牌]] [[Category:Renewable resources]]</li></ul> | Birch and spruce trees can now be grown using saplings. Old saplings either stayed as an oak sapling or became either a birch or spruce sapling. | ||||
1.8{{Extension DPL}}<ul><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}} {{Item | title = Smithing Template | image = <gallery> Netherite Upgrade Smithing Template.png | Netherite Upgrade Sentry Armor Trim Smithing Template.png | Armor Trim </gallery> | rarity = Rare | renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.--> | stackable = Yes (64) }} '''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]]. The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals for different colors. '''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with a [[Netherite Ingot|netherite ingot]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]]. == Obtaining == Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is. === Crafting === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} {| class="article-table" |+ Duplication ! Item !! Material |- | {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}} |- | {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}} |- | {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}} |- | {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}} |- | {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}} |- | {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}} |} {{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref> === Mob loot === [[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop and can be duplicated with [[prismarine]]. === Chest loot === {{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}} Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot. === Suspicious block loot === Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}} == Usage == === Crafting ingredient === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} === Smithing ingredient === Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]]. {{Smithing |head=1 |ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel |tail=1 }} {{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}} Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor. Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time. Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface. All of the trims are purely decorative, and don't impact gameplay or strength(without the use of mods or plugins) of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]]. {{Smithing |head=1 |ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal |Any Armor Trim Smithing Template |Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots |Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald |Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots |tail=1 }} ;List of color palettes for all materials *{{ItemSprite|emerald }} - {{TrimPalette| emerald }} *{{ItemSprite|redstone dust }} - {{TrimPalette| redstone dust }} *{{ItemSprite|lapis lazuli }} - {{TrimPalette| lapis lazuli }} *{{ItemSprite|amethyst shard }} - {{TrimPalette| amethyst shard }} *{{ItemSprite|nether quartz }} - {{TrimPalette| nether quartz }} *{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}}) *{{ItemSprite|diamond }} - {{TrimPalette| diamond }} (Darker: {{TrimPalette| diamond |darker=1}}) *{{ItemSprite|gold ingot }} - {{TrimPalette| gold ingot }} (Darker: {{TrimPalette| gold ingot |darker=1}}) *{{ItemSprite|iron ingot }} - {{TrimPalette| iron ingot }} (Darker: {{TrimPalette| iron ingot |darker=1}}) *{{ItemSprite|copper ingot }} - {{TrimPalette| copper ingot }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Smithing Template |showforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |form=item}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |form=item}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |form=item}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |form=item}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |form=item}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |form=item}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |form=item}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |form=item}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |form=item}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |form=item}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |form=item}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |form=item}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |form=item}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |form=item}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Smithing Template |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |id=685 |form=item |translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |id=686 |form=item |translationkey=item.smithing_template.name, trim_pattern.sentry.name}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |id=692 |form=item |translationkey=item.smithing_template.name, trim_pattern.vex.name}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |id=689 |form=item |translationkey=item.smithing_template.name, trim_pattern.wild.name}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |id=688 |form=item |translationkey=item.smithing_template.name, trim_pattern.coast.name}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |id=687 |form=item |translationkey=item.smithing_template.name, trim_pattern.dune.name}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |id=698 |form=item |translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |id=699 |form=item |translationkey=item.smithing_template.name, trim_pattern.raiser.name}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |id=700 |form=item |translationkey=item.smithing_template.name, trim_pattern.shaper.name}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |id=701 |form=item |translationkey=item.smithing_template.name, trim_pattern.host.name}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |id=690 |form=item |translationkey=item.smithing_template.name, trim_pattern.ward.name}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |id=697 |form=item |translationkey=item.smithing_template.name, trim_pattern.silence.name}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |id=693 |form=item |translationkey=item.smithing_template.name, trim_pattern.tide.name}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |id=694 |form=item |translationkey=item.smithing_template.name, trim_pattern.snout.name}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |id=695 |form=item |translationkey=item.smithing_template.name, trim_pattern.rib.name}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |id=691 |form=item |translationkey=item.smithing_template.name, trim_pattern.eye.name}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |id=696 |form=item |translationkey=item.smithing_template.name, trim_pattern.spire.name |foot=1}} == Achievements == {{load achievements|Smithing with style}} == Advancements == {{load advancements|Crafting a New Look;Smithing with Style}} == Video == {{yt|klP9SrJFDU8}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}} {{History|||snap=23w05a|Smithing templates can be used to trim leather armor. |Gold, iron, diamond, and netherite armor can be trimmed with their respective material. |The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. |Increased the chances for all smithing templates that generate in chest loot to spawn: *Netherite upgrade chance to find increased from 3.2% to 10%. *Coast chance to find increased from 11.1% to 16.7%. *Dune chance to find increased from 11.1% to 14.3%. *Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests. *Rib chance to find increased from 4.7% to 6.7%. *Sentry chance to find increased from 20% to 25%. *Snout chance to find increased from 4.7% to 8.3%. *Spire chance to find increased from 4.7% to 6.7%. *Vex chance to find increased from 4.7% to 50%. *Ward chance to find increased from 4.7% to 5%. *Wild chance to find increased from 20% to 33%.}} {{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}} {{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref> * When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref> * Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref> ** The spire armor trim resembles a [[shulker]]. ** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]]. ** The wild armor trim has moss growing on 3 of its corners. ** The coast armor trim appears to have barnacles attached to it. ** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest. ** The silence armor trim appears to have sculk creeping onto / infecting it. ** The tide armor trim resembles [[Prismarine|prismarine bricks]]. ** The snout armor trim resembles a [[piglin]]<ref name=":0" />. ** The rib armor trim resembles a [[wither skeleton]]. ** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]]. * ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_". * The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest. * When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref> == Gallery == === Sprites === <gallery> Netherite Upgrade Smithing Template.png|Netherite Upgrade Sentry Armor Trim Smithing Template.png|Sentry Armor Trim Vex Armor Trim Smithing Template.png|Vex Armor Trim Wild Armor Trim Smithing Template.png|Wild Armor Trim Coast Armor Trim Smithing Template.png|Coast Armor Trim Dune Armor Trim Smithing Template.png|Dune Armor Trim Wayfinder Armor Trim Smithing Template.png|Wayfinder Armor Trim Raiser Armor Trim Smithing Template.png|Raiser Armor Trim Shaper Armor Trim Smithing Template.png|Shaper Armor Trim Host Armor Trim Smithing Template.png|Host Armor Trim Ward Armor Trim Smithing Template.png|Ward Armor Trim Silence Armor Trim Smithing Template.png|Silence Armor Trim Tide Armor Trim Smithing Template.png|Tide Armor Trim Snout Armor Trim Smithing Template.png|Snout Armor Trim Rib Armor Trim Smithing Template.png|Rib Armor Trim Eye Armor Trim Smithing Template.png|Eye Armor Trim Spire Armor Trim Smithing Template.png|Spire Armor Trim </gallery> === Armor trim patterns === <gallery> Armor Trim Sentry (sample model).png|Sentry Armor Trim Armor Trim Vex (sample model).png|Vex Armor Trim Armor Trim Wild (sample model).png|Wild Armor Trim Armor Trim Coast (sample model).png|Coast Armor Trim Armor Trim Dune (sample model).png|Dune Armor Trim Armor Trim Wayfinder (sample model).png|Wayfinder Armor Trim Armor Trim Raiser (sample model).png|Raiser Armor Trim Armor Trim Shaper (sample model).png|Shaper Armor Trim Armor Trim Host (sample model).png|Host Armor Trim Armor Trim Ward (sample model).png|Ward Armor Trim Armor Trim Silence (sample model).png|Silence Armor Trim Armor Trim Tide (sample model).png|Tide Armor Trim Armor Trim Snout (sample model).png|Snout Armor Trim Armor Trim Rib (sample model).png|Rib Armor Trim Armor Trim Eye (sample model).png|Eye Armor Trim Armor Trim Spire (sample model).png|Spire Armor Trim </gallery> === Official Artwork === <gallery> T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims. Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim. Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor. Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor. File:Live2023-01.jpeg|Noor working on trimmed iron armor. </gallery> === Screenshots === <gallery> Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor. Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor. Too Many Trims.jpg|A large amount of armor trims. Kingbdogz Armor Trim 3.jpg|Gold on netherite. Kingbdogz Armor Trim 4.jpg|Diamond on diamond. New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref> Emerald Armor.png|Emerald on gold. Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work. Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors. Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material. Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet. Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors. Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor. Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims. LadyAgnes Armor Trims.jpg|Copper trims on netherite armor. Trim Lineup.jpg Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]]. Trims & Pots.jpg Noor Gold Armor Trim .jpeg Noor Diamond Armor Trim.jpeg Noor Netherite Armor Trim.jpeg Noor Iron Armor Trim.jpeg </gallery> == References == {{Reflist}} {{Items}} [[Category:Bedrock Edition]] [[Category:Non-renewable resources]] [[de:Schmiedevorlage]] [[es:Molde de herrería]] [[fr:Modèle de forge]] [[ja:鍛冶型]] [[pl:Szablon kowalski]] [[pt:Molde de ferraria]] [[ru:Кузнечный шаблон]] [[uk:Ковальський шаблон]] [[zh:锻造模板]]</li><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}} {{Block | image = <gallery> Torchflower Age 0.png| Age 0 Torchflower Age 1.png| Age 1 Torchflower Age 2.png| Age 2 </gallery> | image2 = Torchflower Seeds JE1.png | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common |flammable=No |lavasusceptible=No }} '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. == Obtaining == [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item. Sniffers can only dig for torchflower seeds in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop farming}} Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points. === Taming === Torchflower seeds can be used to tame [[parrot]]s. === Composting === Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |id=-567 |form=block |translationkey=-}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |id=296 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}} {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}} {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}} {{History|bedrock}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery == <gallery> Torchflower Seeds stages.png|All the growth stages of torchflower seeds. </gallery> == Notes == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:Fackelliliensamen]] [[es:Semillas de plantorcha]] [[ja:トーチフラワーの種]] [[pt:Sementes de plantocha]] [[zh:火把莲种子]]</li></ul> | Pre-release | The Swampland biome was added, with a new swamp oak. There is no way to grow these trees. | |||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}} {{unobtainable|edition=be}}{{Block |image=<gallery> Chalkboard Slate.png|Slate Chalkboard Poster.png|Poster Chalkboard Board.png|Board </gallery> |invimage=Slate |invimage2=Poster |invimage3=Board |transparent=Yes |renewable=No |light=No |tool=None |stackable=Yes (16) |flammable=No }} A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board). == Obtaining == In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command. In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors. == Usage == A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen. === Placement === Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard. 1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards. === Text === When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor. While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line. After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered. === Interaction === Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them. Unlike signs, boards block a [[piston]] from moving. Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board. [[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn. == Sounds == {{Sound table/Block/Stone/BE}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chalkboard |spritetype=block |nameid=chalkboard |id=230 |form=block |translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}} {{ID table |displayname=Item |spritename=board |spritetype=item |nameid=board |translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name |id=454 |form=item |foot=1}} === Metadata === {{see also|Data values}} Chalkboards uses the following data values: *Slate: 1 *Board: 2 *Poster: 3 <!--{{/DV}}--> === Block states === {{see also|Block states}} {{info needed}} <!--{{/BS}}--> == History == {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition. |Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}} {{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}} {{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}} {{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}} {{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}} {{History||1.0.2|The UI of chalkboards now has a locked option. |[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}} {{History|foot}} == Gallery == <gallery> Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features. Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]]. </gallery> == References == {{Reflist}} {{Blocks|Utility}} {{Items}} {{Education Edition}} [[Category:Utility blocks]] [[Category:Block entities]] [[Category:Education Edition blocks]] [[Category:Education Edition items]] [[pt:Lousa]] [[de:Tafel]] [[fr:Ardoise]] [[ja:黒板]] [[pl:Tablica kredowa]] [[ru:Доска]] [[uk:Дошка]] [[zh:黑板]]</li><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game. __EXPECTUNUSEDCATEGORY__ [[Category:Items]] [[Category:Planned]] [[pt:Itens planejados]]</li></ul> | Beta 1.9 Prerelease 4 | Trees can sometimes be found growing on blocks of sand in swamp biomes. | |||
1.2.1{{Extension DPL}}<ul><li>[[Item|Item]]<br/>{{Many images}} {{Redirect|Items|the old image file used to load item textures|items.png}} {{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}} ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]] An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s. == Behavior == Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]]. The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]]. If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s. A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it. Hoppers draw in any items that are placed above them. Most items [[stack]] to 64, but some only stack to 16, and others not at all. ''However,'' all types of items can be stacked up to 127 through inventory editing. == List of items == <!--potentially missing bedrock edition items--> === Items that create blocks, fluids or entities === {{columns-list|colwidth=16em| * {{ItemLink|Acacia Boat}} * {{ItemLink|Acacia Boat with Chest}} * {{ItemLink|Armor Stand}} * {{ItemLink|Bamboo Raft}} * {{ItemLink|Bamboo Raft with Chest}} * {{ItemLink|Beetroot Seeds}} * {{ItemLink|Birch Boat}} * {{ItemLink|Birch Boat with Chest}} * {{ItemLink|Bottle o' Enchanting}} * {{ItemLink|Bow}} * {{ItemLink|Bucket}} * {{ItemLink|Bucket of Axolotl}} * {{ItemLink|Bucket of Cod}} * {{ItemLink|Bucket of Pufferfish}} * {{ItemLink|Bucket of Salmon}} * {{ItemLink|Bucket of Tadpole}} * {{ItemLink|Bucket of Tropical Fish}} * {{ItemLink|Carrot}} * {{ItemLink|Cherry Boat}} * {{ItemLink|Cherry Boat with Chest}} * {{ItemLink|Cocoa Beans}} * {{ItemLink|Crossbow}} * {{ItemLink|Dark Oak Boat}} * {{ItemLink|Dark Oak Boat with Chest}} * {{ItemLink|Egg}} * {{ItemLink|End Crystal}} * {{ItemLink|Ender Pearl}} * {{ItemLink|Eye of Ender}} * {{ItemLink|Fire Charge}} * {{ItemLink|Firework Rocket}} * {{ItemLink|Fishing Rod}} * {{ItemLink|Flint and Steel}} * {{ItemLink|Glow Berries}} * {{ItemLink|Glow Item Frame}} * {{ItemLink|Item Frame}} * {{ItemLink|Jungle Boat}} * {{ItemLink|Jungle Boat with Chest}} * {{ItemLink|Kelp}} * {{ItemLink|Lava Bucket}} * {{ItemLink|Lead}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Mangrove Boat}} * {{ItemLink|Mangrove Boat with Chest}} * {{ItemLink|Melon Seeds}} * {{ItemLink|Minecart}} * {{ItemLink|Minecart with Chest}} * {{ItemLink|Minecart with Command Block}} * {{ItemLink|Minecart with Furnace}}{{only|java|short=1}} * {{ItemLink|Minecart with Hopper}} * {{ItemLink|Minecart with TNT}} * {{ItemLink|Nether Wart}} * {{ItemLink|Oak Boat}} * {{ItemLink|Oak Boat with Chest}} * {{ItemLink|Painting}} * {{ItemLink|Pitcher Pod}} * {{ItemLink|Potato}} * {{ItemLink|Powder Snow Bucket}} * {{ItemLink|Pumpkin Seeds}} * {{ItemLink|Redstone Dust}} * {{ItemLink|Snowball}} * {{ItemLink|Splash Potion}} * {{ItemLink|Spruce Boat}} * {{ItemLink|Spruce Boat with Chest}} * {{ItemLink|String}} * {{ItemLink|Sweet Berries}} * {{ItemLink|Torchflower Seeds}} * {{ItemLink|Trident}} * {{ItemLink|Water Bucket}} * {{ItemLink|Wheat Seeds}} }} === Items with use in the world === These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. {{columns-list|colwidth=16em| * {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays) * {{ItemLink|Apple}} * {{ItemLink|Arrow}} * {{ItemLink|Baked Potato}} * {{ItemLink|Beetroot}} * {{ItemLink|Beetroot Soup}} * {{ItemLink|Black Dye}} * {{ItemLink|Blue Dye}} * {{ItemLink|Bone}} * {{ItemLink|Bone Meal}} * {{ItemLink|Book}} (to interact with chiseled bookshelves) * {{ItemLink|Book and Quill}} * {{ItemLink|Bowl}} * {{ItemLink|Bread}} * {{ItemLink|Brown Dye}} * {{ItemLink|Brush}} * {{ItemLink|Bundle}} * {{ItemLink|Carrot on a Stick}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chorus Fruit}} * {{ItemLink|Compass}} * {{ItemLink|Cooked Chicken}} * {{ItemLink|Cooked Cod}} * {{ItemLink|Cooked Mutton}} * {{ItemLink|Cooked Porkchop}} * {{ItemLink|Cooked Rabbit}} * {{ItemLink|Cooked Salmon}} * {{ItemLink|Cookie}} * {{ItemLink|Cyan Dye}} * {{ItemLink|Debug Stick}}{{only|java|short=1}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Hoe}} * {{ItemLink|Diamond Horse Armor}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Dried Kelp}} * {{ItemLink|Elytra}} * {{ItemLink|Empty Map}} * {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves) * {{ItemLink|Enchanted Golden Apple}} * {{ItemLink|Goat Horn}} * {{ItemLink|Glass Bottle}} * {{ItemLink|Glow Ink Sac}} * {{ItemLink|Gold Ingot}} * {{ItemLink|Golden Apple}} * {{ItemLink|Golden Axe}} * {{ItemLink|Golden Boots}} * {{ItemLink|Golden Carrot}} * {{ItemLink|Golden Chestplate}} * {{ItemLink|Golden Helmet}} * {{ItemLink|Golden Hoe}} * {{ItemLink|Golden Horse Armor}} * {{ItemLink|Golden Leggings}} * {{ItemLink|Golden Pickaxe}} * {{ItemLink|Golden Shovel}} * {{ItemLink|Golden Sword}} * {{ItemLink|Gray Dye}} * {{ItemLink|Green Dye}} * {{ItemLink|Honeycomb}} * {{ItemLink|Honey Bottle}} * {{ItemLink|Ink Sac}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Hoe}} * {{ItemLink|Iron Horse Armor}} * {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems) * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Sword}} * {{ItemLink|Knowledge Book}}{{only|java|short=1}} * {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}} * {{ItemLink|Leather Boots}} * {{ItemLink|Leather Cap}} * {{ItemLink|Leather Horse Armor}} * {{ItemLink|Leather Pants}} * {{ItemLink|Leather Tunic}} * {{ItemLink|Light Blue Dye}} * {{ItemLink|Light Gray Dye}} * {{ItemLink|Lime Dye}} * {{ItemLink|Magenta Dye}} * {{ItemLink|Map}} or [[Explorer Map]] * {{ItemLink|Melon Slice}} * {{ItemLink|Milk Bucket}} * {{ItemLink|Mushroom Stew}} * {{ItemLink|id=music-disc-5|Music Disc}} (5) * {{ItemLink|id=music-disc-11|Music Disc}} (11) * {{ItemLink|id=music-disc-13|Music Disc}} (13) * {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks) * {{ItemLink|id=music-disc-cat|Music Disc}} (Cat) * {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp) * {{ItemLink|id=music-disc-far|Music Disc}} (Far) * {{ItemLink|id=music-disc-mall|Music Disc}} (Mall) * {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi) * {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside) * {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep) * {{ItemLink|id=music-disc-relic|Music Disc}} (Relic) * {{ItemLink|id=music-disc-stal|Music Disc}} (Stal) * {{ItemLink|id=music-disc-strad|Music Disc}} (Strad) * {{ItemLink|id=music-disc-wait|Music Disc}} (Wait) * {{ItemLink|id=music-disc-ward|Music Disc}} (Ward) * {{ItemLink|Name Tag}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Hoe}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Orange Dye}} * {{ItemLink|Pink Dye}} * {{ItemLink|Poisonous Potato}} * {{ItemLink|Potion|Potions}} * {{ItemLink|Pufferfish|link=Pufferfish (item)}} * {{ItemLink|Pumpkin Pie}} * {{ItemLink|Purple Dye}} * {{ItemLink|Rabbit Stew}} * {{ItemLink|Raw Beef}} * {{ItemLink|Raw Chicken}} * {{ItemLink|Raw Cod}} * {{ItemLink|Raw Mutton}} * {{ItemLink|Raw Porkchop}} * {{ItemLink|Raw Rabbit}} * {{ItemLink|Raw Salmon}} * {{ItemLink|Red Dye}} * {{ItemLink|Rotten Flesh}} * {{ItemLink|Saddle}} * {{ItemLink|Shears}} * {{ItemLink|Shield}} * {{ItemLink|Spectral Arrow}}{{only|java|short=1}} * {{ItemLink|Spider Eye}} * {{ItemLink|Spyglass}} * {{ItemLink|Steak}} * {{ItemLink|Stone Axe}} * {{ItemLink|Stone Hoe}} * {{ItemLink|Stone Pickaxe}} * {{ItemLink|Stone Shovel}} * {{ItemLink|Stone Sword}} * {{ItemLink|Sugar}} * {{ItemLink|Suspicious Stew}} * {{ItemLink|Tipped Arrow}} * {{ItemLink|Totem of Undying}} * {{ItemLink|Tropical Fish}} * {{ItemLink|Turtle Shell}} * {{ItemLink|Warped Fungus on a Stick}} * {{ItemLink|Wheat}} * {{ItemLink|White Dye}} * {{ItemLink|Wooden Axe}} * {{ItemLink|Wooden Hoe}} * {{ItemLink|Wooden Pickaxe}} * {{ItemLink|Wooden Shovel}} * {{ItemLink|Wooden Sword}} * {{ItemLink|Written Book}} * {{ItemLink|Yellow Dye}} }} === Items with indirect use in the world === The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function. {{columns-list|colwidth=16em| * {{ItemLink|Angler Pottery Sherd}} * {{ItemLink|Archer Pottery Sherd}} * {{ItemLink|Arms Up Pottery Sherd}} * {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}} * {{ItemLink|Banner Pattern}} (Creeper Charge) * {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}} * {{ItemLink|Banner Pattern}} (Flower Charge) * {{ItemLink|Banner Pattern}} (Globe) * {{ItemLink|Banner Pattern}} (Skull Charge) * {{ItemLink|Banner Pattern}} (Snout) * {{ItemLink|Banner Pattern}} (Thing) * {{ItemLink|Blade Pottery Sherd}} * {{ItemLink|Blaze Powder}} * {{ItemLink|Blaze Rod}} * {{ItemLink|Brewer Pottery Sherd}} * {{ItemLink|Brick}} * {{ItemLink|Burn Pottery Sherd}} * {{ItemLink|Charcoal}} * {{ItemLink|Clay Ball}} * {{ItemLink|Clock}} * {{ItemLink|Coal}} * {{ItemLink|Coast Armor Trim}} * {{ItemLink|Copper Ingot}} * {{ItemLink|Danger Pottery Sherd}} * {{ItemLink|Diamond}} * {{ItemLink|Disc Fragment}} * {{ItemLink|Dragon's Breath}} * {{ItemLink|Dune Armor Trim}} * {{ItemLink|Echo Shard}} * {{ItemLink|Emerald}} * {{ItemLink|Explorer Pottery Sherd}} * {{ItemLink|Eye Armor Trim}} * {{ItemLink|Feather}} * {{ItemLink|Fermented Spider Eye}} * {{ItemLink|Firework Star}} * {{ItemLink|Flint}} * {{ItemLink|Friend Pottery Sherd}} * {{ItemLink|Ghast Tear}} * {{ItemLink|Glistering Melon Slice}} * {{ItemLink|Glowstone Dust}} * {{ItemLink|Gold Nugget}} * {{ItemLink|Gunpowder}} * {{ItemLink|Heart of the Sea}} * {{ItemLink|Heart Pottery Sherd}} * {{ItemLink|Heartbreak Pottery Sherd}} * {{ItemLink|Host Armor Trim}} * {{ItemLink|Howl Pottery Sherd}} * {{ItemLink|Ink Sac}} * {{ItemLink|Iron Ingot}} * {{ItemLink|Iron Nugget}} * {{ItemLink|Lapis Lazuli}} * {{ItemLink|Leather}} * {{ItemLink|Magma Cream}} * {{ItemLink|Miner Pottery Sherd}} * {{ItemLink|Mourner Pottery Sherd}} * {{ItemLink|Nautilus Shell}} * {{ItemLink|Nether Brick}} * {{ItemLink|Nether Quartz}} * {{ItemLink|Nether Star}} * {{ItemLink|Netherite Ingot}} * {{ItemLink|Netherite Scrap}} * {{ItemLink|Netherite Upgrade}} * {{ItemLink|Paper}} * {{ItemLink|Phantom Membrane}} * {{ItemLink|Plenty Pottery Sherd}} * {{ItemLink|Popped Chorus Fruit}} * {{ItemLink|Prismarine Crystals}} * {{ItemLink|Prismarine Shard}} * {{ItemLink|Prize Pottery Sherd}} * {{ItemLink|Rabbit Hide}} * {{ItemLink|Rabbit's Foot}} * {{ItemLink|Raiser Armor Trim}} * {{ItemLink|Raw Copper}} * {{ItemLink|Raw Gold}} * {{ItemLink|Raw Iron}} * {{ItemLink|Recovery Compass}} * {{ItemLink|Rib Armor Trim}} * {{ItemLink|Scute}} * {{ItemLink|Sentry Armor Trim}} * {{ItemLink|Shaper Armor Trim}} * {{ItemLink|Sheaf Pottery Sherd}} * {{ItemLink|Shelter Pottery Sherd}} * {{ItemLink|Shulker Shell}} * {{ItemLink|Silence Armor Trim}} * {{ItemLink|Skull Pottery Sherd}} * {{ItemLink|Slimeball}} * {{ItemLink|Snort Pottery Sherd}} * {{ItemLink|Spire Armor Trim}} * {{ItemLink|Stick}} * {{ItemLink|Tide Armor Trim}} * {{ItemLink|Vex Armor Trim}} * {{ItemLink|Ward Armor Trim}} * {{ItemLink|Wayfinder Armor Trim}} * {{ItemLink|Wild Armor Trim}} }} === Spawn eggs === Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em| * {{ItemLink|Allay Spawn Egg}} * {{ItemLink|Axolotl Spawn Egg}} * {{ItemLink|Bat Spawn Egg}} * {{ItemLink|Bee Spawn Egg}} * {{ItemLink|Blaze Spawn Egg}} * {{ItemLink|Camel Spawn Egg}} * {{ItemLink|Cat Spawn Egg}} * {{ItemLink|Cave Spider Spawn Egg}} * {{ItemLink|Chicken Spawn Egg}} * {{ItemLink|Cod Spawn Egg}} * {{ItemLink|Cow Spawn Egg}} * {{ItemLink|Creeper Spawn Egg}} * {{ItemLink|Dolphin Spawn Egg}} * {{ItemLink|Donkey Spawn Egg}} * {{ItemLink|Drowned Spawn Egg}} * {{ItemLink|Elder Guardian Spawn Egg}} * {{ItemLink|Ender Dragon Spawn Egg}} * {{ItemLink|Enderman Spawn Egg}} * {{ItemLink|Endermite Spawn Egg}} * {{ItemLink|Evoker Spawn Egg}} * {{ItemLink|Fox Spawn Egg}} * {{ItemLink|Frog Spawn Egg}} * {{ItemLink|Ghast Spawn Egg}} * {{ItemLink|Glow Squid Spawn Egg}} * {{ItemLink|Goat Spawn Egg}} * {{ItemLink|Guardian Spawn Egg}} * {{ItemLink|Hoglin Spawn Egg}} * {{ItemLink|Horse Spawn Egg}} * {{ItemLink|Husk Spawn Egg}} * {{ItemLink|Iron Golem Spawn Egg}} * {{ItemLink|Llama Spawn Egg}} * {{ItemLink|Magma Cube Spawn Egg}} * {{ItemLink|Mooshroom Spawn Egg}} * {{ItemLink|Mule Spawn Egg}} * {{ItemLink|Spawn NPC}}{{only|bedrock}} * {{ItemLink|Ocelot Spawn Egg}} * {{ItemLink|Panda Spawn Egg}} * {{ItemLink|Parrot Spawn Egg}} * {{ItemLink|Phantom Spawn Egg}} * {{ItemLink|Pig Spawn Egg}} * {{ItemLink|Piglin Spawn Egg}} * {{ItemLink|Piglin Brute Spawn Egg}} * {{ItemLink|Pillager Spawn Egg}} * {{ItemLink|Polar Bear Spawn Egg}} * {{ItemLink|Pufferfish Spawn Egg}} * {{ItemLink|Rabbit Spawn Egg}} * {{ItemLink|Ravager Spawn Egg}} * {{ItemLink|Salmon Spawn Egg}} * {{ItemLink|Sheep Spawn Egg}} * {{ItemLink|Shulker Spawn Egg}} * {{ItemLink|Silverfish Spawn Egg}} * {{ItemLink|Skeleton Horse Spawn Egg}} * {{ItemLink|Skeleton Spawn Egg}} * {{ItemLink|Slime Spawn Egg}} * {{ItemLink|Sniffer Spawn Egg}} * {{ItemLink|Snow Golem Spawn Egg}} * {{ItemLink|Spider Spawn Egg}} * {{ItemLink|Squid Spawn Egg}} * {{ItemLink|Stray Spawn Egg}} * {{ItemLink|Strider Spawn Egg}} * {{ItemLink|Tadpole Spawn Egg}} * {{ItemLink|Trader Llama Spawn Egg}} * {{ItemLink|Tropical Fish Spawn Egg}} * {{ItemLink|Turtle Spawn Egg}} * {{ItemLink|Vex Spawn Egg}} * {{ItemLink|Villager Spawn Egg}} * {{ItemLink|Vindicator Spawn Egg}} * {{ItemLink|Wandering Trader Spawn Egg}} * {{ItemLink|Warden Spawn Egg}} * {{ItemLink|Witch Spawn Egg}} * {{ItemLink|Wither Skeleton Spawn Egg}} * {{ItemLink|Wither Spawn Egg}} * {{ItemLink|Wolf Spawn Egg}} * {{ItemLink|Zoglin Spawn Egg}} * {{ItemLink|Zombie Horse Spawn Egg}} * {{ItemLink|Zombie Spawn Egg}} * {{ItemLink|Zombie Villager Spawn Egg}} * {{ItemLink|Zombified Piglin Spawn Egg}} }} === Education Edition only=== These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing. {{columns-list|colwidth=16em| * {{ItemLink|Agent Spawn Egg}} * {{ItemLink|Antidote}} * {{ItemLink|Black Balloon}} * {{ItemLink|Bleach}} * {{ItemLink|Blue Balloon}} * {{ItemLink|Blue Glow Stick}} * {{ItemLink|Blue Sparkler}} * {{ItemLink|Board}} * {{ItemLink|Brown Balloon}} * {{ItemLink|Brown Glow Stick}} * {{EntityLink|Camera}} * {{ItemLink|Compound}}s * {{ItemLink|Cyan Balloon}} * {{ItemLink|Cyan Glow Stick}} * {{ItemLink|Elixir}} * {{ItemLink|Eye Drops}} * {{ItemLink|Gray Balloon}} * {{ItemLink|Gray Glow Stick}} * {{ItemLink|Green Balloon}} * {{ItemLink|Green Glow Stick}} * {{ItemLink|Green Sparkler}} * {{ItemLink|Ice Bomb}} * {{ItemLink|Light Blue Balloon}} * {{ItemLink|Light Blue Glow Stick}} * {{ItemLink|Lime Balloon}} * {{ItemLink|Lime Glow Stick}} * {{ItemLink|Magenta Balloon}} * {{ItemLink|Magenta Glow Stick}} * {{ItemLink|Orange Balloon}} * {{ItemLink|Orange Glow Stick}} * {{ItemLink|Orange Sparkler}} * {{ItemLink|Photo}} * {{ItemLink|Pink Balloon}} * {{ItemLink|Pink Glow Stick}} * {{ItemLink|Portfolio}} * {{ItemLink|Poster}} * {{ItemLink|Purple Balloon}} * {{ItemLink|Purple Glow Stick}} * {{ItemLink|Purple Sparkler}} * {{ItemLink|Red Balloon}} * {{ItemLink|Red Glow Stick}} * {{ItemLink|Red Sparkler}} * {{ItemLink|Silver Balloon}} * {{ItemLink|Slate}} * {{ItemLink|Spawn NPC}} * {{ItemLink|Super Fertilizer}} * {{ItemLink|Tonic}} * {{ItemLink|White Balloon}} * {{ItemLink|White Glow Stick}} * {{ItemLink|Yellow Balloon}} * {{ItemLink|Yellow Glow Stick}} }} ==Unimplemented items == Some items are unimplemented, or have been mentioned to be implemented in the future. *{{ItemLink|Ruby}} ==Removed items == Removed items no longer exist in current versions of the game. *{{ItemLink|Copper Horn}} *{{ItemLink|Horse Saddle}} *{{ItemLink|Studded Helmet}} *{{ItemLink|Studded Chestplate}} *{{ItemLink|Studded Leggings}} *{{ItemLink|Studded Boots}} *{{ItemLink|Quiver}} ==Joke items== Joke items are only present in [[April Fools]] versions of the game. {{columns-list|colwidth=16em| *{{ItemLink|3D}} *{{ItemLink|A Very Fine Item}} *{{ItemLink|Ankle Monitor}} *{{ItemLink|Arrow of Big}} *{{ItemLink|Arrow of Small}} *{{ItemLink|Banner Pattern (New Thing)}} *{{ItemLink|Blue Key}} *{{ItemLink|Bit}} *{{ItemLink|Bottle of Entity}} *{{ItemLink|Bottle of Void}} *{{ItemLink|Tag (item)|Byte Tag}} *{{ItemLink|Tag (item)|Compound Tag}} *{{ItemLink|Tag (item)|Double Tag}} *{{ItemLink|Tag (item)|Float Tag}} *{{ItemLink|Footprint}} *{{ItemLink|Tag (item)|Int Tag}} *{{ItemLink|La Baguette}} *{{ItemLink|Le Tricolore}} *{{ItemLink|Tag (item)|Left Curly}} *{{ItemLink|Tag (item)|Left Square}} *{{ItemLink|Lingering Potion of Big}} *{{ItemLink|Lingering Potion of Small}} *{{ItemLink|Tag (item)|List Tag}} *{{ItemLink|Tag (item)|Long Tag}} *{{ItemLink|Longer String}} *{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}} *{{ItemLink|Moon Cow Spawn Egg}} *{{ItemLink|Tag (item)|Name}} *{{ItemLink|Obsidian Boat}} *{{ItemLink|Potion of Big}} *{{ItemLink|Potion of Small}} *{{ItemLink|Reality Vision}} *{{ItemLink|Red Key}} *{{ItemLink|Tag (item)|Right Curly}} *{{ItemLink|Tag (item)|Right Square}} *{{ItemLink|Tag (item)|Short Tag}} *{{ItemLink|Smarter Watch}} *{{ItemLink|Splash Bottle of Entity}} *{{ItemLink|Splash Potion of Big}} *{{ItemLink|Splash Potion of Small}} *{{ItemLink|Tag (item)|Sssyntax Error}} *{{ItemLink|Tag (item)|String Tag}} *{{ItemLink|Tag (item)|Tag}} *{{ItemLink|Yellow Key}} }} ==Video== {{yt|5khbViFTwz4}} {{yt|YUM7XiEX1DI}} ==History== ===Item additions and removals=== {{Wip|section=1}} {{History|Java Edition Classic}} {{History||0.24_SURVIVAL_TEST|Added [[arrow]]s. |Total items: 1 (+1, -0)}} {{History|Java Edition Indev}} {{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]]. |Total items: 21 (+20, -0)}} {{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s. |Total items: 25 (+4, -0)}} {{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants. |Total items: 41 (+16, -0)}} {{History|||snap=20100129|Added [[stick]]. |Total items: 42 (+1, -0)}} {{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]]. |Total items: 51 (+9, -0)}} {{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]]. |Total items: 55 (+4, -0)}} {{History||20100212-1|Added gold and diamond armor. |[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]]. |Total items: 56 (+2, -1)}} {{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]]. |Total items: 59 (+3, -0)}} {{History|Java Edition Infdev}} {{History||20100227-1|Added [[golden apples]]. |Total items: 60 (+1, -0)}} {{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]]. |Total items: 63 (+3, -0)}} {{History||20100625-2|Added [[saddles]]. |Total items: 64 (+1, -0)}} {{History|java Alpha}} {{History||v1.0.5|Added [[snowballs]]. |Total items: 65 (+1, -0)}} {{History||v1.0.8|Added [[leather]] and [[milk bucket]]. |Total items: 67 (+2 ,-0)}} {{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]]. |Total items: 72 (+5, -0)}} {{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]]. |Total items: 77 (+5, -0)}} {{History||v1.1.0|Added [[compass]]. |Total items: 78 (+1, -0)}} {{History||v1.1.1|Added [[fishing rod]]. |Total items: 79 (+1, -0)}} {{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]]. |Total items: 83 (+4, -0)}} {{History|java Beta}} {{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]]. |Total items: 91 (+8, -0)}} {{History||1.4|Added [[cookie]]. |Total items: 92 (+1, -0)}} {{History||1.6|Added [[maps]]. |Total items: 93 (+1, -0)}} {{History||1.7|Added [[shears]]. |Total items: 94 (+1, -0)}} {{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]]. |Total items: 103 (+9, -0)}} {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]]. |Total items: 107 (+4, -0)}} {{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]]. |Total items: 121 (+14, -0)}} {{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]]. |Total items: 122 (+1, -0)}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]]. |Total items: 126 (+4, -0)}} {{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]]. |Total items: 146 (+20, -0)}} {{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg. |Total items: 149 (+3, -0)}} {{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]]. |Total items: 151 (+2, -0)}} {{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]]. |Total items: 153 (+2, -0)}} {{History|||snap=12w22a|Added 8 types of [[potion]].}} {{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]]. |Total items: 156 (+2, -0)}} {{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]]. |Total items: 162 (+7, -0)}} {{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]]. |Total items: 164 (+2, -0)}} {{History|||snap=12w37a|Added [[pumpkin pie]]. |Total items: 165 (+1, -0)}} {{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait". |Total items: 166 (+1, -0)}} {{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]]. |Total items: 169 (+3, -0)}} {{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]]. |Total items: 171 (+2, -0)}} {{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]]. |Total items: 177 (+6, -0)}} {{History|||snap=13w16b|Added [[name tag]]. |Total items: 178 (+1, -0)}} {{History|||snap=13w18a|Removed [[horse saddle]]. |Total items: 177 (+0, -1)}} {{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]]. |Total items: 182 (+5, -0)}} {{History||1.8|snap=14w11a|Added [[endermite]] spawn egg. |Total items: 183 (+1, -0)}} {{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg. |Total items: 186 (+3, -0)}} {{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]]. |Total items: 196 (+10, -0)}} {{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions. |Total items: 220 (+24, -0)}} {{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s. |Total items: 238 (+18, -0)}} {{History|||snap=15w33c|Added [[shield]]. |Total items: 239 (+1, -0)}} {{History|||snap=15w41a|Added [[elytra]]. |Total items: 240 (+1, -0)}} {{History|||snap=15w44a|Added [[end crystal]]. |Total items: 241 (+1, -0)}} {{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion. |Total items: 243 (+2, -0)}} {{History||1.10|snap=16w20a|Added 10 new types of spawn eggs. |Total items: 253 (+10, -0)}} {{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs. |Total items: 254 (+1, -0)}} {{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]]. |Total items: 261 (+7, -0)}} {{History||1.11.1|snap=16w50a|Added [[iron nugget]]. |Total items: 262 (+1, -0)}} {{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg. |Total items: 264 (+2, -0)}} {{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]]. |Total items: 273 (+9, -0)}} {{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs. |Total items: 282 (+9, -0)}} {{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]]. |Total items: 288 (+6, -0)}} {{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]]. |Total items: 291 (+3, -0)}} {{History|||snap=18w11a|Added [[drowned]] spawn egg. |Total items: 292 (+1, -0)}} {{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]]. |Total items: 295 (+3, -0)}} {{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]]. |Total items: 297 (+2, -0)}} {{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]]. |Total items: 310 (+13, -0)}} {{History|||snap=18w49a|Added [[sweet berries]]. |Total items: 311 (+1, -0)}} {{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs. |Total items: 313 (+2, -0)}} {{History|||snap=19w07a|Added [[fox]] spawn egg. |Total items: 314 (+1 ,-0)}} {{History|||snap=19w08a|Added leather [[horse armor]]. |Total items: 315 (+1, -0)}} {{History|||snap=19w11a|Added a new "globe" banner pattern. |Total items: 316 (+1, -0)}} {{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg. |Total items: 317 (+1, -0)}} {{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg. |Total items: 328 (+11, -0)}} {{History|||snap=20w07a|Added [[piglin]] spawn egg. |Total items: 329 (+1, -0)}} {{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg. |Total items: 331 (+2, -0)}} {{History|||snap=20w14a|Added [[zoglin]] spawn egg. |Total items: 332 (+1, -0)}} {{History|||snap=20w15a|Added [[piglin banner pattern]]. |Total items: 333 (+1, -0)}} {{History|||snap=20w16a|Added [[pigstep]] music disc. |Total items: 334 (+1, -0)}} {{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg. |Total items: 335 (+1, -0)}} {{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]]. |Total items: 339 (+4, -0)}} {{History|||snap=20w46a|Added [[powder snow bucket]]. |Total items: 340 (+1, -0)}} {{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]]. |Total items: 342 (+2, -0)}} {{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg. |Total items: 344 (+2, -0)}} {{History|||snap=21w05a|Added [[glow berries]]. |Total items: 346 (+1, -0)}} {{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]]. |Total items: 348 (+3, -0)}} {{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside". |Total items: 349 (+1, -0)}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg. |Total items: 350 (+1, -0)}} {{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]]. |Removed [[warden]] spawn egg. |Total items: 352 (+3, -1)}} {{History|||snap=22w12a|Re-added [[warden]] spawn egg |Added 7 types of [[boat with chest]]. |Total items: 360 (+8, -0)}} {{History|||snap=22w13a|Added [[allay]] spawn egg. |Total items: 361 (+1, -0)}} {{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]]. |Total items: 363 (+2, -0)}} {{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]]. |Total items: 365 (+2, -0)}} {{History|||snap=22w17a|Added the [[goat horn]]. |Total items: 366 (+1, -0)}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg. |Total items: 369 (+3, -0)}} {{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg. |Total items: 373 (+4, -0)}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s. |Total items: 385 (+12, -0)}} {{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]]. |Total items: 394 (+9, -0)}} {{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s. |Total items: 418 (+24, -0)}} {{History|||snap=23w17a|Added Relic [[music disc]]. |Total items: 419 (+1, -0)}} {{History|Pocket Alpha}} {{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]]. |Total items: 5 (+5, -0)}} {{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword. |Total items: 17 (+12, -0)}} {{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword. |Total items: 33 (+16, -0)}} {{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]]. |Total items: 39 (+6, -0)}} {{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s. |Total items: 63 (+24, -0)}} {{History||v0.5.0|Added [[melon seeds]]. |Total items: 64 (+1, -0)}} {{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]]. |Total items: 86 (+22, -0)}} {{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s. |Total items: 95 (+9, -0)}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]]. |Total items: 102 (+7, -0)}} {{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]]. |Total items: 106 (+4, -0)}} {{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]]. |Total items: 114 (+8, -0)}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs. |Total items: 128 (+14, -0)}} {{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs. |Total items: 170 (+42, -0)}} {{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]]. |Total items: 175 (+5, -0)}} {{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg. |Total items: 178 (+3, -0)}} {{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]]. |Total items: 194 (+16, -0)}} {{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio. |Total items: 200 (+6, -0)}} {{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant. |Removed the NPC spawn egg. |Total items: 203 (+4, -1)}} {{History|Pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s. |Total items: 223 (+20, -0)}} {{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s. |Total items: 224 (+1, -0)}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es. |Total items: 231 (+7, -0)}} {{History|Bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s. |Total items: 249 (+18, -0)}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg. |Total items: 251 (+2, -0)}} {{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]]. |Total items: 260 (+9, -0)}} {{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg. |Total items: 263 (+3, -0)}} {{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg. |Total items: 270 (+7, -0)}} {{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg. |Total items: 271 (+1, -0)}} {{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants. |Total items: 276 (+5, -0)}} {{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s. |Total items: 278 (+2, -0)}} {{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s. |Total items: 283 (+5, -0)}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg. |Total items: 284 (+1, -0)}} {{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]]. |Total items: 294 (+10, -0)}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg. |Total items: 295 (+1, -0)}} {{History|||snap=beta 1.13.0.9|Added [[suspicious stew]]. |Total items: 296 (+1, -0)}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg. |Total items: 299 (+3, -0)}} {{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants. |Total items: 303 (+4, -0)}} {{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]]. |Total items: 316 (+13, -0)}} {{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg. |Total items: 321 (+5, -0)}} {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg. |Total items: 322 (+1, -0)}} {{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s. |Total items: 324 (+2, -0)}} {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]]. |Total items: 325 (+1, -0)}} {{History|||snap=beta 1.16.210.57|Added [[copper ingot]]. |Total items: 326 (+1, -0)}} {{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 328 (+2, -0)}} {{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 326 (+0, -2)}} {{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 328 (+2, -0)}} {{History|||snap=beta 1.16.220.52|Added [[glow berries]]. |Total items: 329 (+1, -0)}} {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]]. |Total items: 331 (+2, -0)}} {{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]]. |Total items: 336 (+5, -0)}} {{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]]. |Total items: 337 (+1, -0)}} {{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]]. |Total items: 340 (+3, -0)}} {{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg. |Total items: 341 (+1, -0)}} {{History|||snap=beta 1.18.30.26|Added [[copper horn]]. |Total items: 342 (+1, -0)}} {{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]]. |Total items: 348 (+6, -0)}} {{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg. |Total items: 349 (+1, -0)}} {{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s. |Total items: 351 (+2, -0)}} {{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es. |Removed [[copper horn]]. |Total items: 352 (+2, -1)}} {{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5. |Total items: 354 (+2, -0)}} {{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg. |Total items: 355 (+1, -0)}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg. |Total items: 358 (+3, -0)}} {{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg. |Total items: 362 (+4, -0)}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]]. |Total items: 369 (+7, -0)}} {{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]]; |Total items: 371 (+2, -0)}} {{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s. |Total items: 383 (+12, -0)}} {{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s. |Total items: 404 (+21, -0)}} {{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]], |Total items: 405 (+1, -0)}} {{History|||snap=beta 1.20.0.22|Added Relic [[music disc]]. |Total items: 406 (+1, -0)}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]]. |Total items: 93 (+93, -0)}} {{History||xbox=TU3|Added [[shear]]s. |Total items: 94 (+1, -0)}} {{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]]. |Total items: 117 (+23, -0)}} {{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]]. |Total items: 130 (+13, -0)}} {{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]]. |Total items: 152 (+22, -0)}} {{History||xbox=TU12|Added [[ocelot]] spawn egg. |Total items: 153 (+1, -0)}} {{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]]. |Total items: 166 (+13, -0)}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs. |Total items: 177 (+11, -0)}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]]. |Total items: 178 (+1, -0)}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s. |Total items: 205 (+28, -1)}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]]. |Total items: 208 (+3, -0)}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''. |Total items: 247 (+39, -0)}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]]. |Total items: 249 (+2, -0)}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s. |Total items: 258 (+9, -0)}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]]. |Total items: 259 (+1, -0)}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]]. |Total items: 275 (+16, -0)}} {{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s. |Total items: 281 (+6, -0)}} {{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s. |Total items: 284 (+3, -0)}} {{History||ps=1.91|Added [[sweet berries]]. |Total items: 285 (+1, -0)}} {{History|3DS}} {{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}} {{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}} {{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}} {{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}} {{History|MinecraftEdu}} {{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}} {{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}} {{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}} {{History||0.98|Added 20 types of [[spawn egg]]s.}} {{History||0.982|Added [[ocelot]] spawn egg.}} {{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}} {{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}} {{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}} {{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}} {{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}} {{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}} {{History|Education}} {{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}} {{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}} {{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]], and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}} {{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}} {{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}} {{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}} {{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}} {{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}} {{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}} {{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}} {{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}} {{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}} {{History|earth}} {{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]]. |Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}} {{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}} {{History|dungeons}} {{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}} {{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}} {{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}} {{History|foot}} ===Other changes=== {{History|java Classic}} {{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}} {{History|java indev}} {{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items. |[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}} {{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref> |Apples were added, but they currently serve no function.}} {{History|||snap=20100122|Can now place blocks on resource items |Dropped items now experience gravity.}} {{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}} {{History|||snap=20100128|Items are now 3D.}} {{History|||snap=20100129|Added crafting. |Right-clicking drops one of a stack.}} {{History|||snap=20100130|Crafting improved; now has 36 recipes.}} {{History|java}} {{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}} {{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons. |Resource packs can make models for all items.}} {{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}} {{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}} {{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}} {{History|foot}} ===April Fools items=== {{History|Java}} {{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}} {{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}} {{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}} {{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}} {{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}} {{History|foot}} ==Issues== {{Issue list}} ==See also== *[[Item repair]] *[[Item durability]] *[[Item (entity)]] ==References== {{reflist}} {{Items}} {{Environment}} [[Category:Items]] [[cs:Předmět]] [[de:Gegenstand]] [[el:Αντικείμενο]] [[es:Objeto]] [[fr:Objets]] [[hu:Tárgyak]] [[it:Oggetto]] [[ja:アイテム]] [[ko:아이템]] [[nl:Voorwerp]] [[pl:Przedmioty]] [[pt:Item]] [[ru:Предметы]] [[th:ไอเทม]] [[tr:Eşyalar]] [[uk:Предмет]] [[zh:物品]]</li><li>[[Raw Beef|Raw Beef]]<br/>{{Item | title = Raw Beef | image = Raw Beef.png | heals = {{hunger|3}} | renewable = Yes | stackable = Yes (64) }} '''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]]. == Obtaining == === Mob loot === When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead. === Chest loot === {{LootChestItem|raw-beef}} == Usage == === Food === To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Beef |Steak |0.35 }} === Wolves === Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Trading === Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}} Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Beef |spritetype=item |nameid=beef |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Beef |spritetype=item |nameid=beef |id=273 |form=item |foot=1}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}} {{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}} {{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}} {{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}} {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}} {{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}} {{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}} {{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}} {{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}} {{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot. </gallery> {{Items}} [[de:Rohes Rindfleisch]] [[es:Filete crudo]] [[fr:Bœuf cru]] [[hu:Nyers marhahús]] [[ja:生の牛肉]] [[ko:익히지 않은 소고기]] [[nl:Rauwe biefstuk]] [[pl:Surowa wołowina]] [[pt:Bife cru]] [[ru:Сырая говядина]] [[uk:Сира яловичина]] [[zh:生牛肉]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | 12w03a | Added jungle trees. | |||
1.3.1{{Extension DPL}}<ul><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}} [[File:Eating Steve.png|thumb|right|150px]] [[File:Eating Alex.png|thumb|right|150px]] '''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode. Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand. [[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten. With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time. All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}} This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here. == Hunger and saturation == {{main|Hunger#Mechanics}} {{seealso|Tutorials/Hunger_management}} [[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]] [[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not. [[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect. Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation. A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again. === Usage === Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}. While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly. Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]]. === Nourishment value === Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full. The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food. <!-- do not change the locations of the food in this table without providing an explanation in the edit summary --> {| class="wikitable" data-description="Nourishment value" |- !Nourishment ! Value !Food |- style="text-align: left;" !Great | 2.4 | {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}} |- style="text-align: left;" !Good | 1.6 | {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}} |- style="text-align: left;" !Normal | 1.2 | {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}} |- style="text-align: left;" ! Low | 0.6 | {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref> |- style="text-align: left;" !Poor | 0.2 | {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}} |} == Foods == {{/table}} === Ingredients === The following items cannot be eaten on their own. Instead, they are used to craft consumable food items. <!-- Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors! --> {| class="sortable wikitable list-style-none" data-description="Ingredients" |- ! Name ! Icon ! Used to make ! Source(s) ! Notes |- id="Bowl" ! scope="row" | [[Bowl]] | {{Slot|Bowl}} | {{itemLink|Mushroom Stew}} * {{itemLink|Beetroot Soup}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | * [[Crafting]] from [[planks]] * [[Fishing Rod#Usage|Fishing]] * [[Turtle]] killed by [[lightning]] * Eating food made with them | |- id="Cocoa Bean" ! scope="row" | [[Cocoa Beans]] | {{Slot|Cocoa Beans}} | {{itemLink|Cookie}}s | * Breaking [[cocoa plant]]s * Bought from [[wandering trader]] | |- id="Egg" ! scope="row" | [[Egg]] | {{Slot|Egg}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Laid by [[chicken]]s * Found in village fletcher chests | |- id="Milk" ! scope="row" | [[Milk Bucket]] | {{Slot|Milk Bucket}} | {{itemLink|Cake}} | * Milking a [[cow]], [[mooshroom]]s, or [[goat]]s * Killing a [[Wandering trader]] drinking it | Can also be consumed to clear [[status effect]]s |- id="Mushroom" ! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]] | {{Slot|Brown Mushroom;Red Mushroom}} | {{itemLink|Mushroom Stew}} * {{itemLink|Rabbit Stew}} * {{itemLink|Suspicious Stew}} | {{anchor|Brown Mushroom|Red Mushroom}} * Dark/shady areas * Swamp [[biome]]s * [[Mushroom fields]] * Breaking [[Huge Mushroom|huge brown or red mushrooms]] * [[The Nether]] * Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]] * Bought from [[wandering trader]] | |- id="Flower" ! scope="row" | [[Flower]] | {{Slot|Any Flower}} |{{itemLink|Suspicious Stew}} | * Breaking [[Flower]] * Using [[Bone Meal]] on a [[Grass Block]] * Bought from [[wandering trader]] * Killing [[Iron Golem]] (poppy) | |- id="Pumpkin" ! scope="row" | [[Pumpkin]] | {{Slot|Pumpkin}} | {{itemLink|Pumpkin Pie}} | * Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]] * Naturally occurring [[pumpkin]]s * Taiga and Snowy Taiga [[Village]]s * Bought from [[wandering trader]] | |- id="Sugar" ! scope="row" | [[Sugar]] | {{Slot|Sugar}} | * {{itemLink|Cake}} * {{itemLink|Pumpkin Pie}} | * Crafting [[sugar cane]] * Dropped by [[witch]]es * Creating from its base [[element]]s {{only|bedrock|education}} * Redeemed from [[honey bottle]] on a crafting table | |- id="Wheat" ! scope="row" | [[Wheat]] | {{Slot|Wheat}} | * {{itemLink|Bread}} * {{itemLink|Cake}} * {{itemLink|Cookie}}s | * Harvesting mature [[wheat]] * Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest * Crafting [[hay bale]]s | |- id="Gold Nugget" ! scope="row" | [[Gold Nugget]] | {{Slot|Gold Nugget}} | {{itemLink|Golden Carrot}} | * Crafting [[gold ingot]]s * Dropped by [[zombified piglin]]s * Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest * Smelting golden armor or tools * Mining [[nether gold ore]] without [[Silk Touch]] | |- id="Gold Ingot" ! scope="row" | [[Gold Ingot]] | {{Slot|Gold Ingot}} | {{itemLink|Golden Apple}} | * Crafting [[gold block]]s or [[gold nugget]]s * Rarely dropped by [[zombified piglin]]s and by [[Drowned]] * Smelting [[gold ore]] or [[nether gold ore]] * Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest | |- id="Honey Block" ! scope="row" | [[Honey Block]] | {{Slot|Honey Block}} | {{itemLink|Honey Bottle}} | * Crafting [[honey bottle]]s | |} == Sounds == {{Sound table/Entity/Food}} == Achievements == {{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}} == History == {{History|java classic}} {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}} {{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}} {{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}} {{History|||snap=?|Mushrooms are no longer edible.}} {{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}} {{History||20100206|Added [[wheat]] and [[bread]]. |Mushroom stew now restores {{hp|10}} health.}} {{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}} {{History|java infdev}} {{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}} {{History|java alpha}} {{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}} {{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}} {{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds. |Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}} {{History||v1.2.3|Eating food now functions correctly in multiplayer.}} {{History|java beta}} {{History||1.2|Added [[sugar]] and [[cake]].}} {{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors. |Added [[cookie]]s.}} {{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}} {{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]]. |Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]]. |Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]]. |Added [[rotten flesh]] as a new drop from [[zombie]]s. |Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. |Added [[hunger bar]]; now food restores hunger instead of health. |Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk. |[[Huge mushroom]]s were added as a new source for [[mushroom]]s. |With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s. |[[Milk]] can be used to nullify the effects of [[potion]]s. |[[Spider]]s now drop [[Spider Eye|eyes]].}} {{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}} {{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each. |[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}} {{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Potatoes can be cooked to make [[baked potato]]es |Harvesting potatoes may give 0–2 [[poisonous potato]]es. |Carrots can be crafted into [[golden carrot]]s. |Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}} {{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}} {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored. |Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}} {{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}} {{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]]. |Enchanted golden apples are no longer craftable, making them no longer renewable.}} {{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}} {{History||1.14|snap=18w43a|Added [[suspicious stew]].}} {{History|||snap=18w49a|Added [[sweet berries]].}} {{History||1.15|snap=19w34a|Added [[honey bottle]]s.}} {{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}} {{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}} {{History||1.17|snap=21w05a|Added [[glow berries]].}} {{History|pocket alpha}} {{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}} {{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}} {{History||v0.7.0|Added [[milk]] and [[cake]].}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}} {{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}} {{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested. |Added [[cookie]]s.}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison. |Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}} {{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}} {{History||v0.12.1|snap=build 1|Eating food now restores hunger. |[[Spider]]s now drop [[Spider Eye|eyes]]. |Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}} {{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC. |Added raw rabbit, cooked rabbit, and [[rabbit stew]].}} {{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}} {{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}} {{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}} {{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}} {{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}} {{History|foot}} {{items}} [[Category:Food]] [[cs:Potraviny]] [[de:Hunger]] [[es:Comida]] [[fr:Nourriture]] [[hu:Étel]] [[it:Cibo]] [[ja:食料]] [[ko:식료품]] [[nl:Voedsel]] [[pl:Jedzenie]] [[pt:Alimento]] [[ru:Еда]] [[th:อาหาร]] [[uk:Їжа]] [[zh:食物]]</li><li>[[Hoe|Hoe]]<br/>{{Item | image = <gallery> Wooden Hoe.png | Wooden Stone Hoe.png | Stone Iron Hoe.png | Iron Golden Hoe.png | Golden Diamond Hoe.png | Diamond Netherite Hoe.png | Netherite </gallery> |rarity = Common |renewable = * '''Netherite''': No * '''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Hoe]] |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe |type=Tool }} {{Crafting |name=[[Stone Hoe]] |A1=Any stone-tier block |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Hoe |type=Tool ||description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Hoe]] |ingredients=Damaged Matching Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description= The durability of the two hoes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed. {{Smithing |head=1 |Netherite Upgrade |Diamond Hoe |Netherite Ingot |Netherite Hoe |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]] |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description=The durability of the two hoes is added together, plus an extra 5% durability. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]]. === Chest loot === {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}} === Trading === Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances. === Villager gifts === Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}} == Usage == === Harvesting === Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]]. {{breaking row|Sculk Catalyst|sort=1|simple=1}} {{breaking row|Sculk Shrieker|sort=1|simple=1}} {{breaking row|Sculk Sensor|sort=1|simple=1}} {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}} {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}} {{breaking row|Shroomlight|sort=1|simple=1}} {{breaking row|Hay Bale|sort=1|simple=1}} {{breaking row|Target|sort=1|simple=1}} {{breaking row|Dried Kelp Block|sort=1|simple=1}} {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}} {{breaking row|Leaves|sort=1|simple=1}} {{breaking row|Sculk|sort=1|simple=1}} {{breaking row|Sculk Vein|sort=1|simple=1}} {{breaking row|Moss Block|foot=1}} Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise. === Tilling === Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe. Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled. Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item. Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block. Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref> === Weapon === Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon. {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s). {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Attack damage ! colspan="4" | Attack speed ! colspan="4" | Damage/Second (DPS) |- | {{hp|1}} | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 |} Hoes always attack instantly {{in|bedrock}}. === Enchantments === A hoe can receive the following enchantments and curses: {| class="wikitable col-2-center" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{Notelist}} === Fuel === Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe. === Smelting ingredient === {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Hoe till1.ogg |sound2=Hoe till2.ogg |sound3=Hoe till3.ogg |sound4=Hoe till4.ogg |subtitle=Hoe tills |source=block |description=When a block is tilled into farmland |id=item.hoe.till |translationkey=subtitles.item.hoe.till |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a hoe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Gravel hit1.ogg |sound2=Gravel hit2.ogg |sound3=Gravel hit3.ogg |sound4=Gravel hit4.ogg |source=block |description=When a block is tilled into farmland |id=use.gravel |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a hoe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Hoe |spritetype=item |nameid=wooden_hoe |form=item}} {{ID table |displayname=Stone Hoe |spritetype=item |nameid=stone_hoe |form=item}} {{ID table |displayname=Iron Hoe |spritetype=item |nameid=iron_hoe |form=item}} {{ID table |displayname=Diamond Hoe |spritetype=item |nameid=diamond_hoe |form=item}} {{ID table |displayname=Golden Hoe |spritetype=item |nameid=golden_hoe |form=item}} {{ID table |displayname=Netherite Hoe |spritetype=item |nameid=netherite_hoe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden hoe |spritetype=item |nameid=wooden_hoe |id=329 |form=item}} {{ID table |displayname=Stone hoe |spritetype=item |nameid=stone_hoe |id=330 |form=item}} {{ID table |displayname=Iron hoe |spritetype=item |nameid=iron_hoe |id=331 |form=item}} {{ID table |displayname=Diamond hoe |spritetype=item |nameid=diamond_hoe |id=332 |form=item}} {{ID table |displayname=Golden hoe |spritetype=item |nameid=golden_hoe |id=333 |form=item}} {{ID table |displayname=Netherite hoe |spritetype=item |nameid=netherite_hoe |id=608 |form=item |foot=1}} == Achievements == {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}} == Video == <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}} {{History|java alpha}} {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}} {{History|java beta}} {{History||1.2|Golden hoes now have the same durability as the other gold tools.}} {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}} {{History|java}} {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}} {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}} {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}} {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}} {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}} {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}} {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}} {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}} {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}} {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}} {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes. |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}} {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Hoes now mine [[hay bale]]s faster than other tools. |Netherite hoes are now less common when bartering with piglins. |Hoes now lose 2 durability when used as a weapon. |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed. |Netherite hoes can no longer be [[crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}} {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}} {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster. |Stone hoes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}} {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}} {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}} {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}} {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}} {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}} {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5. |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}. |The attack reach of hoes has been increased to 4 [[block]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Only iron hoes are available in the Creative inventory. |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}} {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}} {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}} {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}} {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]]. |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}} {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s. |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |Netherite hoes can no longer be [[crafting|crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]]. |Stone Hoes can now be created using Blackstone. |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests. |Golden hoes now generate randomly enchanted in ruined portal chests. |Hoes now deal the same damage as pickaxes of each tier.}} {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}} {{History|ps4}} {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled. *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side. *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool. == Gallery == <gallery> Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]]. Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe. </gallery> === Enchanted hoes === <gallery> Enchanted Wooden Hoe.gif Enchanted Stone Hoe.gif Enchanted Iron Hoe.gif Enchanted Golden Hoe.gif Enchanted Diamond Hoe.gif Enchanted Netherite Hoe.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019 {{Items}} [[Category:Combat]] [[cs:Motyka]] [[de:Hacke]] [[es:Azada]] [[fr:Houe]] [[hu:Kapa]] [[it:Zappa]] [[ja:クワ]] [[ko:괭이]] [[nl:Schoffel]] [[pl:Motyka]] [[pt:Enxada]] [[ru:Мотыга]] [[tr:Çapa]] [[uk:Мотика]] [[zh:锄]]</li></ul></nowiki> | 12w19a | Small jungle trees can generate with cocoa already growing on them. | |||
1.3.2{{Extension DPL}}<ul><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}} {{education feature}} {{ItemEntity |image=White Balloon.png |extratext = View [[#Gallery|all renders]] |invimage=White Balloon |invimage2=Orange Balloon |invimage3=Magenta Balloon |invimage4=Light Blue Balloon |invimage5=Yellow Balloon |invimage6=Lime Balloon |invimage7=Pink Balloon |invimage8=Gray Balloon |invimage9=Light Gray Balloon |invimage10=Cyan Balloon |invimage11=Purple Balloon |invimage12=Blue Balloon |invimage13=Brown Balloon |invimage14=Green Balloon |invimage15=Red Balloon |invimage16=Black Balloon |renewable=No |stackable=Yes |size=Height: 0.4 Blocks<br>Width: 0.4 Blocks }} '''Balloons''' are [[entities]] that float upward when placed. == Obtaining == Balloons are not available in the [[Creative]] inventory or [[commands]]. === Crafting === {{Crafting |A1= Latex |B1= Matching Dye |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= Matching Balloon |description={{only|bedrock|education}} |type= Miscellaneous |head=1 }} {{Crafting |A1= Latex |B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon |description={{only|bedrock|education}} |type= Miscellaneous |foot=1 }} == Usage == When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear. {| class="wikitable sortable" style="text-align: left;" |+ Balloon-attachable mobs ! Mob ! Mass |- | {{EntityLink|Chicken}} | 0.6 |- | {{EntityLink|Cow}} | 1.0 |- | {{EntityLink|Donkey}} | 1.0 |- | {{EntityLink|Horse}} | 1.0 |- | {{EntityLink|Iron Golem}} | 2.0 |- | {{EntityLink|Llama}} | 1.0 |- | {{EntityLink|Mule}} | 1.0 |- | {{EntityLink|Mooshroom}} | 1.0 |- | {{EntityLink|Panda}} | 1.5 |- | {{EntityLink|Pig}} | 0.75 |- | {{EntityLink|Sheep}} | 0.75 |- | {{EntityLink|Snow Golem}} | 1.0 |- | {{EntityLink|Fox}} | 0.6 |} When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction. == Sounds == {{Sound table |type=bedrock |sound=Balloon pop1.ogg |sound2=Balloon pop2.ogg |source=neutral |description=When a balloon collides with a block from above |id=balloon.pop |volume=10.0 |pitch=1.75/2.0 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Balloon |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=balloons |spritetype=item |nameid=balloon |id=598 |form=item |translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Balloon |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=balloons |spritetype=entity |nameid=balloon |id=107 |foot=1}} === Metadata === In ''Bedrock Edition'', balloon items use the following data values: {{/DV}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}} {{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}} {{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}} {{History|education}} {{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}} {{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}} {{History|foot}} ==Gallery== === Colors === <gallery> Orange Balloon.png Magenta Balloon.png Light Blue Balloon.png Yellow Balloon.png Lime Balloon.png Pink Balloon.png Gray Balloon.png Light Gray Balloon.png Cyan Balloon.png Purple Balloon.png Blue Balloon.png Brown Balloon.png Green Balloon.png Red Balloon.png Black Balloon.png </gallery> === [[Event servers]] === <gallery> File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''. File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]]. File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event. File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event. </gallery>{{Items}} {{Entities}} {{Education Edition}} [[Category:Education Edition entities]] [[Category:Education Edition items]] [[de:Ballon]] [[it:Palloncino]] [[ja:風船]] [[ko:풍선]] [[pl:Balon]] [[pt:Balão]] [[ru:Воздушный шар]] [[zh:气球]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}} {{Item | image = Spawn Egg.png | extratext = View [[#Gallery|all renders]] | stackable = Yes (64), the same type of spawn egg only | renewable = No }} {{Many images}} A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly. == Obtaining == Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}. == Usage == A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]]. === Dispensers === A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. === Baby mobs === If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}} Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult. === Monster spawners === All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged. === Renaming === A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob. === Survival mode === Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. == List of spawn eggs == There is a spawn egg for almost every mob in the game; exceptions are listed below this table. {| class="wikitable" data-description="Spawn eggs and availability" ! Egg ! Spawns ! Notes |- ! colspan="4"| Hostile and neutral mobs |- | align="center"| {{InvSprite|Bee Spawn Egg}} | {{EntityLink|Bee}} | Bees have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Blaze Spawn Egg}} | {{EntityLink|Blaze}} | |- |align="center"| {{InvSprite|Bogged Spawn Egg}} | {{EntityLink|Bogged}} | |- |align="center"| {{InvSprite|Cave Spider Spawn Egg}} | {{EntityLink|Cave Spider}} | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}} |- |align="center"| {{InvSprite|Creeper Spawn Egg}} | {{EntityLink|Creeper}} | Creepers can never spawn [[Creeper#Charged creeper|charged]]. |- |align="center"| {{InvSprite|Dolphin Spawn Egg}} | {{EntityLink|Dolphin}} | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby. |- |align="center" |{{InvSprite|Drowned Spawn Egg}} | {{EntityLink|Drowned}} | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref> |- |align="center"| {{InvSprite|Elder Guardian Spawn Egg}} | {{EntityLink|Elder Guardian}} | |- |align="center"| {{InvSprite|Ender Dragon Spawn Egg}} | {{EntityLink|Ender Dragon}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Enderman Spawn Egg}} | {{EntityLink|Enderman}} | Endermen spawn neutral and not holding a block. |- |align="center"| {{InvSprite|Endermite Spawn Egg}} | {{EntityLink|Endermite}} | |- |align="center"| {{InvSprite|Evoker Spawn Egg}} | {{EntityLink|Evoker}} | |- |align="center"| {{InvSprite|Ghast Spawn Egg}} | {{EntityLink|Ghast}} | |- |align="center"| {{InvSprite|Goat Spawn Egg}} | {{EntityLink|Goat}} |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat. |- |align="center"| {{InvSprite|Guardian Spawn Egg}} | {{EntityLink|Guardian}} | |- |align="center"| {{InvSprite|Hoglin Spawn Egg}} | {{EntityLink|Hoglin}} | Hoglins have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Husk Spawn Egg}} | {{EntityLink|Husk}} | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/> |- |align="center"| {{InvSprite|Iron Golem Spawn Egg}} | {{EntityLink|Iron Golem}} |These golems are neutral like the [[village]] golems. |- |align="center"| {{InvSprite|Llama Spawn Egg}} | {{EntityLink|Llama}} | Llamas spawn untamed and have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Magma Cube Spawn Egg}} | {{EntityLink|Magma Cube}} | Magma cubes spawn with a random size. |- |align="center"| {{InvSprite|Panda Spawn Egg}} | {{EntityLink|Panda}} | Pandas spawn with a random personality and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Phantom Spawn Egg}} | {{EntityLink|Phantom}} | |- |align="center"| {{InvSprite|Piglin Spawn Egg}} | {{EntityLink|Piglin}} | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]]. |- |align="center"| {{InvSprite|Piglin Brute Spawn Egg}} | {{EntityLink|Piglin Brute}} | Piglin brutes never spawn with armor. |- |align="center"| {{InvSprite|Pillager Spawn Egg}} | {{EntityLink|Pillager}} | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]]. |- |align="center"| {{InvSprite|Polar Bear Spawn Egg}} | {{EntityLink|Polar Bear}} | Polar bears have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Ravager Spawn Egg}} | {{EntityLink|Ravager}} | Ravagers never spawn being ridden by [[illager]]s. |- |align="center"| {{InvSprite|Shulker Spawn Egg}} | {{EntityLink|Shulker}} | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. |- |align="center"| {{InvSprite|Silverfish Spawn Egg}} | {{EntityLink|Silverfish}} | |- |align="center"| {{InvSprite|Skeleton Spawn Egg}} | {{EntityLink|Skeleton}} |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Slime Spawn Egg}} | {{EntityLink|Slime}} | Slimes spawn with a random size. |- |align="center"| {{InvSprite|Spider Spawn Egg}} | {{EntityLink|Spider}} | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}. |- |align="center"| {{InvSprite|Stray Spawn Egg}} | {{EntityLink|Stray}} | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Trader Llama Spawn Egg}} | {{EntityLink|Trader Llama}} | |- |align="center"| {{InvSprite|Vex Spawn Egg}} | {{EntityLink|Vex}} | |- |align="center"| {{InvSprite|Vindicator Spawn Egg}} | {{EntityLink|Vindicator}} | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]]. |- |align="center"| {{InvSprite|Warden Spawn Egg}} | {{EntityLink|Warden}} | |- |align="center"| {{InvSprite|Witch Spawn Egg}} | {{EntityLink|Witch}} | |- |align="center"| {{InvSprite|Wither Spawn Egg}} | {{EntityLink|Wither}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}} | {{EntityLink|Wither Skeleton}} | |- |align="center"| {{InvSprite|Wolf Spawn Egg}} | {{EntityLink|Wolf}} | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Zoglin Spawn Egg}} | {{EntityLink|Zoglin}} | |- |align="center"| {{InvSprite|Zombie Spawn Egg}} | {{EntityLink|Zombie}} | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}. |- |align="center"| {{InvSprite|Zombie Villager Spawn Egg}} | {{EntityLink|Zombie Villager}} | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}. {{IN|bedrock}}, they never spawn with equipment. |- |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}} | {{EntityLink|Zombified Piglin}} | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]]. |- !colspan="4"| Passive mobs |- |align="center"| {{InvSprite|Spawn Agent}} | {{EntityLink|Agent}} | |- |align="center"| {{InvSprite|Allay Spawn Egg}} | {{EntityLink|Allay}} | |- |align="center"| {{InvSprite|Axolotl Spawn Egg}} | {{EntityLink|Axolotl}} |Axolotls' skins are randomized and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Bat Spawn Egg}} | {{EntityLink|Bat}} | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. |- |align="center"| {{InvSprite|Camel Spawn Egg}} | {{EntityLink|Camel}} | |- |align="center"| {{InvSprite|Cat Spawn Egg}} | {{EntityLink|Cat}} | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Chicken Spawn Egg}} | {{EntityLink|Chicken}} | Chickens have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Cod Spawn Egg}} | {{EntityLink|Cod}} |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally. |- |align="center"| {{InvSprite|Cow Spawn Egg}} | {{EntityLink|Cow}} | Cows have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Donkey Spawn Egg}} | {{EntityLink|Donkey}} | Donkeys spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Fox Spawn Egg}} | {{EntityLink|Fox}} | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Frog Spawn Egg}} | {{EntityLink|Frog}} | Frog skins are biome-dependent. |- |align="center"| {{InvSprite|Glow Squid Spawn Egg}} | {{EntityLink|Glow Squid}} | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Horse Spawn Egg}} | {{EntityLink|Horse}} | Horses spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mooshroom Spawn Egg}} | {{EntityLink|Mooshroom}} | Mooshrooms always spawn red and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mule Spawn Egg}} | {{EntityLink|Mule}} | Mules have a 20% chance of spawning as a baby. |- |align=“center” | {{InvSprite|Spawn NPC}} | {{EntityLink|NPC}} |There is an equal chance of spawning each of the 5 variants of this mob from the egg. |- |align="center"| {{InvSprite|Ocelot Spawn Egg}} | {{EntityLink|Ocelot}} | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. |- |align="center"| {{InvSprite|Parrot Spawn Egg}} | {{EntityLink|Parrot}} | Parrots spawn untamed and with a random color. |- |align="center"| {{InvSprite|Pig Spawn Egg}} | {{EntityLink|Pig}} | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Pufferfish Spawn Egg}} | {{EntityLink|Pufferfish}} | |- |align="center"| {{InvSprite|Rabbit Spawn Egg}} | {{EntityLink|Rabbit}} | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Salmon Spawn Egg}} | {{EntityLink|Salmon}} | {{IN|bedrock}}, salmon spawn with a random size. |- |align="center"| {{InvSprite|Sheep Spawn Egg}} | {{EntityLink|Sheep}} | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}} | {{EntityLink|Skeleton Horse}} | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap. |- |align="center"| {{InvSprite|Sniffer Spawn Egg}} | {{EntityLink|Sniffer}} |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]] |- |align="center"| {{InvSprite|Snow Golem Spawn Egg}} | {{EntityLink|Snow Golem}} | |- |align="center"| {{InvSprite|Squid Spawn Egg}} | {{EntityLink|Squid}} | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Strider Spawn Egg}} | {{EntityLink|Strider}} | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]]. |- |align="center"| {{InvSprite|Tadpole Spawn Egg}} | {{EntityLink|Tadpole}} | Also spawned from [[frogspawn]]. |- |align="center"| {{InvSprite|Tropical Fish Spawn Egg}} | {{EntityLink|Tropical Fish}} | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants. |- |align="center"| {{InvSprite|Turtle Spawn Egg}} | {{EntityLink|Turtle}} | Turtles have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Villager Spawn Egg}} | {{EntityLink|Villager}} | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Wandering Trader Spawn Egg}} | {{EntityLink|Wandering Trader}} | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. |- |align="center"| {{InvSprite|Zombie Horse Spawn Egg}} | {{EntityLink|Zombie Horse}} | Zombie horses have a 20% chance of spawning as a baby. |} === Mobs without spawn eggs === The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. {| class="wikitable" data-description="spawn eggs and availability" ! Mob ! Reason |- ! colspan="2" | Variants |- ! {{EntityLink|Brown Mooshroom}} | Shares ID with red variant |- ! colspan="2" | Other mobs |- ! {{EntityLink|Giant}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |- ! {{EntityLink|Illusioner}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |} === Education Edition spawn eggs === These spawn eggs exist {{in|education}} and {{in|bedrock}}: * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}} * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}} The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities. === Minecraft Earth spawn eggs === These unused spawn egg textures existed {{in|earth}}: * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}} * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}} * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}} * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}} === April Fools spawn eggs === * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} == Sounds == When a mob is spawned, it immediately makes its ambient sound. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |form=item}} {{ID table |displayname=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |form=item}} {{ID table |displayname=Bat Spawn Egg |spritetype=item |nameid=bat_spawn_egg |form=item}} {{ID table |displayname=Bee Spawn Egg |spritetype=item |nameid=bee_spawn_egg |form=item}} {{ID table |displayname=Blaze Spawn Egg |spritetype=item |nameid=blaze_spawn_egg |form=item}} {{ID table |displayname=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |form=item}} {{ID table |displayname=Cat Spawn Egg |spritetype=item |nameid=cat_spawn_egg |form=item}} {{ID table |displayname=Cave Spider Spawn Egg |spritetype=item |nameid=cave_spider_spawn_egg |form=item}} {{ID table |displayname=Chicken Spawn Egg |spritetype=item |nameid=chicken_spawn_egg |form=item}} {{ID table |displayname=Cod Spawn Egg |spritetype=item |nameid=cod_spawn_egg |form=item}} {{ID table |displayname=Cow Spawn Egg |spritetype=item |nameid=cow_spawn_egg |form=item}} {{ID table |displayname=Creeper Spawn Egg |spritetype=item |nameid=creeper_spawn_egg |form=item}} {{ID table |displayname=Dolphin Spawn Egg |spritetype=item |nameid=dolphin_spawn_egg |form=item}} {{ID table |displayname=Donkey Spawn Egg |spritetype=item |nameid=donkey_spawn_egg |form=item}} {{ID table |displayname=Drowned Spawn Egg |spritetype=item |nameid=drowned_spawn_egg |form=item}} {{ID table |displayname=Elder Guardian Spawn Egg |spritetype=item |nameid=elder_guardian_spawn_egg |form=item}} {{ID table |displayname=Ender Dragon Spawn Egg |spritetype=item |nameid=ender_dragon_spawn_egg |form=item}} {{ID table |displayname=Enderman Spawn Egg |spritetype=item |nameid=enderman_spawn_egg |form=item}} {{ID table |displayname=Endermite Spawn Egg |spritetype=item |nameid=endermite_spawn_egg |form=item}} {{ID table |displayname=Evoker Spawn Egg |spritetype=item |nameid=evoker_spawn_egg |form=item}} {{ID table |displayname=Fox Spawn Egg |spritetype=item |nameid=fox_spawn_egg |form=item}} {{ID table |displayname=Frog Spawn Egg |spritetype=item |nameid=frog_spawn_egg |form=item}} {{ID table |displayname=Ghast Spawn Egg |spritetype=item |nameid=ghast_spawn_egg |form=item}} {{ID table |displayname=Glow Squid Spawn Egg |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |form=item}} {{ID table |displayname=Goat Spawn Egg |spritetype=item |nameid=Goat_spawn_egg |form=item}} {{ID table |displayname=Guardian Spawn Egg |spritetype=item |nameid=guardian_spawn_egg |form=item}} {{ID table |displayname=Hoglin Spawn Egg |spritetype=item |nameid=hoglin_spawn_egg |form=item}} {{ID table |displayname=Horse Spawn Egg |spritetype=item |nameid=horse_spawn_egg |form=item}} {{ID table |displayname=Husk Spawn Egg |spritetype=item |nameid=husk_spawn_egg |form=item}} {{ID table |displayname=Iron Golem Spawn Egg |spritetype=item |nameid=iron_golem_spawn_egg |form=item}} {{ID table |displayname=Llama Spawn Egg |spritetype=item |nameid=llama_spawn_egg |form=item}} {{ID table |displayname=Magma Cube Spawn Egg |spritetype=item |nameid=magma_cube_spawn_egg |form=item}} {{ID table |displayname=Mooshroom Spawn Egg |spritetype=item |nameid=mooshroom_spawn_egg |form=item}} {{ID table |displayname=Mule Spawn Egg |spritetype=item |nameid=mule_spawn_egg |form=item}} {{ID table |displayname=Ocelot Spawn Egg |spritetype=item |nameid=ocelot_spawn_egg |form=item}} {{ID table |displayname=Panda Spawn Egg |spritetype=item |nameid=panda_spawn_egg |form=item}} {{ID table |displayname=Parrot Spawn Egg |spritetype=item |nameid=parrot_spawn_egg |form=item}} {{ID table |displayname=Phantom Spawn Egg |spritetype=item |nameid=phantom_spawn_egg |form=item}} {{ID table |displayname=Pig Spawn Egg |spritetype=item |nameid=pig_spawn_egg |form=item}} {{ID table |displayname=Piglin Spawn Egg |spritetype=item |nameid=piglin_spawn_egg |form=item}} {{ID table |displayname=Piglin Brute Spawn Egg |spritetype=item |nameid=piglin_brute_spawn_egg |form=item}} {{ID table |displayname=Pillager Spawn Egg |spritetype=item |nameid=pillager_spawn_egg |form=item}} {{ID table |displayname=Polar Bear Spawn Egg |spritetype=item |nameid=polar_bear_spawn_egg |form=item}} {{ID table |displayname=Pufferfish Spawn Egg |spritetype=item |nameid=pufferfish_spawn_egg |form=item}} {{ID table |displayname=Rabbit Spawn Egg |spritetype=item |nameid=rabbit_spawn_egg |form=item}} {{ID table |displayname=Ravager Spawn Egg |spritetype=item |nameid=ravager_spawn_egg |form=item}} {{ID table |displayname=Salmon Spawn Egg |spritetype=item |nameid=salmon_spawn_egg |form=item}} {{ID table |displayname=Sheep Spawn Egg |spritetype=item |nameid=sheep_spawn_egg |form=item}} {{ID table |displayname=Shulker Spawn Egg |spritetype=item |nameid=shulker_spawn_egg |form=item}} {{ID table |displayname=Silverfish Spawn Egg |spritetype=item |nameid=silverfish_spawn_egg |form=item}} {{ID table |displayname=Skeleton Spawn Egg |spritetype=item |nameid=skeleton_spawn_egg |form=item}} {{ID table |displayname=Skeleton Horse Spawn Egg |spritetype=item |nameid=skeleton_horse_spawn_egg |form=item}} {{ID table |displayname=Slime Spawn Egg |spritetype=item |nameid=slime_spawn_egg |form=item}} {{ID table |displayname=Sniffer Spawn Egg |spritetype=item |nameid=sniffer_spawn_egg |form=item}} {{ID table |displayname=Snow Golem Spawn Egg |spritetype=item |nameid=snow_golem_spawn_egg |form=item}} {{ID table |displayname=Spider Spawn Egg |spritetype=item |nameid=spider_spawn_egg |form=item}} {{ID table |displayname=Squid Spawn Egg |spritetype=item |nameid=squid_spawn_egg |form=item}} {{ID table |displayname=Stray Spawn Egg |spritetype=item |nameid=stray_spawn_egg |form=item}} {{ID table |displayname=Strider Spawn Egg |spritetype=item |nameid=strider_spawn_egg |form=item}} {{ID table |displayname=Tadpole Spawn Egg |spritetype=item |nameid=tadpole_spawn_egg |form=item}} {{ID table |displayname=Trader Llama Spawn Egg |spritetype=item |nameid=trader_llama_spawn_egg |form=item}} {{ID table |displayname=Tropical Fish Spawn Egg |spritetype=item |nameid=tropical_fish_spawn_egg |form=item}} {{ID table |displayname=Turtle Spawn Egg |spritetype=item |nameid=turtle_spawn_egg |form=item}} {{ID table |displayname=Vex Spawn Egg |spritetype=item |nameid=vex_spawn_egg |form=item}} {{ID table |displayname=Villager Spawn Egg |spritetype=item |nameid=villager_spawn_egg |form=item}} {{ID table |displayname=Vindicator Spawn Egg |spritetype=item |nameid=vindicator_spawn_egg |form=item}} {{ID table |displayname=Wandering Trader Spawn Egg |spritetype=item |nameid=wandering_trader_spawn_egg |form=item}} {{ID table |displayname=Warden Spawn Egg |spritetype=item |nameid=warden_spawn_egg |form=item}} {{ID table |displayname=Witch Spawn Egg |spritetype=item |nameid=witch_spawn_egg |form=item}} {{ID table |displayname=Wither Spawn Egg |spritetype=item |nameid=wither_spawn_egg |form=item}} {{ID table |displayname=Wither Skeleton Spawn Egg |spritetype=item |nameid=wither_skeleton_spawn_egg |form=item}} {{ID table |displayname=Wolf Spawn Egg |spritetype=item |nameid=wolf_spawn_egg |form=item}} {{ID table |displayname=Zoglin Spawn Egg |spritetype=item |nameid=zoglin_spawn_egg |form=item}} {{ID table |displayname=Zombie Spawn Egg |spritetype=item |nameid=zombie_spawn_egg |form=item}} {{ID table |displayname=Zombie Horse Spawn Egg |spritetype=item |nameid=zombie_horse_spawn_egg |form=item}} {{ID table |displayname=Zombie Villager Spawn Egg |spritetype=item |nameid=zombie_villager_spawn_egg |form=item}} {{ID table |displayname=Zombified Piglin Spawn Egg |spritetype=item |nameid=zombified_piglin_spawn_egg |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=item.spawn_egg.name |spritename=chicken-spawn-egg |spritetype=item |nameid=spawn_egg |aliasid=spawn_egg / 0 |id=718 |form=item |translationkey=-}} {{ID table |displayname=Spawn Agent |spritetype=item |nameid=agent_spawn_egg |aliasid=spawn_egg / 56 |id=489 |form=item |translationkey=item.spawn_egg.entity.agent.name}} {{ID table |displayname=Spawn Allay |spritename=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |aliasid=spawn_egg / 134 |id=639 |form=item |translationkey=item.spawn_egg.entity.allay.name}} {{ID table |displayname=Spawn Axolotl |spritename=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |aliasid=spawn_egg / 130 |id=503 |form=item |translationkey=item.spawn_egg.entity.axolotl.name}} {{ID table |displayname=Spawn Bat |spritetype=item |nameid=bat_spawn_egg |aliasid=spawn_egg / 19 |id=455 |form=item |translationkey=item.spawn_egg.entity.bat.name}} {{ID table |displayname=Spawn Bee |spritetype=item |nameid=bee_spawn_egg |aliasid=spawn_egg / 122 |id=496 |form=item |translationkey=item.spawn_egg.entity.bee.name}} {{ID table |displayname=Spawn Blaze |spritetype=item |nameid=blaze_spawn_egg |aliasid=spawn_egg / 43 |id=458 |form=item |translationkey=item.spawn_egg.entity.blaze.name}} {{ID table |displayname=Spawn Camel |spritename=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |aliasid=spawn_egg / 138 |id=663 |form=item |translationkey=item.spawn_egg.entity.camel.name}} {{ID table |displayname=Spawn Cat |spritetype=item |nameid=cat_spawn_egg |aliasid=spawn_egg / 75 |id=490 |form=item |translationkey=item.spawn_egg.entity.cat.name}} {{ID table |displayname=Spawn Cave Spider |spritetype=item |nameid=cave_spider_spawn_egg |aliasid=spawn_egg / 40 |id=459 |form=item |translationkey=item.spawn_egg.entity.cave_spider.name}} {{ID table |displayname=Spawn Chicken |spritetype=item |nameid=chicken_spawn_egg |aliasid=spawn_egg / 10 |id=437 |form=item |translationkey=item.spawn_egg.entity.chicken.name}} {{ID table |displayname=Spawn Cod |spritetype=item |nameid=cod_spawn_egg |aliasid=spawn_egg / 112 |id=482 |form=item |translationkey=item.spawn_egg.entity.cod.name}} {{ID table |displayname=Spawn Cow |spritetype=item |nameid=cow_spawn_egg |aliasid=spawn_egg / 11 |id=438 |form=item |translationkey=item.spawn_egg.entity.cow.name}} {{ID table |displayname=Spawn Creeper |spritetype=item |nameid=creeper_spawn_egg |aliasid=spawn_egg / 33 |id=443 |form=item |translationkey=item.spawn_egg.entity.creeper.name}} {{ID table |displayname=Spawn Dolphin |spritetype=item |nameid=dolphin_spawn_egg |aliasid=spawn_egg / 31 |id=486 |form=item |translationkey=item.spawn_egg.entity.dolphin.name}} {{ID table |displayname=Spawn Donkey |spritetype=item |nameid=donkey_spawn_egg |aliasid=spawn_egg / 24 |id=467 |form=item |translationkey=item.spawn_egg.entity.donkey.name}} {{ID table |displayname=Spawn Drowned |spritetype=item |nameid=drowned_spawn_egg |aliasid=spawn_egg / 110 |id=485 |form=item |translationkey=item.spawn_egg.entity.drowned.name}} {{ID table |displayname=Spawn Elder Guardian |spritetype=item |nameid=elder_guardian_spawn_egg |aliasid=spawn_egg / 50 |id=473 |form=item |translationkey=item.spawn_egg.entity.elder_guardian.name}} {{ID table |displayname=Spawn Ender Dragon |spritetype=item |nameid=ender_dragon_spawn_egg |aliasid=spawn_egg / 53 |id=508 |form=item |translationkey=item.spawn_egg.entity.ender_dragon.name}} {{ID table |displayname=Spawn Enderman |spritetype=item |nameid=enderman_spawn_egg |aliasid=spawn_egg / 38 |id=444 |form=item |translationkey=item.spawn_egg.entity.enderman.name}} {{ID table |displayname=Spawn Endermite |spritetype=item |nameid=endermite_spawn_egg |aliasid=spawn_egg / 55 |id=462 |form=item |translationkey=item.spawn_egg.entity.endermite.name}} {{ID table |displayname=Spawn Evoker |spritetype=item |nameid=evoker_spawn_egg |aliasid=spawn_egg / 104 |id=477 |form=item |translationkey=item.spawn_egg.entity.evocation_illager.name}} {{ID table |displayname=Spawn Fox |spritetype=item |nameid=fox_spawn_egg |aliasid=spawn_egg / 121 |id=492 |form=item |translationkey=item.spawn_egg.entity.fox.name}} {{ID table |displayname=Spawn Frog |spritetype=item |nameid=frog_spawn_egg |aliasid=spawn_egg / 132 |id=636 |form=item |translationkey=item.spawn_egg.entity.frog.name}} {{ID table |displayname=Spawn Ghast |spritetype=item |nameid=ghast_spawn_egg |aliasid=spawn_egg / 41 |id=456 |form=item |translationkey=item.spawn_egg.entity.ghast.name}} {{ID table |displayname=Spawn Glow Squid |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |aliasid=spawn_egg / 129 |id=505 |form=item |translationkey=item.spawn_egg.entity.glow_squid.name}} {{ID table |displayname=Spawn Goat |spritename=spawn-goat |spritetype=item |nameid=goat_spawn_egg |aliasid=spawn_egg / 128 |id=504 |form=item |translationkey=item.spawn_egg.entity.goat.name}} {{ID table |displayname=Spawn Guardian |spritetype=item |nameid=guardian_spawn_egg |aliasid=spawn_egg / 49 |id=463 |form=item |translationkey=item.spawn_egg.entity.guardian.name}} {{ID table |displayname=Spawn Hoglin |spritetype=item |nameid=hoglin_spawn_egg |aliasid=spawn_egg / 124 |id=498 |form=item |translationkey=item.spawn_egg.entity.hoglin.name}} {{ID table |displayname=Spawn Horse |spritetype=item |nameid=horse_spawn_egg |aliasid=spawn_egg / 23 |id=460 |form=item |translationkey=item.spawn_egg.entity.horse.name}} {{ID table |displayname=Spawn Husk |spritetype=item |nameid=husk_spawn_egg |aliasid=spawn_egg / 47 |id=465 |form=item |translationkey=item.spawn_egg.entity.husk.name}} {{ID table |displayname=Spawn Iron Golem |spritetype=item |nameid=iron_golem_spawn_egg |aliasid=spawn_egg / 20 |id=506 |form=item |translationkey=item.spawn_egg.entity.iron_golem.name}} {{ID table |displayname=Spawn Llama |spritetype=item |nameid=llama_spawn_egg |aliasid=spawn_egg / 29 |id=475 |form=item |translationkey=item.spawn_egg.entity.llama.name}} {{ID table |displayname=Spawn Magma Cube |spritetype=item |nameid=magma_cube_spawn_egg |aliasid=spawn_egg / 42 |id=457 |form=item |translationkey=item.spawn_egg.entity.magma_cube.name}} {{ID table |displayname=Spawn Mooshroom |spritetype=item |nameid=mooshroom_spawn_egg |aliasid=spawn_egg / 16 |id=442 |form=item |translationkey=item.spawn_egg.entity.mooshroom.name}} {{ID table |displayname=Spawn Mule |spritetype=item |nameid=mule_spawn_egg |aliasid=spawn_egg / 25 |id=468 |form=item |translationkey=item.spawn_egg.entity.mule.name}} {{ID table |displayname=Spawn NPC |spritetype=item |nameid=npc_spawn_egg |aliasid=spawn_egg / 51 |id=472 |form=item |translationkey=item.spawn_egg.entity.npc.name}} {{ID table |displayname=Spawn Ocelot |spritetype=item |nameid=ocelot_spawn_egg |aliasid=spawn_egg / 22 |id=453 |form=item |translationkey=item.spawn_egg.entity.ocelot.name}} {{ID table |displayname=Spawn Panda |spritetype=item |nameid=panda_spawn_egg |aliasid=spawn_egg / 113 |id=491 |form=item |translationkey=item.spawn_egg.entity.panda.name}} {{ID table |displayname=Spawn Parrot |spritetype=item |nameid=parrot_spawn_egg |aliasid=spawn_egg / 30 |id=480 |form=item |translationkey=item.spawn_egg.entity.parrot.name}} {{ID table |displayname=Spawn Phantom |spritetype=item |nameid=phantom_spawn_egg |aliasid=spawn_egg / 58 |id=488 |form=item |translationkey=item.spawn_egg.entity.phantom.name}} {{ID table |displayname=Spawn Pig |spritetype=item |nameid=pig_spawn_egg |aliasid=spawn_egg / 12 |id=439 |form=item |translationkey=item.spawn_egg.entity.pig.name}} {{ID table |displayname=Spawn Piglin Brute |spritetype=item |nameid=piglin_brute_spawn_egg |aliasid=spawn_egg / 127 |id=501 |form=item |translationkey=item.spawn_egg.entity.piglin_brute.name}} {{ID table |displayname=Spawn Piglin |spritetype=item |nameid=piglin_spawn_egg |aliasid=spawn_egg / 123 |id=499 |form=item |translationkey=item.spawn_egg.entity.piglin.name}} {{ID table |displayname=Spawn Pillager |spritetype=item |nameid=pillager_spawn_egg |aliasid=spawn_egg / 114 |id=493 |form=item |translationkey=item.spawn_egg.entity.pillager.name}} {{ID table |displayname=Spawn Polar Bear |spritetype=item |nameid=polar_bear_spawn_egg |aliasid=spawn_egg / 28 |id=474 |form=item |translationkey=item.spawn_egg.entity.polar_bear.name}} {{ID table |displayname=Spawn Pufferfish |spritetype=item |nameid=pufferfish_spawn_egg |aliasid=spawn_egg / 108 |id=483 |form=item |translationkey=item.spawn_egg.entity.pufferfish.name}} {{ID table |displayname=Spawn Rabbit |spritetype=item |nameid=rabbit_spawn_egg |aliasid=spawn_egg / 18 |id=461 |form=item |translationkey=item.spawn_egg.entity.rabbit.name}} {{ID table |displayname=Spawn Ravager |spritetype=item |nameid=ravager_spawn_egg |aliasid=spawn_egg / 59 |id=495 |form=item |translationkey=item.spawn_egg.entity.ravager.name}} {{ID table |displayname=Spawn Salmon |spritetype=item |nameid=salmon_spawn_egg |aliasid=spawn_egg / 109 |id=484 |form=item |translationkey=item.spawn_egg.entity.salmon.name}} {{ID table |displayname=Spawn Sheep |spritetype=item |nameid=sheep_spawn_egg |aliasid=spawn_egg / 13 |id=440 |form=item |translationkey=item.spawn_egg.entity.sheep.name}} {{ID table |displayname=Spawn Shulker |spritetype=item |nameid=shulker_spawn_egg |aliasid=spawn_egg / 54 |id=471 |form=item |translationkey=item.spawn_egg.entity.shulker.name}} {{ID table |displayname=Spawn Silverfish |spritetype=item |nameid=silverfish_spawn_egg |aliasid=spawn_egg / 39 |id=445 |form=item |translationkey=item.spawn_egg.entity.silverfish.name}} {{ID table |displayname=Spawn Skeleton Horse |spritetype=item |nameid=skeleton_horse_spawn_egg |aliasid=spawn_egg / 26 |id=469 |form=item |translationkey=item.spawn_egg.entity.skeleton_horse.name}} {{ID table |displayname=Spawn Skeleton |spritetype=item |nameid=skeleton_spawn_egg |aliasid=spawn_egg / 34 |id=446 |form=item |translationkey=item.spawn_egg.entity.skeleton.name}} {{ID table |displayname=Spawn Slime |spritetype=item |nameid=slime_spawn_egg |aliasid=spawn_egg / 37 |id=447 |form=item |translationkey=item.spawn_egg.entity.slime.name}} {{ID table |displayname=Spawn Sniffer |spritetype=item |nameid=sniffer_spawn_egg |aliasid=spawn_egg / 139 |id=502 |form=item |translationkey=item.spawn_egg.entity.sniffer.name}} {{ID table |displayname=Spawn Snow Golem |spritetype=item |nameid=snow_golem_spawn_egg |aliasid=spawn_egg / 21 |id=507 |form=item |translationkey=item.spawn_egg.entity.snow_golem.name}} {{ID table |displayname=Spawn Spider |spritetype=item |nameid=spider_spawn_egg |aliasid=spawn_egg / 35 |id=448 |form=item |translationkey=item.spawn_egg.entity.spider.name}} {{ID table |displayname=Spawn Squid |spritetype=item |nameid=squid_spawn_egg |aliasid=spawn_egg / 17 |id=452 |form=item |translationkey=item.spawn_egg.entity.squid.name}} {{ID table |displayname=Spawn Stray |spritetype=item |nameid=stray_spawn_egg |aliasid=spawn_egg / 46 |id=464 |form=item |translationkey=item.spawn_egg.entity.stray.name}} {{ID table |displayname=Spawn Strider |spritetype=item |nameid=strider_spawn_egg |aliasid=spawn_egg / 125 |id=497 |form=item |translationkey=item.spawn_egg.entity.strider.name}} {{ID table |displayname=Spawn Tadpole |spritetype=item |nameid=tadpole_spawn_egg |aliasid=spawn_egg / 133 |id=637 |form=item |translationkey=item.spawn_egg.entity.tadpole.name}} {{ID table |displayname=Spawn Trader Llama |spritetype=item |nameid=trader_llama_spawn_egg |aliasid=spawn_egg / 157 |id=656 |form=item |translationkey=item.spawn_egg.entity.trader_llama.name}} {{ID table |displayname=Spawn Tropical Fish |spritetype=item |nameid=tropical_fish_spawn_egg |aliasid=spawn_egg / 111 |id=481 |form=item |translationkey=item.spawn_egg.entity.tropicalfish.name}} {{ID table |displayname=Spawn Sea Turtle |spritetype=item |nameid=turtle_spawn_egg |aliasid=spawn_egg / 74 |id=487 |form=item |translationkey=item.spawn_egg.entity.turtle.name}} {{ID table |displayname=Spawn Vex |spritetype=item |nameid=vex_spawn_egg |aliasid=spawn_egg / 105 |id=478 |form=item |translationkey=item.spawn_egg.entity.vex.name}} {{ID table |displayname=Spawn Villager |spritetype=item |nameid=villager_spawn_egg |aliasid=spawn_egg / 15, 115 |id=451 |form=item |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} {{ID table |displayname=Spawn Vindicator |spritetype=item |nameid=vindicator_spawn_egg |aliasid=spawn_egg / 57 |id=476 |form=item |translationkey=item.spawn_egg.entity.vindicator.name}} {{ID table |displayname=Spawn Wandering Trader |spritetype=item |nameid=wandering_trader_spawn_egg |aliasid=spawn_egg / 118 |id=494 |form=item |translationkey=item.spawn_egg.entity.wandering_trader.name}} {{ID table |displayname=Spawn Warden |spritetype=item |nameid=warden_spawn_egg |aliasid=spawn_egg / 131 |id=640 |form=item |translationkey=item.spawn_egg.entity.warden.name}} {{ID table |displayname=Spawn Witch |spritetype=item |nameid=witch_spawn_egg |aliasid=spawn_egg / 45 |id=454 |form=item |translationkey=item.spawn_egg.entity.witch.name}} {{ID table |displayname=Spawn Wither |spritetype=item |nameid=wither_spawn_egg |aliasid=spawn_egg / 52 |id=509 |form=item |translationkey=item.spawn_egg.entity.wither.name}} {{ID table |displayname=Spawn Wither Skeleton |spritetype=item |nameid=wither_skeleton_spawn_egg |aliasid=spawn_egg / 48 |id=466 |form=item |translationkey=item.spawn_egg.entity.wither_skeleton.name}} {{ID table |displayname=Spawn Wolf |spritetype=item |nameid=wolf_spawn_egg |aliasid=spawn_egg / 14 |id=441 |form=item |translationkey=item.spawn_egg.entity.wolf.name}} {{ID table |displayname=Spawn Zoglin |spritetype=item |nameid=zoglin_spawn_egg |aliasid=spawn_egg / 126 |id=500 |form=item |translationkey=item.spawn_egg.entity.zoglin.name}} {{ID table |displayname=Spawn Zombie Horse |spritetype=item |nameid=zombie_horse_spawn_egg |aliasid=spawn_egg / 27 |id=470 |form=item |translationkey=item.spawn_egg.entity.zombie_horse.name}} {{ID table |displayname=Spawn Zombified Piglin |spritetype=item |nameid=zombie_pigman_spawn_egg |aliasid=spawn_egg / 36 |id=450 |form=item |translationkey=item.spawn_egg.entity.zombie_pigman.name}} {{ID table |displayname=Spawn Zombie |spritetype=item |nameid=zombie_spawn_egg |aliasid=spawn_egg / 32 |id=449 |form=item |translationkey=item.spawn_egg.entity.zombie.name}} {{ID table |displayname=Spawn Zombie Villager |spritetype=item |nameid=zombie_villager_spawn_egg |aliasid=spawn_egg / 44, 116 |id=479 |form=item |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, spawn eggs have no additional tags. : See [[Bedrock Edition level format/Item format]]. == History == {{for|information on the historical colors of spawn eggs|Spawn Egg colors}} {{Info needed|{{Edition|BE}} is outdated}} {{History|java}} {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. |The spawn egg has a single texture file, which is [[tint]]ed different colors.}} {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}} {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}} {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}} {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. |Mobs can now display their custom name as nametag using an NBT tag.}} {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} {{History|||snap=13w24a|Spawn eggs now work on [[water]].}} {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}} {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}} {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}} {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}} {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}} {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}} {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. |As with the warden itself, warden spawn eggs are not added in this snapshot.}} {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds. |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}} {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}} {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. |Spawn eggs now have the correct name in the [[inventory]].}} {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. |Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}} {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}} {{History|||snap=build 4|The NPC spawn egg has been removed completely.}} {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}} {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}} {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s. |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}} {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}} {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs. |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}} {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|Education}} {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} {{History|earth}} {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}} {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}} {{History|foot}} == Issues == {{issue list}} == Gallery == {{Hidden begin|View all renders}} <gallery> Spawn Egg.png|frame|Uncolored Spawn Egg Agent Spawn Egg.png|Agent Spawn Egg Allay Spawn Egg.png|Allay Spawn Egg Axolotl Spawn Egg.png|Axolotl Spawn Egg Bat Spawn Egg.png|Bat Spawn Egg Bee Spawn Egg.png|Bee Spawn Egg Blaze Spawn Egg.png|Blaze Spawn Egg Camel Spawn Egg.png|Camel Spawn Egg Cat Spawn Egg.png|Cat Spawn Egg (Java) Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock) Cave Spider Spawn Egg.png|Cave Spider Spawn Egg Chicken Spawn Egg.png|Chicken Spawn Egg Cod Spawn Egg.png|Cod Spawn Egg Cow Spawn Egg.png|Cow Spawn Egg Creeper Spawn Egg.png|Creeper Spawn Egg Dolphin Spawn Egg.png|Dolphin Spawn Egg Donkey Spawn Egg.png|Donkey Spawn Egg Drowned Spawn Egg.png|Drowned Spawn Egg Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg Enderman Spawn Egg.png|Enderman Spawn Egg Endermite Spawn Egg.png|Endermite Spawn Egg Evoker Spawn Egg.png|Evoker Spawn Egg Fox Spawn Egg.png|Fox Spawn Egg Frog Spawn Egg.png|Frog Spawn Egg Ghast Spawn Egg.png|Ghast Spawn Egg Glow Squid Spawn Egg.png|Glow Squid Spawn Egg Goat Spawn Egg.png|Goat Spawn Egg Guardian Spawn Egg.png|Guardian Spawn Egg Hoglin Spawn Egg.png|Hoglin Spawn Egg Horse Spawn Egg.png|Horse Spawn Egg Husk Spawn Egg.png|Husk Spawn Egg Iron Golem Spawn Egg.png|Iron Golem Spawn Egg Llama Spawn Egg.png|Llama Spawn Egg Magma Cube Spawn Egg.png|Magma Cube Spawn Egg Mooshroom Spawn Egg.png|Mooshroom Spawn Egg Mule Spawn Egg.png|Mule Spawn Egg NPC Spawn Egg.png|NPC Spawn Egg Ocelot Spawn Egg.png|Ocelot Spawn Egg Panda Spawn Egg.png|Panda Spawn Egg (Java) Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock) Parrot Spawn Egg.png|Parrot Spawn Egg Phantom Spawn Egg.png|Phantom Spawn Egg Pig Spawn Egg.png|Pig Spawn Egg Piglin Spawn Egg.png|Piglin Spawn Egg Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg Pillager Spawn Egg.png|Pillager Spawn Egg Polar Bear Spawn Egg.png|Polar Bear Spawn Egg Pufferfish Spawn Egg.png|Pufferfish Spawn Egg Rabbit Spawn Egg.png|Rabbit Spawn Egg Ravager Spawn Egg.png|Ravager Spawn Egg Salmon Spawn Egg.png|Salmon Spawn Egg Sheep Spawn Egg.png|Sheep Spawn Egg Shulker Spawn Egg.png|Shulker Spawn Egg Silverfish Spawn Egg.png|Silverfish Spawn Egg Skeleton Spawn Egg.png|Skeleton Spawn Egg Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg Slime Spawn Egg.png|Slime Spawn Egg Sniffer Spawn Egg.png|Sniffer Spawn Egg Snow Golem Spawn Egg.png|Snow Golem Spawn Egg Spider Spawn Egg.png|Spider Spawn Egg Squid Spawn Egg.png|Squid Spawn Egg Stray Spawn Egg.png|Stray Spawn Egg Strider Spawn Egg.png|Strider Spawn Egg Tadpole Spawn Egg.png|Tadpole Spawn Egg Trader Llama Spawn Egg.png|Trader Llama Spawn Egg Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg Turtle Spawn Egg.png|Turtle Spawn Egg Vex Spawn Egg.png|Vex Spawn Egg Villager Spawn Egg.png|Villager Spawn Egg Vindicator Spawn Egg.png|Vindicator Spawn Egg Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java) Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock) Warden Spawn Egg.png|Warden Spawn Egg Witch Spawn Egg.png|Witch Spawn Egg Wither Spawn Egg.png|Wither Spawn Egg Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg Wolf Spawn Egg.png|Wolf Spawn Egg Zoglin Spawn Egg.png|Zoglin Spawn Egg Zombie Spawn Egg.png|Zombie Spawn Egg Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg Mask Spawn Egg.png|Mask Spawn Egg (texture) </gallery> {{Hidden end}} === Screenshots === <gallery> Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. </gallery> == Notes == {{notelist|fn}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 {{Items}} [[de:Spawn-Ei]] [[es:Huevo generador]] [[fr:Œufs d'apparition]] [[it:Uovo generatore]] [[ja:スポーンエッグ]] [[ko:생성 알]] [[nl:Spawnei]] [[pl:Jajo przyzywające]] [[pt:Ovo gerador]] [[ru:Яйца призывания]] [[th:ไข่เสก]] [[zh:刷怪蛋]] [[Category:Non-renewable resources]]</li></ul></nowiki> | pre | Fancy oaks now generate with sideways logs. | |||
1.7.2{{Extension DPL}}<ul><li>[[Gunpowder|Gunpowder]]<br/>{{Item | image = Gunpowder.png | stackable = Yes (64) | renewable = Yes }} '''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions. == Obtaining == === Mob loot === ==== Creepers ==== [[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder. ==== Ghasts ==== [[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder. ==== Witches ==== [[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder. <!-- === Crafting === {{Crafting |showdescription=1 |description= {{only|bedrock|education}} |Coal; Charcoal |Sulfur |Bone Meal |Output= Gunpowder, 3 |type= Miscellaneous }} --> === Trading === <!--Wandering trader always offer one of the 5 item (one of them is gunpowder)--> [[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]]. === Chest loot === {{LootChestItem|gunpowder}} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |name=[[Splash Potion]] |showname=1 |Gunpowder |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping |base=Any Potion }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |id=328 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. |Gunpowder is a [[crafting]] ingredient for [[TNT]]. |Gunpowder can be [[drops|dropped]] by any [[mob]].}} {{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}} {{History|java infdev}} {{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}} {{History|java beta}} {{History||1.0|The item now has a display name: ''Sulphur''.}} {{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}} {{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}} {{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}} {{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s. |The average yield of gunpowder in [[dungeon]] chests has now doubled.}} {{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}} {{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}} {{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode. |Gunpowder can now be used to craft [[TNT]].}} {{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]]. |Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}} {{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019 {{Items}} [[Category:Recipe using Charcoal]] [[cs:Střelný prach]] [[de:Schwarzpulver]] [[es:Pólvora]] [[fr:Poudre à canon]] [[hu:Puskapor]] [[it:Polvere da sparo]] [[ja:火薬]] [[ko:화약]] [[nl:Buskruit]] [[pl:Proch]] [[pt:Pólvora]] [[ru:Порох]] [[th:ดินปืน]] [[tr:Barut]] [[uk:Порох]] [[zh:火药]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}} {{Education feature}} {{Exclusive|bedrock|education}} {{Item | image = <gallery> Antidote.png | Antidote Elixir.png | Elixir Eye Drops.png | Eye Drops Tonic.png | Tonic </gallery> | renewable = Yes | stackable = No }} A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it. == Obtaining == === Brewing === Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions. {| class="wikitable" style="text-align: center;" data-description="Remedies" ! Potion ! Reagent, base ! Effect ! Notes |- ! {{Inventory slot|Antidote}}<br>Antidote | {{Brewing Stand |Input= Silver |Output2= Awkward Potion }} | Cures [[Poison]] | Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties. |- ! {{Inventory slot|Elixir}}<br>Elixir | {{Brewing Stand |Input= Cobalt |Output2= Awkward Potion }} | Cures [[Weakness]] | |- ! {{Inventory slot|Eye Drops}}<br>Eye Drops | {{Brewing Stand |Input= Calcium |Output2= Awkward Potion }} | Cures [[Blindness]] | |- ! {{Inventory slot|Tonic}}<br>Tonic | {{Brewing Stand |Input= Bismuth |Output2= Awkward Potion }} | Cures [[Nausea]] | In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment. |} == Usage == Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back. == Sounds == {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=When a player drinks medicine |id=random.drink |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Medicine |spritetype=item |nameid=medicine |id=599 |form=item |notshowbeitemforms=y |translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|education}} {{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|foot}} == Issues == {{issue list|Cures|Medicine}} == See also == * [[Potion]] * [[Splash Potion]] * [[Lingering Potion]] {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Medizin]] [[it:Medicinale]] [[ja:治療薬]] [[lzh:藥]] [[pl:Leki]] [[pt:Remédio]] [[zh:药物]]</li></ul> | 13w36a | Mega spruce trees, dark oak trees, and acacia trees added. These trees borrowed other trees' leaves and wood. | |||
Spruce trees now generate in ice plains biomes and extreme hills+ biomes in addition to oak trees. | |||||
Fancy oak trees no longer naturally generate in forest biomes. Jeb explained it was due to issues in the fancy tree generator code that caused severe performance issues.[5] | |||||
13w43a | Acacia and roofed oak now have their own wood, leaves and sapling variants. Note that acacia and roofed oak trees generated prior to this snapshot remain unchanged. | ||||
1.7 | Renamed "roofed oak" to "dark oak". | ||||
1.8.2{{Extension DPL}}<ul><li>[[Hoe|Hoe]]<br/>{{Item | image = <gallery> Wooden Hoe.png | Wooden Stone Hoe.png | Stone Iron Hoe.png | Iron Golden Hoe.png | Golden Diamond Hoe.png | Diamond Netherite Hoe.png | Netherite </gallery> |rarity = Common |renewable = * '''Netherite''': No * '''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Hoe]] |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe |type=Tool }} {{Crafting |name=[[Stone Hoe]] |A1=Any stone-tier block |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Hoe |type=Tool ||description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Hoe]] |ingredients=Damaged Matching Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description= The durability of the two hoes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed. {{Smithing |head=1 |Netherite Upgrade |Diamond Hoe |Netherite Ingot |Netherite Hoe |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]] |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description=The durability of the two hoes is added together, plus an extra 5% durability. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]]. === Chest loot === {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}} === Trading === Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances. === Villager gifts === Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}} == Usage == === Harvesting === Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]]. {{breaking row|Sculk Catalyst|sort=1|simple=1}} {{breaking row|Sculk Shrieker|sort=1|simple=1}} {{breaking row|Sculk Sensor|sort=1|simple=1}} {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}} {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}} {{breaking row|Shroomlight|sort=1|simple=1}} {{breaking row|Hay Bale|sort=1|simple=1}} {{breaking row|Target|sort=1|simple=1}} {{breaking row|Dried Kelp Block|sort=1|simple=1}} {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}} {{breaking row|Leaves|sort=1|simple=1}} {{breaking row|Sculk|sort=1|simple=1}} {{breaking row|Sculk Vein|sort=1|simple=1}} {{breaking row|Moss Block|foot=1}} Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise. === Tilling === Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe. Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled. Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item. Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block. Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref> === Weapon === Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon. {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s). {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Attack damage ! colspan="4" | Attack speed ! colspan="4" | Damage/Second (DPS) |- | {{hp|1}} | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 |} Hoes always attack instantly {{in|bedrock}}. === Enchantments === A hoe can receive the following enchantments and curses: {| class="wikitable col-2-center" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{Notelist}} === Fuel === Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe. === Smelting ingredient === {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Hoe till1.ogg |sound2=Hoe till2.ogg |sound3=Hoe till3.ogg |sound4=Hoe till4.ogg |subtitle=Hoe tills |source=block |description=When a block is tilled into farmland |id=item.hoe.till |translationkey=subtitles.item.hoe.till |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a hoe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Gravel hit1.ogg |sound2=Gravel hit2.ogg |sound3=Gravel hit3.ogg |sound4=Gravel hit4.ogg |source=block |description=When a block is tilled into farmland |id=use.gravel |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a hoe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Hoe |spritetype=item |nameid=wooden_hoe |form=item}} {{ID table |displayname=Stone Hoe |spritetype=item |nameid=stone_hoe |form=item}} {{ID table |displayname=Iron Hoe |spritetype=item |nameid=iron_hoe |form=item}} {{ID table |displayname=Diamond Hoe |spritetype=item |nameid=diamond_hoe |form=item}} {{ID table |displayname=Golden Hoe |spritetype=item |nameid=golden_hoe |form=item}} {{ID table |displayname=Netherite Hoe |spritetype=item |nameid=netherite_hoe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden hoe |spritetype=item |nameid=wooden_hoe |id=329 |form=item}} {{ID table |displayname=Stone hoe |spritetype=item |nameid=stone_hoe |id=330 |form=item}} {{ID table |displayname=Iron hoe |spritetype=item |nameid=iron_hoe |id=331 |form=item}} {{ID table |displayname=Diamond hoe |spritetype=item |nameid=diamond_hoe |id=332 |form=item}} {{ID table |displayname=Golden hoe |spritetype=item |nameid=golden_hoe |id=333 |form=item}} {{ID table |displayname=Netherite hoe |spritetype=item |nameid=netherite_hoe |id=608 |form=item |foot=1}} == Achievements == {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}} == Video == <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}} {{History|java alpha}} {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}} {{History|java beta}} {{History||1.2|Golden hoes now have the same durability as the other gold tools.}} {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}} {{History|java}} {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}} {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}} {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}} {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}} {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}} {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}} {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}} {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}} {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}} {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}} {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes. |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}} {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Hoes now mine [[hay bale]]s faster than other tools. |Netherite hoes are now less common when bartering with piglins. |Hoes now lose 2 durability when used as a weapon. |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed. |Netherite hoes can no longer be [[crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}} {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}} {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster. |Stone hoes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}} {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}} {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}} {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}} {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}} {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}} {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5. |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}. |The attack reach of hoes has been increased to 4 [[block]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Only iron hoes are available in the Creative inventory. |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}} {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}} {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}} {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}} {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]]. |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}} {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s. |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |Netherite hoes can no longer be [[crafting|crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]]. |Stone Hoes can now be created using Blackstone. |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests. |Golden hoes now generate randomly enchanted in ruined portal chests. |Hoes now deal the same damage as pickaxes of each tier.}} {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}} {{History|ps4}} {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled. *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side. *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool. == Gallery == <gallery> Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]]. Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe. </gallery> === Enchanted hoes === <gallery> Enchanted Wooden Hoe.gif Enchanted Stone Hoe.gif Enchanted Iron Hoe.gif Enchanted Golden Hoe.gif Enchanted Diamond Hoe.gif Enchanted Netherite Hoe.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019 {{Items}} [[Category:Combat]] [[cs:Motyka]] [[de:Hacke]] [[es:Azada]] [[fr:Houe]] [[hu:Kapa]] [[it:Zappa]] [[ja:クワ]] [[ko:괭이]] [[nl:Schoffel]] [[pl:Motyka]] [[pt:Enxada]] [[ru:Мотыга]] [[tr:Çapa]] [[uk:Мотика]] [[zh:锄]]</li><li>[[Steak|Steak]]<br/>{{Item | title = Steak | image = Steak.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]]. == Obtaining == === Mob loot === ==== Cows ==== When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level. === Cooking === Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Beef |Steak |0,35 }} === Villager gifts === {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect. == Usage == === Food === To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves === Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Steak |spritetype=item |nameid=cooked_beef |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Beef |spritetype=item |nameid=cooked_beef |id=274 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak. |Steak has been introduced as the cooked result of [[raw beef]]. |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}} {{History|java}} {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}} {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}} {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}} {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}} {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot. Eating Steak.png|A still frame of the player eating a steak. Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]]. </gallery> == Notes == {{fnlist}} {{Items}} [[cs:Propečený steak]] [[de:Steak]] [[es:Filete asado]] [[fr:Steak]] [[hu:Steak]] [[it:Bistecca]] [[ja:ステーキ]] [[ko:스테이크]] [[nl:Biefstuk]] [[pl:Befsztyk]] [[pt:Filé]] [[ru:Жареная говядина]] [[tr:Biftek]] [[uk:Стейк]] [[zh:牛排]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | pre4 | Big oak and dark oak branches no longer replace solid blocks. | |||
1.9{{Extension DPL}}<ul><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity | image = Armor Stand.png | image2 = Armor Stand BE.png | extratext = View [[#Gallery|all renders]] | stackable = * '''[[JE]]:''' Yes (16) * '''[[BE]]:''' Yes (64) | renewable = Yes | flammable = Yes | size = '''Normal:'''<br> Width: 0.5 Blocks<br> Height: 1.975 Blocks<br> '''Small:'''<br> Width: 0.25 Blocks<br> Height: 0.9875 Blocks<br> | health = {{hp|20}} }} An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]). == Obtaining == An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it. === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |B2= Stick |A3= Stick |B3= Smooth Stone Slab |C3= Stick |Output= Armor Stand |type=Decoration block }} === Natural generation === Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]]. == Usage == [[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition. Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]]. Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]]. In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn. ;<nowiki>Below are the poses: {| class="wikitable collapsible collapsed" ! No. !! Namespace ID !! Redstone power ! ! !! Image |- | 0 | {{cd|animation.armor_stand.default_pose}} | 0 | | | [[File:Armor Stand Default Pose.png|128px]] |- | 1 | {{cd|animation.armor_stand.no_pose}} | 1 | | | [[File:Armor Stand No Pose.png|128px]] |- | 2 | {{cd|animation.armor_stand.solemn_pose}} | 2 | | | [[File:Armor Stand Solemn Pose.png|128px]] |- | 3 | {{cd|animation.armor_stand.athena_pose}} | 3 | | | [[File:Armor Stand Athena Pose.png|128px]] |- | 4 | {{cd|animation.armor_stand.brandish_pose}} | 4 | | | [[File:Armor Stand Brandish Pose.png|128px]] |- | 5 | {{cd|animation.armor_stand.honor_pose}} | 5 | | | [[File:Armor Stand Honor Pose.png|128px]] |- | 6 | {{cd|animation.armor_stand.entertain_pose}} | 6 | | | [[File:Armor Stand Entertain Pose.png|128px]] |- | 7 | {{cd|animation.armor_stand.salute_pose}} | 7 | | | [[File:Armor Stand Salute Pose.png|128px]] |- | 8 | {{cd|animation.armor_stand.hero_pose}} | 8, 13 or more | | | [[File:Armor Stand Hero Pose.png|128px]] |- | 9 | {{cd|animation.armor_stand.riposte_pose}} | 9 | | | [[File:Armor Stand Riposte Pose.png|128px]] |- | 10 | {{cd|animation.armor_stand.zombie_pose}} | 10 | | | [[File:Armor Stand Zombie Pose.png|128px]] |- | 11 | {{cd|animation.armor_stand.cancan_a_pose}} | 11 | | | [[File:Armor Stand Cancan A Pose.png|128px]] |- | 12 | {{cd|animation.armor_stand.cancan_b_pose}} | 12 | | | [[File:Armor Stand Cancan B Pose.png|128px]] |} == Behavior == Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s. Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]]. * [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]]. Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava. {{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref> The stand wobbles slightly when being hit by the player. {{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows: * <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms. * <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown. *<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand). == Sounds == {{edition|java}}:<br> Armor stands use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |subtitle=Block breaking |source=Friendly Creatures |description=When an armor stand is damaged |id=entity.armor_stand.hit |translationkey=subtitles.block.generic.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |subtitle=Block broken |source=Friendly Creatures |description=When an armor stand is destroyed |id=entity.armor_stand.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |subtitle=Block placed |source=Blocks |description=When an armor stand is placed |id=entity.armor_stand.place |translationkey=subtitles.block.generic.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |subtitle=Block placed |source=Friendly Creatures |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=entity.armor_stand.fall |translationkey=subtitles.entity.armorstand.fall |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |source=neutral |description=When an armor stand is damaged |id=mob.armor_stand.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |source=neutral |description=When an armor stand is destroyed |id=mob.armor_stand.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |source=neutral |description=When an armor stand is placed |id=mob.armor_stand.place |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |source=neutral |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=mob.armor_stand.land |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Armor Stand |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Armor Stand |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |id=552 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |id=61 |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, armor stands have no additional item tag. : See [[Bedrock Edition level format/Item format]]. === Entity data === Armor stands have entity data associated with them that contain various properties of the [[entity]]. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == Note: This video is outdated as Zoglins now attack armor stands <div style="text-align:center">{{yt|tCFkdTfCleQ}}</div> == History == {{History|java}} {{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}} {{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}} {{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}} {{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed. |Pick-block can now be used on armor stands. |Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}} {{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}} {{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}} {{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}} {{History||1.9|snap=15w31a|Armor stands can now dual wield. |<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}} {{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}} {{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}} {{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}} {{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}} {{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}} {{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again. |Armor stands now generate in taiga [[village]]s.}} {{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}} {{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}} {{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}} {{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}} {{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}} {{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}} {{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. |When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}} {{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}} {{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}} {{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}} {{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them. |Armor stands now have a smoother animation when changing poses.}} {{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}} {{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History|foot}} <gallery> Armour stand 1.png|The first image of the armor stand. JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe. The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster. Dual Wielding Armor Stand.png|A dual wielding armor stand. Glowing Armor Stands.png|Armor stands with the [[glowing]] effect. Armor Stand Chess.jpg|Chess with armor stands. </gallery> == Issues == {{issue list}} == Trivia == * Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref> * Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms. *Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first. *Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one. *Using external tools, armor stand spawners can be placed. *Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture. == Gallery == === Renders === ; Armor (Java Edition) <gallery> Armor Stand Leather.png Armor Stand Golden.png Armor Stand Chainmail.png Armor Stand Iron.png Armor Stand Diamond.png Armor Stand Netherite.png </gallery> ; Armor (Bedrock Edition) <gallery> Armor Stand with Leather Armor BE.png Armor Stand with Golden Armor BE.png Armor Stand with Chain Armor BE.png Armor Stand with Iron Armor BE.png Armor Stand with Diamond Armor BE.png Armor Stand with Netherite Armor BE.png </gallery> ; Poses <gallery> Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png| </gallery> === Screenshots === <gallery> Armor Stand Demo.png|Armor stands in various positions with various [[armor]]. Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}. Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}. Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand. Armor Stand Garage.png|An armor stand in a garage. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023 {{Items}} {{Entities}} [[Category:Storage]] [[de:Rüstungsständer]] [[es:Soporte para armadura]] [[fr:Porte-armure]] [[ja:防具立て]] [[ko:갑옷 거치대]] [[pl:Stojak na zbroję]] [[pt:Suporte de armaduras]] [[ru:Стойка для брони]] [[th:แท่นวางชุดเกราะ]] [[uk:Стійка для обладунків]] [[zh:盔甲架]]</li><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}} {{Item | title = Reality Vision | image = Reality Vision.png | renewable = No | stackable = Yes (64) }} The '''Reality vision''' was a joke [[helmet]]. == Usage == Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map. It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>). == Sounds == {{Sound table |sound=Equipvr.ogg |subtitle=''None'' |source=player |description=When equipped |id=item.reality_vision.use |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Reality Vision |spritetype=item |nameid=reality_vision |id=500 |form=item |translationkey=item.realityVision.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}} {{History|foot}} == Issues == Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Trivia == * [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']]. == Gallery == <gallery> Sign2.png|The [[sign]] texture found in the game files. OBEY.png|OBEY seen in a sign. OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[pt:Visão da realidade]] [[es:Reality Vision]]</li></ul></nowiki> | 15w44a | Fancy oak trees now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[6] | |||
1.10{{Extension DPL}}<ul><li>[[Longer String|Longer String]]<br/>{{stub}} {{Joke feature}} {{exclusive|java}} {{item | image = Longer String.png | rarity=Common | renewable=Yes | stackable=Yes (64) }} '''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]]. ==Obtaining== ===Crafting=== {{Crafting |A1= String |B1= String |Output= Longer String |shapeless= 1 |ignoreusage=1 }} ==Data values== ===ID=== {{edition|java}}:{{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Longer String |spritetype=item |nameid=string2 |form=item|foot=1}} ==History== {{History|java}} {{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}} {{History|foot}} {{items}} {{Jokes}} [[Category:Joke items]] [[ja:Longer String]] [[pt:Linha mais comprida]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item |type= | renewable = Yes | stackable = Yes (64) }} '''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s. == Obtaining == === Mob loot === [[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]]. === Mining === Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment. === Natural generation === {{LootChestItem|prismarine-crystals}} == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Prismarine Crystals |spritetype=item |nameid=prismarine_crystals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Prismarine Crystals |spritetype=item |nameid=prismarine_crystals |id=549 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}} {{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}} {{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[de:Prismarinkristalle]] [[es:Cristales de prismarina]] [[fr:Cristaux de prismarine]] [[hu:Prizmarin kristály]] [[ja:プリズマリンクリスタル]] [[ko:프리즈머린 수정]] [[lzh:海磷晶]] [[nl:Prismarienkristallen]] [[pl:Kryształy pryzmarynu]] [[pt:Cristais de prismarinho]] [[ru:Призмариновый кристалл]] [[uk:Призмаринові кристали]] [[zh:海晶砂粒]]</li></ul> | 16w20a | There is now a rare chance to find lonely trees in plains. | |||
1.13{{Extension DPL}}<ul><li>[[Trial Key|Trial Key]]<br/>{{Item| |image=Trial Key .webp |renewable=Yes |stackable=Yes (64) }} {{Stub}} {{in dev|java|bedrock|1.21|1.21.0}} A '''Trial Key''' is an item found in [[Trial Chambers]]. Its functionality remained a mystery for a pretty good time, but on the Minecraft Monthly of January 2024, it has been revealed to open vaults, which once opened will drop an item. It's still unknown what will the loot be, but was seen dispensing the following: Enchanted iron helmet, enchanted iron leggings, enchanted crossbow, enchanted diamond chestplate, iron, gold and diamond horse armour, enchanted golden apple, saddle, enchanted diamond axe, enchanted iron pickaxe and enchanted iron Shovel. The trial key can currently be obtained from trial spawners (50%), or from pots and chests (8%). [[Category:Items]] [[ja:Trial Key]] [[lzh:煉管]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul> | 18w06a | Mega spruce trees now transform nearby grass blocks into podzol when they grow. | |||
18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | ||||
1.15{{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item | image = Blaze Powder.png | renewable = Yes | stackable = Yes (64) }} '''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]]. == Obtaining == === Crafting === {{Crafting |Blaze Rod |Output= Blaze Powder,2 |type= Brewing }} == Usage == === Crafting Ingredient === {{crafting usage}} === Brewing stand fuel === In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]]. === Brewing ingredient === {{brewing |showname=1 |head=1 |Blaze Powder |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Blaze Powder |Potion of Strength }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blaze Powder |spritetype=item |nameid=blaze_powder |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blaze Powder |spritetype=item |nameid=blaze_powder |id=429 |form=item |foot=1}} == Video == {{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}} <div style="text-align:center">{{yt|FSP2qBpe9vI}}</div> ==History== {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder. |Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}} {{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}} {{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}} {{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}} {{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder. |Blaze powder can be used to craft [[magma cream]]. |Blaze powder is used as an ingredient to brew [[potion]]s.}} {{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[The Nether]] * [[Potions]] == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021 {{Items}} [[Category:Renewable resources]] [[cs:Ohnivý prach]] [[de:Lohenstaub]] [[es:Polvo de blaze]] [[fr:Poudre de Blaze]] [[hu:Őrlángpor]] [[ja:ブレイズパウダー]] [[ko:블레이즈 가루]] [[nl:Blazepoeder]] [[pl:Płomienny proszek]] [[pt:Pó de blaze]] [[ru:Огненный порошок]] [[th:ผงปีศาจไฟ]] [[zh:烈焰粉]]</li><li>[[Paper|Paper]]<br/>{{Item | image = Paper.png | renewable = Yes | stackable = Yes (64) }} '''Paper''' is an item crafted from [[sugar cane]]. == Obtaining == === Chest loot === {{LootChestItem|paper}} === Crafting === {{Crafting |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane |Output= Paper,3 |type= Miscellaneous }} === Villagers === {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect. == Usage == === Crafting ingredient === {{crafting usage}} === Anvil usage === {{:Map/BE|zoom}} === Trading === {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades. {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Paper |spritetype=item |nameid=paper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Paper |spritetype=item |nameid=paper |id=386 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}} {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}} {{History|java}} {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}} {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]]. |Maps start out at their closest zoom level and can be extended by adding more paper.}} {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}} {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}} {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}} {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed. |Paper can now be used to craft [[banner pattern]]s.}} {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}} {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}} {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}} {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}} {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps. |Paper can now be used to zoom in maps, using [[anvil]]s.}} {{History|pocket}} {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed. |Paper can now be found in cartographer house chests in [[village]]s. |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023 {{Items}} [[cs:Papír]] [[de:Papier]] [[es:Papel]] [[fr:Papier]] [[hu:Papír]] [[ja:紙]] [[ko:종이]] [[nl:Papier]] [[pl:Papier]] [[pt:Papel]] [[ru:Бумага]] [[th:กระดาษ]] [[uk:Папір]] [[zh:纸]] [[Category:Renewable resources]]</li></ul> | 19w34a | Added bee nests, which generate on oak and birch trees. | |||
19w41a | The tops of large acacia canopies are now plus shaped.[7] | ||||
19w45a | The tops of large acacia canopies are now again a rotated square | ||||
1.17{{Extension DPL}}<ul><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}} {{Item | title = Bread | image = Bread.png | renewable = Yes | heals = {{hunger|5}} | stackable = Yes (64) }} '''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == === Crafting === {{Crafting |A2=Wheat |B2=Wheat |C2=Wheat |Output=Bread |type=Foodstuff }} === Chest loot === {{LootChestItem|bread}} === Trading === Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade. === Villager gifts === Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers. Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1= Hunger management}} Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]]. === Breeding === Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing. === Composting === Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bread |spritetype=item |nameid=bread |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bread |spritetype=item |nameid=bread |id=261 |form=item |foot=1}} == Achievements == {{load achievements|Bake Bread}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}} {{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}} {{History|java infdev}} {{History||?|Bread is no longer stackable.}} {{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Bread is now stackable to 64. |Bread now restores {{hunger|5}} instead of {{hp|5}}. |[[Dungeon]] [[chests]] now contain more bread, now that it stacks. |Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}} {{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}} {{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}} {{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}} {{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}} {{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}} {{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}} {{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}} {{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}} {{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}} {{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}} {{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}} {{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}} {{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}} {{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}} {{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}} {{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]]. |Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed. |Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains. |Bread can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}} {{History||xbox=TU5|Bread is now stackable to 64. |Bread now restores [[hunger]] instead of [[health]].}} {{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Chléb]] [[de:Brot]] [[es:Pan]] [[fr:Pain]] [[hu:Kenyér]] [[it:Pane]] [[ja:パン]] [[ko:빵]] [[nl:Brood]] [[pl:Chleb]] [[pt:Pão]] [[ru:Хлеб]] [[th:ขนมปัง]] [[uk:Хліб]] [[zh:面包]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item |type= | renewable = Yes | stackable = Yes (64) }} '''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s. == Obtaining == === Mob loot === [[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]]. === Mining === Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment. === Natural generation === {{LootChestItem|prismarine-crystals}} == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Prismarine Crystals |spritetype=item |nameid=prismarine_crystals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Prismarine Crystals |spritetype=item |nameid=prismarine_crystals |id=549 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}} {{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}} {{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[de:Prismarinkristalle]] [[es:Cristales de prismarina]] [[fr:Cristaux de prismarine]] [[hu:Prizmarin kristály]] [[ja:プリズマリンクリスタル]] [[ko:프리즈머린 수정]] [[lzh:海磷晶]] [[nl:Prismarienkristallen]] [[pl:Kryształy pryzmarynu]] [[pt:Cristais de prismarinho]] [[ru:Призмариновый кристалл]] [[uk:Призмаринові кристали]] [[zh:海晶砂粒]]</li></ul> | 21w10a | Added azalea trees that generates with azalea leaves, flowering azalea leaves and oak logs. | |||
1.19{{Extension DPL}}<ul><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity | image = Armor Stand.png | image2 = Armor Stand BE.png | extratext = View [[#Gallery|all renders]] | stackable = * '''[[JE]]:''' Yes (16) * '''[[BE]]:''' Yes (64) | renewable = Yes | flammable = Yes | size = '''Normal:'''<br> Width: 0.5 Blocks<br> Height: 1.975 Blocks<br> '''Small:'''<br> Width: 0.25 Blocks<br> Height: 0.9875 Blocks<br> | health = {{hp|20}} }} An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]). == Obtaining == An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it. === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |B2= Stick |A3= Stick |B3= Smooth Stone Slab |C3= Stick |Output= Armor Stand |type=Decoration block }} === Natural generation === Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]]. == Usage == [[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition. Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]]. Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]]. In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn. ;<nowiki>Below are the poses: {| class="wikitable collapsible collapsed" ! No. !! Namespace ID !! Redstone power ! ! !! Image |- | 0 | {{cd|animation.armor_stand.default_pose}} | 0 | | | [[File:Armor Stand Default Pose.png|128px]] |- | 1 | {{cd|animation.armor_stand.no_pose}} | 1 | | | [[File:Armor Stand No Pose.png|128px]] |- | 2 | {{cd|animation.armor_stand.solemn_pose}} | 2 | | | [[File:Armor Stand Solemn Pose.png|128px]] |- | 3 | {{cd|animation.armor_stand.athena_pose}} | 3 | | | [[File:Armor Stand Athena Pose.png|128px]] |- | 4 | {{cd|animation.armor_stand.brandish_pose}} | 4 | | | [[File:Armor Stand Brandish Pose.png|128px]] |- | 5 | {{cd|animation.armor_stand.honor_pose}} | 5 | | | [[File:Armor Stand Honor Pose.png|128px]] |- | 6 | {{cd|animation.armor_stand.entertain_pose}} | 6 | | | [[File:Armor Stand Entertain Pose.png|128px]] |- | 7 | {{cd|animation.armor_stand.salute_pose}} | 7 | | | [[File:Armor Stand Salute Pose.png|128px]] |- | 8 | {{cd|animation.armor_stand.hero_pose}} | 8, 13 or more | | | [[File:Armor Stand Hero Pose.png|128px]] |- | 9 | {{cd|animation.armor_stand.riposte_pose}} | 9 | | | [[File:Armor Stand Riposte Pose.png|128px]] |- | 10 | {{cd|animation.armor_stand.zombie_pose}} | 10 | | | [[File:Armor Stand Zombie Pose.png|128px]] |- | 11 | {{cd|animation.armor_stand.cancan_a_pose}} | 11 | | | [[File:Armor Stand Cancan A Pose.png|128px]] |- | 12 | {{cd|animation.armor_stand.cancan_b_pose}} | 12 | | | [[File:Armor Stand Cancan B Pose.png|128px]] |} == Behavior == Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s. Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]]. * [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]]. Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava. {{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref> The stand wobbles slightly when being hit by the player. {{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows: * <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms. * <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown. *<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand). == Sounds == {{edition|java}}:<br> Armor stands use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |subtitle=Block breaking |source=Friendly Creatures |description=When an armor stand is damaged |id=entity.armor_stand.hit |translationkey=subtitles.block.generic.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |subtitle=Block broken |source=Friendly Creatures |description=When an armor stand is destroyed |id=entity.armor_stand.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |subtitle=Block placed |source=Blocks |description=When an armor stand is placed |id=entity.armor_stand.place |translationkey=subtitles.block.generic.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |subtitle=Block placed |source=Friendly Creatures |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=entity.armor_stand.fall |translationkey=subtitles.entity.armorstand.fall |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |source=neutral |description=When an armor stand is damaged |id=mob.armor_stand.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |source=neutral |description=When an armor stand is destroyed |id=mob.armor_stand.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |source=neutral |description=When an armor stand is placed |id=mob.armor_stand.place |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |source=neutral |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=mob.armor_stand.land |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Armor Stand |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Armor Stand |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |id=552 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |id=61 |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, armor stands have no additional item tag. : See [[Bedrock Edition level format/Item format]]. === Entity data === Armor stands have entity data associated with them that contain various properties of the [[entity]]. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == Note: This video is outdated as Zoglins now attack armor stands <div style="text-align:center">{{yt|tCFkdTfCleQ}}</div> == History == {{History|java}} {{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}} {{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}} {{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}} {{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed. |Pick-block can now be used on armor stands. |Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}} {{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}} {{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}} {{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}} {{History||1.9|snap=15w31a|Armor stands can now dual wield. |<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}} {{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}} {{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}} {{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}} {{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}} {{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}} {{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again. |Armor stands now generate in taiga [[village]]s.}} {{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}} {{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}} {{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}} {{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}} {{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}} {{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}} {{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. |When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}} {{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}} {{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}} {{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}} {{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them. |Armor stands now have a smoother animation when changing poses.}} {{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}} {{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History|foot}} <gallery> Armour stand 1.png|The first image of the armor stand. JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe. The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster. Dual Wielding Armor Stand.png|A dual wielding armor stand. Glowing Armor Stands.png|Armor stands with the [[glowing]] effect. Armor Stand Chess.jpg|Chess with armor stands. </gallery> == Issues == {{issue list}} == Trivia == * Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref> * Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms. *Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first. *Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one. *Using external tools, armor stand spawners can be placed. *Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture. == Gallery == === Renders === ; Armor (Java Edition) <gallery> Armor Stand Leather.png Armor Stand Golden.png Armor Stand Chainmail.png Armor Stand Iron.png Armor Stand Diamond.png Armor Stand Netherite.png </gallery> ; Armor (Bedrock Edition) <gallery> Armor Stand with Leather Armor BE.png Armor Stand with Golden Armor BE.png Armor Stand with Chain Armor BE.png Armor Stand with Iron Armor BE.png Armor Stand with Diamond Armor BE.png Armor Stand with Netherite Armor BE.png </gallery> ; Poses <gallery> Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png| </gallery> === Screenshots === <gallery> Armor Stand Demo.png|Armor stands in various positions with various [[armor]]. Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}. Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}. Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand. Armor Stand Garage.png|An armor stand in a garage. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023 {{Items}} {{Entities}} [[Category:Storage]] [[de:Rüstungsständer]] [[es:Soporte para armadura]] [[fr:Porte-armure]] [[ja:防具立て]] [[ko:갑옷 거치대]] [[pl:Stojak na zbroję]] [[pt:Suporte de armaduras]] [[ru:Стойка для брони]] [[th:แท่นวางชุดเกราะ]] [[uk:Стійка для обладунків]] [[zh:盔甲架]]</li><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item | image = Carrot on a Stick.png | rarity = Common | renewable = Yes | durability = 25 | stackable = No }} A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s. == Obtaining == === Crafting === It is possible to craft a carrot on a stick without a [[crafting table]]. {{Crafting |head=1 |showname=0 |showdescription=1 |B2=Fishing Rod; Damaged Fishing Rod |C3=Carrot |Output= Carrot on a Stick |type= Transportation |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick. }} {{crafting |foot=1 |ignoreusage=1 |Damaged Carrot on a Stick |Damaged Carrot on a Stick |Output= Carrot on a Stick |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability. |type= Transportation }} == Usage == === Riding a pig === To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick. To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect. === Enchantments === A carrot on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a carrot on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a carrot on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |aliasid=carrotonastick |id=517 |form=item |translationkey=item.carrotOnAStick.name |foot=1}} == Video == <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div> == History == {{History|java}} {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}} {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}} {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}} {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}} {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}} {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}} {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}} {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref> |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}} {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> PigControl.png|First image of carrot on a stick released by Dinnerbone. pigstairs.png|Pigs can climb [[stairs]] and [[slabs]]. Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref> Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick. Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability. Grum Carrot on a Stick 2.png|Another image showing the same. Grum Carrot on a Stick 3.png|Another image. </gallery> == See also == * [[Warped Fungus on a Stick]] == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Mrkev na prutu]] [[de:Karottenrute]] [[es:Caña con zanahoria]] [[fr:Carotte sur un bâton]] [[hu:Répa horgászboton]] [[it:Bastone e carota]] [[ja:ニンジン付きの棒]] [[ko:당근 낚싯대]] [[nl:Wortel aan een stok]] [[pl:Marchewka na patyku]] [[pt:Vara com cenoura]] [[ru:Удочка с морковью]] [[th:แคร์รอตติดเบ็ด]] [[uk:Морква на паличці]] [[zh:胡萝卜钓竿]]</li></ul></nowiki> | 22w14a | Added mangrove trees. | |||
1.20 (experimental) | 23w07a | Added cherry trees behind the "Update 1.20" experimental datapack. | |||
1.20{{Extension DPL}}<ul><li>[[Glow Stick|Glow Stick]]<br/>{{stub}} {{education feature}} {{Exclusive|Bedrock|Education}} {{Item | image = White Glow Stick.png | extratext = View [[#Gallery|all renders]] | renewable = No | durability = 95 | stackable = No }} '''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time. == Obtaining == {{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in Survival mode, or in [[Minecraft Education]]. === Crafting === {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= Matching Glow Stick |description={{only|bedrock|education}} |type= Miscellaneous }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye". --> {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= Bone Meal; Lapis Lazuli; Cocoa Beans |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick |description={{only|bedrock|Education}} |type= Miscellaneous }} </div> == Usage == While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A [[particle]] effect is visible until the [[durability]] runs out. The glow stick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes. == Sounds == {{Sound table |type=bedrock |sound=Flint and steel click.ogg |source=block |description=While a glowstick is being activated |id=fire.ignite |volume=1.0 |pitch=0.5/0.7 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Stick |spritename=glow-sticks |spritetype=item |nameid=glow_stick |id=601 |form=item |translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name |foot=1}} ===Metadata=== {{/DV}} ===Item data=== See [[Bedrock Edition level format/Item format]]. == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}} {{History||?|Making a glow stick results in correct items again. |Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}} |Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}} {{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}} {{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}} {{History|education}} {{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History|foot}} == Gallery == <gallery> White Glow Stick.png| Orange Glow Stick.png| Magenta Glow Stick.png| Light Blue Glow Stick.png| Yellow Glow Stick.png| Lime Glow Stick.png| Pink Glow Stick.png| Gray Glow Stick.png| Cyan Glow Stick.png| Purple Glow Stick.png| Blue Glow Stick.png| Brown Glow Stick.png| Green Glow Stick.png| Red Glow Stick.png| </gallery> == Trivia == * The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes. * Players cannot enchant glow sticks with Unbreaking or Mending, despite the items having [[durability]]. * The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}} == Issues == {{issue list}} {{items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Knicklicht]] [[ja:ケミカルライト]] [[ko:발광봉]] [[pt:Graveto Brilhante]] [[ru:Химический источник света]] [[zh:荧光棒]]</li><li>[[Pottery Sherd|Pottery Sherd]]<br/>{{Item | image=Angler Pottery Sherd.png | extratext = View [[#Items|all items]] | renewable = No | stackable = Yes (64) }} <!-- IT IS SHERD, NOT SHARD! DO NOT CHANGE TO SHARD, AS IT IS NAMED SHERD IN-GAME! --> '''Pottery sherds'''<ref group="note">The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials. </ref> are a set of twenty [[item]]s used to craft [[decorated pot]]s with ornamental designs. They can be obtained only by [[brush]]ing [[suspicious block]]s, with the variants of sherd obtainable being dependent on the structure. == Obtaining == === Breaking === When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]] or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it. === Suspicious block loot === Pottery sherds can be found as [[suspicious block]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramids]] and [[desert well]]s, and can be extracted from these blocks using a [[brush]]. {{#invoke:LootChest|base3|angler-pottery-sherd,archer-pottery-sherd,arms-up-pottery-sherd,blade-pottery-sherd,brewer-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,explorer-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,miner-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,prize-pottery-sherd,sheaf-pottery-sherd,shelter-pottery-sherd,skull-pottery-sherd,snort-pottery-sherd}} == Usage == === Crafting ingredient === {{Crafting |ingredients=Any Pottery Sherd or [[Brick]] |B1= Any Pottery Sherd |A2= Any Pottery Sherd |C2= Any Pottery Sherd |B3= Any Pottery Sherd |Output= Decorated Pot |type= Decoration block }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |id=664 |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |id=665 |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |id=666 |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |id=667 |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |id=668 |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |id=669 |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |id=670 |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |id=671 |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |id=672 |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |id=673 |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |id=674 |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |id=675 |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |id=676 |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |id=677 |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |id=678 |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |id=679 |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |id=680 |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |id=681 |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |id=682 |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |id=683 |form=item |foot=1}} == Achievements == {{Load achievements|Careful restoration}} == Advancements == {{Load advancements|Respecting the Remnants;Careful Restoration}} == History == {{History||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]][[File:Orange Ceramic Shard.png|32px]][[File:Ceramic Shard 1.png|32px]][[File:Ceramic Shard 2.png|32px]][[File:Ceramic Shard 3.png|32px]][[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}} {{History||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 3|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{History||1.20|snap=23w12a|Pottery shards are now out of the 1.20 experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |The probability for the archer, prize, and skull pottery shards to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8, for the arms up pottery sherd to generate in the suspicious sand in [[desert well]] has been changed from 3/7 to 1/4.}} {{History|||snap=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".|Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds now are in the rare loot.}} {{History|||snap=23w17a|The probability of the burn, danger, friend, heart, heartbreak, howl, and sheaf pottery sherds to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.{{verify}}|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.20|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{h|||snap=beta 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |[[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Changed the texture of arms up, prize and skull pottery shards.<ref>{{bug|MCPE-167202}}</ref>}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.20.0.20|Miner pottery shard can generate in desert pyramids.}} {{History||1.20.0|snap=beta 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}} {{History|||snap=beta 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Many pottery sherds are based on another in-game mob or item: ** The angler pottery sherd depicts a [[fishing rod]]. ** The archer pottery sherd depicts a [[bow]] and [[arrow]]. ** The blade pottery sherd depicts a [[sword]]. ** The brewer pottery sherd depicts a [[potion]]. ** The burn pottery sherd depicts [[fire]]. ** The danger pottery sherd depicts a [[creeper]]. ** The explorer pottery sherd depicts a [[map]]. ** The friend pottery sherd depicts the unibrow and nose of a [[villager]] or [[iron golem]]. ** The howl pottery sherd depicts a [[wolf]]. ** The miner pottery sherd depicts a [[pickaxe]]. ** The mourner pottery sherd depicts an early design for the [[warden]]. ** The plenty pottery sherd depicts a [[chest]]. ** The sheaf pottery sherd depicts [[wheat]]. ** The skull pottery sherd depicts a [[skeleton]]. ** The snort pottery sherd depicts a [[sniffer]]. **The prize pottery sherd depicts a diamond cut [[diamond]] ***It could depict a [[MCE:Ruby|ruby]] from ''Minecraft Earth'', as well. **The arms up pottery sherd depicts a [[character]] with their arms up. **The heart and heartbreak pottery sherds depict a [[Health|heart]] and broken heart respectively. **The shelter pottery sherd depicts a [[tree]]. ==Gallery== === Items === <gallery> Angler Pottery Sherd.png|Angler Pottery Sherd Archer Pottery Sherd.png|Archer Pottery Sherd Arms Up Pottery Sherd.png|Arms Up Pottery Sherd Blade Pottery Sherd.png|Blade Pottery Sherd Brewer Pottery Sherd.png|Brewer Pottery Sherd Burn Pottery Sherd.png|Burn Pottery Sherd Danger Pottery Sherd.png|Danger Pottery Sherd Explorer Pottery Sherd.png|Explorer Pottery Sherd Friend Pottery Sherd.png|Friend Pottery Sherd Heart Pottery Sherd.png|Heart Pottery Sherd Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd Howl Pottery Sherd.png|Howl Pottery Sherd Miner Pottery Sherd.png|Miner Pottery Sherd Mourner Pottery Sherd.png|Mourner Pottery Sherd Plenty Pottery Sherd.png|Plenty Pottery Sherd Prize Pottery Sherd.png|Prize Pottery Sherd Sheaf Pottery Sherd.png|Sheaf Pottery Sherd Shelter Pottery Sherd.png|Shelter Pottery Sherd Skull Pottery Sherd.png|Skull Pottery Sherd Snort Pottery Sherd.png|Snort Pottery Sherd </gallery> === Development images === <gallery> JE 1.17 Development Archeology.jpg|Blue ceramic shard. JE 1.17 Development Archeology 2.jpg|Ceramic shards. </gallery> === Official artwork === <gallery> Pottery Sherd Pixel Art.png|Pixel artwork of [[Ari]] holding a skull pottery sherd. File:T&T Thumbnail.jpg|Ari holding up a different sherd. </gallery> == References == <references /> == Notes == <references group="note"/> {{Items}} [[Category:Non-renewable resources]] [[de:Töpferscherbe]] [[es:Fragmento de cerámica]] [[fr:Tesson de poterie]] [[ja:壺の欠片]] [[pt:Óstraco]] [[zh:陶片]]</li></ul> | 23w12a | Cherry trees are now available without using the aforementioned datapack. | |||
Pocket Edition Alpha | |||||
v0.1.0{{Extension DPL}}<ul><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}} {{See also|Trapdoor}} {{Block | image = <gallery> Iron Door.png|Java Edition Iron Door BE.png|Bedrock Edition </gallery> | extratext = View [[#Gallery|all renders]] | transparent = Partial | light = No | tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small> | hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small> | tool = axe | tool2 = wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No }} A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]]. == Obtaining == Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day. === Breaking === Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them. {{breaking row |Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door |textTrim=Door |Axe;Pickaxe |; |item=1;1 |link=none;none }} A door is removed and drops itself as an item: * if the block beneath the door is moved, removed, or destroyed * if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space === Natural generation === Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s. ;{{BlockSprite|Oak Door|text=Oak}} Oak doors generate as part of: * Plains [[village]]s * [[Stronghold]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Spruce Door|text=Spruce}} Spruce doors generate as part of: * Taiga, snowy tundra and snowy taiga [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Jungle Door|text=Jungle}} Jungle doors generate as part of: * Desert [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Acacia Door|text=Acacia}} Acacia doors generate as part of: * Savanna [[village]]s <!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} --> ;{{BlockSprite|Dark Oak Door|text=Dark oak}} Dark oak doors generate as part of: * Master bedroom closets in [[woodland mansion]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Iron Door|text=Iron}} Iron doors generate as part of: * Prison rooms in [[woodland mansion]]s * [[Stronghold]]s with a stone [[button]] to open{{only|JE}} === Crafting === {{Crafting |head=1 |name=[[Wood Door]] |A1= Matching Planks |B1= Matching Planks |A2= Matching Planks |B2= Matching Planks |A3= Matching Planks |B3= Matching Planks |Output= Matching wood Door,3 |type= Redstone }} {{Crafting |A1= Iron Ingot |B1= Iron Ingot |A2= Iron Ingot |B2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |Output= Iron Door,3 |type= Redstone |foot=1 }} == Usage == Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty. Iron doors can be opened only with redstone power. === Placement === Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to: * the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.) * the '''top''' of an upside-down [[slab]] or upside-down [[stairs]] * the '''top''' of a [[slime block]] or downward-facing [[piston]] More information about placement on transparent blocks can be found at [[Opacity/Placement]]. When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space. By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by: * Placing a door besides another door (creating a double door where both doors open away from each other) * Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block. === Behavior === [[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava). [[Mob]]s can spawn in a space occupied by a door. The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds. When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower. === Barrier === A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. {{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks. Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do. [[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding. Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open). Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire. === Redstone component === {{see also|Redstone circuit}} Both wood and iron doors can be controlled with redstone power. A door is a redstone [[mechanism component]] and can be activated by: * an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. * an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below * a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door * powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. All methods of activating a door can be applied to either the top or bottom parts of a door. When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state. An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). === Fuel === Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door. === Note blocks === Wooden doors can be placed under [[note block]]s to produce "bass" sound. == Sounds == === Generic === ==== Iron ==== {{Sound table/Block/Metal}} ==== Normal wood ==== {{Sound table/Block/Wood}} ==== Cherry wood ==== {{Sound table/Block/Cherry wood}} ==== Bamboo wood ==== {{Sound table/Block/Bamboo wood}} ==== Nether wood ==== {{Sound table/Block/Nether wood}} === Unique === {{el|java}}: {{Sound table |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |subtitle=Door creaks |source=block |description=When an iron door opens |id=block.iron_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |subtitle=Door creaks |source=block |description=When an iron door closes |id=block.iron_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |subtitle=Door creaks |source=block |description=When a wooden door opens |id=block.wooden_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |subtitle=Door creaks |source=block |description=When a wooden door closes |id=block.wooden_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |subtitle=Door creaks |source=block |description=When a cherry wood door opens |id=block.cherry_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a cherry wood door closes |id=block.cherry_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a bamboo wood door opens |id=block.bamboo_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a bamboo wood door closes |id=block.bamboo_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a Nether wood door opens |id=block.nether_wood_door.open |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a Nether wood door closes |id=block.nether_wood_door.close |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |subtitle=Door shakes |source=hostile |description=When a [[zombie]] attacks a door |id=entity.zombie.attack_wooden_door |translationkey=subtitles.entity.zombie.attack_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Zombie hit metal1.ogg |sound2=Zombie hit metal2.ogg |sound3=Zombie hit metal3.ogg |subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref> |source=None |description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref> |id=entity.zombie.attack_iron_door |translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/> |volume=''None'' |pitch=''None'' |distance=''None''}} {{Sound table |sound=Zombie breaks door.ogg |subtitle=Door breaks |source=hostile |description=When a zombie breaks a door |id=entity.zombie.break_wooden_door |translationkey=subtitles.entity.zombie.break_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|bedrock}}: {{Sound table |type=bedrock |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |source=block |description=When an iron door opens |id=open.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |source=block |description=When an iron door closes |id=close.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |source=block |description=When a wooden door opens |id=open.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |source=block |description=When a wooden door closes |id=close.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |source=block |description=When a cherry wood door opens |id=open.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a cherry wood door closes |id=close.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |source=block |description=When a bamboo wood door opens |id=open.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a bamboo wood door closes |id=close.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |source=block |description=When a Nether wood door opens |id=open.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a Nether wood door closes |id=close.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |source=hostile |description=While a zombie is breaking a wooden door |id=mob.zombie.wood |volume=1.0 |pitch=1.0}} {{Sound table |sound=Zombie breaks door.ogg |source=hostile |description=When a zombie breaks a wooden door |id=mob.zombie.woodbreak |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Door |spritetype=block |nameid=iron_door |blocktags=doors |itemtags=doors}} {{ID table |displayname=Oak Door |spritetype=block |nameid=oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Spruce Door |spritetype=block |nameid=spruce_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Birch Door |spritetype=block |nameid=birch_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Jungle Door |spritetype=block |nameid=jungle_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Acacia Door |spritetype=block |nameid=acacia_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Dark Oak Door |spritetype=block |nameid=dark_oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Mangrove Door |spritetype=block |nameid=mangrove_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Crimson Door |spritetype=block |nameid=crimson_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors}} {{ID table |displayname=Warped Door |spritetype=block |nameid=warped_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |firstcolumnname=Door |shownumericids=y |showforms=y |generatetranslationkeys=y |spritename=iron-door |displayname=Iron block |spritetype=block |nameid=iron_door |id=71 |form=block |itemform=item.iron_door}} {{ID table |spritename=oak-door |displayname=Oak block |spritetype=block |nameid=wooden_door |id=64 |form=block |itemform=item.wooden_door |translationkey=-}} {{ID table |spritename=spruce-door |displayname=Spruce block |spritetype=block |nameid=spruce_door |id=193 |form=block |itemform=item.spruce_door |translationkey=-}} {{ID table |spritename=birch-door |displayname=Birch block |spritetype=block |nameid=birch_door |id=194 |form=block |itemform=item.birch_door |translationkey=-}} {{ID table |spritename=jungle-door |displayname=Jungle block |spritetype=block |nameid=jungle_door |id=195 |form=block |itemform=item.jungle_door |translationkey=-}} {{ID table |spritename=acacia-door |displayname=Acacia block |spritetype=block |nameid=acacia_door |id=196 |form=block |itemform=item.acacia_door |translationkey=-}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak block |spritetype=block |nameid=dark_oak_door |id=197 |form=block |itemform=item.dark_oak_door |translationkey=-}} {{ID table |spritename=mangrove-door |displayname=Mangrove block |spritetype=block |nameid=mangrove_door |id=-493 |form=block |itemform=item.mangrove_door |translationkey=-}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |id=-531 |itemtags=minecraft:door |translationkey=item.cherry_door.name}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |id=-517 |itemtags=minecraft:door |translationkey=item.bamboo_door.name}} {{ID table |spritename=crimson-door |displayname=Crimson block |spritetype=block |nameid=crimson_door |id=499 |form=block |itemform=item.crimson_door}} {{ID table |spritename=warped-door |displayname=Warped block |spritetype=block |nameid=warped_door |id=500 |form=block |itemform=item.warped_door}} {{ID table |spritename=iron-door |displayname=Iron item |spritetype=item |nameid=iron_door |id=372 |form=item |itemtags=minecraft:door}} {{ID table |spritename=oak-door |displayname=Oak item |spritetype=item |nameid=wooden_door |id=359 |form=item |itemtags=minecraft:door}} {{ID table |spritename=spruce-door |displayname=Spruce item |spritetype=item |nameid=spruce_door |id=553 |form=item |itemtags=minecraft:door}} {{ID table |spritename=birch-door |displayname=Birch item |spritetype=item |nameid=birch_door |id=554 |form=item |itemtags=minecraft:door}} {{ID table |spritename=jungle-door |displayname=Jungle item |spritetype=item |nameid=jungle_door |id=555 |form=item |itemtags=minecraft:door}} {{ID table |spritename=acacia-door |displayname=Acacia item |spritetype=item |nameid=acacia_door |id=556 |form=item |itemtags=minecraft:door}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak item |spritetype=item |nameid=dark_oak_door |id=557 |form=item |itemtags=minecraft:door}} {{ID table |spritename=mangrove-door |displayname=Mangrove item |spritetype=item |nameid=mangrove_door |id=641 |form=item |itemtags=minecraft:door}} {{ID table |spritename=crimson-door |displayname=Crimson item |spritetype=item |nameid=crimson_door |id=616 |form=item |itemtags=minecraft:door}} {{ID table |spritename=warped-door |displayname=Warped item |spritetype=item |nameid=warped_door |id=617 |form=item |itemtags=minecraft:door |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16. <div style="text-align:center"> <span style="display:inline-block">{{yt|7jlIQcbHFts}}</span> <span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span> </div> == History == ''For a history of changes to textures and models for each block state, see [[/Asset history]]'' {{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} {{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} {{History||20100608|Doors have been given smarter rotation logic.}} {{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} {{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} {{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} {{History|java alpha}} {{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors. |[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. |Doors can now be controlled by redstone power.}} {{History|java beta}} {{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}} {{History||1.7.3|Doors no longer produce placeholder texture particles.}} {{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]]. |Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}} {{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}} {{History||1.1|snap=11w47a|Double doors now open correctly.}} {{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}} {{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door. |[[Zombie]]s can now break wooden doors. |Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} {{History|||snap=12w07a|Zombies can no longer break iron doors.}} {{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} {{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}} {{History|||snap=14w02a|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1.}} {{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}} {{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}} {{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} {{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. |[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors. |The wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}} {{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} {{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors. |Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}} {{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}} {{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} {{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} {{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}} {{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}} {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} {{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}} {{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed. |[[Vindicator]]s can now break doors.}} {{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} {{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} {{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} {{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} {{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} {{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} {{History|||snap=19w14a|Pillagers can no longer open doors.}} {{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}} {{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} {{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}} {{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}} {{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}} {{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors. [[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} {{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} {{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons. |[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. |Wooden doors are now available in the inventory, including in [[Creative]].}} {{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}} {{History||v0.3.0|A crafting recipe for wooden doors has been added. |Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} {{History||v0.3.2|Wooden doors now drop their item form when broken.}} {{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed. |Wooden doors can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}} {{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}} {{History||v0.12.1|snap=build 1|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |[[Zombie]]s can now break down wooden doors. |Oak doors can now be opened by [[villager]]s. |Oak doors are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors. |Iron doors are now available in the [[Creative]] [[inventory]]. |A [[crafting]] recipe for iron doors has been added. |Redstone mechanics added, making iron doors able to function normally.}} {{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} {{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}} {{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s. |Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s. |Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed. |Jungle doors now generate in the new [[desert]] [[village]]s. |Added [[wandering trader]]s, which can open and close wooden doors.}} {{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}} {{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. |Added [[piglin]]s, which can open and close doors.}} {{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle. |The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}} {{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]]. |Moved doors to the Building Blocks tab in the Creative inventory.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |The original wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}} {{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History|foot}} <gallery> Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. </gallery> Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Door closing old.ogg|Door opening old.ogg}} | ? | Sound Update | ? |- | {{sound||Door open.ogg|Door close.ogg}} | Sound Update | 15w43a | ? |} === Door "items" === {{:Technical blocks/Doors}} == Issues == {{Issue list}} == Trivia == * Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref> == Gallery == <gallery> Oak Door.png|Oak Door Spruce Door.png|Spruce Door Birch Door.png|Birch Door Jungle Door.png|Jungle Door Acacia Door.png|Acacia Door Dark Oak Door.png|Dark Oak Door Mangrove Door.png|Mangrove Door Cherry Door.png|Cherry Door Bamboo Door.png|Bamboo Door Crimson Door.png|Crimson Door Warped Door.png|Warped Door Iron Door.png|Iron Door Oak Door (item) JE4 BE3.png|Oak Door (item) Spruce Door (item) JE4 BE2.png|Spruce Door (item) Birch Door (item) JE4 BE2.png|Birch Door (item) Jungle Door (item) JE5 BE3.png|Jungle Door (item) Acacia Door (item) JE4 BE2.png|Acacia Door (item) Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item) Mangrove Door (item) JE1 BE1.png|Mangrove Door (item) Cherry Door (item) JE2.png|Cherry Door (item) Bamboo Door (item) JE1 BE1.png|Bamboo Door (item) Crimson Door (item) JE2 BE2.png|Crimson Door (item) Warped Door (item) JE2 BE2.png|Warped Door (item) Iron Door (item) JE3 BE3.png|Iron Door (item) </gallery> === Screenshots === <gallery> Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]]. Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. Door Creeper.png|A creeper behind some dark oak doors. Doortypes.png|All types of doors with their respective trapdoors. FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. Jeb Crafting Doors.png|First image of three doors being crafted at once. Jappa Closet.jpg|A closet made from oak doors. </gallery> === Concept Art === <gallery> Bamboo Wood and Door Concept Art.png|Bamboo door concept art. Bamboo Door Prototype Textures.png|Bamboo door prototype textures. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Utility blocks]] [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[cs:Dveře]] [[de:Tür]] [[el:Door]] [[es:Puerta]] [[fr:Porte]] [[hu:Ajtók]] [[it:Porta]] [[ja:ドア]] [[ko:문]] [[nl:Deur]] [[pl:Drzwi]] [[pt:Porta]] [[ru:Дверь]] [[th:ประตู]] [[uk:Двері]] [[zh:门]]</li><li>[[Pottery Sherd|Pottery Sherd]]<br/>{{Item | image=Angler Pottery Sherd.png | extratext = View [[#Items|all items]] | renewable = No | stackable = Yes (64) }} <!-- IT IS SHERD, NOT SHARD! DO NOT CHANGE TO SHARD, AS IT IS NAMED SHERD IN-GAME! --> '''Pottery sherds'''<ref group="note">The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials. </ref> are a set of twenty [[item]]s used to craft [[decorated pot]]s with ornamental designs. They can be obtained only by [[brush]]ing [[suspicious block]]s, with the variants of sherd obtainable being dependent on the structure. == Obtaining == === Breaking === When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]] or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it. === Suspicious block loot === Pottery sherds can be found as [[suspicious block]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramids]] and [[desert well]]s, and can be extracted from these blocks using a [[brush]]. {{#invoke:LootChest|base3|angler-pottery-sherd,archer-pottery-sherd,arms-up-pottery-sherd,blade-pottery-sherd,brewer-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,explorer-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,miner-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,prize-pottery-sherd,sheaf-pottery-sherd,shelter-pottery-sherd,skull-pottery-sherd,snort-pottery-sherd}} == Usage == === Crafting ingredient === {{Crafting |ingredients=Any Pottery Sherd or [[Brick]] |B1= Any Pottery Sherd |A2= Any Pottery Sherd |C2= Any Pottery Sherd |B3= Any Pottery Sherd |Output= Decorated Pot |type= Decoration block }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |id=664 |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |id=665 |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |id=666 |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |id=667 |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |id=668 |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |id=669 |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |id=670 |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |id=671 |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |id=672 |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |id=673 |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |id=674 |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |id=675 |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |id=676 |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |id=677 |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |id=678 |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |id=679 |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |id=680 |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |id=681 |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |id=682 |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |id=683 |form=item |foot=1}} == Achievements == {{Load achievements|Careful restoration}} == Advancements == {{Load advancements|Respecting the Remnants;Careful Restoration}} == History == {{History||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]][[File:Orange Ceramic Shard.png|32px]][[File:Ceramic Shard 1.png|32px]][[File:Ceramic Shard 2.png|32px]][[File:Ceramic Shard 3.png|32px]][[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}} {{History||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 3|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{History||1.20|snap=23w12a|Pottery shards are now out of the 1.20 experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |The probability for the archer, prize, and skull pottery shards to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8, for the arms up pottery sherd to generate in the suspicious sand in [[desert well]] has been changed from 3/7 to 1/4.}} {{History|||snap=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".|Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds now are in the rare loot.}} {{History|||snap=23w17a|The probability of the burn, danger, friend, heart, heartbreak, howl, and sheaf pottery sherds to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.{{verify}}|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.20|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{h|||snap=beta 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |[[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Changed the texture of arms up, prize and skull pottery shards.<ref>{{bug|MCPE-167202}}</ref>}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.20.0.20|Miner pottery shard can generate in desert pyramids.}} {{History||1.20.0|snap=beta 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}} {{History|||snap=beta 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Many pottery sherds are based on another in-game mob or item: ** The angler pottery sherd depicts a [[fishing rod]]. ** The archer pottery sherd depicts a [[bow]] and [[arrow]]. ** The blade pottery sherd depicts a [[sword]]. ** The brewer pottery sherd depicts a [[potion]]. ** The burn pottery sherd depicts [[fire]]. ** The danger pottery sherd depicts a [[creeper]]. ** The explorer pottery sherd depicts a [[map]]. ** The friend pottery sherd depicts the unibrow and nose of a [[villager]] or [[iron golem]]. ** The howl pottery sherd depicts a [[wolf]]. ** The miner pottery sherd depicts a [[pickaxe]]. ** The mourner pottery sherd depicts an early design for the [[warden]]. ** The plenty pottery sherd depicts a [[chest]]. ** The sheaf pottery sherd depicts [[wheat]]. ** The skull pottery sherd depicts a [[skeleton]]. ** The snort pottery sherd depicts a [[sniffer]]. **The prize pottery sherd depicts a diamond cut [[diamond]] ***It could depict a [[MCE:Ruby|ruby]] from ''Minecraft Earth'', as well. **The arms up pottery sherd depicts a [[character]] with their arms up. **The heart and heartbreak pottery sherds depict a [[Health|heart]] and broken heart respectively. **The shelter pottery sherd depicts a [[tree]]. ==Gallery== === Items === <gallery> Angler Pottery Sherd.png|Angler Pottery Sherd Archer Pottery Sherd.png|Archer Pottery Sherd Arms Up Pottery Sherd.png|Arms Up Pottery Sherd Blade Pottery Sherd.png|Blade Pottery Sherd Brewer Pottery Sherd.png|Brewer Pottery Sherd Burn Pottery Sherd.png|Burn Pottery Sherd Danger Pottery Sherd.png|Danger Pottery Sherd Explorer Pottery Sherd.png|Explorer Pottery Sherd Friend Pottery Sherd.png|Friend Pottery Sherd Heart Pottery Sherd.png|Heart Pottery Sherd Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd Howl Pottery Sherd.png|Howl Pottery Sherd Miner Pottery Sherd.png|Miner Pottery Sherd Mourner Pottery Sherd.png|Mourner Pottery Sherd Plenty Pottery Sherd.png|Plenty Pottery Sherd Prize Pottery Sherd.png|Prize Pottery Sherd Sheaf Pottery Sherd.png|Sheaf Pottery Sherd Shelter Pottery Sherd.png|Shelter Pottery Sherd Skull Pottery Sherd.png|Skull Pottery Sherd Snort Pottery Sherd.png|Snort Pottery Sherd </gallery> === Development images === <gallery> JE 1.17 Development Archeology.jpg|Blue ceramic shard. JE 1.17 Development Archeology 2.jpg|Ceramic shards. </gallery> === Official artwork === <gallery> Pottery Sherd Pixel Art.png|Pixel artwork of [[Ari]] holding a skull pottery sherd. File:T&T Thumbnail.jpg|Ari holding up a different sherd. </gallery> == References == <references /> == Notes == <references group="note"/> {{Items}} [[Category:Non-renewable resources]] [[de:Töpferscherbe]] [[es:Fragmento de cerámica]] [[fr:Tesson de poterie]] [[ja:壺の欠片]] [[pt:Óstraco]] [[zh:陶片]]</li></ul> | Added oak, spruce, pine, and birch trees. | ||||
v0.2.1{{Extension DPL}}<ul><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}} {{Education feature}} {{Exclusive|bedrock|education}} {{Item | image = <gallery> Antidote.png | Antidote Elixir.png | Elixir Eye Drops.png | Eye Drops Tonic.png | Tonic </gallery> | renewable = Yes | stackable = No }} A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it. == Obtaining == === Brewing === Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions. {| class="wikitable" style="text-align: center;" data-description="Remedies" ! Potion ! Reagent, base ! Effect ! Notes |- ! {{Inventory slot|Antidote}}<br>Antidote | {{Brewing Stand |Input= Silver |Output2= Awkward Potion }} | Cures [[Poison]] | Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties. |- ! {{Inventory slot|Elixir}}<br>Elixir | {{Brewing Stand |Input= Cobalt |Output2= Awkward Potion }} | Cures [[Weakness]] | |- ! {{Inventory slot|Eye Drops}}<br>Eye Drops | {{Brewing Stand |Input= Calcium |Output2= Awkward Potion }} | Cures [[Blindness]] | |- ! {{Inventory slot|Tonic}}<br>Tonic | {{Brewing Stand |Input= Bismuth |Output2= Awkward Potion }} | Cures [[Nausea]] | In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment. |} == Usage == Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back. == Sounds == {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=When a player drinks medicine |id=random.drink |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Medicine |spritetype=item |nameid=medicine |id=599 |form=item |notshowbeitemforms=y |translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|education}} {{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|foot}} == Issues == {{issue list|Cures|Medicine}} == See also == * [[Potion]] * [[Splash Potion]] * [[Lingering Potion]] {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Medizin]] [[it:Medicinale]] [[ja:治療薬]] [[lzh:藥]] [[pl:Leki]] [[pt:Remédio]] [[zh:药物]]</li><li>[[Paper|Paper]]<br/>{{Item | image = Paper.png | renewable = Yes | stackable = Yes (64) }} '''Paper''' is an item crafted from [[sugar cane]]. == Obtaining == === Chest loot === {{LootChestItem|paper}} === Crafting === {{Crafting |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane |Output= Paper,3 |type= Miscellaneous }} === Villagers === {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect. == Usage == === Crafting ingredient === {{crafting usage}} === Anvil usage === {{:Map/BE|zoom}} === Trading === {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades. {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Paper |spritetype=item |nameid=paper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Paper |spritetype=item |nameid=paper |id=386 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}} {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}} {{History|java}} {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}} {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]]. |Maps start out at their closest zoom level and can be extended by adding more paper.}} {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}} {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}} {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}} {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed. |Paper can now be used to craft [[banner pattern]]s.}} {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}} {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}} {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}} {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}} {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps. |Paper can now be used to zoom in maps, using [[anvil]]s.}} {{History|pocket}} {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed. |Paper can now be found in cartographer house chests in [[village]]s. |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023 {{Items}} [[cs:Papír]] [[de:Papier]] [[es:Papel]] [[fr:Papier]] [[hu:Papír]] [[ja:紙]] [[ko:종이]] [[nl:Papier]] [[pl:Papier]] [[pt:Papel]] [[ru:Бумага]] [[th:กระดาษ]] [[uk:Папір]] [[zh:纸]] [[Category:Renewable resources]]</li></ul> | Oak trees generate with spruce wood. | ||||
v0.4.0{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity |image=Bottle o' Enchanting.gif |imagesize=160px |invimage=Bottle o' Enchanting |stackable=Yes (64) |renewable=Yes |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |rarity=Uncommon |networkid='''[[JE]]''': 75 }} A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact. == Obtaining == === Trading === Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade. === Natural generation === {{LootChestItem|bottle-o'-enchanting}} == Usage == A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles. == Sounds == {{Edition|Java}}:<br> Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a bottle o' enchanting impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=neutral |description=When a bottle o' enchanting is thrown by a player |id=entity.experience_bottle.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a bottle o' enchanting is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=item |nameid=experience_bottle |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Bottle o' Enchanting |spritetype=entity |spritename=Bottle o' Enchanting |nameid=experience_bottle |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=item |nameid=experience_bottle |id=508 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=entity |nameid=xp_bottle |id=68 |foot=1}} === Entity data === {{see also|Chunk format}} Thrown bottles o' enchanting have entity data that define various properties of the entity. {{/ED}} == History == <!--When were dispensers made able to fire these? Or was this always a thing?--> {{History|java}} {{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}} {{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}} {{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}} {{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}} {{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}} {{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}} {{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}} {{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}} {{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}} {{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests. |[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}} {{History|PS4}} {{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting are not available within the [[Creative inventory]].}} {{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}} {{History|foot}} == Issues == {{issue list|Bottle o' Enchanting|Experience Bottle}} == Gallery == <gallery> Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact. Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode. </gallery> {{Items}} {{Entities}} [[cs:Lektvar očarování]] [[de:Erfahrungsfläschchen]] [[es:Frasco con experiencia]] [[fr:Fiole d'expérience]] [[ja:エンチャントの瓶]] [[ko:경험치 병]] [[pl:Zaklęta butelka]] [[pt:Frasco de experiência]] [[ru:Зелье опыта]] [[th:ขวดแห่งเวทมนตร์]] [[zh:附魔之瓶]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.--> {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block | group = Age 0 | 1-1 = Nether Wart Age 0.png | 1-2 = Nether Wart Age 0 BE.png | group2 = Age 1-2 | 2-1 = Nether Wart Age 1-2.png | 2-2 = Nether Wart Age 1-2 BE.png | group3 = Age 3 | 3-1 = Nether Wart Age 3.png | 3-2 = Nether Wart Age 3 BE.png |image= Nether Wart (item).png |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]]. '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]]. == Obtaining == === Breaking === Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment. === Natural generation === Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). {| class="wikitable" |+ !Location !Description !Image |- |{{anchor|Nether Fortress}}'''Nether Fortress''' |Nether wart can be found growing near stairwells in small soul sand gardens. |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]] |- |{{anchor|Bastion Remnant}}'''Bastion Remnant''' |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions. |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]] |} <br> === Chest loot === {{LootChestItem|nether-wart}} == Usage == === Brewing ingredient === Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness. {{brewing |showname=1 |Nether Wart |Awkward Potion |base=Water Bottle }} === Crafting ingredient === {{crafting usage}} === Trading === Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades. === Farming === {{main|Tutorials/Nether Wart farming}} When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart. Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]]. Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]]. === Composting === Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether wart}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Wart |spritetype=block |nameid=nether_wart |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Wart |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-wart |spritetype=block |nameid=nether_wart |id=115 |form=block |itemform=item.nether_wart}} {{ID table |displayname=Item |spritename=nether-wart |spritetype=item |nameid=nether_wart |id=294 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}} {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}} {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}} {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}} {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}} {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}} {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}} {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}} {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}} {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}} {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}} {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart. |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}} {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}} {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}} {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart. |Nether wart uses a cross model instead of the "hash" shape associated with crops.}} {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed. |Placement and breaking [[sound]]s have now been added to nether wart.}} {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s. |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}. |Nether wart can now be [[composter|composted]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]]. |[[Nether fortress]]es have now been changed to make nether wart rooms more likely. |Nether wart can now grow outside of [[the Nether]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History|foot}} === Nether wart "item" === {{:Technical blocks/Nether Wart}} ==Issues== {{issue list}} == Trivia == * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block. * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent. == Gallery == <gallery> Nether Brick And Wart.png|Nether wart found in a nether fortress. Nether Wart Closeup.png| Another example of nether wart found in a nether fortress. Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. Nether Fortress Large Stairs Room.png </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Netherwarze]] [[es:Verruga del Nether]] [[fr:Verrues du Nether]] [[hu:Bibircsók]] [[it:Verruca del Nether]] [[ja:ネザーウォート]] [[ko:네더 사마귀]] [[nl:Netherkruid]] [[pl:Netherowa brodawka]] [[pt:Fungo do Nether]] [[ru:Адский нарост]] [[th:หูดเนเธอร์]] [[uk:Пекельний наріст]] [[zh:下界疣]] [[Category:Brewing recipe]]</li></ul> | Oak trees use oak wood again. | ||||
v0.9.0{{Extension DPL}}<ul><li>[[Head|Head]]<br/>{{Block | image = <gallery> Skeleton Skull.png | Skeleton Wither Skeleton Skull.png | Wither Skeleton Player Head.png | Player Zombie Head.png| Zombie Creeper Head.png | Creeper Dragon Head.png | Dragon Piglin Head.png | Piglin </gallery> | transparent = Yes | light = No | tool = any | renewable = * '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' * Yes * '''Dragon, Player:''' * No | stackable = Yes (64) | flammable = No | lavasusceptible = No | rarity = Uncommon }} A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]]. == Obtaining == === Breaking === A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken. {{breaking row|horizontal=1|Mob Head|sprite=Heads}} If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]]. When destroyed by an [[explosion]], the head ''always'' drops as an item. ===Natural generation=== Dragon heads generate on [[end ships]] found in [[End City|end cities]]. Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]]. === Mob loot === A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III. [[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref> ==Usage == ===Decoration=== Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking. When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1) === Wearing === {{See also|#Renders}} The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]]. ====Disguise==== Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect. {{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]]. === Withers=== {{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}} [[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it. ===Dispensers=== A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing. [[Dispenser]]s can also complete the construction of a wither. === Crafting ingredient=== {{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}} {{Crafting |ignoreusage=1 |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]] |Gunpowder |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head |Matching Dye |Output= Matching Firework Star |description=Forms Creeper shape |foot=1 }} ===Enchantments=== Mob heads can receive the following enchantments, but only through an [[anvil]]. {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Binding]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} === Note blocks === Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead. The block below the note block does not affect the mob sound it creates. ==Player skins== {{exclusive|java|section=1}} Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref> Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}. If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game. When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs). === Marc's Head Format=== [[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]] {{exclusive|Java|section=1}} [[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated. Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}. The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> <!-- DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted! In particular: * MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}} * MHF_Guardian is unofficial, see http://redd.it/3439u0 --> ;Mobs <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF Alex}} MHF_Alex *{{InvSprite|MHF Blaze}} MHF_Blaze *{{InvSprite|MHF CaveSpider}} MHF_CaveSpider *{{InvSprite|MHF Chicken}} MHF_Chicken *{{InvSprite|MHF Cow}} MHF_Cow *{{InvSprite|MHF Creeper}} MHF_Creeper *{{InvSprite|MHF Enderman}} MHF_Enderman *{{InvSprite|MHF Ghast}} MHF_Ghast *{{InvSprite|MHF Golem}} MHF_Golem *{{InvSprite|MHF Herobrine}} MHF_Herobrine *{{InvSprite|MHF LavaSlime}} MHF_LavaSlime *{{InvSprite|MHF MushroomCow}} MHF_MushroomCow *{{InvSprite|MHF Ocelot}} MHF_Ocelot *{{InvSprite|MHF Pig}} MHF_Pig *{{InvSprite|MHF PigZombie}} MHF_PigZombie *{{InvSprite|MHF Sheep}} MHF_Sheep *{{InvSprite|MHF Skeleton}} MHF_Skeleton *{{InvSprite|MHF Slime}} MHF_Slime *{{InvSprite|MHF Spider}} MHF_Spider *{{InvSprite|MHF Squid}} MHF_Squid *{{InvSprite|MHF Steve}} MHF_Steve *{{InvSprite|MHF Villager}} MHF_Villager *{{InvSprite|MHF WSkeleton}} MHF_WSkeleton *{{InvSprite|MHF Zombie}} MHF_Zombie </div> ;Blocks <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF Cactus}} MHF_Cactus *{{InvSprite|MHF Cake}} MHF_Cake *{{InvSprite|MHF Chest}} MHF_Chest *{{InvSprite|MHF CoconutB}} MHF_CoconutB *{{InvSprite|MHF CoconutG}} MHF_CoconutG *{{InvSprite|MHF Melon}} MHF_Melon *{{InvSprite|MHF OakLog}} MHF_OakLog *{{InvSprite|MHF Present1}} MHF_Present1 *{{InvSprite|MHF Present2}} MHF_Present2 *{{InvSprite|MHF Pumpkin}} MHF_Pumpkin *{{InvSprite|MHF TNT}} MHF_TNT *{{InvSprite|MHF TNT2}} MHF_TNT2 </div> ;Bonus <div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em"> *{{InvSprite|MHF ArrowUp}} MHF_ArrowUp *{{InvSprite|MHF ArrowDown}} MHF_ArrowDown *{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft *{{InvSprite|MHF ArrowRight}} MHF_ArrowRight *{{InvSprite|MHF Exclamation}} MHF_Exclamation *{{InvSprite|MHF Question}} MHF_Question </div> ==Sounds== ===Generic=== {{Sound table/Block/Stone}} ===Unique=== {{Edition|Java}}: {{Sound table |sound=Zombie idle1.ogg |sound2=Zombie idle2.ogg |sound3=Zombie idle3.ogg |subtitle=Zombie groans |source=record |description=When a zombie head is played using a note block |id=block.note_block.imitate.zombie |translationkey=subtitles.entity.zombie.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Skeleton idle1.ogg |sound2=Skeleton idle2.ogg |sound3=Skeleton idle3.ogg |subtitle=Skeleton rattles |source=record |description=When a skeleton skull is played using a note block |id=block.note_block.imitate.skeleton |translationkey=subtitles.entity.skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Creeper fuse.ogg |subtitle=Creeper hisses |source=record |description=When a creeper head is played using a note block |id=block.note_block.imitate.creeper |translationkey=subtitles.entity.creeper.primed |volume=3.0 |pitch=0.5 |distance=16}} {{Sound table |sound=Ender dragon idle1.ogg |sound2=Ender dragon idle2.ogg |sound3=Ender dragon idle3.ogg |sound4=Ender dragon idle4.ogg |subtitle=Dragon roars |source=record |description=When an ender dragon head is played using a note block |id=block.note_block.imitate.ender_dragon |translationkey=subtitles.entity.ender_dragon.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wither skeleton idle1.ogg |sound2=Wither skeleton idle2.ogg |sound3=Wither skeleton idle3.ogg |subtitle=Wither Skeleton rattles |source=record |description=When a wither skeleton skull is played using a note block |id=block.note_block.imitate.wither_skeleton |translationkey=subtitles.entity.wither_skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Piglin idle1.ogg |sound2=Piglin idle2.ogg |sound3=Piglin idle3.ogg |sound4=Piglin idle4.ogg |sound5=Piglin idle5.ogg |subtitle=Piglin snorts |source=record |description=When a piglin head is played using a note block |id=block.note_block.imitate.piglin |translationkey=subtitles.entity.piglin.ambient |volume=1.98 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |subtitle=Gear equips |source=player |description=When a carved pumpkin is equipped |id=item.armor.equip_generic |translationkey=subtitles.item.armor.equip |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} <!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.--> {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Zombie idle1.ogg |sound2=Zombie idle2.ogg |sound3=Zombie idle3.ogg |source=record |description=When a zombie head is played using a note block |id=note.zombie |pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}} {{Sound table |sound=Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref> |id=note.skeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Fuse.ogg |source=record |description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/> |id=note.creeper |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Ender dragon idle1.ogg |sound2=Ender dragon idle2.ogg |sound3=Ender dragon idle3.ogg |sound4=Ender dragon idle4.ogg |source=record |description=When a dragon head is played using a note block |id=note.enderdragon |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/> |id=note.witherskeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Wither skeleton step1.ogg |sound2=Wither skeleton step2.ogg |sound3=Wither skeleton step3.ogg |sound4=Wither skeleton step4.ogg |source=record |description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/> |id=note.witherskeleton |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Piglin angry1.ogg |sound2=Piglin angry2.ogg |sound3=Piglin angry3.ogg |sound4=Piglin angry4.ogg |source=record |description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref> |id=note.piglin |pitch=0.84 <ref group=sound name=pitch/>}} {{Sound table |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |source=player |description=When a carved pumpkin is equipped |id=armor.equip_generic |volume=1.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Skeleton Skull |spritetype=block |nameid=skeleton_skull}} {{ID table |displayname=Wither Skeleton Skull |spritetype=block |nameid=wither_skeleton_skull}} {{ID table |displayname=Zombie Head |spritetype=block |nameid=zombie_head}} {{ID table |displayname=Player Head |spritetype=block |nameid=player_head}} {{ID table |displayname=Creeper Head |spritetype=block |nameid=creeper_head}} {{ID table |displayname=Dragon Head |spritetype=block |nameid=dragon_head}} {{ID table |displayname=Piglin Head |spritetype=block |nameid=piglin_head}} {{ID table |displayname=Skeleton Wall Skull |spritetype=block |nameid=skeleton_wall_skull |form=block}} {{ID table |displayname=Wither Skeleton Wall Skull |spritetype=block |nameid=wither_skeleton_wall_skull |form=block}} {{ID table |displayname=Zombie Wall Head |spritetype=block |nameid=zombie_wall_head |form=block}} {{ID table |displayname=Player Wall Head |spritetype=block |nameid=player_wall_head |form=block}} {{ID table |displayname=Creeper Wall Head |spritetype=block |nameid=creeper_wall_head |form=block}} {{ID table |displayname=Dragon Wall Head |spritetype=block |nameid=dragon_wall_head |form=block}} {{ID table |displayname=Piglin Wall Head |spritetype=block |nameid=piglin_wall_head |foot=1}} {{ID table |displayname=Block entity |spritename=heads |spritetype=block |nameid=skull |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Head |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=skulls |spritetype=block |nameid=skull |id=144 |form=block |itemform=item.skull |translationkey=-}} {{ID table |displayname=Item |spritename=skulls |spritetype=item |nameid=skull |id=516 |form=item |translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=heads |spritetype=block |nameid=Skull |foot=1}} ===Metadata=== {{see also|Data values}} {{IN|bedrock}}, mob heads use the following data values: {{/DV}} ===Item data=== {{el|java}}: {{main|Player.dat format}} Player heads use item NBT to save the owner. <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Player Heads}} </div> {{el|bedrock}}: :{{IN|bedrock}}, heads have no additional item tag. :See [[Bedrock Edition level format/Item format]]. ===Block states=== {{see also|Block states}} {{/BS}} ===Block data=== A mob head has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: :See [[Bedrock Edition level format/Block entity format]]. == Achievements== {{load achievements|Camouflage;The Beginning?}} ==Advancements== {{load advancements|Spooky Scary Skeleton;Withering Heights}} ==History== ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java}} {{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}} {{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}} {{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}} {{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures. |Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> |Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}} {{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}} {{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}} {{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}} {{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}} {{History|||snap=14w29a|Heads now display a cracking animation.}} {{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. |Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. |Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]]. |Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}} {{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}} {{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}} {{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads. |Dragon heads are currently available only in [[creative]] mode. |[[Mob]] heads now appear larger in the [[inventory]].}} {{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}} {{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}} {{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}} {{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}} {{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}} {{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each. |<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15. |<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}} {{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}} {{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}} <!-- {{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}} RE-ADD WHEN THE WORDING IS BETTER --> {{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} {{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}} {{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. |Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s. |Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}} {{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}} {{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}} {{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}} {{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}} {{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}} {{History|console}} {{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. |Wither skeleton skulls currently do not have a use.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s. |Wither skeleton skulls can now be used to build the [[wither]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}} {{History|new 3ds}} {{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}} {{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}} {{History|foot}} ===Skull "item"=== {{:Technical blocks/Skull}} ==Issues== {{issue list}} == Trivia== * Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names. *{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]]. *The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head. ==Gallery== ===Renders=== <gallery> Steve wearing Skeleton Skull.png| Steve wearing Wither Skeleton Skull.png| Steve wearing Creeper Head.png| Steve wearing Zombie Head.png| Steve wearing Dragon Head.png| Alex wearing Skeleton Skull.png| Alex wearing Wither Skeleton Skull.png| Alex wearing Creeper Head.png| Alex wearing Zombie Head.png| Alex wearing Dragon Head.png| Dragon Head.gif|An animation of the dragon head when redstone power is supplied. </gallery> ===Screenshots=== <gallery> All The Heads.png|All of the heads. Headsrotation.png|Heads oriented in different directions. HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts. Playerheads.png|A picture of player heads, including some Mojang characters. EndShipBow.png|A dragon head found at the bow of an end ship. </gallery> ====Development==== <gallery> 1st image Mob Head.png|First screenshot released of heads. Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]]. PauseUnpause's Head 1.png|First image of held heads rendering as blocks. PauseUnpause's Head 2.png|Second image of held heads rendering as blocks. Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition. 1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]]. 1.16 Dev failed head holding 2.jpg|Second attempt. </gallery> ===In other media=== <gallery> Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block. Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block. File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref> </gallery> ==References== {{reflist}} {{blocks|Utility}} {{items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Non-solid blocks]] [[cs:Hlava]] [[de:Kopf]] [[es:Cabeza]] [[fr:Tête]] [[hu:Mob fejek]] [[it:Testa di creatura]] [[ja:Mobの頭]] [[ko:몹 머리]] [[nl:Wezenhoofd]] [[pl:Głowa]] [[pt:Cabeça de criatura]] [[ru:Голова]] [[uk:Голова]] [[zh:生物头颅]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}} {{Item | image = Spawn Egg.png | extratext = View [[#Gallery|all renders]] | stackable = Yes (64), the same type of spawn egg only | renewable = No }} {{Many images}} A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly. == Obtaining == Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}. == Usage == A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]]. === Dispensers === A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. === Baby mobs === If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}} Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult. === Monster spawners === All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged. === Renaming === A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob. === Survival mode === Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. == List of spawn eggs == There is a spawn egg for almost every mob in the game; exceptions are listed below this table. {| class="wikitable" data-description="Spawn eggs and availability" ! Egg ! Spawns ! Notes |- ! colspan="4"| Hostile and neutral mobs |- | align="center"| {{InvSprite|Bee Spawn Egg}} | {{EntityLink|Bee}} | Bees have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Blaze Spawn Egg}} | {{EntityLink|Blaze}} | |- |align="center"| {{InvSprite|Bogged Spawn Egg}} | {{EntityLink|Bogged}} | |- |align="center"| {{InvSprite|Cave Spider Spawn Egg}} | {{EntityLink|Cave Spider}} | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}} |- |align="center"| {{InvSprite|Creeper Spawn Egg}} | {{EntityLink|Creeper}} | Creepers can never spawn [[Creeper#Charged creeper|charged]]. |- |align="center"| {{InvSprite|Dolphin Spawn Egg}} | {{EntityLink|Dolphin}} | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby. |- |align="center" |{{InvSprite|Drowned Spawn Egg}} | {{EntityLink|Drowned}} | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref> |- |align="center"| {{InvSprite|Elder Guardian Spawn Egg}} | {{EntityLink|Elder Guardian}} | |- |align="center"| {{InvSprite|Ender Dragon Spawn Egg}} | {{EntityLink|Ender Dragon}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Enderman Spawn Egg}} | {{EntityLink|Enderman}} | Endermen spawn neutral and not holding a block. |- |align="center"| {{InvSprite|Endermite Spawn Egg}} | {{EntityLink|Endermite}} | |- |align="center"| {{InvSprite|Evoker Spawn Egg}} | {{EntityLink|Evoker}} | |- |align="center"| {{InvSprite|Ghast Spawn Egg}} | {{EntityLink|Ghast}} | |- |align="center"| {{InvSprite|Goat Spawn Egg}} | {{EntityLink|Goat}} |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat. |- |align="center"| {{InvSprite|Guardian Spawn Egg}} | {{EntityLink|Guardian}} | |- |align="center"| {{InvSprite|Hoglin Spawn Egg}} | {{EntityLink|Hoglin}} | Hoglins have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Husk Spawn Egg}} | {{EntityLink|Husk}} | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/> |- |align="center"| {{InvSprite|Iron Golem Spawn Egg}} | {{EntityLink|Iron Golem}} |These golems are neutral like the [[village]] golems. |- |align="center"| {{InvSprite|Llama Spawn Egg}} | {{EntityLink|Llama}} | Llamas spawn untamed and have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Magma Cube Spawn Egg}} | {{EntityLink|Magma Cube}} | Magma cubes spawn with a random size. |- |align="center"| {{InvSprite|Panda Spawn Egg}} | {{EntityLink|Panda}} | Pandas spawn with a random personality and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Phantom Spawn Egg}} | {{EntityLink|Phantom}} | |- |align="center"| {{InvSprite|Piglin Spawn Egg}} | {{EntityLink|Piglin}} | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]]. |- |align="center"| {{InvSprite|Piglin Brute Spawn Egg}} | {{EntityLink|Piglin Brute}} | Piglin brutes never spawn with armor. |- |align="center"| {{InvSprite|Pillager Spawn Egg}} | {{EntityLink|Pillager}} | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]]. |- |align="center"| {{InvSprite|Polar Bear Spawn Egg}} | {{EntityLink|Polar Bear}} | Polar bears have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Ravager Spawn Egg}} | {{EntityLink|Ravager}} | Ravagers never spawn being ridden by [[illager]]s. |- |align="center"| {{InvSprite|Shulker Spawn Egg}} | {{EntityLink|Shulker}} | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. |- |align="center"| {{InvSprite|Silverfish Spawn Egg}} | {{EntityLink|Silverfish}} | |- |align="center"| {{InvSprite|Skeleton Spawn Egg}} | {{EntityLink|Skeleton}} |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Slime Spawn Egg}} | {{EntityLink|Slime}} | Slimes spawn with a random size. |- |align="center"| {{InvSprite|Spider Spawn Egg}} | {{EntityLink|Spider}} | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}. |- |align="center"| {{InvSprite|Stray Spawn Egg}} | {{EntityLink|Stray}} | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Trader Llama Spawn Egg}} | {{EntityLink|Trader Llama}} | |- |align="center"| {{InvSprite|Vex Spawn Egg}} | {{EntityLink|Vex}} | |- |align="center"| {{InvSprite|Vindicator Spawn Egg}} | {{EntityLink|Vindicator}} | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]]. |- |align="center"| {{InvSprite|Warden Spawn Egg}} | {{EntityLink|Warden}} | |- |align="center"| {{InvSprite|Witch Spawn Egg}} | {{EntityLink|Witch}} | |- |align="center"| {{InvSprite|Wither Spawn Egg}} | {{EntityLink|Wither}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}} | {{EntityLink|Wither Skeleton}} | |- |align="center"| {{InvSprite|Wolf Spawn Egg}} | {{EntityLink|Wolf}} | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Zoglin Spawn Egg}} | {{EntityLink|Zoglin}} | |- |align="center"| {{InvSprite|Zombie Spawn Egg}} | {{EntityLink|Zombie}} | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}. |- |align="center"| {{InvSprite|Zombie Villager Spawn Egg}} | {{EntityLink|Zombie Villager}} | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}. {{IN|bedrock}}, they never spawn with equipment. |- |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}} | {{EntityLink|Zombified Piglin}} | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]]. |- !colspan="4"| Passive mobs |- |align="center"| {{InvSprite|Spawn Agent}} | {{EntityLink|Agent}} | |- |align="center"| {{InvSprite|Allay Spawn Egg}} | {{EntityLink|Allay}} | |- |align="center"| {{InvSprite|Axolotl Spawn Egg}} | {{EntityLink|Axolotl}} |Axolotls' skins are randomized and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Bat Spawn Egg}} | {{EntityLink|Bat}} | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. |- |align="center"| {{InvSprite|Camel Spawn Egg}} | {{EntityLink|Camel}} | |- |align="center"| {{InvSprite|Cat Spawn Egg}} | {{EntityLink|Cat}} | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Chicken Spawn Egg}} | {{EntityLink|Chicken}} | Chickens have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Cod Spawn Egg}} | {{EntityLink|Cod}} |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally. |- |align="center"| {{InvSprite|Cow Spawn Egg}} | {{EntityLink|Cow}} | Cows have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Donkey Spawn Egg}} | {{EntityLink|Donkey}} | Donkeys spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Fox Spawn Egg}} | {{EntityLink|Fox}} | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Frog Spawn Egg}} | {{EntityLink|Frog}} | Frog skins are biome-dependent. |- |align="center"| {{InvSprite|Glow Squid Spawn Egg}} | {{EntityLink|Glow Squid}} | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Horse Spawn Egg}} | {{EntityLink|Horse}} | Horses spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mooshroom Spawn Egg}} | {{EntityLink|Mooshroom}} | Mooshrooms always spawn red and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mule Spawn Egg}} | {{EntityLink|Mule}} | Mules have a 20% chance of spawning as a baby. |- |align=“center” | {{InvSprite|Spawn NPC}} | {{EntityLink|NPC}} |There is an equal chance of spawning each of the 5 variants of this mob from the egg. |- |align="center"| {{InvSprite|Ocelot Spawn Egg}} | {{EntityLink|Ocelot}} | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. |- |align="center"| {{InvSprite|Parrot Spawn Egg}} | {{EntityLink|Parrot}} | Parrots spawn untamed and with a random color. |- |align="center"| {{InvSprite|Pig Spawn Egg}} | {{EntityLink|Pig}} | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Pufferfish Spawn Egg}} | {{EntityLink|Pufferfish}} | |- |align="center"| {{InvSprite|Rabbit Spawn Egg}} | {{EntityLink|Rabbit}} | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Salmon Spawn Egg}} | {{EntityLink|Salmon}} | {{IN|bedrock}}, salmon spawn with a random size. |- |align="center"| {{InvSprite|Sheep Spawn Egg}} | {{EntityLink|Sheep}} | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}} | {{EntityLink|Skeleton Horse}} | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap. |- |align="center"| {{InvSprite|Sniffer Spawn Egg}} | {{EntityLink|Sniffer}} |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]] |- |align="center"| {{InvSprite|Snow Golem Spawn Egg}} | {{EntityLink|Snow Golem}} | |- |align="center"| {{InvSprite|Squid Spawn Egg}} | {{EntityLink|Squid}} | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Strider Spawn Egg}} | {{EntityLink|Strider}} | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]]. |- |align="center"| {{InvSprite|Tadpole Spawn Egg}} | {{EntityLink|Tadpole}} | Also spawned from [[frogspawn]]. |- |align="center"| {{InvSprite|Tropical Fish Spawn Egg}} | {{EntityLink|Tropical Fish}} | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants. |- |align="center"| {{InvSprite|Turtle Spawn Egg}} | {{EntityLink|Turtle}} | Turtles have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Villager Spawn Egg}} | {{EntityLink|Villager}} | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Wandering Trader Spawn Egg}} | {{EntityLink|Wandering Trader}} | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. |- |align="center"| {{InvSprite|Zombie Horse Spawn Egg}} | {{EntityLink|Zombie Horse}} | Zombie horses have a 20% chance of spawning as a baby. |} === Mobs without spawn eggs === The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. {| class="wikitable" data-description="spawn eggs and availability" ! Mob ! Reason |- ! colspan="2" | Variants |- ! {{EntityLink|Brown Mooshroom}} | Shares ID with red variant |- ! colspan="2" | Other mobs |- ! {{EntityLink|Giant}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |- ! {{EntityLink|Illusioner}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |} === Education Edition spawn eggs === These spawn eggs exist {{in|education}} and {{in|bedrock}}: * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}} * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}} The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities. === Minecraft Earth spawn eggs === These unused spawn egg textures existed {{in|earth}}: * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}} * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}} * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}} * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}} === April Fools spawn eggs === * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} == Sounds == When a mob is spawned, it immediately makes its ambient sound. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |form=item}} {{ID table |displayname=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |form=item}} {{ID table |displayname=Bat Spawn Egg |spritetype=item |nameid=bat_spawn_egg |form=item}} {{ID table |displayname=Bee Spawn Egg |spritetype=item |nameid=bee_spawn_egg |form=item}} {{ID table |displayname=Blaze Spawn Egg |spritetype=item |nameid=blaze_spawn_egg |form=item}} {{ID table |displayname=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |form=item}} {{ID table |displayname=Cat Spawn Egg |spritetype=item |nameid=cat_spawn_egg |form=item}} {{ID table |displayname=Cave Spider Spawn Egg |spritetype=item |nameid=cave_spider_spawn_egg |form=item}} {{ID table |displayname=Chicken Spawn Egg |spritetype=item |nameid=chicken_spawn_egg |form=item}} {{ID table |displayname=Cod Spawn Egg |spritetype=item |nameid=cod_spawn_egg |form=item}} {{ID table |displayname=Cow Spawn Egg |spritetype=item |nameid=cow_spawn_egg |form=item}} {{ID table |displayname=Creeper Spawn Egg |spritetype=item |nameid=creeper_spawn_egg |form=item}} {{ID table |displayname=Dolphin Spawn Egg |spritetype=item |nameid=dolphin_spawn_egg |form=item}} {{ID table |displayname=Donkey Spawn Egg |spritetype=item |nameid=donkey_spawn_egg |form=item}} {{ID table |displayname=Drowned Spawn Egg |spritetype=item |nameid=drowned_spawn_egg |form=item}} {{ID table |displayname=Elder Guardian Spawn Egg |spritetype=item |nameid=elder_guardian_spawn_egg |form=item}} {{ID table |displayname=Ender Dragon Spawn Egg |spritetype=item |nameid=ender_dragon_spawn_egg |form=item}} {{ID table |displayname=Enderman Spawn Egg |spritetype=item |nameid=enderman_spawn_egg |form=item}} {{ID table |displayname=Endermite Spawn Egg |spritetype=item |nameid=endermite_spawn_egg |form=item}} {{ID table |displayname=Evoker Spawn Egg |spritetype=item |nameid=evoker_spawn_egg |form=item}} {{ID table |displayname=Fox Spawn Egg |spritetype=item |nameid=fox_spawn_egg |form=item}} {{ID table |displayname=Frog Spawn Egg |spritetype=item |nameid=frog_spawn_egg |form=item}} {{ID table |displayname=Ghast Spawn Egg |spritetype=item |nameid=ghast_spawn_egg |form=item}} {{ID table |displayname=Glow Squid Spawn Egg |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |form=item}} {{ID table |displayname=Goat Spawn Egg |spritetype=item |nameid=Goat_spawn_egg |form=item}} {{ID table |displayname=Guardian Spawn Egg |spritetype=item |nameid=guardian_spawn_egg |form=item}} {{ID table |displayname=Hoglin Spawn Egg |spritetype=item |nameid=hoglin_spawn_egg |form=item}} {{ID table |displayname=Horse Spawn Egg |spritetype=item |nameid=horse_spawn_egg |form=item}} {{ID table |displayname=Husk Spawn Egg |spritetype=item |nameid=husk_spawn_egg |form=item}} {{ID table |displayname=Iron Golem Spawn Egg |spritetype=item |nameid=iron_golem_spawn_egg |form=item}} {{ID table |displayname=Llama Spawn Egg |spritetype=item |nameid=llama_spawn_egg |form=item}} {{ID table |displayname=Magma Cube Spawn Egg |spritetype=item |nameid=magma_cube_spawn_egg |form=item}} {{ID table |displayname=Mooshroom Spawn Egg |spritetype=item |nameid=mooshroom_spawn_egg |form=item}} {{ID table |displayname=Mule Spawn Egg |spritetype=item |nameid=mule_spawn_egg |form=item}} {{ID table |displayname=Ocelot Spawn Egg |spritetype=item |nameid=ocelot_spawn_egg |form=item}} {{ID table |displayname=Panda Spawn Egg |spritetype=item |nameid=panda_spawn_egg |form=item}} {{ID table |displayname=Parrot Spawn Egg |spritetype=item |nameid=parrot_spawn_egg |form=item}} {{ID table |displayname=Phantom Spawn Egg |spritetype=item |nameid=phantom_spawn_egg |form=item}} {{ID table |displayname=Pig Spawn Egg |spritetype=item |nameid=pig_spawn_egg |form=item}} {{ID table |displayname=Piglin Spawn Egg |spritetype=item |nameid=piglin_spawn_egg |form=item}} {{ID table |displayname=Piglin Brute Spawn Egg |spritetype=item |nameid=piglin_brute_spawn_egg |form=item}} {{ID table |displayname=Pillager Spawn Egg |spritetype=item |nameid=pillager_spawn_egg |form=item}} {{ID table |displayname=Polar Bear Spawn Egg |spritetype=item |nameid=polar_bear_spawn_egg |form=item}} {{ID table |displayname=Pufferfish Spawn Egg |spritetype=item |nameid=pufferfish_spawn_egg |form=item}} {{ID table |displayname=Rabbit Spawn Egg |spritetype=item |nameid=rabbit_spawn_egg |form=item}} {{ID table |displayname=Ravager Spawn Egg |spritetype=item |nameid=ravager_spawn_egg |form=item}} {{ID table |displayname=Salmon Spawn Egg |spritetype=item |nameid=salmon_spawn_egg |form=item}} {{ID table |displayname=Sheep Spawn Egg |spritetype=item |nameid=sheep_spawn_egg |form=item}} {{ID table |displayname=Shulker Spawn Egg |spritetype=item |nameid=shulker_spawn_egg |form=item}} {{ID table |displayname=Silverfish Spawn Egg |spritetype=item |nameid=silverfish_spawn_egg |form=item}} {{ID table |displayname=Skeleton Spawn Egg |spritetype=item |nameid=skeleton_spawn_egg |form=item}} {{ID table |displayname=Skeleton Horse Spawn Egg |spritetype=item |nameid=skeleton_horse_spawn_egg |form=item}} {{ID table |displayname=Slime Spawn Egg |spritetype=item |nameid=slime_spawn_egg |form=item}} {{ID table |displayname=Sniffer Spawn Egg |spritetype=item |nameid=sniffer_spawn_egg |form=item}} {{ID table |displayname=Snow Golem Spawn Egg |spritetype=item |nameid=snow_golem_spawn_egg |form=item}} {{ID table |displayname=Spider Spawn Egg |spritetype=item |nameid=spider_spawn_egg |form=item}} {{ID table |displayname=Squid Spawn Egg |spritetype=item |nameid=squid_spawn_egg |form=item}} {{ID table |displayname=Stray Spawn Egg |spritetype=item |nameid=stray_spawn_egg |form=item}} {{ID table |displayname=Strider Spawn Egg |spritetype=item |nameid=strider_spawn_egg |form=item}} {{ID table |displayname=Tadpole Spawn Egg |spritetype=item |nameid=tadpole_spawn_egg |form=item}} {{ID table |displayname=Trader Llama Spawn Egg |spritetype=item |nameid=trader_llama_spawn_egg |form=item}} {{ID table |displayname=Tropical Fish Spawn Egg |spritetype=item |nameid=tropical_fish_spawn_egg |form=item}} {{ID table |displayname=Turtle Spawn Egg |spritetype=item |nameid=turtle_spawn_egg |form=item}} {{ID table |displayname=Vex Spawn Egg |spritetype=item |nameid=vex_spawn_egg |form=item}} {{ID table |displayname=Villager Spawn Egg |spritetype=item |nameid=villager_spawn_egg |form=item}} {{ID table |displayname=Vindicator Spawn Egg |spritetype=item |nameid=vindicator_spawn_egg |form=item}} {{ID table |displayname=Wandering Trader Spawn Egg |spritetype=item |nameid=wandering_trader_spawn_egg |form=item}} {{ID table |displayname=Warden Spawn Egg |spritetype=item |nameid=warden_spawn_egg |form=item}} {{ID table |displayname=Witch Spawn Egg |spritetype=item |nameid=witch_spawn_egg |form=item}} {{ID table |displayname=Wither Spawn Egg |spritetype=item |nameid=wither_spawn_egg |form=item}} {{ID table |displayname=Wither Skeleton Spawn Egg |spritetype=item |nameid=wither_skeleton_spawn_egg |form=item}} {{ID table |displayname=Wolf Spawn Egg |spritetype=item |nameid=wolf_spawn_egg |form=item}} {{ID table |displayname=Zoglin Spawn Egg |spritetype=item |nameid=zoglin_spawn_egg |form=item}} {{ID table |displayname=Zombie Spawn Egg |spritetype=item |nameid=zombie_spawn_egg |form=item}} {{ID table |displayname=Zombie Horse Spawn Egg |spritetype=item |nameid=zombie_horse_spawn_egg |form=item}} {{ID table |displayname=Zombie Villager Spawn Egg |spritetype=item |nameid=zombie_villager_spawn_egg |form=item}} {{ID table |displayname=Zombified Piglin Spawn Egg |spritetype=item |nameid=zombified_piglin_spawn_egg |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=item.spawn_egg.name |spritename=chicken-spawn-egg |spritetype=item |nameid=spawn_egg |aliasid=spawn_egg / 0 |id=718 |form=item |translationkey=-}} {{ID table |displayname=Spawn Agent |spritetype=item |nameid=agent_spawn_egg |aliasid=spawn_egg / 56 |id=489 |form=item |translationkey=item.spawn_egg.entity.agent.name}} {{ID table |displayname=Spawn Allay |spritename=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |aliasid=spawn_egg / 134 |id=639 |form=item |translationkey=item.spawn_egg.entity.allay.name}} {{ID table |displayname=Spawn Axolotl |spritename=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |aliasid=spawn_egg / 130 |id=503 |form=item |translationkey=item.spawn_egg.entity.axolotl.name}} {{ID table |displayname=Spawn Bat |spritetype=item |nameid=bat_spawn_egg |aliasid=spawn_egg / 19 |id=455 |form=item |translationkey=item.spawn_egg.entity.bat.name}} {{ID table |displayname=Spawn Bee |spritetype=item |nameid=bee_spawn_egg |aliasid=spawn_egg / 122 |id=496 |form=item |translationkey=item.spawn_egg.entity.bee.name}} {{ID table |displayname=Spawn Blaze |spritetype=item |nameid=blaze_spawn_egg |aliasid=spawn_egg / 43 |id=458 |form=item |translationkey=item.spawn_egg.entity.blaze.name}} {{ID table |displayname=Spawn Camel |spritename=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |aliasid=spawn_egg / 138 |id=663 |form=item |translationkey=item.spawn_egg.entity.camel.name}} {{ID table |displayname=Spawn Cat |spritetype=item |nameid=cat_spawn_egg |aliasid=spawn_egg / 75 |id=490 |form=item |translationkey=item.spawn_egg.entity.cat.name}} {{ID table |displayname=Spawn Cave Spider |spritetype=item |nameid=cave_spider_spawn_egg |aliasid=spawn_egg / 40 |id=459 |form=item |translationkey=item.spawn_egg.entity.cave_spider.name}} {{ID table |displayname=Spawn Chicken |spritetype=item |nameid=chicken_spawn_egg |aliasid=spawn_egg / 10 |id=437 |form=item |translationkey=item.spawn_egg.entity.chicken.name}} {{ID table |displayname=Spawn Cod |spritetype=item |nameid=cod_spawn_egg |aliasid=spawn_egg / 112 |id=482 |form=item |translationkey=item.spawn_egg.entity.cod.name}} {{ID table |displayname=Spawn Cow |spritetype=item |nameid=cow_spawn_egg |aliasid=spawn_egg / 11 |id=438 |form=item |translationkey=item.spawn_egg.entity.cow.name}} {{ID table |displayname=Spawn Creeper |spritetype=item |nameid=creeper_spawn_egg |aliasid=spawn_egg / 33 |id=443 |form=item |translationkey=item.spawn_egg.entity.creeper.name}} {{ID table |displayname=Spawn Dolphin |spritetype=item |nameid=dolphin_spawn_egg |aliasid=spawn_egg / 31 |id=486 |form=item |translationkey=item.spawn_egg.entity.dolphin.name}} {{ID table |displayname=Spawn Donkey |spritetype=item |nameid=donkey_spawn_egg |aliasid=spawn_egg / 24 |id=467 |form=item |translationkey=item.spawn_egg.entity.donkey.name}} {{ID table |displayname=Spawn Drowned |spritetype=item |nameid=drowned_spawn_egg |aliasid=spawn_egg / 110 |id=485 |form=item |translationkey=item.spawn_egg.entity.drowned.name}} {{ID table |displayname=Spawn Elder Guardian |spritetype=item |nameid=elder_guardian_spawn_egg |aliasid=spawn_egg / 50 |id=473 |form=item |translationkey=item.spawn_egg.entity.elder_guardian.name}} {{ID table |displayname=Spawn Ender Dragon |spritetype=item |nameid=ender_dragon_spawn_egg |aliasid=spawn_egg / 53 |id=508 |form=item |translationkey=item.spawn_egg.entity.ender_dragon.name}} {{ID table |displayname=Spawn Enderman |spritetype=item |nameid=enderman_spawn_egg |aliasid=spawn_egg / 38 |id=444 |form=item |translationkey=item.spawn_egg.entity.enderman.name}} {{ID table |displayname=Spawn Endermite |spritetype=item |nameid=endermite_spawn_egg |aliasid=spawn_egg / 55 |id=462 |form=item |translationkey=item.spawn_egg.entity.endermite.name}} {{ID table |displayname=Spawn Evoker |spritetype=item |nameid=evoker_spawn_egg |aliasid=spawn_egg / 104 |id=477 |form=item |translationkey=item.spawn_egg.entity.evocation_illager.name}} {{ID table |displayname=Spawn Fox |spritetype=item |nameid=fox_spawn_egg |aliasid=spawn_egg / 121 |id=492 |form=item |translationkey=item.spawn_egg.entity.fox.name}} {{ID table |displayname=Spawn Frog |spritetype=item |nameid=frog_spawn_egg |aliasid=spawn_egg / 132 |id=636 |form=item |translationkey=item.spawn_egg.entity.frog.name}} {{ID table |displayname=Spawn Ghast |spritetype=item |nameid=ghast_spawn_egg |aliasid=spawn_egg / 41 |id=456 |form=item |translationkey=item.spawn_egg.entity.ghast.name}} {{ID table |displayname=Spawn Glow Squid |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |aliasid=spawn_egg / 129 |id=505 |form=item |translationkey=item.spawn_egg.entity.glow_squid.name}} {{ID table |displayname=Spawn Goat |spritename=spawn-goat |spritetype=item |nameid=goat_spawn_egg |aliasid=spawn_egg / 128 |id=504 |form=item |translationkey=item.spawn_egg.entity.goat.name}} {{ID table |displayname=Spawn Guardian |spritetype=item |nameid=guardian_spawn_egg |aliasid=spawn_egg / 49 |id=463 |form=item |translationkey=item.spawn_egg.entity.guardian.name}} {{ID table |displayname=Spawn Hoglin |spritetype=item |nameid=hoglin_spawn_egg |aliasid=spawn_egg / 124 |id=498 |form=item |translationkey=item.spawn_egg.entity.hoglin.name}} {{ID table |displayname=Spawn Horse |spritetype=item |nameid=horse_spawn_egg |aliasid=spawn_egg / 23 |id=460 |form=item |translationkey=item.spawn_egg.entity.horse.name}} {{ID table |displayname=Spawn Husk |spritetype=item |nameid=husk_spawn_egg |aliasid=spawn_egg / 47 |id=465 |form=item |translationkey=item.spawn_egg.entity.husk.name}} {{ID table |displayname=Spawn Iron Golem |spritetype=item |nameid=iron_golem_spawn_egg |aliasid=spawn_egg / 20 |id=506 |form=item |translationkey=item.spawn_egg.entity.iron_golem.name}} {{ID table |displayname=Spawn Llama |spritetype=item |nameid=llama_spawn_egg |aliasid=spawn_egg / 29 |id=475 |form=item |translationkey=item.spawn_egg.entity.llama.name}} {{ID table |displayname=Spawn Magma Cube |spritetype=item |nameid=magma_cube_spawn_egg |aliasid=spawn_egg / 42 |id=457 |form=item |translationkey=item.spawn_egg.entity.magma_cube.name}} {{ID table |displayname=Spawn Mooshroom |spritetype=item |nameid=mooshroom_spawn_egg |aliasid=spawn_egg / 16 |id=442 |form=item |translationkey=item.spawn_egg.entity.mooshroom.name}} {{ID table |displayname=Spawn Mule |spritetype=item |nameid=mule_spawn_egg |aliasid=spawn_egg / 25 |id=468 |form=item |translationkey=item.spawn_egg.entity.mule.name}} {{ID table |displayname=Spawn NPC |spritetype=item |nameid=npc_spawn_egg |aliasid=spawn_egg / 51 |id=472 |form=item |translationkey=item.spawn_egg.entity.npc.name}} {{ID table |displayname=Spawn Ocelot |spritetype=item |nameid=ocelot_spawn_egg |aliasid=spawn_egg / 22 |id=453 |form=item |translationkey=item.spawn_egg.entity.ocelot.name}} {{ID table |displayname=Spawn Panda |spritetype=item |nameid=panda_spawn_egg |aliasid=spawn_egg / 113 |id=491 |form=item |translationkey=item.spawn_egg.entity.panda.name}} {{ID table |displayname=Spawn Parrot |spritetype=item |nameid=parrot_spawn_egg |aliasid=spawn_egg / 30 |id=480 |form=item |translationkey=item.spawn_egg.entity.parrot.name}} {{ID table |displayname=Spawn Phantom |spritetype=item |nameid=phantom_spawn_egg |aliasid=spawn_egg / 58 |id=488 |form=item |translationkey=item.spawn_egg.entity.phantom.name}} {{ID table |displayname=Spawn Pig |spritetype=item |nameid=pig_spawn_egg |aliasid=spawn_egg / 12 |id=439 |form=item |translationkey=item.spawn_egg.entity.pig.name}} {{ID table |displayname=Spawn Piglin Brute |spritetype=item |nameid=piglin_brute_spawn_egg |aliasid=spawn_egg / 127 |id=501 |form=item |translationkey=item.spawn_egg.entity.piglin_brute.name}} {{ID table |displayname=Spawn Piglin |spritetype=item |nameid=piglin_spawn_egg |aliasid=spawn_egg / 123 |id=499 |form=item |translationkey=item.spawn_egg.entity.piglin.name}} {{ID table |displayname=Spawn Pillager |spritetype=item |nameid=pillager_spawn_egg |aliasid=spawn_egg / 114 |id=493 |form=item |translationkey=item.spawn_egg.entity.pillager.name}} {{ID table |displayname=Spawn Polar Bear |spritetype=item |nameid=polar_bear_spawn_egg |aliasid=spawn_egg / 28 |id=474 |form=item |translationkey=item.spawn_egg.entity.polar_bear.name}} {{ID table |displayname=Spawn Pufferfish |spritetype=item |nameid=pufferfish_spawn_egg |aliasid=spawn_egg / 108 |id=483 |form=item |translationkey=item.spawn_egg.entity.pufferfish.name}} {{ID table |displayname=Spawn Rabbit |spritetype=item |nameid=rabbit_spawn_egg |aliasid=spawn_egg / 18 |id=461 |form=item |translationkey=item.spawn_egg.entity.rabbit.name}} {{ID table |displayname=Spawn Ravager |spritetype=item |nameid=ravager_spawn_egg |aliasid=spawn_egg / 59 |id=495 |form=item |translationkey=item.spawn_egg.entity.ravager.name}} {{ID table |displayname=Spawn Salmon |spritetype=item |nameid=salmon_spawn_egg |aliasid=spawn_egg / 109 |id=484 |form=item |translationkey=item.spawn_egg.entity.salmon.name}} {{ID table |displayname=Spawn Sheep |spritetype=item |nameid=sheep_spawn_egg |aliasid=spawn_egg / 13 |id=440 |form=item |translationkey=item.spawn_egg.entity.sheep.name}} {{ID table |displayname=Spawn Shulker |spritetype=item |nameid=shulker_spawn_egg |aliasid=spawn_egg / 54 |id=471 |form=item |translationkey=item.spawn_egg.entity.shulker.name}} {{ID table |displayname=Spawn Silverfish |spritetype=item |nameid=silverfish_spawn_egg |aliasid=spawn_egg / 39 |id=445 |form=item |translationkey=item.spawn_egg.entity.silverfish.name}} {{ID table |displayname=Spawn Skeleton Horse |spritetype=item |nameid=skeleton_horse_spawn_egg |aliasid=spawn_egg / 26 |id=469 |form=item |translationkey=item.spawn_egg.entity.skeleton_horse.name}} {{ID table |displayname=Spawn Skeleton |spritetype=item |nameid=skeleton_spawn_egg |aliasid=spawn_egg / 34 |id=446 |form=item |translationkey=item.spawn_egg.entity.skeleton.name}} {{ID table |displayname=Spawn Slime |spritetype=item |nameid=slime_spawn_egg |aliasid=spawn_egg / 37 |id=447 |form=item |translationkey=item.spawn_egg.entity.slime.name}} {{ID table |displayname=Spawn Sniffer |spritetype=item |nameid=sniffer_spawn_egg |aliasid=spawn_egg / 139 |id=502 |form=item |translationkey=item.spawn_egg.entity.sniffer.name}} {{ID table |displayname=Spawn Snow Golem |spritetype=item |nameid=snow_golem_spawn_egg |aliasid=spawn_egg / 21 |id=507 |form=item |translationkey=item.spawn_egg.entity.snow_golem.name}} {{ID table |displayname=Spawn Spider |spritetype=item |nameid=spider_spawn_egg |aliasid=spawn_egg / 35 |id=448 |form=item |translationkey=item.spawn_egg.entity.spider.name}} {{ID table |displayname=Spawn Squid |spritetype=item |nameid=squid_spawn_egg |aliasid=spawn_egg / 17 |id=452 |form=item |translationkey=item.spawn_egg.entity.squid.name}} {{ID table |displayname=Spawn Stray |spritetype=item |nameid=stray_spawn_egg |aliasid=spawn_egg / 46 |id=464 |form=item |translationkey=item.spawn_egg.entity.stray.name}} {{ID table |displayname=Spawn Strider |spritetype=item |nameid=strider_spawn_egg |aliasid=spawn_egg / 125 |id=497 |form=item |translationkey=item.spawn_egg.entity.strider.name}} {{ID table |displayname=Spawn Tadpole |spritetype=item |nameid=tadpole_spawn_egg |aliasid=spawn_egg / 133 |id=637 |form=item |translationkey=item.spawn_egg.entity.tadpole.name}} {{ID table |displayname=Spawn Trader Llama |spritetype=item |nameid=trader_llama_spawn_egg |aliasid=spawn_egg / 157 |id=656 |form=item |translationkey=item.spawn_egg.entity.trader_llama.name}} {{ID table |displayname=Spawn Tropical Fish |spritetype=item |nameid=tropical_fish_spawn_egg |aliasid=spawn_egg / 111 |id=481 |form=item |translationkey=item.spawn_egg.entity.tropicalfish.name}} {{ID table |displayname=Spawn Sea Turtle |spritetype=item |nameid=turtle_spawn_egg |aliasid=spawn_egg / 74 |id=487 |form=item |translationkey=item.spawn_egg.entity.turtle.name}} {{ID table |displayname=Spawn Vex |spritetype=item |nameid=vex_spawn_egg |aliasid=spawn_egg / 105 |id=478 |form=item |translationkey=item.spawn_egg.entity.vex.name}} {{ID table |displayname=Spawn Villager |spritetype=item |nameid=villager_spawn_egg |aliasid=spawn_egg / 15, 115 |id=451 |form=item |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} {{ID table |displayname=Spawn Vindicator |spritetype=item |nameid=vindicator_spawn_egg |aliasid=spawn_egg / 57 |id=476 |form=item |translationkey=item.spawn_egg.entity.vindicator.name}} {{ID table |displayname=Spawn Wandering Trader |spritetype=item |nameid=wandering_trader_spawn_egg |aliasid=spawn_egg / 118 |id=494 |form=item |translationkey=item.spawn_egg.entity.wandering_trader.name}} {{ID table |displayname=Spawn Warden |spritetype=item |nameid=warden_spawn_egg |aliasid=spawn_egg / 131 |id=640 |form=item |translationkey=item.spawn_egg.entity.warden.name}} {{ID table |displayname=Spawn Witch |spritetype=item |nameid=witch_spawn_egg |aliasid=spawn_egg / 45 |id=454 |form=item |translationkey=item.spawn_egg.entity.witch.name}} {{ID table |displayname=Spawn Wither |spritetype=item |nameid=wither_spawn_egg |aliasid=spawn_egg / 52 |id=509 |form=item |translationkey=item.spawn_egg.entity.wither.name}} {{ID table |displayname=Spawn Wither Skeleton |spritetype=item |nameid=wither_skeleton_spawn_egg |aliasid=spawn_egg / 48 |id=466 |form=item |translationkey=item.spawn_egg.entity.wither_skeleton.name}} {{ID table |displayname=Spawn Wolf |spritetype=item |nameid=wolf_spawn_egg |aliasid=spawn_egg / 14 |id=441 |form=item |translationkey=item.spawn_egg.entity.wolf.name}} {{ID table |displayname=Spawn Zoglin |spritetype=item |nameid=zoglin_spawn_egg |aliasid=spawn_egg / 126 |id=500 |form=item |translationkey=item.spawn_egg.entity.zoglin.name}} {{ID table |displayname=Spawn Zombie Horse |spritetype=item |nameid=zombie_horse_spawn_egg |aliasid=spawn_egg / 27 |id=470 |form=item |translationkey=item.spawn_egg.entity.zombie_horse.name}} {{ID table |displayname=Spawn Zombified Piglin |spritetype=item |nameid=zombie_pigman_spawn_egg |aliasid=spawn_egg / 36 |id=450 |form=item |translationkey=item.spawn_egg.entity.zombie_pigman.name}} {{ID table |displayname=Spawn Zombie |spritetype=item |nameid=zombie_spawn_egg |aliasid=spawn_egg / 32 |id=449 |form=item |translationkey=item.spawn_egg.entity.zombie.name}} {{ID table |displayname=Spawn Zombie Villager |spritetype=item |nameid=zombie_villager_spawn_egg |aliasid=spawn_egg / 44, 116 |id=479 |form=item |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, spawn eggs have no additional tags. : See [[Bedrock Edition level format/Item format]]. == History == {{for|information on the historical colors of spawn eggs|Spawn Egg colors}} {{Info needed|{{Edition|BE}} is outdated}} {{History|java}} {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. |The spawn egg has a single texture file, which is [[tint]]ed different colors.}} {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}} {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}} {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}} {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. |Mobs can now display their custom name as nametag using an NBT tag.}} {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} {{History|||snap=13w24a|Spawn eggs now work on [[water]].}} {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 {EntityTag:{id:"Creeper"}}</code>.}} {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}} {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}} {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}} {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}} {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}} {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. |As with the warden itself, warden spawn eggs are not added in this snapshot.}} {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds. |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}} {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}} {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. |Spawn eggs now have the correct name in the [[inventory]].}} {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. |Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}} {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}} {{History|||snap=build 4|The NPC spawn egg has been removed completely.}} {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}} {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}} {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s. |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}} {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}} {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs. |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}} {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|Education}} {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} {{History|earth}} {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}} {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}} {{History|foot}} == Issues == {{issue list}} == Gallery == {{Hidden begin|View all renders}} <gallery> Spawn Egg.png|frame|Uncolored Spawn Egg Agent Spawn Egg.png|Agent Spawn Egg Allay Spawn Egg.png|Allay Spawn Egg Axolotl Spawn Egg.png|Axolotl Spawn Egg Bat Spawn Egg.png|Bat Spawn Egg Bee Spawn Egg.png|Bee Spawn Egg Blaze Spawn Egg.png|Blaze Spawn Egg Camel Spawn Egg.png|Camel Spawn Egg Cat Spawn Egg.png|Cat Spawn Egg (Java) Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock) Cave Spider Spawn Egg.png|Cave Spider Spawn Egg Chicken Spawn Egg.png|Chicken Spawn Egg Cod Spawn Egg.png|Cod Spawn Egg Cow Spawn Egg.png|Cow Spawn Egg Creeper Spawn Egg.png|Creeper Spawn Egg Dolphin Spawn Egg.png|Dolphin Spawn Egg Donkey Spawn Egg.png|Donkey Spawn Egg Drowned Spawn Egg.png|Drowned Spawn Egg Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg Enderman Spawn Egg.png|Enderman Spawn Egg Endermite Spawn Egg.png|Endermite Spawn Egg Evoker Spawn Egg.png|Evoker Spawn Egg Fox Spawn Egg.png|Fox Spawn Egg Frog Spawn Egg.png|Frog Spawn Egg Ghast Spawn Egg.png|Ghast Spawn Egg Glow Squid Spawn Egg.png|Glow Squid Spawn Egg Goat Spawn Egg.png|Goat Spawn Egg Guardian Spawn Egg.png|Guardian Spawn Egg Hoglin Spawn Egg.png|Hoglin Spawn Egg Horse Spawn Egg.png|Horse Spawn Egg Husk Spawn Egg.png|Husk Spawn Egg Iron Golem Spawn Egg.png|Iron Golem Spawn Egg Llama Spawn Egg.png|Llama Spawn Egg Magma Cube Spawn Egg.png|Magma Cube Spawn Egg Mooshroom Spawn Egg.png|Mooshroom Spawn Egg Mule Spawn Egg.png|Mule Spawn Egg NPC Spawn Egg.png|NPC Spawn Egg Ocelot Spawn Egg.png|Ocelot Spawn Egg Panda Spawn Egg.png|Panda Spawn Egg (Java) Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock) Parrot Spawn Egg.png|Parrot Spawn Egg Phantom Spawn Egg.png|Phantom Spawn Egg Pig Spawn Egg.png|Pig Spawn Egg Piglin Spawn Egg.png|Piglin Spawn Egg Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg Pillager Spawn Egg.png|Pillager Spawn Egg Polar Bear Spawn Egg.png|Polar Bear Spawn Egg Pufferfish Spawn Egg.png|Pufferfish Spawn Egg Rabbit Spawn Egg.png|Rabbit Spawn Egg Ravager Spawn Egg.png|Ravager Spawn Egg Salmon Spawn Egg.png|Salmon Spawn Egg Sheep Spawn Egg.png|Sheep Spawn Egg Shulker Spawn Egg.png|Shulker Spawn Egg Silverfish Spawn Egg.png|Silverfish Spawn Egg Skeleton Spawn Egg.png|Skeleton Spawn Egg Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg Slime Spawn Egg.png|Slime Spawn Egg Sniffer Spawn Egg.png|Sniffer Spawn Egg Snow Golem Spawn Egg.png|Snow Golem Spawn Egg Spider Spawn Egg.png|Spider Spawn Egg Squid Spawn Egg.png|Squid Spawn Egg Stray Spawn Egg.png|Stray Spawn Egg Strider Spawn Egg.png|Strider Spawn Egg Tadpole Spawn Egg.png|Tadpole Spawn Egg Trader Llama Spawn Egg.png|Trader Llama Spawn Egg Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg Turtle Spawn Egg.png|Turtle Spawn Egg Vex Spawn Egg.png|Vex Spawn Egg Villager Spawn Egg.png|Villager Spawn Egg Vindicator Spawn Egg.png|Vindicator Spawn Egg Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java) Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock) Warden Spawn Egg.png|Warden Spawn Egg Witch Spawn Egg.png|Witch Spawn Egg Wither Spawn Egg.png|Wither Spawn Egg Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg Wolf Spawn Egg.png|Wolf Spawn Egg Zoglin Spawn Egg.png|Zoglin Spawn Egg Zombie Spawn Egg.png|Zombie Spawn Egg Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg Mask Spawn Egg.png|Mask Spawn Egg (texture) </gallery> {{Hidden end}} === Screenshots === <gallery> Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. </gallery> == Notes == {{notelist|fn}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 {{Items}} [[de:Spawn-Ei]] [[es:Huevo generador]] [[fr:Œufs d'apparition]] [[it:Uovo generatore]] [[ja:スポーンエッグ]] [[ko:생성 알]] [[nl:Spawnei]] [[pl:Jajo przyzywające]] [[pt:Ovo gerador]] [[ru:Яйца призывания]] [[th:ไข่เสก]] [[zh:刷怪蛋]] [[Category:Non-renewable resources]]</li></ul></nowiki> | build 1 | Added jungle trees, mega jungle trees, dark oaks, acacias, mega spruce, mega pine, fancy oak, swamp oak and version-exclusive fallen and dying trees. | |||
Cold-en oaks (spruce trees shaped like oak trees) no longer generate. | |||||
v0.11.0{{Extension DPL}}<ul><li>[[Trial Key|Trial Key]]<br/>{{Item| |image=Trial Key .webp |renewable=Yes |stackable=Yes (64) }} {{Stub}} {{in dev|java|bedrock|1.21|1.21.0}} A '''Trial Key''' is an item found in [[Trial Chambers]]. Its functionality remained a mystery for a pretty good time, but on the Minecraft Monthly of January 2024, it has been revealed to open vaults, which once opened will drop an item. It's still unknown what will the loot be, but was seen dispensing the following: Enchanted iron helmet, enchanted iron leggings, enchanted crossbow, enchanted diamond chestplate, iron, gold and diamond horse armour, enchanted golden apple, saddle, enchanted diamond axe, enchanted iron pickaxe and enchanted iron Shovel. The trial key can currently be obtained from trial spawners (50%), or from pots and chests (8%). [[Category:Items]] [[ja:Trial Key]] [[lzh:煉管]]</li><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers. [[Category:Blocks]] [[Category:Items]] [[cs:Kategorie:Rostliny]] [[es:Categoría:Plantas]] [[fr:Catégorie:Plante]] [[hu:Kategória:Növények]] [[it:Categoria:Piante]] [[ja:カテゴリ:植物]] [[ko:분류:식물]] [[nl:Categorie:Planten]] [[pl:Kategoria:Rośliny]] [[pt:Categoria:Plantas]] [[ru:Категория:Растения]] [[th:หมวดหมู่:พืช]] [[zh:Category:植物]]</li></ul> | build 1 | Added tall birch tree variant. | |||
Bedrock Edition | |||||
? | Mushrooms no longer generate as part of fallen trees. | ||||
1.14.0{{Extension DPL}}<ul><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}} {{Item | image = Emerald.png | renewable = Yes | stackable = Yes (64) | rarity = Common}} '''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s. == Obtaining == === Trading (how emerald is renewable) === {{main|Trading}} Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald. === Mining === [[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald. === Crafting === {{Crafting |Block of Emerald |Output= Emerald,9 |type= Material }} === Smelting === {{Smelting |Emerald Ore; Deepslate Emerald Ore |Emerald |1 }} === Natural generation === {{see also|Emerald Ore#Natural generation}} Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]]. {{needs update|inaccurate=1|section=1}} {{LootChestItem|emerald}} === Drops === [[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III. [[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it. {{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5. {{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->). == Usage == === Trading === {{main|Trading}} Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore. === Crafting ingredient === {{crafting usage}} ===Beacons=== Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald |Any Armor Trim Smithing Template |Netherite Chestplate |Emerald |Emerald Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example. |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|emerald}} == Achievements == {{load achievements|The Haggler;Buy Low;Master Trader}} == Advancements == {{load advancements|What a Deal!}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Emerald |spritetype=item |nameid=emerald |id=512 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}} {{History|java}} {{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}} {{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]]. |Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds. |[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}} {{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]]. |Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}} {{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}} {{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}} {{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}} {{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}} {{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}} {{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed. |Added [[pillager]]s, which can [[drops|drop]] emeralds.}} {{History|||snap=18w46a|Pillagers no longer drop emeralds.}} {{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}} {{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}} {{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}} {{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}} {{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}} {{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}} {{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}} {{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s. |Emeralds can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s. |Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s. |[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}} {{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}} {{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|Ps4}} {{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space. Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]]. Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself). </gallery> ==Trivia== *The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release. == References == {{Reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Smaragd]] [[de:Smaragd]] [[es:Esmeralda]] [[fr:Émeraude]] [[hu:Smaragd]] [[it:Smeraldo]] [[ja:エメラルド]] [[ko:에메랄드]] [[nl:Smaragd]] [[pl:Szmaragd]] [[pt:Esmeralda]] [[ru:Изумруд]] [[th:มรกต]] [[tr:Zümrüt]] [[uk:Смарагд]] [[zh:绿宝石]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block |image=<gallery> Cave Vines (head).png|Without Berries Cave Vines (berries).png|With Berries </gallery> |image2 = Glow Berries JE1 BE1.png |extratext=[[#Gallery|View all renders]] |rarity=Common |renewable=Yes |stackable=Yes (64) |tool=Any |light=Yes |transparent=Yes |heals={{hunger|2}} |flammable=Yes |lavasusceptible=No }} '''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them. '''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything. == Obtaining == === Natural generation === Cave vines can be found in [[lush caves]], hanging from cave ceilings. === Chest loot === {{LootChestItem|glow-berries}} === Post-generation === Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty. [[Fortune]] has no effect on the number of glow berries dropped. == Usage == === Placement === Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length. === Growth === Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries. Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}} {{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any. {{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip. {{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries. === Food === To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]]. === Light === When bearing glow berries, cave vines give off a [[light]] level of 14. === Composting === Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1. === Breeding === Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee. Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%. ==Sounds== ===Glow berries=== {{Sound table/Entity/Food}} ===Cave vines=== ====Generic==== {{Sound table/Block/Cave vines}} ==== Unique ==== {{edition|java}}: {{Sound table |sound=Berries pick1.ogg |sound2=Berries pick2.ogg |subtitle=Berries pop |source=block |description=When glow berries are picked |id=block.cave_vines.pick_berries |translationkey=subtitles.item.berries.pick |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Shear.ogg |subtitle=Plant cropped |source=block |description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]] |id=block.growing_plant.crop |translationkey=subtitles.block.growing_plant.crop |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Berries pick1.ogg |sound2=Berries pick2.ogg |source=block |description=When glow berries are picked |id=pick_berries.cave_vines |volume=1.0 |pitch=0.8-1.2 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Cave Vines |spritetype=block |nameid=cave_vines |blocktags=cave_vines,lush_plants_replaceable |form=block }} {{ID table |displayname=Cave Vines Plant |spritetype=block |nameid=cave_vines_plant |blocktags=cave_vines,lush_plants_replaceable |form=block }} {{ID table |displayname=Glow Berries |spritetype=item |nameid=glow_berries |itemtags=fox_food |form=item |foot=1}} {{el|be}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Cave Vines |nameid=cave_vines |spritetype=block |id=577}} {{ID table |displayname=Cave Vines Body With Berries |nameid=cave_vines_body_with_berries |spritename=lit-cave-vines-plant |spritetype=block |id=630}} {{ID table |displayname=Cave Vines Head With Berries |spritename=lit-cave-vines |nameid=cave_vines_head_with_berries |spritetype=block |id=631}} {{ID table |displayname=Glow Berries |spritetype=item |nameid=glow_berries |form=item |id=638 |foot=1}} === Block states=== {{See also|Block states}} {{/BS}} ==Advancements== {{load advancements|Husbandry;A Balanced Diet}} ==History== {{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}} {{History|java}} {{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries. |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}} {{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively. |The IDs have also changed. |Cave vines now always give 14 light, regardless of the type of part. |Now slow down the player. |Can now be climbed.}} {{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}} {{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}} {{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}} {{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}} {{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries. |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}} {{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}} {{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}} {{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}} {{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}} {{History|foot}} <gallery> Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries. JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020. Lushcaves_minecon.png|Lush cave in MINECON. Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes. Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes. Glow Berry Fox.jpg|A fox under a glow berry vine. </gallery> ===Cave vines "item"=== {{:Technical blocks/Cave Vines}} ==Issues== {{Issue list}} ==Trivia== *They are the first item to be usable as both a food and a light source. ==Gallery== <gallery> Cave Vines (plant).png Cave Vines (berries, plant).png Cave Vines (head).png Cave Vines (berries).png Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2. Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern. </gallery> {{Blocks|vegetation}} {{Items}} [[Category:Food]] [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Light sources]] [[Category:Flammable blocks]] [[Category:Climbable blocks]] [[de:Leuchtbeeren]] [[es:Bayas luminosas]] [[fr:Baies lumineuses]] [[it:Bacche luminose]] [[ja:グロウベリー]] [[pt:Bagas brilhantes]] [[ru:Светящиеся ягоды]] [[zh:发光浆果]]</li></ul> | beta 1.14.0.1 | Added bee nests, which generate on oak and birch trees. | |||
1.16.0{{Extension DPL}}<ul><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}} {{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item | image = Barrier (held) JE1 BE1.png | renewable = No | stackable = Yes (64) | rarity = Common | title = <samp>debug_fourj_item</samp> }} <samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name. ==Obtaining== The only way to obtain this item is via inventory editors and other external tools. ==Usage== The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes. ==Data values== ===ID=== {{ID table|displayname=[No displayed name] |showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}} <references group="note" /> ==History== {{History|console}} {{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}} {{History|foot}} == Gallery == <gallery> Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory </gallery> ==See also== *[[Debug Stick]] ==References== <references /> {{Items}} {{Unused features}} [[Category:Articles missing historical information]]</li><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}} {{Item | image = Nether Quartz.png |type= | renewable = Yes | stackable = Yes (64) }} '''Nether quartz''' is a white mineral found in [[the Nether]]. == Obtaining == {{see also|Nether Quartz Ore#Natural generation}} === Mining === [[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself. === Chest loot === {{LootChestItem|nether-quartz}} === Smelting === {{Smelting |Nether Quartz Ore |Nether Quartz |0,2 }} === Bartering === [[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz |Any Armor Trim Smithing Template |Netherite Chestplate |Nether Quartz |Quartz Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|nether quartz}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Quartz |spritetype=item |nameid=quartz |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Quartz |spritetype=item |nameid=quartz |id=524 |form=item |foot=1}} == History == {{History|java}} {{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. |Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}} {{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}} {{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}} {{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}} {{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}} {{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}} {{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}} {{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}} {{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}} {{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}} {{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}} {{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}} {{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}} {{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}} {{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}} {{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}} {{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}} {{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed. |Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}} {{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved. == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[cs:Netheritový křemen]] [[de:Netherquarz]] [[es:Cuarzo del Nether]] [[fr:Quartz du Nether]] [[hu:Alvilági kvarc]] [[ja:ネザークォーツ]] [[ko:네더 석영]] [[nl:Netherkwarts]] [[pl:Kwarc]] [[pt:Quartzo do Nether]] [[ru:Кварц Нижнего мира]] [[uk:Пекельний кварц]] [[zh:下界石英]]</li></ul> | beta 1.15.0.51 | Mega spruce trees now transform nearby grass blocks into podzol when they grow. | |||
1.19.0{{Extension DPL}}<ul><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Beetroots Age 0.png | 1-2 = Beetroots Age 0 BE.png | group2 = Age 1 | 2-1 = Beetroots Age 1.png | 2-2 = Beetroots Age 1 BE.png | group3 = Age 2 | 3-1 = Beetroots Age 2.png | 3-2 = Beetroots Age 2 BE.png | group4 = Age 3 | 4-1 = Beetroots Age 3.png | 4-2 = Beetroots Age 3 BE.png |image=Beetroot Seeds JE2 BE2.png |transparent=Yes |light=No |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Beetroot seeds''' are items that can be used to plant beetroot crops. '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds. == Obtaining == === Natural generation === [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|desert-village}} Desert || 20% |- | {{EnvSprite|plains-village}} Plains || 5% |} === Breaking === Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate. === Chest loot === {{LootChestItem|beetroot-seeds}} === Trading === Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]]. == Usage == === Farming === Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots. <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops. === Breeding === Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, beetroot seeds can be used to tame [[parrot]]s. === Composting === Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1. === Trading === [[Wandering trader]]s may offer to sell beetroot seeds for one emerald. == Sounds == {{Edition|Java}}: {{Sound table/Block/Crop/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroot |id=244 |form=block |itemform=item.beetroot}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |id=295 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops. |Beetroot seeds can be found in [[end city]] [[chest]]s. |Beetroot plants naturally generate in [[village]] farms. |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}} {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2. |Villagers are now able to pick up and plant beetroot seeds.}} {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}} {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}} {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}} {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}} {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter. |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}} {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}} {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}} {{History|pocket alpha}} {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}} {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}} {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}} {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s. |Beetroot seeds can now be used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed. |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]]. |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}} {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beetrootstwitpic.png|The first image released of beetroot seeds. Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == <references /> {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Semínka červené řepy]] [[es:Semillas de remolacha]] [[fr:Graines de betterave]] [[it:Semi di barbabietola]] [[ja:ビートルートの種]] [[ko:비트 씨앗]] [[nl:Bietenzaden]] [[pl:Nasiona buraka]] [[pt:Sementes de beterraba]] [[ru:Семена свёклы]] [[th:เมล็ดบีตรูท]] [[zh:甜菜种子]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item | image = Raw Copper.png | renewable = No | stackable = Yes (64) }} '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]]. == Obtaining == === Mining === Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Copper |Output=Raw Copper,9 |type=Material |foot=1 }} == Usage == The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s. === Crafting === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=2 |Raw Copper |Copper Ingot |0.7 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Copper |spritetype=item |nameid=raw_copper |form=item |id=507 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}} {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed. |Raw copper can now be used to craft [[block of raw copper]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}} {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}} {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}} {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Rohkupfer]] [[es:Cobre en bruto]] [[fr:Cuivre brut]] [[it:Rame grezzo]] [[ja:銅の原石]] [[pl:Surowa miedź]] [[pt:Cobre bruto]] [[ru:Необработанная медь]] [[tr:Ham Bakır]] [[uk:Необроблена мідь]] [[zh:粗铜]]</li></ul> | beta 1.19.0.20 | Added mangrove trees. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added oak, spruce, pine, and birch trees. |
TU12 | Added jungle trees. | ||||
TU27 | CU15 | 1.18 | Added dark oak and acacia wood, but without their own leaves or saplings. | ||
TU31 | CU19 | 1.22 | Patch 3 | Added dark oak and acacia saplings. | |
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | Added fallen and dying trees. |
New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}} {{Item | title = Raw Salmon | image = Raw Salmon.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} '''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]]. == Obtaining == === Mob loot === ====Salmon==== [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead. ====Guardians and elder guardians ==== [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected. ====Polar bears==== [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead. === Fishing === {{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Catching salmon awards 1-6 experience. === Chest loot === {{LootChestItem|raw-salmon}} === Villager gifts === {{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect. == Usage == === Smelting ingredient === {{smelting |Raw Salmon |Cooked Salmon |0.35 }} === Food === Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Cats === Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}. Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. === Dolphins === A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed. Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest. === Trading === Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon. Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald. === Wolves === {{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |id=265 |form=item |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}} == Video == <span style="display:inline-block">{{yt|s_GcAFeoREk}}</span> == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}} {{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}} {{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}} {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}} {{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]]. |Raw salmon can now be used to tame [[ocelot]]s.}} {{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}} {{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins. |Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}} {{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s. |Raw salmon can now be used to [[breeding|breed]] ocelots. |Added stray [[cat]]s, which can be tamed by being fed raw salmon.}} {{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Roher Lachs]] [[es:Salmón crudo]] [[ja:生鮭]] [[ko:생연어]] [[pt:Salmão cru]] [[ru:Сырой лосось]] [[tr:Çiğ Somon]] [[zh:生鲑鱼]] [[Category:Renewable resources]] [[Category:Food]]</li><li>[[Shulker Shell|Shulker Shell]]<br/>{{Item | image = Shulker Shell.png |type= |renewable = Yes | stackable = Yes (64) }} {{about|the item that drops from the mob|the mob |Shulker|the storage block|Shulker Box}} '''Shulker shells''' are [[item]]s dropped by [[shulker]]s that are used solely to craft [[shulker box]]es. == Obtaining == === Mob loot === {{IN|bedrock}}, [[shulker]]s drop 0-1 shulker shells. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III. {{IN|java}}, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III. == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Shulker Shell |spritetype=item |nameid=shulker_shell |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Shulker Shell |spritetype=item |nameid=shulker_shell |id=566 |form=item |foot=1}} == History == {{History|java}} {{History||1.11|snap=16w39a|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 450.}} {{History||1.14|snap=18w43a|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History||1.17|snap=20w45a|When a shulker is hit by a shulker bullet, the shulker can spawn another shulker depending on the amount of shulkers in the area, making shulker shells [[renewable resource|renewable]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 1.0.0.1|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells. |Shulker shells currently have no purpose as [[shulker box]]es haven't been implemented yet.}} {{History||1.1.0|snap=alpha 1.1.0.0|Shulker shells can now be used to [[crafting|craft]] shulker boxes.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History||1.18.30|snap=beta 1.18.30.22|Shulkers now have a chance to spawn another shulker when hit by a shulker projectile, making shulker shells [[renewable resource|renewable]].}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History|foot}} == Issues == {{Issue list}} {{Items}} [[de:Shulkerschale]] [[es:Caparazón de shulker]] [[fr:Carapace de Shulker]] [[it:Guscio di shulker]] [[ja:シュルカーの殻]] [[ko:셜커 껍데기]] [[nl:Shulkerschelp]] [[pl:Skorupa Shulkera]] [[pt:Casco de shulker]] [[ru:Панцирь шалкера]] [[th:เปลือกชัลเกอร์]] [[zh:潜影壳]]</li></ul> | Added trees. |
Issues[]
Issues relating to "Tree" are maintained on the bug tracker. Report issues there.
Trivia[]
- Floating trees may appear when small above-ground lava lakes generate in a forested area.[8] This happens since the tree is generated when the chunk loads first, before the lake appears underneath. This leaves the tree floating above the lake, causing the tree to catch fire, potentially spreading to other trees and starting a forest fire.
- Mega jungle trees and dark oak trees generate with dirt under them if they generate partly or wholly over air or water blocks.
- Oak, spruce, birch, and acacia are all genera of trees.
Gallery[]
A flaming spectral arrow stuck in an oak tree.
Makena standing below a cherry tree.
Odd generation[]
An oak generated in a cave, with light provided from lava spring.
Fancy oak generated right next to a lava lake and started to burn shortly after.
Sugar cane replaced leaves.
Spruce which generated under a cliff in windswept hills.
Official artwork[]
Artwork of a tree with a beehive.
References[]
- ↑ https://web.archive.org/web/20190711143349/http://i.imgur.com/hTg0N8J.gifv
- ↑ "[MCPE-21304] Tree falled - Planted saplings sometimes grow as fallen trees - Jira" – Mojira, April 16, 2017.
- ↑ https://notch.tumblr.com/post/506311060
- ↑ http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html
- ↑ https://www.reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/
- ↑ "[MC-29844] Big Oak Trees fail to generate in Forest Biomes - Jira" – Mojira, September 6, 2013.
- ↑ "[MC-163293] Leaves of acacia trees generate differently than before - Jira" – Mojira, October 10, 2019.
- ↑ MC-225839