The Character Creator is a feature in Bedrock Edition (and was in Minecraft Earth until discontinuation, called the Dressing Room) that lets players customize their skins with free and paid-for cosmetic items. It can be accessed by selecting the character profile button on the main menu. It can also be used to equip capes. Many clothing items cost Minecoins (Tokens on PlayStation 4), or can be earned by completing certain achievements.
The Character Creator is shared between games until when Minecraft Earth was discontinued. All items unlocked in Minecraft Earth are considered exclusive and unobtainable as of June 30th, 2021. These items are available to use to those who unlocked them in Bedrock Edition.
Rarity[]
Rarity | Icon |
---|---|
Common | |
Uncommon | |
Rare | |
Epic | |
Legendary |
Body[]
The specific instructions are: The remaining icons for customization options
Base[]
Hair[]
Eyes[]
All eyes are Common and are already unlocked for free.
Mouth[]
All mouths are Common and are already unlocked for free.
Facial Hair[]
Arms[]
Arms are independent of each other.
Legs[]
Legs are independent of each other.
Name | Image | Rarity | Launched on | How to obtain |
---|---|---|---|---|
Robotic Leg | Uncommon | December 6, 2022 | Paid - 120 | |
Radiant Unicorn Leg | Rare | November 8, 2022 | Paid - 240 | |
Mecha Frog | Rare | September 27, 2022 | Paid - 240 | |
Delver's Leg | Rare | November 30, 2021 | Free | |
Amethyst Leg | Rare | July 4, 2021 | Free | |
Ox Leg | Rare | February 9, 2021 | Paid - 240 | |
Rocket Thrusters | Rare | July 21, 2020 | Download code - Minecraft: Creeper Crunch | |
Bird Legs | Rare | July 18, 2020 | Download code - Minecraft: Creeper Crunch | |
Steam Punk Leg | Rare | March 24, 2020 | Paid - 240 | |
Blast Furnace Leg | Rare | October 9, 2019 | Paid - 240 | |
Prosthetic Blade | Common | October 9, 2019 | Free | |
Prosthetic Foot | Common | October 9, 2019 | Free | |
Big Metal Leg | Common | September 19, 2019 | Paid - 70 | |
Peg Leg | Uncommon | September 19, 2019 | Paid - 120 | |
Prosthetic Leg | Common | September 19, 2019 | Free | |
Redstone Leg | Uncommon | September 19, 2019 | Paid - 120 | |
Tree Trunk Leg | Common | September 4, 2019 | Paid - 70 |
Size[]
Height | |||
---|---|---|---|
Smaller | Small | Medium | Tall |
Arm Size | |||
Narrow | Wide | ||
Style[]
Top[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
Alex's Shirt | Common | Minecraft | Default | |
Steve's Shirt | ||||
Ari's Tunic | ||||
Efe's Blouse | ||||
Kai's Dress | ||||
Makena's Sweater | ||||
Noor's Shirt | ||||
Sunny's ButtonUp | ||||
Zuri's Shirt | ||||
Asymmetric Button-Up | Free | |||
Blouse | ||||
Dusty Tank-Top | ||||
Firey Tunic | ||||
Lacy Dress | ||||
Midnight Shirt | ||||
Moody Dress | ||||
Peony Blouse | ||||
Ruffled Shirt | ||||
Sandy Tunic | ||||
Simple Sari | ||||
Sunny Tank | ||||
T-Shirt | ||||
Wrap Tunic | ||||
/CMD Baseball Shirt | Uncommon | |||
Ben's T-Shirt | ||||
Blast Football Pads | ||||
Build B.Ball Jersey | ||||
Empty Football Jersey | ||||
Graduation Gown | ||||
Keeper's Promise | ||||
Moth Eaten Rags | ||||
Sleek Leather Jacket | ||||
Sonic T-Shirt | ||||
Tuff Golem Shirt | ||||
Winter Coat | ||||
Bullseye Top | Achievement
Bullseye | |||
Lumberjack Shirt | Achievement
Getting Wood | |||
Treasure Map Shirt | Achievement
Me Gold! | |||
Nether Hunter Top | Paid - 140 | |||
Rebellious Top | Paid - 120 | |||
Black Mesh Tee | Paid - 120 | |||
Lava Dress | Paid - 120 | |||
Strappy Top | Paid - 120 | |||
Collared Jumper | Uncommon | Paid - 120 | ||
Collared Button-Up | Uncommon | Paid - 120 | ||
Cat Jumper | Common | Paid - 120 | ||
Birch Shirt | ???? | |||
Magma Cube Sweater | Paid - 120 | |||
Spruce Shirt | Paid - 120 | |||
Oak Leaf Tee | Paid - 120 | |||
Flowery Sundress | Paid - 120 | |||
Vintage Blouse | ???? | |||
Sine Wave Tee | Free | |||
Frilly Shirt | Paid - 120 | |||
Striped Tee Shirt | Paid - 120 | |||
Basic Orange Tee | ???? | Common | ||
The Boiler | ???? | Rare | ||
Coral Tank Top | Paid - 240 | |||
Hanbok | Uncommon | Paid - 120 | ||
Vibrant Hanbok | ???? | |||
White Shirt and Vest | Paid - 120 | |||
Street Rags | Common | Paid - 70 | ||
Skyship Mechanic Top | Uncommon | Paid - 120 | ||
Romantic Button Up | ???? | |||
Fancy Sari | Uncommon | Paid - 120 | ||
Tie Dye Shirt | Paid - 120 | |||
Greenish Cardiganish | ???? | Common | ||
Medusa Dress | Paid - 120 | |||
Tuxedo Tee Shirt | ???? | Uncommon | ||
Sci Fi Shirt | Paid - 120 | |||
Basic White Tee | Common | Paid - 70 | ||
Sleeveless Red Dress | Uncommon | Paid - 120 | ||
Heart Breaker | Paid - 120 | |||
White Tuxedo Jacket | ???? | |||
Ornate Zhiduo | Paid - 120 | |||
Decorated Daxiushan | Rare | Paid - 240 | ||
Tangzhuang | Common | Paid - 120 | ||
Formal Qipao | Uncommon | Paid - 120 | ||
Cozy Rat Turtleneck | ???? | |||
Lantern Glow Shirt | ???? | Common | ||
Festive Kurti | Uncommon | Paid - 120 | ||
Robo Suit | Rare | Paid - 240 | ||
Cozy Sweater | ???? | Uncommon | ||
Ugly Holiday Jumper | Rare | Paid - 240 | ||
Gingerbread Blouse | ???? | |||
Bee Shirt! | Common | Paid - 120 | ||
Nutcracker Coat | Uncommon | Paid - 120 | ||
Bee Costume! | Rare | |||
Bee Jumper | Paid - 280 | |||
Fancy Holiday Top | Paid - 120 | |||
Party Dress | Rare | Paid - 240 | ||
Camo Shirt | Uncommon | Paid - 120 | ||
Bear Sweater | ???? | |||
Shirt and Tanktop | Paid - 120 | |||
Creeper Jersey | ???? | |||
Strappy Tank | Common | Paid - 70 | ||
Turtleneck Sweater | Uncommon | Paid - 120 | ||
Argyle Vest | ???? | |||
Spooky Mantle | Rare | Paid - 240 | ||
Fairy Blouse | ???? | Uncommon | ||
Sweater Dress | ???? | |||
Night Mage Cloak | Rare | Paid - 240 | ||
Big Striped Jumper | Paid - 120 | |||
Dashing Tunic | Paid - 240 | |||
Royal Tunic | ???? | Uncommon | ||
Rope-tied Dress | ???? | Common | ||
Diver Jacket | Rare | Paid - 240 | ||
Tanktop | Common | Paid - 120 | ||
Starlight Gown | Rare | Paid - 240 | ||
Simple Tunic | Paid - 70 | | |||
Checkered Cuff Top | ???? | |||
Engineer's Shirt | Uncommon | Paid - 120 | ||
Peasant Dress | Paid - 120 | |||
Tuxedo Waistcoat | Uncommon | Paid - 120 | ||
Cable Knit Sweater | ???? | |||
Ranger's Tunic | Paid - 120 | |||
Bow Sleeved Blouse | ???? | |||
Cherry Bomb Tee | Paid - 120 | |||
Off Shoulder Top | Paid - 120 | |||
Warp Tunic | ???? | Common | ||
Hunters Vest | Uncommon | Paid - 120 | ||
Long-sleeved Tunic | Common | Free | ||
Belted Tunic | Paid - 70 | |||
Dress Shirt | Paid - 70 | |||
Flannel Shirt | Paid - 70 | |||
Baseball Tee | Paid - 70 | |||
Farmer's Shirt | ???? | Uncommon | ||
Polo Shirt | ???? | |||
Hooded Jacket | ???? | |||
Leather Jerkin | Paid - 120 | |||
Tattered Tank Top | ???? | Common | ||
Polka Dot Shirt | ???? | Uncommon | ||
Slick Waistcoat and Tie | Paid - 120 | |||
Polar Bear Blouse | Uncommon | Paid - 120 | ||
Pleated Dress | Common | Feee | ||
Sleeved Crop Top | Uncommon | Paid - 120 | ||
Noxcrew Shirt 2020 | Rare | Noxcrew | Free until January 13, 2021
Community Celebration Event | |
Mycelium Mantle | Gamemode One | |||
Celebration Sweater! | Minecraft | |||
Block Party Tee | ???? | Download code via Minecraft: Creeper Crunch | ||
Spawn Shirt | ???? |
Bottom[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
Alex's Pants | Common | Minecraft | Free | |
Steve's Pants | ||||
Cowpoke Chaps | Achievement
Saddle Up | |||
Tool Belt Trousers | Common | Achievement
Benchmaking | ||
Nether Hunter Trousers | ???? | Uncommon | Paid - 80 | |
Edgy Trousers | ???? | Paid - 80 | ||
Edgy Shorts | Paid - 60 | |||
Mine-archy Trousers | ??? | Paid - 80 | ||
Stretchy Skirt | Paid - 60 | |||
Birch Skirt | ???? | Common | Paid - 60 | |
Spruce Trousers | Paid - 60 | |||
Oak Trousers | ???? | Paid - 60 | ||
High Waisted Shorts | Paid - 60 | |||
Gray Sweatpants | Paid - 60 | |||
Ripped Jean Shorts | Paid - 60 | |||
Bell Bottoms | Rare | |||
Magma Cube Overalls | ||||
Overall Shorts | Uncommon | |||
Pantaloons | ???? | Common | Paid - 60 | |
Gadgeteer Trousers | ???? | |||
Engineer Breeches | ??? | Uncommon | ||
Corset and Skirt | ???? | |||
Steam Punk Skirt | ???? | |||
Fuzzy Legs | ||||
Space Leggings | ||||
Pink Tutu | Rare | |||
Tuxedo Trousers | Uncommon | |||
Paper Lantern Skirt | ???? | |||
Dragon Pants | ???? | Rare | ||
Festival Skirt | ???? | Uncommon | ||
Lantern Glow Trousers | ???? | Common | ||
Robo Trousers | Rare | |||
Robo Leggings | Uncommon | |||
Chain Belt Slacks | ||||
Fishnet Tights | ||||
Fluffy Green Pants | ???? | Common | ||
Gingerbread Trousers | ???? | Uncommon | ||
Snow Pants | Rare | |||
Gingerbread Skirt | ???? | |||
Elf Skirt | ???? | |||
Nutcracker Trousers | ???? | Common | ||
Santa Trousers | ???? | Uncommon | ||
Santa Skirt | ???? | |||
Fancy Holiday Trousers | ||||
Camo Trousers | ||||
Spooky Trousers | ||||
Dark Leggings | Common | |||
Buckled Skirt | ???? | Uncommon | ||
Nether Coat | ||||
Plaid Pants | ???? | |||
Cuffed Pants | ???? | |||
Fairy Skirt | ???? | Rare | ||
Royal Breeches | ???? | |||
Tattered Pants | ???? | Common | ||
Capri Pants | ||||
Comfy Shorts | ||||
Rogue's Pants | ???? | Rare | ||
Diver's Pants | ||||
Buttoned Skirt | Common | |||
High Pinstripes | ???? | Uncommon | ||
Seer's Skirt | ???? | Rare | ||
Bow Midi Skirt | ???? | Uncommon | ||
Banded Skirt | Common | |||
Colonial Trousers | ???? | Uncommon | ||
Field Overalls | ||||
Miner Overalls | ||||
Nether Trousers | Rare | |||
Basic Skirt | Common | |||
Canvas Shorts | ||||
Engineer Trousers | Uncommon | |||
Skirt and Leggings | ||||
Adventurer Trousers | ||||
Shorts and Tights | ||||
Rough Trousers | Common | |||
Red Trim Pants | ???? | |||
Baggy Pants | ???? | Uncommon | ||
Dress Slacks | ||||
Gym Shorts | ???? | Common | ||
Blue Jeans | ||||
Braies Pants | ???? | Uncommon | ||
Landsknetch | ???? | |||
Lander Skirt | ||||
Cargo trousers | ||||
Rebellious Trousers | ||||
Ripped Jeans | ||||
Cowboy Pants | Rare | PixelHeads | Free until January 13, 2021
Community Celebration Event | |
Fungal Spores | Gamemode One |
Outerwear[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
Lava Necklace | Rare | Minecraft | ||
Emerald Suitcoat | Achievement
The Haggler | |||
Cowbell Necklace | Uncommon | Achievement
Repopulation | ||
Cake Apron | Achievement
The Lie | |||
Nether Hunter Mantle | ||||
Graduation Stole | ???? | |||
Cute Belt | ???? | |||
Dark Monk Robes | Rare | |||
Mine-Archy Jacket | Uncommon | |||
Rainbow Scarf | Free | |||
Fancy Kimono | Rare | |||
Swoopy Cardigan | ???? | Uncommon | ||
Kimono | ||||
Everyday Kimono | ||||
Raincoat | ???? | Rare | ||
Climbing Harness | ???? | Common | ||
Gardening Apron | Uncommon | Paid - 140 | ||
Overgrowth | Rare | |||
Wrist Jacket | ???? | Uncommon | ||
Corduroy Dangarees | ||||
Zipped Jacket | ||||
Lil' Chilly | ||||
Lily Pullover | ???? | |||
Cowpoke Vest | ???? | |||
I'm on Fire!? | Rare | Achievement
Hot Tourist Destination | ||
Lady Bug Cloak | ???? | Uncommon | ||
Creeper Hoodie | Free | |||
Glided Pocket Watch | ???? | Common | ||
Aeronaut Coat | Rare | |||
Short Leather Jacket | Uncommon | |||
End Explorer Suit | ???? | Rare | ||
Cyber Jacket | ???? | |||
Green Shawl | Common | |||
Ghillie Suit | Rare | |||
Snow Jacket | ||||
Heavy Weight Champ | ???? | |||
Fur Cloak | ||||
Blue Changpao | ???? | Common | ||
Cresent Moon Beizi | Rare | |||
Simple Grey Hoodie | Common | |||
Sci Fi Vest | ???? | Uncommon | ||
Firework Jacket | ||||
Cowpoke Belt | ???? | |||
Pea Coat | ???? | |||
Jolly Llama Shawl | ||||
Festive Scarf | ???? | |||
Holiday Boa | ???? | Rare | ||
Santa Capelet | Uncommon | |||
Simple Belt | ???? | Common | ||
Blue Trench | Rare | Paid - 280 | ||
Oversized Scarf | ???? | |||
Emerald Necklace | ???? | |||
Two Tone Hoodie | Uncommon | |||
Blue Denim Jacket | ||||
Chain Necklace | ???? | Common | ||
Gold Chain | ||||
Monster Costume | ???? | |||
Zombie Jockey Harness | ||||
Trenchcoat | ||||
Traveler's Cloak | ???? | Uncommon | ||
Rogue's Tunic | Paid - 280 | |||
Pickaxe Surcoat | ???? | |||
Poncho | ???? | Common | ||
Simple Cardigan | ||||
Puffy Jacket | Rare | |||
Zip-Up Hoodie | ???? | Uncommon | ||
Leather Jacket | Cropped Jacket | |||
Tool Suspenders | Rare | |||
Basic Hoodie | ???? | Common | Free | |
Bathrobe! | ???? | Uncommon | ||
Canvas Jacket | ||||
Open Button Up | Common | |||
Wool Scarf | ???? | |||
Woolled | ||||
Simple Vest | ||||
Golden Collar | Rare | |||
Tuxedo Jacket | Uncommon | |||
Diamond Pendant | ???? | |||
Beekeeper Suit | Rare | Achievement
Sticky Situation | ||
Witch's Robe | Uncommon | Achievement
Time for Stew | ||
Blue Hoodie | Rare | Free
Jurassic World Event | ||
Graph Chain | Jigarbov Productions | Free until January 13, 2021
Community Celebration Event | ||
Chicken Body | PixelHeads | |||
Boat Shark Inflatable | Noxcrew | |||
Gardening Overalls | Uncommon | Gamemode One | ||
Tangled Lights | Rare | Minecraft | ||
Sapphire Adventure Cloak | ???? | Download code via Minecraft: Creeper Crunch | ||
Wayfarers Jacket | ???? |
Headwear[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
Magma Phones | ???? | Rare | Minecraft | |
Lava Crown | ???? | |||
Fisherman Hat | Uncommon | Achievement
Delicious Fish | ||
Wolf Mask | Rare | Achievement
Leader of the Pack | ||
Conductor Hat | Uncommon | Achievement
On A Rail | ||
Chefs Hat | Achievement
Bake Bread | |||
Glub Glub | Rare | Achievement
Moskstraumen | ||
Miner Headband | Achievement
Time to Mine! | |||
Plague Doctor Mask | Achievement
Zombie Doctor | |||
Diamond Crown | Achievement
DIAMONDS! | |||
Enchanters Hat | Uncommon | Achievement
Enchanter | ||
Nether Hunter Hood | Common | |||
Graduation Cap | ???? | Uncommon | Free | |
Bunny Ears | ||||
Dark Monk Hood | ???? | |||
Rainbow Beanie | Rare | Free | ||
Pink Headband | ???? | Common | ||
Visor Cap | ???? | |||
Umbrella Hat | ???? | Rare | ||
Spring Headband | ???? | |||
Hydrangea Buns | ||||
Lily Hat | Paid - 280 | |||
Umbral Tiara | ||||
Flowery Sunhat | ???? | |||
Fancy Spring Hat | ???? | |||
Lady Bug Antenna | ???? | Common | ||
Watermelon Hat | ???? | Rare | ||
Fancy Veil | ???? | |||
Black Head Scarf | Common | |||
Black Hat | ||||
Archer Hat | ???? | Rare | ||
Patka | Common | |||
Bowler And Specs | ???? | Rare | ||
Aeronaut Cap | ???? | Uncommon | ||
Pheta | ||||
Vibrant Patka | Common | |||
Gol Dastra | ||||
Cyber Implant | ???? | Uncommon | ||
Medusa Wig | ???? | Rare | ||
Ghillie Hat | ||||
Heart Crown | ???? | |||
Everyday Turban | Common | Free | ||
Shahi | ||||
Beekeeper Hat | Rare | Achievement
Total Beelocation | ||
Ornate Headdress | ???? | Rare | ||
Giant Hair Ribbon | Uncommon | |||
Dragon Horns | ???? | Rare | ||
Flower Hairpin | ???? | Common | ||
Dragon Headpiece | ???? | Rare | ||
Rat Ears | ???? | Uncommon | ||
Robo Helmet | Rare | |||
Snowed-On | ???? | |||
Siren | ???? | |||
Cowpoke Hat | ||||
Fuzzy Winter Hat | ???? | |||
Snowglobe | ???? | |||
Jolly Llama Headband | ||||
Antler Headband | ???? | Uncommon | ||
Nutcracker Hat | ???? | Rare | ||
Bee Antennae! | ???? | |||
Santa Hat | ||||
Pom Pom Beanie | ||||
Camo Hat | Uncommon | |||
Ski Mask | ||||
Brown Winter Hat | ???? | |||
Shades Up! | ???? | |||
Horse Mask | Rare | Achievement
Artificial Selection | ||
Fluffy Earmuffs | ???? | Rare | ||
Earflap Hat | Uncommon | |||
Curved Horns | Rare | |||
Dino Head! | ||||
Zombie Jockey Mask | ???? | |||
Monster Mask | ???? | |||
Antenna Headset | ||||
Cat Ears | Uncommon | |||
Pulled Back Hood | ||||
Diver's Helmet | ???? | Rare | ||
Directors Hat | ???? | Common | ||
Miner's Helmet | Rare | |||
Fedora | Uncommon | |||
Long Headscarf | ???? | |||
Tattered Straw Hat | ||||
Wide Brim Hat | ???? | |||
Headscarf | Common | Free | ||
Fancy Top Hat | Rare | |||
Stretchy Headband | ???? | Common | ||
Backwards Cap | Uncommon | |||
Bandana | Common | |||
Simple Beanie | Free | |||
Bow Headband | Uncommon | |||
Wolf Ears | ||||
Coif | ???? | Common | ||
Drivers Hat | ||||
Jack O Lantern | ???? | Rare | Free
Halloween 2020 Event | |
Royal Crown | Rare | |||
Flower Crown | Uncommon | |||
Peasant Hood | ||||
Diamond Tiara | Rare | |||
Firefighter Helmet | Paid - 280 | |||
Residential Zone | Jigarbov Productions | Free until January 13, 2021
Community Celebration Event | ||
Commercial Zone | ||||
Industrial Zone | ||||
Chicken Hat | PixelHeads | |||
Cowboy Hat | ||||
Scarecrow Head | ||||
Buildy the Pickaxe | Noxcrew | |||
Unicorn Helmet | ||||
Mushroom Cap | Gamemode One | |||
Flower Pot Hat | ||||
Discoball Head | Minecraft | |||
Science Experiment | ???? | Download code via Minecraft: Creeper Crunch | ||
Crab Hat | ???? | |||
Mask la Muerte | ???? |
Gloves[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
Magma Gloves | Rare | Minecraft | ||
Wrist Spikes | Uncommon | |||
Fishnet Gloves | Common | |||
Signed Left Arm Cast | ???? | Uncommon | ||
Signed Right Arm Cast | ???? | |||
Golf Gloves | Common | Paid - 60 | ||
Leaf Gloves | Uncommon | |||
Gardening Gloves | ???? | |||
Laced Grips | ||||
Steam Punk Gloves | ||||
Cyber Glove | ???? | Rare | ||
Right Arm Cast | Common | Free | ||
Left Arm Cast | ||||
Lucky Bracelet | ???? | |||
Sci Fi Gloves | Uncommon | |||
Lucky Envelopes | ||||
Golden Watch | Rare | Achievement
Oooh, Shiny! | ||
Big Fuzzy Mittens | ???? | Rare | ||
Snowflake Mittens | ???? | |||
Rings and Bracelets | ???? | Uncommon | ||
Zombie Jockey Gloves | ???? | Rare | ||
Monster Gloves | ???? | |||
Bangles | ???? | Uncommon | ||
Claw Hands | ???? | Rare | ||
Wristwatch | ???? | Common | ||
Fingerless Mesh Gloves | ||||
Fingerless Gloves | ||||
Golem Fists | Rare | |||
Leather Bracers | Uncommon | |||
Corsage | ???? | |||
Boxing Gloves | Rare | |||
Charm Bracelet | Common | |||
Wrist Wraps | Uncommon | |||
Small Gloves | Common | |||
Stitched Gloves | Uncommon | |||
Long Gloves | ???? | Common | ||
Nether Witch Gloves | Uncommon | Paid - 80 | ||
Flowery Vines | Gamemode One | Free until January 13, 2021 Community Celebration Event | ||
Fruit Punch | ???? | Minecraft | Download code via Minecraft: Creeper Crunch |
Footwear[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
Alex's Shoes | ???? | Common | Minecraft | Free |
Steve's Shoes | ???? | |||
Winged Pig Boots | Rare | Achievement
When Pigs Fly | ||
Flower Pot Shoes | Uncommon | Achievement
Pot Planter | ||
Left Leg Cast | Common | Free | ||
Right Leg Cast | ||||
Work Boots | ||||
Basic Sneakers | ???? | |||
Simple Sandals | ||||
Basic Flats | ||||
Heavy Socks | ???? | Uncommon | Paid - 80 | |
Cement Feet | Rare | Jigarbov Productions | Free until January 13, 2021
Community Celebration Event |
Face Item[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
GDL Scientist Disguise | Rare | Noxcrew | Free until January 13, 2021
Community Celebration Event | |
Sunflower Sunglasses | Gamemode One |
Back Item[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
Vex Wings | Rare | Minecraft | Achievement
Feeling Ill | |
Archers Quiver | Uncommon | Achievement
Archer | ||
Bunny Tail | ||||
Ornithopter Wings | ???? | Rare | ||
Steampunk Gear | Uncommon | |||
Big Catch | ||||
Icarus Wings | ???? | Rare | ||
End Explorer Winch | ||||
Cyber Exoskeleton | ||||
Cupid Wings | ||||
Year of the Rat Trail | Common | |||
Paper Lantern | ???? | Rare | ||
Dragon Tail | Uncommon | |||
Sci Fi Tank | ||||
Lizard Tail | ???? | |||
Nutcracker Key | ||||
Cat Tail | Common | |||
Spooky Wings | Rare | |||
Fairy Wings | ||||
Wolf Tail | Common | |||
GDL Jetpack | Rare | Noxcrew | Free until January 13, 2021
Community Celebration Event | |
GDL Flight Suit Wings | ||||
Ice Cream | Minecraft | Download code via Minecraft: Creeper Crunch | ||
Rocket Thrusters | ???? |
Emotes[]
Capes[]
Name | Image | Rarity | Creator | How to obtain |
---|---|---|---|---|
Founder's Cape | Legendary | Minecraft | Unobtainable (free until December 29, 2021) | |
The Pan Cape! | Free | |||
Mojang Studios Cape | Given to Mojang Studios developers | |||
One Vanilla | Given out to players who bought both Java Edition and Bedrock Edition for Windows before June 6, 2022 | |||
Progress Pride Cape | Free, since August 1, 2023 |
History[]
Bedrock Edition | |||||
---|---|---|---|---|---|
1.13.0{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item | title = Cooked Rabbit | image = Cooked Rabbit.png | heals = {{hunger|5}} | renewable = Yes | stackable = Yes (64) }} '''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]]. == Obtaining == === Mob loot === {{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III. {{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III. === Cooking === Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]]. {{Smelting |showname=1 |Raw Rabbit |Cooked Rabbit |0,35 }} === Villagers === {{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit. {{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald. == Usage == === Food === To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]]. === Crafting ingredient === Cooked rabbit can be used to craft rabbit stew. {{crafting usage}} === Wolves === Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cooked Rabbit |spritetype=item |nameid=cooked_rabbit |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Rabbit |spritetype=item |nameid=cooked_rabbit |id=289 |form=item |foot=1}} == Achievements == {{load achievements|Rabbit Season}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}} {{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}} {{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}} {{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}} {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}} {{History|pocket alpha}} {{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}} {{History|PS4}} {{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. </gallery> == References == {{reflist}} {{items}} [[Category:Food]] [[Category:Renewable resources]] [[de:Gebratenes Kaninchen]] [[es:Conejo asado]] [[it:Coniglio cotto]] [[fr:Lapin cuit]] [[ja:焼き兎肉]] [[ko:익힌 토끼고기]] [[nl:Gebraden konijnenvlees]] [[pl:Pieczony królik]] [[pt:Coelho assado]] [[ru:Жареная крольчатина]] [[zh:熟兔肉]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}} {{Item | image = Recovery Compass.gif | renewable = No | stackable = Yes (64) }} A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death. == Obtaining == === Crafting === {{Crafting |A1= Echo Shard |B1= Echo Shard |C1= Echo Shard |A2= Echo Shard |B2= Compass |C2= Echo Shard |A3= Echo Shard |B3= Echo Shard |C3= Echo Shard |Output= Recovery Compass |type= Tool }} == Usage == When held by a player, the recovery compass will point towards the spot where they previously died. The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly. Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled. This item is useless on Hardcore mode, as once the player dies, the player cannot respawn. === Enchantments === A recovery compass can receive the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]]{{only|bedrock|short=1}} |I |{{Inventory slot|Anvil}} |- |} == Data values == {{Missing information|section|data values for Bedrock Edition|type=data}} === ID === [[Java Edition|''Java Edition'']]: {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}} ==History== {{History|java}} {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref> </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023 {{Items}} [[Category:Tools]] [[Category:Non-renewable resources]] [[de:Bergungskompass]] [[es:Brújula de recuperación]] [[fr:Boussole de récupération]] [[ja:リカバリーコンパス]] [[pl:Kompas powrotny]] [[pt:Bússola de retomada]] [[ru:Компас восстановления]] [[th:เข็มทิศกู้คืน]] [[uk:Компас відновлення]] [[zh:追溯指针]]</li></ul> | beta 1.13.0.9 | Added the character creator code, which may be accessed only with external programs or add-ons. | |||
beta 1.13.0.15 | The character creator is now accessible without external programs. | ||||
release | The character creator is now able to add the Founder's Cape to the player's Marketplace skins and local skin packs, but custom skins are currently bugged.[1] Custom skin packs still worked. | ||||
1.13.1{{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity |image=End Crystal.gif |imagesize=150px |invimage=End Crystal |renewable=Yes |stackable=Yes (64) |rarity=Rare |drops=None |size= Height: 2 Blocks<br>Width: 2 Blocks }} An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways. == Spawning == === Natural generation === An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts. == Obtaining == === Crafting === {{Crafting |A1=Glass |B1=Glass |C1=Glass |A2=Glass |B2=Eye of Ender |C2=Glass |A3=Glass |B3=Ghast Tear |C3=Glass |Output= End Crystal |type= Decoration block }} == Usage == === Healing the ender dragon === Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks. === Respawning the ender dragon === [[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]] As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings. If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal. === Explosions === End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage. {{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]]. Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them. Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback. End crystals with obsidian or bedrock below them will not damage blocks below them when they explode. {{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks. === Beams === The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects. === Properties === [[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]] End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]]. The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading. The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved. == Sounds == {{edition|java}}: {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |subtitle=Explosion |source=block |description=When an end crystal explodes |id=entity.generic.explode |translationkey=subtitles.entity.generic.explode |volume=4.0 |pitch=0.56-0.84 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When an end crystal explodes |id=random.explode |volume=4.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=End Crystal |spritetype=item |nameid=end_crystal |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=End Crystal |spritetype=entity |nameid=end_crystal |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=End Crystal |spritetype=item |nameid=end_crystal |id=637 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=End Crystal |spritetype=entity |nameid=ender_crystal |id=71 |foot=1}} === Entity data === End crystals have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|The End... Again...}} == Advancements == {{load advancements|The End... Again...}} == History == [[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]] {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}} {{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}} {{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}} {{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}} {{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}} {{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars. |Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}} {{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals". |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item. |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}} {{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s. |Added crafting recipe for end crystals, making end crystals [[renewable]].}} {{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}} {{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}} {{History|||snap=18w20b|Renamed to "End Crystal".}} {{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}} {{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}} {{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}} {{History|bedrock}} {{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}} {{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals". |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon. |Added a crafting recipe for end crystals.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref> * A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below. * Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved. == Gallery == <gallery> End Crystal Usage.png|Using end crystals to respawn the ender dragon. Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal. Ender Crystal.png|An end crystal. EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}. Ender Dragon Revival.png|End crystals respawning the ender dragon. CagedEnderCrystal.png|A caged end crystal. Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon. End Crystal (item).gif|An animation of the item of the end crystal. </gallery> == References == {{reflist}} {{Entities}} {{Items}} [[de:Enderkristall]] [[el:Κρύσταλλος του Ender]] [[es:Cristal del End]] [[fr:Cristal de l'End]] [[ja:エンドクリスタル]] [[ko:엔드 수정]] [[nl:Endkristal]] [[pl:Kryształ Endu]] [[pt:Cristal do End]] [[ru:Кристалл Края]] [[th:คริสตัลเอนด์]] [[uk:Кристал Енду]] [[zh:末影水晶]]</li><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}} {{Item | title = Raw Salmon | image = Raw Salmon.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} '''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]]. == Obtaining == === Mob loot === ====Salmon==== [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead. ====Guardians and elder guardians ==== [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected. ====Polar bears==== [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead. === Fishing === {{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Catching salmon awards 1-6 experience. === Chest loot === {{LootChestItem|raw-salmon}} === Villager gifts === {{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect. == Usage == === Smelting ingredient === {{smelting |Raw Salmon |Cooked Salmon |0.35 }} === Food === Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Cats === Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}. Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. === Dolphins === A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed. Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest. === Trading === Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon. Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald. === Wolves === {{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |itemtags=fishes |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Salmon |spritetype=item |nameid=salmon |id=265 |form=item |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}} == Video == <span style="display:inline-block">{{yt|s_GcAFeoREk}}</span> == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}} {{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}} {{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}} {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}} {{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]]. |Raw salmon can now be used to tame [[ocelot]]s.}} {{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]). |[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}} {{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}} {{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins. |Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}} {{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s. |Raw salmon can now be used to [[breeding|breed]] ocelots. |Added stray [[cat]]s, which can be tamed by being fed raw salmon.}} {{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Roher Lachs]] [[es:Salmón crudo]] [[ja:生鮭]] [[ko:생연어]] [[pt:Salmão cru]] [[ru:Сырой лосось]] [[tr:Çiğ Somon]] [[zh:生鲑鱼]] [[Category:Renewable resources]] [[Category:Food]]</li></ul></nowiki> | The Founder's Cape can now be applied to custom skins. | ||||
1.16.0{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity |image=Minecart with Chest.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents |health={{hp|6}} }} A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such. == Natural generation == Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]]. == Obtaining == === Crafting === {{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}} Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well. ==Usage== [[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]] Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]]. Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests. The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart). Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space. Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart. Opening or destroying a minecart with chest angers [[piglin]]s. {{See also|Tutorials/Storage minecarts}} When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are. == Sounds == {{Edition|Java}}:<br> Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with chest is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with chest is moving |id=minecart.base |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=item |nameid=chest_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=entity |nameid=chest_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=item |nameid=chest_minecart |id=389 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=entity |nameid=chest_minecart |id=98 |foot=1}} ===Entity data=== Minecarts with chests have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Freight Station}} == Video== <div style="text-align:center">{{yt|2yVVMiQrCwo}}</div> ==History == [[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]] {{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}} {{History|java alpha}} {{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added. |At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}} {{History|java beta}} {{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}} {{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}} {{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}} {{History|java}} {{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}} {{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}} {{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}} {{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless. |Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}} {{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests. |Minecarts with chests emit smoke [[particles]] when destroyed.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery == <gallery> Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13. GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping. Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall. Chest Minecart Stack.png|A large stack of chest minecarts. </gallery> ==References== {{Reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[Category:Storage]] [[cs:Nákladní vozík]] [[de:Güterlore]] [[es:Vagoneta con cofre]] [[fr:Wagonnet de stockage]] [[hu:Tárolócsille]] [[it:Carrello da miniera]] [[ja:チェスト付きのトロッコ]] [[ko:상자가 실린 광산 수레]] [[nl:Mijnkar met kist]] [[pl:Wagonik ze skrzynią]] [[pt:Carrinho de mina com baú]] [[ru:Вагонетка с сундуком]] [[uk:Вагонетка зі скринею]] [[zh:运输矿车]]</li><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}} {{item | image = <gallery> Saddle (Pig).png | Pig Saddle (Horse).png | Horse Saddle (Strider).png | Strider </gallery> | invimage = Saddle | renewable = Yes | stackable = No }} A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]]. == Obtaining == === Chest loot === {{LootChestItem|saddle}} === Fishing === Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%. === Trading === Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''. === Mob loot === Any mob that the player equips with a saddle drops the saddle upon death. A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed. A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop. == Usage == [[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]] While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob. Animals can also be equipped with saddles by a [[dispenser]]. Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers. == Sounds == {{edition|java}}: {{Sound table |rowspan=4 |sound=Saddle equip.ogg |source=neutral |subtitle=Saddle equips |description=When a saddle is equipped to a camel |id=entity.camel.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=0.8 |distance=16}} {{Sound table |subtitle=MC-184399 |source=neutral |description=When a saddle is equipped to a strider |id=entity.strider.saddle |translationkey=- |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse |id=entity.horse.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a pig |id=entity.pig.saddle |translationkey=subtitles.entity.pig.saddle |volume=0.5 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Saddle equip.ogg |source=neutral |description=When a saddle is equipped to a camel |id=mob.horse.leather |volume=1.0 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse |id=mob.horse.leather |volume=0.6 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a donkey |id=mob.horse.leather |volume=0.5 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |id=371 |form=item |foot=1}} == Achievements == {{load achievements|When Pigs Fly}} == Advancements == {{load advancements|This Boat Has Legs}} == History == {{needs render|type=old|isolated saddles in 1.13 dev|section=11}} {{History|java infdev}} {{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles. |Saddles do not [[drops|drop]] from saddled [[pig]]s. |Saddles can be found in the new [[dungeon]] [[chest]]s.}} {{History|java}} {{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}} {{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}} {{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s. |Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}} {{History|||snap=12w37a|Pigs can now jump when being ridden.}} {{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s. |Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s. |Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}} {{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}} {{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}} {{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests. |The average yield of saddles in [[dungeon]] chests has been decreased. |The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}} {{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}} {{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}} {{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}} {{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}} {{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}} {{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}} {{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}} {{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}} {{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}} {{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}} {{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} {{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}} {{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s. |Added [[ravager]]s, which [[drops|drop]] a saddle upon death. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s. |Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests. |Saddles can now be found in savanna [[village]] house chests.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}} {{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A saddle is considered "armor" by the game, but the value of protection to the animal is zero. * A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]]. * When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle. == Gallery == <gallery> File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]). File:Horse saddle.png|A player riding a [[horse]]. File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s. File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]]. File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]]. </gallery> == See also == * [[Transportation]] == References == {{reflist}} {{items}} [[cs:Sedlo]] [[de:Sattel]] [[es:Montura]] [[fr:Selle]] [[hu:Nyereg]] [[it:Sella]] [[ja:鞍]] [[ko:안장]] [[nl:Zadel]] [[pl:Siodło]] [[pt:Sela]] [[ru:Седло]] [[zh:鞍]] [[Category:Renewable resources]] [[uk:Сідло]]</li></ul> | beta 1.15.0.51 | Character creator now has new animations known as emotes. | |||
release | Character creator items and emotes can now be earned by completing certain achievements. |
Gallery[]
Screenshots[]
Jeb in the character creator in Minecraft Earth.
The character creator as seen in Minecraft Earth.
Selecting a skin from a skin pack in Minecraft Earth.
Official art[]
Artwork of a Blue Spirit item released for the Avatar Legends DLC.
A Knuckles the Echidna shirt.
Concept art[]
References[]
Editions |
| ||||||
---|---|---|---|---|---|---|---|
Development |
| ||||||
Technical | |||||||
Multiplayer | |||||||
Exclusive features |
| ||||||
Removed |