Petrified oak slabs are a unique type of slab available through commands or by upgrading from legacy versions. Unlike all other slabs, they are unobtainable through conventional Survival gameplay and the only way to obtain them is through commands.
Obtaining[]
Petrified oak slabs are unobtainable in new Survival worlds.
Breaking[]
Petrified oak slabs require a pickaxe to mine. When broken, they drop themselves in Java Edition, and regular oak slabs in Bedrock Edition.
Block | Petrified Oak Slab | |
---|---|---|
Hardness | 2 | |
Tool | ||
Breaking time[A] | ||
Default | 10 | |
Wooden | 1.5 | |
Stone | 0.75 | |
Iron | 0.5 | |
Diamond | 0.4 | |
Netherite | 0.35 | |
Golden | 0.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[]
Petrified oak slabs are uncraftable in current versions without the use of a data pack or behavior pack.
Upgrading[]
Petrified oak slabs are obtainable and craftable as one would expect in versions released before Java Edition 1.3.1 (snapshot 12w17a) or Pocket Edition v0.7.3 alpha, in which they are the only wooden slab type.
Usage[]
Petrified oak slabs are functionally still slabs, and share the majority of their placement, collision and other such behaviors with normally obtainable slabs.
Differences from normal slabs[]
Petrified oak slabs are mostly notable for where their behavior diverges from that expected of their name and appearance.
Unlike other wooden slabs:
- Petrified oak slabs make the sounds characteristic of stone.
- They require a pickaxe to mine. If broken without a pickaxe, they drop nothing.
- They are not flammable, nor are they set on fire by nearby lava.
- They cannot be used as fuel in a furnace.
- They have a greater blast resistance.
- Note blocks placed on top produce bass drum sounds, similarly to other stone-like blocks.
Unlike other slabs in general:
- They cannot be crafted or obtained normally in Survival.
- They do not have a direct full-block equivalent.
- In Bedrock Edition they do not drop themselves, but rather drop an oak slab.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[]
ID[]
Name | Identifier |
---|---|
Petrified Oak Slab | petrified_oak_slab |
Name | Identifier |
---|---|
Double Stone Slabs (1) | double_stone_slab |
Stone Slabs (1) | stone_slab |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
type | bottom
| bottom top | Where the slab is within its block. |
double | The block is a double slab. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this slab. |
Bedrock Edition:
Stone slab and double stone slab:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type | 0x1 0x2 0x4 | smooth_stone
| smooth_stone | 0 | Smooth Stone Slab |
sandstone | 1 | Sandstone Slab | |||
wood | 2 | Petrified Oak Slab | |||
cobblestone | 3 | Cobblestone Slab | |||
brick | 4 | Brick Slab | |||
stone_brick | 5 | Stone Brick Slab | |||
quartz | 6 | Quartz Slab | |||
nether_brick | 7 | Nether Brick Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Wood slab and double wood slab:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
wood_type | 0x1 0x2 0x4 | oak
| oak | 0 | Oak Slab |
spruce | 1 | Spruce Slab | |||
birch | 2 | Birch Slab | |||
jungle | 3 | Jungle Slab | |||
acacia | 4 | Acacia Slab | |||
dark_oak | 5 | Dark Oak Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 2 and double stone slab 2:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_2 | 0x1 0x2 0x4 | red_sandstone
| red_sandstone | 0 | Red Sandstone Slab |
purpur | 1 | Purpur Slab | |||
prismarine_rough | 2 | Prismarine Slab | |||
prismarine_dark | 3 | Dark Prismarine Slab | |||
prismarine_brick | 4 | Prismarine Brick Slab | |||
mossy_cobblestone | 5 | Mossy Cobblestone Slab | |||
smooth_sandstone | 6 | Smooth Sandstone Slab | |||
red_nether_brick | 7 | Red Nether Brick Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 3 and double stone slab 3:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_3 | 0x1 0x2 0x4 | end_stone_brick
| end_stone_brick | 0 | End Stone Brick Slab |
smooth_red_sandstone | 1 | Smooth Red Sandstone Slab | |||
polished_andesite | 2 | Polished Andesite Slab | |||
andesite | 3 | Andesite Slab | |||
diorite | 4 | Diorite Slab | |||
polished_diorite | 5 | Polished Diorite Slab | |||
granite | 6 | Granite Slab | |||
polished_granite | 7 | Polished Granite Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Stone slab 4 and double stone slab 4:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
stone_slab_type_4 | 0x1 0x2 0x4 | mossy_stone_brick
| mossy_stone_brick | 0 | Mossy Stone Brick Slab |
smooth_quartz | 1 | Smooth Quartz Slab | |||
stone | 2 | Stone Slab | |||
cut_sandstone | 3 | Cut Sandstone Slab | |||
cut_red_sandstone | 4 | Cut Red Sandstone Slab | |||
top_slot_bit (Deprecated) | 0x8 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
Other slabs and double slabs:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:vertical_half | Not Supported | bottom
| bottom top | Unsupported | Where the slab is within its block. |
top_slot_bit (Deprecated) | 0x1 | false | false true | 0 1 | Whether or not this slab is an upper slab. |
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.3{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity |image=Minecart with Hopper.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents |health={{hp|6}} }} A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]]. == Obtaining == === Crafting === {{Crafting |Output= Minecart with Hopper |type= Transportation |Hopper|Minecart}} Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well. == Usage == [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]] Minecarts with hoppers are placed similarly to other [[minecart]]s. A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref> The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail. An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup. {{See also|Tutorials/Storage minecarts}} == Sounds == {{Edition|Java}}:<br> Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with hopper is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with hopper is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=item |nameid=hopper_minecart |id=526 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Hopper |spritetype=entity |nameid=hopper_minecart |id=96 |foot=1}} === Entity data === Minecarts with hoppers have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|I5etC7LeCac}}</div> == History == {{History|java}} {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}} {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}} {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}} {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}} {{History|||snap=19w39a|The hopper now renders correctly.}} {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper. |Minecarts with hopper emit smoke [[particles]] when destroyed.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref> File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]]. </gallery> == References == {{reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[Category:Storage]] [[cs:Vozík s násypkou]] [[de:Trichterlore]] [[es:Vagoneta con tolva]] [[fr:Wagonnet à entonnoir]] [[hu:Tölcsér csille]] [[it:Carrello da miniera]] [[ja:ホッパー付きのトロッコ]] [[ko:호퍼가 실린 광산 수레]] [[nl:Mijnkar met trechter]] [[pl:Wagonik z lejem]] [[pt:Carrinho de mina com funil]] [[ru:Вагонетка с воронкой]] [[uk:Вагонетка з лійкою]] [[zh:漏斗矿车]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}} {{Block | image = <gallery> Pitcher Crop Age 0 JE1.png| Age 0 Pitcher Crop Age 1 JE1.png| Age 1 Pitcher Crop Age 2 JE1.png| Age 2 Pitcher Crop Age 3 JE1.png| Age 3 Pitcher Crop Age 4 JE1.png| Age 4 </gallery> | image2 = Pitcher Pod.png | transparent = Yes | light = Yes | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common | flammable = No | lavasusceptible = No }} A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s. == Obtaining == [[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item. Sniffers can only dig for pitcher pods in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Pitcher Crop === {{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}} Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''. Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%. === Taming === Pitcher pods can be used to tame [[parrot]]s. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |id=-574 |form=block |translationkey=-}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |id=297 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past}} == History == {{History|java}} {{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}} {{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]]. |Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}} {{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}} {{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}} {{History|bedrock}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}} {{history|foot}} == Notelist == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:kannenpflanzentrieb]] [[es:Vaina de planta odre]] [[ja:ウツボカズラのさや]] [[pt:Muda de planta-jarro]]</li></ul></nowiki> | Added petrified oak slabs. | ||||
Petrified oak slabs were the "usual" wood slab in this version, as they were craftable from planks like all other slabs were, and accordingly named "Wooden Slab" in item form. | |||||
Their behavior was due to sharing a block ID with all other slabs at the time, distinguished only by metadata, which could not define other block properties such as material and hardness. | |||||
Java Edition | |||||
1.3.1{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}} {{Item | title = Pumpkin Pie | image = Pumpkin Pie.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]]. == Obtaining == {{see also | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming | Tutorials/Sugar Cane farming |title2= Sugar cane farming | Tutorials/Egg farming |title3= Egg farming }} === Crafting === {{Crafting |Pumpkin |Sugar |Egg |Output= Pumpkin Pie |type=Foodstuff }} === Trading === Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades. {{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect. === Natural generation === {{LootChestItem|pumpkin-pie}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]]. === Composting === Placing pumpkin pie into a [[composter]] raises the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Pie |spritetype=item |nameid=pumpkin_pie |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Pumpkin Pie |spritetype=item |nameid=pumpkin_pie |id=284 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|IjeeTE117HM}}</div> == History == {{History|java}} {{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}} {{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}} {{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}} {{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}} {{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}} {{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s. |Pumpkin pie can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter. </gallery> == References == {{reflist}} {{Items}} [[cs:Dýňový koláč]] [[de:Kürbiskuchen]] [[es:Tarta de calabaza]] [[fr:Tarte à la citrouille]] [[it:Torta di zucca]] [[ja:パンプキンパイ]] [[ko:호박 파이]] [[lzh:南瓜餅]] [[nl:Pompoentaart]] [[pl:Placek dyniowy]] [[pt:Torta de abóbora]] [[ru:Тыквенный пирог]] [[zh:南瓜派]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}} {{Item | image = Glass Bottle.png | renewable = Yes | stackable = Yes (64) }} A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]]. == Obtaining == Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops. === Crafting === {{Crafting |A2= Glass |C2= Glass |B3= Glass |Output= Glass Bottle,3 |type= Brewing }} === Drinking === Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle. === Mob loot === [[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles. === Mud === {{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle. === Cauldrons === {{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle. == Usage == Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]]. === Collecting liquids === ==== Water ==== A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref> Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref> If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles. ==== Potion ==== {{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed. ==== Honey ==== If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back. ==== Dragon's breath ==== {{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]]. When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref> === Trading === Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}} Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}} === Crafting ingredients === {{Crafting usage|Glass Bottle}} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with water from a water source |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When a water bottle is emptied |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with dragon's breath |id=item.bottle.fill_dragonbreath |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|java}}: {{Sound table |type=bedrock |rowspan=4 |sound=Water Splash Old.ogg |source=block |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |source=sound<!--bottle--> |description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.empty |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |source=sound<!--bottle--> |description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.fill |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |source=sound |description=When a bottle is filled with dragon's breath |id=bottle.dragonbreath |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |nameid=glass_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |id=427 |nameid=glass_bottle |form=item |foot=1}} == Achievements == {{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}} == Advancements == {{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}} {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}} {{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}} {{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}} {{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}} {{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s. |Glass bottles can now be dropped by [[witch]]es. |Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]]. |[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|PS4}} {{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|foot}} == Issues == {{issue list}} ==References== {{Reflist}} {{Items}} [[cs:Lahvička]] [[de:Glasflasche]] [[es:Frasco de cristal]] [[fr:Fiole]] [[hu:Üvegpalack]] [[it:Ampolla]] [[ja:ガラス瓶]] [[ko:유리병]] [[nl:Glazen fles]] [[pl:Szklana butelka]] [[pt:Frasco]] [[ru:Колба]] [[zh:玻璃瓶]] [[Category:Renewable resources]]</li></ul> | 12w17a | A separate block ID has been added for wooden slabs, to account for the addition of slabs with new wood types. This new ID also has the characteristics of normal wood blocks. As of this version, the petrified oak slab, still called "Wooden Slab", is now unobtainable, and can only be obtained by having them present in the world from previous versions (placed or as items). | |||
1.13{{Extension DPL}}<ul><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}} {{Item | title = Reality Vision | image = Reality Vision.png | renewable = No | stackable = Yes (64) }} The '''Reality vision''' was a joke [[helmet]]. == Usage == Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map. It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>). == Sounds == {{Sound table |sound=Equipvr.ogg |subtitle=''None'' |source=player |description=When equipped |id=item.reality_vision.use |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Reality Vision |spritetype=item |nameid=reality_vision |id=500 |form=item |translationkey=item.realityVision.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}} {{History|foot}} == Issues == Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Trivia == * [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']]. == Gallery == <gallery> Sign2.png|The [[sign]] texture found in the game files. OBEY.png|OBEY seen in a sign. OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[pt:Visão da realidade]] [[es:Reality Vision]]</li><li>[[Diamond|Diamond]]<br/>{{For}} {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}} {{Item | image = Diamond.png | renewable = No | stackable = Yes (64) | rarity = Common}} A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s. == Obtaining == {{see also|Tutorials/Diamonds}} === Mining === {{see also|Diamond Ore#Natural generation}} [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60. === Chest loot === {{LootChestItem|diamond}} === Suspicious sand === When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond. === Crafting === {{Crafting |Block of Diamond |Output= Diamond,9 |type= Material }} === Smelting === {{Smelting |showname=1 |Diamond Ore; Deepslate Diamond Ore |Diamond |1 }} == Usage == Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. === Crafting ingredient === {{crafting usage}} === Trading === {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades. {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald. === Repairing === Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]: * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Hoe}} === Beacons === Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond |Any Armor Trim Smithing Template |Netherite Chestplate |Diamond |Diamond Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|diamond}} *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond). == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |id=304 |form=item |foot=1}} == Achievements == {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}} == Advancements == {{load advancements|Diamonds!}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds". |A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}} {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s. |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests. |Diamond can be obtained by smelting diamond blocks.}} {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game. |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}} {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java alpha}} {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}} {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s. |Diamonds are now found in [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}} {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}} {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}} {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}} {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}} {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}} {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}} {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}} {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}} {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}} {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}} {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s. |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it. |Diamonds now generate in [[nether fortress]] [[chest]]s.}} {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}} {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}} {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. |Diamonds can now be used to craft [[jukebox]]es.}} {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests. |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}} {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}} {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}} {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding. *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable. *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke. *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape. ==Gallery== <gallery> File:DiamondOre.png|Naturally occurring diamonds. File:MultipleOreBlobs.png|Multiple ore blobs. File:Lava Diamond.png|Diamond ore near Lava. File:Diamond ore blob.png|Another Diamond ore blob near Lava. File:10 ore diamond blob.png|10 ore diamond blob. File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond. File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX]. File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019 {{items}} [[cs:Diamant]] [[de:Diamant]] [[el:Διαμάντι]] [[es:Diamante]] [[fr:Diamant]] [[hu:Gyémánt]] [[it:Diamante]] [[ja:ダイヤモンド]] [[ko:다이아몬드]] [[nl:Diamant]] [[pl:Diament]] [[pt:Diamante]] [[ru:Алмаз]] [[th:เพชร]] [[tr:Elmas]] [[uk:Діамант]] [[zh:钻石]] [[Category:Non-renewable resources]]</li></ul> | 17w47a | "Wooden Slab" has been renamed to "Petrified Oak Slab". | |||
Petrified oak slabs have been made available in the Creative inventory. | |||||
1.19.3{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item | title = Magma Cream | image = Magma Cream.png | renewable = Yes | stackable = Yes (64) }} '''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s. == Obtaining == === Mob loot === ==== Magma cubes ==== All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III. === Crafting === {{Crafting |Blaze Powder |Slimeball |Output= Magma Cream |type= Brewing }} === Chest Loot === {{LootChestItem|magma-cream}} == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Magma Cream|Mundane Potion|base=Water Bottle }} {{brewing |foot=1 |Magma Cream |Potion of Fire Resistance }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Magma Cream |spritetype=item |nameid=magma_cream |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Magma Cream |spritetype=item |nameid=magma_cream |id=430 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}} {{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}} {{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}} {{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}} {{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}} {{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}} {{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}} {{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}} {{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}} {{History|pocket edition alpha}} {{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream. |Magma cream is currently unobtainable.}} {{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}} {{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]]. |Magma cream can now be [[crafting|crafted]].}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins. |Magma cream can now be found in [[bastion remnants]] chests.}} {{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}} {{history|foot}} == Issues == {{issue list}} {{items}} [[Category:Renewable resources]] [[cs:Lávová pěna]] [[de:Magmacreme]] [[es:Crema de magma]] [[fr:Crème de magma]] [[hu:Magmakrém]] [[ja:マグマクリーム]] [[ko:마그마 크림]] [[lzh:火漿膏]] [[nl:Magmacrème]] [[pl:Magmowy krem]] [[pt:Creme de magma]] [[ru:Лавовый крем]] [[th:ครีมแมกม่า]] [[uk:Магмовий крем]] [[zh:岩浆膏]]</li><li>[[Ender Pearl|Ender Pearl]]<br/> {{ItemEntity |image=Ender Pearl.png |renewable=Yes |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]]. == Obtaining == === Mob loot === An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III. === Chest loot === {{LootChestItem|ender-pearl}} A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s. === Trading === {{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s. {{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds. === Bartering === [[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]]. == Usage == Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground). The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans. Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point. Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player. === Stasis chamber === Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are. === Spawning endermites === An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}:<br> Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Bow shoot.ogg |subtitle=Ender Pearl flies |source=neutral |description=When an ender pearl is thrown |id=entity.ender_pearl.throw |translationkey=subtitles.entity.ender_pearl.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Bow shoot.ogg |source=player |description=When an ender pearl is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Ender Pearl |spritetype=entity |spritename=Ender Pearl |nameid=ender_pearl |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |id=422 |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=entity |nameid=ender_pearl |id=87 |foot=1}} ===Entity Data=== Thrown ender pearls have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{Load achievements|Beam Me Up}} == Advancements == {{load advancements|Remote Getaway;Bullseye}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. |Ender pearls have no use, but can stack up to 64.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water. |Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}} {{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls. |Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly. |Ender pearls now only stack up to 16.}} {{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]]. |Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}} {{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}} {{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}} {{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}} {{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}} {{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}} {{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}} {{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}} {{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}} {{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}} {{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}} {{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}} {{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref> |Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game. |Ender pearls can now be used to craft [[eyes of ender]].}} {{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}} {{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}} {{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}} {{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History||xbox=TU7|A teleporting feature has been added to ender pearls.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref> *In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner. *If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies. *If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported. *The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual. *If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span. *If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard". *A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s). *Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End. *Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them. == Gallery == <gallery> Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls. Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage. </gallery> == References == {{reflist}} == See also == *[[End Dimension]] *[[Ender Dragon]] *[[Ender Portal]] *[[Enderman]] {{Items}} {{entities}} [[cs:Endová perla]] [[de:Enderperle]] [[es:Perla de ender]] [[fr:Perle de l'Ender]] [[hu:Véggyöngy]] [[ja:エンダーパール]] [[ko:엔더 진주]] [[nl:Enderparel]] [[pl:Enderperła]] [[pt:Pérola de ender]] [[ru:Жемчуг Края]] [[th:ไข่มุกเอนเดอร์]] [[tr:Ender İncisi]] [[uk:Перлина Краю]] [[zh:末影珍珠]]</li></ul> | 22w42a | Petrified oak slabs are no longer in the Creative inventory. | |||
Pocket Edition Alpha | |||||
v0.1.0{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item | title = Poisonous Potato | image = Poisonous Potato.png | heals = {{hunger|2}} |effects={{EffectLink|Poison}} (0:05) (60% chance) | stackable = Yes (64) | renewable = Yes }} A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]]. == Obtaining == The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes. === Chest loot === {{LootChestItem|poisonous-potato}} == Usage == Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref> === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]]. Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.) ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Poisonous Potato |spritetype=item |nameid=poisonous_potato |id=282 |form=item |foot=1}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}} {{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Plants]] [[cs:Jedovatá brambora]] [[de:Giftige Kartoffel]] [[es:Patata envenenada]] [[fr:Pomme de terre empoisonnée]] [[hu:Mérgező burgonya]] [[it:Patata velenosa]] [[ja:青くなったジャガイモ]] [[ko:독이 있는 감자]] [[nl:Giftige aardappel]] [[pl:Trujący ziemniak]] [[pt:Batata venenosa]] [[ru:Ядовитый картофель]] [[th:มันฝรั่งพิษ]] [[uk:Отруйна картопля]] [[zh:毒马铃薯]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[String|String]]<br/>{{Block | image = <gallery> String JE2 BE2.png | String Tripwire (NESW).png | Tripwire </gallery> | extratext = View [[#Gallery|all renders]] | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit. == Obtaining== String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s. ===Breaking === Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when: *[[Water]] flows into its space * A [[piston]] pushes it or moves a [[block]] into its space Tripwire is destroyed without dropping string if [[lava]] flows into its space. A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}): *Breaking a cobweb with a [[sword]] *Pushing a cobweb with a [[piston]] *[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string) ===Natural generation=== Five pieces of tripwire generate naturally in every [[jungle temple]]. ===Mob loot === [[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III. [[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}} [[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref> ===Chest loot=== {{LootChestItem|string}} ===Fishing=== String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively. ===Cat gifts=== {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string. ===Bartering === [[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]]. == Usage== String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space. === Crafting ingredient=== {{crafting usage}} ===Redstone component=== {{redirect|Tripwire|tripwire hooks|Tripwire Hook}} {{see also|Redstone circuits}} String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. ;Placement To place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy. {{Schematic | caption = '''Tripwire Circuit''' |SB|th-$w|tw-$ew|th-$e|SB }} :In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. ;Activation Tripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire. ;Behavior An active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power. When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks. {{IN|JE}}, it activates for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). {{IN|BE}}, it activates for 6 redstone ticks (14 game [[tick]]s, or 0.6 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s. ===Trading=== Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade. Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade. ==Sounds== === Generic=== {{Sound table/Block/Normal}} ===Unique=== {{edition|java}}: {{Sound table |rowspan=3 |sound=Click.ogg |subtitle=Tripwire attaches |source=block |description=When a tripwire line is completed |id=block.tripwire.attach |translationkey=subtitles.block.tripwire.attach |volume=0.4 |pitch=0.7 |distance=16}} {{Sound table |subtitle=Tripwire clicks |source=block |description=When a tripwire line deactivates |id=block.tripwire.click_off |translationkey=subtitles.block.tripwire.click |volume=0.4 |pitch=0.5 |distance=16}} {{Sound table |subtitle=Tripwire clicks |source=block |description=When a tripwire line activates |id=block.tripwire.click_on |translationkey=subtitles.block.tripwire.click |volume=0.4 |pitch=0.6 |distance=16}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Tripwire detaches |source=block |description=When a tripwire hook in a tripwire line is destroyed |id=block.tripwire.detach |translationkey=subtitles.block.tripwire.detach |volume=0.4 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Click.ogg |source=block |description=When a tripwire line is completed |id=block.click |volume=0.2 |pitch=0.7}} {{Sound table |type=bedrock |source=block |description=When a tripwire line deactivates |id=random.click |volume=0.2 |pitch=0.5}} {{Sound table |source=block |description=When a tripwire line activates |id=random.click |volume=0.2 |pitch=0.6}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=block |description=When a tripwire hook in a tripwire line is destroyed |id=block.bowhit |volume=0.4 |pitch=1.1-1.33 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Tripwire |spritetype=block |nameid=tripwire |blocktags=wall_post_override |form=block}} {{ID table |displayname=String |spritetype=item |nameid=string |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showaliasids=y |showforms=y |generatetranslationkeys=y |displayname=Tripwire |spritetype=block |nameid=trip_wire |aliasid=tripWire |id=132 |form=block |itemform=trip_wire |translationkey=tile.tripWire.name}} {{ID table |displayname=String |spritetype=item |nameid=string |id=326 |form=item |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} ==Video== <div style="text-align:center"> <span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span> <span style="display:inline-block">{{yt|-7jEtrETxwc}}</span> </div> ==History== {{History|java indev}} {{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}} {{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}} {{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}} {{History||20100219|[[Spider]]s now [[drops|drop]] string.}} {{History|java infdev}} {{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}} {{History|java alpha}} {{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}} {{History|java beta}} {{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}} {{History||1.6.6|Wool is now crafted from four string rather than nine.}} {{History||1.7|Cobwebs now drop string when broken using [[shears]].}} {{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}} {{History|java}} {{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}} {{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}} {{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s). |The max distance of tripwire has now been increased from 18 to 40 [[block]]s. |Tripwire now has a translucent texture.}} {{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}} {{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}} {{History|||snap=release|Tripwire is now translucent.}} {{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s. |The average yield of string in [[dungeon]] chests has now more than doubled.}} {{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}} {{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287. |Tripwire can now be disarmed.}} {{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]]. |[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} {{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death. |Cats now offer string as [[Cat#Gifts|gift]]s.}} {{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}} {{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}} {{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}} {{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}} {{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}} {{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}} {{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}} {{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}} {{History|||snap=Pre-release 1|String can once again used to craft candles.}} {{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}} {{History|||snap=21w37a|String once again can no longer be used to craft bundles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}} {{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}} {{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Added spiders, which drop string when they die. |String can now be used to [[crafting|craft]] [[bow]]s.}} {{History||v0.4.0|String can now be crafted into [[wool]].}} {{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s. |String can now be caught as a junk [[item]] from [[fishing]].}} {{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire. |String can now be found in [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s. |Tripwire now generates in [[jungle temple]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s. |[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts. |String can now be used to craft [[scaffolding]]. |[[Cat]]s now [[drops|drop]] 0–2 string.}} {{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}} {{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}} {{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests. |String can now be used to craft a [[loom]]. |[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade. |Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}} {{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s. |Added [[strider]]s, which [[drops|drop]] string upon [[death]]. |String can now be found in [[bastion remnant]] chests.}} {{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}} {{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}} {{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}} {{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}} {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}} {{History|foot}} ===Tripwire "item"=== {{:Technical blocks/Tripwire}} == Issues == {{Issue list}} == Gallery == <gallery> Tripwire (NS).png| Tripwire (N).png| Tripwire (E).png| Tripwire (S).png| Tripwire (W).png| Tripwire (EW).png| Tripwire (NE).png| Tripwire (ES).png| Tripwire (SW).png| Tripwire (NW).png| Tripwire (ESW).png| Tripwire (NSW).png| Tripwire (NEW).png| Tripwire (NES).png| </gallery> === Screenshots === <gallery> DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang. DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night. DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime. Dinnerbone String.png|Power lines made of suspended string blocks. </gallery> ==References== {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020 {{Redstone}} {{Items}} {{Blocks|Utility}} [[Category:Redstone mechanics]] [[Category:Mechanics]] [[Category:Mechanisms]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Vlákno]] [[de:Faden]] [[es:Hilo]] [[fr:Ficelle]] [[hu:Fonál]] [[it:Cordicella]] [[ja:糸]] [[ko:실]] [[nl:Draad]] [[pl:Nić]] [[pt:Linha]] [[ru:Нить]] [[th:เส้นใย]] [[uk:Нитка]] [[zh:线]]</li></ul> | Added petrified oak slabs, which are currently unobtainable. | ||||
v0.3.0{{Extension DPL}}<ul><li>[[Totem of Undying|Totem of Undying]]<br/>{{redirect|Totem}} {{Item | image = Totem_of_Undying_JE2_BE2.png | renewable = Yes | stackable = No | rarity = Uncommon |effects=: {{EffectLink|Absorption}} II (0:05) : {{EffectLink|Regeneration}} II (0:45){{only|java|short=yes}}/ II (0:40){{only|bedrock|short=yes}} : {{EffectLink|Fire Resistance}} I (0:40) }} A '''totem of undying''' is an uncommon [[combat]] item that can save holders from death. It is dropped by [[Evoker|evokers]], which spawn in [[woodland mansion]]s and [[raid]]s. == Obtaining == === Mob loot === Evokers always drop one totem of undying upon death. The drop rate is not affected by [[Looting]]. == Usage == [[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{in|java}}.]] [[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{in|bedrock}}.]] If the [[player]] is holding a totem of undying in their [[off-hand]] or main-hand slot and receives otherwise fatal [[damage]], the totem saves the player from [[death]]. The totem of undying must be in the player's hand (main hand or offhand) for it to work—it does not work if it is in the [[Heads-up display#Hotbar|hotbar]], unless selected. Any [[mob]] that can hold a totem of undying (in a hand or in the mouth) can use it while holding it.{{only|JE}} The totem can be used only once; it disappears after use. It does not save the player from death caused by [[void]] damage, the {{cmd|kill}} [[command]]s or even a [[tipped arrow]] with [[Instant Damage|harming]] effect damage.<ref>{{bug|MC-206307}}</ref> == Effect == When activated, the totem of undying restores {{hp|1}}, removes all existing [[status effect]]s, then grants 40{{only|bedrock|short=1}} or 45{{only|java|short=1}} seconds<ref>{{bug|MCPE-90716}}</ref> of [[Regeneration]] II, 40 seconds of [[Fire Resistance]] I and 5 seconds of [[Absorption]] II. An animation shows the totem of undying appearing to hover in front of the [[player]]'s screen, similar to the animation seen when a player receives the [[Bad Omen]] or [[Hero of the Village]] effect{{only|bedrock|short=1}} or encounters an [[elder guardian]]. When killed by an [[Instant Damage]] tipped [[arrow]], the arrow's instant damage takes effect after the totem has been activated. The totem of undying also works in [[Hardcore]] mode. == Sounds == {{edition|java}}: {{Sound table |sound=Totem of Undying.ogg |subtitle=Totem activates |source=dependent |description=When something dies, using a totem of undying |id=item.totem.use |translationkey=subtitles.item.totem.use |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Totem of Undying.ogg |source=player |description=When something dies, using a totem of undying |id=random.totem |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Totem of Undying |spritetype=item |nameid=totem_of_undying |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Totem of Undying |spritetype=item |nameid=totem_of_undying |aliasid=totem |id=568 |form=item |translationkey=item.totem.name |foot=1}} == Achievements == {{load achievements|Cheating Death}} == Advancements == {{load advancements|Postmortal}} == History == {{History||2016|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}} {{History|java}} {{History||1.11|snap=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}} {{History||1.11.1|snap=16w50a|The ID name has now been changed from <code>totem</code> to <code>totem_of_undying</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 449.}} {{History||1.14|snap=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} {{History|||snap=18w47a|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}} {{History||1.16.2|snap=20w28a|The totem of undying now gives the [[Fire Resistance]] II status effect for 40 seconds.}} {{History|||snap=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MC-194220}}</ref>}} {{History||1.20.2|snap=23w31a|Totems of undying now trigger [[sculk sensor]]s when they activate.<ref>{{bug|MC-261427||Sculk sensors and calibrated sculk sensors don't detect totem of undying activating|Fixed}}</ref>}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} {{History||1.11.0|snap=beta 1.11.0.3|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MCPE-52364}}</ref>}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of totems of undying has been changed from <code>totem</code> to <code>totem_of_undying</code>.}} {{History|console}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}} {{History||xbox=TU56|xbone=CU48|ps=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies [[Fire Resistance]] II when used.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}} {{History|new3ds}} {{History||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * If a [[mob]] holds a totem of undying, the mob also resurrects upon [[Health#Death|death]] and the [[sound]] effect plays. However, the animation does not appear. * In the {{el|ds}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an [[Dual wield|off-hand slot]] in that version. * Being able to obtain totems of undying in [[raids]] without exploring [[woodland mansions]] is considered a "massive game play design flaw" by Mojang.<ref>{{ytl|YRPlscod34Y}}</ref> == Gallery == <gallery> File:Particle totem of undying.png|Screenshot of the totem of undying being used mid-animation after a [[drowned]] deals otherwise fatal damage to the player. File:Totem of Undying activating.gif|Animation of the totem activating. File:Totem animation in third person mode.png|The totem animation in third person mode. </gallery> == References == {{reflist}} {{Items}} [[de:Totem der Unsterblichkeit]] [[fr:Totem d'immortalité]] [[ja:不死のトーテム]] [[ko:불사의 토템]] [[lzh:保命符]] [[nl:Totem der onsterfelijkheid]] [[pl:Totem nieśmiertelności]] [[pt:Totem da imortalidade]] [[ru:Тотем бессмертия]] [[th:Totem of Undying]] [[zh:不死图腾]] [[Category:Renewable resources]]</li><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}} {{Block | image = <gallery> Torchflower Age 0.png| Age 0 Torchflower Age 1.png| Age 1 Torchflower Age 2.png| Age 2 </gallery> | image2 = Torchflower Seeds JE1.png | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common |flammable=No |lavasusceptible=No }} '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. == Obtaining == [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item. Sniffers can only dig for torchflower seeds in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop farming}} Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points. === Taming === Torchflower seeds can be used to tame [[parrot]]s. === Composting === Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Torchflower Crop |spritetype=block |nameid=torchflower_crop |id=-567 |form=block |translationkey=-}} {{ID table |displayname=Torchflower Seeds |spritetype=item |nameid=torchflower_seeds |id=296 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}} {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}} {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}} {{History|bedrock}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery == <gallery> Torchflower Seeds stages.png|All the growth stages of torchflower seeds. </gallery> == Notes == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:Fackelliliensamen]] [[es:Semillas de plantorcha]] [[ja:トーチフラワーの種]] [[pt:Sementes de plantocha]] [[zh:火把莲种子]]</li></ul> | Petrified oak slabs can be crafted. | ||||
Petrified oak slabs have been added to the Creative inventory. | |||||
v0.7.3{{Extension DPL}}<ul><li>[[Le Tricolore|Le Tricolore]]<br/>{{Exclusive|Java}} {{Joke feature}} {{Item | image = | renewable = Yes | stackable = Yes (64) }} '''Le Tricolore''' (French for ''The Tricolour'') is a joke item from [[Java Edition 23w13a_or_b]]. == Obtaining == One le tricolore and one [[la baguette]] is given to all players when [[French mode]] gets activated. Deactivating the mode will remove le tricolore from the player's inventory (but not la baguette; [[container]]s such as [[chest]]s are not affected). Le Tricolore is not available in the creative inventory, but can be obtained by using the {{cmd|give}} command. == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=Le Tricolore |spritetype=item |nameid=le_tricolore |form=item |foot=1}} == History == {{History|java}} {{History||23w13a or b|[[File:Le Tricolore.png|32px]] Added Le Tricolore.}} {{History|foot}} {{Items}} {{Jokes}} [[Category:Joke items]] [[ja:Le Tricolore]] [[pt:Le Tricolore]]</li><li>[[Cake|Cake]]<br/>{{Distinguish|Pumpkin Pie}} {{Block | title = Cake | image = <gallery> Cake.png|0 bites Cake (1 bite).png|1 bite Cake (2 bites).png|2 bites Cake (3 bites).png|3 bites Cake (4 bites).png|4 bites Cake (5 bites).png|5 bites Cake (6 bites).png|6 bites </gallery> |image2 = <gallery> Cake with Candle.png|Unlit Candle Cake (lit).png|Lit </gallery> | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No | tool = any | renewable = Yes | stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}} | flammable = No | lavasusceptible = No }} '''Cake''' is a [[food]] and a block that can be eaten by the player. A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake. == Obtaining == === Breaking === Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]]. Candle cakes always drop their respective [[candle]] when broken. {{breaking row|horizontal=1|Cake|drop=0}} === Chest loot === {{LootChestItem|cake}} === Crafting === {{Crafting |A1=Milk Bucket |B1=Milk Bucket |C1=Milk Bucket |A2=Sugar |B2=Egg |C2=Sugar |A3=Wheat |B3=Wheat |C3=Wheat |Output=Cake |type=Foodstuff |showdescription=1 |description= Empty [[bucket]]s remain in the crafting grid after crafting the cake. }} === Trading === Expert-level farmer [[villager]]s can [[trading|sell]] cake for a single [[emerald]] each. The chance is {{frac|2|7}} {{in|je}}. == Usage == {{see also|Tutorials/Hunger management}} Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation. Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods. As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. Cake destroys [[Entity#Falling Blocks|falling blocks]] if placed under them, similar to a [[torch]]. === Pandas === Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. === Composting === Placing a cake into a [[composter]] raises the compost level by 1. === Piston interactivity === A cake is broken when pushed by a [[piston]], and it drops nothing. === Cakes with candles === [[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]] {{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop. {{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it. == Sounds == === Generic === {{Sound table/Block/Wool}} === Unique === {{edition|java}}: {{Sound table |sound=Cake add_candle1.ogg |sound2=Cake add_candle2.ogg |sound3=Cake add_candle3.ogg |subtitle=Cake squishes |source=Blocks |description=When a [[candle]] is placed on a cake |id=block.cake.add_candle |translationkey=subtitles.block.cake.add_candle |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Cake add_candle1.ogg |sound2=Cake add_candle2.ogg |sound3=Cake add_candle3.ogg |source=block |description=When a candle is placed on a cake |id=cake.add_candle |volume=1.0 |pitch=1.0}} {{Sound table |sound=Burp.ogg |source=player |description=After a player eats a cake |id=random.burp |volume=0.5 |pitch=0.9-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Cake |spritetype=block |nameid=cake}} {{ID table |displayname=Cake with Candle |spritename=candle-cake |spritetype=block |nameid=candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with White Candle |spritename=white-candle-cake |spritetype=block |nameid=white_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Orange Candle |spritename=orange-candle-cake |spritetype=block |nameid=orange_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Magenta Candle |spritename=magenta-candle-cake |spritetype=block |nameid=magenta_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Light Blue Candle |spritename=light-blue-candle-cake |spritetype=block |nameid=light_blue_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Yellow Candle |spritename=yellow-candle-cake |spritetype=block |nameid=yellow_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Lime Candle |spritename=lime-candle-cake |spritetype=block |nameid=lime_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Pink Candle |spritename=pink-candle-cake |spritetype=block |nameid=pink_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Gray Candle |spritename=gray-candle-cake |spritetype=block |nameid=gray_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Light Gray Candle |spritename=light-gray-candle-cake |spritetype=block |nameid=light_gray_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Cyan Candle |spritename=cyan-candle-cake |spritetype=block |nameid=cyan_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Purple Candle |spritename=purple-candle-cake |spritetype=block |nameid=purple_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Blue Candle |spritename=blue-candle-cake |spritetype=block |nameid=blue_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Brown Candle |spritename=brown-candle-cake |spritetype=block |nameid=brown_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Green Candle |spritename=green-candle-cake |spritetype=block |nameid=green_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Red Candle |spritename=red-candle-cake |spritetype=block |nameid=red_candle_cake |blocktags=candle_cakes |form=block}} {{ID table |displayname=Cake with Black Candle |spritename=black-candle-cake |spritetype=block |nameid=black_candle_cake |blocktags=candle_cakes |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Cake |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=cake |spritetype=block |nameid=cake |id=92 |form=block |itemform=item.cake}} {{ID table |displayname=Item |spritename=cake |spritetype=item |nameid=cake |id=417 |form=item}} {{ID table |displayname=Cake with Candle |spritename=candle-cake |spritetype=block |nameid=candle_cake |blocktags=candle_cakes |form=block |id=684}} {{ID table |displayname=Cake with White Candle |spritename=white-candle-cake |spritetype=block |nameid=white_candle_cake |blocktags=candle_cakes |form=block |id=685}} {{ID table |displayname=Cake with Orange Candle |spritename=orange-candle-cake |spritetype=block |nameid=orange_candle_cake |blocktags=candle_cakes |form=block |id=686}} {{ID table |displayname=Cake with Magenta Candle |spritename=magenta-candle-cake |spritetype=block |nameid=magenta_candle_cake |blocktags=candle_cakes |form=block |id=687}} {{ID table |displayname=Cake with Light Blue Candle |spritename=light-blue-candle-cake |spritetype=block |nameid=light_blue_candle_cake |blocktags=candle_cakes |form=block |id=688}} {{ID table |displayname=Cake with Yellow Candle |spritename=yellow-candle-cake |spritetype=block |nameid=yellow_candle_cake |blocktags=candle_cakes |form=block |id=689}} {{ID table |displayname=Cake with Lime Candle |spritename=lime-candle-cake |spritetype=block |nameid=lime_candle_cake |blocktags=candle_cakes |form=block |id=690}} {{ID table |displayname=Cake with Pink Candle |spritename=pink-candle-cake |spritetype=block |nameid=pink_candle_cake |blocktags=candle_cakes |form=block |id=691}} {{ID table |displayname=Cake with Gray Candle |spritename=gray-candle-cake |spritetype=block |nameid=gray_candle_cake |blocktags=candle_cakes |form=block |id=692}} {{ID table |displayname=Cake with Light Gray Candle |spritename=light-gray-candle-cake |spritetype=block |nameid=light_gray_candle_cake |blocktags=candle_cakes |form=block |id=693}} {{ID table |displayname=Cake with Cyan Candle |spritename=cyan-candle-cake |spritetype=block |nameid=cyan_candle_cake |blocktags=candle_cakes |form=block |id=694}} {{ID table |displayname=Cake with Purple Candle |spritename=purple-candle-cake |spritetype=block |nameid=purple_candle_cake |blocktags=candle_cakes |form=block |id=695}} {{ID table |displayname=Cake with Blue Candle |spritename=blue-candle-cake |spritetype=block |nameid=blue_candle_cake |blocktags=candle_cakes |form=block |id=696}} {{ID table |displayname=Cake with Brown Candle |spritename=brown-candle-cake |spritetype=block |nameid=brown_candle_cake |blocktags=candle_cakes |form=block |id=697}} {{ID table |displayname=Cake with Green Candle |spritename=green-candle-cake |spritetype=block |nameid=green_candle_cake |blocktags=candle_cakes |form=block |id=698}} {{ID table |displayname=Cake with Red Candle |spritename=red-candle-cake |spritetype=block |nameid=red_candle_cake |blocktags=candle_cakes |form=block |id=699}} {{ID table |displayname=Cake with Black Candle |spritename=black-candle-cake |spritetype=block |nameid=black_candle_cake |blocktags=candle_cakes |form=block |id=700 |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{load achievements|The Lie;Birthday Song}} == Advancements == {{load advancements|Birthday Song}} == History == {{info needed section|{{bug|MC-45375}}}} {{History|java beta}} {{History||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}} {{History||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added. |Cake heals {{hp|18}}. |[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible. |[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}} {{History||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}} {{History||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}} {{History||1.8|snap=Pre-release|Cake now restores {{hunger|12}}. |[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]]. |Dropped cake items{{info needed|the proper item form, or the unobtainable one?}} no longer appear larger than normal blocks.}} {{History|||snap=?|Cake is available both in item and block forms in the creative inventory.}} {{History|java}} {{History||1.0.0|snap=?|Cake blocks have been removed from creative.}} {{History||1.2.1|snap=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}} {{History||1.5|snap=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces. |[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture. |From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119}}</ref> |[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}} {{History|||snap=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}} {{History||1.6.1|snap=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}} {{History|||snap=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}} {{History||1.7.2|snap=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}} {{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}} {{History|||snap=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately. |Cake now emits a [[redstone comparator|comparator]] signal. |When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}} {{History||1.9|snap=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}} {{History||1.14|snap=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed. |Cakes can now be eaten by [[panda]]s when they are thrown to them.}} {{History|||snap=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}} {{History|||snap=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}} {{History||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}} {{History||1.17|snap=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}} {{History||1.17|snap=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}} {{History||1.17|snap=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake. |Cake restores {{hp|18}}.}} {{History||v0.12.1|snap=build 1|Cake now restore {{hunger|12}}.}} {{History||v0.14.0|snap=build 1|Cake can now be used to emit a [[redstone comparator|comparator]] signal.}} {{History||v0.15.0|snap=?|Cake currently does not show its inside texture on two or more bites.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}} {{History|bedrock}} {{History||unknown|Cake is now stackable.}} {{History||1.4.0|snap=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] [[chest]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}} {{History|||snap=beta 1.11.0.7|Cake [[trading|trades]] from farmer [[villager]]s have been reverted.}} {{History||1.16.0|snap=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}} {{History||1.17.10|snap=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} {{History||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} {{History|foot}} === Cake "item" === {{:Technical blocks/Cake}} == Issues == {{issue list}} == Trivia == === Interaction === * Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. * It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on. * It is also possible to place any block on top of cakes (including another cake) by [[sneaking]] and placing the block on top of a cake. * [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s. * If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole. * Cake can be used to create a functioning staircase, by placing a cake on each level of a 1 block by 1 block incline. This would be one of the most labor-intensive staircases available, given the requirements to craft a cake, compared to any other method of creating a staircase. This staircase is also extremely overpowered when combined with a horse being one of the fastest forms of travel. *At some point, it was possible to push cakes into the void using pistons.<ref>https://www.youtube.com/watch?v=GxniEMGBXC4&t=340s</ref> === Miscellaneous === [[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]] * Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award. * Placing a cake makes the same sound as placing [[wool]]. * The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head. * The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''. * On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]]. * Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561}}</ref> == Gallery == === Renders === {{hidden begin}} <div style="clear: both"></div> <gallery> Cake.png Cake (1 bite).png Cake (2 bites).png Cake (3 bites).png Cake (4 bites).png Cake (5 bites).png Cake (6 bites).png </gallery> <gallery> Cake with Candle.png Cake with White Candle.png Cake with Light Gray Candle.png Cake with Gray Candle.png Cake with Black Candle.png Cake with Brown Candle.png Cake with Red Candle.png Cake with Orange Candle.png Cake with Yellow Candle.png Cake with Lime Candle.png Cake with Green Candle.png Cake with Cyan Candle.png Cake with Light Blue Candle.png Cake with Blue Candle.png Cake with Purple Candle.png Cake with Magenta Candle.png Cake with Pink Candle.png </gallery> <gallery> Candle Cake (lit).png White Candle Cake (lit).png Light Gray Candle Cake (lit).png Gray Candle Cake (lit).png Black Candle Cake (lit).png Brown Candle Cake (lit).png Red Candle Cake (lit).png Orange Candle Cake (lit).png Yellow Candle Cake (lit).png Lime Candle Cake (lit).png Green Candle Cake (lit).png Cyan Candle Cake (lit).png Light Blue Candle Cake (lit).png Blue Candle Cake (lit).png Purple Candle Cake (lit).png Magenta Candle Cake (lit).png Pink Candle Cake (lit).png </gallery> {{hidden end}} === In-game === <gallery> Cakes stacked.png|A cake placed on top of another. Cakeeating.png|The sizes of cake when eaten. 10 Years Cake.jpg|The 10-years cake [[model]] placed in the world. </gallery> == References == {{Reflist}} {{Blocks|Utility}} {{Items}} [[Category:Food]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[cs:Dort]] [[de:Kuchen]] [[es:Tarta]] [[fr:Gâteau]] [[hu:Torta]] [[it:Torta]] [[ja:ケーキ]] [[ko:케이크]] [[nl:Taart]] [[pl:Ciasto]] [[pt:Bolo]] [[ru:Торт]] [[th:เค้ก]] [[tr:Pasta]] [[uk:Торт]] [[zh:蛋糕]]</li></ul> | Added proper wooden slabs. Petrified oak slabs are now unobtainable in this version. | ||||
They have been renamed from "tile.stoneSlab.name<" to "Fake Wood Slab". | |||||
Petrified oak slabs now drop the new normal oak slabs. | |||||
Unknown | |||||
? | "Fake Wood Slab" has been renamed "Wooden Slab" | ||||
Legacy Console Edition | |||||
TU0 | Added petrified oak slabs. | ||||
TU9 | Petrified oak slabs are no longer obtainable in Survival. | ||||
However, they still exist in the Creative inventory as the only type of oak slab there until TU14, despite birch spruce and jungle slabs also being present right next to it. |
Appearance changes[]
Block[]
Java Edition Beta | |||||
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1.3{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item | title = Green Dye | renewable = Yes | stackable = Yes (64) }} '''Green dye''' is a [[primary color dye]]. == Obtaining == === Chest loot === {{LootChestItem|green-dye}} === Smelting === {{Smelting |head=1 |showdescription=1 |Cactus |Green Dye |1 |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref> }} {{Smelting |head=0 |showdescription=1 |Cactus |Green Dye |0,2 |description={{only|Bedrock}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 green dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Green Dye}} === Trading === Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |aliasid=dye / 2 |id=397 |form=item |translationkey=item.dye.green.name |foot=1}} == Video == <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}} {{History|java}} {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye". |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}} {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}} {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}} {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}} {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}} {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}} {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}} {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s. |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|PS4}} {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[cs:Kaktusová zeleň]] [[de:Grüner Farbstoff]] [[es:Tinte verde]] [[fr:Teinture verte]] [[hu:Kaktuszzöld]] [[ja:緑色の染料]] [[ko:초록색 염료]] [[nl:Cactusgroen]] [[pl:Zielony barwnik]] [[pt:Corante verde]] [[ru:Зелёный краситель]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li><li>[[Glow Stick|Glow Stick]]<br/>{{stub}} {{education feature}} {{Exclusive|Bedrock|Education}} {{Item | image = White Glow Stick.png | extratext = View [[#Gallery|all renders]] | renewable = No | durability = 95 | stackable = No }} '''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time. == Obtaining == {{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in Survival mode, or in [[Minecraft Education]]. === Crafting === {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= Matching Glow Stick |description={{only|bedrock|education}} |type= Miscellaneous }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye". --> {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= Bone Meal; Lapis Lazuli; Cocoa Beans |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick |description={{only|bedrock|Education}} |type= Miscellaneous }} </div> == Usage == While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A [[particle]] effect is visible until the [[durability]] runs out. The glow stick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes. == Sounds == {{Sound table |type=bedrock |sound=Flint and steel click.ogg |source=block |description=While a glowstick is being activated |id=fire.ignite |volume=1.0 |pitch=0.5/0.7 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Stick |spritename=glow-sticks |spritetype=item |nameid=glow_stick |id=601 |form=item |translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name |foot=1}} ===Metadata=== {{/DV}} ===Item data=== See [[Bedrock Edition level format/Item format]]. == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}} {{History||?|Making a glow stick results in correct items again. |Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}} |Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}} {{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}} {{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}} {{History|education}} {{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History|foot}} == Gallery == <gallery> White Glow Stick.png| Orange Glow Stick.png| Magenta Glow Stick.png| Light Blue Glow Stick.png| Yellow Glow Stick.png| Lime Glow Stick.png| Pink Glow Stick.png| Gray Glow Stick.png| Cyan Glow Stick.png| Purple Glow Stick.png| Blue Glow Stick.png| Brown Glow Stick.png| Green Glow Stick.png| Red Glow Stick.png| </gallery> == Trivia == * The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes. * Players cannot enchant glow sticks with Unbreaking or Mending, despite the items having [[durability]]. * The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}} == Issues == {{issue list}} {{items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Knicklicht]] [[ja:ケミカルライト]] [[ko:발광봉]] [[pt:Graveto Brilhante]] [[ru:Химический источник света]] [[zh:荧光棒]]</li></ul> | Added petrified oak slabs. | ||||
1.7{{Extension DPL}}<ul><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Tunic.png | Leather Chainmail Chestplate.png | Chainmail Iron Chestplate.png | Iron Diamond Chestplate.png | Diamond Golden Chestplate.png | Golden Netherite Chestplate.png | Netherite </gallery> | durability = * Leather: 80 * Chainmail: 240 * Iron: 240 * Golden: 112 * Diamond: 528 * Netherite: 592 | renewable = * '''Netherite''': No * '''All Other''': Yes | stackable = No }} '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Chestplate |Netherite Ingot |Netherite Chestplate |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Chestplates |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate |description=The durability of the two chestplates are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down. === Mob loot === [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted. [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted. === Natural generation === Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]]. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade. Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate. {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds. {{notelist|columns=1}} == Usage == Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by chestplates. {| class="wikitable" data-description="Chestplate defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|3}} |- !scope="row" | Golden | rowspan="2" | {{armor|5}} |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|6}} |- !scope="row" | Diamond | rowspan="2" | {{armor|8}} |- !scope="row" | Netherite |} ===Knockback Resistance === A netherite chestplate provides 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Chestplate durability" |- ! Material ! Durability |- !scope="row" | Leather | 80 |- !scope="row" | Golden | 112 |- !scope="row" | Chainmail | rowspan="2" | 240 |- !Iron |- !scope="row" | Diamond | 528 |- !scope="row" | Netherite | 592 |} ==== Repair ==== Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material. === Enchantments === A chestplate can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When a leather chestplate is equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When a chainmail chestplate is equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When an iron chestplate is equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When a gold chestplate is equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When a diamond chestplate is equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When a netherite chestplate is equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a chestplate's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a leather chestplate is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When a chain chestplate is equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When an iron chestplate is equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When a gold chestplate is equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When a diamond chestplate is equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When a netherite chestplate is equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a leather chestplate is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a leather chestplate's dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a chestplate's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |id=336 |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |id=340 |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |id=344 |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |id=348 |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |id=352 |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |id=610 |form=item |foot=1}} === Item data === When leather tunics are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{History|java classic}} {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}} {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}} {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]]. |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]]. |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} {{History|java indev}} {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}} {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates. |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}} {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates. |Removed the leather-chain chestplate.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}} {{History||20100212-1|Added armor models. |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}} {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates. |Chestplates can now be [[crafting|crafted]] and worn. |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}} {{History|java alpha}} {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic". |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}} {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds. |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds. |Blacksmith villagers now sell iron chestplates for 10–13 emeralds. |Butchers now sell leather tunics for 4 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}} {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]]. |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}} {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}} {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}} {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}} {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with armor.}} {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}} {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}} {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Armor durability affecting value has been removed. |Armor now has an attribute controlling the defense points.}} {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}} {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}} {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor calculations have been changed, once again.}} {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}} {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}} {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}} {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}} {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}} {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}} {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed. |Netherite chestplate can no longer be [[crafting|crafted]]. |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}} {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs. |Golden chestplates can now be found in [[nether fortress]] [[chest]]s. |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed. |Leather armor can now be dyed.}} {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests. |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed. |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside plains village tannery chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate. |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}} {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests. |Netherite armor can no longer be [[crafting|crafted]]. |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}} {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History|foot}} ; Armor durability from Indev until late Beta {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;" |- !scope="col" | Material !scope="col" | Helmet !scope="col" | Chestplate !scope="col" | Leggings !scope="col" | Boots |- |scope="row" | '''Leather''' | 33 | 48 | 45 | 39 |- |scope="row" | '''Golden''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Chainmail''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Iron''' | 132 | 192 | 180 | 156 |- |scope="row" | '''Diamond''' | 264 | 384 | 360 | 312 |} == Issues == {{issue list}} == Trivia == * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref> == Gallery == === Enchanted Chestplates === <gallery> File:Enchanted Leather Tunic (item).gif File:Enchanted Chainmail Chestplate (item).gif File:Enchanted Iron Chestplate (item).gif File:Enchanted Golden Chestplate (item).gif File:Enchanted Diamond Chestplate (item).gif File:Enchanted Netherite Chestplate (item).gif </gallery> <gallery> File:Enchanted Leather Chestplate.gif File:Enchanted Chainmail Chestplate.gif File:Enchanted Iron Chestplate.gif File:Enchanted Golden Chestplate.gif File:Enchanted Diamond Chestplate.gif File:Enchanted Netherite Chestplate.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021 {{Items}} [[Category:Armor]] [[ja:チェストプレート]] [[ko:흉갑]] [[pt:Peitoral]] [[pl:Napierśnik]] [[th:เสื้อเกราะ]] [[zh:胸甲]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}} {{education feature}} {{exclusive|bedrock|education}} {{Item | image = Water (compound).png | image2 = Garbage.png | renewable = No | stackable = Yes (64) }} '''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s. == Obtaining == Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula. == List of compounds == {| class="wikitable" data-description="Compounds" !Icon !Compound Name !Compound Recipe !Description !Uses |- |{{slot|Aluminum Oxide|link=none}} |{{text anchor|Aluminium Oxide}} |{{slot|Aluminum,2}}{{slot|Oxygen,3}} |Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires. |Used to craft [[hardened glass]]. |- |{{slot|Ammonia|link=none}} |{{text anchor|Ammonia}} |{{slot|Nitrogen}}{{slot|Hydrogen,3}} | |Used to create [[super fertilizer]]. |- |{{slot|Barium Sulfate|link=none}} |{{text anchor|Barium Sulfate}} |{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}} | | |- |{{slot|Benzene|link=none}} |{{text anchor|Benzene}} |{{slot|Carbon,6}}{{slot|Hydrogen,6}} | | |- |{{slot|Boron Trioxide|link=none}} |{{text anchor|Boron Trioxide}} |{{slot|Boron,2}}{{slot|Oxygen,3}} | |Used to craft [[hardened glass]]. |- |{{slot|Calcium Bromide|link=none}} |{{text anchor|Calcium Bromide}} |{{slot|Calcium}}{{slot|Bromine,2}} | | |- |{{slot|Crude Oil|link=none}} |{{text anchor|Crude Oil}} |{{slot|Carbon,9}}{{slot|Hydrogen,20}} |C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane. | |- |{{slot|Glue|link=none}} |{{text anchor|Glue}} (Cyanoacrylate) |{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}} |C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>. | |- |{{slot|Hydrogen Peroxide|link=none}} |{{text anchor|Hydrogen Peroxide}} |{{slot|Hydrogen,2}}{{slot|Oxygen,2}} | |Used to craft [[glow stick]]. |- |{{slot|Iron Sulfide|link=none}} |{{text anchor|Iron Sulfide}} |{{slot|Iron}}{{slot|Sulfur}} | | |- |{{slot|Latex|link=none}} |{{text anchor|Latex}} |{{slot|Carbon,5}}{{slot|Hydrogen,8}} |C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>. |Used to craft [[balloon]]s. |- |{{slot|Lithium Hydride|link=none}} |{{text anchor|Lithium Hydride}} |{{slot|Lithium}}{{slot|Hydrogen}} | | |- |{{slot|Luminol|link=none}} |{{text anchor|Luminol}} | class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}} |Luminol is a chemical that glows blue when oxidized. It can detect blood. |Used to craft [[glow stick]]. |- |{{slot|Lye|link=none}} |{{text anchor|Lye}} |{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}} | | |- |{{slot|Magnesium Nitrate|link=none}} |{{text anchor|Magnesium Nitrate}} |{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}} |Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub> | |- |{{slot|Magnesium Oxide|link=none}} |{{text anchor|Magnesium Oxide}} |{{slot|Magnesium}}{{slot|Oxygen}} | | |- |{{slot|Polyethylene|link=none}} |{{text anchor|Polyethylene}} |{{slot|Carbon,10}}{{slot|Hydrogen,20}} |Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic. |Used to craft [[glow stick]]. |- |{{slot|Potassium Iodide|link=none}} |{{text anchor|Potassium Iodide}} |{{slot|Potassium}}{{slot|Iodine}} |Used for making iodized salt and other things. | |- |{{slot|Soap|link=none}} |{{text anchor|Soap}} |{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}} |C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap. | |- |{{slot|Sodium Acetate|link=none}} |{{text anchor|Sodium Acetate}} |{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}} |Used to make hand warmers because it heats up when it "freezes". |Used to create [[Ice Bomb]]. |- |{{slot|Sodium Fluoride|link=none}} |{{text anchor|Sodium Fluoride}} |{{slot|Sodium}}{{slot|Fluorine}} |Commonly used in toothpaste to prevent cavity, among other uses. | |- |{{slot|Sodium Hydride|link=none}} |{{text anchor|Sodium Hydride}} |{{slot|Sodium}}{{slot|Hydrogen}} | | |- |{{slot|Sodium Hypochlorite|link=none}} |{{text anchor|Sodium Hypochlorite}} |{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}} |Main ingredient of real-life bleach. |Used to create [[Bleach]]. |- |{{slot|Sodium Oxide|link=none}} |{{text anchor|Sodium Oxide}} |{{slot|Sodium,2}}{{slot|Oxygen}} | | |- |{{slot|Sulfate|link=none}} |{{text anchor|Sulfate}} |{{slot|Sulfur}}{{slot|Oxygen,4}} |Cannot actually exist on its own, as it should have a <sup>2-</sup> charge. | |} === Chlorides === {| class="wikitable" data-description="Chlorides" !Icon !Compound !Recipe !Uses |- |{{slot|Salt|link=none}} |{{text anchor|Salt}} |{{slot|Sodium}}{{slot|Chlorine}} |Used to create [[heat block]]. |- |{{slot|Calcium Chloride|link=none}} |{{text anchor|Calcium Chloride}} |{{slot|Calcium}}{{slot|Chlorine,2}} |Used to craft [[sparkler|orange sparkler]]. |- |{{slot|Cerium Chloride|link=none}} |{{text anchor|Cerium Chloride}} |{{slot|Cerium}}{{slot|Chlorine,3}} |Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]]. |- |{{slot|Mercuric Chloride|link=none}} |{{text anchor|Mercuric Chloride}} |{{slot|Mercury}}{{slot|Chlorine,2}} |Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]]. |- |{{slot|Potassium Chloride|link=none}} |{{text anchor|Potassium Chloride}} |{{slot|Potassium}}{{slot|Chlorine}} |Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]]. |- |{{slot|Tungsten Chloride|link=none}} |{{text anchor|Tungsten Chloride}} |{{slot|Tungsten}}{{slot|Chlorine,6}} |Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]]. |} === Natural compounds === Natural compounds are compounds which can be obtained naturally in ''Minecraft''. {| class="wikitable" data-description="Chlorides" !Icon !Compound ! class="nowrap" |Chemical formula !Natural source !Method !Notes |- |{{slot|Charcoal}} |[[Charcoal]] |{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}} |[[Log]] or [[Wood]] |[[Smelting]] |The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal. |- |{{slot|Glow Ink Sac}} {{slot|Ink Sac}} |[[Glow Ink Sac]], [[Ink Sac]] |{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}} |[[Glow Squid]], [[Squid]] |Killing Glow Squid, Squid |FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species. |- |{{slot|Sugar}} |[[Sugar]] |{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}} |[[Sugar Cane]]s or [[Honey Bottle]]s |Harvesting and [[crafting]] |C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>). |- |{{slot|Water (compound)|link=water}} |{{text anchor|Water}} |{{slot|Hydrogen,2}}{{slot|Oxygen}} |[[Water]] |Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block |One of the easiest to obtain. |} === Garbage === Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses. == Usage == Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles. === Crafting ingredient === {{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}} ==== Chloride coloring ==== {{Crafting usage|Chloride,Cerium Chloride|match=end}} === Lab table ingredient === {| class="wikitable" !Result !Materials needed |- ! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>Water ×3, Sodium Hypochlorite ×3</center> |- ! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center> |- ! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]] |{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}} |- |<center>Sodium Acetate ×4</center> |- ! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]] |{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}} |- |<center>Ammonia, [[Phosphorus]]</center> |} == Sounds == Sounds are produced when a [[lab table]] creates garbage. {{Sound table |type=bedrock |sound=Fizz.ogg |source=block |description=When a lab table creates garbage{{verify}} |id=random.fizz |volume=1.0 |pitch=0.5/0.7}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a lab table creates garbage{{verify}} |id=mob.blaze.shoot |volume=1.0 |pitch=0.8/1.0}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a lab table creates garbage |id=random.explode |volume=1.0 |pitch=0.4/0.6}} {{Sound table |sound=Fire.ogg |source=sound |description=When a lab table creates garbage |id=lt.reaction.fire |volume=2.0 |pitch=0.4/0.6}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=weather |description=When a lab table creates garbage |id=ambient.weather.lightning.impact |volume=1.0 |pitch=0.6/0.8 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Compound |spritetype=item |nameid=compound |id=594 |form=item |translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name |foot=1}} ===Item data=== {{see also|Data values}}Compounds uses the following data values:{{/DV}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}} {{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}} {{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}} {{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}} {{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}} {{History|foot}} == Unused compound textures == In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>. <gallery widths="48" heights="48" perrow="30" class="center"> Flask EE1.png|Flask Black Flask EE1.png|Black Flask Blue Flask EE1.png|Blue Flask Brown Beaker EE1.png|Brown Beaker Brown Flask EE1.png|Brown Flask Dark Gray Beaker EE1.png|Dark Gray Beaker Dark Gray Flask EE1.png|Dark Gray Flask Dark Gray Jar EE1.png|Dark Gray Jar Green Beaker EE1.png|Green Beaker Green Flask EE1.png|Green Flask Green Jar EE1.png|Green Jar Indigo Beaker EE1.png|Indigo Beaker Indigo Flask EE1.png|Indigo Flask Indigo Jar EE1.png|Indigo Jar Light Gray Beaker EE1.png|Light Gray Beaker Light Gray Flask EE1.png|Light Gray Flask Orange Beaker EE1.png|Orange Beaker Orange Flask EE1.png|Orange Flask Orange Jar EE1.png|Orange Jar Purple Beaker EE1.png|Purple Beaker Purple Flask EE1.png|Purple Flask Purple Jar EE1.png|Purple Jar Red Beaker EE1.png|Red Beaker Red Flask EE1.png|Red Flask Red Jar EE1.png|Red Jar White Flask EE1.png|White Flask Yellow Flask EE1.png|Yellow Flask Bleach (compound).png|Bleach </gallery> == Gallery == <gallery> Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex. </gallery> == See also == *[[Compound Creator]] *[[Crafting]] *[[Element Constructor]] *[[Lab Table]] *[[Brewing Stand]] *[[Brewing]] *[[Crafting Table]] == References == {{reflist}} {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Verbindung]] [[it:Composto]] [[ja:化合物]] [[pl:Związki chemiczne]] [[pt:Composto]] [[ru:Соединение]] [[th:สารประกอบ]] [[uk:Сполуки]] [[zh:化合物]]</li></ul> | The UV of many non-full blocks has changed, changing the petrified oak slab's appearance. | ||||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity |image=End Crystal.gif |imagesize=150px |invimage=End Crystal |renewable=Yes |stackable=Yes (64) |rarity=Rare |drops=None |size= Height: 2 Blocks<br>Width: 2 Blocks }} An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways. == Spawning == === Natural generation === An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts. == Obtaining == === Crafting === {{Crafting |A1=Glass |B1=Glass |C1=Glass |A2=Glass |B2=Eye of Ender |C2=Glass |A3=Glass |B3=Ghast Tear |C3=Glass |Output= End Crystal |type= Decoration block }} == Usage == === Healing the ender dragon === Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks. === Respawning the ender dragon === [[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]] As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings. If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal. === Explosions === End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage. {{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]]. Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them. Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback. End crystals with obsidian or bedrock below them will not damage blocks below them when they explode. {{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks. === Beams === The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects. === Properties === [[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]] End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]]. The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading. The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved. == Sounds == {{edition|java}}: {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |subtitle=Explosion |source=block |description=When an end crystal explodes |id=entity.generic.explode |translationkey=subtitles.entity.generic.explode |volume=4.0 |pitch=0.56-0.84 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When an end crystal explodes |id=random.explode |volume=4.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=End Crystal |spritetype=item |nameid=end_crystal |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=End Crystal |spritetype=entity |nameid=end_crystal |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=End Crystal |spritetype=item |nameid=end_crystal |id=637 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=End Crystal |spritetype=entity |nameid=ender_crystal |id=71 |foot=1}} === Entity data === End crystals have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|The End... Again...}} == Advancements == {{load advancements|The End... Again...}} == History == [[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]] {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}} {{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}} {{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}} {{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}} {{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}} {{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars. |Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}} {{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals". |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item. |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}} {{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s. |Added crafting recipe for end crystals, making end crystals [[renewable]].}} {{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}} {{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}} {{History|||snap=18w20b|Renamed to "End Crystal".}} {{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}} {{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}} {{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}} {{History|bedrock}} {{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}} {{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals". |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon. |Added a crafting recipe for end crystals.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref> * A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below. * Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved. == Gallery == <gallery> End Crystal Usage.png|Using end crystals to respawn the ender dragon. Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal. Ender Crystal.png|An end crystal. EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}. Ender Dragon Revival.png|End crystals respawning the ender dragon. CagedEnderCrystal.png|A caged end crystal. Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon. End Crystal (item).gif|An animation of the item of the end crystal. </gallery> == References == {{reflist}} {{Entities}} {{Items}} [[de:Enderkristall]] [[el:Κρύσταλλος του Ender]] [[es:Cristal del End]] [[fr:Cristal de l'End]] [[ja:エンドクリスタル]] [[ko:엔드 수정]] [[nl:Endkristal]] [[pl:Kryształ Endu]] [[pt:Cristal do End]] [[ru:Кристалл Края]] [[th:คริสตัลเอนด์]] [[uk:Кристал Енду]] [[zh:末影水晶]]</li><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item | title = Honey Bottle | image = Honey Bottle.png | renewable = Yes | heals = {{hunger|6}} |effects=Clears {{EffectLink|Poison}} | stackable = Yes (16) }} A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]]. Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]]. == Obtaining == {{See also|Tutorials/Honey farming}} === Harvesting === A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive. A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out. === Crafting === {{Crafting |Glass Bottle |Glass Bottle |Honey Block |Glass Bottle |Glass Bottle |Output=Honey Bottle, 4 |type= Foodstuff }} == Usage == To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle. Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound. === Crafting ingredient === {{Crafting usage}} == Sounds == {{edition|java}}: {{Sound table |sound=Drink honey1.ogg |sound2=Drink honey2.ogg |sound3=Drink honey3.ogg |sound4=Drink honey3.ogg |subtitle=Gulping |source=player |description=While a player is drinking a honey bottle |id=item.honey_bottle.drink |translationkey=subtitles.item.honey_bottle.drink |volume=0.5 |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref> |distance=16}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with honey |id=item.bottle.fill |translationkey = subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Drink honey1.ogg |sound2=Drink honey2.ogg |sound3=Drink honey3.ogg |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below--> |source=player |description=While a player is drinking a honey bottle |id=random.drink_honey |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref> |pitch=0.9-1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Honey Bottle |spritetype=item |nameid=honey_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Honey Bottle |spritetype=item |nameid=honey_bottle |id=592 |form=item |foot=1}} == Achievements == {{Load achievements|Bee Our Guest}} == Advancements == {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}} == History == {{History|java}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed. |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}} {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}} {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}} {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]]. |Honey bottles are now stackable (up to 16).}} {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s. |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]]. |Honey bottles are now stackable to 16.}} {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16. * Honey bottles are the only drinkable items that can restore hunger. * Honey bottles are 4 pixels more full than [[water bottles]]. {{Items}} [[cs:Lahvička medu]] [[de:Honigflasche]] [[es:Frasco con miel]] [[fr:Fiole de miel]] [[ja:ハチミツ入りの瓶]] [[ko:꿀이 든 병]] [[lzh:蜜瓶]] [[pl:Butelka miodu]] [[pt:Frasco de mel]] [[ru:Бутылочка мёда]] [[th:ขวดน้ำผึ้ง]] [[uk:Пляшечка меду]] [[zh:蜂蜜瓶]] [[Category:Food]] [[Category:Renewable resources]]</li></ul></nowiki> | Beta 1.9 Prerelease 5 | The oak planks texture has changed, changing the petrified oak slab's appearance. | |||
1.2.1{{Extension DPL}}<ul><li>[[Written Book|Written Book]]<br/>{{Item | title = Written Book | image = Written Book.gif | renewable = Yes | stackable = Yes (16) }} A '''written book''' is an [[item]] created after a [[book and quill]] is signed. == Obtaining == === Signing a book and quill === Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]]. === Copying === {{crafting |name=Written Book |showdescription=1 |;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;Book and Quill;Book and Quill;Book and Quill |Book and Quill |Written Book |;;;;;;Book and Quill;Book and Quill |;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill |;;;;;;;Book and Quill |Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8 |description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack. |type=Miscellaneous }} == Usage == Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page. The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it. === Lecterns === One can place a [[written book]] on an empty [[lectern]]. The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=master |description=When the page of a book is turned |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |subtitle=Page rustles |source=block |description=When the page of a book is turned on a lectern |id=item.book.page_turn |translationkey=subtitles.item.book.page_turn |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |subtitle=Book thumps |source=block |description=When a book is placed on a lectern |id=item.book.put |translationkey=subtitles.item.book.put |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a written book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a written book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Page turn1.ogg |sound2=Page turn2.ogg |sound3=Page turn3.ogg |source=sound |description=When the page of a book is turned |id=item.book.page_turn |volume=2.0 |pitch=1.0}} {{Sound table |sound=Book thump1.ogg |sound2=Book thump2.ogg |source=block |description=When a book is placed on a lectern |id=item.book.put |volume=4.8 |pitch=1.0}} {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a written book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a written book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |itemtags=bookshelf_books, lectern_books |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Written Book |spritetype=item |nameid=written_book |id=511 |itemtags=minecraft:bookshelf_books, minecraft:lectern_books |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Written Books}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}} {{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}} {{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}} {{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}} {{History|||snap=15w41a|End ships no longer contain a written book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}} {{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}} {{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed. |Written books can now be held on [[lectern]]s.}} {{History|console}} {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}} {{History|PS4}} {{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands. *Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit. *During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions. == Gallery == <gallery> Written Book tooltip.png|A signed book. Test by Dinnerbone.png|Copying a signed book. BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font. JSON Book.png|First image of a book using JSON text. No NBT written book GUI.png|A no NBT written book using commands. Book Background (JE).png|Java Edition book background texture. Book Background (BE).png|Bedrock Edition book background texture. Book Arrowleft (JE).png|Java Edition left arrow texture. Book Arrowright (JE).png|Java Edition right arrow texture. Book Arrowleft (BE).png|Bedrock Edition left arrow texture. Book Arrowright (BE).png|Bedrock Edition Right arrow texture. </gallery> == See also == *[[Book]] *[[Bookshelf]] *[[Book and Quill]] {{Items}} [[Category:Renewable resources]] [[cs:Napsaná kniha]] [[es:Libro escrito]] [[fr:Livre édité]] [[hu:Megírt könyv]] [[it:Libro]] [[ja:記入済みの本]] [[ko:글이 쓰인 책]] [[nl:Geschreven boek]] [[pl:Zapisana książka]] [[pt:Livro escrito]] [[ru:Написанная книга]] [[uk:Написана книга]] [[zh:成书]]</li><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}} {{Item | title = Beetroot | image = Beetroot.png | heals = {{hunger|1}} | renewable = Yes | stackable = Yes (64) }} A '''beetroot''' is a food and [[dye]] ingredient. == Obtaining == === Farming === Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant. These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. --> == Usage == === Food === A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot. === Crafting ingredient === {{crafting usage}} === Breeding === Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot. [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed. === Composting === Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1. === Trading === Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Beetroot |spritetype=item |nameid=beetroot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Beetroot |spritetype=item |nameid=beetroot |id=285 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}} {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}} {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}} {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}} {{History|pocket alpha}} {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}} {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}} {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}} {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]]. |Beetroot can now generate in [[village]]s as [[crop]]s.}} {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}} {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}} {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]]. File:Pigs following beetroot holder.png|Pigs following the [[player]]. File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == {{Reflist}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[cs:Červená řepa]] [[de:Rote Bete]] [[es:Remolacha]] [[fr:Betterave]] [[hu:Cékla]] [[it:Barbabietola]] [[ja:ビートルート]] [[ko:비트]] [[nl:Biet]] [[pl:Burak]] [[pt:Beterraba]] [[ru:Свёкла]] [[th:บีทรูท]] [[uk:Буряк]] [[zh:甜菜根]]</li></ul> | 1.2 | This is how petrified oak top slabs looked. | |||
1.14{{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}} {{Item | image = <gallery> Orange Sparkler.png | Orange Blue Sparkler.png | Blue Red Sparkler.png | Red Purple Sparkler.png | Purple Green Sparkler.png | Green </gallery> | image2 = <gallery> Active Orange Sparkler.png | Active Orange Active Blue Sparkler.png | Active Blue Active Red Sparkler.png | Active Red Active Purple Sparkler.png | Active Purple Active Green Sparkler.png | Active Green </gallery> | renewable = No | stackable = No }} {{education feature}} {{exclusive|bedrock|education}} A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit. Sparklers are available in orange, blue, red, purple, and green colors. == Obtaining == === Crafting === {{Crafting |showdescription=1 |B1=Chloride |B2=Magnesium |B3=Stick |Output=Sparkler |description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}} |type=Miscellaneous }} == Usage == {{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s. When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting. If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float. Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]]. == Sounds == {{Sound table |type=bedrock |sound=Fuse.ogg |source=sound |description=While a sparkler is active |id=sparkler.active |volume=0.25 |pitch=0.8/1.2}} {{Sound table |sound=Fizz.ogg |source=block |description=While a sparkler is being lit |id=random.fizz |volume=1.0 |pitch=2.4/2.6 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Sparkler |spritename=sparklers |spritetype=item |nameid=sparkler |id=600 |form=item |translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}} {{History|education}} {{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]]. {{items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Wunderkerze]] [[ja:手持ち花火]] [[ko:스파클러]] [[pl:Zimne ognie]] [[pt:Vela-Faísca]] [[zh:烟花棒]]</li><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block |image = <gallery> Melon Stem Age 0.png | Age 0 Melon Stem Age 1.png | Age 1 Melon Stem Age 2.png | Age 2 Melon Stem Age 3.png | Age 3 Melon Stem Age 4.png | Age 4 Melon Stem Age 5.png | Age 5 Melon Stem Age 6.png | Age 6 Melon Stem Age 7.png | Age 7 </gallery> | image2 = <gallery> Attached Melon Stem (N).png | North Attached Melon Stem (E).png | East Attached Melon Stem (S).png | South Attached Melon Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems. '''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/melon_stem</code> |{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_melon_stem</code> |{{BlockLink|Attached Melon Stem|Attached Melon stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Melon stems generate naturally in stem farm inside [[woodland mansion]]s. Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages. === Chest loot === {{LootChestItem|melon-seeds}} === Crafting === {{Crafting |Melon Slice |Output= Melon Seeds |type= Material }} === Trading === [[Wandering trader]]s sell melon seeds for 1 [[emerald]]. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons. === Breeding === Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, melon seeds can be used to tame [[parrot]]s. === Composting === Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Melon Stem == A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Melon Stem |spritetype=block |nameid=attached_melon_stem |form=block}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |id=105 |form=block |translationkey=-}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |id=293 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth. |Melon seeds can found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different. |[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}} {{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age. |[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}} {{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid melon stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}} {{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}} {{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s. |The average yield of melon seeds from [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s. |Melon crops now generate inside woodland mansions.}} {{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}} {{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}} {{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}} {{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}} {{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}} {{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}} {{History|pocket alpha}} {{History||v0.5.0|Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}} {{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}} {{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}} {{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s. |Melon seeds can now be found in woodland mansion chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s. |Melon seeds are now used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed. |Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms. |Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}} {{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History|foot}} <gallery> Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game. Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values. </gallery> === Melon stem "item" === {{:Technical blocks/Melon Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == See also == * [[Melon]] * [[Pumpkin Seeds]] ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Semínka melounu]] [[de:Melone]] [[es:Semillas de sandía]] [[fr:Graines de pastèque]] [[hu:Dinnyemagok]] [[it:Anguria]] [[ja:スイカの種]] [[ko:수박씨]] [[nl:Meloenzaden]] [[pl:Nasiona arbuza]] [[pt:Sementes de melancia]] [[ru:Семена арбуза]] [[th:เมล็ดแตงโม]] [[zh:西瓜种子]]</li></ul> | 18w43a | The oak planks texture has changed, changing the petrified oak slab's appearance. | |||
18w47a | The oak planks texture has changed, changing the petrified oak slab's appearance. | ||||
Pocket Edition Alpha | |||||
v0.1.0{{Extension DPL}}<ul><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.--> {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block | group = Age 0 | 1-1 = Nether Wart Age 0.png | 1-2 = Nether Wart Age 0 BE.png | group2 = Age 1-2 | 2-1 = Nether Wart Age 1-2.png | 2-2 = Nether Wart Age 1-2 BE.png | group3 = Age 3 | 3-1 = Nether Wart Age 3.png | 3-2 = Nether Wart Age 3 BE.png |image= Nether Wart (item).png |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]]. '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]]. == Obtaining == === Breaking === Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment. === Natural generation === Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). {| class="wikitable" |+ !Location !Description !Image |- |{{anchor|Nether Fortress}}'''Nether Fortress''' |Nether wart can be found growing near stairwells in small soul sand gardens. |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]] |- |{{anchor|Bastion Remnant}}'''Bastion Remnant''' |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions. |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]] |} <br> === Chest loot === {{LootChestItem|nether-wart}} == Usage == === Brewing ingredient === Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness. {{brewing |showname=1 |Nether Wart |Awkward Potion |base=Water Bottle }} === Crafting ingredient === {{crafting usage}} === Trading === Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades. === Farming === {{main|Tutorials/Nether Wart farming}} When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart. Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]]. Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]]. === Composting === Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether wart}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Wart |spritetype=block |nameid=nether_wart |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Wart |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-wart |spritetype=block |nameid=nether_wart |id=115 |form=block |itemform=item.nether_wart}} {{ID table |displayname=Item |spritename=nether-wart |spritetype=item |nameid=nether_wart |id=294 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}} {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}} {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}} {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}} {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}} {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}} {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}} {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}} {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}} {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}} {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}} {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart. |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}} {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}} {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}} {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart. |Nether wart uses a cross model instead of the "hash" shape associated with crops.}} {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed. |Placement and breaking [[sound]]s have now been added to nether wart.}} {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s. |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}. |Nether wart can now be [[composter|composted]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]]. |[[Nether fortress]]es have now been changed to make nether wart rooms more likely. |Nether wart can now grow outside of [[the Nether]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History|foot}} === Nether wart "item" === {{:Technical blocks/Nether Wart}} ==Issues== {{issue list}} == Trivia == * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block. * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent. == Gallery == <gallery> Nether Brick And Wart.png|Nether wart found in a nether fortress. Nether Wart Closeup.png| Another example of nether wart found in a nether fortress. Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. Nether Fortress Large Stairs Room.png </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Netherwarze]] [[es:Verruga del Nether]] [[fr:Verrues du Nether]] [[hu:Bibircsók]] [[it:Verruca del Nether]] [[ja:ネザーウォート]] [[ko:네더 사마귀]] [[nl:Netherkruid]] [[pl:Netherowa brodawka]] [[pt:Fungo do Nether]] [[ru:Адский нарост]] [[th:หูดเนเธอร์]] [[uk:Пекельний наріст]] [[zh:下界疣]] [[Category:Brewing recipe]]</li><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}} {{Item | title = Smithing Template | image = <gallery> Netherite Upgrade Smithing Template.png | Netherite Upgrade Sentry Armor Trim Smithing Template.png | Armor Trim </gallery> | rarity = Rare | renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.--> | stackable = Yes (64) }} '''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]]. The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals for different colors. '''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with a [[Netherite Ingot|netherite ingot]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]]. == Obtaining == Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is. === Crafting === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} {| class="article-table" |+ Duplication ! Item !! Material |- | {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}} |- | {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}} |- | {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}} |- | {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}} |- | {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}} |- | {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}} |- | {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}} |- | {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}} |- | {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}} |- | {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}} |} {{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref> === Mob loot === [[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop and can be duplicated with [[prismarine]]. === Chest loot === {{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}} Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot. === Suspicious block loot === Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}} == Usage == === Crafting ingredient === {{Crafting |A1=Diamond |B1=Matching Smithing Template |C1=Diamond |A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond |A3=Diamond |B3=Diamond |C3=Diamond |Output=Matching Smithing Template,2 }} === Smithing ingredient === Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]]. {{Smithing |head=1 |ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]] |Netherite Upgrade |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel |Netherite Ingot |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel |tail=1 }} {{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}} Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor. Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time. Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface. All of the trims are purely decorative, and don't impact gameplay or strength(without the use of mods or plugins) of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]]. {{Smithing |head=1 |ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal |Any Armor Trim Smithing Template |Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots |Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald |Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots |tail=1 }} ;List of color palettes for all materials *{{ItemSprite|emerald }} - {{TrimPalette| emerald }} *{{ItemSprite|redstone dust }} - {{TrimPalette| redstone dust }} *{{ItemSprite|lapis lazuli }} - {{TrimPalette| lapis lazuli }} *{{ItemSprite|amethyst shard }} - {{TrimPalette| amethyst shard }} *{{ItemSprite|nether quartz }} - {{TrimPalette| nether quartz }} *{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}}) *{{ItemSprite|diamond }} - {{TrimPalette| diamond }} (Darker: {{TrimPalette| diamond |darker=1}}) *{{ItemSprite|gold ingot }} - {{TrimPalette| gold ingot }} (Darker: {{TrimPalette| gold ingot |darker=1}}) *{{ItemSprite|iron ingot }} - {{TrimPalette| iron ingot }} (Darker: {{TrimPalette| iron ingot |darker=1}}) *{{ItemSprite|copper ingot }} - {{TrimPalette| copper ingot }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Smithing Template |showforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |form=item}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |form=item}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |form=item}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |form=item}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |form=item}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |form=item}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |form=item}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |form=item}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |form=item}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |form=item}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |form=item}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |form=item}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |form=item}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |form=item}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |form=item}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Smithing Template |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Upgrade |spritename=netherite-upgrade-smithing-template |spritetype=item |nameid=netherite_upgrade_smithing_template |id=685 |form=item |translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}} {{ID table |displayname=Sentry Armor Trim |spritename=sentry-armor-trim-smithing-template |spritetype=item |nameid=sentry_armor_trim_smithing_template |id=686 |form=item |translationkey=item.smithing_template.name, trim_pattern.sentry.name}} {{ID table |displayname=Vex Armor Trim |spritename=vex-armor-trim-smithing-template |spritetype=item |nameid=vex_armor_trim_smithing_template |id=692 |form=item |translationkey=item.smithing_template.name, trim_pattern.vex.name}} {{ID table |displayname=Wild Armor Trim |spritename=wild-armor-trim-smithing-template |spritetype=item |nameid=wild_armor_trim_smithing_template |id=689 |form=item |translationkey=item.smithing_template.name, trim_pattern.wild.name}} {{ID table |displayname=Coast Armor Trim |spritename=coast-armor-trim-smithing-template |spritetype=item |nameid=coast_armor_trim_smithing_template |id=688 |form=item |translationkey=item.smithing_template.name, trim_pattern.coast.name}} {{ID table |displayname=Dune Armor Trim |spritename=dune-armor-trim-smithing-template |spritetype=item |nameid=dune_armor_trim_smithing_template |id=687 |form=item |translationkey=item.smithing_template.name, trim_pattern.dune.name}} {{ID table |displayname=Wayfinder Armor Trim |spritename=wayfinder-armor-trim-smithing-template |spritetype=item |nameid=wayfinder_armor_trim_smithing_template |id=698 |form=item |translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}} {{ID table |displayname=Raiser Armor Trim |spritename=raiser-armor-trim-smithing-template |spritetype=item |nameid=raiser_armor_trim_smithing_template |id=699 |form=item |translationkey=item.smithing_template.name, trim_pattern.raiser.name}} {{ID table |displayname=Shaper Armor Trim |spritename=shaper-armor-trim-smithing-template |spritetype=item |nameid=shaper_armor_trim_smithing_template |id=700 |form=item |translationkey=item.smithing_template.name, trim_pattern.shaper.name}} {{ID table |displayname=Host Armor Trim |spritename=host-armor-trim-smithing-template |spritetype=item |nameid=host_armor_trim_smithing_template |id=701 |form=item |translationkey=item.smithing_template.name, trim_pattern.host.name}} {{ID table |displayname=Ward Armor Trim |spritename=ward-armor-trim-smithing-template |spritetype=item |nameid=ward_armor_trim_smithing_template |id=690 |form=item |translationkey=item.smithing_template.name, trim_pattern.ward.name}} {{ID table |displayname=Silence Armor Trim |spritename=silence-armor-trim-smithing-template |spritetype=item |nameid=silence_armor_trim_smithing_template |id=697 |form=item |translationkey=item.smithing_template.name, trim_pattern.silence.name}} {{ID table |displayname=Tide Armor Trim |spritename=tide-armor-trim-smithing-template |spritetype=item |nameid=tide_armor_trim_smithing_template |id=693 |form=item |translationkey=item.smithing_template.name, trim_pattern.tide.name}} {{ID table |displayname=Snout Armor Trim |spritename=snout-armor-trim-smithing-template |spritetype=item |nameid=snout_armor_trim_smithing_template |id=694 |form=item |translationkey=item.smithing_template.name, trim_pattern.snout.name}} {{ID table |displayname=Rib Armor Trim |spritename=rib-armor-trim-smithing-template |spritetype=item |nameid=rib_armor_trim_smithing_template |id=695 |form=item |translationkey=item.smithing_template.name, trim_pattern.rib.name}} {{ID table |displayname=Eye Armor Trim |spritename=eye-armor-trim-smithing-template |spritetype=item |nameid=eye_armor_trim_smithing_template |id=691 |form=item |translationkey=item.smithing_template.name, trim_pattern.eye.name}} {{ID table |displayname=Spire Armor Trim |spritename=spire-armor-trim-smithing-template |spritetype=item |nameid=spire_armor_trim_smithing_template |id=696 |form=item |translationkey=item.smithing_template.name, trim_pattern.spire.name |foot=1}} == Achievements == {{load achievements|Smithing with style}} == Advancements == {{load advancements|Crafting a New Look;Smithing with Style}} == Video == {{yt|klP9SrJFDU8}} == History == {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}} {{History|||snap=23w05a|Smithing templates can be used to trim leather armor. |Gold, iron, diamond, and netherite armor can be trimmed with their respective material. |The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. |Increased the chances for all smithing templates that generate in chest loot to spawn: *Netherite upgrade chance to find increased from 3.2% to 10%. *Coast chance to find increased from 11.1% to 16.7%. *Dune chance to find increased from 11.1% to 14.3%. *Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests. *Rib chance to find increased from 4.7% to 6.7%. *Sentry chance to find increased from 20% to 25%. *Snout chance to find increased from 4.7% to 8.3%. *Spire chance to find increased from 4.7% to 6.7%. *Vex chance to find increased from 4.7% to 50%. *Ward chance to find increased from 4.7% to 5%. *Wild chance to find increased from 20% to 33%.}} {{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}} {{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. |[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. |The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br> Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref> * When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref> * Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref> ** The spire armor trim resembles a [[shulker]]. ** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]]. ** The wild armor trim has moss growing on 3 of its corners. ** The coast armor trim appears to have barnacles attached to it. ** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest. ** The silence armor trim appears to have sculk creeping onto / infecting it. ** The tide armor trim resembles [[Prismarine|prismarine bricks]]. ** The snout armor trim resembles a [[piglin]]<ref name=":0" />. ** The rib armor trim resembles a [[wither skeleton]]. ** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]]. * ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_". * The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest. * When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref> == Gallery == === Sprites === <gallery> Netherite Upgrade Smithing Template.png|Netherite Upgrade Sentry Armor Trim Smithing Template.png|Sentry Armor Trim Vex Armor Trim Smithing Template.png|Vex Armor Trim Wild Armor Trim Smithing Template.png|Wild Armor Trim Coast Armor Trim Smithing Template.png|Coast Armor Trim Dune Armor Trim Smithing Template.png|Dune Armor Trim Wayfinder Armor Trim Smithing Template.png|Wayfinder Armor Trim Raiser Armor Trim Smithing Template.png|Raiser Armor Trim Shaper Armor Trim Smithing Template.png|Shaper Armor Trim Host Armor Trim Smithing Template.png|Host Armor Trim Ward Armor Trim Smithing Template.png|Ward Armor Trim Silence Armor Trim Smithing Template.png|Silence Armor Trim Tide Armor Trim Smithing Template.png|Tide Armor Trim Snout Armor Trim Smithing Template.png|Snout Armor Trim Rib Armor Trim Smithing Template.png|Rib Armor Trim Eye Armor Trim Smithing Template.png|Eye Armor Trim Spire Armor Trim Smithing Template.png|Spire Armor Trim </gallery> === Armor trim patterns === <gallery> Armor Trim Sentry (sample model).png|Sentry Armor Trim Armor Trim Vex (sample model).png|Vex Armor Trim Armor Trim Wild (sample model).png|Wild Armor Trim Armor Trim Coast (sample model).png|Coast Armor Trim Armor Trim Dune (sample model).png|Dune Armor Trim Armor Trim Wayfinder (sample model).png|Wayfinder Armor Trim Armor Trim Raiser (sample model).png|Raiser Armor Trim Armor Trim Shaper (sample model).png|Shaper Armor Trim Armor Trim Host (sample model).png|Host Armor Trim Armor Trim Ward (sample model).png|Ward Armor Trim Armor Trim Silence (sample model).png|Silence Armor Trim Armor Trim Tide (sample model).png|Tide Armor Trim Armor Trim Snout (sample model).png|Snout Armor Trim Armor Trim Rib (sample model).png|Rib Armor Trim Armor Trim Eye (sample model).png|Eye Armor Trim Armor Trim Spire (sample model).png|Spire Armor Trim </gallery> === Official Artwork === <gallery> T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims. Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim. Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor. Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor. File:Live2023-01.jpeg|Noor working on trimmed iron armor. </gallery> === Screenshots === <gallery> Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor. Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor. Too Many Trims.jpg|A large amount of armor trims. Kingbdogz Armor Trim 3.jpg|Gold on netherite. Kingbdogz Armor Trim 4.jpg|Diamond on diamond. New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref> Emerald Armor.png|Emerald on gold. Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work. Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work. Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors. Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material. Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet. Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors. Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor. Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims. LadyAgnes Armor Trims.jpg|Copper trims on netherite armor. Trim Lineup.jpg Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]]. Trims & Pots.jpg Noor Gold Armor Trim .jpeg Noor Diamond Armor Trim.jpeg Noor Netherite Armor Trim.jpeg Noor Iron Armor Trim.jpeg </gallery> == References == {{Reflist}} {{Items}} [[Category:Bedrock Edition]] [[Category:Non-renewable resources]] [[de:Schmiedevorlage]] [[es:Molde de herrería]] [[fr:Modèle de forge]] [[ja:鍛冶型]] [[pl:Szablon kowalski]] [[pt:Molde de ferraria]] [[ru:Кузнечный шаблон]] [[uk:Ковальський шаблон]] [[zh:锻造模板]]</li></ul> | Added petrified oak slabs. | ||||
v0.2.0{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item | image = Carrot on a Stick.png | rarity = Common | renewable = Yes | durability = 25 | stackable = No }} A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s. == Obtaining == === Crafting === It is possible to craft a carrot on a stick without a [[crafting table]]. {{Crafting |head=1 |showname=0 |showdescription=1 |B2=Fishing Rod; Damaged Fishing Rod |C3=Carrot |Output= Carrot on a Stick |type= Transportation |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick. }} {{crafting |foot=1 |ignoreusage=1 |Damaged Carrot on a Stick |Damaged Carrot on a Stick |Output= Carrot on a Stick |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability. |type= Transportation }} == Usage == === Riding a pig === To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick. To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect. === Enchantments === A carrot on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a carrot on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a carrot on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |aliasid=carrotonastick |id=517 |form=item |translationkey=item.carrotOnAStick.name |foot=1}} == Video == <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div> == History == {{History|java}} {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}} {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}} {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}} {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}} {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}} {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}} {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}} {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref> |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}} {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> PigControl.png|First image of carrot on a stick released by Dinnerbone. pigstairs.png|Pigs can climb [[stairs]] and [[slabs]]. Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref> Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick. Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability. Grum Carrot on a Stick 2.png|Another image showing the same. Grum Carrot on a Stick 3.png|Another image. </gallery> == See also == * [[Warped Fungus on a Stick]] == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Mrkev na prutu]] [[de:Karottenrute]] [[es:Caña con zanahoria]] [[fr:Carotte sur un bâton]] [[hu:Répa horgászboton]] [[it:Bastone e carota]] [[ja:ニンジン付きの棒]] [[ko:당근 낚싯대]] [[nl:Wortel aan een stok]] [[pl:Marchewka na patyku]] [[pt:Vara com cenoura]] [[ru:Удочка с морковью]] [[th:แคร์รอตติดเบ็ด]] [[uk:Морква на паличці]] [[zh:胡萝卜钓竿]]</li><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}} {{Item | image = Copper Ingot.png | renewable = Yes | stackable = Yes (64) }} '''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]]. == Obtaining == === Crafting === {{Crafting |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9 |type=Miscellaneous }} === Smelting === Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]]. {{Smelting |head=1 |Raw Copper |Copper Ingot |0.7 }} {{Smelting |foot=1 |Copper Ore; Deepslate Copper Ore |Copper Ingot |0.7 }} === Mob loot === ==== Drowned ==== When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III. == Usage == === Crafting ingredient === {{crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Copper Ingot |Copper Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|copper ingot}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Copper Ingot |spritetype=item |nameid=copper_ingot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Copper Ingot |spritetype=item |nameid=copper_ingot |form=item |id=504 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}} {{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}} {{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}} {{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}} {{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}} {{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}} {{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}} {{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}} {{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}} {{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}} {{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}} {{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}} {{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022 {{Items}} [[Category:Renewable resources]] [[de:Kupferbarren]] [[es:Lingote de cobre]] [[fr:Lingot de cuivre]] [[it:Lingotto di rame]] [[ja:Copper Ingot]] [[ko:구리괴]] [[pl:Sztabka miedzi]] [[pt:Barra de cobre]] [[ru:Медный слиток]] [[uk:Мідний злиток]] [[zh:铜锭]]</li></ul> | The oak planks texture has changed, changing the petrified oak slab's appearance. | ||||
v0.4.0{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item | image = Popped Chorus Fruit.png | renewable = Yes | stackable = Yes (64) }} '''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible. == Obtaining == === Smelting === {{Smelting |Chorus Fruit |Popped Chorus Fruit |0,1 }} == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Popped Chorus Fruit |spritetype=item |nameid=popped_chorus_fruit |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Popped Chorus Fruit |spritetype=item |nameid=popped_chorus_fruit |aliasid=chorus_fruit_popped |id=559 |form=item |translationkey=item.chorus_fruit_popped.name |foot=1}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit. |Popped chorus fruit are used to craft [[purpur block]]s.}} {{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}} {{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}} {{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[cs:Vypukaný květ chorusu]] [[de:Geplatzte Chorusfrucht]] [[fr:Chorus éclaté]] [[it:Frutto di chorus scoppiato]] [[ja:焼いたコーラスフルーツ]] [[ko:튀긴 후렴과]] [[nl:Gepoft Chorusfruit]] [[pl:Prażony owoc refrenusu]] [[pt:Fruta do coro cozida]] [[ru:Приготовленный плод коруса]] [[zh:爆裂紫颂果]] [[Category:Renewable resources]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}} {{Item | image = Wheat.png | renewable = Yes | stackable = Yes (64) }} '''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals. == Obtaining == === Natural generation === {{LootChestItem|wheat}} === Farming === {{main|Tutorials/Crop farming}} When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat. === Crafting === {{Crafting |Hay Bale |Output= Wheat,9 |type= Material }} === Drops === A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat. == Usage == === Food === [[File:New Cattle.png|thumb|Using wheat to lead a cow.]] When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest. Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode." Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds. Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds. === Crafting ingredient === {{crafting usage}} === Trading === Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]]. === Composting === Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]]. == Achievements == {{load achievements|Bake Bread;The Lie;Repopulation}} == Advancements == {{load advancements|A Seedy Place}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=item |nameid=wheat |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=item |nameid=wheat |id=334 |form=item |foot=1}} == Video == {{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}} <div style="text-align:center">{{yt|JbAURiYQZlA}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added. |Wheat can be used to craft [[bread]].}} {{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}} {{History|java infdev}} {{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}} {{History|java beta}} {{History||1.2|Wheat can now be used to craft [[cake]].}} {{History||1.4|Wheat can now be used to craft [[cookie]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}} {{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}} {{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}} {{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat. |Foals can now have their growth increased by being fed wheat.}} {{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}} {{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}} {{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}} {{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}} {{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}} {{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}} {{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}} {{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}} {{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}} {{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}} {{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}} {{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}} {{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}} {{History||v0.7.0|Wheat can now be used to craft [[cake]].}} {{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]]. |Wheat can now be used to craft [[hay bale]]s.}} {{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s. |Wheat can now be used to craft [[cookie]]s.}} {{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}} {{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}} {{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests. |[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests. |Wheat can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]]. File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref> </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022 {{Items}} [[Category:Plants]] [[Category:Food]] [[cs:Pšenice]] [[de:Weizen]] [[es:Trigo]] [[fr:Blé]] [[hu:Búza]] [[it:Grano]] [[ja:小麦]] [[ko:밀]] [[nl:Tarwe]] [[pl:Pszenica]] [[pt:Trigo]] [[ru:Пшеница]] [[th:ข้าวสาลี]] [[uk:Пшениця]] [[zh:小麦]] [[Category:Renewable resources]]</li></ul> | The UV of many non-full blocks has changed, changing the petrified oak slab's appearance. |
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Java Edition Beta | |||||
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1.3{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Bleach|Bleach]]<br/>{{education feature}} {{Item | image = Bleach.png | renewable = No | stackable = Yes (64) }} '''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]]. == Obtaining == === Lab Table === Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]]. {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center> |} == Usage == === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table |type=bedrock |sound=Fire.ogg |source=sound |description=When bleach is created by a lab table |id=lt.reaction.fire |volume=6.0 |pitch=0.7/0.9 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bleach |spritetype=item |nameid=bleach |id=596 |form=item |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|education}} {{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|foot}} == Trivia == *[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game. == Issues == {{issue list}} {{Items}} {{Education Edition}} [[Category:Dyes]] [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Bleichmittel]] [[es:Lejía]] [[ja:漂白剤]] [[ko:표백제]] [[pl:Wybielacz]] [[pt:Alvejante]] [[zh:漂白剂]] [[lzh:素精]]</li></ul> | Item damage is now used to track block variants. Stone slabs with 2 damage are now petrified oak slabs. | ||||
1.6{{Extension DPL}}<ul><li>[[Glow Stick|Glow Stick]]<br/>{{stub}} {{education feature}} {{Exclusive|Bedrock|Education}} {{Item | image = White Glow Stick.png | extratext = View [[#Gallery|all renders]] | renewable = No | durability = 95 | stackable = No }} '''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time. == Obtaining == {{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in Survival mode, or in [[Minecraft Education]]. === Crafting === {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= Matching Glow Stick |description={{only|bedrock|education}} |type= Miscellaneous }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye". --> {{Crafting |showdescription=1 |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]] |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= Bone Meal; Lapis Lazuli; Cocoa Beans |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick |description={{only|bedrock|Education}} |type= Miscellaneous }} </div> == Usage == While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A [[particle]] effect is visible until the [[durability]] runs out. The glow stick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes. == Sounds == {{Sound table |type=bedrock |sound=Flint and steel click.ogg |source=block |description=While a glowstick is being activated |id=fire.ignite |volume=1.0 |pitch=0.5/0.7 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Stick |spritename=glow-sticks |spritetype=item |nameid=glow_stick |id=601 |form=item |translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name |foot=1}} ===Metadata=== {{/DV}} ===Item data=== See [[Bedrock Edition level format/Item format]]. == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}} {{History||?|Making a glow stick results in correct items again. |Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}} |Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}} {{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}} {{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}} {{History|education}} {{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}} {{History|foot}} == Gallery == <gallery> White Glow Stick.png| Orange Glow Stick.png| Magenta Glow Stick.png| Light Blue Glow Stick.png| Yellow Glow Stick.png| Lime Glow Stick.png| Pink Glow Stick.png| Gray Glow Stick.png| Cyan Glow Stick.png| Purple Glow Stick.png| Blue Glow Stick.png| Brown Glow Stick.png| Green Glow Stick.png| Red Glow Stick.png| </gallery> == Trivia == * The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes. * Players cannot enchant glow sticks with Unbreaking or Mending, despite the items having [[durability]]. * The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}} == Issues == {{issue list}} {{items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Knicklicht]] [[ja:ケミカルライト]] [[ko:발광봉]] [[pt:Graveto Brilhante]] [[ru:Химический источник света]] [[zh:荧光棒]]</li><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}} {{Item | image = Enchanted Book.gif |imagesize=160px | stackable = No | renewable = '''Swift Sneak''': No<br>'''All others''': Yes | rarity = Uncommon }} An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]]. == Obtaining == === Chest loot === ==== Level-30 books ==== {{LootChestItem|enchanted-book}} ==== Random enchantment books ==== {{LootChestItem|enchanted-book-rnd}} ==== Soul Speed books ==== {{LootChestItem|enchanted-book-rnd-soul-speed}} ==== Swift Sneak books ==== {{LootChestItem|enchanted-book-rnd-swift-sneak}} ===Fishing=== Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced. === Trading === {{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined. {{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]]. {| class="fandom-table" |+Cost of Enchanted Books based on their level !Level !Lowest Price !Highest Price |- |I (1) |5 |19 |- |II (2) |8 |32 |- |III (3) |11 |45 |- |IV (4) |14 |58 |- |V (5) |17 |71 (capped at 64) |} They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices. ===Drops === Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}} ===Enchanting=== [[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]] [[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]] Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table. === Bartering === Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]]. == Usage == {{see also|Anvil mechanics}} In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite. To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons. When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}} === Available items === {{See also|Enchantments}} Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted): <!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. --> {| class="wikitable" style="text-align: center;" data-description="Secondary enchantments" |- !Enchantment !Items not enchantable<br>at an enchanting table !Note |- |[[Efficiency]] |{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}} |Increases mining speed |- |[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}} |Inflicts damage on attacker |- |[[Unbreaking]] |{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br> {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br> {{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}} |Increasing durability on enchanted tools/armors |- |[[Frost Walker]] |{{simpleGrid|Netherite Boots}} |Creates walkable ice layer over water |- |[[Mending]] |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br> {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br> {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}} |Uses XP Orbs to repair damaged tools/weapons/armors |- |[[Curse of Binding]] |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}} |Prevents removal of cursed item |- |[[Curse of Vanishing]] |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br> {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br> {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}} |Cursed item is destroyed upon death |- |[[Soul Speed]] |{{simpleGrid|Netherite Boots}} |The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]]. |- |[[Swift Sneak]] |{{simpleGrid|Netherite Leggings}} |The wearer's sneaking speed is increased. |} === Creative mode === The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments. Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode. If a block is enchanted, it loses the enchantment upon being placed in the world. === Disenchanting === Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book. === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf. == Sounds == {{edition|java}}: {{Sound table |sound=Chiseled bookshelf insert enchanted1.ogg |sound2=Chiseled bookshelf insert enchanted2.ogg |sound3=Chiseled bookshelf insert enchanted3.ogg |sound4=Chiseled bookshelf insert enchanted4.ogg |subtitle=Enchanted Book placed |source=block |description=When an enchanted book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert.enchanted |translationkey=subtitles.chiseled_bookshelf.insert_enchanted |volume=0.8 |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup enchanted1.ogg |sound2=Chiseled bookshelf pickup enchanted2.ogg |sound3=Chiseled bookshelf pickup enchanted3.ogg |subtitle=Enchanted Book taken |source=block |description=When an enchanted book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup.enchanted |translationkey=subtitles.chiseled_bookshelf.take_enchanted |volume=0.8 |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Chiseled bookshelf insert enchanted1.ogg |sound2=Chiseled bookshelf insert enchanted2.ogg |sound3=Chiseled bookshelf insert enchanted3.ogg |sound4=Chiseled bookshelf insert enchanted4.ogg |source=block |description=When an enchanted book is placed in a chiseled bookshelf |id=insert_enchanted.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup enchanted1.ogg |sound2=Chiseled bookshelf pickup enchanted2.ogg |sound3=Chiseled bookshelf pickup enchanted3.ogg |source=block |description=When an enchanted book is removed from a chiseled bookshelf |id=pickup_enchanted.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Enchanted Book |spritetype=item |nameid=enchanted_book |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Enchanted Book |spritetype=item |nameid=enchanted_book |id=521 |itemtags=minecraft:bookshelf_books</code> |form=item |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items. ''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].'' <div class="treeview" style="margin-top: 0;"> *{{nbt|compound|tag}}: The tag tag. **{{nbt|list|StoredEnchantments}}: The list of enchantments on this book. ***{{nbt|compound}} An enchantment ****{{nbt|string|id}}: The enchantment name ID ****{{nbt|short|lvl}}: The enchantment level </div> {{el|bedrock}}: :See [[Bedrock Edition level format/Item format]]. ==Advancements== {{load advancements|Enchanter}} ==History== {{History|java}} {{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}} {{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}} {{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |The enchantments of enchanted books can be applied to any [[item]].}} {{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref> |Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details. |Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}} {{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}} {{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}} {{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}} {{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}} {{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}} {{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}} {{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]]. |Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}} {{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}} {{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}} {{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments. |Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]]. |Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}} {{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}} {{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}} {{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}} {{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}} {{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests. |Enchanted books now generate in [[ancient city]] chests.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |All levels of each enchanted book can be obtained in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}} {{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}} {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s. |Enchanted books [[Mending]] and [[Frost Walker]] added.}} {{History|bedrock}} {{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}} {{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed. |Enchanted books can now be found in [[pillager outpost]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books. |[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s. |Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |Only the maximum level of each enchanted book can be obtained within the Creative inventory.}} {{History|PS4}} {{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |All levels of each enchanted book can be obtained in the Creative inventory.}} {{History|foot}} == Issues == {{Issue list}} ==Trivia== *When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted. *A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]]. ==Gallery== <gallery> File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone. File:DungeonBook.png|An enchanted book found in a dungeon chest. File:Enchanted_Book.gif|An animation of an enchanted book. </gallery> ==References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[de:Verzaubertes Buch]] [[es:Libro encantado]] [[fr:Livre enchanté]] [[hu:Varázskönyv]] [[ja:エンチャントの本]] [[ko:마법이 부여된 책]] [[nl:Betoverd boek]] [[pl:Zaklęta książka]] [[pt:Livro encantado]] [[ru:Зачарованная книга]] [[th:หนังสือร่ายมนตร์]] [[uk:Зачарована книга]] [[zh:附魔书]]</li></ul> | Test Build 3 | All 3D items now appear much brighter and are rotated 90 degrees clockwise from their previous positions. | |||
1.7{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item |image = Blue_Dye_JE1_BE1.png |renewable = Yes |stackable = Yes (64) }} '''Blue dye''' is a [[Dye#Primary|primary dye color]]. == Obtaining == === Crafting === {{Crafting |Lapis Lazuli |Output=Blue Dye |type=Material |head=1 }} {{Crafting |Cornflower |Output=Blue Dye |type=Material |foot=1 }} === Chest loot === {{#invoke:LootChest|base3|blue-dye}} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Blue Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Blue Dye |spritetype=item |nameid=blue_dye |aliasid=dye / 18 |id=399 |form=item |translationkey=item.dye.blue_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}} {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}} {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}} {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}} {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}} {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Blauer Farbstoff]] [[es:Tinte azul]] [[fr:Teinture bleue]] [[ja:青色の染料]] [[ko:파란색 염료]] [[pl: Niebieski barwnik]] [[pt:Corante azul]] [[zh:蓝色染料]]</li><li>[[Axe|Axe]]<br/>{{For}} {{Item | image = <gallery> Wooden Axe.png | Wooden Stone Axe.png | Stone Iron Axe.png | Iron Golden Axe.png | Golden Diamond Axe.png | Diamond Netherite Axe.png | Netherite </gallery> | rarity = Common | renewable = * '''Netherite''': No * '''Others''': Yes | durability = '''Bedrock Edition''' * Golden: 33 * Wooden: 60 * Stone: 132 * Iron: 251 * Diamond: 1562 * Netherite: 2032 '''Java Edition''' * Golden: 32 * Wooden: 59 * Stone: 131 * Iron: 250 * Diamond: 1561 * Netherite: 2031 | stackable = No }} An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits. ==Obtaining== ===Crafting=== {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Axe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe |type= Tool }} {{Crafting |name=[[Stone Axe]] |A1=Any stone-tier block |B1=Any stone-tier block |A2=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Axe |type=Tool |description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Axe]] |ingredients=Damaged Matching [[Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description= The durability of the two axes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Axe |Netherite Ingot |Netherite Axe |tail=1 }} ===Repairing=== ====Grinding==== {{Grinding |showdescription=1 |ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description=The durability of the two axes is added together, plus an extra 5% of max durability. }} ====[[Anvil mechanics#Unit repair|Unit repair]]==== An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down. ===Mob loot=== ==== Equipment ==== {{Main|Drops#Equipped items}} A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted. A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]] ====Raids==== {{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops. ===Trading=== Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}} Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}} Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}} Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19. === Villager gifts === [[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}} [[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}} ===Structure loot=== {{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe. {{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}} ==Usage== ===Chopping=== An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability. ====Durability==== Each tier of axe has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Axe|Wood|link=Axe}} | 59 |- | {{itemLink|Stone Axe|Stone|link=Axe}} | 131 |- | {{itemLink|Iron Axe|Iron|link=Axe}} | 250 |- | {{itemLink|Diamond Axe|Diamond|link=Axe}} | 1561 |- | {{itemLink|Golden Axe|Golden|link=Axe}} | 32 |- | {{itemLink|Netherite Axe|Netherite|link=Axe}} | 2031 |} ====Speed==== The following table summarizes the speed at which axes of different qualities perform. {{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}} {{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}} {{breaking row|Barrel}} {{breaking row|Cartography Table}} {{breaking row|Chest}} {{breaking row|Trapped Chest}} {{breaking row|Crafting Table}} {{breaking row|Fletching Table}} {{breaking row|Lectern}} {{breaking row|Loom}} {{breaking row|Smithing Table}} {{breaking row|Bamboo Mosaic}} {{breaking row|Block of Bamboo}} {{breaking row|Campfire}} {{breaking row|Fences}} {{breaking row|Fence Gates}} {{breaking row|Jukebox}} {{breaking row|Logs}} {{breaking row|Planks}} {{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}} {{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}} {{breaking row|Bookshelf}} {{breaking row|Chiseled Bookshelf}} {{breaking row|Banners}} {{breaking row|Jack o'Lantern}} {{breaking row|Melon}} {{breaking row|Pumpkin}} {{breaking row|Sign|sprite=oak-sign}} {{breaking row|Hanging Sign|sprite=hanging-oak-sign}} {{breaking row|Note Block}} {{breaking row|Mangrove Roots}} {{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}} {{breaking row|Beehive}} {{breaking row|Ladder}} {{breaking row|Bee Nest|drop=0}} {{breaking row|Composter}} {{breaking row|Bamboo}} {{breaking row|sprite=red-bed|Bed}} {{breaking row|Cocoa}} {{breaking row|Daylight Detector}} {{breaking row|Mushroom Block|sprite=mushroom-blocks}} {{breaking row|Vines|drop=0|foot=1}} === Stripping === {{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe. ===Weapon=== An axe loses 2 points of durability when used as a weapon. ==== Bedrock Edition ==== {{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game. {| class="wikitable" style="text-align:center" data-description="Bedrock damage" ! Material !! Damage |- | {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}} |- | {{ItemSprite|Golden Axe}} Golden |- | {{ItemSprite|Stone Axe}} Stone ||{{hp|5}} |- | {{ItemSprite|Iron Axe}} Iron ||{{hp|6}} |- | {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}} |- | {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}} |} ====Java Edition==== Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Material ! {{ItemSprite|Wooden Axe|text=Wooden}} ! {{ItemSprite|Golden Axe|text=Gold}} ! {{ItemSprite|Stone Axe|text=Stone}} ! {{ItemSprite|Iron Axe|text=Iron}} ! {{ItemSprite|Diamond Axe|text=Diamond}} ! {{ItemSprite|Netherite Axe|text=Netherite}} |- ! Attack Damage | {{hp|7}} | {{hp|7}} | {{hp|9}} | {{hp|9}} | {{hp|9}} | {{hp|10}} |- ! Attack Speed | 0.8 | 1.0 | 0.8 | 0.9 | 1.0 | 1.0 |- ! Recovery time | {{convert|1.25|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} | {{convert|1.25|sec|tick|sep=}} | {{convert|1.11|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} |- ! <abbr title="Damage/Second">DPS</abbr> | 5.6 | 7.0 | 7.2 | 8.1 | 9.0 | 10.0 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref> | {{hp|210}} | {{hp|112}} | {{hp|594}} | {{hp|1125}} | {{hp|7029}} | {{hp|10160}} |} {{notelist}} === Enchantments === An axe can receive the following enchantments: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group=note name=exc/> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref> |V |{{Inventory slot|Anvil}} |- |[[Smite]]<ref group="note" name=exc2/> |V |{{Inventory slot|Anvil}} |- |[[Bane of Arthropods]]<ref group="note" name=exc2/> |V |{{Inventory slot|Anvil}} |- |[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref> |II |{{Inventory slot|Anvil}} |- |[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |III |{{Inventory slot|Anvil}} |- |[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |II |{{Inventory slot|Anvil}} |- |[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe. ===Smelting ingredient=== {{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{el|je}}: {{Sound table |sound=Axe strip1.ogg |sound2=Axe strip2.ogg |sound3=Axe strip3.ogg |sound4=Axe strip4.ogg |subtitle=Axe strips |source=block |description=When an axe strips a log or wood block |id=item.axe.strip |translationkey=subtitles.item.axe.strip |volume=0.9 |pitch=1.0/0.85 |distance=16}} {{Sound table |sound=wax_off1.ogg |sound2=wax_off2.ogg |sound3=wax_off3.ogg |subtitle=Wax off |source=block |description=When an axe unwaxes a [[block of copper]] |id=item.axe.wax_off |translationkey=subtitles.item.axe.wax_off |volume=1.0 |pitch=0.9/1.1/1.0 |distance=16}} {{Sound table |sound=scrape1.ogg |sound2=scrape2.ogg |sound3=scrape3.ogg |subtitle=Axe scrapes |source=block |description=When an axe deoxidizes a block of copper |id=item.axe.scrape |translationkey=subtitles.item.axe.scrape |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When an axe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Wood hit1.ogg |sound2=Wood hit2.ogg |sound3=Wood hit3.ogg |sound4=Wood hit4.ogg |sound5=Wood hit5.ogg |sound6=Wood hit6.ogg |source=block |description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref> |id=use.wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=Stem step1.ogg |sound2=Stem step2.ogg |sound3=Stem step3.ogg |sound4=Stem step4.ogg |sound5=Stem step5.ogg |sound6=Stem step6.ogg |source=block |description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/> |id=use.stem |volume=1.0 |pitch=0.8}} {{Sound table |sound=Bamboo wood step1.ogg |sound2=Bamboo wood step2.ogg |sound3=Bamboo wood step3.ogg |sound4=Bamboo wood step4.ogg |sound5=Bamboo wood step5.ogg |sound6=Bamboo wood step6.ogg |source=player |description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/> |id=step.bamboo_wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=Cherry wood step1.ogg |sound2=Cherry wood step2.ogg |sound3=Cherry wood step3.ogg |sound4=Cherry wood step4.ogg |sound5=Cherry wood step5.ogg |sound6=Cherry wood step6.ogg |source=player |description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/> |id=step.cherry_wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=wax_off1.ogg |sound2=wax_off2.ogg |sound3=wax_off3.ogg |source=neutral |description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}} |id=copper.wax.off |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When an axe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |id=311 |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |id=315 |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |id=298 |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |id=319 |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |id=325 |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |id=607 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements == {{load advancements|Oh Shiny;Wax off}} ==History== {{History|java indev}} {{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes. |An axe is used to gather [[log|wood]] 400% faster than by hand. |When starting in a new world, the [[player]] is given one of each [[tools|tool]].}} {{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}} {{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead. |A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added. |[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed. |An axe held by the player is now rendered to appear more 3D. |They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}} {{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}} {{History|java beta}} {{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}} {{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}} {{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}} {{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}} {{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}} {{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}} {{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously. |Axes now have an attack speed of 0.85. |Axes can now temporarily disable [[shield]] use.}} {{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}. |The speed of axes has been increased to 0.9.}} {{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively. |Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}} {{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}} {{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}} {{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}} {{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}} {{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}} {{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}} {{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}} {{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect. |Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes. |Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}} {{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} {{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed. |Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}} {{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}} {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2. |All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}} {{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]]. |Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks). |Axes now take 1 damage when attacking instead of 2. |The [[Sweeping Edge]] enchantment can now be applied to axes.}} {{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}} {{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes. |Survival players no longer start with an infinite durability stone axe in the inventory.}} {{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}} {{History||v0.4.0|Removed stone axes from the creative inventory.}} {{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|All axes have been removed from creative.}} {{History|||snap=build 13|All axes have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]]. |Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s. |Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}} {{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe. |[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]]. |Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table. |Stone axes can now be crafted using blackstone. |Golden axes now generate randomly enchanted in [[ruined portal]] chests. |Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}} {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}} {{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}} {{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}} {{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}} {{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref> }} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref> *Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}} == Gallery == <gallery> Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]]. </gallery> === Enchanted axes === <gallery> Enchanted Wooden Axe.gif Enchanted Stone Axe.gif Enchanted Iron Axe.gif Enchanted Golden Axe.gif Enchanted Diamond Axe.gif Enchanted Netherite Axe.gif </gallery> ==See also== *{{ItemLink|Pickaxe}} ==References== {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020 {{items}} [[Category:Combat]] [[cs:Sekera]] [[de:Axt]] [[es:Hacha]] [[fr:Hache]] [[hu:Balta]] [[ja:斧]] [[ko:도끼]] [[nl:Bijl]] [[pl:Siekiera]] [[pt:Machado]] [[ru:Топор]] [[th:ขวาน]] [[uk:Сокира]] [[zh:斧]]</li></ul> | The UV of slabs now uses the bottom half of the texture for the side. | ||||
1.8{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Bleach|Bleach]]<br/>{{education feature}} {{Item | image = Bleach.png | renewable = No | stackable = Yes (64) }} '''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]]. == Obtaining == === Lab Table === Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]]. {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center> |} == Usage == === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table |type=bedrock |sound=Fire.ogg |source=sound |description=When bleach is created by a lab table |id=lt.reaction.fire |volume=6.0 |pitch=0.7/0.9 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bleach |spritetype=item |nameid=bleach |id=596 |form=item |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|education}} {{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|foot}} == Trivia == *[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game. == Issues == {{issue list}} {{Items}} {{Education Edition}} [[Category:Dyes]] [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Bleichmittel]] [[es:Lejía]] [[ja:漂白剤]] [[ko:표백제]] [[pl:Wybielacz]] [[pt:Alvejante]] [[zh:漂白剂]] [[lzh:素精]]</li></ul> | Pre-release | All 3D items now appear even brighter than previously, with almost no shading. | |||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item | image = Disc Fragment.png | renewable = No | stackable = Yes (64) }} A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5". == Obtaining == === Chest loot === {{LootChestItem|disc-fragment-5}} == Usage == === Crafting ingredient === {{crafting usage|Disc Fragment 5}} == Data values == === ID === {{ID table |edition=java<!-- |showitemtags=y--> |showforms=y |firstcolumnname=Track |generatetranslationkeys=y |displayname=Samuel Åberg - 5 |spritename=disc-fragment-5 |spritetype=item |nameid=disc_fragment_5<!-- |itemtags=--> |form=item |foot=y}} == History == {{History|java}} {{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> 9 to 5.jpg|9 fragments of the 5 music disc. </gallery> ==See also== * {{EnvLink|Music}} * {{ItemLink|Music Disc}} {{Items}} [[de:Plattenbruchstück]] [[es:Fragmento de disco]] [[fr:Fragment de disque]] [[ja:レコードの破片]] [[pl:Fragment płyty]] [[pt:Fragmento de disco]] [[ru:Фрагмент пластинки 5]] [[uk:Фрагмент платівки]] [[zh:唱片残片]] [[Category:Non-renewable resources]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item | image = Light Gray Dye.png | renewable = Yes | stackable = Yes (64) }} '''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Azure Bluet;Oxeye Daisy;White Tulip |Output=Light Gray Dye |type=Material }} {{Crafting |Black Dye |White Dye |White Dye |Output=Light Gray Dye,3 |type=Material |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively. }} {{Crafting |Gray Dye |White Dye |Output=Light Gray Dye,2 |type=Material |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]]. |foot=1 }} === Trading === [[Wandering trader]]s sell 3 light gray dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Light Gray Dye}} === Trading === Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Light Gray Dye |spritetype=item |nameid=light_gray_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Light Gray Dye |spritetype=item |nameid=light_gray_dye |aliasid=dye / 7 |id=402 |form=item |translationkey=item.dye.silver.name |foot=1}} == Video == <div style="text-align:center">{{yt|1w3j1SKcoww}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s. |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}} {{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}} {{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}} {{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}} {{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}} {{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}} {{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}} {{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}} {{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s. |Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}} {{History|PS4}} {{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' == Notes == {{fnlist}} {{Items}} [[Category:Dyes]] [[cs:Světle šedé barvivo]] [[de:Hellgrauer Farbstoff]] [[es:Tinte gris claro]] [[fr:Teinture gris clair]] [[hu:Világosszürke festék]] [[ja:薄灰色の染料]] [[ko:회백색 염료]] [[nl:Lichtgrijze kleurstof]] [[pl:Jasnoszary barwnik]] [[pt:Corante cinza-claro]] [[ru:Светло-серый краситель]] [[zh:淡灰色染料]] [[Category:Renewable resources]]</li></ul> | Beta 1.9 Prerelease 5 | The oak planks texture has changed, changing the petrified oak slab's appearance. | |||
RC2 | All 3D items are now shaded more reasonably. | ||||
1.3.1{{Extension DPL}}<ul><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}} {{Item | title = Netherite Scrap | image = Netherite Scrap.png | rarity = Common | renewable = No | stackable = Yes (64) }} '''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable. == Obtaining == === Smelting === {{Smelting |Ancient Debris |Netherite Scrap |2 }} === Chest loot === {{LootChestItem|netherite-scrap}} == Usage == === Crafting ingredient === {{Crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Netherite Scrap |spritetype=item |nameid=netherite_scrap |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Netherite Scrap |spritetype=item |nameid=netherite_scrap |id=613 |form=item |foot=1}} == History == {{History|java}} {{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}} {{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}} {{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}} {{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}} {{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021 {{Items}} [[Category:Non-renewable resources]] [[de:Netheritplatten]] [[fr:Fragments de Netherite]] [[it:Frammento di netherite]] [[ja:ネザライトの欠片]] [[ko:네더라이트 파편]] [[pl:Odłamek netherytu]] [[pt:Fragmentos de netherita]] [[ru:Незеритовый скрап]] [[th:เศษเนเธอไรต์]] [[uk:Незеритовий уламок]] [[zh:下界合金碎片]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}} {{Block | group = Inactive (connected) | 1-1= Inactive Redstone Wire (NESW).png | 1-2 = Inactive Redstone Wire (NESW) BE.png | group2 = Inactive (unconnected) | 2-1 = Inactive Redstone Wire (unconnected).png | 2-2 = Inactive Redstone Wire (unconnected).png | group3 = Active (connected) | 3-1 = Active Redstone Wire (NESW).png | 3-2 = Active Redstone Wire (NESW) BE.png | group4 = Active (unconnected) | 4-1 = Active Redstone Wire (unconnected).png | 4-2 = Active Redstone Wire (unconnected).png | image = Redstone Dust JE2 BE2.png | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = No | tool = all | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]]. == Obtaining == === Mining === {{see also|Redstone Ore#Natural generation}} [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust. === Natural generation === 15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry. === Breaking === Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item. Redstone dust is removed and drops as an item if: * its attachment block is moved, removed, or destroyed * [[water]] or [[lava]] flows into its space * a [[piston]] tries to push it or moves a block into its space === Mob loot === [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust. === Chest loot === {{LootChestItem|redstone}} === Crafting === Redstone dust can be crafted from [[blocks of redstone]]. {{Crafting |Block of Redstone |Output=Redstone Dust,9 |type=Redstone }} === Smelting === {{Smelting |showname=1 |Redstone Ore; Deepslate Redstone Ore |Redstone Dust |0.7 }} === Trading === {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]]. {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald. === Villager gifts === {{see also|Tutorials/Raid farming}} {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift. == Usage == Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components. === Brewing ingredient === {{Brewing |head=1 |Redstone Dust |Mundane Potion |base=Water Bottle }} {{Brewing |foot=1 |name=Increased Duration |Redstone Dust |showbase=1 |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling }} === Crafting ingredient === {{crafting usage|Redstone Dust}} === {{anchor|Redstone dust}} Redstone component === When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust |Any Armor Trim Smithing Template |Netherite Chestplate |Redstone |Redstone Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|redstone dust}} === Placement === [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]] [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]] Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref> Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire. If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed. When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions. {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there. When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]]. {{-}} === Behavior === {{Schematic|caption= {{IN|be}}, the signal can go down from glass blocks. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-! }}{{Schematic|caption = However, the signal can never go down from slabs. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL }} Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.). Redstone wire can be "powered" by a number of methods: * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block * from the output of a redstone repeater or redstone comparator * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions: ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward. ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust. The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level. {{Schematic | caption = Redstone wire can transmit power up to 15 blocks. |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0 }} Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater. Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered. When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color. While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Redstone Dust |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Dust |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |id=55 |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |id=373 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}} == Achievements == {{load achievements|Dispense With This}} == Video == {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}} <div style="text-align:center"> <span style="display:inline-block">{{yt|zldqknGFWb4}}</span> <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span> </div> == History == {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}} {{History|java alpha}} {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]]. |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. |Redstone dust as a placed block has two power appearances; either completely on, or completely off. |Redstone dust is used to craft [[redstone torch]]es. |At this time, redstone has not been given an official name.}} {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}} {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}} {{History|java beta}} {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}} {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}} {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit. |Its particles now appear gray due to not being tinted. |Redstone is now used to craft [[redstone repeater]]s.}} {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black. |Redstone dust can now be placed on [[snow]]. |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}} {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}} {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it. |Redstone can now be used to craft [[piston]]s.}} {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]]. |Redstone can now be found in the new [[stronghold]] altar [[chest]]s. |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}} {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}} {{History||?|Redstone wire block particles are now correctly colored.}} {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}} {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}} {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}} {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}} {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}} {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}} {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}} {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}} {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}} {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}} {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}} {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}} {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form. |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}} {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half. |The average yield of redstone in [[mineshaft]] chests has been increased.}} {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}} {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s. |Redstone can now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}} {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}} {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}} {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}} {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}} {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}} {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}} {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape. |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref> |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref> |Unconnected redstone dust now has all direction block states set to "side". |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it. |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}} {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]]. |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}} {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}} {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]]. |Redstone can be used to craft [[compass]]es and [[clock]]s.}} {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}} {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}} {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }} {{History||v0.13.0|snap=build 1|Redstone can now be placed. |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}} {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}} {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}} {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}} {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}} {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||ps=1.95|Redstone can now be placed on [[glass]].}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}} {{History|foot}} === Redstone wire "item" === {{:Technical blocks/Redstone Wire}} == Gallery == === Renders === ; Java Edition <gallery> Inactive Redstone Wire (NESW).png | Inactive Redstone Wire (unconnected).png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE).png | Inactive Redstone Wire (ES).png | Inactive Redstone Wire (SW).png | Inactive Redstone Wire (NW).png | Inactive Redstone Wire (NEW).png | Inactive Redstone Wire (NES).png | Inactive Redstone Wire (ESW).png | Inactive Redstone Wire (NSW).png </gallery> <gallery> Active Redstone Wire (NESW).png | Active Redstone Wire (unconnected).png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE).png | Active Redstone Wire (ES).png | Active Redstone Wire (SW).png | Active Redstone Wire (NW).png | Active Redstone Wire (NEW).png | Active Redstone Wire (NES).png | Active Redstone Wire (ESW).png | Active Redstone Wire (NSW).png </gallery> ; Bedrock Edition <gallery> Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE) BE.png | Inactive Redstone Wire (ES) BE.png | Inactive Redstone Wire (SW) BE.png | Inactive Redstone Wire (NW) BE.png | Inactive Redstone Wire (NEW) BE.png | Inactive Redstone Wire (NES) BE.png | Inactive Redstone Wire (ESW) BE.png | Inactive Redstone Wire (NSW) BE.png </gallery> <gallery> Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE) BE.png | Active Redstone Wire (ES) BE.png | Active Redstone Wire (SW) BE.png | Active Redstone Wire (NW) BE.png | Active Redstone Wire (NEW) BE.png | Active Redstone Wire (NES) BE.png | Active Redstone Wire (ESW) BE.png | Active Redstone Wire (NSW) BE.png </gallery> === Screenshots === <gallery> Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs. File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust. File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust. </gallery> === In other media === <gallery> Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX]. File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust. </gallery> == Issues == {{issue list|redstone|redstone dust|redstone wire}} == Trivia == * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref> * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800. * According to {{el|ee}}, redstone dust contains radioactive [[element]]s. == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[Category:Mechanics]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Brewing recipe]] [[cs:Rudit]] [[de:Redstone]] [[el:Σκόνη Κοκκινόπετρας]] [[es:Polvo de redstone]] [[fr:Poudre de redstone]] [[hu:Redstone]] [[it:Polvere di redstone]] [[ja:レッドストーンダスト]] [[ko:레드스톤 가루]] [[nl:Redstonestof]] [[pl:Redstone]] [[pt:Pó de redstone]] [[ru:Красная пыль]] [[th:ผงเรดสโตน]] [[tr:Kızıltaş]] [[uk:Редстоун]] [[zh:红石粉]]</li></ul></nowiki> | 12w22a | All 3D items in the inventory have been rotated 90 degrees anti-clockwise. | |||
1.4.2{{Extension DPL}}<ul><li>[[Shulker Shell|Shulker Shell]]<br/>{{Item | image = Shulker Shell.png |type= |renewable = Yes | stackable = Yes (64) }} {{about|the item that drops from the mob|the mob |Shulker|the storage block|Shulker Box}} '''Shulker shells''' are [[item]]s dropped by [[shulker]]s that are used solely to craft [[shulker box]]es. == Obtaining == === Mob loot === {{IN|bedrock}}, [[shulker]]s drop 0-1 shulker shells. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III. {{IN|java}}, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III. == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Shulker Shell |spritetype=item |nameid=shulker_shell |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Shulker Shell |spritetype=item |nameid=shulker_shell |id=566 |form=item |foot=1}} == History == {{History|java}} {{History||1.11|snap=16w39a|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 450.}} {{History||1.14|snap=18w43a|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History||1.17|snap=20w45a|When a shulker is hit by a shulker bullet, the shulker can spawn another shulker depending on the amount of shulkers in the area, making shulker shells [[renewable resource|renewable]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 1.0.0.1|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells. |Shulker shells currently have no purpose as [[shulker box]]es haven't been implemented yet.}} {{History||1.1.0|snap=alpha 1.1.0.0|Shulker shells can now be used to [[crafting|craft]] shulker boxes.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History||1.18.30|snap=beta 1.18.30.22|Shulkers now have a chance to spawn another shulker when hit by a shulker projectile, making shulker shells [[renewable resource|renewable]].}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History|foot}} == Issues == {{Issue list}} {{Items}} [[de:Shulkerschale]] [[es:Caparazón de shulker]] [[fr:Carapace de Shulker]] [[it:Guscio di shulker]] [[ja:シュルカーの殻]] [[ko:셜커 껍데기]] [[nl:Shulkerschelp]] [[pl:Skorupa Shulkera]] [[pt:Casco de shulker]] [[ru:Панцирь шалкера]] [[th:เปลือกชัลเกอร์]] [[zh:潜影壳]]</li><li>[[Brush|Brush]]<br/>{{Item |image=Brush.png |rarity=Common |renewable=Yes |durability=64 |stackable=No }} A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items. ==Obtaining== ===Crafting=== {{Crafting |head=1 |showname=0 |showdescription=1 |B1=Feather |B2=Copper Ingot |B3=Stick |Output=Brush |type=Tool }} {{crafting |foot=1 |ignoreusage=1 |Damaged Brush |Damaged Brush |Output=Brush |description=The durability of the two brushes is added together, plus an extra 5% durability. |type=Tool }} ==Usage== {{Main|Suspicious Block}} {{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. === Enchantments === A brush can receive the following [[enchantment]]s: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table <!--All of these sounds are, in fact, different--> |sound=Brushing sand1.ogg |sound2=Brushing sand2.ogg |sound3=Brushing sand3.ogg |sound4=Brushing sand4.ogg |subtitle=Brushing Sand |source=block |description=While a brush is brushing suspicious sand |id=item.brush.brushing.sand |translationkey=subtitles.item.brush.brushing.sand |volume=0.6 |pitch=0.6 |distance=16}} {{Sound table |sound=Brushing gravel1.ogg |sound2=Brushing gravel2.ogg |sound3=Brushing gravel3.ogg |sound4=Brushing gravel4.ogg |subtitle=Brushing Gravel |source=block |description=While a brush is brushing suspicious gravel |id=item.brush.brushing.gravel |translationkey=subtitles.item.brush.brushing.gravel |volume=0.6 |pitch=0.6 |distance=16}} {{Sound table |sound=Brushing generic1.ogg |sound2=Brushing generic2.ogg |sound3=Brushing generic3.ogg |sound4=Brushing generic4.ogg |subtitle=Brushing |source=block |description=While a brush is brushing any other block |id=item.brush.brushing.generic |translationkey=subtitles.item.brush.brushing.generic |volume=0.6 |pitch=0.6 |distance=16}} {{Sound table |sound=Brushing sand completed1.ogg |sound2=Brushing sand completed2.ogg |sound3=Brushing sand completed3.ogg |sound4=Brushing sand completed4.ogg |sound5=Brushing sand completed5.ogg |subtitle=Brushing Sand completed |source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1 |description=When a brush finishes brushing suspicious sand |id=item.brush.brushing.sand.complete |translationkey=subtitles.item.brush.brushing.sand.complete |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Brushing gravel completed1.ogg |sound2=Brushing gravel completed2.ogg |sound3=Brushing gravel completed3.ogg |sound4=Brushing gravel completed4.ogg |subtitle=Brushing Gravel completed |source=Players<ref group=sound name=badsource/>|overridesource=1 |description=When a brush finishes brushing suspicious gravel |id=item.brush.brushing.gravel.complete |translationkey=subtitles.item.brush.brushing.gravel.complete |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Brushing sand1.ogg |sound2=Brushing sand2.ogg |sound3=Brushing sand3.ogg |sound4=Brushing sand4.ogg |source=player |description=While a brush is brushing suspicious sand |id=brush.suspicious_sand |volume=1.0 |pitch=0.8-1.0}} {{Sound table |sound=Brushing gravel1.ogg |sound2=Brushing gravel2.ogg |sound3=Brushing gravel3.ogg |sound4=Brushing gravel4.ogg |source=player |description=While a brush is brushing suspicious gravel |id=brush.suspicious_gravel |volume=1.0 |pitch=0.8-1.0}} {{Sound table |sound=Brushing generic1.ogg |sound2=Brushing generic2.ogg |sound3=Brushing generic3.ogg |sound4=Brushing generic4.ogg |source=player |description=While a brush is brushing any other block |id=brush.generic |volume=1.0 |pitch=0.8-1.0}} {{Sound table |sound=Brushing sand completed1.ogg |sound2=Brushing sand completed2.ogg |sound3=Brushing sand completed3.ogg |sound4=Brushing sand completed4.ogg |sound5=Brushing sand completed5.ogg |source=player |description=When a brush finishes brushing suspicious sand |id=brush_completed.suspicious_sand |volume=1.0 |pitch=0.8-1.0}} {{Sound table |sound=Brushing gravel completed1.ogg |sound2=Brushing gravel completed2.ogg |sound3=Brushing gravel completed3.ogg |sound4=Brushing gravel completed4.ogg |source=player |description=When a brush finishes brushing suspicious gravel |id=brush_completed.suspicious_gravel |volume=1.0 |pitch=0.8-1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brush |spritetype=item |nameid=brush |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brush |spritetype=item |nameid=brush |id=684 |form=item |foot=1}} == Advancements == {{load advancements|Respecting the Remnants}} == History == {{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}} {{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}} {{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}}{{Crafting Table |A1 = String |B1 = String |C1 = String |B2 = Stick |B3 = Stick |Output = Brush |type = Tool |ignoreusage=1}} {{!}}} }} {{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed: {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}}{{Crafting Table |B1 = Feather |B2 = Copper Ingot |B3 = Stick |Output = Brush |type = Tool |ignoreusage=1}} {{!}}} }} {{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack. |Brushes can now brush [[suspicious gravel]].}} {{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}} {{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. |The crafting recipe is originally three [[string]] and two [[stick]]s. {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}}{{Crafting Table |A1 = String |B1 = String |C1 = String |B2 = Stick |B3 = Stick |Output = Brush |type = Tool |ignoreusage=1}} {{!}}} }} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed: {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" ! Recipe {{!}}- {{!}}{{Crafting Table |B1 = Feather |B2 = Copper Ingot |B3 = Stick |Output = Brush |type = Tool |ignoreusage=1}} {{!}}} }} {{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}} {{History|foot}} == Issues == {{Issue list}} == References == {{Reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023 {{Items}} [[Category:Renewable resources]] [[de:Pinsel]] [[es:Pincel]] [[ja:ブラシ]] [[pt:Pincel]] [[pl:Pędzel]] [[uk:Щітка]] [[zh:刷子]]</li></ul> | 12w34a | Items appeared slightly darker in the player's inventory than in chests prior to this version. | |||
1.8{{Extension DPL}}<ul><li>[[Longer String|Longer String]]<br/>{{stub}} {{Joke feature}} {{exclusive|java}} {{item | image = Longer String.png | rarity=Common | renewable=Yes | stackable=Yes (64) }} '''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]]. ==Obtaining== ===Crafting=== {{Crafting |A1= String |B1= String |Output= Longer String |shapeless= 1 |ignoreusage=1 }} ==Data values== ===ID=== {{edition|java}}:{{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Longer String |spritetype=item |nameid=string2 |form=item|foot=1}} ==History== {{History|java}} {{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}} {{History|foot}} {{items}} {{Jokes}} [[Category:Joke items]] [[ja:Longer String]] [[pt:Linha mais comprida]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes. [[Category:Items]] [[es:Categoría:Tintes]] [[fr:Catégorie:Teinture]] [[hu:Kategória:Festékek]] [[zh:Category:染料]]</li></ul> | 14w25a | Petrified oak slab items no longer have a model. | |||
1.9{{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item | title = Rabbit Stew | heals = {{hunger|10}} | renewable = Yes | stackable = No }} '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == === Crafting === {{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew |type=Foodstuff }} === Trading === {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade. {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald. == Usage == === Food === To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]]. Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]]. === Wolves === {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit Stew |spritetype=item |nameid=rabbit_stew |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit Stew |spritetype=item |nameid=rabbit_stew |id=290 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|GwCqwtydRBc}}</div> == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}} {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}} {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed. |The rabbit stew's [[recipe]] is now shapeless.}} {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}} {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}} {{History|pocket alpha}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed. |The recipe for rabbit stew is now shapeless.}} {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed. |The recipe for rabbit stew is now shapeless.}} {{History|new 3ds}} {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately. * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation). This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory. ==Gallery== <gallery> Rabbit Stew Crafting.jpg|Crafting rabbit stew. </gallery> == References == {{Reflist}} {{items}} [[de:Kaninchenragout]] [[es:Estofado de conejo]] [[it:Stufato di coniglio]] [[fr:Ragoût de lapin]] [[ja:ウサギシチュー]] [[ko:토끼 스튜]] [[nl:Konijnenstoofpot]] [[pl:Gulasz z królika]] [[pt:Ensopado de coelho]] [[ru:Тушёный кролик]] [[uk:Тушкований кролик]] [[zh:兔肉煲]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}} {{Item | image = Feather.png | stackable = Yes (64) | renewable = Yes }} '''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts. == Obtaining == === Mob loot === Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III. [[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III. A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food. === Natural generation === {{LootChestItem|feather}} === Cat gifts === {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather. == Usage == === Helmet === <div style='float:right'></div> While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items. [[File:Steve wearing Feather.png|75px]] [[File:Alex wearing Feather.png|75px]] === Crafting ingredient === {{crafting usage}} === Trading === Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Feather |spritetype=item |nameid=feather |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Feather |spritetype=item |nameid=feather |id=327 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s. |Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}} {{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}} {{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}} {{History|java alpha}} {{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers. |[[Chicken]]s are now the only source of feathers.}} {{History|java}} {{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}} {{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}} {{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}} {{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}} {{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}} {{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}} {{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}} {{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}} {{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}} {{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}} {{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}} {{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}} {{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}} {{History|Ps4}} {{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019 {{Items}} [[Category:Renewable resources]] [[cs:Pírko]] [[de:Feder]] [[es:Pluma]] [[fr:Plume]] [[hu:Toll]] [[it:Piuma]] [[ja:羽根]] [[ko:깃털]] [[nl:Veer]] [[pl:Pióro]] [[pt:Pena]] [[ru:Перо]] [[uk:Перо]] [[zh:羽毛]]</li></ul> | 15w31a | The missing model has changed, modifying the petrified oak slab's appearance. | |||
1.13{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item | image = Carrot on a Stick.png | rarity = Common | renewable = Yes | durability = 25 | stackable = No }} A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s. == Obtaining == === Crafting === It is possible to craft a carrot on a stick without a [[crafting table]]. {{Crafting |head=1 |showname=0 |showdescription=1 |B2=Fishing Rod; Damaged Fishing Rod |C3=Carrot |Output= Carrot on a Stick |type= Transportation |description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick. }} {{crafting |foot=1 |ignoreusage=1 |Damaged Carrot on a Stick |Damaged Carrot on a Stick |Output= Carrot on a Stick |description= The durability of the two carrots on sticks is added together, plus an extra 5% durability. |type= Transportation }} == Usage == === Riding a pig === To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick. To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect. === Enchantments === A carrot on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a carrot on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a carrot on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Carrot on a Stick |spritetype=item |nameid=carrot_on_a_stick |aliasid=carrotonastick |id=517 |form=item |translationkey=item.carrotOnAStick.name |foot=1}} == Video == <div style="text-align:center">{{yt|V7IVYX5Bs48}}</div> == History == {{History|java}} {{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}} {{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}} {{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}} {{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}} {{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}} {{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}} {{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}} {{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref> |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}} {{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> PigControl.png|First image of carrot on a stick released by Dinnerbone. pigstairs.png|Pigs can climb [[stairs]] and [[slabs]]. Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref> Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick. Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability. Grum Carrot on a Stick 2.png|Another image showing the same. Grum Carrot on a Stick 3.png|Another image. </gallery> == See also == * [[Warped Fungus on a Stick]] == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Mrkev na prutu]] [[de:Karottenrute]] [[es:Caña con zanahoria]] [[fr:Carotte sur un bâton]] [[hu:Répa horgászboton]] [[it:Bastone e carota]] [[ja:ニンジン付きの棒]] [[ko:당근 낚싯대]] [[nl:Wortel aan een stok]] [[pl:Marchewka na patyku]] [[pt:Vara com cenoura]] [[ru:Удочка с морковью]] [[th:แคร์รอตติดเบ็ด]] [[uk:Морква на паличці]] [[zh:胡萝卜钓竿]]</li><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}} {{education feature}} {{ItemEntity |image=White Balloon.png |extratext = View [[#Gallery|all renders]] |invimage=White Balloon |invimage2=Orange Balloon |invimage3=Magenta Balloon |invimage4=Light Blue Balloon |invimage5=Yellow Balloon |invimage6=Lime Balloon |invimage7=Pink Balloon |invimage8=Gray Balloon |invimage9=Light Gray Balloon |invimage10=Cyan Balloon |invimage11=Purple Balloon |invimage12=Blue Balloon |invimage13=Brown Balloon |invimage14=Green Balloon |invimage15=Red Balloon |invimage16=Black Balloon |renewable=No |stackable=Yes |size=Height: 0.4 Blocks<br>Width: 0.4 Blocks }} '''Balloons''' are [[entities]] that float upward when placed. == Obtaining == Balloons are not available in the [[Creative]] inventory or [[commands]]. === Crafting === {{Crafting |A1= Latex |B1= Matching Dye |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= Matching Balloon |description={{only|bedrock|education}} |type= Miscellaneous |head=1 }} {{Crafting |A1= Latex |B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon |description={{only|bedrock|education}} |type= Miscellaneous |foot=1 }} == Usage == When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear. {| class="wikitable sortable" style="text-align: left;" |+ Balloon-attachable mobs ! Mob ! Mass |- | {{EntityLink|Chicken}} | 0.6 |- | {{EntityLink|Cow}} | 1.0 |- | {{EntityLink|Donkey}} | 1.0 |- | {{EntityLink|Horse}} | 1.0 |- | {{EntityLink|Iron Golem}} | 2.0 |- | {{EntityLink|Llama}} | 1.0 |- | {{EntityLink|Mule}} | 1.0 |- | {{EntityLink|Mooshroom}} | 1.0 |- | {{EntityLink|Panda}} | 1.5 |- | {{EntityLink|Pig}} | 0.75 |- | {{EntityLink|Sheep}} | 0.75 |- | {{EntityLink|Snow Golem}} | 1.0 |- | {{EntityLink|Fox}} | 0.6 |} When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction. == Sounds == {{Sound table |type=bedrock |sound=Balloon pop1.ogg |sound2=Balloon pop2.ogg |source=neutral |description=When a balloon collides with a block from above |id=balloon.pop |volume=10.0 |pitch=1.75/2.0 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Balloon |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=balloons |spritetype=item |nameid=balloon |id=598 |form=item |translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Balloon |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=balloons |spritetype=entity |nameid=balloon |id=107 |foot=1}} === Metadata === In ''Bedrock Edition'', balloon items use the following data values: {{/DV}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}} {{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}} {{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}} {{History|education}} {{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}} {{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}} {{History|foot}} ==Gallery== === Colors === <gallery> Orange Balloon.png Magenta Balloon.png Light Blue Balloon.png Yellow Balloon.png Lime Balloon.png Pink Balloon.png Gray Balloon.png Light Gray Balloon.png Cyan Balloon.png Purple Balloon.png Blue Balloon.png Brown Balloon.png Green Balloon.png Red Balloon.png Black Balloon.png </gallery> === [[Event servers]] === <gallery> File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''. File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]]. File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event. File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event. </gallery>{{Items}} {{Entities}} {{Education Edition}} [[Category:Education Edition entities]] [[Category:Education Edition items]] [[de:Ballon]] [[it:Palloncino]] [[ja:風船]] [[ko:풍선]] [[pl:Balon]] [[pt:Balão]] [[ru:Воздушный шар]] [[zh:气球]]</li></ul> | 17w43a | The missing model has changed, modifying the petrified oak slab's appearance. | |||
17w47a | Petrified oak slabs now have an item model again. | ||||
Pocket Edition Alpha | |||||
v0.1.0{{Extension DPL}}<ul><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}} A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]]. == Obtaining == === Mob loot === {{main|Drops#Mob drops|title1=Drops}} Some tools can be obtained by killing mobs that carry the equipment. === Crafting === Most tools can be obtained through crafting. {{:Crafting/Tools}} === Upgrading === [[Netherite]] tools can be obtained only through upgrading. {{Smithing |head=1 |Netherite Upgrade |Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe |Netherite Ingot |Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe }} == Usage == === Best tools === {{main|Breaking#Best tools|title1=Breaking}} Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold. === Item durability === {{main|Durability}} Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite. Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners. === Item enchantability === Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold. === Smelting === {{main|Smelting}} Iron or golden tools can be smelted into [[nugget]]s. {{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}} {{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}} ; Fuel * Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool. * A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod. == History == {{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}} {{History|java indev}} {{History||0.31|snap=20091231-2|Added iron shovels.}} {{History|||snap=20100110|Added iron axes and pickaxes.}} {{History|||snap=20100128|Added wooden, stone, and diamond tools.}} {{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}} {{History|||snap=20100130|Added golden tools.}} {{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}} {{History|||snap=20100201-2|Tools are now required to break blocks and ores.}} {{history|java}} {{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation. |All tools now also have breaking animation.}} {{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}} {{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}} {{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}} {{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}} {{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}} {{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}} {{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}} {{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w07a|Added brushes.}} {{History|pocket alpha}} {{History||v0.2.0|Added stone tools and shears.}} {{History||v0.3.0|Added wooden tools.}} {{History||v0.3.2|Added iron, diamond, and golden tools.}} {{History||v0.3.3|Added bows.}} {{History||v0.4.0|Added flint and steel and all hoe types.}} {{History||v0.7.0|Added buckets.}} {{History||v0.7.4|Flint and steel now ignite creepers.}} {{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}} {{History|||snap=build 3|Added shears to the Creative inventory.}} {{History||v0.11.0|snap=build 1|Added fishing rod.}} {{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen. * Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left. == See also == * [[Item Repair]] * [[Breaking]] * [[Weapon]] {{Items}} [[Category:Tools|*]] [[cs:Nástroje]] [[de:Werkzeug]] [[es:Herramientas]] [[fr:Outils]] [[hu:Eszközök]] [[it:Attrezzi]] [[ja:道具]] [[ko:도구]] [[nl:Gereedschap]] [[pl:Narzędzia]] [[pt:Ferramentas]] [[ru:Инструменты]] [[tr:Alet]] [[zh:工具]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}} {{Item | image = Golden Apple.png | rarity = Rare | heals = {{hunger|4}} |effects=: {{EffectLink|Absorption}} (2:00) : {{EffectLink|Regeneration}} II (0:05) |renewable = Yes |stackable = Yes (64) }} A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]]. == Obtaining == === Crafting === {{Crafting |A1= Gold Ingot |B1= Gold Ingot |C1= Gold Ingot |A2= Gold Ingot |B2= Apple |C2= Gold Ingot |A3= Gold Ingot |B3= Gold Ingot |C3= Gold Ingot |Output= Golden Apple |type= Foodstuff }} === Chest loot === On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath. {{LootChestItem|golden-apple}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]]. Unlike most foods, golden apples can be eaten when the hunger bar is full. The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health) *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage) === Curing zombie villagers === {{main|Zombie Villager#Curing}} A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]]. === Horses === Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes. ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]). == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |id=258 |form=item |foot=1}} == Achievements == {{load achievements|Zombie Doctor;Oooh, shiny!}} == Advancements == {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} == History == {{History|java infdev}} {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}} {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]]. |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}} {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds. |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}} {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one. |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}} {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}} {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}} {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}} {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s. |The [[Regeneration]] effect of golden apples has been slowed down.}} {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}} {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}} {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}} {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}} {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}} {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}} {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}} {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]]. |The average yield of golden apples from [[dungeon]] chests has been increased. |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}} {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}} {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}} {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}} {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|foot}} == Issues == {{issue list}} == Trivia == Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed. == Gallery == <gallery> File:GoldenAppleComparison.png|A comparison of the two golden apple variations. File:Golden apple in dungen 2013.png|A golden apple found in a dungeon. File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}. File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple. File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Food]] [[cs:Zlaté jablko]] [[de:Goldener Apfel]] [[es:Manzana dorada]] [[fr:Pomme dorée]] [[hu:Aranyalma]] [[it:Mela d'oro]] [[ja:金のリンゴ]] [[ko:황금 사과]] [[nl:Gouden appel]] [[pl:Złote jabłko]] [[pt:Maçã dourada]] [[ru:Золотое яблоко]] [[th:แอปเปิ้ลทอง]] [[tr:Altın Elma]] [[uk:Золоте яблуко]] [[zh:金苹果]]</li></ul> | Petrified oak slabs do not currently have an associated icon in gui_blocks.png, resulting in inconsistent inventory icon behavior. | ||||
v0.3.0{{Extension DPL}}<ul><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}} {{Item | image = Golden Apple.png | rarity = Rare | heals = {{hunger|4}} |effects=: {{EffectLink|Absorption}} (2:00) : {{EffectLink|Regeneration}} II (0:05) |renewable = Yes |stackable = Yes (64) }} A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]]. == Obtaining == === Crafting === {{Crafting |A1= Gold Ingot |B1= Gold Ingot |C1= Gold Ingot |A2= Gold Ingot |B2= Apple |C2= Gold Ingot |A3= Gold Ingot |B3= Gold Ingot |C3= Gold Ingot |Output= Golden Apple |type= Foodstuff }} === Chest loot === On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath. {{LootChestItem|golden-apple}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]]. Unlike most foods, golden apples can be eaten when the hunger bar is full. The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health) *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage) === Curing zombie villagers === {{main|Zombie Villager#Curing}} A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]]. === Horses === Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes. ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]). == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |id=258 |form=item |foot=1}} == Achievements == {{load achievements|Zombie Doctor;Oooh, shiny!}} == Advancements == {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} == History == {{History|java infdev}} {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}} {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]]. |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}} {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds. |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}} {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one. |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}} {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}} {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}} {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}} {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s. |The [[Regeneration]] effect of golden apples has been slowed down.}} {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}} {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}} {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}} {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}} {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}} {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}} {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}} {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]]. |The average yield of golden apples from [[dungeon]] chests has been increased. |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}} {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}} {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}} {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}} {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|foot}} == Issues == {{issue list}} == Trivia == Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed. == Gallery == <gallery> File:GoldenAppleComparison.png|A comparison of the two golden apple variations. File:Golden apple in dungen 2013.png|A golden apple found in a dungeon. File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}. File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple. File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Food]] [[cs:Zlaté jablko]] [[de:Goldener Apfel]] [[es:Manzana dorada]] [[fr:Pomme dorée]] [[hu:Aranyalma]] [[it:Mela d'oro]] [[ja:金のリンゴ]] [[ko:황금 사과]] [[nl:Gouden appel]] [[pl:Złote jabłko]] [[pt:Maçã dourada]] [[ru:Золотое яблоко]] [[th:แอปเปิ้ลทอง]] [[tr:Altın Elma]] [[uk:Золоте яблуко]] [[zh:金苹果]]</li><li>[[Axe|Axe]]<br/>{{For}} {{Item | image = <gallery> Wooden Axe.png | Wooden Stone Axe.png | Stone Iron Axe.png | Iron Golden Axe.png | Golden Diamond Axe.png | Diamond Netherite Axe.png | Netherite </gallery> | rarity = Common | renewable = * '''Netherite''': No * '''Others''': Yes | durability = '''Bedrock Edition''' * Golden: 33 * Wooden: 60 * Stone: 132 * Iron: 251 * Diamond: 1562 * Netherite: 2032 '''Java Edition''' * Golden: 32 * Wooden: 59 * Stone: 131 * Iron: 250 * Diamond: 1561 * Netherite: 2031 | stackable = No }} An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits. ==Obtaining== ===Crafting=== {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Axe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe |type= Tool }} {{Crafting |name=[[Stone Axe]] |A1=Any stone-tier block |B1=Any stone-tier block |A2=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Axe |type=Tool |description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Axe]] |ingredients=Damaged Matching [[Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description= The durability of the two axes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Axe |Netherite Ingot |Netherite Axe |tail=1 }} ===Repairing=== ====Grinding==== {{Grinding |showdescription=1 |ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description=The durability of the two axes is added together, plus an extra 5% of max durability. }} ====[[Anvil mechanics#Unit repair|Unit repair]]==== An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down. ===Mob loot=== ==== Equipment ==== {{Main|Drops#Equipped items}} A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted. A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]] ====Raids==== {{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops. ===Trading=== Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}} Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}} Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}} Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19. === Villager gifts === [[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}} [[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}} ===Structure loot=== {{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe. {{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}} ==Usage== ===Chopping=== An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability. ====Durability==== Each tier of axe has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Axe|Wood|link=Axe}} | 59 |- | {{itemLink|Stone Axe|Stone|link=Axe}} | 131 |- | {{itemLink|Iron Axe|Iron|link=Axe}} | 250 |- | {{itemLink|Diamond Axe|Diamond|link=Axe}} | 1561 |- | {{itemLink|Golden Axe|Golden|link=Axe}} | 32 |- | {{itemLink|Netherite Axe|Netherite|link=Axe}} | 2031 |} ====Speed==== The following table summarizes the speed at which axes of different qualities perform. {{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}} {{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}} {{breaking row|Barrel}} {{breaking row|Cartography Table}} {{breaking row|Chest}} {{breaking row|Trapped Chest}} {{breaking row|Crafting Table}} {{breaking row|Fletching Table}} {{breaking row|Lectern}} {{breaking row|Loom}} {{breaking row|Smithing Table}} {{breaking row|Bamboo Mosaic}} {{breaking row|Block of Bamboo}} {{breaking row|Campfire}} {{breaking row|Fences}} {{breaking row|Fence Gates}} {{breaking row|Jukebox}} {{breaking row|Logs}} {{breaking row|Planks}} {{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}} {{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}} {{breaking row|Bookshelf}} {{breaking row|Chiseled Bookshelf}} {{breaking row|Banners}} {{breaking row|Jack o'Lantern}} {{breaking row|Melon}} {{breaking row|Pumpkin}} {{breaking row|Sign|sprite=oak-sign}} {{breaking row|Hanging Sign|sprite=hanging-oak-sign}} {{breaking row|Note Block}} {{breaking row|Mangrove Roots}} {{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}} {{breaking row|Beehive}} {{breaking row|Ladder}} {{breaking row|Bee Nest|drop=0}} {{breaking row|Composter}} {{breaking row|Bamboo}} {{breaking row|sprite=red-bed|Bed}} {{breaking row|Cocoa}} {{breaking row|Daylight Detector}} {{breaking row|Mushroom Block|sprite=mushroom-blocks}} {{breaking row|Vines|drop=0|foot=1}} === Stripping === {{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe. ===Weapon=== An axe loses 2 points of durability when used as a weapon. ==== Bedrock Edition ==== {{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game. {| class="wikitable" style="text-align:center" data-description="Bedrock damage" ! Material !! Damage |- | {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}} |- | {{ItemSprite|Golden Axe}} Golden |- | {{ItemSprite|Stone Axe}} Stone ||{{hp|5}} |- | {{ItemSprite|Iron Axe}} Iron ||{{hp|6}} |- | {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}} |- | {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}} |} ====Java Edition==== Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Material ! {{ItemSprite|Wooden Axe|text=Wooden}} ! {{ItemSprite|Golden Axe|text=Gold}} ! {{ItemSprite|Stone Axe|text=Stone}} ! {{ItemSprite|Iron Axe|text=Iron}} ! {{ItemSprite|Diamond Axe|text=Diamond}} ! {{ItemSprite|Netherite Axe|text=Netherite}} |- ! Attack Damage | {{hp|7}} | {{hp|7}} | {{hp|9}} | {{hp|9}} | {{hp|9}} | {{hp|10}} |- ! Attack Speed | 0.8 | 1.0 | 0.8 | 0.9 | 1.0 | 1.0 |- ! Recovery time | {{convert|1.25|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} | {{convert|1.25|sec|tick|sep=}} | {{convert|1.11|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} | {{convert|1|sec|tick|sep=}} |- ! <abbr title="Damage/Second">DPS</abbr> | 5.6 | 7.0 | 7.2 | 8.1 | 9.0 | 10.0 |- ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref> | {{hp|210}} | {{hp|112}} | {{hp|594}} | {{hp|1125}} | {{hp|7029}} | {{hp|10160}} |} {{notelist}} === Enchantments === An axe can receive the following enchantments: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group=note name=exc/> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref> |V |{{Inventory slot|Anvil}} |- |[[Smite]]<ref group="note" name=exc2/> |V |{{Inventory slot|Anvil}} |- |[[Bane of Arthropods]]<ref group="note" name=exc2/> |V |{{Inventory slot|Anvil}} |- |[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref> |II |{{Inventory slot|Anvil}} |- |[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |III |{{Inventory slot|Anvil}} |- |[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |II |{{Inventory slot|Anvil}} |- |[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" /> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe. ===Smelting ingredient=== {{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{el|je}}: {{Sound table |sound=Axe strip1.ogg |sound2=Axe strip2.ogg |sound3=Axe strip3.ogg |sound4=Axe strip4.ogg |subtitle=Axe strips |source=block |description=When an axe strips a log or wood block |id=item.axe.strip |translationkey=subtitles.item.axe.strip |volume=0.9 |pitch=1.0/0.85 |distance=16}} {{Sound table |sound=wax_off1.ogg |sound2=wax_off2.ogg |sound3=wax_off3.ogg |subtitle=Wax off |source=block |description=When an axe unwaxes a [[block of copper]] |id=item.axe.wax_off |translationkey=subtitles.item.axe.wax_off |volume=1.0 |pitch=0.9/1.1/1.0 |distance=16}} {{Sound table |sound=scrape1.ogg |sound2=scrape2.ogg |sound3=scrape3.ogg |subtitle=Axe scrapes |source=block |description=When an axe deoxidizes a block of copper |id=item.axe.scrape |translationkey=subtitles.item.axe.scrape |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When an axe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Wood hit1.ogg |sound2=Wood hit2.ogg |sound3=Wood hit3.ogg |sound4=Wood hit4.ogg |sound5=Wood hit5.ogg |sound6=Wood hit6.ogg |source=block |description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref> |id=use.wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=Stem step1.ogg |sound2=Stem step2.ogg |sound3=Stem step3.ogg |sound4=Stem step4.ogg |sound5=Stem step5.ogg |sound6=Stem step6.ogg |source=block |description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/> |id=use.stem |volume=1.0 |pitch=0.8}} {{Sound table |sound=Bamboo wood step1.ogg |sound2=Bamboo wood step2.ogg |sound3=Bamboo wood step3.ogg |sound4=Bamboo wood step4.ogg |sound5=Bamboo wood step5.ogg |sound6=Bamboo wood step6.ogg |source=player |description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/> |id=step.bamboo_wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=Cherry wood step1.ogg |sound2=Cherry wood step2.ogg |sound3=Cherry wood step3.ogg |sound4=Cherry wood step4.ogg |sound5=Cherry wood step5.ogg |sound6=Cherry wood step6.ogg |source=player |description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/> |id=step.cherry_wood |volume=1.0 |pitch=0.8}} {{Sound table |sound=wax_off1.ogg |sound2=wax_off2.ogg |sound3=wax_off3.ogg |source=neutral |description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}} |id=copper.wax.off |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Random break.ogg |source=player |description=When an axe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |id=311 |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |id=315 |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |id=298 |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |id=319 |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |id=325 |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |id=607 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements == {{load advancements|Oh Shiny;Wax off}} ==History== {{History|java indev}} {{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes. |An axe is used to gather [[log|wood]] 400% faster than by hand. |When starting in a new world, the [[player]] is given one of each [[tools|tool]].}} {{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}} {{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead. |A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added. |[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed. |An axe held by the player is now rendered to appear more 3D. |They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}} {{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}} {{History|java beta}} {{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}} {{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}} {{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}} {{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}} {{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}} {{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}} {{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously. |Axes now have an attack speed of 0.85. |Axes can now temporarily disable [[shield]] use.}} {{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}. |The speed of axes has been increased to 0.9.}} {{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively. |Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}} {{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}} {{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}} {{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}} {{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}} {{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}} {{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}} {{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}} {{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect. |Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes. |Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}} {{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} {{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed. |Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}} {{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}} {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2. |All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}} {{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]]. |Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks). |Axes now take 1 damage when attacking instead of 2. |The [[Sweeping Edge]] enchantment can now be applied to axes.}} {{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}} {{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes. |Survival players no longer start with an infinite durability stone axe in the inventory.}} {{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}} {{History||v0.4.0|Removed stone axes from the creative inventory.}} {{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|All axes have been removed from creative.}} {{History|||snap=build 13|All axes have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]]. |Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s. |Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}} {{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe. |[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]]. |Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table. |Stone axes can now be crafted using blackstone. |Golden axes now generate randomly enchanted in [[ruined portal]] chests. |Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}} {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}} {{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}} {{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}} {{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}} {{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref> }} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref> *Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}} == Gallery == <gallery> Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]]. </gallery> === Enchanted axes === <gallery> Enchanted Wooden Axe.gif Enchanted Stone Axe.gif Enchanted Iron Axe.gif Enchanted Golden Axe.gif Enchanted Diamond Axe.gif Enchanted Netherite Axe.gif </gallery> ==See also== *{{ItemLink|Pickaxe}} ==References== {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020 {{items}} [[Category:Combat]] [[cs:Sekera]] [[de:Axt]] [[es:Hacha]] [[fr:Hache]] [[hu:Balta]] [[ja:斧]] [[ko:도끼]] [[nl:Bijl]] [[pl:Siekiera]] [[pt:Machado]] [[ru:Топор]] [[th:ขวาน]] [[uk:Сокира]] [[zh:斧]]</li></ul> | Petrified oak slabs are now assigned an inventory icon. |
Info pertaining to all slabs[]
Java Edition | |||||
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1.2.1{{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}} {{Item | title = Raw Rabbit | image = Raw Rabbit.png | heals = {{hunger|3}} | renewable = Yes | stackable = Yes (64) }} '''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]]. == Obtaining == === Mob loot === {{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead. {{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead. == Usage == To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Rabbit |Cooked Rabbit |0.35 }} === Wolves === Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time. === Trading === Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}} Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Rabbit |spritetype=item |nameid=rabbit |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Rabbit |spritetype=item |nameid=rabbit |id=288 |form=item |foot=1}} == Achievements == {{load achievements|Rabbit Season}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}} {{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}} {{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}} {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}} {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}} {{History|PS4}} {{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. </gallery> == References == {{reflist}} {{items}} [[de:Rohes Kaninchen]] [[es:Conejo crudo]] [[it:Coniglio crudo]] [[fr:Lapin cru]] [[ja:生の兎肉]] [[ko:익히지 않은 토끼고기]] [[nl:Rauw konijnenvlees]] [[pl:Surowy królik]] [[pt:Coelho cru]] [[ru:Сырая крольчатина]] [[zh:生兔肉]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}} {{outdated feature|edition=java}} {{Item | title = Horse Saddle | image = Horse Saddle.png | renewable = Yes | stackable = Yes (32) }} '''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s. == Obtaining == === Crafting === {{crafting |ignoreusage=1 |A1=Leather |B1=Leather |C1=Leather |A2=Leather |B2=Iron Ingot |C2=Leather |A3=Iron Ingot |C3=Iron Ingot |Output=Horse Saddle }} == Usage == Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32. == Sounds == ''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref> == Data values == === ID === {{ID table |nonameid=y |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Horse Saddle |spritetype=item |id=416 |form=item |translationkey=item.horsesaddle.name |foot=y}} == History == {{History|java}} {{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}} {{History|||snap=13w18a|Horse saddles have been removed. |[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}} {{History|foot}} == Issues == Horse saddles have been removed from the game, and as such are no longer supported. {{Items}} {{Removed Features}} [[es:Montura de caballo]] [[fr:Selle de cheval]] [[it:Sella di cavallo]] [[ja:ウマの鞍]] [[ko:말 안장]] [[pt:Sela para cavalo]] [[zh:马鞍]]</li></ul> | 1.2 | Slabs can be placed in the top half of blocks. |
Data history[]
Java Edition | |||||
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1.8{{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}} {{Item | image = Knowledge Book.png | renewable = No | stackable = No | rarity = Epic }} A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}. == Obtaining == Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands. For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}. == Usage == Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory. Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first. == Sounds == {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a knowledge book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a knowledge book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Knowledge Book |spritetype=item |nameid=knowledge_book |form=item |foot=1}} === Item data === Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain. ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].'' <div class="treeview" style="margin-top: 0;"> * {{nbt|compound}} Entity data ** {{nbt|compound|Item}}: The item *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items. **** {{nbt|list|Recipes}}: The list of recipes this book contains. ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code> </div> == History == {{History|java}} {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}} {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}} {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}} {{History|Foot}} == Issues == {{Issue list}} == See also == * [[Book]] * [[Enchanted Book]] * {{cmd|recipe}} command {{Items}} [[Category:Non-renewable resources]] [[de:Buch des Wissens]] [[es:Enciclopedia]] [[fr:Livre des connaissances]] [[ja:知恵の本]] [[ko:지식의 책]] [[lzh:天工開物]] [[pl:Księga wiedzy]] [[pt:Enciclopédia]] [[ru:Книга знаний]] [[zh:知识之书]]</li><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block |image = <gallery> Melon Stem Age 0.png | Age 0 Melon Stem Age 1.png | Age 1 Melon Stem Age 2.png | Age 2 Melon Stem Age 3.png | Age 3 Melon Stem Age 4.png | Age 4 Melon Stem Age 5.png | Age 5 Melon Stem Age 6.png | Age 6 Melon Stem Age 7.png | Age 7 </gallery> | image2 = <gallery> Attached Melon Stem (N).png | North Attached Melon Stem (E).png | East Attached Melon Stem (S).png | South Attached Melon Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems. '''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/melon_stem</code> |{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_melon_stem</code> |{{BlockLink|Attached Melon Stem|Attached Melon stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Melon stems generate naturally in stem farm inside [[woodland mansion]]s. Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages. === Chest loot === {{LootChestItem|melon-seeds}} === Crafting === {{Crafting |Melon Slice |Output= Melon Seeds |type= Material }} === Trading === [[Wandering trader]]s sell melon seeds for 1 [[emerald]]. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons. === Breeding === Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, melon seeds can be used to tame [[parrot]]s. === Composting === Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Melon Stem == A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Melon Stem |spritetype=block |nameid=attached_melon_stem |form=block}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Melon Stem |spritetype=block |nameid=melon_stem |id=105 |form=block |translationkey=-}} {{ID table |displayname=Melon Seeds |spritetype=item |nameid=melon_seeds |id=293 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth. |Melon seeds can found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different. |[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}} {{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age. |[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}} {{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid melon stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}} {{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}} {{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s. |The average yield of melon seeds from [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s. |Melon crops now generate inside woodland mansions.}} {{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}} {{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}} {{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}} {{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}} {{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}} {{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}} {{History|pocket alpha}} {{History||v0.5.0|Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}} {{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}} {{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}} {{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s. |Melon seeds can now be found in woodland mansion chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s. |Melon seeds are now used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed. |Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms. |Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}} {{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds. |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}} {{History|foot}} <gallery> Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game. Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values. </gallery> === Melon stem "item" === {{:Technical blocks/Melon Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == See also == * [[Melon]] * [[Pumpkin Seeds]] ==References== {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Semínka melounu]] [[de:Melone]] [[es:Semillas de sandía]] [[fr:Graines de pastèque]] [[hu:Dinnyemagok]] [[it:Anguria]] [[ja:スイカの種]] [[ko:수박씨]] [[nl:Meloenzaden]] [[pl:Nasiona arbuza]] [[pt:Sementes de melancia]] [[ru:Семена арбуза]] [[th:เมล็ดแตงโม]] [[zh:西瓜种子]]</li></ul> | ? | With the addition of block states, the state used for these slabs has a specific name: wood_old | |||
1.13{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Item (entity)|Item (entity)]]<br/>{{Entity | title = Item Entity | image = Item.gif | health = {{hp|5}}<ref>Items cannot be damaged by attacking them.</ref> | size = Height: 0.25 Blocks<br>Width: 0.25 Blocks }} '''Items''' are "dropped" [[block]]s or [[item]]s (non-block resources) that appear in the world, rather than being in the [[inventory]] of a [[player]] or [[block entity]]; they are a type of [[entity]]. == Appearance == [[File:Item entities.png|150px|thumb|3D dropped items, both blocks and strict items.]] Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about {{frac|1|4}} scale, while 2D items appear as {{frac|1|2}} scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down. Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five. The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second. == Behavior == Item entities come from many sources. Some common ones are: * The death of a [[mob]] or [[player]]. * A [[block]] that is mined by a player, destroyed by an [[explosion]], or washed away by [[water]]. * An inventory item tossed by pressing the drop item key (default {{key|Q}} on PC, {{xbtn|dpad-down}} on Xbox, {{nsbtn|down}}/{{nsbtn|dpad-down}} on Nintendo Switch, {{psbtn|dpad-down}} on PlayStation) or dragging a stack outside of an inventory window. ** In the mobile versions of {{el|be}}, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped. * A container (other than an {{BlockLink|ender chest}} or a {{BlockLink|shulker box}}) that is destroyed while holding items inside. The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching{{only|java}} or sleeping, the pickup box size changes with it. Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the [[dual wield|off-hand slot]], are transferred. If any item is transferred, [[Item (entity)#Sounds|a "plopping" sound]] is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike [[experience orb]]s, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 [[tick]]s (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, [[dolphin]], or [[fox]]. When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size. Items do not collide with other entities(except boats) and are only moved or stopped by blocks. Like other entities, items can be pushed by flowing water and [[bubble column]]s, pushed by a [[piston]], launched by a moving [[slime block]], stuck to a [[honey block]], or caught in a [[cobweb]]. Items move at faster speeds if [[ice]] is placed under the flowing water. When in still water, items float slowly up to the surface. Items can be reared by [[fishing rod]]s, costing 3 [[durability]].{{only|je}} If an item is within a [[solid block]], then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there. Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in [[Options#Video Settings|video settings]]. Unlike most entities, items cannot be spectated in [[Spectator]] mode without use of the {{cmd|spectate}} command. === Damage === Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as [[explosion]]s, [[fire]], [[lava]], and contact with [[cactus|cacti]]. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. [[Nether star]]s are immune to explosions, and [[netherite]]-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as [[magma block]]s, [[campfire]]s, [[Sweet Berries|sweet berry bushes]], [[flower|wither rose]]s and [[powder snow]], do not damage items. === Despawning === Items despawn after 6000 game [[tick]]s (5 minutes) of being in a loaded, entity-ticking [[chunk]]; this is affected by the player's [[simulation distance]]. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn{{only|bedrock}}. Items that fall into the [[void]] immediately despawn when they fall below Y=-128 in the [[Overworld]], or Y=-64 in [[the Nether]] and [[the End]]. == Sounds == {{Edition|Java}}:<br> Item Entities use the Ambient/Environment sound category for entity-dependent sound events. {{Sound table |nocat=1 |sound=Pop.ogg |subtitle=Item plops |source=player<!--Even when not picked up by player--> |description=When an item is picked up |id=entity.item.pickup |translationkey=subtitles.entity.item.pickup |volume=0.2 |pitch=1.6-3.4 <ref group=sound>0.6-3.4 for using {{cmd|give}} and items from advancement rewards</ref> |distance=16}} {{Sound table |sound=fizz.ogg |nocat=1 |subtitle=Burning |source=ambient |description=When an item is destroyed by [[lava]], but not [[fire]]<ref>{{bug|MC-36538}}</ref> |id=entity.generic.burn |translationkey=subtitles.entity.generic.burn |volume=0.4 |pitch=2.0-2.4 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Pop.ogg |source=player |description=When an item is picked up |id=random.pop |volume=0.25 |pitch=0.6-2.2}} {{Sound table |source=player |description=When an item is dropped |id=random.pop |volume=0.3 |pitch=0.55-0.75}} {{Sound table |sound=fizz.ogg |source=block |description=When an item is destroyed by lava, but not fire |id=random.fizz |volume=0.5 |pitch=1.8-2.4 |foot=1}} == Data values == === ID === {{editions|java}}: {{ID table |generatetranslationkeys=java |displayname=Item |spritename=items |spritetype=env |translationtype=entity |nameid=item |foot=1}} {{editions|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Item |spritename=items |spritetype=env |translationtype=entity |nameid=item |id=64 |foot=1}} === Entity data === {{see also|Chunk format}} Dropped items have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == History == {{History|java classic}} {{History||0.24 Resource Test|In the first public mention of item entities, {{ytl|OP3jzMWJmu8|this early video of Minecraft (Classic 0.24) by Notch}}, they were referred to as "resources".<ref name="resources">{{ytl|YIm_AKUbqh8}} Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"</ref>}} {{History||August 4, 2009|link=https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like|Items were showcased by [[Notch]] in a blog post.}} {{History||0.24_SURVIVAL_TEST|Added items to the game. |Items currently take the form of destroyed [[block]]s. |Items currently pulse white (similar to the selection cursor).<ref name="resources"/> |Instead of appearing as shrunken down blocks, items use pixels the same size as block pixels.}} {{History|java indev}} {{History||0.31|snap=20091231-2|Dropped items don't spin and don't glow white anymore. |Dropped items now appear as shrunken down blocks. |Items no longer prevent the placement of blocks but instead are moved to the nearest chunk. {{info needed}} |Non-block items added (as sprites); they now rotate to face the [[player]].}} {{History||?|Dropped items now spin again.}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Oversized items.png|100px|right]][[File:In awe at the size of these fluids.png|100px|right]] A bug causing many item forms of blocks to be displayed at the {{frac|1|2}} scale rather than {{frac|1|4}} was fixed. The following items were affected by this at least at one point: * [[Cactus]] * [[Oak Trapdoor]] * [[Oak Fence]] * [[Oak Pressure Plate]] * [[Stone Pressure Plate]] * [[Stone Button]] * [[Oak Stairs]] * [[Cobblestone Stairs]] * [[Snow]] (unobtainable at the time) * [[Farmland]] (unobtainable) * [[Cake]] ([[Technical blocks/Cake|unobtainable version]]) * [[Nether Portal (block)|Nether Portal]] ([[Technical blocks/Nether Portal|unobtainable]]) * [[Water]] ([[Technical blocks/Water|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]]) * [[Lava]] ([[Technical blocks/Lava|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]]) }} {{History|java}} {{History||1.3.1|snap=12w15a|Items that are moved into the same location now combine into stacks instead of remaining independent entities.}} {{History||1.4.2|snap=12w34a|Items, like other entities, can now travel through [[portal]]s.}} {{History|||snap=12w34b|Some [[zombie]]s, [[skeleton]]s and [[Zombified Piglin|zombie pigmen]] can now pick up items.}} {{History||1.4.4|snap=1.4.3|Items are now pushed out of transparent solid blocks as well as opaque ones.<ref>{{bug|MC-15}}</ref> Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.}} {{History||December 11, 2012|link=none|[[Dinnerbone]] tweeted a picture of [[diamond]]s being rendered in 3D as dropped items.<ref>{{tweet|dinner|278457679805030401|Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo|December 11, 2012}}</ref> He also revealed that other items would rendered in this way, but only in [[fancy graphics]].<ref>{{tweet|dinner|278463997982949378|@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc.|December 11, 2012}}</ref>}} {{History||December 12, 2012|link=none|TeamMojang ([[wikipedia:Youtube|YouTube]]) posted a video showing off the new 3D items.<ref>{{ytl|tMOZLAxPWFE}}</ref>}} {{History||1.4.6|snap=12w49a|[[Nether star]]s are the first items to not be deleted by [[explosion]]s.}} {{History|||snap=12w50a|When dropped, items now render in the [[fancy graphics]] setting as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]). |Dropped items now merge with nearby items and be stacked. |Enchanted items now show the enchanted glow when dropped.}} {{History||1.5|snap=13w01a|Added [[hopper]]s, which can collect items.}} {{History|||snap=13w03a|Added [[Minecart with Hopper|hopper minecart]]s, which can collect items.}} {{History||1.8|snap=14w04a|Dropped items don't spin, and they are visible only from the south on fast graphics.}} {{History|||snap=14w04b|Dropped items are now completely invisible on fast graphics.}} {{History|||snap=14w05a|Dropped items on fast graphics now face the player on all three axes, and they spin again on fancy graphics.}} {{History|||snap=14w25a|Dropped items now render in 3D on fast graphics, instead of just on fancy graphics, likely due to item models being fully implemented and replacing the need for 2D items. However, they do not spin.}} {{History||1.8.1|snap=pre4|Dropped items now spin on fast graphics.}} {{History||1.10|snap=16w21a|Items can now be reared by [[fishing rod]]s.}} {{History||1.11|snap=16w32a|The entity ID of items has been changed from <code>Item</code> to <code>item</code>.}} {{History||1.13|snap=18w07a|Items in water now float up.}} {{History||1.16|snap=20w06a|Netherite items are the first items to not burn in [[lava]], and float in lava.}} {{History||1.20|snap=Pre-release 5|Item are no longer destroyed by falling [[anvil]]s.<ref>{{bug|MC-120158 ||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.2.0|Added items to the game.}} {{History||?|Items now have improved graphics.{{more info|clarify}}}} {{History|Bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Items in [[water]] now float up.}} {{History||1.16.0|snap=beta 1.15.0.51|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}} {{History|||snap=beta 1.16.0.51|Added [[netherite]] items, which float and do not burn in [[lava]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added items to the game.}} {{History||xbox=TU12|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Items in [[water]] now float up.}} {{History|foot}} == Trivia == * {{bug|MC-4}}, the oldest standing bug in the Minecraft [[bug tracker]], involves item entity positioning being incorrectly handled. ==Gallery== <gallery> 3D Diamonds.png|First image of 3D dropped items. </gallery> == See also == * [[Drops]] — items dropped by [[mobs]] when killed. * [[Chunk format#Items|Chunk format]] for more information about the attributes of items. == References == {{Reflist}} {{entities}} {{items}} [[Category:Items| ]] [[de:Drop]] [[es:Objeto (entidad)]] [[fr:Objet (entité)]] [[ja:アイテム (エンティティ)]] [[ko:아이템 (개체)]] [[nl:Voorwerp (entiteit)]] [[pt:Drops]] [[ru:Предмет (сущность)]] [[zh:物品(实体)]]</li></ul> | 17w47a | Prior to The Flattening, this block's numeral IDs were 43 and 44. |
Issues[]
Issues relating to "Petrified Oak Slab" are maintained on the bug tracker. Report issues there.
Gallery[]
A petrified oak slab house with a netherrack fireplace.