An evoker is a spell-casting illager found in woodland mansions and raids, and the only source of the totem of undying. It uses two spells to attack; one that summons armor-piercing fangs and one that summons vexes.
Spawning[]
Woodland mansions[]
An evoker spawns during the generation of particular woodland mansion rooms. They do not respawn after their initial spawn.
Evokers spawned with mansions do not naturally despawn (unless the world difficulty is switched to peaceful.[JE only])
In Bedrock Edition, evokers can spawn in peaceful difficulty, and will not attack the player.
Raids[]
Evokers can spawn during raids by themselves or riding ravagers. Evokers cannot spawn in raids in easy difficulty, because such raids have only three waves, while evokers appear in the fifth wave and above.
Java Edition[]
Evokers spawn during raids starting at wave 5. Up to 5 evokers spawn on hard difficulty. During these events, they can be a raid captain. On hard difficulty, evokers can also spawn riding a ravager at wave 7. They may also rarely spawn as a raid captain.
Bedrock Edition[]
Up to 5 evokers spawn during raids, with 1 evoker spawning during waves 5 and 6, and 3 evokers spawning during wave 7. One of them rides a ravager during wave 7.
Drops[]
- 1 Totem of Undying. The Looting enchantment does not increase this drop, and it is always dropped, no matter if another mob killed it or not.
- 0–1 Emerald if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
- 1 ominous banner [JE only] or illager banner [BE only], if they spawn as a wave leader in raid or take an ominous banner on the ground.
- 10 experience when killed by a player or tamed wolf.
Behavior[]
An evoker moves at the player's sprinting speed, crosses its arms and does not show its hands. An evoker visually does not sit down when sitting in a boat or minecart. If an evoker is riding a ravager, its legs appear to sink in the ravager's body. This only happens in Bedrock Edition, as evokers put their legs in front of them while sitting on any entity in Java Edition.
Evokers attack players, adult villagers, iron golems, snow golems[BE only] and wandering traders within 12 blocks by rising and waving both of their arms while looking at their target and summoning magical fangs or vexes, creating different colored particles for the different attacks.
If the player is within a 10 block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.
Evokers are passive in Peaceful difficulty[BE only]. They will still attack any adult villagers, iron golems, wandering traders, or snow golems in the Peaceful difficulty.
If an evoker is attacked, all nearby[needs testing] evokers become alerted and start attacking the player, even if they are behind walls. In Java Edition, the alerted evokers can attack the player from an infinite distance away, even if the player switches to Creative or Spectator mode[1]; this can be fixed by relogging the world, or by setting the game rule universalAnger to True[needs testing].
In Java Edition, an evoker is passive to other illagers even if it is harmed. Any evoker can search for and join a patrol if sufficiently near a patrol captain.
In Java Edition, evokers and illusioners are faster without any effects during raids.
In Java Edition, evokers are given 3 seconds of the Glowing effect if a bell is rung within 32 blocks of them. This applies to both evokers spawned in raids and evokers spawned in woodland mansions.
Fang attack[]
The evoker signals this attack by producing purple particles () and a low-pitched sound.
A number of fangs rise out of the ground around the player, then snap shut and vanish.
Players or mobs caught in the attack are dealt 6 damage, regardless of difficulty. This harm is not mitigated by armor but is mitigated by enchantments such as Protection. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do.
Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on water cannot summon fangs against a player swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.
The evoker typically summons 16 fangs in a straight line toward the target. However, if the target is within 3 blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has 5 fangs and the larger has 8. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
If a neutral or hostile mob is caught in an evoker's fang attack, the mob attacks the evoker.
Summoning vexes[]
The evoker signals this attack by producing white particles () for two seconds and a higher-pitched sound. Three vexes appear nearby. The evoker can summon vexes as long as there are fewer than eight vexes within 16 blocks centered on the evoker.
This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to 17 seconds.
Combo attack[]
In Java Edition, evokers may summon two circle fangs while summoning vexes, without any cooldown. It usually happens when a player melee attacks an evoker while it is summoning vexes. The Minecraft Dungeons' evoker also feature this combo attack behavior.
Sheep color conversion spell[]
While the evoker is not engaged in combat and /gamerule mobGriefing
is set to true
, it changes the wool color of any blue sheep within 16 blocks from blue to red.
The evoker signals this spell by producing orange particles () and making a "wololo" sound.
This spell resets the evoker's spell cooldown to three seconds and resets the cooldown for the sheep color conversion spell to seven seconds. Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.
In Bedrock Edition, evokers can still change a sheep's color when /gamerule mobGriefing
is set to false
.
Attack pattern data[]
Java Edition[]
Bedrock Edition[]
Type | Weight | Min activation range (Distance) | Max activation range (Distance) | num Entities spawned (Amount) | Size | Summon cap | Summon cap Radius |
---|---|---|---|---|---|---|---|
Fangs Attack (Line) | 3 | 3.0 | N/A | 16 Fangs | 20 | N/A | |
Fangs Attack (Inside Circle) | 3 | 0.0 | 3.0 | 5 Fangs | 1.5 | N/A | |
Fangs Attack (Outside Circle) | 3 | 0.0 | 3.0 | 8 Fangs | 2.5 | N/A | |
Summoning Vexes | 1 | N/A | 3 Vexes | 1.0 | 8 | 16.0 | |
Color conversion spell | 3 | 0.0 | 16.0 | N/A |
Type | Base delay | Delay per summon | Cooldown time | Cast duration | Entity lifespan |
---|---|---|---|---|---|
Fangs Attack (Line) | 1.0 | 0.05 | 5.0 | 2.0 | 1.1 |
Fangs Attack (Inside Circle) | 1.0 | 0.0 | 5.0 | 2.0 | 1.1 |
Fangs Attack (Outside Circle) | 0.15 | 0.0 | 5.0 | 2.0 | 1.1 |
Summoning Vexes | 2.0 | N/A | 17.0 | 5.0 | N/A |
Sheep color conversion spell | N/A | 5.0 | 3.0 | N/A |
Evoker fangs[]
Evoker fangs are the entities that evokers use to attack the player with their fang attack. Evoker fangs are not affected by the peaceful difficulty.
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing 6 magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the Monster Hunter advancement or achievement.
Sounds[]
Java Edition:
Evokers use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Evoker murmurs | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Evoker casts spell | Hostile Creatures | When an evoker attacks | entity | subtitles | 1.0 | 1.0 | 16 | |
Evoker cheers | Hostile Creatures | When an evoker has won a raid | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Evoker dies | Hostile Creatures | When an evoker dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Evoker hurts | Hostile Creatures | When an evoker is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Evoker prepares summoning | Hostile Creatures | When an evoker signals to summon vexes | entity | subtitles | 1.0 | 1.0 | 16 | |
Evoker prepares attack | Hostile Creatures | When an evoker signals to use a fang attack | entity | subtitles | 1.0 | 1.0 | 16 | |
Evoker prepares charming | Hostile Creatures | When an evoker converts a sheep's color | entity | subtitles | 1.0 | 1.0 | 16 | |
Fangs snap | Friendly Creatures | When an evoker fang is summoned | entity | subtitles | 1.0 | 0.85-1.05 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | Randomly while in a raid | mob | 3.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker attacks | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker has won a raid | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker signals to summon vexes | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker signals to use a fang attack | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker converts a sheep's color | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker fang is summoned | mob | 0.8 | 0.8-1.2 |
Data values[]
ID[]
Name | Identifier | Entity tags (JE) | Translation key |
---|---|---|---|
Evoker | evoker | raiders | entity.minecraft.evoker |
Evoker Fangs | evoker_fangs | None | entity.minecraft.evoker_fangs |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Evoker | evocation_illager | 104 | entity.evocation_illager.name |
Evoker Fangs | evocation_fang | 103 | entity.evocation_fang.name |
Entity data[]
Evokers have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- Tags common to all mobs spawnable in raids
- SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.
Evoker fangs have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers.
- Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | ||
Feeling Ill | Defeat an Evoker | — | 30G | Silver |
Advancements[]
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.11{{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}} {{Item | image = Book.png | renewable = Yes | stackable = Yes (64) |effects=Read}} '''Books''' are items used in [[enchanting]] and [[crafting]]. == Obtaining == === Block loot === Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]]. === Crafting === {{crafting |Paper |Paper |Paper |Leather |Output= Book |type= Miscellaneous }} === Chest loot === {{LootChestItem|book}} === Grindstones === Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience. === Villager gifts === {{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect. == Usage == === Crafting ingredient === {{crafting usage}} === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf. === Enchanting === Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s. === Trading === Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade. Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}. == Achievements == {{load achievements|Librarian;Enchanter}} == Advancements == {{load advancements|Enchanter;The Power of Books}} == Sounds == {{edition|java}}: {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Book |spritetype=item |nameid=book |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Book |spritetype=item |nameid=book |id=387 |itemtags=minecraft:bookshelf_books</code> |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|UGJBUhxwKy0}}</div> == History == {{History|java alpha}} {{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books. |The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}} {{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column. |A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}} {{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}} {{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}} {{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}} {{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}} {{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}} {{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]]. |The recipe tab on the [[crafting table]] GUI uses a red-colored book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}} {{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}} {{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}} {{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}} {{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}} {{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Books can be used to craft [[bookshelves]].}} {{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}} {{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column. |Books are now used to craft [[enchanting table]]s. |Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it. |Books are no longer available from the [[nether reactor]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests. |[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}} {{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}} {{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}} {{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}} {{History|PS4}} {{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Enchanted Book]] * [[Knowledge Book]] == How book is renewable == The paper comes from sugar canes, which is renewable because it grows and the leather from killing cows, renewable because cows breed{{Items}} [[Category:Renewable resources]] [[cs:Kniha]] [[de:Buch]] [[es:Libro]] [[fr:Livre]] [[hu:Könyv]] [[it:Libro]] [[ja:本]] [[ko:책]] [[nl:Boek]] [[pl:Książka]] [[pt:Livro]] [[ru:Книга]] [[th:หนังสือ]] [[uk:Книга]] [[zh:书]]</li><li>[[Ender Pearl|Ender Pearl]]<br/> {{ItemEntity |image=Ender Pearl.png |renewable=Yes |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]]. == Obtaining == === Mob loot === An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III. === Chest loot === {{LootChestItem|ender-pearl}} A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s. === Trading === {{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s. {{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds. === Bartering === [[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]]. == Usage == Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground). The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans. Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point. Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player. === Stasis chamber === Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are. === Spawning endermites === An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}:<br> Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Bow shoot.ogg |subtitle=Ender Pearl flies |source=neutral |description=When an ender pearl is thrown |id=entity.ender_pearl.throw |translationkey=subtitles.entity.ender_pearl.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Bow shoot.ogg |source=player |description=When an ender pearl is thrown |id=random.bow |volume=0.5 |pitch=0.33-0.5 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Ender Pearl |spritetype=entity |spritename=Ender Pearl |nameid=ender_pearl |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=item |nameid=ender_pearl |id=422 |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Ender Pearl |spritetype=entity |nameid=ender_pearl |id=87 |foot=1}} ===Entity Data=== Thrown ender pearls have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{Load achievements|Beam Me Up}} == Advancements == {{load advancements|Remote Getaway;Bullseye}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. |Ender pearls have no use, but can stack up to 64.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water. |Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}} {{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls. |Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly. |Ender pearls now only stack up to 16.}} {{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]]. |Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}} {{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}} {{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}} {{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}} {{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}} {{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}} {{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}} {{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}} {{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}} {{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}} {{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}} {{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}} {{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}} {{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref> |Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game. |Ender pearls can now be used to craft [[eyes of ender]].}} {{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}} {{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}} {{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}} {{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History||xbox=TU7|A teleporting feature has been added to ender pearls.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref> *In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner. *If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies. *If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported. *The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual. *If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span. *If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard". *A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s). *Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End. *Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them. == Gallery == <gallery> Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls. Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage. </gallery> == References == {{reflist}} == See also == *[[End Dimension]] *[[Ender Dragon]] *[[Ender Portal]] *[[Enderman]] {{Items}} {{entities}} [[cs:Endová perla]] [[de:Enderperle]] [[es:Perla de ender]] [[fr:Perle de l'Ender]] [[hu:Véggyöngy]] [[ja:エンダーパール]] [[ko:엔더 진주]] [[nl:Enderparel]] [[pl:Enderperła]] [[pt:Pérola de ender]] [[ru:Жемчуг Края]] [[th:ไข่มุกเอนเดอร์]] [[tr:Ender İncisi]] [[uk:Перлина Краю]] [[zh:末影珍珠]]</li></ul> | 16w39a | Added evokers and evocation fangs. | |||
16w43a | Added the Owner tag to evocation fangs. | ||||
1.13{{Extension DPL}}<ul><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item | title = Powder Snow Bucket | image = Powder Snow Bucket.png | renewable = Yes | stackable = No }} A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside. == Obtaining == A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]]. == Usage == Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons. [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling. == Sounds == {{el|je}}: {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When a powder snow bucket is placed |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref> |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with powder snow |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref> |distance=16}} {{Sound table |sound=Powder Snow break1.ogg |sound2=Powder Snow break2.ogg |sound3=Powder Snow break3.ogg |sound4=Powder Snow break4.ogg |sound5=Powder Snow break5.ogg |sound6=Powder Snow break6.ogg |sound7=Powder Snow break7.ogg |subtitle=Block broken |source=block |description=When a bucket is filled with powder snow |id=block.powder_snow.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=0.8 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When a bucket is filled with powder snow |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When a powder snow bucket is placed |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |aliasid=bucket / 11 |form=item |id=368 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}} {{History|bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets. |The powder snow bucket replaced the powder snow block in the creative inventory.}} {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}} {{h|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Pulverschneeeimer]] [[es:Cubo con nieve polvo]] [[fr:Seau de neige poudreuse]] [[it:Secchio di neve polverosa]] [[ja:粉雪入りバケツ]] [[pl:Wiadro sypkiego śniegu]] [[pt:Balde de neve fofa]] [[ru:Ведро с рыхлым снегом]] [[zh:细雪桶]]</li><li>[[Campfire|Campfire]]<br/>{{Block | image = <gallery> Campfire.gif|Campfire Soul Campfire.gif|Soul Campfire Unlit Campfire.png|Unlit </gallery> | image2 = <gallery> Campfire (item) JE2.png|Campfire Soul Campfire (item) JE2.png|Soul Campfire </gallery> | invimage = Campfire | invimage2 = Soul Campfire | transparent = No | light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit | tool = axe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = Yes }} A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block. A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires. == Obtaining == === Breaking === Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item. {{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}. {{breaking row |Campfire, Soul Campfire |axe |horizontal=1}} === Natural generation === Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s. Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks. === Crafting === {{Crafting |head=1 |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire |type= Decoration block }} {{Crafting |foot=1 |B1= Stick |A2= Stick |B2= Soul Sand; Soul Soil |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Soul Campfire |type= Decoration block }} === Trading === {{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s. {{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s. == Usage == Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances. Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref> Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead. Any items cooking on a campfire always drop when the campfire block is broken. === Particles and smoke signals === [[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]] Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it. Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up. Campfires emit extra smoke particles during rain, similar to [[lava]]. Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref> === Damage === Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots. Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block. === Cooking === [[File:Campfire (Cooking).gif|thumb]] The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. Other items can be placed on campfires using external editors, mods or add-ons. === Hoppers === Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]]. A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper. === Bees === Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s. There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}} === Piglins === Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire. === Light source === Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice. === Note blocks === Campfires can be placed under [[note block]]s to produce "bass" sounds. === Converting soul sand to soul soil === Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref> === Piston interactivity === {{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons. {{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons. == Sounds == === Generic === {{Sound table/Block/Wood}} === Unique === {{edition|java}}: {{Sound table |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |subtitle=Campfire crackles |source=block |description=Randomly while lit |id=block.campfire.crackle |translationkey=subtitles.block.campfire.crackle |volume=0.5-1.5 |pitch=0.6-1.3 |distance=16}} {{Sound table |sound=Flint and steel click.ogg |subtitle=Flint and steel click |source=block |description=When a campfire is lit with a flint and steel |id=item.flintandsteel.use |translationkey=subtitles.item.flintandsteel.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Ghast fireball4.ogg |subtitle=Fireball whooshes |source=block |description=When a campfire is lit with a fire charge |id=item.firecharge.use |translationkey=subtitles.item.firecharge.use |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |rowspan=2 |sound=Fizz.ogg |subtitle=Fire extinguishes |source=block |description=When a campfire is extinguished with water |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Fire extinguished |source=block |description=When a campfire is extinguished |id=block.fire.extinguish |translationkey=subtitles.block.fire.extinguish |volume=0.5 |pitch=2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Campfire crackle1.ogg |sound2=Campfire crackle2.ogg |sound3=Campfire crackle3.ogg |sound4=Campfire crackle4.ogg |sound5=Campfire crackle5.ogg |sound6=Campfire crackle6.ogg |source=block |description=Randomly while lit |id=block.campfire.crackle |volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}} |pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}} {{Sound table |sound=Flint and steel click.ogg |source=block |description=When a campfire is lit |id=fire.ignite |volume=1.0 |pitch=0.8-1.2}} {{Sound table |sound=Ghast fireball4.ogg |source=hostile |description=When a campfire is lit with a fire charge |id=mob.ghast.fireball |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When a campfire is extinguished |id=random.fizz |volume=0.5 |pitch=1.8-2.4 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Campfire |spritetype=block |nameid=campfire |blocktags=campfires}} {{ID table |displayname=Soul Campfire |spritetype=block |nameid=soul_campfire |blocktags=campfires, piglin_repellents |itemtags=piglin_repellents |foot=1}} {{ID table |displayname=Block entity |spritename=campfire |spritetype=block |nameid=campfire |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Campfire |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Normal block |spritename=campfire |spritetype=block |nameid=campfire |id=464 |form=block |itemform=item.campfire}} {{ID table |displayname=Normal item |spritename=campfire |spritetype=item |nameid=campfire |id=589 |form=item |translationkey=tile.campfire.name}} {{ID table |displayname=Soul block |spritename=soul-campfire |spritetype=block |nameid=soul_campfire |id=545 |form=block |itemform=item.soul_campfire}} {{ID table |displayname=Soul item |spritename=soul-campfire |spritetype=item |nameid=soul_campfire |id=622 |form=item |translationkey=tile.soul_campfire.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=campfire |spritetype=block |nameid=Campfire |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === A campfire has a [[block entity]] associated with it that holds additional data about the [[block]]. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Bee our guest}} == Advancements == {{Load advancements|Bee Our Guest}} == History == {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}} {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}} {{History|java}} {{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}} {{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed. |Lit campfires now produce spark [[particles]]. |The [[light]] level of campfires has been changed from 9 to 15. |Campfires are now directionally placed. |Lit campfires produce smoke plume [[particles]] more often.}} {{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys. |Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}} {{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}} {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}} {{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}} {{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}} {{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}} {{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}} {{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}} {{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}} {{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}} {{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}} {{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}} {{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}} {{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires. |Campfires are available only through [[Experimental Gameplay]].}} {{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented. |[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}} {{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}} {{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}} {{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}} {{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}} {{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}} {{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}} {{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}} {{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}} {{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}} {{History|console}} {{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin. Cozy Cabin Campfire.jpg|Campfire near a cozy cabin. 1.14 Dev Campfire.jpg|Dev screenshot. Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]]. Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right). Campfire Particles.png|The number of particles depends on the height of the top block. Campfire cooking.png|Cooking porkchops with a campfire. Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]]. </gallery> == References == {{reflist}} {{Blocks|Utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[Category:Storage]] [[Category:Light sources]] [[de:Lagerfeuer]] [[fr:Feu de camp]] [[ja:焚き火]] [[ko:모닥불]] [[pl:Ognisko]] [[pt:Fogueira]] [[ru:Костёр]] [[th:แคมป์ไฟ]] [[zh:营火]]</li></ul> | pre5 | The entity ID has been changed from evocation_illager to evoker .
| |||
The name and ID of "Evocation Fangs" have been changed to "Evoker Fangs". | |||||
1.14{{Extension DPL}}<ul><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]] [[fr:Catégorie:Combat]] [[zh:Category:武器]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Pants.png | Leather Chainmail Leggings.png | Chainmail Iron Leggings.png | Iron Diamond Leggings.png | Diamond Golden Leggings.png | Golden Netherite Leggings.png | Netherite </gallery> | durability = * Leather: 75 * Chainmail: 225 * Iron: 225 * Golden: 105 * Diamond: 495 * Netherite: 555 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=Leggings |A1= Leather;Gold Ingot;Iron Ingot;Diamond |B1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=Leggings |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Leggings |Netherite Ingot |Netherite Leggings |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings |description=The durability of the two leggings are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost. === Mob loot === If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted. [[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds. Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds. {{notelist|columns=1}} == Usage == Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the number of defense points added by leggings. {| class="wikitable" data-description="Defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|2}} |- !scope="row" | Golden | {{armor|3}} |- !scope="row" | Chain | {{armor|4}} |- !scope="row" | Iron | {{armor|5}} |- !scope="row" | Diamond | rowspan="2" | {{armor|6}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite leggings provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Durability" |- ! Material !Durability |- !scope="row" | Leather | 75 |- !scope="row" | Golden | 105 |- !scope="row" | Chain/Iron | 225 |- !scope="row" | Diamond | 495 |- !scope="row" | Netherite | 555 |} === Enchantments === Leggings can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |- | [[Swift Sneak]] || III || <ref group=note name="anvil"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather leggings are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail leggings are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron leggings are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold leggings are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond leggings are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite leggings are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of leggings' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather leggings are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain leggings are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron leggings are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold leggings are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond leggings are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite leggings are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather leggings are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather leggings' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of leggings' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Pants |spritetype=item |nameid=leather_leggings |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Leggings |spritetype=item |nameid=chainmail_leggings |form=item}} {{ID table |displayname=Iron Leggings |spritetype=item |nameid=iron_leggings |form=item}} {{ID table |displayname=Diamond Leggings |spritetype=item |nameid=diamond_leggings |form=item}} {{ID table |displayname=Golden Leggings |spritetype=item |nameid=golden_leggings |form=item}} {{ID table |displayname=Netherite Leggings |spritetype=item |nameid=netherite_leggings |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Pants |spritetype=item |nameid=leather_leggings |id=337 |form=item}} {{ID table |displayname=Chainmail Leggings |spritetype=item |nameid=chainmail_leggings |id=341 |form=item}} {{ID table |displayname=Iron Leggings |spritetype=item |nameid=iron_leggings |id=345 |form=item}} {{ID table |displayname=Diamond Leggings |spritetype=item |nameid=diamond_leggings |id=349 |form=item}} {{ID table |displayname=Golden Leggings |spritetype=item |nameid=golden_leggings |id=353 |form=item}} {{ID table |displayname=Netherite Leggings |spritetype=item |nameid=netherite_leggings |id=611 |form=item |foot=1}} === Item data === When leather pants are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{Cleanup|Split history into just leggings history}} {{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}} {{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}} |[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}} {{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings. |Leggings can be [[crafting|crafted]] and worn. |Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}} {{History|java alpha}} {{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}} |Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}} {{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds. |Blacksmith villagers now sell diamond leggings for 11–13 emeralds. |Blacksmith villagers now sell iron leggings for 8–9 emeralds. |Butchers now sell leather pants for 2–3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}} {{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]]. |[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing leggings.}} {{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor. |Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}} {{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with leggings.}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds. |Armorer villagers no longer sell diamond leggings. |Armorer villagers no longer sell iron leggings. |Leatherworkers now sell leather pants for 2–4 emeralds.}} {{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Leggings' durability affecting value has been removed. |Leggings now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}} {{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}} {{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}} {{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed. |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed. |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed. |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed. |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}} {{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again. |Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}} {{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings. |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}} {{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}} {{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed. |Netherite leggings can no longer be [[crafting|crafted]]. |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests. |Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}} {{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}} {{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}} {{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}} {{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants. |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}} {{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Leggings can be worn by mobs. |Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}} {{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests. |Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather pants can be found inside plains village tannery chests. |[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed. |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed. |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed. |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed. |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings. |Leather pants are now [[trading|sold]] by leather worker [[villager]]s. |Iron leggings and diamond leggings are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings. |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]]. |[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed. |Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}} {{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]]. |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]]. |Golden leggings can be found in [[ruined portal]] chests. |Golden and netherite leggings can be found in [[bastion remnant]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}} {{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}} {{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}} {{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed. |[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed. |[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed. |[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed. |[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set. |[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set. |[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set. |[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set. |[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}} {{History|foot}} == Issues == {{issue list}} == Gallery == === Enchanted Leggings === <gallery> File:Enchanted Leather Pants (item).gif File:Enchanted Chainmail Leggings (item).gif File:Enchanted Iron Leggings (item).gif File:Enchanted Golden Leggings (item).gif File:Enchanted Diamond Leggings (item).gif File:Enchanted Netherite Leggings (item).gif </gallery> <gallery> File:Enchanted Leather Leggings.gif File:Enchanted Chainmail Leggings.gif File:Enchanted Iron Leggings.gif File:Enchanted Golden Leggings.gif File:Enchanted Diamond Leggings.gif File:Enchanted Netherite Leggings.gif </gallery> == Notes == {{fnlist}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019 {{Items}} [[Category:Armor]] [[fr:Armure#Jambières]] [[ja:レギンス]] [[ko:각반]] [[pl:Nogawice]] [[pt:Calças]] [[zh:护腿]]</li></ul> | 18w43a | The textures of evokers and evocation fangs have been changed. | |||
18w47a | Evokers can now spawn in raids. | ||||
19w05a | Evokers are now hostile toward the new wandering traders. | ||||
19w13a | Evokers can now open doors during raids. | ||||
If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air. | |||||
19w14a | Evokers can no longer open doors during raids. | ||||
1.18{{Extension DPL}}<ul><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}} {{Block | extratext = View [[#Renders|all renders]] | transparent = Yes | light = Depends on contained liquid | tool = wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]]. == Obtaining == === Breaking === A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost. {{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}} === Natural generation === [[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]] A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]]. A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement. [[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]] Cauldrons can be found in a few rooms inside of [[woodland mansion]]s. Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses. A single filled cauldron can be found in plains village and desert village tannery houses. {{IN|java}}, three filled cauldrons can be found in plains village tannery houses. Cauldrons can also spawn in [[trail ruins]]. === Crafting === A cauldron can be crafted from [[iron ingot]]s. {{Crafting |A1= Iron Ingot |C1= Iron Ingot |A2= Iron Ingot |C2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |C3= Iron Ingot |Output= Cauldron |type= Brewing }} == Usage == === Storage for substances === Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them. ==== Holding water ==== A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref> A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}} It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it. A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]]. Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes. Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles. A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation. Attempting to add lava or potion to water empties the cauldron.{{only|be}} The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. ===== Applying dye to cauldron water ===== {{exclusive|bedrock|section=yes}} {{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed. Attempting to add water, lava or potion to dyed water empties the cauldron. ==== Holding lava ==== [[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]] Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s. Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron. A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref> A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava. If a cauldron is filled by lava, using glass bottles on the cauldron does nothing. ==== Holding powder snow ==== [[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow. A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3. Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it. ==== Filling cauldrons with potions ==== {{exclusive|bedrock|education|section=yes}} {{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level. {{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion. Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied. An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion. Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty. === Removing dye from items === A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects. === Changing profession === If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]]. === Extinguishing fire === A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron. === Redstone component === [[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]] {{see also|Redstone circuit}} A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update. == Sounds == === Generic === {{Sound table/Block/Normal}} === Unique === {{edition|java}}: {{Sound table |sound=Pointed Dripstone drip water cauldron1.ogg |sound2=Pointed Dripstone drip water cauldron2.ogg |sound3=Pointed Dripstone drip water cauldron3.ogg |sound4=Pointed Dripstone drip water cauldron4.ogg |sound5=Pointed Dripstone drip water cauldron5.ogg |sound6=Pointed Dripstone drip water cauldron6.ogg |sound7=Pointed Dripstone drip water cauldron7.ogg |sound8=Pointed Dripstone drip water cauldron8.ogg |subtitle=Water drips |source=block |description=When dripping water from a pointed dripstone falls into a cauldron |id=block.pointed_dripstone.drip_water_into_cauldron |translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Pointed Dripstone drip lava cauldron1.ogg |sound2=Pointed Dripstone drip lava cauldron2.ogg |sound3=Pointed Dripstone drip lava cauldron3.ogg |sound4=Pointed Dripstone drip lava cauldron4.ogg |subtitle=Lava drips |source=block |description=When dripping lava from a pointed dripstone falls into a cauldron |id=block.pointed_dripstone.drip_lava_into_cauldron |translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref> |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref> |distance=16}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=block |description=When water from a bucket is removed from a cauldron |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When lava is placed in a cauldron |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=block |description=When lava is removed from a cauldron |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When powder snow is placed in a cauldron |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=block |description=When powder snow is removed from a cauldron |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When water from a bottle is placed in a cauldron |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill_water1.ogg |sound2=Bottle fill_water2.ogg |sound3=Bottle fill_water3.ogg |sound4=Bottle fill_water4.ogg |subtitle=Bottle fills |source=block |description=When water from a bottle is removed from a cauldron |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |subtitle=Leatherworker works |source=neutral |description=Randomly while a leatherworker is working |id=entity.villager.work_leatherworker |translationkey=subtitles.entity.villager.work_leatherworker |volume=0.9 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Pointed Dripstone drip water cauldron1.ogg |sound2=Pointed Dripstone drip water cauldron2.ogg |sound3=Pointed Dripstone drip water cauldron3.ogg |sound4=Pointed Dripstone drip water cauldron4.ogg |sound5=Pointed Dripstone drip water cauldron5.ogg |sound6=Pointed Dripstone drip water cauldron6.ogg |sound7=Pointed Dripstone drip water cauldron7.ogg |sound8=Pointed Dripstone drip water cauldron8.ogg |source=block |description=When dripping water from a pointed dripstone falls into a cauldron |id=cauldron_drip.water<br>.pointed_dripstone |volume=2.0 |pitch=0.9-1.0}} {{Sound table |sound=Pointed Dripstone drip lava cauldron1.ogg |sound2=Pointed Dripstone drip lava cauldron2.ogg |sound3=Pointed Dripstone drip lava cauldron3.ogg |sound4=Pointed Dripstone drip lava cauldron4.ogg |source=block |description=When dripping lava from a pointed dripstone falls into a cauldron |id=cauldron_drip.lava<br>.pointed_dripstone |volume=2.0 |pitch=0.9-1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When a different liquid is put in a cauldron with a potion |id=random.fizz |volume=1.0 |pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}} {{Sound table |rowspan=8 |sound=Water Splash Old.ogg |source=block |description=When dye is added to a cauldron |id=cauldron.adddye |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When armor is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When dye is removed from armor using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When all patterns are removed from a banner using a cauldron |id=cauldron.cleanbanner |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When lava is placed in a cauldron |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When lava is removed from a cauldron |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When powder snow is placed in a cauldron |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When powder snow is removed from a cauldron |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=Randomly while a leatherworker is working |id=bucket.fill_water |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Cauldron |spritetype=block |nameid=cauldron |blocktags=cauldrons |translationkey=block.minecraft.cauldron,item.minecraft.cauldron}} {{ID table |displayname=Lava Cauldron |spritename=cauldron |spritetype=block |nameid=lava_cauldron |blocktags=cauldrons |form=block}} {{ID table |displayname=Powder Snow Cauldron |spritename=cauldron |spritetype=block |nameid=powder_snow_cauldron |blocktags=cauldrons |form=block}} {{ID table |displayname=Water Cauldron |spritename=cauldron |spritetype=block |nameid=water_cauldron |blocktags=cauldrons |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Type |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Normal block |spritename=cauldron |spritetype=block |nameid=cauldron |id=118 |form=block |itemform=item.cauldron}} {{ID table |displayname=Brighting block |spritename=cauldron |spritetype=block |nameid=lava_cauldron |id=465 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=cauldron |spritetype=item |nameid=cauldron |id=432 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=cauldron |spritetype=block |nameid=Cauldron |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === {{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Tie Dye Outfit}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}} {{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}} {{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}} {{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}} {{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}} {{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}} {{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}} {{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}} {{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}} {{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}} {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}} {{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}} {{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}} {{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} {{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}} {{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}} {{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}} {{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}} {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref> |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}} {{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}} {{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}} {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}} {{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons. |Cauldrons are generated naturally in [[witch hut]]s.}} {{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed. |Cauldrons now generate in tannery houses in [[village]]s.}} {{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d. |[[Armor]] can be dyed in a cauldron filled with dyed water. |Cauldrons can no longer be pushed by [[piston]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}} {{History|foot}} === Water cauldron === {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]]. |Cauldron water transparency appears inconsistent depending on hardware.}} {{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}} {{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}} {{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}} {{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}} {{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}} {{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}} {{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}} {{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}} {{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}} {{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}} {{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}} {{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}} {{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}} {{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}} {{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome. |[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps. |[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}} {{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}} {{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}} {{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}} {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/> |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}} {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons. |[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}} {{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]]. |Water cauldrons can now be moved by [[piston]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements. |Cauldrons now extinguish burning [[entity|entities]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}} {{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}} {{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}} {{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}} {{History|new 3ds}} {{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons. |Water color in cauldrons can be changed by adding [[dye]]s. |Cauldrons can be used to [[dye]] leather [[armor]].}} {{History|foot}} === Lava cauldron === {{History|Java}} {{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}} {{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}} {{History|bedrock}} {{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}} {{History|console}} {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}} {{History|foot}} === Powder Snow Cauldron === {{History|java}} {{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}} {{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}} {{History|foot}} === Potion cauldron === {{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. |Cauldrons can be made to work with a mod, through which the following has been revealed: * Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color. * Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}} {{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}} {{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}} {{History|console}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed. |[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s. |Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear. |Potions inside cauldrons have a bubbling effect.}} {{History|foot}} ===Cauldron "item"=== {{:Technical blocks/Cauldron}} ==Issues== {{issue list}} ==Trivia== *[[Arrow]]s "stick" to the [[water]] in a cauldron. *The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall. *A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]]. ==Renders== ; Normal water <gallery> Water Cauldron (level 1).png | Level 1 Water Cauldron (level 2).png | Level 2 Water Cauldron.png | Level 3 - full Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition) Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition) Water Cauldron BE.png | Level 3 - full (Bedrock Edition) </gallery> ;Dyed water {{Only|BE}} <gallery> Cauldron (filled with white water).png|White Water Cauldron Cauldron (filled with light gray water).png|Light Gray Water Cauldron Cauldron (filled with gray water).png|Gray Water Cauldron Cauldron (filled with black water).png|Black Water Cauldron Cauldron (filled with brown water).png|Brown Water Cauldron Cauldron (filled with red water).png|Red Water Cauldron Cauldron (filled with orange water).png|Orange Water Cauldron Cauldron (filled with yellow water).png|Yellow Water Cauldron Cauldron (filled with lime water).png|Lime Water Cauldron Cauldron (filled with green water).png|Green Water Cauldron Cauldron (filled with cyan water).png|Cyan Water Cauldron Cauldron (filled with light blue water).png|Light Blue Water Cauldron Cauldron (filled with blue water).png|Blue Water Cauldron Cauldron (filled with purple water).png|Purple Water Cauldron Cauldron (filled with magenta water).png|Magenta Water Cauldron Cauldron (filled with pink water).png|Pink Water Cauldron </gallery> ;Cauldrons filled with potions {{Only|BE}} <gallery> Night Vision Potion Cauldron.png|Night Vision Potion Cauldron Invisibility Potion Cauldron.png|Invisibility Potion Cauldron Jump Boost Potion Cauldron.png|Leaping Potion Cauldron Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron Speed Potion Cauldron.png|Swiftness Potion Cauldron Slowness Potion Cauldron.png|Slowness Potion Cauldro Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron Instant Health Potion Cauldron.png|Healing Potion Cauldron Instant Damage Potion Cauldron.png|Harming Potion Cauldron Poison Potion Cauldron.png|Poison Potion Cauldron Regeneration Potion Cauldron.png|Regeneration Potion Cauldron Strength Potion Cauldron.png|Strength Potion Cauldron Weakness Potion Cauldron.png|Weakness Potion Cauldron Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron Wither Potion Cauldron.png|Decay Potion Cauldron </gallery> ;Powder Snow <gallery> Powder Snow Cauldron (level 1).png | Level 1 Powder Snow Cauldron (level 2).png | Level 2 Powder Snow Cauldron.png | Level 3 - full </gallery> == Gallery== <gallery> The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]]. Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}} Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}} Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod. Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water. Potion Cauldron.jpg|A cauldron filled with potions. Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s. Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s. Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s. Snow Cauldron.jpg|A cauldron full of snow. </gallery> ==References== {{reflist|2}} {{Blocks|Utility}} {{items}} [[Category:Natural blocks]] [[Category:Job blocks]] [[Category:Utility blocks]] [[Category:Storage]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Light sources]] [[cs:Kotel]] [[de:Kessel]] [[es:Caldero]] [[fr:Chaudron]] [[hu:Üst]] [[it:Calderone]] [[ja:大釜]] [[ko:가마솥]] [[nl:Ketel]] [[pl:Kocioł]] [[pt:Caldeirão]] [[ru:Котёл]] [[th:หม้อปรุงยา]] [[uk:Казан]] [[zh:炼药锅]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Beetroots Age 0.png | 1-2 = Beetroots Age 0 BE.png | group2 = Age 1 | 2-1 = Beetroots Age 1.png | 2-2 = Beetroots Age 1 BE.png | group3 = Age 2 | 3-1 = Beetroots Age 2.png | 3-2 = Beetroots Age 2 BE.png | group4 = Age 3 | 4-1 = Beetroots Age 3.png | 4-2 = Beetroots Age 3 BE.png |image=Beetroot Seeds JE2 BE2.png |transparent=Yes |light=No |tool=Any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Beetroot seeds''' are items that can be used to plant beetroot crops. '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds. == Obtaining == === Natural generation === [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|desert-village}} Desert || 20% |- | {{EnvSprite|plains-village}} Plains || 5% |} === Breaking === Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate. === Chest loot === {{LootChestItem|beetroot-seeds}} === Trading === Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]]. == Usage == === Farming === Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots. <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops. === Breeding === Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, beetroot seeds can be used to tame [[parrot]]s. === Composting === Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1. === Trading === [[Wandering trader]]s may offer to sell beetroot seeds for one emerald. == Sounds == {{Edition|Java}}: {{Sound table/Block/Crop/JE}} {{Edition|Bedrock}}: {{Sound table/Block/Wood/BE}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Beetroots |spritetype=block |nameid=beetroot |id=244 |form=block |itemform=item.beetroot}} {{ID table |displayname=Beetroot Seeds |spritetype=item |nameid=beetroot_seeds |id=295 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops. |Beetroot seeds can be found in [[end city]] [[chest]]s. |Beetroot plants naturally generate in [[village]] farms. |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}} {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2. |Villagers are now able to pick up and plant beetroot seeds.}} {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}} {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}} {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}} {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}} {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter. |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}} {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}} {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}} {{History|pocket alpha}} {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}} {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}} {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}} {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}} {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}} {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s. |Beetroot seeds can now be used to tame [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed. |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]]. |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}} {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed. |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds. |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beetrootstwitpic.png|The first image released of beetroot seeds. Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]]. File:Beetroot farm.png|A beetroot garden. </gallery> == References == <references /> {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Semínka červené řepy]] [[es:Semillas de remolacha]] [[fr:Graines de betterave]] [[it:Semi di barbabietola]] [[ja:ビートルートの種]] [[ko:비트 씨앗]] [[nl:Bietenzaden]] [[pl:Nasiona buraka]] [[pt:Sementes de beterraba]] [[ru:Семена свёклы]] [[th:เมล็ดบีตรูท]] [[zh:甜菜种子]]</li></ul> | 21w37a | Evokers no longer attack baby villagers. | |||
Pre-release 5 | Changed the texture to remove its hood. | ||||
1.19{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}} {{Item | title = Pumpkin Pie | image = Pumpkin Pie.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]]. == Obtaining == {{see also | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming | Tutorials/Sugar Cane farming |title2= Sugar cane farming | Tutorials/Egg farming |title3= Egg farming }} === Crafting === {{Crafting |Pumpkin |Sugar |Egg |Output= Pumpkin Pie |type=Foodstuff }} === Trading === Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades. {{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect. === Natural generation === {{LootChestItem|pumpkin-pie}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]]. === Composting === Placing pumpkin pie into a [[composter]] raises the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Pie |spritetype=item |nameid=pumpkin_pie |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Pumpkin Pie |spritetype=item |nameid=pumpkin_pie |id=284 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|IjeeTE117HM}}</div> == History == {{History|java}} {{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}} {{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}} {{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}} {{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}} {{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}} {{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s. |Pumpkin pie can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter. </gallery> == References == {{reflist}} {{Items}} [[cs:Dýňový koláč]] [[de:Kürbiskuchen]] [[es:Tarta de calabaza]] [[fr:Tarte à la citrouille]] [[it:Torta di zucca]] [[ja:パンプキンパイ]] [[ko:호박 파이]] [[lzh:南瓜餅]] [[nl:Pompoentaart]] [[pl:Placek dyniowy]] [[pt:Torta de abóbora]] [[ru:Тыквенный пирог]] [[zh:南瓜派]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block |image=Sugar Cane.png |image2=Sugar Cane (item) JE3.png |extratext = View all [[#Gallery|renders]] |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient. ==Obtaining== Sugar cane can be mined instantly with anything. When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]]. A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space. ===Natural generation=== [[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]] Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water. Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes. Sugar canes do not grow faster in swamps or deserts they only spawn a increased amount. Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref> ===Trading=== [[Wandering trader]]s can sell sugar cane for an [[emerald]]. ==Usage== Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref> Sugar cane takes on a different shade of green depending on the biome in which it is placed. ===Crafting ingredient=== {{crafting usage}} ===Farming=== {{main|Tutorials/Sugar cane farming}} [[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]] Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness. [[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]] {{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref> On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall. === Composting === Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1. == List of colors == {{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}} === ''Java Edition'' === These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information. <div class="mw-collapsible mw-collapsed" style="float: left"> {| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors" !Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render |- | {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]] |- | {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]] |- | {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |- | {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]] |- | {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]] |- | {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]] |- | {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]] |- | {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]] |- | {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]] |- | {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]] |} </div> {{clear}} === Bedrock Edition === {{empty section}} == Sounds == {{Sound table/Block/Grass}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar Cane |spritetype=block |nameid=sugar_cane |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Sugar Cane |shownumericids=y |showforms=y |showaliasids=y |generatetranslationkeys=y |displayname=Block |spritename=sugar-cane |spritetype=block |nameid=reeds |id=83 |form=block |itemform=item.reeds}} {{ID table |displayname=Item |spritename=sugar-cane |spritetype=item |nameid=sugar_cane |id=385 |form=item |aliasid=reeds |translationkey=item.reeds.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == {{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}} <div style="text-align:center">{{yt|zlOnwn3PH5o}}</div> == History == {{more images|Appearance when affected by {{bug|MC-48831}}}} {{History|java alpha}} {{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]]. |Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. |Reeds can be used to craft [[paper]].}} {{History|java beta}} {{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}} {{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}} {{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes. |Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}} {{History|java}} {{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}} {{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in. |The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}} {{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}} {{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>. |"Sugar Canes" have now been renamed to "Sugar Cane". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}} {{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}} {{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1. |Added [[wandering trader]]s, which sell sugar cane.}} {{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}} {{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}} {{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}} {{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}} {{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}} {{History|pocket alpha}} {{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}} {{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}} {{History||v0.3.0|Sugar cane now drops its item form when mined. |Survival players no longer start with an infinite stack of sugar cane in the inventory.}} {{History||v0.5.0|Sugar cane can now be grown on [[sand]]. |Sugar cane can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}} {{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in. |Using bone meal on sugar cane is no longer able to break blocks above it.}} {{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}} {{History|bedrock}} {{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed. |Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes. |Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}} {{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s. |Sugar canes can now be used to fill up [[composter]]s.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}} {{History|foot}} === Sugar cane "item" === {{:Technical blocks/Sugar Cane}} == Issues == {{Issue list}} == Trivia == *When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time). *By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high. *Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus". == Gallery == === Renders === <gallery> Plains Sugar Cane.png|Plains Taiga Sugar Cane.png|Taiga Snowy Plains Sugar Cane.png|Snowy plains Jungle Sugar Cane.png|Jungle Desert Sugar Cane.png|Desert Swamp Sugar Cane (Cold).png|Swamp (cold) Swamp Sugar Cane.png|Swamp Badlands Sugar Cane.png|Badlands </gallery> === In-game === <gallery> Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes. Sugar Cane Waterfall.png|Water flowing over sugar cane. UnderwaterSugarCane.png|Naturally generated sugar cane found underwater. Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other. SugarCaneRavine.png|Sugar cane found in the [[ravine]]. Reeds in Winter mode.png|Reeds generated in the [[winter mode]]. Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s. Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome. Sugarcanenowaterglitch.png|Sugar cane generated without a water source. SwampCane.png|Sugar cane generated in a [[swamp]] biome. Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome. ForestSugarcane.png|Sugar cane growing in a [[forest]] biome. Lava cane.png|Sugar cane growing with lava flowing around it. Before breaking.png|Sugar canes few seconds before breaking because the water is frozen. Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]]. Cave Sugar.png|Another example. </gallery> === Heights === <gallery> Tall Sugar Cane.png|Four-block tall sugar cane. 4RiverCane.png|Four-block tall sugar cane. 4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome. </gallery> == References == {{Reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[cs:Cukrová třtina]] [[de:Zuckerrohr]] [[es:Caña de azúcar]] [[fr:Canne à sucre]] [[hu:Cukornád]] [[it:Canna da zucchero]] [[ja:サトウキビ]] [[ko:사탕수수]] [[nl:Suikerriet]] [[pl:Trzcina cukrowa]] [[pt:Cana-de-açúcar]] [[ru:Сахарный тростник]] [[th:อ้อย]] [[uk:Цукрова тростина]] [[zh:甘蔗]]</li></ul> | 22w17a | Changed its models, now the last two rows of pixels on its robes can render. | |||
Pocket Edition | |||||
1.1.0{{Extension DPL}}<ul><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}} {{Joke feature}} {{Item | image = 3D (item).png | renewable = Yes | stackable = Yes (64) }} '''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast. == Obtaining == === Mob drops === 3D was dropped by a creeper summoned by the cheat code "'''NEEEERD'''". == Usage == Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft. == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=3D |spritetype=item |nameid=3d |form=item |foot=1}} == History == {{History|java}} {{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}} {{History|foot}} == Gallery == <gallery> File:3D Shareware Mojang Team.png|The developer cast of Minecraft. File:Tasty 3D Item.gif|The "'''Tasty!'''" 3D Item lore. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]]</li><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity | image = Armor Stand.png | image2 = Armor Stand BE.png | extratext = View [[#Gallery|all renders]] | stackable = * '''[[JE]]:''' Yes (16) * '''[[BE]]:''' Yes (64) | renewable = Yes | flammable = Yes | size = '''Normal:'''<br> Width: 0.5 Blocks<br> Height: 1.975 Blocks<br> '''Small:'''<br> Width: 0.25 Blocks<br> Height: 0.9875 Blocks<br> | health = {{hp|20}} }} An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]). == Obtaining == An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it. === Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |B2= Stick |A3= Stick |B3= Smooth Stone Slab |C3= Stick |Output= Armor Stand |type=Decoration block }} === Natural generation === Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]]. == Usage == [[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition. Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]]. Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]]. In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn. ;<nowiki>Below are the poses: {| class="wikitable collapsible collapsed" ! No. !! Namespace ID !! Redstone power ! ! !! Image |- | 0 | {{cd|animation.armor_stand.default_pose}} | 0 | | | [[File:Armor Stand Default Pose.png|128px]] |- | 1 | {{cd|animation.armor_stand.no_pose}} | 1 | | | [[File:Armor Stand No Pose.png|128px]] |- | 2 | {{cd|animation.armor_stand.solemn_pose}} | 2 | | | [[File:Armor Stand Solemn Pose.png|128px]] |- | 3 | {{cd|animation.armor_stand.athena_pose}} | 3 | | | [[File:Armor Stand Athena Pose.png|128px]] |- | 4 | {{cd|animation.armor_stand.brandish_pose}} | 4 | | | [[File:Armor Stand Brandish Pose.png|128px]] |- | 5 | {{cd|animation.armor_stand.honor_pose}} | 5 | | | [[File:Armor Stand Honor Pose.png|128px]] |- | 6 | {{cd|animation.armor_stand.entertain_pose}} | 6 | | | [[File:Armor Stand Entertain Pose.png|128px]] |- | 7 | {{cd|animation.armor_stand.salute_pose}} | 7 | | | [[File:Armor Stand Salute Pose.png|128px]] |- | 8 | {{cd|animation.armor_stand.hero_pose}} | 8, 13 or more | | | [[File:Armor Stand Hero Pose.png|128px]] |- | 9 | {{cd|animation.armor_stand.riposte_pose}} | 9 | | | [[File:Armor Stand Riposte Pose.png|128px]] |- | 10 | {{cd|animation.armor_stand.zombie_pose}} | 10 | | | [[File:Armor Stand Zombie Pose.png|128px]] |- | 11 | {{cd|animation.armor_stand.cancan_a_pose}} | 11 | | | [[File:Armor Stand Cancan A Pose.png|128px]] |- | 12 | {{cd|animation.armor_stand.cancan_b_pose}} | 12 | | | [[File:Armor Stand Cancan B Pose.png|128px]] |} == Behavior == Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s. Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]]. * [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]]. Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava. {{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref> The stand wobbles slightly when being hit by the player. {{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows: * <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms. * <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown. *<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand). == Sounds == {{edition|java}}:<br> Armor stands use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |subtitle=Block breaking |source=Friendly Creatures |description=When an armor stand is damaged |id=entity.armor_stand.hit |translationkey=subtitles.block.generic.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |subtitle=Block broken |source=Friendly Creatures |description=When an armor stand is destroyed |id=entity.armor_stand.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |subtitle=Block placed |source=Blocks |description=When an armor stand is placed |id=entity.armor_stand.place |translationkey=subtitles.block.generic.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |subtitle=Block placed |source=Friendly Creatures |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=entity.armor_stand.fall |translationkey=subtitles.entity.armorstand.fall |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |source=neutral |description=When an armor stand is damaged |id=mob.armor_stand.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |source=neutral |description=When an armor stand is destroyed |id=mob.armor_stand.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |source=neutral |description=When an armor stand is placed |id=mob.armor_stand.place |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |source=neutral |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=mob.armor_stand.land |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Armor Stand |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Armor Stand |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |id=552 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |id=61 |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, armor stands have no additional item tag. : See [[Bedrock Edition level format/Item format]]. === Entity data === Armor stands have entity data associated with them that contain various properties of the [[entity]]. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == Note: This video is outdated as Zoglins now attack armor stands <div style="text-align:center">{{yt|tCFkdTfCleQ}}</div> == History == {{History|java}} {{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}} {{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}} {{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}} {{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed. |Pick-block can now be used on armor stands. |Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}} {{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}} {{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}} {{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}} {{History||1.9|snap=15w31a|Armor stands can now dual wield. |<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}} {{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}} {{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}} {{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}} {{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}} {{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}} {{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again. |Armor stands now generate in taiga [[village]]s.}} {{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}} {{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}} {{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}} {{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}} {{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}} {{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}} {{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. |When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}} {{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}} {{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}} {{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}} {{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them. |Armor stands now have a smoother animation when changing poses.}} {{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}} {{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History|foot}} <gallery> Armour stand 1.png|The first image of the armor stand. JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe. The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster. Dual Wielding Armor Stand.png|A dual wielding armor stand. Glowing Armor Stands.png|Armor stands with the [[glowing]] effect. Armor Stand Chess.jpg|Chess with armor stands. </gallery> == Issues == {{issue list}} == Trivia == * Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref> * Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms. *Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first. *Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one. *Using external tools, armor stand spawners can be placed. *Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture. == Gallery == === Renders === ; Armor (Java Edition) <gallery> Armor Stand Leather.png Armor Stand Golden.png Armor Stand Chainmail.png Armor Stand Iron.png Armor Stand Diamond.png Armor Stand Netherite.png </gallery> ; Armor (Bedrock Edition) <gallery> Armor Stand with Leather Armor BE.png Armor Stand with Golden Armor BE.png Armor Stand with Chain Armor BE.png Armor Stand with Iron Armor BE.png Armor Stand with Diamond Armor BE.png Armor Stand with Netherite Armor BE.png </gallery> ; Poses <gallery> Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png| </gallery> === Screenshots === <gallery> Armor Stand Demo.png|Armor stands in various positions with various [[armor]]. Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}. Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}. Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand. Armor Stand Garage.png|An armor stand in a garage. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023 {{Items}} {{Entities}} [[Category:Storage]] [[de:Rüstungsständer]] [[es:Soporte para armadura]] [[fr:Porte-armure]] [[ja:防具立て]] [[ko:갑옷 거치대]] [[pl:Stojak na zbroję]] [[pt:Suporte de armaduras]] [[ru:Стойка для брони]] [[th:แท่นวางชุดเกราะ]] [[uk:Стійка для обладунків]] [[zh:盔甲架]]</li></ul></nowiki> | alpha 1.1.0.0 | Added evokers and evocation fangs. | |||
Bedrock Edition | |||||
1.10.0{{Extension DPL}}<ul><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item | image = Warped Fungus on a Stick.png | durability = 100 | renewable = Yes | stackable = No }} A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s. == Obtaining == === Crafting === {{Crafting |head=1 |showdescription=1 |A1=Fishing Rod; Damaged Fishing Rod |B2=Warped Fungus |Output= Warped Fungus on a Stick |description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table. |type= Transportation }} {{crafting |foot=1 |ignoreusage=1 |Damaged Warped Fungus on a Stick |Damaged Warped Fungus on a Stick |Output= Warped Fungus on a Stick |description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability. |type= Transportation }} === Mobs === A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III. == Usage == [[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]] Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod. Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse. === Enchantments === A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Unbreaking]] |III |{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} == Sounds == {{Edition|Java}}: {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a warped fungus on a stick's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Random break.ogg |source=player |description=When a warped fungus on a stick's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Warped Fungus on a Stick |spritetype=item |nameid=warped_fungus_on_a_stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Warped Fungus on a Stick |spritetype=item |nameid=warped_fungus_on_a_stick |id=618 |form=item |foot=1}} == Advancements == {{load advancements|This Boat Has Legs}} == History == {{History|java}} {{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}} {{History|||snap=20w14a|Now has 100 durability instead of 25. |Now takes only 1 damage every time the strider is speed boosted.}} {{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}} {{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}} {{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}} {{History|foot}} == Issues == {{Issue list}} == See also == * {{ItemLink|Carrot on a Stick}} * {{ItemLink|Saddle}} == References == {{Items}} [[Category:Renewable resources]] [[de:Wirrpilzrute]] [[es:Caña con hongo distorsionado]] [[fr:Champignon biscornu sur un bâton]] [[ja:歪んだキノコ付きの棒]] [[lzh:譎蕈釣竿]] [[pl:Spaczony grzyb na patyku]] [[pt:Vara com fungo distorcido]] [[ru:Удочка с искажённым грибком]] [[zh:诡异菌钓竿]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}} {{Block |image=<gallery> Chain Axis Y.png | Y-axis Chain Axis X.png | X-axis Chain Axis Z.png | Z-axis </gallery> | transparent = Yes | light = No | tool = Wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Chains''' are metallic decoration [[block]]s. == Obtaining == === Breaking === Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. {{breaking row|Chain|Pickaxe|Wood|horizontal=1}} === Natural generation === Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s. Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]]. === Chest loot === {{LootChestItem|chain}} === Crafting === {{Crafting |B1=Iron Nugget |B2=Iron Ingot |B3=Iron Nugget |Output=Chain |type=Building block }} == Usage == Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block). Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted. Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges. Chains can be pushed by [[piston]]s without being broken. === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table/Block/Chain}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Chain |spritetype=block |nameid=chain |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Chain |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=chain |spritetype=block |nameid=chain |id=541 |form=block |itemform=item.chain}} {{ID table |displayname=Item |spritename=chain |spritetype=item |nameid=chain |id=619 |form=item |translationkey=tile.chain.name |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == History == {{History|java}} {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains. |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s. |Chains currently use the generic metal [[block]] [[sound]]s.}} {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}} {{History|||snap=20w18a|Chains can now be [[waterlogged]].}} {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}} {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}} {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}} {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}} {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally. * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref> * Chains do not stick together when moved by pistons, regardless of orientation. == Gallery == <gallery> Chained Stone Bricks.jpg|Chains and stone bricks. Barbell.jpg|Chains and chiseled blackstone. Barbell Evoker.jpg|An evoker lifting weights. Chain with Lantern.png|A [[lantern]] hanging from a chain. Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants. </gallery> == References == {{reflist}} {{blocks|Building}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Nether blocks]] [[de:Kette]] [[es:Cadena]] [[fr:Chaîne]] [[ja:鎖]] [[ko:사슬]] [[pl:Łańcuch]] [[pt:Corrente]] [[ru:Цепь]] [[zh:锁链]]</li></ul> | beta 1.10.0.3 | The textures of evokers and evocation fangs have been changed. | |||
Evokers are now hostile to the new wandering traders. | |||||
1.11.0{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity |image=Minecart with TNT.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]:''' 10 |drops= ;If not exploded : 1 {{ItemLink|Minecart with TNT}} |health={{hp|6}} }} A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates. == Obtaining == === Crafting === {{Crafting |Output= Minecart with TNT |type= Transportation |TNT|Minecart}} Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]]. == Usage == [[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]] [[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]] [[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]] A minecart with TNT detonates after a delay on these conditions: * It moves over a powered [[activator rail]]. * It is destroyed while in motion (except by a player in Creative mode). * It is destroyed by fire, lava, or an explosion. *{{IN|java}}, it is hit by a [[fire charge]]. The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1. It detonates instantly on these conditions: * It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail. * It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction). * It is hit by a flaming arrow. * It is pressed into a block or entity and has velocity. Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage. The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used. Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s. == Sounds == {{Edition|Java}}:<br> Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with TNT is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16}} {{Sound table |sound=Fuse.ogg |subtitle=TNT fizzes |source=block |description=When a minecart with TNT is primed |id=entity.tnt.primed |translationkey=subtitles.entity.tnt.primed |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |subtitle=Explosion |source=block |description=When a minecart with TNT explodes |id=entity.generic.explode |translationkey=subtitles.entity.generic.explode |volume=4.0 |pitch=0.56-0.84 |distance=16 |foot=1}} {{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref> {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with TNT is moving |id=minecart.base}} {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a minecart with TNT explodes |id=random.explode |volume=4.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=item |nameid=tnt_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=entity |nameid=tnt_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=item |nameid=tnt_minecart |id=525 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with TNT |spritetype=entity |nameid=tnt_minecart |id=97 |foot=1}} === Entity data === Minecarts with TNT have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Video == <div style="text-align:center">{{yt|1yNgY913tps}}</div> == History == {{History|java}} {{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}} {{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}} {{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}} {{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}} {{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}} {{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}} {{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}} {{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}} {{History|||snap=19w39a|The TNT texture now colored correctly.}} {{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}} {{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless. |Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT. |Minecart with TNT emits smoke [[particle]]s when destroyed.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s. == Gallery == <gallery> File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.) File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image. File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation. File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]]. File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref> File:Dinnerbone safe boom 2.png|Primed minecart with TNT. File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.) </gallery> == References == {{reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[cs:Vozík s TNT]] [[de:TNT-Lore]] [[es:Vagoneta con dinamita]] [[fr:Wagonnet à TNT]] [[it:Carrello da miniera]] [[ja:TNT付きのトロッコ]] [[ko:TNT가 실린 광산 수레]] [[nl:Mijnkar met TNT]] [[pl:Wagonik z TNT]] [[pt:Carrinho de mina com dinamite]] [[ru:Вагонетка с ТНТ]] [[uk:Вагонетка з динамітом]] [[zh:TNT矿车]]</li><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]] [[fr:Catégorie:Combat]] [[zh:Category:武器]]</li></ul></nowiki> | beta 1.11.0.1 | Evokers can now spawn during raids. | |||
Evokers are no longer hostile to baby villagers. | |||||
1.13.0{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item | title = Green Dye | renewable = Yes | stackable = Yes (64) }} '''Green dye''' is a [[primary color dye]]. == Obtaining == === Chest loot === {{LootChestItem|green-dye}} === Smelting === {{Smelting |head=1 |showdescription=1 |Cactus |Green Dye |1 |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref> }} {{Smelting |head=0 |showdescription=1 |Cactus |Green Dye |0,2 |description={{only|Bedrock}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 green dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Green Dye}} === Trading === Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |aliasid=dye / 2 |id=397 |form=item |translationkey=item.dye.green.name |foot=1}} == Video == <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}} {{History|java}} {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye". |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}} {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}} {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}} {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}} {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}} {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}} {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}} {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s. |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|PS4}} {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[cs:Kaktusová zeleň]] [[de:Grüner Farbstoff]] [[es:Tinte verde]] [[fr:Teinture verte]] [[hu:Kaktuszzöld]] [[ja:緑色の染料]] [[ko:초록색 염료]] [[nl:Cactusgroen]] [[pl:Zielony barwnik]] [[pt:Corante verde]] [[ru:Зелёный краситель]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item | title = Rabbit Stew | heals = {{hunger|10}} | renewable = Yes | stackable = No }} '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == === Crafting === {{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew |type=Foodstuff }} === Trading === {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade. {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald. == Usage == === Food === To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]]. Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]]. === Wolves === {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit Stew |spritetype=item |nameid=rabbit_stew |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit Stew |spritetype=item |nameid=rabbit_stew |id=290 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|GwCqwtydRBc}}</div> == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}} {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}} {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed. |The rabbit stew's [[recipe]] is now shapeless.}} {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}} {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}} {{History|pocket alpha}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed. |The recipe for rabbit stew is now shapeless.}} {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed. |The recipe for rabbit stew is now shapeless.}} {{History|new 3ds}} {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately. * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation). This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory. ==Gallery== <gallery> Rabbit Stew Crafting.jpg|Crafting rabbit stew. </gallery> == References == {{Reflist}} {{items}} [[de:Kaninchenragout]] [[es:Estofado de conejo]] [[it:Stufato di coniglio]] [[fr:Ragoût de lapin]] [[ja:ウサギシチュー]] [[ko:토끼 스튜]] [[nl:Konijnenstoofpot]] [[pl:Gulasz z królika]] [[pt:Ensopado de coelho]] [[ru:Тушёный кролик]] [[uk:Тушкований кролик]] [[zh:兔肉煲]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | ? | Evokers now have smoother casting animations. | |||
beta 1.13.0.9 | If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air. | ||||
Legacy Console Edition | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added evokers and evocation fangs. |
1.90 | Evokers can now spawn in raids. | ||||
New Nintendo 3DS Edition | |||||
1.9.19{{Extension DPL}}<ul><li>[[:Category:Food|Category:Food]]<br/> [[Category:Items]] [[cs:Kategorie:Potraviny]] [[fr:Catégorie:Nourriture]] [[hu:Kategória:Ételek]] [[zh:Category:食物]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}} {{Block | image = <gallery> Pitcher Crop Age 0 JE1.png| Age 0 Pitcher Crop Age 1 JE1.png| Age 1 Pitcher Crop Age 2 JE1.png| Age 2 Pitcher Crop Age 3 JE1.png| Age 3 Pitcher Crop Age 4 JE1.png| Age 4 </gallery> | image2 = Pitcher Pod.png | transparent = Yes | light = Yes | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common | flammable = No | lavasusceptible = No }} A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s. == Obtaining == [[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item. Sniffers can only dig for pitcher pods in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Pitcher Crop === {{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}} Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''. Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%. === Taming === Pitcher pods can be used to tame [[parrot]]s. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |id=-574 |form=block |translationkey=-}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |id=297 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past}} == History == {{History|java}} {{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}} {{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]]. |Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}} {{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}} {{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}} {{History|bedrock}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}} {{history|foot}} == Notelist == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:kannenpflanzentrieb]] [[es:Vaina de planta odre]] [[ja:ウツボカズラのさや]] [[pt:Muda de planta-jarro]]</li></ul> | Added evokers and evocation fangs. |
Issues[]
Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.
Trivia[]
- The sheep color conversion spell is a reference to the priest units from Age of Empires, where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
- Evokers are referred to as 'evocation illagers' in the code for pre-1.13 and Bedrock Edition code.
- Hitting an evoker in survival mode and converting the gamemode into creative mode still causes the evoker to summon fangs and vexes at the player, although they deal no damage.
Gallery[]
A dying evoker mob.
An evoker summons fangs while its vexes attack.
An evoker using its sheep color conversion spell.
An excessive amount of illagers, including several hundred evokers, vindicators, and illusioners spawned by command blocks. Note the abundance of Vexes that originate from the evokers.
Evoker with an illager banner.
In other media[]
An evoker wearing a wig from "Meet the evoker" Minecraft's blog post, as a reference to the game Age of Empires.
Evokers in promotional artwork for the Exploration Update.
An evoker in promotional artwork for the Village & Pillage Update.
An evoker in promotional artwork for the first Caves & Cliffs update.
An evoker intimidating Kai, clad in the Vex armor trim.[2]
An evoker from Minecraft Dungeons.
Textures[]
References[]
- ↑ MC-147574 — Attacking a group of evokers will give nearby evokers infinite detection range and broken attack behavior
- ↑ https://www.instagram.com/p/CteqmbHJy6Q/
External links[]
- Meet the Evoker – Minecraft.net on May 1, 2017