A chicken is a passive mob found in grass biomes and the main source of Chicken, feathers and eggs. This mob can be attached to a lead.
Spawning[]
Chickens spawn naturally in the Overworld in groups of four on grass blocks with 2 blocks of free space above it at a light level of 9 or more. They do not spawn in deserts, snowy plains, ice spikes, snowy slopes, meadows, wooded badlands, jagged peaks, frozen peaks and stony peaks. In Java Edition, chickens are more common in sparse jungles.
After the world generation, chickens spawn individually.
5% of chickens spawn as baby chickens.
In Bedrock Edition, chickens require a light level of 7 or more to spawn and are found in groups of two to four.
Chicken Jockey[]
Java Edition[]
All baby zombie variants and baby zombified piglins have a 5% chance to spawn riding a Chicken, forming a chicken jockey. Because a baby zombie occurs from 5% of zombie spawns, the chicken jockey spawns consist of 0.25% of all zombie spawns in a chicken-free environment; if chickens are present, the chance increases to 0.4875%. A chicken jockey can also be spawned by using the following command:
/summon minecraft:chicken ~ ~ ~ {IsChickenJockey:1b,Passengers:[{id:"minecraft:zombie",IsBaby:1b}]}
Chicken jockeys may spawn with items equipped. Baby zombified piglin versions of the Chicken jockey always wield a golden sword. Harming or killing the chicken does not cause the zombified piglin to attack.
Bedrock Edition[]
Baby zombie jockeys do not spawn riding chickens, but check for nearby adult Chickens to mount prior to attacking a player, wandering trader, adult villager, snow golem or iron golem.
Drops[]
Adult Chickens that were not part of Chicken jockeys lay an egg every five to ten minutes.
When an adult Chicken is killed, it drops from zero to two feathers. The maximum is increased by one per level of Looting, for a maximum of zero to five with Looting III. The chicken also drops a raw chicken (one cooked chicken if killed while on fire). The maximum is increased by one per level of Looting, for a maximum of one to four with Looting III. 1–3 experience orbs are dropped when a Chicken is killed by a player or tamed wolf or 10 if it was part of a Chicken jockey. When two adult Chickens breed, 1–7 orbs are dropped.
Killing a baby Chicken yields no items or experience.
Behavior[]
A Chickens wanders aimlessly but go after players holding various seeds within a six by four by six cubic area, while a baby Chicken follows adult Chickens.
Chickens avoid falling off cliffs and flap their wings when they are in middle air and fall slowly, thus Chickens are immune to fall damage.
When harmed, Chickens flee around for a few seconds.
Chickens uniquely attempt to jump up to climb stairs instead of climbing them normally.[1]
Ocelots, untamed cats[JE only] and foxes pursue and attack chickens.
While in a loaded chunk, an adult Chicken lays an egg every five to ten minutes (6000–12000 ticks), unless it is or was, a part of a Chicken jockey. If the player is close enough to a chicken when it lays an egg, a pop sound is heard.
Chickens stay underwater for 15 seconds or can swim, visibly flapping their wings and staying on the water surface. While swimming, a Chicken needs only one block of air above its head.
A chicken is 11 pixels or 0.6875 blocks tall. A chick is 5.5 pixels tall or 0.34375 blocks tall.
Breeding[]
If two adult Chickens are fed wheat seeds, beetroot seeds, melon seeds, pumpkin seeds, or torchflower seeds, a baby Chicken spawns. They cannot breed for 5 minutes afterward.
Chicks take 20 minutes to grow up, but the growth time can be accelerated by 10% each time it is fed seeds. A baby chick fed a seed once per second will grow up in approximately 48 seconds using 47 seeds. A baby chick fed a seed once per tick ( assuming 20 tps ) will grow up in approximatedly 3 seconds using 56 seeds.
Chicks are smaller than a half-block and can unwillingly pass through openings smaller than a full block, but do not walk through half-block-tall spaces. A chick riding a minecart cannot be hit because it is completely inside the minecart's hitbox.
Eggs[]
Chickens are the only Overworld mob that can repopulate without breeding. Adult Chickens lay eggs at random and an egg thrown at the ground by a player or a dispenser has a 1⁄8 chance of spawning a baby Chicken. If a baby chicken spawns from a thrown egg, there is a further 1⁄32 chance to spawn three extra baby Chickens, or 1⁄256 overall. It is theoretically possible for a stack of 16 eggs to yield 64 chickens if all spawn chances succeed for all eggs.
If the player throws an egg at a glass pane, the baby Chicken can spawn on the far side of the pane.
As Chickens can produce each other with eggs, they're perhaps the only passive mob you can farm with just a single individual, if you're willing to wait patiently and constantly throw eggs.
Sounds[]
Java Edition:
Chickens use the Friendly Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Chicken clucks | Friendly Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Chicken dies | Friendly Creatures | When a chicken dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Chicken hurts | Friendly Creatures | When a chicken is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Chicken plops | Friendly Creatures | When a chicken lays an egg | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Footsteps | Friendly Creatures | While a chicken is walking | entity | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Friendly Creatures | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a chicken dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a chicken is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a chicken lays an egg | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | While a chicken is walking | mob | 0.25 | 1.0 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Chicken | chicken | entity.minecraft.chicken |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Chicken | chicken | 10 | entity.chicken.name |
Entity data[]
Chickens have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- EggLayTime: Number of ticks until the chicken lays its egg. Laying occurs at 0 and this timer gets reset to a new random value between 6000 and 12000.
- IsChickenJockey: 1 or 0 (true/false) - Whether or not the chicken is a jockey for a baby zombie. If true, the chicken can naturally despawn, drops 10 experience upon death instead of 1-3 and cannot lay eggs. Baby zombies can still control a ridden chicken even if this is set false.
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
| |
The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
| |
Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
History[]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.0.14{{Extension DPL}}<ul><li>[[Horse Armor|Horse Armor]]<br/>{{Item | image = <gallery> Leather Horse Armor.png | Leather Iron Horse Armor.png | Iron Golden Horse Armor.png | Golden Diamond Horse Armor.png | Diamond </gallery> | image2 = <gallery> Leather Horse Armor (item).png|Leather Iron Horse Armor (item).png|Iron Golden Horse Armor (item).png|Golden Diamond Horse Armor (item).png|Diamond </gallery> | extratext = View [[#Gallery|all renders]] | renewable = * '''Leather''': Yes * '''All others''': No | stackable = No }} '''Horse armor''' is a special type of [[armor]] that can be given to a [[horse]] to wear. == Obtaining == ===Chest loot=== {{LootChestItem|iron-horse-armor}} {{LootChestItem|golden-horse-armor}} {{LootChestItem|diamond-horse-armor}} ===Crafting=== {{crafting |A1= Leather |C1= Leather |A2= Leather |B2= Leather |C2= Leather |A3= Leather |C3= Leather |Output= Leather Horse Armor |type=Miscellaneous }} Only leather horse armor can be crafted; other horse armor can be obtained only from chest loot from some generated structures. ===Trading=== Expert-level [[leatherworker]] villagers [[trading|sell]] leather horse armor for 6 [[emerald]]s as part of their trade. ==Usage== Only normal adult horses can wear armor; foals, [[donkey]]s, [[mule]]s, and undead variants such as [[skeleton horse]]s and [[zombie horse]]s cannot be equipped with armor. === Types === Horse armor has leather, iron, gold, and diamond variants. However, horse armor does not have netherite or chainmail variants. === Armor Stands === Horse armor cannot be placed or displayed on [[armor stand]]s. ===Protection=== Horse armor can be equipped to horses either by manually placing it in its respective slot by pressing E while riding the horse ({{SlotSprite|Horse Armor}}), or by right-clicking the horse with it. There is a gradual increase in the defense given from a horse wearing the different types of armor. Note that golden horse armor provides more protection than iron horse armor, whereas the opposite is true for [[armor|player armor]]. {| class="wikitable" data-description="Armor defense" |- ! Material !! [[Armor]] |- ! [[Leather]] | {{armor|3}} |- ! [[Iron]] | {{armor|5}} |- ! [[Gold]] | {{armor|7}} |- ! [[Diamond]] | {{armor|11}} |} When a horse dies while equipped with any horse armor, it drops its normal loot, saddle (if it had one), and the horse armor. Leather horse armor protects horses from freezing in [[powder snow]], but it does not negate other powder snow effects (e.g., falling through, inability to jump). ===Durability=== Unlike [[armor|player armor]], horse armor does not have durability. This means a single horse armor can be used infinitely unless destroyed. === Enchanting === Unlike [[armor|player armor]], horse armor cannot be enchanted in survival mode. However, {{in|java}} Creative mode, horse armor can be used with an [[anvil]] to enchant with [[Depth Strider]], [[Thorns]], [[Respiration]], [[Feather Falling]], and [[Curse of vanishing]]. Other enchantments can be applied, but they have no effect. === Dyeing === Leather horse armor can be dyed 12,326,391 different colors (using lone dyes or dye combinations) and put onto a horse to display that color. These changes can be reverted by {{control|using}} a filled [[cauldron]] with dyed leather horse armor. ===Smelting usage=== {{Smelting|showname=1|Iron Horse Armor;Golden Horse Armor|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden horse armor and run toward any golden horse armor on the ground, inspecting it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{Edition|Java}}: {{Sound table |sound=Horse armor.ogg |subtitle=Horse armor equips |source=neutral |description=When armor is equipped to a horse |id=entity.horse.armor |translationkey=subtitles.entity.horse.armor |volume=0.5 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Horse armor.ogg |source=neutral |description=When armor is equipped to a horse |id=mob.horse.armor |volume=0.6 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Leather Horse Armor |spritetype=item |nameid=leather_horse_armor |form=item}} {{ID table |displayname=Iron Horse Armor |spritetype=item |nameid=iron_horse_armor |form=item}} {{ID table |displayname=Diamond Horse Armor |spritetype=item |nameid=diamond_horse_armor |form=item}} {{ID table |displayname=Golden Horse Armor |spritetype=item |nameid=golden_horse_armor |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Horse Armor |spritetype=item |nameid=leather_horse_armor |aliasid=horsearmorleather |id=530 |form=item |translationkey=item.horsearmorleather.name}} {{ID table |displayname=Iron Horse Armor |spritetype=item |nameid=iron_horse_armor |aliasid=horsearmoriron |id=531 |form=item |translationkey=item.horsearmoriron.name}} {{ID table |displayname=Diamond Horse Armor |spritetype=item |nameid=diamond_horse_armor |aliasid=horsearmordiamond |id=533 |form=item |translationkey=item.horsearmordiamond.name}} {{ID table |displayname=Golden Horse Armor |spritetype=item |nameid=golden_horse_armor |aliasid=horsearmorgold |id=532 |form=item |translationkey=item.horsearmorgold.name |foot=1}} === Item data === When leather horse armor is dyed, it has the following NBT: {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == History == {{History|java}} {{History||1.6.1|snap=13w16a|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor. |Horse armor can be [[crafting|crafted]] using the following recipe. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |C1=Iron Ingot; Gold Ingot; Diamond |A2=Iron Ingot; Gold Ingot; Diamond |B2=Any Wool |C2=Iron Ingot; Gold Ingot; Diamond |A3=Iron Ingot; Gold Ingot; Diamond |B3=Iron Ingot; Gold Ingot; Diamond |C3=Iron Ingot; Gold Ingot; Diamond |Output=Iron Horse Armor; Golden Horse Armor; Diamond Horse Armor }} {{!}}} }} {{History|||snap=13w18a|The crafting recipe for horse armor has been removed. |Horse armor can now be found in [[chest]]s in [[jungle temple|jungle]] & [[desert temple]]s, [[dungeon]]s, [[nether fortress]]es, [[stronghold]] altar rooms and [[village]] blacksmith buildings. |Iron horse armor can now additionally be found in [[mineshaft]] chests.}} {{History|||snap=13w21a|Horse armor is no longer stackable, to be consistent with other types of [[armor]].}} {{History||1.9|snap=15w31a|Horse armor has been added to [[end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of horse armor in [[nether fortress]] chests has slightly decreased.}} {{History|||snap=15w44a|The average yield of horse armor in [[desert temple]] chests has increased. |The average yield of iron horse armor from [[dungeon]] chests has slightly decreased. |Iron horse armor has been removed from [[mineshaft]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron horse armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w45a|[[File:Iron Horse Armor JE2.png|32px]] [[File:Golden Horse Armor JE2.png|32px]] [[File:Diamond Horse Armor JE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}} {{History|||snap=17w46a|[[File:Iron Horse Armor 17w46a.png|32px]] [[File:Golden Horse Armor 17w46a.png|32px]] [[File:Diamond Horse Armor 17w46a.png|32px]] The model of horse armor has been changed, but the textures of horse armor have remained unaltered.}} {{History|||snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 417, 418 and 419.}} {{History|||snap=18w03a|[[File:Iron Horse Armor JE3.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}} {{History|||snap=18w22a|[[File:Iron Horse Armor JE4 BE2.png|32px]] The texture of iron horse armor when equipped has been changed.<ref>{{bug|MC-124357}}</ref>}} {{History|||snap=pre2|A bug with the [[horse]] skin and horse armor textures not applying correctly has been fixed.<ref>{{bug|MC-124364}}</ref>}} {{History||1.14|snap=18w50a|[[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of horse armor [[item]]s have been changed.}} {{History|||snap=February 20, 2019|slink=https://twitter.com/_LadyAgnes/status/1098134917299531776?s=19|Leather horse armor announced for {{el|je}}.}} {{History|||snap=19w08a|[[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of iron, gold and diamond horse armor have been changed. |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Leather Horse Armor (item) JE1.png|32px]] Added leather horse armor, which can be [[dyeing|dyed]] 12,326,391 different colors, similar to leather [[armor]].}} {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|sell]] leather horse armor.}} {{History||1.14.1|snap=Pre-Release 1|[[File:Leather Horse Armor (item) JE2.png|32px]] The texture of leather horse armor [[item]] has been changed to be more consistent with the other types of horse armor. |[[File:Iron Horse Armor (item) JE4 BE3.png|32px]] The texture of iron horse armor item has been changed.}} {{History||1.16|snap=20w15a|Horse armor placed in a dispenser can now be put on tamed horses.}} {{History|||snap=20w16a|Golden horse armor now generates in [[ruined portal]] chests.}} {{History||1.17|snap=21w13a|Leather horse armor now protects [[horse]]s from [[freezing]].}} {{History||1.19|snap=22w13a|Diamond horse armor may now be found in [[ancient city]] [[chest]]s.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor and [[dyeing|dyeable]] leather horse armor as a version exclusive.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Horse armor can now be found inside [[end city]] [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden horse armor are now [[smelting|smeltable]].}} {{History|bedrock}} {{History||1.2.6|snap=beta 1.2.6.2|[[File:Leather Horse Armor BE2.png|32px]] [[File:Iron Horse Armor JE4 BE2.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has been changed.}} {{History||1.10.0|snap=beta 1.10.0.3|Horse armor can now be found in [[plains]] [[village]] weaponsmith [[chest]]s. |[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE2.png|32px]] [[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of all horse armor have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Horse armor can now be found in [[savanna]], [[desert]], [[taiga]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Leather horse armor can now be [[trading|bought]] from leatherworker [[villager]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE4 BE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of all horse armor [[item]]s have been changed.}} {{History||1.17.0|snap=beta 1.16.230.54|Leather horse armor now protects [[horse]]s from [[freezing]].}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden horse armor are now [[smelting|smeltable]].}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Leather Horse Armor BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] Added leather horse armor.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of leather, iron, gold and diamond horse armor have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Leather Horse Armor.png | Undyed Leather armor White Leather Horse Armor.png | White Leather armor Light Gray Leather Horse Armor.png | Light Gray Leather armor Gray Leather Horse Armor.png | Gray Leather armor Black Leather Horse Armor.png | Black Leather armor Brown Leather Horse Armor.png | Brown Leather armor Red Leather Horse Armor.png | Red Leather armor Orange Leather Horse Armor.png | Orange Leather armor Yellow Leather Horse Armor.png | Yellow Leather armor Lime Leather Horse Armor.png | Lime Leather armor Green Leather Horse Armor.png | Green Leather armor Cyan Leather Horse Armor.png | Cyan Leather armor Light Blue Leather Horse Armor.png | Light Blue Leather armor Blue Leather Horse Armor.png | Blue Leather armor Purple Leather Horse Armor.png | Purple Leather armor Magenta Leather Horse Armor.png | Magenta Leather armor Pink Leather Horse Armor.png | Pink Leather armor </gallery> === Screenshots === <gallery> Armored Horse.png|A [[horse]] equipped with iron horse armor and bound to a fence post by a [[lead]]. 13w21a-new-HorseUI-inventory.png|The GUI for horses implemented in [[Java Edition 13w21a|13w21a]], which allows the removal and switching of armor. GodSpawner.png|A golden horse armor found in a [[dungeon]] chest, which coincidentally contains an [[enchanted golden apple]]. Horses with armor.png|4 [[horse]]s equipped with [[leather]], [[iron]], [[gold]], and [[diamond]] armor. Leather Horse Armor 1.jpg|First image of leather horse armor. Leather Horse Armor 2.jpg|Second image of leather horse armor. Leather Horse Armor 3.jpg|Third image of leather horse armor. Leather Horse Armor 4.jpg|Fourth image of leather horse armor. Leather Horse Armor 5.jpg|Fifth image of leather horse armor. </gallery> == Notes == {{Notelist}} == References == {{Reflist}} {{items}} [[Category:Armor]] [[de:Rossharnisch]] [[es:Armadura para caballo]] [[fr:Armure pour cheval]] [[it:Bardatura]] [[ja:馬鎧]] [[ko:말 갑옷]] [[nl:Paardenharnas]] [[pl:Zbroja końska]] [[pt:Armadura para cavalo]] [[ru:Конская броня]] [[uk:Кінські обладунки]] [[zh:马铠]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Pants.png | Leather Chainmail Leggings.png | Chainmail Iron Leggings.png | Iron Diamond Leggings.png | Diamond Golden Leggings.png | Golden Netherite Leggings.png | Netherite </gallery> | durability = * Leather: 75 * Chainmail: 225 * Iron: 225 * Golden: 105 * Diamond: 495 * Netherite: 555 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=Leggings |A1= Leather;Gold Ingot;Iron Ingot;Diamond |B1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=Leggings |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Leggings |Netherite Ingot |Netherite Leggings |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings |description=The durability of the two leggings are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost. === Mob loot === If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted. [[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds. Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds. {{notelist|columns=1}} == Usage == Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the number of defense points added by leggings. {| class="wikitable" data-description="Defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|2}} |- !scope="row" | Golden | {{armor|3}} |- !scope="row" | Chain | {{armor|4}} |- !scope="row" | Iron | {{armor|5}} |- !scope="row" | Diamond | rowspan="2" | {{armor|6}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite leggings provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Durability" |- ! Material !Durability |- !scope="row" | Leather | 75 |- !scope="row" | Golden | 105 |- !scope="row" | Chain/Iron | 225 |- !scope="row" | Diamond | 495 |- !scope="row" | Netherite | 555 |} === Enchantments === Leggings can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |- | [[Swift Sneak]] || III || <ref group=note name="anvil"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather leggings are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail leggings are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron leggings are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold leggings are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond leggings are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite leggings are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of leggings' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather leggings are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain leggings are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron leggings are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold leggings are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond leggings are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite leggings are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather leggings are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather leggings' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of leggings' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Pants |spritetype=item |nameid=leather_leggings |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Leggings |spritetype=item |nameid=chainmail_leggings |form=item}} {{ID table |displayname=Iron Leggings |spritetype=item |nameid=iron_leggings |form=item}} {{ID table |displayname=Diamond Leggings |spritetype=item |nameid=diamond_leggings |form=item}} {{ID table |displayname=Golden Leggings |spritetype=item |nameid=golden_leggings |form=item}} {{ID table |displayname=Netherite Leggings |spritetype=item |nameid=netherite_leggings |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Pants |spritetype=item |nameid=leather_leggings |id=337 |form=item}} {{ID table |displayname=Chainmail Leggings |spritetype=item |nameid=chainmail_leggings |id=341 |form=item}} {{ID table |displayname=Iron Leggings |spritetype=item |nameid=iron_leggings |id=345 |form=item}} {{ID table |displayname=Diamond Leggings |spritetype=item |nameid=diamond_leggings |id=349 |form=item}} {{ID table |displayname=Golden Leggings |spritetype=item |nameid=golden_leggings |id=353 |form=item}} {{ID table |displayname=Netherite Leggings |spritetype=item |nameid=netherite_leggings |id=611 |form=item |foot=1}} === Item data === When leather pants are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{Cleanup|Split history into just leggings history}} {{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}} {{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}} |[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}} {{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings. |Leggings can be [[crafting|crafted]] and worn. |Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}} {{History|java alpha}} {{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}} |Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}} {{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds. |Blacksmith villagers now sell diamond leggings for 11–13 emeralds. |Blacksmith villagers now sell iron leggings for 8–9 emeralds. |Butchers now sell leather pants for 2–3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}} {{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]]. |[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing leggings.}} {{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor. |Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}} {{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with leggings.}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds. |Armorer villagers no longer sell diamond leggings. |Armorer villagers no longer sell iron leggings. |Leatherworkers now sell leather pants for 2–4 emeralds.}} {{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Leggings' durability affecting value has been removed. |Leggings now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}} {{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}} {{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}} {{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed. |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed. |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed. |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed. |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}} {{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again. |Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}} {{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings. |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}} {{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}} {{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed. |Netherite leggings can no longer be [[crafting|crafted]]. |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests. |Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}} {{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}} {{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}} {{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}} {{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants. |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}} {{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Leggings can be worn by mobs. |Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}} {{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests. |Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather pants can be found inside plains village tannery chests. |[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed. |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed. |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed. |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed. |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings. |Leather pants are now [[trading|sold]] by leather worker [[villager]]s. |Iron leggings and diamond leggings are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings. |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]]. |[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed. |Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}} {{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]]. |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]]. |Golden leggings can be found in [[ruined portal]] chests. |Golden and netherite leggings can be found in [[bastion remnant]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}} {{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}} {{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings. |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings. |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings. |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}} {{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed. |[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed. |[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed. |[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed. |[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set. |[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set. |[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set. |[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set. |[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}} {{History|foot}} == Issues == {{issue list}} == Gallery == === Enchanted Leggings === <gallery> File:Enchanted Leather Pants (item).gif File:Enchanted Chainmail Leggings (item).gif File:Enchanted Iron Leggings (item).gif File:Enchanted Golden Leggings (item).gif File:Enchanted Diamond Leggings (item).gif File:Enchanted Netherite Leggings (item).gif </gallery> <gallery> File:Enchanted Leather Leggings.gif File:Enchanted Chainmail Leggings.gif File:Enchanted Iron Leggings.gif File:Enchanted Golden Leggings.gif File:Enchanted Diamond Leggings.gif File:Enchanted Netherite Leggings.gif </gallery> == Notes == {{fnlist}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019 {{Items}} [[Category:Armor]] [[fr:Armure#Jambières]] [[ja:レギンス]] [[ko:각반]] [[pl:Nogawice]] [[pt:Calças]] [[zh:护腿]]</li></ul> | Chickens were added. | ||||
Chickens fall more slowly than other mobs and have a flapping animation, but still take fall damage on landing. | |||||
v1.0.17{{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}} {{exclusive|java}} {{Item | image = Debug Stick.gif | rarity = Epic | renewable = No | stackable = No }} The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]). == Obtaining == The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on. == Usage == The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order. It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref> The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens). == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Debug Stick |spritetype=item |nameid=debug_stick |form=item |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Debug Sticks}} </div> == History == {{History|java}} {{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}} {{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}} {{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|foot}} == Issues == The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref> {{issue list}} == Trivia == *An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref> == Gallery == <gallery> Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks. </gallery> == See also == *[[Block states]] == References == {{Reflist}} {{Items}} [[Category:Non-renewable resources]] [[de:Debug-Stab]] [[es:Palo de depuración]] [[fr:Bâton de débogage]] [[ja:デバッグ棒]] [[ko:디버그 막대기]] [[pl:Patyk debugujący]] [[pt:Graveto de depuração]] [[ru:Палка отладки]] [[zh:调试棒]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items. [[Category:Blocks]][[Category:Items]] [[ja:カテゴリ:ストレージ]] [[zh:Category:储物]]</li></ul> | Chickens are now immune to fall damage. | ||||
Java Edition Beta | |||||
1.0{{Extension DPL}}<ul><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item | title = Cooked Porkchop | image = Cooked Porkchop.png | renewable = Yes | heals = {{hunger|8}} | stackable = Yes (64) }} '''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]]. == Obtaining == {{see also|Tutorials/Animal farming|title1=Animal farming}} Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]]. === Mob loot === ==== Pigs ==== Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. ==== Hoglins ==== Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III. === Cooking === [[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Porkchop |Cooked Porkchop |0,35 }} === Trading === {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]]. Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}} {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald. === Chest loot === {{LootChestItem|cooked-porkchop}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]]. === Wolves === Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Piglins === [[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Cooked Porkchop |spritetype=item |nameid=cooked_porkchop |itemtags=piglin_food |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Porkchop |spritetype=item |nameid=cooked_porkchop |id=263 |form=item |foot=1}} == Achievements == {{load achievements|Pork Chop}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops. |Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]]. |Created by cooking [[raw porkchops]] in the inventory.}} {{History|java alpha}} {{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}} {{History|java beta}} {{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}} {{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]]. |Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]]. |Cooked porkchops now restore {{hunger|8}} to the food bar. |Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}} {{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}} {{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}} {{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}} {{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}} {{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}} {{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}} {{History||xbox=TU5|Cooked porkchops are now stackable to 64. |Cooked porkchops now fill [[hunger]] instead of [[health]].}} {{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečená kotleta]] [[de:Gebratenes Schweinefleisch]] [[es:Chuleta de cerdo cocinada]] [[fr:Côtelette de porc cuite]] [[hu:Sült sertésszelet]] [[ja:焼き豚]] [[nl:Gebraden varkensvlees]] [[pl:Pieczony schab]] [[pt:Costeleta de porco assada]] [[ru:Жареная свинина]] [[uk:Смажена свинина]] [[zh:熟猪排]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}} {{distinguish|World}} {{Item | image = Map Zoom 4.png | renewable = Yes | stackable = Yes (64) }} A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks. ==Obtaining== ===Crafting=== {{crafting |head=1 |showname=0 |showdescription=1 |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Compass |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Empty Map |type= Miscellaneous |description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}. When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps. }} {{crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Paper |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Empty Map |type= Miscellaneous |description={{only|bedrock}} This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]]. |foot=1 }} === Natural generation === ==== Chest loot ==== {{LootChestItem|empty-map,map }} === Cartography table === A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}} === Starting map === {{exclusive|bedrock|section=1}} When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it. === Trading === Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades. {{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map. == Usage == {{See also|Tutorials/Mapping}} === Mapping === Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area. To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible. When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map. While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual. Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]]. {{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether. A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques. Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free. A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed. === Map content === {{Main|Map item format}} Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps. {{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification. {{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map. {| class="wikitable" |- ! style="width: 300px;" | {{el|je}} ! style="width: 300px;" | {{el|be}} |- | style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]] | style="text-align: center;" | [[File:Map item BE.png|216px]] |- | Biome colors on ''Java Edition''. | Biome colors on ''Bedrock Edition''. |- |} Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface. A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]). Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge. === Player marker and pointer === {{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map. * '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block) * '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel) * '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel) * '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel) * '''Level 4/4 :''' 2048×2048 blocks (16×16 blocks per map pixel) {{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}} {{crafting |name=Map<br>(with marker) |ingredients=[[Map]] or Empty Map +<br>[[Compass]] |showdescription=1 |Map (no markers);Empty Map |Compass |Output= Locator Map;Empty Locator Map |type= Miscellaneous |description={{el|be}} only. Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map. |foot=1 }} {{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map. === Zooming out === [[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]] A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level. A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible. {{Crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Map;Locator Map |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Map;Locator Map |showdescription=1 |description=Locator Map {{el|be}} only. }} {{/BE|zoom}} ==== Zoom details ==== The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4). {| class="wikitable" style="text-align: center" data-description="Zoom levels" ! colspan="2" | ! Zoom step 0 ! Zoom step 1 ! Zoom step 2 ! Zoom step 3 ! Zoom step 4 |- ! colspan="2" | | [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]] | [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]] | [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]] | [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]] | [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]] |- ! colspan="2" | Zoom level | 0/4 | 1/4 | 2/4 | 3/4 | 4/4 |- ! colspan="2" | 1 map pixel represents | 1 block | 2×2 blocks | 4×4 blocks | 8×8 blocks | 16×16 blocks<br>(1×1 chunk) |- ! colspan="2" | Scaling ratio | 1:1 | 1:2 | 1:4 | 1:8 | 1:16 |- ! rowspan="2" colspan="2" | Map covers an area of | 128×128 blocks | 256×256 blocks | 512×512 blocks | 1024×1024 blocks | 2048×2048 blocks |- | 8×8 chunks | 16×16 chunks | 32×32 chunks | 64×64 chunks | 128×128 chunks |- ! colspan="2" | Smallest discernible features | Blocks | Trees, Paths | Lakes, Buildings | Mountains, Rivers | Biomes, Mountain Ranges |- ! colspan="2" | Use cases | Pixel art, Base plans | Base surroundings | Structure mapping | Landscape mapping | Biome mapping |- ! rowspan="2" | Total paper needed to zoom out from Level 0 ! in anvil{{only|bedrock|short=1}} or crafting table | - | {{ItemSprite|Paper}} 8 | {{ItemSprite|Paper}} 16 | {{ItemSprite|Paper}} 24 | {{ItemSprite|Paper}} 32 |- ! in cartography table | - | {{ItemSprite|Paper}} 1 | {{ItemSprite|Paper}} 2 | {{ItemSprite|Paper}} 3 | {{ItemSprite|Paper}} 4 |} Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area. At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map. {{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID. === Cloning === [[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]] A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map. A [[cartography table]] can also be used to clone a map. The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring. In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory. It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map. {{/BE|clone}} === Crafting ingredient === {{crafting usage|Map, Empty Map}} === Marking points === {{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map. If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation. [[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]] {{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed. If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. {| class="wikitable" |- ! style="width: 300px;" | {{el|je}} ! style="width: 300px;" | {{el|be}} |- | style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]] | style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]] |- | How every banner appears {{IN|java}} on a map, including named banners. | {{IN|bedrock}} this is how a locator map shows map markers while held by a player. |- |} ===Locking=== [[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]] Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture. {| class="wikitable" style="text-align: center;" |- ! Condition ! style="width: 200px;" | Newly created map ! style="width: 200px;" | Map after terrain alteration |- ! Unlocked map | [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]] |- ! Locked map | [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]] |- |} {{-}} == Sounds == {{Edition|Java}}: {{Sound table |rowspan=2 |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |subtitle=Map drawn |source=player |description=When a map is drawn |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Map drawn |source=block |description=When a map is edited using a cartography table |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |source=block |description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}} |id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}} |volume=0.8 |pitch=1.0}} {{Sound table |type=bedrock |source=block |description=When a map is edited using a cartography table |id=ui.cartography_table.take_result |volume=0.8 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Empty Map |spritetype=item |nameid=map |form=item}} {{ID table |displayname=Map |spritetype=item |nameid=filled_map |form=item |translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}} |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Empty Map |spritetype=item |nameid=empty_map |aliasid=emptymap |id=515 |form=item |translationkey=item.emptyMap.name, item.emptyLocatorMap.name}} {{ID table |displayname=Map |spritetype=item |spritename=map-be |nameid=filled_map |aliasid=map |id=420 |form=item |translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name |foot=1}} === Metadata === {{see also|Bedrock Edition data values}} {{IN|bedrock}}, maps use the following data values: {{/DV}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Maps}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. === Map icons === {{see also|Player.dat format|Map item format|map_icons.png}} Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref> [[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]] [[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]] {| class="wikitable" |- ! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames? |- | 0 || ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No |- | 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes |- | 2 || ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No |- | 3 || ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No |- | 4 || ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes |- | 5 ||5 |<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes |- | 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No |- | 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No |- | 8 ||14 |<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes |- | 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes |- | 10 - 25 || ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes |- | 26 ||4 |<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes |- | || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker | Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No |- | || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}} |Other players |Yes |- | || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker | Other players || No |- | || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker | Other players || No |- | - |12 | || [[File:Green Point (texture) BE1.png|16px]] Green Triangle | Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes |} It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world. == Achievements == {{load achievements|Map Room}} == History == {{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}} {{more images|section=24|{{bug|MC-72962}}}} {{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}} {{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}} {{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}} {{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s. |Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}} {{History||1.8.1|Maps now work both while walking and flying.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive. |Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}} {{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.) |Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. |The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located. |Maps now align to a grid, making it easier to create adjacent maps. |Maps can now be zoomed out (but not zoomed in). |Maps can now be cloned and scaled.}} {{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map. |Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}} {{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}} {{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]]. |More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}} {{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}} {{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}} {{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}} {{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4. |A crafting recipe has been added for zooming in maps.}} {{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}} {{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]]. |The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}} {{History|||snap=15w49a|Map making now uses armor equipping sounds.}} {{History||1.11|snap=16w39a|Maps now work in [[the End]]. |Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]]. |Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}} {{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395. |Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead. |Map IDs are no longer limited to 32,768.}} {{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}} {{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}} {{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}} {{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}} {{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}} {{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}} {{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]]. |Maps can now be locked by using a [[glass pane]] with a cartography table. |The recipes for cloning and zooming out maps have been removed.}} {{History|||snap=19w06a|Map making is now silent again.}} {{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps. |Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid. |Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position. |Maps can be zoomed using an anvil.}} {{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom. |Empty maps now have a "Create Map" button to initialize them.}} {{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}} {{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}} {{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}} {{History|pocket}} {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could. |Maps can now be found inside [[stronghold]] library [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}} {{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps". |Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||?|The texture of the filled map overlay has been changed.}} {{History||?|Maps now function in dimensions other than the dimension in which they were created.}} {{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s. |[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s. |Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}} {{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]]. |Empty locator maps can now be [[trading|bought]] from cartographer villagers.}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. |The [[player]] spawns with a free map. |Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}} {{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}} {{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}} {{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all. * In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. * The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make. * Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story. * Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup. * A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update. * Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide. * On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu. * Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions. * A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps. == Gallery == <gallery> MapItem1.png|A fully zoomed map. MapRotation.png|Having a map in hand does not stop the ability to see ahead. MapItem3.png|A world being recorded onto a map. Mcmap4.png|Nearly fully explored map. Zoomed Map.png|A map edited to the scale of 1. Sky Map.png|A map mapping the [[Sky Dimension]]. MapOfVillage.png|A village and how it is represented on a map. Pumpkin map.png|A map containing a custom image made by placing a large number of blocks. Complete Map.png|A completely explored map. MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps. Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly. Large Biome Map.png|A map of a [[Large Biomes]] world. Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]]. Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map. MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps. Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left. Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea. Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13. Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13. Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13. Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13. Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''. Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''. </gallery> === The Nether === <gallery> Nethermap.png|A map in [[the Nether]]. Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]]. </gallery> === The End === <gallery> Jeb End Map.png|The first image of a map in [[the End]]. Endmap.png|A map in the End. </gallery> === Maps in item frames === <gallery> FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]]. Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake. Minecraft maps 3by3.png|A collection of 9 connected full maps. Full Map.png|A combination of 25 maps pasted together as one map. Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome. Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together. Comparing Maps.png|The comparison between 3 zooms of maps. SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s. MapWallWithMarkers.png|A 3x3 map wall with banner markers. HEYYEYAAEYAAAEYAEYAA.png|He-Man map art. Map Player Icons 1.png|First image of player icons on maps. Map Player Icons 2.png|Second image of player icons on maps. </gallery> == See also == * [[Explorer Map]] * [[Clock]] * [[Tutorials/Navigation|Navigation]] == References == {{Reflist}} {{Items}} [[cs:Mapa]] [[de:Karte]] [[es:Mapa]] [[fr:Carte (objet)]] [[hu:Térkép (tárgy)]] [[ja:地図]] [[ko:지도]] [[nl:Kaart]] [[pl:Mapa]] [[pt:Mapa]] [[ru:Карта]] [[tr:Harita]] [[th:แผนที่]] [[uk:Мапа]] [[zh:地图]] [[Category:Renewable resources]]</li></ul></nowiki> | Eggs are now throwable, with a chance to spawn a chicken on impact. | ||||
1.8{{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item | image = Firework Star.png | renewable = * '''Trail Effect''': No * '''All Others''': Yes | stackable = Yes (64) }} '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s. == Obtaining == In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye". --> {{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous }} {{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 }} </div> == Usage == The only usage of firework stars is to create [[firework rocket]]s. === Crafting ingredient === {{crafting usage|match=end}} == Effects == === Shape effects === A firework star can have only one shape effect. {| class="wikitable" |+ Shape Effects ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr> ! Ingredient ! Effect ! Sample Animation |- | 0 | None | Small Ball explosion (default) | [[File:Firework Star (Small Sphere).gif|200px]] |- | 1 | {{ItemLink|Fire Charge}} | Large Ball explosion and heavy sound. | [[File:Firework Star (Large Sphere).gif|200px]] |- | 2 | {{ItemLink|Gold Nugget}} | Star-shaped explosion | [[File:Firework Star (Star Shape).gif|200px]] |- | 3 | {{BlockLink|id=Heads|Head}} (any) | Creeper-shaped (Creeper Face) explosion | [[File:Firework Star (Creeper Shape).gif|200px]] |- | 4 | {{ItemLink|Feather}} | Burst explosion | [[File:Firework Star (Burst).gif|200px]] |} === Additional effects === In addition to the shape effects, any combination of these additional effects may be added to a firework star. {| class="wikitable" |+ Additional Effects ! Ingredient ! Effect ! Sample Animation |- | None | Default | [[File:Firework Star (Small Sphere).gif|200px]] |- | {{ItemLink|Glowstone Dust}} | Twinkle (Crackle effect and sounds after the explosion) | [[File:Firework Star (Twinkle effect).gif|200px]] |- | {{ItemLink|Diamond}} | Trail effect after the explosion | [[File:Firework Star (Trail effect).gif|200px]] |- | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}} | Twinkle + Trail effect after the explosion | [[File:Firework Star (Twinkle and Trail effect).gif|200px]] |} == Sounds == {{see also|Firework_Rocket#Sounds}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Firework Star |spritetype=item |nameid=firework_star |aliasid=fireworkscharge |id=520 |form=item |translationkey=item.fireworksCharge.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Firework Stars}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Video == <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div> == History == {{History|java}} {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}} {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars. |Firework stars cannot be obtained within the Creative inventory.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars. * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]]. == Gallery == <gallery> File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect. </gallery> {{Items}} [[cs:Ohňostrojová hvězda]] [[de:Feuerwerksstern]] [[es:Estrella de fuegos artificiales]] [[fr:Étoile de feu d'artifice]] [[hu:Tűzijáték csillag]] [[it:Stella pirotecnica]] [[ja:花火の星]] [[ko:폭죽 탄약]] [[nl:Vuurwerkster]] [[pl:Gwiazdka pirotechniczna]] [[pt:Estrela de fogo de artifício]] [[ru:Пиротехническая звезда]] [[uk:Зірка феєрверку]] [[zh:烟火之星]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}} {{Item | image = [[File:Brick JE2 BE2.png|32px]] | stackable = Yes (64) | renewable = Yes }} A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s. == Obtaining == === Smelting === A brick can be obtained by smelting a [[clay ball]]. {{Smelting |Clay Ball |Brick |0,3 }} === Mining === When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of. === Loot === {{LootChestItem|brick}} === Trading === Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]]. == Usage == Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s. === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brick |spritetype=item |nameid=brick |id=383 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}} {{History|java}} {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}} {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}} {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Bricks can now be obtained by smelting clay balls. |Bricks are now used to craft [[brick block]]s.}} {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}} {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s. |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Cihla]] [[de:Ziegel]] [[es:Ladrillo]] [[fr:Brique]] [[hu:Tégla]] [[it:Mattone]] [[ja:レンガ]] [[ko:벽돌 (아이템)]] [[nl:Baksteen]] [[pl:Cegła]] [[pt:Tijolo]] [[ru:Кирпич]] [[th:อิฐ]] [[uk:Цеглина]] [[zh:红砖]]</li></ul> | Pre-release | Chickens now drop raw chicken. Before this, chickens dropped only feathers upon death. | |||
Chickens now run away when attacked. | |||||
Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item | image = Enchanted Golden Apple.png | rarity = Epic | heals = {{hunger|4}} | effects = * {{EffectLink|Absorption}} IV (2:00) * {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}} * {{EffectLink|Fire Resistance}} (5:00) * {{EffectLink|Resistance}} (5:00) | renewable = No | stackable = Yes (64) }} An '''enchanted golden apple''' ({{in|je}}), notch apple, or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed. == Obtaining == === Chest loot === {{LootChestItem|enchanted-golden-apple}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]]. The enchanted golden apple provides: * [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health) * [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage. * [[Fire Resistance]] I for 5 minutes * [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes === Horses === Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes. === Crafting ingredient === {{crafting usage|Enchanted Golden Apple|match=start}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]). == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Enchanted Golden Apple |spritetype=item |nameid=enchanted_golden_apple |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Enchanted Golden Apple |spritetype=item |nameid=enchanted_golden_apple |aliasid=appleenchanted |id=259 |form=item |translationkey=item.appleEnchanted.name |foot=1}} == Achievements == {{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples. |Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]]. |Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes). |Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]]. |Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}} {{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}} {{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}} {{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}} {{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}} {{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}} {{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable. |Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}} {{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}} {{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}} {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}} {{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}} {{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}} {{History|bedrock}} {{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}} {{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}} {{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}} {{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s. |[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference. == Gallery == <gallery> GoldenAppleComparison.png|A comparison of the two golden apple variations. EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple. Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}. GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple. GodPortal.png|An enchanted golden apple found in a ruined portal chest. GodSpawner.png|An enchanted golden apple found in a monster room chest. </gallery> {{Items}} [[Category:Non-renewable resources]] [[Category:Food]] [[de:Verzauberter goldener Apfel]] [[es:Manzana dorada encantada]] [[fr:pomme dorée enchantée]] [[ja:エンチャントされた金のリンゴ]] [[pt:Maçã dourada encantada]] [[th:แอปเปิ้ลทองร่ายมนตร์]] [[zh:附魔金苹果]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item | image = Magenta Dye.png | renewable = Yes | stackable = Yes (64) }} '''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]]. == Obtaining == === Crafting === {{Crafting |head=1 |showdescription=1 |showname=0 |Allium |Output=Magenta Dye |type=Material }} {{Crafting |Lilac |Output=Magenta Dye,2 |type=Material }} {{Crafting |Purple Dye |Pink Dye |Output=Magenta Dye,2 |type=Material }} {{Crafting |Blue Dye |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material }} {{Crafting |Lapis Lazuli |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material |description={{only|bedrock|education}} }} {{Crafting |Blue Dye |Red Dye |Red Dye |White Dye |Output=Magenta Dye,4 |type=Material }} {{Crafting |Lapis Lazuli;Lapis Lazuli;Blue Dye |Red Dye;Red Dye;Red Dye |Red Dye;Red Dye;Red Dye |Bone Meal;White Dye;Bone Meal |Output=Magenta Dye,4 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 magenta dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Magenta Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Magenta Dye |spritetype=item |nameid=magenta_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Magenta Dye |spritetype=item |nameid=magenta_dye |aliasid=dye / 13 |id=408 |form=item |translationkey=item.dye.magenta.name |foot=1}} == Video == {{yt|IkaIFDQJNUU}} == History == {{History|java beta}} {{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}} {{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]]. |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}} {{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}} {{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}} {{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]]. |Magenta dye can now be used to craft magenta wool.}} {{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}} {{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}} {{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s. |Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s. |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|PS4}} {{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[Category:Dyes]] [[cs:Purpurové barvivo]] [[de:Magenta Farbstoff]] [[es:Tinte magenta]] [[fr:Teinture magenta]] [[hu:Bíborvörös festék]] [[ja:赤紫色の染料]] [[ko:자홍색 염료]] [[nl:Magenta kleurstof]] [[pl:Karmazynowy barwnik]] [[pt:Corante magenta]] [[ru:Сиреневый краситель]] [[zh:品红色染料]] [[Category:Renewable resources]]</li></ul> | Beta 1.9 Prerelease 2 | Chickens can now be bred using wheat. | |||
Beta 1.9 Prerelease 3 | Added baby chickens. | ||||
RC1 | Thrown eggs can now hatch baby chickens. | ||||
1.2.1{{Extension DPL}}<ul><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}} {{Item | image = Spawn Egg.png | extratext = View [[#Gallery|all renders]] | stackable = Yes (64), the same type of spawn egg only | renewable = No }} {{Many images}} A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly. == Obtaining == Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}. == Usage == A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played. Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world. The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]]. === Dispensers === A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired. === Baby mobs === If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}} Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult. === Monster spawners === All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged. === Renaming === A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob. === Survival mode === Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival. == List of spawn eggs == There is a spawn egg for almost every mob in the game; exceptions are listed below this table. {| class="wikitable" data-description="Spawn eggs and availability" ! Egg ! Spawns ! Notes |- ! colspan="4"| Hostile and neutral mobs |- | align="center"| {{InvSprite|Bee Spawn Egg}} | {{EntityLink|Bee}} | Bees have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Blaze Spawn Egg}} | {{EntityLink|Blaze}} | |- |align="center"| {{InvSprite|Bogged Spawn Egg}} | {{EntityLink|Bogged}} | |- |align="center"| {{InvSprite|Cave Spider Spawn Egg}} | {{EntityLink|Cave Spider}} | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}} |- |align="center"| {{InvSprite|Creeper Spawn Egg}} | {{EntityLink|Creeper}} | Creepers can never spawn [[Creeper#Charged creeper|charged]]. |- |align="center"| {{InvSprite|Dolphin Spawn Egg}} | {{EntityLink|Dolphin}} | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby. |- |align="center" |{{InvSprite|Drowned Spawn Egg}} | {{EntityLink|Drowned}} | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref> |- |align="center"| {{InvSprite|Elder Guardian Spawn Egg}} | {{EntityLink|Elder Guardian}} | |- |align="center"| {{InvSprite|Ender Dragon Spawn Egg}} | {{EntityLink|Ender Dragon}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Enderman Spawn Egg}} | {{EntityLink|Enderman}} | Endermen spawn neutral and not holding a block. |- |align="center"| {{InvSprite|Endermite Spawn Egg}} | {{EntityLink|Endermite}} | |- |align="center"| {{InvSprite|Evoker Spawn Egg}} | {{EntityLink|Evoker}} | |- |align="center"| {{InvSprite|Ghast Spawn Egg}} | {{EntityLink|Ghast}} | |- |align="center"| {{InvSprite|Goat Spawn Egg}} | {{EntityLink|Goat}} |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat. |- |align="center"| {{InvSprite|Guardian Spawn Egg}} | {{EntityLink|Guardian}} | |- |align="center"| {{InvSprite|Hoglin Spawn Egg}} | {{EntityLink|Hoglin}} | Hoglins have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Husk Spawn Egg}} | {{EntityLink|Husk}} | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/> |- |align="center"| {{InvSprite|Iron Golem Spawn Egg}} | {{EntityLink|Iron Golem}} |These golems are neutral like the [[village]] golems. |- |align="center"| {{InvSprite|Llama Spawn Egg}} | {{EntityLink|Llama}} | Llamas spawn untamed and have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Magma Cube Spawn Egg}} | {{EntityLink|Magma Cube}} | Magma cubes spawn with a random size. |- |align="center"| {{InvSprite|Panda Spawn Egg}} | {{EntityLink|Panda}} | Pandas spawn with a random personality and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Phantom Spawn Egg}} | {{EntityLink|Phantom}} | |- |align="center"| {{InvSprite|Piglin Spawn Egg}} | {{EntityLink|Piglin}} | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]]. |- |align="center"| {{InvSprite|Piglin Brute Spawn Egg}} | {{EntityLink|Piglin Brute}} | Piglin brutes never spawn with armor. |- |align="center"| {{InvSprite|Pillager Spawn Egg}} | {{EntityLink|Pillager}} | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]]. |- |align="center"| {{InvSprite|Polar Bear Spawn Egg}} | {{EntityLink|Polar Bear}} | Polar bears have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Ravager Spawn Egg}} | {{EntityLink|Ravager}} | Ravagers never spawn being ridden by [[illager]]s. |- |align="center"| {{InvSprite|Shulker Spawn Egg}} | {{EntityLink|Shulker}} | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed. |- |align="center"| {{InvSprite|Silverfish Spawn Egg}} | {{EntityLink|Silverfish}} | |- |align="center"| {{InvSprite|Skeleton Spawn Egg}} | {{EntityLink|Skeleton}} |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Slime Spawn Egg}} | {{EntityLink|Slime}} | Slimes spawn with a random size. |- |align="center"| {{InvSprite|Spider Spawn Egg}} | {{EntityLink|Spider}} | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}. |- |align="center"| {{InvSprite|Stray Spawn Egg}} | {{EntityLink|Stray}} | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]]. |- |align="center"| {{InvSprite|Trader Llama Spawn Egg}} | {{EntityLink|Trader Llama}} | |- |align="center"| {{InvSprite|Vex Spawn Egg}} | {{EntityLink|Vex}} | |- |align="center"| {{InvSprite|Vindicator Spawn Egg}} | {{EntityLink|Vindicator}} | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]]. |- |align="center"| {{InvSprite|Warden Spawn Egg}} | {{EntityLink|Warden}} | |- |align="center"| {{InvSprite|Witch Spawn Egg}} | {{EntityLink|Witch}} | |- |align="center"| {{InvSprite|Wither Spawn Egg}} | {{EntityLink|Wither}} | Only accessible via commands to prevent accidental destruction of player builds. |- |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}} | {{EntityLink|Wither Skeleton}} | |- |align="center"| {{InvSprite|Wolf Spawn Egg}} | {{EntityLink|Wolf}} | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Zoglin Spawn Egg}} | {{EntityLink|Zoglin}} | |- |align="center"| {{InvSprite|Zombie Spawn Egg}} | {{EntityLink|Zombie}} | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}. |- |align="center"| {{InvSprite|Zombie Villager Spawn Egg}} | {{EntityLink|Zombie Villager}} | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}. {{IN|bedrock}}, they never spawn with equipment. |- |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}} | {{EntityLink|Zombified Piglin}} | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]]. |- !colspan="4"| Passive mobs |- |align="center"| {{InvSprite|Spawn Agent}} | {{EntityLink|Agent}} | |- |align="center"| {{InvSprite|Allay Spawn Egg}} | {{EntityLink|Allay}} | |- |align="center"| {{InvSprite|Axolotl Spawn Egg}} | {{EntityLink|Axolotl}} |Axolotls' skins are randomized and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Bat Spawn Egg}} | {{EntityLink|Bat}} | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it. |- |align="center"| {{InvSprite|Camel Spawn Egg}} | {{EntityLink|Camel}} | |- |align="center"| {{InvSprite|Cat Spawn Egg}} | {{EntityLink|Cat}} | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Chicken Spawn Egg}} | {{EntityLink|Chicken}} | Chickens have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Cod Spawn Egg}} | {{EntityLink|Cod}} |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally. |- |align="center"| {{InvSprite|Cow Spawn Egg}} | {{EntityLink|Cow}} | Cows have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Donkey Spawn Egg}} | {{EntityLink|Donkey}} | Donkeys spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Fox Spawn Egg}} | {{EntityLink|Fox}} | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Frog Spawn Egg}} | {{EntityLink|Frog}} | Frog skins are biome-dependent. |- |align="center"| {{InvSprite|Glow Squid Spawn Egg}} | {{EntityLink|Glow Squid}} | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Horse Spawn Egg}} | {{EntityLink|Horse}} | Horses spawn untamed and have a 20% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mooshroom Spawn Egg}} | {{EntityLink|Mooshroom}} | Mooshrooms always spawn red and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Mule Spawn Egg}} | {{EntityLink|Mule}} | Mules have a 20% chance of spawning as a baby. |- |align=“center” | {{InvSprite|Spawn NPC}} | {{EntityLink|NPC}} |There is an equal chance of spawning each of the 5 variants of this mob from the egg. |- |align="center"| {{InvSprite|Ocelot Spawn Egg}} | {{EntityLink|Ocelot}} | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens. |- |align="center"| {{InvSprite|Parrot Spawn Egg}} | {{EntityLink|Parrot}} | Parrots spawn untamed and with a random color. |- |align="center"| {{InvSprite|Pig Spawn Egg}} | {{EntityLink|Pig}} | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Pufferfish Spawn Egg}} | {{EntityLink|Pufferfish}} | |- |align="center"| {{InvSprite|Rabbit Spawn Egg}} | {{EntityLink|Rabbit}} | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby. |- |align="center"| {{InvSprite|Salmon Spawn Egg}} | {{EntityLink|Salmon}} | {{IN|bedrock}}, salmon spawn with a random size. |- |align="center"| {{InvSprite|Sheep Spawn Egg}} | {{EntityLink|Sheep}} | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}} | {{EntityLink|Skeleton Horse}} | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap. |- |align="center"| {{InvSprite|Sniffer Spawn Egg}} | {{EntityLink|Sniffer}} |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]] |- |align="center"| {{InvSprite|Snow Golem Spawn Egg}} | {{EntityLink|Snow Golem}} | |- |align="center"| {{InvSprite|Squid Spawn Egg}} | {{EntityLink|Squid}} | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Strider Spawn Egg}} | {{EntityLink|Strider}} | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]]. |- |align="center"| {{InvSprite|Tadpole Spawn Egg}} | {{EntityLink|Tadpole}} | Also spawned from [[frogspawn]]. |- |align="center"| {{InvSprite|Tropical Fish Spawn Egg}} | {{EntityLink|Tropical Fish}} | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants. |- |align="center"| {{InvSprite|Turtle Spawn Egg}} | {{EntityLink|Turtle}} | Turtles have a 10% chance of spawning as a baby. |- |align="center"| {{InvSprite|Villager Spawn Egg}} | {{EntityLink|Villager}} | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby. |- |align="center"| {{InvSprite|Wandering Trader Spawn Egg}} | {{EntityLink|Wandering Trader}} | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas. |- |align="center"| {{InvSprite|Zombie Horse Spawn Egg}} | {{EntityLink|Zombie Horse}} | Zombie horses have a 20% chance of spawning as a baby. |} === Mobs without spawn eggs === The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist. {| class="wikitable" data-description="spawn eggs and availability" ! Mob ! Reason |- ! colspan="2" | Variants |- ! {{EntityLink|Brown Mooshroom}} | Shares ID with red variant |- ! colspan="2" | Other mobs |- ! {{EntityLink|Giant}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |- ! {{EntityLink|Illusioner}} | Unused<ref>{{bug|MC-257115|||WAI}}</ref> |} === Education Edition spawn eggs === These spawn eggs exist {{in|education}} and {{in|bedrock}}: * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}} * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}} The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities. === Minecraft Earth spawn eggs === These unused spawn egg textures existed {{in|earth}}: * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}} * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}} * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}} * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}} === April Fools spawn eggs === * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}} == Sounds == When a mob is spawned, it immediately makes its ambient sound. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |form=item}} {{ID table |displayname=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |form=item}} {{ID table |displayname=Bat Spawn Egg |spritetype=item |nameid=bat_spawn_egg |form=item}} {{ID table |displayname=Bee Spawn Egg |spritetype=item |nameid=bee_spawn_egg |form=item}} {{ID table |displayname=Blaze Spawn Egg |spritetype=item |nameid=blaze_spawn_egg |form=item}} {{ID table |displayname=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |form=item}} {{ID table |displayname=Cat Spawn Egg |spritetype=item |nameid=cat_spawn_egg |form=item}} {{ID table |displayname=Cave Spider Spawn Egg |spritetype=item |nameid=cave_spider_spawn_egg |form=item}} {{ID table |displayname=Chicken Spawn Egg |spritetype=item |nameid=chicken_spawn_egg |form=item}} {{ID table |displayname=Cod Spawn Egg |spritetype=item |nameid=cod_spawn_egg |form=item}} {{ID table |displayname=Cow Spawn Egg |spritetype=item |nameid=cow_spawn_egg |form=item}} {{ID table |displayname=Creeper Spawn Egg |spritetype=item |nameid=creeper_spawn_egg |form=item}} {{ID table |displayname=Dolphin Spawn Egg |spritetype=item |nameid=dolphin_spawn_egg |form=item}} {{ID table |displayname=Donkey Spawn Egg |spritetype=item |nameid=donkey_spawn_egg |form=item}} {{ID table |displayname=Drowned Spawn Egg |spritetype=item |nameid=drowned_spawn_egg |form=item}} {{ID table |displayname=Elder Guardian Spawn Egg |spritetype=item |nameid=elder_guardian_spawn_egg |form=item}} {{ID table |displayname=Ender Dragon Spawn Egg |spritetype=item |nameid=ender_dragon_spawn_egg |form=item}} {{ID table |displayname=Enderman Spawn Egg |spritetype=item |nameid=enderman_spawn_egg |form=item}} {{ID table |displayname=Endermite Spawn Egg |spritetype=item |nameid=endermite_spawn_egg |form=item}} {{ID table |displayname=Evoker Spawn Egg |spritetype=item |nameid=evoker_spawn_egg |form=item}} {{ID table |displayname=Fox Spawn Egg |spritetype=item |nameid=fox_spawn_egg |form=item}} {{ID table |displayname=Frog Spawn Egg |spritetype=item |nameid=frog_spawn_egg |form=item}} {{ID table |displayname=Ghast Spawn Egg |spritetype=item |nameid=ghast_spawn_egg |form=item}} {{ID table |displayname=Glow Squid Spawn Egg |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |form=item}} {{ID table |displayname=Goat Spawn Egg |spritetype=item |nameid=Goat_spawn_egg |form=item}} {{ID table |displayname=Guardian Spawn Egg |spritetype=item |nameid=guardian_spawn_egg |form=item}} {{ID table |displayname=Hoglin Spawn Egg |spritetype=item |nameid=hoglin_spawn_egg |form=item}} {{ID table |displayname=Horse Spawn Egg |spritetype=item |nameid=horse_spawn_egg |form=item}} {{ID table |displayname=Husk Spawn Egg |spritetype=item |nameid=husk_spawn_egg |form=item}} {{ID table |displayname=Iron Golem Spawn Egg |spritetype=item |nameid=iron_golem_spawn_egg |form=item}} {{ID table |displayname=Llama Spawn Egg |spritetype=item |nameid=llama_spawn_egg |form=item}} {{ID table |displayname=Magma Cube Spawn Egg |spritetype=item |nameid=magma_cube_spawn_egg |form=item}} {{ID table |displayname=Mooshroom Spawn Egg |spritetype=item |nameid=mooshroom_spawn_egg |form=item}} {{ID table |displayname=Mule Spawn Egg |spritetype=item |nameid=mule_spawn_egg |form=item}} {{ID table |displayname=Ocelot Spawn Egg |spritetype=item |nameid=ocelot_spawn_egg |form=item}} {{ID table |displayname=Panda Spawn Egg |spritetype=item |nameid=panda_spawn_egg |form=item}} {{ID table |displayname=Parrot Spawn Egg |spritetype=item |nameid=parrot_spawn_egg |form=item}} {{ID table |displayname=Phantom Spawn Egg |spritetype=item |nameid=phantom_spawn_egg |form=item}} {{ID table |displayname=Pig Spawn Egg |spritetype=item |nameid=pig_spawn_egg |form=item}} {{ID table |displayname=Piglin Spawn Egg |spritetype=item |nameid=piglin_spawn_egg |form=item}} {{ID table |displayname=Piglin Brute Spawn Egg |spritetype=item |nameid=piglin_brute_spawn_egg |form=item}} {{ID table |displayname=Pillager Spawn Egg |spritetype=item |nameid=pillager_spawn_egg |form=item}} {{ID table |displayname=Polar Bear Spawn Egg |spritetype=item |nameid=polar_bear_spawn_egg |form=item}} {{ID table |displayname=Pufferfish Spawn Egg |spritetype=item |nameid=pufferfish_spawn_egg |form=item}} {{ID table |displayname=Rabbit Spawn Egg |spritetype=item |nameid=rabbit_spawn_egg |form=item}} {{ID table |displayname=Ravager Spawn Egg |spritetype=item |nameid=ravager_spawn_egg |form=item}} {{ID table |displayname=Salmon Spawn Egg |spritetype=item |nameid=salmon_spawn_egg |form=item}} {{ID table |displayname=Sheep Spawn Egg |spritetype=item |nameid=sheep_spawn_egg |form=item}} {{ID table |displayname=Shulker Spawn Egg |spritetype=item |nameid=shulker_spawn_egg |form=item}} {{ID table |displayname=Silverfish Spawn Egg |spritetype=item |nameid=silverfish_spawn_egg |form=item}} {{ID table |displayname=Skeleton Spawn Egg |spritetype=item |nameid=skeleton_spawn_egg |form=item}} {{ID table |displayname=Skeleton Horse Spawn Egg |spritetype=item |nameid=skeleton_horse_spawn_egg |form=item}} {{ID table |displayname=Slime Spawn Egg |spritetype=item |nameid=slime_spawn_egg |form=item}} {{ID table |displayname=Sniffer Spawn Egg |spritetype=item |nameid=sniffer_spawn_egg |form=item}} {{ID table |displayname=Snow Golem Spawn Egg |spritetype=item |nameid=snow_golem_spawn_egg |form=item}} {{ID table |displayname=Spider Spawn Egg |spritetype=item |nameid=spider_spawn_egg |form=item}} {{ID table |displayname=Squid Spawn Egg |spritetype=item |nameid=squid_spawn_egg |form=item}} {{ID table |displayname=Stray Spawn Egg |spritetype=item |nameid=stray_spawn_egg |form=item}} {{ID table |displayname=Strider Spawn Egg |spritetype=item |nameid=strider_spawn_egg |form=item}} {{ID table |displayname=Tadpole Spawn Egg |spritetype=item |nameid=tadpole_spawn_egg |form=item}} {{ID table |displayname=Trader Llama Spawn Egg |spritetype=item |nameid=trader_llama_spawn_egg |form=item}} {{ID table |displayname=Tropical Fish Spawn Egg |spritetype=item |nameid=tropical_fish_spawn_egg |form=item}} {{ID table |displayname=Turtle Spawn Egg |spritetype=item |nameid=turtle_spawn_egg |form=item}} {{ID table |displayname=Vex Spawn Egg |spritetype=item |nameid=vex_spawn_egg |form=item}} {{ID table |displayname=Villager Spawn Egg |spritetype=item |nameid=villager_spawn_egg |form=item}} {{ID table |displayname=Vindicator Spawn Egg |spritetype=item |nameid=vindicator_spawn_egg |form=item}} {{ID table |displayname=Wandering Trader Spawn Egg |spritetype=item |nameid=wandering_trader_spawn_egg |form=item}} {{ID table |displayname=Warden Spawn Egg |spritetype=item |nameid=warden_spawn_egg |form=item}} {{ID table |displayname=Witch Spawn Egg |spritetype=item |nameid=witch_spawn_egg |form=item}} {{ID table |displayname=Wither Spawn Egg |spritetype=item |nameid=wither_spawn_egg |form=item}} {{ID table |displayname=Wither Skeleton Spawn Egg |spritetype=item |nameid=wither_skeleton_spawn_egg |form=item}} {{ID table |displayname=Wolf Spawn Egg |spritetype=item |nameid=wolf_spawn_egg |form=item}} {{ID table |displayname=Zoglin Spawn Egg |spritetype=item |nameid=zoglin_spawn_egg |form=item}} {{ID table |displayname=Zombie Spawn Egg |spritetype=item |nameid=zombie_spawn_egg |form=item}} {{ID table |displayname=Zombie Horse Spawn Egg |spritetype=item |nameid=zombie_horse_spawn_egg |form=item}} {{ID table |displayname=Zombie Villager Spawn Egg |spritetype=item |nameid=zombie_villager_spawn_egg |form=item}} {{ID table |displayname=Zombified Piglin Spawn Egg |spritetype=item |nameid=zombified_piglin_spawn_egg |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=item.spawn_egg.name |spritename=chicken-spawn-egg |spritetype=item |nameid=spawn_egg |aliasid=spawn_egg / 0 |id=718 |form=item |translationkey=-}} {{ID table |displayname=Spawn Agent |spritetype=item |nameid=agent_spawn_egg |aliasid=spawn_egg / 56 |id=489 |form=item |translationkey=item.spawn_egg.entity.agent.name}} {{ID table |displayname=Spawn Allay |spritename=Allay Spawn Egg |spritetype=item |nameid=allay_spawn_egg |aliasid=spawn_egg / 134 |id=639 |form=item |translationkey=item.spawn_egg.entity.allay.name}} {{ID table |displayname=Spawn Axolotl |spritename=Axolotl Spawn Egg |spritetype=item |nameid=axolotl_spawn_egg |aliasid=spawn_egg / 130 |id=503 |form=item |translationkey=item.spawn_egg.entity.axolotl.name}} {{ID table |displayname=Spawn Bat |spritetype=item |nameid=bat_spawn_egg |aliasid=spawn_egg / 19 |id=455 |form=item |translationkey=item.spawn_egg.entity.bat.name}} {{ID table |displayname=Spawn Bee |spritetype=item |nameid=bee_spawn_egg |aliasid=spawn_egg / 122 |id=496 |form=item |translationkey=item.spawn_egg.entity.bee.name}} {{ID table |displayname=Spawn Blaze |spritetype=item |nameid=blaze_spawn_egg |aliasid=spawn_egg / 43 |id=458 |form=item |translationkey=item.spawn_egg.entity.blaze.name}} {{ID table |displayname=Spawn Camel |spritename=Camel Spawn Egg |spritetype=item |nameid=camel_spawn_egg |aliasid=spawn_egg / 138 |id=663 |form=item |translationkey=item.spawn_egg.entity.camel.name}} {{ID table |displayname=Spawn Cat |spritetype=item |nameid=cat_spawn_egg |aliasid=spawn_egg / 75 |id=490 |form=item |translationkey=item.spawn_egg.entity.cat.name}} {{ID table |displayname=Spawn Cave Spider |spritetype=item |nameid=cave_spider_spawn_egg |aliasid=spawn_egg / 40 |id=459 |form=item |translationkey=item.spawn_egg.entity.cave_spider.name}} {{ID table |displayname=Spawn Chicken |spritetype=item |nameid=chicken_spawn_egg |aliasid=spawn_egg / 10 |id=437 |form=item |translationkey=item.spawn_egg.entity.chicken.name}} {{ID table |displayname=Spawn Cod |spritetype=item |nameid=cod_spawn_egg |aliasid=spawn_egg / 112 |id=482 |form=item |translationkey=item.spawn_egg.entity.cod.name}} {{ID table |displayname=Spawn Cow |spritetype=item |nameid=cow_spawn_egg |aliasid=spawn_egg / 11 |id=438 |form=item |translationkey=item.spawn_egg.entity.cow.name}} {{ID table |displayname=Spawn Creeper |spritetype=item |nameid=creeper_spawn_egg |aliasid=spawn_egg / 33 |id=443 |form=item |translationkey=item.spawn_egg.entity.creeper.name}} {{ID table |displayname=Spawn Dolphin |spritetype=item |nameid=dolphin_spawn_egg |aliasid=spawn_egg / 31 |id=486 |form=item |translationkey=item.spawn_egg.entity.dolphin.name}} {{ID table |displayname=Spawn Donkey |spritetype=item |nameid=donkey_spawn_egg |aliasid=spawn_egg / 24 |id=467 |form=item |translationkey=item.spawn_egg.entity.donkey.name}} {{ID table |displayname=Spawn Drowned |spritetype=item |nameid=drowned_spawn_egg |aliasid=spawn_egg / 110 |id=485 |form=item |translationkey=item.spawn_egg.entity.drowned.name}} {{ID table |displayname=Spawn Elder Guardian |spritetype=item |nameid=elder_guardian_spawn_egg |aliasid=spawn_egg / 50 |id=473 |form=item |translationkey=item.spawn_egg.entity.elder_guardian.name}} {{ID table |displayname=Spawn Ender Dragon |spritetype=item |nameid=ender_dragon_spawn_egg |aliasid=spawn_egg / 53 |id=508 |form=item |translationkey=item.spawn_egg.entity.ender_dragon.name}} {{ID table |displayname=Spawn Enderman |spritetype=item |nameid=enderman_spawn_egg |aliasid=spawn_egg / 38 |id=444 |form=item |translationkey=item.spawn_egg.entity.enderman.name}} {{ID table |displayname=Spawn Endermite |spritetype=item |nameid=endermite_spawn_egg |aliasid=spawn_egg / 55 |id=462 |form=item |translationkey=item.spawn_egg.entity.endermite.name}} {{ID table |displayname=Spawn Evoker |spritetype=item |nameid=evoker_spawn_egg |aliasid=spawn_egg / 104 |id=477 |form=item |translationkey=item.spawn_egg.entity.evocation_illager.name}} {{ID table |displayname=Spawn Fox |spritetype=item |nameid=fox_spawn_egg |aliasid=spawn_egg / 121 |id=492 |form=item |translationkey=item.spawn_egg.entity.fox.name}} {{ID table |displayname=Spawn Frog |spritetype=item |nameid=frog_spawn_egg |aliasid=spawn_egg / 132 |id=636 |form=item |translationkey=item.spawn_egg.entity.frog.name}} {{ID table |displayname=Spawn Ghast |spritetype=item |nameid=ghast_spawn_egg |aliasid=spawn_egg / 41 |id=456 |form=item |translationkey=item.spawn_egg.entity.ghast.name}} {{ID table |displayname=Spawn Glow Squid |spritename=glow-squid-spawn-egg |spritetype=item |nameid=glow_squid_spawn_egg |aliasid=spawn_egg / 129 |id=505 |form=item |translationkey=item.spawn_egg.entity.glow_squid.name}} {{ID table |displayname=Spawn Goat |spritename=spawn-goat |spritetype=item |nameid=goat_spawn_egg |aliasid=spawn_egg / 128 |id=504 |form=item |translationkey=item.spawn_egg.entity.goat.name}} {{ID table |displayname=Spawn Guardian |spritetype=item |nameid=guardian_spawn_egg |aliasid=spawn_egg / 49 |id=463 |form=item |translationkey=item.spawn_egg.entity.guardian.name}} {{ID table |displayname=Spawn Hoglin |spritetype=item |nameid=hoglin_spawn_egg |aliasid=spawn_egg / 124 |id=498 |form=item |translationkey=item.spawn_egg.entity.hoglin.name}} {{ID table |displayname=Spawn Horse |spritetype=item |nameid=horse_spawn_egg |aliasid=spawn_egg / 23 |id=460 |form=item |translationkey=item.spawn_egg.entity.horse.name}} {{ID table |displayname=Spawn Husk |spritetype=item |nameid=husk_spawn_egg |aliasid=spawn_egg / 47 |id=465 |form=item |translationkey=item.spawn_egg.entity.husk.name}} {{ID table |displayname=Spawn Iron Golem |spritetype=item |nameid=iron_golem_spawn_egg |aliasid=spawn_egg / 20 |id=506 |form=item |translationkey=item.spawn_egg.entity.iron_golem.name}} {{ID table |displayname=Spawn Llama |spritetype=item |nameid=llama_spawn_egg |aliasid=spawn_egg / 29 |id=475 |form=item |translationkey=item.spawn_egg.entity.llama.name}} {{ID table |displayname=Spawn Magma Cube |spritetype=item |nameid=magma_cube_spawn_egg |aliasid=spawn_egg / 42 |id=457 |form=item |translationkey=item.spawn_egg.entity.magma_cube.name}} {{ID table |displayname=Spawn Mooshroom |spritetype=item |nameid=mooshroom_spawn_egg |aliasid=spawn_egg / 16 |id=442 |form=item |translationkey=item.spawn_egg.entity.mooshroom.name}} {{ID table |displayname=Spawn Mule |spritetype=item |nameid=mule_spawn_egg |aliasid=spawn_egg / 25 |id=468 |form=item |translationkey=item.spawn_egg.entity.mule.name}} {{ID table |displayname=Spawn NPC |spritetype=item |nameid=npc_spawn_egg |aliasid=spawn_egg / 51 |id=472 |form=item |translationkey=item.spawn_egg.entity.npc.name}} {{ID table |displayname=Spawn Ocelot |spritetype=item |nameid=ocelot_spawn_egg |aliasid=spawn_egg / 22 |id=453 |form=item |translationkey=item.spawn_egg.entity.ocelot.name}} {{ID table |displayname=Spawn Panda |spritetype=item |nameid=panda_spawn_egg |aliasid=spawn_egg / 113 |id=491 |form=item |translationkey=item.spawn_egg.entity.panda.name}} {{ID table |displayname=Spawn Parrot |spritetype=item |nameid=parrot_spawn_egg |aliasid=spawn_egg / 30 |id=480 |form=item |translationkey=item.spawn_egg.entity.parrot.name}} {{ID table |displayname=Spawn Phantom |spritetype=item |nameid=phantom_spawn_egg |aliasid=spawn_egg / 58 |id=488 |form=item |translationkey=item.spawn_egg.entity.phantom.name}} {{ID table |displayname=Spawn Pig |spritetype=item |nameid=pig_spawn_egg |aliasid=spawn_egg / 12 |id=439 |form=item |translationkey=item.spawn_egg.entity.pig.name}} {{ID table |displayname=Spawn Piglin Brute |spritetype=item |nameid=piglin_brute_spawn_egg |aliasid=spawn_egg / 127 |id=501 |form=item |translationkey=item.spawn_egg.entity.piglin_brute.name}} {{ID table |displayname=Spawn Piglin |spritetype=item |nameid=piglin_spawn_egg |aliasid=spawn_egg / 123 |id=499 |form=item |translationkey=item.spawn_egg.entity.piglin.name}} {{ID table |displayname=Spawn Pillager |spritetype=item |nameid=pillager_spawn_egg |aliasid=spawn_egg / 114 |id=493 |form=item |translationkey=item.spawn_egg.entity.pillager.name}} {{ID table |displayname=Spawn Polar Bear |spritetype=item |nameid=polar_bear_spawn_egg |aliasid=spawn_egg / 28 |id=474 |form=item |translationkey=item.spawn_egg.entity.polar_bear.name}} {{ID table |displayname=Spawn Pufferfish |spritetype=item |nameid=pufferfish_spawn_egg |aliasid=spawn_egg / 108 |id=483 |form=item |translationkey=item.spawn_egg.entity.pufferfish.name}} {{ID table |displayname=Spawn Rabbit |spritetype=item |nameid=rabbit_spawn_egg |aliasid=spawn_egg / 18 |id=461 |form=item |translationkey=item.spawn_egg.entity.rabbit.name}} {{ID table |displayname=Spawn Ravager |spritetype=item |nameid=ravager_spawn_egg |aliasid=spawn_egg / 59 |id=495 |form=item |translationkey=item.spawn_egg.entity.ravager.name}} {{ID table |displayname=Spawn Salmon |spritetype=item |nameid=salmon_spawn_egg |aliasid=spawn_egg / 109 |id=484 |form=item |translationkey=item.spawn_egg.entity.salmon.name}} {{ID table |displayname=Spawn Sheep |spritetype=item |nameid=sheep_spawn_egg |aliasid=spawn_egg / 13 |id=440 |form=item |translationkey=item.spawn_egg.entity.sheep.name}} {{ID table |displayname=Spawn Shulker |spritetype=item |nameid=shulker_spawn_egg |aliasid=spawn_egg / 54 |id=471 |form=item |translationkey=item.spawn_egg.entity.shulker.name}} {{ID table |displayname=Spawn Silverfish |spritetype=item |nameid=silverfish_spawn_egg |aliasid=spawn_egg / 39 |id=445 |form=item |translationkey=item.spawn_egg.entity.silverfish.name}} {{ID table |displayname=Spawn Skeleton Horse |spritetype=item |nameid=skeleton_horse_spawn_egg |aliasid=spawn_egg / 26 |id=469 |form=item |translationkey=item.spawn_egg.entity.skeleton_horse.name}} {{ID table |displayname=Spawn Skeleton |spritetype=item |nameid=skeleton_spawn_egg |aliasid=spawn_egg / 34 |id=446 |form=item |translationkey=item.spawn_egg.entity.skeleton.name}} {{ID table |displayname=Spawn Slime |spritetype=item |nameid=slime_spawn_egg |aliasid=spawn_egg / 37 |id=447 |form=item |translationkey=item.spawn_egg.entity.slime.name}} {{ID table |displayname=Spawn Sniffer |spritetype=item |nameid=sniffer_spawn_egg |aliasid=spawn_egg / 139 |id=502 |form=item |translationkey=item.spawn_egg.entity.sniffer.name}} {{ID table |displayname=Spawn Snow Golem |spritetype=item |nameid=snow_golem_spawn_egg |aliasid=spawn_egg / 21 |id=507 |form=item |translationkey=item.spawn_egg.entity.snow_golem.name}} {{ID table |displayname=Spawn Spider |spritetype=item |nameid=spider_spawn_egg |aliasid=spawn_egg / 35 |id=448 |form=item |translationkey=item.spawn_egg.entity.spider.name}} {{ID table |displayname=Spawn Squid |spritetype=item |nameid=squid_spawn_egg |aliasid=spawn_egg / 17 |id=452 |form=item |translationkey=item.spawn_egg.entity.squid.name}} {{ID table |displayname=Spawn Stray |spritetype=item |nameid=stray_spawn_egg |aliasid=spawn_egg / 46 |id=464 |form=item |translationkey=item.spawn_egg.entity.stray.name}} {{ID table |displayname=Spawn Strider |spritetype=item |nameid=strider_spawn_egg |aliasid=spawn_egg / 125 |id=497 |form=item |translationkey=item.spawn_egg.entity.strider.name}} {{ID table |displayname=Spawn Tadpole |spritetype=item |nameid=tadpole_spawn_egg |aliasid=spawn_egg / 133 |id=637 |form=item |translationkey=item.spawn_egg.entity.tadpole.name}} {{ID table |displayname=Spawn Trader Llama |spritetype=item |nameid=trader_llama_spawn_egg |aliasid=spawn_egg / 157 |id=656 |form=item |translationkey=item.spawn_egg.entity.trader_llama.name}} {{ID table |displayname=Spawn Tropical Fish |spritetype=item |nameid=tropical_fish_spawn_egg |aliasid=spawn_egg / 111 |id=481 |form=item |translationkey=item.spawn_egg.entity.tropicalfish.name}} {{ID table |displayname=Spawn Sea Turtle |spritetype=item |nameid=turtle_spawn_egg |aliasid=spawn_egg / 74 |id=487 |form=item |translationkey=item.spawn_egg.entity.turtle.name}} {{ID table |displayname=Spawn Vex |spritetype=item |nameid=vex_spawn_egg |aliasid=spawn_egg / 105 |id=478 |form=item |translationkey=item.spawn_egg.entity.vex.name}} {{ID table |displayname=Spawn Villager |spritetype=item |nameid=villager_spawn_egg |aliasid=spawn_egg / 15, 115 |id=451 |form=item |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}} {{ID table |displayname=Spawn Vindicator |spritetype=item |nameid=vindicator_spawn_egg |aliasid=spawn_egg / 57 |id=476 |form=item |translationkey=item.spawn_egg.entity.vindicator.name}} {{ID table |displayname=Spawn Wandering Trader |spritetype=item |nameid=wandering_trader_spawn_egg |aliasid=spawn_egg / 118 |id=494 |form=item |translationkey=item.spawn_egg.entity.wandering_trader.name}} {{ID table |displayname=Spawn Warden |spritetype=item |nameid=warden_spawn_egg |aliasid=spawn_egg / 131 |id=640 |form=item |translationkey=item.spawn_egg.entity.warden.name}} {{ID table |displayname=Spawn Witch |spritetype=item |nameid=witch_spawn_egg |aliasid=spawn_egg / 45 |id=454 |form=item |translationkey=item.spawn_egg.entity.witch.name}} {{ID table |displayname=Spawn Wither |spritetype=item |nameid=wither_spawn_egg |aliasid=spawn_egg / 52 |id=509 |form=item |translationkey=item.spawn_egg.entity.wither.name}} {{ID table |displayname=Spawn Wither Skeleton |spritetype=item |nameid=wither_skeleton_spawn_egg |aliasid=spawn_egg / 48 |id=466 |form=item |translationkey=item.spawn_egg.entity.wither_skeleton.name}} {{ID table |displayname=Spawn Wolf |spritetype=item |nameid=wolf_spawn_egg |aliasid=spawn_egg / 14 |id=441 |form=item |translationkey=item.spawn_egg.entity.wolf.name}} {{ID table |displayname=Spawn Zoglin |spritetype=item |nameid=zoglin_spawn_egg |aliasid=spawn_egg / 126 |id=500 |form=item |translationkey=item.spawn_egg.entity.zoglin.name}} {{ID table |displayname=Spawn Zombie Horse |spritetype=item |nameid=zombie_horse_spawn_egg |aliasid=spawn_egg / 27 |id=470 |form=item |translationkey=item.spawn_egg.entity.zombie_horse.name}} {{ID table |displayname=Spawn Zombified Piglin |spritetype=item |nameid=zombie_pigman_spawn_egg |aliasid=spawn_egg / 36 |id=450 |form=item |translationkey=item.spawn_egg.entity.zombie_pigman.name}} {{ID table |displayname=Spawn Zombie |spritetype=item |nameid=zombie_spawn_egg |aliasid=spawn_egg / 32 |id=449 |form=item |translationkey=item.spawn_egg.entity.zombie.name}} {{ID table |displayname=Spawn Zombie Villager |spritetype=item |nameid=zombie_villager_spawn_egg |aliasid=spawn_egg / 44, 116 |id=479 |form=item |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}} </div> {{el|bedrock}}: : {{IN|bedrock}}, spawn eggs have no additional tags. : See [[Bedrock Edition level format/Item format]]. == History == {{for|information on the historical colors of spawn eggs|Spawn Egg colors}} {{Info needed|{{Edition|BE}} is outdated}} {{History|java}} {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. |The spawn egg has a single texture file, which is [[tint]]ed different colors.}} {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}} {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]]. |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}} {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself. |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}} {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}} {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs. |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}} {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]]. |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}} {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}} {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}} {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}} {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages. |Mobs can now display their custom name as nametag using an NBT tag.}} {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}} {{History|||snap=13w24a|Spawn eggs now work on [[water]].}} {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}} {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}} {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}} {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}} {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}} {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}} {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}} {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}} {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg. |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers. |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}} {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}} {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}} {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}} {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}} {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}} {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}} {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}} {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}} {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}} {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}} {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}} {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg. |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}} {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}} {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}} {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}} {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}} {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}} {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}} {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs. |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}} {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}} {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}} {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}} {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}} {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}} {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}} {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs. |As with the warden itself, warden spawn eggs are not added in this snapshot.}} {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}} {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds. |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}} {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}} {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}} {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}} {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]]. |Spawn eggs now have the correct name in the [[inventory]].}} {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs. |Spawn eggs can now be used to program [[monster spawner]] blocks.}} {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}} {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs. |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}} {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}} {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}} {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs. |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]]. |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}} {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}} {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}} {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}} {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}} {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}} {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]]. |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}} {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs. |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]]. |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}} {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}} {{History|||snap=build 4|The NPC spawn egg has been removed completely.}} {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}} {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}} {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}} {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}. |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s. |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s. |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture. |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}} {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed. |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs. |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}} {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}} {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}} {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}} {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs. |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead. |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}} {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}} {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}} {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}} {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}} {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}} {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}} {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}} {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}} {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s. |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}} {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}} {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs. |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}} {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}} {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}} {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}} {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}} {{History|Education}} {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}} {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}} {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}} {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}} {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}} {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}} {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}} {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}} {{History|earth}} {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}} {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}} {{History|foot}} == Issues == {{issue list}} == Gallery == {{Hidden begin|View all renders}} <gallery> Spawn Egg.png|frame|Uncolored Spawn Egg Agent Spawn Egg.png|Agent Spawn Egg Allay Spawn Egg.png|Allay Spawn Egg Axolotl Spawn Egg.png|Axolotl Spawn Egg Bat Spawn Egg.png|Bat Spawn Egg Bee Spawn Egg.png|Bee Spawn Egg Blaze Spawn Egg.png|Blaze Spawn Egg Camel Spawn Egg.png|Camel Spawn Egg Cat Spawn Egg.png|Cat Spawn Egg (Java) Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock) Cave Spider Spawn Egg.png|Cave Spider Spawn Egg Chicken Spawn Egg.png|Chicken Spawn Egg Cod Spawn Egg.png|Cod Spawn Egg Cow Spawn Egg.png|Cow Spawn Egg Creeper Spawn Egg.png|Creeper Spawn Egg Dolphin Spawn Egg.png|Dolphin Spawn Egg Donkey Spawn Egg.png|Donkey Spawn Egg Drowned Spawn Egg.png|Drowned Spawn Egg Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg Enderman Spawn Egg.png|Enderman Spawn Egg Endermite Spawn Egg.png|Endermite Spawn Egg Evoker Spawn Egg.png|Evoker Spawn Egg Fox Spawn Egg.png|Fox Spawn Egg Frog Spawn Egg.png|Frog Spawn Egg Ghast Spawn Egg.png|Ghast Spawn Egg Glow Squid Spawn Egg.png|Glow Squid Spawn Egg Goat Spawn Egg.png|Goat Spawn Egg Guardian Spawn Egg.png|Guardian Spawn Egg Hoglin Spawn Egg.png|Hoglin Spawn Egg Horse Spawn Egg.png|Horse Spawn Egg Husk Spawn Egg.png|Husk Spawn Egg Iron Golem Spawn Egg.png|Iron Golem Spawn Egg Llama Spawn Egg.png|Llama Spawn Egg Magma Cube Spawn Egg.png|Magma Cube Spawn Egg Mooshroom Spawn Egg.png|Mooshroom Spawn Egg Mule Spawn Egg.png|Mule Spawn Egg NPC Spawn Egg.png|NPC Spawn Egg Ocelot Spawn Egg.png|Ocelot Spawn Egg Panda Spawn Egg.png|Panda Spawn Egg (Java) Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock) Parrot Spawn Egg.png|Parrot Spawn Egg Phantom Spawn Egg.png|Phantom Spawn Egg Pig Spawn Egg.png|Pig Spawn Egg Piglin Spawn Egg.png|Piglin Spawn Egg Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg Pillager Spawn Egg.png|Pillager Spawn Egg Polar Bear Spawn Egg.png|Polar Bear Spawn Egg Pufferfish Spawn Egg.png|Pufferfish Spawn Egg Rabbit Spawn Egg.png|Rabbit Spawn Egg Ravager Spawn Egg.png|Ravager Spawn Egg Salmon Spawn Egg.png|Salmon Spawn Egg Sheep Spawn Egg.png|Sheep Spawn Egg Shulker Spawn Egg.png|Shulker Spawn Egg Silverfish Spawn Egg.png|Silverfish Spawn Egg Skeleton Spawn Egg.png|Skeleton Spawn Egg Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg Slime Spawn Egg.png|Slime Spawn Egg Sniffer Spawn Egg.png|Sniffer Spawn Egg Snow Golem Spawn Egg.png|Snow Golem Spawn Egg Spider Spawn Egg.png|Spider Spawn Egg Squid Spawn Egg.png|Squid Spawn Egg Stray Spawn Egg.png|Stray Spawn Egg Strider Spawn Egg.png|Strider Spawn Egg Tadpole Spawn Egg.png|Tadpole Spawn Egg Trader Llama Spawn Egg.png|Trader Llama Spawn Egg Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg Turtle Spawn Egg.png|Turtle Spawn Egg Vex Spawn Egg.png|Vex Spawn Egg Villager Spawn Egg.png|Villager Spawn Egg Vindicator Spawn Egg.png|Vindicator Spawn Egg Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java) Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock) Warden Spawn Egg.png|Warden Spawn Egg Witch Spawn Egg.png|Witch Spawn Egg Wither Spawn Egg.png|Wither Spawn Egg Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg Wolf Spawn Egg.png|Wolf Spawn Egg Zoglin Spawn Egg.png|Zoglin Spawn Egg Zombie Spawn Egg.png|Zombie Spawn Egg Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg Mask Spawn Egg.png|Mask Spawn Egg (texture) </gallery> {{Hidden end}} === Screenshots === <gallery> Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]]. Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone". UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively. TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg. </gallery> == Notes == {{notelist|fn}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022 {{Items}} [[de:Spawn-Ei]] [[es:Huevo generador]] [[fr:Œufs d'apparition]] [[it:Uovo generatore]] [[ja:スポーンエッグ]] [[ko:생성 알]] [[nl:Spawnei]] [[pl:Jajo przyzywające]] [[pt:Ovo gerador]] [[ru:Яйца призывания]] [[th:ไข่เสก]] [[zh:刷怪蛋]] [[Category:Non-renewable resources]]</li><li>[[Bowl|Bowl]]<br/>{{Item | image = Bowl.png | renewable = Yes | stackable = Yes (64) }} '''Bowls''' are containers that can hold certain [[food]]s. == Obtaining == === Crafting === {{Crafting |A2= Any Planks |C2= Any Planks |B3= Any Planks |Output= Bowl,4 |type= Material }} === Fishing === Bowls can be obtained as a "junk" item while [[fishing]]. === Eating === A bowl containing food becomes an empty bowl when the food is eaten. === Mob loot === When a [[turtle]] is killed by a [[Thunderstorm#Lightning|lightning bolt]], it drops 1 bowl.<ref name=BowlReport>{{Cite bug|MC|125562|Turtles drop bowls when killed by lightning|date=February 16, 2018}}</ref><ref>{{Cite bug|MCPE|57038| Turtles killed by lightning drop Bowls.|date=November 17, 2019}}</ref> == Usage == === Crafting ingredient === {{crafting usage}} === Mooshrooms === {{control|use|text=Using}} a bowl on a [[mooshroom]] turns the bowl into [[mushroom stew]] or [[suspicious stew]]. The stew can then be consumed immediately and the process repeated, making this an excellent way to quickly restore depleted [[hunger]] and [[saturation]] with almost no cost or effort. === Fuel === Bowls can be used as a fuel in [[furnace]]s, smelting 0.5 items per bowl {{in|je}}, and 1 item per bowl {{in|be}}. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bowl |spritetype=item |nameid=bowl |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bowl |spritetype=item |nameid=bowl |id=321 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Bowl JE1 BE1.png|32px]] Added bowls. |Bowls are used to craft [[mushroom soup]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be {{control|use|text=milked}} with a bowl.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bowls.}} {{History||1.7.2|snap=13w36a|Bowls can now be obtained as one of the "junk" [[item]]s by [[fishing]].}} {{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bowls.}} {{History||1.8|snap=14w27a|Bowls are now used to craft [[rabbit stew]].}} {{History||1.9|snap=15w31a|Bowls are now used to craft [[beetroot soup]].}} {{History||1.11|snap=16w33a|Bowls can now be used to fuel [[furnace]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 281.}} {{History|||snap=18w07a|[[Turtles]] drop 0 to 1 bowls if killed by [[lightning]].<ref name=BowlReport/>}} {{History||1.14|snap=18w43a|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed. |Bowls are now used to craft [[suspicious stew]].}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bowls.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bowls.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Bowls are now [[craft]]able. They still serve no purpose.}} {{History||v0.4.0|Bowls are now used to craft [[mushroom stew]].}} {{History||v0.5.0|Bowls now appear in the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|Bowls are now used to craft [[beetroot soup]].}} {{History|||snap=build 7|Bowls can now be used as fuel in a [[furnace]].}} {{History||v0.9.0|snap=build 1|Added bowls to [[creative]] mode. |[[Mooshroom]]s can now be "milked" to obtain [[mushroom stew]].}} {{History||v0.12.1|snap=build 1|Bowls are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|Bowls are now used to craft [[rabbit stew]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}} {{History||1.13.0|snap=beta 1.13.0.9|Bowls can now be used to craft [[suspicious stew]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}} {{History||xbox=TU9|Bowls now stack to 64.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * {{in|be}}, bowls are actually more fuel efficient than [[stick]]s. If 6 wood planks are crafted into 8 bowls, 8 items can be [[smelt]]ed; but if those are crafted into 12 sticks, only 6 items can be smelted. This can be useful when the player only has access to Nether wood types, which cannot be used as fuel. == See also == * [[Mushrooms]] == References == {{reflist}} == External Links == * {{Mcnet|taking-inventory--bowl|Taking Inventory: Bowl|April 25, 2019}} {{Items}} [[Category:Renewable resources]] [[cs:Miska]] [[de:Schüssel]] [[es:Cuenco]] [[fr:Bol]] [[hu:Tál]] [[it:Ciotola]] [[ja:ボウル]] [[ko:그릇]] [[nl:Kom]] [[pl:Miska]] [[pt:Tigela]] [[ru:Миска]] [[th:ชาม]] [[uk:Миска]] [[zh:碗]]</li></ul></nowiki> | 12w04a | Ocelots now attack chickens. | |||
12w07a | Chickens now have new AI to avoid hazards. | ||||
1.4.2{{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}} {{exclusive|java}} {{Item | image = Debug Stick.gif | rarity = Epic | renewable = No | stackable = No }} The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]). == Obtaining == The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on. == Usage == The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order. It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref> The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens). == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Debug Stick |spritetype=item |nameid=debug_stick |form=item |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Debug Sticks}} </div> == History == {{History|java}} {{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}} {{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}} {{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|foot}} == Issues == The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref> {{issue list}} == Trivia == *An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref> == Gallery == <gallery> Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks. </gallery> == See also == *[[Block states]] == References == {{Reflist}} {{Items}} [[Category:Non-renewable resources]] [[de:Debug-Stab]] [[es:Palo de depuración]] [[fr:Bâton de débogage]] [[ja:デバッグ棒]] [[ko:디버그 막대기]] [[pl:Patyk debugujący]] [[pt:Graveto de depuração]] [[ru:Палка отладки]] [[zh:调试棒]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}} {{Item | image = <gallery> Leather Tunic.png | Leather Chainmail Chestplate.png | Chainmail Iron Chestplate.png | Iron Diamond Chestplate.png | Diamond Golden Chestplate.png | Golden Netherite Chestplate.png | Netherite </gallery> | durability = * Leather: 80 * Chainmail: 240 * Iron: 240 * Golden: 112 * Diamond: 528 * Netherite: 592 | renewable = * '''Netherite''': No * '''All Other''': Yes | stackable = No }} '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat }} === Upgrading === {{Smithing |Netherite Upgrade |Diamond Chestplate |Netherite Ingot |Netherite Chestplate |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=Damaged Matching Chestplates |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate |description=The durability of the two chestplates are added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down. === Mob loot === [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted. [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted. === Natural generation === Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]]. === Chest loot === {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref> {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}} === Trading === {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade. Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate. {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds. {{notelist|columns=1}} == Usage == Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by chestplates. {| class="wikitable" data-description="Chestplate defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | {{armor|3}} |- !scope="row" | Golden | rowspan="2" | {{armor|5}} |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|6}} |- !scope="row" | Diamond | rowspan="2" | {{armor|8}} |- !scope="row" | Netherite |} ===Knockback Resistance === A netherite chestplate provides 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Chestplate durability" |- ! Material ! Durability |- !scope="row" | Leather | 80 |- !scope="row" | Golden | 112 |- !scope="row" | Chainmail | rowspan="2" | 240 |- !Iron |- !scope="row" | Diamond | 528 |- !scope="row" | Netherite | 592 |} ==== Repair ==== Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material. === Enchantments === A chestplate can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref> |- | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates. == Sounds == {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When a leather chestplate is equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When a chainmail chestplate is equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When an iron chestplate is equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When a gold chestplate is equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When a diamond chestplate is equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When a netherite chestplate is equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a chestplate's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a leather chestplate is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When a chain chestplate is equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When an iron chestplate is equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When a gold chestplate is equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When a diamond chestplate is equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When a netherite chestplate is equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When a leather chestplate is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a leather chestplate's dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a chestplate's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Tunic |spritetype=item |nameid=leather_chestplate |id=336 |form=item}} {{ID table |displayname=Chainmail Chestplate |spritetype=item |nameid=chainmail_chestplate |id=340 |form=item}} {{ID table |displayname=Iron Chestplate |spritetype=item |nameid=iron_chestplate |id=344 |form=item}} {{ID table |displayname=Diamond Chestplate |spritetype=item |nameid=diamond_chestplate |id=348 |form=item}} {{ID table |displayname=Golden Chestplate |spritetype=item |nameid=golden_chestplate |id=352 |form=item}} {{ID table |displayname=Netherite Chestplate |spritetype=item |nameid=netherite_chestplate |id=610 |form=item |foot=1}} === Item data === When leather tunics are dyed, it has the following NBT: <div class="treeview"> * {{nbt|compound|tag}}: Parent tag. ** {{nbt|compound|display}}: Display properties. *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> == Achievements == {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}} == Advancements == {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}} == History == {{History|java classic}} {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}} {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}} {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]]. |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]]. |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}} {{History|java indev}} {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}} {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates. |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}} {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates. |Removed the leather-chain chestplate.}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}} {{History||20100212-1|Added armor models. |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}} {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates. |Chestplates can now be [[crafting|crafted]] and worn. |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}} {{History|java alpha}} {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic". |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}} {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds. |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds. |Blacksmith villagers now sell iron chestplates for 10–13 emeralds. |Butchers now sell leather tunics for 4 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}} {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]]. |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}} {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}} {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}} {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}} {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with armor.}} {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}} {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds. |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor. |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}} {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Armor durability affecting value has been removed. |Armor now has an attribute controlling the defense points.}} {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}} {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}} {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor calculations have been changed, once again.}} {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}} {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}} {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}} {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}} {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}} {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}} {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed. |Netherite chestplate can no longer be [[crafting|crafted]]. |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}} {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}} {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs. |Golden chestplates can now be found in [[nether fortress]] [[chest]]s. |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}} {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}} {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed. |Leather armor can now be dyed.}} {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}} {{History||v0.15.10|[[Cape]]s no longer clip through armor.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests. |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed. |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside plains village tannery chests.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate. |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}} {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests. |Netherite armor can no longer be [[crafting|crafted]]. |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}} {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}} {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}} {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates. |Added a quick equip for armor to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}} {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d. |[[Item repair]] can now repair armor.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|PS4}} {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}} {{History|foot}} ; Armor durability from Indev until late Beta {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;" |- !scope="col" | Material !scope="col" | Helmet !scope="col" | Chestplate !scope="col" | Leggings !scope="col" | Boots |- |scope="row" | '''Leather''' | 33 | 48 | 45 | 39 |- |scope="row" | '''Golden''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Chainmail''' | 66 | 96 | 90 | 78 |- |scope="row" | '''Iron''' | 132 | 192 | 180 | 156 |- |scope="row" | '''Diamond''' | 264 | 384 | 360 | 312 |} == Issues == {{issue list}} == Trivia == * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref> == Gallery == === Enchanted Chestplates === <gallery> File:Enchanted Leather Tunic (item).gif File:Enchanted Chainmail Chestplate (item).gif File:Enchanted Iron Chestplate (item).gif File:Enchanted Golden Chestplate (item).gif File:Enchanted Diamond Chestplate (item).gif File:Enchanted Netherite Chestplate (item).gif </gallery> <gallery> File:Enchanted Leather Chestplate.gif File:Enchanted Chainmail Chestplate.gif File:Enchanted Iron Chestplate.gif File:Enchanted Golden Chestplate.gif File:Enchanted Diamond Chestplate.gif File:Enchanted Netherite Chestplate.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021 {{Items}} [[Category:Armor]] [[ja:チェストプレート]] [[ko:흉갑]] [[pt:Peitoral]] [[pl:Napierśnik]] [[th:เสื้อเกราะ]] [[zh:胸甲]]</li></ul> | 12w36a | Chickens now use wheat seeds, melon seeds, pumpkin seeds and nether wart instead of wheat to breed. | |||
12w38a | Added new step sounds for chickens. | ||||
1.7.4{{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity |image=Minecart with Furnace.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid=10 |drops= 1 {{ItemLink|Minecart with Furnace}} |health={{Hp|6}} }} A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts. ==Obtaining== Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]]. ===Crafting=== {{Crafting |Output= Minecart with Furnace |type= Transportation |Furnace|Minecart}} ==Usage== Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]]. Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal. Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes). The upper limit is 32767 ticks, approximately 27 minutes. When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts. If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}. Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled. When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks. ===Train mechanics=== {{Schematic |caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind |AB|mc-$ew|mc-$ew|mc/Fu-$ew|- |AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew }} {{Schematic |caption=Creating a strongly-shunted 1-cart train. The sloped rail must be replaced with a horizontal rail before powering. |AB|mc-$ew||mc/Fu-$ew|- |AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew }} [[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]] A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart. Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train. These shunts are fragile at best and easily come undone, but some methods are stronger than others. For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction. A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along. Pulling a minecart with TNT causes it to explode. {| class="wikitable" |+Pulled minecart/Shunt behavior !Condition !Result |- |Furnace loses power/speed||Shunt comes undone |- |Entity bumping besides those part of the train||Jettisoned forward |- |Upward sloped track||Jettisoned forward |- |Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt) |- |90° turn in track||Jettisoned backward |- |Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails |} When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/> Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref> ==Properties== The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own. ==Sounds== {{Edition|Java}}:<br> Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with furnace is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with furnace is moving |id=minecart.base |foot=1}} ==Data values== ===ID=== {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Furnace |spritetype=item |nameid=furnace_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Furnace |spritetype=entity |nameid=furnace_minecart |foot=1}} ===Entity data=== Minecarts with furnace have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. ==History== {{History|java alpha}} {{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added. |Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart". |No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}} {{History|java beta}} {{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}} {{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History|java}} {{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes. A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}. |Minecarts with furnace on a level track cover 204 meters per minute.}} {{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts. |When powered, minecarts with furnace now move on non-powered rails without decelerating.}} {{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}} {{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}} {{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}} {{History|||snap=19w39a|The furnace texture is now colored correctly.}} {{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless. |Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}} {{History|Ps4}} {{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref> **When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart. **Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed. ==Gallery== <gallery> Running Powered Minecart.png|A powered minecart in action. </gallery> ==References== {{reflist}} {{Items}} {{Entities}} [[Category:Mechanics]] [[cs:Parní vozík]] [[de:Antriebslore]] [[es:Vagoneta con horno]] [[fr:Wagonnet motorisé]] [[hu:Gőzmeghajtású csille]] [[ja:かまど付きのトロッコ]] [[ko:화로가 실린 광산 수레]] [[nl:Mijnkar met oven]] [[pl:Wagonik z piecem]] [[ru:Вагонетка с печью]] [[uk:Вагонетка з піччю]] [[zh:动力矿车]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item | title = Smarter Watch | image = Smarter Watch.png | renewable = No | stackable = Yes (64) }} The '''Smarter Watch''' was a joke offhand [[item]]. == Usage == Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds. The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}} == Sounds == {{Sound table |sound=Tick1.ogg |sound2=Tick2.ogg |subtitle=''None'' |source=player |description=When a notification is displayed |id=item.smarter_watch.notice |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Smarter Watch |spritetype=item |nameid=smarter_watch |id=502 |form=item |translationkey=item.smarterWatch.name |foot=1}} == History == {{History|java}} {{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}} {{History|foot}} == Issues == Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[pt:Relógio inteligente]]</li></ul> | 13w49a | Added chicken jockeys — baby zombies spawned riding chickens. | |||
1.8{{Extension DPL}}<ul><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}} '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes. == Mobs == There are four categories of fish mobs in ''Minecraft'': *{{EntityLink|Cod}} *{{EntityLink|Salmon}} *{{EntityLink|Pufferfish}} *{{EntityLink|Tropical Fish}} - many color and pattern varieties In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}. ==Obtaining and transporting== A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner. ==Items== Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}} ;Non-living *{{ItemLink|Raw Cod}} *{{ItemLink|Cooked Cod}} *{{ItemLink|Raw Salmon}} *{{ItemLink|Cooked Salmon}} *{{ItemLink|Pufferfish|link=Pufferfish (item)}} *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}} ;Living *{{ItemLink|Bucket of Cod}} *{{ItemLink|Bucket of Salmon}} *{{ItemLink|Bucket of Pufferfish}} *{{ItemLink|Bucket of Tropical Fish}} == Spawning == Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome. {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes" !'''Fish''' ! style="text-align:left" |{{BiomeLink|Warm Ocean}} ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}} ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}} ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}} ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}} ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|no}} |- | {{tc|yes|Yes{{only|be|short=1}}}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}} | rowspan=2 {{tc|no}} | {{tc|no|No{{only|je|short=1}}}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} |- | {{tc|yes|Yes{{only|be|short=1}}}} | {{tc|yes|Yes{{only|be|short=1}}}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}} | rowspan=2 {{tc|yes}} | {{tc|yes|Yes{{only|je|short=1}}}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} |- | {{tc|no|No{{only|be|short=1}}}} |- ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref> | {{tc|yes}} | {{tc|yes}} | {{tc|no}} | {{tc|no}} | {{tc|no}} | {{tc|no}} |- ! style="text-align:left" |{{EntityLink|Squid}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} |- | {{tc|yes|Yes{{only|be|short=1}}}} |} {{notelist}} In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref> Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} === Despawning === As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]]. {{Items}} {{Entities}} [[cs:Ryba]] [[de:Fisch (Begriffsklärung)]] [[es:Pez]] [[fr:Poisson]] [[it:Pesce]] [[ja:魚]] [[ko:물고기]] [[nl:Vis]] [[pl:Ryba (ujednoznacznienie)]] [[pt:Peixe]] [[ru:Рыба]] [[th:ปลา (แก้ความกำกวม)]] [[uk:Риба]] [[zh:鱼]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}} {{stub}} {{Item | image = BlockInspector.png | stackable = No {{verify}} }} '''Block Inspector''' is an item used to display the name of the block the player is looking at on screen. == Data values == {{ID table |generatetranslationkeys=java |displayname=Block Inspector |spritetype=item |nameid=block_inspector|foot=1}} ==History== {{History|MinecraftEDU}} {{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}} {{History|foot}} {{Items}}</li></ul> | 14w02a | Baby chicken growth can now be accelerated using seeds. | |||
14w33c | Baby chickens can now swim. | ||||
14w34d | Chickens can no longer be bred using melon seeds, pumpkin seeds or nether wart. | ||||
1.9{{Extension DPL}}<ul><li>[[Charcoal|Charcoal]]<br/>{{Item | image = Charcoal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted. == Obtaining == === Breaking === A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal. === Smelting === {{Smelting |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood |Charcoal |foot=1 |0,15 }} === Compound creation === Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Charcoal |7 Carbon<br>4 Hydrogen<br>1 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen |Output=Charcoal}} |} == Usage == === Crafting ingredient === {{crafting usage|Charcoal}} {{Crafting |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire }} === Lab table ingredient === Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}} {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center> |} === Fuel === When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |aliasid=coal / 1 |id=303 |itemtags=minecraft:coals |form=item |foot=1}} == Achievements == {{load achievements|Renewable Energy}} == History == {{History|java beta}} {{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}} {{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. |Charcoal is not used as a writing implement.}} {{History|java}} {{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}} {{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}} {{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}} {{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}} {{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}} {{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]]. |Charcoal can now be used in the [[lab table]] to create a [[heat block]].}} {{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}} {{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}} {{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}} {{History|foot}} == Issues == {{issue list|Charcoal}} == How it's renewable == Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}} [[Category:Renewable resources]] [[de:Holzkohle]] [[fr:Charbon (objet)#Charbon de bois]] [[hu:Faszén]] [[it:Carbonella]] [[ko:목탄]] [[pt:Carvão#Carvão vegetal]] [[nl:Steenkool#Houtskool]] [[ru:Уголь#Древесный уголь]] [[zh:木炭]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item | image = Lime_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Green Dye |White Dye |Output=Lime Dye,2 |type=Material }} {{Crafting |foot=1 |Green Dye |Bone Meal |Output=Lime Dye,2 |description={{only|bedrock|education}} |type=Material }} === Smelting === {{Smelting |head=1 |foot=1 |Sea Pickle |Lime Dye |0,2 }} === Trading === [[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lime Dye}} === Trading === Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |aliasid=dye / 10 |id=405 |form=item |translationkey=item.dye.lime.name |foot=1}} == Video == <div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}} {{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]]. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}} {{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}} {{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}} {{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]]. |Lime dye can now be used to craft lime wool.}} {{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}} {{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s. |Lime dye can now be obtained from smelting [[sea pickle]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s. |Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|PS4}} {{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Světle zelené barvivo]] [[de:Hellgrüner Farbstoff]] [[es:Tinte verde lima]] [[fr:Teinture vert clair]] [[hu:Neonzöld festék]] [[ja:黄緑色の染料]] [[ko:연두색 염료]] [[nl:Lichtgroene kleurstof]] [[pl:Jasnozielony barwnik]] [[pt:Corante verde-limão]] [[ru:Лаймовый краситель]] [[zh:黄绿色染料]]</li></ul> | 15w31a | Chickens can now be led and bred using melon seeds, pumpkin seeds, and beetroot seeds, in addition to regular seeds. | |||
15w43a | Chickens can now drop several raw/cooked chicken, if killed with a Looting-enchanted weapon. | ||||
1.10{{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item | title=Milk Bucket | image = Milk Bucket.png | renewable = Yes | effects = Clears all | stackable = No }} A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]]. == Obtaining == === Harvesting === Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]]. === Mob loot === A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}} == Usage == Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode. When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player. The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''. === Crafting ingredient === {{crafting usage|Milk Bucket}} == Sounds == {{el|je}}: {{Sound table |sound=Drink.ogg |subtitle=Sipping |source=player |description=While a player is drinking milk |id=entity.generic.drink |translationkey=subtitles.entity.generic.drink |volume=0.5 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=player |subtitle=Cow gets milked |description=When a cow is milked |id=entity.cow.milk |translationkey=subtitles.entity.cow.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Goat gets milked |description=When a regular goat is milked |source=neutral |id=entity.goat.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |subtitle=Goat gets milked |description=When a screaming goat is milked |source=neutral |id=entity.goat.screaming.milk |translationkey=subtitles.entity.goat.milk |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wandering trader drink milk1.ogg |sound2=Wandering trader drink milk2.ogg |sound3=Wandering trader drink milk3.ogg |sound4=Wandering trader drink milk4.ogg |sound5=Wandering trader drink milk5.ogg |subtitle=Wandering Trader drinks milk |source=neutral |description=While a wandering trader is drinking milk to become visible during daytime |id=entity.wandering_trader.drink_milk |translationkey=subtitles.entity.wandering_trader.drink_milk |volume=0.5 |pitch=0.9-1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=While a player is drinking milk |id=random.drink |volume=0.35 |pitch=0.9-1.1}} {{Sound table |sound=Cow milk1.ogg |sound2=Cow milk2.ogg |sound3=Cow milk3.ogg |source=neutral |description=When a cow is milked |id=mob.cow.milk |volume=1.0 |pitch=1.0}} {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |description=When a regular goat is milked |source=neutral |id=mob.mooshroom.suspicious_milk |volume=1.0 |pitch=1.0/0.9/1.1}} {{Sound table |sound=Goat screaming milk1.ogg |sound2=Goat screaming milk2.ogg |sound3=Goat screaming milk3.ogg |sound4=Goat screaming milk4.ogg |sound5=Goat screaming milk5.ogg |description=When a screaming goat is milked |source=neutral |id=mob.goat.milk.screamer |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wandering trader drink milk1.ogg |sound2=Wandering trader drink milk2.ogg |sound3=Wandering trader drink milk3.ogg |sound4=Wandering trader drink milk4.ogg |sound5=Wandering trader drink milk5.ogg |source=neutral |description=While a wandering trader is drinking milk to become visible during daytime |id=mob.wanderingtrader.drink_milk |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Milk Bucket |spritetype=item |nameid=milk_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Milk |spritetype=item |nameid=milk_bucket |aliasid=bucket / 1 |id=361 |form=item |translationkey=item.milk.name |foot=1}} == Achievements == {{load achievements|The Lie}} == Advancements == {{Load advancements|Husbandry}} == Video == <div style="text-align:center">{{yt|eyxea_d0b3s}}</div> == History == {{History|java alpha}} {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}} {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}} {{History||v1.0.17|Milk buckets can now be emptied.}} {{History|java beta}} {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}} {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}} {{History||1.3_01|Squid milking has been removed.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}} {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable. |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref> |Milk is no longer emptiable.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}} {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}} {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}} {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}} {{History|upcoming java}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. |Milk buckets are not yet drinkable.}} {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]]. |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}} {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History|Ps4}} {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History|foot}} == Issues == {{issue list}} == See also == *[[Water Bucket]] *[[Lava]] *[[Food]] *[[Cake]] *[[Honey Bottle]] (alternative to remove poison effect) *[[Medicine]] == Notes == {{fnlist}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[Category:Tools]] [[cs:Mléko]] [[de:Milcheimer]] [[es:Cubo con leche]] [[fr:Seau de lait]] [[hu:Tej]] [[it:Secchio di latte]] [[ja:ミルク入りバケツ]] [[ko:우유 양동이]] [[nl:Emmer melk]] [[pl:Wiadro mleka]] [[pt:Balde de leite]] [[ru:Ведро с молоком]] [[th:ถังนม]] [[uk:Відро молока]] [[zh:奶桶]]</li><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}} {{Item | image = Glass Bottle.png | renewable = Yes | stackable = Yes (64) }} A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]]. == Obtaining == Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops. === Crafting === {{Crafting |A2= Glass |C2= Glass |B3= Glass |Output= Glass Bottle,3 |type= Brewing }} === Drinking === Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle. === Mob loot === [[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles. === Mud === {{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle. === Cauldrons === {{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle. == Usage == Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]]. === Collecting liquids === ==== Water ==== A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref> Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref> If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles. ==== Potion ==== {{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed. ==== Honey ==== If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back. ==== Dragon's breath ==== {{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]]. When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref> === Trading === Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}} Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}} === Crafting ingredients === {{Crafting usage|Glass Bottle}} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with water from a water source |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When a water bottle is emptied |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |subtitle=Bottle fills |source=neutral |description=When a bottle is filled with dragon's breath |id=item.bottle.fill_dragonbreath |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|java}}: {{Sound table |type=bedrock |rowspan=4 |sound=Water Splash Old.ogg |source=block |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |source=sound<!--bottle--> |description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.empty |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |source=sound<!--bottle--> |description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}} |id=bottle.fill |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bottle fill dragon breath1.ogg |sound2=Bottle fill dragon breath2.ogg |source=sound |description=When a bottle is filled with dragon's breath |id=bottle.dragonbreath |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |nameid=glass_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glass Bottle |spritetype=item |id=427 |nameid=glass_bottle |form=item |foot=1}} == Achievements == {{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}} == Advancements == {{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}} {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}} {{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}} {{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}} {{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}} {{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s. |Glass bottles can now be dropped by [[witch]]es. |Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]]. |[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]]. |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History|PS4}} {{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}} {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}} {{history|foot}} == Issues == {{issue list}} ==References== {{Reflist}} {{Items}} [[cs:Lahvička]] [[de:Glasflasche]] [[es:Frasco de cristal]] [[fr:Fiole]] [[hu:Üvegpalack]] [[it:Ampolla]] [[ja:ガラス瓶]] [[ko:유리병]] [[nl:Glazen fles]] [[pl:Szklana butelka]] [[pt:Frasco]] [[ru:Колба]] [[zh:玻璃瓶]] [[Category:Renewable resources]]</li></ul> | 16w20a | Chickens no longer spawn in ice plains. | |||
1.11{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity |image=Minecart with Chest.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents |health={{hp|6}} }} A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such. == Natural generation == Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]]. == Obtaining == === Crafting === {{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}} Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well. ==Usage== [[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]] Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]]. Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests. The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart). Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space. Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart. Opening or destroying a minecart with chest angers [[piglin]]s. {{See also|Tutorials/Storage minecarts}} When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are. == Sounds == {{Edition|Java}}:<br> Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with chest is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with chest is moving |id=minecart.base |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=item |nameid=chest_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=entity |nameid=chest_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=item |nameid=chest_minecart |id=389 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=entity |nameid=chest_minecart |id=98 |foot=1}} ===Entity data=== Minecarts with chests have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Freight Station}} == Video== <div style="text-align:center">{{yt|2yVVMiQrCwo}}</div> ==History == [[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]] {{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}} {{History|java alpha}} {{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added. |At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}} {{History|java beta}} {{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}} {{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}} {{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}} {{History|java}} {{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}} {{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}} {{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}} {{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless. |Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}} {{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests. |Minecarts with chests emit smoke [[particles]] when destroyed.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery == <gallery> Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13. GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping. Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall. Chest Minecart Stack.png|A large stack of chest minecarts. </gallery> ==References== {{Reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[Category:Storage]] [[cs:Nákladní vozík]] [[de:Güterlore]] [[es:Vagoneta con cofre]] [[fr:Wagonnet de stockage]] [[hu:Tárolócsille]] [[it:Carrello da miniera]] [[ja:チェスト付きのトロッコ]] [[ko:상자가 실린 광산 수레]] [[nl:Mijnkar met kist]] [[pl:Wagonik ze skrzynią]] [[pt:Carrinho de mina com baú]] [[ru:Вагонетка с сундуком]] [[uk:Вагонетка зі скринею]] [[zh:运输矿车]]</li><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item | image = Banner Pattern.png | rarity = * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout''' * Common * '''Creeper Charge, Skull Charge''' * Uncommon * '''Thing''' * Epic | renewable = * '''Snout, Thing''': No * '''All others''': Yes | stackable = No }} '''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s. There are six patterns {{in|java}} and eight {{in|bedrock}}. == Obtaining == [[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]] === Crafting === {{see also|Banner/Patterns|title1=List of patterned banners}} 4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material. {{Crafting |head=1 |Paper |Creeper Head |Output=Banner Pattern Creeper |type=Miscellaneous |description=Creeper face }} {{Crafting |Paper |Wither Skeleton Skull |Output=Banner Pattern Skull |type=Miscellaneous |description=Skeleton skull and crossbones }} {{Crafting |Paper |Oxeye Daisy |Output=Banner Pattern Flower |type=Miscellaneous |description=Daisy }} {{Crafting |Paper |Enchanted Golden Apple |Output=Banner Pattern Thing |type=Miscellaneous |showdescription=true |description=Former [[Mojang Studios]] logo }} {{Crafting |Paper |Bricks |Output=Banner Pattern Field Masoned |type=Miscellaneous |description={{only|bedrock}} }} {{Crafting |Paper |Vines |Output=Banner Pattern Bordure Indented |type=Miscellaneous |description={{only|bedrock}} |foot=1 }} === Trading === '''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds. === Chest loot === '''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot. {{LootChestItem|snout-banner-pattern}} == Usage == === Loom ingredient === Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed. {{Looming |head=1 |showdescription=1 |name=[[Banner|Flower Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Flower Charge |Flower Charge |{{:Banner/recipe|output|Flower Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a flower charge (flower icon) }} {{Looming |name=[[Banner|Creeper Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Creeper Charge |Creeper Charge |{{:Banner/recipe|output|Creeper Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a creeper charge (creeper face) }} {{Looming |name=[[Banner|Skull Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Skull Charge |Skull Charge |{{:Banner/recipe|output|Skull Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a skull charge (skull and crossbones) }} {{Looming |name=[[Banner|Thing Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Thing |Thing |{{:Banner/recipe|output|Thing}} |Blink=Banner |Olink=Banner |description=Emblazons a thing (old Mojang logo)}} {{Looming |name=[[Banner|Snout Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Snout |Snout |{{:Banner/recipe|output|Snout}} |Blink=Banner |Olink=Banner |description=Emblazons a piglin snout }} {{Looming |name=[[Banner|Globe Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Globe |Globe |{{:Banner/recipe|output|Globe}} |Blink=Banner |Olink=Banner |description=Emblazons a globe (cube shaped earth) }} {{Looming |name=[[Banner|Bordure Indented Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Bordure Indented |Bordure Indented |{{:Banner/recipe|output|Bordure Indented}} |Blink=Banner |Olink=Banner |description=Emblazons a bordure indented (fancy border){{only|bedrock}} }} {{Looming |name=[[Banner|Field Masoned Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Field Masoned |Field Masoned |{{:Banner/recipe|output|Field Masoned}} |Blink=Banner |Olink=Banner |description=Emblazons a field masoned (brick pattern){{only|bedrock}} |foot=1 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Banner Pattern |showforms=y |generatetranslationkeys=y |displayname=Flower Charge |spritename=banner-pattern |spritetype=item |nameid=flower_banner_pattern |form=item}} {{ID table |displayname=Creeper Charge |spritename=banner-pattern |spritetype=item |nameid=creeper_banner_pattern |form=item}} {{ID table |displayname=Skull Charge |spritename=banner-pattern |spritetype=item |nameid=skull_banner_pattern |form=item}} {{ID table |displayname=Thing |spritename=banner-pattern |spritetype=item |nameid=mojang_banner_pattern |form=item}} {{ID table |displayname=Globe |spritename=banner-pattern |spritetype=item |nameid=globe_banner_pattern |form=item}} {{ID table |displayname=Snout |spritename=banner-pattern |spritetype=item |nameid=piglin_banner_pattern |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Banner Pattern |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Creeper Charge |spritename=banner-pattern |spritetype=item |nameid=creeper_banner_pattern |aliasid=banner_pattern / 0 |id=582 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.creeper}} {{ID table |displayname=Skull Charge |spritename=banner-pattern |spritetype=item |nameid=skull_banner_pattern |aliasid=banner_pattern / 1 |id=583 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.skull}} {{ID table |displayname=Flower Charge |spritename=banner-pattern |spritetype=item |nameid=flower_banner_pattern |aliasid=banner_pattern / 2 |id=581 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.flower}} {{ID table |displayname=Thing |spritename=banner-pattern |spritetype=item |nameid=mojang_banner_pattern |aliasid=banner_pattern / 3 |id=584 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.thing}} {{ID table |displayname=Field Masoned |spritename=banner-pattern |spritetype=item |nameid=field_masoned_banner_pattern |aliasid=banner_pattern / 4 |id=585 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.bricks}} {{ID table |displayname=Bordure Indented |spritename=banner-pattern |spritetype=item |nameid=bordure_indented_banner_pattern |aliasid=banner_pattern / 5 |id=586 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.vines}} {{ID table |displayname=Snout |spritename=banner-pattern |spritetype=item |nameid=piglin_banner_pattern |aliasid=banner_pattern / 6 |id=587 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.piglin}} {{ID table |displayname=Globe |spritename=banner-pattern |spritetype=item |nameid=globe_banner_pattern |aliasid=banner_pattern / 7 |id=588 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.globe |foot=1}} == Achievements == {{load achievements|Fruit on the Loom}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}} {{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. |The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}} {{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}} {{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}} {{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}} {{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}} {{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}} {{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}} {{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}} {{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s. |Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}} {{History|PS4}} {{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[de:Bannervorlage]] [[es:Diseño de estandarte]] [[fr:Motif de bannière]] [[ja:旗の模様]] [[ko:현수막 무늬]] [[pl:Wzór sztandaru]] [[pt:Desenho para estandarte]] [[ru:Узор флага]] [[th:ลวดลายธง]] [[zh:旗帜图案]]</li></ul> | 16w32a | The entity ID has been changed from Chicken to chicken .
| |||
A texture has been added under the chicken's head, which changes the texture from to .[2] | |||||
1.14{{Extension DPL}}<ul><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}} '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes. == Mobs == There are four categories of fish mobs in ''Minecraft'': *{{EntityLink|Cod}} *{{EntityLink|Salmon}} *{{EntityLink|Pufferfish}} *{{EntityLink|Tropical Fish}} - many color and pattern varieties In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}. ==Obtaining and transporting== A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner. ==Items== Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}} ;Non-living *{{ItemLink|Raw Cod}} *{{ItemLink|Cooked Cod}} *{{ItemLink|Raw Salmon}} *{{ItemLink|Cooked Salmon}} *{{ItemLink|Pufferfish|link=Pufferfish (item)}} *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}} ;Living *{{ItemLink|Bucket of Cod}} *{{ItemLink|Bucket of Salmon}} *{{ItemLink|Bucket of Pufferfish}} *{{ItemLink|Bucket of Tropical Fish}} == Spawning == Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome. {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes" !'''Fish''' ! style="text-align:left" |{{BiomeLink|Warm Ocean}} ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}} ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}} ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}} ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}} ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|no}} |- | {{tc|yes|Yes{{only|be|short=1}}}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}} | rowspan=2 {{tc|no}} | {{tc|no|No{{only|je|short=1}}}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} |- | {{tc|yes|Yes{{only|be|short=1}}}} | {{tc|yes|Yes{{only|be|short=1}}}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}} | rowspan=2 {{tc|yes}} | {{tc|yes|Yes{{only|je|short=1}}}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} |- | {{tc|no|No{{only|be|short=1}}}} |- ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref> | {{tc|yes}} | {{tc|yes}} | {{tc|no}} | {{tc|no}} | {{tc|no}} | {{tc|no}} |- ! style="text-align:left" |{{EntityLink|Squid}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} | {{tc|yes}} |- ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | rowspan=2 {{tc|yes}} | {{tc|no|No{{only|je|short=1}}}} | rowspan=2 {{tc|no}} | rowspan=2 {{tc|no}} |- | {{tc|yes|Yes{{only|be|short=1}}}} |} {{notelist}} In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref> Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} === Despawning === As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]]. {{Items}} {{Entities}} [[cs:Ryba]] [[de:Fisch (Begriffsklärung)]] [[es:Pez]] [[fr:Poisson]] [[it:Pesce]] [[ja:魚]] [[ko:물고기]] [[nl:Vis]] [[pl:Ryba (ujednoznacznienie)]] [[pt:Peixe]] [[ru:Рыба]] [[th:ปลา (แก้ความกำกวม)]] [[uk:Риба]] [[zh:鱼]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item | image = Disc Fragment.png | renewable = No | stackable = Yes (64) }} A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5". == Obtaining == === Chest loot === {{LootChestItem|disc-fragment-5}} == Usage == === Crafting ingredient === {{crafting usage|Disc Fragment 5}} == Data values == === ID === {{ID table |edition=java<!-- |showitemtags=y--> |showforms=y |firstcolumnname=Track |generatetranslationkeys=y |displayname=Samuel Åberg - 5 |spritename=disc-fragment-5 |spritetype=item |nameid=disc_fragment_5<!-- |itemtags=--> |form=item |foot=y}} == History == {{History|java}} {{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> 9 to 5.jpg|9 fragments of the 5 music disc. </gallery> ==See also== * {{EnvLink|Music}} * {{ItemLink|Music Disc}} {{Items}} [[de:Plattenbruchstück]] [[es:Fragmento de disco]] [[fr:Fragment de disque]] [[ja:レコードの破片]] [[pl:Fragment płyty]] [[pt:Fragmento de disco]] [[ru:Фрагмент пластинки 5]] [[uk:Фрагмент платівки]] [[zh:唱片残片]] [[Category:Non-renewable resources]]</li></ul> | 18w43a | The textures of chickens and baby chickens have been changed. | |||
19w07a | Added foxes, which pursue and kill chickens. | ||||
1.15{{Extension DPL}}<ul><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}} {{Item | image = Wheat.png | renewable = Yes | stackable = Yes (64) }} '''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals. == Obtaining == === Natural generation === {{LootChestItem|wheat}} === Farming === {{main|Tutorials/Crop farming}} When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat. === Crafting === {{Crafting |Hay Bale |Output= Wheat,9 |type= Material }} === Drops === A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat. == Usage == === Food === [[File:New Cattle.png|thumb|Using wheat to lead a cow.]] When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest. Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode." Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds. Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds. === Crafting ingredient === {{crafting usage}} === Trading === Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]]. === Composting === Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]]. == Achievements == {{load achievements|Bake Bread;The Lie;Repopulation}} == Advancements == {{load advancements|A Seedy Place}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=item |nameid=wheat |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=item |nameid=wheat |id=334 |form=item |foot=1}} == Video == {{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}} <div style="text-align:center">{{yt|JbAURiYQZlA}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added. |Wheat can be used to craft [[bread]].}} {{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}} {{History|java infdev}} {{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}} {{History|java beta}} {{History||1.2|Wheat can now be used to craft [[cake]].}} {{History||1.4|Wheat can now be used to craft [[cookie]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}} {{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}} {{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}} {{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat. |Foals can now have their growth increased by being fed wheat.}} {{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}} {{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}} {{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}} {{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}} {{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}} {{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}} {{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}} {{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}} {{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}} {{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}} {{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}} {{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}} {{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}} {{History||v0.7.0|Wheat can now be used to craft [[cake]].}} {{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]]. |Wheat can now be used to craft [[hay bale]]s.}} {{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s. |Wheat can now be used to craft [[cookie]]s.}} {{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}} {{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}} {{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests. |[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests. |Wheat can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]]. File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref> </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022 {{Items}} [[Category:Plants]] [[Category:Food]] [[cs:Pšenice]] [[de:Weizen]] [[es:Trigo]] [[fr:Blé]] [[hu:Búza]] [[it:Grano]] [[ja:小麦]] [[ko:밀]] [[nl:Tarwe]] [[pl:Pszenica]] [[pt:Trigo]] [[ru:Пшеница]] [[th:ข้าวสาลี]] [[uk:Пшениця]] [[zh:小麦]] [[Category:Renewable resources]]</li><li>[[Hoe|Hoe]]<br/>{{Item | image = <gallery> Wooden Hoe.png | Wooden Stone Hoe.png | Stone Iron Hoe.png | Iron Golden Hoe.png | Golden Diamond Hoe.png | Diamond Netherite Hoe.png | Netherite </gallery> |rarity = Common |renewable = * '''Netherite''': No * '''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Hoe]] |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe |type=Tool }} {{Crafting |name=[[Stone Hoe]] |A1=Any stone-tier block |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Hoe |type=Tool ||description=Can use cobblestone and its other variants interchangeably. }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Hoe]] |ingredients=Damaged Matching Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description= The durability of the two hoes is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed. {{Smithing |head=1 |Netherite Upgrade |Diamond Hoe |Netherite Ingot |Netherite Hoe |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]] |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description=The durability of the two hoes is added together, plus an extra 5% durability. }} ==== Unit repair ==== {{main|Anvil mechanics#Unit repair}} {{/Repairing with Anvils}} A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]]. === Chest loot === {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}} === Trading === Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances. === Villager gifts === Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}} == Usage == === Harvesting === Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]]. {{breaking row|Sculk Catalyst|sort=1|simple=1}} {{breaking row|Sculk Shrieker|sort=1|simple=1}} {{breaking row|Sculk Sensor|sort=1|simple=1}} {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}} {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}} {{breaking row|Shroomlight|sort=1|simple=1}} {{breaking row|Hay Bale|sort=1|simple=1}} {{breaking row|Target|sort=1|simple=1}} {{breaking row|Dried Kelp Block|sort=1|simple=1}} {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}} {{breaking row|Leaves|sort=1|simple=1}} {{breaking row|Sculk|sort=1|simple=1}} {{breaking row|Sculk Vein|sort=1|simple=1}} {{breaking row|Moss Block|foot=1}} Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise. === Tilling === Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe. Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled. Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item. Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block. Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref> === Weapon === Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon. {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s). {| class="wikitable" style="text-align:center" data-description="Attack damage" ! Attack damage ! colspan="4" | Attack speed ! colspan="4" | Damage/Second (DPS) |- | {{hp|1}} | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1 | {{ItemSprite|Stone Hoe}} 2 | {{ItemSprite|Iron Hoe}} 3 | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4 |} Hoes always attack instantly {{in|bedrock}}. === Enchantments === A hoe can receive the following enchantments and curses: {| class="wikitable col-2-center" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{Notelist}} === Fuel === Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe. === Smelting ingredient === {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}} ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Hoe till1.ogg |sound2=Hoe till2.ogg |sound3=Hoe till3.ogg |sound4=Hoe till4.ogg |subtitle=Hoe tills |source=block |description=When a block is tilled into farmland |id=item.hoe.till |translationkey=subtitles.item.hoe.till |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a hoe's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Gravel hit1.ogg |sound2=Gravel hit2.ogg |sound3=Gravel hit3.ogg |sound4=Gravel hit4.ogg |source=block |description=When a block is tilled into farmland |id=use.gravel |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a hoe's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Hoe |spritetype=item |nameid=wooden_hoe |form=item}} {{ID table |displayname=Stone Hoe |spritetype=item |nameid=stone_hoe |form=item}} {{ID table |displayname=Iron Hoe |spritetype=item |nameid=iron_hoe |form=item}} {{ID table |displayname=Diamond Hoe |spritetype=item |nameid=diamond_hoe |form=item}} {{ID table |displayname=Golden Hoe |spritetype=item |nameid=golden_hoe |form=item}} {{ID table |displayname=Netherite Hoe |spritetype=item |nameid=netherite_hoe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden hoe |spritetype=item |nameid=wooden_hoe |id=329 |form=item}} {{ID table |displayname=Stone hoe |spritetype=item |nameid=stone_hoe |id=330 |form=item}} {{ID table |displayname=Iron hoe |spritetype=item |nameid=iron_hoe |id=331 |form=item}} {{ID table |displayname=Diamond hoe |spritetype=item |nameid=diamond_hoe |id=332 |form=item}} {{ID table |displayname=Golden hoe |spritetype=item |nameid=golden_hoe |id=333 |form=item}} {{ID table |displayname=Netherite hoe |spritetype=item |nameid=netherite_hoe |id=608 |form=item |foot=1}} == Achievements == {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}} == Video == <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}} {{History|java alpha}} {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}} {{History|java beta}} {{History||1.2|Golden hoes now have the same durability as the other gold tools.}} {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}} {{History|java}} {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}} {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}} {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}} {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}} {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}} {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}} {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}} {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}} {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}} {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}} {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes. |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}} {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Hoes now mine [[hay bale]]s faster than other tools. |Netherite hoes are now less common when bartering with piglins. |Hoes now lose 2 durability when used as a weapon. |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed. |Netherite hoes can no longer be [[crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}} {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}} {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}} {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster. |Stone hoes can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}} {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}} {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}} {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}} {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}} {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}} {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}} {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}} {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5. |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}. |The attack reach of hoes has been increased to 4 [[block]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Only iron hoes are available in the Creative inventory. |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}} {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}} {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}} {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}} {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}} {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}} {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]]. |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}} {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s. |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table. |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}} {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against. |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly. |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]]. |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s. |Netherite hoes can no longer be [[crafting|crafted]]. |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]]. |Stone Hoes can now be created using Blackstone. |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests. |Golden hoes now generate randomly enchanted in ruined portal chests. |Hoes now deal the same damage as pickaxes of each tier.}} {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}} {{History|ps4}} {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}} {{History|foot}} == Issues == {{issue list}} == Trivia == *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled. *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side. *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool. == Gallery == <gallery> Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]]. Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe. </gallery> === Enchanted hoes === <gallery> Enchanted Wooden Hoe.gif Enchanted Stone Hoe.gif Enchanted Iron Hoe.gif Enchanted Golden Hoe.gif Enchanted Diamond Hoe.gif Enchanted Netherite Hoe.gif </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019 {{Items}} [[Category:Combat]] [[cs:Motyka]] [[de:Hacke]] [[es:Azada]] [[fr:Houe]] [[hu:Kapa]] [[it:Zappa]] [[ja:クワ]] [[ko:괭이]] [[nl:Schoffel]] [[pl:Motyka]] [[pt:Enxada]] [[ru:Мотыга]] [[tr:Çapa]] [[uk:Мотика]] [[zh:锄]]</li></ul> | 19w37a | 5% of chickens now spawn as babies. | |||
1.20 (Experimental) | 1.19.4 Pre-release 1 | Chickens can now be fed using torchflower seeds.[3] | |||
Pocket Edition Alpha | |||||
v0.3.0{{Extension DPL}}<ul><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}} {{Item |Image=Glow Ink Sac.png | renewable = Yes | stackable = Yes (64) |}} A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames. == Obtaining == === Mob loot === [[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III. === Compound creation === A glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Glow Ink Sac |1 Iron<br>1 Sulfur<br>4 Oxygen |{{Crafting Table |shapeless= 1 |A2=Iron |B2=Sulfur |C2=Oxygen,4 |Output=Glow Ink Sac}} |} == Usage == === Crafting ingredient === {{Crafting usage}} === Signs === [[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]] Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default. == Sounds == {{edition|java}}: {{Sound table |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |subtitle=Glow Ink Sac splotches |source=block |description=When a glow ink sac is used on a [[sign]] |id=item.glow_ink_sac.use |translationkey=subtitles.item.glow_ink_sac.use |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Ink sac1.ogg |sound2=Ink sac2.ogg |sound3=Ink sac3.ogg |source=sound |description=When a glow ink sac is used on a sign |id=sign.ink_sac.use |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glow Ink Sac |spritetype=item |nameid=glow_ink_sac |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glow Ink Sac |spritetype=item |nameid=glow_ink_sac |form=item |id=503 |foot=1}} == Advancements == {{load advancements|Glow and Behold}} == History == {{History|java}} {{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} {{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} {{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}} {{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}} {{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}} {{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} {{History|foot}} == Issues == {{Issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021 {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[de:Leuchttintenbeutel]] [[es:Saco de tinta luminosa]] [[it:Sacca d'inchiostro luminescente]] [[ja:輝くイカスミ]] [[pl:Torbiel ze świecącym atramentem]] [[pt:Bolsa de tinta brilhante]] [[ru:Светящийся чернильный мешок]] [[uk:Сяйний чорнильний мішок]] [[zh:荧光墨囊]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block | image = <gallery> Pumpkin Stem Age 0.png | Age 0 Pumpkin Stem Age 1.png | Age 1 Pumpkin Stem Age 2.png | Age 2 Pumpkin Stem Age 3.png | Age 3 Pumpkin Stem Age 4.png | Age 4 Pumpkin Stem Age 5.png | Age 5 Pumpkin Stem Age 6.png | Age 6 Pumpkin Stem Age 7.png | Age 7 </gallery> |image2 = <gallery> Attached Pumpkin Stem (N).png | North Attached Pumpkin Stem (E).png | East Attached Pumpkin Stem (S).png | South Attached Pumpkin Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems. '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/pumpkin_stem</code> |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_pumpkin_stem</code> |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s. Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms. === Chest loot === {{LootChestItem|pumpkin-seeds}} === Crafting === {{Crafting |Pumpkin |Output= Pumpkin Seeds,4 |type= Material }} === Trading === [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]]. === Post-generation === Shearing an uncarved pumpkin yields 4 pumpkin seeds. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins. === Breeding === Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, pumpkin seeds can be used to tame [[parrot]]s. === Composting === Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Pumpkin stem == A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Stem |spritetype=block |nameid=pumpkin_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Pumpkin Stem |spritetype=block |nameid=attached_pumpkin_stem |form=block}} {{ID table |displayname=Pumpkin Seeds |spritetype=item |nameid=pumpkin_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Stem |spritetype=block |nameid=pumpkin_stem |id=104 |form=block}} {{ID table |displayname=Pumpkin Seeds |spritetype=item |nameid=pumpkin_seeds |id=292 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth. |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}} {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different. |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}} {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age. |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}} {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}} {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid pumpkin stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}} {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}} {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s. |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests. |Pumpkin stems now generate inside [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs. |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}} {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed. |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}} {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms. |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}} {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}} {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems. |Pumpkin seeds are obtainable from the [[Nether reactor]].}} {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}} {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}} {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed. |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s. |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]]. |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}} {{History|foot}} <gallery> Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game. Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values. </gallery> === Pumpkin stem "item" === {{:Technical blocks/Pumpkin Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Dýňová semínka]] [[de:Kürbiskerne]] [[es:Semillas de calabaza]] [[fr:Graines de citrouille]] [[hu:Tökmagok]] [[ja:カボチャの種]] [[ko:호박씨]] [[nl:Pompoenpitten]] [[pl:Nasiona dyni]] [[pt:Sementes de abóbora]] [[ru:Семена тыквы]] [[th:เมล็ดฝักทอง]] [[zh:南瓜种子]]</li></ul> | Added chickens. | ||||
Baby chickens have also been added, but they do not yet spawn naturally. | |||||
v0.6.0{{Extension DPL}}<ul><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}} {{Joke feature}} {{Item | image = 3D (item).png | renewable = Yes | stackable = Yes (64) }} '''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast. == Obtaining == === Mob drops === 3D was dropped by a creeper summoned by the cheat code "'''NEEEERD'''". == Usage == Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft. == Data values == === ID === {{ID table |showforms=y |generatetranslationkeys=java |displayname=3D |spritetype=item |nameid=3d |form=item |foot=1}} == History == {{History|java}} {{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}} {{History|foot}} == Gallery == <gallery> File:3D Shareware Mojang Team.png|The developer cast of Minecraft. File:Tasty 3D Item.gif|The "'''Tasty!'''" 3D Item lore. </gallery> {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]]</li><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}} {{Block | extratext = View [[#Renders|all renders]] | transparent = Yes | light = Depends on contained liquid | tool = wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]]. == Obtaining == === Breaking === A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost. {{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}} === Natural generation === [[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]] A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]]. A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement. [[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]] Cauldrons can be found in a few rooms inside of [[woodland mansion]]s. Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses. A single filled cauldron can be found in plains village and desert village tannery houses. {{IN|java}}, three filled cauldrons can be found in plains village tannery houses. Cauldrons can also spawn in [[trail ruins]]. === Crafting === A cauldron can be crafted from [[iron ingot]]s. {{Crafting |A1= Iron Ingot |C1= Iron Ingot |A2= Iron Ingot |C2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |C3= Iron Ingot |Output= Cauldron |type= Brewing }} == Usage == === Storage for substances === Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them. ==== Holding water ==== A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref> A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}} It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it. A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]]. Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes. Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles. A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation. Attempting to add lava or potion to water empties the cauldron.{{only|be}} The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. ===== Applying dye to cauldron water ===== {{exclusive|bedrock|section=yes}} {{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed. Attempting to add water, lava or potion to dyed water empties the cauldron. ==== Holding lava ==== [[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]] Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s. Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron. A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref> A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava. If a cauldron is filled by lava, using glass bottles on the cauldron does nothing. ==== Holding powder snow ==== [[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow. A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3. Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it. ==== Filling cauldrons with potions ==== {{exclusive|bedrock|education|section=yes}} {{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level. {{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion. Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied. An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion. Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty. === Removing dye from items === A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects. === Changing profession === If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]]. === Extinguishing fire === A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron. === Redstone component === [[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]] {{see also|Redstone circuit}} A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update. == Sounds == === Generic === {{Sound table/Block/Normal}} === Unique === {{edition|java}}: {{Sound table |sound=Pointed Dripstone drip water cauldron1.ogg |sound2=Pointed Dripstone drip water cauldron2.ogg |sound3=Pointed Dripstone drip water cauldron3.ogg |sound4=Pointed Dripstone drip water cauldron4.ogg |sound5=Pointed Dripstone drip water cauldron5.ogg |sound6=Pointed Dripstone drip water cauldron6.ogg |sound7=Pointed Dripstone drip water cauldron7.ogg |sound8=Pointed Dripstone drip water cauldron8.ogg |subtitle=Water drips |source=block |description=When dripping water from a pointed dripstone falls into a cauldron |id=block.pointed_dripstone.drip_water_into_cauldron |translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Pointed Dripstone drip lava cauldron1.ogg |sound2=Pointed Dripstone drip lava cauldron2.ogg |sound3=Pointed Dripstone drip lava cauldron3.ogg |sound4=Pointed Dripstone drip lava cauldron4.ogg |subtitle=Lava drips |source=block |description=When dripping lava from a pointed dripstone falls into a cauldron |id=block.pointed_dripstone.drip_lava_into_cauldron |translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron |volume=2.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref> |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref> |distance=16}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=block |description=When water from a bucket is removed from a cauldron |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When lava is placed in a cauldron |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=block |description=When lava is removed from a cauldron |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When powder snow is placed in a cauldron |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=block |description=When powder snow is removed from a cauldron |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Bottle empty1.ogg |sound2=Bottle empty2.ogg |subtitle=Bottle empties |source=block |description=When water from a bottle is placed in a cauldron |id=item.bottle.empty |translationkey=subtitles.item.bottle.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Bottle fill_water1.ogg |sound2=Bottle fill_water2.ogg |sound3=Bottle fill_water3.ogg |sound4=Bottle fill_water4.ogg |subtitle=Bottle fills |source=block |description=When water from a bottle is removed from a cauldron |id=item.bottle.fill |translationkey=subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |subtitle=Leatherworker works |source=neutral |description=Randomly while a leatherworker is working |id=entity.villager.work_leatherworker |translationkey=subtitles.entity.villager.work_leatherworker |volume=0.9 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Pointed Dripstone drip water cauldron1.ogg |sound2=Pointed Dripstone drip water cauldron2.ogg |sound3=Pointed Dripstone drip water cauldron3.ogg |sound4=Pointed Dripstone drip water cauldron4.ogg |sound5=Pointed Dripstone drip water cauldron5.ogg |sound6=Pointed Dripstone drip water cauldron6.ogg |sound7=Pointed Dripstone drip water cauldron7.ogg |sound8=Pointed Dripstone drip water cauldron8.ogg |source=block |description=When dripping water from a pointed dripstone falls into a cauldron |id=cauldron_drip.water<br>.pointed_dripstone |volume=2.0 |pitch=0.9-1.0}} {{Sound table |sound=Pointed Dripstone drip lava cauldron1.ogg |sound2=Pointed Dripstone drip lava cauldron2.ogg |sound3=Pointed Dripstone drip lava cauldron3.ogg |sound4=Pointed Dripstone drip lava cauldron4.ogg |source=block |description=When dripping lava from a pointed dripstone falls into a cauldron |id=cauldron_drip.lava<br>.pointed_dripstone |volume=2.0 |pitch=0.9-1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When a different liquid is put in a cauldron with a potion |id=random.fizz |volume=1.0 |pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}} {{Sound table |rowspan=8 |sound=Water Splash Old.ogg |source=block |description=When dye is added to a cauldron |id=cauldron.adddye |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When armor is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When dye is removed from armor using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When all patterns are removed from a banner using a cauldron |id=cauldron.cleanbanner |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref> |id=cauldron.fillpotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/> |id=cauldron.takepotion |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref> |id=cauldron.fillwater |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/> |id=cauldron.takewater |volume=0.1 |pitch=1.0}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When lava is placed in a cauldron |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When lava is removed from a cauldron |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When powder snow is placed in a cauldron |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When powder snow is removed from a cauldron |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=Randomly while a leatherworker is working |id=bucket.fill_water |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Cauldron |spritetype=block |nameid=cauldron |blocktags=cauldrons |translationkey=block.minecraft.cauldron,item.minecraft.cauldron}} {{ID table |displayname=Lava Cauldron |spritename=cauldron |spritetype=block |nameid=lava_cauldron |blocktags=cauldrons |form=block}} {{ID table |displayname=Powder Snow Cauldron |spritename=cauldron |spritetype=block |nameid=powder_snow_cauldron |blocktags=cauldrons |form=block}} {{ID table |displayname=Water Cauldron |spritename=cauldron |spritetype=block |nameid=water_cauldron |blocktags=cauldrons |form=block |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Type |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Normal block |spritename=cauldron |spritetype=block |nameid=cauldron |id=118 |form=block |itemform=item.cauldron}} {{ID table |displayname=Brighting block |spritename=cauldron |spritetype=block |nameid=lava_cauldron |id=465 |form=block |translationkey=-}} {{ID table |displayname=Item |spritename=cauldron |spritetype=item |nameid=cauldron |id=432 |form=item |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=cauldron |spritetype=block |nameid=Cauldron |foot=1}} === Block states === {{see also|Block states}} {{/BS}} === Block data === {{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Tie Dye Outfit}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}} {{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}} {{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}} {{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}} {{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}} {{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}} {{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}} {{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}} {{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}} {{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}} {{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}} {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}} {{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}} {{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}} {{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} {{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}} {{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}} {{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}} {{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}} {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref> |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}} {{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}} {{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}} {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}} {{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons. |Cauldrons are generated naturally in [[witch hut]]s.}} {{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed. |Cauldrons now generate in tannery houses in [[village]]s.}} {{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d. |[[Armor]] can be dyed in a cauldron filled with dyed water. |Cauldrons can no longer be pushed by [[piston]]s.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}} {{History|foot}} === Water cauldron === {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]]. |Cauldron water transparency appears inconsistent depending on hardware.}} {{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}} {{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}} {{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}} {{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}} {{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}} {{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}} {{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}} {{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}} {{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}} {{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}} {{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}} {{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}} {{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}} {{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}} {{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome. |[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps. |[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}} {{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}} {{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}} {{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}} {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/> |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}} {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons. |[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}} {{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]]. |Water cauldrons can now be moved by [[piston]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements. |Cauldrons now extinguish burning [[entity|entities]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}} {{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}} {{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}} {{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}} {{History|new 3ds}} {{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons. |Water color in cauldrons can be changed by adding [[dye]]s. |Cauldrons can be used to [[dye]] leather [[armor]].}} {{History|foot}} === Lava cauldron === {{History|Java}} {{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}} {{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}} {{History|bedrock}} {{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}} {{History|console}} {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}} {{History|foot}} === Powder Snow Cauldron === {{History|java}} {{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}} {{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}} {{History|foot}} === Potion cauldron === {{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. |Cauldrons can be made to work with a mod, through which the following has been revealed: * Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color. * Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}} {{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}} {{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}} {{History|console}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed. |[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s. |Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear. |Potions inside cauldrons have a bubbling effect.}} {{History|foot}} ===Cauldron "item"=== {{:Technical blocks/Cauldron}} ==Issues== {{issue list}} ==Trivia== *[[Arrow]]s "stick" to the [[water]] in a cauldron. *The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall. *A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]]. ==Renders== ; Normal water <gallery> Water Cauldron (level 1).png | Level 1 Water Cauldron (level 2).png | Level 2 Water Cauldron.png | Level 3 - full Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition) Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition) Water Cauldron BE.png | Level 3 - full (Bedrock Edition) </gallery> ;Dyed water {{Only|BE}} <gallery> Cauldron (filled with white water).png|White Water Cauldron Cauldron (filled with light gray water).png|Light Gray Water Cauldron Cauldron (filled with gray water).png|Gray Water Cauldron Cauldron (filled with black water).png|Black Water Cauldron Cauldron (filled with brown water).png|Brown Water Cauldron Cauldron (filled with red water).png|Red Water Cauldron Cauldron (filled with orange water).png|Orange Water Cauldron Cauldron (filled with yellow water).png|Yellow Water Cauldron Cauldron (filled with lime water).png|Lime Water Cauldron Cauldron (filled with green water).png|Green Water Cauldron Cauldron (filled with cyan water).png|Cyan Water Cauldron Cauldron (filled with light blue water).png|Light Blue Water Cauldron Cauldron (filled with blue water).png|Blue Water Cauldron Cauldron (filled with purple water).png|Purple Water Cauldron Cauldron (filled with magenta water).png|Magenta Water Cauldron Cauldron (filled with pink water).png|Pink Water Cauldron </gallery> ;Cauldrons filled with potions {{Only|BE}} <gallery> Night Vision Potion Cauldron.png|Night Vision Potion Cauldron Invisibility Potion Cauldron.png|Invisibility Potion Cauldron Jump Boost Potion Cauldron.png|Leaping Potion Cauldron Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron Speed Potion Cauldron.png|Swiftness Potion Cauldron Slowness Potion Cauldron.png|Slowness Potion Cauldro Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron Instant Health Potion Cauldron.png|Healing Potion Cauldron Instant Damage Potion Cauldron.png|Harming Potion Cauldron Poison Potion Cauldron.png|Poison Potion Cauldron Regeneration Potion Cauldron.png|Regeneration Potion Cauldron Strength Potion Cauldron.png|Strength Potion Cauldron Weakness Potion Cauldron.png|Weakness Potion Cauldron Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron Wither Potion Cauldron.png|Decay Potion Cauldron </gallery> ;Powder Snow <gallery> Powder Snow Cauldron (level 1).png | Level 1 Powder Snow Cauldron (level 2).png | Level 2 Powder Snow Cauldron.png | Level 3 - full </gallery> == Gallery== <gallery> The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]]. Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}} Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}} Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod. Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water. Potion Cauldron.jpg|A cauldron filled with potions. Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s. Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s. Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s. Snow Cauldron.jpg|A cauldron full of snow. </gallery> ==References== {{reflist|2}} {{Blocks|Utility}} {{items}} [[Category:Natural blocks]] [[Category:Job blocks]] [[Category:Utility blocks]] [[Category:Storage]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Light sources]] [[cs:Kotel]] [[de:Kessel]] [[es:Caldero]] [[fr:Chaudron]] [[hu:Üst]] [[it:Calderone]] [[ja:大釜]] [[ko:가마솥]] [[nl:Ketel]] [[pl:Kocioł]] [[pt:Caldeirão]] [[ru:Котёл]] [[th:หม้อปรุงยา]] [[uk:Казан]] [[zh:炼药锅]]</li></ul> | Baby chickens now spawn naturally. | ||||
v0.7.0{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item | image = Brown Dye.png | renewable = Yes | stackable = Yes (64) }} '''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]]. == Obtaining == === Crafting === {{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head= }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Brown Dye}} === Trading === Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}} Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Brown Dye |spritetype=item |nameid=brown_dye |aliasid=dye / 17 |id=398 |form=item |translationkey=item.dye.brown_new.name |foot=1}} == History == {{expand section|Item textures and more from a development video on twitter by bartek.}} {{History|java}} {{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}} {{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}} {{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}} {{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Brauner Farbstoff]] [[es:Tinte marrón]] [[fr:Teinture marron]] [[ja:茶色の染料]] [[ko:갈색 염료]] [[pl:Brązowy barwnik]] [[pt:Corante marrom]] [[th:สีย้อมสีน้ำตาล]] [[zh:棕色染料]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}} {{distinguish|World}} {{Item | image = Map Zoom 4.png | renewable = Yes | stackable = Yes (64) }} A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks. ==Obtaining== ===Crafting=== {{crafting |head=1 |showname=0 |showdescription=1 |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Compass |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Empty Map |type= Miscellaneous |description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}. When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps. }} {{crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Paper |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Empty Map |type= Miscellaneous |description={{only|bedrock}} This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]]. |foot=1 }} === Natural generation === ==== Chest loot ==== {{LootChestItem|empty-map,map }} === Cartography table === A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}} === Starting map === {{exclusive|bedrock|section=1}} When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it. === Trading === Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades. {{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map. == Usage == {{See also|Tutorials/Mapping}} === Mapping === Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area. To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible. When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map. While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual. Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]]. {{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether. A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques. Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free. A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed. === Map content === {{Main|Map item format}} Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps. {{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification. {{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map. {| class="wikitable" |- ! style="width: 300px;" | {{el|je}} ! style="width: 300px;" | {{el|be}} |- | style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]] | style="text-align: center;" | [[File:Map item BE.png|216px]] |- | Biome colors on ''Java Edition''. | Biome colors on ''Bedrock Edition''. |- |} Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface. A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]). Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge. === Player marker and pointer === {{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map. * '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block) * '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel) * '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel) * '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel) * '''Level 4/4 :''' 2048×2048 blocks (16×16 blocks per map pixel) {{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}} {{crafting |name=Map<br>(with marker) |ingredients=[[Map]] or Empty Map +<br>[[Compass]] |showdescription=1 |Map (no markers);Empty Map |Compass |Output= Locator Map;Empty Locator Map |type= Miscellaneous |description={{el|be}} only. Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map. |foot=1 }} {{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map. === Zooming out === [[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]] A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level. A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible. {{Crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Map;Locator Map |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Map;Locator Map |showdescription=1 |description=Locator Map {{el|be}} only. }} {{/BE|zoom}} ==== Zoom details ==== The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4). {| class="wikitable" style="text-align: center" data-description="Zoom levels" ! colspan="2" | ! Zoom step 0 ! Zoom step 1 ! Zoom step 2 ! Zoom step 3 ! Zoom step 4 |- ! colspan="2" | | [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]] | [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]] | [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]] | [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]] | [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]] |- ! colspan="2" | Zoom level | 0/4 | 1/4 | 2/4 | 3/4 | 4/4 |- ! colspan="2" | 1 map pixel represents | 1 block | 2×2 blocks | 4×4 blocks | 8×8 blocks | 16×16 blocks<br>(1×1 chunk) |- ! colspan="2" | Scaling ratio | 1:1 | 1:2 | 1:4 | 1:8 | 1:16 |- ! rowspan="2" colspan="2" | Map covers an area of | 128×128 blocks | 256×256 blocks | 512×512 blocks | 1024×1024 blocks | 2048×2048 blocks |- | 8×8 chunks | 16×16 chunks | 32×32 chunks | 64×64 chunks | 128×128 chunks |- ! colspan="2" | Smallest discernible features | Blocks | Trees, Paths | Lakes, Buildings | Mountains, Rivers | Biomes, Mountain Ranges |- ! colspan="2" | Use cases | Pixel art, Base plans | Base surroundings | Structure mapping | Landscape mapping | Biome mapping |- ! rowspan="2" | Total paper needed to zoom out from Level 0 ! in anvil{{only|bedrock|short=1}} or crafting table | - | {{ItemSprite|Paper}} 8 | {{ItemSprite|Paper}} 16 | {{ItemSprite|Paper}} 24 | {{ItemSprite|Paper}} 32 |- ! in cartography table | - | {{ItemSprite|Paper}} 1 | {{ItemSprite|Paper}} 2 | {{ItemSprite|Paper}} 3 | {{ItemSprite|Paper}} 4 |} Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area. At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map. {{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID. === Cloning === [[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]] A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map. A [[cartography table]] can also be used to clone a map. The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring. In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory. It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map. {{/BE|clone}} === Crafting ingredient === {{crafting usage|Map, Empty Map}} === Marking points === {{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map. If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation. [[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]] {{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed. If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. {| class="wikitable" |- ! style="width: 300px;" | {{el|je}} ! style="width: 300px;" | {{el|be}} |- | style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]] | style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]] |- | How every banner appears {{IN|java}} on a map, including named banners. | {{IN|bedrock}} this is how a locator map shows map markers while held by a player. |- |} ===Locking=== [[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]] Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture. {| class="wikitable" style="text-align: center;" |- ! Condition ! style="width: 200px;" | Newly created map ! style="width: 200px;" | Map after terrain alteration |- ! Unlocked map | [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]] |- ! Locked map | [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]] |- |} {{-}} == Sounds == {{Edition|Java}}: {{Sound table |rowspan=2 |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |subtitle=Map drawn |source=player |description=When a map is drawn |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Map drawn |source=block |description=When a map is edited using a cartography table |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |source=block |description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}} |id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}} |volume=0.8 |pitch=1.0}} {{Sound table |type=bedrock |source=block |description=When a map is edited using a cartography table |id=ui.cartography_table.take_result |volume=0.8 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Empty Map |spritetype=item |nameid=map |form=item}} {{ID table |displayname=Map |spritetype=item |nameid=filled_map |form=item |translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}} |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Empty Map |spritetype=item |nameid=empty_map |aliasid=emptymap |id=515 |form=item |translationkey=item.emptyMap.name, item.emptyLocatorMap.name}} {{ID table |displayname=Map |spritetype=item |spritename=map-be |nameid=filled_map |aliasid=map |id=420 |form=item |translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name |foot=1}} === Metadata === {{see also|Bedrock Edition data values}} {{IN|bedrock}}, maps use the following data values: {{/DV}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Maps}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. === Map icons === {{see also|Player.dat format|Map item format|map_icons.png}} Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref> [[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]] [[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]] {| class="wikitable" |- ! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames? |- | 0 || ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No |- | 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes |- | 2 || ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No |- | 3 || ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No |- | 4 || ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes |- | 5 ||5 |<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes |- | 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No |- | 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No |- | 8 ||14 |<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes |- | 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes |- | 10 - 25 || ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes |- | 26 ||4 |<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes |- | || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker | Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No |- | || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}} |Other players |Yes |- | || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker | Other players || No |- | || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker | Other players || No |- | - |12 | || [[File:Green Point (texture) BE1.png|16px]] Green Triangle | Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes |} It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world. == Achievements == {{load achievements|Map Room}} == History == {{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}} {{more images|section=24|{{bug|MC-72962}}}} {{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}} {{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}} {{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}} {{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s. |Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}} {{History||1.8.1|Maps now work both while walking and flying.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive. |Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}} {{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.) |Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. |The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located. |Maps now align to a grid, making it easier to create adjacent maps. |Maps can now be zoomed out (but not zoomed in). |Maps can now be cloned and scaled.}} {{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map. |Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}} {{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}} {{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]]. |More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}} {{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}} {{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}} {{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}} {{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4. |A crafting recipe has been added for zooming in maps.}} {{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}} {{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]]. |The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}} {{History|||snap=15w49a|Map making now uses armor equipping sounds.}} {{History||1.11|snap=16w39a|Maps now work in [[the End]]. |Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]]. |Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}} {{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395. |Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead. |Map IDs are no longer limited to 32,768.}} {{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}} {{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}} {{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}} {{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}} {{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}} {{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}} {{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]]. |Maps can now be locked by using a [[glass pane]] with a cartography table. |The recipes for cloning and zooming out maps have been removed.}} {{History|||snap=19w06a|Map making is now silent again.}} {{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps. |Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid. |Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position. |Maps can be zoomed using an anvil.}} {{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom. |Empty maps now have a "Create Map" button to initialize them.}} {{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}} {{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}} {{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}} {{History|pocket}} {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could. |Maps can now be found inside [[stronghold]] library [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}} {{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps". |Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||?|The texture of the filled map overlay has been changed.}} {{History||?|Maps now function in dimensions other than the dimension in which they were created.}} {{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s. |[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s. |Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}} {{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]]. |Empty locator maps can now be [[trading|bought]] from cartographer villagers.}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. |The [[player]] spawns with a free map. |Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}} {{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}} {{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}} {{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all. * In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. * The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make. * Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story. * Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup. * A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update. * Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide. * On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu. * Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions. * A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps. == Gallery == <gallery> MapItem1.png|A fully zoomed map. MapRotation.png|Having a map in hand does not stop the ability to see ahead. MapItem3.png|A world being recorded onto a map. Mcmap4.png|Nearly fully explored map. Zoomed Map.png|A map edited to the scale of 1. Sky Map.png|A map mapping the [[Sky Dimension]]. MapOfVillage.png|A village and how it is represented on a map. Pumpkin map.png|A map containing a custom image made by placing a large number of blocks. Complete Map.png|A completely explored map. MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps. Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly. Large Biome Map.png|A map of a [[Large Biomes]] world. Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]]. Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map. MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps. Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left. Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea. Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13. Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13. Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13. Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13. Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''. Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''. </gallery> === The Nether === <gallery> Nethermap.png|A map in [[the Nether]]. Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]]. </gallery> === The End === <gallery> Jeb End Map.png|The first image of a map in [[the End]]. Endmap.png|A map in the End. </gallery> === Maps in item frames === <gallery> FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]]. Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake. Minecraft maps 3by3.png|A collection of 9 connected full maps. Full Map.png|A combination of 25 maps pasted together as one map. Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome. Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together. Comparing Maps.png|The comparison between 3 zooms of maps. SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s. MapWallWithMarkers.png|A 3x3 map wall with banner markers. HEYYEYAAEYAAAEYAEYAA.png|He-Man map art. Map Player Icons 1.png|First image of player icons on maps. Map Player Icons 2.png|Second image of player icons on maps. </gallery> == See also == * [[Explorer Map]] * [[Clock]] * [[Tutorials/Navigation|Navigation]] == References == {{Reflist}} {{Items}} [[cs:Mapa]] [[de:Karte]] [[es:Mapa]] [[fr:Carte (objet)]] [[hu:Térkép (tárgy)]] [[ja:地図]] [[ko:지도]] [[nl:Kaart]] [[pl:Mapa]] [[pt:Mapa]] [[ru:Карта]] [[tr:Harita]] [[th:แผนที่]] [[uk:Мапа]] [[zh:地图]] [[Category:Renewable resources]]</li></ul></nowiki> | Chickens now lay eggs and have a 1 in 8 chance to spawn a baby chicken and a 1 in 254 chance for an egg to hatch 4 chickens. | ||||
v0.8.0{{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item | title = Raw Chicken | image = Raw Chicken.png | heals = {{hunger|2}} | effects = {{EffectLink|Hunger}} (0:30) (30% chance) | renewable = Yes | stackable = Yes (64) }} '''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]]. ==Obtaining== ===Mob loot === Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead. ===Cat gifts=== {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken. ==Usage== === Food=== To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds). <nowiki>*This has a similar effect as [[Rotten Flesh]]. ===Smelting ingredient=== {{Smelting |showname=1 |Raw Chicken |Cooked Chicken |0.35 }} ===Wolves=== Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. Wolves are at no risk of food poisoning. ===Trading=== Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}} Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} ==Data values== ===ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Chicken |spritetype=item |nameid=chicken |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Chicken |spritetype=item |nameid=chicken |id=275 |form=item |foot=1}} ==Advancements == {{load advancements|Husbandry;A Balanced Diet}} ==Video== <div style="text-align:center">{{yt|ux362Ae8Llc}}</div> ==History== {{History|java beta}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}} {{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}} {{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]]. |Farmer villagers no longer [[trading|trade]] raw chicken.}} {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}} {{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}} {{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}} {{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}} {{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}} {{History|bedrock}} {{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}} {{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery == <gallery> Beta 1.8 Dev Chicken 2.png|First image of raw chicken. </gallery> ==References== {{reflist}} {{Items}} [[de:Rohes Hühnchen]] [[es:Pollo crudo]] [[fr:Poulet cru]] [[hu:Nyers csirkehús]] [[ja:生の鶏肉]] [[ko:익히지 않은 닭고기]] [[nl:Rauwe kip]] [[pl:Surowy kurczak]] [[pt:Frango cru]] [[ru:Сырая курятина]] [[th:ไก่ดิบ]] [[zh:生鸡肉]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}} {{Fluid | image = <gallery> Water.png|Java Edition Water BE.png|Bedrock Edition </gallery> | invimage = Water Bucket | invimage2 = Water | renewable = Yes | transparent = Partial <small>(-1 to light)</small> | light = No | tool = bucket | infinite = Yes | flowrate = 5 [[tick]]s/block | flowdistance = 8 blocks }} '''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]]. == Obtaining == Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]]. {{IN|BE}}, it may be obtained as an item via inventory editing or add-ons. === Natural generation === Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]]. Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]]. {{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest. * The other water block generates on top of the loot chest. These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s. Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them. == Usage == === Appearance === Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref> Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref> === Swimming === {{main|Swimming}} The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players. Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current. Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above. Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen. Being inside of water also imparts a [[fog]] effect, tinted accordingly. === Spreading === {{Main|Fluid#Spread}} [[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]] Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second. When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight. Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s. ==== Flow arrangement tables ==== {| class="wikitable" |+ | | | | | | | !7 | | | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- !7 !6 !5 !4 !3 !2 !1 !0 !1 !2 !3 !4 !5 !6 !7 |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | | | !7 | | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Source blocks === {{anchor|Water Spawner}} <!-- Compatibility anchor --> {{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}} A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area. Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between. While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air. {{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}. <gallery> 2x2 water source.png|2x2 water spawner (every corner is renewable) 3x1 water source.png|3x1 water spawner (middle water block is renewable) L-shaped water source.png|L-shaped water spawner (corner water block is renewable) </gallery> A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated. In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it. === Current === The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block. Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref> The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line. Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default. === Light === {{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility. === Color === Water has several colors, depending on the biome. ==== Java Edition ==== {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition" |- !Biome!!Water color!!Water fog color!!Block |- |{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]] |- |{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]] |- |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]] |- |{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]] |- |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]] |- |{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]] |- |{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]] |- |{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]] |} ==== Bedrock Edition==== Biome tints <!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]--> {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color ! Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |Default<br>(biomes not listed below) |{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]] |- |{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}} |{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Desert}} |{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Forest}} |{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]] |- |{{BiomeLink|Flower Forest}} |{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]] |- | {{BiomeLink|Taiga}} | {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp}} |{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]] |- | {{BiomeLink|River}} |{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]] |- |{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}} |{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]] |- |{{BiomeLink|Basalt Deltas}} |{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]] |- |{{BiomeLink|The End}} | {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]] |- |{{BiomeLink|Frozen River}} |{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]] |- |{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}} |{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]] |- | {{BiomeLink|Mushroom Fields}} |{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]] |- |{{BiomeLink|Beach}} | {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}} |{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]] |- |{{BiomeLink|Jungle Edge}} | {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Stone Shore}} |{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]] |- |{{BiomeLink|Snowy Beach}} |{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]] |- |{{BiomeLink|Birch Forest}} |{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]] |- |{{BiomeLink|Dark Forest}} |{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]] |- |{{BiomeLink|Snowy Taiga}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}} |{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]] |- |{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}} |{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Savanna}} |{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]] |- |{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands}} |{{color|#4E7f81}}||{{color|#4E7f81||60 |-||[[File:Badlands Water.png|32px]] |- |{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}} |{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]] |- |{{BiomeLink|Ocean}} |{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Deep Ocean}} |{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Warm Ocean}} |{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} |{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}} |{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Cold Ocean}} |{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}} |{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Frozen Ocean}} |{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}} |{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}} |{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]] |} Biome tints from [[Biome/Before 1.18|unused biomes]] {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color !Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |{{BiomeLink|Legacy Frozen Ocean}} |{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp Hills}} | {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]] |- | {{BiomeLink|Snowy Mountains}} |{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]] |- |{{BiomeLink|Mushroom Field Shore}} |{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]] |- |{{BiomeLink|Desert Hills}} |{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]] |- |{{BiomeLink|Wooded Hills}} |{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]] |- |{{BiomeLink|Taiga Hills}} |{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} |{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]] |- |{{BiomeLink|Modified Jungle Edge}} |{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Birch Forest Hills}} |{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Mountains}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Hills}} |{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga Hills}} |{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]] |- |{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}} |{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Shattered Savanna Plateau}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}} |{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]] |- |{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}} |{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]] |} ===Water and lava=== {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone. ===Interactions with mobs=== ====Direct contact==== Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away. ====Suffocation==== {{Main|Damage#Suffocation in water}} Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s. [[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes. Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III. If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]]. === Slower mining speed=== Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground. ===Explosions=== Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]]. ===Hardening concrete powder === When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]]. ===Sponges=== When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge. A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air). ===Dripping=== [[File:WaterDropletsExample.png|thumb|Dripping water.]] Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill. ===Vertical transport=== [[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically. ==Sounds== {{el|je}}: {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes underwater |id=ambient.underwater.enter |translationkey=- |volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes above water |id=ambient.underwater.exit |translationkey=- |volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Underwater Ambience.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop |translationkey=- |volume=0.65 |pitch=1.0 |distance=16}} {{Sound table |sound=Bubbles1.ogg |sound2=Bubbles2.ogg |sound3=Bubbles3.ogg |sound4=Bubbles4.ogg |sound5=Bubbles5.ogg |sound6=Bubbles6.ogg |sound7=Water1.ogg |sound8=Water2.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions |translationkey=- |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Animal1.ogg |sound2=Bass Whale1.ogg |sound3=Bass Whale2.ogg |sound4=Crackles1.ogg |sound5=Crackles2.ogg |sound6=Driplets1.ogg |sound7=Driplets2.ogg |sound8=Earth Crack.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.rare |translationkey=- |volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Animal2.ogg |sound2=Dark1.ogg |sound3=Dark2.ogg |sound4=Dark3.ogg |sound5=Dark4.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.ultra_rare |translationkey=- |volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Water1.ogg |sound2=Water2.ogg |subtitle=Water flows |source=block |description=Randomly from flowing water |id=block.water.ambient |translationkey=subtitles.block.water.ambient |volume=0.75-1.0 |pitch=0.5-1.5 |distance=16}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |subtitle=Splashing |source=dependent |description=When something enters water |id=entity.generic.splash |translationkey=subtitles.entity.generic.splash |volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |subtitle=Swimming |source=dependent |description=While something is moving through water |id=entity.generic.swim |translationkey=subtitles.entity.generic.swim |volume=0.0-1.0 <ref group=sound name=speedvolume/> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When water is placed with a bucket |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When water is collected with a bucket |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |subtitle=- |source=music |description=Randomly when underwater |id=music.under_water |translationkey=- |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Water2.ogg |source=block |description=Randomly from flowing water |id=liquid.water |volume=0.75-1.0 |pitch=0.5-1.5}} {{Sound table |sound=Water Splash Old.ogg |source=player |description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref> |id=random.splash |pitch=0.6-1.4}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |source=ambient |description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}} |id=entity.generic.splash |pitch=0.6-1.4}} {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |source=player |description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.enter |volume=<!--0.8 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |source=player |description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.exit |volume=<!--1.0 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While something is moving through water |id=random.swim |pitch=0.6-1.4}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When water is placed with a bucket |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When water is collected with a bucket |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |source=music |description=Randomly when underwater |id=music.game.water |volume=0.2 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Water |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=water |spritetype=block |nameid=water |form=block |foot=1}} {{ID table |edition=java |firstcolumnname=Water |showfluidtags=y |displayname=Fluid |spritename=water |spritetype=block |nameid=water |fluidtags=water}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=water |nameid=flowing_water |fluidtags=water |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Water |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=water |spritetype=block |nameid=flowing_water |id=8 |form=block}} {{ID table |displayname=Stationary |spritename=water |spritetype=block |nameid=water |id=9 |form=block |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} === Fluid states=== {{see also|Block states}} {{/FS}} ==Achievements== {{load achievements|Free Diver;Sleep with the Fishes}} ==Advancements== {{load advancements|Tactical fishing;The Cutest Predator}} ==History== {{Main|/History}} {{History|java classic}} {{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}} {{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water. |Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}} {{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}} {{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}} {{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}} {{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}} {{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}} {{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}} {{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]]. |Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other. |Added [[sponge]]s, which remove water. |Water part of the [[world boundary]] still uses the old water texture.}} {{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}} {{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}} {{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water. |Water now always drains from its highest remove location. |Water no longer moves on the surface on its own. |Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}} {{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}} {{History|||snap=20100131|The texture of water is now seen when underwater.}} {{History|java infdev}} {{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}} {{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Water JE8.png|32px]] The model has been changed. |Added flowing water. |Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well. |Water and lava do not produce any solid blocks when combined. |Water does not replace plants. |Water is now infinite again. |Added [[water bucket]]s, which can be filled with water.}} {{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset. |Water and flowing water now has visual connection to blocks. |Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}} {{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset. |Water sources placed in the air now flow outward. |Lava and flowing lava touching water, flowing water now replaces with [[obsidian]]. |Downward flowing water no longer pushes the player out. |Water now can replace [[plants]]. However no items are dropped.}} {{History||20100618|Water can now replace [[rail]]s.}} {{History||20100624|Water now destroys plants, dropping as items.}} {{History|java alpha}} {{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}} {{History||v1.0.5_01|Water can now freeze into [[ice]].}} {{History||v1.2.6|[[Lake]]s, which contain water, have been added.}} {{History|java beta}} <!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}--> {{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water. |Water sources now form over [[glass]].}} {{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]]. |Underwater [[particles]] have been added. |Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher. |Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland. |Added dripping water.}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}} {{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}} {{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}} {{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}} {{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}} {{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}} {{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed. |The sound of flowing water is now continuous. |The water overlay is a more saturated blue.}} {{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}} {{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}} {{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}} {{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}} {{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}} {{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}} {{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]]. |[[Ocean]]s are much smaller.}} {{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside. |Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}} {{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}} {{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}} {{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}} {{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}} {{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}} {{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History||1.13|snap=18w07a|[[Item]]s now float in water. |The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}} {{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}} {{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}} {{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}} {{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref> |[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]]. |[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed. |[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref> |Water now blocks 1 [[light]] level per [[block]] instead of 3. |[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}} {{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}} {{History|||snap=18w19a|[[Experience orb]]s now float in water.}} {{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}} {{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}} {{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}} {{History|||snap=19w35a|Bees now try to avoid water.}} {{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}} {{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}} {{History|||snap=21w07a|Aquifers generate less often.}} {{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}} {{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}} {{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}} {{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}} {{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]]. |All changes to water generation in the 1.17 snapshots have been reintroduced.}} {{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}} {{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}} {{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}} {{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}} {{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}} {{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s. |Water dripping [[particles]] have been changed. |[[Water lake]]s have been added. |Water can now be found in the farms and wells of [[village]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s. |Oasis now generate in the new [[desert]] M [[biome]].}} {{History||v0.10.0|snap=build 1|Smooth lighting for water has been added. |A gradient effect has been added to water that increases its opacity with distance. |[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed. |Flowing water can now push [[entities]].}} {{History|||snap=build 7|Running water now has [[sound]]s.}} {{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}} {{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}} {{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}} {{History|pocket}} {{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}} {{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s. |Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History|bedrock}} {{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}} {{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}} {{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}} {{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors). |[[Item]]s now float to the top of water. |Underwater visibility now depends on the [[biome]] the [[player]] is in. |[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}} {{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}} {{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}} {{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated. |Most [[mob]]s can now [[swimming|swim]] in water.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}} {{History||ps=1.78|The animation of water is now less smooth.}} {{History|New 3DS}} {{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}} {{History|foot}} <!-- Still need to add in the right version: Drowning added, Water can turn into ice --> <!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" --> {{More sounds|Old and older water splash sounds.|type=historical}} ===Data history=== {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}} {{History|||snap=18w10c|Removed <code>flowing_water</code>.}} {{History|foot}} <gallery> EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]]. </gallery> ==Issues== {{Issue list}} ==Trivia== *The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a. **The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref> **This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions. * While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]]. *If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref> ==Gallery== <gallery> 1.8underwater.png|Underwater particles, or "bubbles". Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split. InvisibleWater.png|A glitch where water is invisible below its surface level. Water Cave Filling.png|Water flowing into a [[cave]]. Under water.png|A view underwater. Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture. Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water. Waterfall.png|A naturally occurring waterfall. Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater. Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it. Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it. Largelake.png|A large lake, during a [[thunderstorm]]. Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome. WaterRavine.jpg|A bug that causes the water to not flow into the pit. Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player. Two flowing streams.png|Waterfalls made by a player. Watercave.png|Water flowing into the cave from nearby lake. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Water shade.png|Different water colors in swamp biome. File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm. </gallery> ==See also== *[[Waterlogging]] ==References == {{Reflist}} ==External Links == *[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017 {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Voda]] [[de:Wasser]] [[es:Agua]] [[fr:Eau]] [[hu:Víz]] [[it:Acqua]] [[ja:水]] [[ko:물]] [[nl:Water]] [[pl:Woda]] [[pt:Água]] [[ru:Вода]] [[th:น้ำ]] [[tr:Su]] [[uk:Вода]] [[zh:水]]</li></ul></nowiki> | build 1 | Baby chickens can now be spawned by throwing eggs. | |||
Chickens can now breed. | |||||
Chickens now follow the player if the player holds wheat seeds. | |||||
v0.9.0{{Extension DPL}}<ul><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]] [[fr:Catégorie:Outil]] [[it:Categoria:Attrezzi]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}} {{Item | image = Stick.png | renewable = Yes | stackable = Yes (64) }} A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s. == Obtaining == === Crafting === {{Crafting |B2= Any Planks |B3= Any Planks |Output= Stick,4 |type= Material |head=1 }} {{Crafting |B2= Bamboo |B3= Bamboo |Output= Stick |type= Material |foot=1 }} === Fishing === Sticks can be obtained as a "junk" item while [[fishing]]. === Block loot === [[Dead bush]]es drop between 0–2 sticks when destroyed. All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively. === Entity loot === [[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks. [[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>. === Chest loot === {{LootChestItem|stick}} == Usage == === Crafting ingredient === {{crafting usage}} === Fuel === When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s. === Trading === Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition. == Video == <div style="text-align:center">{{yt|SYoHAJBuoss}}</div> == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Stick |spritetype=item |nameid=stick |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Stick |spritetype=item |nameid=stick |id=320 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks. |Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}} {{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}} {{History||20100206|Sticks are now used to craft [[hoe]]s.}} {{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}} {{History||20100223|Sticks are now used to craft [[painting]]s.}} {{History|java infdev}} {{History||20100607|Sticks are now used to craft [[ladder]]s.}} {{History||20100618|Sticks are now used to craft [[rail]]s.}} {{History|java alpha}} {{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}} {{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}} {{History||v1.0.17|Sticks are now used to craft [[fence]]s.}} {{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}} {{History|java beta}} {{History||1.5|Sticks are now used to craft [[powered rail]]s.}} {{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}} {{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}} {{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}} {{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}} {{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}} {{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}} {{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}} {{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}} {{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}} {{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}} {{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}} {{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}} {{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}} {{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}} {{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]]. |Sticks can now be used to craft [[crossbow]]s. |Sticks are now [[drops|dropped]] by [[leaves]].}} {{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s. |Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}} {{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}} {{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}} {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks. |Sticks can now be used to craft [[soul torch]]es.}} {{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}} {{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}} {{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]]. |Sticks can now be used to craft [[brush]]es. |Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}} {{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Sticks are now [[craft]]able. |Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}} {{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.3.3|Sticks are now used to craft [[bow]]s.}} {{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}} {{History||v0.5.0|Sticks are now used to craft [[painting]]s.}} {{History||v0.6.0|Sticks are now used to craft [[sign]]s.}} {{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}} {{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s. |Sticks can now be found as a junk [[item]] from [[fishing]].}} {{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}} {{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks. |Sticks can now be used to craft [[item frame]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s. |Sticks can now generate inside [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}} {{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s. |[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}} {{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es. |Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}} {{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}} {{History|PS4}} {{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}} {{History|new3DS}} {{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes. * To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]]. == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020 {{Items}} [[cs:Tyčka]] [[de:Stock]] [[es:Palo]] [[fr:Bâton]] [[hu:Bot]] [[it:Bastone]] [[ja:棒]] [[ko:막대기]] [[nl:Stok]] [[pl:Patyk]] [[pt:Graveto]] [[ru:Палка]] [[th:แท่งไม้]] [[tr:Çubuk]] [[uk:Палиця]] [[zh:木棍]] [[Category:Renewable resources]]</li></ul> | build 1 | Chickens now spawn in small groups. | |||
v0.10.0{{Extension DPL}}<ul><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}} {{Item | image = Slimeball.png | renewable = Yes | stackable = Yes (64) }} A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s. == Obtaining == === Mob loot === ==== Slimes ==== {{see also|Tutorials/Slime farming}} If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III. ==== Pandas ==== Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing. === Crafting === {{Crafting |Slime Block |Output= Slimeball,9 |type= Miscellaneous }} === Trading === [[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s. == Usage == === Crafting ingredient === {{crafting usage}} === Breeding === Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball. ==Video== {{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}} {{yt|J6oR3fdbbjY}} == Data values == ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Slimeball |spritetype=item |nameid=slime_ball |id=388 |form=item |foot=1}} ==History== {{History|java alpha}} {{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}} {{History|java beta}} {{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}} {{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}} {{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}} {{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}} {{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}} {{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]]. |Slimeballs can now be obtained by killing [[slime]]s. |Slimeballs are now used to craft [[magma cream]].}} {{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}} {{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed. |Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}} {{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}} {{History|foot}} ==Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021 {{Items}} [[Category:Renewable resources]] [[cs:Sliz]] [[de:Schleimball]] [[es:Bola de slime]] [[fr:Boule de Slime]] [[hu:Nyálkagolyó]] [[it:Palla di slime]] [[ja:スライムボール]] [[ko:슬라임볼]] [[nl:Slijmbal]] [[pl:Kula szlamu]] [[pt:Bola de slime]] [[ru:Слизь]] [[th:ลูกเมือก]] [[uk:Слизова кулька]] [[zh:黏液球]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}} {{Fluid | image = Lava.gif | image2 = Lava BE.gif | invimage = Lava Bucket | invimage2 = Lava | renewable = Yes | transparent = Yes | light = Yes (15) | tool = Bucket | infinite = No | flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether) | flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether) }} '''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]]. == Obtaining == Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing. Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava. === Natural generation === During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s. Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground. Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]]. Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings. Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame. Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room". In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined. Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s. === Post-generation === Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks. == Usage == === Fuel === When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items). === Burning === [[File:Inside Lava.png|thumb|What it looks like inside lava.]] [[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]] Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly. In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect. An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%. {{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. [[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently. A player in lava lasts a few seconds before dying: ==== ''Java Edition'' ==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4 seconds with full gold armor, no enchantments * 4.5 seconds with full chain armor, no enchantments * 5.5 seconds with full iron armor, no enchantments * 10.5 seconds with full diamond armor, no enchantments * 11 seconds with full netherite armor, no enchantments ==== Bedrock Edition==== * 2.5 seconds with no armor * 3.5 seconds with full leather armor, no enchantments * 4.5 seconds with full gold armor, no enchantments * 5 seconds with full chain armor, no enchantments * 6.5 seconds with full iron armor, no enchantments * 12.5 seconds with full diamond armor, no enchantments * 12.5 seconds with full netherite armor, no enchantments If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]]. ==== Fire spread ==== Lava can cause fires by turning air blocks to fire blocks. In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. The lava of any depth can start fires this way, whether or not it appears to have a current. Additional conditions must be met, depending on the edition of Minecraft. ===== Java Edition ===== {{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance. }} Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava. Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks. ===== Bedrock Edition ===== The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block. === Flow === {{See also|Fluid}} Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]]. In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.) Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage. Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. Flowing lava can push entities. ==== Flow arrangement tables ==== ===== Overworld and the End ===== {| class="wikitable" |+ | | | !4 | | | |- | | !4 !3 !4 | | |- | !4 !3 !2 !3 !4 | |- !4 !3 !2 !1 !2 !3 !4 |- | !4 !3 !2 !3 !4 | |- | | !4 !3 !4 | | |- | | | !4 | | | |} {| class="wikitable" |+ ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.5-0.75 |- !4 |blocks |0.25-0.5 |} ===== The Nether ===== {| class="wikitable" |+ | | | | | | !7 | | | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- !7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 !7 |- | !7 !6 !5 !4 !3 !2 !3 !4 !5 !6 !7 | |- | | !7 !6 !5 !4 !3 !4 !5 !6 !7 | | |- | | | !7 !6 !5 !4 !5 !6 !7 | | | |- | | | | !7 !6 !5 !6 !7 | | | | |- | | | | | !7 !6 !7 | | | | | |- | | | | | | !7 | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Lava and water === {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice. === Light source === Lava blocks emit a [[light]] level of 15. === Other === [[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]] Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower. Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once. Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref> Lava can be placed in an empty [[cauldron]]. If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava. == Farming == {{main|Tutorials/Lava farming}} Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath. == Sounds == {{edition|java}}: {{Sound table |sound=Lava.ogg |subtitle=Lava pops |source=block |description=Randomly |id=block.lava.ambient |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Lava hisses |source=block |description=When lava mixes with water, making a block |id=block.lava.extinguish |translationkey=subtitles.block.lava.extinguish |volume=0.5 |pitch=1.8-3.4 |distance=16}} {{Sound table |sound=Lava pop.ogg |subtitle=Lava pops |source=block |description=When a lava bubble particle spawns |id=block.lava.pop |translationkey=subtitles.block.lava.ambient |volume=0.2-0.4 |pitch=0.9-1.05 |distance=16}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |subtitle=Bucket empties |source=block |description=When lava is placed with a bucket |id=item.bucket.empty_lava |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |subtitle=Bucket fills |source=player |description=When lava is collected with a bucket |id=item.bucket.fill_lava |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Fizz.ogg |subtitle=Fire extinguishes |description=When something [[freezing]] is dunked into lava |source=block |id=entity.generic.extinguish_fire |translationkey=subtitles.entity.generic.extinguish_fire |volume=0.7 |pitch=1.2-2.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lava.ogg |source=block |description=Randomly |id=liquid.lava |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Fizz.ogg |source=block |description=When lava mixes with water, making a block |id=random.fizz |volume=0.5 |pitch=1.8-2.4}} {{Sound table |sound=Lava pop.ogg |source=block |description=When a lava bubble particle spawns |id=liquid.lavapop |volume=0.4-0.6 |pitch=0.9-1.05}} {{Sound table |sound=Empty lava bucket1.ogg |sound2=Empty lava bucket2.ogg |sound3=Empty lava bucket3.ogg |source=block |description=When lava is placed with a bucket |id=bucket.empty_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill lava bucket1.ogg |sound2=Fill lava bucket2.ogg |sound3=Fill lava bucket3.ogg |source=block |description=When lava is collected with a bucket |id=bucket.fill_lava |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fizz.ogg |source=block |description=When something freezing is dunked into lava |id=random.fizz |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Lava |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=lava |spritetype=block |nameid=lava |blocktags=strider_warm_blocks |form=block |foot=1}} {{ID table |firstcolumnname=Lava |showfluidtags=y |displayname=Fluid |spritename=lava |spritetype=block |nameid=lava |fluidtags=lava}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=lava |nameid=flowing_lava |fluidtags=lava |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Lava |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=lava |spritetype=block |nameid=flowing_lava |id=10 |form=block}} {{ID table |displayname=Stationary |spritename=lava |spritetype=block |nameid=lava |id=11 |form=block |foot=1}} Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary. === Block states === {{see also|Block states}} {{/BS}} === Fluid states === {{see also|Block states}} {{/FS}} == Achievements == {{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}} == Advancements == {{Load advancements|Hot Stuff;Feels Like Home}} == History == {{main|/History}} {{History|java classic}} {{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava. |The texture is transparent. |Lava spreads by duplicating itself to open horizontal and downward squares. |Lava is slower than [[water]] and can be easily outrun. |Model has z-fighting with blocks below lava.}} {{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}} {{History||0.0.13a_03|Lava lakes no longer generate.}} {{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}} {{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}} {{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}} {{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}} {{History||0.24_SURVIVAL_TEST|Lava now deals damage.}} {{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-2|Lava is now luminous.}} {{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}} {{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5. |Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref> |Dropped [[item]]s now burn in lava. |Shot [[arrow]]s catch [[fire]] and not burn in lava.}} {{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}} {{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}} {{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}} {{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}} {{History|java infdev}} {{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}} {{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed. |Added flowing lava. |Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block. |Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}} {{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset. |Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}} {{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset. |Lava now flows 3 blocks horizontally instead of 7. |Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]]. |Removed the infinite lava sea at the bottom of the map.}} {{History|java alpha}} {{History||v1.0.2_02|Flowing of lava has been tweaked.}} {{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}} {{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}} {{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}} {{History||v1.2.2|Lava now flows further in the Nether.}} {{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]]. |When lava is touched by [[rain]], it emits smoke [[particles]]. |Lava now generates in the blacksmiths of the newly added [[village]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping. |Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}} {{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}} {{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}} {{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}} {{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}} {{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files. |There is now "hidden lava" in [[the Nether]]. |Lava now flows much more quickly in the Nether.}} {{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}} {{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}} {{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}} {{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored. |Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}} {{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}} {{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}} {{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}} {{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}} {{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}} {{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}} {{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}} {{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}} {{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}} {{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53. |Lava [[spring]]s are able to generate below Y{{=}}0.}} {{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}} {{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}} {{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}} {{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced. |[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}} {{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}} {{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}} {{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire. |[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}} {{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}} {{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain. |Lava dripping [[particles]] have been added. |Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}} {{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava. |Lava now generates in [[the Nether]].}} {{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}} {{History|||snap=build 8|Lava now cancels all fall [[damage]].}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}} {{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}} {{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]]. |Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s. |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}} {{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}} {{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}} {{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed. |Lava (as well as the embers that pop out of it) now makes [[sound]]s.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}} {{History|foot}} === Data history === {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster. * A player cannot sprint-swim in lava. * An arrow catches fire when shot into flowing lava, but not still lava. * [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa. * Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref> * A player sleeping in a bed cannot be damaged by lava. * If the lava is changed to be transparent via a [[resource pack]], it does not become transparent. * {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does. * Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]]. ** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref> * Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny. * When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead. ** A splash text now says "Made with 'lave'". == Gallery == <gallery> Lavameltpattern1.png|Lava's melting pattern for snow and ice. Water and lava springs.png|A natural lava spring near a waterfall. Cave Lava.png|The lava "ocean" layer of [[cave]]s. Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore. Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point. Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain. Lava with Night vision potion.png|The inside view of lava with the night vision effect. Ladders Blocking Lava.png|Ladders can stop lava from flowing. Lava flowing off cliff.png|A lava [[spring]]. Minecraft Surface LavaFall.png|Lava spreading into dirt. Exposed Cavern Lava.png|Lava in a ravine. Lava in Ravine.png|Lava found in a snowy [[ravine]]. BedrockLava.png|Lava generates on bedrock. BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. LavaRiver.png| Lava pool and water pool meeting each other naturally. Lavafall.png| Two lava springs meeting water in a savannah plateau. Lava spring.png| Lava spreading in the Overworld. Minecraft lavalake.png| A lava spring spreading into a lava lake. Lava cane.png|Sugar cane growing with lava flowing around it. TallLavafall.png|Tall lavafall flowing into ravine. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Underground Lava Lake.png|Another example of underground lava lake. Lwava.png|Lava pouring from a cliff. Extreme Hills Falls.png|Lava and water pouring from a cliff. Lavalake.png|Lava and ores in a cave underground. Cavern2.png|Lava texture in Classic [[0.0.21a_01]]. Lavaspring.png|Lava setting fire to [[grass]]. File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava. File:Lava Moodlight.jpg|An officially licensed lava block moodlight. </gallery> == References == {{Reflist}} == External links == *[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017 *[[wikipedia:Lava|Real-life lava on Wikipedia]] *[[wikipedia:Magma|Real-life magma on Wikipedia]] {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[Category:Light sources]] [[cs:Láva]] [[de:Lava]] [[es:Lava]] [[fr:Lave]] [[hu:Láva]] [[it:Lava]] [[ja:溶岩]] [[ko:용암]] [[nl:Lava]] [[pl:Lawa]] [[pt:Lava]] [[ru:Лава]] [[th:ลาวา]] [[tr:Lav]] [[uk:Лава]] [[zh:熔岩]]</li></ul> | build 4 | Chickens no longer have a black texture on their chin due to the texture being missing, which changes the texture from to . | |||
v0.11.0{{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item | image = Flint.png |type= | renewable = Yes | stackable = Yes (64) }} '''Flint''' is a mineral obtained from [[gravel]]. == Obtaining == === Mining === When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint. === Trading === Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]]. === Chest loot === {{LootChestItem|flint}} == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Apprentice-level fletcher villagers buy 26 flint for an emerald. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}. Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition. Journeyman-level weaponsmith villagers buy 24 flint for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Flint |spritetype=item |nameid=flint |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Flint |spritetype=item |nameid=flint |id=356 |form=item |foot=1}} == History == {{History|java indev}} {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint. |Flint is now used to craft [[flint and steel]].}} {{History|java alpha}} {{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}} {{History|java}} {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}} {{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}} {{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}} {{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}} {{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}} {{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}} {{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}} {{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}} {{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}} {{History|pocket alpha}} {{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. |Flint can be used to craft [[arrow]]s.}} {{History||v0.4.0|Flint can now be used to make [[flint and steel]].}} {{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade. |Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}} {{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]]. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019 {{Items}} [[Category:Renewable resources]] [[cs:Pazourek]] [[de:Feuerstein]] [[es:Pedernal]] [[fr:Silex]] [[hu:Kovakő]] [[it:Selce]] [[ja:火打石]] [[ko:부싯돌]] [[nl:Vuursteen]] [[pl:Krzemień]] [[pt:Sílex]] [[ru:Кремень]] [[th:หินเหล็กไฟ]] [[uk:Кремінь]] [[zh:燧石]]</li><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity |image=Bottle o' Enchanting.gif |imagesize=160px |invimage=Bottle o' Enchanting |stackable=Yes (64) |renewable=Yes |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |rarity=Uncommon |networkid='''[[JE]]''': 75 }} A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact. == Obtaining == === Trading === Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade. === Natural generation === {{LootChestItem|bottle-o'-enchanting}} == Usage == A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles. == Sounds == {{Edition|Java}}:<br> Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a bottle o' enchanting impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=neutral |description=When a bottle o' enchanting is thrown by a player |id=entity.experience_bottle.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a bottle o' enchanting is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=item |nameid=experience_bottle |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Thrown Bottle o' Enchanting |spritetype=entity |spritename=Bottle o' Enchanting |nameid=experience_bottle |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=item |nameid=experience_bottle |id=508 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Bottle o' Enchanting |spritetype=entity |nameid=xp_bottle |id=68 |foot=1}} === Entity data === {{see also|Chunk format}} Thrown bottles o' enchanting have entity data that define various properties of the entity. {{/ED}} == History == <!--When were dispensers made able to fire these? Or was this always a thing?--> {{History|java}} {{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}} {{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}} {{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}} {{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}} {{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}} {{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}} {{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}} {{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}} {{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}} {{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests. |[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}} {{History|PS4}} {{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting are not available within the [[Creative inventory]].}} {{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}} {{History|foot}} == Issues == {{issue list|Bottle o' Enchanting|Experience Bottle}} == Gallery == <gallery> Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact. Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode. </gallery> {{Items}} {{Entities}} [[cs:Lektvar očarování]] [[de:Erfahrungsfläschchen]] [[es:Frasco con experiencia]] [[fr:Fiole d'expérience]] [[ja:エンチャントの瓶]] [[ko:경험치 병]] [[pl:Zaklęta butelka]] [[pt:Frasco de experiência]] [[ru:Зелье опыта]] [[th:ขวดแห่งเวทมนตร์]] [[zh:附魔之瓶]]</li></ul> | build 1 | Added chicken jockeys — baby zombies spawn riding chickens. | |||
v0.12.1{{Extension DPL}}<ul><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}} {{stub}} {{Item | image = BlockInspector.png | stackable = No {{verify}} }} '''Block Inspector''' is an item used to display the name of the block the player is looking at on screen. == Data values == {{ID table |generatetranslationkeys=java |displayname=Block Inspector |spritetype=item |nameid=block_inspector|foot=1}} ==History== {{History|MinecraftEDU}} {{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}} {{History|foot}} {{Items}}</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block | image = <gallery> Pumpkin Stem Age 0.png | Age 0 Pumpkin Stem Age 1.png | Age 1 Pumpkin Stem Age 2.png | Age 2 Pumpkin Stem Age 3.png | Age 3 Pumpkin Stem Age 4.png | Age 4 Pumpkin Stem Age 5.png | Age 5 Pumpkin Stem Age 6.png | Age 6 Pumpkin Stem Age 7.png | Age 7 </gallery> |image2 = <gallery> Attached Pumpkin Stem (N).png | North Attached Pumpkin Stem (E).png | East Attached Pumpkin Stem (S).png | South Attached Pumpkin Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems. '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/pumpkin_stem</code> |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_pumpkin_stem</code> |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s. Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms. === Chest loot === {{LootChestItem|pumpkin-seeds}} === Crafting === {{Crafting |Pumpkin |Output= Pumpkin Seeds,4 |type= Material }} === Trading === [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]]. === Post-generation === Shearing an uncarved pumpkin yields 4 pumpkin seeds. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins. === Breeding === Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, pumpkin seeds can be used to tame [[parrot]]s. === Composting === Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Pumpkin stem == A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Stem |spritetype=block |nameid=pumpkin_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Pumpkin Stem |spritetype=block |nameid=attached_pumpkin_stem |form=block}} {{ID table |displayname=Pumpkin Seeds |spritetype=item |nameid=pumpkin_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Stem |spritetype=block |nameid=pumpkin_stem |id=104 |form=block}} {{ID table |displayname=Pumpkin Seeds |spritetype=item |nameid=pumpkin_seeds |id=292 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth. |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}} {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different. |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}} {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age. |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}} {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}} {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid pumpkin stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}} {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}} {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s. |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests. |Pumpkin stems now generate inside [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs. |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}} {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed. |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}} {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms. |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}} {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}} {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems. |Pumpkin seeds are obtainable from the [[Nether reactor]].}} {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}} {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}} {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed. |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s. |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]]. |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}} {{History|foot}} <gallery> Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game. Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values. </gallery> === Pumpkin stem "item" === {{:Technical blocks/Pumpkin Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Dýňová semínka]] [[de:Kürbiskerne]] [[es:Semillas de calabaza]] [[fr:Graines de citrouille]] [[hu:Tökmagok]] [[ja:カボチャの種]] [[ko:호박씨]] [[nl:Pompoenpitten]] [[pl:Nasiona dyni]] [[pt:Sementes de abóbora]] [[ru:Семена тыквы]] [[th:เมล็ดฝักทอง]] [[zh:南瓜种子]]</li></ul> | build 1 | Added ocelots, which attack chickens. | |||
Chickens can now drop several raw/cooked chicken, if killed with a Looting-enchanted weapon. | |||||
v0.14.0{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Gunpowder|Gunpowder]]<br/>{{Item | image = Gunpowder.png | stackable = Yes (64) | renewable = Yes }} '''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions. == Obtaining == === Mob loot === ==== Creepers ==== [[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder. ==== Ghasts ==== [[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder. ==== Witches ==== [[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder. <!-- === Crafting === {{Crafting |showdescription=1 |description= {{only|bedrock|education}} |Coal; Charcoal |Sulfur |Bone Meal |Output= Gunpowder, 3 |type= Miscellaneous }} --> === Trading === <!--Wandering trader always offer one of the 5 item (one of them is gunpowder)--> [[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]]. === Chest loot === {{LootChestItem|gunpowder}} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |name=[[Splash Potion]] |showname=1 |Gunpowder |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping |base=Any Potion }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |id=328 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. |Gunpowder is a [[crafting]] ingredient for [[TNT]]. |Gunpowder can be [[drops|dropped]] by any [[mob]].}} {{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}} {{History|java infdev}} {{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}} {{History|java beta}} {{History||1.0|The item now has a display name: ''Sulphur''.}} {{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}} {{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}} {{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}} {{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s. |The average yield of gunpowder in [[dungeon]] chests has now doubled.}} {{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}} {{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}} {{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode. |Gunpowder can now be used to craft [[TNT]].}} {{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]]. |Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}} {{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019 {{Items}} [[Category:Recipe using Charcoal]] [[cs:Střelný prach]] [[de:Schwarzpulver]] [[es:Pólvora]] [[fr:Poudre à canon]] [[hu:Puskapor]] [[it:Polvere da sparo]] [[ja:火薬]] [[ko:화약]] [[nl:Buskruit]] [[pl:Proch]] [[pt:Pólvora]] [[ru:Порох]] [[th:ดินปืน]] [[tr:Barut]] [[uk:Порох]] [[zh:火药]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li></ul> | build 1 | Baby zombie jockeys no longer spawn riding chickens, but check for nearby adult chickens to mount prior to attacking a player, villager or golem. | |||
v0.15.0{{Extension DPL}}<ul><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}} {{Item | image = Honeycomb.png | renewable = Yes | stackable = Yes (64) }} '''Honeycombs''' are [[item]]s obtained from [[bee nest]]s and beehives. == Obtaining == {{See also|Tutorials/Honey farming}} When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any [[bee]]s inside, causing them to attack. Having a lit [[campfire]] or lighting a [[fire]] underneath the nest or hive prevents the bees from becoming hostile. A [[dispenser]] with [[shears]] inside can be used to shear the nest or hive without angering the bees. A honeycomb item drops out after using the shears. == Usage == === Signs === {{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited. === Waxing === {{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}: {{Sound table |sound=Beehive shear.ogg |subtitle=Shears scrape |source=neutral |description=When honeycombs are collected from a beehive |id=block.beehive.shear |translationkey=subtitles.block.beehive.shear |volume=0.8 |pitch=1.0/0.9/0.8 |distance=16}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |subtitle=Wax on |source=block |description=When a honeycomb waxes something |id=item.honeycomb.wax_on |translationkey=subtitles.item.honeycomb.wax_on |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Beehive shear.ogg |source=block |description=When honeycombs are collected from a beehive |id=block.beehive.shear |volume=0.8 |pitch=0.8-1.0}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |source=neutral |description=When a honeycomb waxes something |id=copper.wax.on |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Honeycomb |spritetype=item |nameid=honeycomb |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Honeycomb |spritetype=item |nameid=honeycomb |id=591 |form=item |foot=1}} == Advancements == {{load advancements|Wax on;Wax off}} == History == {{History|java}} {{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs. |Honeycombs can be used to craft [[beehive]]s.}} {{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}} {{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}} {{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}} {{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} {{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}} {{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}} {{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}} {{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}} {{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]]. |Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} {{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}} {{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[cs:Plástev medu]] [[de:Honigwabe]] [[es:Panal]] [[fr:Rayon de miel]] [[ja:ハニカム]] [[ko:벌집 조각]] [[pl:Plaster miodu]] [[pt:Favo de mel]] [[ru:Пчелиные соты]] [[zh:蜜脾]] [[Category:Renewable resources]]</li><li>[[Gray Dye|Gray Dye]]<br/>{{Item | image = Gray Dye.png | renewable = Yes | stackable = Yes (64) }} '''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye. == Obtaining == === Crafting === {{Crafting |Black Dye |White Dye |Output=Gray Dye,2 |type=Material |head=1 |showdescription=1 |showname=0 }} {{Crafting |Ink Sac;Black Dye;Ink Sac |Bone Meal;Bone Meal;White Dye |Output=Gray Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Gray Dye}} === Trading === Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gray Dye |spritetype=item |nameid=gray_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gray Dye |spritetype=item |nameid=gray_dye |aliasid=dye / 8 |id=403 |form=item |translationkey=item.dye.gray.name |foot=1}} == Video == {{yt|wGalHy0_fj0}} == History == {{History|java beta}} {{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]]. |[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}} {{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}} {{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}} {{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}} {{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}} {{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}} {{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}} {{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}} {{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s. |Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}} {{History|PS4}} {{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}} {{History|foot}} == Issues == {{Issue list}} == Notes == {{fnlist}} == References == {{Reflist}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Šedé barvivo]] [[de:Grauer Farbstoff]] [[es:Tinte gris]] [[fr:Teinture grise]] [[hu:Szürke festék]] [[ja:灰色の染料]] [[ko:회색 염료]] [[nl:Grijze kleurstof]] [[pl:Szary barwnik]] [[pt:Corante cinza]] [[ru:Серый краситель]] [[zh:灰色染料]]</li></ul> | build 1 | Baby husks can now mount adult chickens. | |||
Bedrock Edition | |||||
1.10.0{{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}} {{Item | image = <gallery> Orange Sparkler.png | Orange Blue Sparkler.png | Blue Red Sparkler.png | Red Purple Sparkler.png | Purple Green Sparkler.png | Green </gallery> | image2 = <gallery> Active Orange Sparkler.png | Active Orange Active Blue Sparkler.png | Active Blue Active Red Sparkler.png | Active Red Active Purple Sparkler.png | Active Purple Active Green Sparkler.png | Active Green </gallery> | renewable = No | stackable = No }} {{education feature}} {{exclusive|bedrock|education}} A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit. Sparklers are available in orange, blue, red, purple, and green colors. == Obtaining == === Crafting === {{Crafting |showdescription=1 |B1=Chloride |B2=Magnesium |B3=Stick |Output=Sparkler |description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}} |type=Miscellaneous }} == Usage == {{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s. When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting. If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float. Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]]. == Sounds == {{Sound table |type=bedrock |sound=Fuse.ogg |source=sound |description=While a sparkler is active |id=sparkler.active |volume=0.25 |pitch=0.8/1.2}} {{Sound table |sound=Fizz.ogg |source=block |description=While a sparkler is being lit |id=random.fizz |volume=1.0 |pitch=2.4/2.6 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Sparkler |spritename=sparklers |spritetype=item |nameid=sparkler |id=600 |form=item |translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}} {{History|education}} {{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]]. {{items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Wunderkerze]] [[ja:手持ち花火]] [[ko:스파클러]] [[pl:Zimne ognie]] [[pt:Vela-Faísca]] [[zh:烟花棒]]</li><li>[[Boots|Boots]]<br/>{{Item | image = <gallery> Leather Boots.png | Leather Chainmail Boots.png | Chainmail Iron Boots.png | Iron Diamond Boots.png | Diamond Golden Boots.png | Golden Netherite Boots.png | Netherite </gallery> | durability = * Leather: 65 * Chainmail: 195 * Iron: 195 * Golden: 91 * Diamond: 429 * Netherite: 481 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Boots |Netherite Ingot |Netherite Boots |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]] |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots |description=The durability of the two boots are added together, plus an extra 5% durability. }} ==== Anvil ==== Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots. They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised. ==== Crafting ==== You can craft two sets of boots together using a crafting table, but enchantments are removed. === Mob loot === If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted. [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]] {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted. === Chest loot === {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}} === Trading === {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s. Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds. {{notelist}} === Bartering === [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]]. === Fishing === Leather boots can be caught as a "junk" item when [[fishing]]. == Usage == Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by boots. {| class="wikitable" data-description="Boots defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | rowspan="3" | {{armor|1}} |- !scope="row" | Golden |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|2}} |- !scope="row" | Diamond | rowspan="2" | {{armor|3}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite boots provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Boots durability" |- ! Material !Durability |- !scope="row" | Leather | 65 |- !scope="row" | Golden | 91 |- !scope="row" | Chainmail/Iron | 195 |- !scope="row" | Diamond | 429 |- !scope="row" | Netherite | 481 |} === Enchantments === Boots can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Feather Falling]] || IV || |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> |- | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2" /> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots. === Powder snow=== Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage. ===Decoration=== It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond). These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}} ==Sounds== {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather boots are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail boots are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron boots are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold boots are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond boots are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite boots are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of boots' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather boots are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain boots are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron boots are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold boots are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond boots are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite boots are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather boots are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather boots' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of boots' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |id=338 |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |id=342 |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |id=346 |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |id=350 |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |id=354 |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |id=612 |form=item |foot=1}} === Item data=== When leather boots are dyed, it has the following NBT: <div class="treeview"> *{{nbt|compound|tag}}: Parent tag. **{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> ==Achievements== {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}} ==Advancements== {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}} ==History== {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}} {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}} |Boots can now be [[crafting|crafted]] and worn. |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}} {{History|java alpha}} {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time. |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}} {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s. |Blacksmith villagers now sell diamond boots for 7 emeralds. |Blacksmith villagers now sell iron boots for 4–5 emeralds. |Butcher villagers now sell leather boots for 2-3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}} {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]]. |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing boots.}} {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with boots.}} {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s. |Armorer villagers no longer sell diamond boots. |Armorer villagers no longer sell iron boots. |Leatherworker villagers no longer sell leather boots.}} {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Boots' durability affecting value has been removed. |Boots now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}} {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}} {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}} {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again. |Leatherworker villagers now sell randomly [[dye]]d leather boots.}} {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots. |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}} {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}} {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}} {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests. |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}} {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}} {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}} {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}} {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it. |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}} {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests. |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside plains village tannery chests. |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}} {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots. |Iron and diamond boots are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table. |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}} {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table. |Golden boots can now be found in [[ruined portal]] chest. |Golden and netherite boots can be found in [[bastion remnant]] chest.}} {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |Added a quick equip for boots to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d. |[[Item repair]] can now repair boots.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History|PS4}} {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed. |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed. |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed. |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed. |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots. |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *Netherite boots are shorter in their item texture but are longer in their texture when being worn *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. *Leather boots are the only piece of leather armor that has the same name as other armor materials. *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types. *Chainmail boots are the only boots that have transparent pixels in their texture currently ==Gallery== ===Enchanted Boots=== <gallery> File:Enchanted Leather Boots (item).gif File:Enchanted Chainmail Boots (item).gif File:Enchanted Iron Boots (item).gif File:Enchanted Golden Boots (item).gif File:Enchanted Diamond Boots (item).gif File:Enchanted Netherite Boots (item).gif </gallery> <gallery> File:Enchanted Leather Boots.gif File:Enchanted Chainmail Boots.gif File:Enchanted Iron Boots.gif File:Enchanted Golden Boots.gif File:Enchanted Diamond Boots.gif File:Enchanted Netherite Boots.gif </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019 {{Items}} [[Category:Armor]] [[ja:ブーツ]] [[ko:부츠]] [[pl:Buty]] [[pt:Botas]] [[th:รองเท้า]] [[zh:靴子]]</li></ul> | beta 1.10.0.3 | The textures of chickens and baby chickens have been changed. | |||
1.13.0{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity |image=Minecart with Chest.png |renewable=Yes |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |networkid='''[[JE]]''': 10 |drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents |health={{hp|6}} }} A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such. == Natural generation == Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]]. == Obtaining == === Crafting === {{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}} Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well. ==Usage== [[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]] Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]]. Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests. The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart). Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space. Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart. Opening or destroying a minecart with chest angers [[piglin]]s. {{See also|Tutorials/Storage minecarts}} When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are. == Sounds == {{Edition|Java}}:<br> Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with chest is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with chest is moving |id=minecart.base |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=item |nameid=chest_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=entity |nameid=chest_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=item |nameid=chest_minecart |id=389 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Chest |spritetype=entity |nameid=chest_minecart |id=98 |foot=1}} ===Entity data=== Minecarts with chests have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. ==Achievements== {{load achievements|Freight Station}} == Video== <div style="text-align:center">{{yt|2yVVMiQrCwo}}</div> ==History == [[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]] {{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}} {{History|java alpha}} {{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added. |At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}} {{History|java beta}} {{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}} {{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}} {{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}} {{History|java}} {{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}} {{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}} {{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}} {{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}} {{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless. |Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}} {{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests. |Minecarts with chests emit smoke [[particles]] when destroyed.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery == <gallery> Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13. GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping. Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall. Chest Minecart Stack.png|A large stack of chest minecarts. </gallery> ==References== {{Reflist}} {{items}} {{entities}} [[Category:Mechanics]] [[Category:Storage]] [[cs:Nákladní vozík]] [[de:Güterlore]] [[es:Vagoneta con cofre]] [[fr:Wagonnet de stockage]] [[hu:Tárolócsille]] [[it:Carrello da miniera]] [[ja:チェスト付きのトロッコ]] [[ko:상자가 실린 광산 수레]] [[nl:Mijnkar met kist]] [[pl:Wagonik ze skrzynią]] [[pt:Carrinho de mina com baú]] [[ru:Вагонетка с сундуком]] [[uk:Вагонетка зі скринею]] [[zh:运输矿车]]</li><li>[[Diamond|Diamond]]<br/>{{For}} {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}} {{Item | image = Diamond.png | renewable = No | stackable = Yes (64) | rarity = Common}} A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s. == Obtaining == {{see also|Tutorials/Diamonds}} === Mining === {{see also|Diamond Ore#Natural generation}} [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60. === Chest loot === {{LootChestItem|diamond}} === Suspicious sand === When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond. === Crafting === {{Crafting |Block of Diamond |Output= Diamond,9 |type= Material }} === Smelting === {{Smelting |showname=1 |Diamond Ore; Deepslate Diamond Ore |Diamond |1 }} == Usage == Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. === Crafting ingredient === {{crafting usage}} === Trading === {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades. {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald. === Repairing === Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]: * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Hoe}} === Beacons === Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond |Any Armor Trim Smithing Template |Netherite Chestplate |Diamond |Diamond Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|diamond}} *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond). == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |id=304 |form=item |foot=1}} == Achievements == {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}} == Advancements == {{load advancements|Diamonds!}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds". |A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}} {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s. |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests. |Diamond can be obtained by smelting diamond blocks.}} {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game. |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}} {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java alpha}} {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}} {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s. |Diamonds are now found in [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}} {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}} {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}} {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}} {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}} {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}} {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}} {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}} {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}} {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}} {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}} {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s. |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it. |Diamonds now generate in [[nether fortress]] [[chest]]s.}} {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}} {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}} {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. |Diamonds can now be used to craft [[jukebox]]es.}} {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests. |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}} {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}} {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}} {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding. *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable. *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke. *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape. ==Gallery== <gallery> File:DiamondOre.png|Naturally occurring diamonds. File:MultipleOreBlobs.png|Multiple ore blobs. File:Lava Diamond.png|Diamond ore near Lava. File:Diamond ore blob.png|Another Diamond ore blob near Lava. File:10 ore diamond blob.png|10 ore diamond blob. File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond. File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX]. File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019 {{items}} [[cs:Diamant]] [[de:Diamant]] [[el:Διαμάντι]] [[es:Diamante]] [[fr:Diamant]] [[hu:Gyémánt]] [[it:Diamante]] [[ja:ダイヤモンド]] [[ko:다이아몬드]] [[nl:Diamant]] [[pl:Diament]] [[pt:Diamante]] [[ru:Алмаз]] [[th:เพชร]] [[tr:Elmas]] [[uk:Діамант]] [[zh:钻石]] [[Category:Non-renewable resources]]</li></ul> | beta 1.13.0.1 | Added foxes, which attack chickens. | |||
1.18.30{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item | image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }} '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s. == Obtaining == === Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item. == Usage == === Brewing ingredient === {{brewing |showname=1 |head=1 |Ghast Tear |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |Ghast Tear |Potion of Regeneration }} === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Charcoal|Charcoal]]<br/>{{Item | image = Charcoal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted. == Obtaining == === Breaking === A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal. === Smelting === {{Smelting |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood |Charcoal |foot=1 |0,15 }} === Compound creation === Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Charcoal |7 Carbon<br>4 Hydrogen<br>1 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen |Output=Charcoal}} |} == Usage == === Crafting ingredient === {{crafting usage|Charcoal}} {{Crafting |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire }} === Lab table ingredient === Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}} {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center> |} === Fuel === When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |aliasid=coal / 1 |id=303 |itemtags=minecraft:coals |form=item |foot=1}} == Achievements == {{load achievements|Renewable Energy}} == History == {{History|java beta}} {{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}} {{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. |Charcoal is not used as a writing implement.}} {{History|java}} {{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}} {{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}} {{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}} {{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}} {{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}} {{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]]. |Charcoal can now be used in the [[lab table]] to create a [[heat block]].}} {{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}} {{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}} {{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}} {{History|foot}} == Issues == {{issue list|Charcoal}} == How it's renewable == Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}} [[Category:Renewable resources]] [[de:Holzkohle]] [[fr:Charbon (objet)#Charbon de bois]] [[hu:Faszén]] [[it:Carbonella]] [[ko:목탄]] [[pt:Carvão#Carvão vegetal]] [[nl:Steenkool#Houtskool]] [[ru:Уголь#Древесный уголь]] [[zh:木炭]]</li></ul> | beta 1.18.20.27 | Chickens no longer spawn in snowy taigas. | |||
Release | Reverted the chicken spawning change made in beta 1.18.20.27. | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added chickens. |
TU5 | Chickens now run away when attacked. | ||||
TU7 | Added baby chickens. | ||||
Chicken can now be bred using seeds. | |||||
TU14 | 1.04 | Using a chicken spawn egg, baby chickens can now be spawned by using on an adult chicken. | |||
TU31 | CU19 | 1.22 | Patch 3 | Baby chicken growth can now be accelerated using seeds. | |
New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}} {{Item | image = Clock.gif | renewable = Yes | stackable = Yes (64) }} '''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]]. == Obtaining == === Crafting === {{Crafting |B1= Gold Ingot |A2= Gold Ingot |B2= Redstone Dust |C2= Gold Ingot |B3= Gold Ingot |Output= Clock |type= Tool }} === Natural generation === {{LootChestItem|clock}} === Trading === Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}} Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}} == Usage == [[File:WatchCycle.gif|thumb|Clock animation]] The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk. The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required. Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless. === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |id=393 |form=item |foot=1}} == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Video == ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].'' <div style="text-align:center">{{yt|Q3bsT84oVz4}}</div> == History == {{History|java alpha}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks. |They have 228 visually distinct frames due to how the texture is generated – see the section below.}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}} {{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}} {{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}} {{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}} {{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}} {{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks. |Clocks currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory. |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Clocks}} == Issues == {{issue list}} == Trivia == * {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point. * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time). * When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. * Although clocks do not function in the Nether or the End, the actual daylight cycle does continue. == Gallery == <gallery> File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near. File:Player Holding Clock.png|Early-game player holding a clock. File:Clock In Item Frame.png|A clock placed in an item frame. </gallery> == References == {{Reflist}} {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Hodiny]] [[de:Uhr]] [[es:Reloj]] [[fr:Montre]] [[hu:Óra]] [[it:Orologio]] [[ja:時計]] [[ko:시계]] [[nl:Klok]] [[pl:Zegar]] [[pt:Relógio]] [[ru:Часы]] [[th:นาฬิกา]] [[uk:Годинник]] [[zh:时钟]]</li><li>[[Dye|Dye]]<br/>{{Item | title = Dyes | image = White Dye.png | extratext = View [[#Gallery|all renders]] | renewable = Yes | stackable = Yes (64) }} '''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s. {{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them. [[File:Dye Recipes.png|400px|thumb|A guide for creating all the dyes]] == Obtaining == <!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]--> Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]]. {{loadPage|Crafting/Dye|Crafting|h3}} === Smelting === {{smelting|head=1|Sea Pickle|Lime Dye|0,2}} {{smelting|foot=1|Cactus|Green Dye|1||b=Lapis Lazuli|c=Any fuel|d=1}} === Trading === [[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald. Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald. === Chest loot === {{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}} === Other === Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}} == Usage == Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses---> === Dyeing wool and mobs === Players can dye wool by placing [[wool]] and any dye in a crafting grid. {{Crafting |nocat=1 |Any Wool |Matching Dye |Output=Any Wool }} Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly. Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye. === Dyeing carpets === Carpets can be dyed. {{Crafting |Any Carpet |Matching Dye |Output= Matching Carpet |type= Building block }} === Dyeing terracotta === [[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table. {{Crafting |nocat=1 |A1=Terracotta |B1=Terracotta |C1=Terracotta |A2=Terracotta |B2=Matching Dye |C2=Terracotta |A3=Terracotta |B3=Terracotta |C3=Terracotta |Output=Matching Dyed Terracotta,8 }} === Creating concrete powder === Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly). {{Crafting |nocat=1 |Sand |Gravel |Sand |Gravel |Matching Dye |Gravel |Sand |Gravel |Sand |Output=Matching Concrete Powder,8 }} === Staining glass === [[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass. {{Crafting |nocat=1 |A1=Glass |B1=Glass |C1=Glass |A2=Glass |B2=Matching Dye |C2=Glass |A3=Glass |B3=Glass |C3=Glass |Output=Matching Stained Glass,8 |head=1 }} {{Crafting |nocat=1 |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane |A2= Glass Pane |B2= Matching Dye |C2= Glass Pane |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane |Output= Matching Stained Glass Pane,8 |type= Decoration block |foot=1 }} === Dyeing shulker boxes === [[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired. {{Crafting |ignoreusage=1 |showname=1 |Any Shulker Box |Matching Dye |Output=Matching Shulker Box }} === Dyeing beds === Players can dye beds by placing a [[bed]] and any color dye in a crafting grid. {{Crafting |nocat=1 |Any Bed |Matching Dye |Output=Matching Bed }} === Dyeing candles === Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid. {{Crafting |ignoreusage=1 |Candle |Matching Dye |Output=Matching Dyed Candle }} === Banner patterns === {{main|Banner#Patterns}} Dyes are used in most banner patterns to determine the pattern and color displayed. === Dyeing armor === [[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]] Leather [[armor]] can be dyed by: * Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}} * Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}} There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water. The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations: for each color (all "total" variables start at 0 before counting): totalRed = totalRed + redValue totalGreen = totalGreen + greenValue totalBlue = totalBlue + blueValue totalMaximum = totalMaximum + max(redValue, greenValue, blueValue) numberOfColors = numberOfColors + 1 averageRed = totalRed / numberOfColors averageGreen = totalGreen / numberOfColors averageBlue = totalBlue / numberOfColors averageMaximum = totalMaximum / numberOfColors maximumOfAverage = max(averageRed, averageGreen, averageBlue) gainFactor = averageMaximum / maximumOfAverage resultRed = averageRed * gainFactor resultGreen = averageGreen * gainFactor resultBlue = averageBlue * gainFactor Due to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model). If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed. ;Mixing Samples : {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}} : {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}} : {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}} === Dyeing firework stars === A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors. {{Crafting |head=1 |ignoreusage=1 |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional) |Gunpowder |Matching Dye |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge; |Output=Matching Firework Star }} {{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |foot=1 }} === Creating balloons === Dye can be used to craft balloons.{{only|education}} {{Crafting |nocat=1 |A1= Latex |B1= Matching Dye |C1= Latex |A2= Latex |B2= Helium |C2= Latex |A3= Latex |B3= Lead |C3= Latex |Output= Matching Balloon }} === Creating glow sticks === Dye can also be used to craft glow sticks.{{only|education}} {{Crafting |nocat=1 |A1= Polyethylene |B1= Hydrogen Peroxide |C1= Polyethylene |A2= Polyethylene |B2= Matching Dye |C2= Polyethylene |A3= Polyethylene |B3= Luminol |C3= Polyethylene |Output= Matching Glow Stick }} === Dyeing water inside cauldrons === Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}} === Signs === Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black. === Trading === Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]]. == Color values == The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead. {| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values" ! rowspan=2 | Description ! colspan=2 style="text-align:center" | Color Code |- ! Dec ! <abbr title="Hexadecimal color code">Hex</abbr> |- | style="text-align:center" | White || 16383998 || {{color|#F9FFFE}} |- | style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}} |- | style="text-align:center" | Gray || 4673362 || {{color|#474F52}} |- | style="text-align:center" | Black || 1908001|| {{color|#1D1D21}} |- | style="text-align:center" | Brown || 8606770 || {{color|#835432}} |- | style="text-align:center" | Red || 11546150 || {{color|#B02E26}} |- | style="text-align:center" | Orange || 16351261 || {{color|#F9801D}} |- | style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}} |- | style="text-align:center" | Lime || 8439583 || {{color|#80C71F}} |- | style="text-align:center" | Green || 6192150 || {{color|#5E7C16}} |- | style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}} |- | style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}} |- | style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}} |- | style="text-align:center" | Purple || 8991416 || {{color|#8932B8}} |- | style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}} |- | style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}} |} == Sounds == {{edition|java}}: {{Sound table |rowspan=2 |sound=Dye.ogg |subtitle=Dye stains |source=block |description=When dye is used on a [[sign]] |id=item.dye.use |translationkey=subtitles.item.dye.use |volume=1.0 |pitch=1.0/0.9/0.95/1.1 |distance=16}} {{Sound table |subtitle=Dye stains |source=player |description=When dye is used on a [[sheep]] |id=item.dye.use |translationkey=subtitles.item.dye.use |volume=1.0 |pitch=1.0/0.9/0.95/1.1 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Dye.ogg |source=sound |description=When dye is used on a sign |id=sign.dye.use |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=3 |sound=Water Splash Old.ogg |source=block |description=When dye is added to a cauldron |id=cauldron.adddye |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When armor is dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When dye is removed from armor using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0 |foot=1}} == Achievements == {{load achievements|Rainbow Collection;Tie dye outfit}} == Video == {{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}} <div style="text-align:center"> <span style="display:inline-block">{{yt|8YD7oauNZHE}}</span> <span style="display:inline-block">{{yt|7tETaRt7STM}}</span> </div> == History == {{History|java beta}} {{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}} {{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}} {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes. |[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]]. | The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}} {{:Color/Java Edition dye colors before 17w06a}} }} {{History|java}} {{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}} {{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}} {{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}} {{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}} {{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}} {{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}} {{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}} {{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}} {{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]]. |Color codes have been changed. All colors are adjusted more vividly. The changes were as follows: {{:Color/Java Edition dye color changes in 17w06a}} |Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref> }} {{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}} {{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes. |[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s. |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. |[[Glass pane]]s and [[carpet]]s can now be dyed. |[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}} {{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}} {{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}} {{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref> |Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}} {{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}} {{History|||snap=21w03a|Added a sound for applying dyes.}} {{History|||snap=21w19a|Candles can no longer be dyed.}} {{History|||snap=Pre-release 1|Candles can now once again be dyed.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}} {{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}} {{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}} {{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}} {{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}} {{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting. |[[Rose red]] is now obtainable by smelting red [[mushroom]]s. |All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}} {{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}} {{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]]. |Rose red can now be obtained from [[beetroot]]s.}} {{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s. |The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}} {{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes. |[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}} {{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}} {{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]]. |Added the ability to dye [[wolf]] collars.}} {{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}} {{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}} {{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]]. |Added [[shulker]]s, which can be dyed. |Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s. |Dyes are now used to craft [[concrete powder]]. |The color palette has been changed.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting. |Dyes can now be used to craft [[firework star]]s. |[[Stained glass]] is now [[crafting|craftable]], using dyes.}} {{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s. |Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref> |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}} {{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed. |Only a single dye is now required to apply a banner pattern in a [[loom]]. |Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s. |[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}} {{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}} {{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}} {{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}} {{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]]. |"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}} {{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}} {{History|foot}} <gallery> Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]]. </gallery> ;Notes {{reflist|group=n}} == Gallery == <gallery> White Dye.png|White Dye Light Gray Dye.png|Light Gray Dye Gray Dye.png|Gray Dye Black Dye.png|Black Dye Brown Dye.png|Brown Dye Red Dye.png|Red Dye Orange Dye.png|Orange Dye Yellow Dye.png|Yellow Dye Lime Dye.png|Lime Dye Green Dye.png|Green Dye Cyan Dye.png|Cyan Dye Light Blue Dye.png|Light Blue Dye Blue Dye.png|Blue Dye Purple Dye.png|Purple Dye Magenta Dye.png|Magenta Dye Pink Dye.png|Pink Dye </gallery> ==Issues== {{issue list}} == Trivia == * Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones). * The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring. * In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals. * The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only). * The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref> == References == {{reflist}} == External Links == * Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Barvivo]] [[de:Farbstoff]] [[es:Tinte]] [[fr:Teinture]] [[hu:Színezés]] [[it:Colorante]] [[ja:染料]] [[ko:염료]] [[nl:Kleurstof]] [[pl:Barwniki]] [[pt:Corante]] [[ru:Красители]] [[th:สีย้อม]] [[uk:Барвники]] [[zh:染料]]</li></ul></nowiki> | Added chickens. |
Issues[]
Issues relating to "Chicken" are maintained on the bug tracker. Report issues there.
Trivia[]
- When a Chicken is killed off a ledge, the corpse also falls more slowly than normal and the wings continue flapping.
- Chickens are able to "hide" within hoppers due to their small size, which protects them from dangers like lava on top of the hopper.
- A few weeks before the end of Java Edition Beta, Notch tweeted that he changed the Chickens to ducks,[4] causing a turmoil on Twitter. A few days later, Jeb, still getting feedback on the idea, stated that it was just a joke.[5]
- The changelog for Pocket Edition v0.3.0 alpha referred to chickens as ducks.[6]
- Notch later referred to chickens in a blog post as "the Chicken/duck/whatevers".[7]
Gallery[]
A chicken compared to a lamb (baby sheep).
The Diamond Chicken, a joke variant featured in Java Edition 2.0
The Secret Chicken, featured in the Trails & Tales Event.
Cosmetics[]
Chicken Body, sold as part of the Community Celebration event.
Chicken Hat, also sold as part of the Community Celebration event.
Chicken Jockey Costume by Dots Aglow
Chicken Legs by Razzleberries
Chicken in a Suit, a skin featured in the Battle & Beasts skin pack.
Chicken & Zombie by Panascais
Other media[]
A chicken in promotional artwork for the Horse Update.
A Chicken in promotional artwork for the first Caves & Cliffs update.
Benedict, also known as the Eversource, a chicken featured in Minecraft Story Mode.
A Fancy Chicken, a unique variation of a chicken feautred in Minecraft Earth.
A chicken as it appears in Minecraft Legends.
Lego Minecraft Chicken.
Textures[]
References[]
- ↑ MC-95818
- ↑ MC-2153
- ↑ MC-260035 — resolved as "Fixed".
- ↑ "Also, the chicken is now a duck." – @notch (Markus Persson) on X, October 28, 2011
- ↑ "@NationalStupid1 It was a joke" – @jeb_ (Jens Bergensten) on X, November 2, 2011
- ↑ http://www.mojang.com/2012/04/minecraft-pocket-edition-now-with-crafting/
- ↑ wordofnotch:28188312756
- ↑ https://youtu.be/GXr5glhGkzE