Concrete is a block created when concrete powder touches water. It comes in the sixteen dye colors.
Obtaining[]
Breaking[]
Concrete requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing.
Block | Concrete | |
---|---|---|
Hardness | 1.8 | |
Tool | ||
Breaking time[A] | ||
Default | 9 | |
Wooden | 1.35 | |
Stone | 0.7 | |
Iron | 0.45 | |
Diamond | 0.35 | |
Netherite | 0.3 | |
Golden | 0.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Red and cyan concrete can be found in trail ruins.
Post-generation[]
Concrete is formed when concrete powder comes into contact with a block of water (source block, flowing or waterlogged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of stairs, but not the back side of stairs or any sides of waterlogged leaves.
Renewability[]
Concrete is renewable as all of the crafting ingredients of concrete powder are renewable. However, sand is only renewably obtained through the wandering trader, which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means.
Usage[]
The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than terracotta, and unlike wool, is not flammable.
As a building material, its hardness is slightly higher than stone, but its blast resistance is significantly lower.[1]
Note Blocks[]
Concrete can be placed under note blocks to produce "bass drum" sound.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
White Concrete | white_concrete | Block & Item | block.minecraft.white_concrete |
Orange Concrete | orange_concrete | Block & Item | block.minecraft.orange_concrete |
Magenta Concrete | magenta_concrete | Block & Item | block.minecraft.magenta_concrete |
Light Blue Concrete | light_blue_concrete | Block & Item | block.minecraft.light_blue_concrete |
Yellow Concrete | yellow_concrete | Block & Item | block.minecraft.yellow_concrete |
Lime Concrete | lime_concrete | Block & Item | block.minecraft.lime_concrete |
Pink Concrete | pink_concrete | Block & Item | block.minecraft.pink_concrete |
Gray Concrete | gray_concrete | Block & Item | block.minecraft.gray_concrete |
Light Gray Concrete | light_gray_concrete | Block & Item | block.minecraft.light_gray_concrete |
Cyan Concrete | cyan_concrete | Block & Item | block.minecraft.cyan_concrete |
Purple Concrete | purple_concrete | Block & Item | block.minecraft.purple_concrete |
Blue Concrete | blue_concrete | Block & Item | block.minecraft.blue_concrete |
Brown Concrete | brown_concrete | Block & Item | block.minecraft.brown_concrete |
Green Concrete | green_concrete | Block & Item | block.minecraft.green_concrete |
Red Concrete | red_concrete | Block & Item | block.minecraft.red_concrete |
Black Concrete | black_concrete | Block & Item | block.minecraft.black_concrete |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|---|
White Concrete | white_concrete | concrete / 0 | 236 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.white.name |
Orange Concrete | orange_concrete | concrete / 1 | -628 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.orange.name |
Magenta Concrete | magenta_concrete | concrete / 2 | -629 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.magenta.name |
Light Blue Concrete | light_blue_concrete | concrete / 3 | -630 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.lightBlue.name |
Yellow Concrete | yellow_concrete | concrete / 4 | -631 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.yellow.name |
Lime Concrete | lime_concrete | concrete / 5 | -632 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.lime.name |
Pink Concrete | pink_concrete | concrete / 6 | -633 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.pink.name |
Gray Concrete | gray_concrete | concrete / 7 | -634 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.gray.name |
Light Gray Concrete | light_gray_concrete | concrete / 8 | -635 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.silver.name |
Cyan Concrete | cyan_concrete | concrete / 9 | -636 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.cyan.name |
Purple Concrete | purple_concrete | concrete / 10 | -637 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.purple.name |
Blue Concrete | blue_concrete | concrete / 11 | -638 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.blue.name |
Brown Concrete | brown_concrete | concrete / 12 | -639 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.brown.name |
Green Concrete | green_concrete | concrete / 13 | -640 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.green.name |
Red Concrete | red_concrete | concrete / 14 | -641 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.red.name |
Black Concrete | black_concrete | concrete / 15 | -642 | Block & Giveable Item[i 2] | Identical[i 3] | tile.concrete.black.name |
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.12{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item | image = Glowstone Dust.png |type= | renewable = Yes | stackable = Yes (64) }} '''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration. == Obtaining == === Mining === When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block. === Mob loot === [[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. --> === Trading === {{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades. == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |showname=1 |head=1 |Glowstone Dust |Thick Potion |base=Water Bottle }} {{brewing |name=Increased Potency |showbase=1 |Glowstone Dust |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping |foot=1 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glowstone Dust |spritetype=item |nameid=glowstone_dust |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glowstone Dust |spritetype=item |nameid=glowstone_dust |id=394 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. |Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block. |Also, each glowstone block drops only one glowstone dust.}} {{History|java beta}} {{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4. |Each glowstone block now drops 2-4 glowstone dust when broken.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]]. |Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}} {{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}} {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}} {{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}} {{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s. |Glowstone dust can no longer be added to extended [[potion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}} {{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}} {{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}} {{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]]. |Glowstone dust can be used to craft [[glowstone]] blocks.}} {{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor. |Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}} {{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}} {{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}} {{History|Ps4}} {{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Renewable resources]] [[Category:Brewing recipe]] [[de:Glowstonestaub]] [[es:Polvo de piedra luminosa]] [[fr:Poudre lumineuse]] [[hu:Izzókő-por]] [[ja:グロウストーンダスト]] [[ko:발광석 가루]] [[nl:Gloeisteenstof]] [[pl:Jasnopył]] [[pt:Pó de pedra luminosa]] [[ru:Светокаменная пыль]] [[tr:Işık Taşı Tozu]] [[uk:Пил світлокаменю]] [[zh:荧石粉]]</li><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}} {{Item | image = Lead.png | stackable = Yes (64) | renewable = Yes }} '''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s. == Obtaining == === Chest loot === {{LootChestItem|lead}} === Crafting === {{Crafting |A1= String |B1= String |A2= String |B2= Slimeball |C3= String |Output= Lead,2 |type= Tool }} === Mob loot === [[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position. == Usage == === Crafting ingredient === {{crafting usage}} === Leashing mobs === [[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]] [[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]] {{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead. It is possible to leash the following mobs and other entities: {{columns-list|colwidth=20em| * {{EntityLink|Allay}} * {{EntityLink|Axolotl}} * {{EntityLink|Bee}} * {{EntityLink|Boat}}{{only|bedrock}} * {{EntityLink|Camel}} * {{EntityLink|Cat}} * {{EntityLink|Chicken}} * {{EntityLink|Chicken Jockey}} (only the mount) * {{EntityLink|Cow}} * {{EntityLink|Dolphin}} * {{EntityLink|Donkey}} * {{EntityLink|Fox}} * {{EntityLink|Frog}} * {{EntityLink|Glow Squid}} * {{EntityLink|Goat}} * {{EntityLink|Hoglin}} * {{EntityLink|Horse}} * {{EntityLink|Iron Golem}} * {{EntityLink|Llama}} * {{EntityLink|Mooshroom}} * {{EntityLink|Mule}} * {{EntityLink|Ocelot}} * {{EntityLink|Parrot}} * {{EntityLink|Pig}} * {{EntityLink|Polar Bear}} * {{EntityLink|Rabbit}} * {{EntityLink|Sheep}} * {{EntityLink|Skeleton Horse}} * {{EntityLink|Skeleton Horseman}} (only the mount) * {{EntityLink|Sniffer}} * {{EntityLink|Snow Golem}} * {{EntityLink|Squid}} * {{EntityLink|Strider}} * {{EntityLink|Trader Llama}} * {{EntityLink|Wolf}} * {{EntityLink|Zoglin}} * {{EntityLink|Zombie Horse}}}} Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor. With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post. A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies. A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks. When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended. Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break. [[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry. A lead attached to a hoglin breaks if it becomes a [[zoglin]]. A lead does not prevent mobs from despawning if they normally would despawn. When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground. If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension. A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed. If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around. == Sounds == {{Edition|Java}}: {{Sound table |sound=Lead Knot break1.ogg |sound2=Lead Knot break2.ogg |sound3=Lead Knot break3.ogg |subtitle=Leash Knot breaks |source=neutral |description=When a leash knot is destroyed |id=entity.leash_knot.break |translationkey=subtitles.entity.leashknot.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Lead Knot place1.ogg |sound2=Lead Knot place2.ogg |sound3=Lead Knot place3.ogg |subtitle=Leash Knot tied |source=neutral |description=When a leash knot is placed on a fence |id=entity.leash_knot.place |translationkey=subtitles.entity.leashknot.place |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Lead Knot break1.ogg |sound2=Lead Knot break2.ogg |sound3=Lead Knot break3.ogg |source=neutral |description=When a leash knot is broken by {{ctrl|interacting}} with it |id=leashknot.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Lead Knot place1.ogg |sound2=Lead Knot place2.ogg |sound3=Lead Knot place3.ogg |source=neutral |description=When a leash knot is placed on a fence or wall |id=leashknot.place |volume=1.0 |pitch=1.0 |foot=1}} == Leash Knot == '''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed. {{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}} === Data values === ==== ID ==== {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |displayname=Leash Knot |spritetype=entity |nameid=leash_knot |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leash Knot |spritetype=entity |nameid=leash_knot |id=88 |foot=1}} ==== Entity data ==== Leash knots have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lead |spritetype=item |nameid=lead |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lead |spritetype=item |nameid=lead |id=547 |form=item |foot=1}} == Achievements == {{load achievements|So I Got That Going for Me}} == Advancements == {{load advancements|When the Squad Hops into Town}} == History == {{missing information|The history of a lot of mobs be leashed}} {{History|java}} {{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. |Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}} {{History|||snap=13w16b|Leads have been given a tooltip.}} {{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}} {{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}} {{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}} {{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} {{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}} {{History||1.15|snap=?|[[Bee]]s can now be leashed.}} {{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}} {{History|||snap=?|[[Hoglin]]s can now be leashed.}} {{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}} {{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}} {{History|||snap=?|[[Axolotl]]s can now be leashed.}} {{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=?|[[Frog]]s can now be leashed.}} {{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}} {{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}} {{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics". |The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>. |Leads can now be found inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s. |Leads can now be used on [[boat]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed. |[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}} {{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}} {{History|Ps4}} {{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}} {{History|foot}} == Issues == {{issue list|Lead|Leash}} == Trivia == [[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]] * The lead is named as "leash" in the texture file. * If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached. * {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle. == Gallery == <gallery> Multiple_Leash.png|Many animals can be tied to one fence post. HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post. ThreeTiedSheep.png|Three sheep tied to the same fence. More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules. Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts. YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo. Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode. Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022 {{items}} {{entities}} [[Category:Tools]] [[de:Leine]] [[es:Rienda]] [[fr:Laisse]] [[hu:Lasszó]] [[it:Guinzaglio]] [[ja:リード]] [[ko:끈]] [[nl:Leidtouw]] [[pl:Smycz]] [[pt:Laço]] [[ru:Поводок]] [[th:เชือกจูง]] [[zh:拴绳]] [[Category:Renewable resources]]</li></ul> | January 27, 2017 | Jeb tweets a teaser image of a new brightly-colored solid block, shown along with the new wool palette colors. | |||
January 27, 2017 | Jeb states that this is actually a new block, clearing popular rumors that the hardened clay texture was being changed. | ||||
February 2, 2017 | Jeb tweeted a video (archived) that showed concrete powder turning into a non-falling block when in water. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time. | ||||
Jeb later added that 16 different colors are available.[2] | |||||
17w06a | Added concrete blocks. | ||||
1.13{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}} {{Item | image = Clock.gif | renewable = Yes | stackable = Yes (64) }} '''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]]. == Obtaining == === Crafting === {{Crafting |B1= Gold Ingot |A2= Gold Ingot |B2= Redstone Dust |C2= Gold Ingot |B3= Gold Ingot |Output= Clock |type= Tool }} === Natural generation === {{LootChestItem|clock}} === Trading === Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}} Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}} == Usage == [[File:WatchCycle.gif|thumb|Clock animation]] The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk. The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required. Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless. === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |id=393 |form=item |foot=1}} == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Video == ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].'' <div style="text-align:center">{{yt|Q3bsT84oVz4}}</div> == History == {{History|java alpha}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks. |They have 228 visually distinct frames due to how the texture is generated – see the section below.}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}} {{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}} {{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}} {{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}} {{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}} {{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks. |Clocks currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory. |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Clocks}} == Issues == {{issue list}} == Trivia == * {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point. * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time). * When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. * Although clocks do not function in the Nether or the End, the actual daylight cycle does continue. == Gallery == <gallery> File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near. File:Player Holding Clock.png|Early-game player holding a clock. File:Clock In Item Frame.png|A clock placed in an item frame. </gallery> == References == {{Reflist}} {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Hodiny]] [[de:Uhr]] [[es:Reloj]] [[fr:Montre]] [[hu:Óra]] [[it:Orologio]] [[ja:時計]] [[ko:시계]] [[nl:Klok]] [[pl:Zegar]] [[pt:Relógio]] [[ru:Часы]] [[th:นาฬิกา]] [[uk:Годинник]] [[zh:时钟]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}} {{Item | image = Iron Ingot.png |type= | renewable = Yes | stackable = Yes (64) }} '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]]. == Obtaining == === Chest loot === {{LootChestItem|iron-ingot}} === Crafting === {{Crafting |head=1 |showname=0 |Block of Iron |Output=Iron Ingot,9 |type=Material }} {{Crafting |A1= Iron Nugget |B1= Iron Nugget |C1= Iron Nugget |A2= Iron Nugget |B2= Iron Nugget |C2= Iron Nugget |A3= Iron Nugget |B3= Iron Nugget |C3= Iron Nugget |Output=Iron Ingot |type= Material |foot=1 }} === Smelting === {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots. {{Smelting |head=1 |Iron Ore;Deepslate Iron Ore |Iron Ingot |0,7 }} {{Smelting |foot=1 |Raw Iron |Iron Ingot |0,7 }} === Compound creation === Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Iron Ingot |Iron <br> |{{Crafting Table |shapeless= 1 |A2=Iron |Output=Iron Ingot}} |} === Mob loot === {{see also|Tutorials/Iron golem farming}} [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped. [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}} Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}} === Repairing === Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]: * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Sword}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Hoe}} === Healing iron golems === {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. === Beacons === Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot |Any Armor Trim Smithing Template |Netherite Chestplate |Iron Ingot |Iron Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|iron ingot}} *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot). == Achievements == {{load achievements|Acquire Hardware}} == Advancements == {{load advancements|Acquire Hardware}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Iron Ingot |spritetype=item |nameid=iron_ingot |id=305 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}} {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed. |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}} {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}} {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}} {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java infdev}} {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}} {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}} {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}} {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}} {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}} {{History|java beta}} {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}} {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}} {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s. |Iron ingots are now used to craft [[iron bars]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}} {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}} {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}} {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}} {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots. |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots. |Iron ingots are now used to craft [[tripwire hook]]s.}} {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}} {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}} {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}} {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}} {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}} {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}} {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}} {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}} {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}} {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}} {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}} {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}} {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}} {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses. |Iron ingots can now be used to craft a [[blast furnace]].}} {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}} {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}} {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests. |Iron ingots are now used to craft [[chain]]s.}} {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}} {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}} {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]]. |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}} {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}} {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}} {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}} {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}} {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests. |[[Zombie]]s now rarely drop iron ingots.}} {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it. |Iron ingots are now used to craft [[anvil]]s. |Iron ingots are now found in [[nether fortress]] chests. |Added [[iron golem]]s, which [[drops|drop]] iron ingots. |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s. |Added [[zombie villager]]s, which rarely drop iron ingots.}} {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s. |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}} {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s. |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s. |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots. |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}} {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s. |Iron ingots can now be found in [[stronghold]] storeroom chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s. |Iron ingots can now be used to [[crafting|craft]] iron nuggets. |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s. |Iron ingots can now be found in [[shipwreck]] treasure chests.}} {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests. |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s. |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s. |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}} {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}} {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}} {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}} {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]]. == See also == * {{BlockLink|Block of Iron}} * {{ItemSprite|Iron Chestplate}} [[Iron armor]] * {{ItemLink|Iron Nugget}} * {{BlockLink|Iron Ore}} * [[Ores]] == External links == * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}} {{Items}} [[cs:Železný ingot]] [[de:Eisenbarren]] [[es:Lingote de hierro]] [[fr:Lingot de fer]] [[hu:Vasrúd]] [[it:Lingotto di ferro]] [[ja:鉄インゴット]] [[ko:철괴]] [[nl:IJzerstaaf]] [[pl:Sztabka żelaza]] [[pt:Barra de ferro]] [[ru:Железный слиток]] [[uk:Залізний зливок]] [[zh:铁锭]] [[Category:Renewable resources]]</li></ul></nowiki> | 17w47a | The different block states for the concrete ID have now been split up into their own IDs.
| |||
Lava now turns concrete powder into concrete when coming into contact with said block, instead of converting concrete powder only when it fell into the lava's source block.[3] | |||||
Prior to The Flattening, this block's numeral ID was 251. | |||||
1.16{{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}} {{Item | title = Melon Slice |typeimage=Melon Slice.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]]. == Obtaining == === Block loot === {{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}} Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons. A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon. Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices. == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. === Crafting ingredient === {{crafting usage}} === Composting === Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Melon Slice |spritetype=item |nameid=melon_slice |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |spritename=melon-slice |displayname=Melon |spritetype=item |nameid=melon_slice |aliasid=melon |id=272 |form=item |translationkey=item.melon.name |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}} {{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}} {{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}} {{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice." |The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}} {{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}} {{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. |Melons restore {{health|2}} each, rather than {{hunger|2}}.}} {{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}} {{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]]. |Melons can no longer be obtained from [[nether reactor]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Pumpkin]] * [[Glistering Melon Slice]] == Notes == {{fnlist}} {{Items}} [[Category:Plants]] [[cs:Meloun]] [[de:Melone]] [[es:Rodaja de sandía]] [[fr:Tranche de pastèque]] [[hu:Dinnye Szelet]] [[ko:수박]] [[nl:Meloenschijf]] [[pl:Arbuz]] [[pt:Fatia de melancia]] [[ru:Ломтик арбуза]] [[zh:西瓜片]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item | title = Yellow Dye | renewable = Yes | stackable = Yes (64) }} '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid. == Obtaining == === Crafting === {{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material }} === Chest loot === {{LootChestItem|yellow-dye}} === Trading === [[Wandering trader]]s sell 3 yellow dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Yellow Dye}} === Trading === Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Yellow Dye |spritetype=item |nameid=yellow_dye |aliasid=dye / 11 |id=406 |form=item |translationkey=item.dye.yellow.name |foot=1}} == Video == {{yt|nOQUDjEHGRg}} == History == {{History|java beta}} {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}} {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}} {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}} {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye". |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}} {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}} {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}} {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}} {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}} {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}} {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}} {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}} {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s. |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|ps4}} {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}} {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} {{Items}} [[cs:Pampelišková žluť]] [[de:Gelber Farbstoff]] [[es:Tinte amarillo]] [[fr:Teinture jaune]] [[hu:Pitypangsárga]] [[ja:黄色の染料]] [[ko:노란색 염료]] [[nl:Paardenbloemgeel]] [[pl:Żółty barwnik]] [[pt:Corante amarelo]] [[ru:Жёлтый краситель]] [[zh:黄色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li></ul> | 20w07a | As piglins offer gravel in bartering, concrete has become a renewable resource. | |||
1.20{{Extension DPL}}<ul><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}} {{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}} {{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}} {{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}} {{distinguish|Disk}} {{Item | image = Music Disc 13.png | extratext = View [[#Gallery|all renders]] | renewable = * '''Pigstep, otherside, 5, Relic''': No * '''All others''': Yes | stackable = No | rarity = Rare }} '''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es. ==Obtaining== ===Crafting=== Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]]. {{Crafting |A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5 |A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5 |A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5 |Output=Music Disc 5 |type=Aesthetic }} === Chest loot=== {{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}} ===Archaeology=== {{LootChestItem|disc-relic}} ===Mob loot=== When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic. Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref> ==Discs== {{missing information|the Relic music disc}} {{C418 agreement}} {| class="wikitable sortable" style="width:100%" data-description="Disc listing" !Item !<span class="nowrap">In-game</span> name ! class="unsortable" scope="col" style="width:150px" |Composer ! class="unsortable" scope="col" style="width:10000px" |Description ! class="unsortable" scope="col" style="width:200px" |Soundtrack title !Soundtrack ! class="unsortable" scope="col" style="width:150px" |Track preview ! class="unsortable" scope="col" style="width:50px" |Length |- |style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}} |13 |C418 |A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark. |"Thirteen" |''[[Minecraft - Volume Alpha]]'' No. 16 |[[File:13.ogg|noicon]] |2:58 |- |style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}} | cat |C418 |A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony. At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays. The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog". |"Cat" |''[[Minecraft - Volume Alpha]]'' No. 19 |[[File:Cat.ogg|noicon]] |3:05 |- |style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}} |blocks |C418 |An upbeat chiptune-style piece with a shuffling waltz rhythm. |"Blocks" |''[[Minecraft - Volume Beta]]'' No. 28 |[[File:Blocks.ogg|noicon]] | 5:45 |- |style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}} |chirp |C418 |A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall. |"Chirp" |''[[Minecraft - Volume Beta]]'' No. 20 |[[File:Chirp.ogg|noicon]] |3:05 |- |style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}} |far |C418 |A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords. |"Far" |''[[Minecraft - Volume Beta]]'' No. 29 |[[File:Far.ogg|noicon]] |2:54 |- |style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}} | mall |C418 |Serene music played on a kalimba along with other instruments. |"Mall" |''[[Minecraft - Volume Beta]]'' No. 27 |[[File:Mall.ogg|noicon]] |3:17 |- |style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}} |mellohi |C418 |A slow, slightly melancholic waltz with a sample from a mellotron playing in the background. |"Mellohi" |''[[Minecraft - Volume Beta]]'' No. 22 |[[File:Mellohi.ogg|noicon]] |1:36 |- |style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}} |stal |C418 |A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes. |"Stal" |''[[Minecraft - Volume Beta]]'' No. 23 |[[File:Stal.ogg|noicon]] |2:30 |- |style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}} |strad |C418 |A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. |"Strad" |''[[Minecraft - Volume Beta]]'' No. 24 |[[File:Strad.ogg|noicon]] |3:08 |- |style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}} |ward |C418 |Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone. |"Ward" |''[[Minecraft - Volume Beta]]'' No. 26 |[[File:Ward.ogg|noicon]] |4:11 |- |style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}} |11 |C418 |A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends. |"Eleven" |''[[Minecraft - Volume Beta]]'' No. 25 |[[File:11.ogg|noicon]] |1:11 |- |style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}} |wait |C418 |An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it. :)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref> |"Wait" |''[[Minecraft - Volume Beta]]'' No. 21 |[[File:where are we now.ogg|noicon]] |3:58 (Fades at 3:51) |- |style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}} | otherside |Lena Raine |Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end. |"otherside" |''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 |[[File:Otherside.ogg|noicon]] |3:15 |- |style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}} |5 |Samuel Åberg | A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends. |"Five" |''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4 |[[File:Five.ogg|noicon]] |2:58 |- |style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}} |Pigstep |Lena Raine |An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio. |"Pigstep - Mono Mix" |''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4 |[[File:Pigstep.ogg|noicon]] |2:28 |- |style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}} |Relic |Aaron Cherof |The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song. |"Relic" |''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5 |[[File:Relic.ogg|noicon]] |3:38 |} ==Usage== The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox. The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}. If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values: {| class="wikitable" !Disc ! Intensity |- |(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0 |- |{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1 |- |{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2 |- |{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3 |- |{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4 |- |{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5 |- |{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6 |- |{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7 |- |{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8 |- |{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9 |- |{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10 |- |{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11 |- |{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12 |- |{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13 |- |{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14 |- |{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15 |} ==Data values== ===ID=== {{JE}}: {{ID table |edition=java |showitemtags=y |showforms=y |firstcolumnname=Track |generatetranslationkeys=y |displayname=C418 - 13 |spritename=music-disc-13 |spritetype=item |nameid=music_disc_13 |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - cat |spritename=music-disc-cat |spritetype=item |nameid=music_disc_cat |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - blocks |spritename=music-disc-blocks |spritetype=item |nameid=music_disc_blocks |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - chirp |spritename=music-disc-chirp |spritetype=item |nameid=music_disc_chirp |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - far |spritename=music-disc-far |spritetype=item |nameid=music_disc_far |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - mall |spritename=music-disc-mall |spritetype=item |nameid=music_disc_mall |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - mellohi |spritename=music-disc-mellohi |spritetype=item |nameid=music_disc_mellohi |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - stal |spritename=music-disc-stal |spritetype=item |nameid=music_disc_stal |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - strad |spritename=music-disc-strad |spritetype=item |nameid=music_disc_strad |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - ward |spritename=music-disc-ward |spritetype=item |nameid=music_disc_ward |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - 11 |spritename=music-disc-11 |spritetype=item |nameid=music_disc_11 |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=C418 - wait |spritename=music-disc-wait |spritetype=item |nameid=music_disc_wait |itemtags=creeper_drop_music_discs, music_discs |form=item}} {{ID table |displayname=Lena Raine - otherside |spritename=music-disc-otherside |spritetype=item |nameid=music_disc_otherside |itemtags=music_discs |form=item}} {{ID table |displayname=Samuel Åberg - 5 |spritename=music-disc-5 |spritetype=item |nameid=music_disc_5 |itemtags=music_discs |form=item}} {{ID table |displayname=Lena Raine - Pigstep |spritename=music-disc-pigstep |spritetype=item |nameid=music_disc_pigstep |itemtags=music_discs |form=item}} {{ID table |displayname=Aaron Cherof - Relic |spritename=music-disc-relic |spritetype=item |nameid=music_disc_relic |itemtags=music_discs |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |firstcolumnname=Track |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=C418 - 13 |spritename=music-disc-13 |spritetype=item |nameid=music_disc_13 |aliasid=record_13 |id=541 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - cat |spritename=music-disc-cat |spritetype=item |nameid=music_disc_cat |aliasid=record_cat |id=542 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - blocks |spritename=music-disc-blocks |spritetype=item |nameid=music_disc_blocks |aliasid=record_blocks |id=543 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - chirp |spritename=music-disc-chirp |spritetype=item |nameid=music_disc_chirp |aliasid=record_chirp |id=544 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - far |spritename=music-disc-far |spritetype=item |nameid=music_disc_far |aliasid=record_far |id=545 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - mall |spritename=music-disc-mall |spritetype=item |nameid=music_disc_mall |aliasid=record_mall |id=546 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - mellohi |spritename=music-disc-mellohi |spritetype=item |nameid=music_disc_mellohi |aliasid=record_mellohi |id=547 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - stal |spritename=music-disc-stal |spritetype=item |nameid=music_disc_stal |aliasid=record_stal |id=548 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - strad |spritename=music-disc-strad |spritetype=item |nameid=music_disc_strad |aliasid=record_strad |id=549 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - ward |spritename=music-disc-ward |spritetype=item |nameid=music_disc_ward |aliasid=record_ward |id=550 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - 11 |spritename=music-disc-11 |spritetype=item |nameid=music_disc_11 |aliasid=record_11 |id=551 |form=item |translationkey=item.record.name}} {{ID table |displayname=C418 - wait |spritename=music-disc-wait |spritetype=item |nameid=music_disc_wait |aliasid=record_wait |id=552 |form=item |translationkey=item.record.name}} {{ID table |displayname=Lena Raine - otherside |spritename=music-disc-otherside |spritetype=item |nameid=music_disc_otherside |aliasid=record_otherside |id=634 |form=item |translationkey=item.record.name}} {{ID table |displayname=Samuel Åberg - 5 |spritename=music-disc-5 |spritetype=item |nameid=music_disc_5 |aliasid=record_5 |id=644 |form=item |translationkey=item.record.name}} {{ID table |displayname=Lena Raine - Pigstep |spritename=music-disc-pigstep |spritetype=item |nameid=music_disc_pigstep |aliasid=record_pigstep |id=628 |form=item |translationkey=item.record.name}} {{ID table |displayname=Aaron Cherof - Relic |spritename=music-disc-relic |spritetype=item |nameid=music_disc_relic |aliasid=record_relic |id=702 |form=item |translationkey=item.record.name |foot=1}} ===Raw music files=== {{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}} {{in|be}}, it can be found in: *Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}} *Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}} All music disc files are in {{w|Vorbis|Ogg Vorbis}}. {{fnlist}} ==Achievements== {{load achievements|sound of music}} ==Advancements== {{load advancements|sound of music}} ==History== {{History|java alpha}} {{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}} {{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''. |Records are officially named "music discs". |"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}} |Music discs have been added to [[dungeon]] chests. |Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}} {{History|java beta}} {{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}} {{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}} {{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s. |All music discs now have the same probability of being [[drops|dropped]].}} {{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref> |The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}} {{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}} {{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s. |Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}} {{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}. |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}} {{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed. |Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} {{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". |The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }} {{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}} {{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}} {{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}} {{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}} {{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs. |All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}} {{History||?|The music disc "11" can now be dropped by creepers.}} {{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed. |Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}} {{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}} {{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}} {{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}} {{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} {{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}} {{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}} {{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}} {{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}} {{History||?|The "where are we now" music disc has been renamed to "wait".}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}} {{History|foot}} ==Gallery== <gallery> Music Disc 13.png|Music Disc<br>C418 - 13 Music Disc Cat.png|Music Disc<br>C418 - cat Music Disc Blocks.png|Music Disc<br>C418 - blocks Music Disc Chirp.png|Music Disc<br>C418 - chirp Music Disc Far.png|Music Disc<br>C418 - far Music Disc Mall.png|Music Disc<br>C418 - mall Music Disc Mellohi.png|Music Disc<br>C418 - mellohi Music Disc Stal.png|Music Disc<br>C418 - stal Music Disc Strad.png|Music Disc<br>C418 - strad Music Disc Ward.png|Music Disc<br>C418 - ward Music Disc 11.png|Music Disc<br>C418 - 11 Music Disc Wait.png|Music Disc<br>C418 - wait Music Disc Otherside.png|Music Disc<br>Lena Raine - otherside Music Disc 5.png|Music Disc<br>Samuel Åberg - 5 Music Disc Pigstep.png|Music Disc<br>Lena Raine - Pigstep Music Disc Relic.png|Music Disc<br>Aaron Cherof - Relic </gallery> ==Issues== {{issue list}} ==Trivia== * Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available. * The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. ** Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. ***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used. **C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref> *Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game. *"chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref> *The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]]. *The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''. *The music disc "11" is the only visibly damaged music disc. **If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic". **Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played. **There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece. ** C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref> ** "11" causes jukeboxes to output a redstone signal strength of 11. ** Before [[Java Edition 1.13]], the [[data value]] of "11" was 11. **[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref> *The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time. **"wait" used the original title "where are we now" in older versions of the Legacy Console Edition. *"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat. *"Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref> *“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft. **In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}. ***Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}. ==See also== *[[Music]] *[[Daniel Rosenfeld|C418]] **''[[Minecraft - Volume Alpha]]'' **''[[Minecraft - Volume Beta]]'' *[[Lena Raine]] **''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' **''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' **''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' *[[Samuel Åberg]] *[[Aaron Cherof]] ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021 {{Items}} {{Soundtrack}} [[de:Schallplatte]] [[es:Disco de música]] [[fr:Disque de musique]] [[ja:レコード]] [[ko:음반]] [[nl:Muziekplaat]] [[pl:Płyta muzyczna]] [[pt:Disco musical]] [[ru:Пластинка]] [[tr:Müzik Diski]] [[zh:音乐唱片]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item | title = Raw Porkchop | image = Raw Porkchop.png | renewable = Yes | heals = {{hunger|3}} | stackable = Yes (64) }} A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]]. == Obtaining == === Mob loot === ==== Pigs ==== Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead. ==== Hoglins ==== Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead. === Chest loot === {{LootChestItem|raw-porkchop}} == Usage == === Food === To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Porkchop |Cooked Porkchop |0.35 }} === Trading === {{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]]. {{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald. === Wolves === Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Piglins === [[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Porkchop |spritetype=item |nameid=porkchop |itemtags=piglin_food |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Porkchop |spritetype=item |nameid=porkchop |id=262 |form=item |foot=1}} == Achievements == {{load achievements|Pork Chop}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]]. |Raw porkchops are [[drops|dropped]] by [[pig]]s.}} {{History|java beta}} {{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}} {{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}} {{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}} {{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}} {{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}} {{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s. |Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}} {{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}} {{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}} {{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}} {{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}} {{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}} {{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}} {{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}} {{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX]. I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020 {{Items}} [[Category:Food]] [[cs:Syrová kotleta]] [[de:Rohes Schweinefleisch]] [[es:Chuleta de cerdo cruda]] [[fr:Côtelette de porc crue]] [[hu:Nyers disznóhús]] [[ja:生の豚肉]] [[nl:Rauw varkensvlees]] [[pl:Surowy schab]] [[pt:Costeleta de porco crua]] [[ru:Сырая свинина]] [[uk:Сира свинина]] [[zh:生猪排]] [[Category:Renewable resources]]</li></ul> | 23w12a | Red and cyan concrete can now be found in trail ruins. | |||
Pocket Edition | |||||
1.1.0{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item | title = Amethyst Shard | image = Amethyst Shard.png | renewable = Yes | stackable = Yes (64) }} An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]]. == Obtaining == === Mining === An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards. If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards. === Chest loot === {{LootChestItem|amethyst-shard}} == Usage == === Crafting ingredient === {{Crafting usage}} === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard |Any Armor Trim Smithing Template |Netherite Chestplate |Amethyst Shard |Amethyst Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|amethyst shard}} === Allay duplication === If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again. == Sounds == {{Edition|Java}}: {{Sound table |sound=Amethyst shimmer.ogg |subtitle=Amethyst chimes |source=neutral |description=When an amethyst shard duplicates an allay |id=block.amethyst_block.chime |translationkey=subtitles.block.amethyst_block.chime |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Amethyst shimmer.ogg |source=block |description=When an amethyst shard duplicates an allay |id=chime.amethyst_block |volume=1.0 |pitch=0.5-1.7 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Amethyst Shard |spritetype=item |nameid=amethyst_shard |form=item |id=625 |foot=1}} ==History== {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}} {{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}} {{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}} {{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}} {{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}} {{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}} {{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}} {{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== * Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable. * besides netherite, amethyst is the only or to be attempted not from an ore in caves == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021 {{Items}} [[Category:Renewable resources]] [[de:Amethystscherbe]] [[es:Fragmento de amatista]] [[fr:Éclat d'améthyste]] [[it:Scheggia di ametista]] [[ja:アメジストの欠片]] [[lzh:紫水玉片]] [[pl:Odłamek ametystu]] [[pt:Fragmento de ametista]] [[ru:Осколок аметиста]] [[uk:Уламок аметисту]] [[zh:紫水晶碎片]] [[Category:Ore]]</li><li>[[Bleach|Bleach]]<br/>{{education feature}} {{Item | image = Bleach.png | renewable = No | stackable = Yes (64) }} '''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]]. == Obtaining == === Lab Table === Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]]. {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Bleach}}<br>[[Bleach]] |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} |- |<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center> |} == Usage == === Crafting ingredient === {{crafting usage}} == Sounds == {{Sound table |type=bedrock |sound=Fire.ogg |source=sound |description=When bleach is created by a lab table |id=lt.reaction.fire |volume=6.0 |pitch=0.7/0.9 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bleach |spritetype=item |nameid=bleach |id=596 |form=item |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|education}} {{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}} {{History|foot}} == Trivia == *[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game. == Issues == {{issue list}} {{Items}} {{Education Edition}} [[Category:Dyes]] [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Bleichmittel]] [[es:Lejía]] [[ja:漂白剤]] [[ko:표백제]] [[pl:Wybielacz]] [[pt:Alvejante]] [[zh:漂白剂]] [[lzh:素精]]</li></ul> | alpha 1.1.0.0 | Added concrete blocks. | |||
Bedrock Edition | |||||
1.16.0{{Extension DPL}}<ul><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}} {{Item | image = Compass.gif | image2 = Lodestone Compass.gif | renewable = Yes | stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No }} A '''compass''' is an item used to point to the world spawn or to a [[lodestone]]. == Obtaining == === Crafting === {{Crafting |B1= Iron Ingot |A2= Iron Ingot |B2= Redstone Dust |C2= Iron Ingot |B3= Iron Ingot |Output= Compass |type= Tool }} === Chest loot === {{LootChestItem|compass}} === Trading === {{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s. {{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds. == Usage == Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly. In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions. The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward. However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing. A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]]. Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points. === Crafting ingredient === {{crafting usage|Compass, Compass.gif}} === Anvil usage === {{:Map/BE|position}} === Trading === A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}} A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}} A compass is also part of the cost of [[explorer map]]s: * An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}} * {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass. === Enchantments === A compass can receive the following [[enchantment]]s: {|class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |- |} == Sounds == {{edition|java}}: {{Sound table |sound=Lodestone lock1.ogg |sound2=Lodestone lock2.ogg |source=player |subtitle=Lodestone Compass locks onto Lodestone |description=When a compass is used on a lodestone |id=item.lodestone_compass.lock |translationkey=subtitles.item.lodestone_compass.lock |volume=1.0 |pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Lodestone lock1.ogg |sound2=Lodestone lock2.ogg |source=block |description=When a compass is used on a lodestone |id=lodestone_compass.link_compass_to_lodestone |volume=1.0 |pitch=0.85-0.95 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Compass |spritetype=item |nameid=compass |form=item |translationkey=item.minecraft.compass,item.minecraft.lodestone_compass |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Compass |spritetype=item |nameid=compass |id=391 |form=item}} {{ID table |displayname=Lodestone Compass |spritename=lodestone-compass-be |spritetype=item |nameid=lodestone_compass |aliasid=lodestonecompass |id=602 |form=item |translationkey=item.lodestonecompass.name |foot=1}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Compasses}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. == Advancements == {{load advancements|Country Lode}} == History == {{History|java alpha}} {{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses. |They have 102 visually distinct frames due to how the texture is generated - see the section below.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}} {{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}} {{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }} {{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}} {{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}} {{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}} {{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}} {{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones. |Compasses now point to the center of the spawn point block, instead of its north-west corner.}} {{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position. |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}} {{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}} {{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}} {{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses. |Compasses currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses. |Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}} {{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}} {{History|pocket}} {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade. |Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades. |Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades. |Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones. |Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position. |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}} {{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Compasses}} == Issues == {{issue list}} == Gallery == <gallery> 12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]]. </gallery> == See also == *[[Clock]] *[[Tutorials/Navigation|Navigation]] == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019 {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Kompas]] [[de:Kompass]] [[es:Brújula]] [[fr:Boussole]] [[hu:Iránytű]] [[it:Bussola]] [[ja:コンパス]] [[ko:나침반]] [[nl:Kompas]] [[pl:Kompas]] [[pt:Bússola]] [[ru:Компас]] [[uk:Компас]] [[zh:指南针]]</li><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}} {{ItemEntity | group = Item Frame | 1-1 = Item Frame.png | 1-2 = Item Frame (item).png | group2 = Glow Item Frame | 2-1 = Glow Item Frame.png | 2-2 = Glow Item Frame (item).png | extratext = [[#Renders|View all renders]] | renewable = Yes | stackable = Yes (64) | drops = {{ItemLink|Item Frame}} (1)<br> or {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains. }} An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it. A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark. == Obtaining == === Breaking === {{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall. Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}} === Natural generation === An item frame containing a pair of [[elytra]] generates in each [[end ship]]. [[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]] === Crafting === {{Crafting |head=1 |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Leather |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Item Frame |type= Decoration block }} {{Crafting |foot=1 |Glow Ink Sac |Item Frame |Output= Glow Item Frame |type= Decoration block }} === Trading === Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s. == Usage == === Item display === [[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]] Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}} Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs. {{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame. Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}} === Rotation === The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}} === Glow item frames === [[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]] When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]]. == Sounds == Item frames and glow item frames share the same sounds. === Generic === {{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.--> {{Sound table/Block/Item frame/BE}} === Unique === {{Edition|Java}}: {{Sound table |rowspan=2 |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |subtitle=Item Frame fills |source=neutral |description=When an item is placed in an item frame |id=entity.item_frame.add_item |translationkey=subtitles.entity.item_frame.add_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame fills |source=neutral |description=When an item is placed in a glow item frame |id=entity.glow_item_frame.add_item |translationkey=subtitles.entity.glow_item_frame.add_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref> |source=neutral |description=When an item frame is broken or pops off |id=entity.item_frame.break |translationkey=subtitles.entity.item_frame.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame breaks<ref group=sound name=breaks/> |source=neutral |description=When a glow item frame is broken or pops off |id=entity.glow_item_frame.break |translationkey=subtitles.entity.glow_item_frame.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame place1.ogg |sound2=Item Frame place2.ogg |sound3=Item Frame place3.ogg |sound4=Item Frame place4.ogg |subtitle=Item Frame placed |source=neutral |description=When an item frame is placed |id=entity.item_frame.place |translationkey=subtitles.entity.item_frame.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame placed |source=neutral |description=When a glow item frame is placed |id=entity.glow_item_frame.place |translationkey=subtitles.entity.glow_item_frame.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame remove item1.ogg |sound2=Item Frame remove item2.ogg |sound3=Item Frame remove item3.ogg |sound4=Item Frame remove item4.ogg |subtitle=Item Frame empties |source=neutral |description=When an item is removed from an item frame |id=entity.item_frame.remove_item |translationkey=subtitles.entity.item_frame.remove_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame empties |source=neutral |description=When an item is removed from a glow item frame |id=entity.glow_item_frame.remove_item |translationkey=subtitles.entity.glow_item_frame.remove_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame rotate item1.ogg |sound2=Item Frame rotate item2.ogg |sound3=Item Frame rotate item3.ogg |sound4=Item Frame rotate item4.ogg |subtitle=Item Frame clicks |source=neutral |description=When an item is rotated in an item frame |id=entity.item_frame.rotate_item |translationkey=subtitles.entity.item_frame.rotate_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame clicks |source=neutral |description=When an item is rotated in an item frame |id=entity.glow_item_frame.rotate_item |translationkey=subtitles.entity.glow_item_frame.rotate_item |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When an item is placed in an item frame |id=block.itemframe.add_item |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame remove item1.ogg |sound2=Item Frame remove item2.ogg |sound3=Item Frame remove item3.ogg |sound4=Item Frame remove item4.ogg |source=block |description=When an item is removed from an item frame |id=block.itemframe.remove_item |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame rotate item1.ogg |sound2=Item Frame rotate item2.ogg |sound3=Item Frame rotate item3.ogg |sound4=Item Frame rotate item4.ogg |source=block |description=When an item is rotated in an item frame |id=block.itemframe.rotate_item |volume=1.0 |pitch=1.0 |foot=1}} == Achievements == {{load achievements|Map room}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Item Frame |spritetype=item |nameid=item_frame |form=item}} {{ID table |displayname=Glow Item Frame |spritetype=item |nameid=glow_item_frame |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Item Frame |spritetype=entity |nameid=item_frame}} {{ID table |displayname=Glow Item Frame |spritetype=entity |nameid=glow_item_frame |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item Frame |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=item-frame |spritetype=item |nameid=frame |id=513 |form=item}} {{ID table |displayname=Block |spritename=item-frame |spritetype=block |nameid=frame |id=199 |form=block |translationkey=- |itemform=item.frame}} {{ID table |displayname=Item |spritename=glow-item-frame |spritetype=item |nameid=glow_frame |id=623 |form=item}} {{ID table |displayname=Block |spritename=glow-item-frame |spritetype=block |nameid=glow_frame |form=block |id=594 |itemform=item.glow_frame |translationkey=- |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=item-frame |spritetype=block |nameid=ItemFrame}} {{ID table |displayname=Block entity |spritename=glow-item-frame |spritetype=block |nameid=GlowItemFrame |foot=1}} === Block states=== {{see also|Block states}} {{/BS}}<br /> ===Item data=== {{el|java}}:{{main|Player.dat format}}<div class="treeview"> *{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. </div> ===Entity data=== {{main|Entity format}} {{IN|java}}, item frames have entity data that define various properties of the entity. {{/ED}} ===Block data=== {{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Video== <div style="text-align:center">{{yt|rJLj95DBb-w}}</div> ==History== {{History|java}} {{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}} {{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}} {{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}} {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}} {{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}} {{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}} {{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}} {{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}} {{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}} {{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}} {{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}} {{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}} {{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}} {{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}} {{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}} {{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}} {{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}} {{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}} {{History|||snap=19w39a|Item frames are now colored correctly.}} {{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}} {{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}} {{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}} {{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}} {{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}} {{History|||snap=Pre-release 3|Reverted the change in 22w15a.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames. |Has the default item frame block texture.}} {{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}} {{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}} {{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}} {{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition. |Now produces [[redstone]] signals.}} {{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames. |Glow Item Frames are no longer available only through [[Experimental Gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}} {{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}} {{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}} {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}} {{History|foot}} == Issues== {{issue list}} == Trivia== *The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref> *The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture. *Item frame is the '''only''' placeable item that can interfere with other non-full block entities. *Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself. == Gallery == === Renders === <gallery> Item Frame.png | Item Frame Item Frame (map).png | Map Item Frame Glow Item Frame.png | Glow Item Frame Glow Item Frame (map).png | Map Glow Item Frame Item Frame with Item.png | With item Item Frame with rotated Item.png | With rotated item Item Frame with Block.png | With block Item Frame with rotated Block.png | With rotated block </gallery> === Screenshots === <gallery> Slab Frame.png|An item frame on the side of a slab. ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} Item Frames Woodbase.png|The frame itself uses the texture of birch planks. Item Frame rotation.gif|The rotation of an item in an item frame. Front-back-itemframe.png|The front and back of an item frame are the same. Big skills right there.png|A glow item frame inside a glow item frame. Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone. 11 Framed.png|[[11]] in an item frame. </gallery> === Development images === <gallery> Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. Item frame2.png|Dinnerbone's first screenshot showing armor and weapons. Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords. Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock. Item frame1.png|Jeb's screenshot of the item frame. FlowerPot.png|Snapshot showing plant pots and item frames. Item frame5.png|Snapshot image of an ender pearl in an item frame. SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag. Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''. </gallery> == See also == *{{ItemLink|Painting}} == References == {{Reflist}} {{Blocks|Utility}} {{items}} {{entities}} [[Category:Block entities]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Storage]] [[cs:Rámeček]] [[de:Rahmen]] [[es:Marco]] [[fr:Cadre]] [[hu:Eszköz keret]] [[it:Cornice]] [[ja:額縁]] [[ko:아이템 액자]] [[nl:Voorwerplijst]] [[pl:Ramka na przedmiot]] [[pt:Moldura]] [[ru:Рамка]] [[th:กรอบโชว์สิ่งของ]] [[zh:物品展示框]]</li></ul> | beta 1.16.0.57 | As piglins offer gravel in bartering, concrete has become a renewable resource. | |||
1.20.10{{Extension DPL}}<ul><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block | group = Age 0 | 1-1 = Wheat Age 0.png | 1-2 = Wheat Age 0 BE.png | group2 = Age 7 | 2-1 = Wheat Age 7.png | 2-2 = Wheat Age 7 BE.png | image = Wheat Seeds.png | extratext = [[#Renders|View all renders]] | invimage = Wheat Seeds | transparent = Yes | light = No | tool = N/A | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them. '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. == Obtaining == === Breaking === Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average). In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup> Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased. The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="5" | Drops |- style="text-align:center" ! rowspan="2" |{{ItemLink|Wheat}} ! colspan="4" |{{ItemText|Wheat Seeds}} |- style="text-align:center" ! Default tool ! With [[Fortune]] I ! With Fortune II ! With Fortune III |- style="text-align:center" | rowspan="2" |<code>blocks/wheat</code> |{{BlockLink|Wheat}} (age 0–6) | 0 {{ItemSprite|Wheat}} | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}} |- style="text-align:center" |{{BlockLink|Wheat}} (age 7) | 1 {{ItemSprite|Wheat}} | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%) | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%) | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%) | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%) |} === Natural generation === [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|savanna-village}} Savanna || 80% |- | {{EnvSprite|desert-village}} Desert || 70% |- | {{EnvSprite|taiga-village}} Taiga || 60% |- | {{EnvSprite|plains-village}} Plains || 50% |- | {{EnvSprite|snowy-village}} Snowy || 20% |} === Chest loot === {{LootChestItem|wheat-seeds}} === Trading === [[Wandering trader]]s sell wheat seeds for an [[emerald]]. === Villager gifts === {{exclusive|java|section=1}} Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect. == Usage == === Crop === {{main|Tutorials/Crop farming|title1=Crop Farming}} [[File:Crop states.png|thumb|Different stages of crop growth.]] Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Breeding === Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds. === Taming === Like other seeds, wheat seeds can be used to tame [[parrot]]s. === Composting === Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]]. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Wheat Crops |spritetype=block |nameid=wheat |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Wheat Seeds |spritetype=item |nameid=wheat_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=block |nameid=wheat |id=59 |form=block |itemform=item.wheat}} {{ID table |displayname=Seeds |spritetype=item |nameid=wheat_seeds |id=291 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]'' {{History|java classic}} {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}} {{History|java indev}} {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops. |Seeds can be planted on farmland. |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}} {{History|java beta}} {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}} {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block. |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}} {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}} {{History|java}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}} {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}} {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}} {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}} {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}} {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}} {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}} {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}} {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds". |"Crops" have been renamed to "Wheat Crops".}} {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed. |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}} {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}} {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}} {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}} {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops. |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}} {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}} {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}} {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops. |Seeds can be obtained by tilling [[grass block]]s.}} {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting. |Seeds can now be used to [[breeding|breed]] [[chicken]]. |Crops can now be found in [[village]] farms.}} {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}} {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}} {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}} {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}} {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}} {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s. |Placement and breaking [[sound]]s have been added to crops. |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s. |Seeds can now be used to fill up [[composter]]s.}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} {{History|foot}} === Wheat "item" === {{:Technical blocks/Crops}} == Issues == {{issue list}} == Gallery == ===Renders=== ;Java Edition <gallery> Wheat Age 0.png| Wheat Age 1.png| Wheat Age 2.png| Wheat Age 3.png| Wheat Age 4.png| Wheat Age 5.png| Wheat Age 6.png| Wheat Age 7.png| </gallery> ;Bedrock Edition <gallery> Wheat Age 0 BE.png| Wheat Age 1 BE.png| Wheat Age 2 BE.png| Wheat Age 3 BE.png| Wheat Age 4 BE.png| Wheat Age 5 BE.png| Wheat Age 6 BE.png| Wheat Age 7 BE.png| </gallery> ===Screenshots=== <gallery> AllSeeds.png|All the seeds that exist. Wheat.jpg|Wheat crops in Pocket Edition. Village Wheat Beetroot Farm.png| Wheat generated in a village. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Weizensamen]] [[es:Semillas de trigo]] [[fr:Graines de blé]] [[hu:Búzamagok]] [[it:Semi di grano]] [[ja:小麦の種]] [[ko:밀 씨앗]] [[nl:Zaden]] [[pl:Nasiona zboża]] [[pt:Sementes de trigo]] [[ru:Семена пшеницы]] [[zh:小麦种子]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}} {{Item | image = Bone.png | renewable = Yes | stackable = Yes (64) }} A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]]. == Obtaining == === Chest loot === {{LootChestItem|bone}} === Mob loot === Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III. {{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III. Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping. === Fishing === Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance. == Usage == === Helmet === [[File:Steve wearing Bone.png|thumb|right|75px]] [[File:Alex wearing Bone.png|thumb|right|75px]] While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth. === Taming === Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones. === Crafting ingredient === A bone can be crafted into 3 bone meal. {{crafting usage}} == Achievements == {{load achievements|Leader of the pack}} == Advancements == {{load advancements|Best Friends Forever}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bone |spritetype=item |nameid=bone |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bone |spritetype=item |nameid=bone |id=415 |form=item |foot=1}} == History == {{History|java beta}} {{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones. |Bones can be [[crafting|crafted]] into [[bone meal]].}} {{History||1.4|Bones can now be used to tame [[wolves]].}} {{History|java}} {{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}} {{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}} {{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}} {{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}} {{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased. |Bones can now be found in [[dungeon]] [[chest]]s.}} {{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}} {{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}} {{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}} {{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}} {{History||v0.3.3|Added skeletons, which drop bones when they die. |Bones can now be used to craft [[bone meal]].}} {{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}} {{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}} {{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}} {{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed. |Bones are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}} {{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed. |Bones can now be found in [[jungle temple]] [[chest]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}} {{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}} {{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Bone meal]] * [[Wolf]] * [[Dyeing]] {{Items}} [[Category:Renewable resources]] [[de:Knochen]] [[es:Hueso]] [[fr:Os]] [[hu:Csont]] [[it:Osso]] [[ja:骨]] [[ko:뼈]] [[nl:Bot]] [[pl:Kość]] [[pt:Osso]] [[ru:Кость]] [[th:กระดูก]] [[tr:Kemik]] [[uk:Кістка]] [[zh:骨头]]</li></ul></nowiki> | beta 1.20.10.20 | The different block states for the concrete ID have now been split up into their own IDs. | |||
Legacy Console Edition | |||||
TU53 | CU43 | 1.49 | Patch 23 | 1.0.3 | Added concrete blocks. |
New Nintendo 3DS Edition | |||||
1.9.19{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity |renewable=No |stackable=No |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks |image=Minecart with Command Block.gif |image2=Minecart with Command Block BE.gif |invimage1=Minecart with Command Block |networkid=10 |drops={{drop|Item|Minecart|1}} |health={{hp|6}} |rarity=Epic }} A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]]. == Obtaining == The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost. == Usage == {{main|Command Block}} The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result. == Sounds == {{Edition|Java}}:<br> Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref> {{Sound table |sound=Minecart rolling.ogg |subtitle=Minecart rolls |source=Friendly Creatures <ref group=sound name=rollsource/> |overridesource=1 |description=While a minecart with command block is moving |id=entity.minecart.riding |translationkey=subtitles.entity.minecart.riding |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref> |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Minecart rolling.ogg |source=neutral |description=While a minecart with command block is moving |id=minecart.base |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=entity |nameid=command_block_minecart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritetype=item |nameid=command_block_minecart |id=563 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Minecart with Command Block |spritename=minecart-with-repeating-command-block |spritetype=entity |nameid=command_block_minecart |id=100 |foot=1}} === Entity data === Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == History == {{History|java}} {{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}} {{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}} {{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}} {{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}} {{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}} {{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}} {{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}} {{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} {{History|pocket}} {{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}} {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}} {{History|console}} {{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]]. File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]]. </gallery> ==References== {{Reflist}} {{Items}} {{Entities}} [[de:Befehlsblocklore]] [[fr:Wagonnet à bloc de commande]] [[it:Carrello da miniera]] [[ja:コマンドブロック付きのトロッコ]] [[nl:Mijnkar met opdrachtblok]] [[pl:Wagonik z blokiem poleceń]] [[pt:Carrinho de mina com bloco de comando]] [[ru:Вагонетка с командным блоком]] [[uk:Вагонетка з командним блоком]] [[zh:命令方块矿车]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item | title = Echo Shard | image = Echo Shard.png | renewable = No | stackable = Yes (64) }} An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es. == Obtaining == === Chest loot === {{LootChestItem|echo-shard}} == Usage == === Crafting ingredient === {{crafting usage|Echo Shard}} == History == {{History|java}} {{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards. |Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}} {{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Non-renewable resources]] [[de:Echoscherbe]] [[es:Fragmento resonante]] [[fr:Éclat d'écho]] [[ja:残響の欠片]] [[lzh:回音殘片]] [[pt:Fragmento de eco]] [[pl:Odłamek pogłosu]] [[ru:Осколок эха]] [[th:เศษเอคโค]] [[uk:Уламок відлуння]] [[zh:回响碎片]]</li></ul> | Added concrete blocks. |
Issues[]
Issues relating to "Concrete" are maintained on the bug tracker. Report issues there.
Trivia[]
- In real life, a 1-cubic-meter concrete block (the size of a Minecraft block) is practically blast-proof, while the blast resistance of concrete in Minecraft is quite low.
- Also in real life, concrete is made of Portland cement, apart from sand, gravel and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement.
Gallery[]
Renders[]
Other[]
References[]
External links[]
- "Block of the Week: Concrete" – Minecraft.net, March 9, 2018