As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.
See § Causes
Fatal Poison inflicts damage to entities over time, and can kill both undead and non-undead mobs. The effect is actually called "Poison," but its ID distinguishes it from the other Poison effect, which cannot kill.
The amount of damage inflicted to the affected entity is shown in the table below:
|Level||Ticks per||per second|
|3||6[note 1]||1.66[note 1]|
|4||3[note 1]||3.33[note 1]|
|5+||1[note 1]||10[note 1]|
- Due to damage immunity, the effective rate is 12 ticks ( × 0.8 per second) at levels 3 and 4 and 10 ticks ( × 1 per second) at level 5.
The player's hearts turn yellow-green ( × 10). Amplifiers outside the range 0–31 (corresponding to levels 1–32) are treated modulo 32 (as though reduced by 32 until they are within the range, or alternatively as the remainder from division by 32, i.e. 33 is treated as 1.)
|Cookie||I||16:40||Recipient must be a parrot|
Boss mobs are unaffected by this status effect.
If the player is killed by Fatal Poison, the death message is the same as when killed by a potion of Harming.
|Name||Namespaced ID||Numeric ID||Translation key|
|1.2.0||beta 126.96.36.199||Added Fatal Poison.|
|1.11.0||beta 188.8.131.52||Changed effect icon texture.|