Fatal Poison

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Fatal Poison

See § Causes


#4E9331 (green)

Data value

dec: 25 hex: 19 bin: 11001

Namespaced ID
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Information icon.svg
This feature is exclusive to Bedrock Edition.

Fatal Poison inflicts damage to entities over time, and can kill both undead and non-undead mobs. The effect is actually named identically to Poison and is distinguished only by its ID.


The amount of damage inflicted to the affected entity is shown in the table below:[verify]

Level Ticks per Half Heart.svg Heart.svg per second
1 25 0.4
2 12 0.8
3 6[note 1] 1.66[note 1]
4 3[note 1] 3.33[note 1]
5+ 1[note 1] 10[note 1]
  1. a b c d e f Due to damage immunity, the effective rate is 12 ticks (Heart.svg × 0.8 per second) at levels 3 and 4 and 10 ticks (Heart.svg × 1 per second) at level 5.

The player's hearts turn yellow-green (Poisoned Heart.svg × 10). Amplifiers outside the range 0–31 (corresponding to levels 1–32) are treated modulo 32 (as though reduced by 32 until they are within the range, or alternatively as the remainder from division by 32, i.e. 33 will be treated as 1.)


Cause Potency Length Notes
Cookie I 16:40 Recipient must be a parrot

Immune mobs[edit]

Spiders and cave spiders are unaffected by this status effect.[more information needed]

Death message[edit]

If the player is killed by fatal poison, the death message will be the same as when killed by a potion of harming.


Bedrock Edition
1.2.0beta fatal poison.
1.11.0beta Changed effect icon texture.