Farmland
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.6 |
Hardness |
0.6 |
Luminant |
No |
Transparent |
Java Edition: Partial (Blocks light) |
Flammable |
No |
Catches fire from lava |
Block: Yes |
Farmland is a block on which seeds, root vegetables and most saplings can be planted and grown.
Contents
Obtaining[edit]
Breaking[edit]
When mined (even with a Silk Touch tool), farmland drops dirt. In Java Edition, it can be obtained only from the inventory using commands, the Creative inventory or the pick block control.
Block | Farmland | |
---|---|---|
Hardness | 0.6 | |
Tool | ||
Breaking time[A] | ||
Default | 0.9 | |
Wooden | 0.45 | |
Stone | 0.25 | |
Iron | 0.15 | |
Diamond | 0.15 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit]
Farmland occurs naturally in villages where wheat, potatoes, carrots, beetroots, pumpkin stem, and melon stem are grown. Patches of farmland are surrounded by logs or sandstone, spruce trapdoor, and cobblestone. They also naturally occur in woodland mansions.
Post-generation[edit]
A block of farmland is the result of using a hoe on dirt, grass block or grass path.
Usage[edit]
Farmland is required to grow six of the game's types of crops.
Plants such as saplings, ferns, tall grass and flowers may be planted on farmland. Mushrooms, sugar canes and cactus cannot be planted on farmland.
In Java Edition, acacia saplings don't grow on farmland and 2×2 trees cannot be grown if the NW sapling is on farmland.
In Bedrock Edition, 2×2 giant spruce trees and giant jungle trees don't grow if the NW sapling is on farmland.
Hydration[edit]
A farmland block is created dry. It becomes hydrated if the following conditions are met:
- Water up to four blocks away horizontally, including diagonals.
- The water must be on the same level or 1 block above farmland block level.
The blocks between the farmland block and the water make no difference.
There is nothing the player can do to affect the rate at which farmland becomes hydrated. Each farmland block within a 9x9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.
Farmland can also be hydrated by rain.
Different types of seeds grow faster on hydrated farmland than on dry farmland. Hydrated farmland yields a fully developed wheat crop in a little over a single day/night cycle.
Decay[edit]
Under certain conditions, a farmland block becomes a dirt block, regardless of its state of hydration. This happens if any of the following occur:
- If the farmland block is dehydrated and nothing is planted on it for too long.
- If the player or any mob jumps/falls on the block (with a greater chance as falling speed increases).
- In Java Edition, mobs smaller than 0.512 cubic block cannot destroy farmland. This includes parrots, rabbits, chickens, bats, ocelots, wolves, foxes, cave spiders, endermites, silverfish, baby mobs, small slimes, and small magma cubes.
- If a piston arm is extended over a farmland block.
- If a piston pushes a farmland block down.
- If a solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear or trees grow.
- If an enderman teleports directly on top of a farmland block.
- If snow falls directly on top of a farmland block.
- If a ravager walks on it.
When farmland decays, crops at the top are dropped as items, as if they were harvested.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Breaking the block | block.gravel.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.gravel.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | Mining the block | block.gravel.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | Placing the block | block.gravel.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.gravel.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Bedrock Edition: [needs in-game testing]
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Breaking the block | dig.gravel | ? | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.gravel | ? | ? |
? | Blocks | Mining the block | hit.gravel | ? | 0.5 |
? | Blocks | Jumping from the block | jump.gravel | ? | ? |
? | Blocks | Falling on the block without fall damage | land.gravel | ? | ? |
? | Blocks | Walking on the block | step.gravel | ? | ? |
? | Blocks | Placing the block | use.gravel | ? | 0.8 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Farmland | farmland | block.minecraft.farmland |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Farmland | farmland | 60 | tile.farmland.name |
Block data[edit]
Value | Meaning |
---|---|
0 | Dry land |
1 to 7 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is only used on level 7. Newly hydrated farmland jumps from 0 to 7. |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
moisture[JE only] moisturized_amount[BE only] | 0
| 0 1 2 3 4 5 6 | Not fully-hydrated. |
7 | Fully-hydrated. |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 5 crops: Beetroot, Melon, Nether Wart, Pumpkin, Wheat. Other crops and plants, if any, can be planted, but are ignored for this advancement. | husbandry/plant_seed
|
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding farmland. | ||||
Java Edition Indev | |||||
February 6, 2010 | ![]() ![]() | ||||
There is currently a bug that allows players to destroy any block (even bedrock) by placing a dirt block under a block, tilling the dirt, and planting seeds on the dirt. This causes the block above the tilled dirt to disappear without giving a resource. | |||||
Java Edition Alpha | |||||
v1.0.17 | Fences can now be placed below farmland to prevent it from decaying. | ||||
v1.1.1 | Sneaking on farmland now also prevents it from decaying. | ||||
Java Edition Beta | |||||
1.2 | The block destruction bug for farmland has been fixed. | ||||
1.6 | Farmland can now be dug faster using a shovel. | ||||
1.7 | ![]() ![]() | ||||
1.8 | Pre-release | Dropped farmland items no longer appear larger than normal blocks. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 5 | ![]() ![]() | |||
Beta 1.9 Prerelease 6 | Farmland can now decay even if fences are placed below it. | ||||
1.1 | 11w48a | As a response to the bug fix in Beta 1.9 Prerelease 6, farmland can now be trampled only if the player jumps onto it; walking no longer affects it. Animals, villagers, and other mobs can now similarly trample farmland by jumping on it, but not by walking. | |||
11w49a | Particles no longer destroy farmland. | ||||
Melon and pumpkin blocks no longer need farmland to spawn onto, as they can now grow on normal dirt or grass blocks. | |||||
1.9 | 15w46a | Small mobs no longer turn farmland to dirt by falling on it. | |||
1.10.1 | release | Farmland has now been reduced from a full block tall to 15⁄16. | |||
1.11 | 16w38a | Using pick block now gives the player the farmland itself instead of dirt. | |||
16w39a | Farmland now generates in woodland mansions. | ||||
1.13 | 17w47a | Farmland is now available in the creative inventory. | |||
Prior to The Flattening, this block's numeral ID was 60. | |||||
1.14 | 18w43a | ![]() ![]() | |||
1.15 | 19w36a | Blocks that can now be manually placed on farmland without turning it into dirt can now also be pushed into it by a piston without turning the farmland under the block the piston has pushed into dirt. | |||
Pocket Edition Alpha | |||||
0.4.0 | ![]() | ||||
0.5.0 | Farmland can now be trampled into dirt when jumped on. | ||||
0.9.0 | build 1 | Farmland now naturally generates in villages. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Farmland now generates in woodland mansions. | |||
Bedrock Edition | |||||
? | ![]() | ||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Farmland is now used as the job site block for farmer villagers. | |||||
1.11.0 | beta 1.11.0.1 | Farmland is no longer used as the job site block for farmer villagers. | |||
1.12.0 | beta 1.12.0.2 | ![]() | |||
1.16.100 | beta 1.16.100.50 | Farmland can now be obtained from the creative inventory. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU55 | CU47 | 1.54 | Patch 25 | 1.0.5 | Farmland is now obtainable if the player uses "pick block" on it in creative mode. |
PlayStation 4 Edition | |||||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Farmland" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Ladders and torches cannot be attached to the side of a farmland block, but signs can.
- Farmland is not trampled when walking off of a slab next to it.
- Farmland does not revert to dirt if the player jumps onto it, if a block is two blocks above the farmland being jumped on.
- The flowing water that comes off of a source block hydrates farmland just as source blocks do.
- Farmland in Bedrock Edition is a full-block, therefore a hopper cannot pick up items on a farmland from underneath it.