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Java Edition: Partial (Blocks light)
BE: Yes



Blast resistance






Yes (64)



Data value

dec: 60 hex: 3C bin: 111100



Marsh Davies Mojang avatar.png Want to live the Good Life? With a little bit of graft, you can delight in nature’s bounty - and in a happily sustainable way! The secret is dirt - and what you can do with it. Your average dirt block can be transformed into a ready and reusable dispenser for all manner of yummy foods: wheat, melons, pumpkins, carrots and potatoes.
Marsh Davies[1]

Farmland is a block on which seeds and root vegetables can be planted and grown.


To make a block of farmland, use a hoe on dirt, grass block or grass path.

When mined (even with a Silk Touch tool), farmland drops dirt. In Java Edition, it can only be obtained in the inventory using commands, the creative inventory or the pick block control. In Bedrock Edition, it can only be obtained using inventory editor.

Block Farmland
Hardness 0.6
Breaking time[note 1]
Hand 0.9
Wooden 0.45
Stone 0.25
Iron 0.15
Diamond 0.15
Golden 0.1
  1. Times are for unenchanted tools in seconds.

Natural generation[edit]

Farmland occurs naturally in villages where wheat, potatoes, carrots, beetroots, pumpkin stem[upcoming: JE 1.14 & BE 1.10], and melon stem[upcoming: JE 1.14 & BE 1.10] are grown. Patches of farmland are surrounded by logs or sandstone, spruce trapdoor[upcoming: JE 1.14 & BE 1.10], and cobblestone[upcoming: JE 1.14 & BE 1.10] . They also naturally occur in woodland mansions.


Farmland is required to grow six of the game's types of crops.

Plants such as saplings, ferns, tall grass and flowers may be planted on farmland. Mushrooms, sugar canes and cactus cannot be planted on farmland.


Conditions in which farmland is and is not hydrated.

A farmland block will be created dry. It will become hydrated if the following conditions are met:

  1. Water up to four blocks away horizontally, including diagonals.
  2. The water must be on the same level or 1 block above farmland block level.

The blocks between the farmland block and the water make no difference.

There is nothing the player can do to affect the rate at which farmland becomes hydrated. Each farmland block within a 9x9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.

Farmland can also be hydrated by rain.

Different types of seeds grow faster on hydrated farmland than on dry farmland. Hydrated farmland will yield a fully developed wheat crop in a little over a single day/night cycle.


Under certain conditions, a farmland block will "decay" becoming a dirt block, regardless of its state of hydration. This will happen if any of the following occur:

  • If the farmland block is dehydrated and nothing is planted on it for too long.
  • If the player or any mob jumps/falls on the block (with a greater chance as falling speed increases).
  • If a piston arm is extended over a farmland block.
  • If a piston pushes a farmland block down.
  • If a solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear.
  • If an enderman teleports directly on top of a farmland block.
  • If snow falls directly on top of a farmland block.
  • If a ravager walks on it.

When farmland decays, crops at the top are dropped as items, as if they were harvested.

Change profession[edit]

If a village has farmland but no farmer, any resident villager who hasn't already chosen a work station has a chance to change their profession to farmer.‌[upcoming: BE 1.10]

Data values[edit]

Block data[edit]

Value Meaning
0 Dry land
1 to 7 Increasing levels of wetness.
The wetness value counts down to 0 while the farmland
does not have access to water. The wet texture is only used on level 7.

Block states[edit]

Name Value Description
moisture 0
Not fully-hydrated.
7 Fully-hydrated.



Java Edition Classic
May 21, 2009Notch shows interest in adding farmland.
Java Edition Indev
February 6, 2010 Added farmland.
Java Edition Beta
1.2 There was a bug that would allow players to destroy any block (even bedrock) by placing a dirt block under a block, tilling the dirt, and planting seeds on the dirt. This would cause the block above the tilled dirt to disappear without giving a resource.
1.6 ?Farmland could not be dug faster using a shovel. Saplings couldn't be planted onto farmland; however, if a sapling was planted, and the block below was tilled, the sapling would remain. This was changed and now the player can plant saplings onto farmland, but they will not grow until the land reverts to dirt.
Java Edition
1.0.0 Beta 1.9 Prerelease 5 When the player tilled a dirt block, the top layer was removed, but due to the way tilled dirt blocks were textured, it appeared as if the block sank into the ground. The texture for the sides shifted down instead of the top pixels being removed.
Beta 1.9 Prerelease 6 Fixed placing fences below farmland blocks making the farmland and crops immune to decay caused by players or animals walking on them.
?Passive mobs could spawn on nearby and lit grass, trampling the crops.
1.1 11w48a Farmland can now only be trampled if the player jumps onto it; walking no longer affects it. Animals, villagers, and other mobs can similarly trample farmland by jumping on it, but not by walking.
11w49a Particles no longer destroy farmland.
?Melon and pumpkin blocks no longer need farmland to spawn onto, as they can now grow on normal dirt or grass blocks.
1.9 15w46a Small mobs no longer turn farmland to dirt by falling on it.
1.10.1 Reduced from a full block tall to 1516.
1.11 16w38a Using pick block gives the player the farmland itself instead of dirt.
16w39a Farmland now generates in woodland mansions.
1.13 17w47a Farmland is now available in the creative inventory.
Prior to The Flattening, this block's numeral ID was 60.
Pocket Edition Alpha
0.4.0 Added farmland.
0.5.0 Farmland can be trampled into dirt when jumped on.
0.9.0 build 1 Farmland now naturally generates in villages.
Pocket Edition
1.1.0 alpha Farmland now generates in woodland mansions.
Bedrock Edition
?Farmland BE.pngNow uses coarse dirt as the side texture.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Added farmland.
TU55CU471.54Patch 251.0.5Farmland is a block if you "pick block" it in creative mode.
?Farmland can no longer be harvested while walking on it.[verify]


Issues relating to "Farmland" are maintained on the bug tracker. Report issues there.


  • Ladders and torches cannot be attached to the side of a farmland block, but signs can.
  • Farmland will not be trampled when walking off of a slab next to it.
  • Farmland will not decay if the player 'jumps' onto it, with a block two blocks above the farmland being jumped on.
  • The flowing water that comes off of a source block hydrates farmland just as source blocks do.

See also[edit]