Sand

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Sand
Sand.png
Red Sand.png
Transparent

No

Luminance

0

Blast resistance

2.5

Tool

Renewable

Sand : Yes‌[Java Edition only]
Red Sand : Yes‌[Java and Bedrock editions only]

Stackable

Yes (64)

Flammable

Unspecified

Catches fire from lava

Probably not

Experience

Smelted: 0.1

Drops

Itself

Data values
Sand
dec: 120 hex: C0 bin: 11000
Red Sand
dec: 121 hex: C1 bin: 11001
Namespaced ID

See § Data values

Duncan Geere Mojang avatar.png

Sand spawns naturally in four-block-deep layers in various parts of most biomes of the Overworld. You'll find it everywhere from forests, to plains, to tundra and swamps. In Mesa biomes, you'll find a variant of sand that's red and acts exactly like regular sand except that you can't use it to make concrete. Actually, that sounds like a bug. Maybe we should fix that.

Duncan Geere[1]

Sand is a block affected by gravity.

Red sand is a variation of sand that cannot be used to craft concrete powder, and on which turtles cannot hatch.

Obtaining[edit]

Sand can be broken without tools, but a shovel is the fastest method of obtaining it.

Block Sand
Hardness 0.5
Tool
Breaking time[note 1]
Hand 0.75
Wooden 0.4
Stone 0.2
Iron 0.15
Diamond 0.1
Golden 0.1
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.

Natural generation[edit]

Sand generates naturally in many biomes of the Overworld near lakes or pond, notably deserts, beaches, and rivers, generally in four-block-deep layers supported by stone and sandstone. Sand also generate as ocean floor in lukewarm, warm ocean and their deep variants

Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead). ‌[Java and Bedrock editions only]

Sand also generate as part of warm underwater ruins and some desert village houses.

Red sand generates naturally in badlands biomes and variants.

Both types of sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (when a block is placed near it or when a block near it is broken).

Sand can be found in 59.0% of desert temple chests in stacks of 1–8.

Trading[edit]

Wandering traders sell 4 red sand for one emerald.‌[Bedrock and Java editions only]

Wandering traders also sell 8 sand for one emerald.‌[Java Edition only]

Usage[edit]

Sand, if there is no block below it, falls until it lands on the next available block. While sand is falling, it exhibits a smooth falling animation.

If falling sand lands covers the head of a mob or the player, the mob or player buried in it continuously receive suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torches, slabs, rails, or redstone), it drops and turn into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, it becomes an item.

Sand can be placed on a non-solid block without falling.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Concrete Powder Sand +
Matching Dye +
Gravel
Sandstone or
Red Sandstone
Sand or
Red Sand

TNT Gunpowder +
Sand or
Red Sand

White Concrete Powder or
Blue Concrete Powder or
Brown Concrete Powder or
Black Concrete Powder
Sand +
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
Gravel
[BedrockEducation and Legacy Console editions only]

Smelting ingredient[edit]

Ingredients Smelting recipe
Sand or
Red Sand +
Any fuel


Construction[edit]

Sand can be used in the construction of airlocks and mob suffocation traps. Being affected by gravity, it can be quickly and easily removed from ground level.

Farms[edit]

Sand and red sand can be used for farming bamboo, cactus, and sugar cane.

Data values[edit]

ID[edit]

Java Edition:

Block Namespaced ID
Sand sand
Red Sand red_sand

Bedrock Edition:

Block Namespaced ID Numeric ID
Sand sand 12

Block data[edit]

In Bedrock Edition, sand uses the following data values:

DV Description
0 Sand
1 Red sand

Block states[edit]

In Bedrock Edition, sand uses the following block states:

Bedrock Edition:

Name Default value Allowed values Description
sand_typenormal normalSand
redRed Sand

falling_block entity[edit]

Falling Block
Sand.pngRed Sand.pngGravel.pngWhite Concrete Powder.pngDragon Egg.pngAnvil.pngFloating Scaffolding.png
Internal ID

JE: 21
BE: 66

Network ID

JE: 70

Namespaced ID

falling_block


  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  TileEntityData: Optional. The tags of the block entity for this block.
    •  BlockState: The falling block represented by this entity.
      •  Name: The namespaced ID of the block.
      •  Properties: Optional. The block states of the block.
        •  Name: The block state name and its value.
    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
    •  DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
    •  HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
    •  FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40Heart.svg × 20.
    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.

History[edit]

Java Edition Classic
May 21, 2009Notch shows interest in adding sand.
May 23, 2009Notch says he accomplished adding sand.
0.0.14aSand Revision 1.png Added sand. It behaves similarly to gravel, which was also added during this update.
Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level.
Rather than falling by turning into a falling block entity, sand now instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.
A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.
Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.
0.0.19aRemoved sand from the inventory (hotbar) because of a lack of space.
0.0.20aRe-added sand to the inventory.
Java Edition Indev
0.3120100111-1Islands now have more sand.
20100129Sand is now used to craft TNT.
Java Edition Infdev
Infdev2010-02-27Sand has now been removed during map tests.[2]
2010-04-13Sand has now been re-added.
2010-06-18Sand now falls realistically.
Sand can now be destroyed by falling onto a non-solid object, not dropping as item. This was fixed in a later update.[when?]
Java Edition Beta
1.2FallingSand entities now behaves better in multiplayer.
Sand can now be used to craft sandstone.
1.3Sand now generates with sandstone under it.
1.8?Due to changes in the terrain generator, sand no longer appears in beaches.
Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms.
Java Edition
1.0.0Beta 1.9 Prerelease 6Sand Revision 2.png Sand texture has now been slightly changed.
1.112w01aSand now appears in beaches again, which have been re-added as a biome, rather than a generated structure.
1.3.112w22aInventory sprites for blocks have now been flipped from left to right, changing to .
1.4.212w38aSand now has new sounds when being walked on.
1.7.213w39aRed Sand Revision 1.png Added red sand.
1.814w27bSand and red sand's textures now rotate randomly, making beaches and deserts look less uniform.
1.915w44aSand can now be found in desert temple chests.
1.1016w20aFalling dust particles for unsupported sand has now been added.
1.1217w06aSand can now be used to craft concrete powder.
1.1317w47aThe different block states for the sand ID have been split up into their own IDs.
Prior to The Flattening, this block's numeral ID was 12.
18w08bSand now generates on the floors of warm and lukewarm ocean biomes.
18w09aSand can now generate in underwater ruins.
1.1418w43aSand (18w43a through 18w43c).pngRed Sand (18w43a through 18w46a).png Sand and red sand's textures have now been changed.
18w44aSand.png Sand's texture has now been changed, once again.
18w47aRed Sand.png Red sand's texture has now been changed, once again.
?Now sold by wandering traders.
Pocket Edition Alpha
0.1.0Sand Revision 2.png Added sand.
0.3.0Sand can now be used to craft sandstone.
0.4.0Sand can now be used to craft TNT.
0.6.0Sand is now affected by gravity.
0.8.0build 8Falling sand now drops a resource when landing on a non-solid block.
0.9.0build 1Red Sand Revision 1.png Added red sand.
0.10.0build 1Falling dust particles for unsupported sand have now been added.
0.14.0build 1Red sand can now be used to craft red sandstone.
Pocket Edition
1.0.0alpha 0.17.0.1Sand can now be found inside desert temple chests.[verify]
1.1.0alpha 1.1.0.0Sand can now be used to craft concrete powder.
Bedrock Edition
1.4.0beta 1.2.14.2Sand now generates on the floors of warm and lukewarm ocean biomes.
Sand now sometimes generates on top of buried treasure chests in beaches.
beta 1.2.20.1Sand can now generate in some warm underwater ruins.
1.10.0beta 1.10.0.3Sand.pngRed Sand.png Sand and red sand's textures have now been changed.
1.11.0beta 1.11.0.4Sand and red sand can now be bought from wandering traders.
1.12.0beta 1.12.0.4Wandering trader no longer sell regular sand.
Legacy Console Edition
TU1CU11.0Patch 1Sand Revision 2.png Added sand.
TU141.04The sound made when mining sand has now been changed.
TU31CU191.22Patch 3Red Sand Revision 1.png Added red sand.
PlayStation 4 Edition
1.90Sand.pngRed Sand.png Changed the texture of sand and red sand.
New Nintendo 3DS Edition
0.1.0Sand Revision 2.png Added sand.

Issues[edit]

Issues relating to "Sand" or "Red Sand" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If a block of sand has snow on it and is made to fall, the snow is destroyed‌[Java Edition only] and does not drop snowballs.
  • Since falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
  • Sand falls at the same rate when submerged in water, or lava, or air.
  • If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
  • Sand falls through torches without breaking, if there is air below the torch.
  • Sand and gravel take about 0.45 seconds to fall one meter.
  • The sand texture is rotated if a block of sand turns into a FallingSand entity, similar to ignited TNT blocks. This is not the case with gravel.
  • Since falling_block is considered an entity, blocks of sand without supports may disappear for a split second and a falling_block entity is summoned. This is also the case when it's landing, but the entity (not the block) disappears instead before a block is placed.

Gallery[edit]

Unstable generation[edit]

See also[edit]

References[edit]