Falling Block

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Falling Block
Sand JE5 BE2.pngRed Sand JE3 BE2.pngGravel JE5 BE4.pngWhite Concrete Powder.pngDragon Egg JE1 BE1.pngAnvil JE2 BE2.pngFloating Scaffolding.png
Hitbox size

Height: 0.98 Blocks
Width: 0.98 Blocks

A falling block is an entity form of block that appears when a gravity-affected block loses its support.

Spawning[edit]

Falling blocks spawn where gravity-affected blocks lose their base of support. These blocks include:

Behavior[edit]

A falling block continues falling until it lands on another block. After landing, if the block in its place (the coordinates of the center at the bottom of its collision box) is replaceable (such as grass, water, vine, air, etc.) then the falling block returns to its block state. Otherwise, it breaks and drops as an item.

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Falling Blockfalling_block entity.minecraft.falling_block

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Falling Blockfalling_block 66entity.falling_block.name

Entity data[edit]

  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  TileEntityData: Optional. The tags of the block entity for this block.
    •  BlockState: The falling block represented by this entity.
      •  Name: The namespaced ID of the block.
      •  Properties: Optional. The block states of the block.
        •  Name: The block state name and its value.
    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
    •  DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    •  HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
    •  FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling_block . For vanilla falling_block, always 40♥ × 20.
    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is always 2.

History[edit]

Java Edition Infdev
20100618Added falling blocks with the ID FallingSand, although it affects gravel as well.
Java Edition
1.0.0Beta 1.9 Prerelease 6Added dragon eggs, which create falling blocks.
1.4.212w41aAdded anvils, which create falling blocks.
1.7.213w39aAdded red sand, which creates falling blocks.
1.1217w06aAdded concrete powder, which creates falling blocks.
1.1317w47aRenamed FallingSand to falling_block.
1.1418w45aAdded scaffolding, which creates falling blocks.
Pocket Edition Alpha
0.6.0Sand and gravel are now affected by gravity with the addition of falling blocks.
0.9.0build 1Added red sand, which creates falling blocks.
0.12.1build 1Added anvils, which create falling blocks.
Snow now creates falling blocks.
Pocket Edition
1.0.0alpha 0.17.0.1Added dragon eggs, which create falling blocks.
1.1.0alpha 1.1.0.0Added concrete powder, which creates falling blocks.
Bedrock Edition
1.8.0beta 1.8.0.8Added scaffolding, which creates falling blocks.
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Added sand and gravel along with falling blocks.
TU9Added dragon eggs, which create falling blocks.
TU14 1.05 Added anvils, which create falling blocks.
TU31CU19 1.22 Patch 3Added red sand.
TU53CU43 1.49 Patch 231.0.3Added concrete powder, which creates falling blocks.
1.83 Added scaffolding, which creates falling blocks.
New Nintendo 3DS Edition
0.1.0Added falling blocks along with sand, red sand, gravel, and anvils.
1.7.10Added dragon eggs, which create falling blocks.
1.9.19Added concrete powder, which creates falling blocks.

See also[edit]