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A falling block is an entity form of block that appears when a gravity-affected block loses its support.
Falling blocks spawn where gravity-affected blocks lose their base of support. These blocks include:
A falling block continues falling until it lands on another block. After landing, if the block in its place (the coordinates of the center at the bottom of its collision box) is replaceable (such as grass, water, vine, air, etc.) then the falling block returns to its block state. Otherwise, it breaks and drops as an item.
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
- Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileEntityData: Optional. The tags of the block entity for this block.
- BlockState: The falling block represented by this entity.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
TileID. If the block at its location has the same ID as its
Timeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this
falling_block. For vanilla falling_block, always 40 × 20.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
|Java Edition Infdev|
|20100618||Added falling blocks with the ID |
|1.0.0||Beta 1.9 Prerelease 6||Added dragon eggs, which create falling blocks.|
|1.4.2||12w41a||Added anvils, which create falling blocks.|
|1.7.2||13w39a||Added red sand, which creates falling blocks.|
|1.12||17w06a||Added concrete powder, which creates falling blocks.|
|1.14||18w45a||Added scaffolding, which creates falling blocks.|
|Pocket Edition Alpha|
|0.6.0||Sand and gravel are now affected by gravity with the addition of falling blocks.|
|0.9.0||build 1||Added red sand, which creates falling blocks.|
|0.12.1||build 1||Added anvils, which create falling blocks.|
|1.0.0||alpha 0.17.0.1||Added dragon eggs, which create falling blocks.|
|1.1.0||alpha 188.8.131.52||Added concrete powder, which creates falling blocks.|
|1.8.0||beta 184.108.40.206||Added scaffolding, which creates falling blocks.|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||1.0.1||Added sand and gravel along with falling blocks.|
|TU9||Added dragon eggs, which create falling blocks.|
|TU14||1.05||Added anvils, which create falling blocks.|
|TU31||CU19||1.22||Patch 3||Added red sand.|
|TU53||CU43||1.49||Patch 23||1.0.3||Added concrete powder, which creates falling blocks.|
|1.83||Added scaffolding, which creates falling blocks.|
|New Nintendo 3DS Edition|
|0.1.0||Added falling blocks along with sand, red sand, gravel, and anvils.|
|1.7.10||Added dragon eggs, which create falling blocks.|
|1.9.19||Added concrete powder, which creates falling blocks.|