Evoker

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Evoker
Evoker.pngEvoker attacking.png
Health points

24♥ × 12

Behavior

Hostile

Attack strength

6♥♥♥[JE only]
Easy: 4♥♥
Normal: 6♥♥♥
Hard: 9♥♥♥♥♥

Size

Height: 1.95 Blocks
Width: 0.6 Blocks

Spawn

Woodland Mansion
Raids

Drops
Experience

10

Internal ID

JE: 34
BE: 104

Namespaced ID

See § Data values

A Evoker is a spell-casting illager found in woodland mansions and raids, the only source of the totem of undying.

Spawning[edit]

Woodland mansions[edit]

Individual evokers spawn during the generation of particular woodland mansion rooms. They will not respawn after their initial spawn.

Evokers spawned with mansions do not naturally despawn (unless the world is switched to Peaceful mode‌[JE only]).

They may also rarely spawn as a raid captain.‌[JE only]

Raids[edit]

Java Edition[edit]

Up to 5 evokers spawn during raids, starting at wave 5. During these events, they can be a raid captain.

Bedrock Edition[edit]

Up to 5 evokers spawn during raids, with 1 evoker spawning during waves 5 and 6, and 3 Evokers spawning during wave 7. One of them will ride a Ravager during wave 7.

Drops[edit]

  • 1 Totem of Undying, the Looting enchantment does not increase this drop.
  • 0–1 Emerald if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
  • 1 Illager Banner.png Ominous banner, if they spawn as a wave leader in raid or take an ominous banner on ground.

Behavior[edit]

Marsh Davies Mojang avatar.png

Evokers can summon devilish flying beasts, called Vexes, that can pass through walls to swoop at the player. If that wasn’t enough, they have a secondary attack which conjures a row of fangs to erupt from the ground - all part of Jens’ plan to keep the player moving.

Marsh Davies[1]

Evokers attack players, villagers or baby villagers‌[BE only], iron golems, snow golems[BE only] wandering traders and within 12 blocks.

If the player is within a 10 block radius and the evoker is not in the middle of summoning an attack, the evoker will flee from the player to avoid being attacked.

The evoker has two different attack methods: fang attack and summoning vexes. When attacking, the evoker is much more likely to use a fang attack, and may immediately follow it up by summoning some vexes.

When evokers are ready to attack, they raise their arms, doing different colored particles for the different attacks.

Evokers can open doors as villagers.‌[JE only]

Fang attack[edit]

An evoker attacking with its fangs.
An evoker summoning fangs in 2 circles around it.

The evoker signals this attack by producing lilac colored particles () and a low-pitched horn-like sound. A number of fangs rise out of the ground, then snap shut and vanish. Players caught in the attack are dealt 6♥♥♥ damage in normal mode (regardless of difficulty‌[JE only]). This damage is not mitigated by armor but is mitigated by enchantments such as Protection.

Fangs will appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs will attempt to appear on the highest opaque block between those two extremes but will fail to spawn if they are obstructed by a solid block. In practice, this means that fangs will not spawn in deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa.

The evoker would usually summon its fangs in a straight line towards the target but if the target is very close to the evoker, the evoker will summon them in 2 circles around it.

Summoning fangs resets the evoker's spell cooldown to 5 seconds, and resets the cooldown for summoning fangs to 17 seconds.

Summoning vexes[edit]

An evoker summoning vexes.

The evoker signals this attack by producing white particles () and a higher-pitched horn-like sound. Three vexes appear nearby. The evoker will summon vexes even if there are some still left alive from the last summoning.

This spell resets the evoker's spell cooldown to 2 seconds, and resets the cooldown for summoning vexes to 5 seconds.

Sheep color conversion spell[edit]

An evoker using its sheep color conversion spell.
After the spell, the sheep is red.

While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it will change the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange particles () and making a "wololo" sound. In Bedrock Edition, evokers can still change a sheep's color when /gamerule mobGriefing is set to false.

This spell resets the evoker's spell cooldown to 3 seconds, and resets the cooldown for the sheep color conversion spell to 7 seconds.

Reinforcements[edit]

In Java Edition illagers are able to spawn reinforcements, including evokers, if one of them is attacked by an invisible mob or player and there were no visible mobs or players that they naturally attack, around.

Evoker Fangs[edit]

Evoker Fangs
Evoker Fangs.png
Internal ID

33

Network ID

JE: 79
BE: 103

Namespaced ID

See § Data values

Evoker fangs are the entities that evokers use to attack the player with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, and shrink out of sight again, dealing 6♥♥♥ magic damage to all creatures standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.

Evoker fangs are not affected by Peaceful difficulty.

Sounds[edit]

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Min. volume
Evoker murmurs entity.evoker.ambient[verify] subtitles.entity.evoker.ambient ? ? ? ?
Evoker casts spell entity.evoker.cast_spell[verify] subtitles.entity.evoker.cast_spell ? ? ? ?
Evoker cheers entity.evoker.celebrate[verify] subtitles.entity.evoker.celebrate ? ? ? ?
Evoker dies entity.evoker.death[verify] subtitles.entity.evoker.death ? ? ? ?
Evoker hurts entity.evoker.hurt[verify] subtitles.entity.evoker.hurt ? ? ? ?
Evoker prepares summoning entity.evoker.prepare_summon[verify] subtitles.entity.evoker.prepare_summon ? ? ? ?
Evoker prepares attack entity.evoker.prepare_attack[verify] subtitles.entity.evoker.prepare_attack ? ? ? ?
Evoker prepares charming entity.evoker.prepare_wololo[verify] subtitles.entity.evoker.prepare_wololo ? ? ? ?
Fangs snap entity.evoker_fangs.attack[verify] subtitles.entity.evoker_fangs.attack ? ? ? ?

Data values[edit]

ID[edit]

Java Edition:

Entity Namespaced ID
Evoker evoker
Evoker Fangs evoker_fangs

Bedrock Edition:

Entity Namespaced ID Numeric ID
Evoker evocation_illager 104
Evoker Fangs evocation_fang 103

Entity Data[edit]

Evokers have entity data associated with them that contain various properties of the mob.

Evocation fangs are also entities which have associated entity data.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, and will reach -20 on naturally spawned fangs.
    •  Owner: Contains information about the entity who owns the evocation fangs.
      •  OwnerUUIDLeast: Least significant bits of the Universally Unique IDentifier of the fangs' owner, to be joined with OwnerUUIDMost to form a unique ID.
      •  OwnerUUIDMost: Most significant bits of the Universally Unique IDentifier of the fangs' owner, to be joined with OwnerUUIDLeast to form a unique ID.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Monster HunterAttack and destroy a monsterKill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.Xbox OneYesYesYes15GBronze
Xbox 360Alt20G
Feeling IllDefeat an EvokerYesYesYesYes30GSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.png Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.png Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs


History[edit]

Java Edition
1.1116w39aAdded evokers.
16w43aAdded the  Owner tag to evocation fangs.
1.13pre5The entity ID is changed from evocation_illager to evoker.
Evocation Fangs name and ID changed to Evoker Fangs.
1.1418w47aEvokers can now spawn in raids.
19w05aEvokers are hostile towards the new wandering traders.
19w13aEvokers can open doors during raids.
Pocket Edition
1.1.0alpha 1.1.0.0Added evokers.
Bedrock Edition
1.10.0beta 1.10.0.3Evokers are now hostile to the new wandering traders.
1.11.0beta 1.11.0.1Evokers can now spawn during raids.
Evokers are no longer hostile to baby villagers.
Legacy Console Edition
TU54CU441.52Patch 24Patch 4Added evokers and evocation fangs.
New Nintendo 3DS Edition
1.9.19Added evokers and evocation fangs.

Issues[edit]

Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Minecraft's "Meet the Evoker" shows an Evoker with a hat, which is the similar model of the Illusioner's.[1]
    • This hat model is also seen in the Witch, Nitwit, Librarian, Priest and Vindicator's texture file but unused.
  • The sheep color conversion spell is a reference to priests in a video game named "Age of Empires", where they can turn enemy units into friendly units after making a "wololo" sound.

Gallery[edit]

References[edit]