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Evoker.pngEvoker attacking.png
Health points

24♥ × 12


Passive (Peaceful difficulty)‌[BE only]

Attack strength

6♥♥♥[JE only]
Bedrock Edition:
Easy: 4♥♥
Normal: 6♥♥♥
Hard: 9♥♥♥♥♥

Hitbox size

Height: 1.95 Blocks
Width: 0.6 Blocks


Woodland mansions

An evoker is a spell-casting illager found in woodland mansions and raids, and is the only source of the totem of undying.


Woodland mansions[edit]

Individual evokers spawn during the generation of particular woodland mansion rooms. They do not respawn after their initial spawn.

Evokers spawned with mansions do not naturally despawn (unless the world is switched to Peaceful mode‌[JE only]).

They may also rarely spawn as a raid captain.‌[JE only]


Java Edition[edit]

Evokers spawn during raids starting at wave 5. Up to 5 evokers spawn on Hard difficulty. During these events, they can be a raid captain.

Bedrock Edition[edit]

Up to 5 evokers spawn during raids, with 1 evoker spawning during waves 5 and 6, and 3 evokers spawning during wave 7. One of them rides a ravager during wave 7.


  • 1 Totem of Undying, the Looting enchantment does not increase this drop.
  • 0–1 Emerald if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
  • 1 Illager Banner.png Ominous banner, if they spawn as a wave leader in raid or take an ominous banner on ground.
  • 10 exp. upon player kills or if killed by a wolf/ summoned iron golem.


An evoker attacking with its fangs.
An evoker summoning fangs in 2 circles around it.
An evoker summoning vexes.
An evoker using its sheep color conversion spell.
After the spell, the sheep is red.

Evokers attack players, villagers or baby villagers,‌[BE only] iron golems, snow golems[BE only] and wandering traders within 12 blocks.

If the player is within a 10 block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.

The evoker has two different attack methods: fang attack and summoning vexes. When attacking, the evoker is much more likely to use a fang attack, and may immediately follow it up by summoning some vexes.

When evokers are ready to attack, they raise their arms, doing different colored particles for the different attacks.

Like shulkers and vindicators, evokers are passive on peaceful difficulty.‌[Bedrock Edition only]

Fang attack[edit]

The evoker signals this attack by producing dark purple particles () and a low-pitched horn-like sound. A number of fangs rise out of the ground, then snap shut and vanish. Players caught in the attack are dealt 6♥♥♥ damage, regardless of difficulty.‌[JE only] This damage is not mitigated by armor but is mitigated by enchantments such as Protection.

Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa.

The evoker typically summons its fangs in a straight line toward the target, but if the target is close enough to the evoker, the evoker summons them in 2 circles around itself.

Summoning fangs resets the evoker's spell cooldown to 2 seconds, and resets the cooldown for summoning fangs to 5 seconds.

Summoning vexes[edit]

The evoker signals this attack by producing white particles () and a higher-pitched horn-like sound. Three vexes appear nearby. The evoker can summon vexes as long as there are fewer than 8 vexes within 16 blocks centered on the evoker.

This spell resets the evoker's spell cooldown to 5 seconds, and resets the cooldown for summoning vexes to 17 seconds.

The particles of the spell has shown on the evoker when there are raids and that they change every time the spell is different[needs testing].

Sheep color conversion spell[edit]

While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it changes the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange particles () and making a "wololo" sound. In Bedrock Edition, evokers can still change a sheep's color when /gamerule mobGriefing is set to false.

This spell resets the evoker's spell cooldown to 3 seconds, and resets the cooldown for the sheep color conversion spell to 7 seconds.

The particles also show up in their body rarely in raids only. When they walk, it stays with them forever[needs testing]

Spell Data[edit]

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The specific problem is:
  • more info
  • Java data

Bedrock Edition[edit]

Evoker Spell data in Vanilla Behavior Pack. (Evoker in bedrock used behavior pack from Bedrock Edition entity components documentation)

Type Weight Min activation range (Distance) Max activation range (Distance) num Entities spawned (Amount) Size Summon cap Summon cap Radius
Fangs Attack (Line) 3 3.0 N/A 16 Fangs 20 N/A
Fangs Attack (Inside Circle) 3 0.0 3.0 5 Fangs 1.5 N/A
Fangs Attack (Outside Circle) 3 0.0 3.0 8 Fangs 2.5 N/A
Summoning Vexes 1 N/A 3 Vexes 1.0 8 16.0
Sheep color conversion spell 3 0.0 16.0 N/A
Timer (Seconds)
Type Base delay Delay per summon Cooldown time Cast duration Entity lifespan
Fangs Attack (Line) 1.0 0.05 5.0 2.0 1.1
Fangs Attack (Inside Circle) 1.0 0.0 5.0 2.0 1.1
Fangs Attack (Outside Circle) 0.15 0.0 5.0 2.0 1.1
Summoning Vexes 2.0 N/A 17.0 5.0 N/A
Sheep color conversion spell N/A 5.0 3.0 N/A

Evoker Fangs[edit]

Evoker Fangs
Evoker Fangs.png
Hitbox size

Height: 0.8 Blocks
Width: 0.5 Blocks

Network ID

JE: 79
BE: 33

Evoker fangs are the entities that evokers use to attack the player with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, and shrink out of sight again, dealing 6♥♥♥ magic damage to all creatures standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.

Evoker fangs are not affected by Peaceful difficulty.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Sound parameters
Evoker murmursHostile Creatures? entity.evoker.ambientsubtitles.entity.evoker.ambient? ? 16?????
Evoker casts spellHostile Creatures? entity.evoker.cast_spellsubtitles.entity.evoker.cast_spell? ? 16?????
Evoker cheersHostile Creatures? entity.evoker.celebratesubtitles.entity.evoker.celebrate? ? 16?????
Evoker diesHostile Creatures? entity.evoker.deathsubtitles.entity.evoker.death? ? 16?????
Evoker hurtsHostile Creatures? entity.evoker.hurtsubtitles.entity.evoker.hurt? ? 16?????
Evoker prepares summoningHostile Creatures? entity.evoker.prepare_summonsubtitles.entity.evoker.prepare_summon? ? 16?????
Evoker prepares attackHostile Creatures? entity.evoker.prepare_attacksubtitles.entity.evoker.prepare_attack? ? 16?????
Evoker prepares charmingHostile Creatures? entity.evoker.prepare_wololosubtitles.entity.evoker.prepare_wololo? ? 16?????
Fangs snapHostile Creatures? entity.evoker_fangs.attacksubtitles.entity.evoker_fangs.attack? ? 16?????

Data values[edit]


Java Edition:

NameNamespaced IDEntity tags (JE)Translation key
Evokerevoker raidersentity.minecraft.evoker
Evoker Fangsevoker_fangs Noneentity.minecraft.evoker_fangs

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Evokerevocation_illager 104entity.evocation_illager.name
Evoker Fangsevocation_fang 103entity.evocation_fang.name

Entity data[edit]

Evokers have entity data associated with them that contains various properties.

Evoker fangs have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.
    •  Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: enderman, zombified piglin, spider, cave spider.15GBronze
Feeling IllDefeat an Evoker30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob


Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs


Java Edition
1.1116w39aEvoker Revision 1.png Evoker Fangs Revision 1.png Added evokers and evocation fangs.
16w43aAdded the  Owner tag to evocation fangs.
1.13pre5The entity ID has been changed from evocation_illager to evoker.
The name and ID of "Evocation Fangs" have been changed to "Evoker Fangs".
1.1418w43aEvoker.png Evoker Fangs.png The textures of evokers and evocation fangs have been changed.
18w47aEvokers can now spawn in raids.
19w05aEvokers are now hostile toward the new wandering traders.
19w13aEvokers can now open doors during raids.
Evoker celebrating.gif If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
?Evokers can no longer open doors during raids.
Pocket Edition
1.1.0alpha Revision 1.png Evoker Fangs Revision 1.png Added evokers and evocation fangs.
Bedrock Edition
1.10.0beta Evoker Fangs.png The textures of evokers and evocation fangs have been changed.
Evokers are now hostile to the new wandering traders.
1.11.0beta can now spawn during raids.
Evokers are no longer hostile to baby villagers.
1.13.0?Evokers now have smoother casting animations.
beta celebrating.gif If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
Legacy Console Edition
TU54CU441.52Patch 241.0.4Evoker Revision 1.png Evoker Fangs Revision 1.png Added evokers and evocation fangs.
1.90Evoker.png Evoker Fangs.png The textures of evokers and evocation fangs have been changed.
Evokers can now spawn in raids.
New Nintendo 3DS Edition
1.9.19Evoker.png Evoker Fangs.png Added evokers and evocation fangs.


Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.


  • Minecraft's "Meet the Evoker" shows an evoker with a hat, which is the similar model of the illusioner's.[1]
  • The sheep color conversion spell is a reference to priests in a video game named "Age of Empires", where they can turn enemy units into friendly units (changing the units color in the process) after making a "wololo" sound.
  • Evokers are referred to as 'evocation illagers' in the code for pre-1.13 and Bedrock Edition code.



  1. "Meet the Evoker" by Marsh Davies. Minecraft.net, January 5, 2017