Evoker

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Marsh Davies Mojang avatar.png Evokers can summon devilish flying beasts, called Vexes, that can pass through walls to swoop at the player. If that wasn’t enough, they have a secondary attack which conjures a row of fangs to erupt from the ground - all part of Jens’ plan to keep the player moving. “I wanted to force players to move around and not just stand with a shield and wait,” Jens says.
Marsh Davies[1]

Evokers are hostile, spell-casting illager mobs that spawn in woodland mansions and raids[upcoming 1.14]. They are also currently the only source of the totem of undying.

Spawning[edit]

Woodland mansions[edit]

Individual evokers spawn during the generation of particular woodland mansion rooms. They will not respawn after their initial spawn, thus there are a limited number of them per world. Evokers spawned with mansions do not naturally despawn, unless the world is switched to Peaceful mode. In the Legacy Console Edition, they still despawn.

Raids[edit]

Evokers are able to spawn starting at wave 10 as part of raids.‌[upcoming 1.14]

Drops[edit]

Evokers drop when dying:

  • 1 Totem of Undying
  • 0–1 Emerald if killed by the player.
  • Looting increases the maximum drop of emeralds by 1 per level, up to 4 emeralds.
  • Looting doesn't affect the drop by totem of undying.

Behavior[edit]

Evokers will attack players, villagers and iron golems within 12 blocks.

If the player is within an 8 block radius and the evoker is not in the middle of summoning an attack, the evoker will attempt to run away from the player to avoid being attacked.

The evoker has three different spells: fang attacks, summoning vexes, and a sheep color conversion spell. When attacking, the evoker is much more likely to use a fang attack, and may immediately follow it up by summoning some vexes.

When evokers are ready to attack, they will raise their arms and wave them and also produce the different colored particles for the different attacks.

Fang attack[edit]

An evoker attacking with its fangs.
An evoker defending itself from a zombie villager.

The evoker signals this attack by producing purple color particles () and a deep horn-like sound. A number of fangs rise out of the ground, then snap shut and vanish. Non-illager mobs caught in the attack are dealt 6 (Heart.svgHeart.svgHeart.svg) damage, regardless of armor, enchantments, or difficulty. In the Legacy Console Edition, the Protection enchantment on armor reduces the damage dealt.

Fangs will appear no lower than the feet of the lowest combatant, and no higher than one block above the feet of the highest combatant. Fangs will attempt to appear on the highest opaque block between those two extremes, but will fail to spawn if they are obstructed by a solid block. In practice, this means that fangs will not spawn in deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa.

This attack has two forms: offensive and defensive. The offensive form is used if the target is more than three blocks away, the defensive form if they are closer.

Offensive Form
  • The evoker summons 16 fangs in a horizontal line toward the target, spaced a block apart. The fangs are all summoned at once, but with individual delays so that they appear and snap shut in a wave away from the evoker.
Defensive Form
  • The evoker summons a total of 13 fangs in two circles centered on the evoker. The outer circle is made up of 8 fangs and has a radius of three blocks, while the inner circle is made up of 5 fangs and has a radius of two blocks. The inner circle bites slightly before the outer circle.

Summoning fangs resets the evoker's spell cooldown to 5 seconds, and resets the cooldown for summoning fangs to 17 seconds.

Summoning vexes[edit]

An evoker summoning vexes.

The evoker signals this attack by producing off-white color particles () and a higher-pitched horn-like sound. Three vexes appear nearby. The evoker will summon vexes even if there are some still left alive from the last summoning.

This spell resets the evoker's spell cooldown to 2 seconds, and resets the cooldown for summoning vexes to 5 seconds.

Sheep color conversion spell[edit]

While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it will change the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange color particles () and making a "wololo" sound. This spell is a reference to priests in the video game "Age of Empires".

This spell resets the evoker's spell cooldown to 3 seconds, and resets the cooldown for the sheep color conversion spell to 7 seconds.

An evoker using his sheep conversion spell.
After the spell, the sheep is red.

Evoker Fangs[edit]

Evoker Fangs
Evoker Fangs.png
Sounds
Internal ID

33

Network ID

JE: 79
BE: 103

Entity ID

See Data values

Evoker fangs are the entities that evokers use to attack the player with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, and shrink out of sight again, dealing 6 (Heart.svgHeart.svgHeart.svg) magic damage to all creatures standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.

Evoker fangs are not affected by Peaceful difficulty.

Data values[edit]

ID[edit]

Java Edition:

Entity ID Name
Evoker evoker
Evoker Fangs evoker_fangs

Bedrock Edition:

Entity ID Name Numeral ID
Evoker evocation_illager 104
Evoker Fangs evocation_fang 103

Entity Data[edit]

See also: Chunk format

Evokers have entity data associated with them that contain various properties of the mob. Their entity ID is evocation_illager.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  HasRaidGoal: 1 or 0 (true/false)‌[upcoming 1.14]
    •  Patrolling: 1 or 0 (true/false)‌[upcoming 1.14]
    •  PatrolLeader: 1 or 0 (true/false) - True if the current mob is the patrol leader.‌[upcoming 1.14]
    •  PatrolTarget: The coordinate that the patrol moves toward.‌[upcoming 1.14]
      •  X: X coordinate that the patrol moves toward.
      •  Y: Y coordinate that the patrol moves toward.
      •  Z: Z coordinate that the patrol moves toward.
    •  RaidId: Numerical ID of the raid that the mob currently belongs to.‌[upcoming 1.14]
    •  Wave: Raid wave that the mob spawned as part of.‌[upcoming 1.14]
    •  SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.

Evocation fangs are also entities which have associated entity data. Their entity ID is evocation_fangs.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, and will reach -20 on naturally spawned fangs.
    •  Owner: Contains information about the entity who owns the evocation fangs.
      •  OwnerUUIDLeast: Least significant bits of the Universally Unique IDentifier of the fangs' owner, to be joined with OwnerUUIDMost to form a unique ID.
      •  OwnerUUIDMost: Most significant bits of the Universally Unique IDentifier of the fangs' owner, to be joined with OwnerUUIDLeast to form a unique ID.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Monster HunterAttack and destroy a monsterKill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.Xbox OneYesYesYes15GBronze
Xbox 360Alt20G
Feeling IllDefeat an EvokerYesYesYesWii U, Switch30GSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngAdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.pngMonster HunterKill any hostile monsterAdventureKill one of these 24 mobs. In 1.14,‌[upcoming] you can also earn this by killing one of these 2 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters HuntedKill one of every hostile monsterMonster HunterKill each of these 24 mobs. In 1.14,‌[upcoming] also kill each of these 2 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs


History[edit]

Java Edition
1.11 16w39a Added evokers.
16w43a Added the  Owner tag to evocation fangs.
1.13 pre5 The entity ID is changed from evocation_illager to evoker.
Evocation Fangs id and name changed to Evoker Fangs.
Upcoming Java Edition
1.14 18w47a Evokers can now spawn in raids.
Pocket Edition
1.1 alpha 1.1.0.0 Added evokers.
Legacy Console Edition
TU54CU441.52Patch 24Patch 4Added evokers and evocation fangs.

Issues[edit]

Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Minecraft's "Meet the Evoker" shows an Evoker with a hat, which is the similar model of the Illusioner's.[1]
    • This hat model is also seen in the Witch, Nitwit, Librarian, Priest and Vindicator's texture file but unused.
  • The sheep color conversion spell is a reference to priests in a video game named "Age of Empires", where they can turn enemy units into friendly units after making a "Wololo" sound.

Gallery[edit]

References[edit]