Entities encompass all dynamic, moving objects throughout the Minecraft world.
Properties all entities have are:
- A position, rotation, and velocity, as according to Newtonian mechanics
- A volume consisting of one or more non-rotating, three-dimensional boxes with a fixed height and width
- Whether they are on fire, displayed as flames on or around the entity
- Whether they have any status effect, such as from potions
Most entities can be pushed around by water currents, and some can have their trajectory altered by explosions if already traveling at speed. Some entities can be renamed by using a name tag on them. Entity tiles, items, shot or thrown projectiles, area effect clouds, and experience orbs do not have a current health. Entities that do have a health status include mobs, players, boats and minecarts.
Entities cannot pass through solid blocks, excluding vexes. Most types of entities prevent blocks from being placed in the space they occupy, except for resources (dropped items) and experience orbs, which are automatically pushed out of the block to open air. If a solid block enters an entity's space, such as falling sand or a swinging door, then it is free to move out of the solid block but not back in. For example, if a door is closed on you, you can jump up and stand on top of the bottom-half door block, if there is air above the door.
Entities are lit according to the light level of the block their position is in. For example, if a minecart runs over a non-straight track directly into a solid block, it turns black because solid blocks always have a light level of 0; arrows are also sometimes seen to turn black, especially if fired shallowly into the ceiling.
Arrows, TNT and falling sand (and its variants, including other falling blocks like anvils and dragon eggs) are assumed to have infinite health because they are not destroyed by explosions (although they can be moved by explosions, and they can also be fired out of TNT cannons), nor by being on fire for long periods. However, they can still be "killed" with the use of the
Boats and minecarts
- See also: Transportation (contains information about speed)
Boats and minecarts appear to recover health over time. For example, they can be broken by hitting them quickly, but cannot be destroyed by hits with unarmed hand with a pause after each hit. The amount of wobbling displayed by boats and minecarts when struck appears to indicate their current health. All minecart and boat variants have 6.
A gravity-affected block normally exists as a block, but when its support is removed, it becomes a falling block entity and falls down until hitting the top surface of another block. If there is valid space, it places itself as a block at the nearest on-grid position, or drops as an item if that position is occupied by a block without a solid top surface, such as a torch or a bottom slab.
While a falling block ordinarily fall straight down, its trajectory can be affected by explosions, bubble columns, pistons and moving slime blocks, and can slide down the side of honey blocks. It is also possible to modify the velocity and direction of a falling block by using commands such as
/data[Java Edition only] or third-party programs, although there are no in-game mechanics that can change a falling block's facing direction. A falling block despawns and drops as an item if it does not land after existing for 600 ticks (30 seconds), or 100 ticks (5 seconds) if falling into the void[verify].
If a cave generates underneath sand, gravel or red sand, the blocks remain stationary until it receives a block update. If a single block is updated and falls down, neighboring blocks will be updated in a chain reaction which can cause the collapse of an entire region of gravity-affected blocks.
Interactions with "use" control
Entities with use interactions (such as boats, minecarts, cats, villagers, tamed parrots, and tamed wolves) do not stop the use action of a tool you are holding. For example, using a water bucket on a tamed wolf causes the wolf to sit, but also empties the bucket near or onto the wolf.
Entities may be riding on, or attached to, other entities. When this is the case, only the lower/"outer" entity's volume collides with other things, and only that entity can control movement.[Java Edition only] However, there are exceptions: players riding minecarts, boats or saddled horses, baby zombies riding chickens, and skeletons riding horses or boats. The only current legitimate combinations of riding entities are:
- A mob or player in a minecart or boat.
- A player on a saddled pig, horse, donkey, mule, skeleton horse, llama or Strider.
- Any type of skeleton on a spider or cave spider[Bedrock Edition only]; also known as a spider jockey.
- Parrot on player shoulder.
- Any type of baby zombie or zombified piglin[Java Edition only] on a chicken or other mobs[Bedrock Edition only]; also known as a chicken jockey.
- Skeleton traps; skeletons riding skeleton horses.
- Pillager, vindicator, or evoker riding a ravager.
- Piglin, riding a Hoglin
- Piglin, riding a Piglin on a Hoglin
- Piglin, riding a Piglin, riding a Piglin on a Hoglin
- Baby Strider, riding a grown up Strider
- Zombified piglin riding a Strider
If an entity is riding another entity, the top entity cannot teleport because as soon as the teleport is made, the entity is teleported back to riding the other entity.[Java Edition only] Since Minecraft smooths out movements by showing entities at locations between new and old positions, this may result in seeing the entity at several locations between riding the other entity and their teleport location.
When solid blocks are placed on an entity, they prevent blocks from being placed in the space they occupy.
Types of entities
The table below lists types of entities that currently exist in Minecraft.
Entities listed as "solid" obstruct the passage of other entities.
The size is in block lengths (measured in meters; note that 1 block is 1m3), and is the size of an axis-aligned bounding box with the specified width in both horizontal dimensions (X and Z) and the specified height in the Y dimension. This box does not rotate when the object rotates visually.
For a list of numeric entity IDs, see Java Edition data values#Entities.
|Type||Solid||Drops||Despawns||Health||Width × Height||Network ID||Namespaced ID||Notes|
|Players||Yes||Their inventory (unless
||No, but the character disappears when the player leaves game||20 × 10 (Varies with attributes)||0.6×1.8 (varies)||—||—||
Note: Players also become un-rendered around 64 blocks away
|Mobs||Yes||see Drops||see Spawn||Varies||Varies||see Entity IDs||see Entity IDs||—|
|Camera[Education and Bedrock editions only]||Yes||—||After taking a picture||4||—||?||?||—|
|Ice Bomb[Education and Bedrock editions only]||Yes (to water)||—||When It hits water or after being in the air for a few minutes.||—||0.25 x 0.25||?||?||Transforms water into ice when it hits water.|
|Balloon[Education and Bedrock editions only]||Yes||—||When pop out||—||—||?||?||Levitate passive mob into air.|
|Yes||Drops if hit by a player or mob or if broken by a cactus or lava||No||6||1.5×0.6||41||boat||Recovers health quickly over time.|
|Yes (to other entities)||1 minecart||No||6||0.98×0.7||42||minecart||Recovers health quickly over time.|
Snaps to rails if in a block occupied by them.
Minecart with Chest
|Yes (to other entities)||1 minecart, 1 chest, contents of chest if any||No||6||0.98×0.7||43||chest_minecart|
Minecart with Furnace
|Yes (to other entities)||1 minecart, 1 furnace||No||6||0.98×0.7||44||furnace_minecart|
Minecart with TNT
|Yes (to other entities)||1 minecart, 1 TNT (unless exploded)||No||6||0.98×0.7||45||tnt_minecart|
Minecart with Hopper
|Yes (to other entities)||1 minecart, 1 hopper, contents of hopper if any||No||6||0.98×0.7||46||hopper_minecart|
Minecart with Spawner[Java Edition only]
|Yes (to other entities)||1 minecart||No||6||0.98×0.7||47||spawner_minecart|
Minecart with Command Block
|Yes (to other entities)||1 minecart||No||6||0.98×0.7||40||command_block_minecart|
|Items||Yes (to boats and minecarts)||—||5 minutes||5||0.25×0.25||1||item||Destroyed by explosions, fire, lava, cacti, and falling anvils, but cannot be struck. One exception is the Nether Star, which cannot be blown up. Netherite blocks (except for the lodestone) are also immune to explosions, fire, and lava, with the items themselves being immune to fire and lava.|
|Experience orbs||No||—||5 minutes||5||0.3×0.3||2||xp_orb||Same behaviors as dropped items; also attracted to the player.|
|Arrows||Yes (to boats and minecarts)||—||1 minute||∞||0.5×0.5||10||arrow, spectral_arrow||Damages other entities if moving; harmless when stuck in a block (but gets launched again and deals damage if that block is destroyed). Can be picked up if fired by a player in Survival mode (except if shot with an infinity bow).|
|Tridents||Yes||N/A||1 minute||∞||0.5×0.5||?||trident||Similar behavior as arrows.|
|Egg||Yes||N/A||No||∞||0.25×0.25||7||egg||12.5% chance to spawn a baby chicken on impact.|
|Ender pearls||Yes||N/A||No||∞||0.25×0.25||14||ender_pearl||Teleports player on impact and deals 5 of fall damage|
|Eye of ender||No||Eye of ender after flight (20% or 1:5 chance of shattering)||No||∞||0.25×0.25||15||eye_of_ender_signal||Floats toward the end portal in the closest stronghold.|
|Firework rocket||No||—||Varies (explodes)||∞||?||22||fireworks_rocket||—|
|Primed TNT||No||—||4 seconds or fewer
|Falling blocks||No||Itself as an item if hits a non-solid block, or is placed if on a solid block||Once entity hits ground or ~4 seconds||∞||0.98×0.98||21||falling_block||Drops itself when landing in a non-solid block such as a torch.|
|Fishing rod bobbers||Yes (to boats and minecarts)||—||1 minute||∞||?||—||—||—|
|Lightning bolts||No||—||1-3 ticks||∞||?||—||—||—|
|Lead knot||No||1 Lead||No||∞||?||8||leash_knot||Drops as an item when struck|
|Painting||No||1 painting||No||∞||Varies||9||painting||Drops as an item when struck|
|Item frame||No||1 item frame and displayed item (if displaying)||No||∞||?||10||item_frame||Drops as an item when struck|
|Armor stand||No||1 armor stand and displayed items (if displaying)||No||∞||?||30||armor_stand||Drops as an item when struck|
|Yes||—||1 minute or when it collides||∞||1.0×1.0 (Ghast), 0.3125×0.3125 (Blaze/Wither)||12, 13, 19, 26||fireball,
|End crystals||No||—||No||5||1×1 solid (the bedrock part when generated in the End) and 2×2 textured||200||end_crystal||Explodes when damage is done in any form|
|Evoker fangs||No||—||1-2 seconds||?||?||JE: 79
Motion of entities
Gravity works differently in Minecraft than the real world, as not everything is subject to the same acceleration. Additionally, there is a drag force proportional to velocity, again dependent on the entity.
|Players and other living entities [note 1]||0.08||32||0.02||3.92||78.4|
|Players/mobs with Slow Falling [note 1]||0.01||4||0.02||0.49||9.8|
|Items, falling blocks, and TNT||0.04||16||0.02||2.00||40.0|
|Thrown eggs, snowballs, potions, and ender pearls||0.03||12||0.01||3.00||60.0|
|Thrown fishing bobbers||0.03||12||0.08||0.375||7.5|
|Fired arrows, and thrown tridents||0.05||20||0.01||5.00||100.0|
|Fireballs, Wither skulls, and dragon fireballs [note 1][note 2]||0.10||40||0.05[note 3]||1.90||38.0|
Starting at upwards velocity x, upwards velocity at tick t can be given by the formulas:
- Drag before acceleration: V(t) = ((1-drag)x)-(acceleration((1-(1-drag)^t)/drag))
- Drag after acceleration[note 1]: V(t) = ((1-drag)x)-(acceleration(1-drag)((1-(1-drag)^t)/drag))
- Note that when living entities and explosive projectiles are simulated, the drag is applied after the acceleration, rather than before; this is why their terminal velocities aren't whole numbers while the others are.
- Explosive projectiles are not affected by gravity but instead get acceleration from getting damaged.
- Dangerous wither skulls have drag force of 0.27.
|1.1||?||Players cannot interact with entities from far away in Creative mode.|
|1.4.2||12w34a||Entities can now use portals.|
|1.9||15w31a||Projectile motion has now been changed slightly.|
|15w36a||Most entities (exceptions being items and experience orbs) can now be pushed by other entities.|
|15w45a||Entities bunched up in a 1×1 hole together no longer push away entities touching adjacent corners.|
|15w49a||Projectiles now take the thrower's momentum into account when the player is falling, flying with elytra, or taking knockback; but not when the player is walking, riding an entity, or flying in Creative mode.|
|1.11||16w32a||Entity IDs have now been changed to have underscores and no capital letters. They can also be used by typing |
|The ID for humans (|
|Pocket Edition Alpha|
|?||The insides of mobs no longer render.|
|?||The insides of mobs now render again.|
- Block entity – unlike the entities mentioned above, these are simply blocks that store additional pieces of data.