Enderman

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Enderman
Enderman.pngEnderman Screaming.pngEnderman Holding.png

Health points

40 (Heart.svg × 20)

Attack strength

Easy: 4 (Heart.svgHeart.svg)
Normal: 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard: 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Size

Height: 2.9 Blocks
Width: 0.6 Blocks

Spawn

In the Overworld, the Nether or the End in light level of 7 or less

First appearances

See History

Drops

See Drops

Experience

5

Sounds
Internal ID

JE: 58
BE: 38

Entity ID

enderman

Tom Stone Mojang avatar.png This long-limbed, purple-eyed, darker-than-night mob is not one you want to get into a staring contest with. Usually seen in the Nether and The End, its presence is rare in the Overworld. Rarer still - players who've made eye contact with it and then survived to tell the tale.
Tom Stone[1]

Endermen are rare black, neutral mobs from the End that have the ability to teleport.

Spawning[edit]

An enderman in the Overworld.

Endermen spawn on solid blocks at light level 7 or less. They spawn commonly in the End in packs (or "hauntings") of 4. In the Overworld they spawn in groups of 1-4 and are rarer than most other mobs. In the Nether they spawn in groups of 4 and are even rarer.

Drops[edit]

Endermen drop:

  • 0–1
    ender pearl
    s
    (or up to 4 with the Looting enchantment)
  • 5 experience orbs when killed by a player or a tamed wolf.
  • Endermen holding a block will drop that block. (See here for more information)

Behavior[edit]

Tom Stone Mojang avatar.png This mob becomes hostile if you attack it (easily avoided) or if you just gaze upon it (oh dear). Considering it can run at you, teleport around the world, and chase you with obsessive persistence just because you looked at it the wrong way, we'll give you some friendly advice: don't get caught staring. You should get that tattooed on the inside of your eyelids to help you remember. Thank us later.
Tom Stone[1]

Endermen do not attack unless provoked by a player or mob attacking them or looking at their body or head from up to 64 blocks away. When provoked, endermen will open their mouths, shake with rage, and frequently make screaming sounds; when provoked by being stared at, they will also make a lengthy, loud, threatening sound and will run towards the player to attack. If an aggravated enderman is hit by another player or mob, it will cease attacking the victim.[2]

They can also step up one full block without having to jump.

Endermen are damaged by water, splash water bottles and rain, and will teleport away when they take damage from any of these. However, endermen do not take damage while standing in a filled cauldron. They will also teleport if they take suffocation, projectile, fire or lava damage, as well as damage from poison or the wither effect.

Endermen will continue chasing the player until they are either killed, sustain several hits, or become distracted by exterior elements like rain, fire, or sun; they are likely to teleport away to underground locations, such as caves, mineshafts, and strongholds, at day break. If the player sleeps in a bed, it is possible for an enderman to teleport on it and knock them off, however the player will continue sleeping.

Endermen cannot be provoked by players looking through transparent blocks or wearing a pumpkin on their head. However, they can become aggravated by a player in a minecart from some angles.

Endermen will attempt to kill endermites, provided they were spawned from ender pearls and there is no nearby player in Survival or Adventure mode. If the player is close enough to an endermite, endermen focus on the player instead of the endermite. Endermen can spot endermites from a distance of 64 blocks, similar to being provoked by being stared at.

When under the Invisibility effect, the enderman's body will disappear, but its eyes will still be visible.[Java Edition only]

Teleportation[edit]

When teleporting, for each attempt a random destination is chosen within 32 blocks along each axis (i.e. a 64×64×64 cuboid centered on the current position). It then seeks downwards (regardless of distance, sometimes de-spawning itself) from the chosen destination until the block below is made of a movement-blocking material. The teleportation attempt will succeed to that location as long as no liquid or solid blocks prevent them from standing there. Thus endermen typically need at least three non-solid blocks above the destination to successfully teleport. An enderman will teleport into waterlogged blocks, however. Exceptions are carpet that is not above a block made of a movement-blocking material and snow layers stacked 10 deep or more, as their materials are not flagged as blocking movement even though the blocks themselves do so.

Endermen always attempt to teleport upon taking damage, such as from water. Most ordinary melee attacks are successful, but are usually followed by an immediate teleport to a few blocks behind the attacking player. When directly attacked by the player, endermen have a chance not to open their mouths. Endermen cannot normally be attacked with projectiles in Java Edition (including splash potions of harming), as they will always teleport away just before being hit. However, they will not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and will not teleport away from poison potions either. A splash water bottle will deal 1 (Half Heart.svg) damage to an enderman if it is caught in its radius of effect. If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen in Java Edition with a projectile, though arrows tend to bounce off dealing no damage on occasion. However, in the Legacy Console Editions, it is possible to hit an enderman with a projectile by arcing a shot onto the enderman without placing the crosshairs on them directly. When teleporting due to damage, an enderman will make up to 64 attempts to teleport.

An enderman cannot teleport while it is in a minecart or boat, though in rain and water it will attempt to do so, always teleporting back repeatedly until death. This does not occur in Bedrock Edition.

Endermen will not teleport in the daytime while on soul sand unless they are damaged. They will also not teleport if attacked on their legs or by wolves, as wolves attack at the legs. Endermen also hardly teleport when combating other mobs like iron golems.

It is possible for an enderman to teleport at death. In Java Edition and Legacy Console Edition, the ender pearl should drop as soon as the enderman dies, but the experience orbs only appear when the enderman's body disappears. Because of this, it's possible to slay an enderman, pick up the pearl at the point where the enderman received the killing blow, and find the experience in the location the enderman teleported to. In Bedrock Edition, the ender pearl is dropped together with the experience, when the enderman's body disappears. This can make it even harder for the player to gather loot.

Moving blocks[edit]

Endermen have a unique ability to pick up certain block types and move them around. They will pick up blocks in a 4×4×3 region horizontally centered on the enderman and vertically at the same level as the enderman itself. Endermen drop the block they are holding on death as an item, however they do not visually let go of the block when dying.[3]

Endermen can only pick up the following blocks:

When carrying a block, the enderman may randomly place it, in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself, if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.

While endermen may breach walls, bridge fences, break redstone circuitry, and even construct golems by removing or placing blocks, such actions are entirely random and not purposeful.

One can summon an enderman holding any block (including the ones not listed above) using the {carried:Block ID} NBT tag.

Data values[edit]

See also: Chunk format

Endermen have entity data associated with them that contain various properties of the mob. Their entity ID is enderman.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Monster Hunter Attack and destroy a monster Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. Xbox One Yes Yes Yes 15G Bronze
Xbox 360 Alt 20G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
Adventure Adventure, exploration, and combat Kill any entity, or be killed by any entity. minecraft:adventure/root
Advancement-plain-raw.png
Monster Hunter Kill any hostile monster Adventure Kill one of these 24 mobs. Other mobs are ignored for this advancement. minecraft:adventure/kill_a_mob
Advancement-fancy-raw.png
Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 24 mobs. Other mobs may be killed, but are ignored for the advancement. minecraft:adventure/kill_all_mobs

Video[edit]

History[edit]

Beta
? At first, when Notch was still designing the endermen, he thought they were not “creepy” enough, coming with the idea that having a situation which the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman’s face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, he or she would have to face a consequence for that action.[4]
? In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls.
July 28, 2011 Notch described that enderman would be peaceful, unless you looked straight at them, then they would rush in to attack whenever you broke the gaze.[5][6][7][8]
1.8 Pre-release Enderman Revision 1.png The enderman was officially introduced in Beta 1.8. Endermen were able to pick up any block, including bedrock. They had green eyes and emitted black smoke, they also had zombie sounds as a placeholder.
? Enderman.png The enderman eye color is changed to purple. Endermen now emit portal particles, rather than smoke.
September 20, 2011 Notch indicated the block carrying was horrible and needed to be nerfed.
Java Edition
1.0.0 Beta 1.9 Prerelease Before this update, endermen could be killed with the use of a bow. Afterwards, arrows, snowballs, eggs, and negative splash potions will not hit them due to the fact that they teleport away before impact.
Enderman will teleport away and become neutral if they are in water.
Beta 1.9 Prerelease 3 Notch stated “Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this.”[9] Because of this, endermen were modified in this update to have 20 hearts instead of 10.
Beta 1.9 Prerelease 4 Endermen now have a realm of their own: the End, where they spawn frequently.
Endermen used to burn in sunlight, but as of this update, they will instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime.
RC1 Before the Sound Update, endermen used the sound effects of zombies as a place holder. Then, in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. The noises are actually a person saying “Hi” and “What’s Up” backwards and distorted.[10][11]
1.3.1 12w22a The enderman’s behavior was modified slightly. Now, the enderman will stop in front of the player. When the player swings their sword, the enderman will now teleport behind the player.
1.4.2 12w38a The enderman’s sound now plays the full length sounds instead of shortened, now if you look at them (or they open their jaw), a static sound will play, similar to Slenderman.
1.7.2 1.7-pre Endermen are no longer provoked when attacked by the player in creative mode.
1.8 14w06a Endermen can now pathfind as a result of their update to the new AI system.
Endermen now teleport after being damaged by any damage source, including suffocation damage.
14w11a Endermen now walk slightly faster.
Endermen can now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. This was reverted in 14w28a.
Endermen are naturally aggressive towards endermites.
14w17a Endermen are no longer hostile to non-pearl spawned endermites.
14w28a Endermites are no longer spawned from endermen.
1.9 15w31a Endermen will now remain aggravated towards the player despite being in contact with water.
Endermen will now drop the block they are holding when killed.
Endermen now have an animation when attacking.
1.10 16w20a Endermen can now spawn in the Nether.
Endermen can now pick up netherrack.
1.11 16w32a Changed entity ID from Enderman to enderman.
16w35a Endermen are now dealt 1 (Half Heart.svg) damage by splash water bottles.
Pocket Edition Alpha
0.9.0 build 1 Added endermen.
build 2 Endermen now have sounds.
Endermen now teleport out of the way of projectiles.
build 8 The enderman's attack strength is now the same as in Java.
0.12.1 build 10 Endermen will now avoid water.
0.14.0 build 1 Endermen now drop the block they are holding when killed.
0.15.0 build 1 Endermen can now spawn in the Nether.
Enderman can now pick up netherrack.
Pocket Edition
1.0 build 1 Endermen will now drop ender pearls when killed.
Endermen will now spawn in the End.
1.2 ? Endermen will no longer shake with rage while aggravated.
On death, endermen will now drop the block they were holding.
Legacy Console Edition
TU5 CU1 1.0 Patch 1 Added endermen.
TU14 1.04 Endermen now open their mouths and shake when provoked.
Endermen now stop in front of the player. When the player swings their sword, it teleports behind the player.
TU43 CU33 1.36 Patch 13 Endermen can now spawn in the Nether, and can now pick up netherrack.

Issues[edit]

Issues relating to "Enderman" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Notch claimed in public that the enderman is a “subtle” reference to “the Slenderman”, a similar looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[12]
  • Endermen sounds seem to be reverse audios:
    • The "idle1" sound is a reversed “here”
    • The "idle2" sound is a reversed “hey”
    • The "idle3" sound is a down-pitched “what’s up?” or “this way!”
    • The "idle4" sound is a down-pitched reversed “forever!”
    • The "idle5" sound is a reversed “uh oh!”
  • The collective noun for a group of endermen is “a haunting of endermen”, as stated by Dinnerbone.[13]
    • Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, your character is given the option to correct the grammar of several other characters by specifying that the collective noun for a group of endermen is "a haunting of endermen," supporting Dinnerbone's statement.
  • Switching to spectator mode and taking an enderman’s point of view adds a shader that inverts colors, suggesting that they see the End as an island of blue cobblestone (because end stone is a yellowish version of cobblestone with inverted colors) in a white sky, with white pillars, white endermen with green eyes and a white ender dragon, also with green eyes.
  • If a player or mob is at least 64 to 72 blocks (4-4.5 chunks) away from an aggravated enderman, it will likely teleport directly to the victim.
  • Although they are neutral, endermen will keep any nearby players from sleeping on a bed at night.
  • If the ender dragon hits a group of endermen, the endermen will attempt to retaliate.
  • The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow.
    • Because the two textures do not line up perfectly, forcing an enderman to look straight up will cause its eyes to turn blank white.
  • If directly attacked by a player (one hit only), endermen have a chance not to open their mouths.
  • Unlike any other mob, endermen can only be attacked melee or with splash water bottles, as other methods of attack will simply cause them to teleport away.
  • The enderman is the only mob that can naturally spawn in all dimensions.
  • The enderman teleportation sound also plays when a player teleports using an ender pearl[Bedrock Edition only] or chorus fruit[Java Edition only].

Gallery[edit]

In Other Media[edit]

Minecraft: Story Mode[edit]

References[edit]


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