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For the miniboss in Minecraft Dungeons, see MCD:Enderman.
Enderman BE.png
Health points

40♥ × 20



Attack strength

Easy: 4.5♥ × 2.25
Normal: 7♥♥♥♥
Hard: 10.5♥ × 5.25

Hitbox size

Height: 2.9 Blocks
Width: 0.6 Blocks
Height: 3.25 Blocks
Width: 0.6 Blocks


Overworld: Light level of 7 or less.
Nether Wastes
Warped Forest
Soul Sand Valley
End: Light Level of 11 or less.

Endermen are tall, black neutral mobs from the End that have the ability to teleport, and pick up blocks.


An enderman in the Overworld.

An enderman can spawn in areas with light level 7 or less (11 or less in the End), on any solid surface having at least three empty spaces above. They spawn in all dimensions.


Endermen spawn uncommonly on land and in caves in groups (hauntings) of up to two.


Single endermen spawn rarely in nether wastes and soul sand valleys, and frequently in warped forests.


Endermen spawn commonly in hauntings of up to four in the end islands.


Endermen drop:

  • 0–1 ender pearl. (50%) The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 5 when killed by a player or a tamed wolf.
  • Any block being held (see § Moving blocks for more information)


Endermen are neutral unless provoked by a player or mob attacking them, or by a player looking them in the eyes (or the midsection of the body) from up to 64 blocks away. If provoked, endermen open their mouths and begin to shake angrily; they also make loud, lengthy, threatening sounds while being stared at. If the player continues to maintain eye contact, the enderman does not run, although it may teleport away. Once the player stops looking at the enderman, it runs toward the back of the player to attack, although it ceases if hit by another player or mob.[1] An aggravated enderman may also teleport to the location of a player or mob up to 32 blocks away (orthogonally).

Endermen can step up one full block without having to jump.

Endermen are damaged by melee attacks, water, lava, fire, splash water bottle, and rain, though not when standing in a filled cauldron. They may teleport away when they take damage from any of these sources (1♥ every half second for water and rain, 1♥ for splash water bottles), continuing to do so until they find a dry location. They also teleport if they take damage from other sources, such as suffocation, fire, lava, poison, or the wither effect. Ranged attacks are ineffective against endermen, as they simply teleport away before the projectile hits.

Endermen pursue the player until they are either killed or distracted by exterior elements, such as rain, fire, or sunlight (though they do not take damage from sunlight like undead mobs). During rain or daybreak, they teleport away to underground locations, such as caves. An enderman (whether neutral or aggravated) in a player's vicinity prevents the player from sleeping in a bed at night as if any hostile mob were nearby. If the player is already asleep in a bed, it is possible for an enderman to teleport on it and knock the player off, although the player continues sleeping.

Endermen are not provoked when looked at through transparent blocks, while wearing a carved pumpkin or while under the invisibility effect.

Endermen attempt to kill endermites spawned from the use of ender pearls, with a detection range of up to 64 blocks. They do not attack endermites spawned through any other means, such as spawn eggs.

When an enderman is under the Invisibility effect, the enderman's eyes are still visible, similar to invisible spiders and phantoms.


Each teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). It then seeks downward from the chosen destination, regardless of distance, until the block below is made of a movement-blocking material. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination. Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, with a few exceptions such as a carpet that is not above a block made of a movement-blocking material, lily pads, and snow layers stacked 10 blocks deep or more, as their materials are not flagged as blocking movement even though the blocks themselves do so. Endermen do not teleport to waterlogged blocks.

Endermen always attempt to teleport upon taking damage. Most ordinary melee attacks are successful, but the enderman usually teleports a few blocks behind the player when hit, if there is space behind the player. Endermen cannot normally be attacked with projectiles (including splash potions of harming), as they always teleport away just before being hit, unless they are in a boat or minecart. However, they do not teleport if positive potions are thrown at them, including splash potions of Regeneration and Strength, though this is also true with potions of poison. If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen in Java Edition with a projectile, though arrows may simply bounce off, dealing no damage on occasion. When teleporting due to damage, an enderman can make up to 64 attempts to teleport.

If it is raining and there are no caves nearby, or on Superflat worlds, endermen frantically teleport around the map, taking damage until the rain stops, they find cover, or they die.

An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. This does not occur in Bedrock Edition.[2]

Endermen do not teleport in the daytime if on soul sand unless they are damaged. They also do not teleport if attacked on their legs or by wolves, as wolves attack at the legs. Endermen also rarely teleport when fighting other mobs, such as iron golems.

They play a sound exclusively at the teleportation destination.[3]

Moving blocks[edit]

Enderman (holding Grass Block).pngEnderman (holding Sand).pngEnderman (holding Cactus).pngEnderman (holding TNT).pngEnderman (holding Dandelion).png

Endermen have a unique ability to pick up, carry, and set down certain block types. They silently[4] pick up blocks in a 4×4×3 region horizontally centered on the enderman and vertically at the same level as the enderman itself. One side effect of this is that an enderman cannot pick up blocks in a completely flat area. Endermen drop the block they are holding upon death as an item, though they do not visually let go of the block when dying.[5][6] If an enderman is holding a block, they are unable to despawn. Enderman cannot place their blocks onto Bedrock and on entities.

Endermen can pick up the following blocks:

Data packs can change this list by modifying the minecraft:enderman_holdable block tag.‌[Java Edition only]

When carrying a block, the enderman may randomly silently[7] place it in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.

While endermen may breach walls, bridge fences, break redstone circuitry, and even construct golems by removing or placing blocks, they can also potentially set off explosions and kill themselves if they place a block of TNT on a power source. However, none of these actions are ever intentional and are completely random if they occur.

One can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState NBT data. For example, to summon an enderman holding Netherrack with no AI where the player is standing:

/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"netherrack"}}


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Enderman vwoops??entity.enderman.ambientsubtitles.entity.enderman.ambient??16
Enderman dies??entity.enderman.deathsubtitles.entity.enderman.death??16
Enderman hurts??entity.enderman.hurtsubtitles.entity.enderman.hurt??16
Enderman cries out??entity.enderman.staresubtitles.entity.enderman.stare???
Enderman vwoops[8]??entity.enderman.screamsubtitles.entity.enderman.ambient[8]??16
Enderman teleports??entity.enderman.teleportsubtitles.entity.enderman.teleport??16

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Endermanenderman entity.minecraft.enderman

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Endermanenderman 38entity.enderman.name

Entity data[edit]

See also: Chunk format

Endermen have entity data associated with them that contains various properties.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider.15GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob


Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs



Java Edition Beta
?At first, when Notch was still designing the endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, they would have to face a consequence for that action.[9]
July 28, 2011Notch described that enderman would be peaceful, unless you looked straight at them, then they would rush in to attack whenever you broke the gaze.[10][11][12][13]
August 26, 2011In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls.
1.8Pre-releaseEnderman Revision 1.png The enderman has been officially introduced.
Endermen are able to pick up any full block, including bedrock and spawners.
Endermen have green eyes and emit black smoke, they also have zombie sounds as a placeholder.
releaseEnderman.png The enderman eye color has been changed from green to purple.
Endermen now emit portal particles, rather than smoke.
Endermen can no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also can no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block.
September 20, 2011Notch indicated the block carrying was horrible and needed to be nerfed.
Java Edition
1.0.0Beta 1.9 PrereleaseBefore this update, endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs and other ranged attacks do not hit them due to the fact that they teleport away before impact.
Enderman now teleport away and become neutral if they are in water.
Endermen can no longer pick up any block, they are limited to certain blocks.
Beta 1.9 Prerelease 3Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[14] Because of this, endermen have been modified in this update to have 20 hearts instead of 10.
Beta 1.9 Prerelease 4Endermen now have a realm of their own: the End, where they spawn frequently.
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime.
RC1Before the Sound Update, endermen used the sound effects of zombies as a place holder. Then, in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. The noises are actually a person saying "Hi" and "What's up" backward and distorted.[15][16]
1.3.112w22aThe enderman's behavior has been modified slightly. Now, the enderman stops in front of the player. When the player swings their sword, the enderman now teleports behind the player.
Enderman now stalk the player when aggravated.
1.4.212w38aThe enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman. are no longer provoked when attacked by the player in creative mode.
1.814w06aEndermen can now pathfind as a result of their update to the new AI system.
Endermen now teleport after being damaged by any damage source, including suffocation damage.
14w11aEndermen now walk slightly faster.
Endermen can now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. This was reverted in 14w28a.
Endermen are naturally aggressive toward endermites.
14w17aEndermen are no longer hostile to non-pearl spawned endermites.
14w28aEndermites are no longer spawned from endermen.
1.915w31aEndermen now remain aggravated toward the player despite being in contact with water.
Endermen now drop the block they are holding when killed.
Endermen now have an animation when attacking.
1.1016w20aEndermen can now spawn in the Nether.
Endermen can now pick up netherrack.
1.1116w32aThe entity ID has been changed from Enderman to enderman.
16w35aEndermen are now dealt 1♥ damage by splash water bottles.
1.1620w06aThe sounds of endermen are now heard at a shorter range.
Endermen now spawn in soul sand valleys and warped forests.
20w07aEndermen can now pick up nylium, roots, and fungi variants.
Endermen no longer pick up netherrack.
20w18aEndermen prevent other endermen from spawning nearby in warped forests.
20w22aEndermen no longer despawn when holding a block.
1.16.2Pre-release 1Endermen no longer place their held blocks onto bedrock blocks.
Pre-release 2Endermen no longer place their held blocks on entities.
Pocket Edition Alpha
0.9.0build 1Enderman BE.png Added endermen.
build 2Endermen now have sounds.
Endermen now teleport out of the way of projectiles.
build 8The enderman's attack strength is now the same as in Java.
0.12.1build 10Endermen now avoid water.
0.14.0build 1Endermen now drop the block they are holding when killed.
0.15.0build 1Endermen can now spawn in the Nether.
Enderman can now pick up netherrack.
0.16.2Endermen are now quicker, to match the Java and Console versions.
Pocket Edition
1.0.0alpha now drop ender pearls when killed.
Endermen now spawn in the End.
Bedrock Edition
1.2.0?Endermen no longer shake with rage while aggravated.
On death, endermen now drop the block they were holding.
1.16.0beta now spawn in soul sand valleys and warped forests.
Endermen can now pick up nylium, roots, and fungi variants.
Endermen no longer pick up netherrack.
Legacy Console Edition
TU5CU1 1.0 Patch 1Enderman.png Added endermen.
TU14 1.04 Endermen now open their mouths and shake when provoked.
Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player.
TU43CU33 1.36 Patch 13Endermen can now spawn in the Nether, and can now pick up netherrack.
New Nintendo 3DS Edition
0.1.0Enderman BE.png Added endermen.


Issues relating to "Enderman" are maintained on the bug tracker. Report issues there.


  • It is widely believed that the sounds endermen make are backwards, distorted human sounds such as "Hi" and "What's up." However, the developers have stated that this is just speculation.[17]
  • Notch claimed in public that the enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[18]
  • The collective noun for a group of endermen is "a haunting of endermen," as stated by Dinnerbone.[19] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of endermen." In the fourth Minecraft novel Minecraft: The End, the collective term used by endermen themselves is "an End of endermen".
  • Switching to spectator mode and taking an enderman's point of view adds a shader that inverts colors, suggesting that they see the End as an island of blue cobblestone (as end stone is a yellowish version of cobblestone with inverted colors) in a white sky, with white pillars, white endermen with green eyes and a white ender dragon, also with green eyes. They also see cobblestone as end stone.
  • The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. Because the two textures do not line up perfectly, forcing an enderman to look straight up causes its eyes to turn blank white.
  • The enderman teleportation sound also plays when a player teleports using an ender pearl[Bedrock Edition only] or chorus fruit.
  • Endermen are the only mobs that naturally spawn in all three dimensions.
  • Endermen don't actually need to teleport away from projectiles because they are immune to projectiles, demonstrable by trapping an Enderman in a boat and shooting projectiles at it.
  • The Enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height.
    • Additionally, there is an Enderman "spirit" that makes the user vulnerable to damage by water, as are regular Endermen.


In other media[edit]

Minecraft: Story Mode[edit]

Super Smash Bros. Ultimate[edit]