Ender Dragon

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Ender Dragon
Health points

200 (Heart.svg × 100)

Attack strength

Peaceful: 0 (Empty Heart.svg)
Easy: 6 (Heart.svgHeart.svgHeart.svg)
Normal: 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Hard: 15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Breath attack: 6 (Heart.svgHeart.svgHeart.svg) after a half-second
Exploding fireball attack: 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) after a half-second


The End

First appearances

See History


First: 12,000
Subsequent: 500

Internal ID

JE: 63
BE: 53

Entity ID


The ender dragon is a versatile boss mob that appears in the End, and is the first boss mob to be added to Minecraft.


Initial spawning

A single ender dragon spawns naturally in the End, immediately as the first player enters the dimension. It will spawn on any difficulty, including Peaceful, but will be unable to directly harm a player with its body in Peaceful difficulty (although it will still fire Ender charges).


This image shows how you can arrange end crystals to respawn the Ender Dragon.

Players can re-spawn the ender dragon once the fight is completed, by placing four (or fewer) end crystals atop the exit portal, one on each side.


The /summon ender_dragon command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase tag (for instance by issuing /summon ender_dragon ~ ~ ~ {DragonPhase:0}) will create a normal ender dragon, but it will have no health bar since the bar is managed by the End's dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (X:0, Z:0), the dragon will first fly to the center before resuming normal behavior (see #Behavior).


Once defeated, the ender dragon will slowly ascend and begin to appear tattered, while having beams of light spontaneously erupting from its body. It will then explode and drop 12,000 experience (10 drops of 960 experience, one drop of 2400), enough to bring a player from level 0 to level 78. Subsequent ender dragons (ones re-spawned via the end crystals) only drop 500 experience.

It will also activate the exit portal, and drop a dragon egg onto the top. This portal is found at X=0 and Z=0 on the surface of the island. The dragon egg is only dropped by the first dragon, and never by subsequent dragons.

Every dragon kill will also create an End gateway portal within 75-100 blocks of the exit portal, up to a maximum of 20.


The dragon "bathing" endermen with its acid breath attack.

The dragon has four main states of behavior:

  • Circling - the dragon begins in this state. When circling, the dragon will circle outside the ring of pillars if end crystals remain, or inside the ring of pillars if not. As crystals are destroyed, the chances of it switching to another state are increased.
  • Strafing - the dragon will fly towards a target player within 64 blocks of the portal. When it is within 64 blocks, it will fire an ender charge and resume circling. If a player destroys an end crystal, the dragon will immediately switch to this state to fire an ender charge at them.
  • Charging - the dragon will fly rapidly towards the target player's position at the start of the charge, then resume circling whether or not the player was actually hit.
  • Perching - the dragon flies towards the empty portal (approaching from the side opposite the player if possible) and lands on the highest block of (X:0,Z:0). The dragon is immune to arrows in this state; any arrows that hit the dragon will bounce off and be on fire. After 1.25 seconds, if a player is within 20 blocks of the portal, the dragon will roar and use its breath attack for 3 seconds, damaging players similarly to a lingering Potion of Harming. If no player is near the portal within 5 seconds, the dragon will charge at a player within 150 blocks. After four consecutive breath attacks, or if it does not find a player within 150 blocks, the dragon will take off and begin circling again. If cumulative damage taken while perched exceeds 50 (Heart.svg × 25), it will take off and reset the damage accumulator. The accumulator is not reset if the dragon does not take enough damage.

The purple clouds emitted from the ender dragon's breath attack can be collected in an empty bottle to obtain Dragon's Breath.

Whenever the dragon finds itself less than 10 blocks or greater than 150 blocks to its current target, it will attempt to choose a new target. When damaged it will target a point just behind itself, causing it to turn away and choose a new target.

The dragon is not hostile towards any other entities except the player. However, other mobs may turn hostile to the ender dragon if struck. Any entities hit by the dragon's wings will be dealt 5 (Heart.svgHeart.svgHalf Heart.svg) damage (10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) damage if hit by its head) and thrown into the air, sometimes to fatal heights or even off the island. Neither of these effects are applied for 12 second after the dragon takes damage.

If it takes fatal damage, the ender dragon will fly to within 10 blocks of the portal before actually dying, unless it is over 150 blocks away or inside blocks. When the dragon is respawned, a series of explosions resets the obsidian pillars, iron bars, and end crystals.

The dragon can pass through all blocks, destroying most types. Blocks not destroyed are those that naturally generate on the central End island and those that are intended to be indestructible:

The green hitboxes of the Ender Dragon.

The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is periodically healed by nearby end crystals, indicated by a white beam connecting the dragon and the crystal. Destroying an end crystal while the ender dragon is being healed by it will cause the ender dragon to take 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) damage. The ender dragon can only take damage from explosions and player based damage. The ender dragon takes 14 normal damage when hit in any part that is not its head. Suffocation cannot be used, as the ender dragon will destroy most blocks it comes into contact with and doesn't take suffocation damage otherwise.

By using the F3+B shortcut, the dragon's bounding box appears, though the dragon can not be damaged at just any spot in this large volume. Eight green hitboxes also appear, which indicate the locations on the dragon where it can be damaged: the tail, body, head and wings.

Ender charge

Ender Charge
Ender Acid Fire Charge.png
Internal ID

JE: 26
BE: 79

Network ID

JE: 93

Entity ID


The ender dragon will periodically fire ender charges while strafing. Ender charges are special fireballs that cannot be deflected, and do no damage on impact, except that they emit purple clouds similar to a lingering Potion of Harming II. Like the dragon's close-ranged breath attack, these clouds can also be collected in a bottle to obtain Dragon's Breath. In Console Edition, charges come from the sky rather than the dragon itself.

Fireballs fired by ender dragons also have entity data associated with them that define various properties of the entity. Their entity ID is dragon_fireball.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  direction: List of 3 doubles. Should be identical to Motion.

    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read

    •  power: List of 3 doubles that acts like direction but without resistance

Data values

See also: Chunk format

Ender dragons have entity data associated with them that contain various properties of the mob. Their entity ID is ender_dragon.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

    •  DragonPhase: A number indicating the dragon's current state. Valid values are: 0=circling, 1=strafing (preparing to shoot a fireball), 2=flying to the portal to land (part of transition to landed state), 3=landing on the portal (part of transition to landed state), 4=taking off from the portal (part of transition out of landed state), 5=landed, performing breath attack, 6=landed, looking for a player for breath attack, 7=landed, roar before beginning breath attack, 8=charging player, 9=flying to portal to die, 10=hovering with no AI (default when using the /summon command).


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

The End.Defeat the Ender DragonEnter the end exit portal.YesPS4YesWii U, Switch40GBronze
PS3, PSVitaGold

You Need a MintCollect dragon's breath in a glass bottleYesYesYesWii U, Switch30GSilver

The End... Again...Respawn the ender dragonYesYesYesWii U, Switch30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Free the EndGood luckThe EndKill the ender dragon.minecraft:end/kill_dragon
The Next GenerationHold the Dragon EggFree the EndGet the dragon egg in your inventory.minecraft:end/dragon_egg
The End... Again...Respawn the ender dragon.Free the EndSummon an ender dragon using ender crystals.minecraft:end/respawn_dragon
You Need a MintCollect dragon's breath in a glass bottle.Free the EndGet a bottle of dragon's breath in your inventory.minecraft:end/dragon_breath



June 18, 2011Originally, dragons were a possible planned mob, hinted at by Notch during the Spider Jockey update.
He also mentioned that dragon lairs may be an addition in the video description of this video They remained a potential work-in-progress until the Ender Dragon was announced.
June 18, 2011Notch has stated in the past that if dragons are added, they will not be mountable as it would put too much pressure on SMP servers.
September 1, 2011Notch stated that "dragons will be added eventually."
October 7, 2011Notch revealed the existence of the Ender Dragon.
October 10, 2011Notch released a video showing a small clip of the End that also shows the Ender Dragon fly into the top of the frame. Brightened version here
October 12, 2011In a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."[2]
Notch stated in a twitter post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.[1]
Official release
1.0.0 Beta 1.9-pre4 The name "ender dragon" was first made known through a tweet by Notch reading "raqreqentba", which could be decoded using the ROT13 cypher, translating to "enderdragon".[3]
Added Ender Dragon. The Ender Dragon existed in the code, mostly functional, however the dragon had not been enabled ingame yet and players were unable to damage it. Certain mods would allow the spawning of the Ender Dragon, but again, no physical interactions were available.
Beta 1.9-pre5 Added the ability for players to damage Ender Dragons. They required mods or a mob-spawner to be brought into the game however. The ender dragon's health was changed to 1 (Half Heart.svg) to test its new death animation.
Beta 1.9-pre6 Officially implemented Ender Dragons into the game. This includes a single Ender Dragon as a boss battle, spawning naturally when the player first enters the End.
April 28, 2012Jeb mentioned that he wouldn't be adding any more boss mobs until he makes the Ender Dragon "more fun first". Despite this, the Wither was added before any major changes were made to the Ender Dragon.
1.3.1 Fixed the bug where after being damaged once, Ender Dragons would do no contact damage.
Experience drop reduced from 20,000 to 12,000
1.4.2 12w34b "Boss Health" now says "Ender Dragon".
1.4.2 Before this update, Ender Dragon used the same damage sound from the Player. Ender Dragons now have their own sound.
1.5 Fixed a bug where swords take no damage when used on the Ender Dragon.
1.5.1 13w11a Before this snapshot, the gamerule mobGriefing doesn't prevent the Ender Dragon from destroying blocks when they fly through them. Now, mobGriefing from the /gamerule command prevents the Ender Dragon from destroying blocks at their sight.
2013 Music Update A music track now accompanies the Ender Dragon boss fight.
1.8 14w20a The Ender Dragon no longer breaks barriers.
1.9 15w31a Revamped boss fight to be similar to the console version.
No longer destroys iron bars.
15w32a Dragon fireballs now give off Ender Acid particles upon exploding and no longer light ground on fire
Dragon charge/knockback attack is back
Dragon wings now damage the player, prevent side and back melee attacks when the dragon lands on the portal
Dragon breath now shoots out farther.
Dragon will now immediately charge at you after finishing the ender acid attack.
Ender acid attack now goes around the whole portal.
Dragon will not stop attacking from single hits.
Will now fly back to portal before finishing the death animation.
No longer takes damage from snowballs, eggs, or other attacks that normally do no damage.
15w32b When fatally damaged, flies to the portal and dies rather than resetting to 1 (Half Heart.svg) and landing.
15w33a Wings no longer deal damage while the Ender Dragon is landed.
Is now immune to arrows while landed.
No longer destroys end portal blocks, end portal frame blocks, or end gateway blocks.
Breath attack lasts longer.
Fireball attack is now more or less equivalent to a Lingering Potion of Harming II.
15w33c Respawned dragons now drop 500 experience.
Respawning the dragon will also respawn the pillars and end crystals.
15w44b Respawning ender dragons now requires placing 4 end crystals near the exit portal.
15w49a No longer travels through portals.
No longer rides rideable entities such as minecarts or boats.
No longer affected by status effects.
1.11 16w32a The entity ID is changed from EnderDragon to ender_dragon.
The fireball's entity ID is changed from DragonFireball to dragon_fireball.
16w35a Hitboxes of the damageable portions of the ender dragon are now visible using F3+B.
16w40a Tags xTile, yTile, zTile, inTile and inGround were removed from the dragon fireball entity data.
The life tag is no longer used for anything, but still saved/read.
16w43a The ender dragon is now able to draw from its own loot table.
Pocket Edition
1.0 build 1 Added the ender dragon.
build 5 The ender dragon now goes to the nearest end crystal.
1.1 build 1 The entity ID is changed from dragon to ender_dragon.
Legacy Console Edition
TU9CU11.0Patch 1Added the ender dragon with new attacks (dragon's breath & ender charges).


Issues relating to “Ender Dragon” are maintained on the issue tracker. Report issues there.


  • Name tags cannot be used on an ender dragon.
  • The ender dragon's hitbox is larger than the ender dragon itself, causing players to be pushed away from it.
  • If you kill a summoned dragon in the Overworld or Nether, it will not create a portal, nor an egg.
  • In spectator mode, you cannot view the perspective of the ender dragon, unlike any other mob.
  • Using F3+B to show hitboxes reveals that the ender dragon's head rotation faces in the opposite direction to that which its real head faces. This is also why the ender dragon faces the wrong way when set in a monster spawner.
  • Ender dragons, when spawned in the Overworld, will fly to coordinates x=0 and z=0 and dive at the ground.


  • On Reddit, Notch referred to the ender dragon as a she, and suggested her name to be "Jean?" in the same manner he called the Player "Steve?".[4]
    • Dinnerbone later stated that he thinks the name is officially "Jean?"[5]
    • The Xbox avatar item 'Ender Dragon Pet' has the description 'A cuter, friendlier version of his bigger, less playful Minecraft sister.'- revealing that the ender dragon is female.
  • Before it was textured, Notch reported that he was afraid to texture it as it was a complicated model.[6] In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and wrote a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack.[7][8]
    • Notch joked about how Minecraft was "going next gen" when deadmau5 mentioned this.[9]
  • Notch has uploaded a video showing why ender dragons will not spawn in the main world, as they would destroy any block they come into contact with.[10]
    • On Reddit, Notch explained why ender dragons destroy matter.[11]



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