End Portal Frame
Partial (does not block light)
|Catches fire from lava||
dec: 120 hex: 78 bin: 1111000
The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates end portal blocks in a 5×5 square border, without the corners. Each end portal block generates facing inwards, with a 10% chance of containing an eye of ender.
Each Stronghold only contains one end portal, On the Java and Bedrock Editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Legacy Console Edition, there is only one portal per world, so only 12 are generated.
There is an extremely low chance (10-12 or 10-10% or One in a Trillion) for all twelve end portal frames to be filled in strongholds.
Using eyes of Ender on end portal blocks inserts them to the top of the blocks if it is not inserted previously.
End portal frames have a front facing which faces the player when placed. Although the facing is almost invisible (one can only distinguish 2 rotations of end portal frames), all end portal frame blocks must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frame blocks have eyes of Ender inserted, the portal will activate, replacing the inner 3×3 space with end portal blocks.
End portal blocks will output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
End portals emit a light level of 1.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||(Plays when fallen on from a height)||Blocks||0.75||0.5||16|
||(Plays when adding eye of ender)||?||?||?||16|
The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block is actually facing, but if the block isn't facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame won't activate.
Direction vectors for the blocks are the following:
- 0: To the south
- 1: To the west
- 2: To the north
- 3: To the east
0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an eye of ender inserted.
|Name||Default value||Allowed values||Description|
|eye||If true, the portal frame block contains an eye of ender.|
|facing||The direction of the end portal frame block.|
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.
|1.0.0||Beta 1.9 Prerelease 3||Added the End Portal, with has a light blue texture with transparent patches.|
|The End Portal is measured a full block high.|
|The End Portal emits a light at level 15.|
|Some blocks in the stronghold frame have a 'cracked' texture to them, arranged in a cross-like grass or spiderweb's texture, rather than like a block. A player can use an eye of ender to 'repair' them to the full version of the block.|
|Although the End Portal cannot be mined, an explosion will cause the block to drop.|
|The item form of the End Portal does not have a tooltip.|
|Beta 1.9 Prerelease 4||The End Portal now has a dark green and yellow texture. The unrepaired version is visually 13⁄16 of a block high, and the repaired version sits a full block high with the addition of a 3⁄16-block-high ender eye in its middle.|
|The End Portal now emits its light of level 1.|
|The End Portal can no longer be broken with TNT.|
|1.3.1||12w23a||The End Portal is now available in the creative inventory and with the pick block option, with the tooltip 'End Portal'.|
|1.6.1||13w18a||The End Portal now gives off a redstone signal based on whether there is an Eye of Ender in it.|
|1.13||17w47a||"The End Portal" has now been renamed to "End Portal Frame".|
|Prior to The Flattening, this block's numeral ID was 120.|
|1.14||18w43a||The textures of end portal frames have now been changed.|
|19w03c||End portal frames now use correct cullface arguments.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added end portals, using the Beta 1.9 Prerelease 3 texture from Java.|
|build 4||The textures of end portals have now been changed from the Beta 1.9 Prerelease 3 texture to the Beta 1.9 Prerelease 4 texture.|
|End portals are now available in the creative inventory.|
|0.12.1||build 11||End portals now rotate based on the direction they are placed.|
|1.0.0||alpha 0.17.0.1||Added the End, with some eye of enders filling it up.|
|1.10.0||beta 220.127.116.11||The textures of end portals have now been changed.|
|Legacy Console Edition|
|TU7||CU1||1.0||Patch 1||Added end portal frames.|
|TU9||End portal frames can now be used to access the End.|
|PlayStation 4 Edition|
|1.90||The textures of end portal frames have now been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added end portal frames.|
- When an end portal block is broken after being activated, the portal itself will not be deactivated.
- When broken, these blocks make the same breaking noise as glass blocks.
- The end portal block is visible from underneath even though the portal itself invisible.