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End Rod

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End Rod
End Rod JE2 BE2.png



Yes (14)

Blast resistance



Any tool




Yes (64)



Catches fire from lava




Data values

dec: 208 hex: D0 bin: 11010000

Namespaced ID


End rods are decorative light sources that emit white particles.

Natural generation[edit]

End rods generate naturally all over end cities. They may spawn upright on the outside of towers, and they may spawn sideways inside of towers.


End rods can be obtained by any tool or block.

They will drop as an item when water or lava flows over them‌[Java Edition only].


Ingredients Crafting recipe
Blaze Rod +
Popped Chorus Fruit



End rods in various positions on purpur blocks.

End rods are primarily used as light sources and decoration. They can be placed on any surface of any block, including other End rods. They will not break if their supporting block is broken. Gravity-affected blocks like sand or gravel will not break if they fall onto an End rod oriented vertically, but will break on a rod oriented horizontally. End rods can be pushed and pulled by pistons, no matter the orientation.

Inside some end city towers, they are positioned so the player may use them to climb the tower, similar to a spiral staircase.


Steve wearing End Rod.pngAlex wearing End Rod.png

While a end rod cannot be equipped in the head slot in Survival mode, equipping it using commands will cause it to appear like a unicorn horn.


End rods emit a light level of 14 (same as torches), and will therefore melt snow layers and ice within a 2-block radius.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Block breaking block.wood.hit subtitles.block.generic.hit Blocks 0.5 0.25 16
Block broken block.wood.break subtitles.block.generic.break Blocks 0.8 1.0 16
Block placed block.wood.place subtitles.block.generic.place Blocks 0.8 1.0 16
Footsteps block.wood.step subtitles.block.generic.footsteps Blocks 1.0 0.15 16
No subtitle block.wood.fall (Plays when fallen on from a height) Blocks 0.75 0.5 16

Data values[edit]

Block data[edit]

In Bedrock Edition, end rods use the following data values:

DV Description
0 Facing down
1 Facing up
2 Facing north
3 Facing south
4 Facing west
5 Facing east

Block states[edit]

Java Edition:

Name Default value Allowed values Description
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the purple end.


Java Edition
1.915w31aEnd Rod JE1 BE1.png Added end rods.
15w38aHeight of the end rod, when placed sideways, has now been changed from 0.5625 of a block to 0.625, now matching its model.
The end rod can no longer be stepped up onto without jumping.
15w44bAdded crafting recipe for end rods.
1.1317w47aPrior to The Flattening, this block's numeral ID was 198.
1.1418w43aEnd Rod JE2 BE2.png The texture of end rods has now been changed.
19w03cEnd rods will now use correct cullface arguments, and a redundant face was deleted.[needs testing]
Pocket Edition
1.0.0alpha Rod JE1 BE1.png Added end rods.
Bedrock Edition
1.10.0beta Rod JE2 BE2.png The texture of end rods has now been changed.
1.13.0beta rods with data value 6 are converted into light blocks.
Legacy Console Edition
TU46CU361.38Patch 15End Rod JE1 BE1.png Added end rods.
PlayStation 4 Edition
1.90End Rod JE2 BE2.png The texture of end rods has now been changed.
New Nintendo 3DS Edition
1.7.10End Rod JE1 BE1.png Added end rods.


Issues relating to "End Rod" are maintained on the bug tracker. Report issues there.


  • If placed on a mob's head using commands, end rods will rotate so that they look like the horn of a unicorn. They can also be placed on the player's head via the replaceitem command.


See also[edit]