End Portal Frame

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End Portal
End Portal Frame.png
End Portal Frame (Repaired).png

Partial (doesn't block light)


Yes, 1

Blast resistance







Yes (64)





Data value

dec: 120 hex: 78 bin: 1111000



An end portal frame[Java and Legacy Console editions only] (or end portal[Bedrock Edition only]) is a block which resembles end stone with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.


The end portal blocks, like bedrock, are indestructible in Survival or Adventure mode. It can only be obtained by accessing the creative inventory or commands.

Natural generation[edit]

End Portal generation design

The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates end portal blocks in a 5×5 square border, without the corners. Each end portal block generates facing inwards, with a 10% chance of containing an eye of ender.

Each Stronghold only contains one end portal, On the Java and Bedrock Editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Console Edition, there is only one portal per world, so only 12 are generated.

There is an extremely low chance (10-12 or 10-10%) for all twelve end portal frames to be filled in strongholds.


Using eyes of Ender on end portal blocks inserts them to the top of the blocks if it is not inserted previously.

End portal frames have a front facing which faces the player when placed. Although the facing is almost invisible (one can only distinguish 2 rotations of end portal frames), all end portal frame blocks must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frame blocks have eyes of Ender inserted, the portal will activate, replacing the inner 3×3 space with end portal blocks.

In the end the end portal blocks will teleport entities back to the overworld, so entering an activated end portal in the end will make the entity travel to the overworld instead.


End portal blocks will output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.

Light source[edit]

End portals emit a light level of 1.

Data values[edit]

Block data[edit]

See also: Data values

The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block is actually facing, but if the block isn't facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame won't activate.

Direction vectors for the blocks are the following:

  • 0: To the south
  • 1: To the west
  • 2: To the north
  • 3: To the east

0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an eye of ender inserted.

Block states[edit]

See also: Block states
Name Value Description
If true, the portal frame block contains an eye of ender.
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
A naturally-generated portal frame will have all blocks 'facing' inward,
for example, the northern three blocks will all face south, and so on.
Only the block receiving the final eye of ender is required to be facing correctly; to activate the portal.



This page would benefit from the addition of an image.
Please remove this notice once you've added a suitable image to the article. The specific instructions are: Add the inventory sprite of End Portal Frames to File:InvSprite.png
Java Edition
1.0.0 Beta 1.9 Prerelease 3 Filled End Portal Frame Revision 1.png End portal frames originally used a light blue texture with transparent patches, measured a full block high, and emitted light at level 15.
End Portal Frame (Cracked)-Pre 1.9 Pre-release 4.png Some blocks in the stronghold frame would have a 'cracked' texture to them, arranged in a cross like grass or spiderweb's texture, rather than like a block. A player could use an eye of ender to 'repair' them to the full version of the block.
Although the block could not be mined, an explosion would cause the block to drop. The item form of the block had no tooltip.
Beta 1.9 Prerelease 4 End Portal Frame.png End Portal Frame (Repaired).png The End portal frame now has a dark green and yellow texture. The unrepaired version is visually 1316 of a block high, and the repaired version sits a full block high with the addition of a 316-block-high ender eye in its middle.
The End Portal now emits its light at level 1, and can no longer be broken with TNT.
1.3.1 12w23a The End Portal is available in the Creative inventory or with the pick block option, with the tooltip 'End Portal'.
1.6.1 13w18a The End Portal now gives off a redstone signal based on whether there is an Eye of Ender in it.
1.13 17w47a Name changed to end portal frame.
Prior to The Flattening, this block's numeral ID was 120.
Pocket Edition Alpha
0.9.0 build 1 Added the End Portal Frames.
build 4 The End Portal is now available in the creative inventory.
0.12.1 build 11 The End Portal now rotates based on the direction they were placed.
Legacy Console Edition
TU7CU11.0Patch 1Added End Portal Frames.
TU9End Portal Frames can now be used to access the End.
New Nintendo 3DS Edition
0.1.0 Added End Portal Frames.


Issues relating to "End Portal Frame" are maintained on the bug tracker. Report issues there.


  • When an end portal block is broken after being activated, the portal itself will not be deactivated.
  • When broken, these blocks make the same breaking noise as glass blocks.
  • An interesting feature of the end portal frame (and the monster spawner, barrier, and slime block) is that they are transparent in their rendering only - unlike most other transparent blocks, they can have torches and redstone placed on them, will suffocate mobs, and more.