End Portal Frame
Partial (doesn't block light)
dec: 120 hex: 78 bin: 1111000
The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates end portal blocks in a 5×5 square border, without the corners. Each end portal block generates facing inwards, with a 10% chance of containing an eye of ender.
Each Stronghold only contains one end portal, On the Java and Bedrock Editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Console Edition, there is only one portal per world, so only 12 are generated.
There is an extremely low chance (10-12 or 10-10%) for all twelve end portal frames to be filled in strongholds.
Using eyes of Ender on end portal blocks inserts them to the top of the blocks if it is not inserted previously.
End portal frames have a front facing which faces the player when placed. Although the facing is almost invisible (one can only distinguish 2 rotations of end portal frames), all end portal frame blocks must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frame blocks have eyes of Ender inserted, the portal will activate, replacing the inner 3×3 space with end portal blocks.
End portal blocks will output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
End portals emit a light level of 1.
The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block is actually facing, but if the block isn't facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame won't activate.
Direction vectors for the blocks are the following:
- 0: To the south
- 1: To the west
- 2: To the north
- 3: To the east
0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an eye of ender inserted.
|Name||Default value||Allowed values||Description|
|eye||If true, the portal frame block contains an eye of ender.|
|facing||The direction of the end portal frame block.|
The opposite from the direction the player faces while placing the block.
A naturally-generated portal frame will have all blocks 'facing' inward,
for example, the northern three blocks will all face south, and so on.
Only the block receiving the final eye of ender is required to be facing correctly; to activate the portal.
|This page would benefit from the addition of an image.|
Please remove this notice once you've added a suitable image to the article. The specific instructions are: Add the inventory sprite of End Portal Frames to File:InvSprite.png
|1.0.0||Beta 1.9 Prerelease 3||End portal frames originally used a light blue texture with transparent patches, measured a full block high, and emitted light at level 15.|
|Some blocks in the stronghold frame would have a 'cracked' texture to them, arranged in a cross like grass or spiderweb's texture, rather than like a block. A player could use an eye of ender to 'repair' them to the full version of the block.|
|Although the block could not be mined, an explosion would cause the block to drop. The item form of the block had no tooltip.|
|Beta 1.9 Prerelease 4||The End portal frame now has a dark green and yellow texture. The unrepaired version is visually 13⁄16 of a block high, and the repaired version sits a full block high with the addition of a 3⁄16-block-high ender eye in its middle.|
|The End Portal now emits its light at level 1, and can no longer be broken with TNT.|
|1.3.1||12w23a||The End Portal is available in the Creative inventory or with the pick block option, with the tooltip 'End Portal'.|
|1.6.1||13w18a||The End Portal now gives off a redstone signal based on whether there is an Eye of Ender in it.|
|1.13||17w47a||Name changed to end portal frame.|
|Prior to The Flattening, this block's numeral ID was 120.|
|Upcoming Java Edition|
|1.14||19w03c||End portal frames now use correct cullface arguments.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added the End Portal Frames, using the Beta 1.9 Prerelease 3 texture from Java Edition.|
|build 4||The End Portal is now available in the creative inventory. Plus, its texture was changed from the Beta 1.9 Prerelease 3 texture to the Beta 1.9 Prerelease 4 texture.|
|0.12.1||build 11||The End Portal now rotates based on the direction they were placed.|
|1.0.0||alpha 0.17.0.1||Added the End, with some eye of enders filling it up.|
|Legacy Console Edition|
|TU7||CU1||1.0||Patch 1||Added End Portal Frames.|
|TU9||End Portal Frames can now be used to access the End.|
|New Nintendo 3DS Edition|
|0.1.0||Added End Portal Frames.|
- When an end portal block is broken after being activated, the portal itself will not be deactivated.
- When an end portal block is placed, it will act like bedrock and it cannot be broken in gamemodes besides Creative mode.
- When broken, these blocks make the same breaking noise as glass blocks.
- An interesting feature of the end portal frame (and the spawner, barrier, and slime block) is that they are transparent in their rendering only - unlike most other transparent blocks, they can have torches and redstone placed on them, will suffocate mobs, and more.