|Can generate in
Yes, when an ender dragon is killed.
A new end gateway generates near the edge of the main island each time the ender dragon is defeated. On the main island, a maximum of twenty gateways can be generated for each world, arranged in a circular fashion around the island at Y-level 75, at a distance of 96 blocks (regardless of angle) away from the center (0,0) in random order. Killing the ender dragon after twenty gateways are generated does not cause additional gateways to generate.
|Positions of generation|
|x:96 y:75 z:0|
|x:91 y:75 z:29|
|x:77 y:75 z:56|
|x:56 y:75 z:77|
|x:29 y:75 z:91|
|x:0 y:75 z:96|
|x:-29 y:75 z:91|
|x:-56 y:75 z:77|
|x:-77 y:75 z:56|
|x:-91 y:75 z:29|
|x:-96 y:75 z:0|
|x:-91 y:75 z:-29|
|x:-77 y:75 z:-56|
|x:-56 y:75 z:-77|
|x:-29 y:75 z:-91|
|x:0 y:75 z:-96|
|x:29 y:75 z:-91|
|x:56 y:75 z:-77|
|x:77 y:75 z:-56|
|x:91 y:75 z:-29|
An additional end gateway generates in the outer End regions after activating one at the main island. These gateways generate at any Y-level above 30, and always generate above a block of End Stone. Gateway generation is determined as follows: The game first attempts to locate a point of generation exactly 1024 blocks from the center (0,0). If no land is found at this point, the game attempts to find a point closer to the central end island (at any distance greater than 512 blocks). If this search also turns up negative, the game then searches for the closest point greater than a distance of 1024 blocks and generate the end gateway there. This method can be used to control end gateways and manipulate their generation in the outer islands.
Exit Gateways also generate randomly among the outer islands. These teleport the player back to the location of the original obsidian platform at the central island, though it does not regenerate the platform.
A magenta beam shoots out vertically from the top and bottom of the gateway when it is generated. The beam disappears after 10 seconds. When an entity enters the gateway, the gateway emits the beam for 2 seconds.
The bedrock arrangement prevents the player from entering the gateway directly. Throwing an ender pearl or flying with an elytra straight into the end gateway block teleports the player to the outer End islands. Players can also access the inside of an end gateway by constructing a water channel leading into it and sprint-swimming through the channel and into the gateway,[Java and Bedrock editions only] or by suffocation prevention.[Java Edition only] Any entity that moves into the end gateway block also is teleported. Entities riding on another entity (e.g. pigs and minecarts) are unable to be teleported until they dismount. Another way is to place a trapdoor on the gateway while standing on a solid block to force the player to crawl.
Once the gateway is activated, another end gateway generates in the outer end islands near to where the player is teleported; this gateway teleports the player back to the original gateway, providing a way to return to the main island.
The position where the player or entity lands after teleporting is determined by a systematic algorithm: the gateway searches for a full block (which isn't bedrock), starting from the north-west corner at the topmost height (Y=255) within a 5 block radius around the gateway block (shown as the gold block in the image on the right). If there is a block at that position, then the entity is teleported onto that block. If there is no block, then the next position along the Z-axis is searched (shown as the lapis lazuli block in the image on the right). This continues along each column in an 11 × 11 area at the same Y-level with the exception of blocks above, below, or directly adjacent (including diagonals) to the gateway block. If there are no blocks, it moves one Y-level down and repeats the sequence from the north-west corner again. It continues doing this until every height is checked, and if there are no blocks within any of these points it always teleports the entity exactly two blocks above the gateway block.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Remote Getaway||Escape the island||Free the End||Throw an ender pearl through or walk into an End gateway.|
|1.9||July 05, 2015||End gateways were previewed during MINECON 2015.|
|At the time, end gateways were structured in the shape of small cubes.|
|15w31a||Added end gateways.|
|End gateways now take on their modern roughly octahedral shape.|
|15w33a||The texture and rendering of the end gateway block has now been changed.|
|The beam to use a separate texture from the beacon beam has now been changed.|
|1.11||16w39a||End gateways now generate randomly throughout the End outer islands, that return the player to the obsidian platform on the central island.|
|End gateways now emit magenta beams (previously yellow) when teleporting entities.|
|1.0.0||alpha 0.17.0.1||Added end gateways.|
|Legacy Console Edition|
|TU46||CU36||1.38||Patch 15||Added end gateways.|
- If an end gateway is broken (e.g. in creative), players can still enter the gateway on the other end. This teleports the player to the broken portal, which does not regenerate.
- Once an end gateway generates on the main island, the corresponding gateway in the outer islands can generate, even if the player has not yet entered the portal on the main island, or the section of the outer islands has already generated without the gateway.
- Using the exitportal tag and the
/setblockcommand it is possible to create a gateway portal in the Overworld and program it to go to a location.
A gateway generated above an end city.