End Portal Frame

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End Portal Frame
End Portal Frame JE2 BE2.png
End Portal Frame (Eye) JE2 BE2.png
Renewable

No

Stackable

Yes (64)

Tool

None

Blast resistance

3,600,000

Hardness

-1

Luminant

Yes (1)

Transparent

Partial (does not block light)

Flammable

No

Catches fire from lava

No

An end portal frame[a] is a block that resembles end stone with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.

Occurrence[edit]

Natural generation[edit]

End Portal generation design

The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates end portal blocks in a 5×5 square border, without the corners. Each end portal block generates facing inward, with a 10% chance of containing an eye of ender.

Each stronghold contains one end portal. On the Java and Bedrock editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Legacy Console Edition, there is only one portal per world, so 12 end portal blocks are generated.

There is an extremely low chance (10-12 or 10-10% or One in a Trillion) for all twelve end portal frames to be filled in strongholds.

The chart below shows the probability of having each number of eyes of ender filled in (Some values may be rounded).

End Portal Frame Generation
Frames filled Probability (%) Probability ≥ (%) Probability (1 in __) Probability ≥ (1 in __)
0 28.243 100 3.54 1
1 37.66 71.76 2.66 1.39
2 23.013 34.1 4.35 2.93
3 8.523 11.09 11.7 9.02
4 2.1308 2.564 46.9 39
5 0.3788 0.4329 264 231
6 0.04911 0.0541 2,036 1,848
7 0.004677 0.0050018 21,381 19,993
8 0.0003248 0.0003248 307,882 307,882
9 1.6038*10^-5 1.6038*10^-5 6,235,191 6,235,191
10 5.346*10^-7 5.346*10^-7 187,055,743 187,055,743
11 1.08*10^-8 1.08*10^-8 9,259,259,259 9,259,259,259
12 10^-10 10^-10 1,000,000,000,000 1,000,000,000,000

Obtaining[edit]

The end portal blocks, like bedrock, are indestructible in Survival or Adventure mode. It can be obtained only by accessing the creative inventory or commands.

Usage[edit]

Info[edit]

Using eyes of ender on end portal blocks inserts them to the top of the blocks if it is not inserted previously.

An end portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of end portal frames), all end portal frame blocks must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frame blocks have eyes of Ender inserted, the portal activates, replacing the inner 3×3 space with end portal blocks.

In the End the end portal blocks teleport entities back to the Overworld, so entering an activated end portal in the end transports the entity to the overworld instead.

Block loot[edit]

Namespaced IDSourceDrops
Default
HardcodedEnd Portal FrameNothing (100%)

Redstone[edit]

End portal blocks output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.

Light source[edit]

End portals emit a light level of 1.

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
?BlocksPlacing eye of enderblock.end_portal_frame.fill?? ? 16
Block brokenBlocksBreaking the blockblock.glass.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.glass.fallNone[sound 1]0.50.7516
Block breakingBlocksMining the blockblock.glass.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksPlacing the blockblock.glass.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.glass.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

SoundDescriptionNamespaced IDVolumePitch
?Breaking the blockdig.glass? 0.8
?Falling on the block with fall damagefall.glass? ?
?Mining the blockhit.glass? 0.5
?Jumping from the blockjump.glass? ?
?Falling on the block without fall damageland.glass? ?
?Walking on the blockstep.glass? ?
?Placing the blockuse.glass? ?

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
End Portal Frameend_portal_frame block.minecraft.end_portal_frame

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
End Portalend_portal_frame 120tile.end_portal_frame.name

Block data[edit]

The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block actually faces, but if the block isn't facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame does not activate.

Direction vectors for the blocks are the following:

  • 0: To the south
  • 1: To the west
  • 2: To the north
  • 3: To the east

0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an eye of ender inserted.

Block states[edit]

Java Edition:

Name Default value Allowed values Description
eyefalsefalse
true
If true, the portal frame block contains an eye of ender.
facingnortheast
north
south
west
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.
end_portal_eye_bit00
1
If the portal frame block contains an eye of ender.

History[edit]

Java Edition
1.0.0Beta 1.9 Prerelease 3Filled End Portal Frame JE1 BE1.png Added the End Portal.
The End Portal has a light blue texture with transparent patches.
The End Portal is measured a full block high.
The End Portal emits a light at level 15.
End Portal Frame (Cracked)-Pre 1.9 Pre-release 4.png Some blocks in the stronghold frame have a 'cracked' texture to them, arranged in a cross-like grass or cobweb's texture, rather than like a block. A player can use an eye of ender to 'repair' them to the full version of the block.
Although the End Portal cannot be mined, an explosion causes the block to drop.
End Portal Frame (item) JE1.png The item form of the End Portal is completely flat.
The item form of the End Portal does not have a tooltip.
Beta 1.9 Prerelease 4End Portal Frame JE1 BE1.png End Portal Frame (Eye) JE1 BE1.png The End Portal now has a dark green and yellow texture. The unrepaired version is visually 1316 of a block high, and the repaired version sits a full block high with the addition of a 316-block-high eye of ender in its middle.
The End Portal now emits its light of level 1.
The End Portal can no longer be broken with TNT.
End Portal Frame (item) JE2.png The texture of the End Portal item has been changed.
1.3.112w23aThe End Portal is now available in the creative inventory and with the pick block option, with the tooltip 'End Portal'.
End Portal Frame (item) JE3.png The End Portal now renders correctly as an item.
1.6.113w18aThe End Portal now gives off a redstone signal based on whether there is an eye of ender in it.
1.1317w47a"End Portal" has now been renamed to "End Portal Frame".
Prior to The Flattening, this block's numeral ID was 120.
1.1418w43aEnd Portal Frame JE2 BE2.png End Portal Frame (Eye) JE2 BE2.png The textures of end portal frames have now been changed.
19w03cEnd portal frames now use correct cullface arguments.
Pocket Edition Alpha
0.9.0build 1Filled End Portal Frame JE1 BE1.png End Portal Frame (Cracked)-Pre 1.9 Pre-release 4.png Added end portals, using the Beta 1.9 Prerelease 3 texture from Java.
build 4End Portal Frame JE1 BE1.png End Portal Frame (Eye) JE1 BE1.png The textures of end portals have now been changed from the Beta 1.9 Prerelease 3 texture to the Beta 1.9 Prerelease 4 texture.
End portals are now available in the creative inventory.
0.12.1build 11End portals now rotate based on the direction they are placed.
Pocket Edition
1.0.0alpha 0.17.0.1Added the End, with some eye of enders filling it up.
Bedrock Edition
1.10.0beta 1.10.0.3End Portal Frame JE2 BE2.png End Portal Frame (Eye) JE2 BE2.png The textures of end portals have now been changed.
Legacy Console Edition
TU7CU11.0Patch 1End Portal Frame JE1 BE1.png End Portal Frame (Eye) JE1 BE1.png Added end portal frames.
TU9End portal frames can now be used to access the End.
1.90End Portal Frame JE2 BE2.png End Portal Frame (Eye) JE2 BE2.png The textures of end portal frames have now been changed.
New Nintendo 3DS Edition
0.1.0End Portal Frame JE1 BE1.png End Portal Frame (Eye) JE1 BE1.png Added end portal frames.

Issues[edit]

Issues relating to "End Portal Frame" are maintained on the bug tracker. Report issues there.

Notes[edit]

  1. Known as End Portal Frame in Java Edition and End Portal in Bedrock Edition.