End Portal Frame

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End Portal
End Portal Frame.png
End Portal Frame (Repaired).png


Partial (doesn't block light)


Yes, 1

Blast resistance







Yes (64)





Data value

dec: 120 hex: 78 bin: 1111000



An end portal frame (or end portal in the Java[until 1.13] and Pocket Editions) is a block which resembles end stone with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.

Obtaining[edit | edit source]

The end portal blocks are indestructible, except by using creative mode or cheats.

Natural generation[edit | edit source]

End Portal generation design

The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates end portal blocks in a 5×5 square border, without the corners. Each end portal block generates facing inwards, with a 10% chance of containing an eye of ender.

Each Stronghold only contains one end portal, On the Java and Pocket Editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Console Edition, there is only one portal per world, so only 12 are generated.

There is an extremely low chance (1 in 1,000,000,000,000 (1 trillion)) for all twelve end portal frames to be filled in strongholds.

Usage[edit | edit source]

Using eyes of ender on end portal blocks inserts them to the top of the blocks. Once an eye of ender has been inserted in all 12 blocks, the end portal will activate and the player can pass through to access the End.

End portals blocks have a front, which must face inward if you are to build a working End Portal.

If you build and add the eyes to an End Portal in the End you can get home through it.

Redstone[edit | edit source]

End portal blocks will output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.

Light source[edit | edit source]

End portals emit a light level of 1.

Data values[edit | edit source]

Block data[edit | edit source]

See also: Data values

The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block is actually facing, but if the block isn't facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame won't activate.

Direction vectors for the blocks are the following:

  • 0: To the south
  • 1: To the west
  • 2: To the north
  • 3: To the east

0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an eye of ender inserted.

Block state[edit | edit source]

See also: Block states
Name Value Description

If true, the portal frame block contains an eye of ender.

The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
A naturally-generated portal frame will have all blocks 'facing' inward,
for example, the northern three blocks will all face south, and so on.
Only the block receiving the final eye of ender is required to be facing correctly; to activate the portal.

Video[edit | edit source]

History[edit | edit source]

Official release
1.0.0 Beta 1.9-pre3 End Portal Frame-Pre 1.9 Pre-release 4.png End portal frames originally used a light blue texture with transparent patches, measured a full block high, and emitted light at level 15.
End Portal Frame (Cracked)-Pre 1.9 Pre-release 4.png Some blocks in the stronghold frame would have a 'cracked' texture to them, arranged in a cross like grass or spiderweb's texture, rather than like a block. A player could use an eye of ender to 'repair' them to the full version of the block.
Although the block could not be mined, an explosion would cause the block to drop. The item form of the block had no tooltip.
Beta 1.9-pre4 End Portal Frame.png End Portal Frame (Repaired).png The End portal frame now has a dark green and yellow texture. The unrepaired version is visually 1316 of a block high, and the repaired version sits a full block high with the addition of a 316-block-high ender eye in its middle.
It now emits its light at level 1, and can no longer be broken with TNT.
1.3.1 12w23a The End Portal is available in the Creative inventory or with the pick block option, with the tooltip 'End Portal'.
1.6.1 13w18a The End Portal now gives off a redstone signal based on whether there is an Eye of Ender in it.
1.13 17w47a Name changed to end portal frame.
Pocket Edition Alpha
0.9.0 build 1 Added the End Portal Frames.
build 4 The End Portal is available in the creative inventory.
0.12.1 build 11 Now rotate based on the direction they were placed.
Legacy Console Edition
TU7CU11.0Patch 1Added End Portal Frames.
TU9End Portal Frames can now be used to access the End.

Issues[edit | edit source]

Issues relating to “End Portal Frame” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • When an end portal block is broken after being activated, the portal itself will not be deactivated.
  • When broken, these blocks make the same breaking noise as glass blocks.
  • An interesting feature of the end portal frame (and the monster spawner, barrier, and slime block) is that they are transparent in their rendering only - unlike all other transparent blocks, they can have torches and redstone placed on them, conduct a redstone current, will suffocate mobs, and more.
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