|It has been suggested that the contents of this page be split into "The End" and "The End (biome)". |
The topics presented on this page may be diverse enough to warrant distinct pages.
Reason: we don't lump all the overworld biomes onto the overworld page, so why should we here?
- 1 Accessing
- 2 Environment
- 3 Generation
- 4 Biomes
- 5 Technical information
- 6 Achievements
- 7 Advancements
- 8 History
- 9 Issues
- 10 Trivia
- 11 Gallery
- 12 References
To access the End, the player must go through the process of finding a stronghold using eyes of ender, finding the portal room, and activating the end portal in the end portal room. The room consists of a 5x5 square of end portal frames, with the corners cut out, making a total of 12. The portal hangs over a lava pool, with a staircase leading up to it. A silverfish spawner sits on top of the staircase.
The player can activate the portal by placing 12 eyes of ender into the 12 portal frames. Once all the eyes of ender are placed, the portal activates and emits a loud roar. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including bedrock or another portal frame, and replace them with the end portal blocks that teleport entities into the end dimension. Upon jumping into the portal, the player immediately arrives in the End along with any prior entities that may have teleported.
The End consists of one large island surrounded at a distance by many smaller islands, all mainly comprised of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the void.
- Beds cause an explosion 25% stronger than TNT and cause fires when one attempts to use them, as they do in the Nether. (Villagers, if somehow brought in, can still use it safely).
- Lava has the same flow speed and distance in the End as in the Overworld.
- Compasses are unable to find the original spawn point, as spawn points cannot be set within the End.
- Clocks are unable to determine the position of the sun and moon, as there is no day-night cycle in the End, therefore going haywire.
- Nether portals cannot be activated by the player in the End (although they can be placed through commands or external programs and editors).
- Fire burns indefinitely on bedrock, but does not naturally spread onto other blocks of bedrock, as with netherrack.
- Water color is purple.[Bedrock Edition only]
All players begin their exploration of the End with the main island. Unlike Nether portals, entering the end portal instantly teleports the player to the End, giving no time to back out. Upon arrival in the End, the player materializes on a 5×5×1 obsidian platform with 3 layers of air blocks above it. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an ender pearl to reach the island. It will always generate centered on the coordinates (100, 48, 0) with the player facing west.
Once the player enters the End, the only way back is to die or defeat the ender dragon. The dragon spawns naturally and flies around above ten towers of obsidian arranged in a circle around the central fountain, which fills up at the end of the battle. On top of each tower lies an end crystal, some of which are protected by cages of iron bars. These crystals heal the dragon, but can be destroyed by hitting it (even with a snowball). Destroying the crystal while the dragon is healing will damage the dragon.
Once defeated, the dragon flies to the exit portal at (0, 64, 0), rises into the sky and disintegrates, with bright beams of light flashing from its body. It then explodes, drops up to 70 levels worth of experience orbs, activate the exit portal, and generate one end gateway portal, giving the player access to the End's outer islands. Atop the portal lies four torches and the dragon egg. After killing the dragon, it can be respawned an unlimited number of times by placing four end crystals on the sides of the exit portal. Every time the player respawns and slays the dragon, another gateway portal is generated, up to a maximum of 20; however, respawned dragons do not drop another egg. Additionally, respawned dragons drop less experience.
Once the player enters the exit portal, the "end poem" is displayed, therefore "completing" the game. The player then respawns wherever their spawn is set in the Overworld, and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space of or above the platform are destroyed and replaced with obsidian and air blocks.
The End's outer islands are much more interesting and diverse than the main island. When a player enters one of the gateway portals that generate after killing the dragon, they are instantly teleported over the 1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the bedrock blocks, but can also be entered by placing water and swimming through. There are other ways of getting to the outer islands, such as flying the 1000 blocks with elytra and firework rockets (assuming the player already has an elytra), making a redstone spaceship, or even possibly making a one-thousand-block-long bridge; however these ways of crossing the void are extremely inefficient. In the Legacy Console Edition, the inner and outer islands are surrounded by barriers, meaning the only way to get through islands is through the end gateway.
The outer islands vary in size. There are occasional “mini islands” in the gaps between the larger ones, generally with nothing on them (occasionally they generate end gateways). The larger islands can also vary in size, but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via ender pearls.
These outer islands generate infinitely[Java and Bedrock editions only], topped with a forest of chorus trees that may be harvested for its fruit, and perhaps flowers to grow it at home. The player may find end cities and ships on these islands, which hold extremely valuable loot, including the elytra and the dragon head.
The End is home to three naturally occurring mobs:
- Endermen spawn naturally throughout the entire dimension.
- The ender dragon spawns once naturally on the central island, but can be respawned by placing 4 end crystals on each side of the exit portal.
- Shulkers appear within end cities on the outer islands and do not respawn once killed.
Other mobs, excluding bosses, may be sent into the End through an end portal.
|Central island||The center of the End is a large, asteroid-like island composed entirely of end stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which are usually thin and small.|
|Outer islands||The outer end islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands". Generated structures such as End cities and End ships spawn here, along with chorus trees. The player can be taken to the end islands through the End gateway.|
|Obsidian pillar||Obsidian pillars, also known as obsidian spikes or obsidian towers, are generated structures in the End that are made of obsidian, with a single bedrock block and an end crystal on top of each pillar. They have circular forms.|
|Obsidian platform||The obsidian platform is a 5 by 5 square of obsidian that is generated once a player enters the End. (Note that if the obsidian is destroyed, or if a block is placed on top of it, when the player enters the End, the obsidian is restored and any blocks on top of it are replaced with air.)|
|Exit portal||The exit portal (also known as the end fountain) is a structure that enables the player to return to the Overworld, activated upon the defeat of the ender dragon.|
|End gateway||End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands and teleport the player back to the center island.|
|End city||End cities are skyscraper-like structures found on the outer islands of the End. They are inhabited by shulkers and hold among the most valuable loot in the game.|
|End ship||End ships are common floating structures that are often generated alongside end cities. They are the only places where the elytra and the dragon head can be legitimately obtained.|
|Chorus tree||Chorus trees are tall, coral-like blocks that spawn vastly throughout the outer islands. They are composed of chorus plants and chorus fruit. Similar to bamboo and sugar cane, breaking one part causes all plants above the tree to break.|
|I||Has a different ID as an inventory item.|
|D||Use the item's Damage field to define its durability.|
|S||Requires additional data from the saved game's Data array to fully define the block.|
|B||Requires additional data in the item's Damage field to fully define the inventory item.|
|N||Requires additional data in the item's NBT data to fully define the inventory item.|
|E||Requires a block entity to store additional data.|
|Red||Cannot be legitimately obtained. Only available using the |
|Light Blue||Cannot be obtained as an item. (Can only be placed using block-placement commands such as |
|Blue||Available in the Creative mode inventory by item list.|
|Purple||Available in Creative mode by block picking.|
|Teal||Can be obtained by trading with villagers or in the Creative mode inventory.|
|Green||Only available by having Enchanted tools or in the Creative mode inventory.|
|Lime Green||Only available by having Enchanted tools or via use of |
Naturally generated includes blocks that are created through the world seed.
These blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.
|50||32||wall_torch||Wall torch S|
|119||77||end_portal||End portal E|
These blocks are generated as part of end cities, but only when the "generated structures" option is on.
|54||36||chest||Chest S E|
|82||52||ender_chest||Ender chest S E|
|95||5F||purple_stained_glass||Purple stained glass S B|
|117||75||brewing_stand||Brewing stand I S E|
|204||CC||purpur_double_slab||Purpur double slab|
|206||CE||end_stone_bricks||End stone bricks|
dec: 9 hex: 9 bin: 1001
This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in the End. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the ender dragon, the obsidian pillars, the end crystals, the 5×5 spawn platform, the exit portal and the 20 central end gateways. Large amounts of endermen spawn in this biome. Most of the End's structure is provided by the dimension itself rather than the biome. It does not rain or snow in this biome, unlike the other low temperature biomes. The outer islands in the End can be accessed using the end gateway portal after the ender dragon has been defeated. If the biome is used for a superflat world, the sky appears nearly black, and only endermen spawn at night.
Small End Islands
dec: 40 hex: 28 bin: 101000
This biome generates as part of the outer islands of the End, and consists of the empty expanse between the larger islands, populated only by smaller, circular islands.
dec: 41 hex: 29 bin: 101001
This biome generates as part of the outer islands of the End, forming the gradual slope from the hilltops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not.
dec: 42 hex: 2A bin: 101010
dec: 43 hex: 2B bin: 101011
|Dimension||Namespaced ID||Numeric ID|
The End is saved in the same way normal worlds are, in the
DIM1 subdirectory of the world save.
Deleting the DIM1 directory resets the End, including all player-made changes.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|The End?||Locate the End||Enter an end portal.||Yes||PSVita||Yes||Yes||20G||Bronze|
|The End.||Defeat the Ender Dragon||Enter the end exit portal.||Yes||PS4||Yes||Yes||40G||Bronze|
|You Need a Mint||Collect dragon's breath in a glass bottle||Have a dragon's breath bottle in your inventory||Yes||Yes||Yes||Yes||30G||Silver|
|The End... Again...||Respawn the ender dragon||Yes||Yes||Yes||Yes||30G||Silver|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||Yes||Yes||Yes||Yes||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|The End?||Enter the End Portal||Eye Spy||Enter the End dimension.|
|The End||Or the beginning?||—||Enter the End dimension.|
|Free the End||Good luck||The End||Kill the ender dragon.|
|The Next Generation||Hold the Dragon Egg||Free the End||Have a dragon egg in your inventory.|
|Remote Getaway||Escape the island||Free the End||Throw an ender pearl through or walk into an End gateway.|
|The End... Again...||Respawn the Ender Dragon||Free the End||Summon an ender dragon using ender crystals.|
|You Need a Mint||Collect dragon's breath in a glass bottle.||Free the End||Have a bottle of dragon's breath in your inventory.|
|The City at the End of the Game||Go on in, what could happen?||Remote Getaway||Enter an End city.|
|Sky's the Limit||Find Elytra||The City at the End of the Game||Have a pair of elytra in your inventory.|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||The City at the End of the Game||Move a vertical distance of 50 blocks with the levitation effect applied.|
|June 14, 2009||Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don’t know yet."|
|Java Edition Indev|
|0.31||January 6, 2010||map type called "Floating". It generated floating islands full of terrain based on the selected map theme. Falling from these islands meant death, as the "surface" was covered in bedrock. Map types were later removed in Infdev.|
|Java Edition Beta|
|May 19, 2011||Sky Dimension. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld.|
|July 30, 2011||Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen - some players petitioned Mojang to have the mob renamed "Far Landers", a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End".|
|October 6, 2011||Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender", and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct." However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.|
|October 7, 2011||Notch tweeted the first image of the End and the ender dragon flying overhead.|
|October 10, 2011||Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. "Brightened version here" – via YouTube.|
|October 12, 2011||The original concept of the Sky Dimension was officially rebranded as "the End."|
|Several years later, Jeb explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun – now everything is evenly lit unless you’ve got a torch."|
|1.0.0||Beta 1.9 Prerelease 4||Added the End. The End portal now functions to access it.|
|An ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.|
|1.3.1||12w23a||Added end portal frames to the creative inventory.|
|12w25a||The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.|
|2013 Music Update||Ambient music track added for the End.|
|1.8||14w17a||The End's biome name is now "The End" instead of "Sky".|
|1.9||15w31a||A set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the end crystals.|
|The exit portal is pre-generated, but without the dragon egg and portal blocks.|
|Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.|
|Added End cities and End ships that generate in the outer islands.|
|15w32c||The beacons in End ships have been replaced with pumpkins.|
|15w33c||Replaced pumpkin in End ships with a hopper containing a book written by Searge in it.|
|15w41a||Replaced the hopper and book with a pair of elytra in an item frame.|
|16w07b||Removed the cages that were protecting the crystals during the dragon fight.|
|pre1||Re-added cages, which now protect the crystals of some of the shorter obsidian pillars.|
|1.11||16w39a||Maps now work in the end.|
|Added return portals, which can be found randomly throughout the islands.|
|1.13||18w06a||The outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island.|
|18w07a||Phantoms now spawn in the End.|
|18w09a||Phantoms no longer spawn in the End.|
|18w19a||Renamed The End - Floating island to Small End Islands.|
|Renamed The End - Medium island to End Midlands.|
|Renamed The End - High island to End Highlands.|
|Renamed The End - Barren island to End Barrens.|
|pre5||Changed the biome ID |
|Changed the biome ID |
|Changed the biome ID |
|Changed the biome ID |
|Changed the biome ID |
|1.0.0||alpha 0.17.0.1||Added the End.|
|Legacy Console Edition|
|TU9||CU1||1.00||Patch 1||Added the End. Obsidian pillars are generated in a spiral circling. The bedrock shell of the Exit portal generates when the player enters the End, and is activated when the ender dragon is killed.|
|TU14||1.04||The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.|
|TU46||CU36||1.38||Patch 15||The exit portal is pre-generated, but without the dragon egg and portal blocks.|
|Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.|
|Added end cities and end ships that generate in the outer islands.|
|New Nintendo 3DS Edition|
|1.7.10||Added The End.|
- On Windows 10, the player can set their render distance to a maximum of 72 chunks (1152 blocks) without editing the game files, making the outer islands visible from the main island
The first released screenshot of the End, with an ender dragon visible.
An end crystal.
The exit portal.
Chorus trees and endermen on an outer End island.
An end ship drifts into the infinite void.
A big end city with a ship.
A map in the end.
The edge of an island, with a chorus tree growing on it.
Obsidian pillars, chorus plants and an end city generated within close proximity in the Far Lands.
Artificial Village in The End.