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The End (biome)

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The End is a biome used to generate the End dimension. There are five variants in the biome family.

Description[edit]

This biome is exclusive to the End dimension. End stone is the only block to generate beside those found in structures. Endermen are the only mobs to spawn naturally. The terrain is almost completely flat and consists of separate islands floating in the void.

Variants[edit]

The End[edit]

This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in the End. The End central island is generated at the center of this circle, surrounded by emptiness all the way to the edge of the biome. Most of the End features are exclusive to here, including the ender dragon, the obsidian pillars, the end crystals, the 5×5 spawn platform, the exit portal, and the 20 central end gateways. Only endermen spawn in this biome, but at much higher rates than the Overworld. There is no weather or daylight cycle in the biome, like the Nether. End gateway portals generate after the ender dragon has been defeated. If the biome is used for a superflat world, the sky appears nearly black, no exit portal generates and endermen are the only mobs to spawn at night. In Java Edition, this is the biome that occupies the least part of the map in the game: a circular radius of 1000 blocks, making it cover 3.5 billionths of the entire dimension, even less than the modified jungle edge in the Overworld. In Bedrock Edition, this biome is instead the biggest, as it is used to generate the whole dimension.

MobSpawn chanceGroup size
Hostile category
Enderman10104


End Highlands[edit]

End Highlands
End Highlands.png
Type

N/A

Rarity

N/A

Temperature

0.5

Structures

End city
Chorus trees
End gateways

Blocks

End stone
Chorus Plant
Chorus Flower

Information icon.svg
This feature is exclusive to Java Edition.

This biome generates as part of the outer islands of the End, forming the hilltops of each island. This is the only biome where chorus trees can grow. End cities also generate here.

End highlands use the same mob spawning chances as the end.

End Midlands[edit]

End Midlands
End Midlands.png
Type

N/A

Rarity

N/A

Temperature

0.5

Structures

End city
End gateways

Blocks

End stone

Information icon.svg
This feature is exclusive to Java Edition.

This biome generates as part of the outer islands of the End, forming the gradual slope from the hilltops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not.

End midlands use the same mob spawning chances as the end.

End Barrens[edit]

End Barrens
End Barrens.png
Type

N/A

Rarity

N/A

Temperature

0.5

Structures

End gateways

Blocks

End stone

Information icon.svg
This feature is exclusive to Java Edition.

This biome generates as part of the outer islands of the End, forming the outer edges of end midlands and highlands, with steep cliffs below the edge. Neither end cities nor chorus trees can generate in this biome.

End barrens use the same mob spawning chances as the end.

Small End Islands[edit]

Small End Islands
Small End Islands.png
Type

N/A

Rarity

N/A

Temperature

0.5

Structures

End gateways

Blocks

End stone

Information icon.svg
This feature is exclusive to Java Edition.

This biome generates as part of the outer islands of the End and consists of the empty expanses between the larger islands, populated only by smaller, cone-shaped islands.

Small end islands use the same mob spawning chances as the end.

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
The Endthe_end biome.minecraft.the_end
End Highlandsend_highlands biome.minecraft.end_highlands
End Midlandsend_midlands biome.minecraft.end_midlands
End Barrensend_barrens biome.minecraft.end_barrens
Small End Islandssmall_end_islands biome.minecraft.small_end_islands

Bedrock Edition:

NameNamespaced IDNumeric ID
[No displayed name]the_end 9

History[edit]

Java Edition
1.0.0Beta 1.9 Prerelease 4Added the End. The End portal now functions to access it.
1.3.112w25aThe End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
2013 Music UpdateAmbient music track added for the End.
1.814w17aThe End's biome name is now "The End" instead of "Sky."
1.915w31aAdded infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
1.1318w06aThe outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island.
18w19a"The End - Floating island" has been renamed to "Small End Islands."
"The End - Medium island" has been renamed to "End Midlands."
"The End - High island" has been renamed to "End Highlands."
"The End - Barren island" has been renamed to "End Barrens."
pre5The biome ID sky has been changed to the_end.
The biome ID sky_island_low has been changed to small_end_islands.
The biome ID sky_island_medium has been changed to end_midlands.
The biome ID sky_island_high has been changed to end_highlands.
The biome ID sky_island_barren has been changed to end_barrens.
Pocket Edition
1.0.0alpha 0.17.0.1Added the End.
Legacy Console Edition
TU9CU1 1.00 Patch 11.0.1Added the End.
TU14 1.04 The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
TU46CU36 1.38 Patch 15Outer islands have been added to the End, which are separated from the central island by an invisible wall.
New Nintendo 3DS Edition
1.7.10Added the End.