The End

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A view of the central End island. The ender dragon can be seen flying around the towers.
Part of the outer islands of the End. An end city and an end ship are visible.

The End is a dark, space-like dimension floating in the void.


An activated End Portal found in a stronghold.

To access the End, the player must go through the process of finding and activating the end portal, found within a stronghold.

An activated end portal will allow the player to enter the End immediately.

The player can create one by obtaining 12 eyes of ender and inserting them into 12 end portal frames, which are both found in the creative inventory. Making a portal out of end portal frames from the creative inventory will still function the same as a normally generated one.


The End consists of one large island surrounded at a distance by many smaller outer islands, all mainly comprised of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing, but the void.

The starless sky and the void of the End are both composed of a blank, static pattern. The day-night cycle is absent in the End, similar to the Nether, being replaced by a constant dim light.

Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions:

Central island[edit]

All players will begin their exploration of the End on the central island. They will appear at X=100, Y=49, Z=0, facing west (negative X) on top of a 5×5×1 obsidian platform with 3 blocks of air above it, generated either on or within the island, or at a relatively small distance from it.

Once one enters the End, the only way out is to defeat the ender dragon, or die. The dragon will spawn naturally and fly around above a number of obsidian pillars arranged in a circular fashion around 0,0. On top of each pillar lies an end crystal, some protected by cages of iron bars.

Once defeated, the dragon will explode, drop up to 70 levels worth of experience orbs, activate the exit portal and create a gateway portal. Atop the exit portal lies a dragon egg. After slaying the ender dragon, it can be respawned an unlimited number of times by placing four end crystals upon the exit portal. Every time you respawn and slay the dragon, another gateway portal will be generated, up to a maximum of 20; however, it will not drop another dragon egg.

A render of the inner and outer islands.

When the player enters the exit portal, the "end poem" will be displayed afterwards, telling the player that they have basically "completed" the game. The player will then re-spawn in the Overworld and may return to the End through the same portal; the End will remain in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5x5x3 space above the platform will be destroyed and replaced with air blocks.

Outer islands[edit]

When the player enters one of the gateway portals that generate, they are instantly teleported over the 1000 block void to the outer End islands. These gateway portals can only be entered through the use of ender pearls, due to the one block tall gap between the bedrock blocks.

These outer islands generate infinitely, topped with a forest of chorus trees that may be harvested for its fruit. One may find end cities on these islands, which are inhabited by shulkers. End ships may generate alongside the cities, and hold highly valuable loot, including the elytra and the dragon head.


The End is home to only 3 naturally occurring mobs. Endermen will spawn naturally throughout the entire dimension. The dragon only spawns once naturally on the central island, but can be respawned by placing 4 end crystals on each side of the exit portal. Shulkers appear only on the outer islands, within end cities, and do not respawn once killed. Other mobs, excluding bosses, may be sent into the End through an End portal.

EndermanFace.png ShulkerFace.png Enderdragon Face.png
Enderman Shulker Ender Dragon


I Has a different ID as an inventory item.
D Use the item's Damage field to define its durability.
S Requires additional data from the saved game's Data array to fully define the block.
B Requires additional data in the item's Damage field to fully define the inventory item.
N Requires additional data in the item's NBT data to fully define the inventory item.
E Requires a block entity to store additional data.
Red Cannot be legitimately obtained. Only available using the /give command or via inventory editors.
Light Blue Cannot be obtained as an item. (Can only be placed using block-placement commands such as /setblock or /fill.)
Blue Available in the Creative mode inventory by item list.
Purple Available in Creative mode by block picking.
Teal Can be obtained by trading with villagers or in the Creative mode inventory.
Green Only available by having Enchanted tools or in the Creative mode inventory.
Lime Green Only available by having Enchanted tools or via use of /give or inventory editors, but unobtainable in the Creative mode inventory.
Gray Unused data.


Naturally generated[edit]

Naturally generated includes blocks that are created through the world seed.

Icon Dec Hex Name Block
0 0 minecraft:air Air
Bedrock.png 7 7 minecraft:bedrock Bedrock
Obsidian.png 49 31 minecraft:obsidian Obsidian
End Stone.png 121 79 minecraft:end_stone End Stone
Chorus Plant.png 199 C7 minecraft:chorus_plant Chorus Plant
Chorus Flower.png 200 C8 minecraft:chorus_flower Chorus Flower

Naturally created[edit]

These blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.

Icon Dec Hex Name Block
0 0 minecraft:air Air
Bedrock.png 7 7 minecraft:bedrock Bedrock
Obsidian.png 49 31 minecraft:obsidian Obsidian
Torch.png 50 32 minecraft:torch Torch S
Fire.png 51 33 minecraft:fire Fire
End Portal.png 119 77 minecraft:end_portal End Portal E
Dragon Egg.png 122 7A minecraft:dragon_egg Dragon Egg
End Gateway.png 209 D1 minecraft:end_gateway End Gateway


These blocks are generated as part of end cities, but only when the "generated structures" option is on.

Icon Dec Hex Name Block
Obsidian.png 49 31 minecraft:obsidian Obsidian
Chest.png 54 36 minecraft:chest Chest S E
Ender Chest.png 82 52 minecraft:ender_chest Ender Chest S E
Purple Stained Glass.png 95 5F minecraft:stained_glass Purple Stained Glass S B
Brewing Stand.png 117 75 minecraft:brewing_stand Brewing Stand I S E
End Rod.png 198 C6 minecraft:end_rod End Rod
Purpur Block.png 201 C9 minecraft:purpur_block Purpur Block
Purpur Pillar.png 202 CA minecraft:purpur_pillar Purpur Pillar
Purpur Stairs.png 203 CB minecraft:purpur_stairs Purpur Stairs
Purpur Block.png 204 CC minecraft:purpur_double_slab Purpur Double Slab
Purpur Slab.png 205 CD minecraft:purpur_slab Purpur Slab
End Stone Bricks.png 206 CE minecraft:end_bricks End Stone Bricks

Technical information[edit]

The End is saved in the same way normal worlds are, in the DIM1 subdirectory of the world save.

Deleting the DIM1 directory will reset the End, including all player-made changes.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

The End? Locate the End Enter an end portal. Yes PSVita Yes Wii U, Switch 20G Bronze
PS3, PS4 Gold

The End. Defeat the Ender Dragon Enter the end exit portal. Yes PS4 Yes Wii U, Switch 40G Bronze
PS3, PSVita Gold

The End... Again... Respawn the ender dragon Yes Yes Yes Wii U, Switch 30G Silver


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
The End? Enter the End Portal Eye Spy Enter the End dimension. minecraft:story/enter_the_end
The End Or the beginning? Enter the End dimension. minecraft:end/root
Free the End Good luck The End Kill the ender dragon. minecraft:end/kill_dragon
The Next Generation Hold the Dragon Egg Free the End Get a dragon egg in your inventory. minecraft:end/dragon_egg
Remote Getaway Escape the island Free the End Throw an ender pearl through or walk into an End gateway. minecraft:end/enter_end_gateway
The End... Again... Respawn the ender dragon. Free the End Summon an ender dragon using ender crystals. minecraft:end/respawn_dragon
You Need a Mint Collect dragon's breath in a glass bottle. Free the End Get a bottle of dragon's breath in your inventory. minecraft:end/dragon_breath
The City at the End of the Game Go on in, what could happen? Remote Getaway Enter an End city. minecraft:end/find_end_city
Sky's the Limit Find an Elytra The City at the End of the Game Get a pair of elytra in your inventory. minecraft:end/elytra
Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker The City at the End of the Game Have the Levitation effect applied, and move a vertical distance of 50 blocks. minecraft:end/levitate


June 14, 2009 Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don’t know yet."
0.31 January 6, 2010
Added a map type called "Floating." It generated floating islands full of terrain based on the selected map theme. Falling from these islands meant death, as the "surface" was covered in bedrock. Map types were later removed in Infdev.
May 19, 2011
Sky Dimension 1.jpg
Notch tweeted several picture of the third playable dimension, then known as the Sky Dimension. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld.
July 30, 2011 Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen - some players petitioned Mojang to have the mob renamed "Far Landers", a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End".
October 6, 2011 Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender", and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct."[1] However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.[2]
October 7, 2011 Notch tweeted the first image of the End and the ender dragon flying overhead.
October 10, 2011 Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. "Brightened version here" – via YouTube.
October 12, 2011 The original concept of the Sky Dimension was officially rebranded as "the End."
Several years later, Jeb explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun – now everything is evenly lit unless you’ve got a torch."[3]
Official release
1.0.0 Beta 1.9 Prerelease 4 Added the End. The End portal now functions to access it.
An ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.
1.3.1 12w23a Added end portal frames to the creative inventory.
12w25a The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
2013 Music Update Ambient music track added for the End.
1.8 14w17a The End's biome name is now "The End" instead of "Sky".
1.9 15w31a A set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the end crystals.
The exit portal is pre-generated, but without the dragon egg and portal blocks
Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
Added End cities and End ships that generate in the outer islands.
15w32c The beacons in End ships have been replaced with pumpkins.
15w33c Replaced pumpkin in End ships with a hopper containing a book written by Searge in it.
15w41a Replaced the hopper and book with a pair of elytra in an item frame.
16w07b Removed the cages that were protecting the crystals during the dragon fight.
pre1 Re-added cages, which now protect the crystals of some of the shorter obsidian pillars.
1.11 16w39a Maps will now work in the end.
Added return portals, which can be found randomly throughout the islands.
1.13 18w06a The outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island.
18w07a Phantoms now spawn in the End.
18w09a Phantoms will no longer spawn in the End.
Pocket Edition
1.0 alpha Added the End.
Legacy Console Edition
TU9 CU1 1.00 Patch 1 Added the End. Obsidian pillars are generated in a spiral circling. The bedrock shell of the Exit portal generates when you enter the End, but is only activated when the ender dragon is killed.
TU14 1.04 The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
TU46 CU36 1.38 Patch 15 The exit portal is pre-generated, but without the dragon egg and portal blocks
Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
Added end cities and end ships that generate in the outer islands.


Issues relating to "The End" are maintained on the bug tracker. Report issues there.




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