|Block Entity ID||
See Data values
dec: 116 hex: 74 bin: 1110100
|“||Oh, it's more magical than that! It automatically opens up and turns towards players who get close to it. When nobody is around, the book is closed and spins slowly.||„|
|— Notch |
An enchanting table[Java Edition only] or enchantment table[Bedrock and Legacy Console editions only] is a block that allows players to spend their experience point levels to enchant tools, books and armor.
Enchanting tables can be obtained by crafting or mining them. If mined without a pickaxe, it will drop nothing.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
The enchanting table is 3⁄4 blocks high.
The enchanting table's main purpose is to enchant items. The table can enchant all tools, armor and gear except hoes[Bedrock Edition only], shears, flint and steel, carrot on a stick, shield, elytra, lead and horse armor; all of these (excluding leads and horse armor) can instead be enchanted using an anvil and an appropriate enchanted book.
When a bookshelf is placed next to an enchanting table (with one block of air in between) it will increase the maximum enchantment level. There must be 15 bookshelves around the enchanting table in order to obtain the maximum enchantment level of 30. See enchantment mechanics for more specific details.
Enchanting tables emit a light level of 12.[Bedrock Edition only]
Standard Galactic Alphabet
The arcane glyphs that float from bookshelves to the enchanting table and the cryptic runes in the enchanting table's interface are written in the Standard Galactic Alphabet, which is a simple alphabet substitution cipher used in the Commander Keen series of computer games.
The arcane glyphs cannot be seen if "particles" in the video settings is set to "minimal".
The cryptic runes seen in the interface are randomly constructed from the following list of words:
air animal ball beast berata bless cold creature cthulhu cube curse darkness demon destroy dry earth elder elemental embiggen enchant fhtagnbaguette fiddle fire free fresh galvanize grow hot humanoid ignite imbue inside klaatu light limited mental mglwnafh niktu of other phnglui physical range rlyeh scrolls self shorten shrink snuff sphere spirit stale stretch the towards twist undead water wet wgahnagl xyzzy
Three to five words are chosen from the list and appended to each other, then displayed in the Standard Galactic Alphabet. The words chosen are random and are purely cosmetic: they have no relation to the enchantments that will be applied to the item and are not saved on the enchanted item (meaning they will tell you nothing about what the resulting spell will be), and they are only displayed in the enchanting table. They are just decoration for a choice among random enchantments, for each of which only the cost and one of the enchantments is known.
By default, the GUI of an enchanting table is labeled "Enchant", but this name can be customized by naming the enchanting table in an anvil before placing it, or by changing the
CustomName tag using the
|Enchanting Table||ID Name|
|Enchantment Table||ID Name||Numeral ID|
- See also: Block entity format
An enchanting table has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- CustomName: Optional. The name of this container, which will display in its GUI where the default name ordinarily is.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Enchanter||Use a book, obsidian and diamonds to construct an enchantment table||Pick up an enchantment table from a crafting table output.||Yes||Yes||Yes||Yes||20G||Silver|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Enchanter||Enchant an item at an Enchanting Table||Diamonds!||—|
|1.0.0||September 30, 2011||First mentions of the enchantment table.. According to a picture Notch posted of the enchantment table, they were originally crafted with cobblestone instead of obsidian.|
|October 1, 2011||The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates onto "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.|
|October 3, 2011||The first images of a player wearing enchanted armor are revealed.|
|Beta 1.9 Prerelease 3||Basics of enchanting have been added, along with the enchanting table. It does not require bookshelves to get maximum enchantments. Many enchantments are not yet in the game. Enchantments are to be labeled in the enchanting table as random words written in the Standard Galactic Alphabet.|
|Beta 1.9 Prerelease 4||A bug where all enchantments would show up as Feather Falling I has been fixed.|
|Enchanting has been now properly enabled enchanting on multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.|
|1.1||?||Added four bow enchantments: Power, Flame, Punch, and Infinity.|
|1.2.1||12w05a||Enchanting will now no longer requires experience in Creative mode.|
|12w06a||Bows and golden swords will now have a small chance of being already enchanted when dropped by their respective mobs.|
|1.3.1||12w17a||Ice and glass panes can again now be collected with a Silk Touch-enchanted tool.|
|12w22a||The maximum enchantment power has been lowered from 50 to 30.|
|Experience is now collectable with mining and smelting in a furnace.|
|12w23a||Glint (animated glow effect) on enchanted tools and armor is now visible on multiplayer.|
|1.4.2||12w34a||Flame enchanted bows will now ignite TNT blocks.|
|12w41a||Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.|
|1.4.4||pre||Enchantments can now be applied using |
|The player can now enchant books to then be used to enchant a tool.|
|12w50a||Added a new armor enchantment: Thorns.|
|The player can now add the Silk Touch enchantment to shears and the Unbreaking enchantment to anything that has durability.|
|Efficiency has been nerfed a bit, so that enchanted tools that don't match the block the player is breaking will no longer work as quickly as before (e.g. Efficiency V Pickaxes no longer instantly break dirt or wood logs).|
|1.5||?||Efficiency has been completely nerfed when using tools on the wrong block types - they will now break the block at the same rate as the player's bare fists.|
|1.7.2||13w36a||Added two fishing rod enchantments: Luck of the Sea and Lure.|
|The fishing rod can now be enchanted without the use of books.|
|Armor can now receive unbreaking without the use of books.|
|1.8||14w02a||Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli.|
|When enchanting an item, one enchantment will now appear in the tooltip when selecting an enchantment (e.g Looting III?...).|
|Levels are hard to obtain again (like pre-1.3 settings.)|
|Level 5 enchants (Sharpness, Power, Smite & Bane of Arthropods) can now be applied without the use of an anvil.|
|Villager trading has been revamped, causing clerics to no longer enchant items, while black apron villagers will trade enchanted items.|
|14w04a||Looting will now give a 1 percentage point increase per level to the chance of getting rare drops.|
|14w25a||Added a new enchantment for boots: Depth Strider.|
|1.9||15w36a||Reduced benefits for Sharpness and the protection enchantments. Previously, Sharpness added 1.25 () damage per level; see Armor/Before 1.9#Enchantments for the effect of pre-1.9 Protection.|
|15w42a||Added Frost Walker and Mending enchantments.|
|When multiple pieces of Thorns armor are worn, one will now be chosen at random instead of always using the "bottommost" piece.|
|Enchantments with max 1 level will now no longer display the level, e.g. "Infinity" rather than "Infinity I".|
|15w43a||Frost Walker will now no longer work on flowing water.|
|15w43c||Lure will now no longer affects loot.|
|15w44a||Mending is now available at lower enchantment levels.|
|15w47b||Silk Touch may no longer be added to shears.|
|15w47c||Silk Touch is no longer required to collect cobwebs.|
|15w49a||Frost Walker will now work when standing on transparent blocks.|
|15w51a||Frost Walker will no longer affect water blocks that do not have an air block above.|
|1.10||16w20a||Mobs with frost walker boots will now not take damage when walking on the new magma blocks.|
|1.11||16w32a||The block entity ID for the enchantment table is changed from |
|16w39a||Added Curse of Binding and Curse of Vanishing.|
|1.11.1||16w50a||Added a new enchantment for swords: Sweeping Edge.|
|Infinity and Mending are now mutually exclusive.|
|?||Anvils will now no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.|
|1.13||17w47a||Renamed "Enchantment Table" to "Enchanting Table."|
|Hoes can now be enchanted.|
|Prior to The Flattening, this block's numeral ID was 116.|
|18w07a||The addition of tridents has added 4 new enchantments that can be applied to them: Loyalty, Impaling, Riptide, and Channeling.|
|18w08b||The Respiration enchantment will now no longer grant enhanced vision underwater.|
|18w14a||Riptide is now no longer compatible with Loyalty or Channeling.|
|Upcoming Java Edition|
|1.14||18w43a||Added 3 new enchantments for crossbows: Multishot, Quick Charge, and Piercing.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added the enchanting system and enchantment tables.|
|Enchantment tables will now emit a light level of 12.|
|Enchantment tables can now be crafted on the stonecutter.|
|Added enchantment tables to the Creative mode inventory.|
|build 11||Enchanting tables are now craftable in the crafting table, instead of the stonecutter.|
|1.1||alpha 188.8.131.52||Added Mending and Frost Walker enchantments.|
|1.4||beta 184.108.40.206||Added Loyalty, Impaling, Riptide, and Channeling as part of Experimental Gameplay, able to be applied to the new tridents.|
|beta 220.127.116.11||When Experimental Gameplay is enabled, tridents can now be enchanted.|
|beta 18.104.22.168||Fully implemented Loyalty, Impaling, Riptide, and Channeling.|
|Tridents are now fully implemented and can now be enchanted.|
|1.8||beta 22.214.171.124||Added 3 new enchantments for crossbows: Multishot, Quick Charge, and Piercing.|
|Legacy Console Edition|
|TU7||CU1||1.0||Patch 1||Patch 1||Added the enchanting system and enchanting tables.|
|TU31||CU19||1.22||Patch 3||Added the Luck of the Sea, Lure and Depth Strider enchantments.|
|Enchanting will now consume lapis lazuli.|
|Enchanting has now been re-balanced.|
|Enchanted Books can now receive multiple enchants at once.|
|TU43||CU33||1.36||Patch 13||Added the Frost Walker and Mending enchantments.|
|TU54||CU44||1.52||Patch 24||Patch 4||Added Curse of Binding and Curse of Vanishing.|
|TU69||1.76||Patch 38||The addition of tridents has added 4 new enchantments that can be applied to them: Loyalty, Impaling, Riptide, and Channeling.|
- The enchantment table actually produces the particles emitted from the bookshelves. These particles originate inside the Enchantment table and are relocated to the bookshelf almost immediately, but travel slow enough to be briefly visible. The particle that enters and leaves the bookshelf is always the same "letter", but the ones traveling into the bookshelves are black.
- Enchantment tables are mostly made of obsidian, and thus have a blast resistance of 6,000 and cannot be destroyed by TNT.
- Enchantment tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors
- When you place a light block (such as glowstone or a lit redstone lamp) and place an enchantment table on it, the light stays.
- When the player is invisible, the enchantment table can still "see" the player and open up.
- On the enchantment screen, captions in the Standard Galactic Alphabet includes several in-jokes:
- On October 1, 2011, Notch tweeted an image of the enchantment screen, with enchantments . The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels".
- Three of the possible words for enchantments are "the elder scrolls," likely a joke at Bethesda, creator of "The Elder Scrolls" series and whose parent company, Zenimax, attempted to sue Mojang for the name of their game Scrolls.
- The words "klaatu berata niktu" are a (misspelled) reference to "Klaatu barada nikto", a phrase that originates from the 1951 movie The Day the Earth Stood Still and has been since used as a reference in many other movies, cartoons and games.
- Similarly, "Xyzzy" is a magic spell in the game "Colossal Cave Adventure" and has been used in several other games as an Easter Egg or cheat code.
- The word "embiggen" is a fictional word coined by The Simpsons quote: "A Noble Spirit Embiggens the Smallest Man".
- The words "phnglui mglwnafh cthulhu rlyeh wgahnagl fhtagnbaguette" are a quote from H. P. Lovecraft's short story "The Call of Cthulhu," apart from the extra "baguette" at the end.
- On the block can be seen the Book, Obsidian and Diamonds used to craft it, but the red blanket appears from nowhere
The GUI of the enchantment table in Bedrock Edition (top = no item, bottom = with item hovering on the second line).