Enchanted Book

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Enchanted Book
Enchanted Book.png

Manufactured items





Data value

dec: 403 hex: 193 bin: 110010011



An enchanted book is an item which allows players to add enchantments to certain items using an anvil.


Natural generation[edit]

Level-30 books[edit]

Enchanted books[note 1] can be found in 2.5% of stronghold altar chests, 4.0% of stronghold storeroom chests, 67.8% of stronghold library chests, and 5.3% of jungle temple chests, all in groups of 1. In 1.14[upcoming] they can be found in 4.5% of jungle temple chests in groups of 1.

In Bedrock Edition, they can be found in 2.9% of stronghold altar chests, 3.8% of stronghold storeroom chests, 72.9% of stronghold library chests, and 5.3% of jungle temple chests, all in groups of 1.

  1. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.

Random enchantment books[edit]

Enchanted books[note 1] can be found in 21.7% of big underwater ruins chests, 14.9% of dungeon chests, 23.5% of desert temple chests, 14.1% of chest minecarts in abandoned mineshafts, and 14.9% of woodland mansion chests, all in groups of 1. In 1.14[upcoming] they can be found in 11.0% of pillager outpost chests in groups of 1.

In Bedrock Edition, enchanted books[note 2] can be found in 17.5% of woodland mansion chests in groups of 1.

  1. All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.
  2. All enchantments are equally probable, including treasure enchantments, and any level of the enchantment is equally probable.


Enchanted books can be obtained as a "treasure" item from fishing with a fishing rod as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.


Enchanted books can be bought from librarian villagers as part of their tier 1, 4 and 5 trades, meaning each librarian villager will sell up to three books. The cost varies from 5-64 emeralds, based only on the level of the enchantment (for example, Infinity and Protection I both cost 5-19 emeralds), although treasure enchantments such as Mending cost double. They may contain any available enchantment at any available level.


An enchanted book with multiple high level enchantments.
An enchanted book with multiple enchantments that can be applied to the same item.

Players can create an enchanted book by enchanting a book on an enchantment table. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added then one will be removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.


In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on shields. Enchanted books have a shine effect on their sprite.

To use an enchanted book, the player must place an item in the first slot in an anvil, and a book in the next. In order to complete the enchantment, the player must have the required amount of experience. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.

When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they will combine into the next level. If a book is applied to an item which can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use.

Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment will do no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon.

Available items[edit]

Enchanted books can enchant the usual items that can be enchanted at an enchantment table, but unlike an enchantment table, they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items:

Enchantment Items not enchantable
at an enchantment table
Efficiency Increases mining speed
Thorns Will inflict damage on attacker
Unbreaking Increases durability
Sharpness Increases damage
Smite Increases damage to "undead" mobs
Bane of Arthropods Increases damage to "arthropod" mobs
Frost Walker Creates walkable ice layer over water

Uses XP Orbs to repair tool / weapon damage
Curse of Binding
Prevents removal of cursed armor
Curse of Vanishing

Cursed item is destroyed upon death
Channeling Summons lightning bolt on mob hitting

Creative mode[edit]

The player can enchant any item with any enchantment in creative mode, allowing any applied effects to exhibit themselves.‌[Java Edition only] For example, a stick can be enchanted with Silk Touch to allow the player to successfully dig grass blocks. The enchanted item can still be used in Survival mode without any loss of enchantments.

Enchantments which are normally incompatible are still incompatible; for example, Protection and Blast Protection cannot be both applied to the same item, even in Creative mode.

If a block is enchanted, it will lose the enchantments upon being placed in the world.

Data values[edit]

Enchanted books have a data value of 403 , and an ID name of minecraft:enchanted_book. They use their item data to determine what enchantments are stored for enchanting in anvil.

Item data[edit]

Enchanted books use an NBT tag StoredEnchantments to indicate the enchantment. The allowed sub-tags are id and lvl, equivalent to the format of the ench tag which is used for enchantments applied to items.

The following NBT structure is provided to show how the StoredEnchantments tag is organized, and is not comprehensive above the tag tag. The full NBT for an item can be found here.

  • Entity data
    •  Item: The item
      •  tag: Additional information about the item. This tag is optional for most items.
        •  StoredEnchantments: The list of enchantments on this book.


Java Edition
24 November 2012Dinnerbone stated that he wanted to add a way to enchant items in an anvil using paper at MineCon 2012.
6 December 2012Dinnerbone released the first image of enchanting a diamond sword using an enchanted book that has Looting II for 6 levels. He also stated that "this is the reason I originally added the anvil".
1.4.6 12w49a Enchanted books added. Their enchantments can be applied to any item.
12w50a In Survival mode, enchanted books now can be used with limited kind of items. In Creative mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.[1][2]
Librarian villagers would sell enchanted books at a cost of 1 book at 5–64 emeralds. The cost depended on the enchantment level, and the cost could occasionally go above 64 emeralds; see Trading/Before 1.8 for more details.
Enchanted books will now spawn in dungeon, abandoned mineshaft, desert and jungle temple, stronghold and village blacksmith chests.
pre Enchanted books are added to the creative inventory.
1.5.1 13w11a The player can now combine enchanted books of the same level to create a higher level variation.
1.7.2 13w36a Enchanted books can be obtained by fishing as a "treasure" item. It is possible for the book to have multiple enchantments.
13w39a When enchanting books, books can now gain multiple enchantments.
1.8 14w02a Trading changed: emerald cost is now doubled for treasure enchantments, and cost is capped at 64.
14w25a Enchanted book Depth Strider added, can go up to Level III and allows for faster underwater moving.
1.9 15w42a Enchanted book Frost Walker added, can go up to Level II and turns water into frosted ice.
Enchanted book Mending added, which repairs tools/armor upon receiving experience.
15w43a More than tripled the average yield of enchanted books found in stronghold library chests.
15w44a Substantially increased the average yield from desert temple, mineshaft and dungeon chests. The enchantments on these books are now fully random, rather than enchanted only at level 30.
1.11 16w39a Enchanted books are now found in the new woodland mansion chests, with fully random enchantments.
Enchanted book Curse of Binding added, prevents removal of cursed armor.
Enchanted book Curse of Vanishing added, cursed item is destroyed upon death.
1.13 17w47a Prior to The Flattening, this item's numeral ID was 403.
18w09a Enchanted books now have a chance of generating in underwater ruins chests.
Upcoming Java Edition
1.14 18w47a Enchanted books now have a chance of generating in Pillager outpost chests.
Pocket Edition Alpha
0.12.1 build 1 Added enchanted books.
0.13.0 build 1 Enchanted books now generate in desert temples.
0.14.0 build 1 Enchanted books now generate in abandoned mineshafts.
0.15.0 build 1 Enchanted books now generate in jungle pyramids.
Pocket Edition
1.0 alpha 0.17.0 Enchanted books now generate in end cities.
1.0.4 alpha Enchanted books can now be bought from librarian villagers.
1.1 alpha Enchanted books now generate in woodland mansions.
Enchanted books Mending and Frost Walker added.
Bedrock Edition
1.4 beta Enchanted books can now be found in underwater ruins.
Upcoming Bedrock Edition
1.10 beta Enchanted books can now be found in pillager outposts.
Legacy Console Edition
TU14CU11.04Patch 1Added enchanted books.


Issues relating to "Enchanted Book" are maintained on the bug tracker. Report issues there.


  • When obtained through the /give command, if you do not include any stored enchantments the enchanted book will have no attached enchantments, but will still shine as if it is enchanted.



External links[edit]