dec: 403 hex: 193 bin: 110010011
In Bedrock Edition they can be found in 2.9% of stronghold altar chests, 3.8% of stronghold storeroom chests, 6.4% of jungle temple chests, and 72.9% of stronghold library chests, all in groups of 1. In Bedrock Edition 1.8[upcoming] they can be found in 5.3% of jungle temple chests in groups of 1.
Random enchantment books
Enchanted books[note 1] can be found in 21.7% of big underwater ruins chests, 14.9% of dungeon chests, 23.5% of desert temple chests, 14.1% of chest minecarts in abandoned mineshafts, and 14.9% of woodland mansion chests, all in groups of 1.
Enchanted books can be obtained as a "treasure" item from fishing with a fishing rod as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
Enchanted books can be bought from librarian villagers as part of their tier 1, 4 and 5 trades, meaning each librarian villager will sell up to three books. The cost varies from 5-64 emeralds, based only on the level of the enchantment (for example, Infinity and Protection I both cost 5-19 emeralds), although treasure enchantments such as Mending cost double. They may contain any available enchantment at any available level.
Players can create an enchanted book by enchanting a book on an enchantment table. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added then one will be removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.
- See also: Anvil mechanics
In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on shields. Enchanted books have a shine effect on their sprite.
To use an enchanted book, the player must place an item in the first slot in an anvil, and a book in the next. In order to complete the enchantment, the player must have the required amount of experience. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.
When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they will combine into the next level. If a book is applied to an item which can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use.
Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment will do no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon.
- See also: Enchantments
Enchanted books can enchant the usual items that can be enchanted at an enchantment table, but unlike an enchantment table, they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items:
|Enchantment||Items not enchantable
at an enchantment table
|Efficiency||Increases mining speed|
|Thorns||Will inflict damage on attacker|
|Smite||Increases damage to "undead" mobs|
|Bane of Arthropods||Increases damage to "arthropod" mobs|
|Frost Walker||Creates walkable ice layer over water|
|Mending||Uses XP Orbs to repair tool / weapon damage|
|Curse of Binding||Prevents removal of cursed armor|
|Curse of Vanishing||Cursed item is destroyed upon death|
The player can enchant any item with any enchantment in creative mode, allowing any applied effects to exhibit themselves.[Java Edition only] For example, a stick can be enchanted with Silk Touch to allow the player to successfully dig grass blocks. The enchanted item can still be used in Survival mode without any loss of enchantments.
Enchantments which are normally incompatible are still incompatible; for example, Protection and Blast Protection cannot be both applied to the same item, even in Creative mode.
If a block is enchanted, it will lose the enchantments upon being placed in the world.
Enchanted books have a data value of 403 , and an ID name of
minecraft:enchanted_book. They use their item data to determine what enchantments are stored for enchanting in anvil.
Enchanted books use an NBT tag
StoredEnchantments to indicate the enchantment. The allowed sub-tags are
lvl, equivalent to the format of the
ench tag which is used for enchantments applied to items.
The following NBT structure is provided to show how the
StoredEnchantments tag is organized, and is not comprehensive above the
tag tag. The full NBT for an item can be found here.
Item: The item
tag: Additional information about the item. This tag is optional for most items.
StoredEnchantments: The list of enchantments on this book.
id: The enchantment numeric ID
lvl: The enchantment level
|24 November 2012||Dinnerbone stated that he wanted to add a way to enchant items in an anvil using paper at MineCon 2012.|
|6 December 2012||Dinnerbone released the first image of enchanting a diamond sword using an enchanted book that has Looting II for 6 levels. He also stated that "this is the reason I originally added the anvil".|
|1.4.6||12w49a||Enchanted books added. Their enchantments can be applied to any item.|
|12w50a||In Survival mode, enchanted books now can be used with limited kind of items. In Creative mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.|
|Librarian villagers would sell enchanted books at a cost of 1 book at 5–64 emeralds. The cost depended on the enchantment level, and the cost could occasionally go above 64 emeralds; see Trading/Before 1.8 for more details.|
|Enchanted books will now spawn in dungeon, abandoned mineshaft, desert and jungle temple, stronghold and village blacksmith chests.|
|pre||Enchanted books are added to the creative inventory.|
|1.5.1||13w11a||The player can now combine enchanted books of the same level to create a higher level variation.|
|1.7.2||13w36a||Enchanted books can be obtained by fishing as a "treasure" item. It is possible for the book to have multiple enchantments.|
|13w39a||When enchanting books, books can now gain multiple enchantments.|
|1.8||14w02a||Trading changed: emerald cost is now doubled for treasure enchantments, and cost is capped at 64.|
|14w25a||Enchanted book Depth Strider added, can go up to Level III and allows for faster underwater moving.|
|1.9||15w42a||Enchanted book Frost Walker added, can go up to Level II and turns water into frosted ice.|
|Enchanted book Mending added, which repairs tools/armor upon receiving experience.|
|15w43a||More than tripled the average yield of enchanted books found in stronghold library chests.|
|15w44a||Substantially increased the average yield from desert temple, mineshaft and dungeon chests. The enchantments on these books are now fully random, rather than enchanted only at level 30.|
|1.11||16w39a||Enchanted books are now found in the new woodland mansion chests, with fully random enchantments.|
|Enchanted book Curse of Binding added, prevents removal of cursed armor.|
|Enchanted book Curse of Vanishing added, cursed item is destroyed upon death.|
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 403.|
|18w09a||Enchanted books now have a chance of generating in underwater ruins chests.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added enchanted books.|
|Legacy Console Edition|
|TU14||CU1||1.04||Patch 1||Added enchanted books.|
- When obtained through the
/givecommand, if you do not include any stored enchantments the enchanted book will have no attached enchantments, but will still shine as if it is enchanted.
- Minecraft enchantment calculator An enchantment calculation tool.