Enchanted Book

From Minecraft Wiki
Jump to: navigation, search
Enchanted Book
Enchanted Book.png
Type

Manufactured items

Renewable

Yes

Stackable

No

Rarity

Uncommon

Data value

dec: 403 hex: 193 bin: 110010011

Namespaced ID

enchanted_book

An enchanted book is an item which allows players to add enchantments to certain items using an anvil.

Obtaining[edit]

Natural generation[edit]

Level-30 books[edit]

Enchanted books[note 1] can be found in 2.5% of stronghold altar chests, 4.0% of stronghold storeroom chests, 4.5% of jungle temple chests, and 67.8% of stronghold library chests, all in groups of 1.

In Bedrock Edition they can be found in 2.9% of stronghold altar chests, 3.8% of stronghold storeroom chests, 5.3% of jungle temple chests, and 72.9% of stronghold library chests, all in groups of 1.

  1. Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.

Random enchantment books[edit]

Enchanted books[note 1] can be found in 21.7% of big underwater ruins chests, 14.9% of dungeon chests, 23.5% of desert temple chests, 11.0% of pillager outpost chests, 14.1% of chest minecarts in abandoned mineshafts, and 14.9% of woodland mansion chests, all in groups of 1.

In Bedrock Edition enchanted books[note 2] can be found in 17.5% of woodland mansion chests in groups of 1.

  1. All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.
  2. All enchantments are equally probable, including treasure enchantments, and any level of the enchantment is equally probable.

Fishing[edit]

Enchanted books can be obtained as a "treasure" item from fishing with a fishing rod as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.

Trading[edit]

Enchanted books can be bought from librarian villagers as part of their tier 1, 4 and 5 trades, meaning each librarian villager will sell up to three books. The cost varies from 5-64 emeralds, based only on the level of the enchantment (for example, Infinity and Protection I both cost 5-19 emeralds).‌[Legacy Console Edition only]

Librarian villagers have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have 13 chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. They are bought for 1 book and 15-64 emeralds, based only on the level of the enchantment (for example, Infinity and Protection I both cost 15-19 emeralds), although treasure enchantments (such as Mending) double the cost.‌[Bedrock Edition only]

Librarian villagers have a 23 chance to sell enchanted books as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. They are bought for 1 book and 5-64 emeralds, based only on the level of the enchantment (for example, Infinity and Protection I both cost 5-19 emeralds), although treasure enchantments (such as Mending) double the cost.‌[Java Edition only]

They may contain any available enchantment at any available level. See trading for more information on enchantments and prices.

Drops[edit]

Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment.‌[Bedrock Edition only]

Enchanting[edit]

An enchanted book with multiple high level enchantments.
An enchanted book with multiple enchantments that can be applied to the same item.

Players can create an enchanted book by enchanting a book on an enchantment table. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added then one will be removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.

Usage[edit]

In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on shields. Enchanted books have a shine effect on their sprite.

To use an enchanted book, the player must place an item in the first slot in an anvil, and a book in the next. In order to complete the enchantment, the player must have the required amount of experience. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.

When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they will combine into the next level. If a book is applied to an item which can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use.

Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment will do no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon.

Available items[edit]

Enchanted books can enchant the usual items that can be enchanted at an enchantment table, but unlike an enchantment table, they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items:

Enchantment Items not enchantable
at an enchantment table
Note
Efficiency Increases mining speed
Thorns Will inflict damage on attacker
Unbreaking Increases durability
Sharpness Increases damage
Smite Increases damage to "undead" mobs
Bane of Arthropods Increases damage to "arthropod" mobs
Frost Walker Creates walkable ice layer over water
Mending


Uses XP Orbs to repair tool / weapon damage
Curse of Binding
Prevents removal of cursed armor
Curse of Vanishing



Cursed item is destroyed upon death
Channeling Summons lightning bolt on mob hitting

Creative mode[edit]

The player can enchant any item with any enchantment in creative mode, allowing any applied effects to exhibit themselves.‌[Java Edition only] For example, a stick can be enchanted with Silk Touch to allow the player to successfully dig grass blocks. The enchanted item can still be used in Survival mode without any loss of enchantments.

Enchantments which are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.

If a block is enchanted, it will lose the enchantments upon being placed in the world.

Data values[edit]

Enchanted books have a data value of 403 , and an ID name of minecraft:enchanted_book. They use their item data to determine what enchantments are stored for enchanting in an anvil.

Item data[edit]

Enchanted books use an NBT tag StoredEnchantments to indicate the enchantment. The allowed sub-tags are id and lvl, equivalent to the format of the ench tag which is used for enchantments applied to items.

The following NBT structure is provided to show how the StoredEnchantments tag is organized, and is not comprehensive above the tag tag. The full NBT for an item can be found here.

  •  tag: The tag tag.
    •  StoredEnchantments: The list of enchantments on this book.
      • An enchantment
        •  id: The enchantment name ID
        •  lvl: The enchantment level

History[edit]

Java Edition
November 24, 2012Dinnerbone stated that he wanted to add a way to enchant items in an anvil using paper at MINECON 2012.
December 6, 2012Dinnerbone released the first image of enchanting a diamond sword using an enchanted book that has Looting II for 6 levels. He also stated that "this is the reason I originally added the anvil".
1.4.612w49a Added enchanted books. Their enchantments can be applied to any item.
12w50aIn Survival mode, enchanted books now can be used with limited kind of items. In Creative mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.[1][2]
Librarian villagers would sell enchanted books at a cost of 1 book at 5–64 emeralds. The cost depended on the enchantment level, and the cost could occasionally go above 64 emeralds; see Trading/Before 1.8 for more details.
Enchanted books will now spawn in dungeon, abandoned mineshaft, desert and jungle temple, stronghold and village blacksmith chests.
preEnchanted books are added to the creative inventory.
1.5.113w11aThe player can now combine enchanted books of the same level to create a higher level variation.
1.7.213w36aEnchanted books can be obtained by fishing as a "treasure" item. It is possible for the book to have multiple enchantments.
13w39aWhen enchanting books, books can now gain multiple enchantments.
1.814w02aTrading changed: emerald cost is now doubled for treasure enchantments, and cost is capped at 64.
14w25aEnchanted book Depth Strider added, can go up to Level III and allows for faster underwater moving.
1.915w42aEnchanted book Frost Walker added, can go up to Level II and turns water into frosted ice.
Enchanted book Mending added, which repairs tools/armor upon receiving experience.
15w43aMore than tripled the average yield of enchanted books found in stronghold library chests.
15w44aSubstantially increased the average yield from desert temple, mineshaft and dungeon chests. The enchantments on these books are now fully random, rather than enchanted only at level 30.
1.1116w39aEnchanted books are now found in the new woodland mansion chests, with fully random enchantments.
Enchanted book Curse of Binding added, prevents removal of cursed armor.
Enchanted book Curse of Vanishing added, cursed item is destroyed upon death.
1.1317w47aPrior to The Flattening, this item's numeral ID was 403.
18w09aEnchanted books now have a chance of generating in underwater ruins chests.
1.1418w47aEnchanted books now have a chance of generating in Pillager outpost chests.
Pocket Edition Alpha
0.12.1build 1 Added enchanted books.
0.13.0build 1Enchanted books now generate in desert temples.
0.14.0build 1Enchanted books now generate in abandoned mineshafts.
0.15.0build 1Enchanted books now generate in jungle pyramids.
Pocket Edition
1.0.0alpha 0.17.0.1Enchanted books now generate in end cities.
1.0.4alpha 1.0.4.0Enchanted books can now be bought from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.
1.1.0alpha 1.1.0.0Enchanted books now generate in woodland mansions.
Enchanted books Mending and Frost Walker added.
Bedrock Edition
1.4.0beta 1.2.20.1Enchanted books can now be found in underwater ruins.
1.10.0beta 1.10.0.3Enchanted books can now be found in pillager outposts.
1.11.0beta 1.11.0.4Vindicators and pillagers that spawn in raids can now drop enchanted books.
Trading has changed, enchanted books bought from librarian villagers now cost 15-64 emeralds.
Librarian villagers now have a 50% chance to sell enchanted books as part of their first, second, and third tier trade, and 13 chance to sell enchanted books as part of their fourth tier trades.
Legacy Console Edition
TU14CU11.04Patch 1 Added enchanted books.

Issues[edit]

Issues relating to "Enchanted Book" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • When obtained through the /give command with no stored enchantments, the enchanted book will have no attached enchantments, but will still shine as if it is enchanted.
  • A book enchanted with Unbreaking III appears in both the tools tab and combat tab of the creative inventory.

Gallery[edit]

References[edit]

External links[edit]