dec: 444 hex: 1BC bin: 110111100
|“||Elytra! Soar through The End on your freshly-minted insectoid glider, or, if you’d rather practice first, why not put your aerobatic skills to the test by generating a world with the new Amplified Terrain option?||„|
|— Marsh Davies|
The elytra ( /ˈɛl ɪ trə/ (IPA key) ᴇʟ-i-trə (respell key) but often /ɛl ˈaɪ trə/ (IPA) el-EYE-trah (respell)) is a cape-like item that allows the player to glide, and fly under certain conditions. It is gray in color unless the player is wearing a cape, in which case the elytra will adopt the cape's design.
||The durability of the two pairs of elytra is added together, plus an extra 5% durability.|
To initiate gliding, the player must jump while falling. From there, direction is controlled by looking left or right, and the gliding speed and rate of descent is controlled by looking up or down. Looking upwards while gliding temporarily increases the player's altitude, however doing this for too long stalls the player, causing it to descend at a faster rate (indicated by the player moving their limbs). In Creative mode, the player can also fly up by holding the jump key.[Legacy Console and Bedrock editions only]
Elytra's optimal glide ratio is 10/1 @ 0°; traveling 10 blocks horizontally for each block fallen when flying at a constant 0° pitch, not including the initial fall.
- The most efficient flight is at 5.9° down; trading a slightly less-than-optimal glide ratio for a bit more speed.
- Maximum groundspeed is at 52° down. (69.5 m/s)
- Maximum airspeed is 90° down or up. (The Player falls normally, at 80 m/s)
- Maximum flight time is 14° up.
Durability decreases by one point each second when gliding. Elytra have 431 durability, resulting in 7 minutes and 11 seconds of gliding time. It is possible to apply the Unbreaking enchantment using an anvil and an enchanted book, which affects the elytra in the same way that enchantment affects tools, increasing glide time to about four seconds of use per point of durability for Unbreaking III elytra. Low server tick will also increase this if the chunks are being created too fast for the computer to keep up.
The player will not take fall damage while gliding unless hitting the ground or a wall at an excessive velocity, which can be caused by nose-diving or stalling. Fall damage will then be a result of the height fallen during the nose-dive or stall.
A player gliding with elytra has a shorter hitbox than usual: 0.6 blocks in height rather than 1.8 blocks.
If a player has the Slow Falling status effect while gliding with an elytra, they will glide very slowly, but also lose height much more slowly.
When the player holds a firework rocket in their hand and are gliding with elytra, using the firework rocket will boost the gliding speed, allowing the player to fly. If the rocket is equipped with a firework star of any kind, 7 () damage will be dealt to the player. The duration or strength of the speed boost depends on the flight duration of the firework rocket.
If the player has a trident with the Riptide enchantment, they can use the weapon to lunge themselves forward and propel their elytra using the weapon, however they must be either standing/submerged in water or in a rain/thunderstorm for the Riptide enchantment to work, so they cannot get a boost from the weapon if they are on dry land or in clear weather.
When durability reaches 1, the elytra will no longer work until they are repaired, and cannot lose more durability. The “broken” elytra have a tattered texture, though they do not appear differently on the player. They may be repaired either by crafting two together, by applying the Mending enchantment to the elytra, or by combining the elytra with phantom membranes in an anvil. Each piece of material will repair the elytra by 108 durability, therefore requiring 4 pieces to fully repair it.
Note: Thorns also works as normal on the elytra, but as of Minecraft 1.13 can only be put on using commands.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Super Sonic||Use elytra to fly through a 1 by 1 gap while moving faster than 40 m/s||Yes||Yes||Alt||Yes||60G||Gold|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Sky's the Limit||Find an Elytra||The City at the End of the Game||Get a pair of elytra in your inventory.||
|1.9||October 5, 2015||Tommaso Checchi tweets that Jeb is working on a secret feature for Minecraft PC, saying that "it's like Mario 64."|
|October 6, 2015||Jeb tweets an animated gif revealing a player gliding around an end city. Elytra have a dragon-wing texture.|
|Jeb tweets an image of folded wings, which replace the cape the player is wearing.|
|Jeb tweets another animated gif of his character with Mojang-themed elytra, gliding along a river through a taiga forest.|
|Elytra was repaired with leather when using anvil.|
|15w42a||Elytra will now spread slightly when the player crouches.|
|The player can now take damage from gliding into walls, and crashing into a wall now has its own death message.|
|When flying with elytra, players are only 0.6 blocks tall. They therefore can now fit through 1-block gaps while gliding.|
|The player is now no longer able to go higher than the starting point of the glide.|
|15w43a||The player's point of view will now shift while gliding.|
|16w06a||Elytra will now recognize the player's cape and adopt a different elytra cape design for every official cape (see Gallery). In addition, Jeb is working on a feature that will allow players to change the elytra design like regular player skins.|
|16w07a||Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.|
|The cape option in the options menu will now also disable custom elytra textures.|
|1.11||16w32a||Elytra can now be placed on armor stands, just like any other chestplate.|
|16w38a||Elytra is now visible on zombies, skeletons, and armor stands.|
|16w41a||Elytra now have their own sound when equipped.|
|1.11.1||16w50a||Elytra can now be propelled through the air by using fireworks.|
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 443.|
|18w14a||Elytra will now require phantom membrane to be repaired, instead of leather.|
|1.0||alpha 0.17.0.1||Added elytra. In-game, they are known as elytra wings.|
|1.2||beta 126.96.36.199||Elytra can now be propelled through the air by using fireworks.|
|1.2.3||beta 188.8.131.52||Renamed Elytra Wings to Elytra.|
|1.6||beta 184.108.40.206||Elytra can now be repaired in an anvil using phantom membrane, instead of leather.|
|Legacy Console Edition|
|TU46||CU36||1.38||Patch 15||Patch s1||Added elytra.|
|TU53||CU43||1.49||Patch 23||Patch s3||Elytra can now be propelled through the air by using fireworks.|
|TU69||1.76||Patch 36||Elytra is now repaired on the anvil using phantom membrane instead of leather.|
- In reality, elytra are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. Elytra are not actually used for flight in real life.
- It is possible to glide while on a ladder. You can do this by pressing ⇧ Shift followed by space. This will cause you to fall, with a speed decided by your vertical rotation. This means that you can descend very fast on a ladder, but if your speed is too fast when hitting the ground, you can take fatal fall damage. Using a firework rocket can also speed up your descent.
- It is possible to scale 1.5 vertical blocks while wearing elytra. If the player sprints at the wall and rapidly presses jump, the player activates the elytra, and swoops up to land on top of the wall, even though the player cannot normally jump it.
- With a proper heading (~-5 in the F3 menu), a player can scale a wall that is 3.125 blocks.
- If you glide into deep water with elytra equipped, the animation will not stop, making it look as if there's better swimming animations. Once you touch ground, though, the animation will stop.
- Additionally, fireworks can be used underwater but it will give lesser boost duration due to the water's effect, this is useful for underwater swimming.
- Elytra can be equipped onto mobs using commands, although for some it doesn't work. Most mobs will follow one of three different flight paths (which they cannot control) before landing, at which they will regain their AI.
- Exceptions to this are squid and chickens, as the squid's AI will cause it to try and "swim" in midair, making it fall straight down because it conflicts with the elytra mechanics. Since chickens fall slowly, they will only move so far.
- Endermen, tamed wolves and cats which are not sitting will not teleport until they hit the ground.
- 4J Studios created an elytra-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of Minecraft worshippers" and showcases the new amplified terrain generation. This map can be seen behind the scenes here.
- On 28 March 2017, 4J Studios added an elytra themed Mini Games for console edition called "Glide"; it consists of Time Attack and Score Attack mode.