Height: 1.9975 Blocks
|— Marsh Davies|
Three elder guardians spawn naturally during the generation of each monument: one in the top room of the monument and the other two in each wing section of the monument. They do not respawn after their initial spawn, thus there are a limited number of them per world. Elder guardians spawned with monuments do not naturally despawn, although they are removed along with other hostile mobs in peaceful difficulty.
Elder guardians drop the following items:
- 0–2 prismarine shards – always. Affected by Looting: 1 more drop per level, for a maximum of 5.
- 1 wet sponge – when killed by the player. Not affected by Looting.
- One of the following:
- 2.5% chance: a random fish. Affected by Looting: 1% more chance per level, for a maximum of 5.5% with Looting III. This drop uses the same chances that fishing uses, resulting in a 60% chance for raw cod, a 25% chance for raw salmon, a 13% chance for pufferfish, and a 2% chance for tropical fish.
- 10 – when killed by a player or tamed wolf.
Elder guardians do not swim around as much as normal guardians. Elder guardians do not swim away when approached by a player it is targeting, unlike regular guardians. Like normal guardians, elder guardians attempt to attack both the player and squid.
The elder guardian's eye follows and stares at any nearby players, and always looks directly at its target. The eye still follows a player under the effects of a potion of invisibility or in spectator mode, but doesn't attack.
The elder guardian has three methods of attacking, including firing its laser, inflicting mining fatigue, and a defensive thorn-like attack.
The laser takes several seconds to charge, doing no damage and allowing the player to move away in the meantime. As it charges it turns from purple to bright yellow (thus acting as a warning indicator). Once charged, the beam flashes green, abruptly ends, and deals 8 damage on normal difficulty. The elder guardian swims around for a few seconds before firing again. The beam cannot be dodged and has a maximum range of approximately 14 blocks. Once the player is out of range, or if the beam is obstructed by solid blocks, the guardian's beam disengages from the player and deals no damage.
Inflicting Mining Fatigue
Once each minute, the elder guardian searches for any player within 50 blocks to afflict with Mining Fatigue III. When afflicted, the player sees a ghostly image of the elder guardian and hears a ghastly noise. The effect decreases a player's attack speed by 30% and decreases mining speed even more, for 5 minutes. The attack targets players through blocks, even underground, and a potion of Invisibility offers no defense.
|The following sounds section uses an outdated format and should be redone using |
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
|Elder Guardian moans||
|Elder Guardian flaps||
|Elder Guardian curses||
|Elder Guardian dies||
|Elder Guardian dies||
|Elder Guardian flops||
|Elder Guardian hurts||
|Elder Guardian hurts||
Elder guardians have entity data associated with them that contain various properties of the mob.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster.||Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.||15G||Bronze|
|Overkill||Deal nine hearts of damage in a single hit.||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||30G||Bronze|
|The Deep End||Defeat an Elder Guardian||—||30G||Silver|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 25 mobs. In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 25 mobs. In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|1.8||14w25a||Added elder guardians.|
|14w26a||Guardians and elder guardians are no longer immune to lava and fire.|
|1.9||15w43a||The drop chances for raw fish and prismarine crystals have now been changed for elder guardians. Instead of a 33% chance of fish then a 33% chance of crystals only if the fish drop failed with both percentages adjusted by Looting, it's 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting.|
|Elder guardians drop dry sponges (on any kill).|
|15w43b||The drop chances for raw fish and prismarine crystals have now been changed again for guardians. Now it's 50% fish, 33% crystals, and 16.7% neither.|
|15w43c||Sponge drop restored to requiring a player kill, but is still dry rather than wet.|
|1.10||16w20a||Added elder guardian spawn egg.|
|pre2||Removed elder guardian spawn egg.|
|1.11||16w32a||Re-added elder guardian spawn egg.|
|The entity ID has now been changed from |
|Their in-game name is now "Elder Guardian" instead of "Guardian".|
|16w33a||Elder guardians now drop wet sponges on player kills, rather than dry sponges.|
|16w38a||Elder guardian's common drop of raw fish now drop as cooked fish, if killed while on fire.|
|1.14||18w43a||The texture of elder guardians has now been changed.|
|Pocket Edition Alpha|
|0.16.0||build 1||Added elder guardians. They are considered boss mobs in the blog post for this update, but in-game they behave the same as their Java counterparts.|
|build 5||Added elder guardian spawn egg.|
|1.1.0||alpha 188.8.131.52||The entity ID has now been changed from |
|1.10.0||beta 184.108.40.206||The texture of elder guardians has now been changed.|
|Legacy Console Edition|
|TU31||CU19||1.22||Patch 3||Added elder guardians.|
|PlayStation 4 Edition|
|1.90||The texture of elder guardians has now been changed.|
|New Nintendo 3DS Edition|
|1.3.12||Added elder guardians.|
- The elder guardian's eye is the "head" part of the mob's model, giving the illusion of a dynamic eye.
- The elder guardian texture has the name "jeb" on it.
- According to Jeb, elder guardians were introduced to encourage players to solve the temple maze rather than dig through it easily. He acknowledges there are ways around it, but players still have to solve the challenge in a different way.
- Also according to Jeb, the "jump scare" by an elder guardian is unintentional, instead, he added it to provide a visual cue as to why players get slowed down by mining fatigue.
- In Java Edition 3D Shareware v1.34, elder guardians drop blue keys.
- In Bedrock Edition, elder guardians make their underwater death sounds if killed on land. They also, like guardians don't make the flopping sounds on Bedrock Edition.
A special effect of the elder guardian, which gives Mining Fatigue III for 5 minutes.
An elder guardian spawned inside an ocean monument.
Size comparison between an elder and a normal guardian.
The elder guardian curse ghastly image shows the elder guardian's full model.
Minecraft Mobestiary's page about elder guardians.