Height: 1.9975 Blocks
|— Marsh Davies|
Three elder guardians spawn naturally during the generation of each monument: one in the top room of the monument and the other two in each wing section of the monument. They do not respawn after their initial spawn, thus there are a limited number of them per world. Elder guardians spawned with monuments do not naturally despawn, although they are removed along with other hostile mobs in peaceful difficulty.
They also drop one of the following:
- 1⁄2 chance of dropping a raw cod (cooked cod if killed by fire[JE only]). An additional 0-1 drops are added per level of Looting for a maximum of 4 cod with Looting III.
- 1⁄3 chance of dropping prismarine crystals. An additional 0-1 drops are added per level of Looting for a maximum of 4 prismarine crystals with Looting III.
- 1⁄6 chance of dropping neither.
Elder guardians also have a 2.5% chance of dropping a random fish as an extra drop in addition to the normal fish drop. This chance is increased by 1% per Looting level, for a maximum of 5.5% with Looting III. This drop uses the same chances that fishing uses, resulting in a 60% chance for raw cod, a 25% chance for raw salmon, a 13% chance for pufferfish, and a 2% chance for tropical fish.
They drop 10 experience when killed by a player or tamed wolf.
Elder guardians do not swim around as much as normal guardians. Elder guardians do not swim away when approached by a player it is targeting, unlike regular guardians. Like normal guardians, elder guardians attempt to attack both the player and squid, but unlike guardians themselves, the elder variant is unable to attack cod, tropical fish, pufferfish, and salmon.
The elder guardian's eye follows and stares at any nearby players, and always looks directly at its target. The eye still follows a player under the effects of a potion of invisibility, but doesn't attack. It seems that their eyes are coded to simply track the closest player, as they also follow players in spectator mode.
The elder guardian has three methods of attack, including firing its laser, inflicting mining fatigue, and a defensive thorn-like attack.
The laser takes several seconds to charge, doing no damage and allowing the player to move away in the meantime. As it charges it turns from purple to bright yellow (thus acting like a warning indicator). Once charged, the beam abruptly ends and deals 8 damage on normal difficulty. The elder guardian swims around for a few seconds before firing again. The beam cannot be dodged and has a maximum range of approximately 14 blocks. Once the player is out of range, or if the beam is obstructed by solid blocks, the guardian's beam disengages from the player, and deals no damage.
Inflicting Mining Fatigue
Once each minute, the elder guardian searches for any player within 50 blocks to afflict with Mining Fatigue III. When afflicted, the player sees a ghostly image of the elder guardian and hears a ghastly noise. The effect decreases a player's attack speed by 30% and decreases mining speed even more, for 5 minutes. The attack targets players through blocks, even underground, and a potion of Invisibility offers no defense.
Elder guardians have entity data associated with them that contain various properties of the mob.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster||Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.||Xbox One||Yes||Yes||Yes||15G||Bronze|
|Overkill||Deal nine hearts of damage in a single hit||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||Yes||Yes||Yes||Yes||30G||Bronze|
|The Deep End||Defeat an Elder Guardian.||Yes||Yes||Yes||Yes||30G||Silver|
|1.8||14w25a||Added elder guardians.|
|14w26a||Guardians and elder guardians are no longer immune to lava and fire.|
|1.9||15w43a||Drop chances for raw fish and prismarine crystals changed. Instead of a 33% chance of fish then a 33% chance of crystals only if the fish drop failed with both percentages adjusted by Looting, it's 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting.|
|Elder guardians drop dry sponges (on any kill).|
|15w43b||Drop chances for raw fish and prismarine crystals changed again. Now it's 50% fish, 33% crystals, and 16.7% neither.|
|15w43c||Sponge drop restored to requiring a player kill, but is still dry rather than wet.|
|1.10||16w20a||Added elder guardian spawn egg.|
|1.10-pre2||Removed elder guardian spawn egg.|
|1.11||16w32a||Re-added elder guardian spawn egg.|
|Changed Entity ID from |
|Their in-game name is now "Elder Guardian" instead of "Guardian".|
|16w33a||Elder guardians now drop wet sponges on player kills, rather than dry sponges.|
|16w38a||Guardian's common drop of raw fish now drop as cooked fish, if killed while on fire.|
|Pocket Edition Alpha|
|0.16.0||build 1||Added elder guardians. They are considered boss mobs in the blog post for this update, but in-game they behave the same as their Java Edition counterparts.|
|build 5||Added elder guardian spawn egg.|
|1.1.0||alpha 220.127.116.11||The entity ID is changed from |
|Legacy Console Edition|
|TU31||CU19||1.22||Patch 3||Added elder guardians.|
|New Nintendo 3DS Edition|
|1.3.12||Added elder guardians.|
- The elder guardian's eye is actually the "head" part of the mob's model, giving the illusion of a dynamic eye.
- The elder guardian texture has the name "jeb" on it.
- According to Jeb, elder guardians were introduced to encourage players to solve the temple maze rather than dig through it easily. He acknowledges there are ways around it, but, nevertheless, players still have to solve the challenge in a different way.
- Also according to Jeb, the "jump scare" by an elder guardian is unintentional, instead he added it to provide a visual cue as to why players get slowed down by mining fatigue.
- In Java Edition 3D Shareware v1.34, elder guardians drop blue keys.