This article is about the Education Edition. For other editions, see Version history
1.7 is a major update to Education Edition that added features equating to Update Aquatic Phase 2 for Bedrock. It also includes improved in-game coding, making it also known as the Code Builder Update.
Note that the phantom and barrier blocks are included in this update.
- Agent Improvements (based on community feedback)
- Players will be able to show the agent coordinates on the HUD
/summon agent now creates or teleports the executor’s agent to the executor.
- New command selectors
@c to target the executor’s agent,
@v to target all agents
- Only players with the permission
worldbuilders can target all agents. By default all users will have
wordbuilder permissions set to false.
- The usual type filters can also be used to target particular agents, so
/tp @e[type=Agent,name=Steve.Agent] @s for instance would look through all entities for those of type agent whose name is Steve.Agent and teleport them to the executor. For more of a shorthand you could do
/tp @v[name=Steve.Agent] @s to target a particular person's agent that's not your own
- Added spawn eggs for agents
- Library Beta
- Allows players to view and download worlds in-game without having to go to our website. Players will see a new button on their home screen called "Library" which leads to a list of dynamically generated "must have" worlds
- On-screen Control Guide
- Allows new players to learn the fundamentals of movement, breaking/placing, and more. These will be on by default for teachers and off by default for students and can be configured in the settings menu
- These controls will update depending on how the player uses the game and can be turned off in the settings menu manually.
- Education Content in “How to Play”
- Education content added to the “How to Play” menu
- Educator Resources
- A button on the home screen (which will show for teachers only) that takes users to a new resource on our website designed to connect them with the latest and greatest training, lessons and community content
- Code Builder can now be used in the game rather than via a separate app. Players will be able to launch code builder using C if you are using a mouse/keyboard or by pressing the agent icon next to pause/chat on the top center of the screen while on touch.
- Code.org and Scratch will not be present at launch in-game, TBD on when they will be there. The Code Connection app can be still used to use these applications
- Agent detect up/down does not work correctly with half blocks
- All players will enter the world with world builder settings set to false. This is by design.
- Exporting portfolio, clicking links on NPCs (and any change of focus to the game) will disconnect users connected to that session multiplayer **iPad-only**
- No Music in iPad version
- Only supported on Windows 10 1607 (RS1) and above. Windows 10 1511 (TH2) and below is not supported.
- The prior version (1.4.0) is still usable on Windows 10 1511 (TH2). Note that multiplayer sessions will not work for players on different versions of Education Edition
||I use Minecraft to teach the basic about coding with MakeCode. The students are 10-12 years old and during the time they learn how to code they also discover how a computer works. I think it is important for our students to develop computational skills, because they are going to need it in the future.
||— Leticia Ahumada, Spain
||I have students who only use text-based coding and others who struggle with the computational thinking aspect and use the tutorials. I love it because students are engaged, they’re learning and (most importantly) they share their experience with others. ‘Please come try my program’ is a frequent comment uttered in our coding period.
||— James Wood, U.S.
||Code Builder can be taught by teachers that might not have advanced coding skills themselves. Being able to work in a 3D environment is exciting. I love seeing the looks on the faces of my students and there never seems to be any problem with engagement. It helps develop resilience and determination when faced with failure. Great Growth Mindset teaching.
||— Michael Clemens, New Zealand
||— Trish Cloud, U.S.