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Early Classic Creative

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Early Classic Creative
Early Classic Creative.png
Starting version

0.0.9a

Latest version

0.0.14a_08

Release date

May 16 – May 28, 2009

Download

Launcher

Early Classic Creative refers to 14 versions of Classic released from May 16 to May 28, 2009.

Additions[edit]

General[edit]

GUI
  • In-game version number at the top left of the screen.
    • Includes FPS (frames per second) and chunk updates.
Options
  • F10+Esc+Alt unhooks the mouse and pauses the game.
  • Pressing Esc now opens the pause menu.
Render distance
  • Pressing F cycles between four levels of render distance.
Clouds
  • Added.
Other
  • Controller support.
  • Scroll-wheel block picking support.
  • Mobs saved in level data.

Blocks[edit]

Bedrock
  • Unobtainable to the player.
Sand and Gravel
  • Only appear naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always at and below ocean level.
  • Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it could go when placed above an air block, without any sort of falling animation.
  • A glitch occurring at this time allowed players to raise the height of a fluid block by placing sand over it. The sand would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood.
Gold Ore
  • Found in higher elevations, gold ore was often found in exposed surface-level veins.
  • Breaking gold ore did not give the player 1–3 blocks of gold when mined.
Iron Ore
  • Spawns in huge veins, sometimes big enough to protrude into 3 caverns, and can have as many as 167 ores.
  • Breaking iron ore did not give the player 1–3 blocks of iron when mined.
Coal Ore
  • Does not drop itself when mined.
Wood
  • Known as "logs".
  • Spawn as trees.
Leaves
  • Spawn on trees.

World generation[edit]

Ocean
  • An infinite ocean now surrounds the map.
Level sizes
  • "Huge" level size.
Trees
  • Spawn with wood and leaves.

Changes[edit]

General[edit]

Toggles
  • Right click now switches between placing and removing blocks.

Blocks[edit]

Saplings
  • Texture changed.
Water
  • Now flows to fill any available space below or next to it.
    • With just one water source you can flood the entire world.
Cobblestone
  • New texture.
Oak Planks
  • New texture.