Early Classic Creative

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Early Classic Creative
Early Classic Creative.png
Edition

Java Edition

First version

0.0.2a

Latest version

0.0.14a_08

Release date

May 16 – May 28, 2009

Download

Launcher

This article's name is conjectural.
An official name is yet to be given to the subject matter and may change at any time.

Early Classic Creative refers to several versions of Classic released from May 16 to May 28, 2009.

Additions[edit]

General[edit]

GUI
  • In-game version number at the top left of the screen.
    • Includes FPS (frames per second) and chunk updates.
Options
  • F10+Esc+Alt unhooks the mouse and pauses the game.
  • Pressing Esc now opens the pause menu.
Render distance
  • Pressing F cycles between four levels of render distance.
Clouds
  • Added.
Other
  • Controller support.
  • Scroll-wheel block picking support.
  • Mobs saved in level data.

Blocks[edit]

Bedrock
  • Unobtainable to the player.
Sand and Gravel
  • Only appear naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always at and below ocean level.
  • Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it could go when placed above an air block, without any sort of falling animation.
  • A glitch occurring at this time allowed players to raise the height of a fluid block by placing sand over it. The sand would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood.
Gold Ore
  • Found in higher elevations, gold ore was often found in exposed surface-level veins.
  • Breaking gold ore did not give the player 1–3 blocks of gold when mined.
Iron Ore
  • Spawns in huge veins, sometimes big enough to protrude into 3 caverns, and can have as many as 167 ores.
  • Breaking iron ore did not give the player 1–3 blocks of iron when mined.
Coal Ore
  • Does not drop itself when mined.
Wood
  • Known as "logs".
  • Spawn as trees.
Leaves
  • Spawn on trees.

World generation[edit]

Ocean
  • An infinite ocean now surrounds the map.
Level sizes
  • "Huge" level size.
Trees
  • Spawn with wood and leaves.

Changes[edit]

General[edit]

Toggles
  • Right click now switches between placing and removing blocks.

Blocks[edit]

Saplings
  • Texture changed.
Water
  • Now flows to fill any available space below or next to it.
    • With just one water source you can flood the entire world.
Cobblestone
  • New texture.
Oak Planks
  • New texture.