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Minecraft Dungeon.png


Consists of
Can generate


First appearances

See history

Dungeons are naturally generated structures that appear in the Overworld.


Dungeons generate naturally in the Overworld at any level below the surface. For each chunk, 8 attempts are made to generate a dungeon; it's possible, though unlikely, for multiple attempts to succeed.

For each attempt, a location and size (an open area of 5×5×4, 5×7×4, or 7×7×4) is chosen. The attempt succeeds if the following conditions are met:

  • The floor area (including under the walls) of the potential dungeon must be entirely solid.
  • The ceiling area (including over the walls) of the potential dungeon must be entirely solid.
  • The walls of the potential dungeon must have 1–5 openings (2-high air blocks) at floor level.

If the location passes, air and cobblestone are placed, then 3 attempts are made to generate each of 2 chests. To generate a chest, the chosen block must be empty and must have a solid block on exactly one of its four sides. The spawner is placed at the center of the dungeon.


Dungeons are small rooms made of cobblestone and moss stone and contain a monster spawner and up to 2 chests. Finding a dungeon without a chest is very unlikely but possible. Additionally, there is a slight chance of a dungeon being found without a spawner. Occasionally, a dungeon will generate with its chests in such a way as to create a double chest. Dungeons generate with either a zombie (50% chance), skeleton (25% chance), or spider (25% chance) spawner. The spawner is always in the center of the dungeon room, with chests located around the walls of the room (large chests can connect with the short side against the wall). Each block of the floor has a 25% chance of being cobblestone, and a 75% chance of being moss stone.


This article needs updating.
Description: Add loot table for Bedrock Edition too if there is one.
See also: Chest loot

Each dungeon chest contains items drawn from 3 pools, with the following distribution:

Stack Size Weight # Items Chance # Chests
1–3× 1–4× 1–3× 1–4×

1–8 1040 3.375 57.8% 1.7

1–8 1040 3.375 57.8% 1.7

Rotten Flesh
1–8 1040 3.375 57.8% 1.7

1–8 1040 3.375 57.8% 1.7

1–4 20125 1.000 34.1% 2.9

1 20125 0.400 34.1% 2.9

Name Tag
1 20127 0.315 28.3% 3.5

1 20127 0.315 28.3% 3.5

1–4 15125 0.750 26.6% 3.8

Redstone Dust
1–4 15125 0.750 26.6% 3.8

Music Disc (13)
1 15127 0.236 21.8% 4.6

Music Disc (Cat)
1 15127 0.236 21.8% 4.6

Iron Horse Armor
1 15127 0.236 21.8% 4.6

Golden Apple
1 15127 0.236 21.8% 4.6

Beetroot Seeds
2–4 10125 0.600 18.5% 5.4

Melon Seeds
2–4 10125 0.600 18.5% 5.4

Pumpkin Seeds
2–4 10125 0.600 18.5% 5.4

Iron Ingot
1–4 10125 0.500 18.5% 5.4

1 10125 0.200 18.5% 5.4

Enchanted Book
[note 1]
1 10127 0.157 14.9% 6.7

Golden Horse Armor
1 10127 0.157 14.9% 6.7

Gold Ingot
1–4 5125 0.250 9.6% 10.4

Diamond Horse Armor
1 5127 0.079 7.7% 13.0

Enchanted Golden Apple
1 2127 0.031 3.1% 32.1

Cocoa beans and ink sacs can also be found in dungeon loot chests.[Bedrock Edition only]

  1. All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.



June 25, 2010, 2 Added dungeons. (What were their chest contents?)
v1.0.4 Added redstone dust to dungeon chests, sometime between its introduction in Alpha v1.0.1 and 1.0.4.
v1.0.14 Added the newly introduced 13 and cat music discs to dungeon chests.
1.4 Added cocoa beans to dungeon chests.
1.8 ? Bread can appear in groups of 2[verify], because food became stackable in 1.8
Official release
1.3.1 12w22a Breaking the spawner of a dungeon gives experience.
1.4.6 12w49a Added enchanted books to dungeon chests.
1.6.1 13w16b Added name tags to dungeon chests.
13w18a Added horse armor to dungeon chests and removed cocoa beans. Probabilities were also adjusted.
1.7.2 13w36a Changes in cavern generation make dungeons considerably rarer.[1]
1.8 14w30a Chances of music discs reduced.
1.9 15w44a Added bone, coal, rotten flesh, enchanted golden apple, and melon, pumpkin and beetroot seeds to chests.
Average yields of music discs are increased. Average yields of enchanted books, gunpowder and string have doubled. Average yield of normal golden apples is substantially increased.
Average yield of iron horse armor is decreased. Average yields of name tags, saddle, wheat and bread are nearly halved. Average yields of iron ingots and buckets are substantially decreased.
Pocket Edition Alpha
0.9.0 build 1 Added dungeons.
0.15.0 build 1 Added name tags,enchanted books and horse armor to dungeon chests.
Bedrock Edition
1.2 build 1 Added music disc to loot chest.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 Added dungeons.


Issues relating to "Dungeon" are maintained on the bug tracker. Report issues there.


  • Dungeons are always connected to a cavern or other structure, although it's possible for the dungeon itself to overwrite most of a very small cave.
  • It is possible, though rare, to find connected dungeons with multiple spawners and extra chests. It is also possible for a dungeon to generate over another, replacing the chests and spawner of the first.
  • It is possible, though almost impossibly rare, for a dungeon to be generated at bedrock level, thereby deleting the bedrock. In that case, digging through the moss stone can lead into the Void.[needs testing]
    • Because the air at y=10- replaces itself with lava, this cannot happen in caves. However, it can happen in abandoned mineshafts.
  • Double-chest dungeons, as shown below, may have chests that form a perpendicular barrier between the wall and spawner (an exception to this would be in 7x7 dungeons, in which the chest cannot reach the spawner).

  • Dungeon is the only structure with chest loot that cannot be located using the /locate command.


Surface dungeons[edit]

Multiple dungeons[edit]

Odd generation[edit]


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