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Minecraft Dungeon.png


Consists of
Can generate


First appearances

See history

Dungeons are naturally generated structures that appear in the Overworld.

Generation[edit | edit source]

Dungeons generate naturally in the Overworld at any level. For each chunk, 8 attempts are made to generate a dungeon; it's possible but unlikely for multiple attempts to succeed.

For each attempt, a location and size (an open area of 5×5×4, 5×7×4, or 7×7×4) is chosen. The attempt succeeds if the following conditions are met:

  • The floor area (including under the walls) of the potential dungeon must be entirely solid.
  • The ceiling area (including over the walls) of the potential dungeon must be entirely solid.
  • The walls of the potential dungeon must have 1–5 openings (2-high air blocks) at floor level.

If the location passes, air and cobblestone are placed, then 3 attempts are made to generate each of 2 chests. To generate a chest, the chosen block must be empty and must have a solid block on exactly one of its four sides. The spawner is placed at the center of the dungeon.

Structure[edit | edit source]

Dungeons are small rooms made of cobblestone and moss stone and contain a monster spawner and up to 2 chests. Finding a dungeon without a chest is very unlikely but possible. Additionally, there is a slight chance of a dungeon being found without a spawner. Occasionally, a dungeon will generate with its chests in such a way as to create a double chest. Dungeons generate with either a zombie (50% chance), skeleton (25% chance), or spider (25% chance) spawner. The spawner is always in the center of the dungeon room, with chests located around the walls of the room (large chests can connect with the short side against the wall). Each block of the floor has a 25% chance of being cobblestone, and a 75% chance of being moss stone.

Loot[edit | edit source]

See also: Chest loot

Each dungeon chest contains 3 groups of 1–3, 1–4, and 3 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests
1–3× 1–4× 1–3× 1–4×

1–8 1040 3.375 57.8% 1.7

1–8 1040 3.375 57.8% 1.7

Rotten Flesh
1–8 1040 3.375 57.8% 1.7

1–8 1040 3.375 57.8% 1.7

1–4 20125 1.000 35.3% 2.8

1 20125 0.400 35.3% 2.8

Name Tag
1 20127 0.315 29.0% 3.4

1 20127 0.315 29.0% 3.4

1–4 15125 0.750 27.4% 3.7

1–4 15125 0.750 27.4% 3.7

Music Disc (13)
1 15127 0.236 22.2% 4.5

Music Disc (Cat)
1 15127 0.236 22.2% 4.5

Iron Horse Armor
1 15127 0.236 22.2% 4.5

Golden Apple (Normal)
1 15127 0.236 22.2% 4.5

Beetroot Seeds
2–4 10125 0.600 18.8% 5.3

Melon Seeds
2–4 10125 0.600 18.8% 5.3

Pumpkin Seeds
2–4 10125 0.600 18.8% 5.3

Iron Ingot
1–4 10125 0.500 18.8% 5.3

1 10125 0.200 18.8% 5.3

Enchanted Book
[note 1]
1 10127 0.157 15.1% 6.6

Gold Horse Armor
1 10127 0.157 15.1% 6.6

Gold Ingot
1–4 5125 0.250 9.7% 10.3

Diamond Horse Armor
1 5127 0.079 7.7% 13.0

Golden Apple (Enchanted)
1 2127 0.031 3.1% 32.0
  1. All enchantments are equally probable, and any level of the enchantment is equally probable.

In Pocket Edition, cocoa beans and ink sacs can be found in chests.

Video[edit | edit source]

History[edit | edit source]

Seecret Friday 2 Added dungeons.
1.0.4 Added redstone dust to dungeon chests, sometime between its introduction in alpha 1.0.1 and 1.0.4.
1.0.14 Added the newly introduced 13 and cat music discs to dungeon chests.
1.4 Added cocoa beans to dungeon chests.
1.8 Bread can appear in groups of 2[verify], because food became stackable in 1.8
Official release
1.3.1 12w22a Breaking the spawner of a dungeon gives experience.
1.4.6 12w49a Added enchanted books to dungeon chests.
1.6.1 13w16b Added name tags to dungeon chests.
13w18a Added horse armor to dungeon chests and removed cocoa beans. Probabilities were also adjusted.
1.7.2 13w36a Changes in cavern generation make dungeons considerably rarer.[1]
1.8 14w30a Chances of music discs reduced.
1.9 15w44a Added bone, coal, rotten flesh, enchanted golden apple, and melon, pumpkin and beetroot seeds to chests.
Average yields of music discs are increased. Average yields of enchanted books, gunpowder and string have doubled. Average yield of normal golden apples is substantially increased.
Average yield of iron horse armor is decreased. Average yields of name tags, saddle, wheat and bread are nearly halved. Average yields of iron ingots and buckets are substantially decreased.
Pocket Edition Alpha
0.9.0 build 1 Added dungeons.
0.15.0 build 1 Added name tags,enchanted books and horse armor to dungeon chests.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 Added dungeons.

Issues[edit | edit source]

Issues relating to “Dungeon” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Dungeons are always connected to a cavern or other structure, although it's possible for the dungeon itself to overwrite most of a very small cave.
  • It is possible, though rare, to find connected dungeons with multiple spawners and extra chests. It is also possible for a dungeon to generate over another, replacing the chests and spawner of the first.
  • It is possible, though almost impossibly rare, for a dungeon to be generated at bedrock level, thereby deleting the bedrock. In that case, digging through the moss stone can lead into the Void.[citation needed]
    • Because the air at y=10- replaces itself with lava, this cannot happen in caves. However, it can happen in abandoned mineshafts.
  • Double-chest dungeons, as shown below, may have chests that form a perpendicular barrier between the wall and spawner (an exception to this would be in 7x7 dungeons, in which the chest cannot reach the spawner).

Gallery[edit | edit source]

Surface dungeons[edit | edit source]

Multiple dungeons[edit | edit source]

Intersections[edit | edit source]

References[edit | edit source]